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1-
	#include <a_samp>
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	//TUT
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	#include <ocmd>
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	#include <dini>
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	#include <Sscanf>
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	#pragma tabsize 0
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		if(TutTime[playerid] == 1)
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	#define BLAU 0x0000FFFF
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	#define GELB 0xFFFF00FF
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	#define weiß 0xFAFAFAFF
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	#define grün 0xA8FF3CFF
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	#define COLOR_GRAD1 0xB4B5B7FF
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	#define COLOR_GRAD2 0xBFC0C2FF
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	#define COLOR_GRAD3 0xCBCCCEFF
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	#define COLOR_GRAD4 0xD8D8D8FF
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	#define COLOR_GRAD5 0xE3E3E3FF
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	#define COLOR_GRAD6 0xF0F0F0FF
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	#define COLOR_GREY 0xAFAFAFAA
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	#define COLOR_GREEN 0x33AA33AA
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	#define COLOR_RED 0xAA3333AA
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	#define COLOR_RED2 0xAA3333AA
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	#define COLOR_LIGHTRED 0xFF6347AA
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	#define COLOR_BLUE 0x33CCFFAA
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	#define COLOR_LIGHTGREEN 0x9ACD32AA
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	#define COLOR_YELLOW 0xFFFF00AA
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	#define COLOR_YELLOW2 0xF5DEB3AA
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	#define COLOR_WHITE 0xFFFFFFAA
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	#define COLOR_FADE1 0xE6E6E6E6
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	#define COLOR_FADE2 0xC8C8C8C8
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	#define COLOR_FADE3 0xAAAAAAAA
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	#define COLOR_FADE4 0x8C8C8C8C
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	#define COLOR_FADE5 0x6E6E6E6E
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	#define COLOR_PURPLE 0xC2A2DAAA
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	#define COLOR_DBLUE 0x2641FEAA
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	#define COLOR_ALLDEPT 0xFF8282AA
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	#define COLOR_NEWS 0xFFA500AA
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	#define COLOR_OOC 0xE0FFFFAA
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	#define blau 0x005BFFFF
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38-
	#define ROT 0xFF0000FF
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//=============================
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	#define C_SVR08 0x0080DFFF
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	#define C_SVR07 0x1F80BFFF
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	#define C_SVR06 0x3F809FFF
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	#define C_AHC04 0xBF8040C8
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		    SetPlayerCameraLookAt(playerid, 139.9303,-96.2412,1.3052);
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	#define C_H1 0xFFCC00FF
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	#define C_H2 0xFFD52BFF
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	#define C_H3 0xFFDD55FF
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	#define C_H4 0xFFE680FF
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	#define C_H5 0xFFEEAAFF
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      		SendClientMessage(playerid,COLOR_GREEN," ");
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	#define C_LL 0x000000E8
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	#define C_DL 0x000000FF
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	#define C_W 0xFFFFFFAA
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	#define C_R 0xAA3333FF
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	#define C_O 0xFF830022
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	#define C_Y 0xFFFF00FF
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	#define C_G 0x33AA33FF
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	#define C_LG 0x00D90000
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	#define C_B 0x8D8DFFFF
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	#define C_DB 0x2641FE00
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	#define C_P 0xC2A2DAFF
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//=============================
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      		SendClientMessage(playerid,COLOR_GREEN," ");
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	#define DIALOG_TUTORIAL 1
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	#define DIALOG_REGISTER 2
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	#define DIALOG_LOGIN 3
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	#define DIALOG_REG 4
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		    SendClientMessage(playerid,COLOR_GREEN,"Fahrzeuge und Unterhalte");
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	#define MAX_ALLOWED_CHARS 98
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    //===========Fraktionen==============
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    #define LSPD
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	#define Army
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	#define FBI
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    //===========Fraktionen===============
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	IsStringAName(string[]);GetPlayerID(string[]);
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	Incorrect(playerid);wrong(playerid);SetPlayerWeapons(playerid);
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		    SetPlayerCameraLookAt(playerid, 139.9303,-96.2412,1.3052);
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		    SendClientMessage(playerid,COLOR_GREEN," ");
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	new Spectate[MAX_PLAYERS],Float:TelePos[MAX_PLAYERS][6],RingTone[MAX_PLAYERS],SpCar;
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	new bsnenter;
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	new bsnexit;
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	new rhlsenter;
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	new rhlsexit;
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	new lspdenter;
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	new lspdexit;
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	new Villaenter;
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	new Villaexit;
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	new FBIenter;
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	new FBIexit;
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 	new tor;
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 	new tor3;
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 	new schranke;
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	new tor1;
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	new tor2;
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	new tuere;
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	new Peds[2][1]={{0},{1}};
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	new bool:pFirstLog[MAX_PLAYERS],TutTimer[MAX_PLAYERS],TutTime[MAX_PLAYERS];
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	forward Tutorial(playerid);
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      		SendClientMessage(playerid,COLOR_GREEN," ");
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			SendClientMessage(playerid,COLOR_GREEN,"Ende des Tutorials");
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enum pInfo
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		    SendClientMessage(playerid,COLOR_WHITE,"Falls weitere Fragen bestehen, frag einfach einen Admin!");
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	GmAdm,pArmy,pInt,pLocal,Skin,pCarschein,pBootschein,pFlugschein
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};
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new PI[MAX_PLAYERS][pInfo];
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  			KillTimer(TutTimer[playerid]); 
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new allowedchars[MAX_ALLOWED_CHARS][2]={
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	"a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z",
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	"A","B","C","D","E","F","G","H","I","J","K","L","M","N","O","P","Q","R","S","T","U","V","W","X","Y","Z",
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	"1","2","3","4","5","6","7","8","9","0","Ä","Ö","Ü","ß","ä","ö","ü","€","<",">",
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	"!","@","#","$","%","^","&","*","(",")","-",":",";",",",".","?"," ","[","]","{","}","~","_","/","\"","="
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};
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}