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| 1 | --Edit by NameClan | |
| 2 | --Made By Shackluster or Pitypolygon | |
| 3 | script:ClearAllChildren() | |
| 4 | wait(0.2) | |
| 5 | ||
| 6 | - | Player = game:GetService("Players").LocalPlayer
|
| 6 | + | Player = owner |
| 7 | PlayerGui = Player.PlayerGui | |
| 8 | Cam = workspace.CurrentCamera | |
| 9 | Backpack = Player.Backpack | |
| 10 | Character = Player.Character | |
| 11 | Humanoid = Character.Humanoid | |
| 12 | - | Mouse = Player:GetMouse() |
| 12 | + | |
| 13 | Torso = Character["Torso"] | |
| 14 | Head = Character["Head"] | |
| 15 | RightArm = Character["Right Arm"] | |
| 16 | LeftArm = Character["Left Arm"] | |
| 17 | RightLeg = Character["Right Leg"] | |
| 18 | LeftLeg = Character["Left Leg"] | |
| 19 | RootJoint = RootPart["RootJoint"] | |
| 20 | Neck = Torso["Neck"] | |
| 21 | RightShoulder = Torso["Right Shoulder"] | |
| 22 | LeftShoulder = Torso["Left Shoulder"] | |
| 23 | RightHip = Torso["Right Hip"] | |
| 24 | LeftHip = Torso["Left Hip"] | |
| 25 | local TIME = 0 | |
| 26 | local sick = Instance.new("Sound",Torso)
| |
| 27 | ||
| 28 | IT = Instance.new | |
| 29 | CF = CFrame.new | |
| 30 | VT = Vector3.new | |
| 31 | RAD = math.rad | |
| 32 | C3 = Color3.new | |
| 33 | UD2 = UDim2.new | |
| 34 | BRICKC = BrickColor.new | |
| 35 | ANGLES = CFrame.Angles | |
| 36 | EULER = CFrame.fromEulerAnglesXYZ | |
| 37 | COS = math.cos | |
| 38 | ACOS = math.acos | |
| 39 | SIN = math.sin | |
| 40 | ASIN = math.asin | |
| 41 | ABS = math.abs | |
| 42 | MRANDOM = math.random | |
| 43 | FLOOR = math.floor | |
| 44 | ||
| 45 | --//=================================\\ | |
| 46 | --|| USEFUL VALUES | |
| 47 | --\\=================================// | |
| 48 | ||
| 49 | Animation_Speed = 3 | |
| 50 | local FORCERESET = false | |
| 51 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 52 | local Speed = 26 | |
| 53 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 54 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 55 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 56 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 57 | local DAMAGEMULTIPLIER = 1 | |
| 58 | local ANIM = "Idle" | |
| 59 | local ATTACK = false | |
| 60 | local EQUIPPED = false | |
| 61 | local HOLD = false | |
| 62 | local COMBO = 1 | |
| 63 | local Rooted = false | |
| 64 | local SINE = 0 | |
| 65 | local KEYHOLD = false | |
| 66 | local CHANGE = 2 / Animation_Speed | |
| 67 | local WALKINGANIM = false | |
| 68 | local VALUE1 = false | |
| 69 | local Player_Size = 1 --SizePlayerEpicNameClan | |
| 70 | local VALUE2 = false | |
| 71 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 72 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 73 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 74 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 75 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 76 | WEAPONGUI.Name = "BanishV3Gui" | |
| 77 | local Weapon = IT("Model")
| |
| 78 | Weapon.Name = "Adds" | |
| 79 | local Effects = IT("Folder", Weapon)
| |
| 80 | Effects.Name = "Effects" | |
| 81 | local Weapon2 = IT("Model")
| |
| 82 | Weapon2.Name = "Adds" | |
| 83 | local Effects = IT("Folder", Weapon2)
| |
| 84 | Effects.Name = "Effects" | |
| 85 | local Weapon3 = IT("Model")
| |
| 86 | Weapon3.Name = "Adds" | |
| 87 | local Effects = IT("Folder", Weapon3)
| |
| 88 | Effects.Name = "Effects" | |
| 89 | local ANIMATOR = Humanoid.Animator | |
| 90 | local ANIMATE = Character:FindFirstChild("Animate")
| |
| 91 | local UNANCHOR = true | |
| 92 | local TOBANISH = {}
| |
| 93 | local MODE = "GoodCop" | |
| 94 | local sick = Instance.new("Sound",Torso)
| |
| 95 | VIS = 215028694 | |
| 96 | VOLUME = 5.5 | |
| 97 | - | VOLUME = 0.5 |
| 97 | + | |
| 98 | script.Parent = PlayerGui | |
| 99 | ||
| 100 | --//=================================\\ | |
| 101 | --\\=================================// | |
| 102 | ||
| 103 | ||
| 104 | --//=================================\\ | |
| 105 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 106 | --\\=================================// | |
| 107 | ||
| 108 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 109 | ArtificialHB.Name = "ArtificialHB" | |
| 110 | ||
| 111 | script:WaitForChild("ArtificialHB")
| |
| 112 | ||
| 113 | frame = Frame_Speed | |
| 114 | tf = 0 | |
| 115 | allowframeloss = false | |
| 116 | tossremainder = false | |
| 117 | lastframe = tick() | |
| 118 | script.ArtificialHB:Fire() | |
| 119 | ||
| 120 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 121 | tf = tf + s | |
| 122 | if tf >= frame then | |
| 123 | if allowframeloss then | |
| 124 | script.ArtificialHB:Fire() | |
| 125 | lastframe = tick() | |
| 126 | else | |
| 127 | for i = 1, math.floor(tf / frame) do | |
| 128 | script.ArtificialHB:Fire() | |
| 129 | end | |
| 130 | lastframe = tick() | |
| 131 | end | |
| 132 | if tossremainder then | |
| 133 | tf = 0 | |
| 134 | else | |
| 135 | tf = tf - frame * math.floor(tf / frame) | |
| 136 | end | |
| 137 | end | |
| 138 | end) | |
| 139 | ||
| 140 | --//=================================\\ | |
| 141 | --\\=================================// | |
| 142 | ||
| 143 | --//=================================\\ | |
| 144 | --|| SOME FUNCTIONS | |
| 145 | --\\=================================// | |
| 146 | ||
| 147 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 148 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 149 | end | |
| 150 | ||
| 151 | function PositiveAngle(NUMBER) | |
| 152 | if NUMBER >= 0 then | |
| 153 | NUMBER = 0 | |
| 154 | end | |
| 155 | return NUMBER | |
| 156 | end | |
| 157 | ||
| 158 | function NegativeAngle(NUMBER) | |
| 159 | if NUMBER <= 0 then | |
| 160 | NUMBER = 0 | |
| 161 | end | |
| 162 | return NUMBER | |
| 163 | end | |
| 164 | ||
| 165 | function Swait(NUMBER) | |
| 166 | if NUMBER == 0 or NUMBER == nil then | |
| 167 | ArtificialHB.Event:wait() | |
| 168 | else | |
| 169 | for i = 1, NUMBER do | |
| 170 | ArtificialHB.Event:wait() | |
| 171 | end | |
| 172 | end | |
| 173 | end | |
| 174 | ||
| 175 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 176 | local NEWMESH = IT(MESH) | |
| 177 | if MESH == "SpecialMesh" then | |
| 178 | NEWMESH.MeshType = MESHTYPE | |
| 179 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 180 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 181 | end | |
| 182 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 183 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 184 | end | |
| 185 | end | |
| 186 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 187 | NEWMESH.Scale = SCALE | |
| 188 | NEWMESH.Parent = PARENT | |
| 189 | return NEWMESH | |
| 190 | end | |
| 191 | ||
| 192 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 193 | local NEWPART = IT("Part")
| |
| 194 | NEWPART.formFactor = FORMFACTOR | |
| 195 | NEWPART.Reflectance = REFLECTANCE | |
| 196 | NEWPART.Transparency = TRANSPARENCY | |
| 197 | NEWPART.CanCollide = false | |
| 198 | NEWPART.Locked = true | |
| 199 | NEWPART.Anchored = true | |
| 200 | if ANCHOR == false then | |
| 201 | NEWPART.Anchored = false | |
| 202 | end | |
| 203 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 204 | NEWPART.Name = NAME | |
| 205 | NEWPART.Size = SIZE | |
| 206 | NEWPART.Position = Torso.Position | |
| 207 | NEWPART.Material = MATERIAL | |
| 208 | NEWPART:BreakJoints() | |
| 209 | NEWPART.Parent = PARENT | |
| 210 | return NEWPART | |
| 211 | end | |
| 212 | ||
| 213 | local function weldBetween(a, b) | |
| 214 | local weldd = Instance.new("ManualWeld")
| |
| 215 | weldd.Part0 = a | |
| 216 | weldd.Part1 = b | |
| 217 | weldd.C0 = CFrame.new() | |
| 218 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 219 | weldd.Parent = a | |
| 220 | return weldd | |
| 221 | end | |
| 222 | ||
| 223 | ||
| 224 | function QuaternionFromCFrame(cf) | |
| 225 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 226 | local trace = m00 + m11 + m22 | |
| 227 | if trace > 0 then | |
| 228 | local s = math.sqrt(1 + trace) | |
| 229 | local recip = 0.5 / s | |
| 230 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 231 | else | |
| 232 | local i = 0 | |
| 233 | if m11 > m00 then | |
| 234 | i = 1 | |
| 235 | end | |
| 236 | if m22 > (i == 0 and m00 or m11) then | |
| 237 | i = 2 | |
| 238 | end | |
| 239 | if i == 0 then | |
| 240 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 241 | local recip = 0.5 / s | |
| 242 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 243 | elseif i == 1 then | |
| 244 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 245 | local recip = 0.5 / s | |
| 246 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 247 | elseif i == 2 then | |
| 248 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 249 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 250 | end | |
| 251 | end | |
| 252 | end | |
| 253 | ||
| 254 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 255 | local xs, ys, zs = x + x, y + y, z + z | |
| 256 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 257 | local xx = x * xs | |
| 258 | local xy = x * ys | |
| 259 | local xz = x * zs | |
| 260 | local yy = y * ys | |
| 261 | local yz = y * zs | |
| 262 | local zz = z * zs | |
| 263 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 264 | end | |
| 265 | ||
| 266 | function QuaternionSlerp(a, b, t) | |
| 267 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 268 | local startInterp, finishInterp; | |
| 269 | if cosTheta >= 0.0001 then | |
| 270 | if (1 - cosTheta) > 0.0001 then | |
| 271 | local theta = ACOS(cosTheta) | |
| 272 | local invSinTheta = 1 / SIN(theta) | |
| 273 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 274 | finishInterp = SIN(t * theta) * invSinTheta | |
| 275 | else | |
| 276 | startInterp = 1 - t | |
| 277 | finishInterp = t | |
| 278 | end | |
| 279 | else | |
| 280 | if (1 + cosTheta) > 0.0001 then | |
| 281 | local theta = ACOS(-cosTheta) | |
| 282 | local invSinTheta = 1 / SIN(theta) | |
| 283 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 284 | finishInterp = SIN(t * theta) * invSinTheta | |
| 285 | else | |
| 286 | startInterp = t - 1 | |
| 287 | finishInterp = t | |
| 288 | end | |
| 289 | end | |
| 290 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 291 | end | |
| 292 | ||
| 293 | function Clerp(a, b, t) | |
| 294 | local qa = {QuaternionFromCFrame(a)}
| |
| 295 | local qb = {QuaternionFromCFrame(b)}
| |
| 296 | local ax, ay, az = a.x, a.y, a.z | |
| 297 | local bx, by, bz = b.x, b.y, b.z | |
| 298 | local _t = 1 - t | |
| 299 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 300 | end | |
| 301 | ||
| 302 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 303 | local frame = IT("Frame")
| |
| 304 | frame.BackgroundTransparency = TRANSPARENCY | |
| 305 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 306 | frame.Position = POSITION | |
| 307 | frame.Size = SIZE | |
| 308 | frame.BackgroundColor3 = COLOR | |
| 309 | frame.BorderColor3 = BORDERCOLOR | |
| 310 | frame.Name = NAME | |
| 311 | frame.Parent = PARENT | |
| 312 | return frame | |
| 313 | end | |
| 314 | ||
| 315 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 316 | local label = IT("TextLabel")
| |
| 317 | label.BackgroundTransparency = 1 | |
| 318 | label.Size = UD2(1, 0, 1, 0) | |
| 319 | label.Position = UD2(0, 0, 0, 0) | |
| 320 | label.TextColor3 = TEXTCOLOR | |
| 321 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 322 | label.TextTransparency = TRANSPARENCY | |
| 323 | label.FontSize = TEXTFONTSIZE | |
| 324 | label.Font = TEXTFONT | |
| 325 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 326 | label.TextScaled = false | |
| 327 | label.Text = TEXT | |
| 328 | label.Name = NAME | |
| 329 | label.Parent = PARENT | |
| 330 | return label | |
| 331 | end | |
| 332 | ||
| 333 | function NoOutlines(PART) | |
| 334 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 335 | end | |
| 336 | ||
| 337 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 338 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 339 | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 340 | wave.CFrame = CFRAME | |
| 341 | coroutine.resume(coroutine.create(function(PART) | |
| 342 | for i = 1, WAIT do | |
| 343 | Swait() | |
| 344 | mesh.Scale = mesh.Scale + GROW | |
| 345 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 346 | if wave.Transparency > 0.99 then | |
| 347 | wave:remove() | |
| 348 | end | |
| 349 | end | |
| 350 | end)) | |
| 351 | end | |
| 352 | ||
| 353 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 354 | local NEWWELD = IT(TYPE) | |
| 355 | NEWWELD.Part0 = PART0 | |
| 356 | NEWWELD.Part1 = PART1 | |
| 357 | NEWWELD.C0 = C0 | |
| 358 | NEWWELD.C1 = C1 | |
| 359 | NEWWELD.Parent = PARENT | |
| 360 | return NEWWELD | |
| 361 | end | |
| 362 | ||
| 363 | local S = IT("Sound")
| |
| 364 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 365 | local NEWSOUND = nil | |
| 366 | coroutine.resume(coroutine.create(function() | |
| 367 | NEWSOUND = S:Clone() | |
| 368 | NEWSOUND.Parent = PARENT | |
| 369 | NEWSOUND.Volume = VOLUME | |
| 370 | NEWSOUND.Pitch = PITCH | |
| 371 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 372 | NEWSOUND:play() | |
| 373 | if DOESLOOP == true then | |
| 374 | NEWSOUND.Looped = true | |
| 375 | else | |
| 376 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
| 377 | NEWSOUND:remove() | |
| 378 | end | |
| 379 | end)) | |
| 380 | return NEWSOUND | |
| 381 | end | |
| 382 | ||
| 383 | function CFrameFromTopBack(at, top, back) | |
| 384 | local right = top:Cross(back) | |
| 385 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 386 | end | |
| 387 | ||
| 388 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 389 | function WACKYEFFECT(Table) | |
| 390 | local TYPE = (Table.EffectType or "Sphere") | |
| 391 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 392 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 393 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 394 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 395 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 396 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 397 | local ROTATION1 = (Table.RotationX or 0) | |
| 398 | local ROTATION2 = (Table.RotationY or 0) | |
| 399 | local ROTATION3 = (Table.RotationZ or 0) | |
| 400 | local MATERIAL = (Table.Material or "Neon") | |
| 401 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 402 | local TIME = (Table.Time or 45) | |
| 403 | local SOUNDID = (Table.SoundID or nil) | |
| 404 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 405 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 406 | coroutine.resume(coroutine.create(function() | |
| 407 | local PLAYSSOUND = false | |
| 408 | local SOUND = nil | |
| 409 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 410 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 411 | PLAYSSOUND = true | |
| 412 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 413 | end | |
| 414 | EFFECT.Color = COLOR | |
| 415 | local MSH = nil | |
| 416 | if TYPE == "Sphere" then | |
| 417 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 418 | elseif TYPE == "Block" then | |
| 419 | MSH = IT("BlockMesh",EFFECT)
| |
| 420 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 421 | elseif TYPE == "Wave" then | |
| 422 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 423 | elseif TYPE == "Ring" then | |
| 424 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 425 | elseif TYPE == "Slash" then | |
| 426 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 427 | elseif TYPE == "Round Slash" then | |
| 428 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 429 | elseif TYPE == "Swirl" then | |
| 430 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 431 | elseif TYPE == "Skull" then | |
| 432 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 433 | elseif TYPE == "Crystal" then | |
| 434 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 435 | end | |
| 436 | if MSH ~= nil then | |
| 437 | local MOVESPEED = nil | |
| 438 | if MOVEDIRECTION ~= nil then | |
| 439 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 440 | end | |
| 441 | local GROWTH = SIZE - ENDSIZE | |
| 442 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 443 | if TYPE == "Block" then | |
| 444 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 445 | else | |
| 446 | EFFECT.CFrame = CFRAME | |
| 447 | end | |
| 448 | for LOOP = 1, TIME+1 do | |
| 449 | Swait() | |
| 450 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 451 | if TYPE == "Wave" then | |
| 452 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 453 | end | |
| 454 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 455 | if TYPE == "Block" then | |
| 456 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 457 | else | |
| 458 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 459 | end | |
| 460 | if MOVEDIRECTION ~= nil then | |
| 461 | local ORI = EFFECT.Orientation | |
| 462 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 463 | EFFECT.Orientation = ORI | |
| 464 | end | |
| 465 | end | |
| 466 | if PLAYSSOUND == false then | |
| 467 | EFFECT:remove() | |
| 468 | else | |
| 469 | SOUND.Stopped:Connect(function() | |
| 470 | EFFECT:remove() | |
| 471 | end) | |
| 472 | end | |
| 473 | else | |
| 474 | if PLAYSSOUND == false then | |
| 475 | EFFECT:remove() | |
| 476 | else | |
| 477 | repeat Swait() until SOUND.Playing == false | |
| 478 | EFFECT:remove() | |
| 479 | end | |
| 480 | end | |
| 481 | end)) | |
| 482 | end | |
| 483 | ||
| 484 | function MakeForm(PART,TYPE) | |
| 485 | if TYPE == "Cyl" then | |
| 486 | local MSH = IT("CylinderMesh",PART)
| |
| 487 | elseif TYPE == "Ball" then | |
| 488 | local MSH = IT("SpecialMesh",PART)
| |
| 489 | MSH.MeshType = "Sphere" | |
| 490 | elseif TYPE == "Wedge" then | |
| 491 | local MSH = IT("SpecialMesh",PART)
| |
| 492 | MSH.MeshType = "Wedge" | |
| 493 | end | |
| 494 | end | |
| 495 | ||
| 496 | function SpawnTrail(FROM,TO,BIG) | |
| 497 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) | |
| 498 | MakeForm(TRAIL,"Cyl") | |
| 499 | local DIST = (FROM - TO).Magnitude | |
| 500 | if BIG == true then | |
| 501 | TRAIL.Size = VT(0.5,DIST,0.5) | |
| 502 | else | |
| 503 | TRAIL.Size = VT(0.25,DIST,0.25) | |
| 504 | end | |
| 505 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 506 | coroutine.resume(coroutine.create(function() | |
| 507 | for i = 1, 5 do | |
| 508 | Swait() | |
| 509 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
| 510 | end | |
| 511 | TRAIL:remove() | |
| 512 | end)) | |
| 513 | end | |
| 514 | ||
| 515 | function Epic(SHAKE,TIMER) | |
| 516 | coroutine.resume(coroutine.create(function() | |
| 517 | local FADER = SHAKE/TIMER | |
| 518 | for i = 1, TIMER do | |
| 519 | wait() | |
| 520 | Humanoid.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10) | |
| 521 | end | |
| 522 | Humanoid.CameraOffset = VT(0,0,0) | |
| 523 | end)) | |
| 524 | end | |
| 525 | ||
| 526 | function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 527 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 528 | local mesh = nil | |
| 529 | if KIND == "Base" then | |
| 530 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
| |
| 531 | elseif KIND == "Thin" then | |
| 532 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
| |
| 533 | elseif KIND == "Round" then | |
| 534 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
| |
| 535 | end | |
| 536 | wave.CFrame = CFRAME | |
| 537 | coroutine.resume(coroutine.create(function(PART) | |
| 538 | for i = 1, WAIT do | |
| 539 | Swait() | |
| 540 | mesh.Scale = mesh.Scale + GROW/10 | |
| 541 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 542 | if wave.Transparency > 0.99 then | |
| 543 | wave:remove() | |
| 544 | end | |
| 545 | end | |
| 546 | end)) | |
| 547 | end | |
| 548 | ||
| 549 | function Epic(SHAKE,TIMER) | |
| 550 | coroutine.resume(coroutine.create(function() | |
| 551 | local FADER = SHAKE/TIMER | |
| 552 | for i = 1, TIMER do | |
| 553 | wait() | |
| 554 | Humanoid.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10) | |
| 555 | end | |
| 556 | Humanoid.CameraOffset = VT(0,0,0) | |
| 557 | end)) | |
| 558 | end | |
| 559 | ||
| 560 | Debris = game:GetService("Debris")
| |
| 561 | ||
| 562 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 563 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 564 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 565 | end | |
| 566 | ||
| 567 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
| 568 | local acs = Instance.new("Part")
| |
| 569 | acs.CanCollide = false | |
| 570 | acs.Anchored = false | |
| 571 | acs.Size = Vector3.new(0,0,0) | |
| 572 | acs.CFrame = attachmentpart.CFrame | |
| 573 | acs.Parent = Character | |
| 574 | acs.BrickColor = color | |
| 575 | local meshs = Instance.new("SpecialMesh")
| |
| 576 | meshs.MeshId = mesh | |
| 577 | meshs.TextureId = texture | |
| 578 | meshs.Parent = acs | |
| 579 | meshs.Scale = scale | |
| 580 | meshs.Offset = offset | |
| 581 | weldBetween(attachmentpart,acs) | |
| 582 | end | |
| 583 | ||
| 584 | local accessories = Instance.new("Folder",Character)
| |
| 585 | accessories.Name = "Add-ons" | |
| 586 | ||
| 587 | function turnto(position) | |
| 588 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 589 | end | |
| 590 | ||
| 591 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
| 592 | if TYPE == "Gem" then | |
| 593 | local acs = CreatePart(3, accessories, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 594 | acs.Anchored = false | |
| 595 | acs.CanCollide = false | |
| 596 | acs.CFrame = PART.CFrame | |
| 597 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
| |
| 598 | weldBetween(PART,acs) | |
| 599 | elseif TYPE == "Skull" then | |
| 600 | local acs = CreatePart(3, accessories, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 601 | acs.Anchored = false | |
| 602 | acs.CanCollide = false | |
| 603 | acs.CFrame = PART.CFrame | |
| 604 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
| |
| 605 | weldBetween(PART,acs) | |
| 606 | elseif TYPE == "Eye" then | |
| 607 | local acs = CreatePart(3, accessories, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 608 | acs.Anchored = false | |
| 609 | acs.CanCollide = false | |
| 610 | acs.CFrame = PART.CFrame | |
| 611 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
| |
| 612 | weldBetween(PART,acs) | |
| 613 | end | |
| 614 | end | |
| 615 | ||
| 616 | --//=================================\\ | |
| 617 | --|| WEAPON CREATION | |
| 618 | --\\=================================// | |
| 619 | ||
| 620 | local bottom = Instance.new("Pants")
| |
| 621 | bottom.PantsTemplate = "rbxassetid://143808031" | |
| 622 | bottom.Parent = Character | |
| 623 | bottom.Name = "Cloth" | |
| 624 | ||
| 625 | createbodypart("Eye","Maroon",Head,VT(0.2, 0.15, -0.55),VT(5,3,3))
| |
| 626 | createbodypart("Eye","Maroon",Head,VT(-0.2, 0.15, -0.55),VT(5,3,3))
| |
| 627 | Head.face:remove() | |
| 628 | createaccessory(Head,"http://www.roblox.com/asset/?id=62146989","rbxassetid://145633085",VT(1.05, 1.05, 1.05),VT(0, 0.1, -0.05),BrickColor.new"Really black") | |
| 629 | ||
| 630 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false) | |
| 631 | PRT.Color = C3(0,0,0) | |
| 632 | local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
| |
| 633 | CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
| |
| 634 | for i = 1, 16 do | |
| 635 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false) | |
| 636 | FACE.Color = C3(0,0,0) | |
| 637 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
| |
| 638 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
| |
| 639 | end | |
| 640 | ||
| 641 | function chatfunc(text) | |
| 642 | local chat = coroutine.wrap(function() | |
| 643 | if Character:FindFirstChild("TalkingBillBoard")~= nil then
| |
| 644 | Character:FindFirstChild("TalkingBillBoard"):destroy()
| |
| 645 | end | |
| 646 | local Bill = Instance.new("BillboardGui",Character)
| |
| 647 | Bill.Size = UDim2.new(0,100,0,40) | |
| 648 | Bill.StudsOffset = Vector3.new(0,3,0) | |
| 649 | Bill.Adornee = Character.Head | |
| 650 | Bill.Name = "TalkingBillBoard" | |
| 651 | local Hehe = Instance.new("TextLabel",Bill)
| |
| 652 | Hehe.BackgroundTransparency = 1 | |
| 653 | Hehe.BorderSizePixel = 0 | |
| 654 | Hehe.Text = "" | |
| 655 | Hehe.Font = "Fantasy" | |
| 656 | Hehe.TextSize = 40 | |
| 657 | Hehe.TextStrokeTransparency = 0 | |
| 658 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
| 659 | coroutine.resume(coroutine.create(function() | |
| 660 | while Hehe ~= nil do | |
| 661 | wait() | |
| 662 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
| 663 | Hehe.Rotation = math.random(-5,5) | |
| 664 | Hehe.TextColor3 = Color3.new(0,0,0) | |
| 665 | Hehe.TextStrokeColor3 = Color3.new(255,0,0) | |
| 666 | end | |
| 667 | end)) | |
| 668 | for i = 1,string.len(text),1 do | |
| 669 | wait() | |
| 670 | Hehe.Text = string.sub(text,1,i) | |
| 671 | end | |
| 672 | wait(1.5)--Re[math.random(1, 93)] | |
| 673 | for i = 0, 1, .025 do | |
| 674 | wait() | |
| 675 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
| 676 | Hehe.TextStrokeTransparency = i | |
| 677 | Hehe.TextTransparency = i | |
| 678 | end | |
| 679 | Bill:Destroy() | |
| 680 | end) | |
| 681 | chat() | |
| 682 | end | |
| 683 | ||
| 684 | function onChatted(msg) | |
| 685 | chatfunc(msg) | |
| 686 | end | |
| 687 | ||
| 688 | Player.Chatted:connect(onChatted) | |
| 689 | ||
| 690 | local Particle = IT("ParticleEmitter",nil)
| |
| 691 | Particle.Enabled = false | |
| 692 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
| |
| 693 | Particle.LightEmission = 0.5 | |
| 694 | Particle.Rate = 150 | |
| 695 | Particle.ZOffset = 0.2 | |
| 696 | Particle.Rotation = NumberRange.new(-180, 180) | |
| 697 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
| 698 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
| 699 | Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0)) | |
| 700 | ||
| 701 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
| 702 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(-0.3,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
| |
| 703 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 704 | MakeForm(Part,"Wedge") | |
| 705 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 706 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
| 707 | MakeForm(Part,"Wedge") | |
| 708 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
| |
| 709 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
| 710 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 711 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
| 712 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 713 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
| 714 | MakeForm(Part,"Cyl") | |
| 715 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 716 | for i = 1, 8 do | |
| 717 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
| 718 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
| |
| 719 | end | |
| 720 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
| 721 | MakeForm(Part,"Cyl") | |
| 722 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 723 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
| 724 | MakeForm(Part,"Ball") | |
| 725 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 726 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
| 727 | MakeForm(Part,"Wedge") | |
| 728 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
| |
| 729 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
| 730 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 731 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
| 732 | MakeForm(Part,"Cyl") | |
| 733 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 734 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
| 735 | MakeForm(Part,"Cyl") | |
| 736 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 737 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
| 738 | MakeForm(Part,"Cyl") | |
| 739 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 740 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false) | |
| 741 | MakeForm(Part,"Wedge") | |
| 742 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
| |
| 743 | local LASTPART = Handle | |
| 744 | for i = 1, 10 do | |
| 745 | if LASTPART == Handle then | |
| 746 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
| 747 | LASTPART = Part | |
| 748 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 749 | else | |
| 750 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
| 751 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
| |
| 752 | LASTPART = Part | |
| 753 | end | |
| 754 | end | |
| 755 | ||
| 756 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
| 757 | MakeForm(Barrel,"Cyl") | |
| 758 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 759 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
| 760 | MakeForm(Part,"Cyl") | |
| 761 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
| |
| 762 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
| 763 | MakeForm(Part,"Wedge") | |
| 764 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 765 | local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
| 766 | MakeForm(Hole,"Cyl") | |
| 767 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
| |
| 768 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
| 769 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 770 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
| |
| 771 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
| 772 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 773 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
| |
| 774 | coroutine.resume(coroutine.create(function() | |
| 775 | while wait() do | |
| 776 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(100)) | |
| 777 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-100)) | |
| 778 | end | |
| 779 | end)) | |
| 780 | ||
| 781 | ------ | |
| 782 | local Handle = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
| 783 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0.3,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
| |
| 784 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 785 | MakeForm(Part,"Wedge") | |
| 786 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 787 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
| 788 | MakeForm(Part,"Wedge") | |
| 789 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
| |
| 790 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
| 791 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 792 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
| 793 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 794 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
| 795 | MakeForm(Part,"Cyl") | |
| 796 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 797 | for i = 1, 8 do | |
| 798 | local Piece = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
| 799 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
| |
| 800 | end | |
| 801 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
| 802 | MakeForm(Part,"Cyl") | |
| 803 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 804 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
| 805 | MakeForm(Part,"Ball") | |
| 806 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 807 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
| 808 | MakeForm(Part,"Wedge") | |
| 809 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
| |
| 810 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
| 811 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 812 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
| 813 | MakeForm(Part,"Cyl") | |
| 814 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 815 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
| 816 | MakeForm(Part,"Cyl") | |
| 817 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 818 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
| 819 | MakeForm(Part,"Cyl") | |
| 820 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 821 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false) | |
| 822 | MakeForm(Part,"Wedge") | |
| 823 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
| |
| 824 | local LASTPART = Handle | |
| 825 | for i = 1, 10 do | |
| 826 | if LASTPART == Handle then | |
| 827 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
| 828 | LASTPART = Part | |
| 829 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 830 | else | |
| 831 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
| 832 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
| |
| 833 | LASTPART = Part | |
| 834 | end | |
| 835 | end | |
| 836 | ||
| 837 | local Barrel = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
| 838 | MakeForm(Barrel,"Cyl") | |
| 839 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 840 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
| 841 | MakeForm(Part,"Cyl") | |
| 842 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
| |
| 843 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
| 844 | MakeForm(Part,"Wedge") | |
| 845 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 846 | local Hole2 = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
| 847 | MakeForm(Hole2,"Cyl") | |
| 848 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole2, CF(0, 0.98, 0), CF(0, 0, 0))
| |
| 849 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
| 850 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 851 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
| |
| 852 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
| 853 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 854 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
| |
| 855 | coroutine.resume(coroutine.create(function() | |
| 856 | while wait() do | |
| 857 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(100)) | |
| 858 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-100)) | |
| 859 | end | |
| 860 | end)) | |
| 861 | ------ | |
| 862 | ||
| 863 | ||
| 864 | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
| |
| 865 | ||
| 866 | ||
| 867 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
| |
| 868 | function ParticleEmitter(Table) | |
| 869 | local PRTCL = Particle:Clone() | |
| 870 | local Speed = Table.Speed or 5 | |
| 871 | local Drag = Table.Drag or 0 | |
| 872 | local Size1 = Table.Size1 or 1 | |
| 873 | local Size2 = Table.Size2 or 5 | |
| 874 | local Lifetime1 = Table.Lifetime1 or 1 | |
| 875 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
| 876 | local Parent = Table.Parent or Torso | |
| 877 | local Emit = Table.Emit or 100 | |
| 878 | local Offset = Table.Offset or 360 | |
| 879 | local Acel = Table.Acel or VT(0,0,0) | |
| 880 | local Enabled = Table.Enabled or false | |
| 881 | PRTCL.Parent = Parent | |
| 882 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
| 883 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
| 884 | PRTCL.Speed = NumberRange.new(Speed) | |
| 885 | PRTCL.VelocitySpread = Offset | |
| 886 | PRTCL.Drag = Drag | |
| 887 | PRTCL.Acceleration = Acel | |
| 888 | if Enabled == false then | |
| 889 | PRTCL:Emit(Emit) | |
| 890 | Debris:AddItem(PRTCL,Lifetime2) | |
| 891 | else | |
| 892 | PRTCL.Enabled = true | |
| 893 | end | |
| 894 | return PRTCL | |
| 895 | end | |
| 896 | ||
| 897 | for _, c in pairs(Weapon3:GetChildren()) do | |
| 898 | if c.ClassName == "Part" then | |
| 899 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 900 | end | |
| 901 | end | |
| 902 | ||
| 903 | ||
| 904 | Weapon3.Parent = Character | |
| 905 | ||
| 906 | for _, c in pairs(Weapon:GetDescendants()) do | |
| 907 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
| 908 | c.Material = "Glass" | |
| 909 | c.Color = C3(0,0,0) | |
| 910 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
| 911 | c.Color = C3(1,0,0) | |
| 912 | c.Material = "Neon" | |
| 913 | end | |
| 914 | end | |
| 915 | ||
| 916 | Weapon.Parent = nil | |
| 917 | for _, c in pairs(Weapon:GetChildren()) do | |
| 918 | if c.ClassName == "Part" then | |
| 919 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 920 | end | |
| 921 | end | |
| 922 | ---- | |
| 923 | for _, c in pairs(Weapon2:GetDescendants()) do | |
| 924 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
| 925 | c.Material = "Glass" | |
| 926 | c.Color = C3(0,0,0) | |
| 927 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
| 928 | c.Color = C3(1,0,0) | |
| 929 | c.Material = "Neon" | |
| 930 | end | |
| 931 | end | |
| 932 | ||
| 933 | Weapon2.Parent = nil | |
| 934 | for _, c in pairs(Weapon2:GetChildren()) do | |
| 935 | if c.ClassName == "Part" then | |
| 936 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 937 | end | |
| 938 | end | |
| 939 | ---- | |
| 940 | ||
| 941 | local SKILLTEXTCOLOR = C3(1,0,0) | |
| 942 | local SKILLFONT = "Antique" | |
| 943 | local SKILLTEXTSIZE = 7 | |
| 944 | ||
| 945 | Humanoid.Died:connect(function() | |
| 946 | ATTACK = true | |
| 947 | end) | |
| 948 | ||
| 949 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.75, 0, 0.40, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 950 | --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 951 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 952 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 953 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
| 954 | ]] | |
| 955 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "I'm Lazy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1") | |
| 956 | --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2") | |
| 957 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3") | |
| 958 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4") | |
| 959 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5") | |
| 960 | ]] | |
| 961 | function printbye(Name) | |
| 962 | local MESSAGES = {"Your mom got epic, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
| |
| 963 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
| 964 | end | |
| 965 | ||
| 966 | workspace.ChildAdded:connect(function(instance) | |
| 967 | for BANISH = 1, #TOBANISH do | |
| 968 | if TOBANISH[BANISH] ~= nil then | |
| 969 | if instance.Name == TOBANISH[BANISH] then | |
| 970 | coroutine.resume(coroutine.create(function() | |
| 971 | printbye(instance.Name) | |
| 972 | instance:ClearAllChildren() | |
| 973 | Debris:AddItem(instance,0.0005) | |
| 974 | end)) | |
| 975 | end | |
| 976 | end | |
| 977 | end | |
| 978 | end) | |
| 979 | ||
| 980 | --//=================================\\ | |
| 981 | --|| DAMAGING | |
| 982 | --\\=================================// | |
| 983 | ||
| 984 | function Banish(Foe) | |
| 985 | if Foe then | |
| 986 | coroutine.resume(coroutine.create(function() | |
| 987 | --if game.Players:FindFirstChild(Foe.Name) then | |
| 988 | table.insert(TOBANISH,Foe.Name) | |
| 989 | printbye(Foe.Name) | |
| 990 | --end | |
| 991 | Foe.Archivable = true | |
| 992 | local CLONE = Foe:Clone() | |
| 993 | Foe:Destroy() | |
| 994 | CLONE.Parent = Effects | |
| 995 | CLONE:BreakJoints() | |
| 996 | local MATERIALS = {"Glass","Neon"}
| |
| 997 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 998 | if c:IsA("BasePart") then
| |
| 999 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
| 1000 | CreateSound(340722848, c, 10, 1, false) | |
| 1001 | end | |
| 1002 | c.Anchored = true | |
| 1003 | c.Transparency = c.Transparency + 0.2 | |
| 1004 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 1005 | c.Color = C3(1,0,0) | |
| 1006 | if c.ClassName == "MeshPart" then | |
| 1007 | c.TextureID = "" | |
| 1008 | end | |
| 1009 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 1010 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 1011 | end | |
| 1012 | if c:FindFirstChildOfClass("BodyPosition") then
| |
| 1013 | c:FindFirstChildOfClass("BodyPosition"):remove()
| |
| 1014 | end | |
| 1015 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 1016 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 1017 | end | |
| 1018 | if c:FindFirstChildOfClass("Decal") then
| |
| 1019 | c:FindFirstChildOfClass("Decal"):remove()
| |
| 1020 | end | |
| 1021 | c.Name = "Banished" | |
| 1022 | c.CanCollide = false | |
| 1023 | else | |
| 1024 | c:remove() | |
| 1025 | end | |
| 1026 | end | |
| 1027 | local A = false | |
| 1028 | for i = 1, 35 do | |
| 1029 | if A == false then | |
| 1030 | A = true | |
| 1031 | elseif A == true then | |
| 1032 | A = false | |
| 1033 | end | |
| 1034 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 1035 | if c:IsA("BasePart") then
| |
| 1036 | c.Anchored = true | |
| 1037 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 1038 | c.Transparency = c.Transparency + 0.8/35 | |
| 1039 | if A == false then | |
| 1040 | c.CFrame = c.CFrame*CF(MRANDOM(-1,1)/1,MRANDOM(-1,1)/1,MRANDOM(-1,1)/1) | |
| 1041 | elseif A == true then | |
| 1042 | c.CFrame = c.CFrame*CF(MRANDOM(-1,1)/1,MRANDOM(-1,1)/1,MRANDOM(-1,1)/1) | |
| 1043 | end | |
| 1044 | end | |
| 1045 | end | |
| 1046 | Swait() | |
| 1047 | end | |
| 1048 | CLONE:remove() | |
| 1049 | end)) | |
| 1050 | end | |
| 1051 | end | |
| 1052 | ||
| 1053 | function Chunks(PART) | |
| 1054 | for i = 1, MRANDOM(3,5) do | |
| 1055 | coroutine.resume(coroutine.create(function() | |
| 1056 | local CHUNK = CreatePart(3, workspace, PART.Material, 0, PART.Transparency, PART.BrickColor, "Chunk", VT(0.3,0.3,0.3)*MRANDOM(7,13)/10, false) | |
| 1057 | CHUNK.CFrame = PART.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1058 | local CFRAME = PART.CFrame*CF(MRANDOM(-4,4)/2,MRANDOM(-4,4)/2,-6) | |
| 1059 | CHUNK.Velocity = CF(PART.Position,CFRAME.p).lookVector*MRANDOM(15,65) | |
| 1060 | wait(0.1) | |
| 1061 | CHUNK.CanCollide = true | |
| 1062 | wait(MRANDOM(15,25)/5) | |
| 1063 | for i = 1, 25 do | |
| 1064 | Swait() | |
| 1065 | CHUNK.Transparency = CHUNK.Transparency + 1/25 | |
| 1066 | end | |
| 1067 | CHUNK:remove() | |
| 1068 | end)) | |
| 1069 | end | |
| 1070 | end | |
| 1071 | ||
| 1072 | function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
| 1073 | if FLOOR ~= nil then | |
| 1074 | for i = 1, AMOUNT do | |
| 1075 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) | |
| 1076 | DEBREE.Material = FLOOR.Material | |
| 1077 | DEBREE.Color = FLOOR.Color | |
| 1078 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 1079 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH)) | |
| 1080 | coroutine.resume(coroutine.create(function() | |
| 1081 | Swait(15) | |
| 1082 | DEBREE.Parent = workspace | |
| 1083 | DEBREE.CanCollide = true | |
| 1084 | Debris:AddItem(DEBREE,SWAIT) | |
| 1085 | end)) | |
| 1086 | end | |
| 1087 | end | |
| 1088 | end | |
| 1089 | ||
| 1090 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
| 1091 | local CHILDREN = workspace:GetDescendants() | |
| 1092 | for index, CHILD in pairs(CHILDREN) do | |
| 1093 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1094 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1095 | if HUM then | |
| 1096 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1097 | if TORSO then | |
| 1098 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1099 | if ISBANISH == true then | |
| 1100 | Banish(CHILD) | |
| 1101 | else | |
| 1102 | if ISBANISH == "Gravity" then | |
| 1103 | HUM.PlatformStand = true | |
| 1104 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 1105 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 1106 | grav.D = 15 | |
| 1107 | grav.P = 20000 | |
| 1108 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1109 | grav.position = TORSO.Position | |
| 1110 | grav.Name = "V3BanishForce"..Player.Name | |
| 1111 | else | |
| 1112 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
| |
| 1113 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
| 1114 | end | |
| 1115 | else | |
| 1116 | HUM.PlatformStand = false | |
| 1117 | end | |
| 1118 | end | |
| 1119 | elseif ISBANISH == "Gravity" then | |
| 1120 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 1121 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
| |
| 1122 | HUM.PlatformStand = false | |
| 1123 | end | |
| 1124 | end | |
| 1125 | end | |
| 1126 | end | |
| 1127 | end | |
| 1128 | end | |
| 1129 | end | |
| 1130 | ||
| 1131 | function KillChildren(v) | |
| 1132 | v:BreakJoints() | |
| 1133 | for _, c in pairs(v:GetChildren()) do | |
| 1134 | if c.ClassName == "Part" or c.ClassName == "MesPart" then | |
| 1135 | if c.Transparency < 1 then | |
| 1136 | if c:FindFirstChildOfClass("Decal") then
| |
| 1137 | c:FindFirstChildOfClass("Decal"):remove()
| |
| 1138 | end | |
| 1139 | particles(c) | |
| 1140 | c.PE.Enabled = true | |
| 1141 | c.Parent = Effects | |
| 1142 | c.CanCollide = false | |
| 1143 | c.Material = "Neon" | |
| 1144 | c.Color = C3(1,0,0) | |
| 1145 | c.Transparency = 0.5 | |
| 1146 | local grav = Instance.new("BodyPosition",c)
| |
| 1147 | grav.P = 20000 | |
| 1148 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1149 | grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)) | |
| 1150 | grav.Name = "GravityForce" | |
| 1151 | coroutine.resume(coroutine.create(function() | |
| 1152 | for i = 1, 50 do | |
| 1153 | Swait() | |
| 1154 | c.Transparency = c.Transparency + 0.01 | |
| 1155 | end | |
| 1156 | c.PE.Enabled = false | |
| 1157 | Debris:AddItem(c,2) | |
| 1158 | end)) | |
| 1159 | end | |
| 1160 | end | |
| 1161 | end | |
| 1162 | end | |
| 1163 | ||
| 1164 | local PE=Instance.new("ParticleEmitter",art)
| |
| 1165 | PE.LightEmission=.8 | |
| 1166 | PE.Color = ColorSequence.new(BRICKC("Really red").Color)
| |
| 1167 | PE.Lifetime=NumberRange.new(0.35,1.5) | |
| 1168 | PE.Rotation=NumberRange.new(0,360) | |
| 1169 | PE.Rate=999 | |
| 1170 | PE.VelocitySpread = 10000 | |
| 1171 | PE.Acceleration = Vector3.new(0,0,0) | |
| 1172 | PE.Drag = 5 | |
| 1173 | PE.Speed = NumberRange.new(0,0,0) | |
| 1174 | PE.Texture="http://www.roblox.com/asset/?id=833874434" | |
| 1175 | PE.ZOffset = -1.5 | |
| 1176 | PE.Name = "PE" | |
| 1177 | PE.Enabled = false | |
| 1178 | ||
| 1179 | ||
| 1180 | function particles(art) | |
| 1181 | local PARTICLES = PE:Clone() | |
| 1182 | PARTICLES.Parent = art | |
| 1183 | end | |
| 1184 | ||
| 1185 | function killnearest(position,range) | |
| 1186 | for i,v in ipairs(workspace:GetChildren()) do | |
| 1187 | local body = v:GetChildren() | |
| 1188 | for part = 1, #body do | |
| 1189 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 1190 | if(body[part].Position - position).Magnitude < range then | |
| 1191 | if v.ClassName == "Model" then | |
| 1192 | KillChildren(v) | |
| 1193 | end | |
| 1194 | end | |
| 1195 | end | |
| 1196 | end | |
| 1197 | end | |
| 1198 | end | |
| 1199 | ||
| 1200 | function ApplyDamage(Humanoid,Damage,OneShot) | |
| 1201 | Damage = Damage * DAMAGEMULTIPLIER | |
| 1202 | local DEAD = false | |
| 1203 | if Humanoid.Health < 2000 and OneShot == false then | |
| 1204 | if Humanoid.Health - Damage > 0 then | |
| 1205 | Humanoid.Health = Humanoid.Health - Damage | |
| 1206 | else | |
| 1207 | Humanoid.Parent:BreakJoints() | |
| 1208 | DEAD = true | |
| 1209 | end | |
| 1210 | else | |
| 1211 | DEAD = true | |
| 1212 | Humanoid.Parent:BreakJoints() | |
| 1213 | end | |
| 1214 | if DEAD == true then | |
| 1215 | local PARTS = {}
| |
| 1216 | for index, CHILD in pairs(Humanoid.Parent:GetChildren()) do | |
| 1217 | if CHILD:IsA("BasePart") then
| |
| 1218 | table.insert(PARTS,CHILD) | |
| 1219 | end | |
| 1220 | end | |
| 1221 | coroutine.resume(coroutine.create(function() | |
| 1222 | wait(2) | |
| 1223 | repeat | |
| 1224 | Swait() | |
| 1225 | local PIECE = nil | |
| 1226 | if MRANDOM(1,5) == 1 then | |
| 1227 | for E = 1, #PARTS do | |
| 1228 | if MRANDOM(1,5) == 1 then | |
| 1229 | PIECE = PARTS[E] | |
| 1230 | table.remove(PARTS,E) | |
| 1231 | break | |
| 1232 | end | |
| 1233 | end | |
| 1234 | end | |
| 1235 | if PIECE ~= nil then | |
| 1236 | if PIECE.Name == "Head" then | |
| 1237 | WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z), Size2 = (VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z))*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
| |
| 1238 | else | |
| 1239 | WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = PIECE.Size, Size2 = PIECE.Size*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
| |
| 1240 | end | |
| 1241 | PIECE:remove() | |
| 1242 | end | |
| 1243 | until #PARTS == 0 | |
| 1244 | end)) | |
| 1245 | end | |
| 1246 | end | |
| 1247 | ||
| 1248 | ||
| 1249 | function ApplyDamage3(Humanoid,Damage,TorsoPart) | |
| 1250 | local defence = Instance.new("BoolValue",Humanoid.Parent)
| |
| 1251 | defence.Name = ("HitBy"..Player.Name)
| |
| 1252 | game:GetService("Debris"):AddItem(defence, 0.001)
| |
| 1253 | Damage = Damage * DAMAGEMULTIPLIER | |
| 1254 | if Humanoid.Health ~= 0 then | |
| 1255 | local CritChance = MRANDOM(1,100) | |
| 1256 | if Damage > Humanoid.Health then | |
| 1257 | Damage = math.ceil(Humanoid.Health) | |
| 1258 | if Damage == 0 then | |
| 1259 | Damage = 0.1 | |
| 1260 | end | |
| 1261 | end | |
| 1262 | Humanoid.Health = Humanoid.Health - Damage | |
| 1263 | end | |
| 1264 | end | |
| 1265 | ||
| 1266 | function ApplyDamage3(Humanoid,Damage,TorsoPart) | |
| 1267 | local defence = Instance.new("BoolValue",Humanoid.Parent)
| |
| 1268 | defence.Name = ("HitBy"..Player.Name)
| |
| 1269 | game:GetService("Debris"):AddItem(defence, 0.001)
| |
| 1270 | Damage = Damage * DAMAGEMULTIPLIER | |
| 1271 | if Humanoid.Health ~= 0 then | |
| 1272 | local CritChance = MRANDOM(1,100) | |
| 1273 | if Damage > Humanoid.Health then | |
| 1274 | Damage = math.ceil(Humanoid.Health) | |
| 1275 | if Damage == 0 then | |
| 1276 | Damage = 0.1 | |
| 1277 | end | |
| 1278 | end | |
| 1279 | Humanoid.Health = Humanoid.Health - Damage | |
| 1280 | end | |
| 1281 | end | |
| 1282 | ||
| 1283 | function ApplyAoE3(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
| 1284 | local CHILDREN = workspace:GetDescendants() | |
| 1285 | for index, CHILD in pairs(CHILDREN) do | |
| 1286 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 1287 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1288 | if HUM then | |
| 1289 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1290 | if TORSO then | |
| 1291 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1292 | if INSTAKILL == true then | |
| 1293 | CHILD:BreakJoints() | |
| 1294 | else | |
| 1295 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
| 1296 | ApplyDamage(HUM,DMG,TORSO) | |
| 1297 | end | |
| 1298 | if FLING > 0 then | |
| 1299 | for _, c in pairs(CHILD:GetChildren()) do | |
| 1300 | if c:IsA("BasePart") then
| |
| 1301 | local bv = Instance.new("BodyVelocity")
| |
| 1302 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1303 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
| 1304 | bv.Parent = c | |
| 1305 | Debris:AddItem(bv,0.05) | |
| 1306 | end | |
| 1307 | end | |
| 1308 | end | |
| 1309 | end | |
| 1310 | end | |
| 1311 | end | |
| 1312 | end | |
| 1313 | end | |
| 1314 | end | |
| 1315 | ||
| 1316 | function CameraEnshaking(Length, Intensity) | |
| 1317 | coroutine.resume(coroutine.create(function() | |
| 1318 | local intensity = 1 * Intensity | |
| 1319 | local rotM = 0.01 * Intensity | |
| 1320 | for i = 0, Length, 0.1 do | |
| 1321 | Swait() | |
| 1322 | intensity = intensity - 0.05 * Intensity / Length | |
| 1323 | rotM = rotM - 5.0E-4 * Intensity / Length | |
| 1324 | Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) | |
| 1325 | Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM) | |
| 1326 | end | |
| 1327 | Humanoid.CameraOffset = Vector3.new(0, 0, 0) | |
| 1328 | end)) | |
| 1329 | end | |
| 1330 | ||
| 1331 | function Kill(Char) | |
| 1332 | local NewCharacter = IT("Model",Effects)
| |
| 1333 | NewCharacter.Name = "Ow im ded ;-;" | |
| 1334 | for _, c in pairs(Char:GetDescendants()) do | |
| 1335 | if c:IsA("BasePart") and c.Transparency == 0 then
| |
| 1336 | if c.Parent == Char then | |
| 1337 | end | |
| 1338 | c:BreakJoints() | |
| 1339 | c.Material = "Neon" | |
| 1340 | c.Color = C3(1,1,1) | |
| 1341 | c.CanCollide = true | |
| 1342 | c.Transparency = 0.3 | |
| 1343 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 1344 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 1345 | end | |
| 1346 | if c.Name == "Head" then | |
| 1347 | c:ClearAllChildren() | |
| 1348 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
| 1349 | end | |
| 1350 | if c.ClassName == "MeshPart" then | |
| 1351 | c.TextureID = "" | |
| 1352 | end | |
| 1353 | if c:FindFirstChildOfClass("BodyPosition") then
| |
| 1354 | c:FindFirstChildOfClass("BodyPosition"):remove()
| |
| 1355 | end | |
| 1356 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 1357 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 1358 | end | |
| 1359 | c.Parent = NewCharacter | |
| 1360 | c.Name = "DeadPart" | |
| 1361 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
| 1362 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
| 1363 | end | |
| 1364 | end | |
| 1365 | Char:remove() | |
| 1366 | Debris:AddItem(NewCharacter,5) | |
| 1367 | end | |
| 1368 | ||
| 1369 | function PuddleOfBlood(Position,MaxDrop,Model,MaxSize) | |
| 1370 | local HITFLOOR, HITPOS, NORMAL = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model) | |
| 1371 | if HITFLOOR ~= nil then | |
| 1372 | if HITFLOOR.Parent ~= Effects and HITFLOOR.Parent ~= Character then | |
| 1373 | if HITFLOOR.Name == "BloodPuddle" then | |
| 1374 | local DIST = (Position - HITFLOOR.Position).Magnitude | |
| 1375 | if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then | |
| 1376 | HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1) | |
| 1377 | end | |
| 1378 | else | |
| 1379 | if HITFLOOR.Anchored == true then | |
| 1380 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2,0,2)) | |
| 1381 | BLOOD.CFrame = CF(HITPOS,HITPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 1382 | MakeForm(BLOOD,"Cyl") | |
| 1383 | coroutine.resume(coroutine.create(function() | |
| 1384 | Swait(75) | |
| 1385 | while true do | |
| 1386 | Swait() | |
| 1387 | BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02) | |
| 1388 | if BLOOD.Size.Z < 0.051 then | |
| 1389 | BLOOD:remove() | |
| 1390 | break | |
| 1391 | end | |
| 1392 | end | |
| 1393 | end)) | |
| 1394 | end | |
| 1395 | end | |
| 1396 | end | |
| 1397 | end | |
| 1398 | end | |
| 1399 | ||
| 1400 | function SprayBlood(POSITION,DIRECTION,BloodSize,DoesTable,Table) | |
| 1401 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false) | |
| 1402 | BLOOD.CFrame = CF(POSITION) | |
| 1403 | MakeForm(BLOOD,"Ball") | |
| 1404 | local bv = Instance.new("BodyVelocity",BLOOD)
| |
| 1405 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1406 | bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3),MRANDOM(-3,3)/30,MRANDOM(-3,3))).lookVector*65 | |
| 1407 | bv.Name = "MOVE" | |
| 1408 | Debris:AddItem(bv,0.05) | |
| 1409 | coroutine.resume(coroutine.create(function() | |
| 1410 | local HASTOUCHEDGROUND = false | |
| 1411 | local HIT = BLOOD.Touched:Connect(function(hit) | |
| 1412 | if hit.Anchored == true then | |
| 1413 | HASTOUCHEDGROUND = true | |
| 1414 | if DoesTable == true then | |
| 1415 | AddChildrenToTable(BLOOD.Position,workspace,15,Table) | |
| 1416 | end | |
| 1417 | PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize) | |
| 1418 | end | |
| 1419 | end) | |
| 1420 | for i = 1, 75 do | |
| 1421 | Swait() | |
| 1422 | if i > 5 then | |
| 1423 | BLOOD.CanCollide = true | |
| 1424 | end | |
| 1425 | if HASTOUCHEDGROUND == true then | |
| 1426 | break | |
| 1427 | end | |
| 1428 | end | |
| 1429 | BLOOD:remove() | |
| 1430 | end)) | |
| 1431 | end | |
| 1432 | ||
| 1433 | function AddChildrenToTable(FROM,PARENT,DIST,TABLE) | |
| 1434 | for _, c in pairs(PARENT:GetChildren()) do | |
| 1435 | if c.ClassName == "Model" then | |
| 1436 | if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
| |
| 1437 | local HUMANOID = c:FindFirstChildOfClass("Humanoid")
| |
| 1438 | local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
| |
| 1439 | if (TORSO.Position - FROM).Magnitude < DIST then | |
| 1440 | table.insert(TABLE,c) | |
| 1441 | end | |
| 1442 | AddChildrenToTable(FROM,c,DIST,TABLE) | |
| 1443 | elseif c.ClassName == "Folder" then | |
| 1444 | AddChildrenToTable(FROM,c,DIST,TABLE) | |
| 1445 | end | |
| 1446 | end | |
| 1447 | end | |
| 1448 | end | |
| 1449 | ||
| 1450 | ||
| 1451 | --//=================================\\ | |
| 1452 | --|| ATTACK FUNCTIONS AND STUFF | |
| 1453 | --\\=================================// | |
| 1454 | ||
| 1455 | function Shot3() | |
| 1456 | ATTACK = true | |
| 1457 | Rooted = false | |
| 1458 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 1459 | Swait() | |
| 1460 | turnto(Mouse.Hit.p) | |
| 1461 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1462 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 12)), RAD(0)), 0.5 / Animation_Speed) | |
| 1463 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, -0.2) * ANGLES(RAD(90), RAD(10), RAD(-20)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1464 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-0), RAD(59), RAD(0)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1465 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1466 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1467 | end | |
| 1468 | repeat | |
| 1469 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1470 | Swait() | |
| 1471 | turnto(Mouse.Hit.p) | |
| 1472 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, -0.2) * ANGLES(RAD(90), RAD(10), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1473 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(20)), 1 / Animation_Speed) | |
| 1474 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
| 1475 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, -0.2) * ANGLES(RAD(90), RAD(-10), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1476 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.6) * ANGLES(RAD(-20), RAD(90), RAD(0)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1477 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-20), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1478 | end | |
| 1479 | Epic(4,4) | |
| 1480 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
| 1481 | SpawnTrail(Hole.Position,POS) | |
| 1482 | if HIT ~= nil then | |
| 1483 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
| 1484 | Banish(HIT.Parent) | |
| 1485 | end | |
| 1486 | end | |
| 1487 | local HIT,POS = CastProperRay(Hole2.Position, Mouse.Hit.p, 1000, Character) | |
| 1488 | SpawnTrail(Hole2.Position,POS) | |
| 1489 | if HIT ~= nil then | |
| 1490 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
| 1491 | Banish(HIT.Parent) | |
| 1492 | end | |
| 1493 | end | |
| 1494 | killnearest(RootPart.Position, 12, 12) | |
| 1495 | ApplyAoE(POS, 32, true) | |
| 1496 | WACKYEFFECT({Time = 80, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(60,60,60), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
| |
| 1497 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1498 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1499 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1500 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1501 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole2.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1502 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1503 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1504 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1505 | Epic(4,4) | |
| 1506 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1507 | Swait() | |
| 1508 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1509 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1510 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1511 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1512 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.3) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1513 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed) | |
| 1514 | end | |
| 1515 | until KEYHOLD == false | |
| 1516 | ATTACK = false | |
| 1517 | Rooted = false | |
| 1518 | end | |
| 1519 | ||
| 1520 | function Shot() | |
| 1521 | ATTACK = true | |
| 1522 | Rooted = false | |
| 1523 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 1524 | Swait() | |
| 1525 | turnto(Mouse.Hit.p) | |
| 1526 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1527 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 12)), RAD(0)), 0.5 / Animation_Speed) | |
| 1528 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, -0.2) * ANGLES(RAD(90), RAD(10), RAD(-20)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1529 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(59), RAD(0)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1530 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1531 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1532 | end | |
| 1533 | repeat | |
| 1534 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1535 | Swait() | |
| 1536 | turnto(Mouse.Hit.p) | |
| 1537 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, -0.2) * ANGLES(RAD(90), RAD(10), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1538 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(20)), 1 / Animation_Speed) | |
| 1539 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
| 1540 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1541 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.6) * ANGLES(RAD(-20), RAD(90), RAD(0)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1542 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-20), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1543 | end | |
| 1544 | Epic(4,4) | |
| 1545 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
| 1546 | SpawnTrail(Hole.Position,POS) | |
| 1547 | if HIT ~= nil then | |
| 1548 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
| 1549 | Banish(HIT.Parent) | |
| 1550 | end | |
| 1551 | end | |
| 1552 | WACKYEFFECT({Time = 80, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(60,60,60), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
| |
| 1553 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1554 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1555 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1556 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1557 | Epic(4,4) | |
| 1558 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1559 | Swait() | |
| 1560 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1561 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1562 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1563 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-12), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1564 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.3) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1565 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed) | |
| 1566 | end | |
| 1567 | until KEYHOLD == false | |
| 1568 | ATTACK = false | |
| 1569 | Rooted = false | |
| 1570 | end | |
| 1571 | ||
| 1572 | function AttackTemplate() | |
| 1573 | ATTACK = true | |
| 1574 | Rooted = false | |
| 1575 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1576 | Swait() | |
| 1577 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1578 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1579 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1580 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1581 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1582 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1583 | end | |
| 1584 | ATTACK = false | |
| 1585 | Rooted = false | |
| 1586 | end | |
| 1587 | ||
| 1588 | function Switch() | |
| 1589 | ATTACK = true | |
| 1590 | Rooted = true | |
| 1591 | if MODE == "GoodCop" then | |
| 1592 | VIS = 873998498 | |
| 1593 | VOLUME = 1 | |
| 1594 | PITCH = 1 | |
| 1595 | sick.TimePosition = 15 | |
| 1596 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1597 | Swait() | |
| 1598 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1599 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1600 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1601 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1602 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1603 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1604 | end | |
| 1605 | for i=0, 3, 0.1 / Animation_Speed do | |
| 1606 | Swait() | |
| 1607 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1608 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1609 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1610 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1611 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1612 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1613 | end | |
| 1614 | Epic(4,4) | |
| 1615 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1616 | Swait() | |
| 1617 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1618 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1619 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(10), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1620 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(10), RAD(0), RAD(-65)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1621 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1622 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1623 | end | |
| 1624 | Epic(4,4) | |
| 1625 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1626 | Swait() | |
| 1627 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1628 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1629 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1630 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-65)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1631 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(10), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1632 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(10), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1633 | end | |
| 1634 | Epic(4,4) | |
| 1635 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1636 | Swait() | |
| 1637 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1638 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1639 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1640 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(-65)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1641 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1642 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1643 | end | |
| 1644 | Epic(4,4) | |
| 1645 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1646 | Swait() | |
| 1647 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1648 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1649 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1650 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(-65)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1651 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1652 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1653 | end | |
| 1654 | Epic(4,4) | |
| 1655 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1656 | Swait() | |
| 1657 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1658 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1659 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1660 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(50), RAD(0), RAD(-65)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1661 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1662 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1663 | end | |
| 1664 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1665 | Swait() | |
| 1666 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1667 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1668 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1669 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1670 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1671 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1672 | end | |
| 1673 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6 * Player_Size, Character) | |
| 1674 | WACKYEFFECT({Time = 80, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(250,250,250), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
| |
| 1675 | WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(20,20,20), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
| |
| 1676 | Epic(6,6) | |
| 1677 | coroutine.resume(coroutine.create(function() | |
| 1678 | for e=1,#HITBODIES do | |
| 1679 | Swait() | |
| 1680 | if HITBODIES[e]~=nil then | |
| 1681 | local BOD = HITBODIES[e] | |
| 1682 | local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
| |
| 1683 | if TORS then | |
| 1684 | Slice("Thin",0.5,35,CF(TORS.Position,Torso.Position)*ANGLES(RAD(0),RAD(-90),RAD(0)),"Really red",VT(0.01,0,0.01))
| |
| 1685 | local HUM = BOD:FindFirstChildOfClass("Humanoid")
| |
| 1686 | if HUM then | |
| 1687 | ApplyDamage(HUM,3,2,1.3) | |
| 1688 | end | |
| 1689 | end | |
| 1690 | end | |
| 1691 | end | |
| 1692 | HITBODIES = {}
| |
| 1693 | end)) | |
| 1694 | SprayBlood(Head.CFrame*CF(0,-Head.Size.Y,0).p,Head.CFrame*CF(MRANDOM(-15,15),-Head.Size.Y*2,MRANDOM(-15,15)).p,25,true,HITBODIES) | |
| 1695 | Weapon.Parent = Character | |
| 1696 | Weapon2.Parent = Character | |
| 1697 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1698 | Swait() | |
| 1699 | SprayBlood(Head.CFrame*CF(0,-Head.Size.Y,0).p,Head.CFrame*CF(MRANDOM(-15,15),-Head.Size.Y*2,MRANDOM(-15,15)).p,25,true,HITBODIES) | |
| 1700 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1701 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1702 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1703 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1704 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1705 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1706 | end | |
| 1707 | MODE = "BadCop" | |
| 1708 | elseif MODE == "BadCop" then | |
| 1709 | Weapon2.Parent = nil | |
| 1710 | Weapon.Parent = nil | |
| 1711 | CreateSound(147722227, Torso, 4, 1.3, false) | |
| 1712 | WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(20,20,20), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
| |
| 1713 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1714 | Swait() | |
| 1715 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1716 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1717 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1718 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1719 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1720 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1721 | end | |
| 1722 | MODE = "GoodCop" | |
| 1723 | VIS = 492726372 | |
| 1724 | PITCH = 1 | |
| 1725 | VOLUME = 1 | |
| 1726 | sick.TimePosition = 0 | |
| 1727 | end | |
| 1728 | ATTACK = false | |
| 1729 | Rooted = false | |
| 1730 | end | |
| 1731 | ||
| 1732 | function Taunt() | |
| 1733 | ATTACK = true | |
| 1734 | Rooted = false | |
| 1735 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1736 | Swait() | |
| 1737 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.2, -0.2) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1738 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1739 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(32), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1740 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(32), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1741 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(45), RAD(85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1742 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 ,-0.01) * ANGLES(RAD(45), RAD(-85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1743 | end | |
| 1744 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1745 | Swait() | |
| 1746 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.2, -0.2) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1747 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1748 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(32), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1749 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(32), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1750 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(45), RAD(85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1751 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 ,-0.01) * ANGLES(RAD(45), RAD(-85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1752 | end | |
| 1753 | CreateSound(363808674, Torso, 10, 1.3) | |
| 1754 | Epic(4,4) | |
| 1755 | for i=0, 3, 0.1 / Animation_Speed do | |
| 1756 | Swait() | |
| 1757 | SprayBlood(Head.CFrame*CF(0,-Head.Size.Y,0).p,Head.CFrame*CF(MRANDOM(-15,15),-Head.Size.Y*2,MRANDOM(-15,15)).p,25,true,HITBODIES) | |
| 1758 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2) * ANGLES(RAD(-32), RAD(0), RAD(0)), 4 / Animation_Speed) | |
| 1759 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-90), RAD(0), RAD(0)), 4 / Animation_Speed) | |
| 1760 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-32), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 4 / Animation_Speed) | |
| 1761 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-32), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 4 / Animation_Speed) | |
| 1762 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-32), RAD(85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 4 / Animation_Speed) | |
| 1763 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 ,-0.01) * ANGLES(RAD(-32), RAD(-85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 4 / Animation_Speed) | |
| 1764 | end | |
| 1765 | ATTACK = false | |
| 1766 | Rooted = false | |
| 1767 | end | |
| 1768 | ||
| 1769 | function AttackTe22mplate() | |
| 1770 | ATTACK = true | |
| 1771 | Rooted = false | |
| 1772 | CreateSound(2833291347, Torso, 6, 1, false) | |
| 1773 | - | CreateSound(1547220953, Torso, 6, 1, false) |
| 1773 | + | |
| 1774 | Swait() | |
| 1775 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.1 * COS(SINE / 2)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1776 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1777 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1778 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1779 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.1 * COS(SINE / 2),-0.01) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1780 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.1 * COS(SINE / 2),-0.01) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1781 | end | |
| 1782 | ATTACK = false | |
| 1783 | Rooted = false | |
| 1784 | end | |
| 1785 | ||
| 1786 | function nope() | |
| 1787 | ATTACK = true | |
| 1788 | Rooted = false | |
| 1789 | chatfunc("Dude Press F To use it",0.01)
| |
| 1790 | for i=0, 5, 0.1 / Animation_Speed do | |
| 1791 | Swait() | |
| 1792 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1793 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(20 * COS(SINE / 7))), 0.5 / Animation_Speed) | |
| 1794 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1795 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 - 0.1 * COS(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1796 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.05 * COS(SINE / 12),-0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1797 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.05 * COS(SINE / 12),-0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1798 | end | |
| 1799 | ATTACK = false | |
| 1800 | Rooted = false | |
| 1801 | end | |
| 1802 | ||
| 1803 | --//=================================\\ | |
| 1804 | --|| ASSIGN THINGS TO KEYS | |
| 1805 | --\\=================================// | |
| 1806 | ||
| 1807 | function MouseDown(Mouse) | |
| 1808 | if ATTACK == false then | |
| 1809 | end | |
| 1810 | end | |
| 1811 | ||
| 1812 | function MouseUp(Mouse) | |
| 1813 | HOLD = false | |
| 1814 | end | |
| 1815 | ||
| 1816 | function KeyDown(Key) | |
| 1817 | KEYHOLD = true | |
| 1818 | if Key == "z" and ATTACK == false then | |
| 1819 | if MODE == "GoodCop" then | |
| 1820 | nope() | |
| 1821 | elseif MODE == "BadCop" then | |
| 1822 | Shot3() | |
| 1823 | end | |
| 1824 | end | |
| 1825 | ||
| 1826 | if Key == "f" and ATTACK == false then | |
| 1827 | Switch() | |
| 1828 | end | |
| 1829 | ||
| 1830 | if Key == "t" and ATTACK == false then | |
| 1831 | if MODE == "GoodCop" then | |
| 1832 | AttackTe22mplate() | |
| 1833 | elseif MODE == "BadCop" then | |
| 1834 | Taunt() | |
| 1835 | end | |
| 1836 | end | |
| 1837 | ||
| 1838 | if Key == "v" and ATTACK == false then | |
| 1839 | end | |
| 1840 | ||
| 1841 | if Key == "x" and ATTACK == false then | |
| 1842 | end | |
| 1843 | end | |
| 1844 | ||
| 1845 | function KeyUp(Key) | |
| 1846 | KEYHOLD = false | |
| 1847 | end | |
| 1848 | ||
| 1849 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1850 | MouseDown(NEWKEY) | |
| 1851 | end) | |
| 1852 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1853 | MouseUp(NEWKEY) | |
| 1854 | end) | |
| 1855 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1856 | KeyDown(NEWKEY) | |
| 1857 | end) | |
| 1858 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1859 | KeyUp(NEWKEY) | |
| 1860 | end) | |
| 1861 | ||
| 1862 | --//=================================\\ | |
| 1863 | --\\=================================// | |
| 1864 | ||
| 1865 | ||
| 1866 | function unanchor() | |
| 1867 | if UNANCHOR == true then | |
| 1868 | g = Character:GetChildren() | |
| 1869 | for i = 1, #g do | |
| 1870 | if g[i].ClassName == "Part" then | |
| 1871 | g[i].Anchored = false | |
| 1872 | end | |
| 1873 | end | |
| 1874 | end | |
| 1875 | end | |
| 1876 | ||
| 1877 | ||
| 1878 | --//=================================\\ | |
| 1879 | --|| WRAP THE WHOLE SCRIPT UP | |
| 1880 | --\\=================================// | |
| 1881 | ||
| 1882 | Humanoid.Changed:connect(function(Jump) | |
| 1883 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 1884 | Humanoid.Jump = false | |
| 1885 | end | |
| 1886 | end) | |
| 1887 | ||
| 1888 | local CONNECT = nil | |
| 1889 | ||
| 1890 | while true do | |
| 1891 | Swait() | |
| 1892 | ANIMATE.Parent = nil | |
| 1893 | if Character:FindFirstChildOfClass("Humanoid") == nil then
| |
| 1894 | Humanoid = IT("Humanoid",Character)
| |
| 1895 | end | |
| 1896 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 1897 | v:Stop(); | |
| 1898 | end | |
| 1899 | SINE = SINE + CHANGE | |
| 1900 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1901 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1902 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 1903 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4+Humanoid.HipHeight * Player_Size, Character) | |
| 1904 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 1905 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 1906 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1907 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1908 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.5 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.3 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
| 1909 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.5 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.3 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
| 1910 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 1911 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1912 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1913 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
| 1914 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
| 1915 | end | |
| 1916 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1917 | ANIM = "Jump" | |
| 1918 | if ATTACK == false then | |
| 1919 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-12), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1920 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1921 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20))* RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1922 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1923 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1924 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1925 | end | |
| 1926 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1927 | ANIM = "Fall" | |
| 1928 | if ATTACK == false then | |
| 1929 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(12), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1930 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1931 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1932 | LeftShoulder.C0 =Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1933 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(50)), 0.2 / Animation_Speed) | |
| 1934 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(10)), 0.2 / Animation_Speed) | |
| 1935 | end | |
| 1936 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1937 | ANIM = "Idle" | |
| 1938 | if ATTACK == false then | |
| 1939 | if MODE == "GoodCop" then | |
| 1940 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.1 * COS(SINE / 12)) * ANGLES(RAD(5 * COS(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1941 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 12)), RAD(0)), 0.5 / Animation_Speed) | |
| 1942 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1943 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 - 0.1 * COS(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1944 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(7 * COS(SINE / 12)), RAD(85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1945 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(7 * COS(SINE / 12)), RAD(-85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1946 | elseif MODE == "BadCop" then | |
| 1947 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1948 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(MRANDOM(-25,25)), RAD(MRANDOM(-25,25))), 0.15 / Animation_Speed) | |
| 1949 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1950 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1951 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1952 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1953 | if MRANDOM(1,100) == 1 then | |
| 1954 | VALUE1 = true | |
| 1955 | for i = 1, 75 do | |
| 1956 | Swait() | |
| 1957 | sick.Pitch = 0.8 | |
| 1958 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1959 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-25,25)), RAD(MRANDOM(-25,25)), RAD(MRANDOM(-25,25))), 0.5 / Animation_Speed) | |
| 1960 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1961 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1962 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1963 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1964 | end | |
| 1965 | sick.Pitch = 1 | |
| 1966 | VALUE1 = false | |
| 1967 | end | |
| 1968 | end | |
| 1969 | end | |
| 1970 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 1971 | ANIM = "Walk" | |
| 1972 | if ATTACK == false then | |
| 1973 | if MODE == "GoodCop" then | |
| 1974 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(15), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed) | |
| 1975 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed) | |
| 1976 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / (WALKSPEEDVALUE))), RAD(-5), RAD(-30 * COS(SINE / (WALKSPEEDVALUE)))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1977 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / (WALKSPEEDVALUE))), RAD(5), RAD(-30 * COS(SINE / (WALKSPEEDVALUE)))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1978 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1979 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1980 | elseif MODE == "BadCop" then | |
| 1981 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(15), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 0.5 / Animation_Speed) | |
| 1982 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-25,25)), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 0.5 / Animation_Speed) | |
| 1983 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1984 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1985 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / (WALKSPEEDVALUE))), RAD(0),RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1986 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / (WALKSPEEDVALUE))), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1987 | end | |
| 1988 | end | |
| 1989 | end | |
| 1990 | unanchor() | |
| 1991 | Humanoid.MaxHealth = "inf" | |
| 1992 | Humanoid.Health = "inf" | |
| 1993 | if Rooted == false then | |
| 1994 | Disable_Jump = false | |
| 1995 | Humanoid.WalkSpeed = Speed | |
| 1996 | elseif Rooted == true then | |
| 1997 | Disable_Jump = true | |
| 1998 | Humanoid.WalkSpeed = 0 | |
| 1999 | end | |
| 2000 | q = Character:GetChildren() | |
| 2001 | for u = 1, #q do | |
| 2002 | if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then | |
| 2003 | q[u]:remove() | |
| 2004 | elseif q[u].ClassName == "CharacterMesh" then | |
| 2005 | q[u].OverlayTextureId = "99174105" | |
| 2006 | elseif q[u].ClassName == "ShirtGraphic" then | |
| 2007 | q[u]:remove() | |
| 2008 | end | |
| 2009 | end | |
| 2010 | sick.Parent = Torso | |
| 2011 | sick.Volume = VOLUME | |
| 2012 | sick.Pitch = PITCH | |
| 2013 | sick.SoundId = "rbxassetid://"..VIS | |
| 2014 | sick.Name = "Dead" | |
| 2015 | sick.Looped = true | |
| 2016 | sick:Resume() | |
| 2017 | end | |
| 2018 | ||
| 2019 | --//=================================\\ | |
| 2020 | --\\=================================// | |
| 2021 | ||
| 2022 | ||
| 2023 | --//====================================================\\-- | |
| 2024 | --|| END OF SCRIPT | |
| 2025 | --\\====================================================//-- |