SHOW:
|
|
- or go back to the newest paste.
| 1 | - | if SERVER then -- Redundant but I rather not align all that code |
| 1 | + | customCheck = function(ply) |
| 2 | - | AddCSLuaFile() |
| 2 | + | int count = 0 |
| 3 | - | |
| 3 | + | for k, v in pairs(player.GetAll()) do |
| 4 | - | -- This entire thing is just the portion of my Door Locker code that allows for the door to be broken down. |
| 4 | + | if table.HasValue({"POLICE", "CSWAT", "SWAT", "AGENT", "CHIEF"}, team.GetName(v:Team())) then
|
| 5 | - | -- Its all my code but the idea started as a copy of a concept I saw on Coderhire but I didnt want to pay for |
| 5 | + | count = count + 1 |
| 6 | - | -- Edited by Rynoxx (http://steamcommunity.com/profiles/76561198004177027) to allow doors to automaticly respawn and be respawned by command(s). |
| 6 | + | |
| 7 | - | |
| 7 | + | |
| 8 | - | CreateConVar("db_doorhealth", 300, {FCVAR_SERVER_CAN_EXECUTE, FCVAR_ARCHIVE, FCVAR_NOTIFY},"How strong the doors are.")
|
| 8 | + | return count < 3 |
| 9 | - | CreateConVar("db_respawntimer", 30, {FCVAR_SERVER_CAN_EXECUTE, FCVAR_ARCHIVE, FCVAR_NOTIFY},"How long it should take for doors to respawn.")
|
| 9 | + |