SHOW:
|
|
- or go back to the newest paste.
| 1 | - | Name: |
| 1 | + | Name: Dailyth Kendrick |
| 2 | - | Race: http://pastebin.com/svidM0rw |
| 2 | + | |
| 3 | - | Religion: http://pastebin.com/QxjHSYD9 |
| 3 | + | Race: Human |
| 4 | - | Age: |
| 4 | + | |
| 5 | - | Appearance: |
| 5 | + | Religion: Kesi, through and through. |
| 6 | ||
| 7 | - | Weapons: |
| 7 | + | Age: 20 |
| 8 | - | Armor: |
| 8 | + | |
| 9 | - | Misc. Equipment: |
| 9 | + | Appearance: Blonde hair that reaches her shoulders, with a relatively broad shouldered, built yet somewhat curvaceous frame. Hair is typically tied up in a ponytail, relatively pale skin. |
| 10 | - | Riches: Gold, silver, copper, gems, etc. |
| 10 | + | |
| 11 | - | (5 silver is the average cost of a night in an inn) (20 copper per silver, 20 silver per gold) |
| 11 | + | Misc. Equipment: Water blessed against the undead. (Treat as acid towards the undead.) Utility belt, 2-3(up to dm) salves for curing gravetouch. |
| 12 | ||
| 13 | - | Notable Skills: (Skills like Swordsmanship, Magic, Horseback riding, Climbing, Haggling, Alchemy, etc.)(5-9 is recommended) |
| 13 | + | Weapons: Heavy studded mace, kite shield. |
| 14 | - | (Things you're especially skilled at should be noted with roman numerals (higher numbers meaning more skill), up to III without special permission.) |
| 14 | + | |
| 15 | Armor: Essentially templar armour; the tabard is blue, with a green, four winged bird emblazoned across the chest, and a green hood. | |
| 16 | - | Magical Specialty: http://pastebin.com/9uy1k1is (Be sure to mention if you're a pyromancer, healer, etc.) |
| 16 | + | |
| 17 | - | Spell Components: (How do you use your magic? Playing instruments? Read out of a spellbook? Carve runes? Etc.) |
| 17 | + | Chainmail is worn beneath, leather gloves, pauldrons. All complete without a helm because Gabe enjoys giving his trauma and brain damage. |
| 18 | - | Spells and Abilities: Two or three spells per skillpoint in Magic skill. Other abilities as needed. |
| 18 | + | |
| 19 | Notable Skills: Combat, Magic, Horsemanship, Alchemy, Knowledge on politics and the undead (if you can count these two), | |
| 20 | - | Backstory: Anything you wanna put down can be added to later, just not replaced. |
| 20 | + | |
| 21 | - | Family: |
| 21 | + | Magical Specialty: Arcane. |
| 22 | ||
| 23 | - | Example character sheet: http://pastebin.com/c10PSJjh |
| 23 | + | Preferred Types of Spells: Spells that disrupt the undead specifically. 'White necromancy'; or necromancy that Dailyth's church learns specifically for the sake of fighting back necromancy. |
| 24 | ||
| 25 | Spell Components: Through speaking and touch. | |
| 26 | ||
| 27 | Spells: | |
| 28 | ||
| 29 | Consecrate: Blesses a certain surrounding area that undead have a natural aversion to. While within the consecrated territory, undead will generally refuse to enter. When destroyed in a consecrated area, their bodies turn to ash. Bodies can be consecrated to prevent them from rising. | |
| 30 | ||
| 31 | Blessing; Disrupt undead: Blesses an item with positive energy. The item burns to all undead, and should they be slain by a weapon blessed in this way, they will crumple to ash, unable to be risen. | |
| 32 | ||
| 33 | Divine Shield: Essentially creates a magical bubble that soaks up damage around the target. Drains mana for each hit it takes. | |
| 34 | ||
| 35 | Turn undead: Uses positive energy to ward away the undead; if the undead is alone, it will generally place the creature under Dailyth's control. If controlled by a necromancer, it vastly depends on their power. | |
| 36 | ||
| 37 | Soul Retrieval: Releases trapped souls from slain undead/corpses. | |
| 38 | ||
| 39 | ||
| 40 | ||
| 41 | ||
| 42 | Backstory: BLANK. Basically a young initiate that's following her family's tradition. | |
| 43 | ||
| 44 | Family: Dailyth's mother and father are both devoted worshipers of Kesi; her father is a proper warrior, while her mother is a priestess that serves the church. |