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A Fox! (Class: Beast, LV: 5 (1))
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Snaaake! (Class: Humanoid, LV: 5 (1))
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Size:       1
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Size:     2
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Wits:       Cunning
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Wits:     Cunning
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Senses:     Normal
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Senses:   Normal
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Speech:     Yes
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Speech:   Yes
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Reaction:   Mercurial
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Reaction: Mercurial
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ID:         14
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ID:       20
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Weakness:   N/A
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Weakness: N/A
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Movement:   Dash-dancing (Walk)
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Movement: Walk
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{Combat Stat}+1 ({Fixed Value})
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{Combat Stat} ({Fixed Value})
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ACC 11 (18)   EVA  9 (16)
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CNJ  4 (11)   RES  4 (11)
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CHK  4 (11)  INIT 18 (7)
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HP  50, Armor 1, Barrier 0
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HP 58, Armor 1, Barrier 0
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[Boss] MODS: HP +100 (actually 25), Fearsome Power [Boss Talent], Spirit Wave Dash, Stocked Lives, +5 Init/PD/MD (maybe not damage), weak to [Psychic], +1 to all combat stats (and fixed stats by proxy)
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        Snaaake!'s Attack Methods
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[Weapon Attack]: Melee Attack / Engaged / 1#
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        A Fox!'s Attack Methods
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*Do YOU know CQC?*
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[Weapon Attack](?): Melee Attack / Charge 4 Sq. / 1#
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- [Form: Hammer] 3d6+20 physical damage to the target. 
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*The fox appears to employ... really fast martial arts?*
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- [Form: Hammer] 2d6+5+5 physical damage twice to the target. After [Damage Calculation], if the target took more than 10 points of damage from the attack, the user moves the target up to 1 Sq., ignoring [Engagements].
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«There!»: Unique / Combat Zone / 1#
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*A hidden explosive located within the pillar detonates.*
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«Flame Fox»: Melee Attack / 7 Sq. / 1# (1 Sq.)
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- 1/Round. Unique Effect. Use at any time. Target Obstacle declares an [Engagement] with as many units as possible and makes a [Ranged Attack] bestowed with [Fire] that deals 5d6+40 damage to [Range: Engaged / Target: Area], also, after that, destroy that Obstacle.
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*In a burst of Spirit Energy, the fox ignites itself, and charges through, knocking down anyone in its path.*
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- [Element: Fire / Form: Spear] The user [Installs] themselves into any square in range that is in a straight cardinal direction (or a diagonal) from its original position. Then, all units between those two spaces are attacked for 4d6+18+5 physical damage. Can only be done once per round.
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«Professional CQC»: Special Attack / Engaged / 1#
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*The soldier takes advantage of the distance to grab you.*
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[Boss Talent] «Spirit Wave Dash»: Constant / User
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- [Form: Hammer] 2d6+15 physical damage to the target, also if the target failed their {Reactive Check}, apply one of the following effects:
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*The fox moves at nearly blurring speeds. It is impressive that you can even perceive him, when he acts in the blink of an eye.*
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 * The target takes 3d6+10 HP damage and is moved up to 4 Sq., ignoring [Engagements].
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- When another unit ceases to be the [Actor]: The target may become [Ready] again, even if they were [Not Ready], and the target becomes the [Actor].
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 * The target takes 2d6+8 HP damage and gains [Shift: Fallen].
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 * The target gains [Shift: Pain].
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[Boss Talent] «Stocked Lives»: Unique / User
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*Just when you think the fox is down and out, it is not.*
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«Tranquilizer»: Ranged Attack / 5 Sq. / 1#
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- At the end of a turn that the target gained [Shift: Dead], the target gains [Remove: Dead], and if they do, their current {HP} is set to their maximum. (This effect is mandatory.) The user may only activate Stocked Lives up to three times per combat (or once per scene). 
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*The soldier shoots you with a tranquilizing dart, causing you to fall asleep.*
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- In addition, as [Timing: Constant, Range/Target: User], any positive bonuses to the target's {HP} are quartered (this includes Boss Talents and the Boss/Aramitama Template). This effect may not be toggled off.
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- [Form: Ranged] 1/Round. 1d6+0 physical damage to the target that ignores [Armor], also if the target failed their {Reactive Check}, they gain [Shift: Fallen], and if they do, until the end of the target's next turn, they gain the following effect as [Timing: Constant / Range: User / Target: User / Effect Class: Passive Effect]:
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 * The target may not perform any {Checks} or gain any [Timings]. This effect may not be turned off. This effect may be removed as [Timing: Prep / Attack] from [Engaged/1#].
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«Reflect Hex»:  Unique / Engaged / 1#
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*A sudden outwards burst of spirit energy that disorients nearby opponents, it can take many forms.*
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- Unique Effect. The user may only apply one of the following effects of Reflect Hex once per round:
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 * When the user would move while [Engaged]: They may ignore [Engagements] for the duration of that move.
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2~5: N/A
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 * After [Damage Calculation] from an attack by the user: Target unit that took at least 1 point of damage from the [Attack Action] gains [Shift: Fallen].
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6~9: Tactical Vest Padding/HP+3: 500G (Potency: 1)
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 * When target unit would be targeted by a [Magical Attack] or a [Ranged Attack]: The unit that made the [Attack Action] becomes the target, instead.
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10+: Solidified Eye/{Insight}+2: 1000G (Potency: 2)
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If the user is a [Boss], they may activate Reflect Hex once per turn. (Normally, [Timing: Unique] effects may only be activated once per round.)
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A rather mundane-looking veteran soldier in tactical gear. He is laden with several explosives and equipment for close-quarters combat.