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| 1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 2 | ||
| 3 | local Player,game,owner = owner,game | |
| 4 | ||
| 5 | local RealPlayer = Player | |
| 6 | ||
| 7 | do print("FE Compatibility code V3 by Desered_ROBLOX")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
| |
| 8 | -- Synapse Decompiler | |
| 9 | -- Purchase Here: https://brack4712.xyz/synapse/purchase/ | |
| 10 | ||
| 11 | wait(0.2) | |
| 12 | Player = game:GetService("Players").LocalPlayer
| |
| 13 | PlayerGui = Player.PlayerGui | |
| 14 | Cam = workspace.CurrentCamera | |
| 15 | Backpack = Player.Backpack | |
| 16 | Character = Player.Character | |
| 17 | Humanoid = Character.Humanoid | |
| 18 | Mouse = Player:GetMouse() | |
| 19 | RootPart = Character.HumanoidRootPart | |
| 20 | Torso = Character.Torso | |
| 21 | Head = Character.Head | |
| 22 | RightArm = Character["Right Arm"] | |
| 23 | LeftArm = Character["Left Arm"] | |
| 24 | RightLeg = Character["Right Leg"] | |
| 25 | LeftLeg = Character["Left Leg"] | |
| 26 | RootJoint = RootPart.RootJoint | |
| 27 | Neck = Torso.Neck | |
| 28 | RightShoulder = Torso["Right Shoulder"] | |
| 29 | LeftShoulder = Torso["Left Shoulder"] | |
| 30 | RightHip = Torso["Right Hip"] | |
| 31 | LeftHip = Torso["Left Hip"] | |
| 32 | local sick = Instance.new("Sound", Character)
| |
| 33 | IT = Instance.new | |
| 34 | CF = CFrame.new | |
| 35 | VT = Vector3.new | |
| 36 | RAD = math.rad | |
| 37 | C3 = Color3.new | |
| 38 | UD2 = UDim2.new | |
| 39 | BRICKC = BrickColor.new | |
| 40 | ANGLES = CFrame.Angles | |
| 41 | EULER = CFrame.fromEulerAnglesXYZ | |
| 42 | COS = math.cos | |
| 43 | ACOS = math.acos | |
| 44 | SIN = math.sin | |
| 45 | ASIN = math.asin | |
| 46 | ABS = math.abs | |
| 47 | MRANDOM = math.random | |
| 48 | FLOOR = math.floor | |
| 49 | Animation_Speed = 3 | |
| 50 | Frame_Speed = 0.016666666666666666 | |
| 51 | local Speed = 16 | |
| 52 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 53 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 54 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 55 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 56 | local DAMAGEMULTIPLIER = 1 | |
| 57 | local ANIM = "Idle" | |
| 58 | local ATTACK = false | |
| 59 | local EQUIPPED = false | |
| 60 | local HOLD = false | |
| 61 | local COMBO = 1 | |
| 62 | local Rooted = false | |
| 63 | local SINE = 0 | |
| 64 | local KEYHOLD = false | |
| 65 | local CHANGE = 2 / Animation_Speed | |
| 66 | local WALKINGANIM = false | |
| 67 | local VALUE1 = false | |
| 68 | local VALUE2 = false | |
| 69 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 70 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 71 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 72 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 73 | WEAPONGUI.Name = "Weapon GUI" | |
| 74 | script.Parent = WEAPONGUI | |
| 75 | Character.Archivable = true | |
| 76 | local SHADOW = Character:Clone() | |
| 77 | SHADOW.Parent = nil | |
| 78 | RootPart2 = SHADOW.HumanoidRootPart | |
| 79 | Torso2 = SHADOW.Torso | |
| 80 | Head2 = SHADOW.Head | |
| 81 | RightArm2 = SHADOW["Right Arm"] | |
| 82 | LeftArm2 = SHADOW["Left Arm"] | |
| 83 | RightLeg2 = SHADOW["Right Leg"] | |
| 84 | LeftLeg2 = SHADOW["Left Leg"] | |
| 85 | RootJoint2 = RootPart2.RootJoint | |
| 86 | Neck2 = Torso2.Neck | |
| 87 | RightShoulder2 = Torso2["Right Shoulder"] | |
| 88 | LeftShoulder2 = Torso2["Left Shoulder"] | |
| 89 | RightHip2 = Torso2["Right Hip"] | |
| 90 | LeftHip2 = Torso2["Left Hip"] | |
| 91 | SHADOW.PrimaryPart = RootPart2 | |
| 92 | Character.Archivable = false | |
| 93 | SHADOW.Name = Player.Name .. "'s War" | |
| 94 | local Effects = IT("Folder", Character)
| |
| 95 | Effects.Name = "Effects" | |
| 96 | local ANIMATOR = Humanoid.Animator | |
| 97 | local ANIMATE = Character.Animate | |
| 98 | local UNANCHOR = true | |
| 99 | local ROAR = 528589078 | |
| 100 | local E = 1.32 | |
| 101 | local PLAYSONG = true | |
| 102 | local REPLAY = false | |
| 103 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 104 | ArtificialHB.Name = "ArtificialHB" | |
| 105 | script:WaitForChild("ArtificialHB")
| |
| 106 | frame = Frame_Speed | |
| 107 | tf = 0 | |
| 108 | allowframeloss = false | |
| 109 | tossremainder = false | |
| 110 | lastframe = tick() | |
| 111 | script.ArtificialHB:Fire() | |
| 112 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 113 | tf = tf + s | |
| 114 | if tf >= frame then | |
| 115 | if allowframeloss then | |
| 116 | script.ArtificialHB:Fire() | |
| 117 | lastframe = tick() | |
| 118 | else | |
| 119 | for i = 1, math.floor(tf / frame) do | |
| 120 | script.ArtificialHB:Fire() | |
| 121 | end | |
| 122 | lastframe = tick() | |
| 123 | end | |
| 124 | if tossremainder then | |
| 125 | tf = 0 | |
| 126 | else | |
| 127 | tf = tf - frame * math.floor(tf / frame) | |
| 128 | end | |
| 129 | end | |
| 130 | end) | |
| 131 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 132 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 133 | end | |
| 134 | function PositiveAngle(NUMBER) | |
| 135 | if NUMBER >= 0 then | |
| 136 | NUMBER = 0 | |
| 137 | end | |
| 138 | return NUMBER | |
| 139 | end | |
| 140 | function NegativeAngle(NUMBER) | |
| 141 | if NUMBER <= 0 then | |
| 142 | NUMBER = 0 | |
| 143 | end | |
| 144 | return NUMBER | |
| 145 | end | |
| 146 | function Swait(NUMBER) | |
| 147 | if NUMBER == 0 or NUMBER == nil then | |
| 148 | ArtificialHB.Event:wait() | |
| 149 | else | |
| 150 | for i = 1, NUMBER do | |
| 151 | ArtificialHB.Event:wait() | |
| 152 | end | |
| 153 | end | |
| 154 | end | |
| 155 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 156 | local NEWMESH = IT(MESH) | |
| 157 | if MESH == "SpecialMesh" then | |
| 158 | NEWMESH.MeshType = MESHTYPE | |
| 159 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 160 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID | |
| 161 | end | |
| 162 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 163 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID | |
| 164 | end | |
| 165 | end | |
| 166 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 167 | NEWMESH.Scale = SCALE | |
| 168 | NEWMESH.Parent = PARENT | |
| 169 | return NEWMESH | |
| 170 | end | |
| 171 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 172 | local NEWPART = IT("Part")
| |
| 173 | NEWPART.formFactor = FORMFACTOR | |
| 174 | NEWPART.Reflectance = REFLECTANCE | |
| 175 | NEWPART.Transparency = TRANSPARENCY | |
| 176 | NEWPART.CanCollide = false | |
| 177 | NEWPART.Locked = true | |
| 178 | NEWPART.Anchored = true | |
| 179 | if ANCHOR == false then | |
| 180 | NEWPART.Anchored = false | |
| 181 | end | |
| 182 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 183 | NEWPART.Name = NAME | |
| 184 | NEWPART.Size = SIZE | |
| 185 | NEWPART.Position = Torso.Position | |
| 186 | NEWPART.Material = MATERIAL | |
| 187 | NEWPART:BreakJoints() | |
| 188 | NEWPART.Parent = PARENT | |
| 189 | return NEWPART | |
| 190 | end | |
| 191 | local weldBetween = function(a, b) | |
| 192 | local weldd = Instance.new("ManualWeld")
| |
| 193 | weldd.Part0 = a | |
| 194 | weldd.Part1 = b | |
| 195 | weldd.C0 = CFrame.new() | |
| 196 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 197 | weldd.Parent = a | |
| 198 | return weldd | |
| 199 | end | |
| 200 | function QuaternionFromCFrame(cf) | |
| 201 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 202 | local trace = m00 + m11 + m22 | |
| 203 | if trace > 0 then | |
| 204 | local s = math.sqrt(1 + trace) | |
| 205 | local recip = 0.5 / s | |
| 206 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 207 | else | |
| 208 | local i = 0 | |
| 209 | if m00 < m11 then | |
| 210 | i = 1 | |
| 211 | end | |
| 212 | if m22 > (i == 0 and m00 or m11) then | |
| 213 | i = 2 | |
| 214 | end | |
| 215 | if i == 0 then | |
| 216 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 217 | local recip = 0.5 / s | |
| 218 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 219 | elseif i == 1 then | |
| 220 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 221 | local recip = 0.5 / s | |
| 222 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 223 | elseif i == 2 then | |
| 224 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 225 | local recip = 0.5 / s | |
| 226 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 227 | end | |
| 228 | end | |
| 229 | end | |
| 230 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 231 | local xs, ys, zs = x + x, y + y, z + z | |
| 232 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 233 | local xx = x * xs | |
| 234 | local xy = x * ys | |
| 235 | local xz = x * zs | |
| 236 | local yy = y * ys | |
| 237 | local yz = y * zs | |
| 238 | local zz = z * zs | |
| 239 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 240 | end | |
| 241 | function QuaternionSlerp(a, b, t) | |
| 242 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 243 | local startInterp, finishInterp | |
| 244 | if cosTheta >= 1.0E-4 then | |
| 245 | if 1 - cosTheta > 1.0E-4 then | |
| 246 | local theta = ACOS(cosTheta) | |
| 247 | local invSinTheta = 1 / SIN(theta) | |
| 248 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 249 | finishInterp = SIN(t * theta) * invSinTheta | |
| 250 | else | |
| 251 | startInterp = 1 - t | |
| 252 | finishInterp = t | |
| 253 | end | |
| 254 | elseif 1 + cosTheta > 1.0E-4 then | |
| 255 | local theta = ACOS(-cosTheta) | |
| 256 | local invSinTheta = 1 / SIN(theta) | |
| 257 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 258 | finishInterp = SIN(t * theta) * invSinTheta | |
| 259 | else | |
| 260 | startInterp = t - 1 | |
| 261 | finishInterp = t | |
| 262 | end | |
| 263 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 264 | end | |
| 265 | function Clerp(a, b, t) | |
| 266 | local qa = {
| |
| 267 | QuaternionFromCFrame(a) | |
| 268 | } | |
| 269 | local qb = {
| |
| 270 | QuaternionFromCFrame(b) | |
| 271 | } | |
| 272 | local ax, ay, az = a.x, a.y, a.z | |
| 273 | local bx, by, bz = b.x, b.y, b.z | |
| 274 | local _t = 1 - t | |
| 275 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 276 | end | |
| 277 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 278 | local frame = IT("Frame")
| |
| 279 | frame.BackgroundTransparency = TRANSPARENCY | |
| 280 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 281 | frame.Position = POSITION | |
| 282 | frame.Size = SIZE | |
| 283 | frame.BackgroundColor3 = COLOR | |
| 284 | frame.BorderColor3 = BORDERCOLOR | |
| 285 | frame.Name = NAME | |
| 286 | frame.Parent = PARENT | |
| 287 | return frame | |
| 288 | end | |
| 289 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 290 | local label = IT("TextLabel")
| |
| 291 | label.BackgroundTransparency = 1 | |
| 292 | label.Size = UD2(1, 0, 1, 0) | |
| 293 | label.Position = UD2(0, 0, 0, 0) | |
| 294 | label.TextColor3 = TEXTCOLOR | |
| 295 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 296 | label.TextTransparency = TRANSPARENCY | |
| 297 | label.FontSize = TEXTFONTSIZE | |
| 298 | label.Font = TEXTFONT | |
| 299 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 300 | label.TextScaled = false | |
| 301 | label.Text = TEXT | |
| 302 | label.Name = NAME | |
| 303 | label.Parent = PARENT | |
| 304 | return label | |
| 305 | end | |
| 306 | function NoOutlines(PART) | |
| 307 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 308 | end | |
| 309 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 310 | local NEWWELD = IT(TYPE) | |
| 311 | NEWWELD.Part0 = PART0 | |
| 312 | NEWWELD.Part1 = PART1 | |
| 313 | NEWWELD.C0 = C0 | |
| 314 | NEWWELD.C1 = C1 | |
| 315 | NEWWELD.Parent = PARENT | |
| 316 | return NEWWELD | |
| 317 | end | |
| 318 | local S = IT("Sound")
| |
| 319 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 320 | local NEWSOUND | |
| 321 | coroutine.resume(coroutine.create(function() | |
| 322 | NEWSOUND = S:Clone() | |
| 323 | NEWSOUND.EmitterSize = VOLUME * 5 | |
| 324 | NEWSOUND.Parent = PARENT | |
| 325 | NEWSOUND.Volume = VOLUME | |
| 326 | NEWSOUND.Pitch = PITCH | |
| 327 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID | |
| 328 | NEWSOUND:play() | |
| 329 | if DOESLOOP == true then | |
| 330 | NEWSOUND.Looped = true | |
| 331 | else | |
| 332 | repeat | |
| 333 | wait(1) | |
| 334 | until NEWSOUND.Playing == false | |
| 335 | NEWSOUND:remove() | |
| 336 | end | |
| 337 | end)) | |
| 338 | return NEWSOUND | |
| 339 | end | |
| 340 | function CFrameFromTopBack(at, top, back) | |
| 341 | local right = top:Cross(back) | |
| 342 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 343 | end | |
| 344 | function WACKYEFFECT(Table) | |
| 345 | local TYPE = Table.EffectType or "Sphere" | |
| 346 | local SIZE = Table.Size or VT(1, 1, 1) | |
| 347 | local ENDSIZE = Table.Size2 or VT(0, 0, 0) | |
| 348 | local TRANSPARENCY = Table.Transparency or 0 | |
| 349 | local ENDTRANSPARENCY = Table.Transparency2 or 1 | |
| 350 | local CFRAME = Table.CFrame or Torso.CFrame | |
| 351 | local MOVEDIRECTION = Table.MoveToPos or nil | |
| 352 | local ROTATION1 = Table.RotationX or 0 | |
| 353 | local ROTATION2 = Table.RotationY or 0 | |
| 354 | local ROTATION3 = Table.RotationZ or 0 | |
| 355 | local MATERIAL = Table.Material or "Neon" | |
| 356 | local COLOR = Table.Color or C3(1, 1, 1) | |
| 357 | local TIME = Table.Time or 45 | |
| 358 | local SOUNDID = Table.SoundID or nil | |
| 359 | local SOUNDPITCH = Table.SoundPitch or nil | |
| 360 | local SOUNDVOLUME = Table.SoundVolume or nil | |
| 361 | coroutine.resume(coroutine.create(function() | |
| 362 | local PLAYSSOUND = false | |
| 363 | local SOUND | |
| 364 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
| |
| 365 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 366 | PLAYSSOUND = true | |
| 367 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 368 | end | |
| 369 | EFFECT.Color = COLOR | |
| 370 | local MSH | |
| 371 | if TYPE == "Sphere" then | |
| 372 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
| |
| 373 | elseif TYPE == "Block" or TYPE == "Box" then | |
| 374 | MSH = IT("BlockMesh", EFFECT)
| |
| 375 | MSH.Scale = SIZE | |
| 376 | elseif TYPE == "Wave" then | |
| 377 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
| |
| 378 | elseif TYPE == "Ring" then | |
| 379 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
| |
| 380 | elseif TYPE == "Slash" then | |
| 381 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
| |
| 382 | elseif TYPE == "Round Slash" then | |
| 383 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
| |
| 384 | elseif TYPE == "Swirl" then | |
| 385 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
| |
| 386 | elseif TYPE == "Skull" then | |
| 387 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
| |
| 388 | elseif TYPE == "Crystal" then | |
| 389 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
| |
| 390 | end | |
| 391 | if MSH ~= nil then | |
| 392 | local MOVESPEED | |
| 393 | if MOVEDIRECTION ~= nil then | |
| 394 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME | |
| 395 | end | |
| 396 | local GROWTH = SIZE - ENDSIZE | |
| 397 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 398 | if TYPE == "Block" then | |
| 399 | EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
| 400 | else | |
| 401 | EFFECT.CFrame = CFRAME | |
| 402 | end | |
| 403 | for LOOP = 1, TIME + 1 do | |
| 404 | Swait() | |
| 405 | MSH.Scale = MSH.Scale - GROWTH / TIME | |
| 406 | if TYPE == "Wave" then | |
| 407 | MSH.Offset = VT(0, 0, -MSH.Scale.X / 8) | |
| 408 | end | |
| 409 | EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME | |
| 410 | if TYPE == "Block" then | |
| 411 | EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
| 412 | else | |
| 413 | EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3)) | |
| 414 | end | |
| 415 | if MOVEDIRECTION ~= nil then | |
| 416 | local ORI = EFFECT.Orientation | |
| 417 | EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED) | |
| 418 | EFFECT.Orientation = ORI | |
| 419 | end | |
| 420 | end | |
| 421 | if PLAYSSOUND == false then | |
| 422 | EFFECT:remove() | |
| 423 | else | |
| 424 | repeat | |
| 425 | Swait() | |
| 426 | until SOUND.Playing == false | |
| 427 | EFFECT:remove() | |
| 428 | end | |
| 429 | elseif PLAYSSOUND == false then | |
| 430 | EFFECT:remove() | |
| 431 | else | |
| 432 | repeat | |
| 433 | Swait() | |
| 434 | until SOUND.Playing == false | |
| 435 | EFFECT:remove() | |
| 436 | end | |
| 437 | end)) | |
| 438 | end | |
| 439 | function MakeForm(PART, TYPE) | |
| 440 | if TYPE == "Cyl" then | |
| 441 | local MSH = IT("CylinderMesh", PART)
| |
| 442 | elseif TYPE == "Ball" then | |
| 443 | local MSH = IT("SpecialMesh", PART)
| |
| 444 | MSH.MeshType = "Sphere" | |
| 445 | elseif TYPE == "Wedge" then | |
| 446 | local MSH = IT("SpecialMesh", PART)
| |
| 447 | MSH.MeshType = "Wedge" | |
| 448 | end | |
| 449 | end | |
| 450 | Debris = game:GetService("Debris")
| |
| 451 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 452 | local DIRECTION = CF(StartPos, EndPos).lookVector | |
| 453 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 454 | end | |
| 455 | function GetRoot(MODEL, ROOT) | |
| 456 | if ROOT == true then | |
| 457 | return MODEL:FindFirstChild("HumanoidRootPart") or MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
| |
| 458 | else | |
| 459 | return MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
| |
| 460 | end | |
| 461 | end | |
| 462 | function FacialShadow() | |
| 463 | local SHADOWS = {}
| |
| 464 | for i = 1, 16 do | |
| 465 | local FACE = CreatePart(3, Effects, "Fabric", 0, 0 + (i - 1) / 16.2, "Dark stone grey", "FaceGradient", VT(1.01, 0.65, 1.01), false) | |
| 466 | FACE.Color = C3(0, 0, 0) | |
| 467 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
| |
| 468 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0, 0.45 - (i - 1) / 25, 0), CF(0, 0, 0))
| |
| 469 | table.insert(SHADOWS, FACE) | |
| 470 | end | |
| 471 | local function UNDO() | |
| 472 | for i = 1, #SHADOWS do | |
| 473 | SHADOWS[i]:remove() | |
| 474 | end | |
| 475 | end | |
| 476 | return UNDO | |
| 477 | end | |
| 478 | function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH) | |
| 479 | if FLOOR ~= nil then | |
| 480 | for i = 1, AMOUNT do | |
| 481 | do | |
| 482 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) | |
| 483 | DEBREE.Material = FLOOR.Material | |
| 484 | DEBREE.Color = FLOOR.Color | |
| 485 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))) | |
| 486 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH)) | |
| 487 | coroutine.resume(coroutine.create(function() | |
| 488 | Swait(15) | |
| 489 | DEBREE.Parent = workspace | |
| 490 | DEBREE.CanCollide = true | |
| 491 | Debris:AddItem(DEBREE, SWAIT) | |
| 492 | end)) | |
| 493 | end | |
| 494 | end | |
| 495 | end | |
| 496 | end | |
| 497 | local SIZE = 2 | |
| 498 | RootPart2.Size = RootPart.Size * SIZE | |
| 499 | Torso2.Size = Torso.Size * SIZE | |
| 500 | RightArm2.Size = RightArm.Size * SIZE | |
| 501 | RightLeg2.Size = RightLeg.Size * SIZE | |
| 502 | LeftArm2.Size = LeftArm.Size * SIZE | |
| 503 | LeftLeg2.Size = LeftLeg.Size * SIZE | |
| 504 | RootJoint2.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 505 | RootJoint2.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 506 | Neck2.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + (1 * SIZE - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 507 | Neck2.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 508 | RightShoulder2.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
| 509 | LeftShoulder2.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
| 510 | RightHip2.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 511 | LeftHip2.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 512 | RightHip2.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 513 | LeftHip2.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 514 | Head2.Size = VT(1, 1, 1) * SIZE | |
| 515 | RootJoint2.Parent = RootPart | |
| 516 | Neck2.Parent = Torso | |
| 517 | RightShoulder2.Parent = Torso | |
| 518 | LeftShoulder2.Parent = Torso | |
| 519 | RightHip2.Parent = Torso | |
| 520 | LeftHip2.Parent = Torso | |
| 521 | local SKILLTEXTCOLOR = C3(1, 1, 1) | |
| 522 | local SKILLFONT = "Fantasy" | |
| 523 | local SKILLTEXTSIZE = 6 | |
| 524 | local ATTACKS = {
| |
| 525 | "Z-Tremor Punch", | |
| 526 | "E-Meteor Impact", | |
| 527 | "R-Uppercut" | |
| 528 | } | |
| 529 | local GUIS = {}
| |
| 530 | for i = 1, #ATTACKS do | |
| 531 | local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.05, 0, 0.9 - 0.04 * i, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Frame") | |
| 532 | local SKILLTEXT = CreateLabel(SKILLFRAME, "[" .. ATTACKS[i] .. "]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text") | |
| 533 | SKILLTEXT.TextXAlignment = "Left" | |
| 534 | table.insert(GUIS, SKILLTEXT) | |
| 535 | end | |
| 536 | function ApplyDamage(Humanoid, Damage) | |
| 537 | Damage = Damage * DAMAGEMULTIPLIER | |
| 538 | if Humanoid.Health < 2000 then | |
| 539 | if Humanoid.Health - Damage > 0 then | |
| 540 | Humanoid.Health = Humanoid.Health - Damage | |
| 541 | else | |
| 542 | Humanoid.Parent:BreakJoints() | |
| 543 | end | |
| 544 | else | |
| 545 | Humanoid.Parent:BreakJoints() | |
| 546 | end | |
| 547 | end | |
| 548 | function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL) | |
| 549 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
| 550 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 551 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 552 | if HUM then | |
| 553 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 554 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
| 555 | if INSTAKILL == true then | |
| 556 | CHILD:BreakJoints() | |
| 557 | else | |
| 558 | local DMG = MRANDOM(MINDMG, MAXDMG) | |
| 559 | ApplyDamage(HUM, DMG) | |
| 560 | end | |
| 561 | if FLING > 0 then | |
| 562 | for _, c in pairs(CHILD:GetChildren()) do | |
| 563 | if c:IsA("BasePart") then
| |
| 564 | local bv = Instance.new("BodyVelocity")
| |
| 565 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 566 | bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING | |
| 567 | bv.Parent = c | |
| 568 | Debris:AddItem(bv, 0.05) | |
| 569 | end | |
| 570 | end | |
| 571 | end | |
| 572 | end | |
| 573 | end | |
| 574 | end | |
| 575 | end | |
| 576 | end | |
| 577 | function Intro() | |
| 578 | EQUIPPED = true | |
| 579 | ATTACK = true | |
| 580 | Rooted = true | |
| 581 | if Rooted == false then | |
| 582 | Disable_Jump = false | |
| 583 | Humanoid.WalkSpeed = Speed | |
| 584 | elseif Rooted == true then | |
| 585 | Disable_Jump = true | |
| 586 | Humanoid.WalkSpeed = 0 | |
| 587 | end | |
| 588 | coroutine.resume(coroutine.create(function() | |
| 589 | repeat | |
| 590 | Swait() | |
| 591 | RootPart2.Anchored = true | |
| 592 | for _, c in pairs(SHADOW:GetChildren()) do | |
| 593 | if c:IsA("Part") then
| |
| 594 | c.Color = C3(1, 1, 1) | |
| 595 | if c ~= RootPart2 then | |
| 596 | c.Transparency = E + 0.15 * SIN(SINE / 12) | |
| 597 | end | |
| 598 | if c:FindFirstChildOfClass("Decal") then
| |
| 599 | c:ClearAllChildren() | |
| 600 | end | |
| 601 | c.CanCollide = false | |
| 602 | c.Material = "Neon" | |
| 603 | else | |
| 604 | c:remove() | |
| 605 | end | |
| 606 | end | |
| 607 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed) | |
| 608 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 609 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 610 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 611 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-12), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 612 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 613 | until ATTACK == false | |
| 614 | end)) | |
| 615 | wait(1) | |
| 616 | SHADOW.Parent = Character | |
| 617 | SHADOW:SetPrimaryPartCFrame(RootPart.CFrame * CF(0, -20, 5)) | |
| 618 | local HIT, POS = Raycast(RootPart.CFrame * CF(0, 0, 5).p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character) | |
| 619 | for i = 1, 250 do | |
| 620 | Swait() | |
| 621 | E = E - 0.0032 | |
| 622 | local AREA = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(2, 18)) | |
| 623 | local TIMER = MRANDOM(20, 80) | |
| 624 | WACKYEFFECT({
| |
| 625 | Time = TIMER, | |
| 626 | EffectType = "Sphere", | |
| 627 | Size = VT(1, 1, 1), | |
| 628 | Size2 = VT(0, 45, 0), | |
| 629 | Transparency = 0, | |
| 630 | Transparency2 = 0, | |
| 631 | CFrame = AREA, | |
| 632 | MoveToPos = AREA.p + VT(0, MRANDOM(35, 160), 0), | |
| 633 | RotationX = 0, | |
| 634 | RotationY = 0, | |
| 635 | RotationZ = 0, | |
| 636 | Material = "Neon", | |
| 637 | Color = C3(1, 1, 1), | |
| 638 | SoundID = nil, | |
| 639 | SoundPitch = 0.8, | |
| 640 | SoundVolume = 5 | |
| 641 | }) | |
| 642 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.01) | |
| 643 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 644 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 645 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-15), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 646 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-15), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 647 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 648 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 649 | end | |
| 650 | for i = 0, 0.6, 0.1 / Animation_Speed do | |
| 651 | Swait() | |
| 652 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1) | |
| 653 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 654 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 655 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 656 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 657 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 658 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 659 | end | |
| 660 | CreateSound(ROAR, Head2, 10, 1, false) | |
| 661 | for i = 0, 4, 0.1 / Animation_Speed do | |
| 662 | Swait() | |
| 663 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1) | |
| 664 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 665 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 666 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 667 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 668 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 669 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 670 | end | |
| 671 | ATTACK = false | |
| 672 | Rooted = false | |
| 673 | end | |
| 674 | function Roar(TABLE) | |
| 675 | ATTACK = true | |
| 676 | Rooted = true | |
| 677 | local E = false | |
| 678 | coroutine.resume(coroutine.create(function() | |
| 679 | repeat | |
| 680 | Swait() | |
| 681 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 8, 0), 0.1) | |
| 682 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 683 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 684 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.65, 0) * ANGLES(RAD(170), RAD(0), RAD(-22)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 685 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.65, 0) * ANGLES(RAD(170), RAD(0), RAD(22)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 686 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 687 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 688 | until E == true | |
| 689 | end)) | |
| 690 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 691 | Swait() | |
| 692 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 693 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 694 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.15 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 695 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.15 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 696 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 697 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 698 | end | |
| 699 | CreateSound(ROAR, Effects, 4, 1, false) | |
| 700 | if TABLE then | |
| 701 | for E = 1, #TABLE do | |
| 702 | if TABLE[E]:FindFirstChildOfClass("Humanoid") then
| |
| 703 | local ROOT = GetRoot(TABLE[E], true) | |
| 704 | if ROOT then | |
| 705 | ApplyDamage(TABLE[E]:FindFirstChildOfClass("Humanoid"), MRANDOM(25, 50))
| |
| 706 | local bv = Instance.new("BodyVelocity")
| |
| 707 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 708 | bv.velocity = CF(RootPart.Position, ROOT.Position).lookVector * 150 | |
| 709 | bv.Parent = ROOT | |
| 710 | Debris:AddItem(bv, 0.05) | |
| 711 | end | |
| 712 | end | |
| 713 | end | |
| 714 | end | |
| 715 | for i = 0, 6, 0.1 / Animation_Speed do | |
| 716 | Swait() | |
| 717 | local HITFLOOR, HITPOS = Raycast(RootPart2.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character) | |
| 718 | if HITFLOOR then | |
| 719 | CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(1, 1, 1) * MRANDOM(7, 15) / 10, 5, 60) | |
| 720 | end | |
| 721 | WACKYEFFECT({
| |
| 722 | EffectType = "Wave", | |
| 723 | Size = VT(20, 1, 20), | |
| 724 | Size2 = VT(25 + MRANDOM(0, 8), 7, 25 + MRANDOM(0, 8)), | |
| 725 | Transparency = 0.9, | |
| 726 | Transparency2 = 1, | |
| 727 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), | |
| 728 | MoveToPos = nil, | |
| 729 | RotationX = 0, | |
| 730 | RotationY = 5, | |
| 731 | RotationZ = 0, | |
| 732 | Material = "Neon", | |
| 733 | Color = C3(1, 1, 1), | |
| 734 | SoundID = nil, | |
| 735 | SoundPitch = nil, | |
| 736 | SoundVolume = nil | |
| 737 | }) | |
| 738 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 739 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-3, 3)), RAD(MRANDOM(-3, 3))), 1 / Animation_Speed) | |
| 740 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 741 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 742 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 743 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 744 | end | |
| 745 | E = true | |
| 746 | if TABLE then | |
| 747 | CreateSound(1535995263, Head, 10, 1, false) | |
| 748 | for i = 0, 2.2, 0.1 / Animation_Speed do | |
| 749 | Swait() | |
| 750 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1) | |
| 751 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed) | |
| 752 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed) | |
| 753 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 754 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 755 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 756 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 757 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 758 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), 0.15 / Animation_Speed) | |
| 759 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 760 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 761 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 762 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 763 | end | |
| 764 | end | |
| 765 | ATTACK = false | |
| 766 | Rooted = false | |
| 767 | end | |
| 768 | function Punch() | |
| 769 | ATTACK = true | |
| 770 | Rooted = false | |
| 771 | local HITS = {}
| |
| 772 | Speed = 12 | |
| 773 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 774 | Swait() | |
| 775 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1) | |
| 776 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
| 777 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
| 778 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 779 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 780 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 781 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 782 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 783 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 784 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 785 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 786 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 787 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 788 | end | |
| 789 | CreateSound(588693579, RightArm2, 6, MRANDOM(8, 12) / 10, false) | |
| 790 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
| 791 | Swait() | |
| 792 | WACKYEFFECT({
| |
| 793 | EffectType = "Box", | |
| 794 | Size = RightArm2.Size, | |
| 795 | Size2 = RightArm2.Size, | |
| 796 | Transparency = RightArm2.Transparency, | |
| 797 | Transparency2 = 1, | |
| 798 | CFrame = RightArm2.CFrame, | |
| 799 | MoveToPos = nil, | |
| 800 | RotationX = 0, | |
| 801 | RotationY = 0, | |
| 802 | RotationZ = 0, | |
| 803 | Material = "Neon", | |
| 804 | Color = C3(1, 1, 1), | |
| 805 | SoundID = nil, | |
| 806 | SoundPitch = nil, | |
| 807 | SoundVolume = nil | |
| 808 | }) | |
| 809 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.4) | |
| 810 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
| 811 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
| 812 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(135), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 813 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 814 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 815 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 816 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 817 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 818 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 819 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 820 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 821 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 822 | end | |
| 823 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
| 824 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 825 | do | |
| 826 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 827 | if HUM then | |
| 828 | do | |
| 829 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 830 | if TORSO and (TORSO.Position - RightArm2.CFrame * CF(0, -2, 0).p).Magnitude <= 15 then | |
| 831 | table.insert(HITS, CHILD) | |
| 832 | coroutine.resume(coroutine.create(function() | |
| 833 | CreateSound(260430117, TORSO, 3, MRANDOM(8, 12) / 10, false) | |
| 834 | TORSO.Anchored = true | |
| 835 | local POS = TORSO.CFrame | |
| 836 | for i = 1, 35 do | |
| 837 | Swait() | |
| 838 | ApplyDamage(HUM, MRANDOM(1, 1)) | |
| 839 | TORSO.CFrame = POS * CF(MRANDOM(-2, 2) / 10, MRANDOM(-2, 2) / 10, MRANDOM(-2, 2) / 10) | |
| 840 | end | |
| 841 | TORSO.Anchored = false | |
| 842 | end)) | |
| 843 | end | |
| 844 | end | |
| 845 | end | |
| 846 | end | |
| 847 | end | |
| 848 | end | |
| 849 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
| 850 | Swait() | |
| 851 | WACKYEFFECT({
| |
| 852 | EffectType = "Box", | |
| 853 | Size = RightArm2.Size, | |
| 854 | Size2 = RightArm2.Size, | |
| 855 | Transparency = RightArm2.Transparency, | |
| 856 | Transparency2 = 1, | |
| 857 | CFrame = RightArm2.CFrame, | |
| 858 | MoveToPos = nil, | |
| 859 | RotationX = 0, | |
| 860 | RotationY = 0, | |
| 861 | RotationZ = 0, | |
| 862 | Material = "Neon", | |
| 863 | Color = C3(1, 1, 1), | |
| 864 | SoundID = nil, | |
| 865 | SoundPitch = nil, | |
| 866 | SoundVolume = nil | |
| 867 | }) | |
| 868 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5) | |
| 869 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
| 870 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
| 871 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(135), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 872 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 873 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 874 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 875 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 876 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 877 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 878 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 879 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 880 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 881 | end | |
| 882 | if #HITS > 0 then | |
| 883 | for i = 0, 0.5, 0.1 / Animation_Speed do | |
| 884 | Swait() | |
| 885 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5) | |
| 886 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
| 887 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
| 888 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(135), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 889 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 890 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 891 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 892 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 893 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 894 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 895 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 896 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 897 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 898 | end | |
| 899 | Roar(HITS) | |
| 900 | end | |
| 901 | Speed = 16 | |
| 902 | ATTACK = false | |
| 903 | Rooted = false | |
| 904 | end | |
| 905 | function Throw() | |
| 906 | ATTACK = true | |
| 907 | Rooted = false | |
| 908 | local DEBREE = {}
| |
| 909 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 910 | Swait() | |
| 911 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 1, 2), 0.2) | |
| 912 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 913 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 914 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 915 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 916 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 917 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 918 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 919 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 920 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 921 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 922 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 923 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 924 | end | |
| 925 | local CFRAME = RootPart2.CFrame * CF(0, 50, 0) | |
| 926 | Humanoid.PlatformStand = true | |
| 927 | UNANCHOR = false | |
| 928 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 929 | Swait() | |
| 930 | RootPart2.CFrame = Clerp(RootPart2.CFrame, CF(CFRAME.p, VT(Mouse.Hit.p.X, RootPart2.Position.Y, Mouse.Hit.p.Z)), 0.2) | |
| 931 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 932 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 933 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 934 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 935 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 936 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 937 | RootPart.CFrame = RootPart2.CFrame * CF(0, -1, -2) | |
| 938 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 939 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 940 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 941 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 942 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 943 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 944 | end | |
| 945 | local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm2, RightArm2, Torso, CF(0, -2, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 946 | for i = 0, 0.4, 0.1 / Animation_Speed do | |
| 947 | Swait() | |
| 948 | RootPart2.CFrame = Clerp(RootPart2.CFrame, CF(CFRAME.p, VT(Mouse.Hit.p.X, RootPart2.Position.Y, Mouse.Hit.p.Z)), 0.2) | |
| 949 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 950 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 951 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 952 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 953 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 954 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 955 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 956 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 957 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 958 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, -0.3) * ANGLES(RAD(80), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 959 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 960 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.4, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 961 | end | |
| 962 | local IMPACT = false | |
| 963 | WELD:remove() | |
| 964 | RootPart.CFrame = CF(RightArm2.CFrame * CF(0, -3, 0).p, Mouse.Hit.p) | |
| 965 | CreateSound(588693579, RightArm2, 6, MRANDOM(8, 12) / 10, false) | |
| 966 | for i = 0, 0.4, 0.1 / Animation_Speed do | |
| 967 | Swait() | |
| 968 | WACKYEFFECT({
| |
| 969 | EffectType = "Box", | |
| 970 | Size = RightArm2.Size, | |
| 971 | Size2 = RightArm2.Size, | |
| 972 | Transparency = RightArm2.Transparency, | |
| 973 | Transparency2 = 1, | |
| 974 | CFrame = RightArm2.CFrame, | |
| 975 | MoveToPos = nil, | |
| 976 | RotationX = 0, | |
| 977 | RotationY = 0, | |
| 978 | RotationZ = 0, | |
| 979 | Material = "Neon", | |
| 980 | Color = C3(1, 1, 1), | |
| 981 | SoundID = nil, | |
| 982 | SoundPitch = nil, | |
| 983 | SoundVolume = nil | |
| 984 | }) | |
| 985 | RootPart2.CFrame = Clerp(RootPart2.CFrame, CF(CFRAME.p, VT(Mouse.Hit.p.X, RootPart2.Position.Y, Mouse.Hit.p.Z)), 0.2) | |
| 986 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 987 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 988 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 989 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 990 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 991 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 992 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 993 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 994 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 995 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, -0.3) * ANGLES(RAD(80), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 996 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 997 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.4, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 998 | end | |
| 999 | coroutine.resume(coroutine.create(function() | |
| 1000 | repeat | |
| 1001 | Swait() | |
| 1002 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1003 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1004 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1005 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1006 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1007 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1008 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1009 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1010 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1011 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, -0.3) * ANGLES(RAD(80), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1012 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1013 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.4, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1014 | until IMPACT == true or ATTACK == false | |
| 1015 | end)) | |
| 1016 | local FLOOR | |
| 1017 | for i = 1, 80 do | |
| 1018 | Swait() | |
| 1019 | local HIT, POS = Raycast(RootPart.Position, RootPart.CFrame.lookVector, 6, Character) | |
| 1020 | if HIT then | |
| 1021 | FLOOR = HIT | |
| 1022 | IMPACT = true | |
| 1023 | local ORI = VT(0, RootPart.Orientation.Y, 0) | |
| 1024 | RootPart.CFrame = CF(POS + VT(0, 3.5, 0)) | |
| 1025 | RootPart.Orientation = ORI | |
| 1026 | RootJoint.Parent = RootPart | |
| 1027 | break | |
| 1028 | else | |
| 1029 | RootPart.CFrame = RootPart.CFrame * CF(0, 0, -6) | |
| 1030 | end | |
| 1031 | end | |
| 1032 | UNANCHOR = true | |
| 1033 | if FLOOR then | |
| 1034 | do | |
| 1035 | local PLAYING = false | |
| 1036 | Humanoid.PlatformStand = false | |
| 1037 | local REPLAY = true | |
| 1038 | local FLING = false | |
| 1039 | coroutine.resume(coroutine.create(function() | |
| 1040 | local ROCKS = MRANDOM(8, 13) | |
| 1041 | for i = 1, ROCKS do | |
| 1042 | local DEBREEPART = CreatePart(3, Effects, FLOOR.Material, 0, 0, FLOOR.BrickColor, "Debree", VT(1, 1, 1) * MRANDOM(2, 7), true) | |
| 1043 | DEBREEPART.CFrame = CF(RootPart.Position - VT(0, 7, 0)) * ANGLES(RAD(0), RAD(360 / ROCKS * i), RAD(0)) * CF(0, 0, MRANDOM(20, 28)) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
| 1044 | table.insert(DEBREE, {
| |
| 1045 | DEBREEPART, | |
| 1046 | DEBREEPART.Orientation, | |
| 1047 | CF(DEBREEPART.Position + VT(0, MRANDOM(3, 7) + 8, 0)) | |
| 1048 | }) | |
| 1049 | end | |
| 1050 | repeat | |
| 1051 | Swait() | |
| 1052 | for E = 1, #DEBREE do | |
| 1053 | local ROCK = DEBREE[E][1] | |
| 1054 | ROCK.CFrame = Clerp(ROCK.CFrame, DEBREE[E][3], 0.3) | |
| 1055 | ROCK.Orientation = DEBREE[E][2] | |
| 1056 | end | |
| 1057 | until FLING == true or ATTACK == false | |
| 1058 | if FLING == false then | |
| 1059 | for E = 1, #DEBREE do | |
| 1060 | local ROCK = DEBREE[E][1] | |
| 1061 | ROCK.Anchored = false | |
| 1062 | Debris:AddItem(ROCK, 4) | |
| 1063 | end | |
| 1064 | else | |
| 1065 | for E = 1, #DEBREE do | |
| 1066 | do | |
| 1067 | local ROCK = DEBREE[E][1] | |
| 1068 | ROCK.CFrame = CF(ROCK.Position, Mouse.Hit.p) | |
| 1069 | coroutine.resume(coroutine.create(function() | |
| 1070 | for i = 1, 150 do | |
| 1071 | Swait() | |
| 1072 | local HIT, POS, NORMAL = Raycast(ROCK.Position, ROCK.CFrame.lookVector, 3, Character) | |
| 1073 | if HIT then | |
| 1074 | break | |
| 1075 | else | |
| 1076 | ROCK.CFrame = ROCK.CFrame * CF(0, 0, -3) | |
| 1077 | end | |
| 1078 | end | |
| 1079 | ApplyAoE(ROCK.Position, 22, 10, 15, 70, false) | |
| 1080 | WACKYEFFECT({
| |
| 1081 | EffectType = "Box", | |
| 1082 | Size = ROCK.Size, | |
| 1083 | Size2 = ROCK.Size * 1.2, | |
| 1084 | Transparency = 0, | |
| 1085 | Transparency2 = 1, | |
| 1086 | CFrame = ROCK.CFrame, | |
| 1087 | MoveToPos = nil, | |
| 1088 | RotationX = 0, | |
| 1089 | RotationY = 0, | |
| 1090 | RotationZ = 0, | |
| 1091 | Material = "Neon", | |
| 1092 | Color = C3(1, 1, 1), | |
| 1093 | SoundID = nil, | |
| 1094 | SoundPitch = nil, | |
| 1095 | SoundVolume = nil | |
| 1096 | }) | |
| 1097 | WACKYEFFECT({
| |
| 1098 | Time = 15, | |
| 1099 | EffectType = "Sphere", | |
| 1100 | Size = ROCK.Size, | |
| 1101 | Size2 = VT(35, 35, 35), | |
| 1102 | Transparency = 0.8, | |
| 1103 | Transparency2 = 1, | |
| 1104 | CFrame = CF(ROCK.Position), | |
| 1105 | MoveToPos = nil, | |
| 1106 | RotationX = 0, | |
| 1107 | RotationY = 0, | |
| 1108 | RotationZ = 0, | |
| 1109 | Material = "Neon", | |
| 1110 | Color = C3(1, 1, 1), | |
| 1111 | SoundID = 174580476, | |
| 1112 | SoundPitch = 1, | |
| 1113 | SoundVolume = 3 | |
| 1114 | }) | |
| 1115 | ROCK:remove() | |
| 1116 | end)) | |
| 1117 | Swait(5) | |
| 1118 | end | |
| 1119 | end | |
| 1120 | end | |
| 1121 | end)) | |
| 1122 | local UNDO = FacialShadow() | |
| 1123 | CreateSound(765590102, Torso, 2, MRANDOM(8, 12) / 10, false) | |
| 1124 | KEY = Mouse.KeyDown:connect(function(NEWKEY) | |
| 1125 | if NEWKEY == "e" then | |
| 1126 | KEY:Disconnect() | |
| 1127 | PLAYING = true | |
| 1128 | end | |
| 1129 | end) | |
| 1130 | for i = 0, 2, 0.1 / Animation_Speed do | |
| 1131 | Swait() | |
| 1132 | if PLAYING == true then | |
| 1133 | break | |
| 1134 | end | |
| 1135 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1) | |
| 1136 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed) | |
| 1137 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed) | |
| 1138 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1139 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1140 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1141 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1142 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1143 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1144 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1145 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1146 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1147 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1148 | end | |
| 1149 | if KEY then | |
| 1150 | KEY:Disconnect() | |
| 1151 | end | |
| 1152 | if PLAYING == true then | |
| 1153 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
| 1154 | Swait() | |
| 1155 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1) | |
| 1156 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.5 / Animation_Speed) | |
| 1157 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 1158 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1159 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1160 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1161 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1162 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1163 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1164 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1165 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1166 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1167 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1168 | end | |
| 1169 | FLING = true | |
| 1170 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 1171 | Swait() | |
| 1172 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1) | |
| 1173 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 2 / Animation_Speed) | |
| 1174 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 2 / Animation_Speed) | |
| 1175 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1176 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1177 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1178 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1179 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1180 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1181 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1182 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1183 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1184 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1185 | end | |
| 1186 | end | |
| 1187 | UNDO() | |
| 1188 | end | |
| 1189 | end | |
| 1190 | REPLAY = false | |
| 1191 | ATTACK = false | |
| 1192 | Rooted = false | |
| 1193 | end | |
| 1194 | function Uppercut() | |
| 1195 | ATTACK = true | |
| 1196 | Rooted = false | |
| 1197 | local HITS = {}
| |
| 1198 | Speed = 12 | |
| 1199 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 1200 | Swait() | |
| 1201 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1) | |
| 1202 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
| 1203 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
| 1204 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1205 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1206 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1207 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1208 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1209 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 1210 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1211 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1212 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1213 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1214 | end | |
| 1215 | CreateSound(588693579, RightArm2, 6, MRANDOM(8, 12) / 10, false) | |
| 1216 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
| 1217 | Swait() | |
| 1218 | WACKYEFFECT({
| |
| 1219 | EffectType = "Box", | |
| 1220 | Size = RightArm2.Size, | |
| 1221 | Size2 = RightArm2.Size, | |
| 1222 | Transparency = RightArm2.Transparency, | |
| 1223 | Transparency2 = 1, | |
| 1224 | CFrame = RightArm2.CFrame, | |
| 1225 | MoveToPos = nil, | |
| 1226 | RotationX = 0, | |
| 1227 | RotationY = 0, | |
| 1228 | RotationZ = 0, | |
| 1229 | Material = "Neon", | |
| 1230 | Color = C3(1, 1, 1), | |
| 1231 | SoundID = nil, | |
| 1232 | SoundPitch = nil, | |
| 1233 | SoundVolume = nil | |
| 1234 | }) | |
| 1235 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.4) | |
| 1236 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
| 1237 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
| 1238 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(80), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1239 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1240 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1241 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1242 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 1243 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1244 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1245 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1246 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1247 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1248 | end | |
| 1249 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
| 1250 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1251 | do | |
| 1252 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1253 | if HUM then | |
| 1254 | do | |
| 1255 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1256 | if TORSO and (TORSO.Position - RightArm2.CFrame * CF(0, -2, 0).p).Magnitude <= 15 then | |
| 1257 | coroutine.resume(coroutine.create(function() | |
| 1258 | CreateSound(260430117, TORSO, 3, MRANDOM(8, 12) / 10, false) | |
| 1259 | local grav = Instance.new("BodyPosition", TORSO)
| |
| 1260 | grav.D = 1500 | |
| 1261 | grav.P = 20000 | |
| 1262 | grav.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 1263 | grav.position = TORSO.Position + VT(0, 25, 0) | |
| 1264 | TORSO.RotVelocity = VT(MRANDOM(-25, 25), MRANDOM(-25, 25), MRANDOM(-25, 25)) | |
| 1265 | table.insert(HITS, {CHILD, grav})
| |
| 1266 | ApplyDamage(HUM, MRANDOM(12, 22)) | |
| 1267 | end)) | |
| 1268 | end | |
| 1269 | end | |
| 1270 | end | |
| 1271 | end | |
| 1272 | end | |
| 1273 | end | |
| 1274 | if #HITS > 0 then | |
| 1275 | coroutine.resume(coroutine.create(function() | |
| 1276 | repeat | |
| 1277 | Swait() | |
| 1278 | until ATTACK == false | |
| 1279 | for E = 1, #HITS do | |
| 1280 | HITS[E][2]:remove() | |
| 1281 | end | |
| 1282 | end)) | |
| 1283 | end | |
| 1284 | REPLAY = true | |
| 1285 | local PLAYING = false | |
| 1286 | local WHACK = false | |
| 1287 | local HITTING = 0 | |
| 1288 | local PAYDOWN = 200 | |
| 1289 | local UNDO = FacialShadow() | |
| 1290 | for i = 0, 0.5, 0.1 / Animation_Speed do | |
| 1291 | Swait() | |
| 1292 | if PLAYING == true then | |
| 1293 | break | |
| 1294 | end | |
| 1295 | WACKYEFFECT({
| |
| 1296 | EffectType = "Box", | |
| 1297 | Size = RightArm2.Size, | |
| 1298 | Size2 = RightArm2.Size, | |
| 1299 | Transparency = RightArm2.Transparency, | |
| 1300 | Transparency2 = 1, | |
| 1301 | CFrame = RightArm2.CFrame, | |
| 1302 | MoveToPos = nil, | |
| 1303 | RotationX = 0, | |
| 1304 | RotationY = 0, | |
| 1305 | RotationZ = 0, | |
| 1306 | Material = "Neon", | |
| 1307 | Color = C3(1, 1, 1), | |
| 1308 | SoundID = nil, | |
| 1309 | SoundPitch = nil, | |
| 1310 | SoundVolume = nil | |
| 1311 | }) | |
| 1312 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5) | |
| 1313 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
| 1314 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
| 1315 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(185), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1316 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1317 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1318 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1319 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 1320 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1321 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1322 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1323 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1324 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1325 | end | |
| 1326 | if #HITS > 0 then | |
| 1327 | KEY = Mouse.KeyDown:connect(function(NEWKEY) | |
| 1328 | if NEWKEY == "r" and WHACK == false then | |
| 1329 | if PLAYING == false then | |
| 1330 | PLAYING = true | |
| 1331 | end | |
| 1332 | WHACK = true | |
| 1333 | PAYDOWN = 70 | |
| 1334 | HITTING = HITTING + 1 | |
| 1335 | for E = 1, #HITS do | |
| 1336 | if HITS[E][1] then | |
| 1337 | local ROOT = GetRoot(HITS[E][1], true) | |
| 1338 | if ROOT then | |
| 1339 | local HUM = HITS[E][1]:FindFirstChildOfClass("Humanoid")
| |
| 1340 | if HUM and HUM.Health > 0 then | |
| 1341 | HUM.PlatformStand = true | |
| 1342 | CreateSound(260430117, ROOT, 3, MRANDOM(8, 12) / 10, false) | |
| 1343 | local HIT, POS = Raycast(ROOT.Position + VT(0, 5, 0), CF(RootPart.Position, RootPart.Position - VT(0, 5, 0)).lookVector, 60, HITS[E][1]) | |
| 1344 | ROOT.CFrame = CF(POS) | |
| 1345 | ApplyDamage(HUM, MRANDOM(12, 18)) | |
| 1346 | ROOT.RotVelocity = VT(MRANDOM(-25, 25), MRANDOM(-25, 25), MRANDOM(-25, 25)) * 4 | |
| 1347 | if HIT then | |
| 1348 | CreateFlyingDebree(HIT, CF(POS), 5, VT(1, 1, 1) * MRANDOM(7, 15) / 20, 5, 30) | |
| 1349 | end | |
| 1350 | end | |
| 1351 | end | |
| 1352 | end | |
| 1353 | end | |
| 1354 | CreateSound(217767125, RightArm, 10, 1, false) | |
| 1355 | for i = 0, 0.25, 0.1 / Animation_Speed do | |
| 1356 | Swait() | |
| 1357 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1) | |
| 1358 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1359 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1360 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1361 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-15 - 1 * SIN(SINE / 6))) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1362 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1363 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1364 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1365 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1366 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1367 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.4) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1368 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1369 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1370 | end | |
| 1371 | WHACK = false | |
| 1372 | end | |
| 1373 | end) | |
| 1374 | end | |
| 1375 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 1376 | Swait() | |
| 1377 | if PLAYING == true then | |
| 1378 | break | |
| 1379 | end | |
| 1380 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5) | |
| 1381 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
| 1382 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
| 1383 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(185), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1384 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1385 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1386 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1387 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 1388 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1389 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1390 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1391 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1392 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1393 | end | |
| 1394 | if PLAYING == true then | |
| 1395 | Rooted = true | |
| 1396 | repeat | |
| 1397 | Swait() | |
| 1398 | if WHACK == false then | |
| 1399 | PAYDOWN = PAYDOWN - 1 | |
| 1400 | if PAYDOWN <= 0 then | |
| 1401 | PLAYING = false | |
| 1402 | end | |
| 1403 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1) | |
| 1404 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1405 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1406 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(120)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1407 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-15 - 1 * SIN(SINE / 6))) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1408 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1409 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1410 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1411 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1412 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(120)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1413 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.4) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1414 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1415 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1416 | end | |
| 1417 | until PLAYING == false | |
| 1418 | end | |
| 1419 | if KEY then | |
| 1420 | KEY:Disconnect() | |
| 1421 | end | |
| 1422 | if HITTING > 4 then | |
| 1423 | CreateSound(1535994137, Head, 10, 1, false) | |
| 1424 | for i = 0, 2.4, 0.1 / Animation_Speed do | |
| 1425 | Swait() | |
| 1426 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1) | |
| 1427 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed) | |
| 1428 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed) | |
| 1429 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1430 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1431 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1432 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1433 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1434 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(15), RAD(15)), 1 / Animation_Speed) | |
| 1435 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(170), RAD(0), RAD(-13)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1436 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1437 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1438 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1439 | end | |
| 1440 | end | |
| 1441 | UNDO() | |
| 1442 | Speed = 16 | |
| 1443 | REPLAY = false | |
| 1444 | ATTACK = false | |
| 1445 | Rooted = false | |
| 1446 | end | |
| 1447 | function TakeOn() | |
| 1448 | ATTACK = true | |
| 1449 | Rooted = true | |
| 1450 | coroutine.resume(coroutine.create(function() | |
| 1451 | repeat | |
| 1452 | Swait() | |
| 1453 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed) | |
| 1454 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed) | |
| 1455 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1456 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1457 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1458 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1459 | until ATTACK == false | |
| 1460 | end)) | |
| 1461 | CreateSound(1535994669, Head, 10, 1, false) | |
| 1462 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 1463 | Swait() | |
| 1464 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1465 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1466 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1467 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, 0.2) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1468 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1469 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1470 | end | |
| 1471 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 1472 | Swait() | |
| 1473 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1474 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-10), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 1475 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1476 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, 0.2) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1477 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1478 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1479 | end | |
| 1480 | ATTACK = false | |
| 1481 | Rooted = false | |
| 1482 | end | |
| 1483 | function MouseDown(Mouse) | |
| 1484 | if ATTACK == false then | |
| 1485 | end | |
| 1486 | end | |
| 1487 | function MouseUp(Mouse) | |
| 1488 | HOLD = false | |
| 1489 | end | |
| 1490 | function KeyDown(Key) | |
| 1491 | KEYHOLD = true | |
| 1492 | if Key == "z" and ATTACK == false then | |
| 1493 | Punch() | |
| 1494 | end | |
| 1495 | if Key == "e" and ATTACK == false and REPLAY == false then | |
| 1496 | Throw() | |
| 1497 | end | |
| 1498 | if Key == "r" and ATTACK == false and REPLAY == false then | |
| 1499 | Uppercut() | |
| 1500 | end | |
| 1501 | if Key == "t" and ATTACK == false then | |
| 1502 | Roar() | |
| 1503 | end | |
| 1504 | if Key == "y" and ATTACK == false then | |
| 1505 | TakeOn() | |
| 1506 | end | |
| 1507 | end | |
| 1508 | function KeyUp(Key) | |
| 1509 | KEYHOLD = false | |
| 1510 | end | |
| 1511 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1512 | MouseDown(NEWKEY) | |
| 1513 | end) | |
| 1514 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1515 | MouseUp(NEWKEY) | |
| 1516 | end) | |
| 1517 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1518 | KeyDown(NEWKEY) | |
| 1519 | end) | |
| 1520 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1521 | KeyUp(NEWKEY) | |
| 1522 | end) | |
| 1523 | function unanchor() | |
| 1524 | for _, c in pairs(Character:GetChildren()) do | |
| 1525 | if c:IsA("BasePart") and c ~= RootPart then
| |
| 1526 | c.Anchored = false | |
| 1527 | end | |
| 1528 | end | |
| 1529 | if UNANCHOR == true then | |
| 1530 | RootPart.Anchored = false | |
| 1531 | else | |
| 1532 | RootPart.Anchored = true | |
| 1533 | end | |
| 1534 | end | |
| 1535 | Humanoid.Changed:connect(function(Jump) | |
| 1536 | if Jump == "Jump" and Disable_Jump == true then | |
| 1537 | Humanoid.Jump = false | |
| 1538 | end | |
| 1539 | end) | |
| 1540 | coroutine.resume(coroutine.create(function() | |
| 1541 | while true do | |
| 1542 | Swait() | |
| 1543 | SINE = SINE + CHANGE | |
| 1544 | end | |
| 1545 | end)) | |
| 1546 | while true do | |
| 1547 | Swait() | |
| 1548 | script.Parent = WEAPONGUI | |
| 1549 | ANIMATE.Parent = nil | |
| 1550 | for _, v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 1551 | v:Stop() | |
| 1552 | end | |
| 1553 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1554 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1555 | local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character) | |
| 1556 | local WALKSPEEDVALUE = 4 | |
| 1557 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 1558 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1559 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1560 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), -0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 - 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.4 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1561 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), 0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.4 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1562 | elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 then | |
| 1563 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1564 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1565 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1566 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1567 | end | |
| 1568 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1569 | ANIM = "Jump" | |
| 1570 | if ATTACK == false then | |
| 1571 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1572 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1573 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1574 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1575 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.4 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1576 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.4 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1577 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1578 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1579 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1580 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1581 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1582 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1583 | end | |
| 1584 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1585 | ANIM = "Fall" | |
| 1586 | if ATTACK == false then | |
| 1587 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1588 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1589 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1590 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1591 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.4 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1592 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.4 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1593 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1594 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1595 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1596 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1597 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1598 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1599 | end | |
| 1600 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1601 | ANIM = "Idle" | |
| 1602 | if ATTACK == false then | |
| 1603 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed) | |
| 1604 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed) | |
| 1605 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1606 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1607 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1608 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1609 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 1610 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 1611 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1612 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, 0.2) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1613 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1, -1 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1614 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(-2), RAD(0)), 1 / Animation_Speed) | |
| 1615 | end | |
| 1616 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 1617 | ANIM = "Walk" | |
| 1618 | if ATTACK == false then | |
| 1619 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(35 + 2 * SIN(SINE / 12)), RAD(0), RAD(35)), 0.5 / Animation_Speed) | |
| 1620 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed) | |
| 1621 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1622 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1623 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1624 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.5 * SIZE, -0.3 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1625 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1626 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1627 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1628 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1629 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 1630 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 1631 | end | |
| 1632 | end | |
| 1633 | if ATTACK == false then | |
| 1634 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1) | |
| 1635 | end | |
| 1636 | unanchor() | |
| 1637 | RootPart2.Anchored = true | |
| 1638 | Humanoid.MaxHealth = 200 | |
| 1639 | Humanoid.Health = 200 | |
| 1640 | if Rooted == false then | |
| 1641 | Disable_Jump = false | |
| 1642 | Humanoid.WalkSpeed = Speed | |
| 1643 | elseif Rooted == true then | |
| 1644 | Disable_Jump = true | |
| 1645 | Humanoid.WalkSpeed = 0 | |
| 1646 | end | |
| 1647 | for _, c in pairs(SHADOW:GetChildren()) do | |
| 1648 | if c:IsA("Part") then
| |
| 1649 | c.Color = C3(1, 1, 1) | |
| 1650 | if c ~= RootPart2 then | |
| 1651 | c.Transparency = E + 0.15 * SIN(SINE / 12) | |
| 1652 | end | |
| 1653 | if c:FindFirstChildOfClass("Decal") then
| |
| 1654 | c:ClearAllChildren() | |
| 1655 | end | |
| 1656 | c.CanCollide = false | |
| 1657 | c.Material = "Neon" | |
| 1658 | else | |
| 1659 | c:remove() | |
| 1660 | end | |
| 1661 | end | |
| 1662 | sick.SoundId = "rbxassetid://609005478" | |
| 1663 | sick.Looped = true | |
| 1664 | sick.Pitch = 1 | |
| 1665 | sick.Volume = 1.5 | |
| 1666 | sick.Parent = Character | |
| 1667 | sick.Playing = PLAYSONG | |
| 1668 | if EQUIPPED == false then | |
| 1669 | Intro() | |
| 1670 | end | |
| 1671 | end |