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| 1 | - | using UnityEngine; |
| 1 | + | using UnityEngine; |
| 2 | - | using System.Collections; |
| 2 | + | using System.Collections; |
| 3 | - | using System.Collections.Generic; |
| 3 | + | using System.Collections.Generic; |
| 4 | - | |
| 4 | + | |
| 5 | - | public class SoundManager : MonoBehaviour { |
| 5 | + | public class SoundManager : MonoBehaviour {
|
| 6 | - | |
| 6 | + | |
| 7 | - | public static SoundManager main = null; |
| 7 | + | public static SoundManager main = null; |
| 8 | - | |
| 8 | + | |
| 9 | - | AudioSource audioSourceBGM; |
| 9 | + | AudioSource audioSourceBGM; |
| 10 | - | public List<AudioClip> bgmClipList = new List<AudioClip>(); |
| 10 | + | public List<AudioClip> bgmClipList = new List<AudioClip>(); |
| 11 | - | |
| 11 | + | |
| 12 | - | public enum TrgType { |
| 12 | + | public enum TrgType {
|
| 13 | - | CLOSE, |
| 13 | + | CLOSE, |
| 14 | - | SWITCH_ENEMY, |
| 14 | + | SWITCH_ENEMY, |
| 15 | - | OPEN, |
| 15 | + | OPEN, |
| 16 | - | } |
| 16 | + | } |
| 17 | - | |
| 17 | + | |
| 18 | - | public class BPM_Time_Struct |
| 18 | + | public class BPM_Time_Struct |
| 19 | - | { |
| 19 | + | {
|
| 20 | - | public BPM_Time_Struct(TrgType type, float t,float b,string n) |
| 20 | + | public BPM_Time_Struct(TrgType type, float t,float b,string n) |
| 21 | - | { |
| 21 | + | {
|
| 22 | - | trgtype = type; |
| 22 | + | trgtype = type; |
| 23 | - | changeTime = t; |
| 23 | + | changeTime = t; |
| 24 | - | bpm = b; |
| 24 | + | bpm = b; |
| 25 | - | name=n; |
| 25 | + | name=n; |
| 26 | - | } |
| 26 | + | } |
| 27 | - | |
| 27 | + | |
| 28 | - | public TrgType trgtype = TrgType.CLOSE; |
| 28 | + | public TrgType trgtype = TrgType.CLOSE; |
| 29 | - | public float changeTime = 0; |
| 29 | + | public float changeTime = 0; |
| 30 | - | public float bpm = 105; |
| 30 | + | public float bpm = 105; |
| 31 | - | public string name = ""; |
| 31 | + | public string name = ""; |
| 32 | - | } |
| 32 | + | } |
| 33 | - | |
| 33 | + | |
| 34 | - | void Awake() |
| 34 | + | void Awake() |
| 35 | - | { |
| 35 | + | {
|
| 36 | - | if(main != null) |
| 36 | + | if(main != null) |
| 37 | - | { |
| 37 | + | {
|
| 38 | - | GameObject.Destroy(this); |
| 38 | + | GameObject.Destroy(this); |
| 39 | - | } else |
| 39 | + | } else |
| 40 | - | { |
| 40 | + | {
|
| 41 | - | main = this; |
| 41 | + | main = this; |
| 42 | - | } |
| 42 | + | } |
| 43 | - | } |
| 43 | + | } |
| 44 | - | |
| 44 | + | |
| 45 | - | public List<BPM_Time_Struct> bpmList = new List<BPM_Time_Struct>(); |
| 45 | + | public List<BPM_Time_Struct> bpmList = new List<BPM_Time_Struct>(); |
| 46 | - | |
| 46 | + | |
| 47 | - | ParticleSystem ps; |
| 47 | + | ParticleSystem ps; |
| 48 | - | |
| 48 | + | |
| 49 | - | [SerializeField] |
| 49 | + | [SerializeField] |
| 50 | - | private int _RenderQueue = 4000; |
| 50 | + | private int _RenderQueue = 4000; |
| 51 | - | |
| 51 | + | |
| 52 | - | void RenderStart () |
| 52 | + | void RenderStart () |
| 53 | - | { |
| 53 | + | {
|
| 54 | - | renderer.material.renderQueue = _RenderQueue; |
| 54 | + | renderer.material.renderQueue = _RenderQueue; |
| 55 | - | |
| 55 | + | |
| 56 | - | Transform trans = transform; |
| 56 | + | Transform trans = transform; |
| 57 | - | for (int i = 0; i < trans.childCount; i++) { |
| 57 | + | for (int i = 0; i < trans.childCount; i++) {
|
| 58 | - | trans.GetChild (i).gameObject.renderer.material.renderQueue = _RenderQueue; |
| 58 | + | trans.GetChild (i).gameObject.renderer.material.renderQueue = _RenderQueue; |
| 59 | - | } |
| 59 | + | } |
| 60 | - | |
| 60 | + | |
| 61 | - | ps = this.gameObject.GetComponent<ParticleSystem>(); |
| 61 | + | ps = this.gameObject.GetComponent<ParticleSystem>(); |
| 62 | - | } |
| 62 | + | } |
| 63 | - | |
| 63 | + | |
| 64 | - | // Use this for initialization |
| 64 | + | // Use this for initialization |
| 65 | - | void Start () { |
| 65 | + | void Start () {
|
| 66 | - | RenderStart(); |
| 66 | + | RenderStart(); |
| 67 | - | |
| 67 | + | |
| 68 | - | bpmList.Add(new BPM_Time_Struct( TrgType.SWITCH_ENEMY, 0,105,"A")); |
| 68 | + | bpmList.Add(new BPM_Time_Struct( TrgType.SWITCH_ENEMY, 0,105,"A")); |
| 69 | - | bpmList.Add(new BPM_Time_Struct( TrgType.OPEN, (9.03f/8)*1,105,"A")); |
| 69 | + | bpmList.Add(new BPM_Time_Struct( TrgType.OPEN, (9.03f/8)*1,105,"A")); |
| 70 | - | bpmList.Add(new BPM_Time_Struct( TrgType.CLOSE, (9.03f/8)*2,105,"A")); |
| 70 | + | bpmList.Add(new BPM_Time_Struct( TrgType.CLOSE, (9.03f/8)*2,105,"A")); |
| 71 | - | bpmList.Add(new BPM_Time_Struct( TrgType.OPEN, (9.03f/8)*3,105,"A")); |
| 71 | + | bpmList.Add(new BPM_Time_Struct( TrgType.OPEN, (9.03f/8)*3,105,"A")); |
| 72 | - | bpmList.Add(new BPM_Time_Struct( TrgType.OPEN, (9.03f/8)*4,105,"A")); |
| 72 | + | bpmList.Add(new BPM_Time_Struct( TrgType.OPEN, (9.03f/8)*4,105,"A")); |
| 73 | - | bpmList.Add(new BPM_Time_Struct( TrgType.CLOSE, (9.03f/8)*5,105,"A")); |
| 73 | + | bpmList.Add(new BPM_Time_Struct( TrgType.CLOSE, (9.03f/8)*5,105,"A")); |
| 74 | - | bpmList.Add(new BPM_Time_Struct( TrgType.SWITCH_ENEMY, (9.03f/8)*6,105,"A")); |
| 74 | + | bpmList.Add(new BPM_Time_Struct( TrgType.SWITCH_ENEMY, (9.03f/8)*6,105,"A")); |
| 75 | - | bpmList.Add(new BPM_Time_Struct( TrgType.OPEN, 9.03f + ((17.66f-9.03f)/8)*0,118,"B")); |
| 75 | + | bpmList.Add(new BPM_Time_Struct( TrgType.OPEN, 9.03f + ((17.66f-9.03f)/8)*0,118,"B")); |
| 76 | - | bpmList.Add(new BPM_Time_Struct( TrgType.CLOSE, 9.03f + ((17.66f-9.03f)/8)*1,118,"B")); |
| 76 | + | bpmList.Add(new BPM_Time_Struct( TrgType.CLOSE, 9.03f + ((17.66f-9.03f)/8)*1,118,"B")); |
| 77 | - | bpmList.Add(new BPM_Time_Struct( TrgType.OPEN, 9.03f + ((17.66f-9.03f)/8)*2,118,"B")); |
| 77 | + | bpmList.Add(new BPM_Time_Struct( TrgType.OPEN, 9.03f + ((17.66f-9.03f)/8)*2,118,"B")); |
| 78 | - | bpmList.Add(new BPM_Time_Struct( TrgType.OPEN, 9.03f + ((17.66f-9.03f)/8)*3,118,"B")); |
| 78 | + | bpmList.Add(new BPM_Time_Struct( TrgType.OPEN, 9.03f + ((17.66f-9.03f)/8)*3,118,"B")); |
| 79 | - | bpmList.Add(new BPM_Time_Struct( TrgType.CLOSE, 9.03f + ((17.66f-9.03f)/8)*4,118,"B")); |
| 79 | + | bpmList.Add(new BPM_Time_Struct( TrgType.CLOSE, 9.03f + ((17.66f-9.03f)/8)*4,118,"B")); |
| 80 | - | bpmList.Add(new BPM_Time_Struct( TrgType.OPEN, 9.03f + ((17.66f-9.03f)/8)*5,118,"B")); |
| 80 | + | bpmList.Add(new BPM_Time_Struct( TrgType.OPEN, 9.03f + ((17.66f-9.03f)/8)*5,118,"B")); |
| 81 | - | bpmList.Add(new BPM_Time_Struct( TrgType.OPEN, 9.03f + ((17.66f-9.03f)/8)*6,118,"B")); |
| 81 | + | bpmList.Add(new BPM_Time_Struct( TrgType.OPEN, 9.03f + ((17.66f-9.03f)/8)*6,118,"B")); |
| 82 | - | bpmList.Add(new BPM_Time_Struct( TrgType.CLOSE, 9.03f + ((17.66f-9.03f)/8)*7,118,"B")); |
| 82 | + | bpmList.Add(new BPM_Time_Struct( TrgType.CLOSE, 9.03f + ((17.66f-9.03f)/8)*7,118,"B")); |
| 83 | - | bpmList.Add(new BPM_Time_Struct( TrgType.SWITCH_ENEMY, 17.66f + ((29.22f-17.66f)/8)*0,152,"C")); |
| 83 | + | bpmList.Add(new BPM_Time_Struct( TrgType.SWITCH_ENEMY, 17.66f + ((29.22f-17.66f)/8)*0,152,"C")); |
| 84 | - | bpmList.Add(new BPM_Time_Struct( TrgType.OPEN, 17.66f + ((29.22f-17.66f)/8)*1,152,"C")); |
| 84 | + | bpmList.Add(new BPM_Time_Struct( TrgType.OPEN, 17.66f + ((29.22f-17.66f)/8)*1,152,"C")); |
| 85 | - | bpmList.Add(new BPM_Time_Struct( TrgType.CLOSE, 17.66f + ((29.22f-17.66f)/8)*2,152,"C")); |
| 85 | + | bpmList.Add(new BPM_Time_Struct( TrgType.CLOSE, 17.66f + ((29.22f-17.66f)/8)*2,152,"C")); |
| 86 | - | bpmList.Add(new BPM_Time_Struct( TrgType.SWITCH_ENEMY, 17.66f + ((29.22f-17.66f)/8)*3,152,"C")); |
| 86 | + | bpmList.Add(new BPM_Time_Struct( TrgType.SWITCH_ENEMY, 17.66f + ((29.22f-17.66f)/8)*3,152,"C")); |
| 87 | - | bpmList.Add(new BPM_Time_Struct( TrgType.OPEN, 17.66f + ((29.22f-17.66f)/8)*4,152,"C")); |
| 87 | + | bpmList.Add(new BPM_Time_Struct( TrgType.OPEN, 17.66f + ((29.22f-17.66f)/8)*4,152,"C")); |
| 88 | - | bpmList.Add(new BPM_Time_Struct( TrgType.CLOSE, 17.66f + ((29.22f-17.66f)/8)*5,152,"C")); |
| 88 | + | bpmList.Add(new BPM_Time_Struct( TrgType.CLOSE, 17.66f + ((29.22f-17.66f)/8)*5,152,"C")); |
| 89 | - | bpmList.Add(new BPM_Time_Struct( TrgType.SWITCH_ENEMY, 17.66f + ((29.22f-17.66f)/8)*6,152,"C")); |
| 89 | + | bpmList.Add(new BPM_Time_Struct( TrgType.SWITCH_ENEMY, 17.66f + ((29.22f-17.66f)/8)*6,152,"C")); |
| 90 | - | bpmList.Add(new BPM_Time_Struct( TrgType.OPEN, 17.66f + ((29.22f-17.66f)/8)*7,152,"C")); |
| 90 | + | bpmList.Add(new BPM_Time_Struct( TrgType.OPEN, 17.66f + ((29.22f-17.66f)/8)*7,152,"C")); |
| 91 | - | bpmList.Add(new BPM_Time_Struct( TrgType.OPEN, 29.22f+2f,152,"EndPre")); |
| 91 | + | bpmList.Add(new BPM_Time_Struct( TrgType.OPEN, 29.22f+2f,152,"EndPre")); |
| 92 | - | bpmList.Add(new BPM_Time_Struct( TrgType.CLOSE, 29.22f+4f,152,"End")); |
| 92 | + | bpmList.Add(new BPM_Time_Struct( TrgType.CLOSE, 29.22f+4f,152,"End")); |
| 93 | - | |
| 93 | + | |
| 94 | - | EventPartChange += PartChangeTest; |
| 94 | + | EventPartChange += PartChangeTest; |
| 95 | - | |
| 95 | + | |
| 96 | - | audioSourceBGM = this.gameObject.AddComponent<AudioSource>(); |
| 96 | + | audioSourceBGM = this.gameObject.AddComponent<AudioSource>(); |
| 97 | - | |
| 97 | + | |
| 98 | - | if(Application.loadedLevelName == "game"){ |
| 98 | + | if(Application.loadedLevelName == "game"){
|
| 99 | - | audioSourceBGM.clip = bgmClipList[Random.Range(0,7)%(bgmClipList.Count-1)]; |
| 99 | + | audioSourceBGM.clip = bgmClipList[Random.Range(0,7)%(bgmClipList.Count-1)]; |
| 100 | - | audioSourceBGM.Play(); |
| 100 | + | audioSourceBGM.Play(); |
| 101 | - | } |
| 101 | + | } |
| 102 | - | } |
| 102 | + | } |
| 103 | - | |
| 103 | + | |
| 104 | - | |
| 104 | + | |
| 105 | - | void PartChangeTest(BPM_Time_Struct arg) |
| 105 | + | void PartChangeTest(BPM_Time_Struct arg) |
| 106 | - | { |
| 106 | + | {
|
| 107 | - | Debug.Log(arg.trgtype.ToString()); |
| 107 | + | Debug.Log(arg.trgtype.ToString()); |
| 108 | - | } |
| 108 | + | } |
| 109 | - | |
| 109 | + | |
| 110 | - | |
| 110 | + | |
| 111 | - | |
| 111 | + | |
| 112 | - | // int lastBeatNo = 0; |
| 112 | + | // int lastBeatNo = 0; |
| 113 | - | // int beatNo = 0; |
| 113 | + | // int beatNo = 0; |
| 114 | - | |
| 114 | + | |
| 115 | - | BPM_Time_Struct GetBPM_Time_Struct(float time) |
| 115 | + | BPM_Time_Struct GetBPM_Time_Struct(float time) |
| 116 | - | { |
| 116 | + | {
|
| 117 | - | if(time == 0) |
| 117 | + | if(time == 0) |
| 118 | - | { |
| 118 | + | {
|
| 119 | - | return bpmList[0]; |
| 119 | + | return bpmList[0]; |
| 120 | - | } |
| 120 | + | } |
| 121 | - | |
| 121 | + | |
| 122 | - | for(int btsIndex = 0;btsIndex < bpmList.Count - 1;btsIndex++) |
| 122 | + | for(int btsIndex = 0;btsIndex < bpmList.Count - 1;btsIndex++) |
| 123 | - | { |
| 123 | + | {
|
| 124 | - | if(bpmList[btsIndex].changeTime < time && time < bpmList[btsIndex+1].changeTime) |
| 124 | + | if(bpmList[btsIndex].changeTime < time && time < bpmList[btsIndex+1].changeTime) |
| 125 | - | { |
| 125 | + | {
|
| 126 | - | return bpmList[btsIndex]; |
| 126 | + | return bpmList[btsIndex]; |
| 127 | - | } |
| 127 | + | } |
| 128 | - | } |
| 128 | + | } |
| 129 | - | |
| 129 | + | |
| 130 | - | return bpmList[bpmList.Count-1]; |
| 130 | + | return bpmList[bpmList.Count-1]; |
| 131 | - | } |
| 131 | + | } |
| 132 | - | |
| 132 | + | |
| 133 | - | |
| 133 | + | |
| 134 | - | BPM_Time_Struct lastBPM_Time_Struct; |
| 134 | + | BPM_Time_Struct lastBPM_Time_Struct; |
| 135 | - | public BPM_Time_Struct currentBPM_Time_Struct; |
| 135 | + | public BPM_Time_Struct currentBPM_Time_Struct; |
| 136 | - | |
| 136 | + | |
| 137 | - | // Update is called once per frame |
| 137 | + | // Update is called once per frame |
| 138 | - | void Update () { |
| 138 | + | void Update () {
|
| 139 | - | if(audioSourceBGM.isPlaying) |
| 139 | + | if(audioSourceBGM.isPlaying) |
| 140 | - | { |
| 140 | + | {
|
| 141 | - | currentBPM_Time_Struct = GetBPM_Time_Struct(audioSourceBGM.time); |
| 141 | + | currentBPM_Time_Struct = GetBPM_Time_Struct(audioSourceBGM.time); |
| 142 | - | |
| 142 | + | |
| 143 | - | if(currentBPM_Time_Struct != lastBPM_Time_Struct) |
| 143 | + | if(currentBPM_Time_Struct != lastBPM_Time_Struct) |
| 144 | - | { |
| 144 | + | {
|
| 145 | - | EventPartChange(currentBPM_Time_Struct); |
| 145 | + | EventPartChange(currentBPM_Time_Struct); |
| 146 | - | lastBPM_Time_Struct = currentBPM_Time_Struct; |
| 146 | + | lastBPM_Time_Struct = currentBPM_Time_Struct; |
| 147 | - | } |
| 147 | + | } |
| 148 | - | } |
| 148 | + | } |
| 149 | - | } |
| 149 | + | } |
| 150 | - | |
| 150 | + | |
| 151 | - | //---------------イベント------------------------------------------------------------------------- |
| 151 | + | //---------------イベント------------------------------------------------------------------------- |
| 152 | - | public delegate void PartChange (BPM_Time_Struct arg); // ビートイベントコールバック登録用デリゲート |
| 152 | + | public delegate void PartChange (BPM_Time_Struct arg); // ビートイベントコールバック登録用デリゲート |
| 153 | - | static public PartChange EventPartChange; // ビートイベントコールバック登録用 |
| 153 | + | static public PartChange EventPartChange; // ビートイベントコールバック登録用 |
| 154 | - | |
| 154 | + | |
| 155 | - | //---------------------------------------------------------------------------------- |
| 155 | + | //---------------------------------------------------------------------------------- |
| 156 | - | |
| 156 | + | |
| 157 | - | |
| 157 | + | |
| 158 | - | public List<AudioClip> continueClipList = new List<AudioClip>(); |
| 158 | + | public List<AudioClip> continueClipList = new List<AudioClip>(); |
| 159 | - | public void PlayneCount(int neCount) |
| 159 | + | public void PlayneCount(int neCount) |
| 160 | - | { |
| 160 | + | {
|
| 161 | - | if(neCount%20 == 0){ |
| 161 | + | if(neCount%20 == 0){
|
| 162 | - | //Debug.Log("neCount " + neCount); |
| 162 | + | //Debug.Log("neCount " + neCount);
|
| 163 | - | audio.PlayOneShot(continueClipList[(neCount/20)%(continueClipList.Count-1)],0.41f); |
| 163 | + | audio.PlayOneShot(continueClipList[(neCount/20)%(continueClipList.Count-1)],0.41f); |
| 164 | - | } |
| 164 | + | } |
| 165 | - | } |
| 165 | + | } |
| 166 | - | |
| 166 | + | |
| 167 | - | |
| 167 | + | |
| 168 | - | public List<AudioClip> hajikuClipList = new List<AudioClip>(); |
| 168 | + | public List<AudioClip> hajikuClipList = new List<AudioClip>(); |
| 169 | - | |
| 169 | + | |
| 170 | - | int HajikuCount = 0; |
| 170 | + | int HajikuCount = 0; |
| 171 | - | public void PlayHajiku() |
| 171 | + | public void PlayHajiku() |
| 172 | - | { |
| 172 | + | {
|
| 173 | - | |
| 173 | + | |
| 174 | - | HajikuCount++; |
| 174 | + | HajikuCount++; |
| 175 | - | if(HajikuCount%4 == 0){ |
| 175 | + | if(HajikuCount%4 == 0){
|
| 176 | - | audio.PlayOneShot(hajikuClipList[0],0.7f); |
| 176 | + | audio.PlayOneShot(hajikuClipList[0],0.7f); |
| 177 | - | |
| 177 | + | |
| 178 | - | ps.enableEmission = true; |
| 178 | + | ps.enableEmission = true; |
| 179 | - | ps.maxParticles = 100; |
| 179 | + | ps.maxParticles = 100; |
| 180 | - | } |
| 180 | + | } |
| 181 | - | } |
| 181 | + | } |
| 182 | - | |
| 182 | + | |
| 183 | - | public void PlayShut() |
| 183 | + | public void PlayShut() |
| 184 | - | { |
| 184 | + | {
|
| 185 | - | ps.maxParticles = 0; |
| 185 | + | ps.maxParticles = 0; |
| 186 | - | ps.enableEmission = false; |
| 186 | + | ps.enableEmission = false; |
| 187 | - | { |
| 187 | + | {
|
| 188 | - | audio.PlayOneShot(hajikuClipList[1],0.7f); |
| 188 | + | audio.PlayOneShot(hajikuClipList[1],0.7f); |
| 189 | - | } |
| 189 | + | } |
| 190 | - | } |
| 190 | + | } |
| 191 | - | |
| 191 | + | |
| 192 | - | public void PlayClose() |
| 192 | + | public void PlayClose() |
| 193 | - | { |
| 193 | + | {
|
| 194 | - | ps.maxParticles = 0; |
| 194 | + | ps.maxParticles = 0; |
| 195 | - | ps.enableEmission = false; |
| 195 | + | ps.enableEmission = false; |
| 196 | - | { |
| 196 | + | {
|
| 197 | - | audio.PlayOneShot(hajikuClipList[2],0.7f); |
| 197 | + | audio.PlayOneShot(hajikuClipList[2],0.7f); |
| 198 | - | } |
| 198 | + | } |
| 199 | - | } |
| 199 | + | } |
| 200 | - | |
| 200 | + | |
| 201 | - | int GrowlCount = 0; |
| 201 | + | int GrowlCount = 0; |
| 202 | - | public void PlayGrowl() |
| 202 | + | public void PlayGrowl() |
| 203 | - | { |
| 203 | + | {
|
| 204 | - | GrowlCount += Random.Range(1,3); |
| 204 | + | GrowlCount += Random.Range(1,3); |
| 205 | - | ps.maxParticles = 0; |
| 205 | + | ps.maxParticles = 0; |
| 206 | - | ps.enableEmission = false; |
| 206 | + | ps.enableEmission = false; |
| 207 | - | if(GrowlCount%8 == 0) |
| 207 | + | if(GrowlCount%8 == 0) |
| 208 | - | { |
| 208 | + | {
|
| 209 | - | audio.PlayOneShot(hajikuClipList[3],0.7f); |
| 209 | + | audio.PlayOneShot(hajikuClipList[3],0.7f); |
| 210 | - | } |
| 210 | + | } |
| 211 | - | } |
| 211 | + | } |
| 212 | - | |
| 212 | + | |
| 213 | - | public List<AudioClip> titleClipList = new List<AudioClip>(); |
| 213 | + | public List<AudioClip> titleClipList = new List<AudioClip>(); |
| 214 | - | public void PlayTitle() |
| 214 | + | public void PlayTitle() |
| 215 | - | { |
| 215 | + | {
|
| 216 | - | //audio.PlayOneShot(titleClipList[0],0.7f); |
| 216 | + | //audio.PlayOneShot(titleClipList[0],0.7f); |
| 217 | - | |
| 217 | + | |
| 218 | - | audioSourceBGM.clip = titleClipList[0]; |
| 218 | + | audioSourceBGM.clip = titleClipList[0]; |
| 219 | - | audioSourceBGM.loop = true; |
| 219 | + | audioSourceBGM.loop = true; |
| 220 | - | audioSourceBGM.Play(); |
| 220 | + | audioSourceBGM.Play(); |
| 221 | - | } |
| 221 | + | } |
| 222 | - | |
| 222 | + | |
| 223 | } |