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| 1 | using System; | |
| 2 | using System.Windows.Forms; | |
| 3 | using GTA; | |
| 4 | ||
| 5 | public class ExitVehicle : Script | |
| 6 | {
| |
| 7 | public ExitVehicle() | |
| 8 | {
| |
| 9 | Tick += OnTick; | |
| 10 | } | |
| 11 | ||
| 12 | const float _HOLD_THRESHOLD = 0.25f; | |
| 13 | float holdTime = 0; | |
| 14 | ||
| 15 | void OnTick(object sender, EventArgs e) | |
| 16 | {
| |
| 17 | Ped player = Game.Player.Character; | |
| 18 | ||
| 19 | if (player.IsAlive && player.IsInVehicle()) | |
| 20 | {
| |
| 21 | if (Game.IsControlPressed(2, GTA.Control.INPUT_VEH_EXIT)) | |
| 22 | {
| |
| 23 | holdTime += Game.LastFrameTime; | |
| 24 | } | |
| 25 | else if (holdTime > 0) | |
| 26 | {
| |
| 27 | Vehicle vehicle = player.CurrentVehicle; | |
| 28 | if (holdTime >= _HOLD_THRESHOLD) | |
| 29 | {
| |
| 30 | // Exit vehicle, close car door, turn off engine | |
| 31 | player.Task.LeaveVehicle(vehicle, true); | |
| 32 | } | |
| 33 | else | |
| 34 | {
| |
| 35 | // Exit vehicle, don't close car door, leave engine running (if player is driver) | |
| 36 | player.Task.LeaveVehicle(vehicle, false); | |
| 37 | bool isDriver = vehicle.GetPedOnSeat(VehicleSeat.Driver) == player; | |
| 38 | if (isDriver) | |
| 39 | {
| |
| 40 | vehicle.EngineRunning = true; | |
| 41 | } | |
| 42 | } | |
| 43 | ||
| 44 | holdTime = 0; | |
| 45 | } | |
| 46 | } | |
| 47 | } | |
| 48 | } |