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1 | if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {} | |
2 | do | |
3 | script.Parent = owner.Character | |
4 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput" | |
5 | local function NewFakeEvent() | |
6 | local Bind = Instance.new("BindableEvent") | |
7 | local Fake;Fake = {Connections = {}, | |
8 | fakeEvent=true; | |
9 | Connect=function(self,Func) | |
10 | Bind.Event:connect(Func) | |
11 | self.Connections[Bind] = true | |
12 | return setmetatable({Connected = true},{ | |
13 | __index = function (self,Index) | |
14 | if Index:lower() == "disconnect" then | |
15 | return function() Fake.Connections[Bind] = false;self.Connected = false end | |
16 | end | |
17 | return Fake[Index] | |
18 | end; | |
19 | __tostring = function() return "Connection" end; | |
20 | }) | |
21 | end} | |
22 | Fake.connect = Fake.Connect;return Fake; | |
23 | end | |
24 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} | |
25 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} | |
26 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
27 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil | |
28 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
29 | local function TriggerEvent(self,Event,...) | |
30 | local Trigger = Mouse[Event] | |
31 | if Trigger and Trigger.fakeEvent and Trigger.Connections then | |
32 | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end | |
33 | - | Sounds = {"rbxasset://sounds/unsheath.wav", "rbxassetid://161006212", "rbxassetid://2248511", "rbxassetid://2101137", "rbxassetid://2248511","rbxassetid://157631498","rbxassetid://161006195","rbxassetid://157878578"} |
33 | + | end |
34 | end | |
35 | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent | |
36 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
37 | if FiredBy.Name ~= owner.Name then return end | |
38 | if Input.MouseEvent then | |
39 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
40 | else | |
41 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
42 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end | |
43 | for _,Action in pairs(ContextActionService.Actions) do | |
44 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
45 | end | |
46 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
47 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
48 | end | |
49 | end) | |
50 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
51 | Event.Parent = NLS([[ | |
52 | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse() | |
53 | local Input = function(Input,gameProcessedEvent) | |
54 | if gameProcessedEvent then return end | |
55 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
56 | end | |
57 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
58 | local Hit,Target | |
59 | while wait(1/30) do | |
60 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
61 | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
62 | end | |
63 | end | |
64 | ]],owner.Character) | |
65 | end | |
66 | RealGame = game;game = setmetatable({},{ | |
67 | __index = function (self,Index) | |
68 | local Sandbox = function (Thing) | |
69 | if Thing:IsA("Player") then | |
70 | local RealPlayer = Thing | |
71 | return setmetatable({},{ | |
72 | __index = function (self,Index) | |
73 | local Type = type(RealPlayer[Index]) | |
74 | if Type == "function" then | |
75 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
76 | return function (self)return InternalData["Mouse"] end | |
77 | end | |
78 | return function (self,...)return RealPlayer[Index](RealPlayer,...) end | |
79 | end | |
80 | return RealPlayer[Index] | |
81 | end; | |
82 | __tostring = function(self) return RealPlayer.Name end | |
83 | }) | |
84 | end | |
85 | end | |
86 | if RealGame[Index] then | |
87 | local Type = type(RealGame[Index]) | |
88 | if Type == "function" then | |
89 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
90 | return function (self,Service) | |
91 | local FakeServices = { | |
92 | ["players"] = function() | |
93 | return setmetatable({},{ | |
94 | __index = function (self2,Index2) | |
95 | local RealService = RealGame:GetService(Service) | |
96 | - | Part = New("Part",Hammer,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.5, 0.5, 0.5),CFrame = CFrame.new(-89.0500031, 3.25000048, 87.9500122, -0.999999404, -2.98023366e-008, -1.73452321e-007, 1.73452307e-007, -2.45785998e-007, -0.999999404, 2.98023206e-008, -0.999999404, 3.05390671e-007),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.803922, 0.803922, 0.803922),}) |
96 | + | local Type2 = type(Index2) |
97 | if Type2 == "function" then | |
98 | - | Part = New("Part",Hammer,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.5, 0.5, 0.5),CFrame = CFrame.new(-89.0500031, 3.25000048, 88.75, 0.999999642, 1.21847012e-008, -1.34932521e-009, -1.34931466e-009, -1.49011612e-008, -0.999999404, -1.2184695e-008, 0.999999583, 4.47034836e-008),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.803922, 0.803922, 0.803922),}) |
98 | + | return function (self,...) return RealService[Index2](RealService,...)end |
99 | else | |
100 | - | Part = New("Part",Hammer,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.5, 0.5, 0.5),CFrame = CFrame.new(-89.0500031, 0.450000226, 88.75, -0.999999404, -1.21847004e-008, 4.47034836e-008, 4.47034836e-008, 1.49011559e-008, 0.999999404, -1.2184695e-008, 0.999999583, 4.47034836e-008),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.803922, 0.803922, 0.803922),}) |
100 | + | if Index2:lower() == "localplayer" then return Sandbox(owner) end |
101 | return RealService[Index2] | |
102 | - | Part = New("Part",Hammer,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.5, 0.5, 0.5),CFrame = CFrame.new(-89.0500031, 0.450000226, 87.9500122, 0.999999285, 2.98023295e-008, 1.34110451e-007, -1.34110451e-007, 2.45785998e-007, 0.999999285, 2.98023206e-008, -0.999999404, 3.05390671e-007),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.803922, 0.803922, 0.803922),}) |
102 | + | end |
103 | end; | |
104 | - | Handle = New("Part",Hammer,"Handle",{BrickColor = BrickColor.new("Dark orange"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.5, 0.5, 0.5),CFrame = CFrame.new(-89.0500031, 1.85000014, 91.75, -1, 0, 0, 0, 0, -1, 0, -1, 0),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.627451, 0.372549, 0.207843),}) |
104 | + | __tostring = function(self) return RealGame:GetService(Service).Name end |
105 | }) | |
106 | end; | |
107 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
108 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
109 | ["runservice"] = function() | |
110 | return setmetatable({},{ | |
111 | __index = function(self2,Index2) | |
112 | local RealService = RealGame:GetService(Service) | |
113 | local Type2 = type(Index2) | |
114 | if Type2 == "function" then | |
115 | return function (self,...) return RealService[Index2](RealService,...) end | |
116 | else | |
117 | local RunServices = { | |
118 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end; | |
119 | ["renderstepped"] = function() return RealService["Stepped"] end | |
120 | } | |
121 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
122 | return RealService[Index2] | |
123 | end | |
124 | end | |
125 | }) | |
126 | end | |
127 | } | |
128 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
129 | return RealGame:GetService(Service) | |
130 | end | |
131 | end | |
132 | return function (self,...) return RealGame[Index](RealGame,...) end | |
133 | else | |
134 | if game:GetService(Index) then return game:GetService(Index) end | |
135 | return RealGame[Index] | |
136 | end | |
137 | end | |
138 | return nil | |
139 | end | |
140 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...") | |
141 | --Ahuhuhuhu it's a good hammer amirite ahuahuahuahua | |
142 | --Credits to W8X for helping out with the magnitude damage function and stuff | |
143 | --Credits to MakerModelLua to fix a small problem ;D | |
144 | function lerp(weld,beglerp,endlerp,speed) | |
145 | weld.C0 = beglerp:lerp(endlerp,speed) | |
146 | return weld.C0 | |
147 | end | |
148 | local speed = 0.2 | |
149 | local angle = 0 | |
150 | local anglespeed = 1.5 | |
151 | local armspeed = 0.2 | |
152 | local armangle = 0 | |
153 | local armanglespeed = 1.5 | |
154 | local legspeed = 0.2 | |
155 | local legangle = 0 | |
156 | local leganglespeed = 1.5 | |
157 | x2enabled = true | |
158 | ignore = {} | |
159 | action = "Idle" | |
160 | Mode = "TwoHanded" | |
161 | on = false | |
162 | enabled = true | |
163 | jumping = false | |
164 | falling = false | |
165 | handleexception = false | |
166 | combo = 1 | |
167 | Player = game.Players.LocalPlayer | |
168 | Char = Player.Character | |
169 | Anim = Char:FindFirstChild("Animate") | |
170 | Human = Char.Humanoid | |
171 | Human.WalkSpeed = 14 | |
172 | mouse = Player:GetMouse() | |
173 | Sounds = {"rbxasset://sounds/unsheath.wav", "rbxassetid://161006212", "rbxassetid://1289707791", "rbxassetid://2101137", "rbxassetid://1289707791","rbxassetid://157631498","rbxassetid://161006195","rbxassetid://1289707791"} | |
174 | T = Char:findFirstChild("Torso") | |
175 | Head = Char.Head | |
176 | LA = Char:findFirstChild("Left Arm") | |
177 | RA = Char:findFirstChild("Right Arm") | |
178 | LL = Char:findFirstChild("Left Leg") | |
179 | RL = Char:findFirstChild("Right Leg") | |
180 | LS = T:findFirstChild("Left Shoulder") | |
181 | RS = T:findFirstChild("Right Shoulder") | |
182 | LH = T:findFirstChild("Left Hip") | |
183 | RH = T:findFirstChild("Right Hip") | |
184 | Neck = T:findFirstChild("Neck") | |
185 | HM = Char:findFirstChild("HumanoidRootPart") | |
186 | RJ = Char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint") | |
187 | WLS = Instance.new("Weld", nil) | |
188 | WLS.C0 = CFrame.new(-1.5, 0.5, 0) | |
189 | WLS.C1 = CFrame.new(0, 0.5, 0) | |
190 | WLS.Part0 = T | |
191 | WLS.Part1 = LA | |
192 | WRS = Instance.new("Weld", nil) | |
193 | WRS.Part0 = T | |
194 | WRS.Part1 = RA | |
195 | WRS.C0 = CFrame.new(1.5, 0.5, 0) | |
196 | WRS.C1 = CFrame.new(0, 0.5, 0) | |
197 | WLH = LH | |
198 | WRH = RH | |
199 | WeldLH = Instance.new("Weld", nil) | |
200 | WeldLH.C0 = CFrame.new(-0.5, -1, 0) | |
201 | WeldLH.C1 = CFrame.new(0, 1, 0) | |
202 | WeldLH.Part0 = T | |
203 | WeldLH.Part1 = LL | |
204 | WeldRH = Instance.new("Weld", nil) | |
205 | WeldRH.C0 = CFrame.new(0.5, -1, 0) | |
206 | WeldRH.C1 = CFrame.new(0, 1, 0) | |
207 | WeldRH.Part0 = T | |
208 | WeldRH.Part1 = RL | |
209 | LSC0 = WLS.C0 | |
210 | RSC0 = WRS.C0 | |
211 | LHC0 = WLH.C0 | |
212 | RHC0 = WRH.C0 | |
213 | WLHC0 = WeldLH.C0 | |
214 | WRHC0 = WeldRH.C0 | |
215 | WRJ = RJ | |
216 | RJC0 = WRJ.C0 | |
217 | NC0 = Neck.C0 | |
218 | hopbin = Instance.new("HopperBin", Player.Backpack) | |
219 | hopbin.Name = "Xyphon" | |
220 | Run = game:GetService("RunService") | |
221 | ||
222 | New = function(Object, Parent, Name, Data) | |
223 | local Object = Instance.new(Object) | |
224 | for Index, Value in pairs(Data or {}) do | |
225 | Object[Index] = Value | |
226 | end | |
227 | Object.Parent = Parent | |
228 | Object.Name = Name | |
229 | return Object | |
230 | end | |
231 | ||
232 | Hammer = New("Model",Char,"Hammer",{}) | |
233 | Part = New("Part",Hammer,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.5, 0.5, 0.5),CFrame = CFrame.new(-89.0500031, 1.85000014, 88.3500061, 0.999999642, 0, -5.96046448e-008, 5.96046448e-008, 0, 0.999999642, 0, -1, 0),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.803922, 0.803922, 0.803922),}) | |
234 | coolpart = Part | |
235 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 3, 5),}) | |
236 | Part = New("Part",Hammer,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.5, 0.5, 0.5),CFrame = CFrame.new(-89.0500031, 3.25000048, 87.9500122, -0.999999404, -2.98023366e-008, -1.73452321e-007, 1.73452307e-007, -2.45785998e-007, -0.999999404, 2.98023206e-008, -0.999999404, 3.05390671e-007),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.803922, 0.803922, 0.803922),}) | |
237 | Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0, -0.0250000004, -0.100000001),Scale = Vector3.new(1, 1.5, 1),MeshType = Enum.MeshType.Wedge,}) | |
238 | Part = New("Part",Hammer,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.5, 0.5, 0.5),CFrame = CFrame.new(-89.0500031, 3.25000048, 88.75, 0.999999642, 1.21847012e-008, -1.34932521e-009, -1.34931466e-009, -1.49011612e-008, -0.999999404, -1.2184695e-008, 0.999999583, 4.47034836e-008),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.803922, 0.803922, 0.803922),}) | |
239 | Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0, -0.0250000004, -0.100000001),Scale = Vector3.new(1, 1.5, 1),MeshType = Enum.MeshType.Wedge,}) | |
240 | Part = New("Part",Hammer,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.5, 0.5, 0.5),CFrame = CFrame.new(-89.0500031, 0.450000226, 88.75, -0.999999404, -1.21847004e-008, 4.47034836e-008, 4.47034836e-008, 1.49011559e-008, 0.999999404, -1.2184695e-008, 0.999999583, 4.47034836e-008),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.803922, 0.803922, 0.803922),}) | |
241 | Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0, -0.0250000004, -0.100000001),Scale = Vector3.new(1, 1.5, 1),MeshType = Enum.MeshType.Wedge,}) | |
242 | Part = New("Part",Hammer,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.5, 0.5, 0.5),CFrame = CFrame.new(-89.0500031, 0.450000226, 87.9500122, 0.999999285, 2.98023295e-008, 1.34110451e-007, -1.34110451e-007, 2.45785998e-007, 0.999999285, 2.98023206e-008, -0.999999404, 3.05390671e-007),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.803922, 0.803922, 0.803922),}) | |
243 | Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0, -0.0250000004, -0.100000001),Scale = Vector3.new(1, 1.5, 1),MeshType = Enum.MeshType.Wedge,}) | |
244 | Handle = New("Part",Hammer,"Handle",{BrickColor = BrickColor.new("Pastel brown"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.5, 0.5, 0.5),CFrame = CFrame.new(-89.0500031, 1.85000014, 91.75, -1, 0, 0, 0, 0, -1, 0, -1, 0),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.627451, 0.372549, 0.207843),}) | |
245 | Mesh = New("CylinderMesh",Handle,"Mesh",{Scale = Vector3.new(1, 11, 1),}) | |
246 | ||
247 | ||
248 | Parts = {} | |
249 | for i,v in pairs(Hammer:GetChildren()) do | |
250 | table.insert(Parts,v) | |
251 | end | |
252 | ||
253 | local prev | |
254 | local parts = Parts | |
255 | ||
256 | for i = 1,#parts do | |
257 | if (parts[i].className == "Part" or parts[i].className == "WedgePart") then | |
258 | if (prev ~= nil) then | |
259 | local weld = Instance.new("Weld") | |
260 | weld.Part0 = prev | |
261 | weld.Part1 = parts[i] | |
262 | weld.C0 = prev.CFrame:inverse() | |
263 | weld.C1 = parts[i].CFrame:inverse() | |
264 | weld.Parent = Hammer | |
265 | end | |
266 | prev = parts[i] | |
267 | end | |
268 | end | |
269 | ||
270 | handle = Handle | |
271 | handleweld = Instance.new("Weld",T) | |
272 | handleweld.Part0 = RA | |
273 | handleweld.Part1 = handle | |
274 | handleweld.C0 = CFrame.new(0,-0.8,-1) *CFrame.Angles(-math.pi/2,0,0) | |
275 | handleweld.C1 = CFrame.new(0,0,0.5) | |
276 | hanw = handleweld.C0 | |
277 | saven = Neck.C0 | |
278 | ||
279 | PlaySound = function(part,volume,pitch,id) | |
280 | local Sound = Instance.new("Sound", part) | |
281 | Sound.SoundId = id | |
282 | Sound.Pitch = pitch | |
283 | Sound.Volume = volume | |
284 | coroutine.wrap(function() | |
285 | wait() | |
286 | Sound:Play() | |
287 | game.Debris:AddItem(Sound,1) | |
288 | end)() | |
289 | end | |
290 | ||
291 | function GetDistance(Obj,Mag) | |
292 | for _,v in pairs(workspace:GetChildren()) do | |
293 | if v:FindFirstChild('Humanoid') and v:FindFirstChild('Torso') and v ~= Char then | |
294 | local Mag2 = (v.Torso.Position - Obj.Position).magnitude | |
295 | if Mag2 < Mag then | |
296 | return v | |
297 | end | |
298 | end | |
299 | end | |
300 | end | |
301 | ||
302 | ShowDmg = function(totake) | |
303 | local modl = Instance.new("Model", workspace) | |
304 | modl.Name = tostring(totake) | |
305 | local prt = Instance.new("Part", modl) | |
306 | prt.CanCollide = false | |
307 | prt.BrickColor = BrickColor.Red() | |
308 | prt.Name = "Head" | |
309 | prt.CFrame = HM.CFrame *CFrame.new(0, 1.5, 0) | |
310 | prt.TopSurface = 0 | |
311 | prt.BottomSurface = 0 | |
312 | prt.FormFactor = 3 | |
313 | prt.Size = Vector3.new(1, 0.2, 1) | |
314 | local bm = Instance.new("BlockMesh", prt) | |
315 | local hum = Instance.new("Humanoid", modl) | |
316 | hum.Health = 0 | |
317 | hum.MaxHealth = 0 | |
318 | hum.WalkSpeed = 0 | |
319 | bodypos = Instance.new("BodyPosition", prt) | |
320 | bodypos.position = Head.Position +Vector3.new(0, 1, 0) | |
321 | bodypos.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
322 | game.Debris:AddItem(modl, 1) | |
323 | coroutine.resume(coroutine.create(function() | |
324 | for i = 1, 3 do | |
325 | bodypos.position = bodypos.position +Vector3.new(0, 0.5, 0) | |
326 | Rwait() | |
327 | end | |
328 | end)) | |
329 | end | |
330 | ||
331 | --Credits to MakerModelLua for helping me fix a small problem ;D | |
332 | function Denature(Body) | |
333 | local pr = Instance.new("Part",Body) | |
334 | pr.CanCollide = false | |
335 | pr.TopSurface = 0 | |
336 | pr.BottomSurface = 0 | |
337 | pr.FormFactor = 3 | |
338 | pr.BrickColor = BrickColor.new("Really black") | |
339 | pr.Size = Vector3.new(0.2,0.2,0.2) | |
340 | pr.CFrame = Body.Torso.CFrame | |
341 | local prm = Instance.new("SpecialMesh",pr) | |
342 | prm.MeshType = "Sphere" | |
343 | local prw = Instance.new("Weld",pr) | |
344 | prw.Part0 = pr | |
345 | prw.Part1 = Body.Torso | |
346 | game.Debris:AddItem(pr,1.5) | |
347 | local pmscale = prm.Scale | |
348 | spawn(function() | |
349 | for i = 1,3 do | |
350 | Body.Humanoid:TakeDamage(1) | |
351 | ShowDmg(5) | |
352 | Rwait(38) | |
353 | end | |
354 | end) | |
355 | spawn(function() | |
356 | for i = 1,3 do | |
357 | for i = 0,1.25,0.25/5 do | |
358 | local pra = Instance.new("Part",Body) | |
359 | pra.Anchored = true | |
360 | pra.CanCollide = false | |
361 | pra.TopSurface = 0 | |
362 | pra.BottomSurface = 0 | |
363 | pra.FormFactor = 3 | |
364 | pra.BrickColor = BrickColor.new("Really black") | |
365 | pra.Size = Vector3.new(0.2,0.2,0.2) | |
366 | pra.CFrame = Body.Torso.CFrame *CFrame.new(math.random(-40,40)/10,math.random(-20,20)/10,math.random(-15,15)/10) | |
367 | game.Debris:AddItem(pra,0.5) | |
368 | pra.Transparency = i/4 | |
369 | pr.Transparency = i | |
370 | prm.Scale = pmscale +Vector3.new(50*i,50*i,50*i) | |
371 | Rwait() | |
372 | end | |
373 | Rwait(5) | |
374 | end | |
375 | end) | |
376 | end | |
377 | ||
378 | ||
379 | function Damage(magnitude,part,damg,knockback,ignoretime) | |
380 | if ignoretime == 0 or ignoretime == nil then | |
381 | ignoretime = 0.5 | |
382 | end | |
383 | local Body = GetDistance(part,magnitude) | |
384 | if Body ~= nil and Body.Humanoid and Body ~= Char and not ignore[Body] then | |
385 | ignore[Body] = true | |
386 | Body.Humanoid:TakeDamage(damg) | |
387 | spawn(function() | |
388 | ShowDmg(damg) | |
389 | end) | |
390 | if knockback ~= nil and knockback >= 0 then | |
391 | local v = Instance.new("BodyVelocity",Body.Torso) | |
392 | v.maxForce = Vector3.new(1e4,0,1e4) | |
393 | v.P = 1e15 | |
394 | v.velocity = Body.Torso.CFrame.lookVector *-knockback | |
395 | game.Debris:AddItem(v,0.3) | |
396 | end | |
397 | coroutine.resume(coroutine.create(function() | |
398 | wait(ignoretime) | |
399 | ignore[Body] = false | |
400 | end)) | |
401 | end | |
402 | end | |
403 | ||
404 | function LiftDamage(magnitude,part,damg,knockback,ignoretime) | |
405 | if lifted == true then return end | |
406 | if ignoretime == 0 or ignoretime == nil then | |
407 | ignoretime = 0.5 | |
408 | end | |
409 | Body = GetDistance(part,magnitude) | |
410 | if Body ~= nil and Body.Humanoid and Body ~= Char and not ignore[Body] then | |
411 | lifted = true | |
412 | ignore[Body] = true | |
413 | Body.Humanoid:TakeDamage(damg) | |
414 | spawn(function() | |
415 | ShowDmg(damg) | |
416 | end) | |
417 | if knockback ~= nil and knockback >= 0 then | |
418 | local v = Instance.new("BodyVelocity",Body.Torso) | |
419 | v.maxForce = Vector3.new(1e4,0,1e4) | |
420 | v.P = 1e15 | |
421 | v.velocity = Body.Torso.CFrame.lookVector *-knockback | |
422 | game.Debris:AddItem(v,0.3) | |
423 | end | |
424 | coroutine.resume(coroutine.create(function() | |
425 | wait(ignoretime) | |
426 | ignore[Body] = false | |
427 | end)) | |
428 | end | |
429 | end | |
430 | ||
431 | function PowerDamage(magnitude,part,damg,knockback,ignoretime) | |
432 | if ignoretime == 0 or ignoretime == nil then | |
433 | ignoretime = 0.5 | |
434 | end | |
435 | local Body = GetDistance(part,magnitude) | |
436 | if Body ~= nil and Body.Humanoid and Body ~= Char and not ignore[Body] then | |
437 | hit = Body | |
438 | ignore[Body] = true | |
439 | Body.Humanoid:TakeDamage(damg) | |
440 | spawn(function() | |
441 | ShowDmg(damg) | |
442 | end) | |
443 | spawn(function() | |
444 | Denature(hit) | |
445 | end) | |
446 | if knockback ~= nil and knockback >= 0 then | |
447 | local v = Instance.new("BodyVelocity",Body.Torso) | |
448 | v.maxForce = Vector3.new(1e4,0,1e4) | |
449 | v.P = 1e15 | |
450 | v.velocity = Body.Torso.CFrame.lookVector *-knockback | |
451 | game.Debris:AddItem(v,0.3) | |
452 | end | |
453 | coroutine.resume(coroutine.create(function() | |
454 | wait(ignoretime) | |
455 | ignore[Body] = false | |
456 | end)) | |
457 | end | |
458 | end | |
459 | ||
460 | function Rwait(long) | |
461 | if long == 0 or long == nil then | |
462 | Run.RenderStepped:wait() | |
463 | else | |
464 | for i = 0,long do | |
465 | Run.RenderStepped:wait() | |
466 | end | |
467 | end | |
468 | end | |
469 | ||
470 | function TwoHandedSlash1() | |
471 | handleexception = true | |
472 | for i = 1,20 do | |
473 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(0.5,0,0.4) *CFrame.Angles(0,math.pi/1.05,math.pi/2),armspeed) | |
474 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-2,0,-0.25) *CFrame.Angles(0,math.pi/1.05,math.pi/2),armspeed) | |
475 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
476 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
477 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.pi/3.5),speed) | |
478 | lerp(Neck,Neck.C0,NC0,speed) | |
479 | lerp(handleweld,handleweld.C0,hanw *CFrame.new(0,1.5,0),0.2) | |
480 | Rwait() | |
481 | end | |
482 | PlaySound(Head,1,0.5,Sounds[2]) | |
483 | for i = 1,20 do | |
484 | Damage(2,coolpart,math.random(9,15)) | |
485 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(3.2,0,-0.5) *CFrame.Angles(0,math.pi/30,math.pi/2),armspeed) | |
486 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(0,0,0.25) *CFrame.Angles(0,math.pi/30,math.pi/2),armspeed) | |
487 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
488 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
489 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/3.5),speed) | |
490 | lerp(Neck,Neck.C0,NC0,speed) | |
491 | lerp(handleweld,handleweld.C0,hanw *CFrame.new(0,1.5,0),0.2) | |
492 | Rwait() | |
493 | end | |
494 | handleexception = false | |
495 | end | |
496 | ||
497 | function TwoHandedSlash2() | |
498 | handleexception = true | |
499 | for i = 1,20 do | |
500 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(3,0,-0.5) *CFrame.Angles(0,math.pi/30,math.pi/2),armspeed) | |
501 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(0,0,0.25) *CFrame.Angles(0,math.pi/30,math.pi/2),armspeed) | |
502 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
503 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
504 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/3.5),speed) | |
505 | lerp(Neck,Neck.C0,NC0,speed) | |
506 | lerp(handleweld,handleweld.C0,hanw *CFrame.new(0,-1.5,-1) *CFrame.Angles(math.pi,0,0),0.2) | |
507 | Rwait() | |
508 | end | |
509 | PlaySound(Head,1,0.55,Sounds[2]) | |
510 | for i = 1,20 do | |
511 | Damage(2,coolpart,math.random(9,15)) | |
512 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(3,0,-0.5) *CFrame.Angles(0,math.pi/5,math.pi/2),armspeed) | |
513 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(0,0,0.25) *CFrame.Angles(0,math.pi/5,math.pi/2),armspeed) | |
514 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
515 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
516 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.pi/3.5),speed) | |
517 | lerp(Neck,Neck.C0,NC0,speed) | |
518 | lerp(handleweld,handleweld.C0,hanw *CFrame.new(0,0.05,0) *CFrame.Angles(-math.pi/2.5,0,0),0.2) | |
519 | Rwait() | |
520 | end | |
521 | handleexception = false | |
522 | end | |
523 | ||
524 | function TwoHandedSlash3() | |
525 | handleexception = true | |
526 | for i = 1,20 do | |
527 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(2,0,0) *CFrame.Angles(math.pi/1.05,0,math.pi/6),armspeed) | |
528 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/1.05,0,0),armspeed) | |
529 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5),legspeed) | |
530 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5),legspeed) | |
531 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(-math.pi/5,0,0),speed) | |
532 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(-math.pi/5,0,0),speed) | |
533 | lerp(handleweld,handleweld.C0,hanw *CFrame.Angles(-math.pi/5,0,0),0.2) | |
534 | Rwait() | |
535 | end | |
536 | PlaySound(Head,1,0.8,Sounds[2]) | |
537 | for i = 1,20 do | |
538 | Damage(2,coolpart,math.random(9,15)) | |
539 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(2,0,0) *CFrame.Angles(math.pi/10,0,math.pi/6),armspeed) | |
540 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/10,0,0),armspeed) | |
541 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,-math.pi/5),legspeed) | |
542 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.pi/5),legspeed) | |
543 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(math.pi/5,0,0),speed) | |
544 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(math.pi/5,0,0),speed) | |
545 | lerp(handleweld,handleweld.C0,hanw,0.2) | |
546 | Rwait() | |
547 | end | |
548 | handleexception = false | |
549 | end | |
550 | ||
551 | function OneHandedSlash1() | |
552 | handleexception = true | |
553 | for i = 1,20 do | |
554 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,0,-math.pi/8),armspeed) | |
555 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,math.pi/1.75,math.pi/2),armspeed) | |
556 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
557 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
558 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.pi/4),speed) | |
559 | lerp(Neck,Neck.C0,NC0,speed) | |
560 | lerp(handleweld,handleweld.C0,hanw,0.2) | |
561 | Rwait() | |
562 | end | |
563 | PlaySound(Head,1,0.4,Sounds[2]) | |
564 | for i = 1,20 do | |
565 | Damage(2,coolpart,math.random(9,15)) | |
566 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,0,-math.pi/8),armspeed) | |
567 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,math.pi/10,math.pi/2),armspeed) | |
568 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
569 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
570 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/4),speed) | |
571 | lerp(Neck,Neck.C0,NC0,speed) | |
572 | lerp(handleweld,handleweld.C0,hanw *CFrame.new(0,-0.5,-0.9) *CFrame.Angles(-math.pi/3,0,0),0.2) | |
573 | Rwait() | |
574 | end | |
575 | handleexception = false | |
576 | end | |
577 | ||
578 | function OneHandedSlash2() | |
579 | handleexception = true | |
580 | for i = 1,20 do | |
581 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,0,-math.pi/8),armspeed) | |
582 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi,-math.pi/5,math.pi/5),armspeed) | |
583 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
584 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
585 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/4),speed) | |
586 | lerp(Neck,Neck.C0,NC0,speed) | |
587 | lerp(handleweld,handleweld.C0,hanw,0.2) | |
588 | Rwait() | |
589 | end | |
590 | PlaySound(Head,1,0.5,Sounds[2]) | |
591 | for i = 1,20 do | |
592 | Damage(2,coolpart,math.random(9,15)) | |
593 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,0,-math.pi/8),armspeed) | |
594 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-1,0,-0.7) *CFrame.Angles(math.pi/25,-math.pi/25,-math.pi/10),armspeed) | |
595 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
596 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
597 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.pi/4),speed) | |
598 | lerp(Neck,Neck.C0,NC0,speed) | |
599 | Rwait() | |
600 | end | |
601 | handleexception = false | |
602 | end | |
603 | ||
604 | function OneHandedSlash3() | |
605 | handleexception = true | |
606 | for i = 1,20 do | |
607 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,0,-math.pi/8),armspeed) | |
608 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-1,0,-0.7) *CFrame.Angles(math.pi,math.pi/5,-math.pi/5),armspeed) | |
609 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
610 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
611 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.pi/4),speed) | |
612 | lerp(Neck,Neck.C0,NC0,speed) | |
613 | lerp(handleweld,handleweld.C0,hanw,0.2) | |
614 | Rwait() | |
615 | end | |
616 | PlaySound(Head,1,0.45,Sounds[2]) | |
617 | for i = 1,20 do | |
618 | Damage(2,coolpart,math.random(9,15)) | |
619 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,0,-math.pi/8),armspeed) | |
620 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,math.pi/5,math.pi/5),armspeed) | |
621 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
622 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
623 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/4),speed) | |
624 | lerp(Neck,Neck.C0,NC0,speed) | |
625 | Rwait() | |
626 | end | |
627 | handleexception = false | |
628 | end | |
629 | ||
630 | function Fissure() | |
631 | - | eff.BrickColor = BrickColor.new("Institutional white") |
631 | + | |
632 | for i = 1,20 do | |
633 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(2,0,0) *CFrame.Angles(math.pi/1.05,0,math.pi/6),armspeed) | |
634 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/1.05,0,0),armspeed) | |
635 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5),legspeed) | |
636 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5),legspeed) | |
637 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-0.2) *CFrame.Angles(-math.pi/5,0,0),speed) | |
638 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(-math.pi/5,0,0),speed) | |
639 | lerp(handleweld,handleweld.C0,hanw *CFrame.Angles(-math.pi/5,0,0),0.2) | |
640 | Rwait() | |
641 | end | |
642 | PlaySound(Head,1,0.8,Sounds[2]) | |
643 | Human.WalkSpeed = 0 | |
644 | for i = 1,100 do | |
645 | Damage(2,coolpart,math.random(9,15)) | |
646 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(2,0,0) *CFrame.Angles(math.pi/10,0,math.pi/6),armspeed) | |
647 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/10,0,0),armspeed) | |
648 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,-math.pi/5),legspeed) | |
649 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.pi/5),legspeed) | |
650 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-0.2) *CFrame.Angles(math.pi/5,0,0),speed) | |
651 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(math.pi/5,0,0),speed) | |
652 | lerp(handleweld,handleweld.C0,hanw *CFrame.new(0,0.2,0),0.2) | |
653 | if i == 7 then | |
654 | PlaySound(Head,1,1.5,Sounds[8]) | |
655 | coroutine.resume(coroutine.create(function() | |
656 | local Parts = {} | |
657 | local distance = 0.45 | |
658 | local HMCF = HM.CFrame | |
659 | for i = 1, 75 do | |
660 | local fispart = Instance.new("Part") | |
661 | fispart.Anchored = true | |
662 | fispart.CanCollide = false | |
663 | fispart.TopSurface = 0 | |
664 | fispart.BottomSurface = 0 | |
665 | fispart.FormFactor = 3 | |
666 | fispart.Size = Vector3.new(1,1,1) | |
667 | local fispartm = Instance.new("BlockMesh", fispart) | |
668 | fispartm.Name = "Mesh" | |
669 | fispartm.Scale = Vector3.new(5,5,5) | |
670 | table.insert(Parts,fispart) | |
671 | end | |
672 | Rwait(1) | |
673 | local Ignore = {} | |
674 | for I_shall,ignore_this in pairs(workspace:GetChildren()) do | |
675 | if ignore_this:IsA("Model") then | |
676 | if ignore_this:FindFirstChild("Humanoid") then | |
677 | Ignore[#Ignore +1] = ignore_this | |
678 | end | |
679 | end | |
680 | end | |
681 | for num,partrr in pairs(Parts) do | |
682 | partrr.Parent = Char | |
683 | distance = distance +0.8 | |
684 | partrr.CFrame = HMCF *CFrame.new(1.25,3,-4-distance) *CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)) | |
685 | coroutine.resume(coroutine.create(function() | |
686 | for i = 0,1,0.1 do | |
687 | Damage(4,partrr,math.random(4,8),50,0.25) | |
688 | if partrr:FindFirstChild("Mesh") ~= nil then | |
689 | partrr.Mesh.Scale = partrr.Mesh.Scale -Vector3.new(0.3635,0.3635,0.3635) | |
690 | end | |
691 | Rwait() | |
692 | end | |
693 | end)) | |
694 | local Ray = Ray.new(partrr.Position + Vector3.new(0,0.1,0),Vector3.new(0,-999,0)) | |
695 | local Hit,pos = workspace:FindPartOnRayWithIgnoreList(Ray, Ignore) | |
696 | if Hit == nil then partrr:Destroy() end | |
697 | if Hit ~= nil then | |
698 | partrr.CFrame = CFrame.new(pos) *CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)) | |
699 | partrr.BrickColor = Hit.BrickColor | |
700 | partrr.Material = Hit.Material | |
701 | end | |
702 | game.Debris:AddItem(partrr,1) | |
703 | Rwait() | |
704 | end | |
705 | Parts = {} | |
706 | end)) | |
707 | end | |
708 | Rwait() | |
709 | end | |
710 | Human.WalkSpeed = 14 | |
711 | handleexception = false | |
712 | end | |
713 | ||
714 | function SlamHammer() | |
715 | Human.WalkSpeed = 0 | |
716 | for i = 1,20 do | |
717 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,0,-math.pi/8),armspeed) | |
718 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/1.05,0,math.pi/5),armspeed) | |
719 | lerp(WLH,WLH.C0,LHC0 *CFrame.new(-0.25,0,-0.25) *CFrame.Angles(0,-math.pi/4,0),legspeed) | |
720 | lerp(WRH,WRH.C0,RHC0 *CFrame.new(-0.5,0,-0.25) *CFrame.Angles(0,-math.pi/4,0),legspeed) | |
721 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.pi/4),speed) | |
722 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,-math.pi/4),speed) | |
723 | lerp(handleweld,handleweld.C0,hanw,0.2) | |
724 | Rwait() | |
725 | end | |
726 | local BV = Instance.new("BodyVelocity",HM) | |
727 | BV.maxForce = Vector3.new(1e5,0,1e5) | |
728 | BV.P = 1e8 | |
729 | BV.Velocity = HM.CFrame.lookVector *80 | |
730 | game.Debris:AddItem(BV,0.3) | |
731 | PlaySound(Head,1,0.4,Sounds[2]) | |
732 | LH.Part0 = nil | |
733 | RH.Part0 = nil | |
734 | WeldLH.Parent = T | |
735 | WeldRH.Parent = T | |
736 | for i = 1,50 do | |
737 | lerp(WeldLH,WeldLH.C0,WLHC0,legspeed) | |
738 | lerp(WeldRH,WeldRH.C0,WRHC0,legspeed) | |
739 | end | |
740 | for i = 1,40 do | |
741 | Damage(4,coolpart,math.random(9,15)) | |
742 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/6,0,-math.pi/8),armspeed) | |
743 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.4,0,-0.1) *CFrame.Angles(math.pi/8.1,-math.pi/4,math.pi/8),armspeed) | |
744 | lerp(WeldLH,WeldLH.C0,WLHC0 *CFrame.new(0.5,0,0) *CFrame.Angles(-math.pi/2,0,-math.pi/4),legspeed/1.5) | |
745 | lerp(WeldRH,WeldRH.C0,WRHC0 *CFrame.new(0.4,1.5,-0.1) *CFrame.Angles(0,-math.pi/4,0),legspeed/1.5) | |
746 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-1.5) *CFrame.Angles(0,0,math.pi/4),speed) | |
747 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,-math.pi/4),speed) | |
748 | lerp(handleweld,handleweld.C0,hanw,0.2) | |
749 | Rwait() | |
750 | end | |
751 | LH.Part0 = T | |
752 | RH.Part0 = T | |
753 | WeldLH.Parent = nil | |
754 | WeldRH.Parent = nil | |
755 | Human.WalkSpeed = 14 | |
756 | end | |
757 | ||
758 | function DashSpin() | |
759 | Human.WalkSpeed = 0 | |
760 | local BV = Instance.new("BodyVelocity",HM) | |
761 | BV.maxForce = Vector3.new(1e5,0,1e5) | |
762 | BV.P = 1e8 | |
763 | BV.Velocity = HM.CFrame.lookVector *80 | |
764 | game.Debris:AddItem(BV,0.3) | |
765 | local eff = Instance.new("Part",Char) | |
766 | eff.Anchored = true | |
767 | eff.CanCollide = false | |
768 | eff.TopSurface = 0 | |
769 | eff.BottomSurface = 0 | |
770 | eff.FormFactor = 3 | |
771 | eff.BrickColor = BrickColor.new("Black") | |
772 | eff.Size = Vector3.new(1,1,1) | |
773 | eff.CFrame = HM.CFrame *CFrame.new(0,0,4) *CFrame.Angles(math.pi/2,0,0) | |
774 | effm = Instance.new("SpecialMesh",eff) | |
775 | effm.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
776 | effm.Scale = Vector3.new(2,5,2) | |
777 | game.Debris:AddItem(eff,1) | |
778 | spawn(function() | |
779 | for i = 0,1,0.02 do | |
780 | eff.Transparency = i | |
781 | Rwait() | |
782 | end | |
783 | end) | |
784 | for i = 1,40 do | |
785 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2,math.pi/4,0),armspeed) | |
786 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/2,math.pi/2,0),armspeed) | |
787 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,-math.pi/10),legspeed) | |
788 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
789 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.pi/2.05),speed) | |
790 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,-math.pi/2.05),speed) | |
791 | lerp(handleweld,handleweld.C0,hanw,0.2) | |
792 | Rwait() | |
793 | end | |
794 | Human.WalkSpeed = 14 | |
795 | for i = 1,5 do | |
796 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(0.5,0,0.4) *CFrame.Angles(0,math.pi/1.05,math.pi/2),armspeed) | |
797 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-2,0,-0.25) *CFrame.Angles(0,math.pi/1.05,math.pi/2),armspeed) | |
798 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
799 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
800 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.pi/3.5),speed) | |
801 | lerp(Neck,Neck.C0,NC0,speed) | |
802 | lerp(handleweld,handleweld.C0,hanw *CFrame.new(0,1.5,0),0,0.2) | |
803 | Rwait() | |
804 | end | |
805 | for i = 1,3 do | |
806 | for i = 0,1,0.05 do | |
807 | Damage(4,coolpart,math.random(9,15),0.2) | |
808 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(0.5,0,0.4) *CFrame.Angles(0,math.pi/1.05,math.pi/2),armspeed) | |
809 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-2,0,-0.25) *CFrame.Angles(0,math.pi/1.05,math.pi/2),armspeed) | |
810 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
811 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
812 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi*i*2),speed) | |
813 | lerp(Neck,Neck.C0,NC0,speed) | |
814 | lerp(handleweld,handleweld.C0,hanw *CFrame.new(0,1.5,0),0.2) | |
815 | Rwait() | |
816 | end | |
817 | Rwait() | |
818 | PlaySound(Head,1,1,Sounds[2]) | |
819 | end | |
820 | end | |
821 | ||
822 | function Pummeler() | |
823 | pummel = false | |
824 | local BV = Instance.new("BodyVelocity",HM) | |
825 | BV.maxForce = Vector3.new(1e5,0,1e5) | |
826 | BV.P = 1e10 | |
827 | BV.Velocity = HM.CFrame.lookVector *40 | |
828 | game.Debris:AddItem(BV,0.3) | |
829 | LH.Part0 = nil | |
830 | RH.Part0 = nil | |
831 | WeldLH.Parent = T | |
832 | WeldRH.Parent = T | |
833 | deb = false | |
834 | for i = 1,50 do | |
835 | lerp(WeldLH,WeldLH.C0,WLHC0,legspeed) | |
836 | lerp(WeldRH,WeldRH.C0,WRHC0,legspeed) | |
837 | end | |
838 | for i = 1,20 do | |
839 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2,math.pi/4,0),armspeed) | |
840 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/2,math.pi/2,0),armspeed) | |
841 | lerp(WeldLH,WeldLH.C0,WLHC0,legspeed) | |
842 | lerp(WeldRH,WeldRH.C0,WRHC0 *CFrame.Angles(math.pi/2.2,0,0),legspeed) | |
843 | lerp(WRJ,WRJ.C0,RJC0,speed) | |
844 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(math.pi/5,0,0),speed) | |
845 | lerp(handleweld,handleweld.C0,hanw,0.2) | |
846 | if i == 8 then | |
847 | con1 = RL.Touched:connect(function(hit) | |
848 | if deb == false and hit.Parent ~= nil and hit.Parent:FindFirstChild("Torso") ~= nil and hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent:FindFirstChild("Humanoid").Health >= 0 then | |
849 | deb = true | |
850 | BV:Destroy() | |
851 | BG = Instance.new("BodyGyro",hit.Parent.Torso) | |
852 | BG.MaxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
853 | BG.P = 10000 | |
854 | BG.CFrame = hit.Parent.Torso.CFrame *CFrame.Angles(math.rad(90),0,0) | |
855 | BP = Instance.new("BodyPosition",hit.Parent.Torso) | |
856 | BP.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
857 | BP.P = 10000 | |
858 | BP.Position = hit.Parent.Torso.Position -Vector3.new(0,3,0) | |
859 | game.Debris:AddItem(BG,0.5) | |
860 | game.Debris:AddItem(BP,0.5) | |
861 | pummel = true | |
862 | end | |
863 | end) | |
864 | end | |
865 | Rwait() | |
866 | end | |
867 | con1:disconnect() | |
868 | if pummel == true then | |
869 | for i = 1,10 do | |
870 | lerp(Neck,Neck.C0,NC0,speed) | |
871 | lerp(WeldLH,WeldLH.C0,WLHC0,legspeed) | |
872 | lerp(WeldRH,WeldRH.C0,WRHC0,legspeed) | |
873 | Rwait() | |
874 | end | |
875 | LH.Part0 = T | |
876 | RH.Part0 = T | |
877 | WeldLH.Parent = nil | |
878 | WeldRH.Parent = nil | |
879 | for i = 1,3 do | |
880 | for i = 1,15 do | |
881 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(2,0,0) *CFrame.Angles(math.pi/1.05,0,math.pi/6),armspeed) | |
882 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/1.05,0,0),armspeed) | |
883 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/5),legspeed) | |
884 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/5),legspeed) | |
885 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-0.2) *CFrame.Angles(-math.pi/5,0,0),speed) | |
886 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(-math.pi/5,0,0),speed) | |
887 | lerp(handleweld,handleweld.C0,hanw *CFrame.Angles(-math.pi/5,0,0),0.2) | |
888 | Rwait() | |
889 | end | |
890 | PlaySound(Head,1,0.5,Sounds[2]) | |
891 | for i = 1,15 do | |
892 | Damage(2,coolpart,math.random(9,15)) | |
893 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(2,0,0) *CFrame.Angles(math.pi/10,0,math.pi/6),armspeed) | |
894 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/10,0,0),armspeed) | |
895 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,-math.pi/5),legspeed) | |
896 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.pi/5),legspeed) | |
897 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-0.2) *CFrame.Angles(math.pi/5,0,0),speed) | |
898 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(math.pi/5,0,0),speed) | |
899 | lerp(handleweld,handleweld.C0,hanw *CFrame.new(0,0.2,0),0.2) | |
900 | Rwait() | |
901 | end | |
902 | Rwait() | |
903 | end | |
904 | end | |
905 | if pummel == false then | |
906 | for i = 1,10 do | |
907 | lerp(Neck,Neck.C0,NC0,speed) | |
908 | lerp(WeldLH,WeldLH.C0,WLHC0,legspeed) | |
909 | lerp(WeldRH,WeldRH.C0,WRHC0,legspeed) | |
910 | Rwait() | |
911 | end | |
912 | LH.Part0 = T | |
913 | RH.Part0 = T | |
914 | WeldLH.Parent = nil | |
915 | WeldRH.Parent = nil | |
916 | end | |
917 | deb = false | |
918 | end | |
919 | ||
920 | function PowerSlash() | |
921 | for i = 1,20 do | |
922 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/8,0,0),armspeed) | |
923 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.4,0,-0.5) *CFrame.Angles(math.pi/1.2,math.pi/10,-math.pi/4),armspeed) | |
924 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
925 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
926 | lerp(WRJ,WRJ.C0,RJC0,speed) | |
927 | lerp(Neck,Neck.C0,NC0,speed) | |
928 | lerp(handleweld,handleweld.C0,hanw *CFrame.new(0,0.2,0),0.2) | |
929 | Rwait() | |
930 | end | |
931 | for i = 1,30 do | |
932 | local p = Instance.new("Part",Char) | |
933 | p.Anchored = true | |
934 | p.CanCollide = false | |
935 | p.FormFactor = 3 | |
936 | p.BrickColor = BrickColor.new("Really black") | |
937 | p.Size = Vector3.new(0.5,0.5,0.5) | |
938 | p.CFrame = coolpart.CFrame *CFrame.new(math.random(-40,40)/20,0,math.random(-40,40)/20) *CFrame.Angles(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10) | |
939 | game.Debris:AddItem(p,0.7) | |
940 | coroutine.resume(coroutine.create(function() | |
941 | for i = 0,1.05,0.05 do | |
942 | p.Transparency = i | |
943 | p.CFrame = coolpart.CFrame *CFrame.new(math.random(-40,40)/20,0,math.random(-40,40)/20) *CFrame.Angles(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10) | |
944 | Rwait() | |
945 | end | |
946 | end)) | |
947 | end | |
948 | for i = 1,20 do | |
949 | PowerDamage(4,coolpart,math.random(4,18),50,0.45) | |
950 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/8,0,0),armspeed) | |
951 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,-math.pi/30,math.pi/3),armspeed) | |
952 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
953 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
954 | lerp(WRJ,WRJ.C0,RJC0,speed) | |
955 | lerp(Neck,Neck.C0,NC0,speed) | |
956 | lerp(handleweld,handleweld.C0,hanw *CFrame.new(0,0.2,0),0.2) | |
957 | Rwait() | |
958 | end | |
959 | end | |
960 | ||
961 | function LiftSpinwheel() | |
962 | handleexception = true | |
963 | for i = 1,20 do | |
964 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(1.4,0,-1) *CFrame.Angles(math.pi/2,0,-math.pi/5),armspeed) | |
965 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(0.2,0,-0.1) *CFrame.Angles(math.pi/2,0,-math.pi/5),armspeed) | |
966 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
967 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
968 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/5),speed) | |
969 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,math.pi/5),speed) | |
970 | lerp(handleweld,handleweld.C0,hanw *CFrame.new(-1,-1,-0.5) *CFrame.Angles(0,-math.pi/2,math.pi/2),0.2) | |
971 | Rwait() | |
972 | end | |
973 | lifted = false | |
974 | for i = 1,20 do | |
975 | LiftDamage(2,coolpart,math.random(16,24)) | |
976 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(1.8,1,-1) *CFrame.Angles(math.pi/1.2,math.pi/10,0),armspeed) | |
977 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(0.2,0,-0.1) *CFrame.Angles(math.pi/1.2,-math.pi/10,-math.pi/10),armspeed) | |
978 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
979 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
980 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/5),speed) | |
981 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,math.pi/5),speed) | |
982 | lerp(handleweld,handleweld.C0,hanw *CFrame.new(-1,-1,-0.5) *CFrame.Angles(0,-math.pi/2,math.pi/2),0.2) | |
983 | Rwait() | |
984 | end | |
985 | print(lifted) | |
986 | if lifted == true then | |
987 | BP = Instance.new("BodyPosition",Body.Torso) | |
988 | BP.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
989 | BP.P = 2e4 | |
990 | BP.Position = Body.Torso.CFrame.p +Vector3.new(0,20,0) | |
991 | Rwait(50) | |
992 | PBP = Instance.new("BodyPosition",T) | |
993 | PBP.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
994 | PBP.P = 1e6 | |
995 | PBP.Position = Body.Torso.CFrame.p+(Body.Torso.CFrame.lookVector *5) | |
996 | for i = 1,3 do | |
997 | for i = 0,1.05,0.05 do | |
998 | Damage(2,coolpart,math.random(4,8),0,0.2) | |
999 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(0.5,0,0.4) *CFrame.Angles(0,math.pi/1.05,math.pi/2),armspeed) | |
1000 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-2,0,-0.25) *CFrame.Angles(0,math.pi/1.05,math.pi/2),armspeed) | |
1001 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
1002 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
1003 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,math.pi/2,-math.pi*i*2),speed) | |
1004 | lerp(Neck,Neck.C0,NC0,speed) | |
1005 | lerp(handleweld,handleweld.C0,hanw *CFrame.new(0,1.5,0),0.2) | |
1006 | Rwait() | |
1007 | end | |
1008 | PlaySound(Head,1,1.1,Sounds[2]) | |
1009 | Rwait() | |
1010 | end | |
1011 | BP:Destroy() | |
1012 | PBP:Destroy() | |
1013 | Body = nil | |
1014 | end | |
1015 | handleexception = false | |
1016 | end | |
1017 | ||
1018 | function Selected() | |
1019 | click = mouse.Button1Down:connect(function() | |
1020 | if combo == 1 and on == true and enabled == true and Mode == "TwoHanded" then | |
1021 | enabled = false | |
1022 | coroutine.resume(coroutine.create(function() | |
1023 | Rwait(100) | |
1024 | if enabled == true then | |
1025 | combo = 1 | |
1026 | end | |
1027 | end)) | |
1028 | TwoHandedSlash1() | |
1029 | combo = 2 | |
1030 | enabled = true | |
1031 | elseif combo == 1 and on == true and enabled == true and Mode == "OneHanded" then | |
1032 | enabled = false | |
1033 | coroutine.resume(coroutine.create(function() | |
1034 | Rwait(100) | |
1035 | if enabled == true then | |
1036 | combo = 1 | |
1037 | end | |
1038 | end)) | |
1039 | OneHandedSlash1() | |
1040 | combo = 2 | |
1041 | enabled = true | |
1042 | elseif combo == 2 and on == true and enabled == true and Mode == "TwoHanded" then | |
1043 | enabled = false | |
1044 | coroutine.resume(coroutine.create(function() | |
1045 | Rwait(100) | |
1046 | if enabled == true then | |
1047 | combo = 1 | |
1048 | end | |
1049 | end)) | |
1050 | TwoHandedSlash2() | |
1051 | enabled = true | |
1052 | combo = 3 | |
1053 | elseif combo == 2 and on == true and enabled == true and Mode == "OneHanded" then | |
1054 | enabled = false | |
1055 | coroutine.resume(coroutine.create(function() | |
1056 | Rwait(100) | |
1057 | if enabled == true then | |
1058 | combo = 1 | |
1059 | end | |
1060 | end)) | |
1061 | OneHandedSlash2() | |
1062 | combo = 3 | |
1063 | enabled = true | |
1064 | elseif combo == 3 and on == true and enabled == true and Mode == "TwoHanded" then | |
1065 | enabled = false | |
1066 | TwoHandedSlash3() | |
1067 | enabled = true | |
1068 | combo = 1 | |
1069 | elseif combo == 3 and on == true and enabled == true and Mode == "OneHanded" then | |
1070 | enabled = false | |
1071 | OneHandedSlash3() | |
1072 | combo = 1 | |
1073 | enabled = true | |
1074 | end | |
1075 | end) | |
1076 | keys = mouse.KeyDown:connect(function(key) | |
1077 | key = key:lower() | |
1078 | if enabled == false then return end | |
1079 | if key == "e" then | |
1080 | if Mode == "TwoHanded" then | |
1081 | Mode = "OneHanded" | |
1082 | elseif Mode == "OneHanded" then | |
1083 | Mode = "TwoHanded" | |
1084 | end | |
1085 | end | |
1086 | if key == "f" then | |
1087 | on = not on | |
1088 | if on == false then | |
1089 | for i = 1, 10 do | |
1090 | lerp(WLS,WLS.C0,LSC0,armspeed) | |
1091 | lerp(WRS,WRS.C0,RSC0,armspeed) | |
1092 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
1093 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
1094 | lerp(WRJ,WRJ.C0,RJC0,speed) | |
1095 | lerp(Neck,Neck.C0,NC0,speed) | |
1096 | Rwait() | |
1097 | end | |
1098 | WLS.Parent = nil | |
1099 | WRS.Parent = nil | |
1100 | LSH.Parent = T | |
1101 | RSH.Parent = T | |
1102 | Neck.C0 = saven | |
1103 | end | |
1104 | if on == true then | |
1105 | --EquipAnim() | |
1106 | RJC = RJ:Clone() | |
1107 | LSH = LS:Clone() | |
1108 | RSH = RS:Clone() | |
1109 | Neck.C0 = saven | |
1110 | WLS.Parent = T | |
1111 | WRS.Parent = T | |
1112 | end | |
1113 | end | |
1114 | if key == "z" and on == true and Mode == "TwoHanded" then | |
1115 | enabled = false | |
1116 | Fissure() | |
1117 | enabled = true | |
1118 | wait(0.5) | |
1119 | elseif key == "z" and on == true and Mode == "OneHanded" then | |
1120 | enabled = false | |
1121 | SlamHammer() | |
1122 | enabled = true | |
1123 | end | |
1124 | if key == "x" and on == true and Mode == "TwoHanded" then | |
1125 | enabled = false | |
1126 | DashSpin() | |
1127 | enabled = true | |
1128 | elseif key == "x" and x2enabled == true and on == true and Mode == "OneHanded" then | |
1129 | enabled = false | |
1130 | x2enabled = false | |
1131 | PowerSlash() | |
1132 | enabled = true | |
1133 | wait(5) | |
1134 | x2enabled = true | |
1135 | end | |
1136 | if key == "c" and on == true and Mode == "TwoHanded" then | |
1137 | enabled = false | |
1138 | Pummeler() | |
1139 | enabled = true | |
1140 | end | |
1141 | if key == "v" and on == true and Mode == "TwoHanded" then | |
1142 | enabled = false | |
1143 | LiftSpinwheel() | |
1144 | enabled = true | |
1145 | end | |
1146 | end) | |
1147 | end | |
1148 | ||
1149 | function Deselected() | |
1150 | click:disconnect() | |
1151 | keys:disconnect() | |
1152 | end | |
1153 | ||
1154 | hopbin.Selected:connect(Selected) | |
1155 | hopbin.Deselected:connect(Deselected) | |
1156 | ||
1157 | while true do | |
1158 | if enabled == true then | |
1159 | lerp(handleweld,handleweld.C0,hanw *CFrame.new(0,0,0.2),0.2) | |
1160 | elseif enabled == false then | |
1161 | if handleexception == false then | |
1162 | lerp(handleweld,handleweld.C0,hanw *CFrame.new(0,0,0.2),0.2) | |
1163 | end | |
1164 | end | |
1165 | if on == true then | |
1166 | angle = (angle % 100) +anglespeed/10 | |
1167 | armangle = (armangle % 100) +armanglespeed/10 | |
1168 | legangle = (legangle % 100) +leganglespeed/10 | |
1169 | if action == "Idle" and enabled == true and Mode == "TwoHanded" then | |
1170 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2,math.pi/4,0),armspeed) | |
1171 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/2,math.pi/2,0),armspeed) | |
1172 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,-math.pi/10),legspeed) | |
1173 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
1174 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(math.pi/20,0,0),speed) | |
1175 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(-math.pi/20,0,0),speed) | |
1176 | end | |
1177 | if action == "Idle" and enabled == true and Mode == "OneHanded" then | |
1178 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,0,-math.pi/10),armspeed) | |
1179 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,0,math.pi/8),armspeed) | |
1180 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/30),legspeed) | |
1181 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.pi/30),legspeed) | |
1182 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/10),speed) | |
1183 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(math.sin(angle*0.25/2)*0.3/2,0,math.pi/10),speed) | |
1184 | end | |
1185 | if action == "Walk" and enabled == true and Mode == "TwoHanded" then | |
1186 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2,math.pi/4,0),armspeed) | |
1187 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(0,0,0.05) *CFrame.Angles(math.pi/2,math.pi/2,0),armspeed) | |
1188 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/10),legspeed) | |
1189 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/10),legspeed) | |
1190 | lerp(WRJ,WRJ.C0,RJC0,speed) | |
1191 | lerp(Neck,Neck.C0,NC0,speed) | |
1192 | end | |
1193 | if action == "Walk" and enabled == true and Mode == "OneHanded" then | |
1194 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,0,-math.pi/40),armspeed) | |
1195 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,-math.pi/3.5,math.pi/10),armspeed) | |
1196 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
1197 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
1198 | lerp(WRJ,WRJ.C0,RJC0,speed) | |
1199 | lerp(Neck,Neck.C0,NC0,speed) | |
1200 | end | |
1201 | if HM.Velocity.Y >= 10 and enabled == true and Mode == "TwoHanded" then | |
1202 | while HM.Velocity.Y >= 10 and enabled == true do | |
1203 | action = "Jump" | |
1204 | jumping = true | |
1205 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2,math.pi/4,0),armspeed) | |
1206 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/2,math.pi/2,0),armspeed) | |
1207 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,-math.pi/15),legspeed) | |
1208 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.pi/10),legspeed) | |
1209 | lerp(WRJ,WRJ.C0,RJC0,speed) | |
1210 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(-math.pi/8,0,0),speed) | |
1211 | Rwait() | |
1212 | end | |
1213 | end | |
1214 | if HM.Velocity.Y >= 5 and enabled == true and Mode == "OneHanded" then | |
1215 | while HM.Velocity.Y >= 5 and enabled == true do | |
1216 | action = "Jump" | |
1217 | jumping = true | |
1218 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,0,-math.pi/40),armspeed) | |
1219 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,-math.pi/3.5,math.pi/10),armspeed) | |
1220 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,-math.pi/15),legspeed) | |
1221 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.pi/10),legspeed) | |
1222 | lerp(WRJ,WRJ.C0,RJC0,speed) | |
1223 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(-math.pi/8,0,0),speed) | |
1224 | Rwait() | |
1225 | end | |
1226 | end | |
1227 | if HM.Velocity.Y <= -5 and enabled == true and Mode == "TwoHanded" then | |
1228 | while HM.Velocity.Y <= -5 and enabled == true do | |
1229 | action = "Fall" | |
1230 | falling = true | |
1231 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2,math.pi/4,0),armspeed) | |
1232 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/2,math.pi/2,0),armspeed) | |
1233 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,-math.pi/10),legspeed) | |
1234 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.pi/3),legspeed) | |
1235 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(math.pi/8,0,0),speed) | |
1236 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(math.pi/8,0,0),speed) | |
1237 | Rwait() | |
1238 | end | |
1239 | end | |
1240 | if HM.Velocity.Y <= -5 and enabled == true and Mode == "OneHanded" then | |
1241 | while HM.Velocity.Y <= -5 and enabled == true do | |
1242 | action = "Fall" | |
1243 | falling = true | |
1244 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,0,-math.pi/40),armspeed) | |
1245 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,-math.pi/3.5,math.pi/10),armspeed) | |
1246 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,-math.pi/10),legspeed) | |
1247 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.pi/3),legspeed) | |
1248 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(math.pi/8,0,0),speed) | |
1249 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(math.pi/8,0,0),speed) | |
1250 | Rwait() | |
1251 | end | |
1252 | end | |
1253 | if Vector3.new(T.Velocity.X,0,T.Velocity.Z).magnitude <= 2 then | |
1254 | action = "Idle" | |
1255 | elseif Vector3.new(T.Velocity.X,0,T.Velocity.Z).magnitude <= 20 then | |
1256 | action = "Walk" | |
1257 | end | |
1258 | end | |
1259 | Rwait() | |
1260 | end |