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| 1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 3 | do | |
| 4 | print("FE Compatibility code by Mokiros")
| |
| 5 | script.Parent = Player.Character | |
| 6 | ||
| 7 | --RemoteEvent for communicating | |
| 8 | local Event = Instance.new("RemoteEvent")
| |
| 9 | Event.Name = "UserInput_Event" | |
| 10 | ||
| 11 | --Fake event to make stuff like Mouse.KeyDown work | |
| 12 | local function fakeEvent() | |
| 13 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
| |
| 14 | t.connect = t.Connect | |
| 15 | return t | |
| 16 | end | |
| 17 | ||
| 18 | --Creating fake input objects with fake variables | |
| 19 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 20 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 21 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 22 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 23 | end} | |
| 24 | --Merged 2 functions into one by checking amount of arguments | |
| 25 | CAS.UnbindAction = CAS.BindAction | |
| 26 | ||
| 27 | --This function will trigger the events that have been :Connect()'ed | |
| 28 | local function te(self,ev,...) | |
| 29 | local t = m[ev] | |
| 30 | if t and t._fakeEvent and t.Function then | |
| 31 | t.Function(...) | |
| 32 | end | |
| 33 | end | |
| 34 | m.TrigEvent = te | |
| 35 | UIS.TrigEvent = te | |
| 36 | ||
| 37 | Event.OnServerEvent:Connect(function(plr,io) | |
| 38 | if plr~=Player then return end | |
| 39 | if io.isMouse then | |
| 40 | m.Target = io.Target | |
| 41 | m.Hit = io.Hit | |
| 42 | else | |
| 43 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 44 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 45 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 46 | end | |
| 47 | for _,t in pairs(CAS.Actions) do | |
| 48 | for _,k in pairs(t.Keys) do | |
| 49 | if k==io.KeyCode then | |
| 50 | t.Function(t.Name,io.UserInputState,io) | |
| 51 | end | |
| 52 | end | |
| 53 | end | |
| 54 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 55 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 56 | end | |
| 57 | end) | |
| 58 | Event.Parent = NLS([==[ | |
| 59 | local Player = game:GetService("Players").LocalPlayer
| |
| 60 | local Event = script:WaitForChild("UserInput_Event")
| |
| 61 | ||
| 62 | local UIS = game:GetService("UserInputService")
| |
| 63 | local input = function(io,a) | |
| 64 | if a then return end | |
| 65 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 66 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 67 | end | |
| 68 | UIS.InputBegan:Connect(input) | |
| 69 | UIS.InputEnded:Connect(input) | |
| 70 | ||
| 71 | local Mouse = Player:GetMouse() | |
| 72 | local h,t | |
| 73 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 74 | --If player is not moving their mouse, client won't fire events | |
| 75 | while wait(1/30) do | |
| 76 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 77 | h,t=Mouse.Hit,Mouse.Target | |
| 78 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 79 | end | |
| 80 | end]==],Player.Character) | |
| 81 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 82 | end | |
| 83 | -- | |
| 84 | print("Script made by xdielivex")
| |
| 85 | print("Olympic executioner")
| |
| 86 | -- | |
| 87 | Player = owner | |
| 88 | PlayerGui = Player.PlayerGui | |
| 89 | Cam = workspace.CurrentCamera | |
| 90 | Backpack = Player.Backpack | |
| 91 | Character = Player.Character | |
| 92 | Humanoid = Character.Humanoid | |
| 93 | RootPart = Character["HumanoidRootPart"] | |
| 94 | Torso = Character["Torso"] | |
| 95 | Head = Character["Head"] | |
| 96 | RightArm = Character["Right Arm"] | |
| 97 | LeftArm = Character["Left Arm"] | |
| 98 | RightLeg = Character["Right Leg"] | |
| 99 | LeftLeg = Character["Left Leg"] | |
| 100 | RootJoint = RootPart["RootJoint"] | |
| 101 | Neck = Torso["Neck"] | |
| 102 | RightShoulder = Torso["Right Shoulder"] | |
| 103 | LeftShoulder = Torso["Left Shoulder"] | |
| 104 | RightHip = Torso["Right Hip"] | |
| 105 | LeftHip = Torso["Left Hip"] | |
| 106 | ||
| 107 | local naeeym2 = Instance.new("BillboardGui",Character)
| |
| 108 | naeeym2.AlwaysOnTop = true | |
| 109 | naeeym2.Size = UDim2.new(5,35,2,35) | |
| 110 | naeeym2.StudsOffset = Vector3.new(0,1,0) | |
| 111 | naeeym2.Adornee = Character.Head | |
| 112 | naeeym2.Name = "Name" | |
| 113 | naeeym2.PlayerToHideFrom = Player | |
| 114 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 115 | tecks2.BackgroundTransparency = 1 | |
| 116 | tecks2.TextScaled = true | |
| 117 | tecks2.BorderSizePixel = 0 | |
| 118 | tecks2.Text = "PSYCHO" | |
| 119 | tecks2.Font = "Antique" | |
| 120 | tecks2.TextSize = 30 | |
| 121 | tecks2.TextStrokeTransparency = 0 | |
| 122 | tecks2.TextColor3 = Color3.new(0.8,0,0) | |
| 123 | tecks2.TextStrokeColor3 = Color3.new(0.8,0,0) | |
| 124 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 125 | tecks2.Parent = naeeym2 | |
| 126 | ||
| 127 | tecks2.Text = "Script by xdielivex" | |
| 128 | wait(1) | |
| 129 | tecks2.Text = "" | |
| 130 | ||
| 131 | Humanoid.DisplayDistanceType = "None" | |
| 132 | local sick = Instance.new("Sound",Character)
| |
| 133 | sick.SoundId = "rbxassetid://562082197" | |
| 134 | sick.Looped = true | |
| 135 | sick.Pitch = 1 | |
| 136 | sick.Volume = 1 | |
| 137 | ||
| 138 | ||
| 139 | IT = Instance.new | |
| 140 | CF = CFrame.new | |
| 141 | VT = Vector3.new | |
| 142 | RAD = math.rad | |
| 143 | C3 = Color3.new | |
| 144 | UD2 = UDim2.new | |
| 145 | BRICKC = BrickColor.new | |
| 146 | ANGLES = CFrame.Angles | |
| 147 | EULER = CFrame.fromEulerAnglesXYZ | |
| 148 | COS = math.cos | |
| 149 | ACOS = math.acos | |
| 150 | SIN = math.sin | |
| 151 | ASIN = math.asin | |
| 152 | ABS = math.abs | |
| 153 | MRANDOM = math.random | |
| 154 | FLOOR = math.floor | |
| 155 | ||
| 156 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 157 | local NEWMESH = IT(MESH) | |
| 158 | if MESH == "SpecialMesh" then | |
| 159 | NEWMESH.MeshType = MESHTYPE | |
| 160 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 161 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 162 | end | |
| 163 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 164 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 165 | end | |
| 166 | end | |
| 167 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 168 | NEWMESH.Scale = SCALE | |
| 169 | NEWMESH.Parent = PARENT | |
| 170 | return NEWMESH | |
| 171 | end | |
| 172 | ||
| 173 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 174 | local NEWPART = IT("Part")
| |
| 175 | NEWPART.formFactor = FORMFACTOR | |
| 176 | NEWPART.Reflectance = REFLECTANCE | |
| 177 | NEWPART.Transparency = TRANSPARENCY | |
| 178 | NEWPART.CanCollide = false | |
| 179 | NEWPART.Locked = true | |
| 180 | NEWPART.Anchored = true | |
| 181 | if ANCHOR == false then | |
| 182 | NEWPART.Anchored = false | |
| 183 | end | |
| 184 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 185 | NEWPART.Name = NAME | |
| 186 | NEWPART.Size = SIZE | |
| 187 | NEWPART.Position = Torso.Position | |
| 188 | NEWPART.Material = MATERIAL | |
| 189 | NEWPART:BreakJoints() | |
| 190 | NEWPART.Parent = PARENT | |
| 191 | return NEWPART | |
| 192 | end | |
| 193 | ||
| 194 | --//=================================\\ | |
| 195 | --|| CUSTOMIZATION | |
| 196 | --\\=================================// | |
| 197 | ||
| 198 | Player_Size = 1 --Size of the player. | |
| 199 | Animation_Speed = 3 | |
| 200 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 201 | ||
| 202 | local Speed = 20 | |
| 203 | local Effects2 = {}
| |
| 204 | ||
| 205 | ||
| 206 | --//=================================\\ | |
| 207 | --|| END OF CUSTOMIZATION | |
| 208 | --\\=================================// | |
| 209 | ||
| 210 | local function weldBetween(a, b) | |
| 211 | local weldd = Instance.new("ManualWeld")
| |
| 212 | weldd.Part0 = a | |
| 213 | weldd.Part1 = b | |
| 214 | weldd.C0 = CFrame.new() | |
| 215 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 216 | weldd.Parent = a | |
| 217 | return weldd | |
| 218 | end | |
| 219 | ||
| 220 | ||
| 221 | --//=================================\\ | |
| 222 | --|| USEFUL VALUES | |
| 223 | --\\=================================// | |
| 224 | ||
| 225 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 226 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 227 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 228 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 229 | local CHANGEDEFENSE = 0 | |
| 230 | local CHANGEDAMAGE = 0 | |
| 231 | local CHANGEMOVEMENT = 0 | |
| 232 | local ANIM = "Idle" | |
| 233 | local ATTACK = false | |
| 234 | local EQUIPPED = false | |
| 235 | local HOLD = false | |
| 236 | local COMBO = 1 | |
| 237 | local Rooted = false | |
| 238 | local SINE = 0 | |
| 239 | local KEYHOLD = false | |
| 240 | local CHANGE = 2 / Animation_Speed | |
| 241 | local WALKINGANIM = false | |
| 242 | local WALK = 0 | |
| 243 | local VALUE1 = false | |
| 244 | local VALUE2 = false | |
| 245 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 246 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 247 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 248 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 249 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 250 | WEAPONGUI.Name = "Weapon GUI" | |
| 251 | local Weapon = IT("Model")
| |
| 252 | Weapon.Name = "Adds" | |
| 253 | local Effects = IT("Folder", Weapon)
| |
| 254 | Effects.Name = "Effects" | |
| 255 | local ANIMATOR = Humanoid.Animator | |
| 256 | local ANIMATE = Character.Animate | |
| 257 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
| |
| 258 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
| |
| 259 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
| |
| 260 | local HITBLOCKSOUNDS = {"199148933", "199148947"}
| |
| 261 | local UNANCHOR = true | |
| 262 | local KILLINSTINCT = 0 | |
| 263 | ||
| 264 | local SKILLTEXTCOLOR = C3(1,0,0) | |
| 265 | ||
| 266 | --//=================================\\ | |
| 267 | --\\=================================// | |
| 268 | ||
| 269 | --//=================================\\ | |
| 270 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 271 | --\\=================================// | |
| 272 | ||
| 273 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 274 | ArtificialHB.Name = "ArtificialHB" | |
| 275 | ||
| 276 | script:WaitForChild("ArtificialHB")
| |
| 277 | ||
| 278 | frame = Frame_Speed | |
| 279 | tf = 0 | |
| 280 | allowframeloss = false | |
| 281 | tossremainder = false | |
| 282 | lastframe = tick() | |
| 283 | script.ArtificialHB:Fire() | |
| 284 | ||
| 285 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 286 | tf = tf + s | |
| 287 | if tf >= frame then | |
| 288 | if allowframeloss then | |
| 289 | script.ArtificialHB:Fire() | |
| 290 | lastframe = tick() | |
| 291 | else | |
| 292 | for i = 1, math.floor(tf / frame) do | |
| 293 | script.ArtificialHB:Fire() | |
| 294 | end | |
| 295 | lastframe = tick() | |
| 296 | end | |
| 297 | if tossremainder then | |
| 298 | tf = 0 | |
| 299 | else | |
| 300 | tf = tf - frame * math.floor(tf / frame) | |
| 301 | end | |
| 302 | end | |
| 303 | end) | |
| 304 | ||
| 305 | --//=================================\\ | |
| 306 | --\\=================================// | |
| 307 | ||
| 308 | ||
| 309 | ||
| 310 | ||
| 311 | ||
| 312 | --//=================================\\ | |
| 313 | --|| SOME FUNCTIONS | |
| 314 | --\\=================================// | |
| 315 | ||
| 316 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 317 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 318 | end | |
| 319 | ||
| 320 | function PositiveAngle(NUMBER) | |
| 321 | if NUMBER >= 0 then | |
| 322 | NUMBER = 0 | |
| 323 | end | |
| 324 | return NUMBER | |
| 325 | end | |
| 326 | ||
| 327 | function NegativeAngle(NUMBER) | |
| 328 | if NUMBER <= 0 then | |
| 329 | NUMBER = 0 | |
| 330 | end | |
| 331 | return NUMBER | |
| 332 | end | |
| 333 | ||
| 334 | function Swait(NUMBER) | |
| 335 | if NUMBER == 0 or NUMBER == nil then | |
| 336 | ArtificialHB.Event:wait() | |
| 337 | else | |
| 338 | for i = 1, NUMBER do | |
| 339 | ArtificialHB.Event:wait() | |
| 340 | end | |
| 341 | end | |
| 342 | end | |
| 343 | ||
| 344 | function QuaternionFromCFrame(cf) | |
| 345 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 346 | local trace = m00 + m11 + m22 | |
| 347 | if trace > 0 then | |
| 348 | local s = math.sqrt(1 + trace) | |
| 349 | local recip = 0.5 / s | |
| 350 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 351 | else | |
| 352 | local i = 0 | |
| 353 | if m11 > m00 then | |
| 354 | i = 1 | |
| 355 | end | |
| 356 | if m22 > (i == 0 and m00 or m11) then | |
| 357 | i = 2 | |
| 358 | end | |
| 359 | if i == 0 then | |
| 360 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 361 | local recip = 0.5 / s | |
| 362 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 363 | elseif i == 1 then | |
| 364 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 365 | local recip = 0.5 / s | |
| 366 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 367 | elseif i == 2 then | |
| 368 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 369 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 370 | end | |
| 371 | end | |
| 372 | end | |
| 373 | ||
| 374 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 375 | local xs, ys, zs = x + x, y + y, z + z | |
| 376 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 377 | local xx = x * xs | |
| 378 | local xy = x * ys | |
| 379 | local xz = x * zs | |
| 380 | local yy = y * ys | |
| 381 | local yz = y * zs | |
| 382 | local zz = z * zs | |
| 383 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 384 | end | |
| 385 | ||
| 386 | function QuaternionSlerp(a, b, t) | |
| 387 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 388 | local startInterp, finishInterp; | |
| 389 | if cosTheta >= 0.0001 then | |
| 390 | if (1 - cosTheta) > 0.0001 then | |
| 391 | local theta = ACOS(cosTheta) | |
| 392 | local invSinTheta = 1 / SIN(theta) | |
| 393 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 394 | finishInterp = SIN(t * theta) * invSinTheta | |
| 395 | else | |
| 396 | startInterp = 1 - t | |
| 397 | finishInterp = t | |
| 398 | end | |
| 399 | else | |
| 400 | if (1 + cosTheta) > 0.0001 then | |
| 401 | local theta = ACOS(-cosTheta) | |
| 402 | local invSinTheta = 1 / SIN(theta) | |
| 403 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 404 | finishInterp = SIN(t * theta) * invSinTheta | |
| 405 | else | |
| 406 | startInterp = t - 1 | |
| 407 | finishInterp = t | |
| 408 | end | |
| 409 | end | |
| 410 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 411 | end | |
| 412 | ||
| 413 | function Clerp(a, b, t) | |
| 414 | local qa = {QuaternionFromCFrame(a)}
| |
| 415 | local qb = {QuaternionFromCFrame(b)}
| |
| 416 | local ax, ay, az = a.x, a.y, a.z | |
| 417 | local bx, by, bz = b.x, b.y, b.z | |
| 418 | local _t = 1 - t | |
| 419 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 420 | end | |
| 421 | ||
| 422 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 423 | local frame = IT("Frame")
| |
| 424 | frame.BackgroundTransparency = TRANSPARENCY | |
| 425 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 426 | frame.Position = POSITION | |
| 427 | frame.Size = SIZE | |
| 428 | frame.BackgroundColor3 = COLOR | |
| 429 | frame.BorderColor3 = BORDERCOLOR | |
| 430 | frame.Name = NAME | |
| 431 | frame.Parent = PARENT | |
| 432 | return frame | |
| 433 | end | |
| 434 | ||
| 435 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 436 | local label = IT("TextLabel")
| |
| 437 | label.BackgroundTransparency = 1 | |
| 438 | label.Size = UD2(1, 0, 1, 0) | |
| 439 | label.Position = UD2(0, 0, 0, 0) | |
| 440 | label.TextColor3 = TEXTCOLOR | |
| 441 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 442 | label.TextTransparency = TRANSPARENCY | |
| 443 | label.FontSize = TEXTFONTSIZE | |
| 444 | label.Font = TEXTFONT | |
| 445 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 446 | label.TextScaled = false | |
| 447 | label.Text = TEXT | |
| 448 | label.Name = NAME | |
| 449 | label.Parent = PARENT | |
| 450 | return label | |
| 451 | end | |
| 452 | ||
| 453 | function NoOutlines(PART) | |
| 454 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 455 | end | |
| 456 | ||
| 457 | ||
| 458 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 459 | local NEWWELD = IT(TYPE) | |
| 460 | NEWWELD.Part0 = PART0 | |
| 461 | NEWWELD.Part1 = PART1 | |
| 462 | NEWWELD.C0 = C0 | |
| 463 | NEWWELD.C1 = C1 | |
| 464 | NEWWELD.Parent = PARENT | |
| 465 | return NEWWELD | |
| 466 | end | |
| 467 | ||
| 468 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 469 | local NEWSOUND = nil | |
| 470 | coroutine.resume(coroutine.create(function() | |
| 471 | NEWSOUND = IT("Sound", PARENT)
| |
| 472 | NEWSOUND.Volume = VOLUME | |
| 473 | NEWSOUND.Pitch = PITCH | |
| 474 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 475 | Swait() | |
| 476 | NEWSOUND:play() | |
| 477 | game:GetService("Debris"):AddItem(NEWSOUND, 10)
| |
| 478 | end)) | |
| 479 | return NEWSOUND | |
| 480 | end | |
| 481 | ||
| 482 | function CFrameFromTopBack(at, top, back) | |
| 483 | local right = top:Cross(back) | |
| 484 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 485 | end | |
| 486 | ||
| 487 | function MakeForm(PART,TYPE) | |
| 488 | if TYPE == "Cyl" then | |
| 489 | local MSH = IT("CylinderMesh",PART)
| |
| 490 | elseif TYPE == "Ball" then | |
| 491 | local MSH = IT("SpecialMesh",PART)
| |
| 492 | MSH.MeshType = "Sphere" | |
| 493 | elseif TYPE == "Wedge" then | |
| 494 | local MSH = IT("SpecialMesh",PART)
| |
| 495 | MSH.MeshType = "Wedge" | |
| 496 | end | |
| 497 | end | |
| 498 | ||
| 499 | --//=================================\\ | |
| 500 | --|| DAMAGING | |
| 501 | --\\=================================// | |
| 502 | ||
| 503 | local asd = Instance.new("ParticleEmitter")
| |
| 504 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.1, 0, 0)) | |
| 505 | asd.LightEmission = .1 | |
| 506 | asd.Size = NumberSequence.new(0.2) | |
| 507 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
| 508 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
| |
| 509 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 510 | asd.Transparency = bbb | |
| 511 | asd.Size = aaa | |
| 512 | asd.ZOffset = .9 | |
| 513 | asd.Acceleration = Vector3.new(0, -5, 0) | |
| 514 | asd.LockedToPart = false | |
| 515 | asd.EmissionDirection = "Back" | |
| 516 | asd.Lifetime = NumberRange.new(1, 2) | |
| 517 | asd.Rotation = NumberRange.new(-100, 100) | |
| 518 | asd.RotSpeed = NumberRange.new(-100, 100) | |
| 519 | asd.Speed = NumberRange.new(2) | |
| 520 | asd.Enabled = false | |
| 521 | asd.VelocitySpread = 10000 | |
| 522 | ||
| 523 | function getbloody(victim,amount) | |
| 524 | local prtcl = asd:Clone() | |
| 525 | prtcl.Parent = victim | |
| 526 | prtcl:Emit(amount) | |
| 527 | end | |
| 528 | ||
| 529 | local TORSOVELOCITY = 0 | |
| 530 | ||
| 531 | function Ragdoll(Character2,CharTorso) | |
| 532 | local svch = Character2 | |
| 533 | local hum = Character2:findFirstChild("Humanoid")
| |
| 534 | local q = Character2:GetChildren() | |
| 535 | local CLONE = IT("Model",Effects)
| |
| 536 | local DummyHead = nil | |
| 537 | for i = 1,#q do | |
| 538 | if q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Accessory" and q[i].ClassName ~= "Hat" and q[i].ClassName ~= "Gear" then | |
| 539 | q[i].Parent = CLONE | |
| 540 | if q[i].Name == "Head" then | |
| 541 | DummyHead = CLONE.Head:Clone() | |
| 542 | q[i]:ClearAllChildren() | |
| 543 | q[i].Transparency = 1 | |
| 544 | end | |
| 545 | else | |
| 546 | if q[i].ClassName ~= "Humanoid" then | |
| 547 | q[i]:remove() | |
| 548 | end | |
| 549 | end | |
| 550 | end | |
| 551 | local chrclone = CLONE | |
| 552 | ||
| 553 | for _, c in pairs(Character2:GetChildren()) do | |
| 554 | if c.ClassName == "Accessory" then | |
| 555 | c:remove() | |
| 556 | end | |
| 557 | end | |
| 558 | ||
| 559 | local ch = chrclone:GetChildren() | |
| 560 | local i | |
| 561 | for i = 1,#ch do | |
| 562 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then | |
| 563 | ch[i]:remove() | |
| 564 | end | |
| 565 | end | |
| 566 | local function Scan(ch) | |
| 567 | local e | |
| 568 | for e = 1,#ch do | |
| 569 | Scan(ch[e]:GetChildren()) | |
| 570 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
| 571 | ch[e]:remove() | |
| 572 | end | |
| 573 | end | |
| 574 | end | |
| 575 | Scan(chrclone:GetChildren()) | |
| 576 | ||
| 577 | local ch = Character2:GetChildren() | |
| 578 | local i | |
| 579 | for i = 1,#ch do | |
| 580 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
| 581 | ch[i]:remove() | |
| 582 | end | |
| 583 | end | |
| 584 | ||
| 585 | local ch = Character2:GetChildren() | |
| 586 | local i | |
| 587 | for i = 1,#ch do | |
| 588 | if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
| 589 | ch[i]:remove() | |
| 590 | end | |
| 591 | end | |
| 592 | Character2 = chrclone | |
| 593 | local Torso2 = Character2.Torso | |
| 594 | local movevector = Vector3.new() | |
| 595 | ||
| 596 | if Torso2 then | |
| 597 | movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector | |
| 598 | local Head = Character2:FindFirstChild("Head")
| |
| 599 | if Head then | |
| 600 | local Neck = Instance.new("Weld")
| |
| 601 | Neck.Name = "Neck" | |
| 602 | Neck.Part0 = Torso2 | |
| 603 | Neck.Part1 = Head | |
| 604 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
| 605 | Neck.C1 = CFrame.new() | |
| 606 | Neck.Parent = Torso2 | |
| 607 | Head:ClearAllChildren() | |
| 608 | Head.Transparency = 1 | |
| 609 | ||
| 610 | end | |
| 611 | local Limb = Character2:FindFirstChild("Right Arm")
| |
| 612 | if Limb then | |
| 613 | ||
| 614 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
| 615 | local Joint = Instance.new("Glue")
| |
| 616 | Joint.Name = "RightShoulder" | |
| 617 | Joint.Part0 = Torso2 | |
| 618 | Joint.Part1 = Limb | |
| 619 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 620 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 621 | Joint.Parent = Torso2 | |
| 622 | ||
| 623 | local B = Instance.new("Part")
| |
| 624 | B.TopSurface = 0 | |
| 625 | B.BottomSurface = 0 | |
| 626 | B.formFactor = "Symmetric" | |
| 627 | B.Size = Vector3.new(1, 1, 1) | |
| 628 | B.Transparency = 1 | |
| 629 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 630 | B.Parent = Character2 | |
| 631 | local W = Instance.new("Weld")
| |
| 632 | W.Part0 = Limb | |
| 633 | W.Part1 = B | |
| 634 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 635 | W.Parent = Limb | |
| 636 | ||
| 637 | end | |
| 638 | local Limb = Character2:FindFirstChild("Left Arm")
| |
| 639 | if Limb then | |
| 640 | ||
| 641 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
| 642 | local Joint = Instance.new("Glue")
| |
| 643 | Joint.Name = "LeftShoulder" | |
| 644 | Joint.Part0 = Torso2 | |
| 645 | Joint.Part1 = Limb | |
| 646 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 647 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 648 | Joint.Parent = Torso2 | |
| 649 | ||
| 650 | local B = Instance.new("Part")
| |
| 651 | B.TopSurface = 0 | |
| 652 | B.BottomSurface = 0 | |
| 653 | B.formFactor = "Symmetric" | |
| 654 | B.Size = Vector3.new(1, 1, 1) | |
| 655 | B.Transparency = 1 | |
| 656 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 657 | B.Parent = Character2 | |
| 658 | local W = Instance.new("Weld")
| |
| 659 | W.Part0 = Limb | |
| 660 | W.Part1 = B | |
| 661 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 662 | W.Parent = Limb | |
| 663 | ||
| 664 | end | |
| 665 | local Limb = Character2:FindFirstChild("Right Leg")
| |
| 666 | if Limb then | |
| 667 | ||
| 668 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
| 669 | local Joint = Instance.new("Glue")
| |
| 670 | Joint.Name = "RightHip" | |
| 671 | Joint.Part0 = Torso2 | |
| 672 | Joint.Part1 = Limb | |
| 673 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 674 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 675 | Joint.Parent = Torso2 | |
| 676 | ||
| 677 | local B = Instance.new("Part")
| |
| 678 | B.TopSurface = 0 | |
| 679 | B.BottomSurface = 0 | |
| 680 | B.formFactor = "Symmetric" | |
| 681 | B.Size = Vector3.new(1, 1, 1) | |
| 682 | B.Transparency = 1 | |
| 683 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 684 | B.Parent = Character2 | |
| 685 | local W = Instance.new("Weld")
| |
| 686 | W.Part0 = Limb | |
| 687 | W.Part1 = B | |
| 688 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 689 | W.Parent = Limb | |
| 690 | ||
| 691 | end | |
| 692 | local Limb = Character2:FindFirstChild("Left Leg")
| |
| 693 | if Limb then | |
| 694 | ||
| 695 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
| 696 | local Joint = Instance.new("Glue")
| |
| 697 | Joint.Name = "LeftHip" | |
| 698 | Joint.Part0 = Torso2 | |
| 699 | Joint.Part1 = Limb | |
| 700 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 701 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 702 | Joint.Parent = Torso2 | |
| 703 | ||
| 704 | local B = Instance.new("Part")
| |
| 705 | B.TopSurface = 0 | |
| 706 | B.BottomSurface = 0 | |
| 707 | B.formFactor = "Symmetric" | |
| 708 | B.Size = Vector3.new(1, 1, 1) | |
| 709 | B.Transparency = 1 | |
| 710 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 711 | B.Parent = Character2 | |
| 712 | local W = Instance.new("Weld")
| |
| 713 | W.Part0 = Limb | |
| 714 | W.Part1 = B | |
| 715 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 716 | W.Parent = Limb | |
| 717 | ||
| 718 | end | |
| 719 | --[ | |
| 720 | local Bar = Instance.new("Part")
| |
| 721 | Bar.TopSurface = 0 | |
| 722 | Bar.BottomSurface = 0 | |
| 723 | Bar.formFactor = "Symmetric" | |
| 724 | Bar.Size = Vector3.new(1, 1, 1) | |
| 725 | Bar.Transparency = 1 | |
| 726 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
| 727 | Bar.Parent = Character2 | |
| 728 | local Weld = Instance.new("Weld")
| |
| 729 | Weld.Part0 = Torso2 | |
| 730 | Weld.Part1 = Bar | |
| 731 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
| 732 | Weld.Parent = Torso2 | |
| 733 | --]] | |
| 734 | end | |
| 735 | Character2.Parent = Weapon | |
| 736 | if movevector ~= Vector3.new() then | |
| 737 | for i = 1,10 do | |
| 738 | Torso2.Velocity = movevector * 50 | |
| 739 | end | |
| 740 | end | |
| 741 | DummyHead.Name = "FakeHead" | |
| 742 | DummyHead.Parent = CLONE | |
| 743 | local BLOOD = CreatePart(3, DummyHead, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.25,0.65),false) | |
| 744 | BLOOD.CFrame = DummyHead.CFrame*CF(0,-DummyHead.Size.Y/2,0) | |
| 745 | MakeForm(BLOOD,"Cyl") | |
| 746 | weldBetween(DummyHead,BLOOD) | |
| 747 | local BLOOD = CreatePart(3, Torso2, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.2,0.65),false) | |
| 748 | BLOOD.CFrame = Torso2.CFrame*CF(0,Torso2.Size.Y/2,0) | |
| 749 | MakeForm(BLOOD,"Cyl") | |
| 750 | weldBetween(Torso2,BLOOD) | |
| 751 | Character2.Name = "Corpse" | |
| 752 | local hum2 = svch:findFirstChild("Humanoid")
| |
| 753 | ||
| 754 | return Character2,Torso2,DummyHead | |
| 755 | end | |
| 756 | ||
| 757 | ||
| 758 | function Kill(Target) | |
| 759 | if Target.Parent ~= Weapon and Target:FindFirstChildOfClass("Humanoid") then
| |
| 760 | Target:BreakJoints() | |
| 761 | local CFRAME = Target:FindFirstChild("Torso").CFrame or Target:FindFirstChild("UpperTorso")
| |
| 762 | local CLONE,TORS2,DummyHead = Ragdoll(Target,Torso) | |
| 763 | getbloody(DummyHead,45) | |
| 764 | if TORS2 ~= nil then | |
| 765 | CreateSound("185688060", TORS2, 10, (math.random(8,12)/10))
| |
| 766 | CreateSound("337800380", DummyHead, 5, (math.random(8,18)/10))
| |
| 767 | local HUM = IT("Humanoid")
| |
| 768 | HUM.MaxHealth = 0 | |
| 769 | HUM.Health = 0 | |
| 770 | HUM.Name = "CorpseHumanoid" | |
| 771 | HUM.PlatformStand = true | |
| 772 | HUM.Parent = CLONE | |
| 773 | KILLINSTINCT = KILLINSTINCT + 20 | |
| 774 | TORS2.CFrame = CFRAME | |
| 775 | coroutine.resume(coroutine.create(function() | |
| 776 | for i = 1, 450 do | |
| 777 | wait() | |
| 778 | end | |
| 779 | CLONE:Remove() | |
| 780 | end)) | |
| 781 | end | |
| 782 | end | |
| 783 | end | |
| 784 | ||
| 785 | --//=================================\\ | |
| 786 | --|| ATTACK FUNCTIONS AND STUFF | |
| 787 | --\\=================================// | |
| 788 | ||
| 789 | function Swing() | |
| 790 | ATTACK = true | |
| 791 | Rooted = false | |
| 792 | for i=0, 1, 0.3 / Animation_Speed do | |
| 793 | Swait() | |
| 794 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.7 / Animation_Speed) | |
| 795 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.7 / Animation_Speed) | |
| 796 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 797 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 798 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 799 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 800 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(180)), 0.5 / Animation_Speed) | |
| 801 | end | |
| 802 | Trail.Enabled = true | |
| 803 | HandlePart.CanCollide = true | |
| 804 | CreateSound("185687991", HandlePart, 1, (math.random(8,12)/10))
| |
| 805 | local HIT = HandlePart.Touched:Connect(function(hit) | |
| 806 | Kill(hit.Parent) | |
| 807 | end) | |
| 808 | for i=0, 0.8, 0.1 / Animation_Speed do | |
| 809 | Swait() | |
| 810 | if Speed == 25 and TORSOVELOCITY > 0.3 then | |
| 811 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-1) | |
| 812 | end | |
| 813 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.7 / Animation_Speed) | |
| 814 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.7 / Animation_Speed) | |
| 815 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.7) * ANGLES(RAD(15), RAD(0), RAD(90)) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 816 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 817 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 818 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 819 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(25), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 820 | end | |
| 821 | Trail.Enabled = false | |
| 822 | HandlePart.CanCollide = false | |
| 823 | HIT:disconnect() | |
| 824 | ATTACK = false | |
| 825 | Rooted = false | |
| 826 | end | |
| 827 | ||
| 828 | function Laugh() | |
| 829 | ATTACK = true | |
| 830 | Rooted = true | |
| 831 | CreateSound("565208983", Torso, 6, 1)
| |
| 832 | for i=0, 3.5, 0.1 / Animation_Speed do | |
| 833 | Swait() | |
| 834 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 835 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 836 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.35 * COS(SINE / 2), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 837 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 838 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 839 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 840 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 841 | end | |
| 842 | ATTACK = false | |
| 843 | Rooted = false | |
| 844 | end | |
| 845 | ||
| 846 | Debris = game:GetService("Debris")
| |
| 847 | --//=================================\\ | |
| 848 | --|| WEAPON CREATION | |
| 849 | --\\=================================// | |
| 850 | local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.2, 4, 1.61),false) | |
| 851 | local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "2371351277", "2371351296", VT(2, 2, 2), VT(-1.5, 2, -2))
| |
| 852 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 853 | ||
| 854 | local DECAL = IT("Decal",HandlePart)
| |
| 855 | DECAL.Texture = "http://www.roblox.com/asset/?id=116830967" | |
| 856 | ||
| 857 | for _, c in pairs(Weapon:GetChildren()) do | |
| 858 | if c.ClassName == "Part" then | |
| 859 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 860 | end | |
| 861 | end | |
| 862 | ||
| 863 | local A = IT("Attachment",HandlePart)
| |
| 864 | A.Position = VT(0, -1.5, 0) | |
| 865 | local B = IT("Attachment",HandlePart)
| |
| 866 | B.Position = VT(0, 2.2, 0.2) | |
| 867 | local Trail = IT("Trail",HandlePart)
| |
| 868 | Trail.Attachment0 = A | |
| 869 | Trail.Attachment1 = B | |
| 870 | Trail.Lifetime = 0.1 | |
| 871 | Trail.Transparency = NumberSequence.new(0.8, 1) | |
| 872 | Trail.Enabled = false | |
| 873 | ||
| 874 | Weapon.Parent = Character | |
| 875 | ||
| 876 | Humanoid.Died:connect(function() | |
| 877 | ATTACK = true | |
| 878 | end) | |
| 879 | ||
| 880 | getbloody(Head,45) | |
| 881 | Laugh() | |
| 882 | sick:Play() | |
| 883 | --//=================================\\ | |
| 884 | --|| ASSIGN THINGS TO KEYS | |
| 885 | --\\=================================// | |
| 886 | ||
| 887 | function MouseDown(Mouse) | |
| 888 | if ATTACK == false then | |
| 889 | Swing() | |
| 890 | end | |
| 891 | end | |
| 892 | ||
| 893 | function MouseUp(Mouse) | |
| 894 | HOLD = false | |
| 895 | end | |
| 896 | - | if Key == "t" and ATTACK == false then |
| 896 | + | |
| 897 | function KeyDown(Key) | |
| 898 | KEYHOLD = true | |
| 899 | end | |
| 900 | - | if Speed == 20 then |
| 900 | + | |
| 901 | - | Speed = 10 |
| 901 | + | |
| 902 | - | end |
| 902 | + | |
| 903 | end | |
| 904 | ||
| 905 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 906 | MouseDown(NEWKEY) | |
| 907 | end) | |
| 908 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 909 | MouseUp(NEWKEY) | |
| 910 | end) | |
| 911 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 912 | KeyDown(NEWKEY) | |
| 913 | end) | |
| 914 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 915 | KeyUp(NEWKEY) | |
| 916 | end) | |
| 917 | ||
| 918 | --//=================================\\ | |
| 919 | --\\=================================// | |
| 920 | ||
| 921 | ||
| 922 | function unanchor() | |
| 923 | if UNANCHOR == true then | |
| 924 | g = Character:GetChildren() | |
| 925 | for i = 1, #g do | |
| 926 | if g[i].ClassName == "Part" then | |
| 927 | g[i].Anchored = false | |
| 928 | end | |
| 929 | end | |
| 930 | end | |
| 931 | end | |
| 932 | ||
| 933 | ||
| 934 | --//=================================\\ | |
| 935 | --|| WRAP THE WHOLE SCRIPT UP | |
| 936 | --\\=================================// | |
| 937 | ||
| 938 | Humanoid.Changed:connect(function(Jump) | |
| 939 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 940 | Humanoid.Jump = false | |
| 941 | end | |
| 942 | end) | |
| 943 | ||
| 944 | Speed = 20 | |
| 945 | ||
| 946 | while true do | |
| 947 | ANIMATE.Parent = nil | |
| 948 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 949 | IDLEANIMATION:Play() | |
| 950 | SINE = SINE + CHANGE | |
| 951 | TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 952 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 953 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 954 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 955 | local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 8) | |
| 956 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 957 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 8) / Animation_Speed) | |
| 958 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)), 0.2 * (Humanoid.WalkSpeed / 8) / Animation_Speed) | |
| 959 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 8) / Animation_Speed) | |
| 960 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 8) / Animation_Speed) | |
| 961 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 962 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 963 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 964 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 965 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 966 | end | |
| 967 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 968 | ANIM = "Jump" | |
| 969 | if ATTACK == false then | |
| 970 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 971 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 972 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 973 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 974 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 975 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 976 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-165), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 977 | end | |
| 978 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 979 | ANIM = "Fall" | |
| 980 | if ATTACK == false then | |
| 981 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 982 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 983 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 984 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 985 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 986 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 987 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-85), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 988 | end | |
| 989 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 990 | ANIM = "Idle" | |
| 991 | if ATTACK == false then | |
| 992 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 993 | if VALUE1 == false then | |
| 994 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 995 | end | |
| 996 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 997 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 998 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 999 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1000 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1001 | if VALUE1 == false and MRANDOM(1,200) == 1 then | |
| 1002 | coroutine.resume(coroutine.create(function() | |
| 1003 | VALUE1 = true | |
| 1004 | for i = 1, 25 do | |
| 1005 | Swait() | |
| 1006 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD((15+MRANDOM(-15,15)/15)), RAD(0)), 3 / Animation_Speed) | |
| 1007 | end | |
| 1008 | VALUE1 = false | |
| 1009 | end)) | |
| 1010 | end | |
| 1011 | end | |
| 1012 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 1013 | ANIM = "Walk" | |
| 1014 | WALK = WALK + 1 / Animation_Speed | |
| 1015 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 8 / Player_Size)) then | |
| 1016 | WALK = 0 | |
| 1017 | if WALKINGANIM == true then | |
| 1018 | WALKINGANIM = false | |
| 1019 | elseif WALKINGANIM == false then | |
| 1020 | WALKINGANIM = true | |
| 1021 | end | |
| 1022 | end | |
| 1023 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 8) / Animation_Speed) | |
| 1024 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 8) / Animation_Speed) | |
| 1025 | if ATTACK == false then | |
| 1026 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1027 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 0 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(25), RAD(0)), 0.15 / Animation_Speed) | |
| 1028 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35 - 0.15 * COS(SINE / (WALKSPEEDVALUE / 2)), 0) * ANGLES(RAD(-20), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1029 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
| 1030 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 1031 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 1032 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.75 + 0.3 * COS(SINE / (WALKSPEEDVALUE/2)), 0) * ANGLES(RAD(-145), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1033 | end | |
| 1034 | end | |
| 1035 | unanchor() | |
| 1036 | Humanoid.MaxHealth = "inf" | |
| 1037 | Humanoid.Health = "inf" | |
| 1038 | if Rooted == false then | |
| 1039 | Disable_Jump = false | |
| 1040 | Humanoid.WalkSpeed = Speed | |
| 1041 | elseif Rooted == true then | |
| 1042 | Disable_Jump = true | |
| 1043 | Humanoid.WalkSpeed = 0 | |
| 1044 | end | |
| 1045 | if KILLINSTINCT > 0 then | |
| 1046 | KILLINSTINCT = KILLINSTINCT - 0.1 | |
| 1047 | end | |
| 1048 | if Head:FindFirstChild("face") then
| |
| 1049 | end | |
| 1050 | Trail.Color = ColorSequence.new(C3(1,1-KILLINSTINCT/70,1-KILLINSTINCT/70)) | |
| 1051 | local MATHS = {"0","1"}
| |
| 1052 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)].."P"..MATHS[MRANDOM(1,#MATHS)].."S"..MATHS[MRANDOM(1,#MATHS)].."Y"..MATHS[MRANDOM(1,#MATHS)].."C"..MATHS[MRANDOM(1,#MATHS)].."H"..MATHS[MRANDOM(1,#MATHS)].."O"..MATHS[MRANDOM(1,#MATHS)] | |
| 1053 | Humanoid.PlatformStand = false | |
| 1054 | script.Name = Humanoid.Name | |
| 1055 | if math.random(1,70-Speed) == 1 then | |
| 1056 | tecks2.Text = "FAILURE" | |
| 1057 | elseif math.random(1,70-Speed) == 2 then | |
| 1058 | tecks2.Text = "Die!" | |
| 1059 | elseif math.random(1,70-Speed) == 3 then | |
| 1060 | tecks2.Text = "WORTHLESS" | |
| 1061 | else | |
| 1062 | if KILLINSTINCT > 0 then | |
| 1063 | if KILLINSTINCT < 100 then | |
| 1064 | if MRANDOM(1,math.ceil(100-KILLINSTINCT)) == 1 then | |
| 1065 | tecks2.Text = "HA AH AHA HA HA HA HA" | |
| 1066 | else | |
| 1067 | tecks2.Text = "My revenge won't be stopped." | |
| 1068 | end | |
| 1069 | elseif KILLINSTINCT >= 100 then | |
| 1070 | if MRANDOM(1,5) == 1 then | |
| 1071 | tecks2.Text = "The Sparta was waiting for this fight" | |
| 1072 | end | |
| 1073 | else | |
| 1074 | tecks2.Text = "Burn in hell!" | |
| 1075 | end | |
| 1076 | else | |
| 1077 | tecks2.Text = "My revenge is not done yet" | |
| 1078 | end | |
| 1079 | end | |
| 1080 | DECAL.Transparency = 1-(KILLINSTINCT/25) | |
| 1081 | Swait() | |
| 1082 | if Head:FindFirstChildOfClass("Sound") then
| |
| 1083 | Head:FindFirstChildOfClass("Sound"):remove()
| |
| 1084 | end | |
| 1085 | if KILLINSTINCT > 100 then | |
| 1086 | KILLINSTINCT = 100 | |
| 1087 | end | |
| 1088 | sick.Parent = Character | |
| 1089 | script.Parent = PlayerGui | |
| 1090 | end | |
| 1091 | ||
| 1092 | --//=================================\\ | |
| 1093 | --\\=================================// | |
| 1094 | ||
| 1095 | ||
| 1096 | ||
| 1097 | ||
| 1098 | ||
| 1099 | --//====================================================\\-- | |
| 1100 | --|| END OF SCRIPT | |
| 1101 | --\\====================================================//-- |