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1 | - | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end |
1 | + | |
2 | - | local Player,game,owner = owner,game |
2 | + | |
3 | - | local RealPlayer = Player |
3 | + | |
4 | - | do |
4 | + | |
5 | - | print("FE Compatibility code by Mokiros") |
5 | + | |
6 | - | local rp = RealPlayer |
6 | + | |
7 | - | script.Parent = rp.Character |
7 | + | |
8 | print("[Click] Void Fist") | |
9 | - | --RemoteEvent for communicating |
9 | + | |
10 | - | local Event = Instance.new("RemoteEvent") |
10 | + | |
11 | - | Event.Name = "UserInput_Event" |
11 | + | Player = game.players.LocalPlayer |
12 | local mouse = Player:Getmouse() | |
13 | - | --Fake event to make stuff like Mouse.KeyDown work |
13 | + | |
14 | - | local function fakeEvent() |
14 | + | |
15 | - | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} |
15 | + | |
16 | - | t.connect = t.Connect |
16 | + | |
17 | - | return t |
17 | + | |
18 | Mouse = Player:GetMouse() | |
19 | RootPart = Character.HumanoidRootPart | |
20 | - | --Creating fake input objects with fake variables |
20 | + | |
21 | - | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} |
21 | + | |
22 | - | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} |
22 | + | |
23 | - | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) |
23 | + | |
24 | - | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil |
24 | + | |
25 | - | end} |
25 | + | |
26 | - | --Merged 2 functions into one by checking amount of arguments |
26 | + | |
27 | - | CAS.UnbindAction = CAS.BindAction |
27 | + | |
28 | RightShoulder = Torso["Right Shoulder"] | |
29 | - | --This function will trigger the events that have been :Connect()'ed |
29 | + | |
30 | - | local function te(self,ev,...) |
30 | + | |
31 | - | local t = m[ev] |
31 | + | |
32 | - | if t and t._fakeEvent then |
32 | + | |
33 | - | for _,f in pairs(t.Functions) do |
33 | + | |
34 | - | f(...) |
34 | + | |
35 | sick.Name = "BGM" | |
36 | sick.Looped = true | |
37 | sick.Pitch = 1 | |
38 | - | m.TrigEvent = te |
38 | + | |
39 | - | UIS.TrigEvent = te |
39 | + | |
40 | musictime = 0 | |
41 | - | Event.OnServerEvent:Connect(function(plr,io) |
41 | + | |
42 | - | if plr~=rp then return end |
42 | + | |
43 | - | m.Target = io.Target |
43 | + | |
44 | - | m.Hit = io.Hit |
44 | + | |
45 | - | if not io.isMouse then |
45 | + | |
46 | - | local b = io.UserInputState == Enum.UserInputState.Begin |
46 | + | |
47 | - | if io.UserInputType == Enum.UserInputType.MouseButton1 then |
47 | + | |
48 | - | return m:TrigEvent(b and "Button1Down" or "Button1Up") |
48 | + | |
49 | sick.TimePosition = musictime | |
50 | - | for _,t in pairs(CAS.Actions) do |
50 | + | |
51 | - | for _,k in pairs(t.Keys) do |
51 | + | |
52 | - | if k==io.KeyCode then |
52 | + | |
53 | - | t.Function(t.Name,io.UserInputState,io) |
53 | + | |
54 | CF = CFrame.new | |
55 | VT = Vector3.new | |
56 | RAD = math.rad | |
57 | - | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) |
57 | + | |
58 | - | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) |
58 | + | |
59 | - | end |
59 | + | |
60 | - | end) |
60 | + | |
61 | - | Event.Parent = NLS([==[ |
61 | + | |
62 | - | local Player = game:GetService("Players").LocalPlayer |
62 | + | |
63 | - | local Event = script:WaitForChild("UserInput_Event") |
63 | + | |
64 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
65 | - | local Mouse = Player:GetMouse() |
65 | + | |
66 | - | local UIS = game:GetService("UserInputService") |
66 | + | |
67 | - | local input = function(io,a) |
67 | + | |
68 | - | if a then return end |
68 | + | |
69 | - | --Since InputObject is a client-side instance, we create and pass table instead |
69 | + | |
70 | - | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) |
70 | + | |
71 | FLOOR = math.floor | |
72 | - | UIS.InputBegan:Connect(input) |
72 | + | |
73 | - | UIS.InputEnded:Connect(input) |
73 | + | |
74 | ||
75 | - | local h,t |
75 | + | |
76 | - | --Give the server mouse data 30 times every second, but only if the values changed |
76 | + | |
77 | - | --If player is not moving their mouse, client won't fire events |
77 | + | |
78 | - | while wait(1/30) do |
78 | + | |
79 | - | if h~=Mouse.Hit or t~=Mouse.Target then |
79 | + | |
80 | - | h,t=Mouse.Hit,Mouse.Target |
80 | + | |
81 | - | Event:FireServer({isMouse=true,Target=t,Hit=h}) |
81 | + | |
82 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
83 | - | end]==],Player.Character) |
83 | + | |
84 | end | |
85 | - | ----Sandboxed game object that allows the usage of client-side methods and services |
85 | + | |
86 | - | --Real game object |
86 | + | |
87 | - | local _rg = game |
87 | + | |
88 | NEWMESH.Parent = PARENT | |
89 | - | --Metatable for fake service |
89 | + | |
90 | - | local fsmt = { |
90 | + | |
91 | - | __index = function(self,k) |
91 | + | |
92 | - | local s = rawget(self,"_RealService") |
92 | + | |
93 | - | if s then return s[k] end |
93 | + | |
94 | - | end, |
94 | + | |
95 | - | __newindex = function(self,k,v) |
95 | + | |
96 | - | local s = rawget(self,"_RealService") |
96 | + | |
97 | - | if s then s[k]=v end |
97 | + | |
98 | - | end, |
98 | + | |
99 | - | __call = function(self,...) |
99 | + | |
100 | - | local s = rawget(self,"_RealService") |
100 | + | |
101 | - | if s then return s(...) end |
101 | + | |
102 | end | |
103 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
104 | - | local function FakeService(t,RealService) |
104 | + | |
105 | - | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService |
105 | + | |
106 | - | return setmetatable(t,fsmt) |
106 | + | |
107 | NEWPART.Material = MATERIAL | |
108 | NEWPART:BreakJoints() | |
109 | - | --Fake game object |
109 | + | |
110 | - | local g = { |
110 | + | |
111 | - | GetService = function(self,s) |
111 | + | |
112 | - | return self[s] |
112 | + | |
113 | - | end, |
113 | + | |
114 | - | Players = FakeService({ |
114 | + | |
115 | - | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) |
115 | + | |
116 | - | },"Players"), |
116 | + | |
117 | - | UserInputService = FakeService(UIS,"UserInputService"), |
117 | + | |
118 | - | ContextActionService = FakeService(CAS,"ContextActionService"), |
118 | + | |
119 | weldd.Part0 = a | |
120 | - | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) |
120 | + | |
121 | - | g.service = g.GetService |
121 | + | |
122 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
123 | - | g.RunService = FakeService({ |
123 | + | |
124 | - | RenderStepped = _rg:GetService("RunService").Heartbeat, |
124 | + | |
125 | - | BindToRenderStep = function(self,name,_,fun) |
125 | + | |
126 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
127 | - | end, |
127 | + | |
128 | - | UnbindFromRenderStep = function(self,name) |
128 | + | |
129 | - | self._btrs[name]:Disconnect() |
129 | + | |
130 | - | end, |
130 | + | |
131 | - | },"RunService") |
131 | + | |
132 | local CHANGEMOVEMENT = 0 | |
133 | - | setmetatable(g,{ |
133 | + | |
134 | - | __index=function(self,s) |
134 | + | |
135 | - | return _rg:GetService(s) or typeof(_rg[s])=="function" |
135 | + | |
136 | - | and function(_,...)return _rg[s](_rg,...)end or _rg[s] |
136 | + | |
137 | - | end, |
137 | + | |
138 | - | __newindex = fsmt.__newindex, |
138 | + | |
139 | - | __call = fsmt.__call |
139 | + | |
140 | - | }) |
140 | + | |
141 | - | --Changing owner to fake player object to support owner:GetMouse() |
141 | + | |
142 | - | game,owner = g,g.Players.LocalPlayer |
142 | + | |
143 | local WALK = 0 | |
144 | local VALUE1 = false | |
145 | local VALUE2 = false | |
146 | local ROBLOXIDLEANIMATION = IT("Animation") | |
147 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
148 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
149 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
150 | WEAPONGUI.Name = "Weapon GUI" | |
151 | local Effects = IT("Folder", Character) | |
152 | Effects.Name = "Effects" | |
153 | local ANIMATOR = Humanoid.Animator | |
154 | - | Player = owner |
154 | + | |
155 | ||
156 | local UNANCHOR = true | |
157 | ||
158 | ArtificialHB = Instance.new("BindableEvent", script) | |
159 | ArtificialHB.Name = "ArtificialHB" | |
160 | script:WaitForChild("ArtificialHB") | |
161 | frame = Frame_Speed | |
162 | tf = 0 | |
163 | allowframeloss = false | |
164 | tossremainder = false | |
165 | lastframe = tick() | |
166 | script.ArtificialHB:Fire() | |
167 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
168 | tf = tf + s | |
169 | if tf >= frame then | |
170 | if allowframeloss then | |
171 | script.ArtificialHB:Fire() | |
172 | lastframe = tick() | |
173 | else | |
174 | for i = 1, math.floor(tf / frame) do | |
175 | script.ArtificialHB:Fire() | |
176 | end | |
177 | lastframe = tick() | |
178 | end | |
179 | if tossremainder then | |
180 | tf = 0 | |
181 | else | |
182 | tf = tf - frame * math.floor(tf / frame) | |
183 | end | |
184 | end | |
185 | end) | |
186 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
187 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
188 | end | |
189 | function PositiveAngle(NUMBER) | |
190 | if NUMBER >= 0 then | |
191 | NUMBER = 0 | |
192 | end | |
193 | return NUMBER | |
194 | end | |
195 | function NegativeAngle(NUMBER) | |
196 | if NUMBER <= 0 then | |
197 | NUMBER = 0 | |
198 | end | |
199 | return NUMBER | |
200 | end | |
201 | function Swait(NUMBER) | |
202 | if NUMBER == 0 or NUMBER == nil then | |
203 | ArtificialHB.Event:wait() | |
204 | else | |
205 | for i = 1, NUMBER do | |
206 | ArtificialHB.Event:wait() | |
207 | end | |
208 | end | |
209 | end | |
210 | function QuaternionFromCFrame(cf) | |
211 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
212 | local trace = m00 + m11 + m22 | |
213 | if trace > 0 then | |
214 | local s = math.sqrt(1 + trace) | |
215 | local recip = 0.5 / s | |
216 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
217 | else | |
218 | local i = 0 | |
219 | if m00 < m11 then | |
220 | i = 1 | |
221 | end | |
222 | if m22 > (i == 0 and m00 or m11) then | |
223 | i = 2 | |
224 | end | |
225 | if i == 0 then | |
226 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
227 | local recip = 0.5 / s | |
228 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
229 | elseif i == 1 then | |
230 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
231 | local recip = 0.5 / s | |
232 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
233 | elseif i == 2 then | |
234 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
235 | local recip = 0.5 / s | |
236 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
237 | end | |
238 | end | |
239 | end | |
240 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
241 | local xs, ys, zs = x + x, y + y, z + z | |
242 | local wx, wy, wz = w * xs, w * ys, w * zs | |
243 | local xx = x * xs | |
244 | local xy = x * ys | |
245 | local xz = x * zs | |
246 | local yy = y * ys | |
247 | local yz = y * zs | |
248 | local zz = z * zs | |
249 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
250 | end | |
251 | Head.Color = C3(0,0,0) | |
252 | Torso.Color = C3(0,0,0) | |
253 | LeftArm.Color = C3(0,0,0) | |
254 | RightArm.Color = C3(0,0,0) | |
255 | LeftLeg.Color = C3(0,0,0) | |
256 | RightLeg.Color = C3(0,0,0) | |
257 | function QuaternionSlerp(a, b, t) | |
258 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
259 | local startInterp, finishInterp | |
260 | if cosTheta >= 1.0E-4 then | |
261 | if 1 - cosTheta > 1.0E-4 then | |
262 | local theta = ACOS(cosTheta) | |
263 | local invSinTheta = 1 / SIN(theta) | |
264 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
265 | finishInterp = SIN(t * theta) * invSinTheta | |
266 | else | |
267 | startInterp = 1 - t | |
268 | finishInterp = t | |
269 | end | |
270 | elseif 1 + cosTheta > 1.0E-4 then | |
271 | local theta = ACOS(-cosTheta) | |
272 | local invSinTheta = 1 / SIN(theta) | |
273 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
274 | finishInterp = SIN(t * theta) * invSinTheta | |
275 | else | |
276 | startInterp = t - 1 | |
277 | finishInterp = t | |
278 | end | |
279 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
280 | end | |
281 | function Clerp(a, b, t) | |
282 | local qa = { | |
283 | QuaternionFromCFrame(a) | |
284 | } | |
285 | local qb = { | |
286 | QuaternionFromCFrame(b) | |
287 | } | |
288 | local ax, ay, az = a.x, a.y, a.z | |
289 | local bx, by, bz = b.x, b.y, b.z | |
290 | local _t = 1 - t | |
291 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
292 | end | |
293 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
294 | local frame = IT("Frame") | |
295 | frame.BackgroundTransparency = TRANSPARENCY | |
296 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
297 | frame.Position = POSITION | |
298 | frame.Size = SIZE | |
299 | frame.BackgroundColor3 = COLOR | |
300 | frame.BorderColor3 = BORDERCOLOR | |
301 | frame.Name = NAME | |
302 | frame.Parent = PARENT | |
303 | return frame | |
304 | end | |
305 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
306 | local label = IT("TextLabel") | |
307 | label.BackgroundTransparency = 1 | |
308 | label.Size = UD2(1, 0, 1, 0) | |
309 | label.Position = UD2(0, 0, 0, 0) | |
310 | label.TextColor3 = TEXTCOLOR | |
311 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
312 | label.TextTransparency = TRANSPARENCY | |
313 | label.FontSize = TEXTFONTSIZE | |
314 | label.Font = TEXTFONT | |
315 | label.BorderSizePixel = BORDERSIZEPIXEL | |
316 | label.TextScaled = false | |
317 | label.Text = TEXT | |
318 | label.Name = NAME | |
319 | label.Parent = PARENT | |
320 | return label | |
321 | end | |
322 | function NoOutlines(PART) | |
323 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
324 | end | |
325 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
326 | local NEWWELD = IT(TYPE) | |
327 | NEWWELD.Part0 = PART0 | |
328 | NEWWELD.Part1 = PART1 | |
329 | NEWWELD.C0 = C0 | |
330 | NEWWELD.C1 = C1 | |
331 | NEWWELD.Parent = PARENT | |
332 | return NEWWELD | |
333 | end | |
334 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
335 | local NEWWELD = IT(TYPE) | |
336 | NEWWELD.Part0 = PART0 | |
337 | NEWWELD.Part1 = PART1 | |
338 | NEWWELD.C0 = C0 | |
339 | NEWWELD.C1 = C1 | |
340 | NEWWELD.Parent = PARENT | |
341 | return NEWWELD | |
342 | end | |
343 | local S = IT("Sound") | |
344 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
345 | local NEWSOUND | |
346 | coroutine.resume(coroutine.create(function() | |
347 | NEWSOUND = S:Clone() | |
348 | NEWSOUND.Parent = PARENT | |
349 | NEWSOUND.Volume = VOLUME | |
350 | NEWSOUND.Pitch = PITCH | |
351 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID | |
352 | Swait() | |
353 | NEWSOUND:play() | |
354 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
355 | end)) | |
356 | return NEWSOUND | |
357 | end | |
358 | function CFrameFromTopBack(at, top, back) | |
359 | local right = top:Cross(back) | |
360 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
361 | end | |
362 | function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
363 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
364 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8)) | |
365 | wave.CFrame = CFRAME | |
366 | coroutine.resume(coroutine.create(function(PART) | |
367 | for i = 1, WAIT do | |
368 | Swait() | |
369 | mesh.Scale = mesh.Scale + GROW | |
370 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
371 | if DOESROT == true then | |
372 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
373 | end | |
374 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
375 | if wave.Transparency > 0.99 then | |
376 | wave:remove() | |
377 | end | |
378 | end | |
379 | end)) | |
380 | end | |
381 | function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW) | |
382 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
383 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0)) | |
384 | wave.CFrame = CFRAME | |
385 | coroutine.resume(coroutine.create(function(PART) | |
386 | for i = 1, WAIT do | |
387 | Swait() | |
388 | mesh.Scale = mesh.Scale + GROW | |
389 | if DOESROT == true then | |
390 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
391 | end | |
392 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
393 | if wave.Transparency > 0.99 then | |
394 | wave:remove() | |
395 | end | |
396 | end | |
397 | end)) | |
398 | end | |
399 | ||
400 | function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW) | |
401 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) | |
402 | local mesh | |
403 | if KIND == "Base" then | |
404 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0)) | |
405 | elseif KIND == "Thin" then | |
406 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0)) | |
407 | elseif KIND == "Round" then | |
408 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0)) | |
409 | end | |
410 | wave.CFrame = CFRAME | |
411 | coroutine.resume(coroutine.create(function(PART) | |
412 | for i = 1, WAIT do | |
413 | Swait() | |
414 | mesh.Scale = mesh.Scale + GROW / 10 | |
415 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
416 | if wave.Transparency > 0.99 then | |
417 | wave:remove() | |
418 | end | |
419 | end | |
420 | end)) | |
421 | end | |
422 | function AddChildrenToTable(FROM, PARENT, DIST, TABLE) | |
423 | for _, c in pairs(PARENT:GetChildren()) do | |
424 | if c.ClassName == "Model" then | |
425 | if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then | |
426 | local HUMANOID = c:FindFirstChildOfClass("Humanoid") | |
427 | local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso") | |
428 | if DIST > (TORSO.Position - FROM).Magnitude then | |
429 | table.insert(TABLE, c) | |
430 | end | |
431 | AddChildrenToTable(FROM, c, DIST, TABLE) | |
432 | elseif c.ClassName == "Folder" then | |
433 | AddChildrenToTable(FROM, c, DIST, TABLE) | |
434 | end | |
435 | end | |
436 | end | |
437 | end | |
438 | function MakeForm(PART, TYPE) | |
439 | if TYPE == "Cyl" then | |
440 | local MSH = IT("CylinderMesh", PART) | |
441 | elseif TYPE == "Ball" then | |
442 | local MSH = IT("SpecialMesh", PART) | |
443 | MSH.MeshType = "Sphere" | |
444 | elseif TYPE == "Wedge" then | |
445 | local MSH = IT("SpecialMesh", PART) | |
446 | MSH.MeshType = "Wedge" | |
447 | end | |
448 | end | |
449 | ||
450 | local Particle = IT("ParticleEmitter",nil) | |
451 | Particle.Enabled = false | |
452 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)}) | |
453 | Particle.LightEmission = 5 | |
454 | Particle.Rate = 200 | |
455 | Particle.ZOffset = 1 | |
456 | Particle.Rotation = NumberRange.new(-180, 180) | |
457 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
458 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
459 | Particle.Color = ColorSequence.new(C3(1, 1, 1),C3(1, 1, 1)) | |
460 | ||
461 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
462 | function ParticleEmitter(Table) | |
463 | local PRTCL = Particle:Clone() | |
464 | local Speed = Table.Speed or 5 | |
465 | local Drag = Table.Drag or 0 | |
466 | local Size1 = Table.Size1 or 1 | |
467 | local Size2 = Table.Size2 or 5 | |
468 | local Lifetime1 = Table.Lifetime1 or 1 | |
469 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
470 | local Parent = Table.Parent or Torso | |
471 | local Emit = Table.Emit or 100 | |
472 | local Offset = Table.Offset or 360 | |
473 | local Acel = Table.Acel or VT(0,0,0) | |
474 | local Enabled = Table.Enabled or false | |
475 | PRTCL.Parent = Parent | |
476 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
477 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
478 | PRTCL.Speed = NumberRange.new(Speed) | |
479 | PRTCL.VelocitySpread = Offset | |
480 | PRTCL.Drag = Drag | |
481 | PRTCL.Acceleration = Acel | |
482 | if Enabled == false then | |
483 | PRTCL:Emit(Emit) | |
484 | Debris:AddItem(PRTCL,Lifetime2) | |
485 | else | |
486 | PRTCL.Enabled = true | |
487 | end | |
488 | return PRTCL | |
489 | end | |
490 | ||
491 | local PRT = ParticleEmitter({Speed = 0.9, Drag = 100, Size1 = 0.6, Size2 = 0.9, Lifetime1 = 1.5, Lifetime2 = 1.5, Parent = RightLeg, Emit = 1000, Offset = 360, Enabled = true}) | |
492 | PRT.LockedToPart = true | |
493 | local PRT = ParticleEmitter({Speed = 0.9, Drag = 100, Size1 = 0.6, Size2 = 0.9, Lifetime1 = 1.5, Lifetime2 = 1.5, Parent = LeftLeg, Emit = 1000, Offset = 360, Enabled = true}) | |
494 | PRT.LockedToPart = true | |
495 | local PRT = ParticleEmitter({Speed = 0.9, Drag = 100, Size1 = 0.6, Size2 = 0.9, Lifetime1 = 1.5, Lifetime2 = 1.5, Parent = Torso, Emit = 1000, Offset = 360, Enabled = true}) | |
496 | PRT.LockedToPart = true | |
497 | local PRT = ParticleEmitter({Speed = 0.9, Drag = 100, Size1 = 0.6, Size2 = 0.9, Lifetime1 = 1.5, Lifetime2 = 1.5, Parent = RightArm, Emit = 1000, Offset = 360, Enabled = true}) | |
498 | PRT.LockedToPart = true | |
499 | local PRT = ParticleEmitter({Speed = 0.9, Drag = 100, Size1 = 0.6, Size2 = 0.9, Lifetime1 = 1.5, Lifetime2 = 1.5, Parent = LeftArm, Emit = 1000, Offset = 360, Enabled = true}) | |
500 | PRT.LockedToPart = true | |
501 | ||
502 | ||
503 | ||
504 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Metenga", "Eye", VT(1,0.4,1.8)/2,false) | |
505 | MakeForm(Eye,"Ball") | |
506 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0)) | |
507 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Metenga", "Eye", VT(1,0.4,1.8)/2,false) | |
508 | MakeForm(Eye,"Ball") | |
509 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0)) | |
510 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Metenga", "Eye", VT(0.1,1,1)/2,false) | |
511 | MakeForm(Eye,"Ball") | |
512 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0)) | |
513 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Metenga", "Eye", VT(0.1,1,1)/2,false) | |
514 | MakeForm(Eye,"Ball") | |
515 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0)) | |
516 | ||
517 | function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine) | |
518 | if DoesCourontine == false then | |
519 | local Direction = CF(Part.Position, ToLocation) | |
520 | local Distance = (Part.Position - ToLocation).magnitude | |
521 | for i = 1, AmountOfTime do | |
522 | Swait() | |
523 | Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime) | |
524 | Direction = Part.CFrame | |
525 | end | |
526 | Part:remove() | |
527 | elseif DoesCourontine == true then | |
528 | coroutine.resume(coroutine.create(function() | |
529 | local Direction = CF(Part.Position, ToLocation) | |
530 | local Distance = (Part.Position - ToLocation).magnitude | |
531 | for i = 1, AmountOfTime do | |
532 | Swait() | |
533 | Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime) | |
534 | Direction = Part.CFrame | |
535 | end | |
536 | Part:remove() | |
537 | end)) | |
538 | end | |
539 | end | |
540 | function CheckTableForString(Table, String) | |
541 | for i, v in pairs(Table) do | |
542 | if string.find(string.lower(String), string.lower(v)) then | |
543 | return true | |
544 | end | |
545 | end | |
546 | return false | |
547 | end | |
548 | function CheckIntangible(Hit) | |
549 | local ProjectileNames = { | |
550 | "Water", | |
551 | "Arrow", | |
552 | "Projectile", | |
553 | "Effect", | |
554 | "Rail", | |
555 | "Lightning", | |
556 | "Bullet" | |
557 | } | |
558 | if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then | |
559 | return true | |
560 | end | |
561 | return false | |
562 | end | |
563 | Debris = game:GetService("Debris") | |
564 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
565 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
566 | local Ignore = type(Ignore) == "table" and Ignore or {Ignore} | |
567 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
568 | if RayHit and CheckIntangible(RayHit) then | |
569 | if DelayIfHit then | |
570 | wait() | |
571 | end | |
572 | RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit) | |
573 | end | |
574 | return RayHit, RayPos, RayNormal | |
575 | end | |
576 | function turnto(position) | |
577 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0) | |
578 | end | |
579 | local naeeym2 = Instance.new("BillboardGui", Character) | |
580 | naeeym2.AlwaysOnTop = true | |
581 | naeeym2.Size = UDim2.new(15, 35, 2, 15) | |
582 | naeeym2.StudsOffset = Vector3.new(0, 3, 0) | |
583 | naeeym2.Adornee = Character.Head | |
584 | naeeym2.Name = "Name" | |
585 | local tecks2 = Instance.new("TextLabel", naeeym2) | |
586 | tecks2.BackgroundTransparency = 1 | |
587 | tecks2.TextScaled = true | |
588 | tecks2.BorderSizePixel = 0 | |
589 | tecks2.Text = "The Remaker" | |
590 | tecks2.Font = "Arcade" | |
591 | tecks2.TextSize = 30 | |
592 | tecks2.TextStrokeTransparency = 0 | |
593 | tecks2.TextColor3 = Color3.new(255/255,255/0,255/255) | |
594 | tecks2.TextStrokeColor3 = BrickColor.new("Yellow").Color | |
595 | tecks2.Size = UDim2.new(1, 0, 0.5, 0) | |
596 | tecks2.Parent = naeeym2 | |
597 | Humanoid.Died:connect(function() | |
598 | Humanoid.Parent = nil | |
599 | Humanoid.MaxHealth = "inf" | |
600 | Humanoid.Health = "inf" | |
601 | refit() | |
602 | Humanoid.Parent = Character | |
603 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso,10,0.8) | |
604 | for i = 1, 5 do | |
605 | end | |
606 | killnearest(Torso.Position, 25, 180) | |
607 | end) | |
608 | ||
609 | function killnearest(position, range, maxstrength) | |
610 | for i, v in ipairs(workspace:GetChildren()) do | |
611 | local body = v:GetChildren() | |
612 | for part = 1, #body do | |
613 | if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then | |
614 | if v.ClassName == "Model" then | |
615 | v:BreakJoints() | |
616 | end | |
617 | local bv = Instance.new("BodyVelocity") | |
618 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
619 | bv.velocity = CF(position, body[part].Position).lookVector * maxstrength | |
620 | bv.Parent = body[part] | |
621 | Debris:AddItem(bv, 0.2) | |
622 | end | |
623 | end | |
624 | if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then | |
625 | v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength | |
626 | end | |
627 | end | |
628 | end | |
629 | function Transparency(TRANS) | |
630 | tecks2.TextTransparency = TRANS | |
631 | tecks2.TextStrokeTransparency = TRANS | |
632 | for _, c in pairs(Character:GetChildren()) do | |
633 | if c.ClassName == "Part" and c ~= RootPart then | |
634 | c.Transparency = TRANS | |
635 | if c:FindFirstChildOfClass("Decal") then | |
636 | c:FindFirstChildOfClass("Decal").Transparency = TRANS | |
637 | end | |
638 | elseif c.ClassName == "Accessory" then | |
639 | c.Handle.Transparency = TRANS | |
640 | elseif c.ClassName == "Model" then | |
641 | for _, q in pairs(c:GetChildren()) do | |
642 | if q.ClassName == "Part" then | |
643 | q.Transparency = TRANS | |
644 | if q:FindFirstChildOfClass("Decal") then | |
645 | q:FindFirstChildOfClass("Decal").Transparency = TRANS | |
646 | end | |
647 | end | |
648 | end | |
649 | end | |
650 | end | |
651 | end | |
652 | ||
653 | function Savage_Fire() | |
654 | ATTACK = true | |
655 | Rooted = true | |
656 | VALUE1 = true | |
657 | local HITBODIES = {} | |
658 | ||
659 | for i = 0, 1.2, 0.1 / Animation_Speed do | |
660 | Swait() | |
661 | ||
662 | if MRANDOM(1, 2) == 1 then | |
663 | do | |
664 | ||
665 | end | |
666 | end | |
667 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
668 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
669 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
670 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
671 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
672 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
673 | end | |
674 | Character.Archivable = true | |
675 | local CLONE = Character:Clone() | |
676 | CLONE.BGM:remove() | |
677 | CLONE.Effects:remove() | |
678 | CLONE.Parent = Effects | |
679 | ||
680 | local ORIGINPOS = RootPart.Position | |
681 | Transparency(1) | |
682 | VALUE2 = true | |
683 | RootPart.CFrame = CF(Mouse.Hit.p + VT(0, 5, 0), ORIGINPOS) | |
684 | for i = 1, 50 do | |
685 | Swait() | |
686 | ||
687 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
688 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
689 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
690 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
691 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
692 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
693 | end | |
694 | ||
695 | coroutine.resume(coroutine.create(function() | |
696 | local PITS = {} | |
697 | local HITFLOOR, HITPOS, NORMAL = Raycast(CLONE.Torso.Position, CF(CLONE.Torso.Position, CLONE.Torso.Position + VT(0, -1, 0)).lookVector, 25 * Player_Size, Character) | |
698 | ||
699 | if HITFLOOR ~= nil then | |
700 | local POS = CLONE.Torso.Position | |
701 | CLONE:remove() | |
702 | for i = 1, 150 do | |
703 | Swait() | |
704 | local PEWSOUND = { | |
705 | "907527750", | |
706 | "907527912", | |
707 | "907528019", | |
708 | "907530553" | |
709 | } | |
710 | AddChildrenToTable(HITPOS, workspace, i, HITBODIES) | |
711 | if MRANDOM(1, 2) == 1 then | |
712 | local ICICLE = IT("CornerWedgePart", Effects) | |
713 | ICICLE.Locked = true | |
714 | ICICLE.CanCollide = false | |
715 | ICICLE.Anchored = true | |
716 | ICICLE.BrickColor = BRICKC("Ice White") | |
717 | ICICLE.Material = "Neon" | |
718 | ICICLE.Size = VT(i / 10, i / 2, i / 10) | |
719 | ||
720 | ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-i / 2, i / 2), 0, MRANDOM(-i / 2, i / 2)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25))) | |
721 | table.insert(PITS, ICICLE) | |
722 | for e = 1, #HITBODIES do | |
723 | if HITBODIES[e] ~= nil then | |
724 | local BOD = HITBODIES[e] | |
725 | local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso") | |
726 | if TORS then | |
727 | BOD:BreakJoints() | |
728 | for _, c in pairs(BOD:GetChildren()) do | |
729 | if c.ClassName == "Part" or c.ClassName == "MeshPart" then | |
730 | local bv = Instance.new("BodyVelocity") | |
731 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
732 | bv.velocity = CF(POS, c.Position).lookVector * 250 | |
733 | bv.Parent = c | |
734 | Debris:AddItem(bv, 0.2) | |
735 | end | |
736 | end | |
737 | end | |
738 | end | |
739 | end | |
740 | HITBODIES = {} | |
741 | end | |
742 | end | |
743 | coroutine.resume(coroutine.create(function() | |
744 | for i = 1, 10 do | |
745 | Swait() | |
746 | for e = 1, #PITS do | |
747 | if PITS[e] ~= nil then | |
748 | local E = PITS[e] | |
749 | E.Transparency = E.Transparency + 0.1 | |
750 | end | |
751 | end | |
752 | end | |
753 | for e = 1, #PITS do | |
754 | if PITS[e] ~= nil then | |
755 | local E = PITS[e] | |
756 | E:remove() | |
757 | end | |
758 | end | |
759 | end)) | |
760 | end | |
761 | end)) | |
762 | VALUE2 = false | |
763 | VALUE1 = false | |
764 | ATTACK = false | |
765 | Rooted = false | |
766 | for i = 1, 10 do | |
767 | Swait() | |
768 | Transparency(1 - i / 10) | |
769 | end | |
770 | end | |
771 | function Grave_Encounter() | |
772 | local HITBODIES = {} | |
773 | local PEWSOUND = { | |
774 | "907527750", | |
775 | "907527912", | |
776 | "907528019", | |
777 | "907530553" | |
778 | } | |
779 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character) | |
780 | if HITFLOOR ~= nil then | |
781 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso,10,0.8) | |
782 | ATTACK = true | |
783 | Rooted = false | |
784 | local GYRO = IT("BodyGyro", RootPart) | |
785 | GYRO.D = 100 | |
786 | GYRO.P = 2000 | |
787 | GYRO.MaxTorque = VT(0, 4000000, 0) | |
788 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
789 | for i = 0, 3.5, 0.1 / Animation_Speed do | |
790 | Swait() | |
791 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
792 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
793 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
794 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
795 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
796 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
797 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
798 | end | |
799 | for i = 0, 0.15, 0.1 / Animation_Speed do | |
800 | Swait() | |
801 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
802 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
803 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
804 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
805 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
806 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
807 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
808 | end | |
809 | Rooted = true | |
810 | GYRO:remove() | |
811 | coroutine.resume(coroutine.create(function() | |
812 | local PITS = {} | |
813 | local FRAME = RootPart.CFrame | |
814 | for i = 1, 200 do | |
815 | Swait() | |
816 | for e = 1, #HITBODIES do | |
817 | if HITBODIES[e] ~= nil then | |
818 | local BOD = HITBODIES[e] | |
819 | local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso") | |
820 | if TORS then | |
821 | BOD:BreakJoints() | |
822 | table.remove(HITBODIES, e) | |
823 | end | |
824 | end | |
825 | end | |
826 | local GLITCH = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Puddle", VT(2 + i / 2, 0, 2 + i / 2)) | |
827 | MakeForm(GLITCH, "Cyl") | |
828 | GLITCH.CFrame = FRAME * CF(MRANDOM(-5, 5), 0, 5 - i * 3) | |
829 | local HITFLOOR, HITPOS, NORMAL = Raycast(GLITCH.Position, CF(GLITCH.Position, GLITCH.Position + VT(0, -1, 0)).lookVector, 25 * Player_Size, Character) | |
830 | if HITFLOOR ~= nil then | |
831 | table.insert(PITS, GLITCH) | |
832 | GLITCH.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
833 | AddChildrenToTable(HITPOS, workspace, i / 2, HITBODIES) | |
834 | if MRANDOM(1, 2) == 1 then | |
835 | local ICICLE = IT("CornerWedgePart", Effects) | |
836 | ICICLE.Locked = true | |
837 | ICICLE.CanCollide = false | |
838 | ICICLE.Anchored = true | |
839 | ICICLE.BrickColor = BRICKC("Ice White") | |
840 | ICICLE.Material = "Neon" | |
841 | ICICLE.Size = VT(i / 10, i / 2, i / 10) | |
842 | CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ICICLE, 10, 0.8) | |
843 | ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-i / 10, i / 10), 0, MRANDOM(-i / 10, i / 10)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25))) | |
844 | table.insert(PITS, ICICLE) | |
845 | end | |
846 | else | |
847 | GLITCH:remove() | |
848 | break | |
849 | end | |
850 | end | |
851 | coroutine.resume(coroutine.create(function() | |
852 | for i = 1, 10 do | |
853 | Swait() | |
854 | for e = 1, #PITS do | |
855 | if PITS[e] ~= nil then | |
856 | local E = PITS[e] | |
857 | E.Transparency = E.Transparency + 0.1 | |
858 | end | |
859 | end | |
860 | end | |
861 | for e = 1, #PITS do | |
862 | if PITS[e] ~= nil then | |
863 | local E = PITS[e] | |
864 | E:remove() | |
865 | end | |
866 | end | |
867 | end)) | |
868 | end)) | |
869 | for i = 0, 1, 0.1 / Animation_Speed do | |
870 | Swait() | |
871 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
872 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
873 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
874 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
875 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
876 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
877 | end | |
878 | ATTACK = false | |
879 | Rooted = false | |
880 | end | |
881 | end | |
882 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
883 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Ice White"), "Effect", VT(1,1,1), true) | |
884 | local mesh = IT("SpecialMesh",wave) | |
885 | mesh.MeshType = "Sphere" | |
886 | mesh.Scale = SIZE | |
887 | mesh.Offset = VT(0,0,0) | |
888 | wave.CFrame = CFRAME | |
889 | coroutine.resume(coroutine.create(function(PART) | |
890 | for i = 1, WAIT do | |
891 | Swait() | |
892 | mesh.Scale = mesh.Scale + GROW | |
893 | wave.Transparency = wave.Transparency + (1/WAIT) | |
894 | if wave.Transparency > 0.99 then | |
895 | wave:remove() | |
896 | end | |
897 | end | |
898 | end)) | |
899 | end | |
900 | Player_Size = 1 | |
901 | function DeathAgreement() | |
902 | ATTACK = true | |
903 | Rooted = false | |
904 | local SPEED = Speed | |
905 | Speed = 10 | |
906 | CreateSound("926261373", Torso, 8, 1) | |
907 | for i=0, 0, 0.1 / Animation_Speed do | |
908 | Swait() | |
909 | turnto(Mouse.Hit.p) | |
910 | MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Magenta",VT(-1/15,-1/15,-1/15)) | |
911 | MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Magenta",VT(-2/15,-2/15,-2/15)) | |
912 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed) | |
913 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
914 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
915 | end | |
916 | for i=0, 0.15, 0.1 / Animation_Speed do | |
917 | Swait() | |
918 | turnto(Mouse.Hit.p) | |
919 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed) | |
920 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
921 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
922 | ||
923 | end | |
924 | local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Ice White", "Punch", VT(50,50,50),false) | |
925 | PART.CFrame = RootPart.CFrame * CF(0,0,-25) | |
926 | PART.Shape = "Ball" | |
927 | local bv = Instance.new("BodyVelocity") | |
928 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
929 | bv.velocity = RootPart.CFrame.lookVector*600 | |
930 | bv.Parent = PART | |
931 | bv.Name = "PROJECTILEVELOCITY" | |
932 | coroutine.resume(coroutine.create(function() | |
933 | for i = 1, 10 do | |
934 | Swait() | |
935 | PART.Transparency = PART.Transparency + 0.2/10 | |
936 | PART.Size = PART.Size + VT(5,5,5) | |
937 | killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame) | |
938 | end | |
939 | PART:Destroy() | |
940 | end)) | |
941 | for i=0, 1, 0.1 / Animation_Speed do | |
942 | Swait() | |
943 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed) | |
944 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed) | |
945 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
946 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
947 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed) | |
948 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed) | |
949 | end | |
950 | Speed = SPEED | |
951 | ATTACK = false | |
952 | Rooted = false | |
953 | end | |
954 | function Kill(Char) | |
955 | local NewCharacter = IT("Model",Effects) | |
956 | NewCharacter.Name = "Ow im ded ;-;" | |
957 | for _, c in pairs(Char:GetDescendants()) do | |
958 | if c:IsA("BasePart") and c.Transparency == 0 then | |
959 | if c.Parent == Char then | |
960 | ||
961 | end | |
962 | c:BreakJoints() | |
963 | c.Material = "Glass" | |
964 | c.Color = C3(255/255,255/0,255/255) | |
965 | c.CanCollide = true | |
966 | c.Transparency = 0.3 | |
967 | if c:FindFirstChildOfClass("SpecialMesh") then | |
968 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
969 | end | |
970 | if c.Name == "Head" then | |
971 | c:ClearAllChildren() | |
972 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
973 | end | |
974 | if c.ClassName == "MeshPart" then | |
975 | c.TextureID = "" | |
976 | end | |
977 | if c:FindFirstChildOfClass("BodyPosition") then | |
978 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
979 | end | |
980 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
981 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
982 | end | |
983 | c.Parent = NewCharacter | |
984 | c.Name = "DeadPart" | |
985 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
986 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
987 | end | |
988 | end | |
989 | Char:remove() | |
990 | Debris:AddItem(NewCharacter,5) | |
991 | end | |
992 | INSTAKILL = true | |
993 | function ApplyAoE(POSITION,RANGE,BRUTAL) | |
994 | local CHILDREN = workspace:GetDescendants() | |
995 | for index, CHILD in pairs(CHILDREN) do | |
996 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
997 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
998 | if HUM then | |
999 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1000 | if TORSO then | |
1001 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1002 | if BRUTAL == true then | |
1003 | Kill(CHILD) | |
1004 | else | |
1005 | CHILD:BreakJoints() | |
1006 | end | |
1007 | end | |
1008 | end | |
1009 | end | |
1010 | end | |
1011 | end | |
1012 | end | |
1013 | function Morning_Star() | |
1014 | ATTACK = true | |
1015 | Rooted = true | |
1016 | ||
1017 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1018 | Swait() | |
1019 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1020 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
1021 | end | |
1022 | coroutine.resume(coroutine.create(function() | |
1023 | local POS = Mouse.Hit.p | |
1024 | ||
1025 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Ice White", "Strike", VT(0,0,0)) | |
1026 | MakeForm(SPHERE,"Ball") | |
1027 | ||
1028 | ||
1029 | ||
1030 | SPHERE.CFrame = CF(POS) | |
1031 | CreateSound(144699494, SPHERE, 10, 0.8, false) | |
1032 | CreateSound(1146688617, SPHERE, 10, 0.8, false) | |
1033 | for i = 1, 200 do | |
1034 | Swait() | |
1035 | ||
1036 | ||
1037 | SPHERE.Size = SPHERE.Size + VT(2,2,2) | |
1038 | ||
1039 | ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true) | |
1040 | end | |
1041 | for i = 1, 45 do | |
1042 | Swait() | |
1043 | ||
1044 | SPHERE.Transparency = SPHERE.Transparency + 1/45 | |
1045 | ||
1046 | end | |
1047 | ||
1048 | ||
1049 | SPHERE:remove() | |
1050 | end)) | |
1051 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1052 | Swait() | |
1053 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1054 | end | |
1055 | ATTACK = false | |
1056 | Rooted = false | |
1057 | end | |
1058 | function KillChildren(Char) | |
1059 | local NewCharacter = IT("Model",Effects) | |
1060 | NewCharacter.Name = "Ow im ded ;-;" | |
1061 | for _, c in pairs(Char:GetDescendants()) do | |
1062 | if c:IsA("BasePart") and c.Transparency == 0 then | |
1063 | if c.Parent == Char then | |
1064 | ||
1065 | end | |
1066 | c:BreakJoints() | |
1067 | c.Material = "Glass" | |
1068 | c.Color = C3(255/255,255/0,255/255) | |
1069 | c.CanCollide = true | |
1070 | c.Transparency = 0.3 | |
1071 | if c:FindFirstChildOfClass("SpecialMesh") then | |
1072 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
1073 | end | |
1074 | if c.Name == "Head" then | |
1075 | c:ClearAllChildren() | |
1076 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
1077 | end | |
1078 | if c.ClassName == "MeshPart" then | |
1079 | c.TextureID = "" | |
1080 | end | |
1081 | if c:FindFirstChildOfClass("BodyPosition") then | |
1082 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
1083 | end | |
1084 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1085 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1086 | end | |
1087 | c.Parent = NewCharacter | |
1088 | c.Name = "DeadPart" | |
1089 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
1090 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
1091 | end | |
1092 | end | |
1093 | Char:remove() | |
1094 | Debris:AddItem(NewCharacter,5) | |
1095 | end | |
1096 | ||
1097 | ||
1098 | local Decal = IT("Decal") | |
1099 | BODY = {} | |
1100 | function Teleport() | |
1101 | ATTACK = true | |
1102 | Rooted = false | |
1103 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1104 | Swait() | |
1105 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1106 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
1107 | end | |
1108 | for e = 1, #BODY do | |
1109 | if BODY[e] ~= nil then | |
1110 | local STUFF = BODY[e] | |
1111 | local PART = STUFF[1] | |
1112 | if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then | |
1113 | local PRT = PART:Clone() | |
1114 | PRT.Anchored = true | |
1115 | PRT.CanCollide = false | |
1116 | PRT.Material = "Neon" | |
1117 | PRT.Color = C3(255/255,255/0,255/255) | |
1118 | PRT.Name = "WarpEffect" | |
1119 | PRT.Parent = Effects | |
1120 | PRT.CFrame = PART.CFrame | |
1121 | PRT:BreakJoints() | |
1122 | if PRT:FindFirstChildOfClass("Sound") then | |
1123 | PRT:FindFirstChildOfClass("Sound"):remove() | |
1124 | end | |
1125 | if PRT:FindFirstChildOfClass("Decal") then | |
1126 | PRT:FindFirstChildOfClass("Decal"):remove() | |
1127 | end | |
1128 | coroutine.resume(coroutine.create(function() | |
1129 | for i = 1, 100 do | |
1130 | Swait() | |
1131 | PRT.Transparency = PRT.Transparency + 1/100 | |
1132 | end | |
1133 | PRT:remove() | |
1134 | end)) | |
1135 | end | |
1136 | end | |
1137 | end | |
1138 | CreateSound(217767125, Torso, 10, 1) | |
1139 | local POS = RootPart.Orientation | |
1140 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0)) | |
1141 | RootPart.Orientation = POS | |
1142 | RootJoint.Parent = RootPart | |
1143 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1144 | Swait() | |
1145 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1146 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
1147 | end | |
1148 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1149 | Swait() | |
1150 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1151 | end | |
1152 | ATTACK = false | |
1153 | Rooted = false | |
1154 | end | |
1155 | function TAUNT1() | |
1156 | ATTACK = true | |
1157 | Humanoid.WalkSpeed = 0 | |
1158 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso,10,0.8) | |
1159 | wait(2.5) | |
1160 | for i = 0,12.5,0.08 do | |
1161 | Swait() | |
1162 | RootJoint.C0 = Clerp(RootJoint.C0, RootCF * CF(0, 0, -0.1 + 0.1 * COS(SINE / 2)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15) | |
1163 | Torso.Neck.C0 = Clerp(Torso.Neck.C0, NECKC0 * ANGLES(RAD(-30 - 2.5 * SIN(SINE / 2)), RAD(0), RAD(0)), 0.3) | |
1164 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 2), 0.025 * COS(SINE / 2)) * RHCF * ANGLES(RAD(-4.5 - 7.5 * SIN(SINE / 2)), RAD(0), RAD(-30)), 0.15) | |
1165 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 2), 0.025 * COS(SINE / 2)) * LHCF * ANGLES(RAD(-6.5 - 7.5 * SIN(SINE / 2)), RAD(0), RAD(30)), 0.15) | |
1166 | end | |
1167 | ATTACK = false | |
1168 | Humanoid.WalkSpeed = 20 | |
1169 | end | |
1170 | function Petrify(Foe) | |
1171 | local STONEMODEL = IT("Model", Effects) | |
1172 | local CHILDREN = Foe:GetDescendants() | |
1173 | for index, CHILD in pairs(CHILDREN) do | |
1174 | if CHILD:IsA("BasePart") and CHILD.Parent.ClassName ~= "Folder" then | |
1175 | CHILD.Parent = STONEMODEL | |
1176 | CHILD.Material = "Neon" | |
1177 | CHILD.Color = C3(0, 0, 0) | |
1178 | if CHILD:FindFirstChildOfClass("SpecialMesh") then | |
1179 | local mesh = CHILD:FindFirstChildOfClass("SpecialMesh") | |
1180 | mesh.TextureId = "" | |
1181 | end | |
1182 | if CHILD:FindFirstChildOfClass("Decal") then | |
1183 | local mesh = CHILD:FindFirstChildOfClass("Decal") | |
1184 | mesh:remove() | |
1185 | end | |
1186 | if CHILD.ClassName == "MeshPart" then | |
1187 | CHILD.TextureID = "" | |
1188 | end | |
1189 | if CHILD.ClassName == "UnionOperation" then | |
1190 | CHILD.UsePartColor = true | |
1191 | end | |
1192 | CHILD.CanCollide = true | |
1193 | end | |
1194 | end | |
1195 | Debris:AddItem(STONEMODEL, 5) | |
1196 | end | |
1197 | function Voided() | |
1198 | ATTACK = true | |
1199 | Rooted = true | |
1200 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
1201 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
1202 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
1203 | if TORSO then | |
1204 | local GYRO = IT("BodyGyro", RootPart) | |
1205 | GYRO.D = 750 | |
1206 | GYRO.P = 2000 | |
1207 | GYRO.MaxTorque = VT(0, 40000, 0) | |
1208 | CreateSound("907329669", Torso, 10, 1) | |
1209 | for i = 0, 1.6, 0.1 / Animation_Speed do | |
1210 | Swait() | |
1211 | ||
1212 | GYRO.cframe = CF(RootPart.Position, TORSO.Position) | |
1213 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.2 / Animation_Speed) | |
1214 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.2 / Animation_Speed) | |
1215 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(120), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-45)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1216 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1217 | if ANIM == "Idle" then | |
1218 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1219 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1220 | elseif ANIM == "Walk" then | |
1221 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1222 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1223 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
1224 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1225 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1226 | end | |
1227 | end | |
1228 | GYRO:remove() | |
1229 | for i = 1, 15 do | |
1230 | ||
1231 | end | |
1232 | local bv = Instance.new("BodyVelocity") | |
1233 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
1234 | bv.velocity = CF(Torso.Position, TORSO.Position).lookVector * 5 | |
1235 | bv.Parent = TORSO | |
1236 | Debris:AddItem(bv, 0.05) | |
1237 | CreateSound("1222405264", TORSO, 10, 1) | |
1238 | Petrify(HUM.Parent) | |
1239 | for i = 0, 0.5, 0.1 / Animation_Speed do | |
1240 | Swait() | |
1241 | ||
1242 | GYRO.cframe = CF(RootPart.Position, TORSO.Position) | |
1243 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
1244 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 2 / Animation_Speed) | |
1245 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 22), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1246 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1247 | if ANIM == "Idle" then | |
1248 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1249 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1250 | elseif ANIM == "Walk" then | |
1251 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1252 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1253 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
1254 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1255 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1256 | end | |
1257 | end | |
1258 | end | |
1259 | end | |
1260 | ATTACK = false | |
1261 | Rooted = false | |
1262 | end | |
1263 | ||
1264 | function TAUNT2() | |
1265 | CreateSound("907329044", Torso, 10, 1) | |
1266 | end | |
1267 | function TAUNT3() | |
1268 | CreateSound("907329293", Torso, 10, 1) | |
1269 | end | |
1270 | function TAUNT4() | |
1271 | CreateSound("907332525", Torso, 10, 1) | |
1272 | end | |
1273 | function TAUNT5() | |
1274 | CreateSound("907333406", Torso, 10, 1) | |
1275 | end | |
1276 | function TAUNT6() | |
1277 | CreateSound("907330011", Torso, 10, 1) | |
1278 | end | |
1279 | function TAUNT7() | |
1280 | CreateSound("907329532", Torso, 10, 1) | |
1281 | end | |
1282 | function TAUNT8() | |
1283 | CreateSound("907328384", Torso, 10, 1) | |
1284 | end | |
1285 | function TAUNT9() | |
1286 | CreateSound("907333294", Torso, 10, 1) | |
1287 | end | |
1288 | function TAUNT0() | |
1289 | CreateSound("907332856", Torso, 10, 1) | |
1290 | end | |
1291 | function TAUNT10() | |
1292 | CreateSound("907332670", Torso, 10, 1) | |
1293 | end | |
1294 | function TAUNT11() | |
1295 | CreateSound("907332235", Torso, 10, 1) | |
1296 | end | |
1297 | function TAUNT12() | |
1298 | CreateSound("907332040", Torso, 10, 1) | |
1299 | end | |
1300 | function TAUNT13() | |
1301 | CreateSound("907331575", Torso, 10, 1) | |
1302 | end | |
1303 | function TAUNT14() | |
1304 | CreateSound("907331038", Torso, 10, 1) | |
1305 | end | |
1306 | function TAUNT15() | |
1307 | CreateSound("907330447", Torso, 10, 1) | |
1308 | end | |
1309 | function TAUNT16() | |
1310 | CreateSound("907330198", Torso, 10, 1) | |
1311 | end | |
1312 | function TAUNT17() | |
1313 | CreateSound("907329669", Torso, 10, 1) | |
1314 | end | |
1315 | function TAUNT18() | |
1316 | CreateSound("907332997", Torso, 10, 1) | |
1317 | end | |
1318 | function TAUNT19() | |
1319 | CreateSound("907328689", Torso, 10, 1) | |
1320 | end | |
1321 | function TAUNT20() | |
1322 | CreateSound("907328516", Torso, 10, 1) | |
1323 | end | |
1324 | function TAUNT21() | |
1325 | CreateSound("907328262", Torso, 10, 1) | |
1326 | end | |
1327 | function TAUNT22() | |
1328 | CreateSound("907328147", Torso, 10, 1) | |
1329 | end | |
1330 | function TAUNT23() | |
1331 | CreateSound("907331307", Torso, 10, 1) | |
1332 | end | |
1333 | ||
1334 | local HEADLERP = Instance.new("ManualWeld") | |
1335 | HEADLERP.Parent = Head | |
1336 | HEADLERP.Part0 = Head | |
1337 | HEADLERP.Part1 = Head | |
1338 | HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
1339 | MseGuide = true | |
1340 | RunSrv = game:GetService("RunService") | |
1341 | RenderStepped = game:GetService("RunService").RenderStepped | |
1342 | OrgnC0 = Neck.C0 | |
1343 | local movelimbs = coroutine.wrap(function() | |
1344 | while RunSrv.RenderStepped:wait() do | |
1345 | TrsoLV = Torso.CFrame.lookVector | |
1346 | Dist = nil | |
1347 | Diff = nil | |
1348 | if not MseGuide then | |
1349 | print("Failed to recognize") | |
1350 | else | |
1351 | local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, Mouse.Hit.lookVector), Workspace, false, true) | |
1352 | Dist = (Head.CFrame.p-Point).magnitude | |
1353 | Diff = Head.CFrame.Y-Point.Y | |
1354 | HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
1355 | Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1) | |
1356 | end | |
1357 | end | |
1358 | end) | |
1359 | movelimbs() | |
1360 | ||
1361 | ||
1362 | ||
1363 | ||
1364 | ||
1365 | ||
1366 | function MouseDown(Mouse) | |
1367 | if ATTACK == false then | |
1368 | end | |
1369 | end | |
1370 | function MouseUp(Mouse) | |
1371 | HOLD = false | |
1372 | end | |
1373 | function KeyDown(Key) | |
1374 | KEYHOLD = true | |
1375 | if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then | |
1376 | if Key == "z" and ATTACK == false then | |
1377 | Voided() | |
1378 | ||
1379 | elseif Key == "b" and ATTACK == false then | |
1380 | Savage_Fire() | |
1381 | ||
1382 | elseif Key == "c" and ATTACK == false then | |
1383 | Grave_Encounter() | |
1384 | ||
1385 | elseif Key == "x" and ATTACK == false then | |
1386 | Morning_Star() | |
1387 | ||
1388 | elseif Key == "q" and ATTACK == false then | |
1389 | Teleport() | |
1390 | ||
1391 | ||
1392 | elseif Key == "r" and ATTACK == false then | |
1393 | TAUNT1() | |
1394 | elseif Key == "u" and ATTACK == false then | |
1395 | TAUNT2() | |
1396 | elseif Key == "y" and ATTACK == false then | |
1397 | TAUNT3() | |
1398 | elseif Key == "j" and ATTACK == false then | |
1399 | TAUNT4() | |
1400 | elseif Key == "h" and ATTACK == false then | |
1401 | TAUNT5() | |
1402 | elseif Key == "p" and ATTACK == false then | |
1403 | TAUNT6() | |
1404 | elseif Key == "[" and ATTACK == false then | |
1405 | TAUNT7() | |
1406 | elseif Key == "]" and ATTACK == false then | |
1407 | TAUNT8() | |
1408 | elseif Key == "f" and ATTACK == false then | |
1409 | TAUNT9() | |
1410 | elseif Key == "=" and ATTACK == false then | |
1411 | TAUNT0() | |
1412 | elseif Key == "-" and ATTACK == false then | |
1413 | TAUNT10() | |
1414 | elseif Key == "g" and ATTACK == false then | |
1415 | TAUNT11() | |
1416 | elseif Key == "o" and ATTACK == false then | |
1417 | TAUNT12() | |
1418 | elseif Key == "i" and ATTACK == false then | |
1419 | TAUNT13() | |
1420 | elseif Key == "7" and ATTACK == false then | |
1421 | TAUNT14() | |
1422 | elseif Key == "6" and ATTACK == false then | |
1423 | TAUNT15() | |
1424 | elseif Key == "t" and ATTACK == false then | |
1425 | TAUNT16() | |
1426 | elseif Key == "4" and ATTACK == false then | |
1427 | TAUNT17() | |
1428 | elseif Key == "3" and ATTACK == false then | |
1429 | TAUNT18() | |
1430 | elseif Key == "2" and ATTACK == false then | |
1431 | TAUNT19() | |
1432 | elseif Key == "1" and ATTACK == false then | |
1433 | TAUNT20() | |
1434 | elseif Key == "e" and ATTACK == false then | |
1435 | TAUNT21() | |
1436 | elseif Key == "l" and ATTACK == false then | |
1437 | TAUNT22() | |
1438 | elseif Key == "k" and ATTACK == false then | |
1439 | TAUNT23() | |
1440 | end | |
1441 | end | |
1442 | end | |
1443 | function KeyUp(Key) | |
1444 | KEYHOLD = false | |
1445 | end | |
1446 | Mouse.Button1Down:connect(function(NEWKEY) | |
1447 | MouseDown(NEWKEY) | |
1448 | DeathAgreement() | |
1449 | end) | |
1450 | Mouse.Button1Up:connect(function(NEWKEY) | |
1451 | MouseUp(NEWKEY) | |
1452 | end) | |
1453 | Mouse.KeyDown:connect(function(NEWKEY) | |
1454 | KeyDown(NEWKEY) | |
1455 | end) | |
1456 | Mouse.KeyUp:connect(function(NEWKEY) | |
1457 | KeyUp(NEWKEY) | |
1458 | end) | |
1459 | function unanchor() | |
1460 | if UNANCHOR == true then | |
1461 | g = Character:GetChildren() | |
1462 | for i = 1, #g do | |
1463 | if g[i].ClassName == "Part" then | |
1464 | g[i].Anchored = false | |
1465 | end | |
1466 | end | |
1467 | end | |
1468 | end | |
1469 | local FF = IT("ForceField", Character) | |
1470 | FF.Visible = false | |
1471 | function refit() | |
1472 | RootJoint.Parent = RootPart | |
1473 | Neck.Parent = Torso | |
1474 | RightShoulder.Parent = Torso | |
1475 | LeftShoulder.Parent = Torso | |
1476 | RightHip.Parent = Torso | |
1477 | LeftHip.Parent = Torso | |
1478 | RootPart.Parent = Character | |
1479 | LeftArm.Parent = Character | |
1480 | RightArm.Parent = Character | |
1481 | RightLeg.Parent = Character | |
1482 | LeftLeg.Parent = Character | |
1483 | Torso.Parent = Character | |
1484 | Head.Parent = Character | |
1485 | FF.Parent = Character | |
1486 | end | |
1487 | ||
1488 | Humanoid.Changed:connect(function(Jump) | |
1489 | if Jump == "Jump" and Disable_Jump == true then | |
1490 | Humanoid.Jump = false | |
1491 | end | |
1492 | end) | |
1493 | ||
1494 | sick.Parent = Character | |
1495 | script.Parent = WEAPONGUI | |
1496 | Character.Parent = workspace | |
1497 | Humanoid.PlatformStand = false | |
1498 | Humanoid.Name = "Unmaker" | |
1499 | Humanoid.DisplayDistanceType = "None" | |
1500 | Humanoid.HipHeight = 2 | |
1501 | Head:ClearAllChildren() | |
1502 | ||
1503 | Speed = 100 | |
1504 | for _, c in pairs(Character:GetChildren()) do | |
1505 | if c.ClassName == "Part" then | |
1506 | c.Material = "Neon" | |
1507 | ||
1508 | SIZE = 1 | |
1509 | ||
1510 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false) | |
1511 | PRT.Color = C3(0,0,0) | |
1512 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0)) | |
1513 | CreateMesh("SpecialMesh", PRT, "FileMesh", "636922328", "636922344", VT(0.06,0.06,0.06)*SIZE, VT(0,0.08,1)) | |
1514 | ||
1515 | if c == Head then | |
1516 | if c:FindFirstChild("Dominus-Aureus-with-two-horns") == nil then | |
1517 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "", "", VT(1.05,1.05,1.05) * 1.05, VT(0,0,0)) | |
1518 | M.Name = "Dominus-Aureus-with-two-horns" | |
1519 | end | |
1520 | if c:FindFirstChild("face") then | |
1521 | c.face:remove() | |
1522 | end | |
1523 | end | |
1524 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" then | |
1525 | c:remove() | |
1526 | end | |
1527 | end | |
1528 | Humanoid.MaxHealth = "inf" | |
1529 | Humanoid.Health = "inf" | |
1530 | ||
1531 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1532 | while true do | |
1533 | Swait() | |
1534 | ANIMATE.Parent = nil | |
1535 | IDLEANIMATION:Play() | |
1536 | SINE = SINE + CHANGE | |
1537 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1538 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1539 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1540 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character) | |
1541 | if TORSOVELOCITY < 1 then | |
1542 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1543 | ||
1544 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1545 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1546 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
1547 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(25)), 0.15 / Animation_Speed) | |
1548 | elseif TORSOVELOCITY > 1 then | |
1549 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(30 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1550 | ||
1551 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1552 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1553 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1554 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1555 | end | |
1556 | ||
1557 | unanchor() | |
1558 | end |