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| 1 | // Scriptname to put into creature_template: PreviewVendor | |
| 2 | // dont forget to add vendor flags to the NPC (128) | |
| 3 | ||
| 4 | - | #include "ScriptPCH.h" |
| 4 | + | #include "Common.h" |
| 5 | #include "ScriptMgr.h" | |
| 6 | - | static UNORDERED_MAP<uint32, std::vector<uint32> > itemList; // holds items from DB after startup |
| 6 | + | #include "Player.h" |
| 7 | #include "Creature.h" | |
| 8 | #include "ObjectGuid.h" | |
| 9 | #include "WorldPacket.h" | |
| 10 | #include "WorldSession.h" | |
| 11 | ||
| 12 | static std::unordered_map<uint32, std::vector<uint32> > itemList; // holds items from DB after startup | |
| 13 | ||
| 14 | class PreviewLoader : public WorldScript // script that loads items from DB so you can customize the vendors without recompile and restart | |
| 15 | {
| |
| 16 | public: | |
| 17 | PreviewLoader() : WorldScript("PreviewLoader") { }
| |
| 18 | ||
| 19 | void OnStartup() | |
| 20 | {
| |
| 21 | itemList.clear(); // reload | |
| 22 | QueryResult result = WorldDatabase.Query("SELECT entry, item FROM npc_vendor_preview");
| |
| 23 | if (!result) | |
| 24 | return; | |
| 25 | do | |
| 26 | {
| |
| 27 | uint32 entry = (*result)[0].GetUInt32(); | |
| 28 | uint32 item = (*result)[1].GetUInt32(); | |
| 29 | if (sObjectMgr->GetItemTemplate(item)) | |
| 30 | itemList[entry].push_back(item); | |
| 31 | } while (result->NextRow()); | |
| 32 | } | |
| 33 | ||
| 34 | // you can reload config to reload the items. | |
| 35 | // Too lazy to make a command since all the RBAC stuff changes all the time now and not sure how you have it | |
| 36 | void OnConfigLoad(bool reload) | |
| 37 | {
| |
| 38 | if (reload) | |
| 39 | OnStartup(); | |
| 40 | } | |
| 41 | }; | |
| 42 | ||
| 43 | ||
| 44 | class PreviewVendor : public CreatureScript | |
| 45 | {
| |
| 46 | public: | |
| 47 | PreviewVendor() : CreatureScript("PreviewVendor") { }
| |
| 48 | ||
| 49 | - | void CustomSendListInventory(Player* player, uint64 vendorGuid) |
| 49 | + | |
| 50 | {
| |
| 51 | - | TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent custom SMSG_LIST_INVENTORY"); |
| 51 | + | |
| 52 | return true; // stop normal actions | |
| 53 | } | |
| 54 | ||
| 55 | void CustomSendListInventory(Player* player, ObjectGuid vendorGuid) | |
| 56 | {
| |
| 57 | TC_LOG_DEBUG("network", "WORLD: Sent custom SMSG_LIST_INVENTORY");
| |
| 58 | - | TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: SendListInventory - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(vendorGuid))); |
| 58 | + | |
| 59 | - | player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, 0); |
| 59 | + | |
| 60 | ||
| 61 | Creature* vendor = player->GetNPCIfCanInteractWith(vendorGuid, UNIT_NPC_FLAG_VENDOR); | |
| 62 | if (!vendor) | |
| 63 | {
| |
| 64 | TC_LOG_DEBUG("network", "WORLD: SendListInventory - %s not found or you can not interact with him.", vendorGuid.ToString().c_str());
| |
| 65 | player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, ObjectGuid::Empty, 0); | |
| 66 | return; | |
| 67 | } | |
| 68 | ||
| 69 | // remove fake death | |
| 70 | if (player->HasUnitState(UNIT_STATE_DIED)) | |
| 71 | player->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); | |
| 72 | ||
| 73 | // Stop the npc if moving | |
| 74 | if (vendor->HasUnitState(UNIT_STATE_MOVING)) | |
| 75 | vendor->StopMoving(); | |
| 76 | ||
| 77 | // VendorItemData const* items = vendor->GetVendorItems(); | |
| 78 | if (itemList.find(vendor->GetEntry()) == itemList.end()) | |
| 79 | {
| |
| 80 | WorldPacket data(SMSG_LIST_INVENTORY, 8 + 1 + 1); | |
| 81 | data << uint64(vendorGuid); | |
| 82 | data << uint8(0); // count == 0, next will be error code | |
| 83 | data << uint8(0); // "Vendor has no inventory" | |
| 84 | session->SendPacket(&data); | |
| 85 | return; | |
| 86 | } | |
| 87 | ||
| 88 | std::vector<uint32> items = itemList[vendor->GetEntry()]; | |
| 89 | uint8 itemCount = items.size(); | |
| 90 | uint8 count = 0; | |
| 91 | ||
| 92 | WorldPacket data(SMSG_LIST_INVENTORY, 8 + 1 + itemCount * 8 * 4); | |
| 93 | data << uint64(vendorGuid); | |
| 94 | ||
| 95 | size_t countPos = data.wpos(); | |
| 96 | data << uint8(count); | |
| 97 | ||
| 98 | // float discountMod = player->GetReputationPriceDiscount(vendor); | |
| 99 | ||
| 100 | for (uint8 slot = 0; slot < itemCount; ++slot) | |
| 101 | {
| |
| 102 | if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(items[slot])) | |
| 103 | {
| |
| 104 | if (!(itemTemplate->AllowableClass & player->getClassMask()) && itemTemplate->Bonding == BIND_WHEN_PICKED_UP && !player->IsGameMaster()) | |
| 105 | continue; | |
| 106 | // Only display items in vendor lists for the team the | |
| 107 | // player is on. If GM on, display all items. | |
| 108 | if (!player->IsGameMaster() && ((itemTemplate->Flags2 & ITEM_FLAGS_EXTRA_HORDE_ONLY && player->GetTeam() == ALLIANCE) || (itemTemplate->Flags2 == ITEM_FLAGS_EXTRA_ALLIANCE_ONLY && player->GetTeam() == HORDE))) | |
| 109 | continue; | |
| 110 | ||
| 111 | - | ConditionList conditions = sConditionMgr->GetConditionsForNpcVendorEvent(vendor->GetEntry(), items[slot]); |
| 111 | + | |
| 112 | - | if (!sConditionMgr->IsObjectMeetToConditions(player, vendor, conditions)) |
| 112 | + | |
| 113 | // if (!player->IsGameMaster() && !leftInStock) | |
| 114 | - | TC_LOG_DEBUG(LOG_FILTER_CONDITIONSYS, "SendListInventory: conditions not met for creature entry %u item %u", vendor->GetEntry(), items[slot]); |
| 114 | + | |
| 115 | uint32 leftInStock = 0xFFFFFFFF; // show all items | |
| 116 | ||
| 117 | if (!sConditionMgr->IsObjectMeetingVendorItemConditions(vendor->GetEntry(), items[slot], player, vendor)) | |
| 118 | {
| |
| 119 | TC_LOG_DEBUG("condition", "SendListInventory: conditions not met for creature entry %u item %u", vendor->GetEntry(), items[slot]);
| |
| 120 | continue; | |
| 121 | } | |
| 122 | ||
| 123 | // reputation discount | |
| 124 | // int32 price = item->IsGoldRequired(itemTemplate) ? uint32(floor(itemTemplate->BuyPrice * discountMod)) : 0; | |
| 125 | int32 price = 0; | |
| 126 | ||
| 127 | data << uint32(slot + 1); // client expects counting to start at 1 | |
| 128 | data << uint32(items[slot]); | |
| 129 | data << uint32(itemTemplate->DisplayInfoID); | |
| 130 | data << int32(leftInStock); // left in stock | |
| 131 | data << uint32(price); // price | |
| 132 | data << uint32(itemTemplate->MaxDurability); | |
| 133 | data << uint32(itemTemplate->BuyCount); | |
| 134 | data << uint32(0); // extended cost | |
| 135 | ||
| 136 | if (++count >= MAX_VENDOR_ITEMS) | |
| 137 | break; | |
| 138 | } | |
| 139 | } | |
| 140 | ||
| 141 | if (count == 0) | |
| 142 | {
| |
| 143 | data << uint8(0); | |
| 144 | session->SendPacket(&data); | |
| 145 | return; | |
| 146 | } | |
| 147 | ||
| 148 | data.put<uint8>(countPos, count); | |
| 149 | session->SendPacket(&data); | |
| 150 | } | |
| 151 | }; | |
| 152 | ||
| 153 | void AddSC_PreviewVendor() | |
| 154 | {
| |
| 155 | new PreviewLoader; | |
| 156 | new PreviewVendor; | |
| 157 | } |