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| 1 | local AudioID = 1271507422 | |
| 2 | ||
| 3 | - | local HealthGUI_prototype = script:FindFirstChild("HealthGUI")
|
| 3 | + | |
| 4 | - | local lastHealth = 100 |
| 4 | + | |
| 5 | - | local lastHealth2 = 100 |
| 5 | + | |
| 6 | - | local maxWidth = 0.96 |
| 6 | + | |
| 7 | shirt = Instance.new("Shirt", char)
| |
| 8 | - | local humanoid = script.Parent.Humanoid |
| 8 | + | |
| 9 | pants = Instance.new("Pants", char)
| |
| 10 | - | if (humanoid == nil) then |
| 10 | + | |
| 11 | - | print("ERROR: no humanoid found in 'HealthScript v3.1'")
|
| 11 | + | |
| 12 | char.Pants.PantsTemplate = "rbxassetid://138139370" | |
| 13 | end) | |
| 14 | ||
| 15 | - | function CreateGUI() |
| 15 | + | |
| 16 | - | local p = game.Players:GetPlayerFromCharacter(humanoid.Parent) |
| 16 | + | |
| 17 | - | HealthGUI_prototype.Parent = p.PlayerGui |
| 17 | + | |
| 18 | hair3.Size=Vector3.new(0.1,0.1,0.1) | |
| 19 | hair3.Transparency=0 | |
| 20 | - | function UpdateGUI(health) |
| 20 | + | |
| 21 | - | tray = HealthGUI_prototype.tray |
| 21 | + | |
| 22 | - | local width = (health / humanoid.MaxHealth) * maxWidth |
| 22 | + | |
| 23 | - | local height = 0.83 |
| 23 | + | |
| 24 | - | local lastX = tray.bar.Position.X.Scale |
| 24 | + | |
| 25 | - | local x = 0.019 + (maxWidth - width) |
| 25 | + | |
| 26 | - | local y = 0.1 |
| 26 | + | |
| 27 | - | |
| 27 | + | |
| 28 | - | tray.bar.Position = UDim2.new(x,0,y, 0) |
| 28 | + | |
| 29 | - | tray.bar.Size = UDim2.new(width, 0, height, 0) |
| 29 | + | |
| 30 | - | -- If more than 1/4 health, bar = green. Else, bar = red. |
| 30 | + | |
| 31 | - | if( (health / humanoid.MaxHealth) > 0.25 ) then |
| 31 | + | |
| 32 | - | tray.barRed.Size = UDim2.new(0, 0, 0, 0) |
| 32 | + | |
| 33 | - | else |
| 33 | + | |
| 34 | - | tray.barRed.Position = tray.bar.Position |
| 34 | + | |
| 35 | - | tray.barRed.Size = tray.bar.Size |
| 35 | + | |
| 36 | - | tray.bar.Size = UDim2.new(0, 0, 0, 0) |
| 36 | + | |
| 37 | - | end |
| 37 | + | |
| 38 | - | |
| 38 | + | |
| 39 | - | if ( (lastHealth - health) > (humanoid.MaxHealth / 10) ) then |
| 39 | + | |
| 40 | - | lastHealth = health |
| 40 | + | |
| 41 | end | |
| 42 | - | if humanoid.Health ~= humanoid.MaxHealth then |
| 42 | + | |
| 43 | - | delay(0,function() |
| 43 | + | |
| 44 | - | AnimateHurtOverlay() |
| 44 | + | |
| 45 | - | end) |
| 45 | + | |
| 46 | - | delay(0,function() |
| 46 | + | |
| 47 | - | AnimateBars(x, y, lastX, height) |
| 47 | + | |
| 48 | - | end) |
| 48 | + | |
| 49 | - | end |
| 49 | + | |
| 50 | - | else |
| 50 | + | |
| 51 | - | lastHealth = health |
| 51 | + | |
| 52 | - | end |
| 52 | + | |
| 53 | game.Players.PlayerAdded:connect(function(plr) | |
| 54 | plr.CharacterAdded:connect(function(chr) | |
| 55 | chr:WaitForChild("Humanoid").Died:connect(function()
| |
| 56 | - | function HealthChanged(health) |
| 56 | + | plr:LoadCharacterAppereance |
| 57 | - | UpdateGUI(health) |
| 57 | + | end) |
| 58 | - | if ( (lastHealth2 - health) > (humanoid.MaxHealth / 10) ) then |
| 58 | + | end) |
| 59 | - | lastHealth2 = health |
| 59 | + | end) |