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1 | script.Name = "machine gun banisher v2 maded to destroy skids" | |
2 | --//====================================================\\-- | |
3 | --|| EDITED BY INFINITEONEWITHDANK CREATED BY SHACKLUSTER | |
4 | --\\====================================================//-- | |
5 | ||
6 | print("Load Finished") | |
7 | print("Edited By InfiniteOneWithdank Hello User") | |
8 | warn("Make Them All Suffer For Their Sins") | |
9 | warn("In Fact Make them Burn") | |
10 | ||
11 | ||
12 | script:ClearAllChildren() | |
13 | wait(0.2) | |
14 | ||
15 | Player = game:GetService("Players").LocalPlayer | |
16 | PlayerGui = Player.PlayerGui | |
17 | Cam = workspace.CurrentCamera | |
18 | Backpack = Player.Backpack | |
19 | Character = Player.Character | |
20 | Humanoid = Character.Humanoid | |
21 | Mouse = Player:GetMouse() | |
22 | RootPart = Character["HumanoidRootPart"] | |
23 | Torso = Character["Torso"] | |
24 | Head = Character["Head"] | |
25 | RightArm = Character["Right Arm"] | |
26 | LeftArm = Character["Left Arm"] | |
27 | RightLeg = Character["Right Leg"] | |
28 | LeftLeg = Character["Left Leg"] | |
29 | RootJoint = RootPart["RootJoint"] | |
30 | Neck = Torso["Neck"] | |
31 | RightShoulder = Torso["Right Shoulder"] | |
32 | LeftShoulder = Torso["Left Shoulder"] | |
33 | RightHip = Torso["Right Hip"] | |
34 | LeftHip = Torso["Left Hip"] | |
35 | local TIME = 0 | |
36 | local sick = Instance.new("Sound",Torso) | |
37 | ||
38 | IT = Instance.new | |
39 | CF = CFrame.new | |
40 | VT = Vector3.new | |
41 | RAD = math.rad | |
42 | C3 = Color3.new | |
43 | UD2 = UDim2.new | |
44 | BRICKC = BrickColor.new | |
45 | ANGLES = CFrame.Angles | |
46 | EULER = CFrame.fromEulerAnglesXYZ | |
47 | COS = math.cos | |
48 | ACOS = math.acos | |
49 | SIN = math.sin | |
50 | ASIN = math.asin | |
51 | ABS = math.abs | |
52 | MRANDOM = math.random | |
53 | FLOOR = math.floor | |
54 | ||
55 | -- Thingy To Make Song Work | |
56 | ||
57 | p = game.Players.LocalPlayer | |
58 | char = p.Character | |
59 | ||
60 | ---------------------------[[[ LOOPED SONG ]]]-------------------------- | |
61 | local s = Instance.new("Sound",char) | |
62 | s.Name = "BGMusic" | |
63 | - | s.SoundId = "rbxassetid://1416617454" |
63 | + | s.SoundId = "rbxassetid://866334508" |
64 | s.Pitch = 1 | |
65 | s.Volume = 40 | |
66 | s.Looped = true | |
67 | s.archivable = false | |
68 | s.Parent = char.Head | |
69 | wait(0.1) | |
70 | s:play() | |
71 | ||
72 | -- Rest of Script | |
73 | -- Want To Use This For Scripts With No Songs? Go Ahead Copy This InfiniteOneWithdank created the looped song thing that is in here anyways. | |
74 | ||
75 | --//=================================\\ | |
76 | --|| PARTICLES N STUFF | |
77 | --\\=================================// | |
78 | ||
79 | local particleemitter = Instance.new('ParticleEmitter', LeftArm) | |
80 | particleemitter.VelocitySpread = 350 | |
81 | particleemitter.Lifetime = NumberRange.new(1) | |
82 | particleemitter.Speed = NumberRange.new(0) | |
83 | cringememe= {} | |
84 | for i=0, 19 do | |
85 | cringememe[#cringememe + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1)) | |
86 | end | |
87 | particleemitter.Size = NumberSequence.new(cringememe) | |
88 | particleemitter.Rate = 20 | |
89 | particleemitter.LockedToPart = true | |
90 | particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)}) | |
91 | particleemitter.LightEmission = 1 | |
92 | particleemitter.Texture = "rbxassetid://38727848" | |
93 | particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color) | |
94 | ||
95 | local particleemitter = Instance.new('ParticleEmitter', Torso) | |
96 | particleemitter.VelocitySpread = 250 | |
97 | particleemitter.Lifetime = NumberRange.new(3) | |
98 | particleemitter.Speed = NumberRange.new(1.5) | |
99 | youAreATHOT = {} | |
100 | for i=0, 19 do | |
101 | youAreATHOT[#youAreATHOT + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1)) | |
102 | end | |
103 | particleemitter.Size = NumberSequence.new(youAreATHOT) | |
104 | particleemitter.Rate = 10 | |
105 | particleemitter.LockedToPart = false | |
106 | particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)}) | |
107 | particleemitter.LightEmission = 1 | |
108 | particleemitter.Texture = "rbxassetid://253188763" | |
109 | particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color) | |
110 | ||
111 | local particleemitter = Instance.new('ParticleEmitter', RightArm) | |
112 | particleemitter.VelocitySpread = 350 | |
113 | particleemitter.Lifetime = NumberRange.new(1) | |
114 | particleemitter.Speed = NumberRange.new(0) | |
115 | cringememe2= {} | |
116 | for i=0, 19 do | |
117 | cringememe2[#cringememe2 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1)) | |
118 | end | |
119 | particleemitter.Size = NumberSequence.new(cringememe2) | |
120 | particleemitter.Rate = 20 | |
121 | particleemitter.LockedToPart = true | |
122 | particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)}) | |
123 | particleemitter.LightEmission = 1 | |
124 | particleemitter.Texture = "rbxassetid://38727848" | |
125 | particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color) | |
126 | ||
127 | local particleemitter = Instance.new('ParticleEmitter', RightLeg) | |
128 | particleemitter.VelocitySpread = 350 | |
129 | particleemitter.Lifetime = NumberRange.new(1) | |
130 | particleemitter.Speed = NumberRange.new(0) | |
131 | cringememe3= {} | |
132 | for i=0, 19 do | |
133 | cringememe3[#cringememe3 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1)) | |
134 | end | |
135 | particleemitter.Size = NumberSequence.new(cringememe3) | |
136 | particleemitter.Rate = 30 | |
137 | particleemitter.LockedToPart = true | |
138 | particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)}) | |
139 | particleemitter.LightEmission = 1 | |
140 | particleemitter.Texture = "rbxassetid://38727848" | |
141 | particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color) | |
142 | ||
143 | local particleemitter = Instance.new('ParticleEmitter', LeftLeg) | |
144 | particleemitter.VelocitySpread = 350 | |
145 | particleemitter.Lifetime = NumberRange.new(1) | |
146 | particleemitter.Speed = NumberRange.new(0) | |
147 | cringememe4= {} | |
148 | for i=0, 19 do | |
149 | cringememe4[#cringememe4 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1)) | |
150 | end | |
151 | particleemitter.Size = NumberSequence.new(cringememe4) | |
152 | particleemitter.Rate = 30 | |
153 | particleemitter.LockedToPart = true | |
154 | particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)}) | |
155 | particleemitter.LightEmission = 1 | |
156 | particleemitter.Texture = "rbxassetid://38727848" | |
157 | particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color) | |
158 | ||
159 | --//=================================\\ | |
160 | --|| USEFUL VALUES | |
161 | --\\=================================// | |
162 | ||
163 | Animation_Speed = 1.5 | |
164 | local FORCERESET = false | |
165 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
166 | local Speed = 16 | |
167 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
168 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
169 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
170 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
171 | local DAMAGEMULTIPLIER = 1 | |
172 | local ANIM = "Idle" | |
173 | local ATTACK = false | |
174 | local EQUIPPED = false | |
175 | local HOLD = false | |
176 | local COMBO = 1 | |
177 | local Rooted = false | |
178 | local SINE = 0 | |
179 | local KEYHOLD = false | |
180 | local CHANGE = 2 / Animation_Speed | |
181 | local WALKINGANIM = false | |
182 | local VALUE1 = false | |
183 | local VALUE2 = false | |
184 | local ROBLOXIDLEANIMATION = IT("Animation") | |
185 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
186 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
187 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
188 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
189 | WEAPONGUI.Name = "BanishV3Gui" | |
190 | local Weapon = IT("Model") | |
191 | Weapon.Name = "Adds" | |
192 | local Effects = IT("Folder", Weapon) | |
193 | Effects.Name = "Effects" | |
194 | local ANIMATOR = Humanoid.Animator | |
195 | local ANIMATE = Character:FindFirstChild("Animate") | |
196 | local UNANCHOR = true | |
197 | local TOBANISH = {} | |
198 | script.Parent = PlayerGui | |
199 | ||
200 | --//=================================\\ | |
201 | --\\=================================// | |
202 | ||
203 | ||
204 | --//=================================\\ | |
205 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
206 | --\\=================================// | |
207 | ||
208 | ArtificialHB = Instance.new("BindableEvent", script) | |
209 | ArtificialHB.Name = "ArtificialHB" | |
210 | ||
211 | script:WaitForChild("ArtificialHB") | |
212 | ||
213 | frame = Frame_Speed | |
214 | tf = 0 | |
215 | allowframeloss = false | |
216 | tossremainder = false | |
217 | lastframe = tick() | |
218 | script.ArtificialHB:Fire() | |
219 | ||
220 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
221 | tf = tf + s | |
222 | if tf >= frame then | |
223 | if allowframeloss then | |
224 | script.ArtificialHB:Fire() | |
225 | lastframe = tick() | |
226 | else | |
227 | for i = 1, math.floor(tf / frame) do | |
228 | script.ArtificialHB:Fire() | |
229 | end | |
230 | lastframe = tick() | |
231 | end | |
232 | if tossremainder then | |
233 | tf = 0 | |
234 | else | |
235 | tf = tf - frame * math.floor(tf / frame) | |
236 | end | |
237 | end | |
238 | end) | |
239 | ||
240 | --//=================================\\ | |
241 | --\\=================================// | |
242 | ||
243 | --//=================================\\ | |
244 | --|| SOME TAG EDIT | |
245 | --\\=================================// | |
246 | ||
247 | m = game.Players.LocalPlayer | |
248 | char = m.Character | |
249 | local txt = Instance.new("BillboardGui", char) | |
250 | txt.Adornee = char.Head | |
251 | txt.Name = "_status" | |
252 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
253 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
254 | local text = Instance.new("TextLabel", txt) | |
255 | text.Size = UDim2.new(10, 0, 7, 0) | |
256 | text.FontSize = "Size24" | |
257 | text.TextScaled = true | |
258 | text.TextTransparency = 0 | |
259 | text.BackgroundTransparency = 1 | |
260 | text.TextTransparency = 0 | |
261 | text.TextStrokeTransparency = 0 | |
262 | text.Font = "Bodoni" | |
263 | text.TextStrokeColor3 = Color3.new(0, 0, 0) | |
264 | v = Instance.new("Part") | |
265 | v.Name = "ColorBrick" | |
266 | v.Parent = m.Character | |
267 | v.FormFactor = "Symmetric" | |
268 | v.Anchored = true | |
269 | v.CanCollide = false | |
270 | v.BottomSurface = "Smooth" | |
271 | v.TopSurface = "Smooth" | |
272 | v.Size = Vector3.new(10, 5, 3) | |
273 | v.Transparency = 1 | |
274 | v.CFrame = char.Torso.CFrame | |
275 | v.BrickColor = BrickColor.new("Really black") | |
276 | v.Transparency = 1 | |
277 | v.Shape = "Block" | |
278 | spawn(function() | |
279 | local TweenService = game:GetService("TweenService") | |
280 | local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)} | |
281 | local Int = 0 | |
282 | while wait(0.5) do | |
283 | if Int == #Colours then Int = 0 end | |
284 | Int = Int+1 | |
285 | TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play() | |
286 | end | |
287 | end) | |
288 | text.Text = "The Anti-Skid Lol" | |
289 | ||
290 | --//=================================\\ | |
291 | --\\=================================// | |
292 | ||
293 | --//=================================\\ | |
294 | --|| SOME FUNCTIONS | |
295 | --\\=================================// | |
296 | ||
297 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
298 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
299 | end | |
300 | ||
301 | function PositiveAngle(NUMBER) | |
302 | if NUMBER >= 0 then | |
303 | NUMBER = 0 | |
304 | end | |
305 | return NUMBER | |
306 | end | |
307 | ||
308 | function NegativeAngle(NUMBER) | |
309 | if NUMBER <= 0 then | |
310 | NUMBER = 0 | |
311 | end | |
312 | return NUMBER | |
313 | end | |
314 | ||
315 | function Swait(NUMBER) | |
316 | if NUMBER == 0 or NUMBER == nil then | |
317 | ArtificialHB.Event:wait() | |
318 | else | |
319 | for i = 1, NUMBER do | |
320 | ArtificialHB.Event:wait() | |
321 | end | |
322 | end | |
323 | end | |
324 | ||
325 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
326 | local NEWMESH = IT(MESH) | |
327 | if MESH == "SpecialMesh" then | |
328 | NEWMESH.MeshType = MESHTYPE | |
329 | if MESHID ~= "nil" and MESHID ~= "" then | |
330 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
331 | end | |
332 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
333 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
334 | end | |
335 | end | |
336 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
337 | NEWMESH.Scale = SCALE | |
338 | NEWMESH.Parent = PARENT | |
339 | return NEWMESH | |
340 | end | |
341 | ||
342 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
343 | local NEWPART = IT("Part") | |
344 | NEWPART.formFactor = FORMFACTOR | |
345 | NEWPART.Reflectance = REFLECTANCE | |
346 | NEWPART.Transparency = TRANSPARENCY | |
347 | NEWPART.CanCollide = false | |
348 | NEWPART.Locked = true | |
349 | NEWPART.Anchored = true | |
350 | if ANCHOR == false then | |
351 | NEWPART.Anchored = false | |
352 | end | |
353 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
354 | NEWPART.Name = NAME | |
355 | NEWPART.Size = SIZE | |
356 | NEWPART.Position = Torso.Position | |
357 | NEWPART.Material = MATERIAL | |
358 | NEWPART:BreakJoints() | |
359 | NEWPART.Parent = PARENT | |
360 | return NEWPART | |
361 | end | |
362 | ||
363 | local function weldBetween(a, b) | |
364 | local weldd = Instance.new("ManualWeld") | |
365 | weldd.Part0 = a | |
366 | weldd.Part1 = b | |
367 | weldd.C0 = CFrame.new() | |
368 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
369 | weldd.Parent = a | |
370 | return weldd | |
371 | end | |
372 | ||
373 | ||
374 | function QuaternionFromCFrame(cf) | |
375 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
376 | local trace = m00 + m11 + m22 | |
377 | if trace > 0 then | |
378 | local s = math.sqrt(1 + trace) | |
379 | local recip = 0.5 / s | |
380 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
381 | else | |
382 | local i = 0 | |
383 | if m11 > m00 then | |
384 | i = 1 | |
385 | end | |
386 | if m22 > (i == 0 and m00 or m11) then | |
387 | i = 2 | |
388 | end | |
389 | if i == 0 then | |
390 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
391 | local recip = 0.5 / s | |
392 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
393 | elseif i == 1 then | |
394 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
395 | local recip = 0.5 / s | |
396 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
397 | elseif i == 2 then | |
398 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
399 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
400 | end | |
401 | end | |
402 | end | |
403 | ||
404 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
405 | local xs, ys, zs = x + x, y + y, z + z | |
406 | local wx, wy, wz = w * xs, w * ys, w * zs | |
407 | local xx = x * xs | |
408 | local xy = x * ys | |
409 | local xz = x * zs | |
410 | local yy = y * ys | |
411 | local yz = y * zs | |
412 | local zz = z * zs | |
413 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
414 | end | |
415 | ||
416 | function QuaternionSlerp(a, b, t) | |
417 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
418 | local startInterp, finishInterp; | |
419 | if cosTheta >= 0.0001 then | |
420 | if (1 - cosTheta) > 0.0001 then | |
421 | local theta = ACOS(cosTheta) | |
422 | local invSinTheta = 1 / SIN(theta) | |
423 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
424 | finishInterp = SIN(t * theta) * invSinTheta | |
425 | else | |
426 | startInterp = 1 - t | |
427 | finishInterp = t | |
428 | end | |
429 | else | |
430 | if (1 + cosTheta) > 0.0001 then | |
431 | local theta = ACOS(-cosTheta) | |
432 | local invSinTheta = 1 / SIN(theta) | |
433 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
434 | finishInterp = SIN(t * theta) * invSinTheta | |
435 | else | |
436 | startInterp = t - 1 | |
437 | finishInterp = t | |
438 | end | |
439 | end | |
440 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
441 | end | |
442 | ||
443 | function Clerp(a, b, t) | |
444 | local qa = {QuaternionFromCFrame(a)} | |
445 | local qb = {QuaternionFromCFrame(b)} | |
446 | local ax, ay, az = a.x, a.y, a.z | |
447 | local bx, by, bz = b.x, b.y, b.z | |
448 | local _t = 1 - t | |
449 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
450 | end | |
451 | ||
452 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
453 | local frame = IT("Frame") | |
454 | frame.BackgroundTransparency = TRANSPARENCY | |
455 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
456 | frame.Position = POSITION | |
457 | frame.Size = SIZE | |
458 | frame.BackgroundColor3 = COLOR | |
459 | frame.BorderColor3 = BORDERCOLOR | |
460 | frame.Name = NAME | |
461 | frame.Parent = PARENT | |
462 | return frame | |
463 | end | |
464 | ||
465 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
466 | local label = IT("TextLabel") | |
467 | label.BackgroundTransparency = 1 | |
468 | label.Size = UD2(1, 0, 1, 0) | |
469 | label.Position = UD2(0, 0, 0, 0) | |
470 | label.TextColor3 = TEXTCOLOR | |
471 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
472 | label.TextTransparency = TRANSPARENCY | |
473 | label.FontSize = TEXTFONTSIZE | |
474 | label.Font = TEXTFONT | |
475 | label.BorderSizePixel = BORDERSIZEPIXEL | |
476 | label.TextScaled = false | |
477 | label.Text = TEXT | |
478 | label.Name = NAME | |
479 | label.Parent = PARENT | |
480 | return label | |
481 | end | |
482 | ||
483 | function NoOutlines(PART) | |
484 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
485 | end | |
486 | ||
487 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
488 | local NEWWELD = IT(TYPE) | |
489 | NEWWELD.Part0 = PART0 | |
490 | NEWWELD.Part1 = PART1 | |
491 | NEWWELD.C0 = C0 | |
492 | NEWWELD.C1 = C1 | |
493 | NEWWELD.Parent = PARENT | |
494 | return NEWWELD | |
495 | end | |
496 | ||
497 | local S = IT("Sound") | |
498 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
499 | local NEWSOUND = nil | |
500 | coroutine.resume(coroutine.create(function() | |
501 | NEWSOUND = S:Clone() | |
502 | NEWSOUND.Parent = PARENT | |
503 | NEWSOUND.Volume = VOLUME | |
504 | NEWSOUND.Pitch = PITCH | |
505 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
506 | NEWSOUND:play() | |
507 | if DOESLOOP == true then | |
508 | NEWSOUND.Looped = true | |
509 | else | |
510 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
511 | NEWSOUND:remove() | |
512 | end | |
513 | end)) | |
514 | return NEWSOUND | |
515 | end | |
516 | ||
517 | function CFrameFromTopBack(at, top, back) | |
518 | local right = top:Cross(back) | |
519 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
520 | end | |
521 | ||
522 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,255,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
523 | function WACKYEFFECT(Table) | |
524 | local TYPE = (Table.EffectType or "Sphere") | |
525 | local SIZE = (Table.Size or VT(1,1,1)) | |
526 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
527 | local TRANSPARENCY = (Table.Transparency or 0) | |
528 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
529 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
530 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
531 | local ROTATION1 = (Table.RotationX or 0) | |
532 | local ROTATION2 = (Table.RotationY or 0) | |
533 | local ROTATION3 = (Table.RotationZ or 0) | |
534 | local MATERIAL = (Table.Material or "Neon") | |
535 | local COLOR = (Table.Color or C3(0,255,0)) | |
536 | local TIME = (Table.Time or 45) | |
537 | local SOUNDID = (Table.SoundID or nil) | |
538 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
539 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
540 | coroutine.resume(coroutine.create(function() | |
541 | local PLAYSSOUND = false | |
542 | local SOUND = nil | |
543 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
544 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
545 | PLAYSSOUND = true | |
546 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
547 | end | |
548 | EFFECT.Color = COLOR | |
549 | local MSH = nil | |
550 | if TYPE == "Sphere" then | |
551 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
552 | elseif TYPE == "Block" then | |
553 | MSH = IT("BlockMesh",EFFECT) | |
554 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
555 | elseif TYPE == "Wave" then | |
556 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
557 | elseif TYPE == "Ring" then | |
558 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
559 | elseif TYPE == "Slash" then | |
560 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
561 | elseif TYPE == "Round Slash" then | |
562 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
563 | elseif TYPE == "Swirl" then | |
564 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
565 | elseif TYPE == "Skull" then | |
566 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
567 | elseif TYPE == "Crystal" then | |
568 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
569 | end | |
570 | if MSH ~= nil then | |
571 | local MOVESPEED = nil | |
572 | if MOVEDIRECTION ~= nil then | |
573 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
574 | end | |
575 | local GROWTH = SIZE - ENDSIZE | |
576 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
577 | if TYPE == "Block" then | |
578 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
579 | else | |
580 | EFFECT.CFrame = CFRAME | |
581 | end | |
582 | for LOOP = 1, TIME+1 do | |
583 | Swait() | |
584 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
585 | if TYPE == "Wave" then | |
586 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
587 | end | |
588 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
589 | if TYPE == "Block" then | |
590 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
591 | else | |
592 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
593 | end | |
594 | if MOVEDIRECTION ~= nil then | |
595 | local ORI = EFFECT.Orientation | |
596 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
597 | EFFECT.Orientation = ORI | |
598 | end | |
599 | end | |
600 | if PLAYSSOUND == false then | |
601 | EFFECT:remove() | |
602 | else | |
603 | SOUND.Stopped:Connect(function() | |
604 | EFFECT:remove() | |
605 | end) | |
606 | end | |
607 | else | |
608 | if PLAYSSOUND == false then | |
609 | EFFECT:remove() | |
610 | else | |
611 | repeat Swait() until SOUND.Playing == false | |
612 | EFFECT:remove() | |
613 | end | |
614 | end | |
615 | end)) | |
616 | end | |
617 | ||
618 | function MakeForm(PART,TYPE) | |
619 | if TYPE == "Cyl" then | |
620 | local MSH = IT("CylinderMesh",PART) | |
621 | elseif TYPE == "Ball" then | |
622 | local MSH = IT("SpecialMesh",PART) | |
623 | MSH.MeshType = "Sphere" | |
624 | elseif TYPE == "Wedge" then | |
625 | local MSH = IT("SpecialMesh",PART) | |
626 | MSH.MeshType = "Wedge" | |
627 | end | |
628 | end | |
629 | ||
630 | function SpawnTrail(FROM,TO,BIG) | |
631 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) | |
632 | MakeForm(TRAIL,"Cyl") | |
633 | local DIST = (FROM - TO).Magnitude | |
634 | if BIG == true then | |
635 | TRAIL.Size = VT(0.5,DIST,0.5) | |
636 | else | |
637 | TRAIL.Size = VT(0.25,DIST,0.25) | |
638 | end | |
639 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
640 | coroutine.resume(coroutine.create(function() | |
641 | for i = 1, 5 do | |
642 | Swait() | |
643 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
644 | end | |
645 | TRAIL:remove() | |
646 | end)) | |
647 | end | |
648 | ||
649 | Debris = game:GetService("Debris") | |
650 | ||
651 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
652 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
653 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
654 | end | |
655 | ||
656 | function turnto(position) | |
657 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
658 | end | |
659 | ||
660 | --//=================================\\ | |
661 | --|| WEAPON CREATION | |
662 | --\\=================================// | |
663 | local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0)) | |
664 | ||
665 | local Particle = IT("ParticleEmitter",nil) | |
666 | Particle.Enabled = false | |
667 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)}) | |
668 | Particle.LightEmission = 0.5 | |
669 | Particle.Rate = 150 | |
670 | Particle.ZOffset = 0.2 | |
671 | Particle.Rotation = NumberRange.new(-180, 180) | |
672 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
673 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
674 | Particle.Color = ColorSequence.new(C3(255,128,0),C3(0,155,0),C3(255,255,0),C3(0,255,0),C3(0,255,255),C3(0,0,255),C3(191,0,255),C3(255,0,191)) | |
675 | ||
676 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
677 | function ParticleEmitter(Table) | |
678 | local PRTCL = Particle:Clone() | |
679 | local Speed = Table.Speed or 5 | |
680 | local Drag = Table.Drag or 0 | |
681 | local Size1 = Table.Size1 or 1 | |
682 | local Size2 = Table.Size2 or 5 | |
683 | local Lifetime1 = Table.Lifetime1 or 1 | |
684 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
685 | local Parent = Table.Parent or Torso | |
686 | local Emit = Table.Emit or 100 | |
687 | local Offset = Table.Offset or 360 | |
688 | local Acel = Table.Acel or VT(0,0,0) | |
689 | local Enabled = Table.Enabled or false | |
690 | PRTCL.Parent = Parent | |
691 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
692 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
693 | PRTCL.Speed = NumberRange.new(Speed) | |
694 | PRTCL.VelocitySpread = Offset | |
695 | PRTCL.Drag = Drag | |
696 | PRTCL.Acceleration = Acel | |
697 | if Enabled == false then | |
698 | PRTCL:Emit(Emit) | |
699 | Debris:AddItem(PRTCL,Lifetime2) | |
700 | else | |
701 | PRTCL.Enabled = true | |
702 | end | |
703 | return PRTCL | |
704 | end | |
705 | ||
706 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
707 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0)) | |
708 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
709 | MakeForm(Part,"Wedge") | |
710 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
711 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
712 | MakeForm(Part,"Wedge") | |
713 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)) | |
714 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
715 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
716 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
717 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
718 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
719 | MakeForm(Part,"Cyl") | |
720 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
721 | for i = 1, 8 do | |
722 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
723 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
724 | end | |
725 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
726 | MakeForm(Part,"Cyl") | |
727 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
728 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
729 | MakeForm(Part,"Ball") | |
730 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
731 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
732 | MakeForm(Part,"Wedge") | |
733 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)) | |
734 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
735 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
736 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
737 | MakeForm(Part,"Cyl") | |
738 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
739 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
740 | MakeForm(Part,"Cyl") | |
741 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
742 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
743 | MakeForm(Part,"Cyl") | |
744 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
745 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
746 | MakeForm(Part,"Wedge") | |
747 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
748 | local LASTPART = Handle | |
749 | for i = 1, 10 do | |
750 | if LASTPART == Handle then | |
751 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
752 | LASTPART = Part | |
753 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
754 | else | |
755 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
756 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0)) | |
757 | LASTPART = Part | |
758 | end | |
759 | end | |
760 | ||
761 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
762 | MakeForm(Barrel,"Cyl") | |
763 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
764 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
765 | MakeForm(Part,"Cyl") | |
766 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0)) | |
767 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
768 | MakeForm(Part,"Wedge") | |
769 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
770 | local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
771 | MakeForm(Hole,"Cyl") | |
772 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0)) | |
773 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
774 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
775 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2)) | |
776 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
777 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
778 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2)) | |
779 | coroutine.resume(coroutine.create(function() | |
780 | while wait() do | |
781 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
782 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
783 | end | |
784 | end)) | |
785 | ||
786 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)}) | |
787 | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.8, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)}) | |
788 | ||
789 | ||
790 | for _, c in pairs(Weapon:GetDescendants()) do | |
791 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
792 | c.Material = "Glass" | |
793 | c.Color = C3(0,0,0) | |
794 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
795 | c.Color = C3(0,255,0) | |
796 | c.Material = "Neon" | |
797 | end | |
798 | end | |
799 | ||
800 | Weapon.Parent = Character | |
801 | for _, c in pairs(Weapon:GetChildren()) do | |
802 | if c.ClassName == "Part" then | |
803 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
804 | end | |
805 | end | |
806 | ||
807 | function swait(num) | |
808 | if num == 0 or num == nil then | |
809 | ArtificialHB.Event:wait() | |
810 | else | |
811 | for i = 0, num do | |
812 | ArtificialHB.Event:wait() | |
813 | end | |
814 | end | |
815 | end | |
816 | ||
817 | function chatfunc(text) | |
818 | local chat = coroutine.wrap(function() | |
819 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
820 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
821 | end | |
822 | local Bill = Instance.new("BillboardGui",Character) | |
823 | Bill.Size = UDim2.new(0,100,0,40) | |
824 | Bill.StudsOffset = Vector3.new(0,3,0) | |
825 | Bill.Adornee = Character.Head | |
826 | Bill.Name = "TalkingBillBoard" | |
827 | local Hehe = Instance.new("TextLabel",Bill) | |
828 | Hehe.BackgroundTransparency = 1 | |
829 | Hehe.BorderSizePixel = 0 | |
830 | Hehe.Text = "" | |
831 | Hehe.Font = "Bodoni" | |
832 | Hehe.TextSize = 40 | |
833 | Hehe.TextStrokeTransparency = 0 | |
834 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
835 | coroutine.resume(coroutine.create(function() | |
836 | while Hehe ~= nil do | |
837 | swait() | |
838 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
839 | Hehe.Rotation = math.random(-5,5) | |
840 | Hehe.TextColor3 = Color3.new(0,255,0) | |
841 | Hehe.TextStrokeColor3 = Color3.new(0,0,0) | |
842 | end | |
843 | end)) | |
844 | for i = 1,string.len(text),1 do | |
845 | swait() | |
846 | Hehe.Text = string.sub(text,1,i) | |
847 | end | |
848 | swait(90)--Re[math.random(1, 93)] | |
849 | for i = 0, 1, .025 do | |
850 | swait() | |
851 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
852 | Hehe.TextStrokeTransparency = i | |
853 | Hehe.TextTransparency = i | |
854 | end | |
855 | Bill:Destroy() | |
856 | end) | |
857 | chat() | |
858 | end | |
859 | ||
860 | function onChatted(msg) | |
861 | chatfunc(msg) | |
862 | end | |
863 | ||
864 | Player.Chatted:connect(onChatted) | |
865 | ||
866 | local BODY = {} | |
867 | for _, c in pairs(Character:GetDescendants()) do | |
868 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
869 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
870 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
871 | end | |
872 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name}) | |
873 | elseif c:IsA("JointInstance") then | |
874 | table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil}) | |
875 | end | |
876 | end | |
877 | ||
878 | function refit() | |
879 | Character.Parent = workspace | |
880 | for e = 1, #BODY do | |
881 | if BODY[e] ~= nil then | |
882 | local STUFF = BODY[e] | |
883 | local PART = STUFF[1] | |
884 | local PARENT = STUFF[2] | |
885 | local MATERIAL = STUFF[3] | |
886 | local COLOR = STUFF[4] | |
887 | local TRANSPARENCY = STUFF[5] | |
888 | --local SIZE = STUFF[6] | |
889 | local NAME = STUFF[7] | |
890 | if PART.ClassName == "Part" and PART ~= RootPart then | |
891 | PART.Material = MATERIAL | |
892 | PART.Transparency = TRANSPARENCY | |
893 | PART.Name = NAME | |
894 | end | |
895 | if PART.Parent ~= PARENT then | |
896 | Humanoid:remove() | |
897 | PART.Parent = PARENT | |
898 | Humanoid = IT("Humanoid",Character) | |
899 | end | |
900 | end | |
901 | end | |
902 | end | |
903 | ||
904 | local SKILLTEXTCOLOR = C3(0,255,0) | |
905 | local SKILLFONT = "Code" | |
906 | local SKILLTEXTSIZE = 7 | |
907 | ||
908 | Humanoid.Died:connect(function() | |
909 | refit() | |
910 | end) | |
911 | ||
912 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
913 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
914 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
915 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
916 | --[[local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
917 | ]] | |
918 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Burning Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1") | |
919 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2") | |
920 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Burning Barrage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3") | |
921 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Burning Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4") | |
922 | --[[local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[B] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5") | |
923 | ]] | |
924 | --local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
925 | --local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame") | |
926 | --local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame") | |
927 | --local SKILL9FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame") | |
928 | --local SKILL10FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 10 Frame") | |
929 | -- | |
930 | --local SKILL6TEXT = CreateLabel(SKILL1FRAME, "[F]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6") | |
931 | --local SKILL7TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 7") | |
932 | --local SKILL8TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 8") | |
933 | --local SKILL9TEXT = CreateLabel(SKILL4FRAME, "[G]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 9") | |
934 | --local SKILL10TEXT = CreateLabel(SKILL5FRAME, "[H]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 10") | |
935 | ||
936 | function printbye(Name) | |
937 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "} | |
938 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
939 | end | |
940 | ||
941 | workspace.ChildAdded:connect(function(instance) | |
942 | for BANISH = 1, #TOBANISH do | |
943 | if TOBANISH[BANISH] ~= nil then | |
944 | if instance.Name == TOBANISH[BANISH] then | |
945 | coroutine.resume(coroutine.create(function() | |
946 | printbye(instance.Name) | |
947 | instance:ClearAllChildren() | |
948 | Debris:AddItem(instance,0.0005) | |
949 | end)) | |
950 | end | |
951 | end | |
952 | end | |
953 | end) | |
954 | ||
955 | --//=================================\\ | |
956 | --|| DAMAGING | |
957 | --\\=================================// | |
958 | ||
959 | function Banish(Foe) | |
960 | if Foe then | |
961 | coroutine.resume(coroutine.create(function() | |
962 | --if game.Players:FindFirstChild(Foe.Name) then | |
963 | table.insert(TOBANISH,Foe.Name) | |
964 | printbye(Foe.Name) | |
965 | --end | |
966 | Foe.Archivable = true | |
967 | local CLONE = Foe:Clone() | |
968 | Foe:Destroy() | |
969 | CLONE.Parent = Effects | |
970 | CLONE:BreakJoints() | |
971 | local MATERIALS = {"Glass","Neon"} | |
972 | for _, c in pairs(CLONE:GetDescendants()) do | |
973 | if c:IsA("BasePart") then | |
974 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
975 | CreateSound(340722848, c, 10, 1, false) | |
976 | end | |
977 | c.Anchored = true | |
978 | c.Transparency = c.Transparency + 0.2 | |
979 | c.Material = MATERIALS[MRANDOM(1,2)] | |
980 | c.Color = C3(0,255,0) | |
981 | if c.ClassName == "MeshPart" then | |
982 | c.TextureID = "" | |
983 | end | |
984 | if c:FindFirstChildOfClass("SpecialMesh") then | |
985 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
986 | end | |
987 | if c:FindFirstChildOfClass("Decal") then | |
988 | c:FindFirstChildOfClass("Decal"):remove() | |
989 | end | |
990 | c.Name = "Banished" | |
991 | c.CanCollide = false | |
992 | else | |
993 | c:remove() | |
994 | end | |
995 | end | |
996 | local A = false | |
997 | for i = 1, 35 do | |
998 | if A == false then | |
999 | A = true | |
1000 | elseif A == true then | |
1001 | A = false | |
1002 | end | |
1003 | for _, c in pairs(CLONE:GetDescendants()) do | |
1004 | if c:IsA("BasePart") then | |
1005 | c.Anchored = true | |
1006 | c.Material = MATERIALS[MRANDOM(1,2)] | |
1007 | c.Transparency = c.Transparency + 0.8/35 | |
1008 | if A == false then | |
1009 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
1010 | elseif A == true then | |
1011 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
1012 | end | |
1013 | end | |
1014 | end | |
1015 | Swait() | |
1016 | end | |
1017 | CLONE:remove() | |
1018 | end)) | |
1019 | end | |
1020 | end | |
1021 | ||
1022 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
1023 | local CHILDREN = workspace:GetDescendants() | |
1024 | for index, CHILD in pairs(CHILDREN) do | |
1025 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1026 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1027 | if HUM then | |
1028 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1029 | if TORSO then | |
1030 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1031 | if ISBANISH == true then | |
1032 | Banish(CHILD) | |
1033 | else | |
1034 | if ISBANISH == "Gravity" then | |
1035 | HUM.PlatformStand = true | |
1036 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
1037 | local grav = Instance.new("BodyPosition",TORSO) | |
1038 | grav.D = 15 | |
1039 | grav.P = 20000 | |
1040 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1041 | grav.position = TORSO.Position | |
1042 | grav.Name = "V3BanishForce"..Player.Name | |
1043 | else | |
1044 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0) | |
1045 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
1046 | end | |
1047 | else | |
1048 | HUM.PlatformStand = false | |
1049 | end | |
1050 | end | |
1051 | elseif ISBANISH == "Gravity" then | |
1052 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
1053 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove() | |
1054 | HUM.PlatformStand = false | |
1055 | end | |
1056 | end | |
1057 | end | |
1058 | end | |
1059 | end | |
1060 | end | |
1061 | end | |
1062 | ||
1063 | --//=================================\\ | |
1064 | --|| ATTACK FUNCTIONS AND STUFF | |
1065 | --\\=================================// | |
1066 | local LAUGHS = {"907329532"} | |
1067 | ||
1068 | local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) | |
1069 | MakeForm(RightHole,"Cyl") | |
1070 | local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) | |
1071 | MakeForm(LeftHole,"Cyl") | |
1072 | ||
1073 | function getbloody(victim,amount) | |
1074 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
1075 | PART.CFrame = victim.CFrame | |
1076 | local HITPLAYERSOUNDS = {"356551938","264486467"} | |
1077 | Debris:AddItem(PART,5) | |
1078 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
1079 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
1080 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
1081 | local prtcl = asd:Clone() | |
1082 | prtcl.Parent = PART | |
1083 | prtcl:Emit(amount*10) | |
1084 | end | |
1085 | ||
1086 | function Kill(Char) | |
1087 | local NewCharacter = IT("Model",Effects) | |
1088 | NewCharacter.Name = "Ow im ded ;-;" | |
1089 | for _, c in pairs(Char:GetDescendants()) do | |
1090 | if c:IsA("BasePart") and c.Transparency == 0 then | |
1091 | if c.Parent == Char then | |
1092 | getbloody(c,5) | |
1093 | end | |
1094 | c:BreakJoints() | |
1095 | c.Material = "Glass" | |
1096 | c.Color = C3(0.5,0,0) | |
1097 | c.CanCollide = true | |
1098 | c.Transparency = 0.3 | |
1099 | if c:FindFirstChildOfClass("SpecialMesh") then | |
1100 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
1101 | end | |
1102 | if c.Name == "Head" then | |
1103 | c:ClearAllChildren() | |
1104 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
1105 | end | |
1106 | if c.ClassName == "MeshPart" then | |
1107 | c.TextureID = "" | |
1108 | end | |
1109 | if c:FindFirstChildOfClass("BodyPosition") then | |
1110 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
1111 | end | |
1112 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1113 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1114 | end | |
1115 | c.Parent = NewCharacter | |
1116 | c.Name = "DeadPart" | |
1117 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
1118 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
1119 | end | |
1120 | end | |
1121 | Char:remove() | |
1122 | Debris:AddItem(NewCharacter,5) | |
1123 | end | |
1124 | ||
1125 | function Banisher_Bullet() | |
1126 | ATTACK = true | |
1127 | Rooted = false | |
1128 | for i=0, 0.05, 0.1 / Animation_Speed do | |
1129 | Swait() | |
1130 | turnto(Mouse.Hit.p) | |
1131 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1132 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1133 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1134 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1135 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1136 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1137 | end | |
1138 | repeat | |
1139 | for i=0, 0.05, 0.1 / Animation_Speed do | |
1140 | Swait() | |
1141 | turnto(Mouse.Hit.p) | |
1142 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1143 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1144 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1145 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1146 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1147 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1148 | end | |
1149 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
1150 | SpawnTrail(Hole.Position,POS) | |
1151 | if HIT ~= nil then | |
1152 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
1153 | Banish(HIT.Parent) | |
1154 | end | |
1155 | end | |
1156 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1157 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1158 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1159 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1160 | for i=0, 0.05, 0.1 / Animation_Speed do | |
1161 | Swait() | |
1162 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1163 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
1164 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1165 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1166 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1167 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1168 | end | |
1169 | until KEYHOLD == false | |
1170 | ATTACK = false | |
1171 | Rooted = false | |
1172 | end | |
1173 | function Teleport() | |
1174 | ATTACK = true | |
1175 | Rooted = false | |
1176 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1177 | Swait() | |
1178 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1179 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
1180 | end | |
1181 | for e = 1, #BODY do | |
1182 | if BODY[e] ~= nil then | |
1183 | local STUFF = BODY[e] | |
1184 | local PART = STUFF[1] | |
1185 | if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then | |
1186 | local PRT = PART:Clone() | |
1187 | PRT.Anchored = true | |
1188 | PRT.CanCollide = false | |
1189 | PRT.Material = "Neon" | |
1190 | PRT.Color = C3(255,100,255) | |
1191 | PRT.Name = "WarpEffect" | |
1192 | PRT.Parent = Effects | |
1193 | PRT.CFrame = PART.CFrame | |
1194 | PRT:BreakJoints() | |
1195 | if PRT:FindFirstChildOfClass("Sound") then | |
1196 | PRT:FindFirstChildOfClass("Sound"):remove() | |
1197 | end | |
1198 | if PRT:FindFirstChildOfClass("Decal") then | |
1199 | PRT:FindFirstChildOfClass("Decal"):remove() | |
1200 | end | |
1201 | coroutine.resume(coroutine.create(function() | |
1202 | for i = 1, 100 do | |
1203 | Swait() | |
1204 | PRT.Transparency = PRT.Transparency + 1/100 | |
1205 | end | |
1206 | PRT:remove() | |
1207 | end)) | |
1208 | end | |
1209 | end | |
1210 | end | |
1211 | CreateSound(217767125, Torso, 10, 1) | |
1212 | local POS = RootPart.Orientation | |
1213 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0)) | |
1214 | RootPart.Orientation = POS | |
1215 | RootJoint.Parent = RootPart | |
1216 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1217 | Swait() | |
1218 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1219 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
1220 | end | |
1221 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1222 | Swait() | |
1223 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1224 | end | |
1225 | ATTACK = false | |
1226 | Rooted = false | |
1227 | end | |
1228 | function BanishmentBeam() | |
1229 | ATTACK = true | |
1230 | Rooted = false | |
1231 | local GYRO = IT("BodyGyro",RootPart) | |
1232 | GYRO.D = 100 | |
1233 | GYRO.P = 2000 | |
1234 | GYRO.MaxTorque = VT(0,4000000,0) | |
1235 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1236 | CreateSound("93724183", RightArm, 5, 1, false) | |
1237 | for i=1, 35 do | |
1238 | Swait() | |
1239 | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6}) | |
1240 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1241 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1242 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1243 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1244 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1245 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1246 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1247 | end | |
1248 | local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Lazer", VT(0,0,0)) | |
1249 | local LOOP = CreateSound("415700134", RightArm, 5, 1, false) | |
1250 | local TOCH = BEAM.Touched:Connect(function(hit) | |
1251 | if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then | |
1252 | Kill(hit) | |
1253 | end | |
1254 | end) | |
1255 | local I = 0 | |
1256 | repeat | |
1257 | Swait() | |
1258 | I = I + 1 | |
1259 | if I <= 10 then | |
1260 | BEAM.Transparency = BEAM.Transparency - 0.1 | |
1261 | end | |
1262 | local STARTPOS = RightArm.CFrame*CF(0,-4,0).p | |
1263 | local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character) | |
1264 | local DISTANCE = (STARTPOS - ENDPOS).Magnitude | |
1265 | BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5)) | |
1266 | BEAM.Size = VT(2,2,DISTANCE) | |
1267 | WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1268 | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6}) | |
1269 | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6}) | |
1270 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1271 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1272 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1273 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1274 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1275 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1276 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1277 | if ENDHIT ~= nil then | |
1278 | if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then | |
1279 | Banish(ENDHIT) | |
1280 | end | |
1281 | end | |
1282 | until LOOP.Playing == false | |
1283 | GYRO:remove() | |
1284 | BEAM:remove() | |
1285 | ATTACK = false | |
1286 | Rooted = false | |
1287 | end | |
1288 | function Deathbound() | |
1289 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false) | |
1290 | ATTACK = true | |
1291 | Rooted = true | |
1292 | for i=0, 1, 0.1 / Animation_Speed do | |
1293 | Swait() | |
1294 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1295 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1296 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1297 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1298 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1299 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1300 | end | |
1301 | local DONE = false | |
1302 | local GATE = nil | |
1303 | local GATESPIN = true | |
1304 | coroutine.resume(coroutine.create(function() | |
1305 | repeat | |
1306 | Swait() | |
1307 | if GATE ~= nil then | |
1308 | GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0)) | |
1309 | end | |
1310 | until GATESPIN == false | |
1311 | end)) | |
1312 | coroutine.resume(coroutine.create(function() | |
1313 | repeat | |
1314 | Swait() | |
1315 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1316 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1317 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1318 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1319 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1320 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1321 | until DONE == true | |
1322 | Swait(50) | |
1323 | for i = 1, 35 do | |
1324 | Swait(4) | |
1325 | local FIRED = false | |
1326 | local CHILDREN = workspace:GetDescendants() | |
1327 | for index, CHILD in pairs(CHILDREN) do | |
1328 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1329 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1330 | if HUM then | |
1331 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1332 | if TORSO then | |
1333 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
1334 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
1335 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1336 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6}) | |
1337 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1338 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
1339 | Banish(CHILD) | |
1340 | FIRED = true | |
1341 | break | |
1342 | end | |
1343 | end | |
1344 | end | |
1345 | end | |
1346 | end | |
1347 | if FIRED == false then | |
1348 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1349 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6}) | |
1350 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1351 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
1352 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
1353 | if HITBOD ~= nil then | |
1354 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then | |
1355 | Kill(HITBOD.Parent) | |
1356 | end | |
1357 | end | |
1358 | end | |
1359 | end | |
1360 | for i = 1, 45 do | |
1361 | Swait() | |
1362 | GATE.Size = GATE.Size - VT(3,0,3) | |
1363 | end | |
1364 | GATESPIN = false | |
1365 | GATE:remove() | |
1366 | end)) | |
1367 | Swait(15) | |
1368 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
1369 | GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0)) | |
1370 | local DECAL = IT("Decal",GATE) | |
1371 | DECAL.Texture = "http://www.roblox.com/asset/?id=647661410" | |
1372 | DECAL.Face = "Top" | |
1373 | GATE.CFrame = CF(HITPOS) | |
1374 | CreateSound(160772554, GATE, 7, 1.3, false) | |
1375 | for i = 1, 45 do | |
1376 | Swait() | |
1377 | GATE.Size = GATE.Size + VT(3,0,3) | |
1378 | end | |
1379 | CreateSound(213603013, RightHole, 7, 1, false) | |
1380 | CreateSound(213603013, LeftHole, 7, 1, false) | |
1381 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1382 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1383 | ATTACK = false | |
1384 | Rooted = false | |
1385 | DONE = true | |
1386 | end | |
1387 | ||
1388 | ||
1389 | --//=================================\\ | |
1390 | --|| ASSIGN THINGS TO KEYS | |
1391 | --\\=================================// | |
1392 | ||
1393 | function MouseDown(Mouse) | |
1394 | if ATTACK == false then | |
1395 | end | |
1396 | end | |
1397 | ||
1398 | function MouseUp(Mouse) | |
1399 | HOLD = false | |
1400 | end | |
1401 | ||
1402 | function KeyDown(Key) | |
1403 | KEYHOLD = true | |
1404 | if Key == "z" and ATTACK == false then | |
1405 | Banisher_Bullet() | |
1406 | end | |
1407 | ||
1408 | if Key == "b" and ATTACK == false then | |
1409 | end | |
1410 | ||
1411 | if Key == "c" and ATTACK == false then | |
1412 | BanishmentBeam() | |
1413 | end | |
1414 | ||
1415 | if Key == "v" and ATTACK == false then | |
1416 | Teleport() | |
1417 | end | |
1418 | ||
1419 | if Key == "x" and ATTACK == false then | |
1420 | Deathbound() | |
1421 | end | |
1422 | end | |
1423 | ||
1424 | function KeyUp(Key) | |
1425 | KEYHOLD = false | |
1426 | end | |
1427 | ||
1428 | Mouse.Button1Down:connect(function(NEWKEY) | |
1429 | MouseDown(NEWKEY) | |
1430 | end) | |
1431 | Mouse.Button1Up:connect(function(NEWKEY) | |
1432 | MouseUp(NEWKEY) | |
1433 | end) | |
1434 | Mouse.KeyDown:connect(function(NEWKEY) | |
1435 | KeyDown(NEWKEY) | |
1436 | end) | |
1437 | Mouse.KeyUp:connect(function(NEWKEY) | |
1438 | KeyUp(NEWKEY) | |
1439 | end) | |
1440 | ||
1441 | --//=================================\\ | |
1442 | --\\=================================// | |
1443 | ||
1444 | ||
1445 | function unanchor() | |
1446 | if UNANCHOR == true then | |
1447 | g = Character:GetChildren() | |
1448 | for i = 1, #g do | |
1449 | if g[i].ClassName == "Part" then | |
1450 | g[i].Anchored = false | |
1451 | end | |
1452 | end | |
1453 | end | |
1454 | end | |
1455 | ||
1456 | ||
1457 | --//=================================\\ | |
1458 | --|| WRAP THE WHOLE SCRIPT UP | |
1459 | --\\=================================// | |
1460 | ||
1461 | Humanoid.Changed:connect(function(Jump) | |
1462 | if Jump == "Jump" and (Disable_Jump == true) then | |
1463 | Humanoid.Jump = false | |
1464 | end | |
1465 | end) | |
1466 | ||
1467 | local CONNECT = nil | |
1468 | ||
1469 | while true do | |
1470 | Swait() | |
1471 | ANIMATE.Parent = nil | |
1472 | if Character:FindFirstChildOfClass("Humanoid") == nil then | |
1473 | Humanoid = IT("Humanoid",Character) | |
1474 | end | |
1475 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
1476 | v:Stop(); | |
1477 | end | |
1478 | SINE = SINE + CHANGE | |
1479 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1480 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1481 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1482 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 26) | |
1483 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1484 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / 3) | |
1485 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / 3) | |
1486 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3) | |
1487 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3) | |
1488 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1489 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3) | |
1490 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3) | |
1491 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3) | |
1492 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3) | |
1493 | end | |
1494 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1495 | ANIM = "Jump" | |
1496 | if ATTACK == false then | |
1497 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1498 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1499 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1500 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1501 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1502 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1503 | end | |
1504 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1505 | ANIM = "Fall" | |
1506 | if ATTACK == false then | |
1507 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1508 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1509 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1510 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1511 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1512 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1513 | end | |
1514 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1515 | ANIM = "Idle" | |
1516 | if ATTACK == false then | |
1517 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / 3) | |
1518 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / 3) | |
1519 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45 + 2 * SIN(SINE / 12)), RAD(-25))* RIGHTSHOULDERC0, 0.15 / 3) | |
1520 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / 3) | |
1521 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3) | |
1522 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3) | |
1523 | end | |
1524 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1525 | ANIM = "Walk" | |
1526 | if ATTACK == false then | |
1527 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / 3) | |
1528 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / 3) | |
1529 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / 3) | |
1530 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / 3) | |
1531 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / 3) | |
1532 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / 3) | |
1533 | end | |
1534 | end | |
1535 | unanchor() | |
1536 | Humanoid.MaxHealth = "inf" | |
1537 | Humanoid.Health = "inf" | |
1538 | if Rooted == false then | |
1539 | Disable_Jump = false | |
1540 | Humanoid.WalkSpeed = Speed | |
1541 | elseif Rooted == true then | |
1542 | Disable_Jump = true | |
1543 | Humanoid.WalkSpeed = 0 | |
1544 | end | |
1545 | refit() | |
1546 | sick.Parent = Torso | |
1547 | sick:resume() | |
1548 | sick.Volume = 5 | |
1549 | sick.Pitch = 1 | |
1550 | sick.SoundId = "rbxassetid://900308654" | |
1551 | sick.Name = "BanishV3Music" | |
1552 | end | |
1553 | ||
1554 | --//=================================\\ | |
1555 | --\\=================================// | |
1556 | ||
1557 | ||
1558 | ||
1559 | ||
1560 | ||
1561 | --//====================================================\\-- | |
1562 | --|| END OF SCRIPT | |
1563 | --\\====================================================//-- |