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| 1 | --//====================================================\\-- | |
| 2 | --|| CREATED BY SHACKLUSTER | |
| 3 | --\\====================================================//-- | |
| 4 | ||
| 5 | print("I hope this was a good edit for everyone. Orignial creator by adam222334II")
| |
| 6 | warn("Idea was from my own mind. No help from anyone")
| |
| 7 | print([[ | |
| 8 | Many more things will be added in the future. This is just a DEMO version if i catch anyone using this in void i will quickly take actions thank you. | |
| 9 | Some moves are not showed on the screen so here's the missing moves : | |
| 10 | Click : Fire | |
| 11 | Y : Emote (Wave) | |
| 12 | P : Taunt 2 | |
| 13 | G : UNBANISH | |
| 14 | ]]) | |
| 15 | ||
| 16 | - | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
|
| 16 | + | |
| 17 | - | local Player,game,owner = owner,game |
| 17 | + | |
| 18 | - | local RealPlayer = Player |
| 18 | + | |
| 19 | - | do |
| 19 | + | |
| 20 | - | print("FE Compatibility code by Mokiros")
|
| 20 | + | |
| 21 | - | local rp = RealPlayer |
| 21 | + | |
| 22 | - | script.Parent = rp.Character |
| 22 | + | |
| 23 | - | |
| 23 | + | |
| 24 | - | --RemoteEvent for communicating |
| 24 | + | |
| 25 | - | local Event = Instance.new("RemoteEvent")
|
| 25 | + | |
| 26 | - | Event.Name = "UserInput_Event" |
| 26 | + | |
| 27 | Head = Character["Head"] | |
| 28 | - | --Fake event to make stuff like Mouse.KeyDown work |
| 28 | + | |
| 29 | - | local function fakeEvent() |
| 29 | + | |
| 30 | - | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
|
| 30 | + | |
| 31 | - | t.connect = t.Connect |
| 31 | + | |
| 32 | - | return t |
| 32 | + | |
| 33 | Neck = Torso["Neck"] | |
| 34 | RightShoulder = Torso["Right Shoulder"] | |
| 35 | - | --Creating fake input objects with fake variables |
| 35 | + | |
| 36 | - | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
|
| 36 | + | |
| 37 | - | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
|
| 37 | + | |
| 38 | - | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
|
| 38 | + | |
| 39 | - | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
|
| 39 | + | |
| 40 | - | end} |
| 40 | + | |
| 41 | - | --Merged 2 functions into one by checking amount of arguments |
| 41 | + | |
| 42 | - | CAS.UnbindAction = CAS.BindAction |
| 42 | + | |
| 43 | C3 = Color3.new | |
| 44 | - | --This function will trigger the events that have been :Connect()'ed |
| 44 | + | |
| 45 | - | local function te(self,ev,...) |
| 45 | + | |
| 46 | - | local t = m[ev] |
| 46 | + | |
| 47 | - | if t and t._fakeEvent then |
| 47 | + | |
| 48 | - | for _,f in pairs(t.Functions) do |
| 48 | + | |
| 49 | - | f(...) |
| 49 | + | |
| 50 | SIN = math.sin | |
| 51 | ASIN = math.asin | |
| 52 | ABS = math.abs | |
| 53 | - | m.TrigEvent = te |
| 53 | + | |
| 54 | - | UIS.TrigEvent = te |
| 54 | + | |
| 55 | ||
| 56 | - | Event.OnServerEvent:Connect(function(plr,io) |
| 56 | + | |
| 57 | - | if plr~=rp then return end |
| 57 | + | |
| 58 | - | m.Target = io.Target |
| 58 | + | |
| 59 | - | m.Hit = io.Hit |
| 59 | + | |
| 60 | - | if not io.isMouse then |
| 60 | + | |
| 61 | - | local b = io.UserInputState == Enum.UserInputState.Begin |
| 61 | + | |
| 62 | - | if io.UserInputType == Enum.UserInputType.MouseButton1 then |
| 62 | + | |
| 63 | - | return m:TrigEvent(b and "Button1Down" or "Button1Up") |
| 63 | + | |
| 64 | end | |
| 65 | - | for _,t in pairs(CAS.Actions) do |
| 65 | + | |
| 66 | - | for _,k in pairs(t.Keys) do |
| 66 | + | |
| 67 | - | if k==io.KeyCode then |
| 67 | + | |
| 68 | - | t.Function(t.Name,io.UserInputState,io) |
| 68 | + | |
| 69 | if Character:FindFirstChild("TalkingBillBoard")~= nil then
| |
| 70 | Character:FindFirstChild("TalkingBillBoard"):destroy()
| |
| 71 | end | |
| 72 | - | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) |
| 72 | + | |
| 73 | - | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) |
| 73 | + | |
| 74 | - | end |
| 74 | + | |
| 75 | Bill.Adornee = Character.Head | |
| 76 | - | Event.Parent = NLS([==[ |
| 76 | + | |
| 77 | - | local Player = game:GetService("Players").LocalPlayer
|
| 77 | + | |
| 78 | - | local Event = script:WaitForChild("UserInput_Event")
|
| 78 | + | |
| 79 | Hehe.BorderSizePixel = 0 | |
| 80 | - | local Mouse = Player:GetMouse() |
| 80 | + | |
| 81 | - | local UIS = game:GetService("UserInputService")
|
| 81 | + | |
| 82 | - | local input = function(io,a) |
| 82 | + | |
| 83 | - | if a then return end |
| 83 | + | |
| 84 | - | --Since InputObject is a client-side instance, we create and pass table instead |
| 84 | + | |
| 85 | - | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
|
| 85 | + | |
| 86 | while Hehe ~= nil do | |
| 87 | - | UIS.InputBegan:Connect(input) |
| 87 | + | |
| 88 | - | UIS.InputEnded:Connect(input) |
| 88 | + | |
| 89 | Hehe.Rotation = math.random(-5,5) | |
| 90 | - | local h,t |
| 90 | + | |
| 91 | - | --Give the server mouse data 30 times every second, but only if the values changed |
| 91 | + | |
| 92 | - | --If player is not moving their mouse, client won't fire events |
| 92 | + | |
| 93 | - | while wait(1/30) do |
| 93 | + | |
| 94 | - | if h~=Mouse.Hit or t~=Mouse.Target then |
| 94 | + | |
| 95 | - | h,t=Mouse.Hit,Mouse.Target |
| 95 | + | |
| 96 | - | Event:FireServer({isMouse=true,Target=t,Hit=h})
|
| 96 | + | |
| 97 | end | |
| 98 | - | end]==],Player.Character) |
| 98 | + | |
| 99 | for i = 0, 1, .025 do | |
| 100 | - | ----Sandboxed game object that allows the usage of client-side methods and services |
| 100 | + | |
| 101 | - | --Real game object |
| 101 | + | |
| 102 | - | local _rg = game |
| 102 | + | |
| 103 | Hehe.TextTransparency = i | |
| 104 | - | --Metatable for fake service |
| 104 | + | |
| 105 | - | local fsmt = {
|
| 105 | + | |
| 106 | - | __index = function(self,k) |
| 106 | + | |
| 107 | - | local s = rawget(self,"_RealService") |
| 107 | + | |
| 108 | - | if s then return s[k] end |
| 108 | + | |
| 109 | - | end, |
| 109 | + | |
| 110 | - | __newindex = function(self,k,v) |
| 110 | + | |
| 111 | - | local s = rawget(self,"_RealService") |
| 111 | + | |
| 112 | - | if s then s[k]=v end |
| 112 | + | |
| 113 | - | end, |
| 113 | + | |
| 114 | - | __call = function(self,...) |
| 114 | + | |
| 115 | - | local s = rawget(self,"_RealService") |
| 115 | + | |
| 116 | - | if s then return s(...) end |
| 116 | + | |
| 117 | ||
| 118 | - | } |
| 118 | + | |
| 119 | - | local function FakeService(t,RealService) |
| 119 | + | |
| 120 | - | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService |
| 120 | + | |
| 121 | - | return setmetatable(t,fsmt) |
| 121 | + | |
| 122 | Backpack = Player.Backpack | |
| 123 | Character = Player.Character | |
| 124 | - | --Fake game object |
| 124 | + | |
| 125 | - | local g = {
|
| 125 | + | |
| 126 | - | GetService = function(self,s) |
| 126 | + | |
| 127 | - | return self[s] |
| 127 | + | |
| 128 | - | end, |
| 128 | + | |
| 129 | - | Players = FakeService({
|
| 129 | + | |
| 130 | - | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
|
| 130 | + | |
| 131 | - | },"Players"), |
| 131 | + | |
| 132 | - | UserInputService = FakeService(UIS,"UserInputService"), |
| 132 | + | |
| 133 | - | ContextActionService = FakeService(CAS,"ContextActionService"), |
| 133 | + | |
| 134 | - | } |
| 134 | + | |
| 135 | - | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) |
| 135 | + | |
| 136 | - | g.service = g.GetService |
| 136 | + | |
| 137 | - | |
| 137 | + | |
| 138 | - | g.RunService = FakeService({
|
| 138 | + | |
| 139 | - | RenderStepped = _rg:GetService("RunService").Heartbeat,
|
| 139 | + | |
| 140 | - | BindToRenderStep = function(self,name,_,fun) |
| 140 | + | |
| 141 | - | self._btrs[name] = self.Heartbeat:Connect(fun) |
| 141 | + | |
| 142 | - | end, |
| 142 | + | |
| 143 | - | UnbindFromRenderStep = function(self,name) |
| 143 | + | |
| 144 | - | self._btrs[name]:Disconnect() |
| 144 | + | |
| 145 | - | end, |
| 145 | + | |
| 146 | - | },"RunService") |
| 146 | + | |
| 147 | CF = CFrame.new | |
| 148 | - | setmetatable(g,{
|
| 148 | + | |
| 149 | - | __index=function(self,s) |
| 149 | + | |
| 150 | - | return _rg:GetService(s) or typeof(_rg[s])=="function" |
| 150 | + | |
| 151 | - | and function(_,...)return _rg[s](_rg,...)end or _rg[s] |
| 151 | + | |
| 152 | - | end, |
| 152 | + | |
| 153 | - | __newindex = fsmt.__newindex, |
| 153 | + | |
| 154 | - | __call = fsmt.__call |
| 154 | + | |
| 155 | - | }) |
| 155 | + | |
| 156 | - | --Changing owner to fake player object to support owner:GetMouse() |
| 156 | + | |
| 157 | - | game,owner = g,g.Players.LocalPlayer |
| 157 | + | |
| 158 | ASIN = math.asin | |
| 159 | ABS = math.abs | |
| 160 | MRANDOM = math.random | |
| 161 | FLOOR = math.floor | |
| 162 | - | Player = owner |
| 162 | + | |
| 163 | --//=================================\\ | |
| 164 | --|| USEFUL VALUES | |
| 165 | --\\=================================// | |
| 166 | ||
| 167 | Animation_Speed = 2.7 | |
| 168 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 169 | local Speed = 30 | |
| 170 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 171 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 172 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 173 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 174 | local DAMAGEMULTIPLIER = 1 | |
| 175 | local ANIM = "Idle" | |
| 176 | local ATTACK = false | |
| 177 | local EQUIPPED = false | |
| 178 | local HOLD = false | |
| 179 | local COMBO = 1 | |
| 180 | local Rooted = false | |
| 181 | local SINE = 0 | |
| 182 | local KEYHOLD = false | |
| 183 | local CHANGE = 2 / Animation_Speed | |
| 184 | local WALKINGANIM = false | |
| 185 | local VALUE1 = false | |
| 186 | local VALUE2 = false | |
| 187 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 188 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 189 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 190 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 191 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 192 | WEAPONGUI.Name = "Weapon GUI" | |
| 193 | local Effects = IT("Folder", Character)
| |
| 194 | Effects.Name = "Effects" | |
| 195 | local ANIMATOR = Humanoid.Animator | |
| 196 | local ANIMATE = Character.Animate | |
| 197 | local UNANCHOR = true | |
| 198 | local PLAYMAINANIM = true | |
| 199 | local BOLTSOUNDS = {168586621,168586586,178452241}
| |
| 200 | ||
| 201 | --//=================================\\ | |
| 202 | --\\=================================// | |
| 203 | ||
| 204 | ||
| 205 | --//=================================\\ | |
| 206 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 207 | --\\=================================// | |
| 208 | ||
| 209 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 210 | ArtificialHB.Name = "ArtificialHB" | |
| 211 | ||
| 212 | script:WaitForChild("ArtificialHB")
| |
| 213 | ||
| 214 | frame = Frame_Speed | |
| 215 | tf = 0 | |
| 216 | allowframeloss = false | |
| 217 | tossremainder = false | |
| 218 | lastframe = tick() | |
| 219 | script.ArtificialHB:Fire() | |
| 220 | ||
| 221 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 222 | tf = tf + s | |
| 223 | if tf >= frame then | |
| 224 | if allowframeloss then | |
| 225 | script.ArtificialHB:Fire() | |
| 226 | lastframe = tick() | |
| 227 | else | |
| 228 | for i = 1, math.floor(tf / frame) do | |
| 229 | script.ArtificialHB:Fire() | |
| 230 | end | |
| 231 | lastframe = tick() | |
| 232 | end | |
| 233 | if tossremainder then | |
| 234 | tf = 0 | |
| 235 | else | |
| 236 | tf = tf - frame * math.floor(tf / frame) | |
| 237 | end | |
| 238 | end | |
| 239 | end) | |
| 240 | ||
| 241 | --//=================================\\ | |
| 242 | --\\=================================// | |
| 243 | ||
| 244 | --//=================================\\ | |
| 245 | --|| SOME FUNCTIONS | |
| 246 | --\\=================================// | |
| 247 | ||
| 248 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 249 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 250 | end | |
| 251 | ||
| 252 | function PositiveAngle(NUMBER) | |
| 253 | if NUMBER >= 0 then | |
| 254 | NUMBER = 0 | |
| 255 | end | |
| 256 | return NUMBER | |
| 257 | end | |
| 258 | ||
| 259 | function NegativeAngle(NUMBER) | |
| 260 | if NUMBER <= 0 then | |
| 261 | NUMBER = 0 | |
| 262 | end | |
| 263 | return NUMBER | |
| 264 | end | |
| 265 | ||
| 266 | function Swait(NUMBER) | |
| 267 | if NUMBER == 0 or NUMBER == nil then | |
| 268 | ArtificialHB.Event:wait() | |
| 269 | else | |
| 270 | for i = 1, NUMBER do | |
| 271 | ArtificialHB.Event:wait() | |
| 272 | end | |
| 273 | end | |
| 274 | end | |
| 275 | ||
| 276 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 277 | local NEWMESH = IT(MESH) | |
| 278 | if MESH == "SpecialMesh" then | |
| 279 | NEWMESH.MeshType = MESHTYPE | |
| 280 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 281 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 282 | end | |
| 283 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 284 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 285 | end | |
| 286 | end | |
| 287 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 288 | NEWMESH.Scale = SCALE | |
| 289 | NEWMESH.Parent = PARENT | |
| 290 | return NEWMESH | |
| 291 | end | |
| 292 | ||
| 293 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 294 | local NEWPART = IT("Part")
| |
| 295 | NEWPART.formFactor = FORMFACTOR | |
| 296 | NEWPART.Reflectance = REFLECTANCE | |
| 297 | NEWPART.Transparency = TRANSPARENCY | |
| 298 | NEWPART.CanCollide = false | |
| 299 | NEWPART.Locked = true | |
| 300 | NEWPART.Anchored = true | |
| 301 | if ANCHOR == false then | |
| 302 | NEWPART.Anchored = false | |
| 303 | end | |
| 304 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 305 | NEWPART.Name = NAME | |
| 306 | NEWPART.Size = SIZE | |
| 307 | NEWPART.Position = Torso.Position | |
| 308 | NEWPART.Material = MATERIAL | |
| 309 | NEWPART:BreakJoints() | |
| 310 | NEWPART.Parent = PARENT | |
| 311 | return NEWPART | |
| 312 | end | |
| 313 | ||
| 314 | local function weldBetween(a, b) | |
| 315 | local weldd = Instance.new("ManualWeld")
| |
| 316 | weldd.Part0 = a | |
| 317 | weldd.Part1 = b | |
| 318 | weldd.C0 = CFrame.new() | |
| 319 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 320 | weldd.Parent = a | |
| 321 | return weldd | |
| 322 | end | |
| 323 | ||
| 324 | ||
| 325 | function QuaternionFromCFrame(cf) | |
| 326 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 327 | local trace = m00 + m11 + m22 | |
| 328 | if trace > 0 then | |
| 329 | local s = math.sqrt(1 + trace) | |
| 330 | local recip = 0.5 / s | |
| 331 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 332 | else | |
| 333 | local i = 0 | |
| 334 | if m11 > m00 then | |
| 335 | i = 1 | |
| 336 | end | |
| 337 | if m22 > (i == 0 and m00 or m11) then | |
| 338 | i = 2 | |
| 339 | end | |
| 340 | if i == 0 then | |
| 341 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 342 | local recip = 0.5 / s | |
| 343 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 344 | elseif i == 1 then | |
| 345 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 346 | local recip = 0.5 / s | |
| 347 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 348 | elseif i == 2 then | |
| 349 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 350 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 351 | end | |
| 352 | end | |
| 353 | end | |
| 354 | ||
| 355 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 356 | local xs, ys, zs = x + x, y + y, z + z | |
| 357 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 358 | local xx = x * xs | |
| 359 | local xy = x * ys | |
| 360 | local xz = x * zs | |
| 361 | local yy = y * ys | |
| 362 | local yz = y * zs | |
| 363 | local zz = z * zs | |
| 364 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 365 | end | |
| 366 | ||
| 367 | function QuaternionSlerp(a, b, t) | |
| 368 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 369 | local startInterp, finishInterp; | |
| 370 | if cosTheta >= 0.0001 then | |
| 371 | if (1 - cosTheta) > 0.0001 then | |
| 372 | local theta = ACOS(cosTheta) | |
| 373 | local invSinTheta = 1 / SIN(theta) | |
| 374 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 375 | finishInterp = SIN(t * theta) * invSinTheta | |
| 376 | else | |
| 377 | startInterp = 1 - t | |
| 378 | finishInterp = t | |
| 379 | end | |
| 380 | else | |
| 381 | if (1 + cosTheta) > 0.0001 then | |
| 382 | local theta = ACOS(-cosTheta) | |
| 383 | local invSinTheta = 1 / SIN(theta) | |
| 384 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 385 | finishInterp = SIN(t * theta) * invSinTheta | |
| 386 | else | |
| 387 | startInterp = t - 1 | |
| 388 | finishInterp = t | |
| 389 | end | |
| 390 | end | |
| 391 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 392 | end | |
| 393 | ||
| 394 | function Clerp(a, b, t) | |
| 395 | local qa = {QuaternionFromCFrame(a)}
| |
| 396 | local qb = {QuaternionFromCFrame(b)}
| |
| 397 | local ax, ay, az = a.x, a.y, a.z | |
| 398 | local bx, by, bz = b.x, b.y, b.z | |
| 399 | local _t = 1 - t | |
| 400 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 401 | end | |
| 402 | ||
| 403 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 404 | local frame = IT("Frame")
| |
| 405 | frame.BackgroundTransparency = TRANSPARENCY | |
| 406 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 407 | frame.Position = POSITION | |
| 408 | frame.Size = SIZE | |
| 409 | frame.BackgroundColor3 = COLOR | |
| 410 | frame.BorderColor3 = BORDERCOLOR | |
| 411 | frame.Name = NAME | |
| 412 | frame.Parent = PARENT | |
| 413 | return frame | |
| 414 | end | |
| 415 | ||
| 416 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 417 | local label = IT("TextLabel")
| |
| 418 | label.BackgroundTransparency = 1 | |
| 419 | label.Size = UD2(1, 0, 1, 0) | |
| 420 | label.Position = UD2(0, 0, 0, 0) | |
| 421 | label.TextColor3 = TEXTCOLOR | |
| 422 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 423 | label.TextTransparency = TRANSPARENCY | |
| 424 | label.FontSize = TEXTFONTSIZE | |
| 425 | label.Font = TEXTFONT | |
| 426 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 427 | label.TextScaled = false | |
| 428 | label.Text = TEXT | |
| 429 | label.Name = NAME | |
| 430 | label.Parent = PARENT | |
| 431 | return label | |
| 432 | end | |
| 433 | ||
| 434 | function NoOutlines(PART) | |
| 435 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 436 | end | |
| 437 | ||
| 438 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 439 | local NEWWELD = IT(TYPE) | |
| 440 | NEWWELD.Part0 = PART0 | |
| 441 | NEWWELD.Part1 = PART1 | |
| 442 | NEWWELD.C0 = C0 | |
| 443 | NEWWELD.C1 = C1 | |
| 444 | NEWWELD.Parent = PARENT | |
| 445 | return NEWWELD | |
| 446 | end | |
| 447 | ||
| 448 | local S = IT("Sound")
| |
| 449 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 450 | local NEWSOUND = nil | |
| 451 | coroutine.resume(coroutine.create(function() | |
| 452 | NEWSOUND = S:Clone() | |
| 453 | NEWSOUND.Parent = PARENT | |
| 454 | NEWSOUND.Volume = VOLUME | |
| 455 | NEWSOUND.Pitch = PITCH | |
| 456 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 457 | NEWSOUND:play() | |
| 458 | if DOESLOOP == true then | |
| 459 | NEWSOUND.Looped = true | |
| 460 | else | |
| 461 | repeat wait(1) until NEWSOUND.Playing == false | |
| 462 | NEWSOUND:remove() | |
| 463 | end | |
| 464 | end)) | |
| 465 | return NEWSOUND | |
| 466 | end | |
| 467 | ||
| 468 | local EyeSizes={
| |
| 469 | NumberSequenceKeypoint.new(0,2,0), | |
| 470 | NumberSequenceKeypoint.new(1,0,0) | |
| 471 | } | |
| 472 | local EyeTrans={
| |
| 473 | NumberSequenceKeypoint.new(0,0.5,0), | |
| 474 | NumberSequenceKeypoint.new(1,1,0) | |
| 475 | } | |
| 476 | local PE=Instance.new("ParticleEmitter",nil)
| |
| 477 | PE.LightEmission=.8 | |
| 478 | PE.Color = ColorSequence.new(BRICKC("Alder").Color,BRICKC("Really white").Color)
| |
| 479 | PE.Size=NumberSequence.new(EyeSizes) | |
| 480 | PE.Transparency=NumberSequence.new(EyeTrans) | |
| 481 | PE.Lifetime=NumberRange.new(0.35,1) | |
| 482 | PE.Rotation=NumberRange.new(0,360) | |
| 483 | PE.Rate=100 | |
| 484 | PE.VelocitySpread = 10000 | |
| 485 | PE.Acceleration = Vector3.new(0,85,0) | |
| 486 | PE.Drag = 5 | |
| 487 | PE.Speed = NumberRange.new(0.1,5) | |
| 488 | PE.Texture="http://www.roblox.com/asset/?id=1460745664" | |
| 489 | PE.ZOffset = 0.5 | |
| 490 | PE.Name = "PE" | |
| 491 | PE.Enabled = false | |
| 492 | ||
| 493 | function Fire(art) | |
| 494 | local PARTICLES = PE:Clone() | |
| 495 | PARTICLES.Parent = art | |
| 496 | PARTICLES.Enabled = true | |
| 497 | return PARTICLES | |
| 498 | end | |
| 499 | ||
| 500 | function CFrameFromTopBack(at, top, back) | |
| 501 | local right = top:Cross(back) | |
| 502 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 503 | end | |
| 504 | ||
| 505 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 506 | function WACKYEFFECT(Table) | |
| 507 | local TYPE = (Table.EffectType or "Sphere") | |
| 508 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 509 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 510 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 511 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 512 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 513 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 514 | local ROTATION1 = (Table.RotationX or 0) | |
| 515 | local ROTATION2 = (Table.RotationY or 0) | |
| 516 | local ROTATION3 = (Table.RotationZ or 0) | |
| 517 | local MATERIAL = (Table.Material or "Neon") | |
| 518 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 519 | local TIME = (Table.Time or 45) | |
| 520 | local SOUNDID = (Table.SoundID or nil) | |
| 521 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 522 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 523 | coroutine.resume(coroutine.create(function() | |
| 524 | local PLAYSSOUND = false | |
| 525 | local SOUND = nil | |
| 526 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 527 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 528 | PLAYSSOUND = true | |
| 529 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 530 | end | |
| 531 | EFFECT.Color = COLOR | |
| 532 | local MSH = nil | |
| 533 | if TYPE == "Sphere" then | |
| 534 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 535 | elseif TYPE == "Block" or TYPE == "Box" then | |
| 536 | MSH = IT("BlockMesh",EFFECT)
| |
| 537 | MSH.Scale = SIZE | |
| 538 | elseif TYPE == "Wave" then | |
| 539 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 540 | elseif TYPE == "Ring" then | |
| 541 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 542 | elseif TYPE == "Slash" then | |
| 543 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 544 | elseif TYPE == "Round Slash" then | |
| 545 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 546 | elseif TYPE == "Swirl" then | |
| 547 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 548 | elseif TYPE == "Skull" then | |
| 549 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 550 | elseif TYPE == "Crystal" then | |
| 551 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 552 | end | |
| 553 | if MSH ~= nil then | |
| 554 | local MOVESPEED = nil | |
| 555 | if MOVEDIRECTION ~= nil then | |
| 556 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 557 | end | |
| 558 | local GROWTH = SIZE - ENDSIZE | |
| 559 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 560 | if TYPE == "Block" then | |
| 561 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 562 | else | |
| 563 | EFFECT.CFrame = CFRAME | |
| 564 | end | |
| 565 | for LOOP = 1, TIME+1 do | |
| 566 | Swait() | |
| 567 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 568 | if TYPE == "Wave" then | |
| 569 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 570 | end | |
| 571 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 572 | if TYPE == "Block" then | |
| 573 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 574 | else | |
| 575 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 576 | end | |
| 577 | if MOVEDIRECTION ~= nil then | |
| 578 | local ORI = EFFECT.Orientation | |
| 579 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 580 | EFFECT.Orientation = ORI | |
| 581 | end | |
| 582 | end | |
| 583 | if PLAYSSOUND == false then | |
| 584 | EFFECT:remove() | |
| 585 | else | |
| 586 | repeat wait(1) until SOUND.Playing == false | |
| 587 | EFFECT:remove() | |
| 588 | end | |
| 589 | else | |
| 590 | if PLAYSSOUND == false then | |
| 591 | EFFECT:remove() | |
| 592 | else | |
| 593 | repeat Swait() until SOUND.Playing == false | |
| 594 | EFFECT:remove() | |
| 595 | end | |
| 596 | end | |
| 597 | end)) | |
| 598 | end | |
| 599 | ||
| 600 | function MakeForm(PART,TYPE) | |
| 601 | if TYPE == "Cyl" then | |
| 602 | local MSH = IT("CylinderMesh",PART)
| |
| 603 | elseif TYPE == "Ball" then | |
| 604 | local MSH = IT("SpecialMesh",PART)
| |
| 605 | MSH.MeshType = "Sphere" | |
| 606 | elseif TYPE == "Wedge" then | |
| 607 | local MSH = IT("SpecialMesh",PART)
| |
| 608 | MSH.MeshType = "Wedge" | |
| 609 | end | |
| 610 | end | |
| 611 | ||
| 612 | Debris = game:GetService("Debris")
| |
| 613 | ||
| 614 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 615 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 616 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 617 | end | |
| 618 | ||
| 619 | local HATWELD = nil | |
| 620 | function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors) | |
| 621 | PLAYMAINANIM = false | |
| 622 | if WhichPose == "Cast1" then | |
| 623 | for i=0, Time, 0.1 / Animation_Speed do | |
| 624 | Swait() | |
| 625 | if Magic == true then | |
| 626 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really white".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 627 | end | |
| 628 | if Gyro ~= nil and Gyro ~= false then | |
| 629 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 630 | end | |
| 631 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 632 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 633 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 634 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 635 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 636 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 637 | end | |
| 638 | elseif WhichPose == "Cast2" then | |
| 639 | for i=0, Time, 0.1 / Animation_Speed do | |
| 640 | Swait() | |
| 641 | if Magic == true then | |
| 642 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really white".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 643 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really white".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 644 | end | |
| 645 | if Gyro ~= nil and Gyro ~= false then | |
| 646 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 647 | end | |
| 648 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 649 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 650 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 651 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 652 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 653 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 654 | end | |
| 655 | elseif WhichPose == "RightArmUp" then | |
| 656 | for i=0, Time, 0.1 / Animation_Speed do | |
| 657 | Swait() | |
| 658 | if Magic == true then | |
| 659 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really white".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 660 | end | |
| 661 | if Gyro ~= nil and Gyro ~= false then | |
| 662 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 663 | end | |
| 664 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 665 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 666 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 667 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 668 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 669 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 670 | end | |
| 671 | elseif WhichPose == "Taunt" then | |
| 672 | for i=0, Time, 0.1 / Animation_Speed do | |
| 673 | Swait() | |
| 674 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 675 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 676 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 677 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 678 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 679 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 680 | end | |
| 681 | HATWELD.Part0 = RightArm | |
| 682 | HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0)) | |
| 683 | CreateSound(221057812,Torso,10,1,false) | |
| 684 | for i=0, Time*2, 0.1 / Animation_Speed do | |
| 685 | Swait() | |
| 686 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 687 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 688 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 689 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 690 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 691 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 692 | end | |
| 693 | for i=0, Time, 0.1 / Animation_Speed do | |
| 694 | Swait() | |
| 695 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 696 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 697 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 698 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 699 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 700 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 701 | HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed) | |
| 702 | end | |
| 703 | HATWELD.Part0 = Head | |
| 704 | HATWELD.C0 = CF(0,0.35,0) | |
| 705 | elseif WhichPose == "Prepare key" then | |
| 706 | for i=0, Time, 0.1 / Animation_Speed do | |
| 707 | Swait() | |
| 708 | if Gyro ~= nil and Gyro ~= false then | |
| 709 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
| 710 | end | |
| 711 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed) | |
| 712 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed) | |
| 713 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 714 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 715 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 716 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 717 | end | |
| 718 | elseif WhichPose == "Turn key" then | |
| 719 | for i=0, Time, 0.1 / Animation_Speed do | |
| 720 | Swait() | |
| 721 | if Gyro ~= nil and Gyro ~= false then | |
| 722 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
| 723 | end | |
| 724 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed) | |
| 725 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed) | |
| 726 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 727 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 728 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 729 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 730 | end | |
| 731 | end | |
| 732 | PLAYMAINANIM = true | |
| 733 | end | |
| 734 | ||
| 735 | --LIGHTNING({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
| |
| 736 | function Lightning(Table) | |
| 737 | local Texture = "rbxassetid://242997264" | |
| 738 | local Color = Table.Color or C3(1,1,1) | |
| 739 | local StartPos = Table.Start or Torso.Position | |
| 740 | local EndPos = Table.End or Mouse.Hit.p | |
| 741 | local SegmentLength = Table.SegmentL or 2 | |
| 742 | local Thickness = Table.Thickness or 0.1 | |
| 743 | local Dissapear = Table.DoesFade or false | |
| 744 | local Parent = Table.Ignore or Character | |
| 745 | local MaxDist = Table.MaxDist or 400 | |
| 746 | local Branches = Table.Branches or false | |
| 747 | local Thicken = Table.Thicken or false | |
| 748 | local FadeTime = Table.FadeTime or 15 | |
| 749 | local FadeIn = Table.FadeIn or false | |
| 750 | local Material = Table.Material or "Neon" | |
| 751 | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
| 752 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5)) | |
| 753 | local LIGHTNINGMODEL = IT("Model",Effects)
| |
| 754 | LIGHTNINGMODEL.Name = "Lightning" | |
| 755 | local LastBolt = nil | |
| 756 | for E = 1, DISTANCE do | |
| 757 | local ExtraSize = 0 | |
| 758 | if Thicken == true then | |
| 759 | ExtraSize = (DISTANCE-E)/15 | |
| 760 | end | |
| 761 | local TRANSPARENCY = 0 | |
| 762 | if FadeIn == true then | |
| 763 | TRANSPARENCY = 1-(E/(DISTANCE/1.5)) | |
| 764 | if TRANSPARENCY < 0 then | |
| 765 | TRANSPARENCY = 0 | |
| 766 | end | |
| 767 | end | |
| 768 | local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
| |
| 769 | PART.Color = Color | |
| 770 | MakeForm(PART,"Cyl") | |
| 771 | if LastBolt == nil then | |
| 772 | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 773 | else | |
| 774 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 775 | end | |
| 776 | LastBolt = PART | |
| 777 | if Branches == true and E < (DISTANCE-5) then | |
| 778 | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) | |
| 779 | if CHOICE == 1 then | |
| 780 | local LASTBRANCH = nil | |
| 781 | for i = 1, MRANDOM(2,5) do | |
| 782 | local ExtraSize2 = 0 | |
| 783 | if Thicken == true then | |
| 784 | ExtraSize = ((DISTANCE-E)/25)/i | |
| 785 | end | |
| 786 | local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
| |
| 787 | PART.Color = Color | |
| 788 | MakeForm(PART,"Cyl") | |
| 789 | if LASTBRANCH == nil then | |
| 790 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 791 | else | |
| 792 | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 793 | end | |
| 794 | LASTBRANCH = PART | |
| 795 | end | |
| 796 | end | |
| 797 | end | |
| 798 | end | |
| 799 | if Dissapear == true then | |
| 800 | coroutine.resume(coroutine.create(function() | |
| 801 | for i = 1, FadeTime do | |
| 802 | Swait() | |
| 803 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
| 804 | if c.ClassName == "Part" then | |
| 805 | c.Transparency = c.Transparency + (i/FadeTime)/10 | |
| 806 | end | |
| 807 | end | |
| 808 | end | |
| 809 | LIGHTNINGMODEL:remove() | |
| 810 | end)) | |
| 811 | elseif Dissapear == false then | |
| 812 | Debris:AddItem(LIGHTNINGMODEL,0.1) | |
| 813 | end | |
| 814 | return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
| |
| 815 | end | |
| 816 | ||
| 817 | ||
| 818 | --//=================================\\ | |
| 819 | --|| WEAPON CREATION | |
| 820 | --\\=================================// | |
| 821 | ||
| 822 | Player = game:GetService("Players").LocalPlayer
| |
| 823 | PlayerGui = Player.PlayerGui | |
| 824 | Cam = workspace.CurrentCamera | |
| 825 | Backpack = Player.Backpack | |
| 826 | Character = Player.Character | |
| 827 | Humanoid = Character.Humanoid | |
| 828 | Mouse = Player:GetMouse() | |
| 829 | RootPart = Character["HumanoidRootPart"] | |
| 830 | Torso = Character["Torso"] | |
| 831 | Head = Character["Head"] | |
| 832 | RightArm = Character["Right Arm"] | |
| 833 | LeftArm = Character["Left Arm"] | |
| 834 | RightLeg = Character["Right Leg"] | |
| 835 | LeftLeg = Character["Left Leg"] | |
| 836 | RootJoint = RootPart["RootJoint"] | |
| 837 | Neck = Torso["Neck"] | |
| 838 | RightShoulder = Torso["Right Shoulder"] | |
| 839 | LeftShoulder = Torso["Left Shoulder"] | |
| 840 | RightHip = Torso["Right Hip"] | |
| 841 | LeftHip = Torso["Left Hip"] | |
| 842 | ||
| 843 | IT = Instance.new | |
| 844 | CF = CFrame.new | |
| 845 | VT = Vector3.new | |
| 846 | RAD = math.rad | |
| 847 | C3 = Color3.new | |
| 848 | UD2 = UDim2.new | |
| 849 | BRICKC = BrickColor.new | |
| 850 | ANGLES = CFrame.Angles | |
| 851 | EULER = CFrame.fromEulerAnglesXYZ | |
| 852 | COS = math.cos | |
| 853 | ACOS = math.acos | |
| 854 | SIN = math.sin | |
| 855 | ASIN = math.asin | |
| 856 | ABS = math.abs | |
| 857 | MRANDOM = math.random | |
| 858 | FLOOR = math.floor | |
| 859 | ||
| 860 | ||
| 861 | Player = game:GetService("Players").LocalPlayer
| |
| 862 | PlayerGui = Player.PlayerGui | |
| 863 | Cam = workspace.CurrentCamera | |
| 864 | Backpack = Player.Backpack | |
| 865 | Character = Player.Character | |
| 866 | Humanoid = Character.Humanoid | |
| 867 | Mouse = Player:GetMouse() | |
| 868 | RootPart = Character["HumanoidRootPart"] | |
| 869 | Torso = Character["Torso"] | |
| 870 | Head = Character["Head"] | |
| 871 | RightArm = Character["Right Arm"] | |
| 872 | LeftArm = Character["Left Arm"] | |
| 873 | RightLeg = Character["Right Leg"] | |
| 874 | LeftLeg = Character["Left Leg"] | |
| 875 | RootJoint = RootPart["RootJoint"] | |
| 876 | Neck = Torso["Neck"] | |
| 877 | RightShoulder = Torso["Right Shoulder"] | |
| 878 | LeftShoulder = Torso["Left Shoulder"] | |
| 879 | RightHip = Torso["Right Hip"] | |
| 880 | LeftHip = Torso["Left Hip"] | |
| 881 | ||
| 882 | IT = Instance.new | |
| 883 | CF = CFrame.new | |
| 884 | VT = Vector3.new | |
| 885 | RAD = math.rad | |
| 886 | C3 = Color3.new | |
| 887 | UD2 = UDim2.new | |
| 888 | BRICKC = BrickColor.new | |
| 889 | ANGLES = CFrame.Angles | |
| 890 | EULER = CFrame.fromEulerAnglesXYZ | |
| 891 | COS = math.cos | |
| 892 | ACOS = math.acos | |
| 893 | SIN = math.sin | |
| 894 | ASIN = math.asin | |
| 895 | ABS = math.abs | |
| 896 | MRANDOM = math.random | |
| 897 | FLOOR = math.floor | |
| 898 | ||
| 899 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really white", "Eye", VT(0.6,0.1,1)/2,false) | |
| 900 | MakeForm(Eye,"Ball") | |
| 901 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
| |
| 902 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really white", "Eye", VT(0.6,0.1,1)/2,false) | |
| 903 | MakeForm(Eye,"Ball") | |
| 904 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
| |
| 905 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really white", "Eye", VT(0.1,1,1)/2,false) | |
| 906 | MakeForm(Eye,"Ball") | |
| 907 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
| |
| 908 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really white", "Eye", VT(0.1,1,1)/2,false) | |
| 909 | MakeForm(Eye,"Ball") | |
| 910 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
| |
| 911 | ||
| 912 | local A = IT("Attachment",Torso)
| |
| 913 | A.Position = VT(1,1.3,0) | |
| 914 | A.Orientation = VT(-0.098, -89.999, 0.227) | |
| 915 | local B = IT("Attachment",Torso)
| |
| 916 | B.Position = VT(-1.3,-0.6,0) | |
| 917 | B.Orientation = VT(-88.911, -68.808, 158.782) | |
| 918 | local ChainLink = IT("Beam",Torso)
| |
| 919 | ChainLink.Texture = "rbxassetid://641078192" | |
| 920 | ChainLink.Color = ColorSequence.new(C3(1,1,1)) | |
| 921 | ChainLink.TextureSpeed = 1 | |
| 922 | ChainLink.FaceCamera = true | |
| 923 | ChainLink.Width0 = 1 | |
| 924 | ChainLink.Width1 = 1 | |
| 925 | ChainLink.TextureLength = 3 | |
| 926 | ChainLink.Attachment0 = A | |
| 927 | ChainLink.Attachment1 = B | |
| 928 | ChainLink.CurveSize0 = 1.6 | |
| 929 | ChainLink.CurveSize1 = 1.6 | |
| 930 | ChainLink.FaceCamera = true | |
| 931 | ChainLink.Transparency = NumberSequence.new(0) | |
| 932 | local ChainLink = IT("Beam",Torso)
| |
| 933 | ChainLink.Texture = "rbxassetid://641078192" | |
| 934 | ChainLink.Color = ColorSequence.new(C3(1,1,1)) | |
| 935 | ChainLink.TextureSpeed = 1 | |
| 936 | ChainLink.FaceCamera = true | |
| 937 | ChainLink.Width0 = 1 | |
| 938 | ChainLink.Width1 = 1 | |
| 939 | ChainLink.TextureLength = 3 | |
| 940 | ChainLink.Attachment0 = B | |
| 941 | ChainLink.Attachment1 = A | |
| 942 | ChainLink.CurveSize0 = 1.6 | |
| 943 | ChainLink.CurveSize1 = 1.6 | |
| 944 | ChainLink.FaceCamera = true | |
| 945 | ChainLink.Transparency = NumberSequence.new(0) | |
| 946 | local A = IT("Attachment",Torso)
| |
| 947 | A.Position = VT(1.3,-0.85,0) | |
| 948 | A.Orientation = VT(-0.098, -89.999, 0.227) | |
| 949 | local B = IT("Attachment",Torso)
| |
| 950 | B.Position = VT(-1,2,0) | |
| 951 | B.Orientation = VT(-88.911, -68.808, 158.782) | |
| 952 | local ChainLink = IT("Beam",Torso)
| |
| 953 | ChainLink.Texture = "rbxassetid://641078192" | |
| 954 | ChainLink.Color = ColorSequence.new(C3(1,1,1)) | |
| 955 | ChainLink.TextureSpeed = 1 | |
| 956 | ChainLink.FaceCamera = true | |
| 957 | ChainLink.Width0 = 1 | |
| 958 | ChainLink.Width1 = 1 | |
| 959 | ChainLink.TextureLength = 3 | |
| 960 | ChainLink.Attachment0 = A | |
| 961 | ChainLink.Attachment1 = B | |
| 962 | ChainLink.CurveSize0 = 1.3 | |
| 963 | ChainLink.CurveSize1 = 1.3 | |
| 964 | ChainLink.FaceCamera = true | |
| 965 | ChainLink.Transparency = NumberSequence.new(0) | |
| 966 | local ChainLink = IT("Beam",Torso)
| |
| 967 | ChainLink.Texture = "rbxassetid://641078192" | |
| 968 | ChainLink.Color = ColorSequence.new(C3(1,1,1)) | |
| 969 | ChainLink.TextureSpeed = 1 | |
| 970 | ChainLink.FaceCamera = true | |
| 971 | ChainLink.Width0 = 1 | |
| 972 | ChainLink.Width1 = 1 | |
| 973 | ChainLink.TextureLength = 3 | |
| 974 | ChainLink.Attachment0 = B | |
| 975 | ChainLink.Attachment1 = A | |
| 976 | ChainLink.CurveSize0 = 1.3 | |
| 977 | ChainLink.CurveSize1 = 1.3 | |
| 978 | ChainLink.FaceCamera = true | |
| 979 | ChainLink.Transparency = NumberSequence.new(0) | |
| 980 | ||
| 981 | ||
| 982 | local Handle = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,1.2,0.2),false) | |
| 983 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
| |
| 984 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.8,0.2),false) | |
| 985 | MakeForm(Part,"Wedge") | |
| 986 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 987 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.6),false) | |
| 988 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 989 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.4,0.4,0.4),false) | |
| 990 | MakeForm(Part,"Cyl") | |
| 991 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 992 | for i = 1, 8 do | |
| 993 | local Piece = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0,0.35,0.41),false) | |
| 994 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
| |
| 995 | end | |
| 996 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false) | |
| 997 | MakeForm(Part,"Wedge") | |
| 998 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
| |
| 999 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0.39,0.41,0.39),false) | |
| 1000 | MakeForm(Part,"Cyl") | |
| 1001 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1002 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.5),false) | |
| 1003 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1004 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.4,0.5),false) | |
| 1005 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1006 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0,0.6),false) | |
| 1007 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
| |
| 1008 | local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.28,5,0.28),false) | |
| 1009 | MakeForm(RightBarrel,"Cyl") | |
| 1010 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
| |
| 1011 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0,0.2,0.2),false) | |
| 1012 | MakeForm(Part,"Wedge") | |
| 1013 | CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1014 | local Hole = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0.2,0,0.2),false) | |
| 1015 | MakeForm(Hole,"Cyl") | |
| 1016 | CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Hole, CF(0, 2.5, 0), CF(0, 0, 0))
| |
| 1017 | ||
| 1018 | for i = 1, 15 do | |
| 1019 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false) | |
| 1020 | FACE.Color = C3(0,0,0) | |
| 1021 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
| |
| 1022 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
| |
| 1023 | end | |
| 1024 | local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2,0.2,2),false) | |
| 1025 | MakeForm(HAT1,"Cyl") | |
| 1026 | HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
| |
| 1027 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2.01,0.15,2.01),false) | |
| 1028 | BELT.Color = C3(15/255,15/255,15/255) | |
| 1029 | MakeForm(BELT,"Cyl") | |
| 1030 | CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
| |
| 1031 | local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,2.2,1.3),false) | |
| 1032 | MakeForm(HAT2,"Cyl") | |
| 1033 | CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
| |
| 1034 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.2,1.31),false) | |
| 1035 | BELT.Color = C3(15/255,15/255,15/255) | |
| 1036 | MakeForm(BELT,"Cyl") | |
| 1037 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
| |
| 1038 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really white", "Gem", VT(0.25,0.25,0.1),false) | |
| 1039 | MakeForm(GEM,"Ball") | |
| 1040 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
| |
| 1041 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really white", "Gem", VT(0.25,0.25,0.1),false) | |
| 1042 | MakeForm(GEM,"Ball") | |
| 1043 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
| |
| 1044 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really white", "Gem", VT(0.1,0.25,0.25),false) | |
| 1045 | MakeForm(GEM,"Ball") | |
| 1046 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
| |
| 1047 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really white", "Gem", VT(0.1,0.25,0.25),false) | |
| 1048 | MakeForm(GEM,"Ball") | |
| 1049 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
| |
| 1050 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) | |
| 1051 | BELT.Color = C3(15/255,15/255,15/255) | |
| 1052 | MakeForm(BELT,"Cyl") | |
| 1053 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
| |
| 1054 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) | |
| 1055 | BELT.Color = C3(15/255,15/255,15/255) | |
| 1056 | MakeForm(BELT,"Cyl") | |
| 1057 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
| |
| 1058 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) | |
| 1059 | BELT.Color = C3(15/255,15/255,15/255) | |
| 1060 | MakeForm(BELT,"Cyl") | |
| 1061 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
| |
| 1062 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) | |
| 1063 | BELT.Color = C3(15/255,15/255,15/255) | |
| 1064 | MakeForm(BELT,"Cyl") | |
| 1065 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
| |
| 1066 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,0.5,1.3),false) | |
| 1067 | MakeForm(BELT,"Ball") | |
| 1068 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
| |
| 1069 | Humanoid.DisplayDistanceType = "None" | |
| 1070 | local naeeym2 = IT("BillboardGui",Character)
| |
| 1071 | naeeym2.AlwaysOnTop = true | |
| 1072 | naeeym2.Size = UDim2.new(5,35,2,15) | |
| 1073 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
| 1074 | naeeym2.MaxDistance = 75 | |
| 1075 | naeeym2.Adornee = Character.Head | |
| 1076 | naeeym2.Name = "Name" | |
| 1077 | naeeym2.PlayerToHideFrom = None | |
| 1078 | local tecks2 = IT("TextLabel",naeeym2)
| |
| 1079 | tecks2.BackgroundTransparency = 1 | |
| 1080 | tecks2.TextScaled = true | |
| 1081 | tecks2.BorderSizePixel = 0 | |
| 1082 | tecks2.Text = "Warden The Time Master" | |
| 1083 | tecks2.Font = "Bodoni" | |
| 1084 | tecks2.TextSize = 30 | |
| 1085 | tecks2.TextStrokeTransparency = 0.5 | |
| 1086 | tecks2.TextColor3 = C3(0,0,0) | |
| 1087 | tecks2.TextStrokeColor3 = BRICKC"Really black".Color | |
| 1088 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 1089 | tecks2.Parent = naeeym2 | |
| 1090 | local top = Instance.new("Shirt")
| |
| 1091 | top.ShirtTemplate = "rbxassetid://676428254" | |
| 1092 | top.Parent = Character | |
| 1093 | top.Name = "Cloth" | |
| 1094 | local bottom = Instance.new("Pants")
| |
| 1095 | bottom.PantsTemplate = "rbxassetid://676428351" | |
| 1096 | bottom.Parent = Character | |
| 1097 | bottom.Name = "Cloth" | |
| 1098 | for _, c in pairs(Character:GetChildren()) do | |
| 1099 | if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then | |
| 1100 | c.Material = "Neon" | |
| 1101 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 1102 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 1103 | end | |
| 1104 | c.Color = C3(1,1,1) | |
| 1105 | if c == Head then | |
| 1106 | if c:FindFirstChild("face") then
| |
| 1107 | c.face:remove() | |
| 1108 | end | |
| 1109 | end | |
| 1110 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then | |
| 1111 | c:remove() | |
| 1112 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
| 1113 | c:remove() | |
| 1114 | end | |
| 1115 | end | |
| 1116 | local BODY = {}
| |
| 1117 | for _, c in pairs(Character:GetDescendants()) do | |
| 1118 | if c:IsA("BasePart") and c.Name ~= "Handle" then
| |
| 1119 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
| 1120 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1121 | end | |
| 1122 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
| |
| 1123 | elseif c:IsA("JointInstance") then
| |
| 1124 | table.insert(BODY,{c,c.Parent,nil,nil,nil})
| |
| 1125 | end | |
| 1126 | end | |
| 1127 | for e = 1, #BODY do | |
| 1128 | if BODY[e] ~= nil then | |
| 1129 | local STUFF = BODY[e] | |
| 1130 | local PART = STUFF[1] | |
| 1131 | local PARENT = STUFF[2] | |
| 1132 | local MATERIAL = STUFF[3] | |
| 1133 | local COLOR = STUFF[4] | |
| 1134 | local TRANSPARENCY = STUFF[5] | |
| 1135 | if PART.ClassName == "Part" and PART ~= RootPart then | |
| 1136 | PART.Material = MATERIAL | |
| 1137 | PART.Color = COLOR | |
| 1138 | PART.Transparency = TRANSPARENCY | |
| 1139 | end | |
| 1140 | PART.AncestryChanged:Connect(function() | |
| 1141 | PART.Parent = PARENT | |
| 1142 | end) | |
| 1143 | end | |
| 1144 | end | |
| 1145 | function refit() | |
| 1146 | Character.Parent = workspace | |
| 1147 | for e = 1, #BODY do | |
| 1148 | if BODY[e] ~= nil then | |
| 1149 | local STUFF = BODY[e] | |
| 1150 | local PART = STUFF[1] | |
| 1151 | local PARENT = STUFF[2] | |
| 1152 | local MATERIAL = STUFF[3] | |
| 1153 | local COLOR = STUFF[4] | |
| 1154 | local TRANSPARENCY = STUFF[5] | |
| 1155 | if PART.ClassName == "Part" and PART ~= RootPart then | |
| 1156 | PART.Material = MATERIAL | |
| 1157 | PART.Color = COLOR | |
| 1158 | PART.Transparency = TRANSPARENCY | |
| 1159 | end | |
| 1160 | if PART.Parent ~= PARENT then | |
| 1161 | Humanoid:remove() | |
| 1162 | PART.Parent = PARENT | |
| 1163 | Humanoid = IT("Humanoid",Character)
| |
| 1164 | end | |
| 1165 | end | |
| 1166 | end | |
| 1167 | end | |
| 1168 | local SKILLTEXTCOLOR = BRICKC"Really white".Color | |
| 1169 | local SKILLFONT = "Bodoni" | |
| 1170 | local SKILLTEXTSIZE = 7 | |
| 1171 | ||
| 1172 | Humanoid.Died:connect(function() | |
| 1173 | refit() | |
| 1174 | end) | |
| 1175 | ||
| 1176 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 1177 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 1178 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 1179 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 1180 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
| 1181 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.65, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
| 1182 | local SKILL7FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.07, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame") | |
| 1183 | local SKILL8FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.07, 0, 0.60, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame") | |
| 1184 | local SKILL9FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.65, 0, 0.60, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame") | |
| 1185 | ||
| 1186 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Thunderbolt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1") | |
| 1187 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Lightning Storm", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2") | |
| 1188 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Flame Ring", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3") | |
| 1189 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warden Wall", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4") | |
| 1190 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Hell Prison", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5") | |
| 1191 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[E] Time Stop", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6") | |
| 1192 | local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[Q] Smash", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0,2, 0, "Text 7") | |
| 1193 | local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[F] Painful Blast", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 8") | |
| 1194 | local SKILL9TEXT = CreateLabel(SKILL9FRAME, "[R] Painless Rain", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 9") | |
| 1195 | ||
| 1196 | --//=================================\\ | |
| 1197 | --|| DAMAGING | |
| 1198 | --\\=================================// | |
| 1199 | ||
| 1200 | function ApplyAOE(POSITION,RANGE,FLING,BURN) | |
| 1201 | local CHILDREN = workspace:GetDescendants() | |
| 1202 | for index, CHILD in pairs(CHILDREN) do | |
| 1203 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1204 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1205 | if HUM then | |
| 1206 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1207 | if TORSO then | |
| 1208 | if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1209 | CHILD:BreakJoints() | |
| 1210 | if FLING ~= 0 then | |
| 1211 | for _, c in pairs(CHILD:GetChildren()) do | |
| 1212 | if c:IsA("BasePart") and c.Transparency == 0 then
| |
| 1213 | if BURN == true then | |
| 1214 | Fire(c) | |
| 1215 | end | |
| 1216 | local bv = Instance.new("BodyVelocity")
| |
| 1217 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1218 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
| 1219 | bv.Parent = c | |
| 1220 | Debris:AddItem(bv,0.05) | |
| 1221 | end | |
| 1222 | end | |
| 1223 | end | |
| 1224 | end | |
| 1225 | end | |
| 1226 | end | |
| 1227 | end | |
| 1228 | end | |
| 1229 | end | |
| 1230 | ||
| 1231 | ||
| 1232 | ||
| 1233 | -- | |
| 1234 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1235 | function WACKYEFFECT(Table) | |
| 1236 | local TYPE = (Table.EffectType or "Sphere") | |
| 1237 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 1238 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 1239 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 1240 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 1241 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 1242 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 1243 | local ROTATION1 = (Table.RotationX or 0) | |
| 1244 | local ROTATION2 = (Table.RotationY or 0) | |
| 1245 | local ROTATION3 = (Table.RotationZ or 0) | |
| 1246 | local MATERIAL = (Table.Material or "Neon") | |
| 1247 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 1248 | local TIME = (Table.Time or 45) | |
| 1249 | local SOUNDID = (Table.SoundID or nil) | |
| 1250 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 1251 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 1252 | coroutine.resume(coroutine.create(function() | |
| 1253 | local PLAYSSOUND = false | |
| 1254 | local SOUND = nil | |
| 1255 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 1256 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 1257 | PLAYSSOUND = true | |
| 1258 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 1259 | end | |
| 1260 | EFFECT.Color = COLOR | |
| 1261 | local MSH = nil | |
| 1262 | if TYPE == "Sphere" then | |
| 1263 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 1264 | elseif TYPE == "Block" then | |
| 1265 | MSH = IT("BlockMesh",EFFECT)
| |
| 1266 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 1267 | elseif TYPE == "Wave" then | |
| 1268 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 1269 | elseif TYPE == "Ring" then | |
| 1270 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 1271 | elseif TYPE == "Slash" then | |
| 1272 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 1273 | elseif TYPE == "Round Slash" then | |
| 1274 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 1275 | elseif TYPE == "Swirl" then | |
| 1276 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 1277 | elseif TYPE == "Skull" then | |
| 1278 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 1279 | elseif TYPE == "Crystal" then | |
| 1280 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 1281 | end | |
| 1282 | if MSH ~= nil then | |
| 1283 | local MOVESPEED = nil | |
| 1284 | if MOVEDIRECTION ~= nil then | |
| 1285 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 1286 | end | |
| 1287 | local GROWTH = SIZE - ENDSIZE | |
| 1288 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 1289 | if TYPE == "Block" then | |
| 1290 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1291 | else | |
| 1292 | EFFECT.CFrame = CFRAME | |
| 1293 | end | |
| 1294 | for LOOP = 1, TIME+1 do | |
| 1295 | Swait() | |
| 1296 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 1297 | if TYPE == "Wave" then | |
| 1298 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 1299 | end | |
| 1300 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 1301 | if TYPE == "Block" then | |
| 1302 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1303 | else | |
| 1304 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 1305 | end | |
| 1306 | if MOVEDIRECTION ~= nil then | |
| 1307 | local ORI = EFFECT.Orientation | |
| 1308 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 1309 | EFFECT.Orientation = ORI | |
| 1310 | end | |
| 1311 | end | |
| 1312 | if PLAYSSOUND == false then | |
| 1313 | EFFECT:remove() | |
| 1314 | else | |
| 1315 | SOUND.Stopped:Connect(function() | |
| 1316 | EFFECT:remove() | |
| 1317 | end) | |
| 1318 | end | |
| 1319 | else | |
| 1320 | if PLAYSSOUND == false then | |
| 1321 | EFFECT:remove() | |
| 1322 | else | |
| 1323 | repeat Swait() until SOUND.Playing == false | |
| 1324 | EFFECT:remove() | |
| 1325 | end | |
| 1326 | end | |
| 1327 | end)) | |
| 1328 | end | |
| 1329 | ||
| 1330 | function MakeForm(PART,TYPE) | |
| 1331 | if TYPE == "Cyl" then | |
| 1332 | local MSH = IT("CylinderMesh",PART)
| |
| 1333 | elseif TYPE == "Ball" then | |
| 1334 | local MSH = IT("SpecialMesh",PART)
| |
| 1335 | MSH.MeshType = "Sphere" | |
| 1336 | elseif TYPE == "Wedge" then | |
| 1337 | local MSH = IT("SpecialMesh",PART)
| |
| 1338 | MSH.MeshType = "Wedge" | |
| 1339 | end | |
| 1340 | end | |
| 1341 | ||
| 1342 | Debris = game:GetService("Debris")
| |
| 1343 | ||
| 1344 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 1345 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 1346 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 1347 | end | |
| 1348 | ||
| 1349 | function turnto(position) | |
| 1350 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 1351 | end | |
| 1352 | ||
| 1353 | function getbloody(victim,amount) | |
| 1354 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
| 1355 | PART.CFrame = victim.CFrame | |
| 1356 | local HITPLAYERSOUNDS = {"356551938","264486467"}
| |
| 1357 | Debris:AddItem(PART,5) | |
| 1358 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 1359 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 1360 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 1361 | local prtcl = asd:Clone() | |
| 1362 | prtcl.Parent = PART | |
| 1363 | prtcl:Emit(amount*10) | |
| 1364 | end | |
| 1365 | ||
| 1366 | ||
| 1367 | function SpawnTrail(FROM,TO,BIG) | |
| 1368 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really white", "Trail", VT(0,0,0)) | |
| 1369 | MakeForm(TRAIL,"Cyl") | |
| 1370 | local DIST = (FROM - TO).Magnitude | |
| 1371 | if BIG == true then | |
| 1372 | TRAIL.Size = VT(0.5,DIST,0.5) | |
| 1373 | else | |
| 1374 | TRAIL.Size = VT(0.35,DIST,0.35) | |
| 1375 | end | |
| 1376 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 1377 | coroutine.resume(coroutine.create(function() | |
| 1378 | for i = 1, 5 do | |
| 1379 | Swait() | |
| 1380 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
| 1381 | end | |
| 1382 | TRAIL:remove() | |
| 1383 | end)) | |
| 1384 | end | |
| 1385 | ||
| 1386 | ||
| 1387 | function ApplyDamage(Humanoid,Damage) | |
| 1388 | Damage = Damage * DAMAGEMULTIPLIER | |
| 1389 | if Humanoid.Health ~= 0 then | |
| 1390 | Humanoid.Health = Humanoid.Health - Damage | |
| 1391 | end | |
| 1392 | end | |
| 1393 | ||
| 1394 | function ApplYAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL,OPTION) | |
| 1395 | local CHILDREN = workspace:GetDescendants() | |
| 1396 | for index, CHILD in pairs(CHILDREN) do | |
| 1397 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1398 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1399 | if HUM then | |
| 1400 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1401 | if TORSO then | |
| 1402 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1403 | if INSTAKILL == true then | |
| 1404 | CHILD:BreakJoints() | |
| 1405 | if OPTION ~= nil then | |
| 1406 | Kill(CHILD,OPTION) | |
| 1407 | end | |
| 1408 | else | |
| 1409 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
| 1410 | ApplyDamage(HUM,DMG) | |
| 1411 | end | |
| 1412 | if FLING ~= 0 then | |
| 1413 | for _, c in pairs(CHILD:GetChildren()) do | |
| 1414 | if c:IsA("BasePart") then
| |
| 1415 | local bv = Instance.new("BodyVelocity")
| |
| 1416 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1417 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
| 1418 | bv.Parent = c | |
| 1419 | Debris:AddItem(bv,0.05) | |
| 1420 | end | |
| 1421 | end | |
| 1422 | end | |
| 1423 | end | |
| 1424 | end | |
| 1425 | end | |
| 1426 | end | |
| 1427 | end | |
| 1428 | end | |
| 1429 | ||
| 1430 | --//=================================\\ | |
| 1431 | --|| ATTACK FUNCTIONS AND STUFF | |
| 1432 | --\\=================================// | |
| 1433 | ||
| 1434 | function TimeStop() | |
| 1435 | local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 1436 | CreateSound(1193182658, Character, 5, 1, false) | |
| 1437 | back = CreateSound(1841228386, Character, 5, 1, false) | |
| 1438 | local killsky = Instance.new('Sky', game:GetService'Lighting')
| |
| 1439 | killsky.SkyboxBk = "rbxassetid://1013852" | |
| 1440 | killsky.SkyboxDn = "rbxassetid://1013853" | |
| 1441 | killsky.SkyboxFt = "rbxassetid://1013850" | |
| 1442 | killsky.SkyboxLf = "rbxassetid://1013851" | |
| 1443 | killsky.SkyboxRt = "rbxassetid://1013849" | |
| 1444 | killsky.SkyboxUp = "rbxassetid://1013854" | |
| 1445 | killsky.StarCount = 0 | |
| 1446 | killsky.SunAngularSize = 0 | |
| 1447 | killsky.MoonAngularSize = 0 | |
| 1448 | killsky.MoonTextureId = "" | |
| 1449 | killsky.CelestialBodiesShown = false | |
| 1450 | game.Lighting.FogColor = Color3.new(1,1,0) | |
| 1451 | game.Lighting.FogEnd = 1400 | |
| 1452 | if HITFLOOR ~= nil then | |
| 1453 | ATTACK = false | |
| 1454 | Rooted = false | |
| 1455 | local RINGSPIN = true | |
| 1456 | local CONSTRUCTING = true | |
| 1457 | local RING = CreatePart(3, Effects, "Neon", 0, 1, "Really white", "Ring", VT(0,0,0)) | |
| 1458 | RING.Color = C3(0,0,0) | |
| 1459 | MakeForm(RING,"Cyl") | |
| 1460 | RING.CFrame = CF(HITPOS) | |
| 1461 | coroutine.resume(coroutine.create(function() | |
| 1462 | repeat | |
| 1463 | Swait() | |
| 1464 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
| 1465 | until CONSTRUCTING == false | |
| 1466 | repeat | |
| 1467 | Swait() | |
| 1468 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
| 1469 | until RINGSPIN == false | |
| 1470 | for i = 1, 25 do | |
| 1471 | Swait() | |
| 1472 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
| 1473 | RING.Size = RING.Size - VT(0.15,0,0.15) | |
| 1474 | --DECAL.Transparency = DECAL.Transparency + 1/25 | |
| 1475 | RING.Transparency = RING.Transparency + 1/25 | |
| 1476 | end | |
| 1477 | RING:remove() | |
| 1478 | end)) | |
| 1479 | for i = 1, 15 do | |
| 1480 | Swait() | |
| 1481 | RING.Size = RING.Size + VT(0,0,0) | |
| 1482 | RING.Transparency = RING.Transparency - 1/15 | |
| 1483 | end | |
| 1484 | end | |
| 1485 | local RANDOMEFFECT = MRANDOM(1) | |
| 1486 | local BASE = CreatePart(3, Character, "Neon", 0, 0, "New Yeller", "Black", VT(2,1.8,2)) | |
| 1487 | BASE.Color = C3(0,0,0) | |
| 1488 | BASE.Transparency = 1 | |
| 1489 | BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z)) | |
| 1490 | if RANDOMEFFECT == 1 then | |
| 1491 | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3)) | |
| 1492 | FIELD.CFrame = BASE.CFrame | |
| 1493 | MakeForm(FIELD,"Ball") | |
| 1494 | for i = 1, 50 do | |
| 1495 | Swait() | |
| 1496 | FIELD.Size = VT(0,0,0) | |
| 1497 | FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0) | |
| 1498 | end | |
| 1499 | end | |
| 1500 | wait(0.2) | |
| 1501 | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3)) | |
| 1502 | FIELD.CFrame = BASE.CFrame | |
| 1503 | local LOOP = CreateSound(1393698948, Character, 0, 1, true) | |
| 1504 | coroutine.resume(coroutine.create(function() | |
| 1505 | for i = 1, 75 do | |
| 1506 | Swait() | |
| 1507 | LOOP.Volume = LOOP.Volume + 10/75 | |
| 1508 | LOOP.Parent = FIELD | |
| 1509 | local CHILDREN = workspace:GetDescendants() | |
| 1510 | for index, CHILD in pairs(CHILDREN) do | |
| 1511 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 1512 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1513 | if HUM then | |
| 1514 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1515 | if TORSO then | |
| 1516 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then | |
| 1517 | HUM.Health = HUM.Health - 0 | |
| 1518 | TORSO.Velocity = VT(0,5,0) | |
| 1519 | HUM.PlatformStand = true | |
| 1520 | if TORSO.RotVelocity.Magnitude < 15 then | |
| 1521 | TORSO.Anchored = true | |
| 1522 | end | |
| 1523 | end | |
| 1524 | end | |
| 1525 | end | |
| 1526 | end | |
| 1527 | end | |
| 1528 | FIELD.Size = FIELD.Size + VT(90,90,90) | |
| 1529 | FIELD.Transparency = FIELD.Transparency + 0.8/75 | |
| 1530 | end | |
| 1531 | for i = 1, 500 do | |
| 1532 | Swait() | |
| 1533 | LOOP.Parent = FIELD | |
| 1534 | local CHILDREN = workspace:GetDescendants() | |
| 1535 | for index, CHILD in pairs(CHILDREN) do | |
| 1536 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 1537 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1538 | if HUM then | |
| 1539 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1540 | if TORSO then | |
| 1541 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then | |
| 1542 | TORSO.Velocity = VT(0,5,0) | |
| 1543 | HUM.Health = HUM.Health - 0 | |
| 1544 | HUM.PlatformStand = true | |
| 1545 | if TORSO.RotVelocity.Magnitude < 15 then | |
| 1546 | TORSO.Anchored = true | |
| 1547 | end | |
| 1548 | end | |
| 1549 | end | |
| 1550 | end | |
| 1551 | end | |
| 1552 | end | |
| 1553 | end | |
| 1554 | wait (20) | |
| 1555 | back:Remove() | |
| 1556 | CreateSound(1538466750, Character, 99999, 1, false) | |
| 1557 | killsky:Remove() | |
| 1558 | game.Lighting.FogEnd = 90000000 | |
| 1559 | wait (5) | |
| 1560 | CHOICE = MRANDOM (1,5) | |
| 1561 | for i = 1, 25 do | |
| 1562 | Swait() | |
| 1563 | LOOP.Volume = LOOP.Volume + 10/25 | |
| 1564 | LOOP.Parent = FIELD | |
| 1565 | local CHILDREN = workspace:GetDescendants() | |
| 1566 | for index, CHILD in pairs(CHILDREN) do | |
| 1567 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 1568 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1569 | if HUM then | |
| 1570 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1571 | if TORSO then | |
| 1572 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then | |
| 1573 | TORSO.Velocity = VT(0,5,0) | |
| 1574 | HUM.Health = HUM.Health - 0 | |
| 1575 | HUM.PlatformStand = false | |
| 1576 | if TORSO.RotVelocity.Magnitude < 15 then | |
| 1577 | TORSO.Anchored = false | |
| 1578 | end | |
| 1579 | end | |
| 1580 | end | |
| 1581 | end | |
| 1582 | end | |
| 1583 | FIELD.Size = FIELD.Size - VT(3,3,3) | |
| 1584 | FIELD.Transparency = FIELD.Transparency + 0.2/25 | |
| 1585 | end | |
| 1586 | end | |
| 1587 | end)) | |
| 1588 | FIELD:Remove() | |
| 1589 | ATTACK = false | |
| 1590 | Rooted = false | |
| 1591 | end | |
| 1592 | ||
| 1593 | ||
| 1594 | ||
| 1595 | function Warden_Zap() | |
| 1596 | ATTACK = true | |
| 1597 | Rooted = false | |
| 1598 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1599 | GYRO.D = 750 | |
| 1600 | GYRO.P = 20000 | |
| 1601 | GYRO.MaxTorque = VT(0,40000000,0) | |
| 1602 | CreateSound(348663022,RightArm,1.5,2,false) | |
| 1603 | Pose("Cast1",0.8,1,true,GYRO)
| |
| 1604 | local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = RightArm.CFrame*CF(0,-1,0).p, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.2, DoesFade = true, Ignore = Character, MaxDist = 100, Branches = false})
| |
| 1605 | local Hitpos = LightningTable.End | |
| 1606 | ApplyAOE(Hitpos,10,35) | |
| 1607 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really white".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
| |
| 1608 | for i = 1, 4 do | |
| 1609 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,45,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really white".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1610 | end | |
| 1611 | Pose("Cast1",0.6,1,true)
| |
| 1612 | GYRO:remove() | |
| 1613 | ATTACK = false | |
| 1614 | Rooted = false | |
| 1615 | end | |
| 1616 | ||
| 1617 | function Warden_Thunder() | |
| 1618 | ATTACK = true | |
| 1619 | Rooted = false | |
| 1620 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1621 | GYRO.D = 750 | |
| 1622 | GYRO.P = 20000 | |
| 1623 | GYRO.MaxTorque = VT(0,40000000,0) | |
| 1624 | CreateSound(469345336,Torso,3,2,false) | |
| 1625 | Pose("Cast2",1.5,2,true,GYRO)
| |
| 1626 | coroutine.resume(coroutine.create(function() | |
| 1627 | local FRAME = RootPart.CFrame | |
| 1628 | for i = 1, 25 do | |
| 1629 | local POS = FRAME*CF(MRANDOM(-17,17),0,-i*15) | |
| 1630 | local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = POS*CF(0,85,0).p, End = POS*CF(0,-15,0).p, SegmentL = 3, Thickness = 0.4, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = true})
| |
| 1631 | local Hitpos = LightningTable.End | |
| 1632 | ApplyAoE(Hitpos,20,15) | |
| 1633 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really white".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
| |
| 1634 | for i = 1, 4 do | |
| 1635 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,75,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really white".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1636 | end | |
| 1637 | wait(0.05) | |
| 1638 | end | |
| 1639 | end)) | |
| 1640 | Pose("Cast2",1.5,0.7,true)
| |
| 1641 | GYRO:remove() | |
| 1642 | ATTACK = false | |
| 1643 | Rooted = false | |
| 1644 | end | |
| 1645 | ||
| 1646 | function Inferno_Ring() | |
| 1647 | ATTACK = true | |
| 1648 | Rooted = false | |
| 1649 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1650 | GYRO.D = 750 | |
| 1651 | GYRO.P = 20000 | |
| 1652 | GYRO.MaxTorque = VT(0,40000000,0) | |
| 1653 | local FIRE = IT("Model",Effects)
| |
| 1654 | FIRE.Name = "Fire" | |
| 1655 | local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Really white", "Center", VT(0,0,0)) | |
| 1656 | FIRE.PrimaryPart = MAIN | |
| 1657 | local FIRES = {}
| |
| 1658 | for i = 1, 45 do | |
| 1659 | local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Really white", "RingPart", VT(8,8,8)) | |
| 1660 | PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20) | |
| 1661 | local F = Fire(PRT) | |
| 1662 | table.insert(FIRES,F) | |
| 1663 | end | |
| 1664 | repeat | |
| 1665 | FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p)) | |
| 1666 | Pose("Cast1",1.5,0.01,false,GYRO)
| |
| 1667 | until HOLD == true | |
| 1668 | coroutine.resume(coroutine.create(function() | |
| 1669 | for i = 1, 4 do | |
| 1670 | ApplyAOE(MAIN.Position,21,-15,true) | |
| 1671 | CreateSound(463598785,MAIN,3,1,false) | |
| 1672 | for E = 1, #FIRES do | |
| 1673 | if FIRES[E] ~= nil then | |
| 1674 | FIRES[E].Acceleration = VT(0,300,0) | |
| 1675 | FIRES[E].Lifetime=NumberRange.new(0.35,1.5) | |
| 1676 | end | |
| 1677 | end | |
| 1678 | wait(0.3) | |
| 1679 | end | |
| 1680 | for E = 1, #FIRES do | |
| 1681 | if FIRES[E] ~= nil then | |
| 1682 | FIRES[E].Enabled = false | |
| 1683 | end | |
| 1684 | end | |
| 1685 | Debris:AddItem(FIRE,5) | |
| 1686 | end)) | |
| 1687 | CreateSound(215395388,RightArm,3,2,false) | |
| 1688 | Pose("RightArmUp",1.5,0.5,true)
| |
| 1689 | GYRO:remove() | |
| 1690 | ATTACK = false | |
| 1691 | Rooted = false | |
| 1692 | end | |
| 1693 | ||
| 1694 | function Kill(Char) | |
| 1695 | local NewCharacter = IT("Model",Effects)
| |
| 1696 | NewCharacter.Name = "Ow im ded ;-;" | |
| 1697 | for _, c in pairs(Char:GetDescendants()) do | |
| 1698 | if c:IsA("BasePart") and c.Transparency == 0 then
| |
| 1699 | if c.Parent == Char then | |
| 1700 | getbloody(c,5) | |
| 1701 | end | |
| 1702 | c:BreakJoints() | |
| 1703 | c.Material = "Glass" | |
| 1704 | c.Color = C3(0.5,0,0) | |
| 1705 | c.CanCollide = true | |
| 1706 | c.Transparency = 0.3 | |
| 1707 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 1708 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 1709 | end | |
| 1710 | if c.Name == "Head" then | |
| 1711 | c:ClearAllChildren() | |
| 1712 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
| 1713 | end | |
| 1714 | if c.ClassName == "MeshPart" then | |
| 1715 | c.TextureID = "" | |
| 1716 | end | |
| 1717 | if c:FindFirstChildOfClass("BodyPosition") then
| |
| 1718 | c:FindFirstChildOfClass("BodyPosition"):remove()
| |
| 1719 | end | |
| 1720 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 1721 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 1722 | end | |
| 1723 | c.Parent = NewCharacter | |
| 1724 | c.Name = "DeadPart" | |
| 1725 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
| 1726 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
| 1727 | end | |
| 1728 | end | |
| 1729 | Char:remove() | |
| 1730 | Debris:AddItem(NewCharacter,5) | |
| 1731 | end | |
| 1732 | ||
| 1733 | function ApplyAoE(POSITION,RANGE,BRUTAL) | |
| 1734 | local CHILDREN = workspace:GetDescendants() | |
| 1735 | for index, CHILD in pairs(CHILDREN) do | |
| 1736 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1737 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1738 | if HUM then | |
| 1739 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1740 | if TORSO then | |
| 1741 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1742 | if BRUTAL == true then | |
| 1743 | Kill(CHILD) | |
| 1744 | else | |
| 1745 | CHILD:BreakJoints() | |
| 1746 | end | |
| 1747 | end | |
| 1748 | end | |
| 1749 | end | |
| 1750 | end | |
| 1751 | end | |
| 1752 | end | |
| 1753 | ||
| 1754 | ||
| 1755 | function Morning_Star() | |
| 1756 | ATTACK = true | |
| 1757 | Rooted = true | |
| 1758 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1759 | Swait() | |
| 1760 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1761 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1762 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1763 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1764 | end | |
| 1765 | coroutine.resume(coroutine.create(function() | |
| 1766 | local POS = Mouse.Hit.p | |
| 1767 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really white", "Strike", VT(0,2000,0)) | |
| 1768 | MakeForm(RAY,"Cyl") | |
| 1769 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really white", "Strike", VT(0,0,0)) | |
| 1770 | MakeForm(SPHERE,"Ball") | |
| 1771 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really white", "Strike", VT(0,0,0)) | |
| 1772 | MakeForm(SHIELD,"Ball") | |
| 1773 | SHIELD.CFrame = CF(POS) | |
| 1774 | RAY.CFrame = CF(POS) | |
| 1775 | SPHERE.CFrame = CF(POS) | |
| 1776 | CreateSound(440145570, SPHERE, 10, 0.8, false) | |
| 1777 | CreateSound(415700134, SPHERE, 10, 0.8, false) | |
| 1778 | for i = 1, 200 do | |
| 1779 | Swait() | |
| 1780 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1781 | RAY.Size = RAY.Size + VT(0.05,0,0.05) | |
| 1782 | SPHERE.Size = SPHERE.Size + VT(2,2,2) | |
| 1783 | SHIELD.Size = SPHERE.Size + VT(3,3,3) | |
| 1784 | ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true) | |
| 1785 | end | |
| 1786 | for i = 1, 45 do | |
| 1787 | Swait() | |
| 1788 | RAY.Transparency = RAY.Transparency + 1/45 | |
| 1789 | SPHERE.Transparency = RAY.Transparency | |
| 1790 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
| 1791 | end | |
| 1792 | RAY:remove() | |
| 1793 | SHIELD:remove() | |
| 1794 | SPHERE:remove() | |
| 1795 | end)) | |
| 1796 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1797 | Swait() | |
| 1798 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1799 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1800 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1801 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1802 | end | |
| 1803 | ATTACK = false | |
| 1804 | Rooted = false | |
| 1805 | end | |
| 1806 | ||
| 1807 | ||
| 1808 | ||
| 1809 | function Warden_Wall() | |
| 1810 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character) | |
| 1811 | if HITFLOOR ~= nil then | |
| 1812 | if HITFLOOR.Anchored == true then | |
| 1813 | local WALL = HITFLOOR:Clone() | |
| 1814 | WALL.Size = VT(55,55,5) | |
| 1815 | WALL.Parent = Effects | |
| 1816 | WALL.Name = "Wall" | |
| 1817 | WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-5)*ANGLES(RAD(-15),RAD(0),RAD(0)) | |
| 1818 | CreateSound(130972023,WALL,5,0.8,false) | |
| 1819 | ATTACK = true | |
| 1820 | Rooted = true | |
| 1821 | local HIT = WALL.Touched:Connect(function(hit) | |
| 1822 | if hit.Parent ~= Character then | |
| 1823 | hit:BreakJoints() | |
| 1824 | end | |
| 1825 | end) | |
| 1826 | coroutine.resume(coroutine.create(function() | |
| 1827 | WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really white".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1828 | for i = 1, 90 do | |
| 1829 | Swait() | |
| 1830 | WALL.CFrame = WALL.CFrame*CF(0,0.5,0) | |
| 1831 | end | |
| 1832 | HIT:disconnect() | |
| 1833 | wait(5) | |
| 1834 | for i = 1, 46 do | |
| 1835 | Swait() | |
| 1836 | WALL.CFrame = WALL.CFrame*CF(0,-1,0) | |
| 1837 | - | Player_Size = 1 |
| 1837 | + | |
| 1838 | WALL:remove() | |
| 1839 | - | function CreateSound(ID, PARENT, VOLUME, PITCH) |
| 1839 | + | |
| 1840 | - | local NEWSOUND = nil |
| 1840 | + | |
| 1841 | - | coroutine.resume(coroutine.create(function() |
| 1841 | + | |
| 1842 | - | NEWSOUND = IT("Sound", PARENT)
|
| 1842 | + | |
| 1843 | - | NEWSOUND.Volume = VOLUME |
| 1843 | + | |
| 1844 | - | NEWSOUND.Pitch = PITCH |
| 1844 | + | |
| 1845 | - | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID |
| 1845 | + | |
| 1846 | - | Swait() |
| 1846 | + | |
| 1847 | - | NEWSOUND:play() |
| 1847 | + | |
| 1848 | - | game:GetService("Debris"):AddItem(NEWSOUND, 10)
|
| 1848 | + | |
| 1849 | - | end)) |
| 1849 | + | |
| 1850 | - | return NEWSOUND |
| 1850 | + | |
| 1851 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
| |
| 1852 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1853 | GYRO.D = 750 | |
| 1854 | - | local right = top:Cross(back) |
| 1854 | + | |
| 1855 | - | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) |
| 1855 | + | |
| 1856 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 1857 | grav.D = 15 | |
| 1858 | - | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) |
| 1858 | + | |
| 1859 | - | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) |
| 1859 | + | |
| 1860 | - | wave.Color = COLOR |
| 1860 | + | |
| 1861 | - | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
|
| 1861 | + | |
| 1862 | - | wave.CFrame = CFRAME |
| 1862 | + | |
| 1863 | - | coroutine.resume(coroutine.create(function(PART) |
| 1863 | + | |
| 1864 | - | for i = 1, WAIT do |
| 1864 | + | |
| 1865 | - | Swait() |
| 1865 | + | |
| 1866 | - | mesh.Scale = mesh.Scale + GROW |
| 1866 | + | |
| 1867 | - | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) |
| 1867 | + | |
| 1868 | - | if DOESROT == true then |
| 1868 | + | |
| 1869 | - | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) |
| 1869 | + | |
| 1870 | - | end |
| 1870 | + | |
| 1871 | - | wave.Transparency = wave.Transparency + (0.5/WAIT) |
| 1871 | + | |
| 1872 | - | if wave.Transparency > 0.99 then |
| 1872 | + | |
| 1873 | - | wave:remove() |
| 1873 | + | |
| 1874 | - | end |
| 1874 | + | |
| 1875 | - | end |
| 1875 | + | |
| 1876 | - | end)) |
| 1876 | + | |
| 1877 | BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4) | |
| 1878 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3)) | |
| 1879 | - | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) |
| 1879 | + | |
| 1880 | - | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) |
| 1880 | + | |
| 1881 | - | wave.Color = COLOR |
| 1881 | + | |
| 1882 | - | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
|
| 1882 | + | |
| 1883 | - | wave.CFrame = CFRAME |
| 1883 | + | |
| 1884 | - | coroutine.resume(coroutine.create(function(PART) |
| 1884 | + | |
| 1885 | - | for i = 1, WAIT do |
| 1885 | + | |
| 1886 | - | Swait() |
| 1886 | + | |
| 1887 | - | mesh.Scale = mesh.Scale + GROW |
| 1887 | + | |
| 1888 | - | wave.Transparency = wave.Transparency + (1/WAIT) |
| 1888 | + | |
| 1889 | - | if wave.Transparency > 0.99 then |
| 1889 | + | |
| 1890 | - | wave:remove() |
| 1890 | + | |
| 1891 | - | end |
| 1891 | + | |
| 1892 | - | end |
| 1892 | + | |
| 1893 | - | end)) |
| 1893 | + | |
| 1894 | LOCK2.PrimaryPart = PRT | |
| 1895 | --------------- | |
| 1896 | - | function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW) |
| 1896 | + | |
| 1897 | - | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) |
| 1897 | + | |
| 1898 | - | local mesh = nil |
| 1898 | + | |
| 1899 | - | if KIND == "Base" then |
| 1899 | + | |
| 1900 | - | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
|
| 1900 | + | |
| 1901 | - | elseif KIND == "Thin" then |
| 1901 | + | |
| 1902 | - | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
|
| 1902 | + | |
| 1903 | - | elseif KIND == "Round" then |
| 1903 | + | |
| 1904 | - | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
|
| 1904 | + | |
| 1905 | - | end |
| 1905 | + | |
| 1906 | - | wave.CFrame = CFRAME |
| 1906 | + | |
| 1907 | - | coroutine.resume(coroutine.create(function(PART) |
| 1907 | + | |
| 1908 | - | for i = 1, WAIT do |
| 1908 | + | |
| 1909 | - | Swait() |
| 1909 | + | |
| 1910 | - | mesh.Scale = mesh.Scale + GROW/10 |
| 1910 | + | |
| 1911 | - | wave.Transparency = wave.Transparency + (0.5/WAIT) |
| 1911 | + | |
| 1912 | - | if wave.Transparency > 0.99 then |
| 1912 | + | |
| 1913 | - | wave:remove() |
| 1913 | + | |
| 1914 | - | end |
| 1914 | + | |
| 1915 | - | end |
| 1915 | + | |
| 1916 | - | end)) |
| 1916 | + | |
| 1917 | --CREATE KEY-- | |
| 1918 | local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Really white", "KeyBase", VT(0.1, 1, 0.1),false) | |
| 1919 | KEY.PrimaryPart = KBASE | |
| 1920 | - | if TYPE == "Cyl" then |
| 1920 | + | |
| 1921 | - | local MSH = IT("CylinderMesh",PART)
|
| 1921 | + | |
| 1922 | - | elseif TYPE == "Ball" then |
| 1922 | + | |
| 1923 | - | local MSH = IT("SpecialMesh",PART)
|
| 1923 | + | |
| 1924 | - | MSH.MeshType = "Sphere" |
| 1924 | + | |
| 1925 | - | elseif TYPE == "Wedge" then |
| 1925 | + | |
| 1926 | - | local MSH = IT("SpecialMesh",PART)
|
| 1926 | + | |
| 1927 | - | MSH.MeshType = "Wedge" |
| 1927 | + | |
| 1928 | - | end |
| 1928 | + | |
| 1929 | weldBetween(KBASE,PRT) | |
| 1930 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really white", "Key", VT(0.3, 0.1, 0.1),false) | |
| 1931 | - | function CheckTableForString(Table, String) |
| 1931 | + | |
| 1932 | - | for i, v in pairs(Table) do |
| 1932 | + | |
| 1933 | - | if string.find(string.lower(String), string.lower(v)) then |
| 1933 | + | |
| 1934 | - | return true |
| 1934 | + | |
| 1935 | - | end |
| 1935 | + | |
| 1936 | - | end |
| 1936 | + | |
| 1937 | - | return false |
| 1937 | + | |
| 1938 | Swait() | |
| 1939 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
| 1940 | - | function CheckIntangible(Hit) |
| 1940 | + | |
| 1941 | - | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
|
| 1941 | + | |
| 1942 | - | if Hit and Hit.Parent then |
| 1942 | + | |
| 1943 | - | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
|
| 1943 | + | |
| 1944 | - | return true |
| 1944 | + | |
| 1945 | - | end |
| 1945 | + | |
| 1946 | - | end |
| 1946 | + | |
| 1947 | - | return false |
| 1947 | + | |
| 1948 | WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really white".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
| |
| 1949 | wait(1) | |
| 1950 | TORSO.Parent.Parent = LOCK | |
| 1951 | for i = 1, 75 do | |
| 1952 | - | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) |
| 1952 | + | |
| 1953 | - | local Direction = CFrame.new(StartPos, Vec).lookVector |
| 1953 | + | |
| 1954 | - | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
|
| 1954 | + | |
| 1955 | - | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
|
| 1955 | + | |
| 1956 | - | if RayHit and CheckIntangible(RayHit) then |
| 1956 | + | |
| 1957 | - | if DelayIfHit then |
| 1957 | + | |
| 1958 | - | wait() |
| 1958 | + | |
| 1959 | - | end |
| 1959 | + | |
| 1960 | - | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) |
| 1960 | + | |
| 1961 | - | end |
| 1961 | + | |
| 1962 | - | return RayHit, RayPos, RayNormal |
| 1962 | + | |
| 1963 | elseif CHILD.ClassName == "Decal" then | |
| 1964 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
| 1965 | - | function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine) |
| 1965 | + | |
| 1966 | - | if DoesCourontine == false then |
| 1966 | + | |
| 1967 | - | local Direction = CF(Part.Position,ToLocation) |
| 1967 | + | |
| 1968 | - | local Distance = (Part.Position - ToLocation).magnitude |
| 1968 | + | |
| 1969 | - | for i = 1, AmountOfTime do |
| 1969 | + | |
| 1970 | - | Swait() |
| 1970 | + | |
| 1971 | - | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) |
| 1971 | + | |
| 1972 | - | Direction = Part.CFrame |
| 1972 | + | |
| 1973 | - | end |
| 1973 | + | |
| 1974 | - | Part:remove() |
| 1974 | + | |
| 1975 | - | elseif DoesCourontine == true then |
| 1975 | + | |
| 1976 | - | coroutine.resume(coroutine.create(function() |
| 1976 | + | |
| 1977 | - | local Direction = CF(Part.Position,ToLocation) |
| 1977 | + | |
| 1978 | - | local Distance = (Part.Position - ToLocation).magnitude |
| 1978 | + | |
| 1979 | - | for i = 1, AmountOfTime do |
| 1979 | + | |
| 1980 | - | Swait() |
| 1980 | + | |
| 1981 | - | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) |
| 1981 | + | |
| 1982 | - | Direction = Part.CFrame |
| 1982 | + | |
| 1983 | - | end |
| 1983 | + | |
| 1984 | - | Part:remove() |
| 1984 | + | |
| 1985 | - | end)) |
| 1985 | + | |
| 1986 | - | end |
| 1986 | + | |
| 1987 | ||
| 1988 | ||
| 1989 | Player = game:GetService("Players").LocalPlayer
| |
| 1990 | - | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) |
| 1990 | + | |
| 1991 | Cam = workspace.CurrentCamera | |
| 1992 | Backpack = Player.Backpack | |
| 1993 | - | function ApPlyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL) |
| 1993 | + | |
| 1994 | Humanoid = Character.Humanoid | |
| 1995 | Mouse = Player:GetMouse() | |
| 1996 | RootPart = Character["HumanoidRootPart"] | |
| 1997 | Torso = Character["Torso"] | |
| 1998 | Head = Character["Head"] | |
| 1999 | RightArm = Character["Right Arm"] | |
| 2000 | - | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then |
| 2000 | + | |
| 2001 | - | if INSTAKILL == true then |
| 2001 | + | |
| 2002 | LeftLeg = Character["Left Leg"] | |
| 2003 | RootJoint = RootPart["RootJoint"] | |
| 2004 | - | local DMG = MRANDOM(MINDMG, MAXDMG) |
| 2004 | + | |
| 2005 | - | ApplyDamage(HUM, DMG, TORSO) |
| 2005 | + | |
| 2006 | LeftShoulder = Torso["Left Shoulder"] | |
| 2007 | - | if FLING > 0 then |
| 2007 | + | |
| 2008 | - | for _, c in pairs(CHILD:GetChildren()) do |
| 2008 | + | |
| 2009 | - | if c:IsA("BasePart") then
|
| 2009 | + | |
| 2010 | - | local bv = Instance.new("BodyVelocity")
|
| 2010 | + | |
| 2011 | - | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) |
| 2011 | + | |
| 2012 | - | bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING |
| 2012 | + | |
| 2013 | - | bv.Parent = c |
| 2013 | + | |
| 2014 | - | Debris:AddItem(bv, 0.05) |
| 2014 | + | |
| 2015 | UD2 = UDim2.new | |
| 2016 | BRICKC = BrickColor.new | |
| 2017 | ANGLES = CFrame.Angles | |
| 2018 | EULER = CFrame.fromEulerAnglesXYZ | |
| 2019 | COS = math.cos | |
| 2020 | ACOS = math.acos | |
| 2021 | SIN = math.sin | |
| 2022 | ASIN = math.asin | |
| 2023 | ABS = math.abs | |
| 2024 | - | function killnearest(position,range,maxstrength) |
| 2024 | + | |
| 2025 | - | for i,v in ipairs(workspace:GetChildren()) do |
| 2025 | + | |
| 2026 | - | local body = v:GetChildren() |
| 2026 | + | |
| 2027 | - | for part = 1, #body do |
| 2027 | + | |
| 2028 | - | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then |
| 2028 | + | |
| 2029 | - | if(body[part].Position - position).Magnitude < range then |
| 2029 | + | |
| 2030 | - | if v.ClassName == "Model" then |
| 2030 | + | |
| 2031 | - | v:BreakJoints() |
| 2031 | + | |
| 2032 | - | end |
| 2032 | + | |
| 2033 | - | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
|
| 2033 | + | |
| 2034 | - | local bv = Instance.new("BodyVelocity")
|
| 2034 | + | |
| 2035 | - | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) |
| 2035 | + | |
| 2036 | - | bv.velocity = CF(position,body[part].Position).lookVector*maxstrength |
| 2036 | + | |
| 2037 | - | bv.Parent = body[part] |
| 2037 | + | |
| 2038 | - | Debris:AddItem(bv,0.2) |
| 2038 | + | |
| 2039 | - | end |
| 2039 | + | |
| 2040 | - | end |
| 2040 | + | |
| 2041 | - | end |
| 2041 | + | |
| 2042 | - | if v.ClassName == "Part" then |
| 2042 | + | |
| 2043 | - | if v.Anchored == false and (v.Position - position).Magnitude < range then |
| 2043 | + | |
| 2044 | - | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
|
| 2044 | + | |
| 2045 | - | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength |
| 2045 | + | |
| 2046 | - | end |
| 2046 | + | |
| 2047 | - | end |
| 2047 | + | |
| 2048 | - | end |
| 2048 | + | |
| 2049 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 2050 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 2051 | - | function Supernova() |
| 2051 | + | |
| 2052 | - | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character) |
| 2052 | + | |
| 2053 | - | if HITFLOOR ~= nil then |
| 2053 | + | |
| 2054 | - | local HITBODIES = {}
|
| 2054 | + | |
| 2055 | - | ATTACK = true |
| 2055 | + | |
| 2056 | - | Rooted = true |
| 2056 | + | |
| 2057 | - | local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Star", VT(0,0,0)) |
| 2057 | + | |
| 2058 | - | MakeForm(ABSOLUTE,"Ball") |
| 2058 | + | |
| 2059 | - | CreateSound("429459101", ABSOLUTE, 10, 1)
|
| 2059 | + | |
| 2060 | - | for i=0, 4, 0.1 / Animation_Speed do |
| 2060 | + | |
| 2061 | - | Swait() |
| 2061 | + | |
| 2062 | - | ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2,0.2,0.2) |
| 2062 | + | |
| 2063 | - | ABSOLUTE.CFrame = RootPart.CFrame*CF(0,5+(ABSOLUTE.Size.Y/2),0) |
| 2063 | + | |
| 2064 | - | ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01 |
| 2064 | + | |
| 2065 | - | local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Star", VT(1,1,1)) |
| 2065 | + | |
| 2066 | - | MakeForm(CHARGE,"Ball") |
| 2066 | + | |
| 2067 | - | CHARGE.Color = C3(0,0,0) |
| 2067 | + | |
| 2068 | - | CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15,15),-6,MRANDOM(-15,15)) |
| 2068 | + | |
| 2069 | - | FireArc(CHARGE,ABSOLUTE.Position,45,45,true) |
| 2069 | + | |
| 2070 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) |
| 2070 | + | |
| 2071 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) |
| 2071 | + | |
| 2072 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 2072 | + | |
| 2073 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 2073 | + | |
| 2074 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2074 | + | |
| 2075 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2075 | + | |
| 2076 | - | end |
| 2076 | + | |
| 2077 | - | CreateSound("907332670", Head, 99, 1.1)
|
| 2077 | + | |
| 2078 | - | for i = 1, 75 do |
| 2078 | + | |
| 2079 | - | Swait() |
| 2079 | + | |
| 2080 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) |
| 2080 | + | |
| 2081 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) |
| 2081 | + | |
| 2082 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 2082 | + | |
| 2083 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 2083 | + | |
| 2084 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2084 | + | |
| 2085 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2085 | + | |
| 2086 | - | end |
| 2086 | + | |
| 2087 | - | coroutine.resume(coroutine.create(function() |
| 2087 | + | |
| 2088 | - | for i = 1, 13 do |
| 2088 | + | |
| 2089 | - | for e = 1, 8 do |
| 2089 | + | |
| 2090 | - | Swait() |
| 2090 | + | |
| 2091 | - | MagicSphere(VT(1,1,1),15,CF(ABSOLUTE.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0)) |
| 2091 | + | |
| 2092 | - | CreateSwirl(ABSOLUTE.Size/2,15,CF(HITPOS),true,15,BRICKC"Really white".Color,VT(i,0.3,i)*2) |
| 2092 | + | |
| 2093 | - | end |
| 2093 | + | |
| 2094 | - | for i = 1, 5 do |
| 2094 | + | |
| 2095 | - | Slice("Round",0,35,CF(ABSOLUTE.Position)*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),C3(1,1,1),VT(i,0,i)/3)
|
| 2095 | + | |
| 2096 | - | Slice("Thin",i,55,ABSOLUTE.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),C3(0,0,0),VT(0,0,0))
|
| 2096 | + | |
| 2097 | - | end |
| 2097 | + | |
| 2098 | - | CreateSwirl(ABSOLUTE.Size/2,25,CF(ABSOLUTE.Position),true,-25,BRICKC"Really white".Color,VT(i,i*2,i)) |
| 2098 | + | |
| 2099 | - | CreateSwirl(ABSOLUTE.Size/2,55,CF(ABSOLUTE.Position),true,25,C3(0,0,0),VT(i,i*2,i)) |
| 2099 | + | |
| 2100 | - | CreateSound("168586621", ABSOLUTE, 4, 0.8)
|
| 2100 | + | |
| 2101 | - | CreateSound("201858144", ABSOLUTE, 10, 0.8)
|
| 2101 | + | |
| 2102 | - | killnearest(ABSOLUTE.Position,i*18,i) |
| 2102 | + | |
| 2103 | - | ABSOLUTE.Size = ABSOLUTE.Size*0.9 |
| 2103 | + | |
| 2104 | - | MagicSphere(ABSOLUTE.Size,25,CF(ABSOLUTE.Position),BRICKC"Really black".Color,VT(i,i,i)/1.1) |
| 2104 | + | |
| 2105 | - | MagicSphere(ABSOLUTE.Size,45,CF(ABSOLUTE.Position),C3(1,1,1),VT(i,i,i)) |
| 2105 | + | |
| 2106 | - | end |
| 2106 | + | |
| 2107 | - | ABSOLUTE.Transparency = 1 |
| 2107 | + | |
| 2108 | - | Debris:AddItem(ABSOLUTE,10) |
| 2108 | + | |
| 2109 | - | end)) |
| 2109 | + | |
| 2110 | - | ATTACK = false |
| 2110 | + | |
| 2111 | - | Rooted = false |
| 2111 | + | |
| 2112 | - | end |
| 2112 | + | |
| 2113 | if PLAYSSOUND == false then | |
| 2114 | EFFECT:remove() | |
| 2115 | - | local Decal = IT("Decal")
|
| 2115 | + | |
| 2116 | repeat Swait() until SOUND.Playing == false | |
| 2117 | EFFECT:remove() | |
| 2118 | end | |
| 2119 | end | |
| 2120 | end)) | |
| 2121 | end | |
| 2122 | ||
| 2123 | ||
| 2124 | function Smack() | |
| 2125 | ATTACK = true | |
| 2126 | Rooted = true | |
| 2127 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 2128 | Swait() | |
| 2129 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 + 0.25 * SIN(SINE / 12), 0, 0 + 0.25 * COS(SINE / 24)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2130 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25+(i/15) - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2131 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 - 0.03 * SIN(SINE / 12), 0) * ANGLES(RAD(135), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2132 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.03 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2133 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.1, -0.7) * ANGLES(RAD(15), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2134 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2135 | end | |
| 2136 | for i= 1, 90 do | |
| 2137 | Swait() | |
| 2138 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 + 0.25 * SIN(SINE / 12), 0, 0 + 0.25 * COS(SINE / 24)) * ANGLES(RAD(-25-(i/15)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2139 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25+(i/15) - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2140 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 - 0.03 * SIN(SINE / 12), 0) * ANGLES(RAD(135+(i/15)), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2141 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.03 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2142 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.1, -0.7) * ANGLES(RAD(15), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2143 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2144 | end | |
| 2145 | CreateSound(165970126,RightArm,7,MRANDOM(8,13)/10,false) | |
| 2146 | for i=0, 0.10, 0.1 / Animation_Speed do | |
| 2147 | Swait() | |
| 2148 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 + 0.25 * SIN(SINE / 12), 0, 0 + 0.25 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2149 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
| 2150 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.25) * ANGLES(RAD(25), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
| 2151 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.03 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2152 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.1, -0.7) * ANGLES(RAD(15), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2153 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2154 | end | |
| 2155 | for i = 1, 3 do | |
| 2156 | ApplyAoE(RightArm.Position,40*i,15,15,15,false) | |
| 2157 | end | |
| 2158 | for i = 1, 4 do | |
| 2159 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(36*i,15-(3*i),36*i), Transparency = 0, Transparency2 = 1, CFrame = CF(RightArm.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Fabric", Color = BRICKC"Really white".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2160 | end | |
| 2161 | for i = 1, 3 do | |
| 2162 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(17,17,17)*i, Transparency = 0.5, Transparency2 = 1, CFrame = CF(RightArm.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"White".Color, SoundID = 438666542, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 1})
| |
| 2163 | end | |
| 2164 | for i=0, 0.35, 0.1 / Animation_Speed do | |
| 2165 | Swait() | |
| 2166 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 + 0.25 * SIN(SINE / 12), 0, 0 + 0.25 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2167 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
| 2168 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.25) * ANGLES(RAD(25), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
| 2169 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.03 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2170 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.1, -0.7) * ANGLES(RAD(15), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2171 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2172 | end | |
| 2173 | ATTACK = false | |
| 2174 | Rooted = false | |
| 2175 | end | |
| 2176 | ||
| 2177 | function EMOTE() | |
| 2178 | ATTACK = true | |
| 2179 | Rooted = false | |
| 2180 | local LOOP = 0 | |
| 2181 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 2182 | Swait() | |
| 2183 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2184 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2185 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5, -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2186 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2187 | end | |
| 2188 | for i=0, 3, 0.1 / Animation_Speed do | |
| 2189 | Swait() | |
| 2190 | LOOP = LOOP + 1 | |
| 2191 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2192 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2193 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5, -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2194 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2195 | end | |
| 2196 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 2197 | Swait() | |
| 2198 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2199 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2200 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5, -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2201 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2202 | end | |
| 2203 | ATTACK = false | |
| 2204 | Rooted = false | |
| 2205 | end | |
| 2206 | ||
| 2207 | function Taunt2() | |
| 2208 | ATTACK = true | |
| 2209 | Rooted = true | |
| 2210 | local TAUNT = CreateSound(907333294, Torso, 7, 1, false) | |
| 2211 | repeat | |
| 2212 | Swait() | |
| 2213 | TAUNT.Parent = Torso | |
| 2214 | TAUNT.Playing = true | |
| 2215 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2216 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 2217 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5, -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2218 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2219 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2220 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2221 | until TAUNT.TimePosition >= 1.25 | |
| 2222 | for i=0, 1.6, 0.1 / Animation_Speed do | |
| 2223 | Swait() | |
| 2224 | TAUNT.Parent = Torso | |
| 2225 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2226 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 2227 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2228 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2229 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2230 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2231 | end | |
| 2232 | ATTACK = false | |
| 2233 | Rooted = false | |
| 2234 | end | |
| 2235 | ||
| 2236 | function Kill(Victim,Fire) | |
| 2237 | coroutine.resume(coroutine.create(function() | |
| 2238 | local NIL = script.TotalNil:Clone() | |
| 2239 | NIL.Parent = Victim | |
| 2240 | NIL.Disabled = false | |
| 2241 | if Fire ~= true then | |
| 2242 | Victim:BreakJoints() | |
| 2243 | for _, c in pairs(Victim:GetChildren()) do | |
| 2244 | if c:IsA("BasePart") then
| |
| 2245 | c.Anchored = true | |
| 2246 | end | |
| 2247 | end | |
| 2248 | for _, c in pairs(Victim:GetChildren()) do | |
| 2249 | if c:IsA("BasePart") then
| |
| 2250 | Shatter(c) | |
| 2251 | end | |
| 2252 | end | |
| 2253 | else | |
| 2254 | Victim:BreakJoints() | |
| 2255 | local FIRES = {}
| |
| 2256 | for _, e in pairs(Victim:GetDescendants()) do | |
| 2257 | if e:IsA("BasePart") and e.Name ~= "HumanoidRootPart" and e.Parent.ClassName ~= "Folder" then
| |
| 2258 | e.Transparency = 1 | |
| 2259 | e:ClearAllChildren() | |
| 2260 | local FIRE = script.HellFire:Clone() | |
| 2261 | FIRE.Parent = e | |
| 2262 | FIRE.Enabled = true | |
| 2263 | table.insert(FIRES,FIRE) | |
| 2264 | elseif e.ClassName == "Decal" then | |
| 2265 | e:remove() | |
| 2266 | end | |
| 2267 | end | |
| 2268 | for i = 1, 50 do | |
| 2269 | Victim:BreakJoints() | |
| 2270 | wait() | |
| 2271 | end | |
| 2272 | for i = 1, #FIRES do | |
| 2273 | FIRES[i].Enabled = false | |
| 2274 | end | |
| 2275 | wait(1.1) | |
| 2276 | Victim:remove() | |
| 2277 | end | |
| 2278 | end)) | |
| 2279 | end | |
| 2280 | ||
| 2281 | ||
| 2282 | function PainlessRain() | |
| 2283 | ATTACK = true | |
| 2284 | Rooted = true | |
| 2285 | local SPOTS = {}
| |
| 2286 | local BULLETS = 0 | |
| 2287 | repeat | |
| 2288 | BULLETS = BULLETS + 1 | |
| 2289 | for i = 1, 15 do | |
| 2290 | Swait() | |
| 2291 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2292 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed) | |
| 2293 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
| 2294 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2295 | end | |
| 2296 | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = RightBarrel.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really white".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
| |
| 2297 | until KEYHOLD == false | |
| 2298 | for i = 1, BULLETS do | |
| 2299 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 2300 | Swait() | |
| 2301 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(65 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2302 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-65 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2303 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2304 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2305 | end | |
| 2306 | local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 150, Character) | |
| 2307 | table.insert(SPOTS,HITPOS) | |
| 2308 | CreateSound(145080998, RightBarrel, 2, 1, false) | |
| 2309 | Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = RightBarrel.CFrame*CF(0, 1, 0.045).p, End = RightBarrel.CFrame*CF(0, 1000, 0.045).p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
| |
| 2310 | for i=0, 0.35, 0.1 / Animation_Speed do | |
| 2311 | Swait() | |
| 2312 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(65 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2313 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-65 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2314 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2315 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2316 | end | |
| 2317 | end | |
| 2318 | coroutine.resume(coroutine.create(function() | |
| 2319 | for i = 1, #SPOTS do | |
| 2320 | wait(0.1) | |
| 2321 | coroutine.resume(coroutine.create(function() | |
| 2322 | local SPOT = SPOTS[i] | |
| 2323 | local BOLT = Lightning({Material = "Neon", FadeIn = true, Color = C3(1,1,1), Start = SPOT+VT(0,150,0), End = SPOT, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 125, Thicken = true})
| |
| 2324 | local POSITION = BOLT.Pos | |
| 2325 | ApplYAoE(POSITION,75/2,0,0,350,true) | |
| 2326 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(50,150,50), Transparency = 0.3, Transparency2 = 1, CFrame = CF(POSITION), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 3})
| |
| 2327 | WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(75,5,75), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really white".Color, SoundID = 165970126, SoundPitch = 1, SoundVolume = 4})
| |
| 2328 | WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(35,15,35), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really white".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
| |
| 2329 | end)) | |
| 2330 | end | |
| 2331 | end)) | |
| 2332 | ATTACK = false | |
| 2333 | Rooted = false | |
| 2334 | end | |
| 2335 | ||
| 2336 | Player = game:GetService("Players").LocalPlayer
| |
| 2337 | PlayerGui = Player.PlayerGui | |
| 2338 | Cam = workspace.CurrentCamera | |
| 2339 | Backpack = Player.Backpack | |
| 2340 | Character = Player.Character | |
| 2341 | Humanoid = Character.Humanoid | |
| 2342 | Mouse = Player:GetMouse() | |
| 2343 | RootPart = Character["HumanoidRootPart"] | |
| 2344 | Torso = Character["Torso"] | |
| 2345 | Head = Character["Head"] | |
| 2346 | RightArm = Character["Right Arm"] | |
| 2347 | LeftArm = Character["Left Arm"] | |
| 2348 | RightLeg = Character["Right Leg"] | |
| 2349 | LeftLeg = Character["Left Leg"] | |
| 2350 | RootJoint = RootPart["RootJoint"] | |
| 2351 | Neck = Torso["Neck"] | |
| 2352 | RightShoulder = Torso["Right Shoulder"] | |
| 2353 | LeftShoulder = Torso["Left Shoulder"] | |
| 2354 | RightHip = Torso["Right Hip"] | |
| 2355 | LeftHip = Torso["Left Hip"] | |
| 2356 | ||
| 2357 | IT = Instance.new | |
| 2358 | CF = CFrame.new | |
| 2359 | VT = Vector3.new | |
| 2360 | RAD = math.rad | |
| 2361 | C3 = Color3.new | |
| 2362 | UD2 = UDim2.new | |
| 2363 | BRICKC = BrickColor.new | |
| 2364 | ANGLES = CFrame.Angles | |
| 2365 | EULER = CFrame.fromEulerAnglesXYZ | |
| 2366 | COS = math.cos | |
| 2367 | ACOS = math.acos | |
| 2368 | SIN = math.sin | |
| 2369 | ASIN = math.asin | |
| 2370 | ABS = math.abs | |
| 2371 | MRANDOM = math.random | |
| 2372 | FLOOR = math.floor | |
| 2373 | local TOBANISH = {}
| |
| 2374 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 2375 | WEAPONGUI.Name = "BanishV3Gui" | |
| 2376 | local Weapon = IT("Model")
| |
| 2377 | Weapon.Name = "Adds" | |
| 2378 | local Effects = IT("Folder", Weapon)
| |
| 2379 | Effects.Name = "Effects" | |
| 2380 | ||
| 2381 | --WACKYEFFECTt({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2382 | function WackyEffect(Table) | |
| 2383 | local TYPE = (Table.EffectType or "Sphere") | |
| 2384 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 2385 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 2386 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 2387 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 2388 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 2389 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 2390 | local ROTATION1 = (Table.RotationX or 0) | |
| 2391 | local ROTATION2 = (Table.RotationY or 0) | |
| 2392 | local ROTATION3 = (Table.RotationZ or 0) | |
| 2393 | local MATERIAL = (Table.Material or "Neon") | |
| 2394 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 2395 | local TIME = (Table.Time or 45) | |
| 2396 | local SOUNDID = (Table.SoundID or nil) | |
| 2397 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 2398 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 2399 | coroutine.resume(coroutine.create(function() | |
| 2400 | local PLAYSSOUND = false | |
| 2401 | local SOUND = nil | |
| 2402 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 2403 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 2404 | PLAYSSOUND = true | |
| 2405 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 2406 | end | |
| 2407 | EFFECT.Color = COLOR | |
| 2408 | local MSH = nil | |
| 2409 | if TYPE == "Sphere" then | |
| 2410 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 2411 | elseif TYPE == "Block" then | |
| 2412 | MSH = IT("BlockMesh",EFFECT)
| |
| 2413 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 2414 | elseif TYPE == "Wave" then | |
| 2415 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 2416 | elseif TYPE == "Ring" then | |
| 2417 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 2418 | elseif TYPE == "Slash" then | |
| 2419 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 2420 | elseif TYPE == "Round Slash" then | |
| 2421 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 2422 | elseif TYPE == "Swirl" then | |
| 2423 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 2424 | elseif TYPE == "Skull" then | |
| 2425 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 2426 | elseif TYPE == "Crystal" then | |
| 2427 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 2428 | end | |
| 2429 | if MSH ~= nil then | |
| 2430 | local MOVESPEED = nil | |
| 2431 | if MOVEDIRECTION ~= nil then | |
| 2432 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 2433 | end | |
| 2434 | local GROWTH = SIZE - ENDSIZE | |
| 2435 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 2436 | if TYPE == "Block" then | |
| 2437 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 2438 | else | |
| 2439 | EFFECT.CFrame = CFRAME | |
| 2440 | end | |
| 2441 | for LOOP = 1, TIME+1 do | |
| 2442 | Swait() | |
| 2443 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 2444 | if TYPE == "Wave" then | |
| 2445 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 2446 | end | |
| 2447 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 2448 | if TYPE == "Block" then | |
| 2449 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 2450 | else | |
| 2451 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 2452 | end | |
| 2453 | if MOVEDIRECTION ~= nil then | |
| 2454 | local ORI = EFFECT.Orientation | |
| 2455 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 2456 | EFFECT.Orientation = ORI | |
| 2457 | end | |
| 2458 | end | |
| 2459 | if PLAYSSOUND == false then | |
| 2460 | EFFECT:remove() | |
| 2461 | else | |
| 2462 | SOUND.Stopped:Connect(function() | |
| 2463 | EFFECT:remove() | |
| 2464 | end) | |
| 2465 | end | |
| 2466 | else | |
| 2467 | if PLAYSSOUND == false then | |
| 2468 | EFFECT:remove() | |
| 2469 | else | |
| 2470 | repeat Swait() until SOUND.Playing == false | |
| 2471 | EFFECT:remove() | |
| 2472 | end | |
| 2473 | end | |
| 2474 | end)) | |
| 2475 | end | |
| 2476 | ||
| 2477 | Debris = game:GetService("Debris")
| |
| 2478 | ||
| 2479 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 2480 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 2481 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 2482 | end | |
| 2483 | ||
| 2484 | function turnto(position) | |
| 2485 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 2486 | end | |
| 2487 | ||
| 2488 | function MakeForm(PART,TYPE) | |
| 2489 | if TYPE == "Cyl" then | |
| 2490 | local MSH = IT("CylinderMesh",PART)
| |
| 2491 | elseif TYPE == "Ball" then | |
| 2492 | local MSH = IT("SpecialMesh",PART)
| |
| 2493 | MSH.MeshType = "Sphere" | |
| 2494 | elseif TYPE == "Wedge" then | |
| 2495 | local MSH = IT("SpecialMesh",PART)
| |
| 2496 | MSH.MeshType = "Wedge" | |
| 2497 | end | |
| 2498 | end | |
| 2499 | ||
| 2500 | ||
| 2501 | function printbye(Name) | |
| 2502 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
| |
| 2503 | chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
| 2504 | end | |
| 2505 | ||
| 2506 | workspace.ChildAdded:connect(function(instance) | |
| 2507 | for BANISH = 1, #TOBANISH do | |
| 2508 | if TOBANISH[BANISH] ~= nil then | |
| 2509 | if instance.Name == TOBANISH[BANISH] then | |
| 2510 | coroutine.resume(coroutine.create(function() | |
| 2511 | printbye(instance.Name) | |
| 2512 | instance:ClearAllChildren() | |
| 2513 | Debris:AddItem(instance,0.0005) | |
| 2514 | end)) | |
| 2515 | end | |
| 2516 | end | |
| 2517 | end | |
| 2518 | end) | |
| 2519 | function Banish(Foe) | |
| 2520 | if Foe then | |
| 2521 | coroutine.resume(coroutine.create(function() | |
| 2522 | --if game.Players:FindFirstChild(Foe.Name) then | |
| 2523 | table.insert(TOBANISH,Foe.Name) | |
| 2524 | printbye(Foe.Name) | |
| 2525 | --end | |
| 2526 | Foe.Archivable = true | |
| 2527 | local CLONE = Foe:Clone() | |
| 2528 | Foe:Destroy() | |
| 2529 | CLONE.Parent = Effects | |
| 2530 | CLONE:BreakJoints() | |
| 2531 | local MATERIALS = {"Glass","Neon"}
| |
| 2532 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 2533 | if c:IsA("BasePart") then
| |
| 2534 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
| 2535 | CreateSound(340722848, c, 10, 1, false) | |
| 2536 | end | |
| 2537 | c.Anchored = true | |
| 2538 | c.Transparency = c.Transparency + 0.2 | |
| 2539 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 2540 | c.Color = C3(1,0,0) | |
| 2541 | if c.ClassName == "MeshPart" then | |
| 2542 | c.TextureID = "" | |
| 2543 | end | |
| 2544 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 2545 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 2546 | end | |
| 2547 | if c:FindFirstChildOfClass("Decal") then
| |
| 2548 | c:FindFirstChildOfClass("Decal"):remove()
| |
| 2549 | end | |
| 2550 | c.Name = "Banished" | |
| 2551 | c.CanCollide = false | |
| 2552 | else | |
| 2553 | c:remove() | |
| 2554 | end | |
| 2555 | end | |
| 2556 | local A = false | |
| 2557 | for i = 1, 35 do | |
| 2558 | if A == false then | |
| 2559 | A = true | |
| 2560 | elseif A == true then | |
| 2561 | A = false | |
| 2562 | end | |
| 2563 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 2564 | if c:IsA("BasePart") then
| |
| 2565 | c.Anchored = true | |
| 2566 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 2567 | c.Transparency = c.Transparency + 0.8/35 | |
| 2568 | if A == false then | |
| 2569 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 2570 | elseif A == true then | |
| 2571 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 2572 | end | |
| 2573 | end | |
| 2574 | end | |
| 2575 | Swait() | |
| 2576 | end | |
| 2577 | CLONE:remove() | |
| 2578 | end)) | |
| 2579 | end | |
| 2580 | end | |
| 2581 | ||
| 2582 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
| 2583 | local CHILDREN = workspace:GetDescendants() | |
| 2584 | for index, CHILD in pairs(CHILDREN) do | |
| 2585 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2586 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2587 | if HUM then | |
| 2588 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2589 | if TORSO then | |
| 2590 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 2591 | if ISBANISH == true then | |
| 2592 | Banish(CHILD) | |
| 2593 | else | |
| 2594 | if ISBANISH == "Gravity" then | |
| 2595 | HUM.PlatformStand = true | |
| 2596 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 2597 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 2598 | grav.D = 15 | |
| 2599 | grav.P = 20000 | |
| 2600 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 2601 | grav.position = TORSO.Position | |
| 2602 | grav.Name = "V3BanishForce"..Player.Name | |
| 2603 | else | |
| 2604 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
| |
| 2605 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
| 2606 | end | |
| 2607 | else | |
| 2608 | HUM.PlatformStand = false | |
| 2609 | end | |
| 2610 | end | |
| 2611 | elseif ISBANISH == "Gravity" then | |
| 2612 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 2613 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
| |
| 2614 | HUM.PlatformStand = false | |
| 2615 | end | |
| 2616 | end | |
| 2617 | end | |
| 2618 | end | |
| 2619 | end | |
| 2620 | end | |
| 2621 | end | |
| 2622 | ||
| 2623 | function Bullet() | |
| 2624 | ATTACK = true | |
| 2625 | Rooted = false | |
| 2626 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 2627 | Swait() | |
| 2628 | turnto(Mouse.Hit.p) | |
| 2629 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2630 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2631 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2632 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2633 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2634 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2635 | end | |
| 2636 | repeat | |
| 2637 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 2638 | Swait() | |
| 2639 | turnto(Mouse.Hit.p) | |
| 2640 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2641 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2642 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2643 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2644 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2645 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2646 | end | |
| 2647 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
| 2648 | SpawnTrail(Hole.Position,POS) | |
| 2649 | if HIT ~= nil then | |
| 2650 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
| 2651 | Banish(HIT.Parent) | |
| 2652 | end | |
| 2653 | end | |
| 2654 | CreateSound(145080998, RightBarrel, 2, 1, false) | |
| 2655 | WackyEffect({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2656 | WackyEffect({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 2657 | WackyEffect({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 2658 | WackyEffect({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 2659 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 2660 | Swait() | |
| 2661 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2662 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2663 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2664 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2665 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2666 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2667 | end | |
| 2668 | until KEYHOLD == false | |
| 2669 | ATTACK = false | |
| 2670 | Rooted = false | |
| 2671 | end | |
| 2672 | ||
| 2673 | --//=================================\\ | |
| 2674 | --|| ASSIGN THINGS TO KEYS | |
| 2675 | --\\=================================// | |
| 2676 | ||
| 2677 | function MouseDown(Mouse) | |
| 2678 | HOLD = true | |
| 2679 | if ATTACK == false then | |
| 2680 | Bullet() | |
| 2681 | end | |
| 2682 | end | |
| 2683 | ||
| 2684 | function MouseUp(Mouse) | |
| 2685 | HOLD = false | |
| 2686 | end | |
| 2687 | ||
| 2688 | function KeyDown(Key) | |
| 2689 | KEYHOLD = true | |
| 2690 | if Key == "z" and ATTACK == false then | |
| 2691 | Warden_Zap() | |
| 2692 | end | |
| 2693 | ||
| 2694 | if Key == "e" and ATTACK == false then | |
| 2695 | TimeStop() | |
| 2696 | end | |
| 2697 | ||
| 2698 | if Key == "b" and ATTACK == false then | |
| 2699 | Warden_Thunder() | |
| 2700 | end | |
| 2701 | ||
| 2702 | if Key == "c" and ATTACK == false then | |
| 2703 | Inferno_Ring() | |
| 2704 | end | |
| 2705 | ||
| 2706 | if Key == "v" and ATTACK == false then | |
| 2707 | Warden_Wall() | |
| 2708 | end | |
| 2709 | ||
| 2710 | if Key == "g" and ATTACK == false then | |
| 2711 | chatfunc(UnBanishTaunts[MRANDOM(1,#UnBanishTaunts)]) | |
| 2712 | TOBANISH = {}
| |
| 2713 | end | |
| 2714 | ||
| 2715 | if Key == "q" and ATTACK == false then | |
| 2716 | Smack() | |
| 2717 | end | |
| 2718 | ||
| 2719 | if Key == "x" and ATTACK == false then | |
| 2720 | Prison_Key() | |
| 2721 | end | |
| 2722 | ||
| 2723 | if Key == "f" and ATTACK == false then | |
| 2724 | Morning_Star() | |
| 2725 | end | |
| 2726 | ||
| 2727 | if Key == "y" and ATTACK == false then | |
| 2728 | EMOTE() | |
| 2729 | end | |
| 2730 | ||
| 2731 | if Key == "r" and ATTACK == false then | |
| 2732 | PainlessRain() | |
| 2733 | end | |
| 2734 | ||
| 2735 | if Key == "p" and ATTACK == false then | |
| 2736 | Taunt2() | |
| 2737 | end | |
| 2738 | ||
| 2739 | if Key == "t" and ATTACK == false then | |
| 2740 | Hat() | |
| 2741 | end | |
| 2742 | end | |
| 2743 | ||
| 2744 | function KeyUp(Key) | |
| 2745 | KEYHOLD = false | |
| 2746 | end | |
| 2747 | ||
| 2748 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 2749 | MouseDown(NEWKEY) | |
| 2750 | end) | |
| 2751 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 2752 | MouseUp(NEWKEY) | |
| 2753 | end) | |
| 2754 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 2755 | KeyDown(NEWKEY) | |
| 2756 | end) | |
| 2757 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 2758 | KeyUp(NEWKEY) | |
| 2759 | end) | |
| 2760 | ||
| 2761 | --//=================================\\ | |
| 2762 | --\\=================================// | |
| 2763 | ||
| 2764 | ||
| 2765 | function unanchor() | |
| 2766 | if UNANCHOR == true then | |
| 2767 | g = Character:GetChildren() | |
| 2768 | for i = 1, #g do | |
| 2769 | if g[i].ClassName == "Part" then | |
| 2770 | g[i].Anchored = false | |
| 2771 | end | |
| 2772 | end | |
| 2773 | end | |
| 2774 | end | |
| 2775 | ||
| 2776 | ||
| 2777 | --//=================================\\ | |
| 2778 | --|| WRAP THE WHOLE SCRIPT UP | |
| 2779 | --\\=================================// | |
| 2780 | ||
| 2781 | Humanoid.Changed:connect(function(Jump) | |
| 2782 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 2783 | Humanoid.Jump = false | |
| 2784 | end | |
| 2785 | end) | |
| 2786 | ||
| 2787 | while true do | |
| 2788 | Swait() | |
| 2789 | script.Parent = WEAPONGUI | |
| 2790 | Humanoid.Parent = Character | |
| 2791 | if Humanoid then | |
| 2792 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 2793 | IDLEANIMATION:Play() | |
| 2794 | end | |
| 2795 | if ANIMATE.Parent == Character then | |
| 2796 | ANIMATE:Destroy() | |
| 2797 | end | |
| 2798 | RightArmGrasp.C0 = Clerp(RightArmGrasp.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(-1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed) | |
| 2799 | SINE = SINE + CHANGE | |
| 2800 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 2801 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 2802 | Humanoid.HipHeight = 1 | |
| 2803 | Humanoid.Name = "Warden" | |
| 2804 | Humanoid.PlatformStand = false | |
| 2805 | if PLAYMAINANIM == true then | |
| 2806 | if TORSOVELOCITY < 1 then | |
| 2807 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2808 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2809 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5, -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2810 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2811 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2812 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2813 | elseif TORSOVELOCITY > 1 then | |
| 2814 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2815 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2816 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5, -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2817 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2818 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2819 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2820 | end | |
| 2821 | end | |
| 2822 | unanchor() | |
| 2823 | Humanoid.MaxHealth = "inf" | |
| 2824 | Humanoid.Health = "inf" | |
| 2825 | if Rooted == false then | |
| 2826 | Disable_Jump = false | |
| 2827 | Humanoid.WalkSpeed = Speed | |
| 2828 | elseif Rooted == true then | |
| 2829 | Disable_Jump = true | |
| 2830 | Humanoid.WalkSpeed = 0 | |
| 2831 | end | |
| 2832 | for _, c in pairs(Character:GetChildren()) do | |
| 2833 | if c.ClassName == "Part" and c.Name ~= "Eye" then | |
| 2834 | c.Material = "Neon" | |
| 2835 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 2836 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 2837 | end | |
| 2838 | c.Color = C3(1,1,1) | |
| 2839 | if c == Head then | |
| 2840 | if c:FindFirstChild("face") then
| |
| 2841 | c.face:remove() | |
| 2842 | end | |
| 2843 | end | |
| 2844 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" then | |
| 2845 | c:remove() | |
| 2846 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
| 2847 | c:remove() | |
| 2848 | end | |
| 2849 | end | |
| 2850 | sick.SoundId = "rbxassetid://1996312061" | |
| 2851 | sick.Looped = true | |
| 2852 | sick.Pitch = 1 | |
| 2853 | sick.Volume = 2.5 | |
| 2854 | sick:Resume() | |
| 2855 | sick.Parent = Torso | |
| 2856 | refit() | |
| 2857 | if Head:FindFirstChildOfClass("Sound") then
| |
| 2858 | Head:FindFirstChildOfClass("Sound"):remove()
| |
| 2859 | end | |
| 2860 | end | |
| 2861 | ||
| 2862 | --//=================================\\ | |
| 2863 | --\\=================================// | |
| 2864 | ||
| 2865 | ||
| 2866 | ||
| 2867 | ||
| 2868 | ||
| 2869 | --//====================================================\\-- | |
| 2870 | --|| END OF SCRIPT | |
| 2871 | --\\====================================================//-- |