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| 1 | using UnityEngine; | |
| 2 | using System.Collections; | |
| 3 | ||
| 4 | public class Robot : MonoBehaviour | |
| 5 | {
| |
| 6 | ||
| 7 | Transform target; | |
| 8 | ||
| 9 | public float seeDistance = 20; | |
| 10 | NavMeshAgent agent; | |
| 11 | Animation avatar; | |
| 12 | Transform eyes; | |
| 13 | ||
| 14 | // Use this for initialization | |
| 15 | void Start () | |
| 16 | {
| |
| 17 | target = GameObject.FindGameObjectWithTag("Player").transform;
| |
| 18 | agent = GetComponent<NavMeshAgent> (); | |
| 19 | avatar = GetComponentInChildren<Animation> (); | |
| 20 | eyes = transform.Find ("Eyes");
| |
| 21 | StartCoroutine( Tracking() ); | |
| 22 | } | |
| 23 | ||
| 24 | IEnumerator Tracking () | |
| 25 | {
| |
| 26 | while (true) {
| |
| 27 | yield return new WaitForSeconds(1); | |
| 28 | ||
| 29 | Vector3 delta = target.position - eyes.position; | |
| 30 | ||
| 31 | Ray ray = new Ray (eyes.position, delta); | |
| 32 | RaycastHit hit; | |
| 33 | ||
| 34 | if (Physics.Raycast (ray, out hit, seeDistance)) {
| |
| 35 | ||
| 36 | - | Debug.Log( hit.collider.name ); |
| 36 | + | if (hit.collider.tag == "Player") |
| 37 | {
| |
| 38 | agent.SetDestination (target.position); | |
| 39 | } | |
| 40 | ||
| 41 | } | |
| 42 | ||
| 43 | } | |
| 44 | ||
| 45 | } | |
| 46 | ||
| 47 | ||
| 48 | ||
| 49 | // Update is called once per frame | |
| 50 | - | agent.SetDestination (target.position); |
| 50 | + | |
| 51 | {
| |
| 52 | ||
| 53 | if (agent.velocity.magnitude > 0.1f) {
| |
| 54 | avatar.CrossFade ("run");
| |
| 55 | } else {
| |
| 56 | avatar.CrossFade ("idle");
| |
| 57 | } | |
| 58 | ||
| 59 | ||
| 60 | } | |
| 61 | } |