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- or go back to the newest paste.
| 1 | - | if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
|
| 1 | + | -- [[[ |
| 2 | --000000[[====================================================================================\\ | |
| 3 | - | script.Parent = owner.Character |
| 3 | + | --000000[[ DEIVIS97 EDIT |
| 4 | - | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
|
| 4 | + | --000000[[====================================================================================// |
| 5 | - | local function NewFakeEvent() |
| 5 | + | -- [[[ |
| 6 | - | local Bind = Instance.new("BindableEvent")
|
| 6 | + | -- This script has been converted to FE by iPxter |
| 7 | - | local Fake;Fake = {Connections = {},
|
| 7 | + | |
| 8 | - | fakeEvent=true; |
| 8 | + | |
| 9 | - | Connect=function(self,Func) |
| 9 | + | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
|
| 10 | - | Bind.Event:connect(Func) |
| 10 | + | local Player,Mouse,mouse,UserInputService,ContextActionService = owner |
| 11 | - | self.Connections[Bind] = true |
| 11 | + | |
| 12 | - | return setmetatable({Connected = true},{
|
| 12 | + | print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
|
| 13 | - | __index = function (self,Index) |
| 13 | + | script.Parent = Player.Character |
| 14 | - | if Index:lower() == "disconnect" then |
| 14 | + | |
| 15 | - | return function() Fake.Connections[Bind] = false;self.Connected = false end |
| 15 | + | --RemoteEvent for communicating |
| 16 | - | end |
| 16 | + | local Event = Instance.new("RemoteEvent")
|
| 17 | - | return Fake[Index] |
| 17 | + | Event.Name = "UserInput_Event" |
| 18 | - | end; |
| 18 | + | |
| 19 | - | __tostring = function() return "Connection" end; |
| 19 | + | --Fake event to make stuff like Mouse.KeyDown work |
| 20 | - | }) |
| 20 | + | local function fakeEvent() |
| 21 | - | end} |
| 21 | + | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
|
| 22 | - | Fake.connect = Fake.Connect;return Fake; |
| 22 | + | t.connect = t.Connect |
| 23 | - | end |
| 23 | + | return t |
| 24 | - | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
|
| 24 | + | |
| 25 | - | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
|
| 25 | + | |
| 26 | - | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
|
| 26 | + | --Creating fake input objects with fake variables |
| 27 | - | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
|
| 27 | + | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
|
| 28 | - | end};ContextActionService.UnBindAction = ContextActionService.BindAction |
| 28 | + | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
|
| 29 | - | local function TriggerEvent(self,Event,...) |
| 29 | + | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
|
| 30 | - | local Trigger = Mouse[Event] |
| 30 | + | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
|
| 31 | - | if Trigger and Trigger.fakeEvent and Trigger.Connections then |
| 31 | + | end} |
| 32 | - | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end |
| 32 | + | --Merged 2 functions into one by checking amount of arguments |
| 33 | - | end |
| 33 | + | CAS.UnbindAction = CAS.BindAction |
| 34 | - | end |
| 34 | + | |
| 35 | - | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent |
| 35 | + | --This function will trigger the events that have been :Connect()'ed |
| 36 | - | Event.OnServerEvent:Connect(function(FiredBy,Input) |
| 36 | + | local function te(self,ev,...) |
| 37 | - | if FiredBy.Name ~= owner.Name then return end |
| 37 | + | local t = m[ev] |
| 38 | - | if Input.MouseEvent then |
| 38 | + | if t and t._fakeEvent and t.Function then |
| 39 | - | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit |
| 39 | + | t.Function(...) |
| 40 | - | else |
| 40 | + | |
| 41 | - | local Begin = Input.UserInputState == Enum.UserInputState.Begin |
| 41 | + | |
| 42 | - | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end |
| 42 | + | m.TrigEvent = te |
| 43 | - | for _,Action in pairs(ContextActionService.Actions) do |
| 43 | + | UIS.TrigEvent = te |
| 44 | - | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end |
| 44 | + | |
| 45 | - | end |
| 45 | + | Event.OnServerEvent:Connect(function(plr,io) |
| 46 | - | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) |
| 46 | + | if plr~=Player then return end |
| 47 | - | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) |
| 47 | + | if io.isMouse then |
| 48 | - | end |
| 48 | + | m.Target = io.Target |
| 49 | - | end) |
| 49 | + | m.Hit = io.Hit |
| 50 | - | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService |
| 50 | + | |
| 51 | - | Event.Parent = NLS([[ |
| 51 | + | local b = io.UserInputState == Enum.UserInputState.Begin |
| 52 | - | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
|
| 52 | + | if io.UserInputType == Enum.UserInputType.MouseButton1 then |
| 53 | - | local Input = function(Input,gameProcessedEvent) |
| 53 | + | return m:TrigEvent(b and "Button1Down" or "Button1Up") |
| 54 | - | if gameProcessedEvent then return end |
| 54 | + | |
| 55 | - | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
|
| 55 | + | for _,t in pairs(CAS.Actions) do |
| 56 | - | end |
| 56 | + | for _,k in pairs(t.Keys) do |
| 57 | - | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) |
| 57 | + | if k==io.KeyCode then |
| 58 | - | local Hit,Target |
| 58 | + | t.Function(t.Name,io.UserInputState,io) |
| 59 | - | while wait(1/30) do |
| 59 | + | |
| 60 | - | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then |
| 60 | + | |
| 61 | - | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
|
| 61 | + | |
| 62 | - | end |
| 62 | + | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) |
| 63 | - | end |
| 63 | + | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) |
| 64 | - | ]],owner.Character) |
| 64 | + | end |
| 65 | end) | |
| 66 | - | RealGame = game;game = setmetatable({},{
|
| 66 | + | Event.Parent = NLS([==[ |
| 67 | - | __index = function (self,Index) |
| 67 | + | local Player = game:GetService("Players").LocalPlayer
|
| 68 | - | local Sandbox = function (Thing) |
| 68 | + | local Event = script:WaitForChild("UserInput_Event")
|
| 69 | - | if Thing:IsA("Player") then
|
| 69 | + | |
| 70 | - | local RealPlayer = Thing |
| 70 | + | local UIS = game:GetService("UserInputService")
|
| 71 | - | return setmetatable({},{
|
| 71 | + | local input = function(io,a) |
| 72 | - | __index = function (self,Index) |
| 72 | + | if a then return end |
| 73 | - | local Type = type(RealPlayer[Index]) |
| 73 | + | --Since InputObject is a client-side instance, we create and pass table instead |
| 74 | - | if Type == "function" then |
| 74 | + | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
|
| 75 | - | if Index:lower() == "getmouse" or Index:lower() == "mouse" then |
| 75 | + | |
| 76 | - | return function (self)return InternalData["Mouse"] end |
| 76 | + | UIS.InputBegan:Connect(input) |
| 77 | - | end |
| 77 | + | UIS.InputEnded:Connect(input) |
| 78 | - | return function (self,...)return RealPlayer[Index](RealPlayer,...) end |
| 78 | + | |
| 79 | - | end |
| 79 | + | local Mouse = Player:GetMouse() |
| 80 | - | return RealPlayer[Index] |
| 80 | + | local h,t |
| 81 | - | end; |
| 81 | + | --Give the server mouse data 30 times every second, but only if the values changed |
| 82 | - | __tostring = function(self) return RealPlayer.Name end |
| 82 | + | --If player is not moving their mouse, client won't fire events |
| 83 | - | }) |
| 83 | + | while wait(1/30) do |
| 84 | - | end |
| 84 | + | if h~=Mouse.Hit or t~=Mouse.Target then |
| 85 | - | end |
| 85 | + | h,t=Mouse.Hit,Mouse.Target |
| 86 | - | if RealGame[Index] then |
| 86 | + | Event:FireServer({isMouse=true,Target=t,Hit=h})
|
| 87 | - | local Type = type(RealGame[Index]) |
| 87 | + | |
| 88 | - | if Type == "function" then |
| 88 | + | end]==],Player.Character) |
| 89 | - | if Index:lower() == "getservice" or Index:lower() == "service" then |
| 89 | + | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS |
| 90 | - | return function (self,Service) |
| 90 | + | |
| 91 | - | local FakeServices = {
|
| 91 | + | local Player = owner |
| 92 | - | ["players"] = function() |
| 92 | + | repeat |
| 93 | - | return setmetatable({},{
|
| 93 | + | wait() |
| 94 | - | __index = function (self2,Index2) |
| 94 | + | until Player.Character |
| 95 | - | local RealService = RealGame:GetService(Service) |
| 95 | + | local Character = Player.Character |
| 96 | - | local Type2 = type(Index2) |
| 96 | + | TrailSettings = {
|
| 97 | - | if Type2 == "function" then |
| 97 | + | Lifetime = 1, |
| 98 | - | return function (self,...) return RealService[Index2](RealService,...)end |
| 98 | + | Texture = "http://www.roblox.com/asset/?id=1097260739", |
| 99 | - | else |
| 99 | + | Color1 = ColorSequence.new(BrickColor.new("Cool yellow").Color),
|
| 100 | - | if Index2:lower() == "localplayer" then return Sandbox(owner) end |
| 100 | + | Color2 = ColorSequence.new(BrickColor.new("Cool yellow").Color),
|
| 101 | - | return RealService[Index2] |
| 101 | + | AllBody = true, |
| 102 | - | end |
| 102 | + | UpperBodyOnly = false, |
| 103 | - | end; |
| 103 | + | LowerBodyOnly = false, |
| 104 | - | __tostring = function(self) return RealGame:GetService(Service).Name end |
| 104 | + | Accessories = false, |
| 105 | - | }) |
| 105 | + | Extras = true, |
| 106 | - | end; |
| 106 | + | R15 = false, |
| 107 | - | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; |
| 107 | + | R15Parts = {"UpperTorso", "LowerTorso"}
|
| 108 | - | ["userinputservice"] = function() return InternalData["UserInputService"] end; |
| 108 | + | |
| 109 | - | ["runservice"] = function() |
| 109 | + | local Trail |
| 110 | - | return setmetatable({},{
|
| 110 | + | function UpperBody() |
| 111 | - | __index = function(self2,Index2) |
| 111 | + | if TrailSettings.R15 == false then |
| 112 | - | local RealService = RealGame:GetService(Service) |
| 112 | + | A0 = Instance.new("Attachment", Character.Torso)
|
| 113 | - | local Type2 = type(Index2) |
| 113 | + | A1 = Instance.new("Attachment", Character.Head)
|
| 114 | - | if Type2 == "function" then |
| 114 | + | A2 = Instance.new("Attachment", Character["Right Arm"])
|
| 115 | - | return function (self,...) return RealService[Index2](RealService,...) end |
| 115 | + | A3 = Instance.new("Attachment", Character["Left Arm"])
|
| 116 | - | else |
| 116 | + | Trail = Instance.new("Trail", Character)
|
| 117 | - | local RunServices = {
|
| 117 | + | Trail.Attachment0 = A0 |
| 118 | - | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
|
| 118 | + | Trail.Attachment1 = A1 |
| 119 | - | ["renderstepped"] = function() return RealService["Stepped"] end |
| 119 | + | Trail.Texture = TrailSettings.Texture |
| 120 | - | } |
| 120 | + | Trail.Color = TrailSettings.Color1 |
| 121 | - | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end |
| 121 | + | Trail.Lifetime = TrailSettings.Lifetime |
| 122 | - | return RealService[Index2] |
| 122 | + | local Trail2 = Trail:Clone() |
| 123 | - | end |
| 123 | + | Trail2.Parent = Character |
| 124 | - | end |
| 124 | + | Trail2.Attachment1 = A2 |
| 125 | - | }) |
| 125 | + | local Trail3 = Trail:Clone() |
| 126 | - | end |
| 126 | + | Trail3.Parent = Character |
| 127 | - | } |
| 127 | + | Trail3.Attachment1 = A3 |
| 128 | - | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end |
| 128 | + | local Trail6 = Trail:Clone() |
| 129 | - | return RealGame:GetService(Service) |
| 129 | + | Trail6.Parent = Character |
| 130 | - | end |
| 130 | + | Trail6.Attachment0 = A1 |
| 131 | - | end |
| 131 | + | Trail6.Attachment1 = A2 |
| 132 | - | return function (self,...) return RealGame[Index](RealGame,...) end |
| 132 | + | local Trail7 = Trail:Clone() |
| 133 | - | else |
| 133 | + | Trail7.Parent = Character |
| 134 | - | if game:GetService(Index) then return game:GetService(Index) end |
| 134 | + | Trail7.Attachment0 = A1 |
| 135 | - | return RealGame[Index] |
| 135 | + | Trail7.Attachment1 = A3 |
| 136 | - | end |
| 136 | + | |
| 137 | - | end |
| 137 | + | A0 = Instance.new("Attachment", Character[TrailSettings.R15Parts[1]])
|
| 138 | - | return nil |
| 138 | + | A0R = Instance.new("Attachment", Character[TrailSettings.R15Parts[2]])
|
| 139 | - | end |
| 139 | + | A1 = Instance.new("Attachment", Character.Head)
|
| 140 | - | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
|
| 140 | + | A2 = Instance.new("Attachment", Character.RightUpperArm)
|
| 141 | A2R = Instance.new("Attachment", Character.RightLowerArm)
| |
| 142 | - | local isScriptNil = false |
| 142 | + | A3 = Instance.new("Attachment", Character.LeftUpperArm)
|
| 143 | A3R = Instance.new("Attachment", Character.LeftLowerArm)
| |
| 144 | - | local PlrName = "animefreak15439" |
| 144 | + | Trail = Instance.new("Trail", Character)
|
| 145 | - | local Plrs = game:GetService("Players")
|
| 145 | + | Trail.Attachment0 = A0 |
| 146 | - | local RunService = game:GetService("RunService")
|
| 146 | + | Trail.Attachment1 = A1 |
| 147 | - | local Content = game:GetService("ContentProvider")
|
| 147 | + | Trail.Texture = TrailSettings.Texture |
| 148 | - | local LP = Plrs.LocalPlayer |
| 148 | + | Trail.Color = TrailSettings.Color1 |
| 149 | - | local Char = LP.Character |
| 149 | + | Trail.Lifetime = TrailSettings.Lifetime |
| 150 | - | local PlrGui = LP.PlayerGui |
| 150 | + | local Trail2 = Trail:Clone() |
| 151 | - | local Backpack = LP.Backpack |
| 151 | + | Trail2.Parent = Character |
| 152 | - | local Mouse = LP:GetMouse() |
| 152 | + | Trail2.Attachment1 = A2 |
| 153 | local Trail3 = Trail:Clone() | |
| 154 | - | local Camera = Workspace.CurrentCamera |
| 154 | + | Trail3.Parent = Character |
| 155 | - | local LastCamCF = Camera.CoordinateFrame |
| 155 | + | Trail3.Attachment1 = A3 |
| 156 | - | local AnimJoints = {}
|
| 156 | + | local Trail6 = Trail:Clone() |
| 157 | - | local Cons = {}
|
| 157 | + | Trail6.Parent = Character |
| 158 | - | local mDown = false |
| 158 | + | Trail6.Attachment0 = A1 |
| 159 | - | local Multi = false |
| 159 | + | Trail6.Attachment1 = A2 |
| 160 | - | local Grabbing = false |
| 160 | + | local Trail7 = Trail:Clone() |
| 161 | - | local Current = {}
|
| 161 | + | Trail7.Parent = Character |
| 162 | - | local Alpha = 1 |
| 162 | + | Trail7.Attachment0 = A1 |
| 163 | - | local LightNum = 1 |
| 163 | + | Trail7.Attachment1 = A3 |
| 164 | local Trail1R = Trail:Clone() | |
| 165 | - | Current.Part = nil |
| 165 | + | Trail1R.Parent = Character |
| 166 | - | Current.BP = nil |
| 166 | + | Trail1R.Attachment1 = A2R |
| 167 | - | Current.BA = nil |
| 167 | + | local Trail2R = Trail:Clone() |
| 168 | - | Current.Mass = nil |
| 168 | + | Trail2R.Parent = Character |
| 169 | Trail2R.Attachment1 = A3R | |
| 170 | - | local LastPart = nil |
| 170 | + | local Trail6R = Trail:Clone() |
| 171 | Trail6.Parent = Character | |
| 172 | - | local Head = Char["Head"] |
| 172 | + | Trail6.Attachment0 = A1 |
| 173 | - | local Torso = Char["Torso"] |
| 173 | + | Trail6.Attachment1 = A2R |
| 174 | - | local Humanoid = Char["Humanoid"] |
| 174 | + | local Trail7R = Trail:Clone() |
| 175 | - | local LA = Char["Left Arm"] |
| 175 | + | Trail7.Parent = Character |
| 176 | - | local RA = Char["Right Arm"] |
| 176 | + | Trail7.Attachment0 = A1 |
| 177 | - | local LL = Char["Left Leg"] |
| 177 | + | Trail7.Attachment1 = A3R |
| 178 | - | local RL = Char["Right Leg"] |
| 178 | + | |
| 179 | end | |
| 180 | - | local LS, RS; |
| 180 | + | function LowerBody() |
| 181 | if TrailSettings.R15 == false then | |
| 182 | - | local OrigLS = Torso["Left Shoulder"] |
| 182 | + | A4 = Instance.new("Attachment", Character["Right Leg"])
|
| 183 | - | local OrigRS = Torso["Right Shoulder"] |
| 183 | + | A5 = Instance.new("Attachment", Character["Left Leg"])
|
| 184 | local Trail4 = Trail:Clone() | |
| 185 | - | for _,v in pairs(Char:GetChildren()) do |
| 185 | + | Trail4.Parent = Character |
| 186 | - | if v.Name == ModID then |
| 186 | + | Trail4.Attachment1 = A4 |
| 187 | - | v:Destroy() |
| 187 | + | local Trail5 = Trail:Clone() |
| 188 | Trail5.Parent = Character | |
| 189 | Trail5.Attachment1 = A5 | |
| 190 | local Trail8 = Trail:Clone() | |
| 191 | - | for _,v in pairs(PlrGui:GetChildren()) do |
| 191 | + | Trail8.Parent = Character |
| 192 | - | if v.Name == "PadsGui" then |
| 192 | + | Trail8.Attachment0 = A2 |
| 193 | - | v:Destroy() |
| 193 | + | Trail8.Attachment1 = A4 |
| 194 | Trail8.Color = TrailSettings.Color2 | |
| 195 | local Trail9 = Trail:Clone() | |
| 196 | Trail9.Parent = Character | |
| 197 | - | local ModID = "Pads" |
| 197 | + | Trail9.Attachment0 = A3 |
| 198 | - | local Objects = {}
|
| 198 | + | Trail9.Attachment1 = A5 |
| 199 | - | local Grav = 196.2 |
| 199 | + | Trail9.Color = TrailSettings.Color2 |
| 200 | local FT = Trail:Clone() | |
| 201 | - | local sin=math.sin |
| 201 | + | FT.Parent = Character |
| 202 | - | local cos=math.cos |
| 202 | + | FT.Attachment0 = A4 |
| 203 | - | local max=math.max |
| 203 | + | FT.Attachment1 = A5 |
| 204 | - | local min=math.min |
| 204 | + | FT.Color = TrailSettings.Color2 |
| 205 | - | local atan2=math.atan2 |
| 205 | + | |
| 206 | - | local random=math.random |
| 206 | + | A4 = Instance.new("Attachment", Character.RightLowerLeg)
|
| 207 | - | local tau = 2 * math.pi |
| 207 | + | A4R = Instance.new("Attachment", Character.RightUpperLeg)
|
| 208 | A5 = Instance.new("Attachment", Character.LeftLowerLeg)
| |
| 209 | - | local BodyObjects = {
|
| 209 | + | A5R = Instance.new("Attachment", Character.LeftUpperLeg)
|
| 210 | - | ["BodyVelocity"] = true; |
| 210 | + | local Trail4 = Trail:Clone() |
| 211 | - | ["BodyAngularVelocity"] = true; |
| 211 | + | Trail4.Parent = Character |
| 212 | - | ["BodyForce"] = true; |
| 212 | + | Trail4.Attachment1 = A4 |
| 213 | - | ["BodyThrust"] = true; |
| 213 | + | local Trail5 = Trail:Clone() |
| 214 | - | ["BodyPosition"] = true; |
| 214 | + | Trail5.Parent = Character |
| 215 | - | ["RocketPropulsion"] = true; |
| 215 | + | Trail5.Attachment1 = A5 |
| 216 | local Trail8 = Trail:Clone() | |
| 217 | Trail8.Parent = Character | |
| 218 | - | if LP.Name == PlrName and isScriptNil then |
| 218 | + | Trail8.Attachment0 = A2 |
| 219 | - | script.Parent = nil |
| 219 | + | Trail8.Attachment1 = A4 |
| 220 | Trail8.Color = TrailSettings.Color2 | |
| 221 | local Trail9 = Trail:Clone() | |
| 222 | - | LP.CameraMode = "Classic" |
| 222 | + | Trail9.Parent = Character |
| 223 | Trail9.Attachment0 = A3 | |
| 224 | - | local Assets = {
|
| 224 | + | Trail9.Attachment1 = A5 |
| 225 | Trail9.Color = TrailSettings.Color2 | |
| 226 | local FT = Trail:Clone() | |
| 227 | - | local LS0, LS1 = OrigLS.C0, OrigLS.C1 |
| 227 | + | FT.Parent = Character |
| 228 | - | local RS0, RS1 = OrigRS.C0, OrigRS.C1 |
| 228 | + | FT.Attachment0 = A4 |
| 229 | FT.Attachment1 = A5 | |
| 230 | - | for i,v in pairs(Assets) do |
| 230 | + | FT.Color = TrailSettings.Color2 |
| 231 | - | local ID = tostring(Assets[i]) |
| 231 | + | local Trail3R = Trail:Clone() |
| 232 | - | Assets[i] = "http://www.roblox.com/asset/?id=" .. ID |
| 232 | + | Trail3R.Parent = Character |
| 233 | - | Content:Preload("http://www.roblox.com/asset/?id=" .. ID)
|
| 233 | + | Trail3R.Attachment1 = A4R |
| 234 | local Trail4R = Trail:Clone() | |
| 235 | Trail4R.Parent = Character | |
| 236 | Trail4R.Attachment1 = A5R | |
| 237 | - | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components(); |
| 237 | + | local Trail8 = Trail:Clone() |
| 238 | - | local trace = m00 + m11 + m22 if trace > 0 then |
| 238 | + | Trail8.Parent = Character |
| 239 | - | local s = math.sqrt(1 + trace); |
| 239 | + | Trail8.Attachment0 = A2R |
| 240 | - | local recip = 0.5/s; |
| 240 | + | Trail8.Attachment1 = A4R |
| 241 | - | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5; |
| 241 | + | Trail8.Color = TrailSettings.Color2 |
| 242 | - | else |
| 242 | + | local Trail9 = Trail:Clone() |
| 243 | - | local i = 0; |
| 243 | + | Trail9.Parent = Character |
| 244 | - | if m11 > m00 then |
| 244 | + | Trail9.Attachment0 = A3R |
| 245 | - | i = 1; |
| 245 | + | Trail9.Attachment1 = A5R |
| 246 | - | end; |
| 246 | + | Trail9.Color = TrailSettings.Color2 |
| 247 | local FT2R = Trail:Clone() | |
| 248 | - | i = 2 end if i == 0 then |
| 248 | + | FT2R.Parent = Character |
| 249 | - | local s = math.sqrt(m00-m11-m22+1); |
| 249 | + | FT2R.Attachment0 = A4R |
| 250 | - | local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip; |
| 250 | + | FT2R.Attachment1 = A5R |
| 251 | FT2R.Color = TrailSettings.Color2 | |
| 252 | - | local s = math.sqrt(m11-m22-m00+1); |
| 252 | + | |
| 253 | - | local recip = 0.5/s; |
| 253 | + | |
| 254 | - | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip ; |
| 254 | + | function AllBody() |
| 255 | UpperBody() | |
| 256 | - | local s = math.sqrt(m22-m00-m11+1); |
| 256 | + | LowerBody() |
| 257 | - | local recip = 0.5/s; |
| 257 | + | |
| 258 | - | return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip; |
| 258 | + | if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then |
| 259 | - | end; |
| 259 | + | TrailSettings.UpperBodyOnly = false |
| 260 | - | end; |
| 260 | + | TrailSettings.LowerBodyOnly = false |
| 261 | - | end; |
| 261 | + | elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then |
| 262 | TrailSettings.UpperBodyOnly = false | |
| 263 | TrailSettings.LowerBodyOnly = false | |
| 264 | - | local xs, ys, zs = x + x, y + y, z + z; |
| 264 | + | elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then |
| 265 | - | local wx, wy, wz = w*xs, w*ys, w*zs; |
| 265 | + | TrailSettings.UpperBodyOnly = false |
| 266 | - | local xx = x*xs; |
| 266 | + | TrailSettings.LowerBodyOnly = false |
| 267 | - | local xy = x*ys; |
| 267 | + | elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then |
| 268 | - | local xz = x*zs; |
| 268 | + | TrailSettings.AllBody = true |
| 269 | - | local yy = y*ys; |
| 269 | + | TrailSettings.UpperBodyOnly = false |
| 270 | - | local yz = y*zs; |
| 270 | + | TrailSettings.LowerBodyOnly = false |
| 271 | - | local zz = z*zs; |
| 271 | + | |
| 272 | - | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) |
| 272 | + | if TrailSettings.UpperBodyOnly == true then |
| 273 | - | end; |
| 273 | + | UpperBody() |
| 274 | print("Called Upper Body Trail")
| |
| 275 | elseif TrailSettings.LowerBodyOnly == true then | |
| 276 | - | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]; |
| 276 | + | LowerBody() |
| 277 | - | local startInterp, finishInterp; |
| 277 | + | print("Called Lower Body Trail")
|
| 278 | elseif TrailSettings.AllBody == true then | |
| 279 | AllBody() | |
| 280 | - | local theta = math.acos(cosTheta); |
| 280 | + | print("Called Full Body Trail")
|
| 281 | - | local invSinTheta = 1/math.sin(theta); |
| 281 | + | |
| 282 | - | startInterp = math.sin((1-t)*theta)*invSinTheta; |
| 282 | + | if TrailSettings.Accessories == true then |
| 283 | - | finishInterp = math.sin(t*theta)*invSinTheta; |
| 283 | + | for Index, Item in pairs(Character:GetChildren()) do |
| 284 | if Item:IsA("Accessory") then
| |
| 285 | - | startInterp = 1-t finishInterp = t; |
| 285 | + | local AA = Instance.new("Attachment", Item.Handle)
|
| 286 | - | end; |
| 286 | + | local ATrail = Trail:Clone() |
| 287 | - | else |
| 287 | + | ATrail.Parent = Character |
| 288 | - | if (1+cosTheta) > 0.0001 then |
| 288 | + | ATrail.Attachment1 = AA |
| 289 | - | local theta = math.acos(-cosTheta); |
| 289 | + | |
| 290 | - | local invSinTheta = 1/math.sin(theta); |
| 290 | + | |
| 291 | - | startInterp = math.sin((t-1)*theta)*invSinTheta; |
| 291 | + | |
| 292 | - | finishInterp = math.sin(t*theta)*invSinTheta; |
| 292 | + | if TrailSettings.Extras == true then |
| 293 | - | else startInterp = t-1 finishInterp = t; |
| 293 | + | spawn(function() |
| 294 | - | end; |
| 294 | + | repeat |
| 295 | - | end; |
| 295 | + | wait() |
| 296 | - | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp; |
| 296 | + | until Trail |
| 297 | - | end; |
| 297 | + | local AB = Instance.new("Attachment", a)
|
| 298 | local ABT = Trail:Clone() | |
| 299 | - | function CLerp(a,b,t) |
| 299 | + | ABT.Parent = Character |
| 300 | - | local qa={QuaternionFromCFrame(a)};
|
| 300 | + | ABT.Attachment0 = A4 |
| 301 | - | local qb={QuaternionFromCFrame(b)};
|
| 301 | + | ABT.Attachment1 = AB |
| 302 | - | local ax,ay,az=a.x,a.y,a.z; |
| 302 | + | ABT.Color = TrailSettings.Color2 |
| 303 | - | local bx,by,bz=b.x,b.y,b.z; |
| 303 | + | local ABT2 = Trail:Clone() |
| 304 | - | local _t=1-t; |
| 304 | + | ABT2.Parent = Character |
| 305 | - | return QuaternionToCFrame(_t*ax+t*bx,_t*ay+t*by,_t*az+t*bz,QuaternionSlerp(qa, qb, t)); |
| 305 | + | ABT2.Attachment0 = A5 |
| 306 | ABT2.Attachment1 = AB | |
| 307 | ABT2.Color = TrailSettings.Color2 | |
| 308 | - | function GetWeld(weld) |
| 308 | + | |
| 309 | - | local obj |
| 309 | + | |
| 310 | - | for i, v in pairs(AnimJoints) do |
| 310 | + | wait(0.1) |
| 311 | - | if v[1] == weld then |
| 311 | + | --//====================================================\\-- |
| 312 | - | obj = v |
| 312 | + | --|| CREATED BY SHACKLUSTER |
| 313 | - | break |
| 313 | + | --\\====================================================//-- |
| 314 | - | end |
| 314 | + | |
| 315 | - | end |
| 315 | + | local Player = owner |
| 316 | - | if not obj then |
| 316 | + | local Character = Player.Character |
| 317 | - | obj = {weld,NV}
|
| 317 | + | local Humanoid = Character.Humanoid |
| 318 | - | table.insert(AnimJoints,obj) |
| 318 | + | local LeftArm = Character["Left Arm"] |
| 319 | - | end |
| 319 | + | local RightArm = Character["Right Arm"] |
| 320 | - | return weld.C0.p, obj[2] |
| 320 | + | local LeftLeg = Character["Left Leg"] |
| 321 | - | end |
| 321 | + | local RightLeg = Character["Right Leg"] |
| 322 | local Head = Character.Head | |
| 323 | - | function SetWeld(weld, i, loops, origpos, origangle, nextpos, nextangle, override, overrideLower, smooth) |
| 323 | + | local Torso = Character.Torso |
| 324 | - | smooth = smooth or 1 |
| 324 | + | local Camera = game.Workspace.CurrentCamera |
| 325 | - | local obj |
| 325 | + | local RootPart = Character.HumanoidRootPart |
| 326 | - | for i, v in pairs(AnimJoints) do |
| 326 | + | local RootJoint = RootPart.RootJoint |
| 327 | - | if v[1] == weld then |
| 327 | + | local attack = false |
| 328 | - | obj = v |
| 328 | + | local Anim = 'Idle' |
| 329 | - | break |
| 329 | + | local Lighty = game:GetService"Lighting" |
| 330 | - | end |
| 330 | + | local attacktype = 1 |
| 331 | - | end |
| 331 | + | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude |
| 332 | - | if not obj then |
| 332 | + | local velocity = RootPart.Velocity.y |
| 333 | - | obj = {weld,NV}
|
| 333 | + | local sine = 0 |
| 334 | - | table.insert(AnimJoints,obj) |
| 334 | + | local change = 1 |
| 335 | - | end |
| 335 | + | local bored = {492070484,1232162751,1534958855,303535614,1117396305,0}
|
| 336 | local Create = LoadLibrary("RbxUtility").Create
| |
| 337 | - | local perc = (smooth == 1 and math.sin((math.pi/2)/loops*i)) or i/loops |
| 337 | + | function swait(num) |
| 338 | if num == 0 or num == nil then | |
| 339 | - | local tox,toy,toz = 0,0,0 |
| 339 | + | ArtificialHB.Event:wait() |
| 340 | - | tox = math.abs(origangle.x - nextangle.x) *perc |
| 340 | + | |
| 341 | - | toy = math.abs(origangle.y - nextangle.y) *perc |
| 341 | + | for i = 0, num do |
| 342 | - | toz = math.abs(origangle.z - nextangle.z) *perc |
| 342 | + | ArtificialHB.Event:wait() |
| 343 | - | tox = ((origangle.x > nextangle.x and -tox) or tox) |
| 343 | + | |
| 344 | - | toy = ((origangle.y > nextangle.y and -toy) or toy) |
| 344 | + | |
| 345 | - | toz = ((origangle.z > nextangle.z and -toz) or toz) |
| 345 | + | |
| 346 | ||
| 347 | - | local tox2,toy2,toz2 = 0,0,0 |
| 347 | + | local chara = Character |
| 348 | - | tox2 = math.abs(origpos.x - nextpos.x) *perc |
| 348 | + | local m = Create("Model"){
|
| 349 | - | toy2 = math.abs(origpos.y - nextpos.y) *perc |
| 349 | + | Parent = Character, |
| 350 | - | toz2 = math.abs(origpos.z - nextpos.z) *perc |
| 350 | + | Name = "WeaponModel", |
| 351 | - | tox2 = (origpos.x > nextpos.x and -tox2) or tox2 |
| 351 | + | |
| 352 | - | toy2 = (origpos.y > nextpos.y and -toy2) or toy2 |
| 352 | + | function chatfunc(text) |
| 353 | - | toz2 = (origpos.z > nextpos.z and -toz2) or toz2 |
| 353 | + | local chat = coroutine.wrap(function() |
| 354 | if Character:FindFirstChild("TalkingBillBoard")~= nil then
| |
| 355 | - | obj[2] = Vector3.new(origangle.x + tox, origangle.y + toy, origangle.z + toz) |
| 355 | + | Character:FindFirstChild("TalkingBillBoard"):destroy()
|
| 356 | - | weld.C0 = CFrame.new(origpos.x + tox2,origpos.y + toy2,origpos.z + toz2) * CFrame.Angles(origangle.x + tox,origangle.y + toy,origangle.z + toz) |
| 356 | + | |
| 357 | - | end |
| 357 | + | local Bill = Instance.new("BillboardGui",Character)
|
| 358 | Bill.Size = UDim2.new(0,100,0,40) | |
| 359 | - | function RotateCamera(x, y) |
| 359 | + | Bill.StudsOffset = Vector3.new(0,3,0) |
| 360 | - | Camera.CoordinateFrame = CFrame.new(Camera.Focus.p) * (Camera.CoordinateFrame - Camera.CoordinateFrame.p) * CFrame.Angles(x, y, 0) * CFrame.new(0, 0, (Camera.CoordinateFrame.p - Camera.Focus.p).magnitude) |
| 360 | + | Bill.Adornee = Character.Head |
| 361 | Bill.Name = "TalkingBillBoard" | |
| 362 | local Hehe = Instance.new("TextLabel",Bill)
| |
| 363 | - | function GetAngles(cf) |
| 363 | + | Hehe.BackgroundTransparency = 1 |
| 364 | - | local lv = cf.lookVector |
| 364 | + | Hehe.BorderSizePixel = 0 |
| 365 | - | return -math.asin(lv.y), math.atan2(lv.x, -lv.z) |
| 365 | + | Hehe.Text = "" |
| 366 | Hehe.Font = "Garamond" | |
| 367 | Hehe.TextSize = 40 | |
| 368 | - | local LastCamCF = Camera.CoordinateFrame |
| 368 | + | Hehe.TextStrokeTransparency = 0 |
| 369 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
| 370 | - | function Look() |
| 370 | + | coroutine.resume(coroutine.create(function() |
| 371 | - | if AlphaOn == true then |
| 371 | + | while Hehe ~= nil do |
| 372 | - | local x, y = GetAngles(LastCamCF:toObjectSpace(Camera.CoordinateFrame)) |
| 372 | + | swait() |
| 373 | - | Camera.CoordinateFrame = LastCamCF |
| 373 | + | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) |
| 374 | - | RotateCamera(x * -(Alpha), y * -(Alpha)) |
| 374 | + | Hehe.Rotation = math.random(-5,5) |
| 375 | - | LastCamCF = Camera.CoordinateFrame |
| 375 | + | Hehe.TextColor3 = Color3.new(255,255,0) |
| 376 | Hehe.TextStrokeColor3 = Color3.new(0,0,0) | |
| 377 | end | |
| 378 | end)) | |
| 379 | - | function Cor(Func) |
| 379 | + | for i = 1,string.len(text),1 do |
| 380 | - | local Ok, Err = coroutine.resume(coroutine.create(Func)) |
| 380 | + | swait() |
| 381 | - | if not Ok then |
| 381 | + | Hehe.Text = string.sub(text,1,i) |
| 382 | - | print(Err) |
| 382 | + | |
| 383 | swait(90)--Re[math.random(1, 93)] | |
| 384 | for i = 0, 1, .025 do | |
| 385 | swait() | |
| 386 | - | function Cor2(Func) |
| 386 | + | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) |
| 387 | - | local Ok, Err = ypcall(Func) |
| 387 | + | Hehe.TextStrokeTransparency = i |
| 388 | - | if not Ok then |
| 388 | + | Hehe.TextTransparency = i |
| 389 | - | print(Err) |
| 389 | + | |
| 390 | Bill:Destroy() | |
| 391 | end) | |
| 392 | chat() | |
| 393 | - | function MakePads() |
| 393 | + | |
| 394 | - | -- 1 - VTelekinesis |
| 394 | + | |
| 395 | - | P1 = Instance.new("Model")
|
| 395 | + | function onChatted(msg) |
| 396 | - | P1.Name = ModID |
| 396 | + | chatfunc(msg) |
| 397 | end | |
| 398 | - | -- 2 - RBase |
| 398 | + | |
| 399 | - | P2 = Instance.new("Part")
|
| 399 | + | Player.Chatted:connect(onChatted) |
| 400 | - | P2.CFrame = CFrame.new(Vector3.new(21.100008, 1.95000589, 11.899971)) * CFrame.Angles(-0, 0, -0) |
| 400 | + | wait(0.2) |
| 401 | - | P2.FormFactor = Enum.FormFactor.Custom |
| 401 | + | |
| 402 | - | P2.Size = Vector3.new(0.799999952, 0.200000003, 0.800000012) |
| 402 | + | Player = owner |
| 403 | - | P2.Anchored = true |
| 403 | + | PlayerGui = Player.PlayerGui |
| 404 | - | P2.BrickColor = BrickColor.new("White")
|
| 404 | + | Cam = workspace.CurrentCamera |
| 405 | - | P2.Friction = 0.30000001192093 |
| 405 | + | Backpack = Player.Backpack |
| 406 | - | P2.Shape = Enum.PartType.Block |
| 406 | + | Character = Player.Character |
| 407 | - | P2.Name = "RBase" |
| 407 | + | Humanoid = Character.Humanoid |
| 408 | - | P2.Parent = P1 |
| 408 | + | RootPart = Character["HumanoidRootPart"] |
| 409 | - | P2.Transparency = 1 |
| 409 | + | Torso = Character["Torso"] |
| 410 | - | -- 3 - Mesh |
| 410 | + | Head = Character["Head"] |
| 411 | - | P3 = Instance.new("CylinderMesh")
|
| 411 | + | RightArm = Character["Right Arm"] |
| 412 | - | P3.Scale = Vector3.new(1, 0.5, 1) |
| 412 | + | LeftArm = Character["Left Arm"] |
| 413 | - | P3.Parent = P2 |
| 413 | + | RightLeg = Character["Right Leg"] |
| 414 | LeftLeg = Character["Left Leg"] | |
| 415 | - | -- 4 - LBase |
| 415 | + | RootJoint = RootPart["RootJoint"] |
| 416 | - | P4 = Instance.new("Part")
|
| 416 | + | Neck = Torso["Neck"] |
| 417 | - | P4.CFrame = CFrame.new(Vector3.new(18.100008, 1.95000589, 11.899971)) * CFrame.Angles(-0, 0, -0) |
| 417 | + | RightShoulder = Torso["Right Shoulder"] |
| 418 | - | P4.FormFactor = Enum.FormFactor.Custom |
| 418 | + | LeftShoulder = Torso["Left Shoulder"] |
| 419 | - | P4.Size = Vector3.new(0.799999952, 0.200000003, 0.800000012) |
| 419 | + | RightHip = Torso["Right Hip"] |
| 420 | - | P4.Anchored = true |
| 420 | + | LeftHip = Torso["Left Hip"] |
| 421 | - | P4.BrickColor = BrickColor.new("White")
|
| 421 | + | Character.Archivable = true |
| 422 | - | P4.Friction = 0.30000001192093 |
| 422 | + | Player:ClearCharacterAppearance() |
| 423 | - | P4.Shape = Enum.PartType.Block |
| 423 | + | |
| 424 | - | P4.Name = "LBase" |
| 424 | + | IT = Instance.new |
| 425 | - | P4.Parent = P1 |
| 425 | + | CF = CFrame.new |
| 426 | - | P4.Transparency = 1 |
| 426 | + | VT = Vector3.new |
| 427 | - | -- 5 - Mesh |
| 427 | + | RAD = math.rad |
| 428 | - | P5 = Instance.new("CylinderMesh")
|
| 428 | + | C3 = Color3.new |
| 429 | - | P5.Scale = Vector3.new(1, 0.5, 1) |
| 429 | + | UD2 = UDim2.new |
| 430 | - | P5.Parent = P4 |
| 430 | + | BRICKC = BrickColor.new |
| 431 | ANGLES = CFrame.Angles | |
| 432 | - | -- 7 - Mesh |
| 432 | + | EULER = CFrame.fromEulerAnglesXYZ |
| 433 | - | P7 = Instance.new("CylinderMesh")
|
| 433 | + | COS = math.cos |
| 434 | - | P7.Scale = Vector3.new(1, 0.5, 1) |
| 434 | + | ACOS = math.acos |
| 435 | - | P7.Parent = P6 |
| 435 | + | SIN = math.sin |
| 436 | ASIN = math.asin | |
| 437 | ABS = math.abs | |
| 438 | MRANDOM = math.random | |
| 439 | - | -- 9 - Mesh |
| 439 | + | FLOOR = math.floor |
| 440 | - | P9 = Instance.new("CylinderMesh")
|
| 440 | + | local CHOICE = MRANDOM(1,5) |
| 441 | - | P9.Scale = Vector3.new(1, 0.5, 1) |
| 441 | + | --//=================================\\ |
| 442 | - | P9.Parent = P8 |
| 442 | + | --|| USEFUL VALUES |
| 443 | --\\=================================// | |
| 444 | ||
| 445 | Animation_Speed = 3 | |
| 446 | - | -- 11 - Mesh |
| 446 | + | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) |
| 447 | - | P11 = Instance.new("CylinderMesh")
|
| 447 | + | local Speed = 20 |
| 448 | - | P11.Scale = Vector3.new(1, 0.5, 1) |
| 448 | + | local SIZE = 1.4 |
| 449 | - | P11.Parent = P10 |
| 449 | + | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) |
| 450 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 451 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 452 | - | -- 13 - Mesh |
| 452 | + | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) |
| 453 | - | P13 = Instance.new("CylinderMesh")
|
| 453 | + | local DAMAGEMULTIPLIER = "inf" |
| 454 | - | P13.Scale = Vector3.new(1, 0.5, 1) |
| 454 | + | local ANIM = "Idle" |
| 455 | - | P13.Parent = P12 |
| 455 | + | local ATTACK = false |
| 456 | local EQUIPPED = false | |
| 457 | local HOLD = false | |
| 458 | - | -- 15 - Mesh |
| 458 | + | local COMBO = 1 |
| 459 | - | P15 = Instance.new("CylinderMesh")
|
| 459 | + | local Rooted = false |
| 460 | - | P15.Scale = Vector3.new(1, 0.5, 1) |
| 460 | + | local SINE = 0 |
| 461 | - | P15.Parent = P14 |
| 461 | + | local KEYHOLD = false |
| 462 | local CHANGE = 2 / Animation_Speed | |
| 463 | - | -- 17 - Mesh |
| 463 | + | local WALKINGANIM = false |
| 464 | - | P17 = Instance.new("CylinderMesh")
|
| 464 | + | local VALUE1 = false |
| 465 | - | P17.Scale = Vector3.new(1, 0.5, 1) |
| 465 | + | local VALUE2 = false |
| 466 | - | P17.Parent = P16 |
| 466 | + | local ROBLOXIDLEANIMATION = IT("Animation")
|
| 467 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 468 | - | P1.Parent = LP.Character |
| 468 | + | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" |
| 469 | - | P1:MakeJoints() |
| 469 | + | local ATANIM = IT("Animation")
|
| 470 | - | return P1 |
| 470 | + | ATANIM.Name = "Attack Animation" |
| 471 | ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663" | |
| 472 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 473 | - | weldModel = function(model, unanchor, rooty) |
| 473 | + | local WEAPONGUI = IT("ScreenGui", PlayerGui)
|
| 474 | - | local parts = {}
|
| 474 | + | WEAPONGUI.Name = "Weapon GUI" |
| 475 | - | local function recurse(object) |
| 475 | + | local Weapon = IT("Model")
|
| 476 | - | if object:IsA("BasePart") then
|
| 476 | + | Weapon.Name = "Adds" |
| 477 | - | table.insert(parts, object) |
| 477 | + | local Effects = IT("Folder", Weapon)
|
| 478 | Effects.Name = "Effects" | |
| 479 | - | for _,child in pairs(object:GetChildren()) do |
| 479 | + | local ANIMATOR = Humanoid.Animator |
| 480 | - | recurse(child) |
| 480 | + | local ANIMATE = Character.Animate |
| 481 | local UNANCHOR = true | |
| 482 | local CLOCKLOOP = 0 | |
| 483 | - | recurse(model) |
| 483 | + | local SONG = 492070484 |
| 484 | local CLOCKTARGET = nil | |
| 485 | - | local rootPart = rooty or parts[1] |
| 485 | + | local CLOCKSPEED = 4 |
| 486 | - | for _, part in pairs(parts) do |
| 486 | + | script.Parent = WEAPONGUI |
| 487 | - | local cframe = rootPart.CFrame:toObjectSpace(part.CFrame) |
| 487 | + | local CLONE = Character:Clone() |
| 488 | - | local weld = Instance.new("Weld")
|
| 488 | + | CLONE.Parent = nil |
| 489 | - | weld.Part0 = rootPart |
| 489 | + | Character.Archivable = false |
| 490 | - | weld.Part1 = part |
| 490 | + | local sick = Instance.new("Sound",Torso)
|
| 491 | - | weld.C0 = cframe |
| 491 | + | sick.Volume = 50999 |
| 492 | - | weld.Parent = rootPart |
| 492 | + | |
| 493 | --//=================================\\ | |
| 494 | --\\=================================// | |
| 495 | - | if unanchor then |
| 495 | + | |
| 496 | - | for _, part in pairs(parts) do |
| 496 | + | |
| 497 | - | part.Anchored = false |
| 497 | + | --//=================================\\ |
| 498 | - | part.CanCollide = false |
| 498 | + | --|| SAZERENOS' ARTIFICIAL HEARTBEAT |
| 499 | --\\=================================// | |
| 500 | ||
| 501 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 502 | ArtificialHB.Name = "ArtificialHB" | |
| 503 | - | weldItem = function(rootPart, Item, TheC0, unanchor, ParentItem) |
| 503 | + | |
| 504 | - | local cframe = TheC0 or rootPart.CFrame:toObjectSpace(Item.CFrame) |
| 504 | + | script:WaitForChild("ArtificialHB")
|
| 505 | - | local weld = Instance.new("Weld")
|
| 505 | + | |
| 506 | - | weld.Name = "Weld" |
| 506 | + | frame = Frame_Speed |
| 507 | - | weld.Part0 = rootPart |
| 507 | + | tf = 0 |
| 508 | - | weld.Part1 = Item |
| 508 | + | allowframeloss = false |
| 509 | - | weld.C0 = cframe |
| 509 | + | tossremainder = false |
| 510 | - | weld.Parent = ParentItem and Item or rootPart |
| 510 | + | lastframe = tick() |
| 511 | script.ArtificialHB:Fire() | |
| 512 | - | if unanchor then |
| 512 | + | |
| 513 | - | Item.Anchored = false |
| 513 | + | game:GetService("RunService").Heartbeat:connect(function(s, p)
|
| 514 | tf = tf + s | |
| 515 | - | return weld, cframe |
| 515 | + | if tf >= frame then |
| 516 | if allowframeloss then | |
| 517 | script.ArtificialHB:Fire() | |
| 518 | - | scaleModel = function(model, scale) |
| 518 | + | lastframe = tick() |
| 519 | - | local parts = {}
|
| 519 | + | |
| 520 | - | local function recurse(object) |
| 520 | + | for i = 1, math.floor(tf / frame) do |
| 521 | - | if object:IsA("BasePart") then
|
| 521 | + | script.ArtificialHB:Fire() |
| 522 | - | table.insert(parts, object) |
| 522 | + | |
| 523 | lastframe = tick() | |
| 524 | - | for _,child in pairs(object:GetChildren()) do |
| 524 | + | |
| 525 | - | recurse(child) |
| 525 | + | if tossremainder then |
| 526 | tf = 0 | |
| 527 | else | |
| 528 | - | recurse(model) |
| 528 | + | tf = tf - frame * math.floor(tf / frame) |
| 529 | end | |
| 530 | - | local top, bottom, left, right, back, front |
| 530 | + | |
| 531 | - | for _, part in pairs(parts) do |
| 531 | + | |
| 532 | - | if top == nil or top < part.Position.y then top = part.Position.y end |
| 532 | + | |
| 533 | - | if bottom == nil or bottom > part.Position.y then bottom = part.Position.y end |
| 533 | + | --//=================================\\ |
| 534 | - | if left == nil or left > part.Position.x then left = part.Position.x end |
| 534 | + | --\\=================================// |
| 535 | - | if right == nil or right < part.Position.x then right = part.Position.x end |
| 535 | + | |
| 536 | - | if back == nil or back > part.Position.z then back = part.Position.z end |
| 536 | + | --//=================================\\ |
| 537 | - | if front == nil or front < part.Position.z then front = part.Position.z end |
| 537 | + | --|| SOME FUNCTIONS |
| 538 | --\\=================================// | |
| 539 | ||
| 540 | - | local middle = Vector3.new( left+right, top+bottom, back+front )/2 |
| 540 | + | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) |
| 541 | - | local minSize = Vector3.new(0.2, 0.2, 0.2) |
| 541 | + | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) |
| 542 | end | |
| 543 | - | for _, part in pairs(parts) do |
| 543 | + | |
| 544 | - | local foo = part.CFrame.p - middle |
| 544 | + | function PositiveAngle(NUMBER) |
| 545 | - | local rotation = part.CFrame - part.CFrame.p |
| 545 | + | if NUMBER >= 0 then |
| 546 | - | local newSize = part.Size*scale |
| 546 | + | NUMBER = 0 |
| 547 | - | part.FormFactor = "Custom" |
| 547 | + | |
| 548 | - | part.Size = newSize |
| 548 | + | return NUMBER |
| 549 | - | part.CFrame = CFrame.new( middle + foo*scale ) * rotation |
| 549 | + | |
| 550 | - | |
| 550 | + | |
| 551 | - | if newSize.x < minSize.x or newSize.y < minSize.y or newSize.z < minSize.z then |
| 551 | + | function NegativeAngle(NUMBER) |
| 552 | - | local mesh |
| 552 | + | if NUMBER <= 0 then |
| 553 | - | for _, child in pairs(part:GetChildren()) do |
| 553 | + | NUMBER = 0 |
| 554 | - | if child:IsA("DataModelMesh") then
|
| 554 | + | |
| 555 | - | mesh = child |
| 555 | + | return NUMBER |
| 556 | - | break |
| 556 | + | |
| 557 | ||
| 558 | function Swait(NUMBER) | |
| 559 | - | |
| 559 | + | if NUMBER == 0 or NUMBER == nil then |
| 560 | - | if mesh == nil then |
| 560 | + | ArtificialHB.Event:wait() |
| 561 | - | mesh = Instance.new("BlockMesh", part)
|
| 561 | + | |
| 562 | for i = 1, NUMBER do | |
| 563 | - | |
| 563 | + | ArtificialHB.Event:wait() |
| 564 | - | local oScale = mesh.Scale |
| 564 | + | |
| 565 | - | local newScale = newSize/minSize * oScale |
| 565 | + | |
| 566 | - | if 0.2 < newSize.x then newScale = Vector3.new(1 * oScale.x, newScale.y, newScale.z) end |
| 566 | + | |
| 567 | - | if 0.2 < newSize.y then newScale = Vector3.new(newScale.x, 1 * oScale.y, newScale.z) end |
| 567 | + | |
| 568 | - | if 0.2 < newSize.z then newScale = Vector3.new(newScale.x, newScale.y, 1 * oScale.z) end |
| 568 | + | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) |
| 569 | - | |
| 569 | + | local NEWMESH = IT(MESH) |
| 570 | - | mesh.Scale = newScale |
| 570 | + | if MESH == "SpecialMesh" then |
| 571 | NEWMESH.MeshType = MESHTYPE | |
| 572 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 573 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 574 | end | |
| 575 | - | function getMass(Obj, Total) |
| 575 | + | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then |
| 576 | - | local newTotal = Total |
| 576 | + | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID |
| 577 | - | local returnTotal = 0 |
| 577 | + | |
| 578 | end | |
| 579 | - | if Obj:IsA("BasePart") then
|
| 579 | + | NEWMESH.Offset = OFFSET or VT(0, 0, 0) |
| 580 | - | newTotal = newTotal + Objects[Obj] |
| 580 | + | NEWMESH.Scale = SCALE |
| 581 | - | elseif BodyObjects[Obj.ClassName] then |
| 581 | + | NEWMESH.Parent = PARENT |
| 582 | - | Obj:Destroy() |
| 582 | + | return NEWMESH |
| 583 | end | |
| 584 | ||
| 585 | - | if Obj:GetChildren() and #Obj:GetChildren() > 0 then |
| 585 | + | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) |
| 586 | - | for _,v in pairs(Obj:GetChildren()) do |
| 586 | + | local NEWPART = IT("Part")
|
| 587 | - | returnTotal = returnTotal + getMass(v, newTotal) |
| 587 | + | NEWPART.formFactor = FORMFACTOR |
| 588 | NEWPART.Reflectance = REFLECTANCE | |
| 589 | NEWPART.Transparency = TRANSPARENCY | |
| 590 | - | returnTotal = newTotal |
| 590 | + | NEWPART.CanCollide = false |
| 591 | NEWPART.Locked = true | |
| 592 | NEWPART.Anchored = true | |
| 593 | - | return returnTotal |
| 593 | + | if ANCHOR == false then |
| 594 | NEWPART.Anchored = false | |
| 595 | end | |
| 596 | - | function getTargFromCurrent() |
| 596 | + | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) |
| 597 | - | local Current = Current.Part |
| 597 | + | NEWPART.Name = NAME |
| 598 | - | if Current:IsA("BasePart") then
|
| 598 | + | NEWPART.Size = SIZE |
| 599 | - | return Current |
| 599 | + | NEWPART.Position = Torso.Position |
| 600 | - | elseif Current:findFirstChild("Torso") then
|
| 600 | + | NEWPART.Material = MATERIAL |
| 601 | - | return Current.Torso |
| 601 | + | NEWPART:BreakJoints() |
| 602 | NEWPART.Parent = PARENT | |
| 603 | - | for _,v in pairs(Current:GetChildren()) do |
| 603 | + | return NEWPART |
| 604 | - | if v:IsA("BasePart") then
|
| 604 | + | |
| 605 | - | return v |
| 605 | + | |
| 606 | local function weldBetween(a, b) | |
| 607 | local weldd = Instance.new("ManualWeld")
| |
| 608 | weldd.Part0 = a | |
| 609 | weldd.Part1 = b | |
| 610 | weldd.C0 = CFrame.new() | |
| 611 | - | function Fire(Part, Vec, Inv) |
| 611 | + | weldd.C1 = b.CFrame:inverse() * a.CFrame |
| 612 | - | pcall(function() |
| 612 | + | weldd.Parent = a |
| 613 | - | Current.BP:Destroy() |
| 613 | + | return weldd |
| 614 | - | Current.BP = nil |
| 614 | + | |
| 615 | ||
| 616 | - | pcall(function() |
| 616 | + | |
| 617 | - | Current.BA:Destroy() |
| 617 | + | |
| 618 | - | Current.BA = nil |
| 618 | + | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() |
| 619 | local trace = m00 + m11 + m22 | |
| 620 | - | pcall(function() |
| 620 | + | if trace > 0 then |
| 621 | - | if Inv then |
| 621 | + | local s = math.sqrt(1 + trace) |
| 622 | - | Part.Velocity = -((Vec - Torso.Position).unit * Grav * 1.1) |
| 622 | + | local recip = 0.5 / s |
| 623 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 624 | - | Part.Velocity = ((Vec - Camera.CoordinateFrame.p).unit * Grav * 1.1) |
| 624 | + | |
| 625 | local i = 0 | |
| 626 | - | Current.Mass = nil |
| 626 | + | if m11 > m00 then |
| 627 | i = 1 | |
| 628 | - | Reset() |
| 628 | + | |
| 629 | if m22 > (i == 0 and m00 or m11) then | |
| 630 | i = 2 | |
| 631 | - | function Reset() |
| 631 | + | |
| 632 | - | LS.Parent = nil |
| 632 | + | if i == 0 then |
| 633 | - | RS.Parent = nil |
| 633 | + | local s = math.sqrt(m00 - m11 - m22 + 1) |
| 634 | local recip = 0.5 / s | |
| 635 | - | OrigLS.Parent = Torso |
| 635 | + | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip |
| 636 | - | OrigRS.Parent = Torso |
| 636 | + | |
| 637 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 638 | - | OrigLS.C0 = LS0 |
| 638 | + | local recip = 0.5 / s |
| 639 | - | OrigRS.C0 = RS0 |
| 639 | + | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip |
| 640 | elseif i == 2 then | |
| 641 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 642 | - | function Start() |
| 642 | + | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip |
| 643 | - | Cor(function() |
| 643 | + | |
| 644 | - | repeat wait(1/30) until LP.Character and LP.Character.Parent == Workspace and LP.Character:findFirstChild("Torso")
|
| 644 | + | |
| 645 | - | Char = LP.Character |
| 645 | + | |
| 646 | - | PlrGui = LP.PlayerGui |
| 646 | + | |
| 647 | - | Backpack = LP.Backpack |
| 647 | + | |
| 648 | - | Mouse = LP:GetMouse() |
| 648 | + | local xs, ys, zs = x + x, y + y, z + z |
| 649 | - | |
| 649 | + | local wx, wy, wz = w * xs, w * ys, w * zs |
| 650 | - | for _,v in pairs(Cons) do |
| 650 | + | local xx = x * xs |
| 651 | - | v:disconnect() |
| 651 | + | local xy = x * ys |
| 652 | local xz = x * zs | |
| 653 | - | Cons = {}
|
| 653 | + | local yy = y * ys |
| 654 | local yz = y * zs | |
| 655 | - | Camera = Workspace.CurrentCamera |
| 655 | + | local zz = z * zs |
| 656 | - | LastCamCF = Camera.CoordinateFrame |
| 656 | + | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) |
| 657 | - | AnimJoints = {}
|
| 657 | + | |
| 658 | - | mDown = false |
| 658 | + | |
| 659 | - | Multi = false |
| 659 | + | |
| 660 | - | Grabbing = false |
| 660 | + | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] |
| 661 | - | Current = {}
|
| 661 | + | local startInterp, finishInterp; |
| 662 | - | Alpha = 1 |
| 662 | + | |
| 663 | if (1 - cosTheta) > 0.0001 then | |
| 664 | - | Head = Char["Head"] |
| 664 | + | local theta = ACOS(cosTheta) |
| 665 | - | Torso = Char["Torso"] |
| 665 | + | local invSinTheta = 1 / SIN(theta) |
| 666 | - | Humanoid = Char["Humanoid"] |
| 666 | + | startInterp = SIN((1 - t) * theta) * invSinTheta |
| 667 | - | LA = Char["Left Arm"] |
| 667 | + | finishInterp = SIN(t * theta) * invSinTheta |
| 668 | - | RA = Char["Right Arm"] |
| 668 | + | |
| 669 | - | LL = Char["Left Leg"] |
| 669 | + | startInterp = 1 - t |
| 670 | - | RL = Char["Right Leg"] |
| 670 | + | finishInterp = t |
| 671 | - | |
| 671 | + | |
| 672 | - | OrigLS = Torso["Left Shoulder"] |
| 672 | + | |
| 673 | - | OrigRS = Torso["Right Shoulder"] |
| 673 | + | if (1 + cosTheta) > 0.0001 then |
| 674 | local theta = ACOS(-cosTheta) | |
| 675 | - | for _,v in pairs(Char:GetChildren()) do |
| 675 | + | local invSinTheta = 1 / SIN(theta) |
| 676 | - | if v.Name == ModID then |
| 676 | + | startInterp = SIN((t - 1) * theta) * invSinTheta |
| 677 | - | v:Destroy() |
| 677 | + | finishInterp = SIN(t * theta) * invSinTheta |
| 678 | else | |
| 679 | startInterp = t - 1 | |
| 680 | finishInterp = t | |
| 681 | - | for _,v in pairs(PlrGui:GetChildren()) do |
| 681 | + | |
| 682 | - | if v.Name == "PadsGui" then |
| 682 | + | |
| 683 | - | v:Destroy() |
| 683 | + | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp |
| 684 | end | |
| 685 | ||
| 686 | - | |
| 686 | + | function Clerp(a, b, t) |
| 687 | - | LS = Instance.new("Weld")
|
| 687 | + | local qa = {QuaternionFromCFrame(a)}
|
| 688 | - | RS = Instance.new("Weld")
|
| 688 | + | local qb = {QuaternionFromCFrame(b)}
|
| 689 | local ax, ay, az = a.x, a.y, a.z | |
| 690 | - | LS.Name = OrigLS.Name |
| 690 | + | local bx, by, bz = b.x, b.y, b.z |
| 691 | - | LS.Part0 = Torso |
| 691 | + | local _t = 1 - t |
| 692 | - | LS.Part1 = LA |
| 692 | + | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) |
| 693 | - | LS.C0 = LS0 |
| 693 | + | |
| 694 | - | LS.C1 = CFrame.new(0, 0.5, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0) |
| 694 | + | |
| 695 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 696 | - | RS.Name = OrigRS.Name |
| 696 | + | local frame = IT("Frame")
|
| 697 | - | RS.Part0 = Torso |
| 697 | + | frame.BackgroundTransparency = TRANSPARENCY |
| 698 | - | RS.Part1 = RA |
| 698 | + | frame.BorderSizePixel = BORDERSIZEPIXEL |
| 699 | - | RS.C0 = RS0 |
| 699 | + | frame.Position = POSITION |
| 700 | - | RS.C1 = CFrame.new(0, 0.5, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0) |
| 700 | + | frame.Size = SIZE |
| 701 | frame.BackgroundColor3 = COLOR | |
| 702 | - | local Pads = MakePads() |
| 702 | + | frame.BorderColor3 = BORDERCOLOR |
| 703 | - | local LPad = Pads.LBase |
| 703 | + | frame.Name = NAME |
| 704 | - | local RPad = Pads.RBase |
| 704 | + | frame.Parent = PARENT |
| 705 | return frame | |
| 706 | - | weldModel(LPad, true, LPad) |
| 706 | + | |
| 707 | - | weldModel(RPad, true, RPad) |
| 707 | + | |
| 708 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 709 | - | local GripWeldL = Instance.new("Weld")
|
| 709 | + | local label = IT("TextLabel")
|
| 710 | - | GripWeldL.Name = "GripWeldL" |
| 710 | + | label.BackgroundTransparency = 1 |
| 711 | - | GripWeldL.Part0 = LA |
| 711 | + | label.Size = UD2(1, 0, 1, 0) |
| 712 | - | GripWeldL.Part1 = LPad |
| 712 | + | label.Position = UD2(0, 0, 0, 0) |
| 713 | - | GripWeldL.C0 = CFrame.new(0, -1.05, 0) * CFrame.Angles(0, math.rad(180), 0) |
| 713 | + | label.TextColor3 = TEXTCOLOR |
| 714 | - | GripWeldL.Parent = LA |
| 714 | + | label.TextStrokeTransparency = STROKETRANSPARENCY |
| 715 | label.TextTransparency = TRANSPARENCY | |
| 716 | - | local GripWeldR = Instance.new("Weld")
|
| 716 | + | label.FontSize = TEXTFONTSIZE |
| 717 | - | GripWeldR.Name = "GripWeldR" |
| 717 | + | label.Font = TEXTFONT |
| 718 | - | GripWeldR.Part0 = RA |
| 718 | + | label.BorderSizePixel = BORDERSIZEPIXEL |
| 719 | - | GripWeldR.Part1 = RPad |
| 719 | + | label.TextStrokeColor3 = C3(1,1,1) |
| 720 | - | GripWeldR.C0 = CFrame.new(0, -1.05, 0) * CFrame.Angles(0, math.rad(180), 0) |
| 720 | + | label.TextScaled = false |
| 721 | - | GripWeldR.Parent = RA |
| 721 | + | label.Text = TEXT |
| 722 | - | |
| 722 | + | label.Name = NAME |
| 723 | - | local isParts = false |
| 723 | + | label.Parent = PARENT |
| 724 | return label | |
| 725 | - | table.insert(Cons, Mouse.KeyDown:connect(function(Key) |
| 725 | + | |
| 726 | - | Key = Key:lower() |
| 726 | + | |
| 727 | - | if Key == "z" then |
| 727 | + | function NoOutlines(PART) |
| 728 | - | --Stuff |
| 728 | + | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 |
| 729 | - | elseif Key == "f" then |
| 729 | + | |
| 730 | - | local Current = Current.Part |
| 730 | + | |
| 731 | - | if Current and Current.Parent ~= nil and not Multi then |
| 731 | + | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) |
| 732 | - | Current:BreakJoints() |
| 732 | + | local NEWWELD = IT(TYPE) |
| 733 | NEWWELD.Part0 = PART0 | |
| 734 | - | elseif Key == "q" then |
| 734 | + | NEWWELD.Part1 = PART1 |
| 735 | - | if isParts then |
| 735 | + | NEWWELD.C0 = C0 |
| 736 | - | isParts = false |
| 736 | + | NEWWELD.C1 = C1 |
| 737 | - | for _,v in pairs(Workspace:GetChildren()) do |
| 737 | + | NEWWELD.Parent = PARENT |
| 738 | - | if v.Name == "MyPartV" and v:IsA("BasePart") then
|
| 738 | + | return NEWWELD |
| 739 | - | v:Destroy() |
| 739 | + | |
| 740 | ||
| 741 | local S = IT("Sound")
| |
| 742 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 743 | - | isParts = true |
| 743 | + | local NEWSOUND = nil |
| 744 | - | for i = 1, 50 do |
| 744 | + | coroutine.resume(coroutine.create(function() |
| 745 | - | local Part = Instance.new("Part")
|
| 745 | + | NEWSOUND = S:Clone() |
| 746 | - | Part.Color = Color3.new(math.random(), math.random(), math.random()) |
| 746 | + | NEWSOUND.Parent = PARENT |
| 747 | - | Part.Transparency = 0 |
| 747 | + | NEWSOUND.Volume = VOLUME |
| 748 | - | Part.Size = Vector3.new(math.random(1, 3), math.random(1, 3), math.random(1, 3)) |
| 748 | + | NEWSOUND.Pitch = PITCH |
| 749 | - | Part.Archivable = true |
| 749 | + | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID |
| 750 | - | Part.CanCollide = false |
| 750 | + | NEWSOUND:play() |
| 751 | - | Part.Material = "Neon" |
| 751 | + | if DOESLOOP == true then |
| 752 | - | Part.Locked = false |
| 752 | + | NEWSOUND.Looped = true |
| 753 | - | Part.CFrame = Torso.CFrame * CFrame.new(math.random(-15, 15), -1, math.random(-15, 15)) |
| 753 | + | |
| 754 | - | Part.Anchored = true |
| 754 | + | repeat wait(1) until NEWSOUND.Playing == false |
| 755 | - | Part.Name = "MyPartV" |
| 755 | + | NEWSOUND:remove() |
| 756 | - | Part.TopSurface = "Smooth" |
| 756 | + | |
| 757 | - | Part.BottomSurface = "Smooth" |
| 757 | + | end)) |
| 758 | - | Part.Parent = Workspace |
| 758 | + | return NEWSOUND |
| 759 | end | |
| 760 | ||
| 761 | - | elseif Key == "e" then |
| 761 | + | function CFrameFromTopBack(at, top, back) |
| 762 | - | local Targ; |
| 762 | + | |
| 763 | - | if Current.Part and Current.Part ~= nil then |
| 763 | + | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) |
| 764 | - | Targ = getTargFromCurrent() |
| 764 | + | |
| 765 | ||
| 766 | - | Targ = LastPart |
| 766 | + | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 767 | function WACKYEFFECT(Table) | |
| 768 | - | if Targ and Targ.Parent ~= nil and not Multi then |
| 768 | + | local TYPE = (Table.EffectType or "Sphere") |
| 769 | - | local Ex = Instance.new("Explosion", Workspace)
|
| 769 | + | local SIZE = (Table.Size or VT(1,1,1)) |
| 770 | - | Ex.Position = Targ.CFrame.p |
| 770 | + | local ENDSIZE = (Table.Size2 or VT(0,0,0)) |
| 771 | - | Ex.BlastRadius = 16 |
| 771 | + | local TRANSPARENCY = (Table.Transparency or 0) |
| 772 | - | Ex.DestroyJointRadiusPercent = 0.5 |
| 772 | + | local ENDTRANSPARENCY = (Table.Transparency2 or 1) |
| 773 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 774 | - | elseif Key == "c" then |
| 774 | + | local MOVEDIRECTION = (Table.MoveToPos or nil) |
| 775 | - | if Current.Part and Current.Part.Parent ~= nil and not Multi then |
| 775 | + | local ROTATION1 = (Table.RotationX or 0) |
| 776 | - | local Part = getTargFromCurrent() |
| 776 | + | local ROTATION2 = (Table.RotationY or 0) |
| 777 | - | if Part then |
| 777 | + | local ROTATION3 = (Table.RotationZ or 0) |
| 778 | - | Grabbing = false |
| 778 | + | local MATERIAL = (Table.Material or "Neon") |
| 779 | - | if Mouse.Hit then |
| 779 | + | local COLOR = (Table.Color or C3(66/255, 0/255, 127/2551)) |
| 780 | - | local TargPos = CFrame.new(Camera.CoordinateFrame.p, Mouse.Hit.p) * CFrame.new(0, 0, -1000) |
| 780 | + | local TIME = (Table.Time or 45) |
| 781 | - | Fire(Part, TargPos.p) |
| 781 | + | local SOUNDID = (Table.SoundID or nil) |
| 782 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 783 | - | Fire(Part, Mouse.Origin.p + Mouse.UnitRay.Direction, true) |
| 783 | + | local SOUNDVOLUME = (Table.SoundVolume or nil) |
| 784 | coroutine.resume(coroutine.create(function() | |
| 785 | local PLAYSSOUND = false | |
| 786 | local SOUND = nil | |
| 787 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Dark indigo"), "Effect", VT(1,1,1), true)
| |
| 788 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 789 | PLAYSSOUND = true | |
| 790 | - | table.insert(Cons, Mouse.Button1Up:connect(function() |
| 790 | + | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) |
| 791 | - | mDown = false |
| 791 | + | |
| 792 | - | if Grabbing == true and Multi == false then |
| 792 | + | EFFECT.Color = COLOR |
| 793 | - | Grabbing = false |
| 793 | + | local MSH = nil |
| 794 | - | Reset() |
| 794 | + | if TYPE == "Sphere" then |
| 795 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 796 | - | if Current.Part ~= nil then |
| 796 | + | elseif TYPE == "Block" then |
| 797 | - | LastPart = getTargFromCurrent() |
| 797 | + | MSH = IT("BlockMesh",EFFECT)
|
| 798 | - | Current = {}
|
| 798 | + | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) |
| 799 | elseif TYPE == "Wave" then | |
| 800 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 801 | elseif TYPE == "Ring" then | |
| 802 | - | local function makeLightning(Par, Start, End, Width, Length, RandomScale, ArcScale, Num1) |
| 802 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
|
| 803 | - | local oldParts = {}
|
| 803 | + | elseif TYPE == "Slash" then |
| 804 | - | for _,v in pairs(Par:GetChildren()) do |
| 804 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
|
| 805 | - | v.CFrame = CFrame.new(5e5, 5e5, 5e5) |
| 805 | + | elseif TYPE == "Round Slash" then |
| 806 | - | table.insert(oldParts, v) |
| 806 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
|
| 807 | elseif TYPE == "Swirl" then | |
| 808 | - | local Distance = (Start-End).Magnitude |
| 808 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
|
| 809 | - | local ArcScale = ArcScale or 1 |
| 809 | + | elseif TYPE == "Skull" then |
| 810 | - | local RandomScale = RandomScale or 0 |
| 810 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
|
| 811 | - | local Last = Start |
| 811 | + | elseif TYPE == "Crystal" then |
| 812 | - | local IterNum = 0 |
| 812 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
|
| 813 | end | |
| 814 | - | while Par.Parent do |
| 814 | + | if MSH ~= nil then |
| 815 | - | IterNum = IterNum + 1 |
| 815 | + | local MOVESPEED = nil |
| 816 | - | local New = nil |
| 816 | + | if MOVEDIRECTION ~= nil then |
| 817 | - | if (Last-End).Magnitude < Length then |
| 817 | + | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME |
| 818 | - | New = CFrame.new(End) |
| 818 | + | |
| 819 | local GROWTH = SIZE - ENDSIZE | |
| 820 | - | if (End-Last).Magnitude < Length*2 then |
| 820 | + | local TRANS = TRANSPARENCY - ENDTRANSPARENCY |
| 821 | - | RandomScale = RandomScale*0.5 |
| 821 | + | if TYPE == "Block" then |
| 822 | - | ArcScale = ArcScale*0.5 |
| 822 | + | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) |
| 823 | else | |
| 824 | - | local Direct = CFrame.new(Last,End) |
| 824 | + | EFFECT.CFrame = CFRAME |
| 825 | - | New = Direct*CFrame.Angles(math.rad(math.random(-RandomScale/4,RandomScale*ArcScale)),math.rad(math.random(-RandomScale,RandomScale)),math.rad(math.random(-RandomScale,RandomScale))) |
| 825 | + | |
| 826 | - | New = New*CFrame.new(0,0,-Length) |
| 826 | + | for LOOP = 1, TIME+1 do |
| 827 | Swait() | |
| 828 | - | local Trail = nil |
| 828 | + | MSH.Scale = MSH.Scale - GROWTH/TIME |
| 829 | - | if oldParts[IterNum] then |
| 829 | + | if TYPE == "Wave" then |
| 830 | - | Trail = oldParts[IterNum] |
| 830 | + | MSH.Offset = VT(0,0,-MSH.Scale.X/8) |
| 831 | - | Trail.BrickColor = ((Num1 % 2 == 0) and BrickColor.new("White")) or BrickColor.new("Cyan")
|
| 831 | + | |
| 832 | - | Trail.Size = Vector3.new(Width, (Last-New.p).Magnitude, Width) |
| 832 | + | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME |
| 833 | - | Trail.CFrame = CFrame.new(New.p, Last)*CFrame.Angles(math.rad(90),0,0)*CFrame.new(0, -(Last-New.p).Magnitude/2, 0) |
| 833 | + | if TYPE == "Block" then |
| 834 | - | oldParts[IterNum] = nil |
| 834 | + | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) |
| 835 | else | |
| 836 | - | Trail = Instance.new("Part")
|
| 836 | + | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) |
| 837 | - | Trail.Name = "Part" |
| 837 | + | |
| 838 | - | Trail.FormFactor = "Custom" |
| 838 | + | if MOVEDIRECTION ~= nil then |
| 839 | - | Trail.BrickColor = ((Num1 % 2 == 0) and BrickColor.new("White")) or BrickColor.new("White")
|
| 839 | + | local ORI = EFFECT.Orientation |
| 840 | - | Trail.Transparency = 0 |
| 840 | + | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) |
| 841 | - | Trail.Anchored = true |
| 841 | + | EFFECT.Orientation = ORI |
| 842 | - | Trail.CanCollide = false |
| 842 | + | |
| 843 | - | Trail.Locked = true |
| 843 | + | |
| 844 | - | Trail.BackSurface = "SmoothNoOutlines" |
| 844 | + | if PLAYSSOUND == false then |
| 845 | - | Trail.BottomSurface = "SmoothNoOutlines" |
| 845 | + | EFFECT:remove() |
| 846 | - | Trail.FrontSurface = "SmoothNoOutlines" |
| 846 | + | |
| 847 | - | Trail.LeftSurface = "SmoothNoOutlines" |
| 847 | + | repeat Swait() until SOUND.Playing == false |
| 848 | - | Trail.RightSurface = "SmoothNoOutlines" |
| 848 | + | EFFECT:remove() |
| 849 | - | Trail.TopSurface = "SmoothNoOutlines" |
| 849 | + | |
| 850 | - | Trail.Material = "Neon" |
| 850 | + | |
| 851 | - | Trail.Size = Vector3.new(Width, (Last-New.p).Magnitude, Width) |
| 851 | + | if PLAYSSOUND == false then |
| 852 | - | Trail.CFrame = CFrame.new(New.p, Last)*CFrame.Angles(math.rad(90),0,0)*CFrame.new(0, -(Last-New.p).Magnitude/2, 0) |
| 852 | + | EFFECT:remove() |
| 853 | - | Trail.Parent = Par |
| 853 | + | |
| 854 | repeat Swait() until SOUND.Playing == false | |
| 855 | - | Last = New.p |
| 855 | + | EFFECT:remove() |
| 856 | - | if (Last-End).Magnitude < 1 then |
| 856 | + | |
| 857 | - | break |
| 857 | + | |
| 858 | end)) | |
| 859 | end | |
| 860 | - | for _,v in pairs(oldParts) do |
| 860 | + | |
| 861 | - | v:Destroy() |
| 861 | + | function MakeForm(PART,TYPE) |
| 862 | if TYPE == "Cyl" then | |
| 863 | local MSH = IT("CylinderMesh",PART)
| |
| 864 | elseif TYPE == "Ball" then | |
| 865 | - | table.insert(Cons, Mouse.Button1Down:connect(function() |
| 865 | + | local MSH = IT("SpecialMesh",PART)
|
| 866 | - | mDown = true |
| 866 | + | MSH.MeshType = "Sphere" |
| 867 | - | local Targ = Mouse.Target |
| 867 | + | elseif TYPE == "Wedge" then |
| 868 | - | Cor(function() |
| 868 | + | local MSH = IT("SpecialMesh",PART)
|
| 869 | - | if Targ and Objects[Targ] and not Multi then |
| 869 | + | MSH.MeshType = "Wedge" |
| 870 | - | Grabbing = true |
| 870 | + | |
| 871 | - | Current.Part = Targ |
| 871 | + | |
| 872 | - | local Mass = Objects[Targ] |
| 872 | + | |
| 873 | - | local ForceNum = 0 |
| 873 | + | Debris = game:GetService("Debris")
|
| 874 | - | local Hum = nil |
| 874 | + | |
| 875 | - | |
| 875 | + | function CastProperRay(StartPos, EndPos, Distance, Ignore) |
| 876 | - | for _,v in pairs(Targ:GetChildren()) do |
| 876 | + | local DIRECTION = CF(StartPos,EndPos).lookVector |
| 877 | - | if BodyObjects[v.ClassName] then |
| 877 | + | return Raycast(StartPos, DIRECTION, Distance, Ignore) |
| 878 | - | v:Destroy() |
| 878 | + | |
| 879 | ||
| 880 | function turnto(position) | |
| 881 | - | |
| 881 | + | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) |
| 882 | - | for _,v in pairs(Workspace:GetChildren()) do |
| 882 | + | |
| 883 | - | if v:findFirstChild("Humanoid") and v:IsAncestorOf(Targ) then
|
| 883 | + | |
| 884 | - | Hum = v.Humanoid |
| 884 | + | --//=================================\\ |
| 885 | - | Mass = getMass(v, 0) |
| 885 | + | --|| WEAPON CREATION |
| 886 | - | Current.Part = v |
| 886 | + | --\\=================================// |
| 887 | - | break |
| 887 | + | |
| 888 | Humanoid.Parent = nil | |
| 889 | RootPart.Size = RootPart.Size*SIZE | |
| 890 | - | |
| 890 | + | Torso.Size = Torso.Size*SIZE |
| 891 | - | Current.Mass = Mass |
| 891 | + | RightArm.Size = RightArm.Size*SIZE |
| 892 | - | |
| 892 | + | RightLeg.Size = RightLeg.Size*SIZE |
| 893 | - | if not Hum then |
| 893 | + | LeftArm.Size = LeftArm.Size*SIZE |
| 894 | - | Targ:BreakJoints() |
| 894 | + | LeftLeg.Size = LeftLeg.Size*SIZE |
| 895 | RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 896 | - | |
| 896 | + | RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) |
| 897 | - | ForceNum = Mass * Grav |
| 897 | + | Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) |
| 898 | - | Targ.CanCollide = true |
| 898 | + | Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) |
| 899 | - | Targ.Anchored = false |
| 899 | + | RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) |
| 900 | - | |
| 900 | + | LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) |
| 901 | - | local BP = Instance.new("BodyPosition")
|
| 901 | + | RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) |
| 902 | - | BP.maxForce = Vector3.new(3 * ForceNum, 3 * ForceNum, 3 * ForceNum) |
| 902 | + | LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) |
| 903 | - | BP.Parent = Targ |
| 903 | + | RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) |
| 904 | - | |
| 904 | + | LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) |
| 905 | - | local Ang = Instance.new("BodyAngularVelocity")
|
| 905 | + | Head.Size = Head.Size*SIZE |
| 906 | - | Ang.Parent = Targ |
| 906 | + | RootJoint.Parent = RootPart |
| 907 | - | |
| 907 | + | Neck.Parent = Torso |
| 908 | - | Current.BP = BP |
| 908 | + | RightShoulder.Parent = Torso |
| 909 | - | Current.BA = Ang |
| 909 | + | LeftShoulder.Parent = Torso |
| 910 | - | |
| 910 | + | RightHip.Parent = Torso |
| 911 | - | OrigLS.Parent = nil |
| 911 | + | LeftHip.Parent = Torso |
| 912 | - | OrigRS.Parent = nil |
| 912 | + | |
| 913 | - | |
| 913 | + | Humanoid.DisplayDistanceType = "None" |
| 914 | - | LS.Parent = Torso |
| 914 | + | local naeeym2 = IT("BillboardGui",Character)
|
| 915 | - | RS.Parent = Torso |
| 915 | + | naeeym2.AlwaysOnTop = true |
| 916 | - | |
| 916 | + | naeeym2.Size = UDim2.new(5,35,2,15) |
| 917 | - | LS.C0 = LS0 |
| 917 | + | naeeym2.StudsOffset = Vector3.new(0,2,0) |
| 918 | - | RS.C0 = RS0 |
| 918 | + | naeeym2.MaxDistance = 75 |
| 919 | - | |
| 919 | + | naeeym2.Adornee = Character.Head |
| 920 | - | local DirDot = Mouse.UnitRay.Direction:Dot(Targ.Position - Mouse.Origin.p) |
| 920 | + | naeeym2.Name = "Name" |
| 921 | - | local BPPos = Vector3.new(0, 0, 0) |
| 921 | + | local tecks2 = IT("TextLabel",naeeym2)
|
| 922 | - | local Vel = Vector3.new(0, 0, 0) |
| 922 | + | tecks2.BackgroundTransparency = 1 |
| 923 | - | local Vlev = random() * math.pi |
| 923 | + | tecks2.TextScaled = true |
| 924 | - | local RPos = Vector3.new(random() * 2 - 1, cos(Vlev), random() * 2 - 1) |
| 924 | + | tecks2.BorderSizePixel = 0 |
| 925 | - | |
| 925 | + | tecks2.Text = "Master of Time" |
| 926 | - | local Ball = Instance.new("Part")
|
| 926 | + | tecks2.Font = "Fantasy" |
| 927 | - | Ball.Name = "Ball" |
| 927 | + | tecks2.TextSize = 30 |
| 928 | - | Ball.FormFactor = "Custom" |
| 928 | + | tecks2.TextStrokeTransparency = 0 |
| 929 | - | Ball.Color = Color3.new(0, 1, 1) |
| 929 | + | tecks2.TextColor3 = C3(0,0,0) |
| 930 | - | Ball.Transparency = 0.3 |
| 930 | + | tecks2.TextStrokeColor3 = C3(255/255, 255/255, 0/255) |
| 931 | - | Ball.Anchored = true |
| 931 | + | tecks2.Size = UDim2.new(1,0,0.5,0) |
| 932 | - | Ball.CanCollide = false |
| 932 | + | tecks2.Parent = naeeym2 |
| 933 | - | Ball.Locked = true |
| 933 | + | local top = Instance.new("Shirt")
|
| 934 | - | Ball.BottomSurface, Ball.TopSurface = "Smooth", "Smooth" |
| 934 | + | top.ShirtTemplate = "rbxassetid://45695443" |
| 935 | - | Ball.Size = Vector3.new(0.5, 0.5, 0.5) |
| 935 | + | top.Parent = Character |
| 936 | - | Ball.CFrame = Torso.CFrame * CFrame.new(0, 1, -3) |
| 936 | + | top.Name = "Cloth" |
| 937 | - | Ball.Parent = Char |
| 937 | + | local bottom = Instance.new("Pants")
|
| 938 | bottom.PantsTemplate = "rbxassetid://45696190" | |
| 939 | - | if Targ.Name == "MyPartV" then |
| 939 | + | bottom.Parent = Character |
| 940 | - | Targ.Name = "MyPartF" |
| 940 | + | bottom.Name = "Cloth" |
| 941 | local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false) | |
| 942 | PRT.Color = C3(0,0,0) | |
| 943 | - | local LightMod = Instance.new("Model", Char)
|
| 943 | + | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 944 | - | |
| 944 | + | CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "82907376", VT(1,1,1)*SIZE, VT(0,0,0))
|
| 945 | - | local Mesh = Instance.new("SpecialMesh")
|
| 945 | + | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false) |
| 946 | - | Mesh.MeshType = "Sphere" |
| 946 | + | PRT.Color = C3(0,0,0) |
| 947 | - | Mesh.Parent = Ball |
| 947 | + | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
|
| 948 | - | |
| 948 | + | CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
|
| 949 | - | local Size = 0.5 |
| 949 | + | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false) |
| 950 | - | local Rise = true |
| 950 | + | PRT.Color = C3(255/255, 0/255, 0/255) |
| 951 | - | |
| 951 | + | MakeForm(PRT,"Ball") |
| 952 | - | while Grabbing and BP and Ang and Targ.Parent ~= nil do |
| 952 | + | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
|
| 953 | - | local BPPos = Mouse.Origin.p + Mouse.UnitRay.Direction * DirDot |
| 953 | + | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false) |
| 954 | - | Ang.angularvelocity = Vel |
| 954 | + | PRT.Color = C3(255/255, 255/255, 0/255) |
| 955 | - | BP.position = BPPos + RPos |
| 955 | + | MakeForm(PRT,"Ball") |
| 956 | - | RPos = Vector3.new(max(-1, min(RPos.x + random() * 0.02 - 0.01, 1)), cos(Vlev), max(-1, min(RPos.z + random() * 0.02 - 0.01, 1))) |
| 956 | + | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
|
| 957 | - | Vel = Vector3.new(max(-1, min(Vel.x + random() * 0.2 - 0.1, 1)), max(-1, min(Vel.y + random() * 0.2 - 0.1, 1)), max(-1, min(Vel.z + random() * 0.2 - 0.1, 1))) |
| 957 | + | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false) |
| 958 | - | Vlev = (Vlev + 0.05) % tau |
| 958 | + | PRT.Color = C3(255/255, 255/255, 0/255) |
| 959 | - | |
| 959 | + | MakeForm(PRT,"Ball") |
| 960 | - | if Hum then |
| 960 | + | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
|
| 961 | - | Hum.Sit = true |
| 961 | + | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false) |
| 962 | PRT.Color = C3(255/255, 255/255, 0/255) | |
| 963 | - | |
| 963 | + | MakeForm(PRT,"Ball") |
| 964 | - | if LA.Parent ~= nil and RA.Parent ~= nil then |
| 964 | + | local Aura = Instance.new('ParticleEmitter')
|
| 965 | - | local LPos = (LA.CFrame * CFrame.new(0, -1, 0)).p |
| 965 | + | Aura.Name = "Aura" |
| 966 | - | local RPos = (RA.CFrame * CFrame.new(0, -1, 0)).p |
| 966 | + | Aura.Texture = "rbxassetid://131765579" |
| 967 | - | if Rise == true then |
| 967 | + | Aura.Parent = PRT |
| 968 | - | if Size < 0.6 then |
| 968 | + | Aura.LightEmission = 0.3 |
| 969 | - | Size = Size + 0.05 |
| 969 | + | Aura.Transparency = NumberSequence.new(0,0.6,1) |
| 970 | - | else |
| 970 | + | Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 0/255, 0/255)) |
| 971 | - | Size = Size + 0.1 |
| 971 | + | Aura.Size = NumberSequence.new(0.3,0.2,0.1) |
| 972 | Aura.LockedToPart = false | |
| 973 | - | if Size >= 2.2 then |
| 973 | + | Aura.Lifetime = NumberRange.new(2) |
| 974 | - | Rise = false |
| 974 | + | Aura.Rate = 30 |
| 975 | Aura.Speed = NumberRange.new(1) | |
| 976 | - | else |
| 976 | + | Aura.EmissionDirection = "Top" |
| 977 | - | if Size > 2.1 then |
| 977 | + | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
|
| 978 | - | Size = Size - 0.05 |
| 978 | + | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false) |
| 979 | - | else |
| 979 | + | PRT.Color = C3(255/255, 255/255, 0/255) |
| 980 | - | Size = Size - 0.1 |
| 980 | + | MakeForm(PRT,"Ball") |
| 981 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
| |
| 982 | - | if Size <= 0.5 then |
| 982 | + | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false) |
| 983 | - | Rise = true |
| 983 | + | PRT.Color = C3(255/255, 255/255, 0/255) |
| 984 | MakeForm(PRT,"Ball") | |
| 985 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
| |
| 986 | - | Ball.Size = Vector3.new(Size, Size, Size) |
| 986 | + | |
| 987 | - | Ball.CFrame = CFrame.new(LPos:Lerp(RPos, 0.5), Targ.Position) * CFrame.new(0, 0, -2.2) |
| 987 | + | local LASTPART = Head |
| 988 | - | LightNum = LightNum + 1 |
| 988 | + | for i = 1, 24 do |
| 989 | - | makeLightning(LightMod, Ball.Position, Targ.Position, 0.2, 4, 50, 1, LightNum) |
| 989 | + | local MATH = (1-(i/30)) |
| 990 | - | elseif Ball.Parent ~= nil then |
| 990 | + | if LASTPART == Head then |
| 991 | - | Ball:Destroy() |
| 991 | + | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) |
| 992 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
| |
| 993 | - | |
| 993 | + | LASTPART = Horn |
| 994 | - | if LS and LS.Parent == Torso then |
| 994 | + | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255) |
| 995 | - | LS.C0 = CFrame.new(Vector3.new(-1.5, 0.5, 0), Torso.CFrame:pointToObjectSpace((Targ.CFrame or Torso.CFrame * CFrame.new(-1.5, 0.5, 1)).p)) |
| 995 | + | local Aura = Instance.new('ParticleEmitter')
|
| 996 | Aura.Name = "Aura" | |
| 997 | - | if RS and RS.Parent == Torso then |
| 997 | + | Aura.Texture = "rbxassetid://242997264" |
| 998 | - | RS.C0 = CFrame.new(Vector3.new(1.5, 0.5, 0), Torso.CFrame:pointToObjectSpace((Targ.CFrame or Torso.CFrame * CFrame.new(1.5, 0.5, 1)).p)) |
| 998 | + | Aura.Parent = Horn |
| 999 | Aura.LightEmission = 0.8 | |
| 1000 | - | RunService.Heartbeat:wait() |
| 1000 | + | Aura.Transparency = NumberSequence.new(0,0.6,1) |
| 1001 | Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255)) | |
| 1002 | Aura.Size = NumberSequence.new(0.3,0.2,0.1) | |
| 1003 | Aura.LockedToPart = true | |
| 1004 | - | for i = 0.5, 1, 0.1 do |
| 1004 | + | Aura.Lifetime = NumberRange.new(2) |
| 1005 | - | for i2,v in pairs(LightMod:GetChildren()) do |
| 1005 | + | Aura.Rate = 25 |
| 1006 | - | --v.Light.Range = 6-(i*5) |
| 1006 | + | Aura.Speed = NumberRange.new(0.1) |
| 1007 | - | v.Transparency = i |
| 1007 | + | Aura.EmissionDirection = "Top" |
| 1008 | else | |
| 1009 | - | wait(1/30) |
| 1009 | + | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) |
| 1010 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
| |
| 1011 | - | LightMod:Destroy() |
| 1011 | + | LASTPART = Horn |
| 1012 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255) | |
| 1013 | - | |
| 1013 | + | local Aura = Instance.new('ParticleEmitter')
|
| 1014 | - | if BP and BP.Parent ~= nil then |
| 1014 | + | Aura.Name = "Aura" |
| 1015 | - | BP:Destroy() |
| 1015 | + | Aura.Texture = "rbxassetid://242997264" |
| 1016 | Aura.Parent = Horn | |
| 1017 | - | |
| 1017 | + | Aura.LightEmission = 0.8 |
| 1018 | - | if Ang and Ang.Parent ~= nil then |
| 1018 | + | Aura.Transparency = NumberSequence.new(0,0.6,1) |
| 1019 | - | Ang:Destroy() |
| 1019 | + | Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255)) |
| 1020 | Aura.Size = NumberSequence.new(0.3,0.2,0.1) | |
| 1021 | - | |
| 1021 | + | Aura.LockedToPart = true |
| 1022 | - | pcall(function() Ball:Destroy() end) |
| 1022 | + | Aura.Lifetime = NumberRange.new(2) |
| 1023 | Aura.Rate = 25 | |
| 1024 | - | end) |
| 1024 | + | Aura.Speed = NumberRange.new(0.1) |
| 1025 | Aura.EmissionDirection = "Top" | |
| 1026 | end | |
| 1027 | end | |
| 1028 | local LASTPART = Head | |
| 1029 | - | function Add(Obj) |
| 1029 | + | for i = 1, 24 do |
| 1030 | - | if Obj:IsA("BasePart") and not Objects[Obj] and not (Obj.Name == "Base" and Obj.ClassName == "Part") then
|
| 1030 | + | local MATH = (1-(i/30)) |
| 1031 | - | Objects[Obj] = Obj:GetMass() |
| 1031 | + | if LASTPART == Head then |
| 1032 | - | Obj.Changed:connect(function(P) |
| 1032 | + | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) |
| 1033 | - | if P:lower() == "size" and Objects[Obj] and Obj.Parent ~= nil then |
| 1033 | + | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
|
| 1034 | - | Objects[Obj] = Obj:GetMass() |
| 1034 | + | LASTPART = Horn |
| 1035 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255) | |
| 1036 | local Aura = Instance.new('ParticleEmitter')
| |
| 1037 | Aura.Name = "Aura" | |
| 1038 | Aura.Texture = "rbxassetid://242997264" | |
| 1039 | Aura.Parent = Horn | |
| 1040 | - | function Rem(Obj) |
| 1040 | + | Aura.LightEmission = 0.8 |
| 1041 | - | if Objects[Obj] then |
| 1041 | + | Aura.Transparency = NumberSequence.new(0,0.6,1) |
| 1042 | - | Objects[Obj] = nil |
| 1042 | + | Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255)) |
| 1043 | Aura.Size = NumberSequence.new(0.3,0.2,0.1) | |
| 1044 | Aura.LockedToPart = true | |
| 1045 | Aura.Lifetime = NumberRange.new(2) | |
| 1046 | - | function Recursion(Obj) |
| 1046 | + | Aura.Rate = 25 |
| 1047 | - | ypcall(function() |
| 1047 | + | Aura.Speed = NumberRange.new(0.1) |
| 1048 | - | Add(Obj) |
| 1048 | + | Aura.EmissionDirection = "Top" |
| 1049 | - | if #Obj:GetChildren() > 0 then |
| 1049 | + | |
| 1050 | - | for _,v in pairs(Obj:GetChildren()) do |
| 1050 | + | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) |
| 1051 | - | Recursion(v) |
| 1051 | + | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
|
| 1052 | LASTPART = Horn | |
| 1053 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255) | |
| 1054 | local Aura = Instance.new('ParticleEmitter')
| |
| 1055 | Aura.Name = "Aura" | |
| 1056 | Aura.Texture = "rbxassetid://242997264" | |
| 1057 | - | Workspace.DescendantAdded:connect(function(Obj) |
| 1057 | + | Aura.Parent = Horn |
| 1058 | - | Add(Obj) |
| 1058 | + | Aura.LightEmission = 0.8 |
| 1059 | Aura.Transparency = NumberSequence.new(0,0.6,1) | |
| 1060 | Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255)) | |
| 1061 | - | Workspace.DescendantRemoving:connect(function(Obj) |
| 1061 | + | Aura.Size = NumberSequence.new(0.3,0.2,0.1) |
| 1062 | - | Rem(Obj) |
| 1062 | + | Aura.LockedToPart = true |
| 1063 | Aura.Lifetime = NumberRange.new(2) | |
| 1064 | Aura.Rate = 25 | |
| 1065 | - | for _,v in pairs(Workspace:GetChildren()) do |
| 1065 | + | Aura.Speed = NumberRange.new(0.1) |
| 1066 | - | Recursion(v) |
| 1066 | + | Aura.EmissionDirection = "Top" |
| 1067 | end | |
| 1068 | end | |
| 1069 | - | Start() |
| 1069 | + | local LASTPART = Head |
| 1070 | for i = 1, 8 do | |
| 1071 | - | if LP.Name == PlrName then |
| 1071 | + | local MATH = (1-(i/14)) |
| 1072 | - | LP.CharacterAdded:connect(Start) |
| 1072 | + | if LASTPART == Head then |
| 1073 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
| 1074 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
| |
| 1075 | - | local verlet = {}
|
| 1075 | + | LASTPART = Horn |
| 1076 | - | verlet.step_time = 1 / 50 |
| 1076 | + | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255) |
| 1077 | - | verlet.gravity = Vector3.new(0, -10, 0) |
| 1077 | + | local Aura = Instance.new('ParticleEmitter')
|
| 1078 | Aura.Name = "Aura" | |
| 1079 | - | local char = game.Players.LocalPlayer.Character |
| 1079 | + | Aura.Texture = "rbxassetid://242997264" |
| 1080 | - | local torso = char:WaitForChild("Torso")
|
| 1080 | + | Aura.Parent = Horn |
| 1081 | - | local parts = {}
|
| 1081 | + | Aura.LightEmission = 0.8 |
| 1082 | - | local render = game:GetService("RunService").RenderStepped
|
| 1082 | + | Aura.Transparency = NumberSequence.new(0,0.6,1) |
| 1083 | Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255)) | |
| 1084 | - | wait(2) |
| 1084 | + | Aura.Size = NumberSequence.new(0.3,0.2,0.1) |
| 1085 | Aura.LockedToPart = true | |
| 1086 | - | local point = {}
|
| 1086 | + | Aura.Lifetime = NumberRange.new(2) |
| 1087 | - | local link = {}
|
| 1087 | + | Aura.Rate = 25 |
| 1088 | - | local rope = {}
|
| 1088 | + | Aura.Speed = NumberRange.new(0.1) |
| 1089 | Aura.EmissionDirection = "Top" | |
| 1090 | - | local function ccw(A,B,C) |
| 1090 | + | |
| 1091 | - | return (C.y-A.y) * (B.x-A.x) > (B.y-A.y) * (C.x-A.x) |
| 1091 | + | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) |
| 1092 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
| |
| 1093 | LASTPART = Horn | |
| 1094 | - | local function intersect(A,B,C,D) |
| 1094 | + | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255) |
| 1095 | - | return ccw(A,C,D) ~= ccw(B,C,D) and ccw(A,B,C) ~= ccw(A,B,D) |
| 1095 | + | local Aura = Instance.new('ParticleEmitter')
|
| 1096 | Aura.Name = "Aura" | |
| 1097 | Aura.Texture = "rbxassetid://242997264" | |
| 1098 | - | local function vec2(v) |
| 1098 | + | Aura.Parent = Horn |
| 1099 | - | return Vector2.new(v.x, v.z) |
| 1099 | + | Aura.LightEmission = 0.8 |
| 1100 | Aura.Transparency = NumberSequence.new(0,0.6,1) | |
| 1101 | Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255)) | |
| 1102 | - | function point:step() |
| 1102 | + | Aura.Size = NumberSequence.new(0.3,0.2,0.1) |
| 1103 | - | if not self.fixed then |
| 1103 | + | Aura.LockedToPart = true |
| 1104 | - | local derivative = (self.position - self.last_position) * 0.95 |
| 1104 | + | Aura.Lifetime = NumberRange.new(2) |
| 1105 | - | self.last_position = self.position |
| 1105 | + | Aura.Rate = 25 |
| 1106 | - | self.position = self.position + derivative + (self.velocity * verlet.step_time ^ 2) |
| 1106 | + | Aura.Speed = NumberRange.new(0.1) |
| 1107 | - | --[[local torsoP = torso.CFrame * CFrame.new(-1, 0, 0.5) |
| 1107 | + | Aura.EmissionDirection = "Top" |
| 1108 | - | local torsoE = torso.CFrame * CFrame.new(1, 0, 0.5) |
| 1108 | + | |
| 1109 | - | local pointE = self.position + torso.CFrame.lookVector * 100 |
| 1109 | + | |
| 1110 | - | local doIntersect = intersect(vec2(torsoP.p), vec2(torsoE.p), vec2(self.position), vec2(pointE)) |
| 1110 | + | local LASTPART = Head |
| 1111 | - | if not doIntersect then |
| 1111 | + | for i = 1, 8 do |
| 1112 | - | self.postition = self.position - torso.CFrame.lookVector * 10 |
| 1112 | + | local MATH = (1-(i/14)) |
| 1113 | - | end]] |
| 1113 | + | if LASTPART == Head then |
| 1114 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
| 1115 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
| |
| 1116 | LASTPART = Horn | |
| 1117 | - | function link:step() |
| 1117 | + | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255) |
| 1118 | local Aura = Instance.new('ParticleEmitter')
| |
| 1119 | - | local distance = self.point1.position - self.point2.position |
| 1119 | + | Aura.Name = "Aura" |
| 1120 | - | local magnitude = distance.magnitude |
| 1120 | + | Aura.Texture = "rbxassetid://242997264" |
| 1121 | - | local differance = (self.length - magnitude) / magnitude |
| 1121 | + | Aura.Parent = Horn |
| 1122 | - | local translation = ((self.point1.fixed or self.point2.fixed) and 1 or 0.6) * distance * differance |
| 1122 | + | Aura.LightEmission = 0.8 |
| 1123 | - | if not self.point1.fixed then |
| 1123 | + | Aura.Transparency = NumberSequence.new(0,0.6,1) |
| 1124 | - | self.point1.position = self.point1.position + translation |
| 1124 | + | Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255)) |
| 1125 | Aura.Size = NumberSequence.new(0.3,0.2,0.1) | |
| 1126 | - | if not self.point2.fixed then |
| 1126 | + | Aura.LockedToPart = true |
| 1127 | - | self.point2.position = self.point2.position - translation |
| 1127 | + | Aura.Lifetime = NumberRange.new(2) |
| 1128 | Aura.Rate = 25 | |
| 1129 | Aura.Speed = NumberRange.new(0.1) | |
| 1130 | Aura.EmissionDirection = "Top" | |
| 1131 | else | |
| 1132 | - | function verlet.new(class, a, b, c) |
| 1132 | + | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) |
| 1133 | - | if class == "Point" then |
| 1133 | + | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
|
| 1134 | - | local new = {}
|
| 1134 | + | LASTPART = Horn |
| 1135 | - | setmetatable(new, {__index = point})
|
| 1135 | + | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255) |
| 1136 | - | new.class = class |
| 1136 | + | local Aura = Instance.new('ParticleEmitter')
|
| 1137 | - | new.position = a or Vector3.new() |
| 1137 | + | Aura.Name = "Aura" |
| 1138 | - | new.last_position = new.position |
| 1138 | + | Aura.Texture = "rbxassetid://242997264" |
| 1139 | - | new.velocity = verlet.gravity |
| 1139 | + | Aura.Parent = Horn |
| 1140 | - | new.fixed = false |
| 1140 | + | Aura.LightEmission = 0.8 |
| 1141 | - | return new |
| 1141 | + | Aura.Transparency = NumberSequence.new(0,0.6,1) |
| 1142 | - | elseif class == "Link" then |
| 1142 | + | Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255)) |
| 1143 | - | local new = {}
|
| 1143 | + | Aura.Size = NumberSequence.new(0.3,0.2,0.1) |
| 1144 | - | setmetatable(new, {__index = link})
|
| 1144 | + | Aura.LockedToPart = true |
| 1145 | - | new.class = class |
| 1145 | + | Aura.Lifetime = NumberRange.new(2) |
| 1146 | - | new.point1 = a |
| 1146 | + | Aura.Rate = 25 |
| 1147 | - | new.point2 = b |
| 1147 | + | Aura.Speed = NumberRange.new(0.1) |
| 1148 | - | new.length = c or (a.position - b.position).magnitude |
| 1148 | + | Aura.EmissionDirection = "Top" |
| 1149 | - | return new |
| 1149 | + | |
| 1150 | - | elseif class == "Rope" then |
| 1150 | + | |
| 1151 | - | local new = {}
|
| 1151 | + | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false) |
| 1152 | - | setmetatable(new, {__index = link})
|
| 1152 | + | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 1153 | - | new.class = class |
| 1153 | + | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false) |
| 1154 | - | new.start_point = a |
| 1154 | + | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
|
| 1155 | - | new.finish_point = b |
| 1155 | + | MakeForm(PRT,"Cyl") |
| 1156 | - | new.points = {}
|
| 1156 | + | local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false) |
| 1157 | - | new.links = {}
|
| 1157 | + | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
|
| 1158 | - | local inc = (b - a) / 10 |
| 1158 | + | MakeForm(PRT,"Cyl") |
| 1159 | - | for i = 0, 10 do |
| 1159 | + | PRT.Color = C3(255/255, 255/255, 0/255) |
| 1160 | - | table.insert(new.points, verlet.new("Point", a + (i * inc)))
|
| 1160 | + | local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false) |
| 1161 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
| |
| 1162 | - | for i = 2, #new.points do |
| 1162 | + | MakeForm(RING,"Cyl") |
| 1163 | - | table.insert(new.links, verlet.new("Link", new.points[i - 1], new.points[i]))
|
| 1163 | + | RING.Color = C3(0,0,0) |
| 1164 | for i = 1, 12 do | |
| 1165 | - | return new |
| 1165 | + | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false) |
| 1166 | PRT.Color = C3(0,0,0) | |
| 1167 | local MSH = IT("BlockMesh",PRT)
| |
| 1168 | MSH.Scale = VT(0.6,1,1) | |
| 1169 | - | local tris = {}
|
| 1169 | + | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
|
| 1170 | - | local triParts = {}
|
| 1170 | + | |
| 1171 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false) | |
| 1172 | - | local function GetDiscoColor(hue) |
| 1172 | + | PRT.Color = C3(0,0,0) |
| 1173 | - | local section = hue % 1 * 3 |
| 1173 | + | local MSH = IT("BlockMesh",PRT)
|
| 1174 | - | local secondary = 0.5 * math.pi * (section % 1) |
| 1174 | + | MSH.Scale = VT(0.4,1,1) |
| 1175 | - | if section < 1 then |
| 1175 | + | local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
|
| 1176 | - | return Color3.new(0, 0, 0) |
| 1176 | + | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false) |
| 1177 | - | elseif section < 2 then |
| 1177 | + | PRT.Color = C3(0,0,0) |
| 1178 | - | return Color3.new(0, 0, 0) |
| 1178 | + | local MSH = IT("BlockMesh",PRT)
|
| 1179 | - | else |
| 1179 | + | MSH.Scale = VT(0.4,1,1) |
| 1180 | - | return Color3.new(0, 0, 0) |
| 1180 | + | local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
|
| 1181 | - | end |
| 1181 | + | coroutine.resume(coroutine.create(function() |
| 1182 | while true do | |
| 1183 | Swait() | |
| 1184 | - | local function setupPart(part) |
| 1184 | + | CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED |
| 1185 | - | part.Anchored = true |
| 1185 | + | WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed) |
| 1186 | - | part.FormFactor = 3 |
| 1186 | + | WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed) |
| 1187 | - | part.CanCollide = false |
| 1187 | + | if CLOCKLOOP <= -150 then |
| 1188 | - | part.TopSurface = 10 |
| 1188 | + | if VALUE1 == false then |
| 1189 | - | part.BottomSurface = 10 |
| 1189 | + | CLOCKLOOP = 0 |
| 1190 | - | part.LeftSurface = 10 |
| 1190 | + | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 2})
|
| 1191 | - | part.RightSurface = 10 |
| 1191 | + | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) |
| 1192 | - | part.FrontSurface = 10 |
| 1192 | + | ApplyAoE(HITPOS,10,15,45,75,true) |
| 1193 | - | part.BackSurface = 10 |
| 1193 | + | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 4})
|
| 1194 | - | part.Material = "Neon" |
| 1194 | + | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 4})
|
| 1195 | - | local m = Instance.new("SpecialMesh", part)
|
| 1195 | + | if CLOCKTARGET ~= nil then |
| 1196 | - | m.MeshType = "Wedge" |
| 1196 | + | CLOCKTARGET.Health = CLOCKTARGET.Health - 20 |
| 1197 | - | m.Scale = Vector3.new(0.2, 1, 1) |
| 1197 | + | if CLOCKTARGET.Torso ~= nil then |
| 1198 | - | return part |
| 1198 | + | CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))) |
| 1199 | end | |
| 1200 | if CLOCKTARGET.Health == 0 then | |
| 1201 | - | local function CFrameFromTopBack(at, top, back) |
| 1201 | + | CLOCKTARGET = nil |
| 1202 | end | |
| 1203 | - | return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) |
| 1203 | + | |
| 1204 | end | |
| 1205 | end | |
| 1206 | - | local function drawTri(parent, a, b, c) |
| 1206 | + | |
| 1207 | - | local this = {}
|
| 1207 | + | end)) |
| 1208 | - | local mPart1 = table.remove(triParts, 1) or setupPart(Instance.new("Part"))
|
| 1208 | + | |
| 1209 | - | local mPart2 = table.remove(triParts, 1) or setupPart(Instance.new("Part"))
|
| 1209 | + | for _, c in pairs(Weapon:GetChildren()) do |
| 1210 | - | function this:Set(a, b, c) |
| 1210 | + | if c.ClassName == "Part" then |
| 1211 | - | local ab, bc, ca = b-a, c-b, a-c |
| 1211 | + | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) |
| 1212 | - | local abm, bcm, cam = ab.magnitude, bc.magnitude, ca.magnitude |
| 1212 | + | |
| 1213 | - | local edg1 = math.abs(0.5 + ca:Dot(ab)/(abm*abm)) |
| 1213 | + | |
| 1214 | - | local edg2 = math.abs(0.5 + ab:Dot(bc)/(bcm*bcm)) |
| 1214 | + | |
| 1215 | - | local edg3 = math.abs(0.5 + bc:Dot(ca)/(cam*cam)) |
| 1215 | + | Neck.Name = "Weld" |
| 1216 | - | if edg1 < edg2 then |
| 1216 | + | RootJoint.Name = "Weld" |
| 1217 | - | if edg1 >= edg3 then |
| 1217 | + | RightShoulder.Name = "Weld" |
| 1218 | - | a, b, c = c, a, b |
| 1218 | + | LeftShoulder.Name = "Weld" |
| 1219 | - | ab, bc, ca = ca, ab, bc |
| 1219 | + | RightHip.Name = "Weld" |
| 1220 | - | abm = cam |
| 1220 | + | LeftHip.Name = "Weld" |
| 1221 | ||
| 1222 | local BODY = {}
| |
| 1223 | - | if edg2 < edg3 then |
| 1223 | + | for _, c in pairs(Character:GetDescendants()) do |
| 1224 | - | a, b, c = b, c, a |
| 1224 | + | if c:IsA("BasePart") and c.Name ~= "Handle" then
|
| 1225 | - | ab, bc, ca = bc, ca, ab |
| 1225 | + | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then |
| 1226 | - | abm = bcm |
| 1226 | + | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) |
| 1227 | end | |
| 1228 | - | a, b, c = c, a, b |
| 1228 | + | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
|
| 1229 | - | ab, bc, ca = ca, ab, bc |
| 1229 | + | elseif c:IsA("JointInstance") then
|
| 1230 | - | abm = cam |
| 1230 | + | table.insert(BODY,{c,c.Parent,nil,nil,nil})
|
| 1231 | end | |
| 1232 | end | |
| 1233 | - | |
| 1233 | + | for e = 1, #BODY do |
| 1234 | - | local len1 = -ca:Dot(ab)/abm |
| 1234 | + | if BODY[e] ~= nil then |
| 1235 | - | local len2 = abm - len1 |
| 1235 | + | local STUFF = BODY[e] |
| 1236 | - | local width = (ca + ab.unit*len1).magnitude |
| 1236 | + | local PART = STUFF[1] |
| 1237 | - | |
| 1237 | + | local PARENT = STUFF[2] |
| 1238 | - | local maincf = CFrameFromTopBack(a, ab:Cross(bc).unit, -ab.unit) |
| 1238 | + | local MATERIAL = STUFF[3] |
| 1239 | - | |
| 1239 | + | local COLOR = STUFF[4] |
| 1240 | - | if len1 > 0.2 then |
| 1240 | + | local TRANSPARENCY = STUFF[5] |
| 1241 | - | mPart1.Parent = parent |
| 1241 | + | if PART.ClassName == "Part" and PART ~= RootPart then |
| 1242 | - | mPart1.Size = Vector3.new(0.2, width, len1) |
| 1242 | + | PART.Material = MATERIAL |
| 1243 | - | mPart1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) |
| 1243 | + | PART.Color = COLOR |
| 1244 | PART.Transparency = TRANSPARENCY | |
| 1245 | - | mPart1.Parent = nil |
| 1245 | + | |
| 1246 | PART.AncestryChanged:Connect(function() | |
| 1247 | - | |
| 1247 | + | PART.Parent = PARENT |
| 1248 | - | if len2 > 0.2 then |
| 1248 | + | |
| 1249 | - | mPart2.Parent = parent |
| 1249 | + | |
| 1250 | - | mPart2.Size = Vector3.new(0.2, width, len2) |
| 1250 | + | |
| 1251 | - | mPart2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) |
| 1251 | + | |
| 1252 | function refit() | |
| 1253 | - | mPart2.Parent = nil |
| 1253 | + | Character.Parent = workspace |
| 1254 | - | end |
| 1254 | + | for e = 1, #BODY do |
| 1255 | if BODY[e] ~= nil then | |
| 1256 | - | function this:SetProperty(prop, value) |
| 1256 | + | local STUFF = BODY[e] |
| 1257 | - | mPart1[prop] = value |
| 1257 | + | local PART = STUFF[1] |
| 1258 | - | mPart2[prop] = value |
| 1258 | + | local PARENT = STUFF[2] |
| 1259 | local MATERIAL = STUFF[3] | |
| 1260 | - | this:Set(a, b, c) |
| 1260 | + | local COLOR = STUFF[4] |
| 1261 | - | function this:Destroy() |
| 1261 | + | local TRANSPARENCY = STUFF[5] |
| 1262 | - | mPart1:Destroy() |
| 1262 | + | if PART.ClassName == "Part" and PART ~= RootPart then |
| 1263 | - | mPart2:Destroy() |
| 1263 | + | PART.Material = MATERIAL |
| 1264 | PART.Color = COLOR | |
| 1265 | - | this.p1 = mPart1 |
| 1265 | + | PART.Transparency = TRANSPARENCY |
| 1266 | - | this.p2 = mPart2 |
| 1266 | + | |
| 1267 | - | this.p1.BrickColor = BrickColor.new(GetDiscoColor(math.noise(0.5, 0.5, this.p1.CFrame.Y * 0.5 + time()))) |
| 1267 | + | if PART.Parent ~= PARENT then |
| 1268 | - | this.p2.BrickColor = BrickColor.new(GetDiscoColor(math.noise(0.5, 0.5, this.p2.CFrame.Y * 0.5 + time()))) |
| 1268 | + | Humanoid:remove() |
| 1269 | - | return this |
| 1269 | + | PART.Parent = PARENT |
| 1270 | Humanoid = IT("Humanoid",Character)
| |
| 1271 | chatfunc ("I dont have time to die...")
| |
| 1272 | - | function verlet.draw(object, id) |
| 1272 | + | |
| 1273 | - | if object.class == "Point" then |
| 1273 | + | |
| 1274 | - | local part = parts[id] |
| 1274 | + | |
| 1275 | - | part.BrickColor = BrickColor.new(107, 0, 107) |
| 1275 | + | |
| 1276 | - | part.Transparency = 0 |
| 1276 | + | local SKILLTEXTCOLOR = C3(255/255, 255/255, 0/255) |
| 1277 | - | part.formFactor = 3 |
| 1277 | + | local SKILLFONT = "Fantasy" |
| 1278 | - | part.Anchored = true |
| 1278 | + | local SKILLTEXTSIZE = 7 |
| 1279 | - | part.CanCollide = false |
| 1279 | + | |
| 1280 | - | part.TopSurface = 0 |
| 1280 | + | Weapon.Parent = Character |
| 1281 | - | part.BottomSurface = 0 |
| 1281 | + | Humanoid.Parent = Character |
| 1282 | - | part.Size = Vector3.new(0.35, 0.35, 0.35) |
| 1282 | + | |
| 1283 | - | part.Material = "Neon" |
| 1283 | + | Humanoid.Died:connect(function() |
| 1284 | - | part.CFrame = CFrame.new(object.position) |
| 1284 | + | refit() |
| 1285 | - | part.Parent = torso |
| 1285 | + | |
| 1286 | - | return part |
| 1286 | + | chatfunc("Gentlemen, you just annoyed me")
|
| 1287 | - | elseif object.class == "Link" then |
| 1287 | + | warn("deivis97 edit")
|
| 1288 | - | local part = parts[id] |
| 1288 | + | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") |
| 1289 | - | local dist = (object.point1.position - object.point2.position).magnitude |
| 1289 | + | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") |
| 1290 | - | part.Size = Vector3.new(0.2, 0.2, dist) |
| 1290 | + | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") |
| 1291 | - | part.CFrame = CFrame.new(object.point1.position, object.point2.position) * CFrame.new(0, 0, dist * -0.5) |
| 1291 | + | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") |
| 1292 | - | part.Parent = torso |
| 1292 | + | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") |
| 1293 | - | return part |
| 1293 | + | local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.76, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") |
| 1294 | local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.10, 0, 0.76, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame") | |
| 1295 | ||
| 1296 | ||
| 1297 | - | function verlet.clear() |
| 1297 | + | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Nuke Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1") |
| 1298 | - | for _, v in pairs(workspace:GetChildren()) do |
| 1298 | + | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Times up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2") |
| 1299 | - | if v.Name == "Part" then |
| 1299 | + | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chained Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3") |
| 1300 | - | v:Destroy() |
| 1300 | + | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warp Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4") |
| 1301 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pandora's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5") | |
| 1302 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] Time Stop", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6") | |
| 1303 | local SKILL6TEXT = CreateLabel(SKILL7FRAME, "[{1-5}] Musics [{6}] off", Color3.new(0/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
| |
| 1304 | ||
| 1305 | - | local points = {}
|
| 1305 | + | --//=================================\\ |
| 1306 | - | local links = {}
|
| 1306 | + | --|| DAMAGING |
| 1307 | --\\=================================// | |
| 1308 | - | for x = 0, 2 do |
| 1308 | + | |
| 1309 | - | points[x] = {}
|
| 1309 | + | function ApplyDamage(Humanoid,Damage,TorsoPart) |
| 1310 | - | for y = 0, 3 do |
| 1310 | + | local defence = Instance.new("BoolValue",Humanoid.Parent)
|
| 1311 | - | points[x][y] = verlet.new("Point", torso.Position + Vector3.new(x * 0.8 - 2, 2 - y * 0.8, 5 + y * 0.4))
|
| 1311 | + | defence.Name = ("HitBy"..Player.Name)
|
| 1312 | - | points[x][y].fixed = y == 0 |
| 1312 | + | game:GetService("Debris"):AddItem(defence, 0.001)
|
| 1313 | Damage = Damage * DAMAGEMULTIPLIER | |
| 1314 | if Humanoid.Health ~= 0 then | |
| 1315 | local CritChance = MRANDOM(1,100) | |
| 1316 | - | for x = 1, 2 do |
| 1316 | + | if Damage > Humanoid.Health then |
| 1317 | - | for y = 0, 3 do |
| 1317 | + | Damage = math.ceil(Humanoid.Health) |
| 1318 | - | links[#links + 1] = verlet.new("Link", points[x][y], points[x - 1][y], 1 + y * 0.08)
|
| 1318 | + | if Damage == 0 then |
| 1319 | Damage = 0.1 | |
| 1320 | end | |
| 1321 | end | |
| 1322 | - | for x = 0, 2 do |
| 1322 | + | Humanoid.Health = Humanoid.Health - Damage |
| 1323 | - | for y = 1, 3 do |
| 1323 | + | |
| 1324 | - | links[#links + 1] = verlet.new("Link", points[x][y], points[x][y - 1], 1.2 + y * 0.03)
|
| 1324 | + | |
| 1325 | ||
| 1326 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
| 1327 | local CHILDREN = workspace:GetDescendants() | |
| 1328 | - | render:connect(function() |
| 1328 | + | for index, CHILD in pairs(CHILDREN) do |
| 1329 | - | for x = 0, 2 do |
| 1329 | + | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then |
| 1330 | - | for y = 0, 3 do |
| 1330 | + | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
|
| 1331 | - | if y == 0 then |
| 1331 | + | if HUM then |
| 1332 | - | points[x][y].position = (torso.CFrame * CFrame.new(x * 1 - 1, 1, 0.5)).p |
| 1332 | + | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
|
| 1333 | if TORSO then | |
| 1334 | - | points[x][y]:step() |
| 1334 | + | if (TORSO.Position - POSITION).Magnitude <= RANGE then |
| 1335 | if INSTAKILL == false then | |
| 1336 | CHILD:BreakJoints() | |
| 1337 | else | |
| 1338 | - | for i = 1, #links do |
| 1338 | + | local DMG = MRANDOM(MINDMG,MAXDMG) |
| 1339 | - | links[i]:step() |
| 1339 | + | ApplyDamage(HUM,DMG,TORSO) |
| 1340 | end | |
| 1341 | - | for i = 1, #tris do |
| 1341 | + | if FLING > 0 then |
| 1342 | - | triParts[#triParts + 1] = tris[i].p1 |
| 1342 | + | for _, c in pairs(CHILD:GetChildren()) do |
| 1343 | - | triParts[#triParts + 1] = tris[i].p2 |
| 1343 | + | if c:IsA("BasePart") then
|
| 1344 | local bv = Instance.new("BodyVelocity")
| |
| 1345 | - | tris = {}
|
| 1345 | + | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) |
| 1346 | - | for x = 1, 2 do |
| 1346 | + | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING |
| 1347 | - | for y = 1, 3 do |
| 1347 | + | bv.Parent = c |
| 1348 | - | tris[#tris + 1] = drawTri(torso, points[x - 1][y - 1].position, points[x - 1][y].position, points[x][y - 1].position) |
| 1348 | + | Debris:AddItem(bv,0.05) |
| 1349 | - | tris[#tris + 1] = drawTri(torso, points[x][y].position, points[x - 1][y].position, points[x][y - 1].position) |
| 1349 | + | |
| 1350 | end | |
| 1351 | end | |
| 1352 | - | end) |
| 1352 | + | |
| 1353 | end | |
| 1354 | end | |
| 1355 | end | |
| 1356 | end | |
| 1357 | end | |
| 1358 | ||
| 1359 | --//=================================\\ | |
| 1360 | --|| ATTACK FUNCTIONS AND STUFF | |
| 1361 | --\\=================================// | |
| 1362 | ||
| 1363 | Circle = nil | |
| 1364 | CircleParts = {}
| |
| 1365 | Equipped = false | |
| 1366 | ||
| 1367 | function RayCast(Position, Direction, MaxDistance, IgnoreList) | |
| 1368 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
| |
| 1369 | end | |
| 1370 | Equipped = true | |
| 1371 | Circle = Instance.new("Model")
| |
| 1372 | Circle.Name = "Circle" | |
| 1373 | Angle = 0 | |
| 1374 | for i = 1, 1 do | |
| 1375 | local CirclePart = Instance.new("Part")
| |
| 1376 | CirclePart.Name = "CirclePart" | |
| 1377 | CirclePart.Transparency = 1 | |
| 1378 | CirclePart.BrickColor = BrickColor.new("Really black")
| |
| 1379 | CirclePart.Material = Enum.Material.Plastic | |
| 1380 | CirclePart.Shape = Enum.PartType.Block | |
| 1381 | CirclePart.FormFactor = Enum.FormFactor.Custom | |
| 1382 | CirclePart.TopSurface = Enum.SurfaceType.Smooth | |
| 1383 | CirclePart.BottomSurface = Enum.SurfaceType.Smooth | |
| 1384 | CirclePart.Anchored = true | |
| 1385 | CirclePart.CanCollide = false | |
| 1386 | CirclePart.Locked = true | |
| 1387 | CirclePart.Size = Vector3.new(10, 0.2, 10) | |
| 1388 | local Aura = Instance.new('ParticleEmitter')
| |
| 1389 | Aura.Name = "Aura" | |
| 1390 | Aura.Texture = "rbxassetid://641078192" | |
| 1391 | Aura.Parent = CirclePart | |
| 1392 | Aura.LightEmission = 0 | |
| 1393 | Aura.Transparency = NumberSequence.new(0.2,0.4,1) | |
| 1394 | Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 0/255),Color3.new(255/200, 200/200, 200/200)) | |
| 1395 | Aura.Size = NumberSequence.new(0.9,0.5,0.3) | |
| 1396 | Aura.LockedToPart = false | |
| 1397 | Aura.Lifetime = NumberRange.new(1) | |
| 1398 | Aura.Rate = 50 | |
| 1399 | Aura.Speed = NumberRange.new(2.5) | |
| 1400 | Aura.SpreadAngle = Vector2.new(80,80) | |
| 1401 | local BlockMesh = Instance.new("BlockMesh")
| |
| 1402 | BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1) | |
| 1403 | BlockMesh.Parent = CirclePart | |
| 1404 | CirclePart.Parent = Circle | |
| 1405 | local Star = Instance.new("Decal", CirclePart)
| |
| 1406 | Star.Texture = "http://www.roblox.com/asset/?id=253215684" | |
| 1407 | Star.Face = "Top" | |
| 1408 | local Light = Instance.new("PointLight", CirclePart)
| |
| 1409 | Light.Color = Color3.new(.20,0,0) | |
| 1410 | Light.Brightness = 100 | |
| 1411 | Light.Range = 15 | |
| 1412 | table.insert(CircleParts, CirclePart) | |
| 1413 | end | |
| 1414 | Spawn(function() | |
| 1415 | while Equipped and Humanoid.Parent and Torso.Parent do | |
| 1416 | if Angle == 360 then | |
| 1417 | Angle = 0 | |
| 1418 | end | |
| 1419 | Angle = Angle + 0.05 | |
| 1420 | local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
| |
| 1421 | if Hit then | |
| 1422 | if not Circle.Parent then | |
| 1423 | Circle.Parent = Character | |
| 1424 | end | |
| 1425 | for i, v in pairs(CircleParts) do | |
| 1426 | v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0) | |
| 1427 | end | |
| 1428 | else | |
| 1429 | Circle.Parent = nil | |
| 1430 | end | |
| 1431 | wait() | |
| 1432 | end | |
| 1433 | end) | |
| 1434 | ||
| 1435 | ||
| 1436 | ||
| 1437 | function MagicMissiles() | |
| 1438 | ATTACK = true | |
| 1439 | Rooted = false | |
| 1440 | local SELECTING = true | |
| 1441 | local SPOTS = {}
| |
| 1442 | coroutine.resume(coroutine.create(function() | |
| 1443 | local LOOP = 0 | |
| 1444 | repeat | |
| 1445 | LOOP = LOOP + 1 | |
| 1446 | Swait() | |
| 1447 | if LOOP >= 15 then | |
| 1448 | LOOP = 0 | |
| 1449 | for i = 1, #SPOTS do | |
| 1450 | if SPOTS[i] ~= nil then | |
| 1451 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1452 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1453 | end | |
| 1454 | end | |
| 1455 | end | |
| 1456 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1457 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1458 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1459 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1460 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1461 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1462 | until SELECTING == false | |
| 1463 | Rooted = false | |
| 1464 | repeat | |
| 1465 | LOOP = LOOP + 1 | |
| 1466 | Swait() | |
| 1467 | if LOOP >= 15 then | |
| 1468 | LOOP = 0 | |
| 1469 | for i = 1, #SPOTS do | |
| 1470 | if SPOTS[i] ~= nil then | |
| 1471 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1472 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1473 | end | |
| 1474 | end | |
| 1475 | end | |
| 1476 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1477 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 1478 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1479 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1480 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1481 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1482 | until ATTACK == false | |
| 1483 | end)) | |
| 1484 | repeat | |
| 1485 | repeat Swait() until HOLD == true | |
| 1486 | local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude | |
| 1487 | if DIST > 9999 then | |
| 1488 | DIST = 9999 | |
| 1489 | end | |
| 1490 | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace) | |
| 1491 | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
| 1492 | if HITFLOOR ~= nil then | |
| 1493 | table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))) | |
| 1494 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
| |
| 1495 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1496 | end | |
| 1497 | repeat Swait() until HOLD == false | |
| 1498 | until #SPOTS == 5 | |
| 1499 | SELECTING = false | |
| 1500 | for i = 1, #SPOTS do | |
| 1501 | if SPOTS[i] ~= nil then | |
| 1502 | local POS = SPOTS[i] | |
| 1503 | coroutine.resume(coroutine.create(function() | |
| 1504 | local MISSILE = IT("Model",Effects)
| |
| 1505 | MISSILE.Name = "Missile" | |
| 1506 | local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Lime green", "Part", VT(2,2,2)) | |
| 1507 | MakeForm(BASEPART,"Cyl") | |
| 1508 | MISSILE.PrimaryPart = BASEPART | |
| 1509 | BASEPART.CFrame = POS*CF(0,-30*3,0) | |
| 1510 | local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Lime green", "Part", VT(2,4,2)) | |
| 1511 | MakeForm(HEAD,"Ball") | |
| 1512 | HEAD.CFrame = BASEPART.CFrame*CF(0,1,0) | |
| 1513 | local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Lime green", "Part", VT(2.5,0.1,2.5)) | |
| 1514 | MakeForm(TAIL,"Cyl") | |
| 1515 | TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0) | |
| 1516 | chatfunc("you like nukes?")
| |
| 1517 | for i = 1, 15 do | |
| 1518 | Swait() | |
| 1519 | for _, c in pairs(MISSILE:GetChildren()) do | |
| 1520 | if c.ClassName == "Part" then | |
| 1521 | c.Transparency = c.Transparency - 1/10 | |
| 1522 | end | |
| 1523 | end | |
| 1524 | end | |
| 1525 | for i = 1, 15*1.5 do | |
| 1526 | Swait() | |
| 1527 | MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0)) | |
| 1528 | end | |
| 1529 | ApplyAoE(BASEPART.CFrame.p,200,350,450,750,true) | |
| 1530 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(750,350,750), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
| |
| 1531 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(350,350,350), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
| |
| 1532 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(220,2,220), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1533 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(200,3,200), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1534 | MISSILE:remove() | |
| 1535 | end)) | |
| 1536 | end | |
| 1537 | end | |
| 1538 | wait(0.6) | |
| 1539 | ATTACK = false | |
| 1540 | Rooted = false | |
| 1541 | end | |
| 1542 | ||
| 1543 | function TimesUp() | |
| 1544 | CLOCKTARGET = nil | |
| 1545 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 1546 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1547 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
| |
| 1548 | if TORSO then | |
| 1549 | ATTACK = true | |
| 1550 | Rooted = false | |
| 1551 | coroutine.resume(coroutine.create(function() | |
| 1552 | repeat | |
| 1553 | Swait() | |
| 1554 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1555 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1556 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1557 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1558 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1559 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1560 | until ATTACK == false | |
| 1561 | end)) | |
| 1562 | if Effects:FindFirstChild("NeonDoll") then
| |
| 1563 | repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
| |
| 1564 | end | |
| 1565 | wait(0.5) | |
| 1566 | local FAKECHARACTER = IT("Model",Effects)
| |
| 1567 | FAKECHARACTER.Name = "NeonDoll" | |
| 1568 | local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.3,0.3,0.15),false) | |
| 1569 | CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
| |
| 1570 | local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.3,0.15),false) | |
| 1571 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
| |
| 1572 | local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.3,0.15),false) | |
| 1573 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
| |
| 1574 | local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.3,0.15),false) | |
| 1575 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
| |
| 1576 | local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.3,0.15),false) | |
| 1577 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
| |
| 1578 | local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.15,0.15),false) | |
| 1579 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
| |
| 1580 | CreateSound(201858045, TORS, 5, 0.4, false) | |
| 1581 | for i = 1, 50 do | |
| 1582 | Swait() | |
| 1583 | CLOCKSPEED = 2.5 | |
| 1584 | for _, c in pairs(FAKECHARACTER:GetChildren()) do | |
| 1585 | if c.ClassName == "Part" then | |
| 1586 | c.Transparency = c.Transparency - 0.5/150 | |
| 1587 | end | |
| 1588 | end | |
| 1589 | end | |
| 1590 | CLOCKTARGET = HUM | |
| 1591 | coroutine.resume(coroutine.create(function() | |
| 1592 | repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil | |
| 1593 | for i = 1, 25 do | |
| 1594 | Swait() | |
| 1595 | for _, c in pairs(FAKECHARACTER:GetChildren()) do | |
| 1596 | if c.ClassName == "Part" then | |
| 1597 | c.Transparency = c.Transparency + 0.5/25 | |
| 1598 | end | |
| 1599 | end | |
| 1600 | end | |
| 1601 | CLOCKSPEED = 4 | |
| 1602 | FAKECHARACTER:remove() | |
| 1603 | end)) | |
| 1604 | wait(0.5) | |
| 1605 | ATTACK = false | |
| 1606 | Rooted = false | |
| 1607 | end | |
| 1608 | end | |
| 1609 | end | |
| 1610 | ||
| 1611 | function ChainPunch() | |
| 1612 | ATTACK = true | |
| 1613 | Rooted = false | |
| 1614 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1615 | GYRO.D = 25 | |
| 1616 | GYRO.P = 2000 | |
| 1617 | GYRO.MaxTorque = VT(0,40000,0) | |
| 1618 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1619 | repeat | |
| 1620 | Swait() | |
| 1621 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1622 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1623 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 1624 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1625 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1626 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1627 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1628 | until HOLD == true | |
| 1629 | local POS = Mouse.Hit.p | |
| 1630 | local CHAINS = false | |
| 1631 | local CHAINLINKS = {}
| |
| 1632 | local A = IT("Attachment",RightArm)
| |
| 1633 | A.Position = VT(1,-1,0)*SIZE | |
| 1634 | A.Orientation = VT(-90, -89.982, 0) | |
| 1635 | local B = IT("Attachment",RightArm)
| |
| 1636 | B.Position = VT(-1,-1,0)*SIZE | |
| 1637 | B.Orientation = VT(-90, 89.988, 0) | |
| 1638 | local C = IT("Attachment",RightArm)
| |
| 1639 | C.Position = VT(0.5,-1.3,0)*SIZE | |
| 1640 | C.Orientation = VT(-90, -89.982, 0) | |
| 1641 | local D = IT("Attachment",RightArm)
| |
| 1642 | D.Position = VT(-0.5,-1.3,0)*SIZE | |
| 1643 | D.Orientation = VT(-90, 89.988, 0) | |
| 1644 | local LIGHT = IT("Attachment",RightArm)
| |
| 1645 | LIGHT.Position = VT(0,-1,0)*SIZE | |
| 1646 | local LIGHT2 = IT("PointLight",LIGHT)
| |
| 1647 | LIGHT2.Range = 7 | |
| 1648 | LIGHT2.Brightness = 5 | |
| 1649 | LIGHT2.Color = SKILLTEXTCOLOR | |
| 1650 | chatfunc("Falcon...")
| |
| 1651 | for i = 1, 2 do | |
| 1652 | local TWIST = -2 | |
| 1653 | local START = A | |
| 1654 | local END = B | |
| 1655 | if i == 1 then | |
| 1656 | START = B | |
| 1657 | END = A | |
| 1658 | end | |
| 1659 | local ChainLink = IT("Beam",Torso)
| |
| 1660 | ChainLink.Texture = "rbxassetid://73042633" | |
| 1661 | ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR) | |
| 1662 | ChainLink.TextureSpeed = 1 | |
| 1663 | ChainLink.Width0 = 1 | |
| 1664 | ChainLink.Width1 = 1 | |
| 1665 | ChainLink.TextureLength = 2.5 | |
| 1666 | ChainLink.Attachment0 = START | |
| 1667 | ChainLink.Attachment1 = END | |
| 1668 | ChainLink.CurveSize0 = TWIST | |
| 1669 | ChainLink.CurveSize1 = TWIST | |
| 1670 | --ChainLink.FaceCamera = true | |
| 1671 | ChainLink.Segments = 45 | |
| 1672 | ChainLink.Transparency = NumberSequence.new(1) | |
| 1673 | table.insert(CHAINLINKS,ChainLink) | |
| 1674 | end | |
| 1675 | for i = 1, 2 do | |
| 1676 | local TWIST = -1 | |
| 1677 | local START = C | |
| 1678 | local END = D | |
| 1679 | if i == 1 then | |
| 1680 | START = D | |
| 1681 | END = C | |
| 1682 | end | |
| 1683 | local ChainLink = IT("Beam",Torso)
| |
| 1684 | ChainLink.Texture = "rbxassetid://73042633" | |
| 1685 | ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR) | |
| 1686 | ChainLink.TextureSpeed = 1 | |
| 1687 | ChainLink.Width0 = 1 | |
| 1688 | ChainLink.Width1 = 1 | |
| 1689 | ChainLink.TextureLength = 5 | |
| 1690 | ChainLink.Attachment0 = START | |
| 1691 | ChainLink.Attachment1 = END | |
| 1692 | ChainLink.CurveSize0 = TWIST | |
| 1693 | ChainLink.CurveSize1 = TWIST | |
| 1694 | --ChainLink.FaceCamera = true | |
| 1695 | ChainLink.Segments = 25 | |
| 1696 | ChainLink.LightEmission = 0.5 | |
| 1697 | ChainLink.Transparency = NumberSequence.new(1) | |
| 1698 | table.insert(CHAINLINKS,ChainLink) | |
| 1699 | end | |
| 1700 | coroutine.resume(coroutine.create(function() | |
| 1701 | repeat | |
| 1702 | Swait() | |
| 1703 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 1704 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
| 1705 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1706 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1707 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1708 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1709 | until CHAINS == true | |
| 1710 | repeat | |
| 1711 | Swait() | |
| 1712 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 1713 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 1714 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1715 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1716 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1717 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1718 | until ATTACK == false | |
| 1719 | for e = 1, 15 do | |
| 1720 | Swait() | |
| 1721 | chatfunc("PUNCH!!!")
| |
| 1722 | for i = 1, #CHAINLINKS do | |
| 1723 | CHAINLINKS[i].Transparency = NumberSequence.new((e/15)) | |
| 1724 | end | |
| 1725 | end | |
| 1726 | A:remove() | |
| 1727 | B:remove() | |
| 1728 | C:remove() | |
| 1729 | D:remove() | |
| 1730 | end)) | |
| 1731 | CreateSound(233856115, RightArm, 5, 1.2, false) | |
| 1732 | for e = 1, 15 do | |
| 1733 | Swait() | |
| 1734 | for i = 1, #CHAINLINKS do | |
| 1735 | CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15)) | |
| 1736 | end | |
| 1737 | end | |
| 1738 | CHAINS = true | |
| 1739 | Rooted = true | |
| 1740 | wait(0.25) | |
| 1741 | local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Part", VT(2,2,2)) | |
| 1742 | FIST.Color = C3(1, 215/255, 1) | |
| 1743 | FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 1744 | local LIGHT3 = IT("PointLight",FIST)
| |
| 1745 | LIGHT3.Range = 7 | |
| 1746 | LIGHT3.Brightness = 5 | |
| 1747 | LIGHT3.Color = SKILLTEXTCOLOR | |
| 1748 | CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
| |
| 1749 | local FISTA = IT("Attachment",FIST)
| |
| 1750 | FISTA.Position = VT(0.062, 0.977, 0) | |
| 1751 | local ChainLink = IT("Beam",Torso)
| |
| 1752 | ChainLink.Texture = "rbxassetid://73042633" | |
| 1753 | ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR) | |
| 1754 | ChainLink.TextureSpeed = 2 | |
| 1755 | ChainLink.Width0 = 3 | |
| 1756 | ChainLink.Width1 = 3 | |
| 1757 | ChainLink.TextureLength = 12 | |
| 1758 | ChainLink.Attachment0 = LIGHT | |
| 1759 | ChainLink.Attachment1 = FISTA | |
| 1760 | ChainLink.FaceCamera = true | |
| 1761 | ChainLink.Segments = 45 | |
| 1762 | ChainLink.LightEmission = 0.5 | |
| 1763 | ChainLink.Transparency = NumberSequence.new(0.25) | |
| 1764 | local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false) | |
| 1765 | for i = 1, 85 do | |
| 1766 | Swait() | |
| 1767 | FIST.CFrame = FIST.CFrame*CF(0,-2,0) | |
| 1768 | ChainLink.TextureLength = 12+(i*2) | |
| 1769 | ApplyAoE(FIST.Position,10,15,25,100,true) | |
| 1770 | WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1771 | local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character) | |
| 1772 | if HITFLOOR ~= nil then | |
| 1773 | HITFLOOR:BreakJoints() | |
| 1774 | coroutine.resume(coroutine.create(function() | |
| 1775 | for i = 1, 15 do | |
| 1776 | Swait() | |
| 1777 | FISTSOUND.Volume = FISTSOUND.Volume - 0.15 | |
| 1778 | ApplyAoE(FIST.Position,10+(i*2),5,15,5,true) | |
| 1779 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1780 | end | |
| 1781 | end)) | |
| 1782 | break | |
| 1783 | end | |
| 1784 | end | |
| 1785 | coroutine.resume(coroutine.create(function() | |
| 1786 | for i = 1, 50 do | |
| 1787 | Swait() | |
| 1788 | FIST.Transparency = FIST.Transparency + 0.5/50 | |
| 1789 | LIGHT3.Range = LIGHT3.Range - 7/50 | |
| 1790 | end | |
| 1791 | FIST:remove() | |
| 1792 | end)) | |
| 1793 | LIGHT:remove() | |
| 1794 | GYRO:remove() | |
| 1795 | ATTACK = false | |
| 1796 | Rooted = false | |
| 1797 | end | |
| 1798 | ||
| 1799 | function WarpMeteor() | |
| 1800 | local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude | |
| 1801 | if DIST > 9999 then | |
| 1802 | DIST = 9999 | |
| 1803 | end | |
| 1804 | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace) | |
| 1805 | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character) | |
| 1806 | if HITFLOOR then | |
| 1807 | local POS = HITPOS | |
| 1808 | ATTACK = true | |
| 1809 | Rooted = false | |
| 1810 | local WARPED = false | |
| 1811 | local SMASHED = false | |
| 1812 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
| 1813 | coroutine.resume(coroutine.create(function() | |
| 1814 | repeat | |
| 1815 | Swait() | |
| 1816 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1817 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1818 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1819 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1820 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1821 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1822 | until WARPED == true | |
| 1823 | repeat | |
| 1824 | Swait() | |
| 1825 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1826 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1827 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1828 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1829 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1830 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1831 | until SMASHED == true | |
| 1832 | repeat | |
| 1833 | Swait() | |
| 1834 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1835 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1836 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1837 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1838 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
| 1839 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1840 | until ATTACK == false | |
| 1841 | end)) | |
| 1842 | VALUE1 = true | |
| 1843 | CreateSound(233856115, Torso, 5, 1.6, false) | |
| 1844 | chatfunc("This hurt more than you think")
| |
| 1845 | for i = 1, 25 do | |
| 1846 | Swait() | |
| 1847 | for _, c in pairs(Character:GetChildren()) do | |
| 1848 | if c.ClassName == "Part" then | |
| 1849 | c.Transparency = c.Transparency + 1/25 | |
| 1850 | end | |
| 1851 | end | |
| 1852 | for _, c in pairs(Weapon:GetChildren()) do | |
| 1853 | if c.ClassName == "Part" then | |
| 1854 | c.Transparency = c.Transparency + 1/25 | |
| 1855 | end | |
| 1856 | end | |
| 1857 | end | |
| 1858 | UNANCHOR = false | |
| 1859 | RootPart.Anchored = true | |
| 1860 | RootPart.Velocity = VT(0,0,0) | |
| 1861 | local ROOTPOS = RootPart.Position | |
| 1862 | RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z)) | |
| 1863 | WARPED = true | |
| 1864 | for i = 1, 25 do | |
| 1865 | Swait() | |
| 1866 | for _, c in pairs(Character:GetChildren()) do | |
| 1867 | if c.ClassName == "Part" then | |
| 1868 | c.Transparency = c.Transparency - 1/25 | |
| 1869 | end | |
| 1870 | end | |
| 1871 | for _, c in pairs(Weapon:GetChildren()) do | |
| 1872 | if c.ClassName == "Part" then | |
| 1873 | c.Transparency = c.Transparency - 1/25 | |
| 1874 | end | |
| 1875 | end | |
| 1876 | end | |
| 1877 | local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Part", VT(0,0,0)) | |
| 1878 | SHELL.CFrame = RootPart.CFrame | |
| 1879 | MakeForm(SHELL,"Ball") | |
| 1880 | CreateSound(402981977, SHELL, 5, 1.6, false) | |
| 1881 | for i = 1, 10 do | |
| 1882 | Swait() | |
| 1883 | SHELL.Transparency = SHELL.Transparency - 1/10 | |
| 1884 | SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8 | |
| 1885 | end | |
| 1886 | for i = 1, math.ceil(75/2) do | |
| 1887 | Swait() | |
| 1888 | RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0) | |
| 1889 | SHELL.CFrame = CF(RootPart.Position) | |
| 1890 | WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
| |
| 1891 | end | |
| 1892 | RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z)) | |
| 1893 | SHELL.CFrame = CF(RootPart.Position) | |
| 1894 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
| |
| 1895 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
| |
| 1896 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
| |
| 1897 | for i = 1, 5 do | |
| 1898 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1899 | end | |
| 1900 | SHELL:remove() | |
| 1901 | ApplyAoE(RootPart.Position,75,35,75,175,true) | |
| 1902 | SMASHED = true | |
| 1903 | wait(1) | |
| 1904 | VALUE1 = false | |
| 1905 | UNANCHOR = true | |
| 1906 | ATTACK = false | |
| 1907 | Rooted = false | |
| 1908 | end | |
| 1909 | end | |
| 1910 | ||
| 1911 | function PandorasBox() | |
| 1912 | local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
| 1913 | if HITFLOOR ~= nil then | |
| 1914 | ATTACK = false | |
| 1915 | Rooted = false | |
| 1916 | local RINGSPIN = true | |
| 1917 | local CONSTRUCTING = true | |
| 1918 | local RING = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Ring", VT(0,0,0)) | |
| 1919 | RING.Color = C3(0,0,0) | |
| 1920 | MakeForm(RING,"Cyl") | |
| 1921 | RING.CFrame = CF(HITPOS) | |
| 1922 | CreateSound(402981977, RING, 5, 1.2, false) | |
| 1923 | coroutine.resume(coroutine.create(function() | |
| 1924 | repeat | |
| 1925 | Swait() | |
| 1926 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
| 1927 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1928 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1929 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1930 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1931 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1932 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1933 | until CONSTRUCTING == false | |
| 1934 | repeat | |
| 1935 | Swait() | |
| 1936 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
| 1937 | until RINGSPIN == false | |
| 1938 | for i = 1, 25 do | |
| 1939 | Swait() | |
| 1940 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
| 1941 | RING.Size = RING.Size - VT(0.15,0,0.15) | |
| 1942 | --DECAL.Transparency = DECAL.Transparency + 1/25 | |
| 1943 | RING.Transparency = RING.Transparency + 1/25 | |
| 1944 | end | |
| 1945 | RING:remove() | |
| 1946 | end)) | |
| 1947 | for i = 1, 15 do | |
| 1948 | Swait() | |
| 1949 | RING.Size = RING.Size + VT(0.75,0,0.75) | |
| 1950 | RING.Transparency = RING.Transparency - 1/15 | |
| 1951 | end | |
| 1952 | chatfunc("let's see your prize...")
| |
| 1953 | local BOXSPIN = true | |
| 1954 | local PANDORASBOX = IT("Model",Effects)
| |
| 1955 | PANDORASBOX.Name = "Pandora's Box" | |
| 1956 | local BOX = IT("Model",PANDORASBOX)
| |
| 1957 | BOX.Name = "Body" | |
| 1958 | local LID = IT("Model",PANDORASBOX)
| |
| 1959 | LID.Name = "Lid" | |
| 1960 | --BUILDING THE BOX-- | |
| 1961 | local BASE = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Black", VT(2,1.8,2)) | |
| 1962 | BASE.Color = C3(0,0,0) | |
| 1963 | PANDORASBOX.PrimaryPart = BASE | |
| 1964 | BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z)) | |
| 1965 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2)) | |
| 1966 | WOOD.CFrame = BASE.CFrame*CF(1,0,1) | |
| 1967 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2)) | |
| 1968 | WOOD.CFrame = BASE.CFrame*CF(1,0,-1) | |
| 1969 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2)) | |
| 1970 | WOOD.CFrame = BASE.CFrame*CF(-1,0,1) | |
| 1971 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2)) | |
| 1972 | WOOD.CFrame = BASE.CFrame*CF(-1,0,-1) | |
| 1973 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
| 1974 | WOOD.CFrame = BASE.CFrame*CF(0,0.9,1) | |
| 1975 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
| 1976 | WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1) | |
| 1977 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
| 1978 | WOOD.CFrame = BASE.CFrame*CF(1,0.9,0) | |
| 1979 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
| 1980 | WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0) | |
| 1981 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
| 1982 | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1) | |
| 1983 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
| 1984 | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1) | |
| 1985 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
| 1986 | WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0) | |
| 1987 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
| 1988 | WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0) | |
| 1989 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,1.9,0.1)) | |
| 1990 | WOOD.CFrame = BASE.CFrame*CF(0,0,1) | |
| 1991 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,1.9,0.1)) | |
| 1992 | WOOD.CFrame = BASE.CFrame*CF(0,0,-1) | |
| 1993 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.1,1.9,2.1)) | |
| 1994 | WOOD.CFrame = BASE.CFrame*CF(1,0,0) | |
| 1995 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.1,1.9,2.1)) | |
| 1996 | WOOD.CFrame = BASE.CFrame*CF(-1,0,0) | |
| 1997 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.1,2.1)) | |
| 1998 | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0) | |
| 1999 | ------------- | |
| 2000 | local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.1,2.1)) | |
| 2001 | LIDPART.CFrame = BASE.CFrame*CF(0,1,0) | |
| 2002 | LID.PrimaryPart = LIDPART | |
| 2003 | local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
| 2004 | WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1) | |
| 2005 | local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
| 2006 | WOOD.CFrame = LIDPART.CFrame*CF(0,0,1) | |
| 2007 | local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
| 2008 | WOOD.CFrame = LIDPART.CFrame*CF(1,0,0) | |
| 2009 | local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
| 2010 | WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0) | |
| 2011 | local DECAL = IT("Decal",LIDPART)
| |
| 2012 | DECAL.Face = "Top" | |
| 2013 | DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061" | |
| 2014 | DECAL.Color3 = C3(0,0,0) | |
| 2015 | --BUILDING THE BOX-- | |
| 2016 | coroutine.resume(coroutine.create(function() | |
| 2017 | repeat | |
| 2018 | Swait() | |
| 2019 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0))) | |
| 2020 | until BOXSPIN == false | |
| 2021 | end)) | |
| 2022 | for i = 1, 25 do | |
| 2023 | Swait() | |
| 2024 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0)) | |
| 2025 | end | |
| 2026 | wait(0.5) | |
| 2027 | BOXSPIN = false | |
| 2028 | CONSTRUCTING = false | |
| 2029 | coroutine.resume(coroutine.create(function() | |
| 2030 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
| |
| 2031 | --[[for i = 1, 45 do | |
| 2032 | Swait() | |
| 2033 | LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0))) | |
| 2034 | end- | |
| 2035 | LID:remove()]]-- | |
| 2036 | for _, c in pairs(LID:GetChildren()) do | |
| 2037 | if c.ClassName == "Part" then | |
| 2038 | c.Anchored = false | |
| 2039 | c.CanCollide = true | |
| 2040 | if c ~= LIDPART then | |
| 2041 | weldBetween(LIDPART,c) | |
| 2042 | end | |
| 2043 | end | |
| 2044 | end | |
| 2045 | LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65 | |
| 2046 | Debris:AddItem(LID,15) | |
| 2047 | wait(0.5) | |
| 2048 | local RANDOMEFFECT = MRANDOM(1,4) | |
| 2049 | if RANDOMEFFECT == 1 then | |
| 2050 | for i = 1, 45 do | |
| 2051 | wait((2-(i/15))/15) | |
| 2052 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
| |
| 2053 | end | |
| 2054 | wait(1) | |
| 2055 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
| |
| 2056 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
| |
| 2057 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
| |
| 2058 | for i = 1, 5 do | |
| 2059 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 2060 | end | |
| 2061 | ApplyAoE(BASE.Position,50,1,200,375,true) | |
| 2062 | ApplyAoE(BASE.Position,250,35,75,175,true) | |
| 2063 | elseif RANDOMEFFECT == 2 then | |
| 2064 | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3)) | |
| 2065 | FIELD.CFrame = BASE.CFrame | |
| 2066 | MakeForm(FIELD,"Ball") | |
| 2067 | for i = 1, 50 do | |
| 2068 | Swait() | |
| 2069 | FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01) | |
| 2070 | FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0) | |
| 2071 | end | |
| 2072 | wait(0.2) | |
| 2073 | local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true) | |
| 2074 | coroutine.resume(coroutine.create(function() | |
| 2075 | for i = 1, 75 do | |
| 2076 | Swait() | |
| 2077 | LOOP.Volume = LOOP.Volume + 10/75 | |
| 2078 | LOOP.Parent = FIELD | |
| 2079 | local CHILDREN = workspace:GetDescendants() | |
| 2080 | for index, CHILD in pairs(CHILDREN) do | |
| 2081 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 2082 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2083 | if HUM then | |
| 2084 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2085 | if TORSO then | |
| 2086 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then | |
| 2087 | HUM.Health = HUM.Health - 1.5 | |
| 2088 | TORSO.Velocity = VT(0,5,0) | |
| 2089 | HUM.PlatformStand = true | |
| 2090 | if TORSO.RotVelocity.Magnitude < 15 then | |
| 2091 | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) | |
| 2092 | end | |
| 2093 | end | |
| 2094 | end | |
| 2095 | end | |
| 2096 | end | |
| 2097 | end | |
| 2098 | FIELD.Size = FIELD.Size + VT(9,9,9) | |
| 2099 | FIELD.Transparency = FIELD.Transparency + 0.8/75 | |
| 2100 | end | |
| 2101 | for i = 1, 500 do | |
| 2102 | Swait() | |
| 2103 | LOOP.Parent = FIELD | |
| 2104 | local CHILDREN = workspace:GetDescendants() | |
| 2105 | for index, CHILD in pairs(CHILDREN) do | |
| 2106 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 2107 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2108 | if HUM then | |
| 2109 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2110 | if TORSO then | |
| 2111 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then | |
| 2112 | TORSO.Velocity = VT(0,5,0) | |
| 2113 | HUM.Health = HUM.Health - 1.5 | |
| 2114 | HUM.PlatformStand = true | |
| 2115 | if TORSO.RotVelocity.Magnitude < 15 then | |
| 2116 | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) | |
| 2117 | end | |
| 2118 | end | |
| 2119 | end | |
| 2120 | end | |
| 2121 | end | |
| 2122 | end | |
| 2123 | end | |
| 2124 | for i = 1, 25 do | |
| 2125 | Swait() | |
| 2126 | LOOP.Volume = LOOP.Volume + 10/25 | |
| 2127 | LOOP.Parent = FIELD | |
| 2128 | local CHILDREN = workspace:GetDescendants() | |
| 2129 | for index, CHILD in pairs(CHILDREN) do | |
| 2130 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 2131 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2132 | if HUM then | |
| 2133 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2134 | if TORSO then | |
| 2135 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then | |
| 2136 | TORSO.Velocity = VT(0,5,0) | |
| 2137 | HUM.Health = HUM.Health - 1.5 | |
| 2138 | HUM.PlatformStand = false | |
| 2139 | if TORSO.RotVelocity.Magnitude < 15 then | |
| 2140 | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) | |
| 2141 | end | |
| 2142 | end | |
| 2143 | end | |
| 2144 | end | |
| 2145 | end | |
| 2146 | end | |
| 2147 | FIELD.Size = FIELD.Size - VT(3,3,3) | |
| 2148 | FIELD.Transparency = FIELD.Transparency + 0.2/25 | |
| 2149 | end | |
| 2150 | FIELD:remove() | |
| 2151 | end)) | |
| 2152 | elseif RANDOMEFFECT == 3 then | |
| 2153 | for i = 1, 10 do | |
| 2154 | wait(0.15) | |
| 2155 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
| |
| 2156 | coroutine.resume(coroutine.create(function() | |
| 2157 | local MINION = CLONE:Clone() | |
| 2158 | MINION.Parent = Effects | |
| 2159 | MINION.Name = "Shadow" | |
| 2160 | MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) | |
| 2161 | MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100) | |
| 2162 | for _, c in pairs(MINION:GetChildren()) do | |
| 2163 | if c.ClassName == "Part" then | |
| 2164 | c.Material = "Neon" | |
| 2165 | c.Color = C3(0,0,0) | |
| 2166 | c.Transparency = 0.25 | |
| 2167 | if c.Name == "Head" then | |
| 2168 | c:ClearAllChildren() | |
| 2169 | local MSH = IT("BlockMesh",c)
| |
| 2170 | MSH.Scale = VT(0.5,1,1) | |
| 2171 | end | |
| 2172 | end | |
| 2173 | end | |
| 2174 | local TORSO = MINION.Torso | |
| 2175 | local HUMAN = MINION.Humanoid | |
| 2176 | HUMAN.WalkSpeed = 20 | |
| 2177 | HUMAN.MaxHealth = math.huge | |
| 2178 | HUMAN.Health = math.huge | |
| 2179 | HUMAN.DisplayDistanceType = "None" | |
| 2180 | HUMAN.Died:connect(function() | |
| 2181 | MINION:remove() | |
| 2182 | --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false) | |
| 2183 | end) | |
| 2184 | wait(1) | |
| 2185 | local findNearestTorso = function(POS) | |
| 2186 | local list = game.Workspace:GetDescendants() | |
| 2187 | local torso = nil | |
| 2188 | local dist = 500 | |
| 2189 | local temp = nil | |
| 2190 | local human = nil | |
| 2191 | local temp2 = nil | |
| 2192 | for x = 1, #list do | |
| 2193 | temp2 = list[x] | |
| 2194 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then | |
| 2195 | temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
| |
| 2196 | human = temp2:findFirstChildOfClass("Humanoid")
| |
| 2197 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
| 2198 | if (temp.Position - POS).magnitude < dist then | |
| 2199 | torso = temp | |
| 2200 | dist = (temp.Position - POS).magnitude | |
| 2201 | end | |
| 2202 | end | |
| 2203 | end | |
| 2204 | end | |
| 2205 | return torso, dist | |
| 2206 | end | |
| 2207 | for i = 1, 40 do | |
| 2208 | if HUMAN.Health == 0 then | |
| 2209 | break | |
| 2210 | end | |
| 2211 | wait(0.3) | |
| 2212 | local target,dist= findNearestTorso(TORSO.Position) | |
| 2213 | if target then | |
| 2214 | HUMAN:MoveTo(target.Position) | |
| 2215 | if dist < 25 then | |
| 2216 | CreateSound(348663022, TORSO, 10, 1, true) | |
| 2217 | wait(2) | |
| 2218 | --local ANIM = HUMAN:LoadAnimation(ATANIM) | |
| 2219 | --ANIM:Play() | |
| 2220 | --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false) | |
| 2221 | ApplyAoE(TORSO.Position,10,0,0,85,true) | |
| 2222 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
| |
| 2223 | for i = 1, 5 do | |
| 2224 | WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 2225 | end | |
| 2226 | break | |
| 2227 | end | |
| 2228 | end | |
| 2229 | end | |
| 2230 | MINION:remove() | |
| 2231 | end)) | |
| 2232 | end | |
| 2233 | elseif RANDOMEFFECT == 4 then | |
| 2234 | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3)) | |
| 2235 | FIELD.Color = C3(0,0,0) | |
| 2236 | FIELD.CFrame = BASE.CFrame | |
| 2237 | MakeForm(FIELD,"Ball") | |
| 2238 | FIELD.CanCollide = true | |
| 2239 | for i = 1, 50 do | |
| 2240 | Swait() | |
| 2241 | FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01) | |
| 2242 | FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0) | |
| 2243 | end | |
| 2244 | wait(0.2) | |
| 2245 | local LOOP = CreateSound(487214658, FIELD, 0, 1, true) | |
| 2246 | coroutine.resume(coroutine.create(function() | |
| 2247 | local E = 0 | |
| 2248 | for i = 1, 75 do | |
| 2249 | E = E + 1 | |
| 2250 | Swait() | |
| 2251 | if E >= 35 then | |
| 2252 | E = 0 | |
| 2253 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
| |
| 2254 | end | |
| 2255 | LOOP.Volume = LOOP.Volume + 10/75 | |
| 2256 | LOOP.Parent = FIELD | |
| 2257 | local CHILDREN = workspace:GetDescendants() | |
| 2258 | for index, CHILD in pairs(CHILDREN) do | |
| 2259 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 2260 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2261 | if HUM then | |
| 2262 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2263 | if TORSO then | |
| 2264 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then | |
| 2265 | for _, c in pairs(CHILD:GetChildren()) do | |
| 2266 | if c:IsA("BasePart") then
| |
| 2267 | local bv = Instance.new("BodyVelocity")
| |
| 2268 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 2269 | bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50 | |
| 2270 | bv.Parent = c | |
| 2271 | Debris:AddItem(bv,0.05) | |
| 2272 | end | |
| 2273 | end | |
| 2274 | HUM.Health = HUM.Health - 0.3 | |
| 2275 | end | |
| 2276 | end | |
| 2277 | end | |
| 2278 | end | |
| 2279 | end | |
| 2280 | FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5 | |
| 2281 | end | |
| 2282 | for i = 1, 180 do | |
| 2283 | E = E + 1 | |
| 2284 | Swait() | |
| 2285 | if E >= 35 then | |
| 2286 | E = 0 | |
| 2287 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
| |
| 2288 | end | |
| 2289 | LOOP.Parent = FIELD | |
| 2290 | local CHILDREN = workspace:GetDescendants() | |
| 2291 | for index, CHILD in pairs(CHILDREN) do | |
| 2292 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 2293 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2294 | if HUM then | |
| 2295 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2296 | if TORSO then | |
| 2297 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then | |
| 2298 | for _, c in pairs(CHILD:GetChildren()) do | |
| 2299 | if c:IsA("BasePart") then
| |
| 2300 | local bv = Instance.new("BodyVelocity")
| |
| 2301 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 2302 | bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50 | |
| 2303 | bv.Parent = c | |
| 2304 | Debris:AddItem(bv,0.05) | |
| 2305 | end | |
| 2306 | end | |
| 2307 | HUM.Health = HUM.Health - 0.3 | |
| 2308 | end | |
| 2309 | end | |
| 2310 | end | |
| 2311 | end | |
| 2312 | end | |
| 2313 | end | |
| 2314 | ApplyAoE(FIELD.Position,40,15,20,375,true) | |
| 2315 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
| |
| 2316 | for i = 1, 5 do | |
| 2317 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 2318 | end | |
| 2319 | FIELD:remove() | |
| 2320 | end)) | |
| 2321 | elseif RANDOMEFFECT == 5 then | |
| 2322 | end | |
| 2323 | wait(0.5) | |
| 2324 | for i = 1, 25 do | |
| 2325 | Swait() | |
| 2326 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0)) | |
| 2327 | end | |
| 2328 | PANDORASBOX:remove() | |
| 2329 | RINGSPIN = false | |
| 2330 | end)) | |
| 2331 | ATTACK = false | |
| 2332 | Rooted = false | |
| 2333 | end | |
| 2334 | end | |
| 2335 | ||
| 2336 | function TimeStop () | |
| 2337 | local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
| 2338 | CHOICE = 6 | |
| 2339 | CreateSound(1193182658, Character, 5, 1, false) | |
| 2340 | chatfunc ("Za warudo...")
| |
| 2341 | back = CreateSound(1841228386, Character, 9999, 1, false) | |
| 2342 | local killsky = Instance.new('Sky', game:GetService'Lighting')
| |
| 2343 | killsky.SkyboxBk = "rbxassetid://1013852" | |
| 2344 | killsky.SkyboxDn = "rbxassetid://1013853" | |
| 2345 | killsky.SkyboxFt = "rbxassetid://1013850" | |
| 2346 | killsky.SkyboxLf = "rbxassetid://1013851" | |
| 2347 | killsky.SkyboxRt = "rbxassetid://1013849" | |
| 2348 | killsky.SkyboxUp = "rbxassetid://1013854" | |
| 2349 | killsky.StarCount = 0 | |
| 2350 | killsky.SunAngularSize = 0 | |
| 2351 | killsky.MoonAngularSize = 0 | |
| 2352 | killsky.MoonTextureId = "" | |
| 2353 | killsky.CelestialBodiesShown = false | |
| 2354 | game.Lighting.FogColor = Color3.new(1,1,0) | |
| 2355 | game.Lighting.FogEnd = 1400 | |
| 2356 | if HITFLOOR ~= nil then | |
| 2357 | ATTACK = false | |
| 2358 | Rooted = false | |
| 2359 | local RINGSPIN = true | |
| 2360 | local CONSTRUCTING = true | |
| 2361 | local RING = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Ring", VT(0,0,0)) | |
| 2362 | RING.Color = C3(0,0,0) | |
| 2363 | MakeForm(RING,"Cyl") | |
| 2364 | RING.CFrame = CF(HITPOS) | |
| 2365 | coroutine.resume(coroutine.create(function() | |
| 2366 | repeat | |
| 2367 | Swait() | |
| 2368 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
| 2369 | until CONSTRUCTING == false | |
| 2370 | repeat | |
| 2371 | Swait() | |
| 2372 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
| 2373 | until RINGSPIN == false | |
| 2374 | for i = 1, 25 do | |
| 2375 | Swait() | |
| 2376 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
| 2377 | RING.Size = RING.Size - VT(0.15,0,0.15) | |
| 2378 | --DECAL.Transparency = DECAL.Transparency + 1/25 | |
| 2379 | RING.Transparency = RING.Transparency + 1/25 | |
| 2380 | end | |
| 2381 | RING:remove() | |
| 2382 | end)) | |
| 2383 | for i = 1, 15 do | |
| 2384 | Swait() | |
| 2385 | RING.Size = RING.Size + VT(0,0,0) | |
| 2386 | RING.Transparency = RING.Transparency - 1/15 | |
| 2387 | end | |
| 2388 | end | |
| 2389 | local RANDOMEFFECT = MRANDOM(1) | |
| 2390 | local BASE = CreatePart(3, Character, "Neon", 0, 0, "New Yeller", "Black", VT(2,1.8,2)) | |
| 2391 | BASE.Color = C3(0,0,0) | |
| 2392 | BASE.Transparency = 1 | |
| 2393 | BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z)) | |
| 2394 | if RANDOMEFFECT == 1 then | |
| 2395 | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3)) | |
| 2396 | FIELD.CFrame = BASE.CFrame | |
| 2397 | MakeForm(FIELD,"Ball") | |
| 2398 | for i = 1, 50 do | |
| 2399 | Swait() | |
| 2400 | FIELD.Size = VT(0,0,0) | |
| 2401 | FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0) | |
| 2402 | end | |
| 2403 | end | |
| 2404 | wait(0.2) | |
| 2405 | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3)) | |
| 2406 | FIELD.CFrame = BASE.CFrame | |
| 2407 | local LOOP = CreateSound(1393698948, Character, 0, 1, true) | |
| 2408 | coroutine.resume(coroutine.create(function() | |
| 2409 | for i = 1, 75 do | |
| 2410 | Swait() | |
| 2411 | LOOP.Volume = LOOP.Volume + 10/75 | |
| 2412 | LOOP.Parent = FIELD | |
| 2413 | local CHILDREN = workspace:GetDescendants() | |
| 2414 | for index, CHILD in pairs(CHILDREN) do | |
| 2415 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 2416 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2417 | if HUM then | |
| 2418 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2419 | if TORSO then | |
| 2420 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then | |
| 2421 | HUM.Health = HUM.Health - 0 | |
| 2422 | TORSO.Velocity = VT(0,5,0) | |
| 2423 | HUM.PlatformStand = true | |
| 2424 | if TORSO.RotVelocity.Magnitude < 15 then | |
| 2425 | TORSO.Anchored = true | |
| 2426 | end | |
| 2427 | end | |
| 2428 | end | |
| 2429 | end | |
| 2430 | end | |
| 2431 | end | |
| 2432 | FIELD.Size = FIELD.Size + VT(90,90,90) | |
| 2433 | FIELD.Transparency = FIELD.Transparency + 0.8/75 | |
| 2434 | end | |
| 2435 | for i = 1, 500 do | |
| 2436 | Swait() | |
| 2437 | LOOP.Parent = FIELD | |
| 2438 | local CHILDREN = workspace:GetDescendants() | |
| 2439 | for index, CHILD in pairs(CHILDREN) do | |
| 2440 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 2441 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2442 | if HUM then | |
| 2443 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2444 | if TORSO then | |
| 2445 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then | |
| 2446 | TORSO.Velocity = VT(0,5,0) | |
| 2447 | HUM.Health = HUM.Health - 0 | |
| 2448 | HUM.PlatformStand = true | |
| 2449 | if TORSO.RotVelocity.Magnitude < 15 then | |
| 2450 | TORSO.Anchored = true | |
| 2451 | end | |
| 2452 | end | |
| 2453 | end | |
| 2454 | end | |
| 2455 | end | |
| 2456 | end | |
| 2457 | end | |
| 2458 | wait (20) | |
| 2459 | back:Remove() | |
| 2460 | CreateSound(1538466750, Character, 99999, 1, false) | |
| 2461 | chatfunc ("the time rusume")
| |
| 2462 | killsky:Remove() | |
| 2463 | game.Lighting.FogEnd = 90000000 | |
| 2464 | wait (5) | |
| 2465 | CHOICE = MRANDOM (1,5) | |
| 2466 | for i = 1, 25 do | |
| 2467 | Swait() | |
| 2468 | LOOP.Volume = LOOP.Volume + 10/25 | |
| 2469 | LOOP.Parent = FIELD | |
| 2470 | local CHILDREN = workspace:GetDescendants() | |
| 2471 | for index, CHILD in pairs(CHILDREN) do | |
| 2472 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 2473 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2474 | if HUM then | |
| 2475 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2476 | if TORSO then | |
| 2477 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then | |
| 2478 | TORSO.Velocity = VT(0,5,0) | |
| 2479 | HUM.Health = HUM.Health - 0 | |
| 2480 | HUM.PlatformStand = false | |
| 2481 | if TORSO.RotVelocity.Magnitude < 15 then | |
| 2482 | TORSO.Anchored = false | |
| 2483 | end | |
| 2484 | end | |
| 2485 | end | |
| 2486 | end | |
| 2487 | end | |
| 2488 | FIELD.Size = FIELD.Size - VT(3,3,3) | |
| 2489 | FIELD.Transparency = FIELD.Transparency + 0.2/25 | |
| 2490 | end | |
| 2491 | end | |
| 2492 | end)) | |
| 2493 | FIELD:Remove() | |
| 2494 | ATTACK = false | |
| 2495 | Rooted = false | |
| 2496 | end | |
| 2497 | ||
| 2498 | ||
| 2499 | function Taunt() | |
| 2500 | ATTACK = true | |
| 2501 | local LAUGH = nil | |
| 2502 | coroutine.resume(coroutine.create(function() | |
| 2503 | repeat | |
| 2504 | Swait() | |
| 2505 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2506 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2507 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(50), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2508 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2509 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2510 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2511 | until LAUGH ~= nil | |
| 2512 | repeat | |
| 2513 | Swait() | |
| 2514 | LAUGH.Parent = Head | |
| 2515 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 2516 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2517 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(75), RAD(50), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2518 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2519 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2520 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2521 | until LAUGH.Playing == false | |
| 2522 | ATTACK = false | |
| 2523 | end)) | |
| 2524 | wait(0.1) | |
| 2525 | CHOICE = 6 | |
| 2526 | chatfunc("I HATE YOU...")
| |
| 2527 | LAUGH = CreateSound(212000587, Character, 8099999, 1, false) | |
| 2528 | wait(1.5) | |
| 2529 | CHOICE = MRANDOM (1,5) | |
| 2530 | end | |
| 2531 | ||
| 2532 | --//=================================\\ | |
| 2533 | --|| ASSIGN THINGS TO KEYS | |
| 2534 | --\\=================================// | |
| 2535 | ||
| 2536 | function MouseDown(Mouse) | |
| 2537 | HOLD = true | |
| 2538 | if ATTACK == false then | |
| 2539 | end | |
| 2540 | end | |
| 2541 | ||
| 2542 | function MouseUp(Mouse) | |
| 2543 | HOLD = false | |
| 2544 | end | |
| 2545 | ||
| 2546 | function KeyDown(Key) | |
| 2547 | KEYHOLD = true | |
| 2548 | if Key == "z" and ATTACK == false then | |
| 2549 | MagicMissiles() | |
| 2550 | end | |
| 2551 | ||
| 2552 | if Key == "b" and ATTACK == false then | |
| 2553 | TimesUp() | |
| 2554 | end | |
| 2555 | ||
| 2556 | if Key == "c" and ATTACK == false then | |
| 2557 | ChainPunch() | |
| 2558 | end | |
| 2559 | ||
| 2560 | if Key == "v" and ATTACK == false then | |
| 2561 | WarpMeteor() | |
| 2562 | end | |
| 2563 | ||
| 2564 | if Key == "x" and ATTACK == false then | |
| 2565 | PandorasBox() | |
| 2566 | end | |
| 2567 | ||
| 2568 | if Key == "g" and ATTACK == false then | |
| 2569 | TimeStop() | |
| 2570 | end | |
| 2571 | ||
| 2572 | if Key == "t" and ATTACK == false then | |
| 2573 | Taunt() | |
| 2574 | elseif Key == "1" and ATTACK == false then | |
| 2575 | if CHOICE ~= 1 then | |
| 2576 | CHOICE = 1 | |
| 2577 | sick:Play() | |
| 2578 | chatfunc("original song")
| |
| 2579 | end | |
| 2580 | elseif Key == "2" and ATTACK == false then | |
| 2581 | if CHOICE ~= 2 then | |
| 2582 | CHOICE = 2 | |
| 2583 | sick:Play() | |
| 2584 | chatfunc("no comments...")
| |
| 2585 | end | |
| 2586 | elseif Key == "3" and ATTACK == false then | |
| 2587 | if CHOICE ~= 3 then | |
| 2588 | CHOICE = 3 | |
| 2589 | sick:Play() | |
| 2590 | chatfunc("Now the fight really begins...")
| |
| 2591 | tecks2.Color = Color3.new (255,0,0) | |
| 2592 | end | |
| 2593 | elseif Key == "4" and ATTACK == false then | |
| 2594 | if CHOICE ~= 4 then | |
| 2595 | CHOICE = 4 | |
| 2596 | sick:Play() | |
| 2597 | chatfunc("Just let me relax a little")
| |
| 2598 | end | |
| 2599 | elseif Key == "5" and ATTACK == false then | |
| 2600 | if CHOICE ~= 5 then | |
| 2601 | CHOICE = 5 | |
| 2602 | sick:Play() | |
| 2603 | chatfunc("Why not this sound, i like it")
| |
| 2604 | end | |
| 2605 | elseif Key == "6" and ATTACK == false then | |
| 2606 | if CHOICE ~= 6 then | |
| 2607 | CHOICE = 6 | |
| 2608 | sick:Play() | |
| 2609 | chatfunc("music off")
| |
| 2610 | end | |
| 2611 | end | |
| 2612 | end | |
| 2613 | ||
| 2614 | function KeyUp(Key) | |
| 2615 | KEYHOLD = false | |
| 2616 | end | |
| 2617 | ||
| 2618 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 2619 | MouseDown(NEWKEY) | |
| 2620 | end) | |
| 2621 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 2622 | MouseUp(NEWKEY) | |
| 2623 | end) | |
| 2624 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 2625 | KeyDown(NEWKEY) | |
| 2626 | end) | |
| 2627 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 2628 | KeyUp(NEWKEY) | |
| 2629 | end) | |
| 2630 | ||
| 2631 | --//=================================\\ | |
| 2632 | --\\=================================// | |
| 2633 | ||
| 2634 | ||
| 2635 | function unanchor() | |
| 2636 | if UNANCHOR == true then | |
| 2637 | RootPart.Anchored = false | |
| 2638 | end | |
| 2639 | g = Character:GetChildren() | |
| 2640 | for i = 1, #g do | |
| 2641 | if g[i].ClassName == "Part" and g[i] ~= RootPart then | |
| 2642 | g[i].Anchored = false | |
| 2643 | end | |
| 2644 | end | |
| 2645 | g = Weapon:GetChildren() | |
| 2646 | for i = 1, #g do | |
| 2647 | if g[i].ClassName == "Part" then | |
| 2648 | g[i].Anchored = false | |
| 2649 | end | |
| 2650 | end | |
| 2651 | end | |
| 2652 | ||
| 2653 | ||
| 2654 | --//=================================\\ | |
| 2655 | --|| WRAP THE WHOLE SCRIPT UP | |
| 2656 | --\\=================================// | |
| 2657 | ||
| 2658 | Humanoid.Changed:connect(function(Jump) | |
| 2659 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 2660 | Humanoid.Jump = false | |
| 2661 | end | |
| 2662 | end) | |
| 2663 | ||
| 2664 | while true do | |
| 2665 | Swait() | |
| 2666 | refit() | |
| 2667 | script.Parent = WEAPONGUI | |
| 2668 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 2669 | v:Stop(); | |
| 2670 | end | |
| 2671 | ANIMATE.Parent = nil | |
| 2672 | SINE = SINE + CHANGE*1.5 | |
| 2673 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 2674 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 2675 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
| 2676 | local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16) | |
| 2677 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 2678 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2)) * SIZE) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2679 | Neck.C1 = Clerp(Neck.C1, CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2680 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 2681 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2682 | Neck.C1 = Clerp(Neck.C1, CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2683 | end | |
| 2684 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 2685 | ANIM = "Jump" | |
| 2686 | if ATTACK == false then | |
| 2687 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2688 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2689 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2690 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2691 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
| 2692 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed) | |
| 2693 | end | |
| 2694 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 2695 | ANIM = "Fall" | |
| 2696 | if ATTACK == false then | |
| 2697 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2698 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2699 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2700 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2701 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) | |
| 2702 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed) | |
| 2703 | end | |
| 2704 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 2705 | ANIM = "Idle" | |
| 2706 | if ATTACK == false then | |
| 2707 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2708 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2709 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2710 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2711 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2712 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2713 | end | |
| 2714 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 2715 | ANIM = "Walk" | |
| 2716 | if ATTACK == false then | |
| 2717 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2718 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2719 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2720 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2721 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2722 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2723 | end | |
| 2724 | end | |
| 2725 | unanchor() | |
| 2726 | Humanoid.MaxHealth = "inf" | |
| 2727 | Humanoid.Health = "inf" | |
| 2728 | if Rooted == false then | |
| 2729 | Disable_Jump = false | |
| 2730 | Humanoid.WalkSpeed = Speed | |
| 2731 | elseif Rooted == true then | |
| 2732 | Disable_Jump = true | |
| 2733 | Humanoid.WalkSpeed = 0 | |
| 2734 | end | |
| 2735 | for _, c in pairs(Character:GetChildren()) do | |
| 2736 | if c.ClassName == "Part" and c.Name ~= "Detail" then | |
| 2737 | c.Material = "Fabric" | |
| 2738 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 2739 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 2740 | end | |
| 2741 | if c ~= Head then | |
| 2742 | c.Color = C3(0,0,0) | |
| 2743 | else | |
| 2744 | c.Color = C3(0,0,0) | |
| 2745 | end | |
| 2746 | if c == Head then | |
| 2747 | if c:FindFirstChild("face") then
| |
| 2748 | c.face:remove() | |
| 2749 | end | |
| 2750 | end | |
| 2751 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
| 2752 | c:remove() | |
| 2753 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
| 2754 | c:remove() | |
| 2755 | end | |
| 2756 | end | |
| 2757 | sick.SoundId = "rbxassetid://"..bored[CHOICE] | |
| 2758 | sick.Looped = true | |
| 2759 | sick.Pitch = 1 | |
| 2760 | sick.Volume = 999999 | |
| 2761 | sick.Parent = Character | |
| 2762 | sick:Resume() | |
| 2763 | --sick.Playing = false | |
| 2764 | Humanoid.Name = "Master of Time = "..Player.Name | |
| 2765 | end | |
| 2766 | ||
| 2767 | --//=================================\\ | |
| 2768 | --\\=================================// | |
| 2769 | ||
| 2770 | ||
| 2771 | ||
| 2772 | ||
| 2773 | ||
| 2774 | --//====================================================\\-- | |
| 2775 | --|| END OF SCRIPT | |
| 2776 | --\\====================================================//-- |