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local plr = game.Players.LocalPlayer
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local char = plr.Character
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animate = char:findFirstChild("Animate")
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animate:Destroy()
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local par = script and script.Parent or char
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pcall(function()
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        par.Pandas:Destroy()
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end)
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if script then
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        script.Name = "Pandas"
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end
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local m = Instance.new("Model",char)
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m.Name = "Pandas"
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function weld(a,b,c,d)
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        local w = Instance.new("Weld",a)
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        w.Part0 = a
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        w.Part1 = b
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        w.C0 = c or CFrame.new()
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        w.C1 = d or CFrame.new()
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        return w
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end
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local part = Instance.new("Part")
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part.Material = "SmoothPlastic"
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part.TopSurface,part.BottomSurface = 0,0
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part.FormFactor = "Custom"
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part.Size = Vector3.new(.2,.2,.2)
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part:BreakJoints()
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part.TopSurface = "SmoothNoOutlines"
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part.BottomSurface = "SmoothNoOutlines"
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part.RightSurface = "SmoothNoOutlines"
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part.LeftSurface = "SmoothNoOutlines"
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part.CanCollide = false
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do
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        local function CFrameFromTopBack(at, top, back)
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                local right = top:Cross(back)
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                return CFrame.new(at.x, at.y, at.z,
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                                  right.x, top.x, back.x,
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                                  right.y, top.y, back.y,
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                                  right.z, top.z, back.z)
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        end
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        function Triangle(a, b, c)
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                local edg1 = (c-a):Dot((b-a).unit)
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                local edg2 = (a-b):Dot((c-b).unit)
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                local edg3 = (b-c):Dot((a-c).unit)
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                if edg1 <= (b-a).magnitude and edg1 >= 0 then
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                        a, b, c = a, b, c
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                elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
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                        a, b, c = b, c, a
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                elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
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                        a, b, c = c, a, b
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                else 
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                        assert(false, "unreachable")
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                end
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                local len1 = (c-a):Dot((b-a).unit)
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                local len2 = (b-a).magnitude - len1
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                local width = (a + (b-a).unit*len1 - c).magnitude
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                local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
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                 local list = {}
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                if len1 > 0.01 then
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                        local w1 = Instance.new('WedgePart', m)
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                        w1.Material = "SmoothPlastic"
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                        w1.TopSurface = "SmoothNoOutlines"
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                        w1.BottomSurface = "SmoothNoOutlines"
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                        w1.RightSurface = "SmoothNoOutlines"
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                        w1.LeftSurface = "SmoothNoOutlines"
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                        w1.TopSurface,w1.BottomSurface = 0,0
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                        w1.FormFactor = 'Custom'
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                        w1.BrickColor = part.BrickColor
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                        w1.Transparency = part.Transparency
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                        w1.Reflectance = part.Reflectance
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                        w1.Material = part.Material
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                        w1.CanCollide = part.CanCollide
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                        local sz = Vector3.new(0.2, width, len1)
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                        w1.Size = sz
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                        local sp = Instance.new("SpecialMesh",w1)
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                        sp.MeshType = "Wedge"
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                        sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
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                        w1:BreakJoints()
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                        w1.Anchored = true
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                        w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
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                        table.insert(list,w1)
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                end
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                if len2 > 0.01 then
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                        local w2 = Instance.new('WedgePart', m)
188
                        
189
                        w2.Material = "SmoothPlastic"
190
                        
191
                        
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                        w2.TopSurface = "SmoothNoOutlines"
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                        w2.BottomSurface = "SmoothNoOutlines"
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                        w2.RightSurface = "SmoothNoOutlines"
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                        w2.LeftSurface = "SmoothNoOutlines"
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                        w2.TopSurface,w2.BottomSurface = 0,0
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                        w2.FormFactor = 'Custom'
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                        w2.BrickColor = part.BrickColor
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                        w2.Transparency = part.Transparency
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                        w2.Reflectance = part.Reflectance
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                        w2.Material = part.Material
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                        w2.CanCollide = part.CanCollide
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                        local sz = Vector3.new(0.2, width, len2)
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                        w2.Size = sz
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                        local sp = Instance.new("SpecialMesh",w2)
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                        sp.MeshType = "Wedge"
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                        sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
224
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                        w2:BreakJoints()
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                        w2.Anchored = true
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                        w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
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                        table.insert(list,w2)
232
233
                end
234
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                return unpack(list)
236
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        end
238
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        function WeldTriangle(p, a, b, c)
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                local edg1 = (c-a):Dot((b-a).unit)
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                local edg2 = (a-b):Dot((c-b).unit)
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                local edg3 = (b-c):Dot((a-c).unit)
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                if edg1 <= (b-a).magnitude and edg1 >= 0 then
250
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                        a, b, c = a, b, c
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                elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
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                        a, b, c = b, c, a
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                elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
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                        a, b, c = c, a, b
260
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                else 
262
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                        assert(false, "unreachable")
264
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                end
266
267
         
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                local len1 = (c-a):Dot((b-a).unit)
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                local len2 = (b-a).magnitude - len1
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                local width = (a + (b-a).unit*len1 - c).magnitude
274
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276
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                local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
278
279
         
280
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                if len1 > 0.01 then
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                        local w1 = Instance.new('WedgePart', m)
284
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                        w1.Material = "SmoothPlastic"
286
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                        w1.TopSurface = "SmoothNoOutlines"
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                        w1.BottomSurface = "SmoothNoOutlines"
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                        w1.RightSurface = "SmoothNoOutlines"
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                        w1.LeftSurface = "SmoothNoOutlines"
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                        w1.Material = "SmoothPlastic"
296
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                        w1.TopSurface,w1.BottomSurface = 0,0
298
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                        w1.FormFactor = 'Custom'
300
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                        w1.BrickColor = part.BrickColor
302
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                        w1.Transparency = part.Transparency
304
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                        w1.Reflectance = part.Reflectance
306
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                        w1.Material = part.Material
308
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                        w1.CanCollide = part.CanCollide
310
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                        local sz = Vector3.new(0.2, width, len1)
312
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                        w1.Size = sz
314
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                        local sp = Instance.new("SpecialMesh",w1)
316
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                        sp.MeshType = "Wedge"
318
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                        sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
320
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                        w1:BreakJoints()
322
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                        weld(p,w1,maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2))
324
325
                end
326
327
328
329
                if len2 > 0.01 then
330
331
                        local w2 = Instance.new('WedgePart', m)
332
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                        w2.Material = "SmoothPlastic"
334
                        
335
                        w2.TopSurface = "SmoothNoOutlines"
336
337
                        w2.BottomSurface = "SmoothNoOutlines"
338
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                        w2.RightSurface = "SmoothNoOutlines"
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                        w2.LeftSurface = "SmoothNoOutlines"
342
343
344
                        w2.TopSurface,w2.BottomSurface = 0,0
345
346
                        w2.FormFactor = 'Custom'
347
348
                        w2.BrickColor = part.BrickColor
349
350
                        w2.Transparency = part.Transparency
351
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                        w2.Reflectance = part.Reflectance
353
354
                        w2.Material = part.Material
355
356
                        w2.CanCollide = part.CanCollide
357
358
                        local sz = Vector3.new(0.2, width, len2)
359
360
                        w2.Size = sz
361
362
                        local sp = Instance.new("SpecialMesh",w2)
363
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                        sp.MeshType = "Wedge"
365
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                        sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
367
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                        w2:BreakJoints()
369
370
                        weld(p,w2,maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2))
371
372
                end
373
374
        end
375
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end
377
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380
function newpart()
381
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        local p = part:Clone()
383
384
        p.Parent = m
385
386
        return p
387
388
end
389
390
391
392
local h = newpart()
393
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h.Transparency = 1
395
396
local griphand = CFrame.new(0,-.95,0)
397
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local grip = weld(char["Right Arm"],h,CFrame.new(0,-.95,0),CFrame.Angles(math.pi/2,0,math.pi/2))
399
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402
403
404
part.BrickColor = BrickColor.new("Really blue")
405
406
for i=0,1,.1 do
407
408
        local s = math.abs(i-.5)*2
409
410
        local x = newpart()
411
412
        x.Size = Vector3.new(.35-.1*s,.2,.2)
413
414
        x.Material = "SmoothPlastic"
415
416
        local sp = Instance.new("SpecialMesh",x)
417
418
        sp.MeshType = "Sphere"
419
420
        sp.Scale = Vector3.new(1,1,.85)
421
422
        weld(h,x,CFrame.new(0,-.5+1*i,0) * CFrame.Angles(0,0,.35))
423
424
end
425
426
427
428
429
430
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432
local n = 3892026
433
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for i in plr.Name:gmatch(".") do
435
436
        n = n + i:byte()
437
438
end
439
440
math.randomseed(n) math.random() math.random() math.random()
441
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443
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local themeColor = BrickColor.new ("Really blue")
445
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local themeRef = .01
447
448
449
450
math.randomseed(tick()) math.random() math.random() math.random()
451
452
453
454
local metalColor = BrickColor.new("Really black")
455
456
local metalRef = .5
457
458
local bladeColor = BrickColor.new("Really black")
459
460
local bladeRef = .4
461
462
463
464
part.BrickColor = metalColor
465
466
part.Reflectance = metalRef
467
468
local x = newpart()
469
470
x.Size = Vector3.new(.2,.2,.2)
471
472
Instance.new("CylinderMesh",x).Scale = Vector3.new(.6,7,.6)
473
474
weld(h,x,CFrame.new(.035,0,0))
475
476
local x = newpart()
477
478
x.Size = Vector3.new(.2,.2,.2)
479
480
Instance.new("CylinderMesh",x).Scale = Vector3.new(.6,7,.6)
481
482
weld(h,x,CFrame.new(-.035,0,0))
483
484
local x = newpart()
485
486
x.Size = Vector3.new(.2,.2,.2)
487
488
Instance.new("CylinderMesh",x).Scale = Vector3.new(.6,7,.6)
489
490
weld(h,x,CFrame.new(0,0,0))
491
492
493
494
local x = newpart()
495
496
x.Size = Vector3.new(.34,.2,.34)
497
498
Instance.new("CylinderMesh",x).Scale = Vector3.new(1,.6,1)
499
500
weld(h,x,CFrame.new(0,-.75,0)*CFrame.Angles(math.pi/2,0,0))
501
502
503
504
part.BrickColor = BrickColor.new("Really blue")
505
506
local x = newpart()
507
508
x.Size = Vector3.new(.28,.2,.28)
509
510
Instance.new("CylinderMesh",x).Scale = Vector3.new(1,.605,1)
511
512
weld(h,x,CFrame.new(0,-.75,0)*CFrame.Angles(math.pi/2,0,0))
513
514
515
516
part.BrickColor = metalColor
517
518
local x = newpart()
519
520
x.Size = Vector3.new(.27,.2,.27)
521
522
Instance.new("CylinderMesh",x).Scale = Vector3.new(1,.61,1)
523
524
weld(h,x,CFrame.new(0,-.75,0)*CFrame.Angles(math.pi/2,0,0))
525
526
527
528
part.BrickColor = BrickColor.new("Really blue")
529
530
local x = newpart()
531
532
x.Size = Vector3.new(.2,.2,.2)
533
534
Instance.new("BlockMesh",x).Scale = Vector3.new(1.2,.615,.2)
535
536
weld(h,x,CFrame.new(0,-.75,0)*CFrame.Angles(math.pi/2,0,0))
537
538
local x = newpart()
539
540
x.Size = Vector3.new(.2,.2,.2)
541
542
Instance.new("BlockMesh",x).Scale = Vector3.new(.2,.613,1.2)
543
544
weld(h,x,CFrame.new(0,-.75,0)*CFrame.Angles(math.pi/2,0,0))
545
546
local x = newpart()
547
548
x.Size = Vector3.new(.2,.2,.2)
549
550
Instance.new("BlockMesh",x).Scale = Vector3.new(.1,.612,.72)
551
552
weld(h,x,CFrame.new(.065,-.75,0)*CFrame.Angles(math.pi/2,0,0))
553
554
local x = newpart()
555
556
x.Size = Vector3.new(.2,.2,.2)
557
558
Instance.new("BlockMesh",x).Scale = Vector3.new(.1,.612,.72)
559
560
weld(h,x,CFrame.new(-.065,-.75,0)*CFrame.Angles(math.pi/2,0,0))
561
562
local x = newpart()
563
564
x.Size = Vector3.new(.2,.2,.2)
565
566
Instance.new("BlockMesh",x).Scale = Vector3.new(.72,.611,.1)
567
568
weld(h,x,CFrame.new(0,-.75+.065,0)*CFrame.Angles(math.pi/2,0,0))
569
570
local x = newpart()
571
572
x.Size = Vector3.new(.2,.2,.2)
573
574
Instance.new("BlockMesh",x).Scale = Vector3.new(.72,.611,.1)
575
576
weld(h,x,CFrame.new(0,-.75-.065,0)*CFrame.Angles(math.pi/2,0,0))
577
578
579
580
581
582
part.BrickColor = themeColor
583
584
part.Reflectance = themeRef
585
586
local x = newpart()
587
588
x.Size = Vector3.new(.2,.2,.2)
589
590
Instance.new("BlockMesh",x).Scale = Vector3.new(1.16,.619,.16)
591
592
weld(h,x,CFrame.new(0,-.75,0)*CFrame.Angles(math.pi/2,0,0))
593
594
local x = newpart()
595
596
x.Size = Vector3.new(.2,.2,.2)
597
598
Instance.new("BlockMesh",x).Scale = Vector3.new(.16,.618,1.16)
599
600
weld(h,x,CFrame.new(0,-.75,0)*CFrame.Angles(math.pi/2,0,0))
601
602
local x = newpart()
603
604
x.Size = Vector3.new(.2,.2,.2)
605
606
Instance.new("BlockMesh",x).Scale = Vector3.new(.06,.617,.68)
607
608
weld(h,x,CFrame.new(.065,-.75,0)*CFrame.Angles(math.pi/2,0,0))
609
610
local x = newpart()
611
612
x.Size = Vector3.new(.2,.2,.2)
613
614
Instance.new("BlockMesh",x).Scale = Vector3.new(.06,.617,.68)
615
616
weld(h,x,CFrame.new(-.065,-.75,0)*CFrame.Angles(math.pi/2,0,0))
617
618
local x = newpart()
619
620
x.Size = Vector3.new(.2,.2,.2)
621
622
Instance.new("BlockMesh",x).Scale = Vector3.new(.68,.616,.06)
623
624
weld(h,x,CFrame.new(0,-.75+.065,0)*CFrame.Angles(math.pi/2,0,0))
625
626
local x = newpart()
627
628
x.Size = Vector3.new(.2,.2,.2)
629
630
Instance.new("BlockMesh",x).Scale = Vector3.new(.68,.616,.06)
631
632
weld(h,x,CFrame.new(0,-.75-.065,0)*CFrame.Angles(math.pi/2,0,0))
633
634
local x = newpart()
635
636
x.Size = Vector3.new(.345,.2,.345)
637
638
Instance.new("CylinderMesh",x).Scale = Vector3.new(1,.1,1)
639
640
weld(h,x,CFrame.new(0,-.75,.049)*CFrame.Angles(math.pi/2,0,0))
641
642
local x = newpart()
643
644
x.Size = Vector3.new(.345,.2,.345)
645
646
Instance.new("CylinderMesh",x).Scale = Vector3.new(1,.1,1)
647
648
weld(h,x,CFrame.new(0,-.75,-.049)*CFrame.Angles(math.pi/2,0,0))
649
650
651
652
part.BrickColor = metalColor
653
654
part.Reflectance = metalRef
655
656
657
658
local c = CFrame.new(0.035,.52,0)
659
660
for i=0,1,.2 do
661
662
        local s = 1-math.abs(i-.5)*2
663
664
        local x = newpart()
665
666
        x.Size = Vector3.new(.2,.2,.2)
667
668
        Instance.new("CylinderMesh",x).Scale = Vector3.new(.6,.5,.6)
669
670
        local c2 = c*CFrame.new(-.06,0,0)*CFrame.Angles(0,0,-s*.65)*CFrame.new(.06,.05,0)
671
672
        weld(h,x,c2)
673
674
        c = c2*CFrame.new(0,0.05,0)
675
676
end
677
678
local x = newpart()
679
680
x.Size = Vector3.new(.2,.2,.2)
681
682
local sp = Instance.new("SpecialMesh",x)
683
684
sp.MeshType = "Sphere"
685
686
sp.Scale = Vector3.new(.6,.6,.6)
687
688
weld(h,x,c)
689
690
691
692
local c = CFrame.new(-0.035,.52,0)
693
694
for i=0,1,.2 do
695
696
        local s = 1-math.abs(i-.5)*2
697
698
        local x = newpart()
699
700
        x.Size = Vector3.new(.2,.2,.2)
701
702
        Instance.new("CylinderMesh",x).Scale = Vector3.new(.6,.5,.6)
703
704
        local c2 = c*CFrame.new(.06,0,0)*CFrame.Angles(0,0,s*.65)*CFrame.new(-.06,.05,0)
705
706
        weld(h,x,c2)
707
708
        c = c2*CFrame.new(0,0.05,0)
709
710
end
711
712
local x = newpart()
713
714
x.Size = Vector3.new(.2,.2,.2)
715
716
local sp = Instance.new("SpecialMesh",x)
717
718
sp.MeshType = "Sphere"
719
720
sp.Scale = Vector3.new(.6,.6,.6)
721
722
weld(h,x,c)
723
724
725
726
local c = CFrame.new(0,.555,0)
727
728
for i=0,1,.2 do
729
730
        local s = 1-math.abs(i-.5)*2
731
732
        local x = newpart()
733
734
        x.Size = Vector3.new(.2,.2,.2)
735
736
        Instance.new("CylinderMesh",x).Scale = Vector3.new(.6,.5,.6)
737
738
        local c2 = c*CFrame.new(.06,0,0)*CFrame.Angles(0,0,s*.65)*CFrame.new(-.06,.05,0)
739
740
        weld(h,x,c2)
741
742
        c = c2*CFrame.new(0,0.05,0)
743
744
end
745
746
local x = newpart()
747
748
x.Size = Vector3.new(.2,.2,.2)
749
750
local sp = Instance.new("SpecialMesh",x)
751
752
sp.MeshType = "Sphere"
753
754
sp.Scale = Vector3.new(.6,.6,.6)
755
756
weld(h,x,c)
757
758
759
760
local c = CFrame.new(0,.555,0)
761
762
for i=0,1,.2 do
763
764
        local s = 1-math.abs(i-.5)*2
765
766
        local x = newpart()
767
768
        x.Size = Vector3.new(.2,.2,.2)
769
770
        Instance.new("CylinderMesh",x).Scale = Vector3.new(.6,.5,.6)
771
772
        local c2 = c*CFrame.new(-.06,0,0)*CFrame.Angles(0,0,-s*.65)*CFrame.new(.06,.05,0)
773
774
        weld(h,x,c2)
775
776
        c = c2*CFrame.new(0,0.05,0)
777
778
end
779
780
local x = newpart()
781
782
x.Size = Vector3.new(.2,.2,.2)
783
784
local sp = Instance.new("SpecialMesh",x)
785
786
sp.MeshType = "Sphere"
787
788
sp.Scale = Vector3.new(.6,.6,.6)
789
790
weld(h,x,c)
791
792
793
794
local c = CFrame.new(0,1.02825,0) * CFrame.Angles(0,0,math.pi)
795
796
for i=0,1,.2 do
797
798
        local s = 1-math.abs(i-.5)*2
799
800
        local x = newpart()
801
802
        x.Size = Vector3.new(.2,.2,.2)
803
804
        Instance.new("CylinderMesh",x).Scale = Vector3.new(.6,.5,.6)
805
806
        local c2 = c*CFrame.new(.06,0,0)*CFrame.Angles(0,0,s*.65)*CFrame.new(-.06,.05,0)
807
808
        weld(h,x,c2)
809
810
        c = c2*CFrame.new(0,0.05,0)
811
812
end
813
814
815
816
local c = CFrame.new(0,1.02825,0) * CFrame.Angles(0,0,math.pi)
817
818
for i=0,1,.2 do
819
820
        local s = 1-math.abs(i-.5)*2
821
822
        local x = newpart()
823
824
        x.Size = Vector3.new(.2,.2,.2)
825
826
        Instance.new("CylinderMesh",x).Scale = Vector3.new(.6,.5,.6)
827
828
        local c2 = c*CFrame.new(-.06,0,0)*CFrame.Angles(0,0,-s*.65)*CFrame.new(.06,.05,0)
829
830
        weld(h,x,c2)
831
832
        c = c2*CFrame.new(0,0.05,0)
833
834
end
835
836
837
838
local x = newpart()
839
840
x.Size = Vector3.new(.2,.2,.2)
841
842
local sp = Instance.new("SpecialMesh",x)
843
844
sp.MeshType = "Sphere"
845
846
sp.Scale = Vector3.new(.6,1.5,.6)
847
848
weld(h,x,CFrame.new(0,1.02825,0))
849
850
851
852
part.BrickColor = themeColor
853
854
part.Reflectance = themeRef
855
856
local x = newpart()
857
858
x.Size = Vector3.new(.2,.2,.2)
859
860
Instance.new("BlockMesh",x).Scale = Vector3.new(.6,.6,.5)
861
862
weld(h,x,CFrame.new(0,.791625,0)*CFrame.Angles(0,0,math.pi/4))
863
864
865
866
local x = newpart()
867
868
x.Size = Vector3.new(.2,4,.2)
869
870
Instance.new("BlockMesh",x).Scale = Vector3.new(.15,1,.225)
871
872
weld(h,x,CFrame.new(0,2.9,0))
873
874
875
876
local x = newpart()
877
878
x.Size = Vector3.new(.2,.2,.2)
879
880
local sp = Instance.new("SpecialMesh",x)
881
882
sp.MeshType = "Cylinder"
883
884
sp.Scale = Vector3.new(.22,.15,.15)
885
886
weld(h,x,CFrame.new(0,4.9,0)*CFrame.Angles(0,math.pi/2,0))
887
888
889
890
part.BrickColor = BrickColor.new("Really blue")
891
892
893
894
local x = newpart()
895
896
x.Size = Vector3.new(.2,4,.2)
897
898
Instance.new("BlockMesh",x).Scale = Vector3.new(.175,1,.21)
899
900
weld(h,x,CFrame.new(0,2.9,0))
901
902
903
904
local x = newpart()
905
906
x.Size = Vector3.new(.2,.2,.2)
907
908
local sp = Instance.new("SpecialMesh",x)
909
910
sp.MeshType = "Cylinder"
911
912
sp.Scale = Vector3.new(.215,.175,.175)
913
914
weld(h,x,CFrame.new(0,4.9,0)*CFrame.Angles(0,math.pi/2,0))
915
916
917
918
part.BrickColor = bladeColor
919
920
part.Reflectance = bladeRef
921
922
local x = newpart()
923
924
x.Size = Vector3.new(.25,4,.2)
925
926
Instance.new("BlockMesh",x).Scale = Vector3.new(1,1,.2)
927
928
weld(h,x,CFrame.new(0,2.85,0))
929
930
local blade = x
931
932
933
934
local x = newpart()
935
936
x.Size = Vector3.new(.2,.25,.25)
937
938
local sp = Instance.new("SpecialMesh",x)
939
940
sp.MeshType = "Wedge"
941
942
sp.Scale = Vector3.new(.2,1,.5)
943
944
weld(h,x,CFrame.new(-.0625,4.975,0) * CFrame.Angles(0,math.pi/2,0))
945
946
947
948
local x = newpart()
949
950
x.Size = Vector3.new(.2,.25,.25)
951
952
local sp = Instance.new("SpecialMesh",x)
953
954
sp.MeshType = "Wedge"
955
956
sp.Scale = Vector3.new(.2,1,.5)
957
958
weld(h,x,CFrame.new(.0625,4.975,0) * CFrame.Angles(0,-math.pi/2,0))
959
960
part.BrickColor = BrickColor.new("Really blue")
961
962
part.Reflectance = .6
963
964
965
Lite = Instance.new ("PointLight")
966
967
Lite.Range = 10
968
969
Lite.Enabled = true
970
971
Lite.Brightness = 5
972
973
Lite.Color = Color3.new (0,0,255)
974
975
Lite.Parent = x
976
977
978
979
980
981
982
983
local x = newpart()
984
985
x.Size = Vector3.new(4,.2,.2)
986
987
local sp = Instance.new("SpecialMesh",x)
988
989
sp.MeshType = "Wedge"
990
991
sp.Scale = Vector3.new(1,.5,.1)
992
993
weld(h,x,CFrame.new(.175,2.85,-.01) * CFrame.Angles(0,0,-math.pi/2))
994
995
996
997
local x = newpart()
998
999
x.Size = Vector3.new(4,.2,.2)
1000
1001
local sp = Instance.new("SpecialMesh",x)
1002
1003
sp.MeshType = "Wedge"
1004
1005
sp.Scale = Vector3.new(1,.5,.1)
1006
1007
weld(h,x,CFrame.new(.175,2.85,.01) * CFrame.Angles(math.pi,0,-math.pi/2))
1008
1009
1010
1011
local x = newpart()
1012
1013
x.Size = Vector3.new(4,.2,.2)
1014
1015
local sp = Instance.new("SpecialMesh",x)
1016
1017
sp.MeshType = "Wedge"
1018
1019
sp.Scale = Vector3.new(1,.5,.1)
1020
1021
weld(h,x,CFrame.new(-.175,2.85,-.01) * CFrame.Angles(math.pi,math.pi,-math.pi/2))
1022
1023
1024
1025
local x = newpart()
1026
1027
x.Size = Vector3.new(4,.2,.2)
1028
1029
local sp = Instance.new("SpecialMesh",x)
1030
1031
sp.MeshType = "Wedge"
1032
1033
sp.Scale = Vector3.new(1,.5,.1)
1034
1035
weld(h,x,CFrame.new(-.175,2.85,.01) * CFrame.Angles(0,math.pi,-math.pi/2))
1036
1037
1038
1039
local tip = Vector3.new(0,5.4,0)
1040
1041
1042
1043
WeldTriangle(h,Vector3.new(.125,4.85,-.02),Vector3.new(0,5.1,-.02),Vector3.new(.225,4.85,0))
1044
1045
WeldTriangle(h,tip,Vector3.new(0,5.1,-.02),Vector3.new(.225,4.85,0))
1046
1047
1048
1049
WeldTriangle(h,Vector3.new(.125,4.85,.02),Vector3.new(0,5.1,.02),Vector3.new(.225,4.85,0))
1050
1051
WeldTriangle(h,tip,Vector3.new(0,5.1,.02),Vector3.new(.225,4.85,0))
1052
1053
1054
1055
WeldTriangle(h,Vector3.new(-.125,4.85,-.02),Vector3.new(0,5.1,-.02),Vector3.new(-.225,4.85,0))
1056
1057
WeldTriangle(h,tip,Vector3.new(0,5.1,-.02),Vector3.new(-.225,4.85,0))
1058
1059
1060
1061
WeldTriangle(h,Vector3.new(-.125,4.85,.02),Vector3.new(0,5.1,.02),Vector3.new(-.225,4.85,0))
1062
1063
WeldTriangle(h,tip,Vector3.new(0,5.1,.02),Vector3.new(-.225,4.85,0))
1064
1065
1066
1067
1068
1069
--CFrame.new(.9,1.9,.54) * CFrame.Angles(-math.pi/2,0,math.pi/2) * CFrame.Angles(.58,.04,-.05) * CFrame.Angles(0,0,math.pi)
1070
1071
1072
1073
do 
1074
1075
        local function QuaternionFromCFrame(cf) 
1076
1077
                local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() 
1078
1079
                local trace = m00 + m11 + m22 
1080
1081
                if trace > 0 then 
1082
1083
                        local s = math.sqrt(1 + trace) 
1084
1085
                        local recip = 0.5/s 
1086
1087
                        return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 
1088
1089
                else 
1090
1091
                        local i = 0 
1092
1093
                        if m11 > m00 then
1094
1095
                                i = 1 
1096
1097
                        end 
1098
1099
                        if m22 > (i == 0 and m00 or m11) then 
1100
1101
                                i = 2 
1102
1103
                        end 
1104
1105
                        if i == 0 then 
1106
1107
                                local s = math.sqrt(m00-m11-m22+1) 
1108
1109
                                local recip = 0.5/s 
1110
1111
                                return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip 
1112
1113
                        elseif i == 1 then 
1114
1115
                                local s = math.sqrt(m11-m22-m00+1) 
1116
1117
                                local recip = 0.5/s 
1118
1119
                                return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip 
1120
1121
                        elseif i == 2 then 
1122
1123
                                local s = math.sqrt(m22-m00-m11+1) 
1124
1125
                                local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip 
1126
1127
                        end 
1128
1129
                end 
1130
1131
        end   
1132
1133
        local function QuaternionToCFrame(px, py, pz, x, y, z, w) 
1134
1135
                local xs, ys, zs = x + x, y + y, z + z 
1136
1137
                local wx, wy, wz = w*xs, w*ys, w*zs 
1138
1139
                local xx = x*xs 
1140
1141
                local xy = x*ys 
1142
1143
                local xz = x*zs 
1144
1145
                local yy = y*ys 
1146
1147
                local yz = y*zs 
1148
1149
                local zz = z*zs 
1150
1151
                return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) 
1152
1153
                end   
1154
1155
        local function QuaternionSlerp(a, b, t) 
1156
1157
                local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] 
1158
1159
                local startInterp, finishInterp; 
1160
1161
                if cosTheta >= 0.0001 then 
1162
1163
                        if (1 - cosTheta) > 0.0001 then 
1164
1165
                                local theta = math.acos(cosTheta) 
1166
1167
                                local invSinTheta = 1/math.sin(theta) 
1168
1169
                                startInterp = math.sin((1-t)*theta)*invSinTheta 
1170
1171
                                finishInterp = math.sin(t*theta)*invSinTheta  
1172
1173
                        else 
1174
1175
                                startInterp = 1-t 
1176
1177
                                finishInterp = t 
1178
1179
                        end 
1180
1181
                else 
1182
1183
                        if (1+cosTheta) > 0.0001 then 
1184
1185
                                local theta = math.acos(-cosTheta) 
1186
1187
                                local invSinTheta = 1/math.sin(theta) 
1188
1189
                                startInterp = math.sin((t-1)*theta)*invSinTheta 
1190
1191
                                finishInterp = math.sin(t*theta)*invSinTheta 
1192
1193
                        else 
1194
1195
                                startInterp = t-1 
1196
1197
                                finishInterp = t 
1198
1199
                        end 
1200
1201
                end 
1202
1203
                return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp 
1204
1205
        end  
1206
1207
        function clerp(a,b,t) 
1208
1209
                local qa = {QuaternionFromCFrame(a)}
1210
1211
                local qb = {QuaternionFromCFrame(b)} 
1212
1213
                local ax, ay, az = a.x, a.y, a.z 
1214
1215
                local bx, by, bz = b.x, b.y, b.z  
1216
1217
                local _t = 1-t 
1218
1219
                return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) 
1220
1221
        end 
1222
1223
end
1224
1225
1226
1227
local run = game:GetService("RunService")
1228
1229
local doing = {}
1230
1231
function ctween(weld,prop,cfr,time,skipwait,stopafter)
1232
1233
        local function doit()
1234
1235
                local timeused = 0
1236
1237
                local bgn = weld[prop]
1238
1239
                doing[weld] = doing[weld] or {}
1240
1241
                local now = tick()
1242
1243
                doing[weld][prop] = now
1244
1245
                stopafter = math.min(stopafter or time,time)
1246
1247
                repeat
1248
1249
                        local i = (tick()-now)/time
1250
1251
                        weld[prop] = clerp(bgn,cfr,i)
1252
1253
                until ((tick()-now) >= stopafter or doing[weld][prop] ~= now or not run.Stepped:wait())
1254
1255
                weld[prop] = cfr
1256
1257
                return doing[weld][prop] == now
1258
1259
        end
1260
1261
        if not skipwait then return doit()
1262
1263
        else coroutine.wrap(doit)() end
1264
1265
end
1266
1267
1268
1269
1270
function playSound(id,parent,volume,pitch)
1271
        local sound = Instance.new("Sound",parent or workspace)
1272
        sound.SoundId = "http://www.roblox.com/asset?id="..id
1273
        sound.Volume = volume or 1
1274
        sound.Pitch = pitch or 1
1275
        coroutine.wrap(function()
1276
                wait()
1277
                sound:Play()
1278
                wait(10)
1279
                sound:Stop()
1280
                sound:Destroy()
1281
        end)()
1282
        return sound
1283
end
1284
1285
1286
1287
1288
1289
local mouse = plr:GetMouse()
1290
1291
local equipped = true
1292
1293
local enabled = true
1294
1295
local torso = char:WaitForChild("Torso")
1296
1297
local ra = char["Right Arm"]
1298
1299
local la = char["Left Arm"]
1300
1301
1302
1303
local RS = torso:FindFirstChild("aRS")
1304
1305
local LS = torso:FindFirstChild("aLS")
1306
1307
function checkShoulders()
1308
1309
        if not RS or not RS.Parent then
1310
1311
                RS = torso["Right Shoulder"]:Clone()
1312
1313
                RS.Name = "aRS"
1314
1315
                RS.Part0,RS.Part1 = nil,nil
1316
1317
                RS.DesiredAngle,RS.MaxVelocity,RS.CurrentAngle = 0,0,0
1318
1319
                RS.Parent = torso
1320
1321
        end
1322
1323
        if not LS or not LS.Parent then
1324
1325
                LS = torso["Left Shoulder"]:Clone()
1326
1327
                LS.Name = "aLS"
1328
1329
                LS.Part0,LS.Part1 = nil,nil
1330
1331
                LS.DesiredAngle,LS.MaxVelocity,LS.CurrentAngle = 0,0,0
1332
1333
                LS.Parent = torso
1334
1335
        end
1336
1337
end
1338
1339
checkShoulders()
1340
1341
local rs,ls = torso["Right Shoulder"],torso["Left Shoulder"]
1342
1343
rs.Part0,rs.Part1,ls.Part0,ls.Part1 = nil,nil,nil,nil
1344
1345
RS.Part0,RS.Part1,LS.Part0,LS.Part1 = torso,ra,torso,la
1346
1347
RS.C0,RS.C1,LS.C0,LS.C1 = rs.C0,rs.C1,ls.C0,ls.C1 
1348
1349
1350
1351
1352
1353
local gripback = CFrame.new(.1,-.65,-.3) * CFrame.Angles(1.1,.2,-.5)
1354
1355
local ridle = rs.C0 * CFrame.Angles(-.2,.05,.1)
1356
1357
local lidle = ls.C0 * CFrame.Angles(-.2,-.05,-.1)
1358
1359
1360
1361
function unEquip()
1362
1363
        if not enabled or not equipped then return end
1364
1365
        enabled = false
1366
1367
        equipped = false
1368
1369
        grip.C0 = griphand
1370
1371
        ctween(RS,"C0",rs.C0*CFrame.Angles(.1,0,3.1)*CFrame.Angles(0,.8,0),.5,true)
1372
1373
        wait(.3)
1374
1375
        ctween(grip,"C0",gripback,.2,true)
1376
1377
        wait(.25)
1378
1379
        ctween(LS,"C0",ls.C0*CFrame.Angles(0,0,.35),.1,true)
1380
1381
        ctween(RS,"C0",rs.C0*CFrame.Angles(.1,0,3.1)*CFrame.Angles(0,1.05,0),.2,true)
1382
1383
        wait(.1)
1384
1385
        ctween(LS,"C0",ls.C0,.3,true)
1386
1387
        grip.C0 = torso.CFrame:toObjectSpace(h.CFrame) * grip.C1
1388
1389
        grip.Part0 = torso
1390
1391
        ctween(grip,"C0",CFrame.new(1.4,1.6,.52) * CFrame.Angles(-math.pi/2,0,math.pi/2) * CFrame.Angles(.7,.07,-.05) * CFrame.Angles(0,0,math.pi),.2,true)
1392
1393
        wait(.1)
1394
1395
        ctween(RS,"C0",rs.C0,.5)
1396
1397
        wait()
1398
1399
1400
        enabled = true
1401
1402
end
1403
1404
1405
1406
function equip()
1407
1408
        if not enabled or equipped then return end
1409
1410
        enabled = false
1411
1412
        equipped = true
1413
1414
        checkShoulders()
1415
1416
        rs.Part0,rs.Part1,ls.Part0,ls.Part1 = nil,nil,nil,nil
1417
1418
        RS.Part0,RS.Part1,LS.Part0,LS.Part1 = torso,ra,torso,la
1419
1420
        RS.C0,RS.C1,LS.C0,LS.C1 = rs.C0,rs.C1,ls.C0,ls.C1
1421
1422
        ctween(RS,"C0",rs.C0*CFrame.Angles(.1,0,3.1)*CFrame.Angles(0,1.05,0),.5,true)
1423
1424
        wait(.4)
1425
1426
        ctween(LS,"C0",ls.C0*CFrame.Angles(0,0,.3),.15,true)
1427
1428
        wait(.1)
1429
1430
        grip.C0 = ra.CFrame:toObjectSpace(h.CFrame) * grip.C1
1431
1432
        grip.Part0 = ra
1433
1434
        ctween(grip,"C0",griphand,.4,true)
1435
1436
        wait(.05)
1437
1438
        ctween(LS,"C0",ls.C0,.4,true)
1439
1440
        ctween(RS,"C0",rs.C0*CFrame.Angles(.1,0,3.1)*CFrame.Angles(0,.8,0),.3)
1441
1442
        ctween(RS,"C0",rs.C0,.3)
1443
1444
        wait()
1445
1446
        enabled = true
1447
1448
end
1449
1450
1451
1452
local walking = false
1453
1454
if char:FindFirstChild("Humanoid") then
1455
1456
        char.Humanoid.Running:connect(function(s)
1457
1458
                walking = s > 0
1459
1460
        end)
1461
1462
end
1463
1464
1465
1466
local noidle = false
1467
1468
local bg = torso:FindFirstChild("aBG") or Instance.new("BodyGyro",torso)
1469
1470
bg.maxTorque = Vector3.new()
1471
1472
bg.cframe = torso.CFrame
1473
1474
bg.Name = "aBG"
1475
1476
bg.D =60
1477
1478
local bgb = CFrame.new()
1479
1480
local sline = false
1481
1482
1483
1484
game:GetService("RunService").Stepped:connect((function()
1485
1486
        if equipped then
1487
1488
                bg.maxTorque = Vector3.new(1,1,1)*4e3
1489
1490
                bg.cframe = clerp(bg.cframe,CFrame.new(torso.Position,torso.Position+workspace.CurrentCamera.CoordinateFrame.lookVector*Vector3.new(1,0,1))*bgb,.6)
1491
1492
        else
1493
1494
                bg.maxTorque = Vector3.new()
1495
1496
        end
1497
1498
        if enabled and not noidle then
1499
1500
                local i1 = math.sin(tick())
1501
1502
                local i2 = math.sin(tick()*10)
1503
1504
                RS.C0 = clerp(RS.C0,ridle * CFrame.Angles(.03*i1+(walking and .08 or 0),.01*i1+(walking and i2*.2 or 0),.01*i1+(walking and i2*.7-.05 or 0)),.2)
1505
1506
                LS.C0 = clerp(LS.C0,lidle * CFrame.Angles(.03*i1+(walking and .08 or 0),-.01*i1+(walking and i2*.2 or 0),-.01*i1+(walking and i2*.9+.2 or 0)),.2)
1507
1508
        end
1509
1510
        if sline then
1511
1512
                local blcf = blade.CFrame*CFrame.new(-.125,.2,0)
1513
1514
                if scfr and (blade.Position-scfr.p).magnitude > .1 then
1515
1516
                        part.Transparency = .8
1517
1518
                        part.BrickColor = BrickColor.new("Really red")
1519
1520
                        part.Reflectance = .0
1521
1522
                        local h = 4.7
1523
1524
                        local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1525
1526
                        if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1527
1528
                        local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1529
1530
                        if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1531
1532
                        scfr = blcf
1533
1534
                elseif not scfr then
1535
1536
                        scfr = blcf
1537
1538
                end
1539
1540
        else
1541
1542
                scfr = nil
1543
1544
        end
1545
1546
end))
1547
1548
1549
1550
local combo = 0
1551
1552
local combolast = 0
1553
1554
1555
1556
1557
1558-
local pushaway = 0
1558+
local pushaway = 666
1559
1560-
local damage = 0
1560+
local damage = 666
1561
1562
1563
1564
blade.Touched:connect((function(hit)
1565
1566
        if hit:IsDescendantOf(char) then return end
1567
1568
1569
1570
        for i,v in pairs(hit.Parent:GetChildren()) do
1571
1572
                if v:IsA("Humanoid") then
1573
1574
                        v:TakeDamage(damage)
1575
1576
                elseif v.Name == "Torso" and v:IsA("Part") then
1577
1578
                        local d = (v.Position-torso.Position).unit * pushaway / 20
1579
1580
                        if NLS then
1581
1582
                                --NLS(("for i=1,20 do wait(1/30) script.Parent.CFrame = script.Parent.CFrame + Vector3.new(%d,%d,%d) end script:Destroy()"):format(d.X,d.Y,d.Z),v)
1583
1584
                        end
1585
1586
                end
1587
1588
        end
1589
1590
1591
1592
end))
1593
1594
1595
1596
1597
1598
1599
1600
mouse.KeyDown:connect((function(key)
1601
1602
        if not enabled then return end
1603
1604
        if key == "q" then
1605
1606
                (equipped and unEquip or equip)()
1607
1608
        end
1609
1610
        if key == "r" and equipped then
1611
                
1612
            playSound(154965962,x,1,1)
1613
                
1614
                enabled = false
1615
1616
                local cf = torso.CFrame
1617
1618-
                damage = 40
1618+
                damage = 666
1619
1620-
                pushaway = 20
1620+
                pushaway = 666
1621
1622
                for i=1,2 do
1623
1624
                        ctween(RS,"C0",rs.C0*CFrame.Angles(.2,0,1.5) * CFrame.Angles(0,1,0),.05,true)
1625
1626
                        ctween(torso,"CFrame",cf*CFrame.new(0,0,-1) * CFrame.Angles(0,-2,0),.05)
1627
1628
                        ctween(RS,"C0",rs.C0*CFrame.Angles(.2,0,2)* CFrame.Angles(0,1,0),.05,true)
1629
1630
                        ctween(torso,"CFrame",cf*CFrame.new(0,0,-2) * CFrame.Angles(0,-3.5,0),.05)
1631
1632
                        ctween(RS,"C0",rs.C0*CFrame.Angles(.2,0,2)* CFrame.Angles(0,1,0),.05,true)
1633
1634
                        ctween(torso,"CFrame",cf*CFrame.new(0,0,-3) * CFrame.Angles(0,-5.5,0),.05)
1635
1636
                        ctween(RS,"C0",rs.C0*CFrame.Angles(.2,0,1.5)* CFrame.Angles(0,1.6,0)*CFrame.Angles(0,0,-1),.05,true)
1637
1638
                        sline = true
1639
1640
                        ctween(torso,"CFrame",cf*CFrame.new(0,0,-4) * CFrame.Angles(0,-5.8,0),.05)
1641
1642
                        ctween(RS,"C0",rs.C0*CFrame.Angles(.2,0,1.2)* CFrame.Angles(0,1.6,0)*CFrame.Angles(0,0,-1.9),.1,true)
1643
                        
1644
                        ctween(torso,"CFrame",cf*CFrame.new(0,0,-5) * CFrame.Angles(0,-7.7,0),.1)
1645
                           
1646
                        sline = false
1647
1648
                        playSound(154965962,x,1,1)
1649
1650
                        cf = cf * CFrame.new(0,0,-5)
1651
                end
1652
1653
                wait(.05)
1654
1655
                damage = 0
1656
1657
                pushaway = 0
1658
1659
                sline = false
1660
1661
                enabled = true
1662
1663
                
1664
1665
        end
1666
1667
        if key == "e" and equipped then
1668
    
1669
                playSound(154965962,x,1,1)
1670
           
1671
                enabled = false
1672
1673
                if combo > 0 and tick() > combolast + 1 then
1674
1675
                        combo = 0
1676
1677
                end
1678
1679
                local cnow = combo
1680
1681
                combo = combo + 1
1682
1683
                if combo == 3 then
1684
1685
                        combo = 0
1686
1687
                end
1688
1689-
                damage = 20
1689+
                damage = 666
1690
1691-
                pushaway = 10
1691+
                pushaway = 666
1692
1693
                if cnow == 0 then
1694
1695
                        ctween(RS,"C0",rs.C0 * CFrame.Angles(0,0,1.5) * CFrame.Angles(-.2,-.2,0),.1)
1696
1697
                        ctween(RS,"C0",rs.C0 * CFrame.Angles(0,0,3) * CFrame.Angles(-.2,-.2,0),.1)
1698
1699
                        bgb = CFrame.Angles(0,.5,0)
1700
1701
                        sline = true
1702
1703
                        ctween(RS,"C0",rs.C0 * CFrame.Angles(0,0,.6) * CFrame.Angles(.5,-.3,0),.1)
1704
1705
                        wait(.05)
1706
1707
                        enabled = true
1708
1709
                        combolast = tick()
1710
1711
                        noidle = true
1712
1713
                        sline = false
1714
1715
                        damage,pushaway = 0,0
1716
1717
                        local l = ctween(RS,"C0",rs.C0 * CFrame.Angles(0,0,.3) * CFrame.Angles(.6,-.5,0),.3)
1718
1719
                        if l then
1720
1721
                                noidle = false
1722
1723
                                bgb = CFrame.Angles(0,0,0)
1724
1725
                        end
1726
1727
                elseif cnow == 1 then
1728
1729
                        bgb = CFrame.Angles(0,.4,0)
1730
1731
                        ctween(RS,"C0",rs.C0 * CFrame.Angles(0,0,.5) * CFrame.Angles(.7,.7,0),.07)
1732
1733
                        ctween(RS,"C0",rs.C0 * CFrame.Angles(0,0,1.3) * CFrame.Angles(.8,.8,0),.07)
1734
1735
                        bgb = CFrame.Angles(0,-.6,0)
1736
1737
                        sline = true
1738
1739
                        ctween(RS,"C0",rs.C0 * CFrame.Angles(0,0,1) * CFrame.Angles(-.9,1.5,0)*CFrame.Angles(0,0,-.7),.1)
1740
1741
                        wait(.05)
1742
1743
                        enabled = true
1744
1745
                        combolast = tick()
1746
1747
                        noidle = true
1748
1749
                        sline = false
1750
1751
                        damage,pushaway = 0,0
1752
1753
                        local l = ctween(RS,"C0",rs.C0 * CFrame.Angles(0,0,.4) * CFrame.Angles(-.5,.8,0),.3)
1754
1755
                        if l then
1756
1757
                                noidle = false
1758
1759
                                bgb = CFrame.Angles(0,0,0)
1760
1761
                        end
1762
1763
                elseif cnow == 2 then
1764
1765
                        bgb = CFrame.Angles(0,-.1,0)
1766
1767
                        ctween(RS,"C0",rs.C0 * CFrame.Angles(0,0,1.5) * CFrame.Angles(.1,-.1,0),.1)
1768
1769
                        ctween(RS,"C0",rs.C0 * CFrame.Angles(0,0,3) * CFrame.Angles(.1,-.1,0),.1)
1770
1771
                        bgb = CFrame.Angles(0,.1,0)
1772
1773
                        sline = true
1774
1775
                        ctween(RS,"C0",rs.C0 * CFrame.Angles(0,0,1.3) * CFrame.Angles(.1,.3,0),.05)
1776
1777
                        ctween(RS,"C0",rs.C0 * CFrame.Angles(0,0,-.2) * CFrame.Angles(.1,.5,0),.05)
1778
1779
                        wait(.1)
1780
1781
                        enabled = true
1782
1783
                        combolast = tick()
1784
1785
                        noidle = true
1786
1787
                        sline = false
1788
1789
                        damage,pushaway = 0,0
1790
1791
                        local l = ctween(RS,"C0",rs.C0 * CFrame.Angles(0,0,.3) * CFrame.Angles(-.3,.2,0),.3)
1792
1793
                        if l then
1794
1795
                                noidle = false
1796
1797
                                bgb = CFrame.Angles(0,0,0)
1798
1799
                        end
1800
1801
                end
1802
1803
        end
1804
1805
end))