SHOW:
|
|
- or go back to the newest paste.
| 1 | ----------------------- | |
| 2 | --[[ Name : Chips ]]-- | |
| 3 | --[[ Description : I think I found my specialty in scripts ]]-- | |
| 4 | --[[ \ None / ]]-- | |
| 5 | ------------------------------------------------------- | |
| 6 | --A script By Creterisk/makhail07 | |
| 7 | --Discord Creterisk#2958 | |
| 8 | ------------------------------------------------------- | |
| 9 | ||
| 10 | --Everything is Meaningless..... | |
| 11 | ||
| 12 | wait(1 / 60) | |
| 13 | ||
| 14 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 15 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 16 | do | |
| 17 | print("FE Compatibility code by Mokiros")
| |
| 18 | script.Parent = Player.Character | |
| 19 | ||
| 20 | --RemoteEvent for communicating | |
| 21 | local Event = Instance.new("RemoteEvent")
| |
| 22 | Event.Name = "UserInput_Event" | |
| 23 | ||
| 24 | --Fake event to make stuff like Mouse.KeyDown work | |
| 25 | local function fakeEvent() | |
| 26 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
| |
| 27 | t.connect = t.Connect | |
| 28 | return t | |
| 29 | end | |
| 30 | ||
| 31 | --Creating fake input objects with fake variables | |
| 32 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 33 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 34 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 35 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 36 | end} | |
| 37 | --Merged 2 functions into one by checking amount of arguments | |
| 38 | CAS.UnbindAction = CAS.BindAction | |
| 39 | ||
| 40 | --This function will trigger the events that have been :Connect()'ed | |
| 41 | local function te(self,ev,...) | |
| 42 | local t = m[ev] | |
| 43 | if t and t._fakeEvent and t.Function then | |
| 44 | t.Function(...) | |
| 45 | end | |
| 46 | end | |
| 47 | m.TrigEvent = te | |
| 48 | UIS.TrigEvent = te | |
| 49 | ||
| 50 | Event.OnServerEvent:Connect(function(plr,io) | |
| 51 | if plr~=Player then return end | |
| 52 | if io.isMouse then | |
| 53 | m.Target = io.Target | |
| 54 | m.Hit = io.Hit | |
| 55 | else | |
| 56 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 57 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 58 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 59 | end | |
| 60 | for _,t in pairs(CAS.Actions) do | |
| 61 | for _,k in pairs(t.Keys) do | |
| 62 | if k==io.KeyCode then | |
| 63 | t.Function(t.Name,io.UserInputState,io) | |
| 64 | end | |
| 65 | end | |
| 66 | end | |
| 67 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 68 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 69 | end | |
| 70 | end) | |
| 71 | Event.Parent = NLS([==[ | |
| 72 | local Player = game:GetService("Players").LocalPlayer
| |
| 73 | local Event = script:WaitForChild("UserInput_Event")
| |
| 74 | ||
| 75 | local UIS = game:GetService("UserInputService")
| |
| 76 | local input = function(io,a) | |
| 77 | if a then return end | |
| 78 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 79 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 80 | end | |
| 81 | UIS.InputBegan:Connect(input) | |
| 82 | UIS.InputEnded:Connect(input) | |
| 83 | ||
| 84 | local Mouse = Player:GetMouse() | |
| 85 | local h,t | |
| 86 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 87 | --If player is not moving their mouse, client won't fire events | |
| 88 | while wait(1/30) do | |
| 89 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 90 | h,t=Mouse.Hit,Mouse.Target | |
| 91 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 92 | end | |
| 93 | end]==],Player.Character) | |
| 94 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 95 | end | |
| 96 | ||
| 97 | ||
| 98 | local plr = owner | |
| 99 | print('Chips Loaded')
| |
| 100 | print([[ | |
| 101 | Eat | |
| 102 | Inhale | |
| 103 | Vore | |
| 104 | Consume | |
| 105 | These are the four techniques of eating in the world that were used | |
| 106 | Until, the voring nation attacked | |
| 107 | ]]) | |
| 108 | local char = plr.Character | |
| 109 | local hum = char:FindFirstChildOfClass'Humanoid' | |
| 110 | local hed = char.Head | |
| 111 | local root = char:FindFirstChild'HumanoidRootPart' | |
| 112 | local rootj = root.RootJoint | |
| 113 | local tors = char.Torso | |
| 114 | local ra = char["Right Arm"] | |
| 115 | local la = char["Left Arm"] | |
| 116 | local rl = char["Right Leg"] | |
| 117 | local ll = char["Left Leg"] | |
| 118 | local neck = tors["Neck"] | |
| 119 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 120 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
| 121 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
| 122 | local maincolor = BrickColor.new("Institutional white")
| |
| 123 | ------------------------------------------------------- | |
| 124 | --Start Good Stuff-- | |
| 125 | ------------------------------------------------------- | |
| 126 | cam = game.Workspace.CurrentCamera | |
| 127 | CF = CFrame.new | |
| 128 | angles = CFrame.Angles | |
| 129 | attack = false | |
| 130 | Euler = CFrame.fromEulerAnglesXYZ | |
| 131 | Rad = math.rad | |
| 132 | IT = Instance.new | |
| 133 | BrickC = BrickColor.new | |
| 134 | Cos = math.cos | |
| 135 | Acos = math.acos | |
| 136 | Sin = math.sin | |
| 137 | Asin = math.asin | |
| 138 | Abs = math.abs | |
| 139 | Mrandom = math.random | |
| 140 | Floor = math.floor | |
| 141 | ------------------------------------------------------- | |
| 142 | --End Good Stuff-- | |
| 143 | ------------------------------------------------------- | |
| 144 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 145 | RSH, LSH = nil, nil | |
| 146 | RW = Instance.new("Weld")
| |
| 147 | LW = Instance.new("Weld")
| |
| 148 | RH = tors["Right Hip"] | |
| 149 | LH = tors["Left Hip"] | |
| 150 | RSH = tors["Right Shoulder"] | |
| 151 | LSH = tors["Left Shoulder"] | |
| 152 | RSH.Parent = nil | |
| 153 | LSH.Parent = nil | |
| 154 | RW.Name = "RW" | |
| 155 | RW.Part0 = tors | |
| 156 | RW.C0 = CF(1.5, 0.5, 0) | |
| 157 | RW.C1 = CF(0, 0.5, 0) | |
| 158 | RW.Part1 = ra | |
| 159 | RW.Parent = tors | |
| 160 | LW.Name = "LW" | |
| 161 | LW.Part0 = tors | |
| 162 | LW.C0 = CF(-1.5, 0.5, 0) | |
| 163 | LW.C1 = CF(0, 0.5, 0) | |
| 164 | LW.Part1 = la | |
| 165 | LW.Parent = tors | |
| 166 | Effects = {}
| |
| 167 | newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) | |
| 168 | local wld = Instance.new("Weld", wp1)
| |
| 169 | wld.Part0 = wp0 | |
| 170 | wld.Part1 = wp1 | |
| 171 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
| 172 | end | |
| 173 | newWeld(tors, ll, -0.5, -1, 0) | |
| 174 | ll.Weld.C1 = CFrame.new(0, 1, 0) | |
| 175 | newWeld(tors, rl, 0.5, -1, 0) | |
| 176 | rl.Weld.C1 = CFrame.new(0, 1, 0) | |
| 177 | ------------------------------------------------------- | |
| 178 | --Start HeartBeat-- | |
| 179 | ------------------------------------------------------- | |
| 180 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 181 | ArtificialHB.Name = "Heartbeat" | |
| 182 | script:WaitForChild("Heartbeat")
| |
| 183 | ||
| 184 | frame = 1 / 60 | |
| 185 | tf = 0 | |
| 186 | allowframeloss = false | |
| 187 | tossremainder = false | |
| 188 | ||
| 189 | ||
| 190 | lastframe = tick() | |
| 191 | script.Heartbeat:Fire() | |
| 192 | ||
| 193 | ||
| 194 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 195 | tf = tf + s | |
| 196 | if tf >= frame then | |
| 197 | if allowframeloss then | |
| 198 | script.Heartbeat:Fire() | |
| 199 | lastframe = tick() | |
| 200 | else | |
| 201 | for i = 1, math.floor(tf / frame) do | |
| 202 | script.Heartbeat:Fire() | |
| 203 | end | |
| 204 | lastframe = tick() | |
| 205 | end | |
| 206 | if tossremainder then | |
| 207 | tf = 0 | |
| 208 | else | |
| 209 | tf = tf - frame * math.floor(tf / frame) | |
| 210 | end | |
| 211 | end | |
| 212 | end) | |
| 213 | ------------------------------------------------------- | |
| 214 | --End HeartBeat-- | |
| 215 | ------------------------------------------------------- | |
| 216 | ||
| 217 | ------------------------------------------------------- | |
| 218 | --Start Important Functions-- | |
| 219 | ------------------------------------------------------- | |
| 220 | function swait(num) | |
| 221 | if num == 0 or num == nil then | |
| 222 | game:service("RunService").Stepped:wait(0)
| |
| 223 | else | |
| 224 | for i = 0, num do | |
| 225 | game:service("RunService").Stepped:wait(0)
| |
| 226 | end | |
| 227 | end | |
| 228 | end | |
| 229 | function thread(f) | |
| 230 | coroutine.resume(coroutine.create(f)) | |
| 231 | end | |
| 232 | function clerp(a, b, t) | |
| 233 | local qa = {
| |
| 234 | QuaternionFromCFrame(a) | |
| 235 | } | |
| 236 | local qb = {
| |
| 237 | QuaternionFromCFrame(b) | |
| 238 | } | |
| 239 | local ax, ay, az = a.x, a.y, a.z | |
| 240 | local bx, by, bz = b.x, b.y, b.z | |
| 241 | local _t = 1 - t | |
| 242 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 243 | end | |
| 244 | function QuaternionFromCFrame(cf) | |
| 245 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 246 | local trace = m00 + m11 + m22 | |
| 247 | if trace > 0 then | |
| 248 | local s = math.sqrt(1 + trace) | |
| 249 | local recip = 0.5 / s | |
| 250 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 251 | else | |
| 252 | local i = 0 | |
| 253 | if m00 < m11 then | |
| 254 | i = 1 | |
| 255 | end | |
| 256 | if m22 > (i == 0 and m00 or m11) then | |
| 257 | i = 2 | |
| 258 | end | |
| 259 | if i == 0 then | |
| 260 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 261 | local recip = 0.5 / s | |
| 262 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 263 | elseif i == 1 then | |
| 264 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 265 | local recip = 0.5 / s | |
| 266 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 267 | elseif i == 2 then | |
| 268 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 269 | local recip = 0.5 / s | |
| 270 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 271 | end | |
| 272 | end | |
| 273 | end | |
| 274 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 275 | local xs, ys, zs = x + x, y + y, z + z | |
| 276 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 277 | local xx = x * xs | |
| 278 | local xy = x * ys | |
| 279 | local xz = x * zs | |
| 280 | local yy = y * ys | |
| 281 | local yz = y * zs | |
| 282 | local zz = z * zs | |
| 283 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 284 | end | |
| 285 | function QuaternionSlerp(a, b, t) | |
| 286 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 287 | local startInterp, finishInterp | |
| 288 | if cosTheta >= 1.0E-4 then | |
| 289 | if 1 - cosTheta > 1.0E-4 then | |
| 290 | local theta = math.acos(cosTheta) | |
| 291 | local invSinTheta = 1 / Sin(theta) | |
| 292 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
| 293 | finishInterp = Sin(t * theta) * invSinTheta | |
| 294 | else | |
| 295 | startInterp = 1 - t | |
| 296 | finishInterp = t | |
| 297 | end | |
| 298 | elseif 1 + cosTheta > 1.0E-4 then | |
| 299 | local theta = math.acos(-cosTheta) | |
| 300 | local invSinTheta = 1 / Sin(theta) | |
| 301 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
| 302 | finishInterp = Sin(t * theta) * invSinTheta | |
| 303 | else | |
| 304 | startInterp = t - 1 | |
| 305 | finishInterp = t | |
| 306 | end | |
| 307 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 308 | end | |
| 309 | function rayCast(Position, Direction, Range, Ignore) | |
| 310 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 311 | end | |
| 312 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 313 | local Create = RbxUtility.Create | |
| 314 | ||
| 315 | ------------------------------------------------------- | |
| 316 | --Start Damage Function-- | |
| 317 | ------------------------------------------------------- | |
| 318 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
| 319 | if hit.Parent == nil then | |
| 320 | return | |
| 321 | end | |
| 322 | local h = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 323 | for _, v in pairs(hit.Parent:children()) do | |
| 324 | if v:IsA("Humanoid") then
| |
| 325 | h = v | |
| 326 | end | |
| 327 | end | |
| 328 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
| |
| 329 | ||
| 330 | hit.Parent:FindFirstChild("Head"):BreakJoints()
| |
| 331 | end | |
| 332 | ||
| 333 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 334 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then
| |
| 335 | if hit.Parent.DebounceHit.Value == true then | |
| 336 | return | |
| 337 | end | |
| 338 | end | |
| 339 | if insta == true then | |
| 340 | hit.Parent:FindFirstChild("Head"):BreakJoints()
| |
| 341 | end | |
| 342 | local c = Create("ObjectValue"){
| |
| 343 | Name = "creator", | |
| 344 | Value = game:service("Players").LocalPlayer,
| |
| 345 | Parent = h, | |
| 346 | } | |
| 347 | game:GetService("Debris"):AddItem(c, .5)
| |
| 348 | if HitSound ~= nil and HitPitch ~= nil then | |
| 349 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
| 350 | end | |
| 351 | local Damage = math.random(minim, maxim) | |
| 352 | local blocked = false | |
| 353 | local block = hit.Parent:findFirstChild("Block")
| |
| 354 | if block ~= nil then | |
| 355 | if block.className == "IntValue" then | |
| 356 | if block.Value > 0 then | |
| 357 | blocked = true | |
| 358 | block.Value = block.Value - 1 | |
| 359 | print(block.Value) | |
| 360 | end | |
| 361 | end | |
| 362 | end | |
| 363 | if blocked == false then | |
| 364 | h.Health = h.Health - Damage | |
| 365 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
| 366 | else | |
| 367 | h.Health = h.Health - (Damage / 2) | |
| 368 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
| 369 | end | |
| 370 | if Type == "Knockdown" then | |
| 371 | local hum = hit.Parent.Humanoid | |
| 372 | hum.PlatformStand = true | |
| 373 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 374 | swait(1) | |
| 375 | HHumanoid.PlatformStand = false | |
| 376 | end), hum) | |
| 377 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
| 378 | local bodvol = Create("BodyVelocity"){
| |
| 379 | velocity = angle * knockback, | |
| 380 | P = 5000, | |
| 381 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 382 | Parent = hit, | |
| 383 | } | |
| 384 | local rl = Create("BodyAngularVelocity"){
| |
| 385 | P = 3000, | |
| 386 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
| 387 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 388 | Parent = hit, | |
| 389 | } | |
| 390 | game:GetService("Debris"):AddItem(bodvol, .5)
| |
| 391 | game:GetService("Debris"):AddItem(rl, .5)
| |
| 392 | elseif Type == "Normal" then | |
| 393 | local vp = Create("BodyVelocity"){
| |
| 394 | P = 500, | |
| 395 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
| 396 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
| 397 | } | |
| 398 | if knockback > 0 then | |
| 399 | vp.Parent = hit.Parent.Torso | |
| 400 | end | |
| 401 | game:GetService("Debris"):AddItem(vp, .5)
| |
| 402 | elseif Type == "Up" then | |
| 403 | local bodyVelocity = Create("BodyVelocity"){
| |
| 404 | velocity = Vector3.new(0, 20, 0), | |
| 405 | P = 5000, | |
| 406 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 407 | Parent = hit, | |
| 408 | } | |
| 409 | game:GetService("Debris"):AddItem(bodyVelocity, .5)
| |
| 410 | elseif Type == "DarkUp" then | |
| 411 | coroutine.resume(coroutine.create(function() | |
| 412 | for i = 0, 1, 0.1 do | |
| 413 | swait() | |
| 414 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
| |
| 415 | end | |
| 416 | end)) | |
| 417 | local bodyVelocity = Create("BodyVelocity"){
| |
| 418 | velocity = Vector3.new(0, 20, 0), | |
| 419 | P = 5000, | |
| 420 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 421 | Parent = hit, | |
| 422 | } | |
| 423 | game:GetService("Debris"):AddItem(bodyVelocity, 1)
| |
| 424 | elseif Type == "Snare" then | |
| 425 | local bp = Create("BodyPosition"){
| |
| 426 | P = 2000, | |
| 427 | D = 100, | |
| 428 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 429 | position = hit.Parent.Torso.Position, | |
| 430 | Parent = hit.Parent.Torso, | |
| 431 | } | |
| 432 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 433 | elseif Type == "Freeze" then | |
| 434 | local BodPos = Create("BodyPosition"){
| |
| 435 | P = 50000, | |
| 436 | D = 1000, | |
| 437 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 438 | position = hit.Parent.Torso.Position, | |
| 439 | Parent = hit.Parent.Torso, | |
| 440 | } | |
| 441 | local BodGy = Create("BodyGyro") {
| |
| 442 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
| 443 | P = 20e+003, | |
| 444 | Parent = hit.Parent.Torso, | |
| 445 | cframe = hit.Parent.Torso.CFrame, | |
| 446 | } | |
| 447 | hit.Parent.Torso.Anchored = true | |
| 448 | coroutine.resume(coroutine.create(function(Part) | |
| 449 | swait(1.5) | |
| 450 | Part.Anchored = false | |
| 451 | end), hit.Parent.Torso) | |
| 452 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 453 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 454 | end | |
| 455 | local debounce = Create("BoolValue"){
| |
| 456 | Name = "DebounceHit", | |
| 457 | Parent = hit.Parent, | |
| 458 | Value = true, | |
| 459 | } | |
| 460 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 461 | c = Create("ObjectValue"){
| |
| 462 | Name = "creator", | |
| 463 | Value = Player, | |
| 464 | Parent = h, | |
| 465 | } | |
| 466 | game:GetService("Debris"):AddItem(c, .5)
| |
| 467 | end | |
| 468 | end | |
| 469 | ------------------------------------------------------- | |
| 470 | --End Damage Function-- | |
| 471 | ------------------------------------------------------- | |
| 472 | ||
| 473 | ------------------------------------------------------- | |
| 474 | --Start Damage Function Customization-- | |
| 475 | ------------------------------------------------------- | |
| 476 | function ShowDamage(Pos, Text, Time, Color) | |
| 477 | local Rate = (1 / 30) | |
| 478 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
| 479 | local Text = (Text or "") | |
| 480 | local Time = (Time or 2) | |
| 481 | local Color = (Color or Color3.new(1, 0, 1)) | |
| 482 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
| 483 | EffectPart.Anchored = true | |
| 484 | local BillboardGui = Create("BillboardGui"){
| |
| 485 | Size = UDim2.new(3, 0, 3, 0), | |
| 486 | Adornee = EffectPart, | |
| 487 | Parent = EffectPart, | |
| 488 | } | |
| 489 | local TextLabel = Create("TextLabel"){
| |
| 490 | BackgroundTransparency = 1, | |
| 491 | Size = UDim2.new(1, 0, 1, 0), | |
| 492 | Text = Text, | |
| 493 | Font = "Bodoni", | |
| 494 | TextColor3 = Color, | |
| 495 | TextScaled = true, | |
| 496 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
| 497 | Parent = BillboardGui, | |
| 498 | } | |
| 499 | game.Debris:AddItem(EffectPart, (Time)) | |
| 500 | EffectPart.Parent = game:GetService("Workspace")
| |
| 501 | delay(0, function() | |
| 502 | local Frames = (Time / Rate) | |
| 503 | for Frame = 1, Frames do | |
| 504 | wait(Rate) | |
| 505 | local Percent = (Frame / Frames) | |
| 506 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 507 | TextLabel.TextTransparency = Percent | |
| 508 | end | |
| 509 | if EffectPart and EffectPart.Parent then | |
| 510 | EffectPart:Destroy() | |
| 511 | end | |
| 512 | end) | |
| 513 | end | |
| 514 | ------------------------------------------------------- | |
| 515 | --End Damage Function Customization-- | |
| 516 | ------------------------------------------------------- | |
| 517 | ||
| 518 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
| 519 | for _, c in pairs(workspace:children()) do | |
| 520 | local hum = c:findFirstChild("Humanoid")
| |
| 521 | if hum ~= nil then | |
| 522 | local head = c:findFirstChild("Head")
| |
| 523 | if head ~= nil then | |
| 524 | local targ = head.Position - Part.Position | |
| 525 | local mag = targ.magnitude | |
| 526 | if magni >= mag and c.Name ~= plr.Name then | |
| 527 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
| 528 | end | |
| 529 | end | |
| 530 | end | |
| 531 | end | |
| 532 | end | |
| 533 | ||
| 534 | ||
| 535 | CFuncs = {
| |
| 536 | Part = {
| |
| 537 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 538 | local Part = Create("Part")({
| |
| 539 | Parent = Parent, | |
| 540 | Reflectance = Reflectance, | |
| 541 | Transparency = Transparency, | |
| 542 | CanCollide = false, | |
| 543 | Locked = true, | |
| 544 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 545 | Name = Name, | |
| 546 | Size = Size, | |
| 547 | Material = Material | |
| 548 | }) | |
| 549 | RemoveOutlines(Part) | |
| 550 | return Part | |
| 551 | end | |
| 552 | }, | |
| 553 | Mesh = {
| |
| 554 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 555 | local Msh = Create(Mesh)({
| |
| 556 | Parent = Part, | |
| 557 | Offset = OffSet, | |
| 558 | Scale = Scale | |
| 559 | }) | |
| 560 | if Mesh == "SpecialMesh" then | |
| 561 | Msh.MeshType = MeshType | |
| 562 | Msh.MeshId = MeshId | |
| 563 | end | |
| 564 | return Msh | |
| 565 | end | |
| 566 | }, | |
| 567 | Mesh = {
| |
| 568 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 569 | local Msh = Create(Mesh)({
| |
| 570 | Parent = Part, | |
| 571 | Offset = OffSet, | |
| 572 | Scale = Scale | |
| 573 | }) | |
| 574 | if Mesh == "SpecialMesh" then | |
| 575 | Msh.MeshType = MeshType | |
| 576 | Msh.MeshId = MeshId | |
| 577 | end | |
| 578 | return Msh | |
| 579 | end | |
| 580 | }, | |
| 581 | Weld = {
| |
| 582 | Create = function(Parent, Part0, Part1, C0, C1) | |
| 583 | local Weld = Create("Weld")({
| |
| 584 | Parent = Parent, | |
| 585 | Part0 = Part0, | |
| 586 | Part1 = Part1, | |
| 587 | C0 = C0, | |
| 588 | C1 = C1 | |
| 589 | }) | |
| 590 | return Weld | |
| 591 | end | |
| 592 | }, | |
| 593 | Sound = {
| |
| 594 | Create = function(id, par, vol, pit) | |
| 595 | coroutine.resume(coroutine.create(function() | |
| 596 | local S = Create("Sound")({
| |
| 597 | Volume = vol, | |
| 598 | Pitch = pit or 1, | |
| 599 | SoundId = id, | |
| 600 | Parent = par or workspace | |
| 601 | }) | |
| 602 | wait() | |
| 603 | S:play() | |
| 604 | game:GetService("Debris"):AddItem(S, 6)
| |
| 605 | end)) | |
| 606 | end | |
| 607 | }, | |
| 608 | ParticleEmitter = {
| |
| 609 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
| 610 | local fp = Create("ParticleEmitter")({
| |
| 611 | Parent = Parent, | |
| 612 | Color = ColorSequence.new(Color1, Color2), | |
| 613 | LightEmission = LightEmission, | |
| 614 | Size = Size, | |
| 615 | Texture = Texture, | |
| 616 | Transparency = Transparency, | |
| 617 | ZOffset = ZOffset, | |
| 618 | Acceleration = Accel, | |
| 619 | Drag = Drag, | |
| 620 | LockedToPart = LockedToPart, | |
| 621 | VelocityInheritance = VelocityInheritance, | |
| 622 | EmissionDirection = EmissionDirection, | |
| 623 | Enabled = Enabled, | |
| 624 | Lifetime = LifeTime, | |
| 625 | Rate = Rate, | |
| 626 | Rotation = Rotation, | |
| 627 | RotSpeed = RotSpeed, | |
| 628 | Speed = Speed, | |
| 629 | VelocitySpread = VelocitySpread | |
| 630 | }) | |
| 631 | return fp | |
| 632 | end | |
| 633 | } | |
| 634 | } | |
| 635 | function RemoveOutlines(part) | |
| 636 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 637 | end | |
| 638 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 639 | local Part = Create("Part")({
| |
| 640 | formFactor = FormFactor, | |
| 641 | Parent = Parent, | |
| 642 | Reflectance = Reflectance, | |
| 643 | Transparency = Transparency, | |
| 644 | CanCollide = false, | |
| 645 | Locked = true, | |
| 646 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 647 | Name = Name, | |
| 648 | Size = Size, | |
| 649 | Material = Material | |
| 650 | }) | |
| 651 | RemoveOutlines(Part) | |
| 652 | return Part | |
| 653 | end | |
| 654 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 655 | local Msh = Create(Mesh)({
| |
| 656 | Parent = Part, | |
| 657 | Offset = OffSet, | |
| 658 | Scale = Scale | |
| 659 | }) | |
| 660 | if Mesh == "SpecialMesh" then | |
| 661 | Msh.MeshType = MeshType | |
| 662 | Msh.MeshId = MeshId | |
| 663 | end | |
| 664 | return Msh | |
| 665 | end | |
| 666 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
| 667 | local Weld = Create("Weld")({
| |
| 668 | Parent = Parent, | |
| 669 | Part0 = Part0, | |
| 670 | Part1 = Part1, | |
| 671 | C0 = C0, | |
| 672 | C1 = C1 | |
| 673 | }) | |
| 674 | return Weld | |
| 675 | end | |
| 676 | ||
| 677 | ||
| 678 | ------------------------------------------------------- | |
| 679 | --Start Effect Function-- | |
| 680 | ------------------------------------------------------- | |
| 681 | EffectModel = Instance.new("Model", char)
| |
| 682 | Effects = {
| |
| 683 | Block = {
| |
| 684 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 685 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 686 | prt.Anchored = true | |
| 687 | prt.CFrame = cframe | |
| 688 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 689 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 690 | if Type == 1 or Type == nil then | |
| 691 | table.insert(Effects, {
| |
| 692 | prt, | |
| 693 | "Block1", | |
| 694 | delay, | |
| 695 | x3, | |
| 696 | y3, | |
| 697 | z3, | |
| 698 | msh | |
| 699 | }) | |
| 700 | elseif Type == 2 then | |
| 701 | table.insert(Effects, {
| |
| 702 | prt, | |
| 703 | "Block2", | |
| 704 | delay, | |
| 705 | x3, | |
| 706 | y3, | |
| 707 | z3, | |
| 708 | msh | |
| 709 | }) | |
| 710 | else | |
| 711 | table.insert(Effects, {
| |
| 712 | prt, | |
| 713 | "Block3", | |
| 714 | delay, | |
| 715 | x3, | |
| 716 | y3, | |
| 717 | z3, | |
| 718 | msh | |
| 719 | }) | |
| 720 | end | |
| 721 | end | |
| 722 | }, | |
| 723 | Sphere = {
| |
| 724 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 725 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 726 | prt.Anchored = true | |
| 727 | prt.CFrame = cframe | |
| 728 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 729 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 730 | table.insert(Effects, {
| |
| 731 | prt, | |
| 732 | "Cylinder", | |
| 733 | delay, | |
| 734 | x3, | |
| 735 | y3, | |
| 736 | z3, | |
| 737 | msh | |
| 738 | }) | |
| 739 | end | |
| 740 | }, | |
| 741 | Cylinder = {
| |
| 742 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 743 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 744 | prt.Anchored = true | |
| 745 | prt.CFrame = cframe | |
| 746 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 747 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 748 | table.insert(Effects, {
| |
| 749 | prt, | |
| 750 | "Cylinder", | |
| 751 | delay, | |
| 752 | x3, | |
| 753 | y3, | |
| 754 | z3, | |
| 755 | msh | |
| 756 | }) | |
| 757 | end | |
| 758 | }, | |
| 759 | Wave = {
| |
| 760 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 761 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 762 | prt.Anchored = true | |
| 763 | prt.CFrame = cframe | |
| 764 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
| |
| 765 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 766 | table.insert(Effects, {
| |
| 767 | prt, | |
| 768 | "Cylinder", | |
| 769 | delay, | |
| 770 | x3 / 60, | |
| 771 | y3 / 60, | |
| 772 | z3 / 60, | |
| 773 | msh | |
| 774 | }) | |
| 775 | end | |
| 776 | }, | |
| 777 | Ring = {
| |
| 778 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 779 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 780 | prt.Anchored = true | |
| 781 | prt.CFrame = cframe | |
| 782 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 783 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 784 | table.insert(Effects, {
| |
| 785 | prt, | |
| 786 | "Cylinder", | |
| 787 | delay, | |
| 788 | x3, | |
| 789 | y3, | |
| 790 | z3, | |
| 791 | msh | |
| 792 | }) | |
| 793 | end | |
| 794 | }, | |
| 795 | Break = {
| |
| 796 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 797 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 798 | prt.Anchored = true | |
| 799 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 800 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 801 | local num = math.random(10, 50) / 1000 | |
| 802 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 803 | table.insert(Effects, {
| |
| 804 | prt, | |
| 805 | "Shatter", | |
| 806 | num, | |
| 807 | prt.CFrame, | |
| 808 | math.random() - math.random(), | |
| 809 | 0, | |
| 810 | math.random(50, 100) / 100 | |
| 811 | }) | |
| 812 | end | |
| 813 | }, | |
| 814 | Spiral = {
| |
| 815 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 816 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 817 | prt.Anchored = true | |
| 818 | prt.CFrame = cframe | |
| 819 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 820 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 821 | table.insert(Effects, {
| |
| 822 | prt, | |
| 823 | "Cylinder", | |
| 824 | delay, | |
| 825 | x3, | |
| 826 | y3, | |
| 827 | z3, | |
| 828 | msh | |
| 829 | }) | |
| 830 | end | |
| 831 | }, | |
| 832 | Push = {
| |
| 833 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 834 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 835 | prt.Anchored = true | |
| 836 | prt.CFrame = cframe | |
| 837 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 838 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 839 | table.insert(Effects, {
| |
| 840 | prt, | |
| 841 | "Cylinder", | |
| 842 | delay, | |
| 843 | x3, | |
| 844 | y3, | |
| 845 | z3, | |
| 846 | msh | |
| 847 | }) | |
| 848 | end | |
| 849 | } | |
| 850 | } | |
| 851 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
| 852 | local fp = IT("Part")
| |
| 853 | fp.formFactor = formfactor | |
| 854 | fp.Parent = parent | |
| 855 | fp.Reflectance = reflectance | |
| 856 | fp.Transparency = transparency | |
| 857 | fp.CanCollide = false | |
| 858 | fp.Locked = true | |
| 859 | fp.BrickColor = brickcolor | |
| 860 | fp.Name = name | |
| 861 | fp.Size = size | |
| 862 | fp.Position = tors.Position | |
| 863 | RemoveOutlines(fp) | |
| 864 | fp.Material = "SmoothPlastic" | |
| 865 | fp:BreakJoints() | |
| 866 | return fp | |
| 867 | end | |
| 868 | ||
| 869 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
| 870 | local mesh = IT(Mesh) | |
| 871 | mesh.Parent = part | |
| 872 | if Mesh == "SpecialMesh" then | |
| 873 | mesh.MeshType = meshtype | |
| 874 | if meshid ~= "nil" then | |
| 875 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
| 876 | end | |
| 877 | end | |
| 878 | mesh.Offset = offset | |
| 879 | mesh.Scale = scale | |
| 880 | return mesh | |
| 881 | end | |
| 882 | ||
| 883 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
| 884 | local type = type | |
| 885 | local rng = Instance.new("Part", char)
| |
| 886 | rng.Anchored = true | |
| 887 | rng.BrickColor = color | |
| 888 | rng.CanCollide = false | |
| 889 | rng.FormFactor = 3 | |
| 890 | rng.Name = "Ring" | |
| 891 | rng.Material = "Neon" | |
| 892 | rng.Size = Vector3.new(1, 1, 1) | |
| 893 | rng.Transparency = 0 | |
| 894 | rng.TopSurface = 0 | |
| 895 | rng.BottomSurface = 0 | |
| 896 | rng.CFrame = pos | |
| 897 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 898 | rngm.MeshType = MType | |
| 899 | rngm.Scale = scale | |
| 900 | local scaler2 = 1 | |
| 901 | if type == "Add" then | |
| 902 | scaler2 = 1 * value | |
| 903 | elseif type == "Divide" then | |
| 904 | scaler2 = 1 / value | |
| 905 | end | |
| 906 | coroutine.resume(coroutine.create(function() | |
| 907 | for i = 0, 10 / bonuspeed, 0.1 do | |
| 908 | swait() | |
| 909 | if type == "Add" then | |
| 910 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
| 911 | elseif type == "Divide" then | |
| 912 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
| 913 | end | |
| 914 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
| 915 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
| 916 | end | |
| 917 | rng:Destroy() | |
| 918 | end)) | |
| 919 | end | |
| 920 | ||
| 921 | function Eviscerate(dude) | |
| 922 | if dude.Name ~= char then | |
| 923 | local bgf = IT("BodyGyro", dude.Head)
| |
| 924 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
| 925 | local val = IT("BoolValue", dude)
| |
| 926 | val.Name = "IsHit" | |
| 927 | local ds = coroutine.wrap(function() | |
| 928 | dude:WaitForChild("Head"):BreakJoints()
| |
| 929 | wait(0.5) | |
| 930 | target = nil | |
| 931 | coroutine.resume(coroutine.create(function() | |
| 932 | for i, v in pairs(dude:GetChildren()) do | |
| 933 | if v:IsA("Accessory") then
| |
| 934 | v:Destroy() | |
| 935 | end | |
| 936 | if v:IsA("Humanoid") then
| |
| 937 | v:Destroy() | |
| 938 | end | |
| 939 | if v:IsA("CharacterMesh") then
| |
| 940 | v:Destroy() | |
| 941 | end | |
| 942 | if v:IsA("Model") then
| |
| 943 | v:Destroy() | |
| 944 | end | |
| 945 | if v:IsA("Part") or v:IsA("MeshPart") then
| |
| 946 | for x, o in pairs(v:GetChildren()) do | |
| 947 | if o:IsA("Decal") then
| |
| 948 | o:Destroy() | |
| 949 | end | |
| 950 | end | |
| 951 | coroutine.resume(coroutine.create(function() | |
| 952 | v.Material = "Neon" | |
| 953 | v.CanCollide = false | |
| 954 | local PartEmmit1 = IT("ParticleEmitter", v)
| |
| 955 | PartEmmit1.LightEmission = 1 | |
| 956 | PartEmmit1.Texture = "rbxassetid://284205403" | |
| 957 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 958 | PartEmmit1.Rate = 150 | |
| 959 | PartEmmit1.Lifetime = NumberRange.new(1) | |
| 960 | PartEmmit1.Size = NumberSequence.new({
| |
| 961 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
| 962 | NumberSequenceKeypoint.new(1, 0, 0) | |
| 963 | }) | |
| 964 | PartEmmit1.Transparency = NumberSequence.new({
| |
| 965 | NumberSequenceKeypoint.new(0, 0, 0), | |
| 966 | NumberSequenceKeypoint.new(1, 1, 0) | |
| 967 | }) | |
| 968 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
| 969 | PartEmmit1.VelocitySpread = 30000 | |
| 970 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
| 971 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
| 972 | local BodPoss = IT("BodyPosition", v)
| |
| 973 | BodPoss.P = 3000 | |
| 974 | BodPoss.D = 1000 | |
| 975 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
| 976 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
| 977 | v.Color = maincolor.Color | |
| 978 | coroutine.resume(coroutine.create(function() | |
| 979 | for i = 0, 49 do | |
| 980 | swait(1) | |
| 981 | v.Transparency = v.Transparency + 0.08 | |
| 982 | end | |
| 983 | wait(0.5) | |
| 984 | PartEmmit1.Enabled = false | |
| 985 | wait(3) | |
| 986 | v:Destroy() | |
| 987 | dude:Destroy() | |
| 988 | end)) | |
| 989 | end)) | |
| 990 | end | |
| 991 | end | |
| 992 | end)) | |
| 993 | end) | |
| 994 | ds() | |
| 995 | end | |
| 996 | end | |
| 997 | ||
| 998 | function FindNearestHead(Position, Distance, SinglePlayer) | |
| 999 | if SinglePlayer then | |
| 1000 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
| 1001 | end | |
| 1002 | local List = {}
| |
| 1003 | for i, v in pairs(workspace:GetChildren()) do | |
| 1004 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
| |
| 1005 | table.insert(List, v) | |
| 1006 | end | |
| 1007 | end | |
| 1008 | return List | |
| 1009 | end | |
| 1010 | ||
| 1011 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
| 1012 | local type = type | |
| 1013 | local rng = Instance.new("Part", char)
| |
| 1014 | rng.Anchored = true | |
| 1015 | rng.BrickColor = color | |
| 1016 | rng.CanCollide = false | |
| 1017 | rng.FormFactor = 3 | |
| 1018 | rng.Name = "Ring" | |
| 1019 | rng.Material = "Neon" | |
| 1020 | rng.Size = Vector3.new(1, 1, 1) | |
| 1021 | rng.Transparency = 0 | |
| 1022 | rng.TopSurface = 0 | |
| 1023 | rng.BottomSurface = 0 | |
| 1024 | rng.CFrame = pos | |
| 1025 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
| 1026 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 1027 | rngm.MeshType = MType | |
| 1028 | rngm.Scale = Vector3.new(x1, y1, z1) | |
| 1029 | local scaler2 = 1 | |
| 1030 | local speeder = FastSpeed | |
| 1031 | if type == "Add" then | |
| 1032 | scaler2 = 1 * value | |
| 1033 | elseif type == "Divide" then | |
| 1034 | scaler2 = 1 / value | |
| 1035 | end | |
| 1036 | coroutine.resume(coroutine.create(function() | |
| 1037 | for i = 0, 10 / bonuspeed, 0.1 do | |
| 1038 | swait() | |
| 1039 | if type == "Add" then | |
| 1040 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
| 1041 | elseif type == "Divide" then | |
| 1042 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
| 1043 | end | |
| 1044 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
| 1045 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
| 1046 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
| 1047 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
| 1048 | end | |
| 1049 | rng:Destroy() | |
| 1050 | end)) | |
| 1051 | end | |
| 1052 | ||
| 1053 | function SoulSteal(dude) | |
| 1054 | if dude.Name ~= char then | |
| 1055 | local bgf = IT("BodyGyro", dude.Head)
| |
| 1056 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
| 1057 | local val = IT("BoolValue", dude)
| |
| 1058 | val.Name = "IsHit" | |
| 1059 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
| 1060 | local soulst = coroutine.wrap(function() | |
| 1061 | local soul = Instance.new("Part",dude)
| |
| 1062 | soul.Size = Vector3.new(1,1,1) | |
| 1063 | soul.CanCollide = false | |
| 1064 | soul.Anchored = false | |
| 1065 | soul.Position = torso.Position | |
| 1066 | soul.Transparency = 1 | |
| 1067 | local PartEmmit1 = IT("ParticleEmitter", soul)
| |
| 1068 | PartEmmit1.LightEmission = 1 | |
| 1069 | PartEmmit1.Texture = "rbxassetid://569507414" | |
| 1070 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 1071 | PartEmmit1.Rate = 250 | |
| 1072 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
| 1073 | PartEmmit1.Size = NumberSequence.new({
| |
| 1074 | NumberSequenceKeypoint.new(0, 1, 0), | |
| 1075 | NumberSequenceKeypoint.new(1, 0, 0) | |
| 1076 | }) | |
| 1077 | PartEmmit1.Transparency = NumberSequence.new({
| |
| 1078 | NumberSequenceKeypoint.new(0, 0, 0), | |
| 1079 | NumberSequenceKeypoint.new(1, 1, 0) | |
| 1080 | }) | |
| 1081 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
| 1082 | PartEmmit1.VelocitySpread = 30000 | |
| 1083 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
| 1084 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
| 1085 | local BodPoss = IT("BodyPosition", soul)
| |
| 1086 | BodPoss.P = 3000 | |
| 1087 | BodPoss.D = 1000 | |
| 1088 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
| 1089 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
| 1090 | wait(1.6) | |
| 1091 | soul.Touched:connect(function(hit) | |
| 1092 | if hit.Parent == char then | |
| 1093 | soul:Destroy() | |
| 1094 | end | |
| 1095 | end) | |
| 1096 | wait(1.2) | |
| 1097 | while soul do | |
| 1098 | swait() | |
| 1099 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 1100 | BodPoss.Position = tors.Position | |
| 1101 | end | |
| 1102 | end) | |
| 1103 | soulst() | |
| 1104 | end | |
| 1105 | end | |
| 1106 | function FaceMouse() | |
| 1107 | local Cam = workspace.CurrentCamera | |
| 1108 | return {
| |
| 1109 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
| 1110 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
| 1111 | } | |
| 1112 | end | |
| 1113 | Effects = {
| |
| 1114 | Block = function(cf,partsize,meshstart,meshadd,matr,colour,spin,inverse,factor) | |
| 1115 | local p = Instance.new("Part",EffectModel)
| |
| 1116 | p.BrickColor = BrickColor.new(colour) | |
| 1117 | p.Size = partsize | |
| 1118 | p.Anchored = true | |
| 1119 | p.CanCollide = false | |
| 1120 | p.Material = matr | |
| 1121 | p.CFrame = cf | |
| 1122 | if inverse == true then | |
| 1123 | p.Transparency = 1 | |
| 1124 | else | |
| 1125 | p.Transparency = 0 | |
| 1126 | end | |
| 1127 | local m = Instance.new("BlockMesh",p)
| |
| 1128 | m.Scale = meshstart | |
| 1129 | coroutine.wrap(function() | |
| 1130 | for i = 0, 1, factor do | |
| 1131 | swait() | |
| 1132 | if inverse == true then | |
| 1133 | p.Transparency = 1-i | |
| 1134 | else | |
| 1135 | p.Transparency = i | |
| 1136 | end | |
| 1137 | m.Scale = m.Scale + meshadd | |
| 1138 | if spin == true then | |
| 1139 | p.CFrame = p.CFrame * CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 1140 | end | |
| 1141 | end | |
| 1142 | p:Destroy() | |
| 1143 | end)() | |
| 1144 | return p | |
| 1145 | end, | |
| 1146 | Sphere = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor) | |
| 1147 | local p = Instance.new("Part",EffectModel)
| |
| 1148 | p.BrickColor = BrickColor.new(colour) | |
| 1149 | p.Size = partsize | |
| 1150 | p.Anchored = true | |
| 1151 | p.CanCollide = false | |
| 1152 | p.Material = matr | |
| 1153 | p.CFrame = cf | |
| 1154 | if inverse == true then | |
| 1155 | p.Transparency = 1 | |
| 1156 | else | |
| 1157 | p.Transparency = 0 | |
| 1158 | end | |
| 1159 | local m = Instance.new("SpecialMesh",p)
| |
| 1160 | m.MeshType = "Sphere" | |
| 1161 | m.Scale = meshstart | |
| 1162 | coroutine.wrap(function() | |
| 1163 | for i=0,1,factor do | |
| 1164 | swait() | |
| 1165 | if inverse == true then | |
| 1166 | p.Transparency = 1-i | |
| 1167 | else | |
| 1168 | p.Transparency = i | |
| 1169 | end | |
| 1170 | m.Scale = m.Scale + meshadd | |
| 1171 | end | |
| 1172 | p:Destroy() | |
| 1173 | end)() | |
| 1174 | return p | |
| 1175 | end, | |
| 1176 | ||
| 1177 | Cylinder = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor) | |
| 1178 | local p = Instance.new("Part",EffectModel)
| |
| 1179 | p.BrickColor = BrickColor.new(colour) | |
| 1180 | p.Size = partsize | |
| 1181 | p.Anchored = true | |
| 1182 | p.CanCollide = false | |
| 1183 | p.Material = matr | |
| 1184 | p.CFrame = cf | |
| 1185 | if inverse == true then | |
| 1186 | p.Transparency = 1 | |
| 1187 | else | |
| 1188 | p.Transparency = 0 | |
| 1189 | end | |
| 1190 | local m = Instance.new("CylinderMesh",p)
| |
| 1191 | m.Scale = meshstart | |
| 1192 | coroutine.wrap(function() | |
| 1193 | for i=0,1,factor do | |
| 1194 | swait() | |
| 1195 | if inverse == true then | |
| 1196 | p.Transparency = 1-i | |
| 1197 | else | |
| 1198 | p.Transparency = i | |
| 1199 | end | |
| 1200 | m.Scale = m.Scale + meshadd | |
| 1201 | end | |
| 1202 | p:Destroy() | |
| 1203 | end)() | |
| 1204 | return p | |
| 1205 | end, | |
| 1206 | ||
| 1207 | Wave = function(cf,meshstart,meshadd,colour,spin,inverse,factor) | |
| 1208 | local p = Instance.new("Part",EffectModel)
| |
| 1209 | p.BrickColor = BrickColor.new(colour) | |
| 1210 | p.Size = Vector3.new() | |
| 1211 | p.Anchored = true | |
| 1212 | p.CanCollide = false | |
| 1213 | p.CFrame = cf | |
| 1214 | if inverse == true then | |
| 1215 | p.Transparency = 1 | |
| 1216 | else | |
| 1217 | p.Transparency = 0 | |
| 1218 | end | |
| 1219 | local m = Instance.new("SpecialMesh",p)
| |
| 1220 | m.MeshId = "rbxassetid://20329976" | |
| 1221 | m.Scale = meshstart | |
| 1222 | coroutine.wrap(function() | |
| 1223 | for i=0,1,factor do | |
| 1224 | swait() | |
| 1225 | if inverse == true then | |
| 1226 | p.Transparency = 1-i | |
| 1227 | else | |
| 1228 | p.Transparency = i | |
| 1229 | end | |
| 1230 | m.Scale = m.Scale + meshadd | |
| 1231 | p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0) | |
| 1232 | end | |
| 1233 | p:Destroy() | |
| 1234 | end)() | |
| 1235 | return p | |
| 1236 | end, | |
| 1237 | ||
| 1238 | Ring = function(cf,meshstart,meshadd,colour,inverse,factor) | |
| 1239 | local p = Instance.new("Part",EffectModel)
| |
| 1240 | p.BrickColor = BrickColor.new(colour) | |
| 1241 | p.Size = Vector3.new() | |
| 1242 | p.Anchored = true | |
| 1243 | p.CanCollide = false | |
| 1244 | p.CFrame = cf | |
| 1245 | if inverse == true then | |
| 1246 | p.Transparency = 1 | |
| 1247 | else | |
| 1248 | p.Transparency = 0 | |
| 1249 | end | |
| 1250 | local m = Instance.new("SpecialMesh",p)
| |
| 1251 | m.MeshId = "rbxassetid://3270017" | |
| 1252 | m.Scale = meshstart | |
| 1253 | coroutine.wrap(function() | |
| 1254 | for i=0,1,factor do | |
| 1255 | swait() | |
| 1256 | if inverse == true then | |
| 1257 | p.Transparency = 1-i | |
| 1258 | else | |
| 1259 | p.Transparency = i | |
| 1260 | end | |
| 1261 | m.Scale = m.Scale + meshadd | |
| 1262 | end | |
| 1263 | p:Destroy() | |
| 1264 | end)() | |
| 1265 | return p | |
| 1266 | end, | |
| 1267 | ||
| 1268 | Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor) | |
| 1269 | local p = Instance.new("Part",EffectModel)
| |
| 1270 | p.BrickColor = BrickColor.new(colour) | |
| 1271 | p.Size = Vector3.new() | |
| 1272 | p.Anchored = true | |
| 1273 | p.CanCollide = false | |
| 1274 | p.CFrame = cf | |
| 1275 | if inverse == true then | |
| 1276 | p.Transparency = 1 | |
| 1277 | else | |
| 1278 | p.Transparency = 0 | |
| 1279 | end | |
| 1280 | local m = Instance.new("SpecialMesh",p)
| |
| 1281 | m.MeshId = meshid | |
| 1282 | m.TextureId = textid | |
| 1283 | m.Scale = meshstart | |
| 1284 | coroutine.wrap(function() | |
| 1285 | for i=0,1,factor do | |
| 1286 | swait() | |
| 1287 | if inverse == true then | |
| 1288 | p.Transparency = 1-i | |
| 1289 | else | |
| 1290 | p.Transparency = i | |
| 1291 | end | |
| 1292 | m.Scale = m.Scale + meshadd | |
| 1293 | p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0) | |
| 1294 | end | |
| 1295 | p:Destroy() | |
| 1296 | end)() | |
| 1297 | return p | |
| 1298 | end, | |
| 1299 | ||
| 1300 | Explode = function(cf,partsize,meshstart,meshadd,matr,colour,move,inverse,factor) | |
| 1301 | local p = Instance.new("Part",EffectModel)
| |
| 1302 | p.BrickColor = BrickColor.new(colour) | |
| 1303 | p.Size = partsize | |
| 1304 | p.Anchored = true | |
| 1305 | p.CanCollide = false | |
| 1306 | p.Material = matr | |
| 1307 | p.CFrame = cf * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))) | |
| 1308 | if inverse == true then | |
| 1309 | p.Transparency = 1 | |
| 1310 | else | |
| 1311 | p.Transparency = 0 | |
| 1312 | end | |
| 1313 | local m = Instance.new("SpecialMesh",p)
| |
| 1314 | m.MeshType = "Sphere" | |
| 1315 | m.Scale = meshstart | |
| 1316 | coroutine.wrap(function() | |
| 1317 | for i=0,1,factor do | |
| 1318 | swait() | |
| 1319 | if inverse == true then | |
| 1320 | p.Transparency = 1-i | |
| 1321 | else | |
| 1322 | p.Transparency = i | |
| 1323 | end | |
| 1324 | m.Scale = m.Scale + meshadd | |
| 1325 | p.CFrame = p.CFrame * CFrame.new(0,move,0) | |
| 1326 | end | |
| 1327 | p:Destroy() | |
| 1328 | end)() | |
| 1329 | return p | |
| 1330 | end, | |
| 1331 | ||
| 1332 | } | |
| 1333 | ------------------------------------------------------- | |
| 1334 | --End Effect Function-- | |
| 1335 | ------------------------------------------------------- | |
| 1336 | function Cso(ID, PARENT, VOLUME, PITCH) | |
| 1337 | local NSound = nil | |
| 1338 | coroutine.resume(coroutine.create(function() | |
| 1339 | NSound = IT("Sound", PARENT)
| |
| 1340 | NSound.Volume = VOLUME | |
| 1341 | NSound.Pitch = PITCH | |
| 1342 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 1343 | swait() | |
| 1344 | NSound:play() | |
| 1345 | game:GetService("Debris"):AddItem(NSound, 10)
| |
| 1346 | end)) | |
| 1347 | return NSound | |
| 1348 | end | |
| 1349 | function CamShake(Length, Intensity) | |
| 1350 | coroutine.resume(coroutine.create(function() | |
| 1351 | local intensity = 1 * Intensity | |
| 1352 | local rotM = 0.01 * Intensity | |
| 1353 | for i = 0, Length, 0.1 do | |
| 1354 | swait() | |
| 1355 | intensity = intensity - 0.05 * Intensity / Length | |
| 1356 | rotM = rotM - 5.0E-4 * Intensity / Length | |
| 1357 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
| 1358 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
| 1359 | end | |
| 1360 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
| 1361 | end)) | |
| 1362 | end | |
| 1363 | NewInstance = function(instance,parent,properties) | |
| 1364 | local inst = Instance.new(instance) | |
| 1365 | inst.Parent = parent | |
| 1366 | if(properties)then | |
| 1367 | for i,v in next, properties do | |
| 1368 | pcall(function() inst[i] = v end) | |
| 1369 | end | |
| 1370 | end | |
| 1371 | return inst; | |
| 1372 | end | |
| 1373 | hum.MaxHealth = 1.0E298 | |
| 1374 | hum.Health = 1.0E298 | |
| 1375 | game:GetService("RunService"):BindToRenderStep("HOT", 0, function()
| |
| 1376 | if hum.Health > 0.1 and hum.Health < 1.0E298 then | |
| 1377 | hum.MaxHealth = 1.0E298 | |
| 1378 | hum.Health = 1.0E298 | |
| 1379 | end | |
| 1380 | end) | |
| 1381 | ------------------------------------------------------- | |
| 1382 | --End Important Functions-- | |
| 1383 | ------------------------------------------------------- | |
| 1384 | ||
| 1385 | ||
| 1386 | ------------------------------------------------------- | |
| 1387 | --Start Customization-- | |
| 1388 | ------------------------------------------------------- | |
| 1389 | local Player_Size = 1 | |
| 1390 | if Player_Size ~= 1 then | |
| 1391 | root.Size = root.Size * Player_Size | |
| 1392 | tors.Size = tors.Size * Player_Size | |
| 1393 | hed.Size = hed.Size * Player_Size | |
| 1394 | ra.Size = ra.Size * Player_Size | |
| 1395 | la.Size = la.Size * Player_Size | |
| 1396 | rl.Size = rl.Size * Player_Size | |
| 1397 | ll.Size = ll.Size * Player_Size | |
| 1398 | ---------------------------------------------------------------------------------- | |
| 1399 | rootj.Parent = root | |
| 1400 | neck.Parent = tors | |
| 1401 | RW.Parent = tors | |
| 1402 | LW.Parent = tors | |
| 1403 | RH.Parent = tors | |
| 1404 | LH.Parent = tors | |
| 1405 | ---------------------------------------------------------------------------------- | |
| 1406 | rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1407 | rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1408 | neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1409 | neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) | |
| 1410 | RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 | |
| 1411 | LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 | |
| 1412 | ---------------------------------------------------------------------------------- | |
| 1413 | RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1414 | LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1415 | RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1416 | LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1417 | --hat.Parent = Character | |
| 1418 | end | |
| 1419 | ---------------------------------------------------------------------------------- | |
| 1420 | local SONG = 525565668 | |
| 1421 | local SONG2 = 0 | |
| 1422 | local Music = Instance.new("Sound",tors)
| |
| 1423 | Music.Volume = 2.5 | |
| 1424 | Music.Looped = true | |
| 1425 | Music.Pitch = 1 --Pitcher | |
| 1426 | ---------------------------------------------------------------------------------- | |
| 1427 | local equipped = false | |
| 1428 | local idle = 0 | |
| 1429 | local change = 1 | |
| 1430 | local val = 0 | |
| 1431 | local toim = 0 | |
| 1432 | local idleanim = 0.4 | |
| 1433 | local sine = 0 | |
| 1434 | local Sit = 1 | |
| 1435 | local WasAir = false | |
| 1436 | local InAir = false | |
| 1437 | local LandTick = 0 | |
| 1438 | local movelegs = false | |
| 1439 | local FF = Instance.new("ForceField",char)
| |
| 1440 | FF.Visible = false | |
| 1441 | local Speed = 56 | |
| 1442 | local Chips = "onebearnakedwoman" | |
| 1443 | ---------------------------------------------------------------------------------- | |
| 1444 | hum.JumpPower = 55 | |
| 1445 | hum.Animator.Parent = nil | |
| 1446 | ---------------------------------------------------------------------------------- | |
| 1447 | Chips = IT("Model")
| |
| 1448 | Chips.Parent = char | |
| 1449 | Chips.Name = "Chips" | |
| 1450 | RHe = IT("Part")
| |
| 1451 | RHe.Parent = Chips | |
| 1452 | RHe.BrickColor = BrickColor.new("Really black")
| |
| 1453 | RHe.Locked = true | |
| 1454 | RHe.CanCollide = false | |
| 1455 | RHe.Transparency = 0 | |
| 1456 | PMesh = IT("SpecialMesh")
| |
| 1457 | RHe.formFactor = "Symmetric" | |
| 1458 | PMesh.MeshType = "FileMesh" | |
| 1459 | PMesh.MeshId = "rbxassetid://0" | |
| 1460 | PMesh.TextureId = "rbxassetid://0" | |
| 1461 | PMesh.Scale = Vector3.new(1, 1.4, 0.8) | |
| 1462 | PMesh.Parent = RHe | |
| 1463 | local RWeld = IT("Weld")
| |
| 1464 | RWeld.Parent = RHe | |
| 1465 | RWeld.Part0 = RHe | |
| 1466 | RWeld.Part1 = ra | |
| 1467 | RWeld.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90)) | |
| 1468 | ------------------------------------------------------- | |
| 1469 | --End Customization-- | |
| 1470 | ------------------------------------------------------- | |
| 1471 | ||
| 1472 | ||
| 1473 | ------------------------------------------------------- | |
| 1474 | --Start Attacks N Stuff-- | |
| 1475 | ------------------------------------------------------- | |
| 1476 | function AttackTemplate() | |
| 1477 | attack = true | |
| 1478 | for i = 0, 2, 0.1 do | |
| 1479 | swait() | |
| 1480 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
| 1481 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1) | |
| 1482 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1) | |
| 1483 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
| 1484 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1) | |
| 1485 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1) | |
| 1486 | end | |
| 1487 | attack = false | |
| 1488 | end | |
| 1489 | function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype) | |
| 1490 | local Hitboxpart = Instance.new("Part", EffectModel)
| |
| 1491 | RemoveOutlines(Hitboxpart) | |
| 1492 | Hitboxpart.Size = Vector3.new(siz1, siz2, siz3) | |
| 1493 | Hitboxpart.CanCollide = false | |
| 1494 | Hitboxpart.Transparency = 1 | |
| 1495 | Hitboxpart.Anchored = true | |
| 1496 | Hitboxpart.CFrame = Pose | |
| 1497 | game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
| |
| 1498 | MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype) | |
| 1499 | end | |
| 1500 | wait2 = false | |
| 1501 | combo = 1 | |
| 1502 | mouse.Button1Down:connect(function(key) | |
| 1503 | if attack == false then | |
| 1504 | attack = true | |
| 1505 | Speed = 3.01 | |
| 1506 | if combo == 1 and wait2 == false then | |
| 1507 | wait2 = true | |
| 1508 | for i = 0, 1.6, 0.1 do | |
| 1509 | swait() | |
| 1510 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.2) | |
| 1511 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.2) | |
| 1512 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-45), Rad(0)) * angles(Rad(0), Rad(0), Rad(15)), 0.2) | |
| 1513 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-15)), 0.2) | |
| 1514 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(180), Rad(0 + 5 * Sin(sine / 20)), Rad(25 + 5 * Sin(sine / 20))), 0.2) | |
| 1515 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.2) | |
| 1516 | end | |
| 1517 | Cso("138097048", ra, 1.2, 0.8)
| |
| 1518 | HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal") | |
| 1519 | for i = 0, 1.2, 0.1 do | |
| 1520 | swait() | |
| 1521 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(45)), 0.3) | |
| 1522 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.3) | |
| 1523 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(15)), 0.3) | |
| 1524 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(45), Rad(0)) * angles(Rad(0), Rad(0), Rad(-15)), 0.3) | |
| 1525 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(85), Rad(0 + 5 * Sin(sine / 20)), Rad(45 + 5 * Sin(sine / 20))), 0.3) | |
| 1526 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-45), Rad(0 - 5 * Sin(sine / 20)), Rad(-25 - 5 * Sin(sine / 20))), 0.3) | |
| 1527 | end | |
| 1528 | combo = 1 | |
| 1529 | end | |
| 1530 | Speed = 56 | |
| 1531 | wait2 = false | |
| 1532 | attack = false | |
| 1533 | end | |
| 1534 | end) | |
| 1535 | function Taunt() | |
| 1536 | attack = true | |
| 1537 | Speed = 3 | |
| 1538 | if Chips == "onebearnakedwoman" then | |
| 1539 | local Munch = Cso("1575472350", hed, 5, 1)
| |
| 1540 | swait(2) | |
| 1541 | repeat | |
| 1542 | swait() | |
| 1543 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3) | |
| 1544 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 1545 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3) | |
| 1546 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3) | |
| 1547 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1) | |
| 1548 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3) | |
| 1549 | until Munch.Playing == false | |
| 1550 | elseif Chips == "layonme" then | |
| 1551 | for i = 0, 6, 0.1 do | |
| 1552 | swait() | |
| 1553 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
| 1554 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0 - 255.45 * i)), 0.15) | |
| 1555 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1) | |
| 1556 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
| 1557 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(30 + 5 * Sin(sine / 20)), Rad(45 + 5 * Sin(sine / 20))), 0.1) | |
| 1558 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-30 - 5 * Sin(sine / 20)), Rad(-45 - 5 * Sin(sine / 20))), 0.1) | |
| 1559 | end | |
| 1560 | elseif Chips == "howitfeelstochew5gum" then | |
| 1561 | local Munch = Cso("1575472350", hed, 5, 1)
| |
| 1562 | swait(2) | |
| 1563 | repeat | |
| 1564 | swait() | |
| 1565 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3) | |
| 1566 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 1567 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3) | |
| 1568 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3) | |
| 1569 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1) | |
| 1570 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3) | |
| 1571 | until Munch.Playing == false | |
| 1572 | Cso("172324194", hed, 5, 1)
| |
| 1573 | for i = 0, 5, 0.1 do | |
| 1574 | swait() | |
| 1575 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 * Player_Size) * angles(Rad(-20), Rad(0), Rad(0)), 0.3) | |
| 1576 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35), Rad(0), Rad(0)), 0.3) | |
| 1577 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 * Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3) | |
| 1578 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 * Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3) | |
| 1579 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1) | |
| 1580 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0), Rad(-10)), 0.3) | |
| 1581 | end | |
| 1582 | local RUN = Cso("957655044", hed, 5, 1)
| |
| 1583 | swait(2) | |
| 1584 | repeat | |
| 1585 | swait() | |
| 1586 | Speed = 56 | |
| 1587 | local WALKSPEEDVALUE = 6 / (hum.WalkSpeed / 16) | |
| 1588 | root.Velocity = root.CFrame.lookVector * 75 | |
| 1589 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.3 - 0.65 * Cos(sine / ( WALKSPEEDVALUE / 2 ))) * angles(Rad(-25), Rad(0), Rad(0 - 1.75 * Cos(sine / ( WALKSPEEDVALUE / 2))) + root.RotVelocity.Y / 75), 0.1) | |
| 1590 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 + 5 * Sin(sine / (WALKSPEEDVALUE / 2))), Rad(0), Rad(0) + root.RotVelocity.Y / 13), 0.1) | |
| 1591 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.8 - 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, 0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-15 - 95 * Cos(sine / WALKSPEEDVALUE)) - root.RotVelocity.Y / 75 + -Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3) | |
| 1592 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.8 + 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, -0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-15 + 95 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / -75 + Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3) | |
| 1593 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / WALKSPEEDVALUE)* Player_Size, 0* Player_Size) * angles(Rad(215), Rad(0), Rad(45)), 0.1) | |
| 1594 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / WALKSPEEDVALUE)* Player_Size, 0* Player_Size) * angles(Rad(215), Rad(0), Rad(-45)), 0.1) | |
| 1595 | until RUN.Playing == false | |
| 1596 | elseif Chips == "5gumdowngrade" then | |
| 1597 | Cso("1826625760", hed, 5, 1)
| |
| 1598 | for i = 0, 5, 0.1 do | |
| 1599 | swait() | |
| 1600 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
| 1601 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1) | |
| 1602 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1) | |
| 1603 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
| 1604 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1) | |
| 1605 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1) | |
| 1606 | end | |
| 1607 | end | |
| 1608 | Speed = 56 | |
| 1609 | movelegs = false | |
| 1610 | attack = false | |
| 1611 | end | |
| 1612 | function Gum() | |
| 1613 | attack = true | |
| 1614 | Speed = 0 | |
| 1615 | local Senses = Cso("605297168", hed, 6, 1)
| |
| 1616 | swait(2) | |
| 1617 | repeat | |
| 1618 | swait() | |
| 1619 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2) | |
| 1620 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2) | |
| 1621 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2) | |
| 1622 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2) | |
| 1623 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2) | |
| 1624 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2) | |
| 1625 | until Senses.TimePosition > 2.7 | |
| 1626 | for i = 0, 3, 0.1 do | |
| 1627 | swait() | |
| 1628 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.5) | |
| 1629 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5) | |
| 1630 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5) | |
| 1631 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5) | |
| 1632 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5) | |
| 1633 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5) | |
| 1634 | end | |
| 1635 | root.Anchored = true | |
| 1636 | repeat | |
| 1637 | swait() | |
| 1638 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.5) | |
| 1639 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5) | |
| 1640 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5) | |
| 1641 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5) | |
| 1642 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5) | |
| 1643 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5) | |
| 1644 | until Senses.Playing == false | |
| 1645 | Speed = 56 | |
| 1646 | attack = false | |
| 1647 | root.Anchored = false | |
| 1648 | end | |
| 1649 | function OHHHHHHH() | |
| 1650 | attack = true | |
| 1651 | Speed = 0 | |
| 1652 | Cso("663306786", tors, 3, 1)
| |
| 1653 | for i = 0, 12, 0.1 do | |
| 1654 | swait() | |
| 1655 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0 + 1 * i * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.1) | |
| 1656 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1) | |
| 1657 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1) | |
| 1658 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
| 1659 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1) | |
| 1660 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(143), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1) | |
| 1661 | end | |
| 1662 | Cso("663307468", tors, 6, 1)
| |
| 1663 | for i = 0, 6, 0.1 do | |
| 1664 | swait() | |
| 1665 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 4500 * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
| 1666 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1) | |
| 1667 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1) | |
| 1668 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
| 1669 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1) | |
| 1670 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(156), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1) | |
| 1671 | end | |
| 1672 | Speed = 56 | |
| 1673 | attack = false | |
| 1674 | end | |
| 1675 | function WoodyGotWood() | |
| 1676 | attack = true | |
| 1677 | Speed = 0 | |
| 1678 | local Woodlenny = Cso("1764642350", hed, 6, 1)
| |
| 1679 | swait(2) | |
| 1680 | repeat | |
| 1681 | swait() | |
| 1682 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 5)) * angles(Rad(20), Rad(0), Rad(5)), 0.2) | |
| 1683 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20), Rad(0), Rad(-5 - 15 * Sin(sine / 20))), 0.2) | |
| 1684 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2) | |
| 1685 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2) | |
| 1686 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.2) | |
| 1687 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(0), Rad(-10)), 0.2) | |
| 1688 | until Woodlenny.TimePosition > 3.6 | |
| 1689 | root.Anchored = true | |
| 1690 | repeat | |
| 1691 | swait() | |
| 1692 | for i = 0, 2, 0.1 do | |
| 1693 | swait() | |
| 1694 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5) | |
| 1695 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5) | |
| 1696 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5) | |
| 1697 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5) | |
| 1698 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(90)), 0.5) | |
| 1699 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5) | |
| 1700 | end | |
| 1701 | for i = 0, 1.6, 0.1 do | |
| 1702 | swait() | |
| 1703 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.4 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5) | |
| 1704 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5) | |
| 1705 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5) | |
| 1706 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5) | |
| 1707 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(75)), 0.5) | |
| 1708 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-75)), 0.5) | |
| 1709 | end | |
| 1710 | until Woodlenny.Playing == false | |
| 1711 | Speed = 56 | |
| 1712 | attack = false | |
| 1713 | root.Anchored = false | |
| 1714 | end | |
| 1715 | ------------------------------------------------------- | |
| 1716 | --End Attacks N Stuff-- | |
| 1717 | ------------------------------------------------------- | |
| 1718 | mouse.KeyDown:connect(function(key) | |
| 1719 | if attack == false then | |
| 1720 | if key == "t" then | |
| 1721 | Taunt() | |
| 1722 | elseif key == "z" then | |
| 1723 | Gum() | |
| 1724 | elseif key == "x" then | |
| 1725 | OHHHHHHH() | |
| 1726 | elseif key == "c" then | |
| 1727 | WoodyGotWood() | |
| 1728 | elseif key == "f" then | |
| 1729 | SONG = 690663957 | |
| 1730 | Music.TimePosition = 0 | |
| 1731 | PMesh.TextureId = "rbxassetid://206977326" | |
| 1732 | Chips = "cheesexd" | |
| 1733 | ||
| 1734 | elseif key == "m" then | |
| 1735 | SONG = 525565668 | |
| 1736 | Music.TimePosition = 0 | |
| 1737 | PMesh.TextureId = "rbxassetid://342435650" | |
| 1738 | Chips = "onebearnakedwoman" | |
| 1739 | elseif key == "n" then | |
| 1740 | SONG = 937445925 | |
| 1741 | Music.TimePosition = 0 | |
| 1742 | PMesh.TextureId = "rbxassetid://342436716" | |
| 1743 | Chips = "layonme" | |
| 1744 | elseif key == "b" then | |
| 1745 | SONG = 1386299751 | |
| 1746 | Music.TimePosition = 0 | |
| 1747 | PMesh.TextureId = "rbxassetid://341999291" | |
| 1748 | Chips = "howitfeelstochew5gum" | |
| 1749 | elseif key == "v" then | |
| 1750 | SONG = 554967156 | |
| 1751 | Music.TimePosition = 0 | |
| 1752 | PMesh.TextureId = "rbxassetid://341999245" | |
| 1753 | Chips = "5gumdowngrade" | |
| 1754 | end | |
| 1755 | end | |
| 1756 | end) | |
| 1757 | ||
| 1758 | ||
| 1759 | ||
| 1760 | ||
| 1761 | ||
| 1762 | ||
| 1763 | ||
| 1764 | ||
| 1765 | ------------------------------------------------------- | |
| 1766 | --Start Animations-- | |
| 1767 | ------------------------------------------------------- | |
| 1768 | print("By Makhail07")
| |
| 1769 | while true do | |
| 1770 | swait() | |
| 1771 | sine = sine + change | |
| 1772 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 1773 | local velderp = root.Velocity.y | |
| 1774 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char) | |
| 1775 | if equipped == true or equipped == false then | |
| 1776 | if attack == false then | |
| 1777 | idle = idle + 1 | |
| 1778 | else | |
| 1779 | idle = 0 | |
| 1780 | end | |
| 1781 | local Landed = false | |
| 1782 | if(hitfloor)then | |
| 1783 | WasAir = false | |
| 1784 | else | |
| 1785 | WasAir = true | |
| 1786 | end | |
| 1787 | if(WasAir == false)then | |
| 1788 | if(InAir == true)then | |
| 1789 | LandTick = time() | |
| 1790 | Landed = true | |
| 1791 | end | |
| 1792 | end | |
| 1793 | if(time()-LandTick < .3)then | |
| 1794 | Landed = true | |
| 1795 | end | |
| 1796 | if(hitfloor)then | |
| 1797 | InAir = false | |
| 1798 | else | |
| 1799 | InAir = true | |
| 1800 | end | |
| 1801 | local WALKSPEEDVALUE = 6 / (hum.WalkSpeed / 16) | |
| 1802 | local Walking = (math.abs(root.Velocity.x) > 1 or math.abs(root.Velocity.z) > 1) | |
| 1803 | local State = (hum.PlatformStand and 'Paralyzed' or hum.Sit and 'Sit' or Landed and 'Land' or not hitfloor and root.Velocity.y < -1 and "Fall" or not hitfloor and root.Velocity.y > 1 and "Jump" or hitfloor and Walking and "Walk" or hitfloor and "Idle") | |
| 1804 | if(State == 'Jump')then | |
| 1805 | hum.JumpPower = 55 | |
| 1806 | if attack == false then | |
| 1807 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.1) | |
| 1808 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 1809 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -.2 - 0.1 * Cos(sine / 20), -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1) | |
| 1810 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1) | |
| 1811 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1) | |
| 1812 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
| 1813 | end | |
| 1814 | elseif(State == 'Fall')then | |
| 1815 | if attack == false then | |
| 1816 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(25), Rad(0), Rad(0)), 0.1) | |
| 1817 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 1818 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(25), Rad(0), Rad(0)), 0.1) | |
| 1819 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(25), Rad(0), Rad(0)), 0.1) | |
| 1820 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(165), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1) | |
| 1821 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(165), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1) | |
| 1822 | end | |
| 1823 | elseif(State == 'Land')then | |
| 1824 | hum.JumpPower = 0 | |
| 1825 | if attack == false then | |
| 1826 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(10), Rad(0), Rad(0)), 0.15) | |
| 1827 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(35 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 1828 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(5)), 0.15) | |
| 1829 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(-5)), 0.15) | |
| 1830 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(0), Rad(25 + 4.5 * Sin(sine / 20))), 0.1) | |
| 1831 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(0), Rad(-25 - 4.5 * Sin(sine / 20))), 0.1) | |
| 1832 | end | |
| 1833 | elseif(State == 'Idle')then | |
| 1834 | change = 1 | |
| 1835 | if attack == false then | |
| 1836 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1) | |
| 1837 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1) | |
| 1838 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1) | |
| 1839 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
| 1840 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + 15 * Sin(sine / 20)), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1) | |
| 1841 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + 15 * Sin(sine / 20)), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1) | |
| 1842 | end | |
| 1843 | elseif(State == 'Walk')then | |
| 1844 | change = 0.55 | |
| 1845 | hum.JumpPower = 55 | |
| 1846 | if attack == false then | |
| 1847 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.3 - 0.65 * Cos(sine / ( WALKSPEEDVALUE / 2 ))) * angles(Rad(-25), Rad(0), Rad(0 - 1.75 * Cos(sine / ( WALKSPEEDVALUE / 2))) + root.RotVelocity.Y / 75), 0.1) | |
| 1848 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 + 5 * Sin(sine / (WALKSPEEDVALUE / 2))), Rad(0), Rad(0) + root.RotVelocity.Y / 13), 0.1) | |
| 1849 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.8 - 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, 0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-15 - 95 * Cos(sine / WALKSPEEDVALUE)) - root.RotVelocity.Y / 75 + -Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3) | |
| 1850 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.8 + 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, -0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-15 + 95 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / -75 + Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3) | |
| 1851 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / WALKSPEEDVALUE)* Player_Size, 0* Player_Size) * angles(Rad(215), Rad(0), Rad(45)), 0.1) | |
| 1852 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / WALKSPEEDVALUE)* Player_Size, 0* Player_Size) * angles(Rad(215), Rad(0), Rad(-45)), 0.1) | |
| 1853 | elseif attack == true and movelegs == true then | |
| 1854 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.8 - 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, 0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / WALKSPEEDVALUE)) - root.RotVelocity.Y / 75 + -Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3) | |
| 1855 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.8 + 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, -0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / -75 + Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3) | |
| 1856 | end | |
| 1857 | end | |
| 1858 | end | |
| 1859 | hum.Name = "HUM" | |
| 1860 | hum.WalkSpeed = Speed | |
| 1861 | Music.SoundId = "rbxassetid://"..SONG | |
| 1862 | Music.Looped = true | |
| 1863 | Music.Pitch = 1 | |
| 1864 | Music.Volume = 1.5 | |
| 1865 | Music.Parent = tors | |
| 1866 | Music.Playing = true | |
| 1867 | if 0 < #Effects then | |
| 1868 | for e = 1, #Effects do | |
| 1869 | if Effects[e] ~= nil then | |
| 1870 | local Thing = Effects[e] | |
| 1871 | if Thing ~= nil then | |
| 1872 | local Part = Thing[1] | |
| 1873 | local Mode = Thing[2] | |
| 1874 | local Delay = Thing[3] | |
| 1875 | local IncX = Thing[4] | |
| 1876 | local IncY = Thing[5] | |
| 1877 | local IncZ = Thing[6] | |
| 1878 | if 1 >= Thing[1].Transparency then | |
| 1879 | if Thing[2] == "Block1" then | |
| 1880 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1881 | local Mesh = Thing[1].Mesh | |
| 1882 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1883 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1884 | elseif Thing[2] == "Block2" then | |
| 1885 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
| 1886 | local Mesh = Thing[7] | |
| 1887 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1888 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1889 | elseif Thing[2] == "Block3" then | |
| 1890 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
| 1891 | local Mesh = Thing[7] | |
| 1892 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1893 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1894 | elseif Thing[2] == "Cylinder" then | |
| 1895 | local Mesh = Thing[1].Mesh | |
| 1896 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1897 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1898 | elseif Thing[2] == "Blood" then | |
| 1899 | local Mesh = Thing[7] | |
| 1900 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
| 1901 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1902 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1903 | elseif Thing[2] == "Elec" then | |
| 1904 | local Mesh = Thing[1].Mesh | |
| 1905 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 1906 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1907 | elseif Thing[2] == "Disappear" then | |
| 1908 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1909 | elseif Thing[2] == "Shatter" then | |
| 1910 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1911 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
| 1912 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 1913 | Thing[6] = Thing[6] + Thing[5] | |
| 1914 | end | |
| 1915 | else | |
| 1916 | Part.Parent = nil | |
| 1917 | table.remove(Effects, e) | |
| 1918 | end | |
| 1919 | end | |
| 1920 | end | |
| 1921 | end | |
| 1922 | end | |
| 1923 | end | |
| 1924 | ------------------------------------------------------- | |
| 1925 | --End Animations And Script-- | |
| 1926 | ------------------------------------------------------- |