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1
Player=game:GetService("Players").LocalPlayer
2
Character=Player.Character 
3
PlayerGui=Player.PlayerGui 
4
Backpack=Player.Backpack 
5
Torso=Character.Torso 
6
Head=Character.Head 
7
Humanoid=Character.Humanoid
8
m=Instance.new('Model',Character)
9
LeftArm=Character["Left Arm"] 
10
LeftLeg=Character["Left Leg"] 
11
RightArm=Character["Right Arm"] 
12
RightLeg=Character["Right Leg"] 
13
LS=Torso["Left Shoulder"] 
14
LH=Torso["Left Hip"] 
15
RS=Torso["Right Shoulder"] 
16
RH=Torso["Right Hip"] 
17
Face = Head.face
18
Neck=Torso.Neck
19
it=Instance.new
20
attacktype=1
21
vt=Vector3.new
22
cf=CFrame.new
23
euler=CFrame.fromEulerAnglesXYZ
24
angles=CFrame.Angles
25
cloaked=false
26
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
27
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
28
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
29
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
30
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
31
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
32
RootPart=Character.HumanoidRootPart
33
RootJoint=RootPart.RootJoint
34
RootCF=euler(-1.57,0,3.14)
35
attack = false 
36
attackdebounce = false 
37
deb=false
38
equipped=true
39
hand=false
40
MMouse=nil
41
combo=0
42
mana=0
43
trispeed=1
44
pathtrans=.7
45
attackmode='none'
46
local idle=0
47
local Anim="Idle"
48
local Effects={}
49
local gun=true
50
local shoot=false
51
player=nil 
52
cloak=true
53
lightcolor='Bright blue'
54
55
local Color1=Torso.BrickColor
56
 
57
58
mouse=Player:GetMouse()
59
--save shoulders 
60
RSH, LSH=nil, nil 
61
--welds 
62
RW, LW=Instance.new("Weld"), Instance.new("Weld") 
63
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
64
LH=Torso["Left Hip"]
65
RH=Torso["Right Hip"]
66
TorsoColor=Torso.BrickColor
67
function NoOutline(Part)
68
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
69
end
70
71
72
73
function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
74
local fp=it("Part")
75
fp.formFactor=formfactor 
76
fp.Parent=parent
77
fp.Reflectance=reflectance
78
fp.Transparency=transparency
79
fp.CanCollide=false 
80
fp.Locked=true
81
fp.BrickColor=brickcolor
82
fp.Name=name
83
fp.Size=size
84
fp.Position=Torso.Position 
85
NoOutline(fp)
86
fp.Material="SmoothPlastic"
87
fp:BreakJoints()
88
return fp 
89
end 
90
 
91
function mesh(Mesh,part,meshtype,meshid,offset,scale)
92
local mesh=it(Mesh) 
93
mesh.Parent=part
94
if Mesh=="SpecialMesh" then
95
mesh.MeshType=meshtype
96
if meshid~="nil" then
97
mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
98
end
99
end
100
mesh.Offset=offset
101
mesh.Scale=scale
102
return mesh
103
end
104
 
105
function weld(parent,part0,part1,c0)
106
local weld=it("Weld") 
107
weld.Parent=parent
108
weld.Part0=part0 
109
weld.Part1=part1 
110
weld.C0=c0
111
return weld
112
end
113
 
114
local Color1=Torso.BrickColor
115
116
117
118
119
120
    Player=game:GetService('Players').LocalPlayer
121
    Character=Player.Character
122
    Mouse=Player:GetMouse()
123
    m=Instance.new('Model',Character)
124
125
126
    local function weldBetween(a, b)
127
        local weldd = Instance.new("ManualWeld")
128
        weldd.Part0 = a
129
        weldd.Part1 = b
130
        weldd.C0 = CFrame.new()
131
        weldd.C1 = b.CFrame:inverse() * a.CFrame
132
        weldd.Parent = a
133
        return weldd
134
    end
135
    
136
    it=Instance.new
137
    
138
    function nooutline(part)
139
        part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
140
    end
141
    
142
    function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
143
        local fp=it("Part")
144
        fp.formFactor=formfactor
145
        fp.Parent=parent
146
        fp.Reflectance=reflectance
147
        fp.Transparency=transparency
148
        fp.CanCollide=false
149
        fp.Locked=true
150
        fp.BrickColor=BrickColor.new(tostring(brickcolor))
151
        fp.Name=name
152
        fp.Size=size
153
        fp.Position=Character.Torso.Position
154
        nooutline(fp)
155
        fp.Material=material
156
        fp:BreakJoints()
157
        return fp
158
    end
159
    
160
    function mesh(Mesh,part,meshtype,meshid,offset,scale)
161
        local mesh=it(Mesh)
162
        mesh.Parent=part
163
        if Mesh=="SpecialMesh" then
164
            mesh.MeshType=meshtype
165
            mesh.MeshId=meshid
166
        end
167
        mesh.Offset=offset
168
        mesh.Scale=scale
169
        return mesh
170
    end
171
    
172
    function weld(parent,part0,part1,c0,c1)
173
        local weld=it("Weld")
174
        weld.Parent=parent
175
        weld.Part0=part0
176
        weld.Part1=part1
177
        weld.C0=c0
178
        weld.C1=c1
179
        return weld
180
    end
181
182
183
184
185
186
187
188
189
190
--------------------------------
191
local p = game.Players.LocalPlayer
192
local char = p.Character
193
local mouse = p:GetMouse()
194
local larm = char["Left Arm"]
195
local rarm = char["Right Arm"]
196
local lleg = char["Left Leg"]
197
local rleg = char["Right Leg"]
198
local hed = char.Head
199
local torso = char.Torso
200
local hum = char.Humanoid
201
local cam = game.Workspace.CurrentCamera
202
local root = char.HumanoidRootPart
203
local deb = false
204
local shot = 0
205
local debris=game:service"Debris"
206
local l = game:GetService("Lighting")
207
local rs = game:GetService("RunService").RenderStepped
208
ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
209
math.randomseed(os.time())
210
for i,v in pairs(char:children()) do
211
    if v:IsA("Hat") then
212
        v:Destroy()
213
    end
214
end
215
for i,v in pairs (hed:GetChildren()) do
216
        if v:IsA("Sound") then
217
                v:Destroy()
218
        end
219
end
220
221
----------------------------------------------------//Mesh setting
222
local cmeshes = {}
223
local ll,rl,la,ra,t = Instance.new('CharacterMesh',char),Instance.new('CharacterMesh',char),Instance.new('CharacterMesh',char),Instance.new('CharacterMesh',char),Instance.new('CharacterMesh',char)
224
ll.BodyPart = 'LeftLeg'
225
rl.BodyPart = 'RightLeg'
226
la.BodyPart = 'LeftArm'
227
ra.BodyPart = 'RightArm'
228
t.BodyPart = 'Torso'
229
ll.MeshId,ll.OverlayTextureId,rl.MeshId,rl.OverlayTextureId = 68241558,68241528,68241677,68241528
230
ra.MeshId,ra.OverlayTextureId,la.MeshId,la.OverlayTextureId = 68241658,68241528,68241543,68241528
231
t.MeshId,t.OverlayTextureId=101851389,101851254
232
----------------------------------------------------
233
z = Instance.new("Sound", char)
234-
z.SoundId = "rbxassetid://551733159" -- Put Music ID Here.
234+
z.SoundId = "rbxassetid://395394325" -- Put Music ID Here.
235
z.Looped = true
236
z.Volume = 10
237
wait(.1)
238
z:Play()
239
240
----------------------------------------------------
241
Sit = false
242
mouse.KeyDown:connect(function(key)
243
    if key == "v" then
244
        if Sit == false then
245
            Sit = true
246
            hum.WalkSpeed = 20
247
        stanceToggle = "Sitting"
248
    elseif Sit == true then
249
        Sit = false
250
            hum.WalkSpeed = 50
251
        stanceToggle = "Normal"
252
        end
253
    end
254
end)
255
----------------------------------------------------
256
Debounces = {
257
CanAttack = true;
258
NoIdl = false;
259
Slashing = false;
260
Slashed = false;
261
RPunch = false;
262
RPunched = false;
263
LPunch = false;
264
LPunched = false;
265
}
266
local Touche = {char.Name, }
267
----------------------------------------------------
268
269
mouse.KeyDown:connect(function(key)
270
    if key == "r" then
271
        larm.BrickColor = BrickColor.new("Bright red")
272
        rarm.BrickColor = BrickColor.new("Bright red")
273
        if Debounces.CanAttack == true then
274
        Debounces.CanAttack = false
275
        Debounces.on = true
276
        Debounces.NoIdl = true
277-
to = char.LeftArmPlate.Thingy.Touched:connect(function(ht)
277+
to = char.RightArmPlate.Touched:connect(function(ht)
278
        hit = ht.Parent
279
        if ht and hit:IsA("Model") then
280
                if hit:FindFirstChild("Humanoid") then
281
                    if hit.Name ~= p.Name then
282
                        --[[if Debounces.Slashing == true and Debounces.Slashed == false then
283
                                Debounces.Slashed = true]]--
284
                                    hit:FindFirstChild("Humanoid"):TakeDamage(99999999)
285
                                wait(1)
286
                                --Debounces.Slashed = false
287
                        --end
288
                    end
289
                end
290
        elseif ht and hit:IsA("Hat") then
291
            if hit.Parent.Name ~= p.Name then
292
                if hit.Parent:FindFirstChild("Humanoid") then
293
                       --[[ if Debounces.Slashing == true and Debounces.Slashed == false then
294
                                Debounces.Slashed = true]]--
295
                                hit.Parent:FindFirstChild("Humanoid"):TakeDamage(99999999)
296
                                wait(1)
297
                    --Debounces.Slashed = false
298
                end
299
            end
300
        end    
301
    end)
302
q = Instance.new("Sound",hed)
303
q.SoundId = "http://www.roblox.com/asset/?id=134012322"
304
q.Pitch = 0.85
305
q.Looped = false
306
q1 = Instance.new("Sound",hed)
307
q1.SoundId = "http://www.roblox.com/asset/?id=134012322"
308
q1.Pitch = 0.85
309
q1.Looped = false
310
q:Play()
311
q1:Play()
312
    for i = 1,20 do
313
        rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.3,1.1,-1) * CFrame.Angles(math.rad(115), math.rad(0), math.rad(-55)), 0.4)
314
        larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.3,1.1,-1) * CFrame.Angles(math.rad(115), math.rad(0), math.rad(55)), 0.4)
315
        hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)),0.4)
316
        torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 4, 0) * CFrame.Angles(math.rad(30), math.rad(0), 0), 0.4)
317
        lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 1) * CFrame.Angles(math.rad(-60), 0, math.rad(0)), 0.4)
318
        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, .6) * CFrame.Angles(math.rad(-60), 0, math.rad(0)), 0.4)
319
        cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -2.2, -3) * CFrame.Angles(math.rad(-90), math.rad(-142), math.rad(0)), 0.5)
320
        if Debounces.on == false then break end
321
    wait()
322
end
323
n = Instance.new("Sound",hed)
324
n.SoundId = "http://www.roblox.com/asset/?id=168514932"
325
n.Pitch = 0.94
326
n.Looped = false
327
n1 = Instance.new("Sound",hed)
328
n1.SoundId = "http://www.roblox.com/asset/?id=168514932"
329
n1.Pitch = 0.94
330
n1.Looped = false
331
n:Play()
332
n1:Play()
333
b = Instance.new("Sound",hed)
334
b.SoundId = "http://www.roblox.com/asset/?id=168586586"
335
b.Pitch = 0.94
336
b.Looped = false
337
b1 = Instance.new("Sound",hed)
338
b1.SoundId = "http://www.roblox.com/asset/?id=168586586"
339
b1.Pitch = 0.94
340
b1.Looped = false
341
b:Play()
342
b1:Play()
343
    for i = 1,26 do
344
        rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.3,1.1,-1) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(-55)), 0.5)
345
        larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.3,1.1,-1) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(55)), 0.5)
346
        hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)),0.5)
347
        torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1, 0) * CFrame.Angles(math.rad(-40), math.rad(0), 0), 0.5)
348
        lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, -1) * CFrame.Angles(math.rad(50), 0, math.rad(0)), 0.5)
349
        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, .4) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.5)
350
        cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(1.4, -3.5, -7) * CFrame.Angles(math.rad(-90), math.rad(-142), math.rad(20)), 0.5)
351
        if Debounces.on == false then break end
352
    wait()
353
end
354
wait(.5)
355
to:disconnect()
356
q:Destroy()
357
q1:Destroy()
358
n:Destroy()
359
n1:Destroy()
360
larm.BrickColor = BrickColor.new("Really black")
361
rarm.BrickColor = BrickColor.new("Really black")
362
    if Debounces.CanAttack == false then
363
        Debounces.CanAttack = true
364
        Debounces.on = false
365
        Debounces.NoIdl = false
366
            end
367
        end
368
    end
369
end)
370
----------------------------------------------------
371
hed.face.Texture = "rbxassetid://0"
372
char["Body Colors"].HeadColor = BrickColor.new("Black")
373
char["Body Colors"].TorsoColor = BrickColor.new("Black")
374
char["Body Colors"].LeftArmColor = BrickColor.new("Black")
375
char["Body Colors"].RightArmColor = BrickColor.new("Black")
376
char["Body Colors"].LeftLegColor = BrickColor.new("Black")
377
char["Body Colors"].RightLegColor = BrickColor.new("Black")
378
----------------------------------------------------
379
ypcall(function()
380
shirt = Instance.new("Shirt", char)
381
shirt.Name = "Shirt"
382
pants = Instance.new("Pants", char)
383
pants.Name = "Pants"
384
char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=162860579"
385
char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=532642815"
386
end)
387
----------------------------------------------------
388
local LocalPlayer = game:GetService("Players").LocalPlayer
389
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:wait()
390
391
Character.Head.Transparency = 0
392
 
393
local Orb = Instance.new("Part", Character)
394
Orb.Name = "Orb"
395
396
Orb.CanCollide = false
397
Orb.BrickColor = BrickColor.new("Institutional white")
398
Orb.Transparency = 0
399
Orb.Material = "Plastic"
400
Orb.Size = Vector3.new(1, 1, 1)
401
402
403
local M = Instance.new("SpecialMesh")
404
M.Parent = Orb
405
M.MeshId = "http://www.roblox.com/asset/?id=430411019"
406
407
 
408
local Weld = Instance.new("Weld", Orb)
409
Weld.Part0 = Character.Head
410
Weld.Part1 = Orb
411
Weld.C1 = CFrame.new(0, -0.5, 0)
412
------------------------------------------------------
413
CV="Institutional white"
414
	
415
local txt = Instance.new("BillboardGui", char)
416
txt.Adornee = char .Orb
417
txt.Name = "_status"
418
txt.Size = UDim2.new(2, 0, 1.2, 0)
419
txt.StudsOffset = Vector3.new(-2, 1.5, 0)
420
local text = Instance.new("TextLabel", txt)
421
text.Size = UDim2.new(3, 0, 0.5, 0)
422
text.FontSize = "Size8"
423
text.TextScaled = true
424
text.TextTransparency = 0
425
text.BackgroundTransparency = 1 
426
text.TextTransparency = 0
427
text.TextStrokeTransparency = 0
428
text.Font = "Arial"
429
text.TextStrokeColor3 = Color3.new(56,21,78)
430
431
v=Instance.new("Part")
432
v.Name = "ColorBrick"
433
v.Parent=p.Character
434
v.FormFactor="Symmetric"
435
v.Anchored=true
436
v.CanCollide=false
437
v.BottomSurface="Smooth"
438
v.TopSurface="Smooth"
439
v.Size=Vector3.new(10,5,3)
440
v.Transparency=0.7
441
v.CFrame=char.Torso.CFrame
442
v.BrickColor=BrickColor.new(CV)
443
v.Transparency=1
444
text.TextColor3 = v.BrickColor.Color
445
v.Shape="Block"
446
text.Text = ""
447
448
449
450
451
--------------------------------------------------------
452
local Orbd = Instance.new("Part", Character)
453
Orbd.Name = "Orbd"
454
Orbd.Shape = Enum.PartType.Ball
455
Orbd.CanCollide = false
456
Orbd.BrickColor = BrickColor.new("Blue")
457
Orbd.Transparency = 1
458
Orbd.Material = "Neon"
459
Orbd.Size = Vector3.new(0.1, 0.1, 0.1)
460
Orbd.TopSurface = Enum.SurfaceType.Smooth
461
Orbd.BottomSurface = Enum.SurfaceType.Smooth
462
463
local Weld = Instance.new("Weld", Orbd)
464
Weld.Part0 = Character.Head
465
Weld.Part1 = Orbd
466
Weld.C1 = CFrame.new(-0.2, -0.2, 0.5)
467
468
--------------------------------------------------------
469
local Orbvc = Instance.new("Part", Character)
470
Orbvc.Name = "Orbvc"
471
Orbvc.Shape = Enum.PartType.Ball
472
Orbvc.CanCollide = false
473
Orbvc.BrickColor = BrickColor.new("Blue")
474
Orbvc.Transparency = 1
475
Orbvc.Material = "Neon"
476
Orbvc.Size = Vector3.new(0.1, 0.1, 0.1)
477
Orbvc.TopSurface = Enum.SurfaceType.Smooth
478
Orbvc.BottomSurface = Enum.SurfaceType.Smooth
479
480
local Weld = Instance.new("Weld", Orbvc)
481
Weld.Part0 = Character.Head
482
Weld.Part1 = Orbvc
483
Weld.C1 = CFrame.new(0.2, -0.2, 0.5)
484
---------------------
485
local LocalPlayer = game:GetService("Players").LocalPlayer
486
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:wait()
487
488
Character.Head.Transparency = 0
489
 
490
local Camisa = Instance.new("Part", Character)
491
Camisa.Name = "Camisa"
492
493
Camisa.CanCollide = false
494
Camisa.BrickColor = BrickColor.new("Institutional white")
495
Camisa.Transparency = 1
496
Camisa.Material = "Plastic"
497
Camisa.Size = Vector3.new(1.5, 1.5, 1)
498
 
499
local Weld = Instance.new("Weld", Camisa)
500
Weld.Part0 = Character.Torso
501
Weld.Part1 = Camisa
502
Weld.C1 = CFrame.new(0, 0, 0)
503
----------------------------------------
504
local p = game.Players.LocalPlayer
505
local char = p.Character
506
local mouse = p:GetMouse()
507
local larm = char["Left Arm"]
508
local rarm = char["Right Arm"]
509
local lleg = char["Left Leg"]
510
local rleg = char["Right Leg"]
511
local hed = char.Head
512
local torso = char.Torso
513
local hum = char.Humanoid
514
local cam = game.Workspace.CurrentCamera
515
local root = char.HumanoidRootPart
516
local rj = root.RootJoint
517
local deb = false
518
local shot = 0
519
local stanceToggle = "Idle1"
520
local l = game:GetService("Lighting")
521
local rs = game:GetService("RunService").RenderStepped
522
local hb = game:GetService("RunService").Heartbeat
523
local Stepped = game:GetService("RunService").Stepped
524
math.randomseed(os.time())
525
hum.JumpPower = 200
526
----------------------------------------------------
527
fat = Instance.new("BindableEvent",script)
528
fat.Name = "Heartbeat"
529
530
script:WaitForChild("Heartbeat")
531
532
frame = 1/30
533
tf = 0
534
allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater.
535
tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
536
lastframe = tick()
537
script.Heartbeat:Fire() --ayy lmao
538
539
game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
540
	tf = tf + s
541
	if tf >= frame then
542
		if allowframeloss then
543
			script.Heartbeat:Fire()
544
			lastframe=tick()
545
		else
546
			--print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame))))
547
			for i=1, math.floor(tf/frame) do
548
				script.Heartbeat:Fire()
549
			end
550
			lastframe=tick()
551
		end
552
		if tossremainder then
553
			tf = 0
554
		else
555
			tf = tf - frame * math.floor(tf/frame)
556
		end
557
	end
558
end)
559
----------------------------------------------------
560
for i,v in pairs(char:children()) do
561
    if v:IsA("Hat") then
562
        v:Destroy()
563
    end
564
end
565
for i,v in pairs (hed:GetChildren()) do
566
	if v:IsA("Sound") then
567
		v:Destroy()
568
	end
569
end
570
----------------------------------------------------
571
Debounces = {
572
CanAttack = true;
573
CanJoke = false;
574
NoIdl = false;
575
Slashing = false;
576
Slashed = false;
577
ks = false;
578
}
579
----------------------------------------------------
580
function weld5(part0, part1, c0, c1)
581
    weeld=Instance.new("Weld", part0)
582
    weeld.Part0=part0
583
    weeld.Part1=part1
584
    weeld.C0=c0
585
    weeld.C1=c1
586
    return weeld
587
end
588
----------------------------------------------------
589
function NewPart(prnt,siz,cf,trans,anc,mat,col)
590
	local prt=Instance.new("Part")
591
	prt.Parent=prnt
592
	prt.Name="Part"
593
	prt.Size=siz
594
	prt.CanCollide=false
595
	prt.Anchored=anc
596
	prt.Locked=true
597
	prt.Transparency = trans
598
	prt.TopSurface=10
599
	prt.BottomSurface=10
600
	prt.FrontSurface=10
601
	prt.BackSurface=10
602
	prt.LeftSurface=10
603
	prt.RightSurface=10
604
	prt:BreakJoints()
605
	prt.CFrame=cf or CFrame.new(30,10,30)
606
	prt.Material=mat
607
	prt.BrickColor=BrickColor.new(col)
608
	m=Instance.new("SpecialMesh",prt)
609
	m.MeshType=6
610
	return prt
611
end
612
----------------------------------------------------
613
function lerp(a, b, t) -- Linear interpolation
614
	return a + (b - a)*t
615
end
616
 
617
function slerp(a, b, t) --Spherical interpolation
618
	dot = a:Dot(b)
619
	if dot > 0.99999 or dot < -0.99999 then
620
		return t <= 0.5 and a or b
621
	else
622
		r = math.acos(dot)
623
		return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
624
	end
625
end
626
 
627
function matrixInterpolate(a, b, t)
628
	local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
629
	local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
630
	local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
631
	local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector  right
632
	local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector  up
633
	local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector  back
634
	local t = v1:Dot(v2)
635
	if not (t < 0 or t == 0 or t > 0) then 	-- Failsafe
636
		return CFrame.new()
637
	end
638
	return CFrame.new(
639
	v0.x, v0.y, v0.z,
640
	v1.x, v1.y, v1.z,
641
	v2.x, v2.y, v2.z,
642
	v3.x, v3.y, v3.z)
643
end
644
----------------------------------------------------
645
function genWeld(a,b)
646
    local w = Instance.new("Weld",a)
647
    w.Part0 = a
648
    w.Part1 = b
649
    return w
650
end
651
function weld(a, b)
652
    local weld = Instance.new("Weld")
653
    weld.Name = "W"
654
    weld.Part0 = a
655
    weld.Part1 = b
656
    weld.C0 = a.CFrame:inverse() * b.CFrame
657
    weld.Parent = a
658
    return weld;
659
end
660
----------------------------------------------------
661
function Lerp(c1,c2,al)
662
	local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
663
	local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
664
	for i,v in pairs(com1) do 
665
		com1[i] = v+(com2[i]-v)*al
666
	end
667
	return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
668
end
669
----------------------------------------------------
670
newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
671
	local wld = Instance.new("Weld", wp1)
672
	wld.Part0 = wp0
673
	wld.Part1 = wp1
674
	wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
675
end
676
----------------------------------------------------
677
newWeld(torso, larm, -1.5, 0.5, 0)
678
larm.Weld.C1 = CFrame.new(0, 0.5, 0)
679
newWeld(torso, rarm, 1.5, 0.5, 0)
680
rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
681
newWeld(torso, hed, 0, 1.5, 0)
682
newWeld(torso, lleg, -0.5, -1, 0)
683
lleg.Weld.C1 = CFrame.new(0, 1, 0)
684
newWeld(torso, rleg, 0.5, -1, 0)
685
rleg.Weld.C1 = CFrame.new(0, 1, 0)
686
newWeld(root, torso, 0, -1, 0)
687
torso.Weld.C1 = CFrame.new(0, -1, 0)
688
----------------------------------------------------
689
z = Instance.new("Sound",char) --Smile: print("â?º")
690
z.SoundId = "rbxassetid://0"--410761150, 411368002
691
z.Looped = true
692
z.Pitch = 1
693
z.Volume = 1
694
wait(0.1)
695
z:Play()
696
----------------------------------------------------
697
New = function(Object, Parent, Name, Data)
698
	local Object = Instance.new(Object)
699
	for Index, Value in pairs(Data or {}) do
700
		Object[Index] = Value
701
	end
702
	Object.Parent = Parent
703
	Object.Name = Name
704
	return Object
705
end
706
----------------------------------------------------
707
--Left Arm
708
m = Instance.new("Model")
709
m.Name = "LeftArm"
710
711
p4 = Instance.new("Part", m)
712
p4.BrickColor = BrickColor.new("Really black")
713
p4.Material = Enum.Material.SmoothPlastic
714
p4.Name = "LeftArmPlate"
715
p4.Size = Vector3.new(1, 2, 1)
716
p4.Transparency = 1
717
p4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
718
p4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
719
p4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
720
p4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
721
p4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
722
p4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
723
b4 = Instance.new("SpecialMesh", p4)
724
b4.MeshType = Enum.MeshType.Brick
725
b4.Name = "Mesh"
726
b4.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
727
728
729
730
731
732
w1 = Instance.new("Weld", p1)
733
w1.Name = "Part_Weld"
734
w1.Part0 = p1
735
w1.C0 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
736
w1.Part1 = p2
737
w1.C1 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
738
w2 = Instance.new("Weld", p2)
739
w2.Name = "Part_Weld"
740
w2.Part0 = p2
741
w2.C0 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
742
w2.Part1 = p3
743
w2.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
744
w3 = Instance.new("Weld", p3)
745
w3.Name = "LeftArmPlate_Weld"
746
w3.Part0 = p3
747
w3.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
748
w3.Part1 = p4
749
w3.C1 = CFrame.new(1.5, -18.1000156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
750
w4 = Instance.new("Weld", p4)
751
w4.Name = "Part_Weld"
752
w4.Part0 = p4
753
w4.C0 = CFrame.new(1.5, -18.1000156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
754
w4.Part1 = p5
755
w4.C1 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
756
w5 = Instance.new("Weld", p5)
757
w5.Name = "Part_Weld"
758
w5.Part0 = p5
759
w5.C0 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
760
w5.Part1 = p6
761
w5.C1 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
762
w6 = Instance.new("Weld", p6)
763
w6.Name = "Part_Weld"
764
w6.Part0 = p6
765
w6.C0 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
766
w6.Part1 = p7
767
w6.C1 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
768
w7 = Instance.new("Weld", p7)
769
w7.Name = "Part_Weld"
770
w7.Part0 = p7
771
w7.C0 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
772
w7.Part1 = p8
773
w7.C1 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
774
w8 = Instance.new("Weld", p8)
775
w8.Name = "Part_Weld"
776
w8.Part0 = p8
777
w8.C0 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
778
w8.Part1 = p9
779
w8.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
780
w9 = Instance.new("Weld", p9)
781
w9.Name = "Part_Weld"
782
w9.Part0 = p9
783
w9.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
784
w9.Part1 = p10
785
w9.C1 = CFrame.new(1.5, -18.950016, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
786
w10 = Instance.new("Weld", p10)
787
w10.Name = "Part_Weld"
788
w10.Part0 = p10
789
w10.C0 = CFrame.new(1.5, -18.950016, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
790
w10.Part1 = p11
791
w10.C1 = CFrame.new(1.5, -18.6500149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
792
w11 = Instance.new("Weld", p11)
793
w11.Name = "Part_Weld"
794
w11.Part0 = p11
795
w11.C0 = CFrame.new(1.5, -18.6500149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
796
w11.Part1 = p12
797
w11.C1 = CFrame.new(1.5, -18.3500156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
798
w12 = Instance.new("Weld", p12)
799
w12.Name = "Part_Weld"
800
w12.Part0 = p12
801
w12.C0 = CFrame.new(1.5, -18.3500156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
802
w12.Part1 = p13
803
w12.C1 = CFrame.new(1.5, -18.0500126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
804
w13 = Instance.new("Weld", p13)
805
w13.Name = "Part_Weld"
806
w13.Part0 = p13
807
w13.C0 = CFrame.new(1.5, -18.0500126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
808
w13.Part1 = p14
809
w13.C1 = CFrame.new(1.5, -17.7500172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
810
w14 = Instance.new("Weld", p14)
811
w14.Name = "Part_Weld"
812
w14.Part0 = p14
813
w14.C0 = CFrame.new(1.5, -17.7500172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
814
w14.Part1 = p15
815
w14.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
816
w15 = Instance.new("Weld", p15)
817
w15.Name = "Part_Weld"
818
w15.Part0 = p15
819
w15.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
820
w15.Part1 = p16
821
w15.C1 = CFrame.new(1.49142683, -27.338007, 3.81166649, 1, -2.04123751e-007, -6.57511308e-008, 1.67448022e-007, 0.500000119, 0.866025329, -1.06342185e-007, -0.866025269, 0.5)
822
823
m.Parent = larm
824
m:MakeJoints()
825
----------------------------------------------------
826
local cor = Instance.new("Part", larm.LeftArm)
827
cor.Name = "Thingy"
828
cor.Locked = true
829
cor.BottomSurface = 0
830
cor.CanCollide = false
831
cor.Size = Vector3.new(1, 1, 1)
832
cor.Transparency = 1
833
cor.TopSurface = 0
834
corw = Instance.new("Weld", cor)
835
corw.Part0 = larm
836
corw.Part1 = cor
837
corw.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
838
corw.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
839
weld1 = Instance.new("Weld", larm.LeftArm)
840
weld1.Part0 = cor
841
weld1.Part1 = larm.LeftArm.LeftArmPlate
842
weld1.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
843
--Right Arm
844
m2 = Instance.new("Model")
845
m2.Name = "RightArm"
846
847
p7 = Instance.new("Part", m2)
848
p7.BrickColor = BrickColor.new("Institutional white")
849
p7.Material = Enum.Material.SmoothPlastic
850
p7.Transparency = 1
851
p7.Name = "RightArmPlate"
852
p7.CFrame = CFrame.new(3.5, -9.54201603, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
853
p7.FormFactor = Enum.FormFactor.Symmetric
854
p7.Size = Vector3.new(1, 2, 1)
855
p7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
856
p7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
857
p7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
858
p7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
859
p7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
860
p7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
861
b7 = Instance.new("SpecialMesh", p7)
862
b7.MeshType = Enum.MeshType.Brick
863
b7.Name = "Mesh"
864
b7.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
865
866
867
w1 = Instance.new("Weld", p1)
868
w1.Name = "Part_Weld"
869
w1.Part0 = p1
870
w1.C0 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
871
w1.Part1 = p2
872
w1.C1 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
873
w2 = Instance.new("Weld", p2)
874
w2.Name = "Part_Weld"
875
w2.Part0 = p2
876
w2.C0 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
877
w2.Part1 = p3
878
w2.C1 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
879
w3 = Instance.new("Weld", p3)
880
w3.Name = "Part_Weld"
881
w3.Part0 = p3
882
w3.C0 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
883
w3.Part1 = p4
884
w3.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
885
w4 = Instance.new("Weld", p4)
886
w4.Name = "Part_Weld"
887
w4.Part0 = p4
888
w4.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
889
w4.Part1 = p5
890
w4.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
891
w5 = Instance.new("Weld", p5)
892
w5.Name = "Part_Weld"
893
w5.Part0 = p5
894
w5.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
895
w5.Part1 = p6
896
w5.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
897
w6 = Instance.new("Weld", p6)
898
w6.Name = "RightArmPlate_Weld"
899
w6.Part0 = p6
900
w6.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
901
w6.Part1 = p7
902
w6.C1 = CFrame.new(-3.5, -4.10001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
903
w7 = Instance.new("Weld", p7)
904
w7.Name = "Part_Weld"
905
w7.Part0 = p7
906
w7.C0 = CFrame.new(-3.5, -4.10001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
907
w7.Part1 = p8
908
w7.C1 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
909
w8 = Instance.new("Weld", p8)
910
w8.Name = "Part_Weld"
911
w8.Part0 = p8
912
w8.C0 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
913
w8.Part1 = p9
914
w8.C1 = CFrame.new(-3.5, -4.95002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
915
w9 = Instance.new("Weld", p9)
916
w9.Name = "Part_Weld"
917
w9.Part0 = p9
918
w9.C0 = CFrame.new(-3.5, -4.95002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
919
w9.Part1 = p10
920
w9.C1 = CFrame.new(-3.5, -4.65001678, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
921
w10 = Instance.new("Weld", p10)
922
w10.Name = "Part_Weld"
923
w10.Part0 = p10
924
w10.C0 = CFrame.new(-3.5, -4.65001678, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
925
w10.Part1 = p11
926
w10.C1 = CFrame.new(-3.5, -4.35001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
927
w11 = Instance.new("Weld", p11)
928
w11.Name = "Part_Weld"
929
w11.Part0 = p11
930
w11.C0 = CFrame.new(-3.5, -4.35001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
931
w11.Part1 = p12
932
w11.C1 = CFrame.new(-3.5, -4.05001783, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
933
w12 = Instance.new("Weld", p12)
934
w12.Name = "Part_Weld"
935
w12.Part0 = p12
936
w12.C0 = CFrame.new(-3.5, -4.05001783, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
937
w12.Part1 = p13
938
w12.C1 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
939
w13 = Instance.new("Weld", p13)
940
w13.Name = "Part_Weld"
941
w13.Part0 = p13
942
w13.C0 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
943
w13.Part1 = p14
944
w13.C1 = CFrame.new(-3.5, -3.75002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
945
w14 = Instance.new("Weld", p14)
946
w14.Name = "Part_Weld"
947
w14.Part0 = p14
948
w14.C0 = CFrame.new(-3.5, -3.75002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
949
w14.Part1 = p15
950
w14.C1 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
951
w15 = Instance.new("Weld", p15)
952
w15.Name = "Part_Weld"
953
w15.Part0 = p15
954
w15.C0 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
955
w15.Part1 = p16
956
w15.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
957
w16 = Instance.new("Weld", p16)
958
w16.Name = "Part_Weld"
959
w16.Part0 = p16
960
w16.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
961
w16.Part1 = p17
962
w16.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
963
w17 = Instance.new("Weld", p17)
964
w17.Name = "Part_Weld"
965
w17.Part0 = p17
966
w17.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
967
w17.Part1 = p18
968
w17.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
969
w18 = Instance.new("Weld", p18)
970
w18.Name = "Part_Weld"
971
w18.Part0 = p18
972
w18.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
973
w18.Part1 = p19
974
w18.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
975
m2.Parent = rarm
976
m2:MakeJoints()
977
----------------------------------------------------
978
local cor2 = Instance.new("Part", rarm.RightArm)
979
cor2.Name = "Thingy"
980
cor2.Locked = true
981
cor2.BottomSurface = 0
982
cor2.CanCollide = false
983
cor2.Size = Vector3.new(1, 1, 1)
984
cor2.Transparency = 1
985
cor2.TopSurface = 0
986
corw2 = Instance.new("Weld", cor2)
987
corw2.Part0 = rarm
988
corw2.Part1 = cor2
989
corw2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
990
corw2.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
991
weld2 = Instance.new("Weld", rarm.RightArm)
992
weld2.Part0 = cor2
993
weld2.Part1 = rarm.RightArm.RightArmPlate
994
weld2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
995
996
997
--Zyrodoxa
998
m8 = Instance.new("Model")
999
m8.Name = "Zyrodoxa"
1000
1001
p16 = Instance.new("Part", m8)
1002
p16.BrickColor = BrickColor.new("Instutional white")
1003
p16.Material = Enum.Material.Metal
1004
p16.Name = "Handle"
1005
p16.CFrame = CFrame.new(2.7e-005, -11.8500671, -1.1215378, 1, -4.08902174e-008, -5.95266769e-008, -5.95264673e-008, 4.47054163e-008, -1.00000322, 4.08900469e-008, 1.00000393, 3.27827877e-007)
1006
p16.CanCollide = false
1007
p16.Locked = true
1008
p16.FormFactor = Enum.FormFactor.Custom
1009
p16.Size = Vector3.new(0, 0, 0)
1010
p16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1011
p16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1012
p16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1013
p16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1014
p16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1015
p16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1016
b16 = Instance.new("BlockMesh", p16)
1017
b16.Name = "Mesh"
1018
b16.Scale = Vector3.new(0, 0, 0)
1019
1020
w16 = Instance.new("Weld", p16)
1021
w16.Name = "Block_Weld"
1022
w16.Part0 = p16
1023
w16.C0 = CFrame.new(-2.69356715e-005, 1.12153399, 0.310250998, 1, -5.9526446e-008, 4.08900576e-008, -4.08900576e-008, 0, 1, -5.95264495e-008, -1, -2.43403981e-015)
1024
w16.Part1 = p17
1025
w16.C1 = CFrame.new(-2.69897973e-005, 0.238820702, 1.16951191, 1, -3.32849588e-008, -1.92696081e-009, -3.32849588e-008, -1, -5.96046448e-007, -1.92694105e-009, 5.96046448e-007, -1)
1026
1027
m8.Parent = rarm
1028
m8:MakeJoints()
1029
----------------------------------------------------
1030
local cor8 = Instance.new("Part", rarm.Zyrodoxa)
1031
cor8.Name = "Thingy"
1032
cor8.Locked = true
1033
cor8.BottomSurface = 0
1034
cor8.CanCollide = false
1035
cor8.Size = Vector3.new(1, 1, 1)
1036
cor8.Transparency = 1
1037
cor8.TopSurface = 0
1038
corw8 = Instance.new("Weld", cor8)
1039
corw8.Part0 = rarm
1040
corw8.Part1 = cor8
1041
corw8.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180))
1042
corw8.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
1043
weld8 = Instance.new("Weld", rarm.Zyrodoxa)
1044
weld8.Part0 = cor8
1045
weld8.Part1 = rarm.Zyrodoxa.Handle
1046
weld8.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
1047
----------------------------------------------------
1048
models = {m,m2,m3,m4,m5,m6,m7,m8}
1049
parts = {}
1050
Stepped:connect(function()
1051
	for i,v in pairs(models) do
1052
		for _, a in pairs(v:GetChildren()) do
1053
			if v:IsA("Part") and v.Name ~= "Thingy" then
1054
				table.insert(parts, a)
1055
				for i,v in pairs(parts) do
1056
					v.CanCollide = false
1057
				end
1058
			end
1059
		end
1060
	end
1061
end)
1062
----------------------------------------------------
1063
local animpose = "Idle3"
1064
local lastanimpose = "Idle1"
1065
local grab = false
1066
local Smooth = 1
1067
local sine = 0
1068
local change = 1
1069
local val = 0
1070
local ffing = true
1071
----------------------------------------------------
1072
--[[local hitbox = rarm.Zyrodoxa.Hitbox--Zyrodoxa is the name of the dagger k
1073
1074
function FindHumanoids()
1075
	local function c_region(Position, Size)
1076
		local SizeOffset = Size/2
1077
	 	local Point1 = Position - SizeOffset
1078
   		local Point2 = Position + SizeOffset
1079
   		local a = Instance.new("Part", workspace)
1080
   		a.Anchored = true
1081
   		a.Size = Size
1082
   		a.Position = Position
1083
   		print("Hey!, I'm making a part!")
1084
   		return Region3.new(Point1, Point2)
1085
  	end
1086
  	
1087
    local a = c_region((hitbox.CFrame * CFrame.new(0, -1.285, 0)), Vector3.new(0.22, 0.6425, 1.22))
1088
    local b = c_region((hitbox.CFrame * CFrame.new(0, -0.6425, 0)), Vector3.new(0.22, 0.6425, 1.22))
1089
    local c = c_region((hitbox.CFrame * CFrame.new(0, 0.6425, 0)), Vector3.new(0.22, 0.6425, 1.22))
1090
    local d = c_region((hitbox.CFrame * CFrame.new(0, 1.285, 0)), Vector3.new(0.22, 0.6425, 1.22))
1091
    
1092
    local regions = {a, b, c, d}
1093
    
1094
    local found_humanoids = {}
1095
    local already_found = {char.Name}
1096
    
1097
    for _, region in pairs(regions) do
1098
        for _, part in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(region, rarm.Zyrodoxa:GetChildren(), 100)) do
1099
        	print(part, part.Parent, part.Name) ---nope
1100
            if part.Parent:FindFirstChild("Humanoid") ~= nil and part.Parent.ClassName == "Model" and not part:isDescendantOf(char) then
1101
                local humanoid = part.Parent:FindFirstChild("Humanoid")
1102
                local name = humanoid.Parent.Name
1103
                local exists = false
1104
                for _, n in pairs(already_found) do
1105
                    if n == name then
1106
                        exists = true
1107
                    end
1108
                end
1109
                if not exists then
1110
                    table.insert(already_found, name)
1111
                    table.insert(found_humanoids, humanoid)
1112
                end
1113
            elseif part.Parent.Parent:FindFirstChild("Humanoid") ~= nil and part.Parent.Parent.ClassName == "Model" and not part:isDescendantOf(char) then
1114
                local humanoid = part.Parent.Parent:FindFirstChild("Humanoid")
1115
                local name = humanoid.Parent.Parent.Name
1116
                local exists = false
1117
                for _, n in pairs(already_found) do
1118
                    if n == name then
1119
                        exists = true
1120
                    end
1121
                end
1122
                if not exists then
1123
                    table.insert(already_found, name)
1124
                    table.insert(found_humanoids, humanoid)
1125
                end
1126
            end
1127
        end
1128
    end
1129
    return found_humanoids
1130
end
1131
1132
local humanoids = FindHumanoids()
1133
if #humanoids == 0 then
1134
	for i, v in pairs(humanoids) do
1135
		print(v.Parent.Name)
1136
		if Debounces.Slashing == true then
1137
			v:TakeDamage(math.random(10,20) * math.random(1,3)) --max 60 damage?
1138
		elseif Debounces.Slashing == false then
1139
			wait()
1140
		end
1141
	end
1142
	wait(0.3)
1143
end]]--
1144
----------------------------------------------------
1145
--[[mouse.KeyDown:connect(function(key)
1146
	if key == "f" then
1147
		if Debounces.CanAttack == true then
1148
			Debounces.CanAttack = false
1149
			Debounces.NoIdl = true
1150
			Debounces.on = true
1151
			for i = 1, 20 do
1152
				corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1.05, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
1153
				corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1154
				CR.Joint.C1 = Lerp(CR.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(-4),0,0),0.1)
1155
				CR2.Joint.C1 = Lerp(CR2.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
1156
				CR3.Joint.C1 = Lerp(CR3.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
1157
				CR4.Joint.C1 = Lerp(CR4.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
1158
				CR5.Joint.C1 = Lerp(CR5.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
1159
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.6,0.6,-0.2)*CFrame.Angles(math.rad(8),math.rad(22),math.rad(15)), 0.8)
1160
				rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1161
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.6,0.6,0.2)*CFrame.Angles(math.rad(-8),math.rad(12),math.rad(-12)), 0.8)
1162
				larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1163
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)), 0.5)
1164
				hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 0.5)
1165
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-6), math.rad(0), 0), 0.1)
1166
				torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), 0), 0.1)
1167
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.14) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1)
1168
				lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(5)), 0.1)
1169
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(3), math.rad(0), math.rad(0)), 0.1)
1170
				rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(10), math.rad(-5)), 0.1)
1171
				if Debounces.on == false then
1172
					break
1173
				end
1174
				fat.Event:wait()
1175
			end
1176
		end
1177
	end
1178
end)]]--
1179
----------------------------------------------------
1180
mod4 = Instance.new("Model",char)
1181
1182
ptez = {0.7, 0.8, 0.9, 1}
1183
1184
function FindNearestTorso(Position,Distance,SinglePlayer)
1185
    if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
1186
        local List = {}
1187
        for i,v in pairs(workspace:GetChildren())do
1188
            if v:IsA("Model")then
1189
                if v:findFirstChild("Torso")then
1190
                    if v ~= char then
1191
                        if(v.Torso.Position -Position).magnitude <= Distance then
1192
                            table.insert(List,v)
1193
                        end 
1194
                    end 
1195
                end 
1196
            end 
1197
        end
1198
    return List
1199
end
1200
1201
function Slam()
1202
    local part=Instance.new('Part',mod4)
1203
    part.Anchored=true
1204
    part.CanCollide=false
1205
    part.FormFactor='Custom'
1206
    part.Size=Vector3.new(.2,.2,.2)
1207
    part.CFrame=root.CFrame*CFrame.new(0,-2.8,-1.4)*CFrame.Angles(math.rad(90),0,0)
1208
    part.Transparency=.7
1209
    part.BrickColor=BrickColor.new('Really black')
1210
    mesh=Instance.new('SpecialMesh',part)
1211
    mesh.MeshId='http://www.roblox.com/asset/?id=3270017'
1212
    mesh.Scale=Vector3.new(5,90,5)
1213
    local part2=Instance.new('Part',mod4)
1214
    part2.Anchored=true
1215
    part2.CanCollide=false
1216
    part2.FormFactor='Custom'
1217
    part2.Size=Vector3.new(.2,.2,.2)
1218
    part2.CFrame=root.CFrame*CFrame.new(0,-2.4,-1.6)
1219
    part2.Transparency=.7
1220
    part2.BrickColor=BrickColor.new('Institutional white')
1221
    mesh2=Instance.new('SpecialMesh',part2)
1222
    mesh2.MeshId='http://www.roblox.com/asset/?id=20329976'
1223
    mesh2.Scale=Vector3.new(3,30,3)
1224
    x = Instance.new("Sound",char)
1225
    x.SoundId = "http://www.roblox.com/asset/?id=133680244"
1226
    x.Pitch = ptez[math.random(1,#ptez)]
1227
    x.Volume = 10
1228
    wait(.1)
1229
    x1 = Instance.new("Sound",char)
1230
    x1.SoundId = "http://www.roblox.com/asset/?id=130779009"
1231
    x1.Pitch = ptez[math.random(1,#ptez)]
1232
    x1.Volume = 9
1233
    wait(.1)
1234
	x:Play()
1235
    x1:Play()
1236
    for i,v in pairs(FindNearestTorso(torso.CFrame.p,4))do
1237
        if v:FindFirstChild('Humanoid') then
1238
            v.Humanoid:TakeDamage(math.random(9999999,9999999))
1239
        end
1240
    end
1241
    coroutine.resume(coroutine.create(function() 
1242
        for i=0,0.62,0.13 do
1243
            wait()
1244
            part.CFrame=part.CFrame
1245
            part.Transparency=i
1246
            mesh.Scale=mesh.Scale+Vector3.new(0.4,0.4,0.4)
1247
            part2.CFrame=part2.CFrame
1248
            part2.Transparency=i
1249
            mesh2.Scale=mesh2.Scale+Vector3.new(0.4,0.2,0.4)
1250
            end
1251
        part.Parent=nil
1252
        part2.Parent=nil
1253
        x:Destroy()
1254
    end))
1255
end
1256
----------------------------------------------------
1257
wPart = function(x,y,z,color,tr,cc,an,parent)
1258
    local wp = Instance.new('WedgePart',parent or Weapon)
1259
    wp.formFactor = 'Custom'
1260
    wp.Size = Vector3.new(x,y,z)
1261
    wp.BrickColor = BrickColor.new(color)
1262
    wp.CanCollide = cc
1263
    wp.Transparency = tr
1264
    wp.Anchored = an
1265
    wp.TopSurface,wp.BottomSurface = 0,0
1266
    return wp
1267
end
1268
1269
Mesh = function(par,num,x,y,z)
1270
    local msh = _
1271
    if num == 1 then
1272
        msh = Instance.new("CylinderMesh",par)
1273
    elseif num == 2 then
1274
        msh = Instance.new("SpecialMesh",par)
1275
        msh.MeshType = 3
1276
    elseif num == 3 then
1277
        msh = Instance.new("BlockMesh",par)
1278
    elseif num == 4 then
1279
        msh = Instance.new("SpecialMesh",par)
1280
        msh.MeshType = "Torso"
1281
    elseif type(num) == 'string' then
1282
        msh = Instance.new("SpecialMesh",par)
1283
        msh.MeshId = num
1284
    end 
1285
    msh.Scale = Vector3.new(x,y,z)
1286
    return msh
1287
end
1288
1289
local function CFrameFromTopBack(at, top, back)
1290
    local right = top:Cross(back)
1291
    return CFrame.new(at.x, at.y, at.z,
1292
    right.x, top.x, back.x,
1293
    right.y, top.y, back.y,
1294
    right.z, top.z, back.z)
1295
end
1296
1297
function Triangle(a, b, c)
1298
    local edg1 = (c-a):Dot((b-a).unit)
1299
    local edg2 = (a-b):Dot((c-b).unit)
1300
    local edg3 = (b-c):Dot((a-c).unit)
1301
    if edg1 <= (b-a).magnitude and edg1 >= 0 then
1302
        a, b, c = a, b, c
1303
    elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
1304
        a, b, c = b, c, a
1305
    elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
1306
        a, b, c = c, a, b
1307
    else 
1308
        print("unreachable")
1309
    end
1310
    local len1 = (c-a):Dot((b-a).unit)
1311
    local len2 = (b-a).magnitude - len1
1312
    local width = (a + (b-a).unit*len1 - c).magnitude
1313
    local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
1314
    local list = {}
1315
    if len1 > 0.01 then
1316
        local w1 = wPart(0,0,0,'Institutional white',0.5,false,true,char)
1317
        local sz = Vector3.new(0.2, width, len1)
1318
        w1.Size = sz
1319
        local sp = Mesh(w1,2,0,0,0)
1320
        sp.MeshType='Wedge'
1321
        sp.Scale=Vector3.new(0,1,1)*sz/w1.Size
1322
        w1:BreakJoints()
1323
        w1.Anchored = true
1324
        w1.Transparency = 0.7
1325
        Spawn(function()
1326
            for i=0,1,0.1 do
1327
                fat.Event:wait()
1328
                w1.Transparency=w1.Transparency+0.03
1329
            end
1330
        end)
1331
        w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
1332
        table.insert(list,w1)
1333
    end
1334
    if len2 > 0.01 then
1335
        local w2 = wPart(0,0,0,'Institutional white',0.5,false,true,char)
1336
        local sz = Vector3.new(0.2, width, len2) 
1337
        w2.Size = sz
1338
        local sp = Mesh(w2,2,0,0,0)
1339
        sp.MeshType='Wedge'
1340
        sp.Scale=Vector3.new(0,1,1)*sz/w2.Size
1341
        w2:BreakJoints()
1342
        w2.Anchored = true
1343
        w2.Transparency = 0.7
1344
        Spawn(function()
1345
            for i=0,1,0.1 do
1346
                fat.Event:wait()
1347
                w2.Transparency=w2.Transparency+0.03
1348
            end
1349
        end)
1350
        w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
1351
        table.insert(list,w2)
1352
    end
1353
    return unpack(list)
1354
end
1355
1356
function trail(p,t,h)
1357
	Spawn(function()
1358
		local blcf = p.CFrame
1359
		local scfr = blcf
1360
		for i=1,t do
1361
			local blcf = p.CFrame
1362
			if scfr and (p.Position-scfr.p).magnitude > .1 then
1363
				local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1364
				if a then game.Debris:AddItem(a,1) end 
1365
				if b then game.Debris:AddItem(b,1) end
1366
				local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1367
				if a then game.Debris:AddItem(a,1) end 
1368
				if b then game.Debris:AddItem(b,1) end
1369
				scfr = blcf
1370
			elseif not scfr then
1371
				scfr = blcf
1372
			end
1373
			fat.Event:wait()
1374
		end
1375
		scfr=nil
1376
	end)
1377
end
1378
--trail(char.Sword.Blade,1e1000,5)
1379
----------------------------------------------------
1380
function Dmg()
1381
	local partofdeath = rarm.Zyrodoxa.Hitbox
1382
	local function CreateRegion3FromLocAndSize(Position, Size)
1383
		local SizeOffset = Size/2
1384
		local Point1 = Position - SizeOffset
1385
		local Point2 = Position + SizeOffset
1386
		return Region3.new(Point1, Point2)
1387
	end
1388
	local reg = CreateRegion3FromLocAndSize(partofdeath.Position, partofdeath.Size)
1389
	for i, v in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(reg, char:GetChildren(), 100)) do
1390
		Spawn(function()
1391
			if Debounces.Slashing == true and Debounces.Slashed == false then
1392
				Debounces.Slashed = true
1393
				ypcall(function()
1394
					local humanoid = v.Parent:FindFirstChild("Humanoid") or v.Parent.Parent:FindFirstChild("Humanoid")
1395
					humanoid:TakeDamage(math.random(10,18))
1396
				end)
1397
				wait(.4)
1398
				Debounces.Slashed = false
1399
			end
1400
		end)
1401
	end
1402
end
1403
----------------------------------------------------
1404
pts = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
1405
ptz = {0.7, 0.8, 0.9, 1}
1406
idz = {"161006212", "161006195"}
1407
function attackone()
1408
	for i = 1, 13 do
1409
		corw8.C0 = Lerp(corw8.C0, CFrame.new(-0.3, -1, -0.3) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.8)
1410
		corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), math.rad(30), math.rad(0)), 0.8)
1411
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.5, -0.3)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(-10)), 0.3)
1412
		rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
1413
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0.4)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(-10)), 0.5)
1414
		larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(-40),math.rad(0)), 0.5)
1415
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(0),math.rad(-50),0), 0.5)
1416
		hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.5)
1417
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.7)
1418
		torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(18), math.rad(0), math.rad(15)), 0.7)
1419
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.4, -1.3, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(0)), 0.5)
1420
		lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(15)), 0.5)
1421
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.7, -0.9, -0.4) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.5)
1422
		rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.5)
1423
		if Debounces.on == false then
1424
			break
1425
		end
1426
		fat.Event:wait()
1427
	end
1428
	trail(rarm.Zyrodoxa.Hitbox,20,2)
1429
	Debounces.Slashing = true
1430
	wait(0.2)
1431
	--[[z = Instance.new("Sound", hed)
1432
	z.SoundId = "rbxassetid://"..idz[math.random(1,#idz)]
1433
	z.Pitch = ptz[math.random(1,#ptz)]
1434
	z.Volume = 1
1435
	wait(.01)
1436
	z:Play()]]--
1437
	for i = 1, 14 do
1438
		Dmg()
1439
		corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.8)
1440
		corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-40), math.rad(30), math.rad(0)), 0.8)
1441
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0.4)*CFrame.Angles(math.rad(30),math.rad(0),math.rad(100)), 0.4)
1442
		rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(40),math.rad(0)), 0.4)
1443
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, -0.3)*CFrame.Angles(math.rad(100),math.rad(0),math.rad(-20)), 0.4)
1444
		larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 0.4)
1445
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(0),math.rad(40),0), 0.7)
1446
		hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7)
1447
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -1) * CFrame.Angles(math.rad(-10), math.rad(-40), 0), 0.4)
1448
		torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1449
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.7, -0.9, -0.4) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(0)), 0.5)
1450
		lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-14), math.rad(0), math.rad(15)), 0.5)
1451
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.5)
1452
		rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(8), math.rad(0), math.rad(-10)), 0.5)
1453
		if Debounces.on == false then break end
1454
		rs:wait()
1455
	end
1456
	Debounces.Slashing = false
1457
end
1458
function attacktwo()
1459
	Debounces.Slashing = true
1460
	for i = 1, 14 do
1461
		Dmg()
1462
		corw8.C0 = Lerp(corw8.C0, CFrame.new(-0.37, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 0.4)
1463
		corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-60), math.rad(0), math.rad(0)), 0.4)
1464
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(80)), 0.7)
1465
		rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
1466
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad (-70)), 0.5)
1467
		larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
1468
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-90), math.rad(0)), 0.5)
1469
		hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7)
1470
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -2) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.5)
1471
		torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1472
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles (math.rad(-10), 0, math.rad(-10)), 0.5)
1473
		lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
1474
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles (math.rad(10), 0, math.rad(10)), 0.5)
1475
		rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
1476
		if Debounces.on == false then
1477
			break
1478
		end
1479
		rs:wait()
1480
	end
1481
end
1482
----------------------------------------------------
1483
1484
----------------------------------------------------
1485
definition = 5
1486
bc = {}
1487
bezierparts = {}
1488
function NoOutline(Part)
1489
	Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
1490
end
1491
function draw(p,d)
1492
	for i=1,d do 
1493
		local t = i/d
1494
		bc[i] = p[1]*(1-t)^2+2*p[2]*(1-t)*t+p[3]*t^2
1495
	end
1496
1497
	Spawn(function() fat.Event:wait()
1498
		for i,v in pairs(bezierparts) do
1499
			v.Transparency = 1
1500
		end
1501
	end)
1502
end
1503
--local points = {larm.Position,rarn.Position,invisipart.Position}
1504
--draw(points,definition)
1505
1506
				fat.Event:wait()
1507
1508
			rpart = Instance.new("Part",rarm)
1509
			NoOutline(rpart)
1510
			rpart.Anchored = false
1511
			rpart.Size = Vector3.new(1,1,1)
1512
			rpart.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
1513
			rpart.Transparency = 1
1514
			newWeld(rarm, rpart, 0, 0, 0)
1515
			rpart.Weld.C1 = CFrame.new(0, 1.1, 0)
1516
			lpart = Instance.new("Part",larm)
1517
			NoOutline(lpart)
1518
			lpart.Anchored = false
1519
			lpart.Size = Vector3.new(1,1,1)
1520
			lpart.CFrame = larm.CFrame * CFrame.new(0,-1,0)
1521
			lpart.Transparency = 1
1522
			newWeld(larm, lpart, 0, 0, 0)
1523
			lpart.Weld.C1 = CFrame.new(0, 1.1, 0)
1524
			invisipart = Instance.new("Part",torso)
1525
			NoOutline(invisipart)
1526
			invisipart.Anchored = false
1527
			invisipart.Size = Vector3.new(1,1,1)
1528
			invisipart.Transparency = 1
1529
			invisipart.CFrame = torso.CFrame
1530
			newWeld(torso, invisipart, 0, 0, 0)
1531
			invisipart.Weld.C1 = CFrame.new(0, 0, 6)
1532
			table.insert(bezierparts, rpart)
1533
			table.insert(bezierparts, lpart)
1534
			table.insert(bezierparts, invisipart)
1535
			for i = 1, 40 do
1536
				local points = {lpart.Position,invisipart.Position,rpart.Position}
1537
				draw(points,definition)
1538
				--invisipart.Weld.C1 = invisipart.Weld.C1 + Vector3.new(0,0,0.6)
1539
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(90)), 0.1)
1540
				rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
1541
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-90)), 0.1)
1542
				larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
1543
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.2)
1544
				hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7)
1545
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
1546
				torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1547
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles (math.rad(0), 0, math.rad(-10)), 0.2)
1548
				lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
1549
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles (math.rad(0), 0, math.rad(10)), 0.2)
1550
				rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
1551
				if Debounces.on == false then
1552
					break
1553
				end
1554
				fat.Event:wait()
1555
			end
1556
			for i,v in pairs(bezierparts) do
1557
				v:Destroy()
1558
			end
1559
			--draw(points,definition)
1560
			if Debounces.CanAttack == false then
1561
				Debounces.CanAttack = true
1562
				Debounces.NoIdl = false
1563
				Debounces.on = false
1564
			end
1565
1566
----------------------------------------------------
1567
----------------------------------------------------
1568
pt = {6.6, 6.8, 7, 7.2, 7.4}
1569
mouse.KeyDown:connect(function(key)
1570
    if key == "q" then
1571
        if Debounces.CanJoke == true then
1572
            Debounces.CanJoke = false
1573
            u = Instance.new("Sound",char)
1574
            u.SoundId = "http://www.roblox.com/asset/?id=261303790"
1575
            u.Pitch = pt[math.random(1,#pt)]
1576
            u.Volume = 0.3
1577
            u2 = Instance.new("Sound",char)
1578
            u2.SoundId = "http://www.roblox.com/asset/?id=261303790"
1579
            u2.Pitch = u.Pitch
1580
            u2.Volume = 0.3
1581
            u3 = Instance.new("Sound",char)
1582
            u3.SoundId = "http://www.roblox.com/asset/?id=261303790"
1583
            u3.Pitch = u.Pitch
1584
            u3.Volume = 0.3
1585
            wait(.01)
1586
            u:Play()
1587
            u2:Play()
1588
            u3:Play()
1589
            wait(1.5)
1590
            u:Destroy()
1591
            u2:Destroy()
1592
            u3:Destroy()
1593
            if Debounces.CanJoke == false then
1594
                Debounces.CanJoke = true
1595
            end
1596
        end
1597
    end
1598
end)
1599
----------------------------------------------------
1600
----------------------------------------------------
1601
mouse.KeyDown:connect(function(key)
1602
    if key == "j" then
1603
		if Debounces.CanJoke == true then
1604
			Debounces.CanJoke = false
1605
			z = Instance.new("Sound",hed)
1606
			z.SoundId = "rbxassetid://415859013"
1607
			z.Pitch = pitches[math.random(1,#pitches)]
1608
			z.Volume = 1
1609
			wait()
1610
			z:Play()
1611
			wait(2)
1612
			z:Destroy()
1613
			if Debounces.CanJoke == false then
1614
				Debounces.CanJoke = true
1615
			end
1616
		end
1617
	end
1618
end)
1619
1620
----------------------------------------------------
1621
Grab = true
1622
mouse.KeyDown:connect(function(key)
1623
    if key == "e" then
1624
        Debounces.on = true
1625
        Debounces.NoIdl = true
1626
		Debounces.ks = true
1627
        if Grab == false then
1628
        gp = nil
1629
        for i = 1, 20 do
1630
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
1631
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1632
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-80)), 0.2)
1633
			larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1634
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-70),0), 0.2)
1635
			hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1636
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.2)
1637
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1638
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(30), math.rad(-20)), 0.2)
1639
			lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1640
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-15), math.rad(20)), 0.2)
1641
            rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1642
			if Debounces.on == false then break end
1643
            fat.Event:wait()
1644
        end
1645
        con1=larm.LeftArm.LeftArmPlate.Touched:connect(function(hit)
1646
		ht = hit.Parent
1647
			for i,v in pairs(ht:GetChildren()) do 
1648
				if v:IsA("Part") then
1649
					v.CanCollide = false
1650
					v.CustomPhysicalProperties = PhysicalProperties.new(0.001,0.001,0.001,0.001,0.001)
1651
				end
1652
			end
1653
			hum1=ht:FindFirstChild('Humanoid')
1654
			if hum1 ~= nil then
1655
				if Debounces.ks==true then
1656
					z = Instance.new("Sound",char)
1657
					z.SoundId = "rbxassetid://541909913"
1658
					z.Volume = 100
1659
					z:Play()
1660
					Debounces.ks=false
1661
				end
1662
				hum1.PlatformStand=true
1663
				hum1:ChangeState'Physics'
1664
				gp = ht
1665
				Grab = true
1666
				asd=weld5(larm,ht:FindFirstChild("Torso"),CFrame.new(0,-1,0.6),CFrame.new(0,0,0))
1667
				asd.Parent = larm
1668
				asd.Name = "asd"
1669
				asd.C0=asd.C0*CFrame.Angles(math.rad(-90),math.rad(180),0)
1670
				stanceToggle = "Grabbed"
1671
			--[[elseif hum1 == nil then
1672
				con1:disconnect()
1673
				wait() return]]--
1674
			end
1675
        end)
1676
        for i = 1, 20 do
1677
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
1678
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1679
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.65,0)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), 0.2)
1680
			larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1681
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.2)
1682
			hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1683
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.2)
1684
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1685
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2)
1686
			lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1687
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.2)
1688
            rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1689
			if Debounces.on == false then break end
1690
            fat.Event:wait()
1691
        end
1692
		con1:disconnect()
1693
		Debounces.on = false
1694
		Debounces.NoIdl = false
1695
		elseif Grab == true then
1696
        Grab = false
1697
			--[[for i = 1, 16 do
1698
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(60)), 0.3)
1699
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,-.5)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-60)), 0.3)
1700
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14),math.rad(70),0), 0.3)
1701
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3)
1702
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3)
1703
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
1704
			cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(40), 0), 0.3)
1705
			if Debounces.on == false then end
1706
			rs:wait()
1707
		end]]--
1708
			for i = 1, 16 do
1709
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), 0.3)
1710
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.5)
1711
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(140),math.rad(0),math.rad(0)), 0.3)
1712
			larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(60)), 0.5)
1713
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(-60),0), 0.3)
1714
			hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1715
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.3)
1716
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1717
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(-20)), 0.3)
1718
			lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40)), 0.4)
1719
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
1720
			rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1721
			if Debounces.on == false then end
1722
			rs:wait()
1723
		end
1724
		for i = 1, 12 do
1725
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.6)
1726
            rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1727
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.3,-0.1)*CFrame.Angles(math.rad(45),math.rad(0),math.rad(-32)), 0.6)
1728
            larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1729
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14),math.rad(40), math.rad(14)),0.6)
1730
            hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1731
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)), 0.6)
1732
            torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(40),math.rad(0)), 0.5)
1733
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.6)
1734
            lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40)), 0.4)
1735
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.4, .2, -0.8) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.6)
1736
			rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.4)
1737
			if Debounces.on == false then end
1738
			rs:wait()
1739
		end
1740
		Slam()
1741
		if gp ~= nil then
1742
			for i,v in pairs(larm:GetChildren()) do
1743
				if v.Name == "asd" and v:IsA("Weld") then
1744
					v:Remove()
1745
				end
1746
				if v:IsA("Part") then
1747
					v.CanCollide = true
1748
					v.CustomPhysicalProperties = PhysicalProperties.new(1,1,1,1,1)
1749
				end
1750
			end
1751
		end
1752
		stanceToggle = "Idle1"
1753
        --[[bv = Instance.new("BodyVelocity",gp:FindFirstChild("Torso"))
1754
        bv.maxForce = Vector3.new(400000, 400000, 400000)
1755
        bv.P = 125000
1756
        bv.velocity = char.Head.CFrame.lookVector * 200]]--
1757
        ht=nil
1758
        Debounces.on = false
1759
        Debounces.NoIdl = false
1760
        elseif ht == nil then wait()
1761
			Grab = false
1762
			Debounces.on = false
1763
			Debounces.NoIdl = false
1764
        end
1765
    end
1766
end)
1767
----------------------------------------------------
1768
Change = true
1769
mouse.KeyDown:connect(function(key)
1770
    if key == "n" then
1771
        if Change == false then
1772
            Change = true
1773
        stanceToggle = "Idle2"
1774
    elseif Change == true then
1775
        Change = false
1776
        stanceToggle = "Idle1"
1777
        end
1778
    end
1779
end)
1780
----------------------------------------------------
1781
mouse.KeyDown:connect(function(key)
1782
    if string.byte(key) == 52 then
1783
		Swing = 2
1784
        char.Humanoid.WalkSpeed = 99
1785
    end
1786
end)
1787
mouse.KeyUp:connect(function(key)
1788
    if string.byte(key) == 52 then
1789
		Swing = 1
1790
        char.Humanoid.WalkSpeed = 99
1791
    end
1792
end)
1793
----------------------------------------------------
1794
1795
jump = false
1796
rs:connect(function()
1797
	if char.Humanoid.Jump == true then
1798
		jump = true
1799
	else
1800
		jump = false
1801
	end
1802
	char.Humanoid.FreeFalling:connect(function(f)
1803
		if f then
1804
			ffing = true
1805
		else
1806
			ffing = ftrue
1807
		end
1808
	end)
1809
	sine = sine + change
1810
	if jump == true then
1811
		animpose = "Jumping"
1812
	elseif ffing == true then
1813
		animpose = "Freefalling"
1814
	elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
1815
		animpose = "Idle"
1816
	elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
1817
		animpose = "Walking"
1818
	elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
1819
		animpose = "Running"
1820
	end
1821
	RightLeg = CFrame.new(0.5,-1,0)
1822
	LeftLeg = CFrame.new(-0.5,-1,0)
1823
1824
	lefth = (torso.CFrame*LeftLeg)
1825
	righth = (torso.CFrame*RightLeg)
1826
1827
	speed = Vector3.new(torso.Velocity.X,0,torso.Velocity.Z)
1828
1829
	TiltOnAxis = (torso.CFrame-torso.CFrame.p):vectorToObjectSpace(speed/100)
1830
1831
	local AngleThetaR = (righth-righth.p):vectorToObjectSpace(speed/100)
1832
	local AngleThetaL = (lefth-lefth.p):vectorToObjectSpace(speed/100)
1833
	if animpose ~= lastanimpose then
1834
		sine = 0
1835
		if Debounces.NoIdl == false then
1836
			if stanceToggle == "Idle1" then
1837
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0.2)*CFrame.Angles(math.rad(-12-4*math.cos(sine/22)),math.rad(-12-2*math.cos(sine/22)),math.rad(12+2*math.cos(sine/22))), 0.3)
1838
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,-0.2)*CFrame.Angles(math.rad(20+4*math.cos(sine/22)),math.rad(-22-2*math.cos(sine/22)),math.rad(-15-2*math.cos(sine/22))), 0.3)
1839
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-12+2.5*math.cos(sine/22)),math.rad(0),math.rad(0)), 0.2)
1840
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-2+2*math.cos(sine/22)), math.rad(0), 0), 0.2)
1841
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.06) * CFrame.Angles(math.rad(0-2*math.cos(sine/22)), math.rad(5), math.rad(-5)), 0.2)
1842
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(0-2*math.cos(sine/22)), math.rad(-5), math.rad(5)), 0.2)
1843
			elseif stanceToggle == "Idle2" then
1844
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0.2)*CFrame.Angles(math.rad(-22-4*math.cos(sine/12)),math.rad(-40-2*math.cos(sine/12)),math.rad(24+2*math.cos(sine/12))), 0.3)
1845
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.6,-0.6)*CFrame.Angles(math.rad(90+4*math.cos(sine/12)),math.rad(0),math.rad(50-2*math.cos(sine/12))), 0.3)
1846
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-6+2.5*math.cos(sine/12)),math.rad(0),math.rad(0)), 0.2)
1847
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-20+2*math.cos(sine/12)), math.rad(0), 0), 0.2)
1848
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.4, -1) * CFrame.Angles(math.rad(-7-2*math.cos(sine/12)), math.rad(7), math.rad(-5)), 0.2)
1849
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8, -0.2) * CFrame.Angles(math.rad(-30-2*math.cos(sine/12)), math.rad(-9), math.rad(5)), 0.2)
1850
			end
1851
			fat.Event:wait()
1852
		end
1853
		else
1854
	end
1855
	lastanimpose = animpose
1856
	if Debounces.NoIdl == false then
1857
		if animpose == "Idle" then
1858
			change = 0.5
1859
			if stanceToggle == "Idle1" then
1860
				corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1.05+0.03*math.cos(sine/5), 0-0.1*math.cos(sine/10)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
1861
				corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0+8*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.3)
1862
1863
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.6+0.05*math.cos(sine/10),0.6+0.1*math.cos(sine/10),-0.2-0.1*math.cos(sine/10))*CFrame.Angles(math.rad(8+2.5*math.cos(sine/10)),math.rad(22+7*math.cos(sine/10)),math.rad(15+2*math.cos(sine/10))), 0.8)
1864
				rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1865
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.6-0.05*math.cos(sine/10),0.6+0.1*math.cos(sine/10),0.2+0.1*math.cos(sine/10))*CFrame.Angles(math.rad(-8-2.5*math.cos(sine/10)),math.rad(12+5*math.cos(sine/10)),math.rad(-12-3*math.cos(sine/10))), 0.8)
1866
				larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1867
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.05*math.cos(sine/10))*CFrame.Angles(math.rad(-15+3*math.cos(sine/10)),math.rad(0),math.rad(0)), 0.5)
1868
				hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(20-3*math.cos(sine/10)),math.rad(0)), 0.5)
1869
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-6+3*math.cos(sine/10)), math.rad(0), 0), 0.1)
1870
				torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0-0.08*math.cos(sine/10), -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20+3*math.cos(sine/10)), 0), 0.1)
1871
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.14+0.06*math.cos(sine/10)) * CFrame.Angles(math.rad(-3-3*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.1)
1872
				lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-10-3*math.cos(sine/10)), math.rad(5+3*math.cos(sine/10))), 0.1)
1873
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(8-3*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.1)
1874
				rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(10-3*math.cos(sine/10)), math.rad(-5+3*math.cos(sine/10))), 0.1)
1875
			elseif stanceToggle == "Idle2" then
1876
1877
				corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
1878
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65-0.1*math.cos(sine/3),0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(20-2*math.cos(sine/3))), 0.1)
1879
				rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
1880
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.23, 0.5, -.56) * CFrame.Angles(math.rad(88+4*math.cos(sine/3)), 0, math.rad(45)), 0.6)
1881
				larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
1882
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(-10+2*math.cos(sine/6)), 0, 0), 0.8)
1883
				torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1)
1884
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-10), 0, 0), 0.3)
1885
				--hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-5-10*math.cos(sine/18)), math.sin(sine/36)/3, 0), 0.3)
1886
				hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1887
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1.15) * CFrame.Angles(math.rad(-9-2*math.cos(sine/6)), 0, 0), 0.8)
1888
				lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1-0.1*math.cos(sine/3), 0+0.04*math.cos(sine/6)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), 0.8)
1889
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.1) * CFrame.Angles(math.rad(-56-2*math.cos(sine/6)), 0, 0), 0.8)
1890
				rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), 0.8)
1891
			elseif stanceToggle == "Grabbed" then
1892
				grab = true
1893
				corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
1894
				corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1895
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(40+2*math.cos(sine/14))), 0.2)
1896
				rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2)
1897
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),-.5)*CFrame.Angles(math.rad(90+4*math.cos(sine/14)),math.rad(0),math.rad(-80+4*math.cos(sine/14))), 0.3)
1898
				larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2)
1899
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14+2*math.cos(sine/14)),math.rad(70-4*math.cos(sine/14)),0), 0.3)
1900
				hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1901
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3)
1902
				torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1)
1903
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3)
1904
				lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
1905
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
1906
				rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
1907
			end
1908
		elseif animpose == "Walking" then
1909
			if stanceToggle == "Grabbed" then
1910
				corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
1911
				corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1912
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4)
1913
				rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
1914
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(120+4*math.cos(sine/2)),math.rad(0),math.rad(-30+4*math.cos(sine/4))), 0.3)
1915
				larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2)
1916
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.1*math.cos(sine/2))*CFrame.Angles(math.rad(-10+4*math.cos(sine/2)), math.rad(0-8*math.cos(sine/4)/2.3), math.rad(0)),0.4)
1917
				hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.7)
1918
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+root.RotVelocity.Y/30, math.rad(0)+root.RotVelocity.Y/30), 0.4)
1919
				--rj.C0 = rj.C0:lerp(CFrame.Angles(math.rad(-90)+TiltOnAxis.Z,TiltOnAxis.X,math.rad(180)+-TiltOnAxis.X),.1)
1920
				torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8)
1921
				lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-root.RotVelocity.Y/20),0.8)
1922
				lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
1923
				rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-root.RotVelocity.Y/20),0.8)
1924
				rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
1925
			elseif stanceToggle ~= "Grabbed" then
1926
				change = 1
1927
				corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
1928
				corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1929
		
1930
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4)
1931
				rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
1932
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5+.05*math.cos(sine/2), -math.sin(sine/4)/4)*CFrame.Angles(math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(-10-7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4)
1933
				larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
1934
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.1*math.cos(sine/2))*CFrame.Angles(math.rad(-10+4*math.cos(sine/2)), math.rad(0-8*math.cos(sine/4)/2.3), math.rad(0)),0.4)
1935
				hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.7)
1936
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+root.RotVelocity.Y/30, math.rad(0)+root.RotVelocity.Y/30), 0.4)
1937
				--rj.C0 = rj.C0:lerp(CFrame.Angles(math.rad(-90)+TiltOnAxis.Z,TiltOnAxis.X,math.rad(180)+-TiltOnAxis.X),.1)
1938
				torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8)
1939
				--lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.9-0.24*math.cos(sine/4)/2.8, -0.05 + math.sin(sine/4)/3.4) * CFrame.Angles(math.rad(-5)-math.sin(sine/4)/2.1, math.rad(0-10*math.cos(sine/4)/2.3), 0-root.RotVelocity.Y/20), .4)
1940
				lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-root.RotVelocity.Y/20),0.8)
1941
				lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
1942
				--rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.9+0.24*math.cos(sine/4)/2.8, -0.05 + -math.sin(sine/4)/3.4) * CFrame.Angles(math.rad(-5)+math.sin(sine/4)/2.1, math.rad(0-10*math.cos(sine/4)/2.3), 0-root.RotVelocity.Y/20), .4)
1943
				rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-root.RotVelocity.Y/20),0.8)
1944
				rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
1945
			end
1946
		elseif animpose == "Running" then
1947
			change = 1
1948
			corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
1949
			corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1950
1951
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.24+.6*math.cos(sine/4)/1.4, 0.54, 0+0.8*math.cos(sine/4)) * CFrame.Angles(math.rad(6-140*math.cos(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.cos(sine/4))), 0.2)
1952
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36)
1953
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.24+.6*math.cos(sine/4)/1.4, 0.54, 0-0.8*math.cos(sine/4))*CFrame.Angles(math.rad(6+140*math.cos(sine/4)/1.2), math.rad(0), math.rad(20+70*math.cos(sine/4))), 0.2)
1954
			larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1955
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-8+12*math.cos(sine/2)/1.5), math.rad(0+12*math.cos(sine/4)), math.rad(0)),0.2)
1956
			hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.5)
1957
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.2*math.cos(sine/2)/1.7, 0) * CFrame.Angles(math.rad(-14+10*math.cos(sine/2)/1.5), math.rad(0-12*math.cos(sine/4))-root.RotVelocity.Y/10, math.rad(0)+root.RotVelocity.Y/20), 0.2)
1958
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
1959
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.8-0.4*math.cos(sine/4)/2, math.sin(sine/4)/2) * CFrame.Angles(math.rad(-10) + -math.sin(sine/4)/1.2, math.rad(0+12*math.cos(sine/4))+root.RotVelocity.Y/10, 0), .8)
1960
			lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1961
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8+0.4*math.cos(sine/4)/2, -math.sin(sine/4)/2) * CFrame.Angles(math.rad(-10) + math.sin(sine/4)/1.2, math.rad(0+12*math.cos(sine/4))+root.RotVelocity.Y/10, 0), .8)
1962
			rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1963
		elseif animpose == "Jumping" then
1964
1965
			corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
1966
			corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1967
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(20)), 0.2)
1968
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36)
1969
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), 0.2)
1970
			larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1971
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(30),math.rad(0),0), 0.2)
1972
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2)
1973
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
1974
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
1975
			lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1976
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
1977
			rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1978
		elseif animpose == "Freefalling" then
1979
1980
			corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
1981
			corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1982
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0)*CFrame.Angles(math.rad(-40),math.rad(20),math.rad(50)), 0.2)
1983
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36)
1984
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0)*CFrame.Angles(math.rad(110),math.rad(-20),math.rad(-30)), 0.2)
1985
			larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1986
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(10),math.rad(0),0), 0.2)
1987
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.2)
1988
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
1989
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.5, 0.2) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.2)
1990
			lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1991
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.5, -0.6) * CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)), 0.2)
1992
			rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1993
		end
1994
	end
1995
end)
1996
hum.MaxHealth = math.huge
1997
wait(3)
1998
hum.Health = math.huge