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| 1 | /* | |
| 2 | Credits - Y_Less | |
| 3 | ZeeX | |
| 4 | Danyal | |
| 5 | ||
| 6 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| | |
| 7 | Weapon Shop By Danyal | |
| 8 | - | || Weapon Shop By Danyal || |
| 8 | + | Please keep the credits to me |
| 9 | - | || Please keep the credits to me || |
| 9 | + | Enjoy WEAPON-SHOP System! |
| 10 | - | || Enjoy WEAPON-SHOP System! || |
| 10 | + | |
| 11 | ||
| 12 | ||
| 13 | -------------------------------------------------------------------------------- | |
| 14 | I Know You Will Change | |
| 15 | Please Do Not Remove Credits | |
| 16 | -------------------------------------------------------------------------------- | |
| 17 | */ | |
| 18 | ||
| 19 | #include <a_samp> | |
| 20 | #include <YSI\y_ini> | |
| 21 | #include <zcmd> | |
| 22 | ||
| 23 | //Defines | |
| 24 | #define PATH "WeaponShop/%s.ini" | |
| 25 | #define WEAPONSHOP 789 | |
| 26 | #define COLOR_RED 0xAA3333AA | |
| 27 | #define COLOR_GREEN 0x33AA33FF | |
| 28 | ||
| 29 | //Player Weapon Info | |
| 30 | enum wInfo {
| |
| 31 | - | Weapon1, |
| 31 | + | |
| 32 | - | Weapon2, |
| 32 | + | // Weapons |
| 33 | - | Weapon3, |
| 33 | + | Weapon1, |
| 34 | - | Weapon4, |
| 34 | + | Weapon2, |
| 35 | - | Weapon5, |
| 35 | + | Weapon3, |
| 36 | - | Weapon6, |
| 36 | + | Weapon4, |
| 37 | - | Weapon7, |
| 37 | + | Weapon5, |
| 38 | - | Weapon8, |
| 38 | + | Weapon6, |
| 39 | - | Weapon9, |
| 39 | + | Weapon7, |
| 40 | - | Weapon10, |
| 40 | + | Weapon8, |
| 41 | - | Weapon11, |
| 41 | + | Weapon9, |
| 42 | - | Weapon12, |
| 42 | + | Weapon10, |
| 43 | - | Ammo1, |
| 43 | + | Weapon11, |
| 44 | - | Ammo2, |
| 44 | + | Weapon12, |
| 45 | - | Ammo3, |
| 45 | + | |
| 46 | - | Ammo4, |
| 46 | + | //Ammo |
| 47 | - | Ammo5, |
| 47 | + | Ammo1, |
| 48 | - | Ammo6, |
| 48 | + | Ammo2, |
| 49 | - | Ammo7, |
| 49 | + | Ammo3, |
| 50 | - | Ammo8, |
| 50 | + | Ammo4, |
| 51 | - | Ammo9, |
| 51 | + | Ammo5, |
| 52 | - | Ammo10, |
| 52 | + | Ammo6, |
| 53 | - | Ammo11, |
| 53 | + | Ammo7, |
| 54 | - | Ammo12 |
| 54 | + | Ammo8, |
| 55 | Ammo9, | |
| 56 | Ammo10, | |
| 57 | Ammo11, | |
| 58 | Ammo12, | |
| 59 | ||
| 60 | - | print("\n--------------------------------------");
|
| 60 | + | //Skills |
| 61 | - | print(" WEAPONS-SHOP v1.0 Loaded by Danyal");
|
| 61 | + | SKILL_PISTOL, |
| 62 | - | print("--------------------------------------\n");
|
| 62 | + | SKILL_PISTOL_SILENCED, |
| 63 | SKILL_DESERT_EAGLE, | |
| 64 | SKILL_SHOTGUN, | |
| 65 | SKILL_SAWNOFF_SHOTGUN, | |
| 66 | SKILL_SPAS12_SHOTGUN, | |
| 67 | SKILL_MICRO_UZI, | |
| 68 | - | print("\n--------------------------------------");
|
| 68 | + | SKILL_MP5, |
| 69 | - | print(" WEAPONS-SHOP v1.0 UnLoaded by Danyal");
|
| 69 | + | SKILL_AK47, |
| 70 | - | print("--------------------------------------\n");
|
| 70 | + | SKILL_M4, |
| 71 | SKILL_SNIPERRIFLE | |
| 72 | } | |
| 73 | new WeaponInfo[MAX_PLAYERS][wInfo]; | |
| 74 | ||
| 75 | public OnFilterScriptInit() | |
| 76 | - | if(!fexist(pWeaponSave(playerid))) |
| 76 | + | |
| 77 | print("\n--------------------------------------");
| |
| 78 | - | new INI:file = INI_Open(pWeaponSave(playerid)); |
| 78 | + | print(" WEAPONS-SHOP v3.0 Loaded by Danyal");
|
| 79 | - | // Weapon Create |
| 79 | + | print("--------------------------------------\n");
|
| 80 | - | INI_WriteInt(file, "Weapon1", 0); |
| 80 | + | return 1; |
| 81 | - | INI_WriteInt(file, "Weapon2", 0); |
| 81 | + | |
| 82 | - | INI_WriteInt(file, "Weapon3", 0); |
| 82 | + | |
| 83 | - | INI_WriteInt(file, "Weapon4", 0); |
| 83 | + | |
| 84 | - | INI_WriteInt(file, "Weapon5", 0); |
| 84 | + | |
| 85 | - | INI_WriteInt(file, "Weapon6", 0); |
| 85 | + | print("\n--------------------------------------");
|
| 86 | - | INI_WriteInt(file, "Weapon7", 0); |
| 86 | + | print(" WEAPONS-SHOP v3.0 UnLoaded by Danyal");
|
| 87 | - | INI_WriteInt(file, "Weapon8", 0); |
| 87 | + | print("--------------------------------------\n");
|
| 88 | - | INI_WriteInt(file, "Weapon9", 0); |
| 88 | + | return 1; |
| 89 | - | INI_WriteInt(file, "Weapon10", 0); |
| 89 | + | |
| 90 | - | INI_WriteInt(file, "Weapon11", 0); |
| 90 | + | |
| 91 | - | INI_WriteInt(file, "Weapon12", 0); |
| 91 | + | |
| 92 | - | // Ammp Create |
| 92 | + | |
| 93 | - | INI_WriteInt(file, "Ammo1", 0); |
| 93 | + | if(!fexist(pWeaponSave(playerid))) |
| 94 | - | INI_WriteInt(file, "Ammo2", 0); |
| 94 | + | {
|
| 95 | - | INI_WriteInt(file, "Ammo3", 0); |
| 95 | + | new INI:file = INI_Open(pWeaponSave(playerid)); |
| 96 | - | INI_WriteInt(file, "Ammo4", 0); |
| 96 | + | // Weapon Create |
| 97 | - | INI_WriteInt(file, "Ammo5", 0); |
| 97 | + | INI_WriteInt(file, "Weapon1", 0); |
| 98 | - | INI_WriteInt(file, "Ammo6", 0); |
| 98 | + | INI_WriteInt(file, "Weapon2", 0); |
| 99 | - | INI_WriteInt(file, "Ammo7", 0); |
| 99 | + | INI_WriteInt(file, "Weapon3", 0); |
| 100 | - | INI_WriteInt(file, "Ammo8", 0); |
| 100 | + | INI_WriteInt(file, "Weapon4", 0); |
| 101 | - | INI_WriteInt(file, "Ammo9", 0); |
| 101 | + | INI_WriteInt(file, "Weapon5", 0); |
| 102 | - | INI_WriteInt(file, "Ammo10", 0); |
| 102 | + | INI_WriteInt(file, "Weapon6", 0); |
| 103 | - | INI_WriteInt(file, "Ammo11", 0); |
| 103 | + | INI_WriteInt(file, "Weapon7", 0); |
| 104 | - | INI_WriteInt(file, "Ammo12", 0); |
| 104 | + | INI_WriteInt(file, "Weapon8", 0); |
| 105 | INI_WriteInt(file, "Weapon9", 0); | |
| 106 | - | INI_Close(file); |
| 106 | + | INI_WriteInt(file, "Weapon10", 0); |
| 107 | - | INI_ParseFile(pWeaponSave(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid); |
| 107 | + | INI_WriteInt(file, "Weapon11", 0); |
| 108 | INI_WriteInt(file, "Weapon12", 0); | |
| 109 | - | else if(fexist(pWeaponSave(playerid))) |
| 109 | + | // Ammo Create |
| 110 | INI_WriteInt(file, "Ammo1", 0); | |
| 111 | - | INI_ParseFile(pWeaponSave(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid); |
| 111 | + | INI_WriteInt(file, "Ammo2", 0); |
| 112 | INI_WriteInt(file, "Ammo3", 0); | |
| 113 | INI_WriteInt(file, "Ammo4", 0); | |
| 114 | INI_WriteInt(file, "Ammo5", 0); | |
| 115 | INI_WriteInt(file, "Ammo6", 0); | |
| 116 | INI_WriteInt(file, "Ammo7", 0); | |
| 117 | INI_WriteInt(file, "Ammo8", 0); | |
| 118 | - | SendClientMessage(playerid, -1, "This Server Uses Weapon Shop V1.0 By Danyal"); |
| 118 | + | INI_WriteInt(file, "Ammo9", 0); |
| 119 | - | GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon1], WeaponInfo[playerid][Ammo1]); |
| 119 | + | INI_WriteInt(file, "Ammo10", 0); |
| 120 | - | GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon2], WeaponInfo[playerid][Ammo2]); |
| 120 | + | INI_WriteInt(file, "Ammo11", 0); |
| 121 | - | GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon3], WeaponInfo[playerid][Ammo3]); |
| 121 | + | INI_WriteInt(file, "Ammo12", 0); |
| 122 | - | GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon4], WeaponInfo[playerid][Ammo4]); |
| 122 | + | //Weapon Skill |
| 123 | - | GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon5], WeaponInfo[playerid][Ammo5]); |
| 123 | + | INI_WriteInt(file, "SKILL_PISTOL", 1); |
| 124 | - | GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon6], WeaponInfo[playerid][Ammo6]); |
| 124 | + | INI_WriteInt(file, "SKILL_PISTOL_SILENCED", 1); |
| 125 | - | GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon7], WeaponInfo[playerid][Ammo7]); |
| 125 | + | INI_WriteInt(file, "SKILL_DESERT_EAGLE", 1); |
| 126 | - | GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon8], WeaponInfo[playerid][Ammo8]); |
| 126 | + | INI_WriteInt(file, "SKILL_SHOTGUN", 1); |
| 127 | - | GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon9], WeaponInfo[playerid][Ammo9]); |
| 127 | + | INI_WriteInt(file, "SKILL_SAWNOFF_SHOTGUN", 1); |
| 128 | - | GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon10], WeaponInfo[playerid][Ammo10]); |
| 128 | + | INI_WriteInt(file, "SKILL_SPAS12_SHOTGUN", 1); |
| 129 | - | GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon11], WeaponInfo[playerid][Ammo11]); |
| 129 | + | INI_WriteInt(file, "SKILL_MICRO_UZI", 1); |
| 130 | - | GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon12], WeaponInfo[playerid][Ammo12]); |
| 130 | + | INI_WriteInt(file, "SKILL_MP5", 1); |
| 131 | INI_WriteInt(file, "SKILL_AK47", 1); | |
| 132 | INI_WriteInt(file, "SKILL_M4", 1); | |
| 133 | INI_WriteInt(file, "SKILL_SNIPERRIFLE", 1); | |
| 134 | INI_Close(file); | |
| 135 | INI_ParseFile(pWeaponSave(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid); | |
| 136 | } | |
| 137 | else if(fexist(pWeaponSave(playerid))) | |
| 138 | {
| |
| 139 | INI_ParseFile(pWeaponSave(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid); | |
| 140 | } | |
| 141 | return 1; | |
| 142 | } | |
| 143 | ||
| 144 | public OnPlayerSpawn(playerid) | |
| 145 | {
| |
| 146 | SendClientMessage(playerid, -1, "This Server Uses Weapon Shop V3.0 By Danyal"); | |
| 147 | SetPlayerSkillLevel(playerid, SKILL_PISTOL, WeaponInfo[playerid][SKILL_PISTOL]); | |
| 148 | SetPlayerSkillLevel(playerid, SKILL_PISTOL_SILENCED, WeaponInfo[playerid][SKILL_PISTOL_SILENCED]); | |
| 149 | SetPlayerSkillLevel(playerid, SKILL_DESERT_EAGLE, WeaponInfo[playerid][SKILL_DESERT_EAGLE]); | |
| 150 | SetPlayerSkillLevel(playerid, SKILL_SHOTGUN, WeaponInfo[playerid][SKILL_SHOTGUN]); | |
| 151 | - | new INI:file = INI_Open(pWeaponSave(playerid)); |
| 151 | + | SetPlayerSkillLevel(playerid, SKILL_SAWNOFF_SHOTGUN, WeaponInfo[playerid][SKILL_SAWNOFF_SHOTGUN]); |
| 152 | - | // Weapon Save |
| 152 | + | SetPlayerSkillLevel(playerid, SKILL_SPAS12_SHOTGUN, WeaponInfo[playerid][SKILL_SPAS12_SHOTGUN]); |
| 153 | - | INI_WriteInt(file, "Weapon1", WeaponInfo[playerid][Weapon1]); |
| 153 | + | SetPlayerSkillLevel(playerid, SKILL_MICRO_UZI, WeaponInfo[playerid][SKILL_MICRO_UZI]); |
| 154 | - | INI_WriteInt(file, "Weapon2", WeaponInfo[playerid][Weapon2]); |
| 154 | + | SetPlayerSkillLevel(playerid, SKILL_MP5, WeaponInfo[playerid][SKILL_MP5]); |
| 155 | - | INI_WriteInt(file, "Weapon3", WeaponInfo[playerid][Weapon3]); |
| 155 | + | SetPlayerSkillLevel(playerid, SKILL_AK47, WeaponInfo[playerid][SKILL_AK47]); |
| 156 | - | INI_WriteInt(file, "Weapon4", WeaponInfo[playerid][Weapon4]); |
| 156 | + | SetPlayerSkillLevel(playerid, SKILL_M4, WeaponInfo[playerid][SKILL_M4]); |
| 157 | - | INI_WriteInt(file, "Weapon5", WeaponInfo[playerid][Weapon5]); |
| 157 | + | SetPlayerSkillLevel(playerid, SKILL_SNIPERRIFLE, WeaponInfo[playerid][SKILL_SNIPERRIFLE]); |
| 158 | - | INI_WriteInt(file, "Weapon6", WeaponInfo[playerid][Weapon6]); |
| 158 | + | GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon1], WeaponInfo[playerid][Ammo1]); |
| 159 | - | INI_WriteInt(file, "Weapon7", WeaponInfo[playerid][Weapon7]); |
| 159 | + | GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon2], WeaponInfo[playerid][Ammo2]); |
| 160 | - | INI_WriteInt(file, "Weapon8", WeaponInfo[playerid][Weapon8]); |
| 160 | + | GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon3], WeaponInfo[playerid][Ammo3]); |
| 161 | - | INI_WriteInt(file, "Weapon9", WeaponInfo[playerid][Weapon9]); |
| 161 | + | GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon4], WeaponInfo[playerid][Ammo4]); |
| 162 | - | INI_WriteInt(file, "Weapon10", WeaponInfo[playerid][Weapon10]); |
| 162 | + | GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon5], WeaponInfo[playerid][Ammo5]); |
| 163 | - | INI_WriteInt(file, "Weapon11", WeaponInfo[playerid][Weapon11]); |
| 163 | + | GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon6], WeaponInfo[playerid][Ammo6]); |
| 164 | - | INI_WriteInt(file, "Weapon12", WeaponInfo[playerid][Weapon12]); |
| 164 | + | GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon7], WeaponInfo[playerid][Ammo7]); |
| 165 | - | // Ammo Save |
| 165 | + | GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon8], WeaponInfo[playerid][Ammo8]); |
| 166 | - | INI_WriteInt(file, "Ammo1", WeaponInfo[playerid][Ammo1]); |
| 166 | + | GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon9], WeaponInfo[playerid][Ammo9]); |
| 167 | - | INI_WriteInt(file, "Ammo2", WeaponInfo[playerid][Ammo2]); |
| 167 | + | GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon10], WeaponInfo[playerid][Ammo10]); |
| 168 | - | INI_WriteInt(file, "Ammo3", WeaponInfo[playerid][Ammo3]); |
| 168 | + | GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon11], WeaponInfo[playerid][Ammo11]); |
| 169 | - | INI_WriteInt(file, "Ammo4", WeaponInfo[playerid][Ammo4]); |
| 169 | + | GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon12], WeaponInfo[playerid][Ammo12]); |
| 170 | - | INI_WriteInt(file, "Ammo5", WeaponInfo[playerid][Ammo5]); |
| 170 | + | return 1; |
| 171 | - | INI_WriteInt(file, "Ammo6", WeaponInfo[playerid][Ammo6]); |
| 171 | + | |
| 172 | - | INI_WriteInt(file, "Ammo7", WeaponInfo[playerid][Ammo7]); |
| 172 | + | |
| 173 | - | INI_WriteInt(file, "Ammo8", WeaponInfo[playerid][Ammo8]); |
| 173 | + | public OnPlayerDeath(playerid, killerid, reason) |
| 174 | - | INI_WriteInt(file, "Ammo9", WeaponInfo[playerid][Ammo9]); |
| 174 | + | |
| 175 | - | INI_WriteInt(file, "Ammo10", WeaponInfo[playerid][Ammo10]); |
| 175 | + | new Weapon = GetPlayerWeapon(killerid); |
| 176 | - | INI_WriteInt(file, "Ammo11", WeaponInfo[playerid][Ammo11]); |
| 176 | + | switch(Weapon) |
| 177 | - | INI_WriteInt(file, "Ammo12", WeaponInfo[playerid][Ammo12]); |
| 177 | + | |
| 178 | - | INI_Close(file); |
| 178 | + | case 22: WeaponInfo[killerid][SKILL_PISTOL]++; |
| 179 | case 23: WeaponInfo[killerid][SKILL_PISTOL_SILENCED]++; | |
| 180 | case 24: WeaponInfo[killerid][SKILL_DESERT_EAGLE]++; | |
| 181 | case 25: WeaponInfo[killerid][SKILL_SHOTGUN]++; | |
| 182 | case 26: WeaponInfo[killerid][SKILL_SAWNOFF_SHOTGUN]++; | |
| 183 | case 27: WeaponInfo[killerid][SKILL_SPAS12_SHOTGUN]++; | |
| 184 | case 28: WeaponInfo[killerid][SKILL_MICRO_UZI]++; | |
| 185 | - | ShowPlayerDialog(playerid, WEAPONSHOP, DIALOG_STYLE_LIST, "AmmuNation", "{9FE4AA}Pistols\n{F9B857}Sub-Machine Gun\n{FAFA52}Shotguns\n{C77D87}Armours\n{B8FF02}SMG\n{F300FF}Assault", "Select", "Cancel");
|
| 185 | + | case 29: WeaponInfo[killerid][SKILL_MP5]++; |
| 186 | case 30: WeaponInfo[killerid][SKILL_AK47]++; | |
| 187 | case 31: WeaponInfo[killerid][SKILL_M4]++; | |
| 188 | case 34: WeaponInfo[killerid][SKILL_SNIPERRIFLE]++; | |
| 189 | } | |
| 190 | return 1; | |
| 191 | - | switch(dialogid) |
| 191 | + | |
| 192 | ||
| 193 | - | case WEAPONSHOP: |
| 193 | + | |
| 194 | - | {
|
| 194 | + | |
| 195 | - | if(response) |
| 195 | + | |
| 196 | - | {
|
| 196 | + | |
| 197 | - | switch(listitem) |
| 197 | + | |
| 198 | - | {
|
| 198 | + | |
| 199 | - | case 0: ShowPlayerDialog(playerid, WEAPONSHOP+1, DIALOG_STYLE_LIST, "Pistols", "9mm\t\t\t$200\nSilenced 9mm\t\t$600\nDesert Eagle\t\t$1200", "Select", "Cancel"); |
| 199 | + | |
| 200 | - | case 1: ShowPlayerDialog(playerid, WEAPONSHOP+2, DIALOG_STYLE_LIST, "Sub-Machine Gun", "Tec9\t\t\t$300\nMicro SMG\t\t$500", "Select", "Cancel"); |
| 200 | + | |
| 201 | - | case 2: ShowPlayerDialog(playerid, WEAPONSHOP+3, DIALOG_STYLE_LIST, "Shotguns", "Shotgun\t\t\t$600\nSawnoff Shotgun\t\t$800\nCombat Shotgun\t\t$1000", "Select", "Cancel"); |
| 201 | + | |
| 202 | - | case 3: ShowPlayerDialog(playerid, WEAPONSHOP+4, DIALOG_STYLE_LIST, "Armours", "Armour\t\t\t$200", "Select", "Cancel"); |
| 202 | + | |
| 203 | - | case 4: ShowPlayerDialog(playerid, WEAPONSHOP+5, DIALOG_STYLE_LIST, "SMG", "MP5\t\t\t$2000", "Select", "Cancel"); |
| 203 | + | |
| 204 | - | case 5: ShowPlayerDialog(playerid, WEAPONSHOP+6, DIALOG_STYLE_LIST, "Assault", "AK47\t\t$3500\nM4\t\t$4500", "Select", "Cancel"); |
| 204 | + | |
| 205 | - | } |
| 205 | + | |
| 206 | - | return 1; |
| 206 | + | |
| 207 | - | } |
| 207 | + | |
| 208 | - | return 1; |
| 208 | + | |
| 209 | - | } |
| 209 | + | |
| 210 | new INI:file = INI_Open(pWeaponSave(playerid)); | |
| 211 | - | case WEAPONSHOP+1: |
| 211 | + | // Weapon Save |
| 212 | - | {
|
| 212 | + | INI_WriteInt(file, "Weapon1", WeaponInfo[playerid][Weapon1]); |
| 213 | - | if(response) |
| 213 | + | INI_WriteInt(file, "Weapon2", WeaponInfo[playerid][Weapon2]); |
| 214 | - | {
|
| 214 | + | INI_WriteInt(file, "Weapon3", WeaponInfo[playerid][Weapon3]); |
| 215 | - | switch(listitem) |
| 215 | + | INI_WriteInt(file, "Weapon4", WeaponInfo[playerid][Weapon4]); |
| 216 | - | {
|
| 216 | + | INI_WriteInt(file, "Weapon5", WeaponInfo[playerid][Weapon5]); |
| 217 | - | case 0: |
| 217 | + | INI_WriteInt(file, "Weapon6", WeaponInfo[playerid][Weapon6]); |
| 218 | - | {
|
| 218 | + | INI_WriteInt(file, "Weapon7", WeaponInfo[playerid][Weapon7]); |
| 219 | - | if(GetPlayerMoney(playerid) <200) |
| 219 | + | INI_WriteInt(file, "Weapon8", WeaponInfo[playerid][Weapon8]); |
| 220 | - | return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to purchase this item!"); |
| 220 | + | INI_WriteInt(file, "Weapon9", WeaponInfo[playerid][Weapon9]); |
| 221 | - | GivePlayerMoney(playerid, -200); |
| 221 | + | INI_WriteInt(file, "Weapon10", WeaponInfo[playerid][Weapon10]); |
| 222 | - | GivePlayerWeapon(playerid,22,30); |
| 222 | + | INI_WriteInt(file, "Weapon11", WeaponInfo[playerid][Weapon11]); |
| 223 | - | SendClientMessage(playerid, COLOR_GREEN, "Thank you for purchasing a 9mm! ($200)"); |
| 223 | + | INI_WriteInt(file, "Weapon12", WeaponInfo[playerid][Weapon12]); |
| 224 | - | ShowPlayerDialog(playerid, WEAPONSHOP, DIALOG_STYLE_LIST, "AmmuNation", "{F9B857}Pistols\n{F9B857}Sub-Machine Gun\n{FAFA52}Shotguns\n{C77D87}Armours\n{B8FF02}SMG\n{F300FF}Assault", "Select", "Cancel");
|
| 224 | + | // Ammo Save |
| 225 | - | } |
| 225 | + | INI_WriteInt(file, "Ammo1", WeaponInfo[playerid][Ammo1]); |
| 226 | INI_WriteInt(file, "Ammo2", WeaponInfo[playerid][Ammo2]); | |
| 227 | - | case 1: |
| 227 | + | INI_WriteInt(file, "Ammo3", WeaponInfo[playerid][Ammo3]); |
| 228 | - | {
|
| 228 | + | INI_WriteInt(file, "Ammo4", WeaponInfo[playerid][Ammo4]); |
| 229 | - | if(GetPlayerMoney(playerid) <600) |
| 229 | + | INI_WriteInt(file, "Ammo5", WeaponInfo[playerid][Ammo5]); |
| 230 | - | return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to purchase this item!"); |
| 230 | + | INI_WriteInt(file, "Ammo6", WeaponInfo[playerid][Ammo6]); |
| 231 | - | GivePlayerMoney(playerid, -600); |
| 231 | + | INI_WriteInt(file, "Ammo7", WeaponInfo[playerid][Ammo7]); |
| 232 | - | GivePlayerWeapon(playerid,23,30); |
| 232 | + | INI_WriteInt(file, "Ammo8", WeaponInfo[playerid][Ammo8]); |
| 233 | - | SendClientMessage(playerid, COLOR_GREEN, "Thank you for purchasing a Silenced 9mm! ($600)"); |
| 233 | + | INI_WriteInt(file, "Ammo9", WeaponInfo[playerid][Ammo9]); |
| 234 | - | ShowPlayerDialog(playerid, WEAPONSHOP, DIALOG_STYLE_LIST, "AmmuNation", "{F9B857}Pistols\n{F9B857}Sub-Machine Gun\n{FAFA52}Shotguns\n{C77D87}Armours\n{B8FF02}SMG\n{F300FF}Assault", "Select", "Cancel");
|
| 234 | + | INI_WriteInt(file, "Ammo10", WeaponInfo[playerid][Ammo10]); |
| 235 | - | } |
| 235 | + | INI_WriteInt(file, "Ammo11", WeaponInfo[playerid][Ammo11]); |
| 236 | INI_WriteInt(file, "Ammo12", WeaponInfo[playerid][Ammo12]); | |
| 237 | - | case 2: |
| 237 | + | // Skill Save |
| 238 | - | {
|
| 238 | + | INI_WriteInt(file, "SKILL_PISTOL", WeaponInfo[playerid][SKILL_PISTOL]); |
| 239 | - | if(GetPlayerMoney(playerid) <1200) |
| 239 | + | INI_WriteInt(file, "SKILL_PISTOL_SILENCED", WeaponInfo[playerid][SKILL_PISTOL_SILENCED]); |
| 240 | - | return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to purchase this item!"); |
| 240 | + | INI_WriteInt(file, "SKILL_DESERT_EAGLE", WeaponInfo[playerid][SKILL_DESERT_EAGLE]); |
| 241 | - | GivePlayerMoney(playerid, -1200); |
| 241 | + | INI_WriteInt(file, "SKILL_SHOTGUN", WeaponInfo[playerid][SKILL_SHOTGUN]); |
| 242 | - | GivePlayerWeapon(playerid,24,30); |
| 242 | + | INI_WriteInt(file, "SKILL_SAWNOFF_SHOTGUN", WeaponInfo[playerid][SKILL_SAWNOFF_SHOTGUN]); |
| 243 | - | SendClientMessage(playerid, COLOR_GREEN, "Thank you for purchasing a Desert Eagle! ($1200)"); |
| 243 | + | INI_WriteInt(file, "SKILL_SPAS12_SHOTGUN", WeaponInfo[playerid][SKILL_SPAS12_SHOTGUN]); |
| 244 | - | ShowPlayerDialog(playerid, WEAPONSHOP, DIALOG_STYLE_LIST, "AmmuNation", "{F9B857}Pistols\n{F9B857}Sub-Machine Gun\n{FAFA52}Shotguns\n{C77D87}Armours\n{B8FF02}SMG\n{F300FF}Assault", "Select", "Cancel");
|
| 244 | + | INI_WriteInt(file, "SKILL_MICRO_UZI", WeaponInfo[playerid][SKILL_MICRO_UZI]); |
| 245 | - | } |
| 245 | + | INI_WriteInt(file, "SKILL_MP5", WeaponInfo[playerid][SKILL_MP5]); |
| 246 | - | } |
| 246 | + | INI_WriteInt(file, "SKILL_AK47", WeaponInfo[playerid][SKILL_AK47]); |
| 247 | - | return 1; |
| 247 | + | INI_WriteInt(file, "SKILL_M4", WeaponInfo[playerid][SKILL_M4]); |
| 248 | - | } |
| 248 | + | INI_WriteInt(file, "SKILL_SNIPERRIFLE", WeaponInfo[playerid][SKILL_SNIPERRIFLE]); |
| 249 | - | return 1; |
| 249 | + | |
| 250 | - | } |
| 250 | + | INI_Close(file); |
| 251 | } | |
| 252 | - | case WEAPONSHOP+2: |
| 252 | + | |
| 253 | - | {
|
| 253 | + | |
| 254 | - | if(response) |
| 254 | + | |
| 255 | - | {
|
| 255 | + | |
| 256 | - | switch(listitem) |
| 256 | + | |
| 257 | - | {
|
| 257 | + | if(IsPlayerConnected(playerid)) |
| 258 | - | case 0: |
| 258 | + | |
| 259 | - | {
|
| 259 | + | ShowPlayerDialog(playerid, WEAPONSHOP, DIALOG_STYLE_LIST, "AmmuNation", "{9FE4AA}Pistols\n{F9B857}Sub-Machine Gun\n{FAFA52}Shotguns\n{C77D87}Armours\n{B8FF02}SMG\n{F300FF}Assault", "Select", "Cancel");
|
| 260 | - | if(GetPlayerMoney(playerid) <300) |
| 260 | + | |
| 261 | - | return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to purchase this item!"); |
| 261 | + | |
| 262 | - | GivePlayerMoney(playerid, -300); |
| 262 | + | |
| 263 | - | GivePlayerWeapon(playerid,32,30); |
| 263 | + | |
| 264 | - | SendClientMessage(playerid, COLOR_GREEN, "Thank you for purchasing a Tec9! ($300)"); |
| 264 | + | CMD:showskills(playerid, params[]) |
| 265 | - | ShowPlayerDialog(playerid, WEAPONSHOP, DIALOG_STYLE_LIST, "AmmuNation", "{F9B857}Pistols\n{F9B857}Sub-Machine Gun\n{FAFA52}Shotguns\n{C77D87}Armours\n{B8FF02}SMG\n{F300FF}Assault", "Select", "Cancel");
|
| 265 | + | |
| 266 | - | } |
| 266 | + | if(IsPlayerConnected(playerid)) |
| 267 | {
| |
| 268 | - | case 1: |
| 268 | + | new showskillz[476]; |
| 269 | - | {
|
| 269 | + | new pName[MAX_PLAYER_NAME]; |
| 270 | - | if(GetPlayerMoney(playerid) <500) |
| 270 | + | GetPlayerName(playerid, pName, sizeof(pName)); |
| 271 | - | return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to purchase this item!"); |
| 271 | + | format (showskillz, sizeof(showskillz), "{FFFFFF}Player {FF0000}%s{FFFFFF} Stats \n",pName );
|
| 272 | - | GivePlayerMoney(playerid, -500); |
| 272 | + | format (showskillz, sizeof(showskillz), "{FFFFFF}Pistol:{FF0000}%i , {FFFFFF}Silenced Pistol:{FF0000}%i , {FFFFFF}Desert:{FF0000}%i \n", WeaponInfo[playerid][SKILL_PISTOL] , WeaponInfo[playerid][SKILL_PISTOL_SILENCED], WeaponInfo[playerid][SKILL_DESERT_EAGLE]);
|
| 273 | - | GivePlayerWeapon(playerid,28,30); |
| 273 | + | format (showskillz, sizeof(showskillz), "{FFFFFF}Shotgun:{FF0000}%i , {FFFFFF}SawnOff ShotGun:{FF0000}%i , {FFFFFF}Spas12 Shotgun:{FF0000}%i \n", WeaponInfo[playerid][SKILL_SHOTGUN], WeaponInfo[playerid][SKILL_SAWNOFF_SHOTGUN], WeaponInfo[playerid][SKILL_SPAS12_SHOTGUN]);
|
| 274 | - | SendClientMessage(playerid, COLOR_GREEN, "Thank you for purchasing a Micro SMG! ($500)"); |
| 274 | + | format (showskillz, sizeof(showskillz), "{FFFFFF}Uzi:{FF0000}%i , {FFFFFF}MP5:{FF0000}%i , {FFFFFF}AK47:{FF0000}%i \n", WeaponInfo[playerid][SKILL_MICRO_UZI], WeaponInfo[playerid][SKILL_MP5], WeaponInfo[playerid][SKILL_AK47]);
|
| 275 | - | ShowPlayerDialog(playerid, WEAPONSHOP, DIALOG_STYLE_LIST, "AmmuNation", "{F9B857}Pistols\n{F9B857}Sub-Machine Gun\n{FAFA52}Shotguns\n{C77D87}Armours\n{B8FF02}SMG\n{F300FF}Assault", "Select", "Cancel");
|
| 275 | + | format (showskillz, sizeof(showskillz), "{FFFFFF}M4:{FF0000}%i , {FFFFFF}Sniper Rifle:{FF0000}%i.",WeaponInfo[playerid][SKILL_M4], WeaponInfo[playerid][SKILL_SNIPERRIFLE]);
|
| 276 | - | } |
| 276 | + | SendClientMessage(playerid, -1, showskillz); |
| 277 | - | } |
| 277 | + | |
| 278 | - | return 1; |
| 278 | + | |
| 279 | - | } |
| 279 | + | |
| 280 | - | return 1; |
| 280 | + | |
| 281 | - | } |
| 281 | + | |
| 282 | {
| |
| 283 | - | case WEAPONSHOP+3: |
| 283 | + | switch(dialogid) |
| 284 | - | {
|
| 284 | + | {
|
| 285 | - | if(response) |
| 285 | + | case WEAPONSHOP: |
| 286 | - | {
|
| 286 | + | {
|
| 287 | - | switch(listitem) |
| 287 | + | if(response) |
| 288 | - | {
|
| 288 | + | {
|
| 289 | - | case 0: |
| 289 | + | switch(listitem) |
| 290 | - | {
|
| 290 | + | {
|
| 291 | - | if(GetPlayerMoney(playerid) <600) |
| 291 | + | case 0: ShowPlayerDialog(playerid, WEAPONSHOP+1, DIALOG_STYLE_LIST, "Pistols", "9mm\t\t\t$200\nSilenced 9mm\t\t$600\nDesert Eagle\t\t$1200", "Select", "Cancel"); |
| 292 | - | return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to purchase this item!"); |
| 292 | + | case 1: ShowPlayerDialog(playerid, WEAPONSHOP+2, DIALOG_STYLE_LIST, "Sub-Machine Gun", "Tec9\t\t\t$300\nMicro SMG\t\t$500", "Select", "Cancel"); |
| 293 | - | GivePlayerMoney(playerid, -600); |
| 293 | + | case 2: ShowPlayerDialog(playerid, WEAPONSHOP+3, DIALOG_STYLE_LIST, "Shotguns", "Shotgun\t\t\t$600\nSawnoff Shotgun\t\t$800\nCombat Shotgun\t\t$1000", "Select", "Cancel"); |
| 294 | - | GivePlayerWeapon(playerid,25,15); |
| 294 | + | case 3: ShowPlayerDialog(playerid, WEAPONSHOP+4, DIALOG_STYLE_LIST, "Armours", "Armour\t\t\t$200", "Select", "Cancel"); |
| 295 | - | SendClientMessage(playerid, COLOR_GREEN, "Thank you for purchasing a Shotgun! ($600)"); |
| 295 | + | case 4: ShowPlayerDialog(playerid, WEAPONSHOP+5, DIALOG_STYLE_LIST, "SMG", "MP5\t\t\t$2000", "Select", "Cancel"); |
| 296 | - | ShowPlayerDialog(playerid, WEAPONSHOP, DIALOG_STYLE_LIST, "AmmuNation", "{F9B857}Pistols\n{F9B857}Sub-Machine Gun\n{FAFA52}Shotguns\n{C77D87}Armours\n{B8FF02}SMG\n{F300FF}Assault", "Select", "Cancel");
|
| 296 | + | case 5: ShowPlayerDialog(playerid, WEAPONSHOP+6, DIALOG_STYLE_LIST, "Assault", "AK47\t\t$3500\nM4\t\t$4500", "Select", "Cancel"); |
| 297 | - | } |
| 297 | + | } |
| 298 | return 1; | |
| 299 | - | case 1: |
| 299 | + | } |
| 300 | - | {
|
| 300 | + | return 1; |
| 301 | - | if(GetPlayerMoney(playerid) <800) |
| 301 | + | } |
| 302 | - | return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to purchase this item!"); |
| 302 | + | |
| 303 | - | GivePlayerMoney(playerid, -800); |
| 303 | + | case WEAPONSHOP+1: |
| 304 | - | GivePlayerWeapon(playerid,26,15); |
| 304 | + | {
|
| 305 | - | SendClientMessage(playerid, COLOR_GREEN, "Thank you for purchasing a Sawnoff Shotgun (800$)"); |
| 305 | + | if(response) |
| 306 | - | ShowPlayerDialog(playerid, WEAPONSHOP, DIALOG_STYLE_LIST, "AmmuNation", "{F9B857}Pistols\n{F9B857}Sub-Machine Gun\n{FAFA52}Shotguns\n{C77D87}Armours\n{B8FF02}SMG\n{F300FF}Assault", "Select", "Cancel");
|
| 306 | + | {
|
| 307 | - | } |
| 307 | + | switch(listitem) |
| 308 | {
| |
| 309 | - | case 2: |
| 309 | + | case 0: |
| 310 | - | {
|
| 310 | + | {
|
| 311 | - | if(GetPlayerMoney(playerid) <1000) |
| 311 | + | if(GetPlayerMoney(playerid) <200) |
| 312 | - | return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to purchase this item!"); |
| 312 | + | return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to purchase this item!"); |
| 313 | - | GivePlayerMoney(playerid, -1000); |
| 313 | + | GivePlayerMoney(playerid, -200); |
| 314 | - | GivePlayerWeapon(playerid,27,15); |
| 314 | + | GivePlayerWeapon(playerid,22,30); |
| 315 | - | SendClientMessage(playerid, COLOR_GREEN, "Thank you for purchasing a Combat Shotgun (1000$)"); |
| 315 | + | SendClientMessage(playerid, COLOR_GREEN, "Thank you for purchasing a 9mm! ($200)"); |
| 316 | - | ShowPlayerDialog(playerid, WEAPONSHOP, DIALOG_STYLE_LIST, "AmmuNation", "{F9B857}Pistols\n{F9B857}Sub-Machine Gun\n{FAFA52}Shotguns\n{C77D87}Armours\n{B8FF02}SMG\n{F300FF}Assault", "Select", "Cancel");
|
| 316 | + | ShowPlayerDialog(playerid, WEAPONSHOP, DIALOG_STYLE_LIST, "AmmuNation", "{F9B857}Pistols\n{F9B857}Sub-Machine Gun\n{FAFA52}Shotguns\n{C77D87}Armours\n{B8FF02}SMG\n{F300FF}Assault", "Select", "Cancel");
|
| 317 | - | } |
| 317 | + | } |
| 318 | - | } |
| 318 | + | |
| 319 | - | return 1; |
| 319 | + | case 1: |
| 320 | - | } |
| 320 | + | {
|
| 321 | - | return 1; |
| 321 | + | if(GetPlayerMoney(playerid) <600) |
| 322 | - | } |
| 322 | + | return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to purchase this item!"); |
| 323 | GivePlayerMoney(playerid, -600); | |
| 324 | - | case WEAPONSHOP+4: |
| 324 | + | GivePlayerWeapon(playerid,23,30); |
| 325 | - | {
|
| 325 | + | SendClientMessage(playerid, COLOR_GREEN, "Thank you for purchasing a Silenced 9mm! ($600)"); |
| 326 | - | if(response) |
| 326 | + | ShowPlayerDialog(playerid, WEAPONSHOP, DIALOG_STYLE_LIST, "AmmuNation", "{F9B857}Pistols\n{F9B857}Sub-Machine Gun\n{FAFA52}Shotguns\n{C77D87}Armours\n{B8FF02}SMG\n{F300FF}Assault", "Select", "Cancel");
|
| 327 | - | {
|
| 327 | + | } |
| 328 | - | switch(listitem) |
| 328 | + | |
| 329 | - | {
|
| 329 | + | case 2: |
| 330 | - | case 0: |
| 330 | + | {
|
| 331 | - | {
|
| 331 | + | if(GetPlayerMoney(playerid) <1200) |
| 332 | - | if(GetPlayerMoney(playerid) <200) |
| 332 | + | return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to purchase this item!"); |
| 333 | - | return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to purchase this item!"); |
| 333 | + | GivePlayerMoney(playerid, -1200); |
| 334 | - | GivePlayerMoney(playerid, -200); |
| 334 | + | GivePlayerWeapon(playerid,24,30); |
| 335 | - | SetPlayerArmour(playerid, 100); |
| 335 | + | SendClientMessage(playerid, COLOR_GREEN, "Thank you for purchasing a Desert Eagle! ($1200)"); |
| 336 | - | SendClientMessage(playerid, COLOR_GREEN, "Thank you for purchasing a Armour! ($200)"); |
| 336 | + | ShowPlayerDialog(playerid, WEAPONSHOP, DIALOG_STYLE_LIST, "AmmuNation", "{F9B857}Pistols\n{F9B857}Sub-Machine Gun\n{FAFA52}Shotguns\n{C77D87}Armours\n{B8FF02}SMG\n{F300FF}Assault", "Select", "Cancel");
|
| 337 | - | ShowPlayerDialog(playerid, WEAPONSHOP, DIALOG_STYLE_LIST, "AmmuNation", "{F9B857}Pistols\n{F9B857}Sub-Machine Gun\n{FAFA52}Shotguns\n{C77D87}Armours\n{B8FF02}SMG\n{F300FF}Assault", "Select", "Cancel");
|
| 337 | + | } |
| 338 | - | } |
| 338 | + | } |
| 339 | - | } |
| 339 | + | return 1; |
| 340 | - | return 1; |
| 340 | + | } |
| 341 | - | } |
| 341 | + | return 1; |
| 342 | - | return 1; |
| 342 | + | } |
| 343 | - | } |
| 343 | + | |
| 344 | case WEAPONSHOP+2: | |
| 345 | - | case WEAPONSHOP+5: |
| 345 | + | {
|
| 346 | - | {
|
| 346 | + | if(response) |
| 347 | - | if(response) |
| 347 | + | {
|
| 348 | - | {
|
| 348 | + | switch(listitem) |
| 349 | - | switch(listitem) |
| 349 | + | {
|
| 350 | - | {
|
| 350 | + | case 0: |
| 351 | - | case 0: |
| 351 | + | {
|
| 352 | - | {
|
| 352 | + | if(GetPlayerMoney(playerid) <300) |
| 353 | - | if(GetPlayerMoney(playerid) <2000) |
| 353 | + | return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to purchase this item!"); |
| 354 | - | return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to purchase this item!"); |
| 354 | + | GivePlayerMoney(playerid, -300); |
| 355 | - | GivePlayerMoney(playerid, -2000); |
| 355 | + | GivePlayerWeapon(playerid,32,30); |
| 356 | - | GivePlayerWeapon(playerid,29,30); |
| 356 | + | SendClientMessage(playerid, COLOR_GREEN, "Thank you for purchasing a Tec9! ($300)"); |
| 357 | - | SendClientMessage(playerid, COLOR_GREEN, "Thank you for purchasing a MP5 (2000$)"); |
| 357 | + | ShowPlayerDialog(playerid, WEAPONSHOP, DIALOG_STYLE_LIST, "AmmuNation", "{F9B857}Pistols\n{F9B857}Sub-Machine Gun\n{FAFA52}Shotguns\n{C77D87}Armours\n{B8FF02}SMG\n{F300FF}Assault", "Select", "Cancel");
|
| 358 | - | ShowPlayerDialog(playerid, WEAPONSHOP, DIALOG_STYLE_LIST, "AmmuNation", "{F9B857}Pistols\n{F9B857}Sub-Machine Gun\n{FAFA52}Shotguns\n{C77D87}Armours\n{B8FF02}SMG\n{F300FF}Assault", "Select", "Cancel");
|
| 358 | + | } |
| 359 | - | } |
| 359 | + | |
| 360 | - | } |
| 360 | + | case 1: |
| 361 | - | return 1; |
| 361 | + | {
|
| 362 | - | } |
| 362 | + | if(GetPlayerMoney(playerid) <500) |
| 363 | - | return 1; |
| 363 | + | return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to purchase this item!"); |
| 364 | - | } |
| 364 | + | GivePlayerMoney(playerid, -500); |
| 365 | GivePlayerWeapon(playerid,28,30); | |
| 366 | - | case WEAPONSHOP+6: |
| 366 | + | SendClientMessage(playerid, COLOR_GREEN, "Thank you for purchasing a Micro SMG! ($500)"); |
| 367 | - | {
|
| 367 | + | ShowPlayerDialog(playerid, WEAPONSHOP, DIALOG_STYLE_LIST, "AmmuNation", "{F9B857}Pistols\n{F9B857}Sub-Machine Gun\n{FAFA52}Shotguns\n{C77D87}Armours\n{B8FF02}SMG\n{F300FF}Assault", "Select", "Cancel");
|
| 368 | - | if(response) |
| 368 | + | } |
| 369 | - | {
|
| 369 | + | } |
| 370 | - | switch(listitem) |
| 370 | + | return 1; |
| 371 | - | {
|
| 371 | + | } |
| 372 | - | case 0: |
| 372 | + | return 1; |
| 373 | - | {
|
| 373 | + | } |
| 374 | - | if(GetPlayerMoney(playerid) <3500) |
| 374 | + | |
| 375 | - | return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to purchase this item!"); |
| 375 | + | case WEAPONSHOP+3: |
| 376 | - | GivePlayerMoney(playerid, -3500); |
| 376 | + | {
|
| 377 | - | GivePlayerWeapon(playerid,30,120); |
| 377 | + | if(response) |
| 378 | - | SendClientMessage(playerid, COLOR_GREEN, "Thank you for purchasing a AK47 (3500$)"); |
| 378 | + | {
|
| 379 | - | ShowPlayerDialog(playerid, WEAPONSHOP, DIALOG_STYLE_LIST, "AmmuNation", "{F9B857}Pistols\n{F9B857}Sub-Machine Gun\n{FAFA52}Shotguns\n{C77D87}Armours\n{B8FF02}SMG\n{F300FF}Assault", "Select", "Cancel");
|
| 379 | + | switch(listitem) |
| 380 | - | } |
| 380 | + | {
|
| 381 | case 0: | |
| 382 | - | case 1: |
| 382 | + | {
|
| 383 | - | {
|
| 383 | + | if(GetPlayerMoney(playerid) <600) |
| 384 | - | if(GetPlayerMoney(playerid) <4500) |
| 384 | + | return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to purchase this item!"); |
| 385 | - | return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to purchase this item!"); |
| 385 | + | GivePlayerMoney(playerid, -600); |
| 386 | - | GivePlayerMoney(playerid, -4500); |
| 386 | + | GivePlayerWeapon(playerid,25,15); |
| 387 | - | GivePlayerWeapon(playerid,31,120); |
| 387 | + | SendClientMessage(playerid, COLOR_GREEN, "Thank you for purchasing a Shotgun! ($600)"); |
| 388 | - | SendClientMessage(playerid, COLOR_GREEN, "Thank you for purchasing a M4 (4500$)"); |
| 388 | + | ShowPlayerDialog(playerid, WEAPONSHOP, DIALOG_STYLE_LIST, "AmmuNation", "{F9B857}Pistols\n{F9B857}Sub-Machine Gun\n{FAFA52}Shotguns\n{C77D87}Armours\n{B8FF02}SMG\n{F300FF}Assault", "Select", "Cancel");
|
| 389 | - | ShowPlayerDialog(playerid, WEAPONSHOP, DIALOG_STYLE_LIST, "AmmuNation", "{F9B857}Pistols\n{F9B857}Sub-Machine Gun\n{FAFA52}Shotguns\n{C77D87}Armours\n{B8FF02}SMG\n{F300FF}Assault", "Select", "Cancel");
|
| 389 | + | } |
| 390 | - | } |
| 390 | + | |
| 391 | - | } |
| 391 | + | case 1: |
| 392 | - | return 1; |
| 392 | + | {
|
| 393 | - | } |
| 393 | + | if(GetPlayerMoney(playerid) <800) |
| 394 | - | return 1; |
| 394 | + | return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to purchase this item!"); |
| 395 | - | } |
| 395 | + | GivePlayerMoney(playerid, -800); |
| 396 | GivePlayerWeapon(playerid,26,15); | |
| 397 | SendClientMessage(playerid, COLOR_GREEN, "Thank you for purchasing a Sawnoff Shotgun (800$)"); | |
| 398 | ShowPlayerDialog(playerid, WEAPONSHOP, DIALOG_STYLE_LIST, "AmmuNation", "{F9B857}Pistols\n{F9B857}Sub-Machine Gun\n{FAFA52}Shotguns\n{C77D87}Armours\n{B8FF02}SMG\n{F300FF}Assault", "Select", "Cancel");
| |
| 399 | } | |
| 400 | ||
| 401 | case 2: | |
| 402 | {
| |
| 403 | if(GetPlayerMoney(playerid) <1000) | |
| 404 | - | // Load Weapons |
| 404 | + | return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to purchase this item!"); |
| 405 | - | INI_Int("Weapon1", WeaponInfo[playerid][Weapon1]);
|
| 405 | + | GivePlayerMoney(playerid, -1000); |
| 406 | - | INI_Int("Weapon2", WeaponInfo[playerid][Weapon2]);
|
| 406 | + | GivePlayerWeapon(playerid,27,15); |
| 407 | - | INI_Int("Weapon3", WeaponInfo[playerid][Weapon3]);
|
| 407 | + | SendClientMessage(playerid, COLOR_GREEN, "Thank you for purchasing a Combat Shotgun (1000$)"); |
| 408 | - | INI_Int("Weapon4", WeaponInfo[playerid][Weapon4]);
|
| 408 | + | ShowPlayerDialog(playerid, WEAPONSHOP, DIALOG_STYLE_LIST, "AmmuNation", "{F9B857}Pistols\n{F9B857}Sub-Machine Gun\n{FAFA52}Shotguns\n{C77D87}Armours\n{B8FF02}SMG\n{F300FF}Assault", "Select", "Cancel");
|
| 409 | - | INI_Int("Weapon5", WeaponInfo[playerid][Weapon5]);
|
| 409 | + | } |
| 410 | - | INI_Int("Weapon6", WeaponInfo[playerid][Weapon6]);
|
| 410 | + | } |
| 411 | - | INI_Int("Weapon7", WeaponInfo[playerid][Weapon7]);
|
| 411 | + | return 1; |
| 412 | - | INI_Int("Weapon8", WeaponInfo[playerid][Weapon8]);
|
| 412 | + | } |
| 413 | - | INI_Int("Weapon9", WeaponInfo[playerid][Weapon9]);
|
| 413 | + | return 1; |
| 414 | - | INI_Int("Weapon10", WeaponInfo[playerid][Weapon10]);
|
| 414 | + | } |
| 415 | - | INI_Int("Weapon11", WeaponInfo[playerid][Weapon11]);
|
| 415 | + | |
| 416 | - | INI_Int("Weapon12", WeaponInfo[playerid][Weapon12]);
|
| 416 | + | case WEAPONSHOP+4: |
| 417 | {
| |
| 418 | - | // Load Ammo |
| 418 | + | if(response) |
| 419 | - | INI_Int("Ammo1", WeaponInfo[playerid][Ammo1]);
|
| 419 | + | {
|
| 420 | - | INI_Int("Ammo2", WeaponInfo[playerid][Ammo2]);
|
| 420 | + | switch(listitem) |
| 421 | - | INI_Int("Ammo3", WeaponInfo[playerid][Ammo3]);
|
| 421 | + | {
|
| 422 | - | INI_Int("Ammo4", WeaponInfo[playerid][Ammo4]);
|
| 422 | + | case 0: |
| 423 | - | INI_Int("Ammo5", WeaponInfo[playerid][Ammo5]);
|
| 423 | + | {
|
| 424 | - | INI_Int("Ammo6", WeaponInfo[playerid][Ammo6]);
|
| 424 | + | if(GetPlayerMoney(playerid) <200) |
| 425 | - | INI_Int("Ammo7", WeaponInfo[playerid][Ammo7]);
|
| 425 | + | return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to purchase this item!"); |
| 426 | - | INI_Int("Ammo8", WeaponInfo[playerid][Ammo8]);
|
| 426 | + | GivePlayerMoney(playerid, -200); |
| 427 | - | INI_Int("Ammo9", WeaponInfo[playerid][Ammo9]);
|
| 427 | + | SetPlayerArmour(playerid, 100); |
| 428 | - | INI_Int("Ammo10", WeaponInfo[playerid][Ammo10]);
|
| 428 | + | SendClientMessage(playerid, COLOR_GREEN, "Thank you for purchasing a Armour! ($200)"); |
| 429 | - | INI_Int("Ammo11", WeaponInfo[playerid][Ammo11]);
|
| 429 | + | ShowPlayerDialog(playerid, WEAPONSHOP, DIALOG_STYLE_LIST, "AmmuNation", "{F9B857}Pistols\n{F9B857}Sub-Machine Gun\n{FAFA52}Shotguns\n{C77D87}Armours\n{B8FF02}SMG\n{F300FF}Assault", "Select", "Cancel");
|
| 430 | - | INI_Int("Ammo12", WeaponInfo[playerid][Ammo12]);
|
| 430 | + | } |
| 431 | } | |
| 432 | return 1; | |
| 433 | } | |
| 434 | return 1; | |
| 435 | } | |
| 436 | ||
| 437 | case WEAPONSHOP+5: | |
| 438 | {
| |
| 439 | if(response) | |
| 440 | {
| |
| 441 | switch(listitem) | |
| 442 | {
| |
| 443 | case 0: | |
| 444 | {
| |
| 445 | if(GetPlayerMoney(playerid) <2000) | |
| 446 | return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to purchase this item!"); | |
| 447 | GivePlayerMoney(playerid, -2000); | |
| 448 | GivePlayerWeapon(playerid,29,30); | |
| 449 | SendClientMessage(playerid, COLOR_GREEN, "Thank you for purchasing a MP5 (2000$)"); | |
| 450 | ShowPlayerDialog(playerid, WEAPONSHOP, DIALOG_STYLE_LIST, "AmmuNation", "{F9B857}Pistols\n{F9B857}Sub-Machine Gun\n{FAFA52}Shotguns\n{C77D87}Armours\n{B8FF02}SMG\n{F300FF}Assault", "Select", "Cancel");
| |
| 451 | } | |
| 452 | } | |
| 453 | return 1; | |
| 454 | } | |
| 455 | return 1; | |
| 456 | } | |
| 457 | ||
| 458 | case WEAPONSHOP+6: | |
| 459 | {
| |
| 460 | if(response) | |
| 461 | {
| |
| 462 | switch(listitem) | |
| 463 | {
| |
| 464 | case 0: | |
| 465 | {
| |
| 466 | if(GetPlayerMoney(playerid) <3500) | |
| 467 | return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to purchase this item!"); | |
| 468 | GivePlayerMoney(playerid, -3500); | |
| 469 | GivePlayerWeapon(playerid,30,120); | |
| 470 | SendClientMessage(playerid, COLOR_GREEN, "Thank you for purchasing a AK47 (3500$)"); | |
| 471 | ShowPlayerDialog(playerid, WEAPONSHOP, DIALOG_STYLE_LIST, "AmmuNation", "{F9B857}Pistols\n{F9B857}Sub-Machine Gun\n{FAFA52}Shotguns\n{C77D87}Armours\n{B8FF02}SMG\n{F300FF}Assault", "Select", "Cancel");
| |
| 472 | } | |
| 473 | ||
| 474 | case 1: | |
| 475 | {
| |
| 476 | if(GetPlayerMoney(playerid) <4500) | |
| 477 | return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to purchase this item!"); | |
| 478 | GivePlayerMoney(playerid, -4500); | |
| 479 | GivePlayerWeapon(playerid,31,120); | |
| 480 | SendClientMessage(playerid, COLOR_GREEN, "Thank you for purchasing a M4 (4500$)"); | |
| 481 | ShowPlayerDialog(playerid, WEAPONSHOP, DIALOG_STYLE_LIST, "AmmuNation", "{F9B857}Pistols\n{F9B857}Sub-Machine Gun\n{FAFA52}Shotguns\n{C77D87}Armours\n{B8FF02}SMG\n{F300FF}Assault", "Select", "Cancel");
| |
| 482 | } | |
| 483 | } | |
| 484 | return 1; | |
| 485 | } | |
| 486 | return 1; | |
| 487 | } | |
| 488 | } | |
| 489 | return 1; | |
| 490 | } | |
| 491 | ||
| 492 | //Loaduser Public | |
| 493 | forward LoadUser_data(playerid, name[], value[]); | |
| 494 | public LoadUser_data(playerid, name[], value[]) | |
| 495 | {
| |
| 496 | // Load Weapons | |
| 497 | INI_Int("Weapon1", WeaponInfo[playerid][Weapon1]);
| |
| 498 | INI_Int("Weapon2", WeaponInfo[playerid][Weapon2]);
| |
| 499 | INI_Int("Weapon3", WeaponInfo[playerid][Weapon3]);
| |
| 500 | INI_Int("Weapon4", WeaponInfo[playerid][Weapon4]);
| |
| 501 | INI_Int("Weapon5", WeaponInfo[playerid][Weapon5]);
| |
| 502 | INI_Int("Weapon6", WeaponInfo[playerid][Weapon6]);
| |
| 503 | INI_Int("Weapon7", WeaponInfo[playerid][Weapon7]);
| |
| 504 | INI_Int("Weapon8", WeaponInfo[playerid][Weapon8]);
| |
| 505 | INI_Int("Weapon9", WeaponInfo[playerid][Weapon9]);
| |
| 506 | INI_Int("Weapon10", WeaponInfo[playerid][Weapon10]);
| |
| 507 | INI_Int("Weapon11", WeaponInfo[playerid][Weapon11]);
| |
| 508 | INI_Int("Weapon12", WeaponInfo[playerid][Weapon12]);
| |
| 509 | ||
| 510 | // Load Ammo | |
| 511 | INI_Int("Ammo1", WeaponInfo[playerid][Ammo1]);
| |
| 512 | INI_Int("Ammo2", WeaponInfo[playerid][Ammo2]);
| |
| 513 | INI_Int("Ammo3", WeaponInfo[playerid][Ammo3]);
| |
| 514 | INI_Int("Ammo4", WeaponInfo[playerid][Ammo4]);
| |
| 515 | INI_Int("Ammo5", WeaponInfo[playerid][Ammo5]);
| |
| 516 | INI_Int("Ammo6", WeaponInfo[playerid][Ammo6]);
| |
| 517 | INI_Int("Ammo7", WeaponInfo[playerid][Ammo7]);
| |
| 518 | INI_Int("Ammo8", WeaponInfo[playerid][Ammo8]);
| |
| 519 | INI_Int("Ammo9", WeaponInfo[playerid][Ammo9]);
| |
| 520 | INI_Int("Ammo10", WeaponInfo[playerid][Ammo10]);
| |
| 521 | INI_Int("Ammo11", WeaponInfo[playerid][Ammo11]);
| |
| 522 | INI_Int("Ammo12", WeaponInfo[playerid][Ammo12]);
| |
| 523 | ||
| 524 | // Load Skills | |
| 525 | INI_Int("SKILL_PISTOL", WeaponInfo[playerid][SKILL_PISTOL]);
| |
| 526 | INI_Int("SKILL_PISTOL_SILENCED", WeaponInfo[playerid][SKILL_PISTOL_SILENCED]);
| |
| 527 | INI_Int("SKILL_DESERT_EAGLE", WeaponInfo[playerid][SKILL_DESERT_EAGLE]);
| |
| 528 | INI_Int("SKILL_SHOTGUN", WeaponInfo[playerid][SKILL_SHOTGUN]);
| |
| 529 | INI_Int("SKILL_SAWNOFF_SHOTGUN", WeaponInfo[playerid][SKILL_SAWNOFF_SHOTGUN]);
| |
| 530 | INI_Int("SKILL_SPAS12_SHOTGUN", WeaponInfo[playerid][SKILL_SPAS12_SHOTGUN]);
| |
| 531 | INI_Int("SKILL_MICRO_UZI", WeaponInfo[playerid][SKILL_MICRO_UZI]);
| |
| 532 | INI_Int("SKILL_MP5", WeaponInfo[playerid][SKILL_MP5]);
| |
| 533 | INI_Int("SKILL_AK47", WeaponInfo[playerid][SKILL_AK47]);
| |
| 534 | INI_Int("SKILL_M4", WeaponInfo[playerid][SKILL_M4]);
| |
| 535 | INI_Int("SKILL_SNIPERRIFLE", WeaponInfo[playerid][SKILL_SNIPERRIFLE]);
| |
| 536 | return 1; | |
| 537 | } | |
| 538 | ||
| 539 | //Stocks | |
| 540 | stock pWeaponSave(playerid) | |
| 541 | {
| |
| 542 | new string[50]; | |
| 543 | format(string, sizeof(string), PATH, GetName(playerid)); | |
| 544 | return string; | |
| 545 | } | |
| 546 | ||
| 547 | stock GetName(playerid) | |
| 548 | {
| |
| 549 | new name[24]; | |
| 550 | GetPlayerName(playerid, name, sizeof(name)); | |
| 551 | return name; | |
| 552 | } | |
| 553 | ||
| 554 | //------------------------------------------------------------------------------ | |
| 555 | //============================I Know You Will Change============================ | |
| 556 | //=========================Please Do Not Remove Credits========================= | |
| 557 | //------------------------------------------------------------------------------ |