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1 | Honey Skip | Guide by Metacor | |
2 | Markdown Version (by shoutplenty): https://gist.github.com/Pyorot/1dca6c7be21a4571e9230eaf65c39b97 | |
3 | ||
4 | Honey Skip is a balancing act between; | |
5 | How far forward you are | |
6 | How far left/right you are | |
7 | How high you hover | |
8 | ||
9 | Generally; | |
10 | The more right you are, the higher you want to hover | |
11 | - | Bounding Boxes (Very Roughly Drawn): https://i.imgur.com/JyNggLs.png |
11 | + | |
12 | - | Black Lines = Building Outline |
12 | + | |
13 | - | Red Box = Death Plane |
13 | + | |
14 | - | Red Circle = Cutscene Trigger |
14 | + | Bounding Boxes (courtesy of ToiletMichael Industriesâ„¢): https://i.imgur.com/ELw9vzF.png |
15 | ||
16 | Visual Cues: https://i.imgur.com/GlQngfJ.png | |
17 | - | Red Lines = Keep Mario roughly between the white line on the left, and the right wall |
17 | + | Red Lines = Showing ~equal distance between the white line on the left, and the wall on the right |
18 | - | Down Arrow = The Brick next to the dark wall decoration should be atleast ~50% in view |
18 | + | Down Arrow = The Brick next to the dark wall decoration should be atleast ~half way in view |
19 | Weegee's Visual Cue Video; https://youtu.be/toVzSQ1fLbg?t=184 | |
20 | Side Arrows = Pointing to 2 dark spots on the wall used as visual cues for when to stop hover | |
21 | These might be very hard (or impossible) to see on some CRT setups | |
22 | (ex. https://i.imgur.com/RlWu1BA.png) | |
23 | ||
24 | ||
25 | If we use the bottom of the lower dark spot as 0%, and the top of the higher dark spot as 100% | |
26 | then using different positions - we can get a range of %'s where Honey Skip will work | |
27 | ||
28 | Setups: Try to be as close to the wall as possible, while still having Mario's shadow showing | |
29 | Left Most: https://i.imgur.com/mUdkDWo.jpg | |
30 | This is nearly pixel perfect, you need to hover until the top of the lower dark spot | |
31 | - | 50% Brick: https://i.imgur.com/SSe508R.jpg |
31 | + | |
32 | Half Brick: https://i.imgur.com/SSe508R.jpg | |
33 | - | 75% Brick: https://i.imgur.com/hfjpznb.jpg |
33 | + | |
34 | 3/4th Brick: https://i.imgur.com/hfjpznb.jpg | |
35 | - | Right Most: https://i.imgur.com/2RQMMWD.jpg |
35 | + | |
36 | Right Most: https://i.imgur.com/2RQMMWD.jpg | |
37 | works from around 10% (top of the lower dark spot) to 80% (slightly below the top dark spot) | |
38 | ||
39 | If you're too far forward (tested ~1 pixel away from death plane); | |
40 | hover ~5% lower than you normally would for that spot, BUT not below the lower dark spot | |
41 | (if you're too far left, it may be impossible to get honey skip, but you can be as far right | |
42 | as you want - as long as you're not clipped out of the building, it should still work) | |
43 | ||
44 | ||
45 | Ideal setup: (after clipping into the building) | |
46 | Walk Mario forward until his shadow is showing | |
47 | - | (too far left doesn't work and too far right you have the chance of clipping out) |
47 | + | |
48 | - | Hover until you're slightly above the lower dark spot (about 20% to 25% works is nearly all scenarios) |
48 | + | (too far left doesn't work and too far right has the chance of clipping out) |
49 | Hover until you're slightly above the lower dark spot (about 20% to 25% works in nearly all scenarios) | |
50 | Press X to switch Nozzles (this will instantly stop your Hover) | |
51 | (This is more consistent than just letting go of Hover, and is required to sidestep anyway) | |
52 | Press and Hold L to Groundpound as soon as possible after the X input | |
53 | (Holding L will allow you to sidestep into the cutscene after the Groundpound) | |
54 | Hold Left after the Groundpound until Mario dies | |
55 | (earliest 1 frame after GP animation starts, latest 1 frame before landing lag ends) |