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1 | // Scriptname to put into creature_template: PreviewVendor | |
2 | // dont forget to add vendor flags to the NPC (128) | |
3 | ||
4 | - | #include "ScriptPCH.h" |
4 | + | #include "Common.h" |
5 | #include "ScriptMgr.h" | |
6 | - | static UNORDERED_MAP<uint32, std::vector<uint32> > itemList; // holds items from DB after startup |
6 | + | #include "Player.h" |
7 | #include "Creature.h" | |
8 | #include "ObjectGuid.h" | |
9 | #include "WorldPacket.h" | |
10 | #include "WorldSession.h" | |
11 | ||
12 | static std::unordered_map<uint32, std::vector<uint32> > itemList; // holds items from DB after startup | |
13 | ||
14 | class PreviewLoader : public WorldScript // script that loads items from DB so you can customize the vendors without recompile and restart | |
15 | { | |
16 | public: | |
17 | PreviewLoader() : WorldScript("PreviewLoader") { } | |
18 | ||
19 | void OnStartup() | |
20 | { | |
21 | itemList.clear(); // reload | |
22 | QueryResult result = WorldDatabase.Query("SELECT entry, item FROM npc_vendor_preview"); | |
23 | if (!result) | |
24 | return; | |
25 | do | |
26 | { | |
27 | uint32 entry = (*result)[0].GetUInt32(); | |
28 | uint32 item = (*result)[1].GetUInt32(); | |
29 | if (sObjectMgr->GetItemTemplate(item)) | |
30 | itemList[entry].push_back(item); | |
31 | } while (result->NextRow()); | |
32 | } | |
33 | ||
34 | // you can reload config to reload the items. | |
35 | // Too lazy to make a command since all the RBAC stuff changes all the time now and not sure how you have it | |
36 | void OnConfigLoad(bool reload) | |
37 | { | |
38 | if (reload) | |
39 | OnStartup(); | |
40 | } | |
41 | }; | |
42 | ||
43 | ||
44 | class PreviewVendor : public CreatureScript | |
45 | { | |
46 | public: | |
47 | PreviewVendor() : CreatureScript("PreviewVendor") { } | |
48 | ||
49 | - | void CustomSendListInventory(Player* player, uint64 vendorGuid) |
49 | + | |
50 | { | |
51 | - | TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent custom SMSG_LIST_INVENTORY"); |
51 | + | |
52 | return true; // stop normal actions | |
53 | } | |
54 | ||
55 | void CustomSendListInventory(Player* player, ObjectGuid vendorGuid) | |
56 | { | |
57 | TC_LOG_DEBUG("network", "WORLD: Sent custom SMSG_LIST_INVENTORY"); | |
58 | - | TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: SendListInventory - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(vendorGuid))); |
58 | + | |
59 | - | player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, 0); |
59 | + | |
60 | ||
61 | Creature* vendor = player->GetNPCIfCanInteractWith(vendorGuid, UNIT_NPC_FLAG_VENDOR); | |
62 | if (!vendor) | |
63 | { | |
64 | TC_LOG_DEBUG("network", "WORLD: SendListInventory - %s not found or you can not interact with him.", vendorGuid.ToString().c_str()); | |
65 | player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, ObjectGuid::Empty, 0); | |
66 | return; | |
67 | } | |
68 | ||
69 | // remove fake death | |
70 | if (player->HasUnitState(UNIT_STATE_DIED)) | |
71 | player->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); | |
72 | ||
73 | // Stop the npc if moving | |
74 | if (vendor->HasUnitState(UNIT_STATE_MOVING)) | |
75 | vendor->StopMoving(); | |
76 | ||
77 | // VendorItemData const* items = vendor->GetVendorItems(); | |
78 | if (itemList.find(vendor->GetEntry()) == itemList.end()) | |
79 | { | |
80 | WorldPacket data(SMSG_LIST_INVENTORY, 8 + 1 + 1); | |
81 | data << uint64(vendorGuid); | |
82 | data << uint8(0); // count == 0, next will be error code | |
83 | data << uint8(0); // "Vendor has no inventory" | |
84 | session->SendPacket(&data); | |
85 | return; | |
86 | } | |
87 | ||
88 | std::vector<uint32> items = itemList[vendor->GetEntry()]; | |
89 | uint8 itemCount = items.size(); | |
90 | uint8 count = 0; | |
91 | ||
92 | WorldPacket data(SMSG_LIST_INVENTORY, 8 + 1 + itemCount * 8 * 4); | |
93 | data << uint64(vendorGuid); | |
94 | ||
95 | size_t countPos = data.wpos(); | |
96 | data << uint8(count); | |
97 | ||
98 | // float discountMod = player->GetReputationPriceDiscount(vendor); | |
99 | ||
100 | for (uint8 slot = 0; slot < itemCount; ++slot) | |
101 | { | |
102 | if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(items[slot])) | |
103 | { | |
104 | if (!(itemTemplate->AllowableClass & player->getClassMask()) && itemTemplate->Bonding == BIND_WHEN_PICKED_UP && !player->IsGameMaster()) | |
105 | continue; | |
106 | // Only display items in vendor lists for the team the | |
107 | // player is on. If GM on, display all items. | |
108 | if (!player->IsGameMaster() && ((itemTemplate->Flags2 & ITEM_FLAGS_EXTRA_HORDE_ONLY && player->GetTeam() == ALLIANCE) || (itemTemplate->Flags2 == ITEM_FLAGS_EXTRA_ALLIANCE_ONLY && player->GetTeam() == HORDE))) | |
109 | continue; | |
110 | ||
111 | - | ConditionList conditions = sConditionMgr->GetConditionsForNpcVendorEvent(vendor->GetEntry(), items[slot]); |
111 | + | |
112 | - | if (!sConditionMgr->IsObjectMeetToConditions(player, vendor, conditions)) |
112 | + | |
113 | // if (!player->IsGameMaster() && !leftInStock) | |
114 | - | TC_LOG_DEBUG(LOG_FILTER_CONDITIONSYS, "SendListInventory: conditions not met for creature entry %u item %u", vendor->GetEntry(), items[slot]); |
114 | + | |
115 | uint32 leftInStock = 0xFFFFFFFF; // show all items | |
116 | ||
117 | if (!sConditionMgr->IsObjectMeetingVendorItemConditions(vendor->GetEntry(), items[slot], player, vendor)) | |
118 | { | |
119 | TC_LOG_DEBUG("condition", "SendListInventory: conditions not met for creature entry %u item %u", vendor->GetEntry(), items[slot]); | |
120 | continue; | |
121 | } | |
122 | ||
123 | // reputation discount | |
124 | // int32 price = item->IsGoldRequired(itemTemplate) ? uint32(floor(itemTemplate->BuyPrice * discountMod)) : 0; | |
125 | int32 price = 0; | |
126 | ||
127 | data << uint32(slot + 1); // client expects counting to start at 1 | |
128 | data << uint32(items[slot]); | |
129 | data << uint32(itemTemplate->DisplayInfoID); | |
130 | data << int32(leftInStock); // left in stock | |
131 | data << uint32(price); // price | |
132 | data << uint32(itemTemplate->MaxDurability); | |
133 | data << uint32(itemTemplate->BuyCount); | |
134 | data << uint32(0); // extended cost | |
135 | ||
136 | if (++count >= MAX_VENDOR_ITEMS) | |
137 | break; | |
138 | } | |
139 | } | |
140 | ||
141 | if (count == 0) | |
142 | { | |
143 | data << uint8(0); | |
144 | session->SendPacket(&data); | |
145 | return; | |
146 | } | |
147 | ||
148 | data.put<uint8>(countPos, count); | |
149 | session->SendPacket(&data); | |
150 | } | |
151 | }; | |
152 | ||
153 | void AddSC_PreviewVendor() | |
154 | { | |
155 | new PreviewLoader; | |
156 | new PreviewVendor; | |
157 | } |