SHOW:
|
|
- or go back to the newest paste.
| 1 | --MADE BY OneLegend (NOT THE SCRIPT) Thanks to CyberFromLU for letting me Publish! LOCAL SCRIPT: JUST RUN! | |
| 2 | ||
| 3 | - | local/--[[_(_bob371's_Shotgun_)_]] |
| 3 | + | |
| 4 | -------------------------------------------------------------------------------------------------------------------------------------------- | |
| 5 | ---------------------------------------------------------------------------------------------------------------------------- | |
| 6 | ||
| 7 | Player = game.Players.LocalPlayer | |
| 8 | Character = Player.Character | |
| 9 | script.Parent = Character | |
| 10 | ||
| 11 | --[[ * Fire Handle * ]]-- | |
| 12 | ||
| 13 | pcall(function() Character.Gun:Remove() end) | |
| 14 | ||
| 15 | Gun = Instance.new("Model")
| |
| 16 | Gun.Name = "Shotgun" | |
| 17 | - | Gun.Name = "Gun" |
| 17 | + | |
| 18 | ||
| 19 | --[[ * Arm Weld * ]]-- | |
| 20 | ||
| 21 | ArmWeld = Instance.new("Weld")
| |
| 22 | ArmWeld.Parent = Character["Torso"] | |
| 23 | ArmWeld.Part0 = ArmWeld.Parent | |
| 24 | ArmWeld.Part1 = Character["Right Arm"] | |
| 25 | ArmWeld.C0 = CFrame.new(1.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.pi/2,0,0) | |
| 26 | ||
| 27 | --[[ * Arm Weld * ]]-- | |
| 28 | ||
| 29 | ArmWeldR = Instance.new("Weld")
| |
| 30 | ArmWeldR.Parent = Character["Torso"] | |
| 31 | ArmWeldR.Part0 = ArmWeldR.Parent | |
| 32 | ArmWeldR.Part1 = Character["Left Arm"] | |
| 33 | ArmWeldR.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 34 | ||
| 35 | --[[ * Neck Weld * ]]-- | |
| 36 | ||
| 37 | Neck = Instance.new("Weld")
| |
| 38 | Neck.Parent = Character["Torso"] | |
| 39 | Neck.Part0 = Neck.Parent | |
| 40 | Neck.Part1 = Character["Head"] | |
| 41 | Neck.C0 = CFrame.new(0,1.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 42 | ||
| 43 | --[[ * Handle * ]]-- | |
| 44 | ||
| 45 | Handle = Instance.new("Part")
| |
| 46 | Handle.formFactor = "Custom" | |
| 47 | Handle.Locked = true | |
| 48 | Handle.CanCollide = false | |
| 49 | Handle.BrickColor = BrickColor.new("Medium stone grey")
| |
| 50 | Handle.Anchored = false | |
| 51 | Handle.Size = Vector3.new(0.25,0.7,0.25) | |
| 52 | Handle.TopSurface = 0 | |
| 53 | Handle.BottomSurface = 0 | |
| 54 | Handle.Parent = Gun | |
| 55 | MeshA = Instance.new("BlockMesh",Handle)
| |
| 56 | WeldA = Instance.new("Weld")
| |
| 57 | - | MeshA.Bevel = 0.03 |
| 57 | + | |
| 58 | WeldA.Part0 = Character["Right Arm"] | |
| 59 | WeldA.Part1 = Handle | |
| 60 | WeldA.C0 = CFrame.new(0,-1.1,-0.2) * CFrame.Angles(-math.pi/2-0.1,0,0) | |
| 61 | ||
| 62 | --[[ * Cartrage * ]]-- | |
| 63 | ||
| 64 | Cartrage = Instance.new("Part")
| |
| 65 | Cartrage.formFactor = "Custom" | |
| 66 | Cartrage.Locked = true | |
| 67 | Cartrage.CanCollide = false | |
| 68 | Cartrage.BrickColor = BrickColor.new("Really black")
| |
| 69 | Cartrage.Anchored = false | |
| 70 | Cartrage.Size = Vector3.new(0.2,0.5,0.2) | |
| 71 | Cartrage.TopSurface = 0 | |
| 72 | Cartrage.BottomSurface = 0 | |
| 73 | Cartrage.Parent = Gun | |
| 74 | MeshB = Instance.new("BlockMesh",Cartrage)
| |
| 75 | WeldB = Instance.new("Weld")
| |
| 76 | WeldB.Parent = Cartrage | |
| 77 | - | MeshB.Bevel = 0.03 |
| 77 | + | |
| 78 | WeldB.Part1 = Cartrage | |
| 79 | WeldB.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0) | |
| 80 | ||
| 81 | --[[ * Trigger * ]]-- | |
| 82 | ||
| 83 | Trigger = Instance.new("Part")
| |
| 84 | Trigger.formFactor = "Custom" | |
| 85 | Trigger.Locked = true | |
| 86 | Trigger.CanCollide = false | |
| 87 | Trigger.BrickColor = BrickColor.new("Really black")
| |
| 88 | Trigger.Anchored = false | |
| 89 | Trigger.Size = Vector3.new(0.2,0.4,0.4) | |
| 90 | Trigger.TopSurface = 0 | |
| 91 | Trigger.BottomSurface = 0 | |
| 92 | Trigger.Parent = Gun | |
| 93 | MeshB = Instance.new("BlockMesh",Trigger)
| |
| 94 | WeldB = Instance.new("Weld")
| |
| 95 | WeldB.Parent = Trigger | |
| 96 | WeldB.Part0 = Handle | |
| 97 | - | MeshB.Bevel = 0.03 |
| 97 | + | |
| 98 | WeldB.C0 = CFrame.new(0,0.21,-0.09) * CFrame.Angles(0,0,0) | |
| 99 | ||
| 100 | --[[ * BWall * ]]-- | |
| 101 | ||
| 102 | BWall = Instance.new("Part")
| |
| 103 | BWall.formFactor = "Custom" | |
| 104 | BWall.Locked = true | |
| 105 | BWall.CanCollide = false | |
| 106 | BWall.BrickColor = BrickColor.new("Medium stone grey")
| |
| 107 | BWall.Anchored = false | |
| 108 | BWall.Size = Vector3.new(0.25,0.6,0.25) | |
| 109 | BWall.TopSurface = 0 | |
| 110 | BWall.BottomSurface = 0 | |
| 111 | BWall.Parent = Gun | |
| 112 | MeshB = Instance.new("BlockMesh",BWall)
| |
| 113 | WeldB = Instance.new("Weld")
| |
| 114 | WeldB.Parent = BWall | |
| 115 | WeldB.Part0 = Handle | |
| 116 | WeldB.Part1 = BWall | |
| 117 | - | MeshB.Bevel = 0.03 |
| 117 | + | |
| 118 | ||
| 119 | --[[ * CWall * ]]-- | |
| 120 | ||
| 121 | CWall = Instance.new("Part")
| |
| 122 | CWall.formFactor = "Custom" | |
| 123 | CWall.Locked = true | |
| 124 | CWall.CanCollide = false | |
| 125 | CWall.BrickColor = BrickColor.new("Really black")
| |
| 126 | CWall.Anchored = false | |
| 127 | CWall.Size = Vector3.new(0.3,0.6,0.2) | |
| 128 | CWall.TopSurface = 0 | |
| 129 | CWall.BottomSurface = 0 | |
| 130 | CWall.Parent = Gun | |
| 131 | MeshB = Instance.new("BlockMesh",CWall)
| |
| 132 | WeldB = Instance.new("Weld")
| |
| 133 | WeldB.Parent = CWall | |
| 134 | WeldB.Part0 = Handle | |
| 135 | WeldB.Part1 = CWall | |
| 136 | WeldB.C0 = CFrame.new(0,0.4,-0.3) * CFrame.Angles(math.pi/2+0.1,0,0) | |
| 137 | - | MeshB.Bevel = 0.03 |
| 137 | + | |
| 138 | --[[ * ButA * ]]-- | |
| 139 | ||
| 140 | ButA = Instance.new("Part")
| |
| 141 | ButA.formFactor = "Custom" | |
| 142 | ButA.Locked = true | |
| 143 | ButA.CanCollide = false | |
| 144 | ButA.BrickColor = BrickColor.new("Really black")
| |
| 145 | ButA.Anchored = false | |
| 146 | ButA.Size = Vector3.new(0.3,0.6,0.3) | |
| 147 | ButA.TopSurface = 0 | |
| 148 | ButA.BottomSurface = 0 | |
| 149 | ButA.Parent = Gun | |
| 150 | MeshB = Instance.new("CylinderMesh",ButA)
| |
| 151 | WeldB = Instance.new("Weld")
| |
| 152 | WeldB.Parent = ButA | |
| 153 | WeldB.Part0 = Handle | |
| 154 | WeldB.Part1 = ButA | |
| 155 | WeldB.C0 = CFrame.new(0.1,0.4,-0.3) * CFrame.Angles(math.pi/2+0.1,0,0) | |
| 156 | ||
| 157 | - | MeshB.Bevel = 0.03 |
| 157 | + | |
| 158 | ||
| 159 | ButB = Instance.new("Part")
| |
| 160 | ButB.formFactor = "Custom" | |
| 161 | ButB.Locked = true | |
| 162 | ButB.CanCollide = false | |
| 163 | ButB.BrickColor = BrickColor.new("Really black")
| |
| 164 | ButB.Anchored = false | |
| 165 | ButB.Size = Vector3.new(0.3,0.6,0.3) | |
| 166 | ButB.TopSurface = 0 | |
| 167 | ButB.BottomSurface = 0 | |
| 168 | ButB.Parent = Gun | |
| 169 | MeshB = Instance.new("CylinderMesh",ButB)
| |
| 170 | WeldB = Instance.new("Weld")
| |
| 171 | WeldB.Parent = ButB | |
| 172 | WeldB.Part0 = Handle | |
| 173 | WeldB.Part1 = ButB | |
| 174 | WeldB.C0 = CFrame.new(-0.1,0.4,-0.3) * CFrame.Angles(math.pi/2+0.1,0,0) | |
| 175 | ||
| 176 | --[[ * Hinge * ]]-- | |
| 177 | - | MeshB.Bevel = 0.03 |
| 177 | + | |
| 178 | Hinge = Instance.new("Part")
| |
| 179 | Hinge.formFactor = "Custom" | |
| 180 | Hinge.Locked = true | |
| 181 | Hinge.CanCollide = false | |
| 182 | Hinge.BrickColor = BrickColor.new("Medium stone grey")
| |
| 183 | Hinge.Anchored = false | |
| 184 | Hinge.Size = Vector3.new(0.2,0.25,0.2) | |
| 185 | Hinge.TopSurface = 0 | |
| 186 | Hinge.BottomSurface = 0 | |
| 187 | Hinge.Parent = Gun | |
| 188 | MeshB = Instance.new("CylinderMesh",Hinge)
| |
| 189 | WeldQ = Instance.new("Weld")
| |
| 190 | WeldQ.Parent = Hinge | |
| 191 | WeldQ.Part0 = Handle | |
| 192 | WeldQ.Part1 = Hinge | |
| 193 | WeldQ.C0 = CFrame.new(0,0.3,-0.6) * CFrame.Angles(math.pi/2+0.1,0,math.pi/2) | |
| 194 | ||
| 195 | --[[ * HingeP * ]]-- | |
| 196 | ||
| 197 | - | MeshB.Bevel = 0.03 |
| 197 | + | |
| 198 | HingeP.formFactor = "Custom" | |
| 199 | HingeP.Locked = true | |
| 200 | HingeP.CanCollide = false | |
| 201 | HingeP.BrickColor = BrickColor.new("Medium stone grey")
| |
| 202 | HingeP.Anchored = false | |
| 203 | HingeP.Size = Vector3.new(0.2,0.5,0.2) | |
| 204 | HingeP.TopSurface = 0 | |
| 205 | HingeP.BottomSurface = 0 | |
| 206 | HingeP.Parent = Gun | |
| 207 | MeshB = Instance.new("CylinderMesh",HingeP)
| |
| 208 | WeldB = Instance.new("Weld")
| |
| 209 | WeldB.Parent = HingeP | |
| 210 | WeldB.Part0 = Hinge | |
| 211 | WeldB.Part1 = HingeP | |
| 212 | WeldB.C0 = CFrame.new(-0.25,0,0) * CFrame.Angles(0,0,math.pi/2) | |
| 213 | ||
| 214 | --[[ * BarrelA * ]]-- | |
| 215 | ||
| 216 | BarrelA = Instance.new("Part")
| |
| 217 | - | MeshB.Bevel = 0.1 |
| 217 | + | |
| 218 | BarrelA.Locked = true | |
| 219 | BarrelA.CanCollide = false | |
| 220 | BarrelA.BrickColor = BrickColor.new("Really black")
| |
| 221 | BarrelA.Anchored = false | |
| 222 | BarrelA.Size = Vector3.new(0.3,1.5,0.3) | |
| 223 | BarrelA.TopSurface = 0 | |
| 224 | BarrelA.BottomSurface = 0 | |
| 225 | BarrelA.Parent = Gun | |
| 226 | MeshB = Instance.new("CylinderMesh",BarrelA)
| |
| 227 | WeldB = Instance.new("Weld")
| |
| 228 | WeldB.Parent = BarrelA | |
| 229 | WeldB.Part0 = Hinge | |
| 230 | WeldB.Part1 = BarrelA | |
| 231 | WeldB.C0 = CFrame.new(-0.75,0.1,-0.125) * CFrame.Angles(0,0,math.pi/2) | |
| 232 | ||
| 233 | --[[ * BarrelB * ]]-- | |
| 234 | ||
| 235 | BarrelB = Instance.new("Part")
| |
| 236 | BarrelB.formFactor = "Custom" | |
| 237 | - | MeshB.Bevel = 0.03 |
| 237 | + | |
| 238 | BarrelB.CanCollide = false | |
| 239 | BarrelB.BrickColor = BrickColor.new("Really black")
| |
| 240 | BarrelB.Anchored = false | |
| 241 | BarrelB.Size = Vector3.new(0.3,1.5,0.3) | |
| 242 | BarrelB.TopSurface = 0 | |
| 243 | BarrelB.BottomSurface = 0 | |
| 244 | BarrelB.Parent = Gun | |
| 245 | MeshB = Instance.new("CylinderMesh",BarrelB)
| |
| 246 | WeldB = Instance.new("Weld")
| |
| 247 | WeldB.Parent = BarrelB | |
| 248 | WeldB.Part0 = Hinge | |
| 249 | WeldB.Part1 = BarrelB | |
| 250 | WeldB.C0 = CFrame.new(-0.75,-0.1,-0.125) * CFrame.Angles(0,0,math.pi/2) | |
| 251 | ||
| 252 | --[[ * Variables * ]]-- | |
| 253 | ||
| 254 | Head = false | |
| 255 | Ammo = 6 | |
| 256 | Arms = false | |
| 257 | - | MeshB.Bevel = 0.03 |
| 257 | + | |
| 258 | ||
| 259 | function TName() | |
| 260 | Hopper.Name = "Shotgun Ammo: "..Ammo | |
| 261 | end | |
| 262 | ||
| 263 | --[[ * Animation * ]]-- | |
| 264 | ||
| 265 | function ArmsOn() | |
| 266 | for i = 1,10 do wait() | |
| 267 | - | Ammo = 2 |
| 267 | + | |
| 268 | ArmWeldR.C0 = ArmWeldR.C0 + Vector3.new(0.1,0.05,-0.05) | |
| 269 | ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(0,0,-math.pi/10/2/2/2) | |
| 270 | ArmWeld.C0 = ArmWeld.C0 + Vector3.new(-0.05,0,0.09) | |
| 271 | end | |
| 272 | - | Hopper.Name = "Gun: "..Ammo |
| 272 | + | |
| 273 | ||
| 274 | function ArmsOff() | |
| 275 | for i = 1,10 do wait() | |
| 276 | ArmWeldR.C0 = ArmWeldR.C0 - Vector3.new(0.1,0.05,-0.05) | |
| 277 | ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(-math.pi/10/2,math.pi/11/2/2,-math.pi/10/2/2) | |
| 278 | ArmWeld.C0 = ArmWeld.C0 - Vector3.new(-0.05,0,0.09) | |
| 279 | ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(0,0,math.pi/10/2/2/2) | |
| 280 | end | |
| 281 | for i = 1,3 do wait() | |
| 282 | ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(0,0,0.05) | |
| 283 | end | |
| 284 | ArmWeldR.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 285 | end | |
| 286 | ||
| 287 | function SuicideYes() | |
| 288 | for i = 1,10 do wait() | |
| 289 | ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(0,0,math.pi/10/2/2) | |
| 290 | WeldA.C0 = WeldA.C0 * CFrame.Angles(0,math.pi/11,0) | |
| 291 | end | |
| 292 | end | |
| 293 | ||
| 294 | function SuicideNo() | |
| 295 | for i = 1,10 do wait() | |
| 296 | ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(0,0,-math.pi/10/2/2) | |
| 297 | WeldA.C0 = WeldA.C0 * CFrame.Angles(0,-math.pi/11,0) | |
| 298 | end | |
| 299 | end | |
| 300 | ||
| 301 | function Reload() | |
| 302 | if Ammo == 0 then | |
| 303 | if Head == true then SuicideNo() end | |
| 304 | NewSoundI("http://www.roblox.com/Asset/?id=2761842",10,1,Handle,1.2)
| |
| 305 | if Arms == false then | |
| 306 | for i = 1,10 do wait() | |
| 307 | ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(math.pi/10/2,-math.pi/11/2/2,math.pi/10/2/2) | |
| 308 | ArmWeldR.C0 = ArmWeldR.C0 + Vector3.new(0.1,0.05,-0.05) | |
| 309 | ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(0,0,-math.pi/10/2/2/2) | |
| 310 | ArmWeld.C0 = ArmWeld.C0 + Vector3.new(-0.05,0,0.09) | |
| 311 | end | |
| 312 | end | |
| 313 | for i = 1,10 do wait() | |
| 314 | WeldQ.C0 = WeldQ.C0 * CFrame.Angles(0,math.pi/10/2/2,0) | |
| 315 | ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(-math.pi/10/2/2/2,0,0) | |
| 316 | end | |
| 317 | for i = 1,10 do wait() | |
| 318 | ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(math.pi/10/2/2/2,0,0) | |
| 319 | end | |
| 320 | for i = 1,9 do wait() | |
| 321 | ArmWeldR.C0 = ArmWeldR.C0 - Vector3.new(0.1,0.05,-0.05) | |
| 322 | ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(-math.pi/10/2,math.pi/11/2/2,-math.pi/10/2/2) | |
| 323 | end | |
| 324 | for i = 1,3 do wait() | |
| 325 | ArmWeldR.C0 = ArmWeldR.C0 - Vector3.new(-0.1,0.05,-0.05) | |
| 326 | ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(-math.pi/10/2,math.pi/11/2/2,math.pi/10/2/2) | |
| 327 | end | |
| 328 | for i = 1,3 do wait() | |
| 329 | ArmWeldR.C0 = ArmWeldR.C0 + Vector3.new(-0.1,0.05,-0.05) | |
| 330 | ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(math.pi/10/2,-math.pi/11/2/2,-math.pi/10/2/2) | |
| 331 | end | |
| 332 | for i = 1,9 do wait() | |
| 333 | ArmWeldR.C0 = ArmWeldR.C0 + Vector3.new(0.1,0.05,-0.05) | |
| 334 | ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(math.pi/10/2,-math.pi/11/2/2,math.pi/10/2/2) | |
| 335 | end | |
| 336 | for i = 1,5 do wait() | |
| 337 | ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(math.pi/4/2/2/2,0,0) | |
| 338 | end | |
| 339 | Ammo = 3 | |
| 340 | TName() | |
| 341 | NewSound("http://www.roblox.com/Asset/?id=13510352",2,10,Handle)
| |
| 342 | for i = 1,5 do wait() | |
| 343 | ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(-math.pi/4/2/2/2,0,0) | |
| 344 | end | |
| 345 | NewSound("http://www.roblox.com/Asset/?id=13510352",2,10,Handle)
| |
| 346 | for i = 1,9 do wait() | |
| 347 | ArmWeldR.C0 = ArmWeldR.C0 - Vector3.new(0.1,0.05,-0.05) | |
| 348 | ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(-math.pi/10/2,math.pi/11/2/2,-math.pi/10/2/2) | |
| 349 | end | |
| 350 | for i = 1,3 do wait() | |
| 351 | - | Ammo = 1 |
| 351 | + | |
| 352 | ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(-math.pi/10/2,math.pi/11/2/2,math.pi/10/2/2) | |
| 353 | end | |
| 354 | for i = 1,3 do wait() | |
| 355 | ArmWeldR.C0 = ArmWeldR.C0 + Vector3.new(-0.1,0.05,-0.05) | |
| 356 | ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(math.pi/10/2,-math.pi/11/2/2,-math.pi/10/2/2) | |
| 357 | end | |
| 358 | for i = 1,9 do wait() | |
| 359 | ArmWeldR.C0 = ArmWeldR.C0 + Vector3.new(0.1,0.05,-0.05) | |
| 360 | ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(math.pi/10/2,-math.pi/11/2/2,math.pi/10/2/2) | |
| 361 | end | |
| 362 | for i = 1,5 do wait() | |
| 363 | ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(math.pi/4/2/2/2,0,0) | |
| 364 | end | |
| 365 | Ammo = 6 | |
| 366 | TName() | |
| 367 | NewSound("http://www.roblox.com/Asset/?id=13510352",2,10,Handle)
| |
| 368 | for i = 1,5 do wait() | |
| 369 | ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(-math.pi/4/2/2/2,0,0) | |
| 370 | end | |
| 371 | NewSound("http://www.roblox.com/Asset/?id=13510352",2,10,Handle)
| |
| 372 | for i = 1,10 do wait() | |
| 373 | ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(-math.pi/10/2,math.pi/11/2/2,-math.pi/10/2/2) | |
| 374 | ArmWeldR.C0 = ArmWeldR.C0 - Vector3.new(0.1,0.05,-0.05) | |
| 375 | end | |
| 376 | for i = 1,10 do wait() | |
| 377 | - | Ammo = 2 |
| 377 | + | |
| 378 | ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(0,0,math.pi/10/2/2/2) | |
| 379 | ArmWeld.C0 = ArmWeld.C0 - Vector3.new(-0.05,0,0.09) | |
| 380 | end | |
| 381 | ArmWeldR.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 382 | NewSound("http://www.roblox.com/Asset/?id=10209881",10,0.9,Handle)
| |
| 383 | for i = 1,5 do wait() | |
| 384 | WeldQ.C0 = WeldQ.C0 * CFrame.Angles(0,-math.pi/5/2/2,0) | |
| 385 | ArmWeld.C0 = ArmWeld.C0 * CFrame.new(0,0,-0.1) * CFrame.Angles(math.pi/5/2/2,0,0) | |
| 386 | end | |
| 387 | for i = 1,10 do wait() | |
| 388 | ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(-math.pi/10/2/2,0,0) * CFrame.new(0,0,0.05) | |
| 389 | end | |
| 390 | ArmWeld.C0 = CFrame.new(1.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.pi/2,0,0) | |
| 391 | Ammo = 6 | |
| 392 | TName() | |
| 393 | if Head == true then SuicideYes() end | |
| 394 | if Arms == true then ArmsOn() end | |
| 395 | elseif Ammo ~= 0 then | |
| 396 | if Arms == false then ArmsOn() end | |
| 397 | wait(0.1) | |
| 398 | NewSound("http://www.roblox.com/Asset/?id=10209881",10,1,Handle)
| |
| 399 | for i = 1,10 do wait() | |
| 400 | ArmWeldR.C0 = ArmWeldR.C0 - Vector3.new(0,0,0.1) | |
| 401 | end | |
| 402 | --Ammo = Ammo - 1 | |
| 403 | - | Ammo = 2 |
| 403 | + | |
| 404 | for i = 1,10 do wait() | |
| 405 | ArmWeldR.C0 = ArmWeldR.C0 + Vector3.new(0,0,0.1) | |
| 406 | end | |
| 407 | if Arms == false then ArmsOff() end | |
| 408 | end | |
| 409 | end | |
| 410 | ||
| 411 | function Shoot() | |
| 412 | NewSound("http://www.roblox.com/Asset/?id=2691586",10,1,Handle)
| |
| 413 | if Arms == false then | |
| 414 | for i = 1,5 do wait() | |
| 415 | ArmWeld.C0 = ArmWeld.C0 * CFrame.new(0,0,-0.1) * CFrame.Angles(math.pi/5/2/2,0,0) | |
| 416 | WeldA.C0 = WeldA.C0 * CFrame.Angles(0.2,0,0) | |
| 417 | end | |
| 418 | for i = 1,10 do wait() | |
| 419 | ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(-math.pi/10/2/2,0,0) * CFrame.new(0,0,0.05) | |
| 420 | WeldA.C0 = WeldA.C0 * CFrame.Angles(-0.1,0,0) | |
| 421 | end | |
| 422 | if Arms == false then ArmsOn() end | |
| 423 | wait(0.05) | |
| 424 | NewSound("http://www.roblox.com/Asset/?id=10209881",10,1,Handle)
| |
| 425 | for i = 1,5 do wait() | |
| 426 | ArmWeldR.C0 = ArmWeldR.C0 - Vector3.new(0,0,0.2) | |
| 427 | end | |
| 428 | Ammo = Ammo - 1 TName() | |
| 429 | wait(0.1) | |
| 430 | for i = 1,5 do wait() | |
| 431 | ArmWeldR.C0 = ArmWeldR.C0 + Vector3.new(0,0,0.2) | |
| 432 | end | |
| 433 | if Arms == false then ArmsOff() end | |
| 434 | elseif Arms == true then | |
| 435 | for i = 1,5 do wait() | |
| 436 | ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(math.pi/4/2/2/2,0,0) | |
| 437 | ArmWeldR.C0 = ArmWeldR.C0 + Vector3.new(0,0.2,0) | |
| 438 | ArmWeld.C0 = ArmWeld.C0 * CFrame.new(0,0,-0.1) * CFrame.Angles(math.pi/5/2/2,0,0) | |
| 439 | WeldA.C0 = WeldA.C0 * CFrame.Angles(0.2,0,0) | |
| 440 | end | |
| 441 | for i = 1,10 do wait() | |
| 442 | ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(-math.pi/8/2/2/2,0,0) | |
| 443 | ArmWeldR.C0 = ArmWeldR.C0 - Vector3.new(0,0.1,0) | |
| 444 | ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(-math.pi/10/2/2,0,0) * CFrame.new(0,0,0.05) | |
| 445 | WeldA.C0 = WeldA.C0 * CFrame.Angles(-0.1,0,0) | |
| 446 | end | |
| 447 | NewSound("http://www.roblox.com/Asset/?id=10209881",10,1,Handle)
| |
| 448 | for i = 1,5 do wait() | |
| 449 | ArmWeldR.C0 = ArmWeldR.C0 - Vector3.new(0,0,0.2) | |
| 450 | end | |
| 451 | Ammo = Ammo - 1 TName() | |
| 452 | wait(0.1) | |
| 453 | for i = 1,5 do wait() | |
| 454 | ArmWeldR.C0 = ArmWeldR.C0 + Vector3.new(0,0,0.2) | |
| 455 | end | |
| 456 | end | |
| 457 | end | |
| 458 | ||
| 459 | --[[ * Sound * ]]-- | |
| 460 | ||
| 461 | function NewSound(ID,V,P,N) | |
| 462 | coroutine.resume(coroutine.create(function() | |
| 463 | local SoundD = Instance.new("Sound")
| |
| 464 | SoundD.SoundId = ID | |
| 465 | SoundD.Volume = V | |
| 466 | SoundD.Pitch = P | |
| 467 | SoundD.Parent = N | |
| 468 | SoundD:Play() | |
| 469 | while SoundD.IsPlaying do wait() end | |
| 470 | SoundD:Remove() | |
| 471 | end)) | |
| 472 | end | |
| 473 | ||
| 474 | function NewSoundI(ID,V,P,N,I) | |
| 475 | coroutine.resume(coroutine.create(function() | |
| 476 | local SoundD = Instance.new("Sound")
| |
| 477 | SoundD.SoundId = ID | |
| 478 | SoundD.Volume = V | |
| 479 | SoundD.Pitch = P | |
| 480 | SoundD.Parent = N | |
| 481 | SoundD:Play() | |
| 482 | wait(I) | |
| 483 | SoundD:Stop() | |
| 484 | wait() | |
| 485 | SoundD:Remove() | |
| 486 | end)) | |
| 487 | end | |
| 488 | ||
| 489 | --[[ * Tool * ]]-- | |
| 490 | ||
| 491 | if script.Parent.Name == Player.Name then | |
| 492 | Hopper = Instance.new("HopperBin")
| |
| 493 | Hopper.Name = "Shotgun" | |
| 494 | Hopper.Parent = Player.Backpack | |
| 495 | end | |
| 496 | ||
| 497 | Blah = true | |
| 498 | ABC = BarrelA.CFrame | |
| 499 | ||
| 500 | function Clicked(Mouse) | |
| 501 | if Blah == true then | |
| 502 | Blah = false | |
| 503 | if Ammo == 0 then | |
| 504 | Reload() | |
| 505 | - | Hopper.Name = "Gun" |
| 505 | + | |
| 506 | if Head == true then Character.Head:BreakJoints() return end | |
| 507 | coroutine.resume(coroutine.create(function() | |
| 508 | Mouse.Target:BreakJoints() | |
| 509 | end)) | |
| 510 | Shoot() | |
| 511 | end | |
| 512 | Blah = true | |
| 513 | return | |
| 514 | end | |
| 515 | end | |
| 516 | ||
| 517 | function onKeyDown(key) | |
| 518 | if Blah == true then | |
| 519 | Blah = false | |
| 520 | ||
| 521 | if key == "p" then | |
| 522 | NewSound("",10,0.5,Handle)
| |
| 523 | end | |
| 524 | ||
| 525 | if key == "0" or key == "/" then | |
| 526 | if not Head then | |
| 527 | if Arms == false then | |
| 528 | ArmsOn() | |
| 529 | Arms = true | |
| 530 | elseif Arms == true then | |
| 531 | ArmsOff() | |
| 532 | Arms = false | |
| 533 | end | |
| 534 | end | |
| 535 | end | |
| 536 | ||
| 537 | if key == "" then | |
| 538 | if not Head then | |
| 539 | if Arms then ArmsOff() Arms = false end | |
| 540 | SuicideYes() | |
| 541 | Head = true | |
| 542 | elseif Head then | |
| 543 | SuicideNo() | |
| 544 | if Arms then ArmsOn() end | |
| 545 | Head = false | |
| 546 | end | |
| 547 | end | |
| 548 | ||
| 549 | if key == "r" then | |
| 550 | Reload() | |
| 551 | end | |
| 552 | ||
| 553 | Blah = true | |
| 554 | return | |
| 555 | end | |
| 556 | end | |
| 557 | ||
| 558 | function Selected(Mouse) | |
| 559 | Mouse.Icon = "rbxasset://textures\\GunCursor.png" | |
| 560 | Mouse.KeyDown:connect(onKeyDown) | |
| 561 | Mouse.Button1Down:connect(function()Clicked(Mouse)end) | |
| 562 | TName() | |
| 563 | if Blah then | |
| 564 | Blah = false | |
| 565 | if not Arms then | |
| 566 | ArmsOn() | |
| 567 | Arms = true | |
| 568 | end | |
| 569 | Blah = true | |
| 570 | end | |
| 571 | end | |
| 572 | ||
| 573 | function Deselected(Mouse) | |
| 574 | if Blah then | |
| 575 | Blah = false | |
| 576 | if Arms then | |
| 577 | ArmsOff() | |
| 578 | Arms = false | |
| 579 | end | |
| 580 | Blah = true | |
| 581 | end | |
| 582 | end | |
| 583 | ||
| 584 | function Dead() | |
| 585 | for i,v in pairs(Character:GetChildren()) do | |
| 586 | pcall(function() v.Anchored = true end) | |
| 587 | if v.Name == "Head" then v.Anchored = false v.Velocity = Vector3.new(10,0,10) end | |
| 588 | for i,a in pairs(v:GetChildren()) do pcall(function() a.Anchored = true end) end | |
| 589 | end | |
| 590 | end | |
| 591 | ||
| 592 | Character.Humanoid.Died:connect(Dead) | |
| 593 | Hopper.Selected:connect(Selected) | |
| 594 | Hopper.Deselected:connect(Deselected) |