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1998 | 1996 | |
1999 | 1997 | |
2000 | 1998 | |
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2002 | 2000 | |
2003 | 2001 | |
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2005 | 2003 | |
2006 | 2004 | |
2007 | 2005 | |
2008 | 2006 | |
2009 | 2007 | |
2010 | 2008 | |
2011 | 2009 | |
2012 | 2010 | |
2013 | 2011 | |
2014 | 2012 | |
2015 | 2013 | |
2016 | 2014 | |
2017 | 2015 | |
2018 | 2016 | |
2019 | 2017 | |
2020 | 2018 | |
2021 | 2019 | |
2022 | 2020 | |
2023 | 2021 | |
2024 | 2022 | |
2025 | 2023 | |
2026 | 2024 | |
2027 | 2025 | |
2028 | 2026 | |
2029 | 2027 | |
2030 | 2028 | |
2031 | 2029 | |
2032 | 2030 | |
2033 | 2031 | |
2034 | 2032 | |
2035 | 2033 | |
2036 | 2034 | |
2037 | 2035 | |
2038 | 2036 | |
2039 | 2037 | |
2040 | 2038 | |
2041 | 2039 | |
2042 | 2040 | |
2043 | 2041 | |
2044 | 2042 | |
2045 | 2043 | |
2046 | 2044 | |
2047 | 2045 | |
2048 | 2046 | |
2049 | 2047 | |
2050 | 2048 | |
2051 | 2049 | |
2052 | 2050 | |
2053 | 2051 | |
2054 | 2052 | |
2055 | 2053 | |
2056 | 2054 | |
2057 | 2055 | |
2058 | 2056 | |
2059 | 2057 | |
2060 | 2058 | |
2061 | 2059 | |
2062 | 2060 | |
2063 | 2061 | |
2064 | 2062 | |
2065 | 2063 | |
2066 | 2064 | |
2067 | 2065 | |
2068 | 2066 | |
2069 | 2067 | |
2070 | 2068 | |
2071 | 2069 | |
2072 | 2070 | |
2073 | 2071 | |
2074 | 2072 | |
2075 | 2073 | |
2076 | 2074 | |
2077 | 2075 | |
2078 | 2076 | |
2079 | 2077 | |
2080 | 2078 | |
2081 | 2079 | |
2082 | 2080 | |
2083 | 2081 | |
2084 | 2082 | |
2085 | 2083 | |
2086 | 2084 | |
2087 | 2085 | |
2088 | 2086 | |
2089 | 2087 | |
2090 | 2088 | |
2091 | 2089 | |
2092 | 2090 | |
2093 | 2091 | |
2094 | 2092 | |
2095 | 2093 | |
2096 | 2094 | |
2097 | 2095 | |
2098 | 2096 | |
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2100 | 2098 | |
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2102 | 2100 | |
2103 | 2101 | |
2104 | 2102 | |
2105 | 2103 | |
2106 | 2104 | |
2107 | 2105 | |
2108 | 2106 | |
2109 | 2107 | |
2110 | 2108 | |
2111 | 2109 | |
2112 | 2110 | |
2113 | 2111 | |
2114 | 2112 | |
2115 | 2113 | |
2116 | 2114 | |
2117 | 2115 | |
2118 | 2116 | |
2119 | 2117 | |
2120 | 2118 | |
2121 | 2119 | |
2122 | 2120 | |
2123 | 2121 | |
2124 | 2122 | |
2125 | 2123 | |
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2161 | 2159 | |
2162 | 2160 | |
2163 | 2161 | |
2164 | 2162 | |
2165 | 2163 | |
2166 | 2164 | |
2167 | 2165 | |
2168 | 2166 | |
2169 | 2167 | |
2170 | 2168 | |
2171 | 2169 | |
2172 | 2170 | |
2173 | 2171 | |
2174 | 2172 | |
2175 | 2173 | |
2176 | 2174 | |
2177 | 2175 | |
2178 | 2176 | |
2179 | 2177 | |
2180 | 2178 | |
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2202 | 2200 | |
2203 | 2201 | |
2204 | 2202 | |
2205 | 2203 | |
2206 | 2204 | |
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2208 | 2206 | |
2209 | 2207 | |
2210 | 2208 | |
2211 | 2209 | |
2212 | 2210 | |
2213 | 2211 | |
2214 | 2212 | |
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2222 | 2220 | |
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2228 | 2226 | |
2229 | 2227 | |
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2232 | 2230 | |
2233 | 2231 | |
2234 | 2232 | |
2235 | 2233 | |
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2240 | 2238 | |
2241 | 2239 | |
2242 | 2240 | |
2243 | 2241 | |
2244 | 2242 | |
2245 | 2243 | |
2246 | 2244 | |
2247 | 2245 | |
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2249 | 2247 | |
2250 | 2248 | |
2251 | 2249 | |
2252 | 2250 | |
2253 | 2251 | |
2254 | 2252 | |
2255 | 2253 | |
2256 | 2254 | |
2257 | 2255 | |
2258 | 2256 | |
2259 | 2257 | |
2260 | 2258 | |
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2262 | 2260 | |
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2286 | 2284 | |
2287 | 2285 | |
2288 | 2286 | |
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2290 | 2288 | |
2291 | 2289 | |
2292 | 2290 | |
2293 | 2291 | |
2294 | 2292 | |
2295 | 2293 | |
2296 | 2294 | |
2297 | 2295 | |
2298 | 2296 | |
2299 | 2297 | |
2300 | 2298 | |
2301 | 2299 | |
2302 | 2300 | |
2303 | 2301 | |
2304 | 2302 | |
2305 | 2303 | |
2306 | 2304 | |
2307 | 2305 | |
2308 | 2306 | |
2309 | 2307 | |
2310 | 2308 | |
2311 | 2309 | |
2312 | 2310 | |
2313 | 2311 | |
2314 | 2312 | |
2315 | 2313 | |
2316 | 2314 | |
2317 | 2315 | |
2318 | 2316 | |
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2320 | 2318 | |
2321 | 2319 | |
2322 | 2320 | |
2323 | 2321 | |
2324 | 2322 | |
2325 | 2323 | |
2326 | 2324 | |
2327 | 2325 | |
2328 | 2326 | |
2329 | 2327 | |
2330 | 2328 | |
2331 | 2329 | |
2332 | 2330 | |
2333 | 2331 | |
2334 | 2332 | |
2335 | 2333 | |
2336 | 2334 | |
2337 | 2335 | |
2338 | 2336 | |
2339 | 2337 | |
2340 | 2338 | |
2341 | 2339 | |
2342 | 2340 | |
2343 | 2341 | |
2344 | 2342 | |
2345 | 2343 | |
2346 | 2344 | |
2347 | 2345 | |
2348 | 2346 | |
2349 | 2347 | |
2350 | 2348 | |
2351 | 2349 | |
2352 | 2350 | |
2353 | 2351 | |
2354 | 2352 | |
2355 | 2353 | |
2356 | 2354 | |
2357 | 2355 | |
2358 | 2356 | |
2359 | 2357 | |
2360 | 2358 | |
2361 | 2359 | |
2362 | 2360 | |
2363 | 2361 | |
2364 | 2362 | |
2365 | 2363 | |
2366 | 2364 | |
2367 | 2365 | |
2368 | 2366 | |
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2370 | 2368 | |
2371 | 2369 | |
2372 | 2370 | |
2373 | 2371 | |
2374 | 2372 | |
2375 | 2373 | |
2376 | 2374 | |
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2383 | 2381 | |
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2385 | 2383 | |
2386 | 2384 | |
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2412 | 2410 | |
2413 | 2411 | |
2414 | 2412 | |
2415 | 2413 | |
2416 | 2414 | |
2417 | 2415 | |
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2420 | 2418 | |
2421 | 2419 | |
2422 | 2420 | |
2423 | 2421 | |
2424 | 2422 | |
2425 | 2423 | |
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2427 | 2425 | |
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2430 | 2428 | |
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2443 | 2441 | |
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2472 | 2470 | |
2473 | 2471 | |
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2500 | 2498 | |
2501 | 2499 | |
2502 | 2500 | |
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2923 | 2921 | |
2924 | 2922 | |
2925 | 2923 | |
2926 | 2924 | |
2927 | 2925 | |
2928 | 2926 | |
2929 | 2927 | |
2930 | 2928 | |
2931 | 2929 | |
2932 | 2930 | |
2933 | 2931 | |
2934 | 2932 | |
2935 | 2933 | |
2936 | 2934 | |
2937 | 2935 | |
2938 | 2936 | |
2939 | 2937 | |
2940 | 2938 | |
2941 | 2939 | |
2942 | 2940 | |
2943 | --//====================================================\\-- | |
2944 | --|| CREATED BY BRANNON1964802, EDITED BY SHACKLUSTER | |
2945 | --\\====================================================//-- | |
2946 | ||
2947 | if script.Parent:FindFirstChild("Humanoid") then | |
2948 | Player = game.Players:FindFirstChild(script.Parent.Name) | |
2949 | elseif script.Parent.Name == "Torso" then | |
2950 | Player = game.Players:FindFirstChild(script.Parent.Parent.Name) | |
2951 | end | |
2952 | ||
2953 | wait(1 / 60) | |
2954 | ||
2955 | print("Local God-like user is "..Player.Name) | |
2956 | PlayerGui = Player.PlayerGui | |
2957 | Cam = workspace.CurrentCamera | |
2958 | Backpack = Player.Backpack | |
2959 | Character = Player.Character | |
2960 | char = Player.Character | |
2961 | Humanoid = Character.Humanoid | |
2962 | Mouse = Player:GetMouse() | |
2963 | RootPart = Character["HumanoidRootPart"] | |
2964 | Torso = Character["Torso"] | |
2965 | Head = Character["Head"] | |
2966 | RightArm = Character["Right Arm"] | |
2967 | LeftArm = Character["Left Arm"] | |
2968 | RightLeg = Character["Right Leg"] | |
2969 | LeftLeg = Character["Left Leg"] | |
2970 | RootJoint = RootPart["RootJoint"] | |
2971 | Neck = Torso["Neck"] | |
2972 | RightShoulder = Torso["Right Shoulder"] | |
2973 | LeftShoulder = Torso["Left Shoulder"] | |
2974 | RightHip = Torso["Right Hip"] | |
2975 | LeftHip = Torso["Left Hip"] | |
2976 | Humanoid.MaxHealth = "inf" | |
2977 | Humanoid.Health = "inf" | |
2978 | Humanoid.JumpPower = 100 | |
2979 | ||
2980 | ---------------------------------------------------------------------- | |
2981 | c = "White" | |
2982 | ||
2983 | vt=Vector3.new | |
2984 | cf=CFrame.new | |
2985 | euler=CFrame.fromEulerAnglesXYZ | |
2986 | angles=CFrame.Angles | |
2987 | ||
2988 | function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) | |
2989 | local fp=Instance.new("Part") | |
2990 | fp.formFactor=formfactor | |
2991 | fp.Parent=parent | |
2992 | fp.Reflectance=reflectance | |
2993 | fp.Transparency=transparency | |
2994 | fp.CanCollide=false | |
2995 | fp.Locked=true | |
2996 | fp.BrickColor=BrickColor.new(tostring(brickcolor)) | |
2997 | fp.Name=name | |
2998 | fp.Size=size | |
2999 | fp.Position=Character.Torso.Position | |
3000 | fp.Material=material | |
3001 | fp:BreakJoints() | |
3002 | return fp | |
3003 | end | |
3004 | ||
3005 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
3006 | local mesh=Instance.new(Mesh) | |
3007 | mesh.Parent=part | |
3008 | if Mesh=="SpecialMesh" then | |
3009 | mesh.MeshType=meshtype | |
3010 | mesh.MeshId=meshid | |
3011 | end | |
3012 | mesh.Offset=offset | |
3013 | mesh.Scale=scale | |
3014 | return mesh | |
3015 | end | |
3016 | ||
3017 | function BreakEffect(brickcolor,cframe,x1,y1,z1,Color) | |
3018 | local prt=part("Custom",workspace,"Neon",0,0,Color,"Effect",vt(0.5,0.5,0.5)) | |
3019 | prt.Anchored=true | |
3020 | prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
3021 | local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) | |
3022 | coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb) | |
3023 | CF=Part.CFrame | |
3024 | Numbb=0 | |
3025 | randnumb=math.random()-math.random() | |
3026 | for i=0,1,0.05 do | |
3027 | wait() | |
3028 | CF=CF*cf(0,1,0) | |
3029 | --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0) | |
3030 | Part.CFrame=CF*euler(Numbb,0,0) | |
3031 | Part.Transparency=i | |
3032 | Numbb=Numbb+randnumb | |
3033 | end | |
3034 | Part.Parent=nil | |
3035 | end),prt) | |
3036 | end | |
3037 | ||
3038 | ||
3039 | -------------------------------------------------------------------------------- | |
3040 | ||
3041 | ||
3042 | Humanoid.DisplayDistanceType = "None" | |
3043 | if Character:FindFirstChild("Granted") == nil then | |
3044 | kkk = Instance.new("Sound",Character) | |
3045 | kkk.Volume = 2 | |
3046 | kkk.PlaybackSpeed = 1 | |
3047 | kkk.Pitch = 1 | |
3048 | kkk.SoundId = "rbxassetid://553963314" | |
3049 | kkk:Play() | |
3050 | kkk.Name = "BackgroundMusic" | |
3051 | kkk.Looped = true | |
3052 | local naeeym2 = Instance.new("BillboardGui",Character) | |
3053 | naeeym2.AlwaysOnTop = true | |
3054 | naeeym2.Size = UDim2.new(0,100,0,40) | |
3055 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
3056 | naeeym2.Adornee = Character.Head | |
3057 | naeeym2.Name = "TalkingBillBoard" | |
3058 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
3059 | tecks2.BackgroundTransparency = 1 | |
3060 | tecks2.BorderSizePixel = 0 | |
3061 | - | tecks2.Text = "Ubergod " .. Character.Name |
3061 | + | tecks2.Text = "Lord Septahonix" .. Character.Name |
3062 | tecks2.Font = "Bodoni" | |
3063 | tecks2.TextSize = 30 | |
3064 | tecks2.TextStrokeTransparency = 0 | |
3065 | tecks2.TextColor3 = Color3.new(0,0,0) | |
3066 | tecks2.TextStrokeColor3 = Color3.new(1,1,1) | |
3067 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
3068 | tecks2.Parent = naeeym2 | |
3069 | elseif Character:FindFirstChild("Granted") then | |
3070 | local naeeym2 = Instance.new("BillboardGui",Character) | |
3071 | naeeym2.AlwaysOnTop = true | |
3072 | naeeym2.Size = UDim2.new(0,100,0,40) | |
3073 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
3074 | naeeym2.Adornee = Character.Head | |
3075 | naeeym2.Name = "TalkingBillBoard" | |
3076 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
3077 | tecks2.BackgroundTransparency = 1 | |
3078 | tecks2.BorderSizePixel = 0 | |
3079 | tecks2.Text = "Student " .. Character.Name | |
3080 | tecks2.Font = "Bodoni" | |
3081 | tecks2.TextSize = 30 | |
3082 | tecks2.TextStrokeTransparency = 0 | |
3083 | tecks2.TextColor3 = Color3.new(0,0,0) | |
3084 | tecks2.TextStrokeColor3 = Color3.new(1,1,1) | |
3085 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
3086 | tecks2.Parent = naeeym2 | |
3087 | end | |
3088 | ||
3089 | IT = Instance.new | |
3090 | CF = CFrame.new | |
3091 | VT = Vector3.new | |
3092 | RAD = math.rad | |
3093 | C3 = Color3.new | |
3094 | UD2 = UDim2.new | |
3095 | BRICKC = BrickColor.new | |
3096 | ANGLES = CFrame.Angles | |
3097 | EULER = CFrame.fromEulerAnglesXYZ | |
3098 | COS = math.cos | |
3099 | ACOS = math.acos | |
3100 | SIN = math.sin | |
3101 | ASIN = math.asin | |
3102 | ABS = math.abs | |
3103 | MRANDOM = math.random | |
3104 | FLOOR = math.floor | |
3105 | ||
3106 | ||
3107 | ||
3108 | ||
3109 | ||
3110 | --//=================================\\ | |
3111 | --|| CUSTOMIZATION | |
3112 | --\\=================================// | |
3113 | ||
3114 | Class_Name = "Overpowers" | |
3115 | - | Weapon_Name = "God powers" |
3115 | + | Weapon_Name = "Overpowered" |
3116 | ||
3117 | Custom_Colors = { | |
3118 | Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon. | |
3119 | Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon. | |
3120 | ||
3121 | Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities. | |
3122 | Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar. | |
3123 | Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar. | |
3124 | Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar. | |
3125 | Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar. | |
3126 | ||
3127 | Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar. | |
3128 | Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar. | |
3129 | Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar. | |
3130 | Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar. | |
3131 | Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities. | |
3132 | } | |
3133 | ||
3134 | Mana_Bar_Background_Transparency = 0 --Transparency for the background of the mana bar. | |
3135 | Secondary_Mana_Bar_Background_Transparency = 0 --Transparency for the background of the secondary mana bar. | |
3136 | Health_Bar_Background_Transparency = 0 --Transparency for the background of the health bar. | |
3137 | Stun_Bar_Background_Transparency = 0 --Transparency for the background of the stun bar. | |
3138 | Ability_Background_Transparency = 0 --Transparency for the background of the abilities. | |
3139 | Stat_Background_Transparency = 0 --Transparency for the background of the stats. | |
3140 | ||
3141 | Player_Size = 1 --Size of the player. | |
3142 | Animation_Speed = 6 | |
3143 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
3144 | ||
3145 | Enable_Gui = false --Enables or disables the Weapon Gui. Also functions as hiding or showing the Gui. | |
3146 | Enable_Stats = false --Enables or disables stats. | |
3147 | Put_Stats_In_Character = false --Places stats in Character. | |
3148 | Enable_Stagger_Hit = false --Enables or disables staggering when hitting a hitbox of some sort. | |
3149 | Play_Hitbox_Hit_Sound = true --Plays a hit sound when hitting a hitbox of some sort. | |
3150 | Enable_Stagger = false --Enables or disables staggering. | |
3151 | Enable_Stun = false --Enables or disables the stun mechanic. | |
3152 | Enable_Abilities = false --Enables abilites with cooldowns and mana costs. | |
3153 | Enable_Secondary_Bar = false --Enables the secondary mana bar, if true. | |
3154 | ||
3155 | Start_Equipped = false --Starts the player equipped with their weapon. | |
3156 | Start_Equipped_With_Equipped_Animation = false --Used in conjunction with the above option. Starts your equip animation. | |
3157 | Can_Equip_Or_Unequip = true --Enables or disables the ability to unequip or equip your weapon. | |
3158 | Disable_Animator = true --Disables the Animator in the humanoid. | |
3159 | Disable_Animate = true --Disables the Animate script in the character. | |
3160 | Disable_Moving_Arms = false --Keeps the arms from moving around. | |
3161 | Use_Motors_Instead_Of_Welds = false --Uses motors instead of welds to disable moving arms. | |
3162 | Walkspeed_Depends_On_Movement_Value = false --Walkspeed depends on movement value. Self-explanatory. | |
3163 | Disable_Jump = false --Disables jumping. | |
3164 | Use_HopperBin = true --Uses a hopperbin to do things. | |
3165 | ||
3166 | Cooldown_1 = 0 --Cooldowns for abilites. | |
3167 | Cooldown_2 = 0 | |
3168 | Cooldown_3 = 0 | |
3169 | Cooldown_4 = 0 | |
3170 | Skill_1_Mana_Cost = 0 --How much mana is required to use the skill. | |
3171 | Skill_2_Mana_Cost = 0 | |
3172 | Skill_3_Mana_Cost = 0 | |
3173 | Skill_4_Mana_Cost = 0 | |
3174 | Max_Mana = 0 --Maximum amount of mana you can have. | |
3175 | Max_Secondary_Mana = 0 --Maximum amount of secondary mana you can have. | |
3176 | Mana_Name = "Mana" --Name for the mana bar. | |
3177 | Secondary_Mana_Name = "Block" --Name for the secondary mana bar. | |
3178 | Max_Stun = 1 --Maximum amount of stun you can have. | |
3179 | Recover_Mana = 0 --How much mana you gain. | |
3180 | Mana_Regen_Mode = "1" --Basically switches from one mana regen system to another. | |
3181 | Secondary_Mana_Regen_Mode = "1" --Basically switches from one secondary mana regen system to another. | |
3182 | Stun_Lose_Mode = "1" --Basically switches from one secondary stun loss system to another. | |
3183 | Recover_Secondary_Mana = 0 --How much secondary mana you gain. | |
3184 | Lose_Stun = 0 --How much stun you lose. | |
3185 | Stun_Wait = 0 --Delay between losing stun. | |
3186 | Mana_Wait = 0 --Delay between gaining mana. | |
3187 | Secondary_Mana_Wait = 0 --Delay between gaining secondary mana. | |
3188 | Menu_Update_Speed = 0 --How fast the Weapon Gui will update. | |
3189 | Constant_Update = false --Removes the delay between updating the Weapon GUI. | |
3190 | Show_Stats = false --Hides or shows stats. | |
3191 | Stat_Offset = 0.74 --For cosmetic purposes. {0.74, 0.78} | |
3192 | ||
3193 | --//=================================\\ | |
3194 | --|| END OF CUSTOMIZATION | |
3195 | --\\=================================// | |
3196 | ||
3197 | ||
3198 | ||
3199 | ||
3200 | ||
3201 | --//=================================\\ | |
3202 | --|| USEFUL VALUES | |
3203 | --\\=================================// | |
3204 | ||
3205 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
3206 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
3207 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
3208 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
3209 | local CO1 = 0 | |
3210 | local CO2 = 0 | |
3211 | local CO3 = 0 | |
3212 | local CO4 = 0 | |
3213 | local CHANGEDEFENSE = 0 | |
3214 | local CHANGEDAMAGE = 0 | |
3215 | local CHANGEMOVEMENT = 0 | |
3216 | local ANIM = "Idle" | |
3217 | local ATTACK = false | |
3218 | local EQUIPPED = false | |
3219 | local HOLD = false | |
3220 | local COMBO = 1 | |
3221 | local LASTPOINT = nil | |
3222 | local BLCF = nil | |
3223 | local SCFR = nil | |
3224 | local STAGGERHITANIM = false | |
3225 | local STAGGERANIM = false | |
3226 | local STUNANIM = false | |
3227 | local CRITCHANCENUMBER = 0 | |
3228 | local IDLENUMBER = 0 | |
3229 | local DONUMBER = 0 | |
3230 | local HANDIDLE = false | |
3231 | local SINE = 0 | |
3232 | local CHANGE = 2 / Animation_Speed | |
3233 | local WALKINGANIM = false | |
3234 | local WALK = 0 | |
3235 | local DISABLEJUMPING = false | |
3236 | local HASBEENBLOCKED = false | |
3237 | local STUNDELAYNUMBER = 0 | |
3238 | local MANADELAYNUMBER = 0 | |
3239 | local SECONDARYMANADELAYNUMBER = 0 | |
3240 | local ROBLOXIDLEANIMATION = IT("Animation") | |
3241 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
3242 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
3243 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
3244 | local WEAPONGUI = IT("ScreenGui", nil) | |
3245 | WEAPONGUI.Name = "Weapon GUI" | |
3246 | local WEAPONTOOL = IT("HopperBin", nil) | |
3247 | WEAPONTOOL.Name = Weapon_Name | |
3248 | local Weapon = IT("Model") | |
3249 | Weapon.Name = Weapon_Name | |
3250 | local Effects = IT("Folder", Weapon) | |
3251 | Effects.Name = "Effects" | |
3252 | local ANIMATOR = Humanoid.Animator | |
3253 | local ANIMATE = Character.Animate | |
3254 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
3255 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
3256 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
3257 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
3258 | ||
3259 | --//=================================\\ | |
3260 | --\\=================================// | |
3261 | ||
3262 | ||
3263 | ||
3264 | ||
3265 | ||
3266 | --//=================================\\ | |
3267 | --|| STATS | |
3268 | --\\=================================// | |
3269 | ||
3270 | if Character:FindFirstChild("Stats") ~= nil then | |
3271 | Character:FindFirstChild("Stats").Parent = nil | |
3272 | end | |
3273 | ||
3274 | local Stats = IT("Folder", nil) | |
3275 | Stats.Name = "Stats" | |
3276 | local ChangeStat = IT("Folder", Stats) | |
3277 | ChangeStat.Name = "ChangeStat" | |
3278 | local Defense = IT("NumberValue", Stats) | |
3279 | Defense.Name = "Defense" | |
3280 | Defense.Value = 1 | |
3281 | local Movement = IT("NumberValue", Stats) | |
3282 | Movement.Name = "Movement" | |
3283 | Movement.Value = 1 | |
3284 | local Damage = IT("NumberValue", Stats) | |
3285 | Damage.Name = "Damage" | |
3286 | Damage.Value = 1 | |
3287 | local Mana = IT("NumberValue", Stats) | |
3288 | Mana.Name = "Mana" | |
3289 | Mana.Value = 0 | |
3290 | local SecondaryMana = IT("NumberValue", Stats) | |
3291 | SecondaryMana.Name = "SecondaryMana" | |
3292 | SecondaryMana.Value = 0 | |
3293 | local CanCrit = IT("BoolValue", Stats) | |
3294 | CanCrit.Name = "CanCrit" | |
3295 | CanCrit.Value = false | |
3296 | local CritChance = IT("NumberValue", Stats) | |
3297 | CritChance.Name = "CritChance" | |
3298 | CritChance.Value = 20 | |
3299 | local CanPenetrateArmor = IT("BoolValue", Stats) | |
3300 | CanPenetrateArmor.Name = "CanPenetrateArmor" | |
3301 | CanPenetrateArmor.Value = false | |
3302 | local AntiTeamKill = IT("BoolValue", Stats) | |
3303 | AntiTeamKill.Name = "AntiTeamKill" | |
3304 | AntiTeamKill.Value = false | |
3305 | local Rooted = IT("BoolValue", Stats) | |
3306 | Rooted.Name = "Rooted" | |
3307 | Rooted.Value = false | |
3308 | local Block = IT("BoolValue", Stats) | |
3309 | Block.Name = "Block" | |
3310 | Block.Value = false | |
3311 | local RecentEnemy = IT("ObjectValue", Stats) | |
3312 | RecentEnemy.Name = "RecentEnemy" | |
3313 | RecentEnemy.Value = nil | |
3314 | local StaggerHit = IT("BoolValue", Stats) | |
3315 | StaggerHit.Name = "StaggerHit" | |
3316 | StaggerHit.Value = false | |
3317 | local Stagger = IT("BoolValue", Stats) | |
3318 | Stagger.Name = "Stagger" | |
3319 | Stagger.Value = false | |
3320 | local Stun = IT("BoolValue", Stats) | |
3321 | Stun.Name = "Stun" | |
3322 | Stun.Value = false | |
3323 | local StunValue = IT("NumberValue", Stats) | |
3324 | StunValue.Name = "StunValue" | |
3325 | StunValue.Value = 0 | |
3326 | ||
3327 | if Enable_Stats == true and Put_Stats_In_Character == true then | |
3328 | Stats.Parent = Character | |
3329 | end | |
3330 | ||
3331 | --//=================================\\ | |
3332 | --\\=================================// | |
3333 | ||
3334 | ||
3335 | ||
3336 | ||
3337 | ||
3338 | --//=================================\\ | |
3339 | --|| DEBUFFS / BUFFS | |
3340 | --\\=================================// | |
3341 | ||
3342 | local DEFENSECHANGE1 = IT("NumberValue", ChangeStat) | |
3343 | DEFENSECHANGE1.Name = "ChangeDefense" | |
3344 | DEFENSECHANGE1.Value = 0 | |
3345 | ||
3346 | local MOVEMENTCHANGE1 = IT("NumberValue", nil) | |
3347 | MOVEMENTCHANGE1.Name = "ChangeMovement" | |
3348 | MOVEMENTCHANGE1.Value = 0 | |
3349 | ||
3350 | --//=================================\\ | |
3351 | --\\=================================// | |
3352 | ||
3353 | ||
3354 | ||
3355 | ||
3356 | ||
3357 | --//=================================\\ | |
3358 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
3359 | --\\=================================// | |
3360 | ||
3361 | ArtificialHB = Instance.new("BindableEvent", script) | |
3362 | ArtificialHB.Name = "ArtificialHB" | |
3363 | ||
3364 | script:WaitForChild("ArtificialHB") | |
3365 | ||
3366 | frame = Frame_Speed | |
3367 | tf = 0 | |
3368 | allowframeloss = false | |
3369 | tossremainder = false | |
3370 | lastframe = tick() | |
3371 | script.ArtificialHB:Fire() | |
3372 | ||
3373 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
3374 | tf = tf + s | |
3375 | if tf >= frame then | |
3376 | if allowframeloss then | |
3377 | script.ArtificialHB:Fire() | |
3378 | lastframe = tick() | |
3379 | else | |
3380 | for i = 1, math.floor(tf / frame) do | |
3381 | script.ArtificialHB:Fire() | |
3382 | end | |
3383 | lastframe = tick() | |
3384 | end | |
3385 | if tossremainder then | |
3386 | tf = 0 | |
3387 | else | |
3388 | tf = tf - frame * math.floor(tf / frame) | |
3389 | end | |
3390 | end | |
3391 | end) | |
3392 | ||
3393 | --//=================================\\ | |
3394 | --\\=================================// | |
3395 | ||
3396 | ||
3397 | ||
3398 | ||
3399 | ||
3400 | --//=================================\\ | |
3401 | --|| SOME FUNCTIONS | |
3402 | --\\=================================// | |
3403 | ||
3404 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
3405 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
3406 | end | |
3407 | ||
3408 | function PositiveAngle(NUMBER) | |
3409 | if NUMBER >= 0 then | |
3410 | NUMBER = 0 | |
3411 | end | |
3412 | return NUMBER | |
3413 | end | |
3414 | ||
3415 | function NegativeAngle(NUMBER) | |
3416 | if NUMBER <= 0 then | |
3417 | NUMBER = 0 | |
3418 | end | |
3419 | return NUMBER | |
3420 | end | |
3421 | ||
3422 | function Swait(NUMBER) | |
3423 | if NUMBER == 0 or NUMBER == nil then | |
3424 | ArtificialHB.Event:wait() | |
3425 | else | |
3426 | for i = 1, NUMBER do | |
3427 | ArtificialHB.Event:wait() | |
3428 | end | |
3429 | end | |
3430 | end | |
3431 | ||
3432 | function QuaternionFromCFrame(cf) | |
3433 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
3434 | local trace = m00 + m11 + m22 | |
3435 | if trace > 0 then | |
3436 | local s = math.sqrt(1 + trace) | |
3437 | local recip = 0.5 / s | |
3438 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
3439 | else | |
3440 | local i = 0 | |
3441 | if m11 > m00 then | |
3442 | i = 1 | |
3443 | end | |
3444 | if m22 > (i == 0 and m00 or m11) then | |
3445 | i = 2 | |
3446 | end | |
3447 | if i == 0 then | |
3448 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
3449 | local recip = 0.5 / s | |
3450 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
3451 | elseif i == 1 then | |
3452 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
3453 | local recip = 0.5 / s | |
3454 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
3455 | elseif i == 2 then | |
3456 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
3457 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
3458 | end | |
3459 | end | |
3460 | end | |
3461 | ||
3462 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
3463 | local xs, ys, zs = x + x, y + y, z + z | |
3464 | local wx, wy, wz = w * xs, w * ys, w * zs | |
3465 | local xx = x * xs | |
3466 | local xy = x * ys | |
3467 | local xz = x * zs | |
3468 | local yy = y * ys | |
3469 | local yz = y * zs | |
3470 | local zz = z * zs | |
3471 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
3472 | end | |
3473 | ||
3474 | function QuaternionSlerp(a, b, t) | |
3475 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
3476 | local startInterp, finishInterp; | |
3477 | if cosTheta >= 0.0001 then | |
3478 | if (1 - cosTheta) > 0.0001 then | |
3479 | local theta = ACOS(cosTheta) | |
3480 | local invSinTheta = 1 / SIN(theta) | |
3481 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
3482 | finishInterp = SIN(t * theta) * invSinTheta | |
3483 | else | |
3484 | startInterp = 1 - t | |
3485 | finishInterp = t | |
3486 | end | |
3487 | else | |
3488 | if (1 + cosTheta) > 0.0001 then | |
3489 | local theta = ACOS(-cosTheta) | |
3490 | local invSinTheta = 1 / SIN(theta) | |
3491 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
3492 | finishInterp = SIN(t * theta) * invSinTheta | |
3493 | else | |
3494 | startInterp = t - 1 | |
3495 | finishInterp = t | |
3496 | end | |
3497 | end | |
3498 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
3499 | end | |
3500 | ||
3501 | function Clerp(a, b, t) | |
3502 | local qa = {QuaternionFromCFrame(a)} | |
3503 | local qb = {QuaternionFromCFrame(b)} | |
3504 | local ax, ay, az = a.x, a.y, a.z | |
3505 | local bx, by, bz = b.x, b.y, b.z | |
3506 | local _t = 1 - t | |
3507 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
3508 | end | |
3509 | ||
3510 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
3511 | local frame = IT("Frame") | |
3512 | frame.BackgroundTransparency = TRANSPARENCY | |
3513 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
3514 | frame.Position = POSITION | |
3515 | frame.Size = SIZE | |
3516 | frame.BackgroundColor3 = COLOR | |
3517 | frame.BorderColor3 = BORDERCOLOR | |
3518 | frame.Name = NAME | |
3519 | frame.Parent = PARENT | |
3520 | return frame | |
3521 | end | |
3522 | ||
3523 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
3524 | local label = IT("TextLabel") | |
3525 | label.BackgroundTransparency = 1 | |
3526 | label.Size = UD2(1, 0, 1, 0) | |
3527 | label.Position = UD2(0, 0, 0, 0) | |
3528 | label.TextColor3 = C3(255, 255, 255) | |
3529 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
3530 | label.TextTransparency = TRANSPARENCY | |
3531 | label.FontSize = TEXTFONTSIZE | |
3532 | label.Font = TEXTFONT | |
3533 | label.BorderSizePixel = BORDERSIZEPIXEL | |
3534 | label.TextScaled = true | |
3535 | label.Text = TEXT | |
3536 | label.Name = NAME | |
3537 | label.Parent = PARENT | |
3538 | return label | |
3539 | end | |
3540 | ||
3541 | function NoOutlines(PART) | |
3542 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
3543 | end | |
3544 | ||
3545 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE) | |
3546 | local NEWPART = IT("Part") | |
3547 | NEWPART.formFactor = FORMFACTOR | |
3548 | NEWPART.Reflectance = REFLECTANCE | |
3549 | NEWPART.Transparency = TRANSPARENCY | |
3550 | NEWPART.CanCollide = false | |
3551 | NEWPART.Locked = true | |
3552 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
3553 | NEWPART.Name = NAME | |
3554 | NEWPART.Size = SIZE | |
3555 | NEWPART.Position = Torso.Position | |
3556 | NoOutlines(NEWPART) | |
3557 | NEWPART.Material = MATERIAL | |
3558 | NEWPART:BreakJoints() | |
3559 | NEWPART.Parent = PARENT | |
3560 | return NEWPART | |
3561 | end | |
3562 | ||
3563 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
3564 | local NEWMESH = IT(MESH) | |
3565 | if MESH == "SpecialMesh" then | |
3566 | NEWMESH.MeshType = MESHTYPE | |
3567 | if MESHID ~= "nil" and MESHID ~= "" then | |
3568 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
3569 | end | |
3570 | end | |
3571 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
3572 | NEWMESH.Scale = Vector3.new(1,1,1) | |
3573 | NEWMESH.Parent = PARENT | |
3574 | PARENT.Reflectance = 1 | |
3575 | PARENT.Transparency = 1 | |
3576 | return NEWMESH | |
3577 | end | |
3578 | ||
3579 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
3580 | local NEWWELD = IT(TYPE) | |
3581 | NEWWELD.Part0 = PART0 | |
3582 | NEWWELD.Part1 = PART1 | |
3583 | NEWWELD.C0 = C0 | |
3584 | NEWWELD.C1 = C1 | |
3585 | NEWWELD.Parent = PARENT | |
3586 | return NEWWELD | |
3587 | end | |
3588 | ||
3589 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
3590 | coroutine.resume(coroutine.create(function() | |
3591 | local NEWSOUND = IT("Sound", PARENT) | |
3592 | NEWSOUND.Volume = VOLUME | |
3593 | NEWSOUND.Pitch = PITCH | |
3594 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
3595 | Swait() | |
3596 | NEWSOUND:play() | |
3597 | game:GetService("Debris"):AddItem(NEWSOUND, 100) | |
3598 | end)) | |
3599 | end | |
3600 | ||
3601 | function CFrameFromTopBack(at, top, back) | |
3602 | local right = top:Cross(back) | |
3603 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
3604 | end | |
3605 | ||
3606 | function Lightning(POSITION1, POSITION2, MULTIPLIERTIME, LIGHTNINGDELAY, OFFSET, BRICKCOLOR, MATERIAL, SIZE, TRANSPARENCY, LASTINGTIME) | |
3607 | local MAGNITUDE = (POSITION1 - POSITION2).magnitude | |
3608 | local CURRENTPOSITION = POSITION1 | |
3609 | local LIGHTNINGOFFSET = {-OFFSET, OFFSET} | |
3610 | coroutine.resume(coroutine.create(function() | |
3611 | for i = 1, MULTIPLIERTIME do | |
3612 | local LIGHTNINGPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR,"Effect", VT(SIZE * Player_Size, SIZE * Player_Size, MAGNITUDE / MULTIPLIERTIME)) | |
3613 | LIGHTNINGPART.Anchored = true | |
3614 | local LIGHTNINGOFFSET2 = VT(LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)]) | |
3615 | local LIGHTNINGPOSITION1 = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME).p + LIGHTNINGOFFSET2 | |
3616 | if MULTIPLIERTIME == i then | |
3617 | local LIGHTNINGMAGNITUDE1 = (CURRENTPOSITION - POSITION2).magnitude | |
3618 | LIGHTNINGPART.Size = VT(SIZE * Player_Size, SIZE * Player_Size, LIGHTNINGMAGNITUDE1) | |
3619 | LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, -LIGHTNINGMAGNITUDE1 / 2) | |
3620 | else | |
3621 | LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, LIGHTNINGPOSITION1) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2) | |
3622 | end | |
3623 | CURRENTPOSITION=LIGHTNINGPART.CFrame * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2).p | |
3624 | game.Debris:AddItem(LIGHTNINGPART, LASTINGTIME) | |
3625 | coroutine.resume(coroutine.create(function() | |
3626 | while LIGHTNINGPART.Transparency ~= 1 do | |
3627 | --local StartTransparency = tra | |
3628 | for i=0, 1, LASTINGTIME do | |
3629 | Swait() | |
3630 | LIGHTNINGPART.Transparency = LIGHTNINGPART.Transparency + (0.1 / LASTINGTIME) | |
3631 | end | |
3632 | end | |
3633 | end)) | |
3634 | Swait(LIGHTNINGDELAY / Animation_Speed) | |
3635 | end | |
3636 | end)) | |
3637 | end | |
3638 | ||
3639 | function MagicBlock(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
3640 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
3641 | EFFECTPART.Anchored = true | |
3642 | EFFECTPART.CFrame = CFRAME | |
3643 | local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
3644 | game:GetService("Debris"):AddItem(EFFECTPART, 50) | |
3645 | coroutine.resume(coroutine.create(function(PART, MESH) | |
3646 | for i = 0, 1, delay do | |
3647 | Swait() | |
3648 | PART.CFrame = PART.CFrame * ROTATION | |
3649 | PART.Transparency = i | |
3650 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
3651 | end | |
3652 | PART.Parent = nil | |
3653 | end), EFFECTPART, EFFECTMESH) | |
3654 | end | |
3655 | ||
3656 | function MagicSphere(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
3657 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
3658 | EFFECTPART.Anchored = true | |
3659 | EFFECTPART.CFrame = CFRAME | |
3660 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Sphere", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
3661 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
3662 | coroutine.resume(coroutine.create(function(PART, MESH) | |
3663 | for i = 0, 1, delay do | |
3664 | Swait() | |
3665 | PART.CFrame = PART.CFrame * ROTATION | |
3666 | PART.Transparency = i | |
3667 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
3668 | end | |
3669 | PART.Parent = nil | |
3670 | end), EFFECTPART, EFFECTMESH) | |
3671 | end | |
3672 | ||
3673 | function MagicCylinder(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
3674 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
3675 | EFFECTPART.Anchored = true | |
3676 | EFFECTPART.CFrame = CFRAME | |
3677 | local EFFECTMESH = CreateMesh("CylinderMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
3678 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
3679 | coroutine.resume(coroutine.create(function(PART, MESH) | |
3680 | for i = 0, 1, delay do | |
3681 | Swait() | |
3682 | PART.CFrame = PART.CFrame * ROTATION | |
3683 | PART.Transparency = i | |
3684 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
3685 | end | |
3686 | PART.Parent = nil | |
3687 | end), EFFECTPART, EFFECTMESH) | |
3688 | end | |
3689 | ||
3690 | function MagicHead(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
3691 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
3692 | EFFECTPART.Anchored = true | |
3693 | EFFECTPART.CFrame = CFRAME | |
3694 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Head", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
3695 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
3696 | coroutine.resume(coroutine.create(function(PART, MESH) | |
3697 | for i = 0, 1, delay do | |
3698 | Swait() | |
3699 | PART.CFrame = PART.CFrame * ROTATION | |
3700 | PART.Transparency = i | |
3701 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
3702 | end | |
3703 | PART.Parent = nil | |
3704 | end), EFFECTPART, EFFECTMESH) | |
3705 | end | |
3706 | ||
3707 | function MagicRing(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
3708 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
3709 | EFFECTPART.Anchored = true | |
3710 | EFFECTPART.CFrame = CFRAME | |
3711 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "3270017", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
3712 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
3713 | coroutine.resume(coroutine.create(function(PART, MESH) | |
3714 | for i = 0, 1, delay do | |
3715 | Swait() | |
3716 | PART.CFrame = PART.CFrame * ROTATION | |
3717 | PART.Transparency = i | |
3718 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
3719 | end | |
3720 | PART.Parent = nil | |
3721 | end), EFFECTPART, EFFECTMESH) | |
3722 | end | |
3723 | ||
3724 | function MagicWave(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
3725 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
3726 | EFFECTPART.Anchored = true | |
3727 | EFFECTPART.CFrame = CFRAME | |
3728 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "20329976", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), VT(0, 0, (-0.1 * Z1)) + (OFFSET * Player_Size)) | |
3729 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
3730 | coroutine.resume(coroutine.create(function(PART, MESH) | |
3731 | for i = 0, 1, delay do | |
3732 | Swait() | |
3733 | PART.CFrame = PART.CFrame * ROTATION | |
3734 | PART.Transparency = i | |
3735 | MESH.Offset = VT(0, 0, (-0.1 * MESH.Scale.Z)) | |
3736 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
3737 | end | |
3738 | PART.Parent = nil | |
3739 | end), EFFECTPART, EFFECTMESH) | |
3740 | end | |
3741 | ||
3742 | function MagicCrystal(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
3743 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
3744 | EFFECTPART.Anchored = true | |
3745 | EFFECTPART.CFrame = CFRAME | |
3746 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "9756362", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
3747 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
3748 | coroutine.resume(coroutine.create(function(PART, MESH) | |
3749 | for i = 0, 1, delay do | |
3750 | Swait() | |
3751 | PART.CFrame = PART.CFrame * ROTATION | |
3752 | PART.Transparency = i | |
3753 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
3754 | end | |
3755 | PART.Parent = nil | |
3756 | end), EFFECTPART, EFFECTMESH) | |
3757 | end | |
3758 | ||
3759 | function MagicSwirl(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
3760 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
3761 | EFFECTPART.Anchored = true | |
3762 | EFFECTPART.CFrame = CFRAME | |
3763 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1051557", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
3764 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
3765 | coroutine.resume(coroutine.create(function(PART, MESH) | |
3766 | for i = 0, 10, delay do | |
3767 | Swait() | |
3768 | PART.CFrame = PART.CFrame * Head.CFrame | |
3769 | PART.Transparency = 0 | |
3770 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
3771 | end | |
3772 | --PART.Parent = nil | |
3773 | end), EFFECTPART, EFFECTMESH) | |
3774 | end | |
3775 | ||
3776 | function MagicSharpCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
3777 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
3778 | EFFECTPART.Anchored = true | |
3779 | EFFECTPART.CFrame = CFRAME | |
3780 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1778999", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
3781 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
3782 | coroutine.resume(coroutine.create(function(PART, MESH) | |
3783 | for i = 0, 1, delay do | |
3784 | Swait() | |
3785 | PART.CFrame = PART.CFrame * ROTATION | |
3786 | PART.Transparency = i | |
3787 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
3788 | end | |
3789 | PART.Parent = nil | |
3790 | end), EFFECTPART, EFFECTMESH) | |
3791 | end | |
3792 | ||
3793 | function MagicFlatCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
3794 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
3795 | EFFECTPART.Anchored = true | |
3796 | EFFECTPART.CFrame = CFRAME | |
3797 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1033714", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
3798 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
3799 | coroutine.resume(coroutine.create(function(PART, MESH) | |
3800 | for i = 0, 1, delay do | |
3801 | Swait() | |
3802 | PART.CFrame = PART.CFrame * Vector3.new(0,0,0) | |
3803 | PART.Transparency = i | |
3804 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
3805 | end | |
3806 | PART.Parent = nil | |
3807 | end), EFFECTPART, EFFECTMESH) | |
3808 | end | |
3809 | ||
3810 | function MagicSpikedCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
3811 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
3812 | EFFECTPART.Anchored = true | |
3813 | EFFECTPART.CFrame = CFRAME | |
3814 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1323306", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
3815 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
3816 | coroutine.resume(coroutine.create(function(PART, MESH) | |
3817 | for i = 0, 1, delay do | |
3818 | Swait() | |
3819 | PART.CFrame = PART.CFrame * Head.CFrame | |
3820 | PART.Transparency = i | |
3821 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
3822 | end | |
3823 | PART.Parent = nil | |
3824 | end), EFFECTPART, EFFECTMESH) | |
3825 | end | |
3826 | ||
3827 | function MagicFlatCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
3828 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
3829 | EFFECTPART.Anchored = true | |
3830 | EFFECTPART.CFrame = CFRAME | |
3831 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1078075", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
3832 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
3833 | coroutine.resume(coroutine.create(function(PART, MESH) | |
3834 | for i = 0, 1, delay do | |
3835 | Swait() | |
3836 | PART.CFrame = PART.CFrame * ROTATION | |
3837 | PART.Transparency = i | |
3838 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
3839 | end | |
3840 | PART.Parent = nil | |
3841 | end), EFFECTPART, EFFECTMESH) | |
3842 | end | |
3843 | ||
3844 | function MagicSkull(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
3845 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
3846 | EFFECTPART.Anchored = true | |
3847 | EFFECTPART.CFrame = CFRAME | |
3848 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
3849 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
3850 | coroutine.resume(coroutine.create(function(PART, MESH) | |
3851 | for i = 0, 1, delay do | |
3852 | Swait() | |
3853 | PART.CFrame = PART.CFrame * ROTATION | |
3854 | PART.Transparency = i | |
3855 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
3856 | end | |
3857 | PART.Parent = nil | |
3858 | end), EFFECTPART, EFFECTMESH) | |
3859 | end | |
3860 | ||
3861 | function ElectricEffect(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X, Y, Z, delay) | |
3862 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
3863 | EFFECTPART.Anchored = true | |
3864 | EFFECTPART.CFrame = CFRAME | |
3865 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X * Player_Size, Y * Player_Size, Z * Player_Size), OFFSET * Player_Size) | |
3866 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
3867 | local XVALUE = MRANDOM() | |
3868 | local YVALUE = MRANDOM() | |
3869 | local ZVALUE = MRANDOM() | |
3870 | coroutine.resume(coroutine.create(function(PART, MESH, THEXVALUE, THEYVALUE, THEZVALUE) | |
3871 | for i = 0, 1, delay do | |
3872 | Swait() | |
3873 | PART.CFrame = PART.CFrame * ROTATION | |
3874 | PART.Transparency = i | |
3875 | THEXVALUE = THEXVALUE - 0.1 * (delay * 10) | |
3876 | THEYVALUE = THEYVALUE - 0.1 * (delay * 10) | |
3877 | THEZVALUE = THEZVALUE - 0.1 * (delay * 10) | |
3878 | MESH.Scale = MESH.Scale + VT(THEXVALUE * Player_Size, THEYVALUE * Player_Size, THEZVALUE * Player_Size) | |
3879 | end | |
3880 | PART.Parent = nil | |
3881 | end), EFFECTPART, EFFECTMESH, XVALUE, YVALUE, ZVALUE) | |
3882 | end | |
3883 | ||
3884 | function TrailEffect(BRICKCOLOR, MATERIAL, CURRENTCFRAME, OLDCFRAME, MESHTYPE, REFLECTANCE, SIZE, ROTATION, X, Y, Z, delay) | |
3885 | local MAGNITUDECFRAME = (CURRENTCFRAME.p - OLDCFRAME.p).magnitude | |
3886 | if MAGNITUDECFRAME > (1 / 100) then | |
3887 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT(1, MAGNITUDECFRAME, 1)) | |
3888 | EFFECTPART.Anchored = true | |
3889 | EFFECTPART.CFrame = CF((CURRENTCFRAME.p + OLDCFRAME.p) / 2, OLDCFRAME.p) * ANGLES(RAD(90), 0, 0) | |
3890 | local THEMESHTYPE = "BlockMesh" | |
3891 | if MESHTYPE == "Cylinder" then | |
3892 | THEMESHTYPE = "CylinderMesh" | |
3893 | end | |
3894 | local EFFECTMESH = CreateMesh(THEMESHTYPE, EFFECTPART, "", "", "", VT(0 + SIZE * Player_Size, 1, 0 + SIZE * Player_Size), VT(0, 0, 0)) | |
3895 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
3896 | coroutine.resume(coroutine.create(function(PART, MESH) | |
3897 | for i = 0, 1, delay do | |
3898 | Swait() | |
3899 | PART.CFrame = PART.CFrame * ROTATION | |
3900 | PART.Transparency = i | |
3901 | MESH.Scale = MESH.Scale + VT(X * Player_Size, Y * Player_Size, Z * Player_Size) | |
3902 | end | |
3903 | PART.Parent = nil | |
3904 | end), EFFECTPART, EFFECTMESH) | |
3905 | end | |
3906 | end | |
3907 | ||
3908 | function ClangEffect(BRICKCOLOR, MATERIAL, CFRAME, ANGLE, DURATION, SIZE, POWER, REFLECTANCE, X, Y, Z, delay) | |
3909 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 1, BRICKCOLOR, "Effect", VT()) | |
3910 | EFFECTPART.Anchored = true | |
3911 | EFFECTPART.CFrame = CFRAME | |
3912 | local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(0, 0, 0), VT(0, 0, 0)) | |
3913 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
3914 | local THELASTPOINT = CFRAME | |
3915 | coroutine.resume(coroutine.create(function(PART) | |
3916 | for i = 1, DURATION do | |
3917 | Swait() | |
3918 | PART.CFrame = PART.CFrame * ANGLES(RAD(ANGLE), 0, 0) * CF(0, POWER * Player_Size, 0) | |
3919 | TrailEffect(BRICKCOLOR, MATERIAL, PART.CFrame, THELASTPOINT, "Cylinder", REFLECTANCE, SIZE * Player_Size, ANGLES(0, 0, 0), X * Player_Size, Y * Player_Size, Z * Player_Size, delay) | |
3920 | THELASTPOINT = PART.CFrame | |
3921 | end | |
3922 | PART.Parent = nil | |
3923 | end), EFFECTPART) | |
3924 | end | |
3925 | ||
3926 | --local list={} | |
3927 | function Triangle(Color, Material, a, b, c, delay) | |
3928 | local edge1 = (c - a):Dot((b - a).unit) | |
3929 | local edge2 = (a - b):Dot((c - b).unit) | |
3930 | local edge3 = (b - c):Dot((a - c).unit) | |
3931 | if edge1 <= (b - a).magnitude and edge1 >= 0 then | |
3932 | a, b, c=a, b, c | |
3933 | elseif edge2 <= (c - b).magnitude and edge2 >= 0 then | |
3934 | a, b, c=b, c, a | |
3935 | elseif edge3 <= (a - c).magnitude and edge3 >= 0 then | |
3936 | a, b, c=c, a, b | |
3937 | else | |
3938 | assert(false, "unreachable") | |
3939 | end | |
3940 | local len1 = (c - a):Dot((b - a).unit) | |
3941 | local len2 = (b - a).magnitude - len1 | |
3942 | local width = (a + (b - a).unit * len1 - c).magnitude | |
3943 | local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, - (b - a).unit) | |
3944 | if len1 > 1 / 100 then | |
3945 | local sz = VT(0.2, width, len1) | |
3946 | local w1 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz) | |
3947 | local sp = CreateMesh("SpecialMesh", w1, "Wedge", "", "", VT(0, 1, 1) * sz / w1.Size, VT(0, 0, 0)) | |
3948 | w1.Anchored = true | |
3949 | w1.CFrame = maincf * ANGLES(math.pi, 0, math.pi / 2) * CF(0, width / 2, len1 / 2) | |
3950 | coroutine.resume(coroutine.create(function() | |
3951 | for i = 0.5, 1, delay * (2 / Animation_Speed) do | |
3952 | Swait() | |
3953 | w1.Transparency = i | |
3954 | end | |
3955 | w1.Parent = nil | |
3956 | end)) | |
3957 | game:GetService("Debris"):AddItem(w1, 10) | |
3958 | --table.insert(list, w1) | |
3959 | end | |
3960 | if len2 > 1 / 100 then | |
3961 | local sz = VT(0.2, width, len2) | |
3962 | local w2 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz) | |
3963 | local sp = CreateMesh("SpecialMesh", w2, "Wedge", "", "", VT(0, 1, 1) * sz / w2.Size, VT(0, 0, 0)) | |
3964 | w2.Anchored = true | |
3965 | w2.CFrame = maincf * ANGLES(math.pi, math.pi, -math.pi / 2) * CF(0, width / 2, -len1 - len2 / 2) | |
3966 | coroutine.resume(coroutine.create(function() | |
3967 | for i = 0.5, 1, delay * (2 / Animation_Speed) do | |
3968 | Swait() | |
3969 | w2.Transparency = i | |
3970 | end | |
3971 | w2.Parent = nil | |
3972 | end)) | |
3973 | game:GetService("Debris"):AddItem(w2, 10) | |
3974 | --table.insert(list, w2) | |
3975 | end | |
3976 | --return unpack(list) | |
3977 | end | |
3978 | ||
3979 | --[[Usage: | |
3980 | local Pos = Part | |
3981 | local Offset = Part.CFrame * CF(0, 0, 0) | |
3982 | local Color = "Institutional white" | |
3983 | local Material = "Neon" | |
3984 | local TheDelay = 0.01 | |
3985 | local Height = 4 | |
3986 | BLCF = Offset | |
3987 | if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then | |
3988 | local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay) | |
3989 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
3990 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
3991 | local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay) | |
3992 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
3993 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
3994 | SCFR = BLCF | |
3995 | elseif not SCFR then | |
3996 | SCFR = BLCF | |
3997 | end | |
3998 | -- | |
3999 | BLCF = nil | |
4000 | SCFR = nil | |
4001 | --]] | |
4002 | ||
4003 | --//=================================\\ | |
4004 | --\\=================================// | |
4005 | ||
4006 | ||
4007 | ||
4008 | local function weldBetween(a, b) | |
4009 | local weldd = Instance.new("ManualWeld") | |
4010 | weldd.Part0 = a | |
4011 | weldd.Part1 = b | |
4012 | weldd.C0 = CFrame.new() | |
4013 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
4014 | weldd.Parent = a | |
4015 | return weldd | |
4016 | end | |
4017 | ||
4018 | ||
4019 | --//=================================\\ | |
4020 | --|| RESIZE PLAYER | |
4021 | --\\=================================// | |
4022 | ||
4023 | if Player_Size ~= 1 then | |
4024 | RootPart.Size = RootPart.Size * Player_Size | |
4025 | Torso.Size = Torso.Size * Player_Size | |
4026 | Head.Size = Head.Size * Player_Size | |
4027 | RightArm.Size = RightArm.Size * Player_Size | |
4028 | LeftArm.Size = LeftArm.Size * Player_Size | |
4029 | RightLeg.Size = RightLeg.Size * Player_Size | |
4030 | LeftLeg.Size = LeftLeg.Size * Player_Size | |
4031 | RootJoint.Parent = RootPart | |
4032 | Neck.Parent = Torso | |
4033 | RightShoulder.Parent = Torso | |
4034 | LeftShoulder.Parent = Torso | |
4035 | RightHip.Parent = Torso | |
4036 | LeftHip.Parent = Torso | |
4037 | ||
4038 | RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
4039 | RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
4040 | Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
4041 | Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
4042 | RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0 | |
4043 | LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0 | |
4044 | if Disable_Moving_Arms == false then | |
4045 | RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5) | |
4046 | LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5) | |
4047 | else | |
4048 | RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
4049 | LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
4050 | end | |
4051 | RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
4052 | LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
4053 | RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
4054 | LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
4055 | end | |
4056 | ||
4057 | ||
4058 | --//=================================\\ | |
4059 | --\\=================================// | |
4060 | ||
4061 | ||
4062 | ||
4063 | ||
4064 | ||
4065 | --//=================================\\ | |
4066 | --|| WEAPON CREATION | |
4067 | --\\=================================// | |
4068 | ||
4069 | local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0)) | |
4070 | local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "93180631", "93180676", VT(1, 1, 1), VT(0, 3.1 * Player_Size, 0)) | |
4071 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Torso, HandlePart, CF(2 * Player_Size, 2 * Player_Size, 0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0)) | |
4072 | ||
4073 | local HitboxPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Hitbox", VT(0, 0, 0)) | |
4074 | local HitboxWeld = CreateWeldOrSnapOrMotor("Weld", HitboxPart, HandlePart, HitboxPart, CF(0 * Player_Size, 4 * Player_Size, 0 * Player_Size), CF(0, 0, 0)) | |
4075 | ||
4076 | local EffectPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Effect Part", VT(0, 0, 0)) | |
4077 | local EffectWeld = CreateWeldOrSnapOrMotor("Weld", EffectPart, HandlePart, EffectPart, CF(0 * Player_Size, 7 * Player_Size, 0 * Player_Size), CF(0, 0, 0)) | |
4078 | ||
4079 | if Player_Size ~= 1 then | |
4080 | for _, v in pairs (Weapon:GetChildren()) do | |
4081 | if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then | |
4082 | local p1 = v.Part1 | |
4083 | v.Part1 = nil | |
4084 | local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components() | |
4085 | v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12) | |
4086 | v.Part1 = p1 | |
4087 | elseif v.ClassName == "Part" then | |
4088 | for _, b in pairs (v:GetChildren()) do | |
4089 | if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then | |
4090 | b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size) | |
4091 | end | |
4092 | end | |
4093 | end | |
4094 | end | |
4095 | end | |
4096 | ||
4097 | for _, c in pairs(Weapon:GetChildren()) do | |
4098 | if c.ClassName == "Part" then | |
4099 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
4100 | end | |
4101 | end | |
4102 | ||
4103 | if Start_Equipped == true and Start_Equipped_With_Equipped_Animation == false then | |
4104 | HandleWeld.Part0 = RightArm | |
4105 | HandleWeld.C0 = CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
4106 | end | |
4107 | ||
4108 | Weapon.Parent = Character | |
4109 | ||
4110 | Humanoid.Died:connect(function() | |
4111 | ATTACK = true | |
4112 | end) | |
4113 | ||
4114 | print(Class_Name.." loaded.") | |
4115 | ||
4116 | --//=================================\\ | |
4117 | --\\=================================// | |
4118 | ||
4119 | ||
4120 | ||
4121 | ||
4122 | ||
4123 | --//=================================\\ | |
4124 | --|| DAMAGE FUNCTIONS | |
4125 | --\\=================================// | |
4126 | ||
4127 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
4128 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
4129 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
4130 | local BODYGYRO = IT("BodyGyro", STATPART) | |
4131 | local BODYPOSITION = IT("BodyPosition", STATPART) | |
4132 | BODYPOSITION.P = 2000 | |
4133 | BODYPOSITION.D = 100 | |
4134 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
4135 | if LABELTYPE == "Normal" then | |
4136 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
4137 | elseif LABELTYPE == "Debuff" then | |
4138 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2)) | |
4139 | elseif LABELTYPE == "Interruption" then | |
4140 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2)) | |
4141 | end | |
4142 | game:GetService("Debris"):AddItem(STATPART ,5) | |
4143 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
4144 | BILLBOARDGUI.Adornee = STATPART | |
4145 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
4146 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
4147 | BILLBOARDGUI.AlwaysOnTop = false | |
4148 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
4149 | TEXTLABEL.BackgroundTransparency = 1 | |
4150 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
4151 | TEXTLABEL.Text = TEXT | |
4152 | TEXTLABEL.Font = "SourceSans" | |
4153 | TEXTLABEL.FontSize="Size42" | |
4154 | TEXTLABEL.TextColor3 = COLOR | |
4155 | TEXTLABEL.TextStrokeTransparency = 0 | |
4156 | TEXTLABEL.TextScaled = true | |
4157 | TEXTLABEL.TextWrapped = true | |
4158 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
4159 | wait(0.2) | |
4160 | for i=1, 5 do | |
4161 | wait() | |
4162 | THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0) | |
4163 | end | |
4164 | wait(1.2) | |
4165 | for i=1, 5 do | |
4166 | wait() | |
4167 | THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2 | |
4168 | THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2 | |
4169 | THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0) | |
4170 | end | |
4171 | THEPART.Parent = nil | |
4172 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
4173 | end | |
4174 | ||
4175 | function IncreaseOrDecreaseStat(LOCATION, STAT, AMOUNT, DURATION, SHOWTHESTAT) | |
4176 | if LOCATION:FindFirstChild("Stats") ~= nil then | |
4177 | if LOCATION.Stats:FindFirstChild("Block") ~= nil then | |
4178 | if LOCATION.Stats:FindFirstChild("Block").Value == true then | |
4179 | return | |
4180 | end | |
4181 | end | |
4182 | if LOCATION.Stats:FindFirstChild("ChangeStat") ~= nil and LOCATION.Stats:FindFirstChild("Block").Value == false then | |
4183 | local NewStatChange = IT("NumberValue") | |
4184 | NewStatChange.Value = AMOUNT | |
4185 | if STAT == "Defense" then | |
4186 | NewStatChange.Name = "ChangeDefense" | |
4187 | elseif STAT == "Damage" then | |
4188 | NewStatChange.Name = "ChangeDamage" | |
4189 | elseif STAT == "Movement" then | |
4190 | NewStatChange.Name = "ChangeMovement" | |
4191 | end | |
4192 | if SHOWTHESTAT == true then | |
4193 | if AMOUNT < 0 then | |
4194 | StatLabel("Debuff", LOCATION.Head.CFrame * CF(0, 0 + (LOCATION.Head.Size.z - 1), 0), "-"..STAT, C3(1, 1, 1)) | |
4195 | elseif AMOUNT > 0 then | |
4196 | StatLabel("Debuff", LOCATION.Head.CFrame * CF(0, 0 + (LOCATION.Head.Size.z - 1), 0), "+"..STAT, C3(1, 1, 1)) | |
4197 | end | |
4198 | end | |
4199 | if DURATION ~= nil and DURATION ~= 0 then | |
4200 | local StatDuration = IT("NumberValue") | |
4201 | StatDuration.Name = "Duration" | |
4202 | StatDuration.Value = DURATION | |
4203 | StatDuration.Parent = NewStatChange | |
4204 | end | |
4205 | NewStatChange.Parent = LOCATION.Stats:FindFirstChild("ChangeStat") | |
4206 | end | |
4207 | end | |
4208 | end | |
4209 | ||
4210 | --Usage: DamageFunction(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, hit, false, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
4211 | function DamageFunction(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HIT, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT) | |
4212 | if HIT.Parent == nil then | |
4213 | return | |
4214 | end | |
4215 | local HITHUMANOID = HIT.Parent:FindFirstChild("Humanoid") | |
4216 | for _, v in pairs(HIT.Parent:GetChildren()) do | |
4217 | if v:IsA("Humanoid") then | |
4218 | HITHUMANOID = v | |
4219 | end | |
4220 | end | |
4221 | if HIT.Name == "Hitbox" and RANGED ~= true and HIT.Parent ~= Weapon and Enable_Stagger_Hit == true then | |
4222 | StaggerHit.Value = true | |
4223 | if Play_Hitbox_Hit_Sound == true then | |
4224 | if HITWEAPONSOUND ~= "" and HITWEAPONSOUND ~= "nil" then | |
4225 | CreateSound(HITWEAPONSOUND, HIT, 1, HITWEAPONSOUNDPITCH) | |
4226 | end | |
4227 | end | |
4228 | return | |
4229 | end | |
4230 | if HIT.Parent.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent.Parent:FindFirstChild("UpperTorso") ~= nil then | |
4231 | HITHUMANOID = HIT.Parent.Parent:FindFirstChild("Humanoid") | |
4232 | end | |
4233 | if HIT.Parent.ClassName == "Hat" or HIT.ClassName == "Accessory" then | |
4234 | HIT = HIT.Parent.Parent:FindFirstChild("Head") | |
4235 | end | |
4236 | if HITHUMANOID ~= nil and HIT.Parent.Name ~= Character.Name and (HIT.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent:FindFirstChild("UpperTorso") ~= nil) then | |
4237 | if HIT.Parent:FindFirstChild("DebounceHit") ~= nil then | |
4238 | if HIT.Parent.DebounceHit.Value == true then | |
4239 | return | |
4240 | end | |
4241 | end | |
4242 | if AntiTeamKill.Value == true then | |
4243 | if Player.Neutral == false and game.Players:GetPlayerFromCharacter(HIT.Parent) ~= nil then | |
4244 | if game.Players:GetPlayerFromCharacter(HIT.Parent).TeamColor == Player.TeamColor then | |
4245 | return | |
4246 | end | |
4247 | end | |
4248 | end | |
4249 | if HITEVENWHENDEAD == false then | |
4250 | if HIT.Parent:FindFirstChild("Humanoid") ~= nil then | |
4251 | if HIT.Parent:FindFirstChild("Humanoid").Health <= 0 then | |
4252 | return | |
4253 | end | |
4254 | end | |
4255 | end | |
4256 | if HIT.Parent:FindFirstChild("Stats") ~= nil then | |
4257 | if HIT.Parent.Stats:FindFirstChild("StunValue") ~= nil then | |
4258 | HIT.Parent.Stats:FindFirstChild("StunValue").Value = HIT.Parent.Stats:FindFirstChild("StunValue").Value + INCREASESTUN | |
4259 | end | |
4260 | end | |
4261 | if HIT.Parent:FindFirstChild("Stats") ~= nil then | |
4262 | if HIT.Parent.Stats:FindFirstChild("Stagger") ~= nil then | |
4263 | if STAGGER == true and Enable_Stagger == true then | |
4264 | HIT.Parent.Stats:FindFirstChild("Stagger").Value = true | |
4265 | end | |
4266 | end | |
4267 | end | |
4268 | if HIT.Parent:FindFirstChild("Stats") ~= nil then | |
4269 | if HIT.Parent.Stats:FindFirstChild("Block") ~= nil then | |
4270 | if HIT.Parent.Stats:FindFirstChild("Block").Value == true then | |
4271 | HASBEENBLOCKED = true | |
4272 | if HIT.Parent.Stats:FindFirstChild("Block"):FindFirstChild("BlockDebounce") == nil then | |
4273 | StatLabel("Interruption", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Blocked!", C3(0, 100 / 255, 255 / 255)) | |
4274 | if RANGED ~= true then | |
4275 | if HITBLOCKSOUND ~= "" and HITBLOCKSOUND ~= "nil" then | |
4276 | CreateSound(HITBLOCKSOUND, HIT, 1, HITBLOCKSOUNDPITCH) | |
4277 | end | |
4278 | end | |
4279 | local BlockDebounce = IT("BoolValue", HIT.Parent.Stats:FindFirstChild("Block")) | |
4280 | BlockDebounce.Name = "BlockDebounce" | |
4281 | BlockDebounce.Value = true | |
4282 | if RANGED ~= true then | |
4283 | game:GetService("Debris"):AddItem(BlockDebounce, 0.5) | |
4284 | else | |
4285 | game:GetService("Debris"):AddItem(BlockDebounce, 0.1) | |
4286 | end | |
4287 | end | |
4288 | if RANGED ~= true and Enable_Stagger == true then | |
4289 | HIT.Parent.Stats:FindFirstChild("Block").Value = false | |
4290 | Stagger.Value = true | |
4291 | end | |
4292 | return | |
4293 | end | |
4294 | end | |
4295 | end | |
4296 | if DECREASETHESTAT ~= nil then | |
4297 | if HIT.Parent:FindFirstChild("Stats") ~= nil then | |
4298 | IncreaseOrDecreaseStat(HIT.Parent, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT) | |
4299 | end | |
4300 | end | |
4301 | local DAMAGE = MRANDOM(MINIMUMDAMAGE,MAXIMUMDAMAGE) * Damage.Value | |
4302 | if HIT.Parent:FindFirstChild("Stats") ~= nil then | |
4303 | if HIT.Parent.Stats:FindFirstChild("Defense") ~= nil then | |
4304 | if CanPenetrateArmor.Value == true then | |
4305 | DAMAGE = DAMAGE | |
4306 | else | |
4307 | DAMAGE = DAMAGE / HIT.Parent.Stats:FindFirstChild("Defense").Value | |
4308 | end | |
4309 | elseif HIT.Parent.Stats:FindFirstChild("Defense") == nil then | |
4310 | DAMAGE = DAMAGE | |
4311 | end | |
4312 | end | |
4313 | if CanCrit.Value == true then | |
4314 | CRITCHANCENUMBER = MRANDOM(1, CritChance.Value) | |
4315 | if CRITCHANCENUMBER == 1 then | |
4316 | DAMAGE = DAMAGE * 2 | |
4317 | end | |
4318 | end | |
4319 | DAMAGE = math.floor(DAMAGE) | |
4320 | if DAMAGE <= 3 and HASBEENBLOCKED == false then | |
4321 | if STAGGERHIT == true and Enable_Stagger_Hit == true and RANGED ~= true then | |
4322 | StaggerHit.Value = true | |
4323 | end | |
4324 | if HITARMORSOUND ~= "" and HITARMORSOUND ~= "nil" then | |
4325 | end | |
4326 | elseif DAMAGE > 3 and DAMAGE < 100 and HASBEENBLOCKED == false then | |
4327 | if HITPLAYERSOUND ~= "" and HITPLAYERSOUND ~= "nil" then | |
4328 | end | |
4329 | end | |
4330 | if DAMAGE > 3 and DAMAGE < 20 and HASBEENBLOCKED == false then | |
4331 | HITHUMANOID.MaxHealth = 100 | |
4332 | HITHUMANOID.Health = HITHUMANOID.Health - DAMAGE | |
4333 | if CanCrit.Value == true and CRITCHANCENUMBER == 1 then | |
4334 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0)) | |
4335 | else | |
4336 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(255/255, 220/255, 0)) | |
4337 | end | |
4338 | elseif DAMAGE >= 20 and DAMAGE < 100 and HASBEENBLOCKED == false then | |
4339 | HITHUMANOID.MaxHealth = 100 | |
4340 | HITHUMANOID.Health = HITHUMANOID.Health - DAMAGE | |
4341 | if CanCrit.Value == true and CRITCHANCENUMBER == 1 then | |
4342 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0)) | |
4343 | else | |
4344 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(255/255, 0, 0)) | |
4345 | end | |
4346 | elseif DAMAGE == 100 then | |
4347 | local part = Instance.new("Part") | |
4348 | part.Anchored = true | |
4349 | part.CanCollide = false | |
4350 | part.Transparency = 1 | |
4351 | part.CFrame = HIT.CFrame | |
4352 | part.Parent = Effects | |
4353 | game:GetService("Debris"):AddItem(part, 5) | |
4354 | for i = 1, 15 do | |
4355 | BreakEffect(BrickColor.new("Black"),part.CFrame,0.5,math.random(5,20),0.5,BrickColor.new("Really red")) | |
4356 | end | |
4357 | CreateSound("215395073", part, 1, 1) | |
4358 | StatLabel("Normal", part.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Erased", C3(225/255, 0/255, 0/255)) | |
4359 | HIT.Parent:remove() | |
4360 | elseif DAMAGE == 0 then | |
4361 | CreateSound("260433557", HIT, 1, 1) | |
4362 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Jammed", C3(0/255, 0/255, 0/255)) | |
4363 | h = HIT.Parent:GetChildren() | |
4364 | for i = 1, #h do | |
4365 | if h[i].ClassName == "Part" then | |
4366 | h[i].Anchored = true | |
4367 | elseif h[i].ClassName == "Script" then | |
4368 | h[i]:Destroy() | |
4369 | end | |
4370 | end | |
4371 | elseif DAMAGE == 1 then | |
4372 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Vitalized", C3(0/255, 255/255, 0/255)) | |
4373 | HITHUMANOID.MaxHealth = "inf" | |
4374 | HITHUMANOID.Health = "inf" | |
4375 | for i = 1, 5 do | |
4376 | BreakEffect(BrickColor.new("Black"),HIT.CFrame,0.5,math.random(5,20),0.5,BrickColor.new("Lime green")) | |
4377 | end | |
4378 | elseif DAMAGE == 2 then | |
4379 | if game.Players:FindFirstChild(HIT.Parent.Name) then | |
4380 | local granted = script:Clone() | |
4381 | HITHUMANOID.MaxHealth = "inf" | |
4382 | HITHUMANOID.Health = "inf" | |
4383 | g = Instance.new("Folder") | |
4384 | g.Parent = HIT.Parent | |
4385 | g.Name = "Granted" | |
4386 | granted.Parent = HIT.Parent.Torso | |
4387 | granted.Disabled = false | |
4388 | CreateSound("3264923", HIT, 1, 1) | |
4389 | CreateSound("814168787", HIT, 1, 1) | |
4390 | end | |
4391 | end | |
4392 | if TYPE == "Normal" then | |
4393 | local vp = IT("BodyVelocity") | |
4394 | vp.P=500 | |
4395 | vp.maxForce = VT(math.huge, 0, math.huge) | |
4396 | if KNOCKBACKTYPE == 1 then | |
4397 | vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK + PROPERTY.Velocity / 1.05 | |
4398 | elseif KNOCKBACKTYPE == 2 then | |
4399 | vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK | |
4400 | end | |
4401 | if KNOCKBACK > 0 and HASBEENBLOCKED == false then | |
4402 | vp.Parent = HIT--.Parent.Torso | |
4403 | end | |
4404 | game:GetService("Debris"):AddItem(vp, 0.5) | |
4405 | end | |
4406 | HASBEENBLOCKED = false | |
4407 | RecentEnemy.Value = HIT.Parent | |
4408 | local DebounceHit = IT("BoolValue", HIT.Parent) | |
4409 | DebounceHit.Name = "DebounceHit" | |
4410 | DebounceHit.Value = true | |
4411 | game:GetService("Debris"):AddItem(DebounceHit, DELAY) | |
4412 | end | |
4413 | end | |
4414 | ||
4415 | --Usage: MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Part, 5, true, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
4416 | function MagnitudeDamage(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, PART, MAGNITUDE, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT) | |
4417 | for _, c in pairs(workspace:GetChildren()) do | |
4418 | local HUMANOID = c:FindFirstChild("Humanoid") | |
4419 | local HEAD = nil | |
4420 | if HUMANOID ~= nil then | |
4421 | for _, d in pairs(c:GetChildren()) do | |
4422 | if d.ClassName == "Model" and RANGED ~= true then | |
4423 | HEAD = d:FindFirstChild("Hitbox") | |
4424 | if HEAD ~= nil then | |
4425 | local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude | |
4426 | if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then | |
4427 | if Play_Hitbox_Hit_Sound == true then | |
4428 | local HitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
4429 | HitRefpart.Anchored = true | |
4430 | HitRefpart.CFrame = CF(HEAD.Position) | |
4431 | CreateSound(HITWEAPONSOUND, HitRefpart, 1, HITWEAPONSOUNDPITCH) | |
4432 | end | |
4433 | if Enable_Stagger_Hit == true then | |
4434 | StaggerHit.Value = true | |
4435 | end | |
4436 | end | |
4437 | end | |
4438 | elseif d:IsA"BasePart" then | |
4439 | HEAD = d | |
4440 | if HEAD ~= nil then | |
4441 | local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude | |
4442 | if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then | |
4443 | DamageFunction(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HEAD, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT) | |
4444 | end | |
4445 | end | |
4446 | end | |
4447 | end | |
4448 | end | |
4449 | end | |
4450 | end | |
4451 | ||
4452 | --Usage: MagnitudeBuffOrDebuff(Part, 5, "Defense", -0.1, 3, true, true) | |
4453 | function MagnitudeBuffOrDebuff(PART, MAGNITUDE, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF, APPLYTOOTHERSINSTEAD) | |
4454 | if Player.Neutral == true then | |
4455 | IncreaseOrDecreaseStat(Character, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF) | |
4456 | end | |
4457 | for _, c in pairs(workspace:GetChildren()) do | |
4458 | local HUMANOID = c:FindFirstChild("Humanoid") | |
4459 | local THEHEAD = nil | |
4460 | if HUMANOID ~= nil then | |
4461 | if c:FindFirstChild("Torso") ~= nil then | |
4462 | THEHEAD = c:FindFirstChild("Torso") | |
4463 | elseif c:FindFirstChild("UpperTorso") ~= nil then | |
4464 | THEHEAD = c:FindFirstChild("UpperTorso") | |
4465 | end | |
4466 | if THEHEAD ~= nil then | |
4467 | local THEMAGNITUDE = (THEHEAD.Position - PART.Position).magnitude | |
4468 | print("yes 1") | |
4469 | if APPLYTOOTHERSINSTEAD == true then | |
4470 | if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then | |
4471 | if Player.Neutral == false and game.Players:GetPlayerFromCharacter(THEHEAD.Parent) ~= nil then | |
4472 | if game.Players:GetPlayerFromCharacter(THEHEAD.Parent).TeamColor == Player.TeamColor then | |
4473 | IncreaseOrDecreaseStat(THEHEAD.Parent, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF) | |
4474 | end | |
4475 | end | |
4476 | end | |
4477 | elseif APPLYTOOTHERSINSTEAD == false then | |
4478 | if THEMAGNITUDE <= (MAGNITUDE * Player_Size) then | |
4479 | if Player.Neutral == false and game.Players:GetPlayerFromCharacter(THEHEAD.Parent) ~= nil then | |
4480 | if game.Players:GetPlayerFromCharacter(THEHEAD.Parent).TeamColor == Player.TeamColor then | |
4481 | IncreaseOrDecreaseStat(THEHEAD.Parent, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF) | |
4482 | end | |
4483 | end | |
4484 | end | |
4485 | end | |
4486 | end | |
4487 | end | |
4488 | end | |
4489 | end | |
4490 | ||
4491 | --//=================================\\ | |
4492 | --\\=================================// | |
4493 | ||
4494 | ||
4495 | ||
4496 | ||
4497 | ||
4498 | --//=================================\\ | |
4499 | --|| WEAPON GUI | |
4500 | --\\=================================// | |
4501 | ||
4502 | local MANABAR = CreateFrame(WEAPONGUI, Mana_Bar_Background_Transparency, 2, UD2(0.23, 0, 0.82, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_8.r, Custom_Colors.Custom_Color_8.g, Custom_Colors.Custom_Color_8.b), C3(0, 0, 0),"Mana Bar") | |
4503 | local MANACOVER = CreateFrame(MANABAR, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_5.r, Custom_Colors.Custom_Color_5.g, Custom_Colors.Custom_Color_5.b), C3(0, 0, 0),"Mana Cover") | |
4504 | local MANATEXT = CreateLabel(MANABAR, Mana_Name.." ["..FLOOR(Mana.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Mana Text") | |
4505 | ||
4506 | local HEALTHBAR = CreateFrame(WEAPONGUI, Health_Bar_Background_Transparency, 2, UD2(0.5, 0, 0.82, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_11.r, Custom_Colors.Custom_Color_11.g, Custom_Colors.Custom_Color_11.b), C3(0, 0, 0), "Health Bar") | |
4507 | local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 2,UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_6.r, Custom_Colors.Custom_Color_6.g, Custom_Colors.Custom_Color_6.b), C3(0, 0, 0), "Health Cover") | |
4508 | local HEALTHTEXT = CreateLabel(HEALTHBAR, "Health ["..FLOOR(Humanoid.Health).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Health Text") | |
4509 | ||
4510 | local STUNFRAME = CreateFrame(nil, Stun_Bar_Background_Transparency, 2, UD2(0.5, 0, 0.78, 0),UD2(0.26, 0, 0, 0),C3(Custom_Colors.Custom_Color_10.r, Custom_Colors.Custom_Color_10.g, Custom_Colors.Custom_Color_10.b), C3(0, 0, 0), "Stun Frame") | |
4511 | local STUNBAR = CreateFrame(STUNFRAME, 0, 2, UD2(0, 0, 0, 0),UD2(0, 0, 1, 0),C3(Custom_Colors.Custom_Color_7.r, Custom_Colors.Custom_Color_7.g, Custom_Colors.Custom_Color_7.b), C3(0, 0, 0), "Stun Bar") | |
4512 | local STUNTEXT = CreateLabel(STUNFRAME, "Stun ["..FLOOR(StunValue.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Stun Text") | |
4513 | ||
4514 | local SECONDARYMANABAR = CreateFrame(nil, Secondary_Mana_Bar_Background_Transparency, 2, UD2(0.23, 0, 0.78, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_9.r, Custom_Colors.Custom_Color_9.g, Custom_Colors.Custom_Color_9.b), C3(0, 0, 0),"Secondary Mana Bar") | |
4515 | local SECONDARYMANACOVER = CreateFrame(SECONDARYMANABAR, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_4.r, Custom_Colors.Custom_Color_4.g, Custom_Colors.Custom_Color_4.b), C3(0, 0, 0),"Secondary Mana Cover") | |
4516 | local SECONDARYMANATEXT = CreateLabel(SECONDARYMANABAR, Secondary_Mana_Name.." ["..FLOOR(SecondaryMana.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Secondary Mana Text") | |
4517 | ||
4518 | local DEFENSEFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.23, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(100 / 255, 100 / 255, 255 / 255), C3(0, 0, 0),"Defense Frame") | |
4519 | local DEFENSETEXT = CreateLabel(DEFENSEFRAME, "Defense ["..(Defense.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Defense Text") | |
4520 | ||
4521 | local DAMAGEFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.456, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(255 / 255, 100 / 255, 100 / 255), C3(0, 0, 0),"Damage Frame") | |
4522 | local DAMAGETEXT = CreateLabel(DAMAGEFRAME, "Damage ["..(Damage.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Damage Text") | |
4523 | ||
4524 | local MOVEMENTFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.685, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(100 / 255, 255 / 255, 100 / 255), C3(0, 0, 0),"Movement Frame") | |
4525 | local MOVEMENTTEXT = CreateLabel(MOVEMENTFRAME, "Movement ["..(Movement.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Movement Text") | |
4526 | ||
4527 | local SKILL1FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.23, 0, 0.86, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 1 Frame") | |
4528 | local SKILL2FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.50, 0, 0.86, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 2 Frame") | |
4529 | local SKILL3FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 3 Frame") | |
4530 | local SKILL4FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 4 Frame") | |
4531 | ||
4532 | local SKILL1BAR = CreateFrame(SKILL1FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 1 Bar") | |
4533 | local SKILL2BAR = CreateFrame(SKILL2FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 2 Bar") | |
4534 | local SKILL3BAR = CreateFrame(SKILL3FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 3 Bar") | |
4535 | local SKILL4BAR = CreateFrame(SKILL4FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 4 Bar") | |
4536 | ||
4537 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Ability 1", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 1") | |
4538 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Ability 2", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 2") | |
4539 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 3") | |
4540 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 4") | |
4541 | ||
4542 | if Enable_Gui == true then | |
4543 | WEAPONGUI.Parent = PlayerGui | |
4544 | end | |
4545 | ||
4546 | if Enable_Stats == true and Show_Stats == true then | |
4547 | DEFENSEFRAME.Parent = WEAPONGUI | |
4548 | DAMAGEFRAME.Parent = WEAPONGUI | |
4549 | MOVEMENTFRAME.Parent = WEAPONGUI | |
4550 | end | |
4551 | ||
4552 | if Enable_Secondary_Bar == true then | |
4553 | SECONDARYMANABAR.Parent = WEAPONGUI | |
4554 | end | |
4555 | ||
4556 | if Enable_Abilities == true then | |
4557 | SKILL1FRAME.Parent = WEAPONGUI | |
4558 | SKILL2FRAME.Parent = WEAPONGUI | |
4559 | SKILL3FRAME.Parent = WEAPONGUI | |
4560 | SKILL4FRAME.Parent = WEAPONGUI | |
4561 | end | |
4562 | ||
4563 | if Enable_Stun == true then | |
4564 | STUNFRAME.Parent = WEAPONGUI | |
4565 | end | |
4566 | ||
4567 | function UpdateGUI() | |
4568 | MANABAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
4569 | MANACOVER:TweenSize(UD2(1 * (Mana.Value / Max_Mana), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
4570 | MANATEXT.Text = Mana_Name.." ["..FLOOR(Mana.Value).."]" | |
4571 | HEALTHBAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
4572 | HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
4573 | HEALTHTEXT.Text = "Health ["..FLOOR(Humanoid.Health).."]" | |
4574 | if Enable_Abilities == true then | |
4575 | SKILL1FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
4576 | SKILL2FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
4577 | SKILL3FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
4578 | SKILL4FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
4579 | SKILL1BAR:TweenSize(UD2(1 * (CO1 / Cooldown_1), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
4580 | SKILL2BAR:TweenSize(UD2(1 * (CO2 / Cooldown_2), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
4581 | SKILL3BAR:TweenSize(UD2(1 * (CO3 / Cooldown_3), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
4582 | SKILL4BAR:TweenSize(UD2(1 * (CO4 / Cooldown_4), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
4583 | end | |
4584 | if Enable_Stats == true and Show_Stats == true then | |
4585 | DEFENSEFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
4586 | DEFENSETEXT.Text = "Defense ["..(Defense.Value * 100).."%]" | |
4587 | DAMAGEFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
4588 | DAMAGETEXT.Text = "Damage ["..(Damage.Value * 100).."%]" | |
4589 | MOVEMENTFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
4590 | MOVEMENTTEXT.Text = "Movement ["..(Movement.Value * 100).."%]" | |
4591 | end | |
4592 | if Enable_Stun == true then | |
4593 | STUNFRAME:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
4594 | STUNBAR:TweenSize(UD2(1 * (StunValue.Value / Max_Stun), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
4595 | STUNTEXT.Text = "Stun ["..FLOOR(StunValue.Value).."]" | |
4596 | end | |
4597 | if Enable_Secondary_Bar == true then | |
4598 | SECONDARYMANABAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
4599 | SECONDARYMANACOVER:TweenSize(UD2(1 * (SecondaryMana.Value / Max_Secondary_Mana), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
4600 | SECONDARYMANATEXT.Text = Secondary_Mana_Name.." ["..FLOOR(SecondaryMana.Value).."]" | |
4601 | end | |
4602 | end | |
4603 | ||
4604 | if Enable_Gui == true then | |
4605 | UpdateGUI() | |
4606 | for _, v in pairs (WEAPONGUI:GetChildren()) do | |
4607 | if v.ClassName == "Frame" then | |
4608 | for _, b in pairs (v:GetChildren()) do | |
4609 | if b.ClassName == "TextLabel" then | |
4610 | coroutine.resume(coroutine.create(function(THETEXTLABEL) | |
4611 | wait(Menu_Update_Speed) | |
4612 | for i = 1, 0, -0.1 do | |
4613 | Swait() | |
4614 | THETEXTLABEL.TextTransparency = i | |
4615 | THETEXTLABEL.TextStrokeTransparency = i | |
4616 | end | |
4617 | THETEXTLABEL.TextTransparency = 0 | |
4618 | THETEXTLABEL.TextStrokeTransparency = 0 | |
4619 | end), b) | |
4620 | end | |
4621 | end | |
4622 | end | |
4623 | end | |
4624 | end | |
4625 | ||
4626 | --//=================================\\ | |
4627 | --\\=================================// | |
4628 | ||
4629 | ||
4630 | ||
4631 | ||
4632 | ||
4633 | --//=================================\\ | |
4634 | --|| SKILL FUNCTIONS | |
4635 | --\\=================================// | |
4636 | ||
4637 | function UpdateSkillsAndStuff() | |
4638 | if Mana_Regen_Mode == "1" then | |
4639 | if Mana.Value >= Max_Mana then | |
4640 | Mana.Value = Max_Mana | |
4641 | elseif Mana.Value < 0 then | |
4642 | Mana.Value = 0 | |
4643 | else | |
4644 | if MANADELAYNUMBER <= Mana_Wait then | |
4645 | MANADELAYNUMBER = MANADELAYNUMBER + 1 | |
4646 | else | |
4647 | MANADELAYNUMBER = 0 | |
4648 | Mana.Value = Mana.Value + Recover_Mana | |
4649 | end | |
4650 | end | |
4651 | elseif Mana_Regen_Mode == "2" then | |
4652 | if Mana.Value <= Max_Mana then | |
4653 | Mana.Value = Mana.Value + (Recover_Mana / 30) / Animation_Speed | |
4654 | elseif Mana.Value >= Max_Mana then | |
4655 | Mana.Value = Max_Mana | |
4656 | elseif Mana.Value < 0 then | |
4657 | Mana.Value = 0 | |
4658 | end | |
4659 | end | |
4660 | if Enable_Secondary_Bar == true then | |
4661 | if Secondary_Mana_Regen_Mode == "1" then | |
4662 | if SecondaryMana.Value >= Max_Secondary_Mana then | |
4663 | SecondaryMana.Value = Max_Secondary_Mana | |
4664 | elseif SecondaryMana.Value < 0 then | |
4665 | SecondaryMana.Value = 0 | |
4666 | else | |
4667 | if SECONDARYMANADELAYNUMBER <= Secondary_Mana_Wait then | |
4668 | SECONDARYMANADELAYNUMBER = SECONDARYMANADELAYNUMBER + 1 | |
4669 | else | |
4670 | SECONDARYMANADELAYNUMBER = 0 | |
4671 | SecondaryMana.Value = SecondaryMana.Value + Recover_Secondary_Mana | |
4672 | end | |
4673 | end | |
4674 | elseif Secondary_Mana_Regen_Mode == "2" then | |
4675 | if SecondaryMana.Value <= Max_Secondary_Mana then | |
4676 | SecondaryMana.Value = SecondaryMana.Value + (Recover_Secondary_Mana / 30) / Animation_Speed | |
4677 | elseif SecondaryMana.Value >= Max_Secondary_Mana then | |
4678 | SecondaryMana.Value = Max_Secondary_Mana | |
4679 | elseif SecondaryMana.Value < 0 then | |
4680 | SecondaryMana.Value = 0 | |
4681 | end | |
4682 | end | |
4683 | else | |
4684 | SecondaryMana.Value = 0 | |
4685 | end | |
4686 | if Enable_Stun == true then | |
4687 | if Stun_Lose_Mode == "1" then | |
4688 | if StunValue.Value > Max_Stun then | |
4689 | StunValue.Value = Max_Stun | |
4690 | elseif StunValue.Value <= 0 then | |
4691 | StunValue.Value = 0 | |
4692 | else | |
4693 | if STUNDELAYNUMBER <= Stun_Wait then | |
4694 | STUNDELAYNUMBER = STUNDELAYNUMBER + 1 | |
4695 | else | |
4696 | STUNDELAYNUMBER = 0 | |
4697 | StunValue.Value = StunValue.Value - Lose_Stun | |
4698 | end | |
4699 | end | |
4700 | elseif Stun_Lose_Mode == "2" then | |
4701 | if StunValue.Value <= Max_Stun and StunValue.Value > 0 then | |
4702 | StunValue.Value = StunValue.Value - (Lose_Stun / 30) / Animation_Speed | |
4703 | elseif StunValue.Value > Max_Stun then | |
4704 | StunValue.Value = Max_Stun | |
4705 | elseif StunValue.Value <= 0 then | |
4706 | StunValue.Value = 0 | |
4707 | end | |
4708 | end | |
4709 | else | |
4710 | StunValue.Value = 0 | |
4711 | end | |
4712 | if Enable_Abilities == true then | |
4713 | if CO1 <= Cooldown_1 then | |
4714 | CO1 = CO1 + (1 / 30) / Animation_Speed | |
4715 | elseif CO1 >= Cooldown_1 then | |
4716 | CO1 = Cooldown_1 | |
4717 | end | |
4718 | if CO2 <= Cooldown_2 then | |
4719 | CO2 = CO2 + (1 / 30) / Animation_Speed | |
4720 | elseif CO2 >= Cooldown_2 then | |
4721 | CO2 = Cooldown_2 | |
4722 | end | |
4723 | if CO3 <= Cooldown_3 then | |
4724 | CO3 = CO3 + (1 / 30) / Animation_Speed | |
4725 | elseif CO3 >= Cooldown_3 then | |
4726 | CO3 = Cooldown_3 | |
4727 | end | |
4728 | if CO4 <= Cooldown_4 then | |
4729 | CO4 = CO4 + (1 / 30) / Animation_Speed | |
4730 | elseif CO4 >= Cooldown_4 then | |
4731 | CO4 = Cooldown_4 | |
4732 | end | |
4733 | end | |
4734 | end | |
4735 | ||
4736 | --//=================================\\ | |
4737 | --\\=================================// | |
4738 | ||
4739 | ||
4740 | function NewEffect(cframe,name,colour,meshid,texture,scale) | |
4741 | local part = Instance.new("Part") | |
4742 | part.Size = Vector3.new(1,1,1) | |
4743 | part.CFrame = cframe | |
4744 | part.Name = "Part" | |
4745 | part.BrickColor = colour | |
4746 | part.Parent = Effects | |
4747 | part.Anchored = true | |
4748 | part.CanCollide = false | |
4749 | local emesh = Instance.new("SpecialMesh") | |
4750 | emesh.MeshId = meshid | |
4751 | emesh.TextureId = texture | |
4752 | emesh.Parent = part | |
4753 | emesh.Scale = scale | |
4754 | end | |
4755 | ||
4756 | ||
4757 | --//=================================\\ | |
4758 | --|| ATTACK FUNCTIONS AND STUFF | |
4759 | --\\=================================// | |
4760 | ||
4761 | function StaggerHitAnimation() | |
4762 | ATTACK = true | |
4763 | if Weapon:FindFirstChild("Hitbox") ~= nil then | |
4764 | for i = 1, MRANDOM(2, 4) do | |
4765 | ClangEffect("Bright yellow", "Neon", CF(Weapon:FindFirstChild("Hitbox").Position) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 20, 5, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1) | |
4766 | end | |
4767 | end | |
4768 | for i = 0, 1, 0.1 / Animation_Speed do | |
4769 | Swait() | |
4770 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(0), RAD(-30)), 0.3 / Animation_Speed) | |
4771 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(30)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
4772 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-30), RAD(0), RAD(60)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
4773 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-20)) * ANGLES(RAD(0), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
4774 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.9 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
4775 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.3 / Animation_Speed) | |
4776 | if Stagger.Value == true or Stun.Value == true then | |
4777 | break | |
4778 | end | |
4779 | end | |
4780 | ATTACK = false | |
4781 | end | |
4782 | ||
4783 | function StaggerAnimation() | |
4784 | ATTACK = true | |
4785 | if Weapon:FindFirstChild("Hitbox") ~= nil then | |
4786 | for i = 1, MRANDOM(2, 4) do | |
4787 | ClangEffect("Bright yellow", "Neon", CF(Weapon:FindFirstChild("Hitbox").Position) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 20, 5, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1) | |
4788 | end | |
4789 | end | |
4790 | DISABLEJUMPING = true | |
4791 | COMBO = 1 | |
4792 | StatLabel("Interruption", Head.CFrame * CF(0, 0 + (Head.Size.z - 1), 0), "Staggered!", C3(255 / 255, 255 / 255, 0)) | |
4793 | local STAGGERVELOCITY = Instance.new("BodyVelocity",Torso) | |
4794 | STAGGERVELOCITY.P = 500 | |
4795 | STAGGERVELOCITY.maxForce = VT(math.huge, 0, math.huge) | |
4796 | if Rooted.Value == false then | |
4797 | STAGGERVELOCITY.Velocity = RootPart.CFrame.lookVector * -40 | |
4798 | end | |
4799 | for i = 0, 1, 0.35 / Animation_Speed do | |
4800 | Swait() | |
4801 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
4802 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(20)), 0.3 / Animation_Speed) | |
4803 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size,0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
4804 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size,0 * Player_Size) * ANGLES(RAD(-7.5), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
4805 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size,0 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(30)), 0.3 / Animation_Speed) | |
4806 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size,0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.3 / Animation_Speed) | |
4807 | end | |
4808 | for i = 0, 1, 0.2 / Animation_Speed do | |
4809 | Swait() | |
4810 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-20)), 0.4 / Animation_Speed) | |
4811 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.4 / Animation_Speed) | |
4812 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
4813 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-7.5), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
4814 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 0.4 / Animation_Speed) | |
4815 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.4 / Animation_Speed) | |
4816 | end | |
4817 | STAGGERVELOCITY.Parent = nil | |
4818 | for i = 1, 50 * Animation_Speed do | |
4819 | Swait() | |
4820 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.8 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-20)) * ANGLES(RAD(-5), RAD(-5), RAD(0)), 0.3 / Animation_Speed) | |
4821 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.3 / Animation_Speed) | |
4822 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(-20), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
4823 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
4824 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.4 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(30), RAD(0)), 0.3 / Animation_Speed) | |
4825 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-10)), 0.3 / Animation_Speed) | |
4826 | end | |
4827 | DISABLEJUMPING = false | |
4828 | ATTACK = false | |
4829 | end | |
4830 | ||
4831 | function StunAnimation() | |
4832 | ATTACK = true | |
4833 | DISABLEJUMPING = true | |
4834 | COMBO = 1 | |
4835 | StatLabel("Interruption", Head.CFrame * CF(0, 0 + (Head.Size.z - 1), 0), "Stunned!", C3(255 / 255, 255 / 255, 0)) | |
4836 | for i = 0, 1, 0.3 / Animation_Speed do | |
4837 | Swait() | |
4838 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(-150)), 0.3 / Animation_Speed) | |
4839 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
4840 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
4841 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
4842 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(30)), 0.3 / Animation_Speed) | |
4843 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(20)), 0.3 / Animation_Speed) | |
4844 | end | |
4845 | for i = 0, 1, 0.3 / Animation_Speed do | |
4846 | Swait() | |
4847 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(-180)), 0.4 / Animation_Speed) | |
4848 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
4849 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
4850 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
4851 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(15)), 0.4 / Animation_Speed) | |
4852 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(50)), 0.4 / Animation_Speed) | |
4853 | end | |
4854 | for i = 0, 1, 0.3 / Animation_Speed do | |
4855 | Swait() | |
4856 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(75), RAD(0), RAD(-180)), 0.4 / Animation_Speed) | |
4857 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-60)), 0.4 / Animation_Speed) | |
4858 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
4859 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(0), RAD(-80)) * ANGLES(RAD(0), RAD(-40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
4860 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(10)), 0.4 / Animation_Speed) | |
4861 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(80)), 0.4 / Animation_Speed) | |
4862 | end | |
4863 | for i = 1, 70 * Animation_Speed do | |
4864 | Swait() | |
4865 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -2.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-180)), 0.3 / Animation_Speed) | |
4866 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.3 / Animation_Speed) | |
4867 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(-10), RAD(90)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
4868 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
4869 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
4870 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
4871 | end | |
4872 | for i = 0, 1, 0.2 / Animation_Speed do | |
4873 | Swait() | |
4874 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.5 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(100)), 0.4 / Animation_Speed) | |
4875 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
4876 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(-10), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
4877 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(80), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
4878 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(70)), 0.4 / Animation_Speed) | |
4879 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.25 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(20)), 0.4 / Animation_Speed) | |
4880 | end | |
4881 | DISABLEJUMPING = false | |
4882 | ATTACK = false | |
4883 | end | |
4884 | ||
4885 | function EAbility() | |
4886 | ATTACK = true | |
4887 | ATTACK = false | |
4888 | end | |
4889 | ||
4890 | function ShootFireball(POSITION1, POSITION2, SPEED, SIZE, DURATION, LOWDAMAGE, HIGHDAMAGE) | |
4891 | local POS1 = POSITION1 | |
4892 | local POS2 = POSITION2 | |
4893 | local MOUSELOOK = CF((POS1 + POS2) / 2, POS2) | |
4894 | local FIREBALLSPEED = SPEED * Player_Size | |
4895 | local FIREBALLDURATION = DURATION | |
4896 | local FIREBALLCOLORS = {"White", "Really black"} | |
4897 | local FIREBALLHITSOUNDS = {"438666542"} | |
4898 | coroutine.resume(coroutine.create(function() | |
4899 | repeat | |
4900 | Swait() | |
4901 | local FIREBALLHIT, FIREBALLPOS = Raycast(POS1, MOUSELOOK.lookVector, FIREBALLSPEED, Character) | |
4902 | POS1 = POS1 + (MOUSELOOK.lookVector * FIREBALLSPEED) | |
4903 | MagicBlock(FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)], "Neon", CF(POS1) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 10, SIZE / 10, SIZE / 10, 0.1) | |
4904 | if FIREBALLHIT ~= nil or FIREBALLDURATION <= 0.1 then | |
4905 | FIREBALLDURATION = 0 | |
4906 | local FireballHitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
4907 | FireballHitRefpart.Anchored = true | |
4908 | FireballHitRefpart.CFrame = CF(FIREBALLPOS) | |
4909 | game:GetService("Debris"):AddItem(FireballHitRefpart, 5) | |
4910 | CreateSound(FIREBALLHITSOUNDS[MRANDOM(1, #FIREBALLHITSOUNDS)], FireballHitRefpart, 15, MRANDOM(14, 16) / 10) | |
4911 | for i = 1, MRANDOM(4, 8) do | |
4912 | MagicBlock(FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)], "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))), CF(0, MRANDOM(5, 7) / 10 * Player_Size, 0), VT(0, 0, 0), 5, 5, 5, 0, 0, 0, MRANDOM(3, 5) / 100) | |
4913 | end | |
4914 | MagicBlock("Really red", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 3, SIZE / 3, SIZE / 3, 0.05) | |
4915 | MagicBlock("Really black", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.5, SIZE * 0.5, SIZE * 0.5, SIZE / 4, SIZE / 4, SIZE / 4, 0.05) | |
4916 | MagicBlock("White", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.25, SIZE * 0.25, SIZE * 0.25, SIZE / 5, SIZE / 5, SIZE / 5, 0.05) | |
4917 | MagnitudeDamage("", "", "", "", 1, 1, 1, 1, FireballHitRefpart, SIZE / 2, false, 45, 70, 0, "Normal", RootPart, 0, 1, MRANDOM(10, 15), nil, false, true, nil, 0, 0, false) | |
4918 | else | |
4919 | FIREBALLDURATION = FIREBALLDURATION - (1 / 30) / Animation_Speed | |
4920 | end | |
4921 | until FIREBALLHIT ~= nil or FIREBALLDURATION <= 0 | |
4922 | end)) | |
4923 | end | |
4924 | ||
4925 | function project() | |
4926 | ATTACK = true | |
4927 | for i=0, 1, 0.1 / Animation_Speed do | |
4928 | Swait() | |
4929 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4930 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4931 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
4932 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
4933 | RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4934 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4935 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4936 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
4937 | break | |
4938 | end | |
4939 | end | |
4940 | CreateSound("971125740",Head, 1.2, MRANDOM(7, 9) / 10) | |
4941 | ShootFireball((CFrame.new(Head.Position.X + math.random(-12,12),Head.Position.Y + 12,Head.Position.Z + math.random(-12,12)) * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size)).p, Mouse.hit.p, 3, 70, 2.1, 5, 10) | |
4942 | for i=0, 1, 0.1 / Animation_Speed*5 do | |
4943 | Swait() | |
4944 | local Pos = HitboxPart | |
4945 | local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0) | |
4946 | local Color = "Cyan" | |
4947 | local Material = "Neon" | |
4948 | local TheDelay = 0.01 | |
4949 | local Height = 6.2 * Player_Size | |
4950 | BLCF = Offset | |
4951 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4952 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4953 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
4954 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
4955 | RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4956 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4957 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4958 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
4959 | break | |
4960 | end | |
4961 | local FIREEFFECTCOLORS = {"White", "Really red"} | |
4962 | MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065) | |
4963 | MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065) | |
4964 | --MagicBlock("White", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 1500, 1500, 1500, 30, 30, 30, 0.1) | |
4965 | end | |
4966 | BLCF = nil | |
4967 | SCFR = nil | |
4968 | ATTACK = false | |
4969 | end | |
4970 | ||
4971 | function serverbless() | |
4972 | Humanoid.WalkSpeed = 0 | |
4973 | ATTACK = true | |
4974 | kkk:Pause() | |
4975 | for i=0, 1, 0.1 / Animation_Speed do | |
4976 | Swait() | |
4977 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 60 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4978 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4979 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
4980 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
4981 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
4982 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
4983 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
4984 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
4985 | break | |
4986 | end | |
4987 | end | |
4988 | CreateSound("146224091", Character, 10, 1) | |
4989 | wait(72) | |
4990 | SIZE = 25 | |
4991 | MagicBlock("Sea green", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 3, SIZE / 3, SIZE / 3, 0.05) | |
4992 | MagicBlock("White", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.75, SIZE * 0.75, SIZE * 0.75, 50, 50, 50, 0.05) | |
4993 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 3000000000000000, false, 1, 1, 0, "Normal", RootPart, 0.5, 1, MRANDOM(50, 70), nil, true, false, nil, 0, 0, false) | |
4994 | CreateSound("971126018",workspace, 1.2, MRANDOM(7, 9) / 10) | |
4995 | for i=0, 1, 0.1 / Animation_Speed*5 do | |
4996 | Swait() | |
4997 | local Pos = HitboxPart | |
4998 | local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0) | |
4999 | local Color = "Cyan" | |
5000 | local Material = "Neon" | |
5001 | local TheDelay = 0.01 | |
5002 | local Height = 6.2 * Player_Size | |
5003 | BLCF = Offset | |
5004 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
5005 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
5006 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
5007 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
5008 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
5009 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
5010 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
5011 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
5012 | break | |
5013 | end | |
5014 | end | |
5015 | BLCF = nil | |
5016 | SCFR = nil | |
5017 | ATTACK = false | |
5018 | kkk:Play() | |
5019 | Humanoid.WalkSpeed = 20 | |
5020 | end | |
5021 | ||
5022 | function annihalation() | |
5023 | Humanoid.WalkSpeed = 0 | |
5024 | ATTACK = true | |
5025 | for i=0, 1, 0.1 / Animation_Speed do | |
5026 | Swait() | |
5027 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 60 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
5028 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
5029 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
5030 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
5031 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
5032 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
5033 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
5034 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
5035 | break | |
5036 | end | |
5037 | end | |
5038 | CreateSound("907328384", Character, 10, 1) | |
5039 | wait(1.4) | |
5040 | CreateSound("201858168",workspace, 5, MRANDOM(15, 16) / 10) | |
5041 | SIZE = 25 | |
5042 | MagicBlock("Really red", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 3, SIZE / 3, SIZE / 3, 0.05) | |
5043 | MagicBlock("Really black", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.75, SIZE * 0.75, SIZE * 0.75, 30, 30, 30, 0.05) | |
5044 | wait(0.6) | |
5045 | SIZE = 800 | |
5046 | MagicBlock("Really red", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 3, SIZE / 3, SIZE / 3, 0.05) | |
5047 | MagicBlock("Really black", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.75, SIZE * 0.75, SIZE * 0.75, 500, 500, 500, 0.05) | |
5048 | SIZE = SIZE - 200 | |
5049 | MagicBlock("Really red", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 3, SIZE / 3, SIZE / 3, 0.05) | |
5050 | MagicBlock("Really black", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.75, SIZE * 0.75, SIZE * 0.75, 400, 400, 400, 0.05) | |
5051 | SIZE = SIZE - 200 | |
5052 | MagicBlock("Really red", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 3, SIZE / 3, SIZE / 3, 0.05) | |
5053 | MagicBlock("Really black", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.75, SIZE * 0.75, SIZE * 0.75, 300, 300, 300, 0.05) | |
5054 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 3000000000000000, false, 100, 100, 0, "Normal", RootPart, 0.5, 1, MRANDOM(50, 70), nil, true, false, nil, 0, 0, false) | |
5055 | for i=0, 1, 0.1 / Animation_Speed*5 do | |
5056 | Swait() | |
5057 | local Pos = HitboxPart | |
5058 | local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0) | |
5059 | local Color = "Cyan" | |
5060 | local Material = "Neon" | |
5061 | local TheDelay = 0.01 | |
5062 | local Height = 6.2 * Player_Size | |
5063 | BLCF = Offset | |
5064 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
5065 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
5066 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
5067 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
5068 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
5069 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
5070 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
5071 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
5072 | break | |
5073 | end | |
5074 | end | |
5075 | BLCF = nil | |
5076 | SCFR = nil | |
5077 | ATTACK = false | |
5078 | Humanoid.WalkSpeed = 20 | |
5079 | end | |
5080 | ||
5081 | function Attack1() | |
5082 | ATTACK = true | |
5083 | for i=0, 1, 0.1 / Animation_Speed do | |
5084 | Swait() | |
5085 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5086 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5087 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
5088 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
5089 | RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5090 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5091 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5092 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
5093 | break | |
5094 | end | |
5095 | end | |
5096 | CreateSound("971125740",Head, 1.2, MRANDOM(7, 9) / 10) | |
5097 | for i=0, 1, 0.1 / Animation_Speed*5 do | |
5098 | Swait() | |
5099 | local Pos = HitboxPart | |
5100 | local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0) | |
5101 | local Color = "Cyan" | |
5102 | local Material = "Neon" | |
5103 | local TheDelay = 0.01 | |
5104 | local Height = 6.2 * Player_Size | |
5105 | BLCF = Offset | |
5106 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5107 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5108 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
5109 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
5110 | RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5111 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5112 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5113 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
5114 | break | |
5115 | end | |
5116 | local FIREEFFECTCOLORS = {"White", "Really black"} | |
5117 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 30, false, 50, 70, 500, "Normal", RootPart, 0.5, 1, MRANDOM(50, 70), nil, true, false, nil, 0, 0, false) | |
5118 | MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065) | |
5119 | MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065) | |
5120 | --MagicBlock("White", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 1500, 1500, 1500, 30, 30, 30, 0.1) | |
5121 | end | |
5122 | BLCF = nil | |
5123 | SCFR = nil | |
5124 | ATTACK = false | |
5125 | end | |
5126 | ||
5127 | function Attack2() | |
5128 | ATTACK = true | |
5129 | for i=0, 1, 0.1 / Animation_Speed do | |
5130 | Swait() | |
5131 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5132 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5133 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
5134 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
5135 | RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5136 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5137 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5138 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
5139 | break | |
5140 | end | |
5141 | end | |
5142 | CreateSound("971126018",Head, 1.2, MRANDOM(7, 9) / 10) | |
5143 | for i=0, 1, 0.1 / Animation_Speed*5 do | |
5144 | Swait() | |
5145 | local Pos = HitboxPart | |
5146 | local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0) | |
5147 | local Color = "Cyan" | |
5148 | local Material = "Neon" | |
5149 | local TheDelay = 0.01 | |
5150 | local Height = 6.2 * Player_Size | |
5151 | BLCF = Offset | |
5152 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5153 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5154 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
5155 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
5156 | RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5157 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5158 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5159 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
5160 | break | |
5161 | end | |
5162 | local FIREEFFECTCOLORS = {"Really red", "Really black"} | |
5163 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 30, false, 100, 100,-5, "Normal", RootPart, 0.5, 1, MRANDOM(50, 70), nil, true, false, nil, 0, 0, false) | |
5164 | MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065) | |
5165 | MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065) | |
5166 | --MagicBlock("White", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 1500, 1500, 1500, 30, 30, 30, 0.1) | |
5167 | end | |
5168 | BLCF = nil | |
5169 | SCFR = nil | |
5170 | ATTACK = false | |
5171 | end | |
5172 | ||
5173 | function Attack3() | |
5174 | ATTACK = true | |
5175 | for i=0, 1, 0.1 / Animation_Speed do | |
5176 | Swait() | |
5177 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5178 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5179 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
5180 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
5181 | RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5182 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5183 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5184 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
5185 | break | |
5186 | end | |
5187 | end | |
5188 | CreateSound("260433487",Head, 1.2, MRANDOM(7, 9) / 10) | |
5189 | for i=0, 1, 0.1 / Animation_Speed*5 do | |
5190 | Swait() | |
5191 | local Pos = HitboxPart | |
5192 | local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0) | |
5193 | local Color = "Cyan" | |
5194 | local Material = "Neon" | |
5195 | local TheDelay = 0.01 | |
5196 | local Height = 6.2 * Player_Size | |
5197 | BLCF = Offset | |
5198 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5199 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5200 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
5201 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
5202 | RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5203 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5204 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5205 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
5206 | break | |
5207 | end | |
5208 | local FIREEFFECTCOLORS = {"Steel blue", "Really black"} | |
5209 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 30, false, 0, 0,-5, "Normal", RootPart, 0.5, 1, MRANDOM(50, 70), nil, true, false, nil, 0, 0, false) | |
5210 | MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065) | |
5211 | MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065) | |
5212 | --MagicBlock("White", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 1500, 1500, 1500, 30, 30, 30, 0.1) | |
5213 | end | |
5214 | BLCF = nil | |
5215 | SCFR = nil | |
5216 | ATTACK = false | |
5217 | end | |
5218 | ||
5219 | function Attack4() | |
5220 | ATTACK = true | |
5221 | for i=0, 1, 0.1 / Animation_Speed do | |
5222 | Swait() | |
5223 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5224 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5225 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
5226 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
5227 | RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5228 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5229 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5230 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
5231 | break | |
5232 | end | |
5233 | end | |
5234 | CreateSound("319467359",Head, 1.2, MRANDOM(7, 9) / 10) | |
5235 | for i=0, 1, 0.1 / Animation_Speed*5 do | |
5236 | Swait() | |
5237 | local Pos = HitboxPart | |
5238 | local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0) | |
5239 | local Color = "Cyan" | |
5240 | local Material = "Neon" | |
5241 | local TheDelay = 0.01 | |
5242 | local Height = 6.2 * Player_Size | |
5243 | BLCF = Offset | |
5244 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5245 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5246 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
5247 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
5248 | RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5249 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5250 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5251 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
5252 | break | |
5253 | end | |
5254 | local FIREEFFECTCOLORS = {"Sea green", "Really black"} | |
5255 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 30, false, 1, 1, 0, "Normal", RootPart, 0.5, 1, MRANDOM(50, 70), nil, true, false, nil, 0, 0, false) | |
5256 | MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065) | |
5257 | MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065) | |
5258 | --MagicBlock("White", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 1500, 1500, 1500, 30, 30, 30, 0.1) | |
5259 | end | |
5260 | BLCF = nil | |
5261 | SCFR = nil | |
5262 | ATTACK = false | |
5263 | end | |
5264 | ||
5265 | function grant() | |
5266 | ATTACK = true | |
5267 | for i=0, 1, 0.1 / Animation_Speed do | |
5268 | Swait() | |
5269 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5270 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5271 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
5272 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
5273 | RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5274 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5275 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5276 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
5277 | break | |
5278 | end | |
5279 | end | |
5280 | CreateSound("2800815",Head, 1.2, MRANDOM(7, 9) / 10) | |
5281 | for i=0, 1, 0.1 / Animation_Speed*5 do | |
5282 | Swait() | |
5283 | local Pos = HitboxPart | |
5284 | local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0) | |
5285 | local Color = "Cyan" | |
5286 | local Material = "Neon" | |
5287 | local TheDelay = 0.01 | |
5288 | local Height = 6.2 * Player_Size | |
5289 | BLCF = Offset | |
5290 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5291 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5292 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
5293 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
5294 | RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5295 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5296 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5297 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
5298 | break | |
5299 | end | |
5300 | local FIREEFFECTCOLORS = {"White", "White"} | |
5301 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 10, false, 2, 2, 0, "Normal", RootPart, 0.5, 1, MRANDOM(50, 70), nil, true, false, nil, 0, 0, false) | |
5302 | MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065) | |
5303 | MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065) | |
5304 | --MagicBlock("White", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 1500, 1500, 1500, 30, 30, 30, 0.1) | |
5305 | end | |
5306 | BLCF = nil | |
5307 | SCFR = nil | |
5308 | ATTACK = false | |
5309 | end | |
5310 | ||
5311 | function ray() | |
5312 | ATTACK = true | |
5313 | local FIREEFFECTCOLORS = {"Really black", "White", "Maroon"} | |
5314 | for i=0, 1, 0.1 / Animation_Speed do | |
5315 | Swait() | |
5316 | MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", LeftArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05) | |
5317 | --MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RootPart.CFrame * CF(0 * Player_Size, MRANDOM(-2, 2) * Player_Size, 0 * Player_Size) * ANGLES(0, RAD(MRANDOM(-360, 360)), 0), CF(0, MRANDOM(5, 10) / 100, 0) * ANGLES(0, RAD(MRANDOM(-10, 10)), 0), VT(MRANDOM(20, 40) / 10, 0, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05) | |
5318 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-40)), 0.4 / Animation_Speed) | |
5319 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
5320 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
5321 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
5322 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
5323 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-40), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-10)), 0.4 / Animation_Speed) | |
5324 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
5325 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
5326 | break | |
5327 | end | |
5328 | end | |
5329 | local framed = CFrame.new(Mouse.hit.p.X,Mouse.hit.p.Y+250,Mouse.hit.p.Z) | |
5330 | local cloud = NewEffect(framed,"Cloud",BrickColor.new("Dark stone grey"),"http://www.roblox.com/asset/?id=111820358","",Vector3.new(1000,150,1000)) | |
5331 | CreateSound("199978087", workspace, 10, MRANDOM(9, 11) / 10) | |
5332 | MagicBlock("Really black", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 5, 5, 5, 0.5, 0.5, 0.5, 0.05) | |
5333 | MagicBlock("White", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.05) | |
5334 | MagicBlock("Maroon", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.05, 0.05, 0.05, 0.5, 0.5, 0.5, 0.05) | |
5335 | for i=0, 1, 0.1 / Animation_Speed do | |
5336 | Swait() | |
5337 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
5338 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
5339 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
5340 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.25 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-20 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(70 + MRANDOM(-2.5, 2.5)), RAD(40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
5341 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.4 / Animation_Speed) | |
5342 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-12.5)), 0.4 / Animation_Speed) | |
5343 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
5344 | --[[RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(40)), 0.4 / Animation_Speed) | |
5345 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
5346 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
5347 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-10 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(40 + MRANDOM(-2.5, 2.5)), RAD(70), RAD(20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
5348 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.4 / Animation_Speed) | |
5349 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(5)), 0.4 / Animation_Speed) | |
5350 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed)]]-- | |
5351 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
5352 | break | |
5353 | end | |
5354 | end | |
5355 | wait(1) | |
5356 | CreateSound("438666077", workspace, 10, MRANDOM(8, 12) / 10) | |
5357 | wait(0.3) | |
5358 | --CreateSound("444667859", workspace, 10, MRANDOM(4, 6) / 10) | |
5359 | local cm = Instance.new("CylinderMesh") | |
5360 | local cm2 = cm:Clone() | |
5361 | local death = Instance.new("Part") | |
5362 | death.CFrame = CFrame.new(framed.X,framed.Y-250,framed.Z) | |
5363 | death.Material = "Neon" | |
5364 | death.BrickColor = BrickColor.new("Really black") | |
5365 | death.Size = Vector3.new(25,600,25) | |
5366 | death.Transparency = 0.25 | |
5367 | death.Parent = Effects | |
5368 | death.CanCollide = false | |
5369 | death.Anchored = true | |
5370 | cm.Parent = death | |
5371 | local death2 = Instance.new("Part") | |
5372 | death2.CFrame = CFrame.new(framed.X,framed.Y-250,framed.Z) | |
5373 | death2.Material = "Neon" | |
5374 | death2.BrickColor = BrickColor.new("White") | |
5375 | death2.Size = Vector3.new(27,600,27) | |
5376 | death2.Parent = Effects | |
5377 | death2.CanCollide = false | |
5378 | death2.Anchored = true | |
5379 | cm2.Parent = death2 | |
5380 | local exp = Instance.new("Part") | |
5381 | exp.Parent = Effects | |
5382 | exp.Size = Vector3.new(1,1,1) | |
5383 | exp.Anchored = true | |
5384 | exp.Transparency = 0 | |
5385 | exp.CanCollide = false | |
5386 | exp.CFrame = death.CFrame | |
5387 | exp.BrickColor = BrickColor.new("Really black") | |
5388 | exp.Material = "Neon" | |
5389 | local meshe = Instance.new("SpecialMesh") | |
5390 | meshe.MeshType = "Sphere" | |
5391 | meshe.Parent = exp | |
5392 | meshe.Scale = Vector3.new(0.8,0.8,0.8) | |
5393 | local exp2 = Instance.new("Part") | |
5394 | exp2.Parent = Effects | |
5395 | exp2.Size = Vector3.new(1,1,1) | |
5396 | exp2.Anchored = true | |
5397 | exp2.Transparency = 0.25 | |
5398 | exp2.CanCollide = false | |
5399 | exp2.CFrame = death.CFrame | |
5400 | exp2.BrickColor = BrickColor.new("White") | |
5401 | exp2.Material = "Neon" | |
5402 | local meshe2 = Instance.new("SpecialMesh") | |
5403 | meshe2.MeshType = "Sphere" | |
5404 | meshe2.Parent = exp2 | |
5405 | meshe2.Scale = Vector3.new(1,1,1) | |
5406 | local shockwave = Instance.new("Part") | |
5407 | shockwave.CanCollide = false | |
5408 | shockwave.Anchored = true | |
5409 | shockwave.Parent = Effects | |
5410 | shockwave.BrickColor = BrickColor.new("Really black") | |
5411 | local meshg = Instance.new("SpecialMesh") | |
5412 | meshg.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
5413 | meshg.Parent = shockwave | |
5414 | meshg.Scale = Vector3.new(3, 12, 3) | |
5415 | meshg.Offset = Vector3.new(0,0,-3) | |
5416 | shockwave.CFrame = death.CFrame | |
5417 | SIZE = 25 | |
5418 | for size = 1, 45 do | |
5419 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, exp, 120, false, 100, 100, MRANDOM(35, 50), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
5420 | MagicBlock("White", "Neon", death.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 3, SIZE / 3, SIZE / 3, 0.05) | |
5421 | MagicBlock("Really black", "Neon", death.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.75, SIZE * 0.75, SIZE * 0.75, 50, 50, 50, 0.05) | |
5422 | meshe.Scale = meshe.Scale + Vector3.new(6,6,6) | |
5423 | exp.Transparency = exp.Transparency + (1/45) | |
5424 | meshe2.Scale = meshe2.Scale + Vector3.new(6,6,6) | |
5425 | exp2.Transparency = exp2.Transparency + (1/45) | |
5426 | cm.Scale = cm.Scale - Vector3.new(1/45,0,1/45) | |
5427 | cm2.Scale = cm2.Scale - Vector3.new(1/45,0,1/45) | |
5428 | shockwave.Transparency = shockwave.Transparency + 1/45 | |
5429 | meshg.Scale = meshg.Scale + Vector3.new(8,3,8) | |
5430 | wait(0.025) | |
5431 | end | |
5432 | exp:Destroy() | |
5433 | exp2:Destroy() | |
5434 | death:Destroy() | |
5435 | death2:Destroy() | |
5436 | wait(1.2) | |
5437 | Effects:ClearAllChildren() | |
5438 | ATTACK = false | |
5439 | end | |
5440 | ||
5441 | function Move1() | |
5442 | ATTACK = true | |
5443 | ATTACK = false | |
5444 | end | |
5445 | ||
5446 | function Move2() | |
5447 | ATTACK = true | |
5448 | ATTACK = false | |
5449 | end | |
5450 | ||
5451 | function Move3() | |
5452 | ATTACK = true | |
5453 | ATTACK = false | |
5454 | end | |
5455 | ||
5456 | function Move4() | |
5457 | ATTACK = true | |
5458 | ATTACK = false | |
5459 | end | |
5460 | ||
5461 | --//=================================\\ | |
5462 | --\\=================================// | |
5463 | ||
5464 | ||
5465 | ||
5466 | ||
5467 | ||
5468 | --//=================================\\ | |
5469 | --|| SET THINGS UP | |
5470 | --\\=================================// | |
5471 | ||
5472 | if Start_Equipped == true then | |
5473 | ATTACK = true | |
5474 | EQUIPPED = true | |
5475 | if Disable_Animate == true then | |
5476 | ANIMATE.Parent = nil | |
5477 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
5478 | IDLEANIMATION:Play() | |
5479 | end | |
5480 | if Disable_Animator == true then | |
5481 | ANIMATOR.Parent = nil | |
5482 | end | |
5483 | if Disable_Moving_Arms == true then | |
5484 | RSH = Torso["Right Shoulder"] | |
5485 | LSH = Torso["Left Shoulder"] | |
5486 | RSH.Parent = nil | |
5487 | LSH.Parent = nil | |
5488 | if Use_Motors_Instead_Of_Welds == true then | |
5489 | RightShoulder = IT("Motor") | |
5490 | LeftShoulder = IT("Motor") | |
5491 | else | |
5492 | RightShoulder = IT("Weld") | |
5493 | LeftShoulder = IT("Weld") | |
5494 | end | |
5495 | RightShoulder.Name = "Right Shoulder" | |
5496 | RightShoulder.Part0 = Torso | |
5497 | RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
5498 | RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
5499 | RightShoulder.Part1 = Character["Right Arm"] | |
5500 | RightShoulder.Parent = Torso | |
5501 | LeftShoulder.Name = "Left Shoulder" | |
5502 | LeftShoulder.Part0 = Torso | |
5503 | LeftShoulder.C0=CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
5504 | LeftShoulder.C1=CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
5505 | LeftShoulder.Part1 = Character["Left Arm"] | |
5506 | LeftShoulder.Parent = Torso | |
5507 | RIGHTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
5508 | LEFTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
5509 | end | |
5510 | if Start_Equipped_With_Equipped_Animation == true then | |
5511 | Swait() | |
5512 | end | |
5513 | ATTACK = false | |
5514 | end | |
5515 | ||
5516 | --//=================================\\ | |
5517 | --\\=================================// | |
5518 | ||
5519 | ||
5520 | ||
5521 | ||
5522 | ||
5523 | --//=================================\\ | |
5524 | --|| ASSIGN THINGS TO KEYS | |
5525 | --\\=================================// | |
5526 | ||
5527 | Humanoid.Changed:connect(function(Jump) | |
5528 | if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then | |
5529 | Humanoid.Jump = false | |
5530 | end | |
5531 | end) | |
5532 | ||
5533 | function MouseDown(Mouse) | |
5534 | if ATTACK == true or EQUIPPED == false then | |
5535 | return | |
5536 | end | |
5537 | HOLD = true | |
5538 | Attack1() | |
5539 | end | |
5540 | coroutine.resume(coroutine.create(function() | |
5541 | for i=1, 50 do | |
5542 | if ATTACK == false then | |
5543 | Swait() | |
5544 | end | |
5545 | end | |
5546 | if ATTACK == false then | |
5547 | COMBO = 1 | |
5548 | end | |
5549 | end)) | |
5550 | ||
5551 | function unanchor() | |
5552 | g = Character:GetChildren() | |
5553 | for i = 1, #g do | |
5554 | if g[i].ClassName == "Part" then | |
5555 | g[i].Anchored = false | |
5556 | end | |
5557 | end | |
5558 | end | |
5559 | ||
5560 | function MouseUp(Mouse) | |
5561 | HOLD = false | |
5562 | end | |
5563 | ||
5564 | function KeyDown(Key) | |
5565 | if Key == "f" and Can_Equip_Or_Unequip == true and ATTACK == false then | |
5566 | ATTACK = true | |
5567 | COMBO = 1 | |
5568 | if EQUIPPED == false then | |
5569 | EQUIPPED = true | |
5570 | if Disable_Animate == true then | |
5571 | ANIMATE.Parent = nil | |
5572 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
5573 | IDLEANIMATION:Play() | |
5574 | end | |
5575 | if Disable_Animator == true then | |
5576 | ANIMATOR.Parent = nil | |
5577 | end | |
5578 | Swait() | |
5579 | elseif EQUIPPED == true then | |
5580 | end | |
5581 | ATTACK = false | |
5582 | end | |
5583 | if Key == "e" and EQUIPPED == true and ATTACK == false then | |
5584 | Attack2() | |
5585 | end | |
5586 | if Key == "z" and EQUIPPED == true and ATTACK == false and CO1 >= Cooldown_1 and Mana.Value >= Skill_1_Mana_Cost and Character:FindFirstChild("Granted") == nil then | |
5587 | ray() | |
5588 | end | |
5589 | if Key == "x" and EQUIPPED == true and ATTACK == false and CO2 >= Cooldown_2 and Mana.Value >= Skill_2_Mana_Cost then | |
5590 | Attack3() | |
5591 | end | |
5592 | if Key == "c" and EQUIPPED == true and ATTACK == false and CO3 >= Cooldown_3 and Mana.Value >= Skill_3_Mana_Cost then | |
5593 | project() | |
5594 | end | |
5595 | if Key == "v" and EQUIPPED == true and ATTACK == false and CO4 >= Cooldown_4 and Mana.Value >= Skill_4_Mana_Cost then | |
5596 | Attack4() | |
5597 | end | |
5598 | if Key == "q" and Character:FindFirstChild("Granted") == nil then | |
5599 | --grant() | |
5600 | end | |
5601 | if Key == "p" then | |
5602 | annihalation() | |
5603 | end | |
5604 | if Key == "[" then | |
5605 | CreateSound("907330011", Head, 5, 0.9) | |
5606 | end | |
5607 | if Key == "]" then | |
5608 | serverbless() | |
5609 | end | |
5610 | if Key == "-" then | |
5611 | CreateSound("907333406", Head, 5, 0.9) | |
5612 | end | |
5613 | if Key == ";" then | |
5614 | CreateSound("907332525", Head, 5, 0.9) | |
5615 | end | |
5616 | if Key == "=" then | |
5617 | CreateSound("498286754", Head, 5, 0.9) | |
5618 | end | |
5619 | if Key == "y" then | |
5620 | CreateSound("907329044", Head, 5, 0.9) | |
5621 | end | |
5622 | if Key == "u" then | |
5623 | CreateSound("907329293", Head, 5, 0.9) | |
5624 | end | |
5625 | if Key == "m" then | |
5626 | Humanoid.MaxHealth = "inf" | |
5627 | Humanoid.Health = "inf" | |
5628 | CreateSound("2800815",Head, 1.2, MRANDOM(7, 9) / 10) | |
5629 | unanchor() | |
5630 | MagicBlock(BrickColor.new("Lime green"), "Neon", Torso.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.075) | |
5631 | MagicBlock(BrickColor.new("Lime green"), "Neon", Torso.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.075) | |
5632 | MagicBlock(BrickColor.new("Lime green"), "Neon", Torso.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.075) | |
5633 | end | |
5634 | end | |
5635 | ||
5636 | ||
5637 | function KeyUp(Key) | |
5638 | end | |
5639 | ||
5640 | if Use_HopperBin == false then | |
5641 | ||
5642 | Mouse.Button1Down:connect(function(NEWKEY) | |
5643 | MouseDown(NEWKEY) | |
5644 | end) | |
5645 | Mouse.Button1Up:connect(function(NEWKEY) | |
5646 | MouseUp(NEWKEY) | |
5647 | end) | |
5648 | Mouse.KeyDown:connect(function(NEWKEY) | |
5649 | KeyDown(NEWKEY) | |
5650 | end) | |
5651 | Mouse.KeyUp:connect(function(NEWKEY) | |
5652 | KeyUp(NEWKEY) | |
5653 | end) | |
5654 | ||
5655 | elseif Use_HopperBin == true then | |
5656 | WEAPONTOOL.Parent = Backpack | |
5657 | script.Parent = WEAPONTOOL | |
5658 | function SelectTool(Mouse) | |
5659 | Mouse.Button1Down:connect(function() | |
5660 | MouseDown(Mouse) | |
5661 | end) | |
5662 | Mouse.Button1Up:connect(function() | |
5663 | MouseUp(Mouse) | |
5664 | end) | |
5665 | Mouse.KeyDown:connect(KeyDown) | |
5666 | Mouse.KeyUp:connect(KeyUp) | |
5667 | end | |
5668 | function DeselectTool(Mouse) | |
5669 | end | |
5670 | WEAPONTOOL.Selected:connect(SelectTool) | |
5671 | WEAPONTOOL.Deselected:connect(DeselectTool) | |
5672 | end | |
5673 | ||
5674 | --//=================================\\ | |
5675 | --\\=================================// | |
5676 | ||
5677 | ||
5678 | ||
5679 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
5680 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
5681 | ||
5682 | while true do | |
5683 | Swait() | |
5684 | if HitboxPart ~= nil and ATTACK == false and StaggerHit.Value == false and Stagger.Value == false and Stun.Value == false then | |
5685 | HitboxPart.Name = "NilHitbox" | |
5686 | else | |
5687 | HitboxPart.Name = "Hitbox" | |
5688 | end | |
5689 | if Enable_Gui == true then | |
5690 | UpdateGUI() | |
5691 | end | |
5692 | UpdateSkillsAndStuff() | |
5693 | if Walkspeed_Depends_On_Movement_Value == true then | |
5694 | if Movement.Value < 0 or StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true or Rooted.Value == true then | |
5695 | Humanoid.WalkSpeed = 0 | |
5696 | else | |
5697 | Humanoid.WalkSpeed = 16 * Movement.Value * Player_Size | |
5698 | end | |
5699 | end | |
5700 | if Enable_Stun == true and StunValue.Value >= Max_Stun then | |
5701 | StunValue.Value = 0 | |
5702 | Stun.Value = true | |
5703 | end | |
5704 | if Enable_Stagger_Hit == true then | |
5705 | if StaggerHit.Value == true and STAGGERHITANIM == false then | |
5706 | coroutine.resume(coroutine.create(function() | |
5707 | STAGGERHITANIM = true | |
5708 | while ATTACK == true do | |
5709 | Swait() | |
5710 | end | |
5711 | StaggerHitAnimation() | |
5712 | StaggerHit.Value = false | |
5713 | STAGGERHITANIM = false | |
5714 | end)) | |
5715 | end | |
5716 | else | |
5717 | StaggerHit.Value = false | |
5718 | end | |
5719 | if Enable_Stagger == true then | |
5720 | if Stagger.Value == true and STAGGERANIM == false then | |
5721 | coroutine.resume(coroutine.create(function() | |
5722 | STAGGERANIM = true | |
5723 | while ATTACK == true do | |
5724 | Swait() | |
5725 | end | |
5726 | StaggerAnimation() | |
5727 | Stagger.Value = false | |
5728 | STAGGERANIM = false | |
5729 | end)) | |
5730 | end | |
5731 | else | |
5732 | Stagger.Value = false | |
5733 | end | |
5734 | if Enable_Stun == true then | |
5735 | if Stun.Value == true and STUNANIM == false then | |
5736 | coroutine.resume(coroutine.create(function() | |
5737 | StunValue.Value = 0 | |
5738 | STUNANIM = true | |
5739 | while ATTACK == true do | |
5740 | Swait() | |
5741 | end | |
5742 | StunAnimation() | |
5743 | Stun.Value = false | |
5744 | STUNANIM = false | |
5745 | end)) | |
5746 | end | |
5747 | else | |
5748 | StunValue.Value = 0 | |
5749 | Stun.Value = false | |
5750 | end | |
5751 | if DONUMBER >= .5 then | |
5752 | HANDIDLE = true | |
5753 | elseif DONUMBER <= 0 then | |
5754 | HANDIDLE = false | |
5755 | end | |
5756 | if HANDIDLE == false then | |
5757 | DONUMBER = DONUMBER + 0.003 / Animation_Speed | |
5758 | else | |
5759 | DONUMBER = DONUMBER - 0.003 / Animation_Speed | |
5760 | end | |
5761 | if ATTACK == false then | |
5762 | IDLENUMBER = IDLENUMBER + 1 | |
5763 | else | |
5764 | IDLENUMBER = 0 | |
5765 | end | |
5766 | if Enable_Stats == true then | |
5767 | for _, v in pairs (ChangeStat:GetChildren()) do | |
5768 | if v:FindFirstChild("Duration") ~= nil then | |
5769 | v:FindFirstChild("Duration").Value = v:FindFirstChild("Duration").Value - (1 / 30) / Animation_Speed | |
5770 | if v:FindFirstChild("Duration").Value <= 0 then | |
5771 | v.Parent = nil | |
5772 | end | |
5773 | end | |
5774 | if v.Name == "ChangeDefense" then | |
5775 | CHANGEDEFENSE = CHANGEDEFENSE + v.Value | |
5776 | elseif v.Name == "ChangeDamage" then | |
5777 | CHANGEDAMAGE = CHANGEDAMAGE + v.Value | |
5778 | elseif v.Name == "ChangeMovement" then | |
5779 | CHANGEMOVEMENT = CHANGEMOVEMENT + v.Value | |
5780 | end | |
5781 | end | |
5782 | Defense.Value = 1 + (CHANGEDEFENSE) | |
5783 | if Defense.Value <= 0.01 then | |
5784 | Defense.Value = 0.01 | |
5785 | end | |
5786 | Damage.Value = 1 + (CHANGEDAMAGE) | |
5787 | if Damage.Value <= 0 then | |
5788 | Damage.Value = 0 | |
5789 | end | |
5790 | Movement.Value = 1 + (CHANGEMOVEMENT) | |
5791 | if Movement.Value <= 0 then | |
5792 | Movement.Value = 0 | |
5793 | end | |
5794 | CHANGEDEFENSE = 0 | |
5795 | CHANGEDAMAGE = 0 | |
5796 | CHANGEMOVEMENT = 0 | |
5797 | end | |
5798 | SINE = SINE + CHANGE | |
5799 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
5800 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
5801 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
5802 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
5803 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
5804 | if ANIM == "Walk" and EQUIPPED == true and TORSOVELOCITY > 1 then | |
5805 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5806 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5807 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5808 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5809 | elseif (ANIM ~= "Walk" and EQUIPPED == true) or (TORSOVELOCITY < 1) then | |
5810 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
5811 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
5812 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
5813 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
5814 | end | |
5815 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
5816 | ANIM = "Jump" | |
5817 | if EQUIPPED == true and ATTACK == false then | |
5818 | Humanoid.WalkSpeed = 150 | |
5819 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
5820 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
5821 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
5822 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
5823 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
5824 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
5825 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
5826 | end | |
5827 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
5828 | ANIM = "Fall" | |
5829 | if EQUIPPED == true and ATTACK == false then | |
5830 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
5831 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
5832 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
5833 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
5834 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
5835 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
5836 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
5837 | end | |
5838 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
5839 | ANIM = "Idle" | |
5840 | if EQUIPPED == true and ATTACK == false then | |
5841 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.1 + 0.02 * math.cos(SINE / 8)) * angles(math.rad(0), math.rad(1), math.rad(15)), 0.1) | |
5842 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
5843 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.15 / Animation_Speed) | |
5844 | RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(.9, 0.7, -0.7) * angles(math.rad(90 - 1 * math.cos(SINE / 8)), math.rad(0), math.rad(-50)), 0.1) | |
5845 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-.9, 0.7, -0.5) * angles(math.rad(70 - 1 * math.cos(SINE / 8)), math.rad(-7), math.rad(70)), 0.1) | |
5846 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.02 * math.cos(SINE / 8), 0) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(SINE / 25))), 0.1) | |
5847 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.02 * math.cos(SINE / 8), 0) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(SINE / 25))), 0.1) | |
5848 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-100), RAD(90), RAD(0)), 0.15 / Animation_Speed) | |
5849 | end | |
5850 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
5851 | ANIM = "Walk" | |
5852 | WALK = WALK + 1 / Animation_Speed | |
5853 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
5854 | WALK = 0 | |
5855 | if WALKINGANIM == true then | |
5856 | WALKINGANIM = false | |
5857 | elseif WALKINGANIM == false then | |
5858 | WALKINGANIM = true | |
5859 | end | |
5860 | end | |
5861 | if EQUIPPED == true and ATTACK == false then | |
5862 | Humanoid.WalkSpeed = 20 | |
5863 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * COS(SINE / WALKSPEEDVALUE) * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5864 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5865 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
5866 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.2 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
5867 | RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5868 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5869 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5870 | end | |
5871 | end | |
5872 | ||
5873 | end | |
5874 | ||
5875 | --//=================================\\ | |
5876 | --\\=================================// | |
5877 | ||
5878 | ||
5879 | ||
5880 | --//====================================================\\-- | |
5881 | --|| END OF SCRIPT | |
5882 | --\\====================================================// |