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| 1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 2 | local Player,game,owner = owner,game | |
| 3 | local RealPlayer = Player | |
| 4 | do | |
| 5 | print("FE Compatibility code by Mokiros")
| |
| 6 | local rp = RealPlayer | |
| 7 | script.Parent = rp.Character | |
| 8 | ||
| 9 | --RemoteEvent for communicating | |
| 10 | local Event = Instance.new("RemoteEvent")
| |
| 11 | Event.Name = "UserInput_Event" | |
| 12 | ||
| 13 | --Fake event to make stuff like Mouse.KeyDown work | |
| 14 | local function fakeEvent() | |
| 15 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
| |
| 16 | t.connect = t.Connect | |
| 17 | return t | |
| 18 | end | |
| 19 | ||
| 20 | --Creating fake input objects with fake variables | |
| 21 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 22 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 23 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 25 | end} | |
| 26 | --Merged 2 functions into one by checking amount of arguments | |
| 27 | CAS.UnbindAction = CAS.BindAction | |
| 28 | ||
| 29 | --This function will trigger the events that have been :Connect()'ed | |
| 30 | local function te(self,ev,...) | |
| 31 | local t = m[ev] | |
| 32 | if t and t._fakeEvent then | |
| 33 | for _,f in pairs(t.Functions) do | |
| 34 | f(...) | |
| 35 | end | |
| 36 | end | |
| 37 | end | |
| 38 | m.TrigEvent = te | |
| 39 | UIS.TrigEvent = te | |
| 40 | ||
| 41 | Event.OnServerEvent:Connect(function(plr,io) | |
| 42 | if plr~=rp then return end | |
| 43 | m.Target = io.Target | |
| 44 | m.Hit = io.Hit | |
| 45 | if not io.isMouse then | |
| 46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 49 | end | |
| 50 | for _,t in pairs(CAS.Actions) do | |
| 51 | for _,k in pairs(t.Keys) do | |
| 52 | if k==io.KeyCode then | |
| 53 | t.Function(t.Name,io.UserInputState,io) | |
| 54 | end | |
| 55 | end | |
| 56 | end | |
| 57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 59 | end | |
| 60 | end) | |
| 61 | Event.Parent = NLS([==[ | |
| 62 | local Player = game:GetService("Players").LocalPlayer
| |
| 63 | local Event = script:WaitForChild("UserInput_Event")
| |
| 64 | ||
| 65 | local Mouse = Player:GetMouse() | |
| 66 | local UIS = game:GetService("UserInputService")
| |
| 67 | local input = function(io,a) | |
| 68 | if a then return end | |
| 69 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 71 | end | |
| 72 | UIS.InputBegan:Connect(input) | |
| 73 | UIS.InputEnded:Connect(input) | |
| 74 | ||
| 75 | local h,t | |
| 76 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 77 | --If player is not moving their mouse, client won't fire events | |
| 78 | while wait(1/30) do | |
| 79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 80 | h,t=Mouse.Hit,Mouse.Target | |
| 81 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 82 | end | |
| 83 | end]==],Player.Character) | |
| 84 | ||
| 85 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 86 | --Real game object | |
| 87 | local _rg = game | |
| 88 | ||
| 89 | --Metatable for fake service | |
| 90 | local fsmt = {
| |
| 91 | __index = function(self,k) | |
| 92 | local s = rawget(self,"_RealService") | |
| 93 | if s then return s[k] end | |
| 94 | end, | |
| 95 | __newindex = function(self,k,v) | |
| 96 | local s = rawget(self,"_RealService") | |
| 97 | if s then s[k]=v end | |
| 98 | end, | |
| 99 | __call = function(self,...) | |
| 100 | local s = rawget(self,"_RealService") | |
| 101 | if s then return s(...) end | |
| 102 | end | |
| 103 | } | |
| 104 | local function FakeService(t,RealService) | |
| 105 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 106 | return setmetatable(t,fsmt) | |
| 107 | end | |
| 108 | ||
| 109 | --Fake game object | |
| 110 | local g = {
| |
| 111 | GetService = function(self,s) | |
| 112 | return self[s] | |
| 113 | end, | |
| 114 | Players = FakeService({
| |
| 115 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
| |
| 116 | },"Players"), | |
| 117 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 118 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 119 | } | |
| 120 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 121 | g.service = g.GetService | |
| 122 | ||
| 123 | g.RunService = FakeService({
| |
| 124 | RenderStepped = _rg:GetService("RunService").Heartbeat,
| |
| 125 | BindToRenderStep = function(self,name,_,fun) | |
| 126 | ||
| 127 | end, | |
| 128 | UnbindFromRenderStep = function(self,name) | |
| 129 | self._btrs[name]:Disconnect() | |
| 130 | end, | |
| 131 | },"RunService") | |
| 132 | ||
| 133 | setmetatable(g,{
| |
| 134 | __index=function(self,s) | |
| 135 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
| 136 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
| 137 | end, | |
| 138 | __newindex = fsmt.__newindex, | |
| 139 | __call = fsmt.__call | |
| 140 | }) | |
| 141 | --Changing owner to fake player object to support owner:GetMouse() | |
| 142 | game,owner = g,g.Players.LocalPlayer | |
| 143 | end | |
| 144 | ||
| 145 | ----------------------- | |
| 146 | --[[ Name : RUIN VI]]-- | |
| 147 | ------------------------------------------------------- | |
| 148 | --A script By makhail07, 2003boobear and XXUNORIBOASXX. | |
| 149 | ||
| 150 | --Discord Creterisk#2958 <- makhail07's discord | |
| 151 | ||
| 152 | --NOTE THIS SCRIPT WAS PURELY MADE FROM MY FUCKING IMAGINATION | |
| 153 | --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT | |
| 154 | --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT | |
| 155 | --YOU FUCKING SKIDS, | |
| 156 | --For Those who log/decompile this, If you sell or trade this, | |
| 157 | --and I find out who you are, i will take massive action. | |
| 158 | --:b: | |
| 159 | ------------------------------------------------------- | |
| 160 | ||
| 161 | local FavIDs = {
| |
| 162 | 340106355, --Nefl Crystals | |
| 163 | 927529620, --Dimension | |
| 164 | 876981900, --Fantasy | |
| 165 | 398987889, --Ordinary Days | |
| 166 | 1117396305, --Oh wait, it's you. | |
| 167 | 885996042, --Action Winter Journey | |
| 168 | 919231299, --Sprawling Idiot Effigy | |
| 169 | 743466274, --Good Day Sunshine | |
| 170 | 727411183, --Knife Fight | |
| 171 | 1402748531, --The Earth Is Counting On You! | |
| 172 | 595230126 --Robot Language | |
| 173 | } | |
| 174 | ||
| 175 | vt = Vector3.new | |
| 176 | ||
| 177 | ||
| 178 | --The reality of my life isn't real but a Universe -Creterisk | |
| 179 | --All people can be nice, Even if you don't think so. -2003boobear | |
| 180 | --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX | |
| 181 | wait() | |
| 182 | local plr = owner | |
| 183 | local char = plr.Character | |
| 184 | local hum = char.Humanoid | |
| 185 | local hed = char.Head | |
| 186 | local root = char.HumanoidRootPart | |
| 187 | local rootj = root.RootJoint | |
| 188 | local tors = char.Torso | |
| 189 | local ra = char["Right Arm"] | |
| 190 | local la = char["Left Arm"] | |
| 191 | local rl = char["Right Leg"] | |
| 192 | local ll = char["Left Leg"] | |
| 193 | local neck = tors["Neck"] | |
| 194 | local mouse = plr:GetMouse() | |
| 195 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 196 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
| 197 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
| 198 | local maincolor = BrickColor.new("White")
| |
| 199 | local maincolor2 = Color3.new(255, 255, 255) | |
| 200 | exploitable = true | |
| 201 | ------------------------------------------------------- | |
| 202 | --Start Whitelist and Invincibility-- | |
| 203 | ------------------------------------------------------- | |
| 204 | ff = Instance.new("ForceField",char)
| |
| 205 | ff.Visible = false | |
| 206 | hum.Name = "Base" | |
| 207 | hum.MaxHealth = 1.0E298 | |
| 208 | hum.Health = 1.0E298 | |
| 209 | game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
| |
| 210 | if hum.Health > 0.1 and hum.Health < 1.0E298 then | |
| 211 | hum.MaxHealth = 1.0E298 | |
| 212 | hum.Health = 1.0E298 | |
| 213 | end | |
| 214 | end) | |
| 215 | ------------------------------------------------------- | |
| 216 | --End Whitelist and Invincibility-- | |
| 217 | ------------------------------------------------------- | |
| 218 | ||
| 219 | warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX and to saba1520 for making this changes")
| |
| 220 | ||
| 221 | ------------------------------------------------------- | |
| 222 | --Start Good Stuff-- | |
| 223 | ------------------------------------------------------- | |
| 224 | cam = game.Workspace.CurrentCamera | |
| 225 | CF = CFrame.new | |
| 226 | VT = Vector3.new | |
| 227 | angles = CFrame.Angles | |
| 228 | attack = false | |
| 229 | Euler = CFrame.fromEulerAnglesXYZ | |
| 230 | Rad = math.rad | |
| 231 | IT = Instance.new | |
| 232 | BrickC = BrickColor.new | |
| 233 | Cos = math.cos | |
| 234 | Acos = math.acos | |
| 235 | Sin = math.sin | |
| 236 | Asin = math.asin | |
| 237 | Abs = math.abs | |
| 238 | Mrandom = math.random | |
| 239 | Floor = math.floor | |
| 240 | ------------------------------------------------------- | |
| 241 | --End Good Stuff-- | |
| 242 | ------------------------------------------------------- | |
| 243 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 244 | RSH, LSH = nil, nil | |
| 245 | RW = Instance.new("Weld")
| |
| 246 | LW = Instance.new("Weld")
| |
| 247 | RH = tors["Right Hip"] | |
| 248 | LH = tors["Left Hip"] | |
| 249 | RSH = tors["Right Shoulder"] | |
| 250 | LSH = tors["Left Shoulder"] | |
| 251 | RSH.Parent = nil | |
| 252 | LSH.Parent = nil | |
| 253 | RW.Name = "RW" | |
| 254 | RW.Part0 = tors | |
| 255 | RW.C0 = CF(1.5, 0.5, 0) | |
| 256 | RW.C1 = CF(0, 0.5, 0) | |
| 257 | RW.Part1 = ra | |
| 258 | RW.Parent = tors | |
| 259 | LW.Name = "LW" | |
| 260 | LW.Part0 = tors | |
| 261 | LW.C0 = CF(-1.5, 0.5, 0) | |
| 262 | LW.C1 = CF(0, 0.5, 0) | |
| 263 | LW.Part1 = la | |
| 264 | LW.Parent = tors | |
| 265 | Effects = {}
| |
| 266 | ||
| 267 | local naeeym2 = IT("BillboardGui",char)
| |
| 268 | naeeym2.AlwaysOnTop = true | |
| 269 | naeeym2.Size = UDim2.new(5,35,2,15) | |
| 270 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
| 271 | naeeym2.MaxDistance = 75 | |
| 272 | naeeym2.Adornee = hed | |
| 273 | naeeym2.Name = "Name" | |
| 274 | --naeeym2.PlayerToHideFrom = Player | |
| 275 | local tecks2 = IT("TextLabel",naeeym2)
| |
| 276 | tecks2.BackgroundTransparency = 10 | |
| 277 | tecks2.TextScaled = true | |
| 278 | tecks2.BorderSizePixel = 0 | |
| 279 | tecks2.Text = "Dory's endurance" | |
| 280 | tecks2.Font = "Fantasy" | |
| 281 | tecks2.TextSize = 100 | |
| 282 | tecks2.TextStrokeTransparency = 0 | |
| 283 | tecks2.TextColor3 = Color3.new(1,1,1) | |
| 284 | tecks2.TextStrokeColor3 = Color3.fromRGB(123, 157, 205) | |
| 285 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 286 | tecks2.Parent = naeeym2 | |
| 287 | ------------------------------------------------------- | |
| 288 | --Start HeartBeat-- | |
| 289 | ------------------------------------------------------- | |
| 290 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 291 | ArtificialHB.Name = "Heartbeat" | |
| 292 | script:WaitForChild("Heartbeat")
| |
| 293 | ||
| 294 | frame = 1 / 60 | |
| 295 | tf = 0 | |
| 296 | allowframeloss = false | |
| 297 | tossremainder = false | |
| 298 | ||
| 299 | ||
| 300 | lastframe = tick() | |
| 301 | script.Heartbeat:Fire() | |
| 302 | ||
| 303 | ||
| 304 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 305 | tf = tf + s | |
| 306 | if tf >= frame then | |
| 307 | if allowframeloss then | |
| 308 | script.Heartbeat:Fire() | |
| 309 | lastframe = tick() | |
| 310 | else | |
| 311 | for i = 1, math.floor(tf / frame) do | |
| 312 | script.Heartbeat:Fire() | |
| 313 | end | |
| 314 | lastframe = tick() | |
| 315 | end | |
| 316 | if tossremainder then | |
| 317 | tf = 0 | |
| 318 | else | |
| 319 | tf = tf - frame * math.floor(tf / frame) | |
| 320 | end | |
| 321 | end | |
| 322 | end) | |
| 323 | ------------------------------------------------------- | |
| 324 | --End HeartBeat-- | |
| 325 | ------------------------------------------------------- | |
| 326 | ||
| 327 | TAUNT = Instance.new("Sound", tors)
| |
| 328 | TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137" | |
| 329 | TAUNT.Volume = 10 | |
| 330 | TAUNT.Pitch = 1 | |
| 331 | TAUNT.Looped = false | |
| 332 | TAUNT.TimePosition = 0.12 | |
| 333 | ||
| 334 | BTAUNT = Instance.new("Sound", tors)
| |
| 335 | BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263" | |
| 336 | BTAUNT.Volume = 10 | |
| 337 | BTAUNT.Pitch = 1 | |
| 338 | BTAUNT.Looped = false | |
| 339 | BTAUNT.TimePosition = 0.2 | |
| 340 | ||
| 341 | ITAUNT = Instance.new("Sound", tors)
| |
| 342 | ITAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994669" | |
| 343 | ITAUNT.Volume = 10 | |
| 344 | ITAUNT.Pitch = 1 | |
| 345 | ITAUNT.Looped = false | |
| 346 | ITAUNT.TimePosition = 0 | |
| 347 | ||
| 348 | BATAUNT = Instance.new("Sound", tors)
| |
| 349 | BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715" | |
| 350 | BATAUNT.Volume = 10 | |
| 351 | BATAUNT.Pitch = 1 | |
| 352 | BATAUNT.Looped = false | |
| 353 | BATAUNT.TimePosition = 0 | |
| 354 | ||
| 355 | STAUNT2 = Instance.new("Sound", tors)
| |
| 356 | STAUNT2.SoundId = "http://www.roblox.com/asset/?id=132392118" | |
| 357 | STAUNT2.Volume = 10 | |
| 358 | STAUNT2.Pitch = 0.8 | |
| 359 | STAUNT2.Looped = false | |
| 360 | STAUNT2.TimePosition = 0.05 | |
| 361 | ||
| 362 | STAUNT = Instance.new("Sound", tors)
| |
| 363 | STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940" | |
| 364 | STAUNT.Volume = 10 | |
| 365 | STAUNT.Pitch = 1 | |
| 366 | STAUNT.Looped = false | |
| 367 | STAUNT.TimePosition = 0.05 | |
| 368 | ||
| 369 | DTAUNT = Instance.new("Sound", tors)
| |
| 370 | DTAUNT.SoundId = "http://www.roblox.com/asset/?id=907333294" | |
| 371 | DTAUNT.Volume = 10 | |
| 372 | DTAUNT.Pitch = 1 | |
| 373 | DTAUNT.Looped = false | |
| 374 | DTAUNT.TimePosition = 0 | |
| 375 | ||
| 376 | LAZOR = Instance.new("Sound", ra)
| |
| 377 | LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045" | |
| 378 | LAZOR.Volume = 10 | |
| 379 | LAZOR.Pitch = 0.7 | |
| 380 | LAZOR.Looped = false | |
| 381 | LAZOR.TimePosition = 0 | |
| 382 | ||
| 383 | ------------------------------------------------------- | |
| 384 | --Start Important Functions-- | |
| 385 | ------------------------------------------------------- | |
| 386 | function swait(num) | |
| 387 | if num == 0 or num == nil then | |
| 388 | game:service("RunService").Stepped:wait(0)
| |
| 389 | else | |
| 390 | for i = 0, num do | |
| 391 | game:service("RunService").Stepped:wait(0)
| |
| 392 | end | |
| 393 | end | |
| 394 | end | |
| 395 | function thread(f) | |
| 396 | coroutine.resume(coroutine.create(f)) | |
| 397 | end | |
| 398 | function clerp(a, b, t) | |
| 399 | local qa = {
| |
| 400 | QuaternionFromCFrame(a) | |
| 401 | } | |
| 402 | local qb = {
| |
| 403 | QuaternionFromCFrame(b) | |
| 404 | } | |
| 405 | local ax, ay, az = a.x, a.y, a.z | |
| 406 | local bx, by, bz = b.x, b.y, b.z | |
| 407 | local _t = 1 - t | |
| 408 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 409 | end | |
| 410 | function ShockWave(Part, cframe1, cframe2, Damage, Size) | |
| 411 | coroutine.resume(coroutine.create(function() | |
| 412 | local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5)) | |
| 413 | wave.Anchored = true | |
| 414 | wave.CFrame = Part.CFrame * cframe1 | |
| 415 | local Msh = Create("SpecialMesh"){
| |
| 416 | Parent = wave, | |
| 417 | MeshType = "Sphere" | |
| 418 | } | |
| 419 | Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
| |
| 420 | for i = 0, 1, 0.2 do | |
| 421 | wait() | |
| 422 | local dir = wave.CFrame.lookVector * -1 | |
| 423 | local pos = rayCast(wave.Position, dir, 5, Character) | |
| 424 | wave.CFrame = wave.CFrame * cframe2 | |
| 425 | table.insert(Effects, {
| |
| 426 | wave, | |
| 427 | "Sphere", | |
| 428 | 0.01, | |
| 429 | .03, | |
| 430 | .03, | |
| 431 | .03, | |
| 432 | }) | |
| 433 | end | |
| 434 | end)) | |
| 435 | end | |
| 436 | ||
| 437 | function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher! | |
| 438 | local type = type | |
| 439 | local rng = Instance.new("Part", char)
| |
| 440 | rng.Anchored = true | |
| 441 | rng.BrickColor = color | |
| 442 | rng.CanCollide = false | |
| 443 | rng.FormFactor = 3 | |
| 444 | rng.Name = "Ring" | |
| 445 | rng.Material = "Neon" | |
| 446 | rng.Size = Vector3.new(1, 1, 1) | |
| 447 | rng.Transparency = 0 | |
| 448 | rng.TopSurface = 0 | |
| 449 | rng.BottomSurface = 0 | |
| 450 | rng.CFrame = pos | |
| 451 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos | |
| 452 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 453 | rngm.MeshType = "Brick" | |
| 454 | rngm.Scale = VT(x1,y1,z1) | |
| 455 | if rainbowmode == true then | |
| 456 | rng.Color = Color3.new(r/255,g/255,b/255) | |
| 457 | end | |
| 458 | local scaler2 = 1 | |
| 459 | local speeder = FastSpeed/10 | |
| 460 | if type == "Add" then | |
| 461 | scaler2 = 1*value | |
| 462 | elseif type == "Divide" then | |
| 463 | scaler2 = 1/value | |
| 464 | end | |
| 465 | coroutine.resume(coroutine.create(function() | |
| 466 | for i = 0,10/bonuspeed,0.1 do | |
| 467 | swait() | |
| 468 | if type == "Add" then | |
| 469 | scaler2 = scaler2 - 0.01*value/bonuspeed | |
| 470 | elseif type == "Divide" then | |
| 471 | scaler2 = scaler2 - 0.01/value*bonuspeed | |
| 472 | end | |
| 473 | speeder = speeder - 0.01*FastSpeed*bonuspeed/10 | |
| 474 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed | |
| 475 | rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
| 476 | end | |
| 477 | rng:Destroy() | |
| 478 | end)) | |
| 479 | end | |
| 480 | New = function(Object, Parent, Name, Data) | |
| 481 | local Object = Instance.new(Object) | |
| 482 | for Index, Value in pairs(Data or {}) do
| |
| 483 | Object[Index] = Value | |
| 484 | end | |
| 485 | Object.Parent = Parent | |
| 486 | Object.Name = Name | |
| 487 | return Object | |
| 488 | end | |
| 489 | function slash(bonuspeed,rotspeed,rotatingop,typeofshape,type,typeoftrans,pos,scale,value,color) | |
| 490 | local type = type | |
| 491 | local rotenable = rotatingop | |
| 492 | local rng = Instance.new("Part", char)
| |
| 493 | rng.Anchored = true | |
| 494 | rng.BrickColor = color | |
| 495 | rng.CanCollide = false | |
| 496 | rng.FormFactor = 3 | |
| 497 | rng.Name = "Ring" | |
| 498 | rng.Material = "Neon" | |
| 499 | rng.Size = Vector3.new(1, 1, 1) | |
| 500 | rng.Transparency = 0 | |
| 501 | if typeoftrans == "In" then | |
| 502 | rng.Transparency = 1 | |
| 503 | end | |
| 504 | rng.TopSurface = 0 | |
| 505 | rng.BottomSurface = 0 | |
| 506 | rng.CFrame = pos | |
| 507 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 508 | rngm.MeshType = "FileMesh" | |
| 509 | if typeofshape == "Normal" then | |
| 510 | rngm.MeshId = "rbxassetid://662586858" | |
| 511 | elseif typeofshape == "Round" then | |
| 512 | rngm.MeshId = "rbxassetid://662585058" | |
| 513 | end | |
| 514 | rngm.Scale = scale | |
| 515 | local scaler2 = 1/10 | |
| 516 | if type == "Add" then | |
| 517 | scaler2 = 1*value/10 | |
| 518 | elseif type == "Divide" then | |
| 519 | scaler2 = 1/value/10 | |
| 520 | end | |
| 521 | local randomrot = math.random(1,2) | |
| 522 | coroutine.resume(coroutine.create(function() | |
| 523 | for i = 0,10/bonuspeed,0.1 do | |
| 524 | swait() | |
| 525 | if type == "Add" then | |
| 526 | scaler2 = scaler2 - 0.01*value/bonuspeed/10 | |
| 527 | elseif type == "Divide" then | |
| 528 | scaler2 = scaler2 - 0.01/value*bonuspeed/10 | |
| 529 | end | |
| 530 | if rotenable == true then | |
| 531 | if randomrot == 1 then | |
| 532 | rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(rotspeed*bonuspeed/2),0) | |
| 533 | elseif randomrot == 2 then | |
| 534 | rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-rotspeed*bonuspeed/2),0) | |
| 535 | end | |
| 536 | end | |
| 537 | if typeoftrans == "Out" then | |
| 538 | rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
| 539 | elseif typeoftrans == "In" then | |
| 540 | rng.Transparency = rng.Transparency - 0.01*bonuspeed | |
| 541 | end | |
| 542 | rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed/10, 0, scaler2*bonuspeed/10) | |
| 543 | end | |
| 544 | rng:Destroy() | |
| 545 | end)) | |
| 546 | end | |
| 547 | function QuaternionFromCFrame(cf) | |
| 548 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 549 | local trace = m00 + m11 + m22 | |
| 550 | if trace > 0 then | |
| 551 | local s = math.sqrt(1 + trace) | |
| 552 | local recip = 0.5 / s | |
| 553 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 554 | else | |
| 555 | local i = 0 | |
| 556 | if m00 < m11 then | |
| 557 | i = 1 | |
| 558 | end | |
| 559 | if m22 > (i == 0 and m00 or m11) then | |
| 560 | i = 2 | |
| 561 | end | |
| 562 | if i == 0 then | |
| 563 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 564 | local recip = 0.5 / s | |
| 565 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 566 | elseif i == 1 then | |
| 567 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 568 | local recip = 0.5 / s | |
| 569 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 570 | elseif i == 2 then | |
| 571 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 572 | local recip = 0.5 / s | |
| 573 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 574 | end | |
| 575 | end | |
| 576 | end | |
| 577 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 578 | local xs, ys, zs = x + x, y + y, z + z | |
| 579 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 580 | local xx = x * xs | |
| 581 | local xy = x * ys | |
| 582 | local xz = x * zs | |
| 583 | local yy = y * ys | |
| 584 | local yz = y * zs | |
| 585 | local zz = z * zs | |
| 586 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 587 | end | |
| 588 | function QuaternionSlerp(a, b, t) | |
| 589 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 590 | local startInterp, finishInterp | |
| 591 | if cosTheta >= 1.0E-4 then | |
| 592 | if 1 - cosTheta > 1.0E-4 then | |
| 593 | local theta = math.acos(cosTheta) | |
| 594 | local invSinTheta = 1 / Sin(theta) | |
| 595 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
| 596 | finishInterp = Sin(t * theta) * invSinTheta | |
| 597 | else | |
| 598 | startInterp = 1 - t | |
| 599 | finishInterp = t | |
| 600 | end | |
| 601 | elseif 1 + cosTheta > 1.0E-4 then | |
| 602 | local theta = math.acos(-cosTheta) | |
| 603 | local invSinTheta = 1 / Sin(theta) | |
| 604 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
| 605 | finishInterp = Sin(t * theta) * invSinTheta | |
| 606 | else | |
| 607 | startInterp = t - 1 | |
| 608 | finishInterp = t | |
| 609 | end | |
| 610 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 611 | end | |
| 612 | function rayCast(Position, Direction, Range, Ignore) | |
| 613 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 614 | end | |
| 615 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 616 | local Create = RbxUtility.Create | |
| 617 | ||
| 618 | ------------------------------------------------------- | |
| 619 | --Start Damage Function-- | |
| 620 | ------------------------------------------------------- | |
| 621 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
| 622 | if hit.Parent == nil then | |
| 623 | return | |
| 624 | end | |
| 625 | local h = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 626 | for _, v in pairs(hit.Parent:children()) do | |
| 627 | if v:IsA("Humanoid") then
| |
| 628 | h = v | |
| 629 | end | |
| 630 | end | |
| 631 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
| |
| 632 | ||
| 633 | hit.Parent:FindFirstChild("Head"):BreakJoints()
| |
| 634 | end | |
| 635 | ||
| 636 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 637 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then
| |
| 638 | if hit.Parent.DebounceHit.Value == true then | |
| 639 | return | |
| 640 | end | |
| 641 | end | |
| 642 | if insta == true then | |
| 643 | hit.Parent:FindFirstChild("Head"):BreakJoints()
| |
| 644 | end | |
| 645 | local c = Create("ObjectValue"){
| |
| 646 | Name = "creator", | |
| 647 | Value = owner, | |
| 648 | Parent = h, | |
| 649 | } | |
| 650 | game:GetService("Debris"):AddItem(c, .5)
| |
| 651 | if HitSound ~= nil and HitPitch ~= nil then | |
| 652 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
| 653 | end | |
| 654 | local Damage = math.random(minim, maxim) | |
| 655 | local blocked = false | |
| 656 | local block = hit.Parent:findFirstChild("Block")
| |
| 657 | if block ~= nil then | |
| 658 | if block.className == "IntValue" then | |
| 659 | if block.Value > 0 then | |
| 660 | blocked = true | |
| 661 | block.Value = block.Value - 1 | |
| 662 | print(block.Value) | |
| 663 | end | |
| 664 | end | |
| 665 | end | |
| 666 | if blocked == false then | |
| 667 | h.Health = h.Health - Damage | |
| 668 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
| 669 | else | |
| 670 | h.Health = h.Health - (Damage / 2) | |
| 671 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
| 672 | end | |
| 673 | if Type == "Knockdown" then | |
| 674 | local hum = hit.Parent.Humanoid | |
| 675 | hum.PlatformStand = true | |
| 676 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 677 | swait(1) | |
| 678 | HHumanoid.PlatformStand = false | |
| 679 | end), hum) | |
| 680 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
| 681 | local bodvol = Create("BodyVelocity"){
| |
| 682 | velocity = angle * knockback, | |
| 683 | P = 5000, | |
| 684 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 685 | Parent = hit, | |
| 686 | } | |
| 687 | local rl = Create("BodyAngularVelocity"){
| |
| 688 | P = 3000, | |
| 689 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
| 690 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 691 | Parent = hit, | |
| 692 | } | |
| 693 | game:GetService("Debris"):AddItem(bodvol, .5)
| |
| 694 | game:GetService("Debris"):AddItem(rl, .5)
| |
| 695 | elseif Type == "Random Guy" then | |
| 696 | local vp = Create("BodyVelocity"){
| |
| 697 | P = 500, | |
| 698 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
| 699 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
| 700 | } | |
| 701 | if knockback > 0 then | |
| 702 | vp.Parent = hit.Parent.Torso | |
| 703 | end | |
| 704 | game:GetService("Debris"):AddItem(vp, .5)
| |
| 705 | elseif Type == "Up" then | |
| 706 | local bodyVelocity = Create("BodyVelocity"){
| |
| 707 | velocity = Vector3.new(0, 20, 0), | |
| 708 | P = 5000, | |
| 709 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 710 | Parent = hit, | |
| 711 | } | |
| 712 | game:GetService("Debris"):AddItem(bodyVelocity, .5)
| |
| 713 | elseif Type == "DarkUp" then | |
| 714 | coroutine.resume(coroutine.create(function() | |
| 715 | for i = 0, 1, 0.1 do | |
| 716 | swait() | |
| 717 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
| |
| 718 | end | |
| 719 | end)) | |
| 720 | local bodyVelocity = Create("BodyVelocity"){
| |
| 721 | velocity = Vector3.new(0, 20, 0), | |
| 722 | P = 5000, | |
| 723 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 724 | Parent = hit, | |
| 725 | } | |
| 726 | game:GetService("Debris"):AddItem(bodyVelocity, 1)
| |
| 727 | elseif Type == "Snare" then | |
| 728 | local bp = Create("BodyPosition"){
| |
| 729 | P = 2000, | |
| 730 | D = 100, | |
| 731 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 732 | position = hit.Parent.Torso.Position, | |
| 733 | Parent = hit.Parent.Torso, | |
| 734 | } | |
| 735 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 736 | elseif Type == "Freeze" then | |
| 737 | local BodPos = Create("BodyPosition"){
| |
| 738 | P = 50000, | |
| 739 | D = 1000, | |
| 740 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 741 | position = hit.Parent.Torso.Position, | |
| 742 | Parent = hit.Parent.Torso, | |
| 743 | } | |
| 744 | local BodGy = Create("BodyGyro") {
| |
| 745 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
| 746 | P = 20e+003, | |
| 747 | Parent = hit.Parent.Torso, | |
| 748 | cframe = hit.Parent.Torso.CFrame, | |
| 749 | } | |
| 750 | hit.Parent.Torso.Anchored = true | |
| 751 | coroutine.resume(coroutine.create(function(Part) | |
| 752 | swait(1.5) | |
| 753 | Part.Anchored = false | |
| 754 | end), hit.Parent.Torso) | |
| 755 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 756 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 757 | end | |
| 758 | local debounce = Create("BoolValue"){
| |
| 759 | Name = "DebounceHit", | |
| 760 | Parent = hit.Parent, | |
| 761 | Value = true, | |
| 762 | } | |
| 763 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 764 | c = Create("ObjectValue"){
| |
| 765 | Name = "creator", | |
| 766 | Value = Player, | |
| 767 | Parent = h, | |
| 768 | } | |
| 769 | game:GetService("Debris"):AddItem(c, .5)
| |
| 770 | end | |
| 771 | end | |
| 772 | ------------------------------------------------------- | |
| 773 | --End Damage Function-- | |
| 774 | ------------------------------------------------------- | |
| 775 | local DColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
| |
| 776 | ColorSequenceKeypoint.new(0.16, Color3.new(1,0,0)), | |
| 777 | ColorSequenceKeypoint.new(0.32, Color3.new(1,0,0)), | |
| 778 | ColorSequenceKeypoint.new(0.48, Color3.new(1,0,0)), | |
| 779 | ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)), | |
| 780 | ColorSequenceKeypoint.new(0.80, Color3.new(0,0,0)), | |
| 781 | ColorSequenceKeypoint.new(0.96, Color3.new(0,0,0)), | |
| 782 | ColorSequenceKeypoint.new(1, Color3.new(0,0,0))} | |
| 783 | local DAtch3 = Instance.new("Attachment",ll)DAtch3.Position = Vector3.new(0,1.1,0)
| |
| 784 | local DAtch4 = Instance.new("Attachment",ll)DAtch4.Position = Vector3.new(0,-0.6,0)
| |
| 785 | local DTrail2 = Instance.new("Trail",ll)DTrail2.Attachment0 = DAtch3 DTrail2.Attachment1 = DAtch4
| |
| 786 | DTrail2.Texture = "rbxassetid://22636887" DTrail2.Lifetime = 0.2 DTrail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
| |
| 787 | DTrail2.Color = ColorSequence.new(DColorsArray) DTrail2.LightEmission = 1 | |
| 788 | DTrail2.Enabled = false | |
| 789 | local DAtch5 = Instance.new("Attachment",rl)DAtch5.Position = Vector3.new(0,1.1,0)
| |
| 790 | local DAtch6 = Instance.new("Attachment",rl)DAtch6.Position = Vector3.new(0,-0.6,0)
| |
| 791 | local DTrail3 = Instance.new("Trail",rl)DTrail3.Attachment0 = DAtch5 DTrail3.Attachment1 = DAtch6
| |
| 792 | DTrail3.Texture = "rbxassetid://22636887" DTrail3.Lifetime = 0.2 DTrail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
| |
| 793 | DTrail3.Color = ColorSequence.new(DColorsArray) DTrail3.LightEmission = 1 | |
| 794 | DTrail3.Enabled = false | |
| 795 | local DAtch7 = Instance.new("Attachment",ra)DAtch7.Position = Vector3.new(0,1.1,0)
| |
| 796 | local DAtch8 = Instance.new("Attachment",ra)DAtch8.Position = Vector3.new(0,-0.6,0)
| |
| 797 | local DTrail4 = Instance.new("Trail",ra)DTrail4.Attachment0 = DAtch7 DTrail4.Attachment1 = DAtch8
| |
| 798 | DTrail4.Texture = "rbxassetid://22636887" DTrail4.Lifetime = 0.2 DTrail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
| |
| 799 | DTrail4.Color = ColorSequence.new(DColorsArray) DTrail4.LightEmission = 1 | |
| 800 | DTrail4.Enabled = false | |
| 801 | local DAtch9 = Instance.new("Attachment",la)DAtch9.Position = Vector3.new(0,1.1,0)
| |
| 802 | local DAtch10 = Instance.new("Attachment",la)DAtch10.Position = Vector3.new(0,-0.6,0)
| |
| 803 | local DTrail5 = Instance.new("Trail",la)DTrail5.Attachment0 = DAtch9 DTrail5.Attachment1 = DAtch10
| |
| 804 | DTrail5.Texture = "rbxassetid://22636887" DTrail5.Lifetime = 0.2 DTrail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
| |
| 805 | DTrail5.Color = ColorSequence.new(DColorsArray) DTrail5.LightEmission = 1 | |
| 806 | DTrail5.Enabled = false | |
| 807 | local DAtch1 = Instance.new("Attachment",Torso)DAtch1.Position = Vector3.new(0,1.1,0)
| |
| 808 | local DAtch2 = Instance.new("Attachment",Torso)DAtch2.Position = Vector3.new(0,-2.5,0)
| |
| 809 | local DTrail = Instance.new("Trail",Torso)DTrail.Attachment0 = DAtch1 DTrail.Attachment1 = DAtch2
| |
| 810 | DTrail.Texture = "rbxassetid://22636887" DTrail.Lifetime = 0.2 DTrail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
| |
| 811 | DTrail.Color = ColorSequence.new(DColorsArray) DTrail.LightEmission = 1 | |
| 812 | DTrail.Enabled = false | |
| 813 | ------------------------------------------------------- | |
| 814 | --Start Damage Function Customization-- | |
| 815 | ------------------------------------------------------- | |
| 816 | function ShowDamage(Pos, Text, Time, Color) | |
| 817 | local Rate = (1 / 30) | |
| 818 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
| 819 | local Text = (Text or "") | |
| 820 | local Time = (Time or 2) | |
| 821 | local Color = (Color or Color3.new(1, 0, 1)) | |
| 822 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
| 823 | EffectPart.Anchored = true | |
| 824 | local BillboardGui = Create("BillboardGui"){
| |
| 825 | Size = UDim2.new(3, 0, 3, 0), | |
| 826 | Adornee = EffectPart, | |
| 827 | Parent = EffectPart, | |
| 828 | } | |
| 829 | local TextLabel = Create("TextLabel"){
| |
| 830 | BackgroundTransparency = 1, | |
| 831 | Size = UDim2.new(1, 0, 1, 0), | |
| 832 | Text = Text, | |
| 833 | Font = "Bodoni", | |
| 834 | TextColor3 = Color, | |
| 835 | TextScaled = true, | |
| 836 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
| 837 | Parent = BillboardGui, | |
| 838 | } | |
| 839 | game.Debris:AddItem(EffectPart, (Time)) | |
| 840 | EffectPart.Parent = game:GetService("Workspace")
| |
| 841 | delay(0, function() | |
| 842 | local Frames = (Time / Rate) | |
| 843 | for Frame = 1, Frames do | |
| 844 | wait(Rate) | |
| 845 | local Percent = (Frame / Frames) | |
| 846 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 847 | TextLabel.TextTransparency = Percent | |
| 848 | end | |
| 849 | if EffectPart and EffectPart.Parent then | |
| 850 | EffectPart:Destroy() | |
| 851 | end | |
| 852 | end) | |
| 853 | end | |
| 854 | ------------------------------------------------------- | |
| 855 | --End Damage Function Customization-- | |
| 856 | ------------------------------------------------------- | |
| 857 | ||
| 858 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
| 859 | for _, c in pairs(workspace:children()) do | |
| 860 | local hum = c:findFirstChild("Humanoid")
| |
| 861 | if hum ~= nil then | |
| 862 | local head = c:findFirstChild("Head")
| |
| 863 | if head ~= nil then | |
| 864 | local targ = head.Position - Part.Position | |
| 865 | local mag = targ.magnitude | |
| 866 | if magni >= mag and c.Name ~= Player.Name then | |
| 867 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
| 868 | end | |
| 869 | end | |
| 870 | end | |
| 871 | end | |
| 872 | end | |
| 873 | ||
| 874 | ||
| 875 | CFuncs = {
| |
| 876 | Part = {
| |
| 877 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 878 | local Part = Create("Part")({
| |
| 879 | Parent = Parent, | |
| 880 | Reflectance = Reflectance, | |
| 881 | Transparency = Transparency, | |
| 882 | CanCollide = false, | |
| 883 | Locked = true, | |
| 884 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 885 | Name = Name, | |
| 886 | Size = Size, | |
| 887 | Material = Material | |
| 888 | }) | |
| 889 | RemoveOutlines(Part) | |
| 890 | return Part | |
| 891 | end | |
| 892 | }, | |
| 893 | Mesh = {
| |
| 894 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 895 | local Msh = Create(Mesh)({
| |
| 896 | Parent = Part, | |
| 897 | Offset = OffSet, | |
| 898 | Scale = Scale | |
| 899 | }) | |
| 900 | if Mesh == "SpecialMesh" then | |
| 901 | Msh.MeshType = MeshType | |
| 902 | Msh.MeshId = MeshId | |
| 903 | end | |
| 904 | return Msh | |
| 905 | end | |
| 906 | }, | |
| 907 | Mesh = {
| |
| 908 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 909 | local Msh = Create(Mesh)({
| |
| 910 | Parent = Part, | |
| 911 | Offset = OffSet, | |
| 912 | Scale = Scale | |
| 913 | }) | |
| 914 | if Mesh == "SpecialMesh" then | |
| 915 | Msh.MeshType = MeshType | |
| 916 | Msh.MeshId = MeshId | |
| 917 | end | |
| 918 | return Msh | |
| 919 | end | |
| 920 | }, | |
| 921 | Weld = {
| |
| 922 | Create = function(Parent, Part0, Part1, C0, C1) | |
| 923 | local Weld = Create("Weld")({
| |
| 924 | Parent = Parent, | |
| 925 | Part0 = Part0, | |
| 926 | Part1 = Part1, | |
| 927 | C0 = C0, | |
| 928 | C1 = C1 | |
| 929 | }) | |
| 930 | return Weld | |
| 931 | end | |
| 932 | }, | |
| 933 | Sound = {
| |
| 934 | Create = function(id, par, vol, pit) | |
| 935 | coroutine.resume(coroutine.create(function() | |
| 936 | local S = Create("Sound")({
| |
| 937 | Volume = vol, | |
| 938 | Pitch = pit or 1, | |
| 939 | SoundId = id, | |
| 940 | Parent = par or workspace | |
| 941 | }) | |
| 942 | wait() | |
| 943 | S:play() | |
| 944 | game:GetService("Debris"):AddItem(S, 6)
| |
| 945 | end)) | |
| 946 | end | |
| 947 | }, | |
| 948 | ParticleEmitter = {
| |
| 949 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
| 950 | local fp = Create("ParticleEmitter")({
| |
| 951 | Parent = Parent, | |
| 952 | Color = ColorSequence.new(Color1, Color2), | |
| 953 | LightEmission = LightEmission, | |
| 954 | Size = Size, | |
| 955 | Texture = Texture, | |
| 956 | Transparency = Transparency, | |
| 957 | ZOffset = ZOffset, | |
| 958 | Acceleration = Accel, | |
| 959 | Drag = Drag, | |
| 960 | LockedToPart = LockedToPart, | |
| 961 | VelocityInheritance = VelocityInheritance, | |
| 962 | EmissionDirection = EmissionDirection, | |
| 963 | Enabled = Enabled, | |
| 964 | Lifetime = LifeTime, | |
| 965 | Rate = Rate, | |
| 966 | Rotation = Rotation, | |
| 967 | RotSpeed = RotSpeed, | |
| 968 | Speed = Speed, | |
| 969 | VelocitySpread = VelocitySpread | |
| 970 | }) | |
| 971 | return fp | |
| 972 | end | |
| 973 | } | |
| 974 | } | |
| 975 | function RemoveOutlines(part) | |
| 976 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 977 | end | |
| 978 | function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 979 | local Part = Create("Part")({
| |
| 980 | formFactor = FormFactor, | |
| 981 | Parent = Parent, | |
| 982 | Reflectance = Reflectance, | |
| 983 | Transparency = Transparency, | |
| 984 | CanCollide = false, | |
| 985 | Locked = true, | |
| 986 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 987 | Name = Name, | |
| 988 | Size = Size, | |
| 989 | Material = Material | |
| 990 | }) | |
| 991 | RemoveOutlines(Part) | |
| 992 | return Part | |
| 993 | end | |
| 994 | function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 995 | local Msh = Create(Mesh)({
| |
| 996 | Parent = Part, | |
| 997 | Offset = OffSet, | |
| 998 | Scale = Scale | |
| 999 | }) | |
| 1000 | if Mesh == "SpecialMesh" then | |
| 1001 | Msh.MeshType = MeshType | |
| 1002 | Msh.MeshId = MeshId | |
| 1003 | end | |
| 1004 | return Msh | |
| 1005 | end | |
| 1006 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
| 1007 | local Weld = Create("Weld")({
| |
| 1008 | Parent = Parent, | |
| 1009 | Part0 = Part0, | |
| 1010 | Part1 = Part1, | |
| 1011 | C0 = C0, | |
| 1012 | C1 = C1 | |
| 1013 | }) | |
| 1014 | return Weld | |
| 1015 | end | |
| 1016 | ||
| 1017 | ||
| 1018 | ------------------------------------------------------- | |
| 1019 | --Start Effect Function-- | |
| 1020 | ------------------------------------------------------- | |
| 1021 | EffectModel = Instance.new("Model", char)
| |
| 1022 | Effects = {
| |
| 1023 | Block = {
| |
| 1024 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 1025 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1026 | prt.Anchored = true | |
| 1027 | prt.CFrame = cframe | |
| 1028 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1029 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1030 | if Type == 1 or Type == nil then | |
| 1031 | table.insert(Effects, {
| |
| 1032 | prt, | |
| 1033 | "Block1", | |
| 1034 | delay, | |
| 1035 | x3, | |
| 1036 | y3, | |
| 1037 | z3, | |
| 1038 | msh | |
| 1039 | }) | |
| 1040 | elseif Type == 2 then | |
| 1041 | table.insert(Effects, {
| |
| 1042 | prt, | |
| 1043 | "Block2", | |
| 1044 | delay, | |
| 1045 | x3, | |
| 1046 | y3, | |
| 1047 | z3, | |
| 1048 | msh | |
| 1049 | }) | |
| 1050 | else | |
| 1051 | table.insert(Effects, {
| |
| 1052 | prt, | |
| 1053 | "Block3", | |
| 1054 | delay, | |
| 1055 | x3, | |
| 1056 | y3, | |
| 1057 | z3, | |
| 1058 | msh | |
| 1059 | }) | |
| 1060 | end | |
| 1061 | end | |
| 1062 | }, | |
| 1063 | Sphere = {
| |
| 1064 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1065 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1066 | prt.Anchored = true | |
| 1067 | prt.CFrame = cframe | |
| 1068 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1069 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1070 | table.insert(Effects, {
| |
| 1071 | prt, | |
| 1072 | "Cylinder", | |
| 1073 | delay, | |
| 1074 | x3, | |
| 1075 | y3, | |
| 1076 | z3, | |
| 1077 | msh | |
| 1078 | }) | |
| 1079 | end | |
| 1080 | }, | |
| 1081 | Cylinder = {
| |
| 1082 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1083 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1084 | prt.Anchored = true | |
| 1085 | prt.CFrame = cframe | |
| 1086 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1087 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1088 | table.insert(Effects, {
| |
| 1089 | prt, | |
| 1090 | "Cylinder", | |
| 1091 | delay, | |
| 1092 | x3, | |
| 1093 | y3, | |
| 1094 | z3, | |
| 1095 | msh | |
| 1096 | }) | |
| 1097 | end | |
| 1098 | }, | |
| 1099 | Wave = {
| |
| 1100 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1101 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1102 | prt.Anchored = true | |
| 1103 | prt.CFrame = cframe | |
| 1104 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
| |
| 1105 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1106 | table.insert(Effects, {
| |
| 1107 | prt, | |
| 1108 | "Cylinder", | |
| 1109 | delay, | |
| 1110 | x3 / 60, | |
| 1111 | y3 / 60, | |
| 1112 | z3 / 60, | |
| 1113 | msh | |
| 1114 | }) | |
| 1115 | end | |
| 1116 | }, | |
| 1117 | Ring = {
| |
| 1118 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1119 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1120 | prt.Anchored = true | |
| 1121 | prt.CFrame = cframe | |
| 1122 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1123 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1124 | table.insert(Effects, {
| |
| 1125 | prt, | |
| 1126 | "Cylinder", | |
| 1127 | delay, | |
| 1128 | x3, | |
| 1129 | y3, | |
| 1130 | z3, | |
| 1131 | msh | |
| 1132 | }) | |
| 1133 | end | |
| 1134 | }, | |
| 1135 | Break = {
| |
| 1136 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 1137 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 1138 | prt.Anchored = true | |
| 1139 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1140 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1141 | local num = math.random(10, 50) / 1000 | |
| 1142 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1143 | table.insert(Effects, {
| |
| 1144 | prt, | |
| 1145 | "Shatter", | |
| 1146 | num, | |
| 1147 | prt.CFrame, | |
| 1148 | math.random() - math.random(), | |
| 1149 | 0, | |
| 1150 | math.random(50, 100) / 100 | |
| 1151 | }) | |
| 1152 | end | |
| 1153 | }, | |
| 1154 | Spiral = {
| |
| 1155 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1156 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1157 | prt.Anchored = true | |
| 1158 | prt.CFrame = cframe | |
| 1159 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1160 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1161 | table.insert(Effects, {
| |
| 1162 | prt, | |
| 1163 | "Cylinder", | |
| 1164 | delay, | |
| 1165 | x3, | |
| 1166 | y3, | |
| 1167 | z3, | |
| 1168 | msh | |
| 1169 | }) | |
| 1170 | end | |
| 1171 | }, | |
| 1172 | Push = {
| |
| 1173 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1174 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1175 | prt.Anchored = true | |
| 1176 | prt.CFrame = cframe | |
| 1177 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1178 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1179 | table.insert(Effects, {
| |
| 1180 | prt, | |
| 1181 | "Cylinder", | |
| 1182 | delay, | |
| 1183 | x3, | |
| 1184 | y3, | |
| 1185 | z3, | |
| 1186 | msh | |
| 1187 | }) | |
| 1188 | end | |
| 1189 | } | |
| 1190 | } | |
| 1191 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
| 1192 | local fp = IT("Part")
| |
| 1193 | fp.formFactor = formfactor | |
| 1194 | fp.Parent = parent | |
| 1195 | fp.Reflectance = reflectance | |
| 1196 | fp.Transparency = transparency | |
| 1197 | fp.CanCollide = false | |
| 1198 | fp.Locked = true | |
| 1199 | fp.BrickColor = brickcolor | |
| 1200 | fp.Name = name | |
| 1201 | fp.Size = size | |
| 1202 | fp.Position = tors.Position | |
| 1203 | RemoveOutlines(fp) | |
| 1204 | fp.Material = "SmoothPlastic" | |
| 1205 | fp:BreakJoints() | |
| 1206 | return fp | |
| 1207 | end | |
| 1208 | ||
| 1209 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
| 1210 | local mesh = IT(Mesh) | |
| 1211 | mesh.Parent = part | |
| 1212 | if Mesh == "SpecialMesh" then | |
| 1213 | mesh.MeshType = meshtype | |
| 1214 | if meshid ~= "nil" then | |
| 1215 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
| 1216 | end | |
| 1217 | end | |
| 1218 | mesh.Offset = offset | |
| 1219 | mesh.Scale = scale | |
| 1220 | return mesh | |
| 1221 | end | |
| 1222 | ||
| 1223 | function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
| 1224 | local type = type | |
| 1225 | local rng = Instance.new("Part", char)
| |
| 1226 | rng.Anchored = true | |
| 1227 | rng.BrickColor = color | |
| 1228 | rng.CanCollide = false | |
| 1229 | rng.FormFactor = 3 | |
| 1230 | rng.Name = "Ring" | |
| 1231 | rng.Material = "Neon" | |
| 1232 | rng.Size = Vector3.new(1, 1, 1) | |
| 1233 | rng.Transparency = 1 | |
| 1234 | rng.TopSurface = 0 | |
| 1235 | rng.BottomSurface = 0 | |
| 1236 | rng.CFrame = pos | |
| 1237 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
| 1238 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 1239 | rngm.MeshType = MType | |
| 1240 | rngm.Scale = Vector3.new(x1, y1, z1) | |
| 1241 | local scaler2 = 1 | |
| 1242 | local speeder = FastSpeed | |
| 1243 | if type == "Add" then | |
| 1244 | scaler2 = 1 * value | |
| 1245 | elseif type == "Divide" then | |
| 1246 | scaler2 = 1 / value | |
| 1247 | end | |
| 1248 | coroutine.resume(coroutine.create(function() | |
| 1249 | for i = 0, 10 / bonuspeed, 0.1 do | |
| 1250 | swait() | |
| 1251 | if type == "Add" then | |
| 1252 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
| 1253 | elseif type == "Divide" then | |
| 1254 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
| 1255 | end | |
| 1256 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
| 1257 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
| 1258 | rng.Transparency = rng.Transparency - 0.01 * bonuspeed | |
| 1259 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
| 1260 | end | |
| 1261 | rng:Destroy() | |
| 1262 | end)) | |
| 1263 | end | |
| 1264 | ||
| 1265 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
| 1266 | local type = type | |
| 1267 | local rng = Instance.new("Part", char)
| |
| 1268 | rng.Anchored = true | |
| 1269 | rng.BrickColor = color | |
| 1270 | rng.CanCollide = false | |
| 1271 | rng.FormFactor = 3 | |
| 1272 | rng.Name = "Ring" | |
| 1273 | rng.Material = "Neon" | |
| 1274 | rng.Size = Vector3.new(1, 1, 1) | |
| 1275 | rng.Transparency = 0 | |
| 1276 | rng.TopSurface = 0 | |
| 1277 | rng.BottomSurface = 0 | |
| 1278 | rng.CFrame = pos | |
| 1279 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 1280 | rngm.MeshType = MType | |
| 1281 | rngm.Scale = scale | |
| 1282 | local scaler2 = 1 | |
| 1283 | if type == "Add" then | |
| 1284 | scaler2 = 1 * value | |
| 1285 | elseif type == "Divide" then | |
| 1286 | scaler2 = 1 / value | |
| 1287 | end | |
| 1288 | coroutine.resume(coroutine.create(function() | |
| 1289 | for i = 0, 10 / bonuspeed, 0.1 do | |
| 1290 | swait() | |
| 1291 | if type == "Add" then | |
| 1292 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
| 1293 | elseif type == "Divide" then | |
| 1294 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
| 1295 | end | |
| 1296 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
| 1297 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
| 1298 | end | |
| 1299 | rng:Destroy() | |
| 1300 | end)) | |
| 1301 | end | |
| 1302 | ||
| 1303 | function Eviscerate(dude) | |
| 1304 | if dude.Name ~= char then | |
| 1305 | local bgf = IT("BodyGyro", dude.Head)
| |
| 1306 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
| 1307 | local val = IT("BoolValue", dude)
| |
| 1308 | val.Name = "IsHit" | |
| 1309 | local ds = coroutine.wrap(function() | |
| 1310 | dude:WaitForChild("Head"):BreakJoints()
| |
| 1311 | wait(0.5) | |
| 1312 | target = nil | |
| 1313 | coroutine.resume(coroutine.create(function() | |
| 1314 | for i, v in pairs(dude:GetChildren()) do | |
| 1315 | if v:IsA("Accessory") then
| |
| 1316 | v:Destroy() | |
| 1317 | end | |
| 1318 | if v:IsA("Humanoid") then
| |
| 1319 | v:Destroy() | |
| 1320 | end | |
| 1321 | if v:IsA("CharacterMesh") then
| |
| 1322 | v:Destroy() | |
| 1323 | end | |
| 1324 | if v:IsA("Model") then
| |
| 1325 | v:Destroy() | |
| 1326 | end | |
| 1327 | if v:IsA("Part") or v:IsA("MeshPart") then
| |
| 1328 | for x, o in pairs(v:GetChildren()) do | |
| 1329 | if o:IsA("Decal") then
| |
| 1330 | o:Destroy() | |
| 1331 | end | |
| 1332 | end | |
| 1333 | coroutine.resume(coroutine.create(function() | |
| 1334 | v.Material = "Neon" | |
| 1335 | v.CanCollide = false | |
| 1336 | local PartEmmit1 = IT("ParticleEmitter", v)
| |
| 1337 | PartEmmit1.LightEmission = 1 | |
| 1338 | PartEmmit1.Texture = "rbxassetid://284205403" | |
| 1339 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 1340 | PartEmmit1.Rate = 150 | |
| 1341 | PartEmmit1.Lifetime = NumberRange.new(1) | |
| 1342 | PartEmmit1.Size = NumberSequence.new({
| |
| 1343 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
| 1344 | NumberSequenceKeypoint.new(1, 0, 0) | |
| 1345 | }) | |
| 1346 | PartEmmit1.Transparency = NumberSequence.new({
| |
| 1347 | NumberSequenceKeypoint.new(0, 0, 0), | |
| 1348 | NumberSequenceKeypoint.new(1, 1, 0) | |
| 1349 | }) | |
| 1350 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
| 1351 | PartEmmit1.VelocitySpread = 30000 | |
| 1352 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
| 1353 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
| 1354 | local BodPoss = IT("BodyPosition", v)
| |
| 1355 | BodPoss.P = 3000 | |
| 1356 | BodPoss.D = 1000 | |
| 1357 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
| 1358 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
| 1359 | v.Color = maincolor.Color | |
| 1360 | coroutine.resume(coroutine.create(function() | |
| 1361 | for i = 0, 49 do | |
| 1362 | swait(1) | |
| 1363 | v.Transparency = v.Transparency + 0.08 | |
| 1364 | end | |
| 1365 | wait(0.5) | |
| 1366 | PartEmmit1.Enabled = false | |
| 1367 | wait(3) | |
| 1368 | v:Destroy() | |
| 1369 | dude:Destroy() | |
| 1370 | end)) | |
| 1371 | end)) | |
| 1372 | end | |
| 1373 | end | |
| 1374 | end)) | |
| 1375 | end) | |
| 1376 | ds() | |
| 1377 | end | |
| 1378 | end | |
| 1379 | ||
| 1380 | function FindNearestHead(Position, Distance, SinglePlayer) | |
| 1381 | if SinglePlayer then | |
| 1382 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
| 1383 | end | |
| 1384 | local List = {}
| |
| 1385 | for i, v in pairs(workspace:GetChildren()) do | |
| 1386 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
| |
| 1387 | table.insert(List, v) | |
| 1388 | end | |
| 1389 | end | |
| 1390 | return List | |
| 1391 | end | |
| 1392 | ||
| 1393 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
| 1394 | local type = type | |
| 1395 | local rng = Instance.new("Part", char)
| |
| 1396 | rng.Anchored = true | |
| 1397 | rng.BrickColor = color | |
| 1398 | rng.CanCollide = false | |
| 1399 | rng.FormFactor = 3 | |
| 1400 | rng.Name = "Ring" | |
| 1401 | rng.Material = "Neon" | |
| 1402 | rng.Size = Vector3.new(1, 1, 1) | |
| 1403 | rng.Transparency = 0 | |
| 1404 | rng.TopSurface = 0 | |
| 1405 | rng.BottomSurface = 0 | |
| 1406 | rng.CFrame = pos | |
| 1407 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
| 1408 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 1409 | rngm.MeshType = MType | |
| 1410 | rngm.Scale = Vector3.new(x1, y1, z1) | |
| 1411 | local scaler2 = 1 | |
| 1412 | local speeder = FastSpeed | |
| 1413 | if type == "Add" then | |
| 1414 | scaler2 = 1 * value | |
| 1415 | elseif type == "Divide" then | |
| 1416 | scaler2 = 1 / value | |
| 1417 | end | |
| 1418 | coroutine.resume(coroutine.create(function() | |
| 1419 | for i = 0, 10 / bonuspeed, 0.1 do | |
| 1420 | swait() | |
| 1421 | if type == "Add" then | |
| 1422 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
| 1423 | elseif type == "Divide" then | |
| 1424 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
| 1425 | end | |
| 1426 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
| 1427 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
| 1428 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
| 1429 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
| 1430 | end | |
| 1431 | rng:Destroy() | |
| 1432 | end)) | |
| 1433 | end | |
| 1434 | ||
| 1435 | function SoulSteal(dude) | |
| 1436 | if dude.Name ~= char then | |
| 1437 | local bgf = IT("BodyGyro", dude.Head)
| |
| 1438 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
| 1439 | local val = IT("BoolValue", dude)
| |
| 1440 | val.Name = "IsHit" | |
| 1441 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
| 1442 | local soulst = coroutine.wrap(function() | |
| 1443 | local soul = Instance.new("Part",dude)
| |
| 1444 | soul.Size = Vector3.new(1,1,1) | |
| 1445 | soul.CanCollide = false | |
| 1446 | soul.Anchored = false | |
| 1447 | soul.Position = torso.Position | |
| 1448 | soul.Transparency = 1 | |
| 1449 | local PartEmmit1 = IT("ParticleEmitter", soul)
| |
| 1450 | PartEmmit1.LightEmission = 1 | |
| 1451 | PartEmmit1.Texture = "rbxassetid://569507414" | |
| 1452 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 1453 | PartEmmit1.Rate = 250 | |
| 1454 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
| 1455 | PartEmmit1.Size = NumberSequence.new({
| |
| 1456 | NumberSequenceKeypoint.new(0, 1, 0), | |
| 1457 | NumberSequenceKeypoint.new(1, 0, 0) | |
| 1458 | }) | |
| 1459 | PartEmmit1.Transparency = NumberSequence.new({
| |
| 1460 | NumberSequenceKeypoint.new(0, 0, 0), | |
| 1461 | NumberSequenceKeypoint.new(1, 1, 0) | |
| 1462 | }) | |
| 1463 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
| 1464 | PartEmmit1.VelocitySpread = 30000 | |
| 1465 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
| 1466 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
| 1467 | local BodPoss = IT("BodyPosition", soul)
| |
| 1468 | BodPoss.P = 3000 | |
| 1469 | BodPoss.D = 1000 | |
| 1470 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
| 1471 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
| 1472 | wait(1.6) | |
| 1473 | soul.Touched:connect(function(hit) | |
| 1474 | if hit.Parent == char then | |
| 1475 | soul:Destroy() | |
| 1476 | end | |
| 1477 | end) | |
| 1478 | wait(1.2) | |
| 1479 | while soul do | |
| 1480 | swait() | |
| 1481 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 1482 | BodPoss.Position = tors.Position | |
| 1483 | end | |
| 1484 | end) | |
| 1485 | soulst() | |
| 1486 | end | |
| 1487 | end | |
| 1488 | function FaceMouse() | |
| 1489 | local Cam = workspace.CurrentCamera | |
| 1490 | return {
| |
| 1491 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
| 1492 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
| 1493 | } | |
| 1494 | end | |
| 1495 | ------------------------------------------------------- | |
| 1496 | --End Effect Function-- | |
| 1497 | ------------------------------------------------------- | |
| 1498 | function Cso(ID, PARENT, VOLUME, PITCH) | |
| 1499 | local NSound = nil | |
| 1500 | coroutine.resume(coroutine.create(function() | |
| 1501 | NSound = IT("Sound", PARENT)
| |
| 1502 | NSound.Volume = VOLUME | |
| 1503 | NSound.Pitch = PITCH | |
| 1504 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 1505 | swait() | |
| 1506 | NSound:play() | |
| 1507 | game:GetService("Debris"):AddItem(NSound, 10)
| |
| 1508 | end)) | |
| 1509 | return NSound | |
| 1510 | end | |
| 1511 | function CameraEnshaking(Length, Intensity) | |
| 1512 | coroutine.resume(coroutine.create(function() | |
| 1513 | local intensity = 1 * Intensity | |
| 1514 | local rotM = 0.01 * Intensity | |
| 1515 | for i = 0, Length, 0.1 do | |
| 1516 | swait() | |
| 1517 | intensity = intensity - 0.05 * Intensity / Length | |
| 1518 | rotM = rotM - 5.0E-4 * Intensity / Length | |
| 1519 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
| 1520 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
| 1521 | end | |
| 1522 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
| 1523 | end)) | |
| 1524 | end | |
| 1525 | function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype) | |
| 1526 | local Hitboxpart = Instance.new("Part", EffectModel)
| |
| 1527 | RemoveOutlines(Hitboxpart) | |
| 1528 | Hitboxpart.Size = Vector3.new(siz1, siz2, siz3) | |
| 1529 | Hitboxpart.CanCollide = false | |
| 1530 | Hitboxpart.Transparency = 1 | |
| 1531 | Hitboxpart.Anchored = true | |
| 1532 | Hitboxpart.CFrame = Pose | |
| 1533 | game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
| |
| 1534 | MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype) | |
| 1535 | end | |
| 1536 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 1537 | local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1538 | prt.Anchored = true | |
| 1539 | prt.CFrame = cframe | |
| 1540 | local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1541 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1542 | if Type == 1 or Type == nil then | |
| 1543 | table.insert(Effects, {
| |
| 1544 | prt, | |
| 1545 | "Block1", | |
| 1546 | delay, | |
| 1547 | x3, | |
| 1548 | y3, | |
| 1549 | z3, | |
| 1550 | msh | |
| 1551 | }) | |
| 1552 | elseif Type == 2 then | |
| 1553 | table.insert(Effects, {
| |
| 1554 | prt, | |
| 1555 | "Block2", | |
| 1556 | delay, | |
| 1557 | x3, | |
| 1558 | y3, | |
| 1559 | z3, | |
| 1560 | msh | |
| 1561 | }) | |
| 1562 | elseif Type == 3 then | |
| 1563 | table.insert(Effects, {
| |
| 1564 | prt, | |
| 1565 | "Block3", | |
| 1566 | delay, | |
| 1567 | x3, | |
| 1568 | y3, | |
| 1569 | z3, | |
| 1570 | msh | |
| 1571 | }) | |
| 1572 | end | |
| 1573 | end | |
| 1574 | ||
| 1575 | function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 1576 | local Part = Create("Part"){
| |
| 1577 | Parent = Parent, | |
| 1578 | Reflectance = Reflectance, | |
| 1579 | Transparency = Transparency, | |
| 1580 | CanCollide = false, | |
| 1581 | Locked = true, | |
| 1582 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 1583 | Name = Name, | |
| 1584 | Size = Size, | |
| 1585 | Material = Material, | |
| 1586 | } | |
| 1587 | RemoveOutlines(Part) | |
| 1588 | return Part | |
| 1589 | end | |
| 1590 | ||
| 1591 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 1592 | local Msh = Create(Mesh){
| |
| 1593 | Parent = Part, | |
| 1594 | Offset = OffSet, | |
| 1595 | Scale = Scale, | |
| 1596 | } | |
| 1597 | if Mesh == "SpecialMesh" then | |
| 1598 | Msh.MeshType = MeshType | |
| 1599 | Msh.MeshId = MeshId | |
| 1600 | end | |
| 1601 | return Msh | |
| 1602 | end | |
| 1603 | ||
| 1604 | function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1605 | local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 1606 | prt.Anchored = true | |
| 1607 | prt.CFrame = cframe | |
| 1608 | local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
| |
| 1609 | game:GetService("Debris"):AddItem(prt,2)
| |
| 1610 | coroutine.resume(coroutine.create(function(Part,Mesh,num) | |
| 1611 | for i=0,1,delay do | |
| 1612 | swait() | |
| 1613 | Part.Transparency=i | |
| 1614 | Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3) | |
| 1615 | end | |
| 1616 | Part.Parent=nil | |
| 1617 | end),prt,msh,(math.random(0,1)+math.random())/5) | |
| 1618 | end | |
| 1619 | ------------------------------------------------------- | |
| 1620 | --End Important Functions-- | |
| 1621 | ------------------------------------------------------- | |
| 1622 | ||
| 1623 | ||
| 1624 | ||
| 1625 | --[[ | |
| 1626 | Thanks for using Build-To-Lua by jarredbcv. | |
| 1627 | ]]-- | |
| 1628 | ||
| 1629 | New = function(Object, Parent, Name, Data) | |
| 1630 | local Object = Instance.new(Object) | |
| 1631 | for Index, Value in pairs(Data or {}) do
| |
| 1632 | Object[Index] = Value | |
| 1633 | end | |
| 1634 | Object.Parent = Parent | |
| 1635 | Object.Name = Name | |
| 1636 | return Object | |
| 1637 | end | |
| 1638 | ||
| 1639 | Player = game:GetService("Players").LocalPlayer
| |
| 1640 | PlayerGui = Player.PlayerGui | |
| 1641 | Cam = workspace.CurrentCamera | |
| 1642 | Backpack = Player.Backpack | |
| 1643 | Character = Player.Character | |
| 1644 | Mouse = Player:GetMouse() | |
| 1645 | RootPart = Character["HumanoidRootPart"] | |
| 1646 | Torso = Character["Torso"] | |
| 1647 | Head = Character["Head"] | |
| 1648 | RightArm = Character["Right Arm"] | |
| 1649 | LeftArm = Character["Left Arm"] | |
| 1650 | RightLeg = Character["Right Leg"] | |
| 1651 | LeftLeg = Character["Left Leg"] | |
| 1652 | RootJoint = RootPart["RootJoint"] | |
| 1653 | Neck = Torso["Neck"] | |
| 1654 | ||
| 1655 | IT = Instance.new | |
| 1656 | CF = CFrame.new | |
| 1657 | VT = Vector3.new | |
| 1658 | RAD = math.rad | |
| 1659 | C3 = Color3.new | |
| 1660 | UD2 = UDim2.new | |
| 1661 | BRICKC = BrickColor.new | |
| 1662 | ANGLES = CFrame.Angles | |
| 1663 | EULER = CFrame.fromEulerAnglesXYZ | |
| 1664 | COS = math.cos | |
| 1665 | ACOS = math.acos | |
| 1666 | SIN = math.sin | |
| 1667 | ASIN = math.asin | |
| 1668 | ABS = math.abs | |
| 1669 | MRANDOM = math.random | |
| 1670 | FLOOR = math.floor | |
| 1671 | ||
| 1672 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 1673 | WEAPONGUI.Name = "Weapon GUI" | |
| 1674 | ||
| 1675 | function CreatePart3(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 1676 | local NEWPART = IT("Part")
| |
| 1677 | NEWPART.formFactor = FORMFACTOR | |
| 1678 | NEWPART.Reflectance = REFLECTANCE | |
| 1679 | NEWPART.Transparency = TRANSPARENCY | |
| 1680 | NEWPART.CanCollide = false | |
| 1681 | NEWPART.Locked = true | |
| 1682 | NEWPART.Anchored = true | |
| 1683 | if ANCHOR == false then | |
| 1684 | NEWPART.Anchored = false | |
| 1685 | end | |
| 1686 | NEWPART.BrickColor = BrickC(tostring(BRICKCOLOR)) | |
| 1687 | NEWPART.Name = NAME | |
| 1688 | NEWPART.Size = SIZE | |
| 1689 | NEWPART.Position = Torso.Position | |
| 1690 | NEWPART.Material = MATERIAL | |
| 1691 | NEWPART:BreakJoints() | |
| 1692 | NEWPART.Parent = PARENT | |
| 1693 | return NEWPART | |
| 1694 | end | |
| 1695 | ||
| 1696 | function NoOutlines(PART) | |
| 1697 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 1698 | end | |
| 1699 | ||
| 1700 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 1701 | local NEWWELD = IT(TYPE) | |
| 1702 | NEWWELD.Part0 = PART0 | |
| 1703 | NEWWELD.Part1 = PART1 | |
| 1704 | NEWWELD.C0 = C0 | |
| 1705 | NEWWELD.C1 = C1 | |
| 1706 | NEWWELD.Parent = PARENT | |
| 1707 | return NEWWELD | |
| 1708 | end | |
| 1709 | ||
| 1710 | function MakeForm(PART,TYPE) | |
| 1711 | if TYPE == "Cyl" then | |
| 1712 | local MSH = IT("CylinderMesh",PART)
| |
| 1713 | elseif TYPE == "Ball" then | |
| 1714 | local MSH = IT("SpecialMesh",PART)
| |
| 1715 | MSH.MeshType = "Sphere" | |
| 1716 | elseif TYPE == "Wedge" then | |
| 1717 | local MSH = IT("SpecialMesh",PART)
| |
| 1718 | MSH.MeshType = "Wedge" | |
| 1719 | end | |
| 1720 | end | |
| 1721 | ||
| 1722 | ||
| 1723 | --GAUGNETS AND STUFF-- | |
| 1724 | ||
| 1725 | local cn = CFrame.new | |
| 1726 | NeonColorParts100 = {}
| |
| 1727 | NeonColorParts1000 = {}
| |
| 1728 | local BC = Character["Body Colors"] | |
| 1729 | ||
| 1730 | local aa35 = Instance.new("Part")
| |
| 1731 | aa35.Parent = char | |
| 1732 | aa35.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 1733 | aa35.Archivable = true | |
| 1734 | aa35.Transparency = 0 | |
| 1735 | aa35.Shape = "Ball" | |
| 1736 | aa35.BrickColor = BrickColor.new("White")
| |
| 1737 | aa35.Material = "Neon" | |
| 1738 | aa35.CanCollide = false | |
| 1739 | local mesh = Instance.new("SpecialMesh", aa35)
| |
| 1740 | mesh.MeshType = "Cylinder" | |
| 1741 | mesh.Scale = Vector3.new(0.50, 5.70, 15) | |
| 1742 | local weld1en = Instance.new("Weld")
| |
| 1743 | weld1en.Part1 = aa35 | |
| 1744 | weld1en.C1 = CFrame.new(-0.22, 0, -0.065) | |
| 1745 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
| 1746 | ||
| 1747 | local aa34 = Instance.new("Part")
| |
| 1748 | aa34.Parent = char | |
| 1749 | aa34.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 1750 | aa34.Archivable = true | |
| 1751 | aa34.Transparency = 0 | |
| 1752 | aa34.Shape = "Ball" | |
| 1753 | aa34.BrickColor = BrickColor.new("Dark stone grey")
| |
| 1754 | aa34.Material = "Metal" | |
| 1755 | aa34.CanCollide = false | |
| 1756 | local mesh = Instance.new("SpecialMesh", aa34)
| |
| 1757 | mesh.MeshType = "Cylinder" | |
| 1758 | mesh.Scale = Vector3.new(1, 5.70, 15) | |
| 1759 | local weld1en = Instance.new("Weld")
| |
| 1760 | ||
| 1761 | weld1en.Part1 = aa34 | |
| 1762 | weld1en.C1 = CFrame.new(-0.22, 0, -0.06) | |
| 1763 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
| 1764 | ||
| 1765 | local aa33 = Instance.new("Part")
| |
| 1766 | aa33.Parent = char | |
| 1767 | aa33.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 1768 | aa33.Archivable = true | |
| 1769 | aa33.Transparency = 0 | |
| 1770 | aa33.Shape = "Ball" | |
| 1771 | aa33.BrickColor = BrickColor.new("White")
| |
| 1772 | aa33.Material = "Neon" | |
| 1773 | aa33.CanCollide = false | |
| 1774 | local mesh = Instance.new("SpecialMesh", aa33)
| |
| 1775 | mesh.MeshType = "Cylinder" | |
| 1776 | mesh.Scale = Vector3.new(0.50, 5.70, 15) | |
| 1777 | local weld1en = Instance.new("Weld")
| |
| 1778 | ||
| 1779 | weld1en.Part1 = aa33 | |
| 1780 | weld1en.C1 = CFrame.new(0, 0, -0.065) | |
| 1781 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
| 1782 | ||
| 1783 | local aa32 = Instance.new("Part")
| |
| 1784 | aa32.Parent = char | |
| 1785 | aa32.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 1786 | aa32.Archivable = true | |
| 1787 | aa32.Transparency = 0 | |
| 1788 | aa32.Shape = "Ball" | |
| 1789 | aa32.BrickColor = BrickColor.new("Dark stone grey")
| |
| 1790 | aa32.Material = "Metal" | |
| 1791 | aa32.CanCollide = false | |
| 1792 | local mesh = Instance.new("SpecialMesh", aa32)
| |
| 1793 | mesh.MeshType = "Cylinder" | |
| 1794 | mesh.Scale = Vector3.new(1, 5.70, 15) | |
| 1795 | local weld1en = Instance.new("Weld")
| |
| 1796 | ||
| 1797 | weld1en.Part1 = aa32 | |
| 1798 | weld1en.C1 = CFrame.new(0, 0, -0.06) | |
| 1799 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
| 1800 | ||
| 1801 | local aa31 = Instance.new("Part")
| |
| 1802 | aa31.Parent = char | |
| 1803 | aa31.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 1804 | aa31.Archivable = true | |
| 1805 | aa31.Transparency = 0 | |
| 1806 | aa31.Shape = "Ball" | |
| 1807 | aa31.BrickColor = BrickColor.new("White")
| |
| 1808 | aa31.Material = "Neon" | |
| 1809 | aa31.CanCollide = false | |
| 1810 | local mesh = Instance.new("SpecialMesh", aa31)
| |
| 1811 | mesh.MeshType = "Cylinder" | |
| 1812 | mesh.Scale = Vector3.new(0.50, 5.70, 15) | |
| 1813 | local weld1en = Instance.new("Weld")
| |
| 1814 | ||
| 1815 | weld1en.Part1 = aa31 | |
| 1816 | weld1en.C1 = CFrame.new(0.22, 0, -0.065) | |
| 1817 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
| 1818 | ||
| 1819 | local aa30 = Instance.new("Part")
| |
| 1820 | aa30.Parent = char | |
| 1821 | aa30.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 1822 | aa30.Archivable = true | |
| 1823 | aa30.Transparency = 0 | |
| 1824 | aa30.Shape = "Ball" | |
| 1825 | aa30.BrickColor = BrickColor.new("Dark stone grey")
| |
| 1826 | aa30.Material = "Metal" | |
| 1827 | aa30.CanCollide = false | |
| 1828 | local mesh = Instance.new("SpecialMesh", aa30)
| |
| 1829 | mesh.MeshType = "Cylinder" | |
| 1830 | mesh.Scale = Vector3.new(1, 5.70, 15) | |
| 1831 | local weld1en = Instance.new("Weld")
| |
| 1832 | ||
| 1833 | weld1en.Part1 = aa30 | |
| 1834 | weld1en.C1 = CFrame.new(0.22, 0, -0.06) | |
| 1835 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
| 1836 | ||
| 1837 | local aa28 = Instance.new("Part")
| |
| 1838 | aa28.Parent = char | |
| 1839 | aa28.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 1840 | aa28.Archivable = true | |
| 1841 | aa28.Transparency = 0 | |
| 1842 | aa28.Shape = "Ball" | |
| 1843 | aa28.BrickColor = BrickColor.new("White")
| |
| 1844 | aa28.Material = "Neon" | |
| 1845 | aa28.CanCollide = false | |
| 1846 | local mesh = Instance.new("SpecialMesh", aa28)
| |
| 1847 | mesh.MeshType = "Cylinder" | |
| 1848 | mesh.Scale = Vector3.new(0.50, 5.70, 15) | |
| 1849 | local weld1en = Instance.new("Weld")
| |
| 1850 | ||
| 1851 | weld1en.Part1 = aa28 | |
| 1852 | weld1en.C1 = CFrame.new(0.22, 0, 0.065) | |
| 1853 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
| 1854 | ||
| 1855 | local aa27 = Instance.new("Part")
| |
| 1856 | aa27.Parent = char | |
| 1857 | aa27.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 1858 | aa27.Archivable = true | |
| 1859 | aa27.Transparency = 0 | |
| 1860 | aa27.Shape = "Ball" | |
| 1861 | aa27.BrickColor = BrickColor.new("Dark stone grey")
| |
| 1862 | aa27.Material = "Metal" | |
| 1863 | aa27.CanCollide = false | |
| 1864 | local mesh = Instance.new("SpecialMesh", aa27)
| |
| 1865 | mesh.MeshType = "Cylinder" | |
| 1866 | mesh.Scale = Vector3.new(1, 5.70, 15) | |
| 1867 | local weld1en = Instance.new("Weld")
| |
| 1868 | ||
| 1869 | weld1en.Part1 = aa27 | |
| 1870 | weld1en.C1 = CFrame.new(0.22, 0, 0.06) | |
| 1871 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
| 1872 | ||
| 1873 | local aa26 = Instance.new("Part")
| |
| 1874 | aa26.Parent = char | |
| 1875 | aa26.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 1876 | aa26.Archivable = true | |
| 1877 | aa26.Transparency = 0 | |
| 1878 | aa26.Shape = "Ball" | |
| 1879 | aa26.BrickColor = BrickColor.new("White")
| |
| 1880 | aa26.Material = "Neon" | |
| 1881 | aa26.CanCollide = false | |
| 1882 | local mesh = Instance.new("SpecialMesh", aa26)
| |
| 1883 | mesh.MeshType = "Cylinder" | |
| 1884 | mesh.Scale = Vector3.new(0.50, 5.70, 15) | |
| 1885 | local weld1en = Instance.new("Weld")
| |
| 1886 | ||
| 1887 | weld1en.Part1 = aa26 | |
| 1888 | weld1en.C1 = CFrame.new(0, 0, 0.065) | |
| 1889 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
| 1890 | ||
| 1891 | local aa25 = Instance.new("Part")
| |
| 1892 | aa25.Parent = char | |
| 1893 | aa25.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 1894 | aa25.Archivable = true | |
| 1895 | aa25.Transparency = 0 | |
| 1896 | aa25.Shape = "Ball" | |
| 1897 | aa25.BrickColor = BrickColor.new("Dark stone grey")
| |
| 1898 | aa25.Material = "Metal" | |
| 1899 | aa25.CanCollide = false | |
| 1900 | local mesh = Instance.new("SpecialMesh", aa25)
| |
| 1901 | mesh.MeshType = "Cylinder" | |
| 1902 | mesh.Scale = Vector3.new(1, 5.70, 15) | |
| 1903 | local weld1en = Instance.new("Weld")
| |
| 1904 | ||
| 1905 | weld1en.Part1 = aa25 | |
| 1906 | weld1en.C1 = CFrame.new(0, 0, 0.06) | |
| 1907 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
| 1908 | ||
| 1909 | local aa24 = Instance.new("Part")
| |
| 1910 | aa24.Parent = char | |
| 1911 | aa24.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 1912 | aa24.Archivable = true | |
| 1913 | aa24.Transparency = 0 | |
| 1914 | aa24.Shape = "Ball" | |
| 1915 | aa24.BrickColor = BrickColor.new("White")
| |
| 1916 | aa24.Material = "Neon" | |
| 1917 | aa24.CanCollide = false | |
| 1918 | local mesh = Instance.new("SpecialMesh", aa24)
| |
| 1919 | mesh.MeshType = "Cylinder" | |
| 1920 | mesh.Scale = Vector3.new(0.50, 5.70, 15) | |
| 1921 | local weld1en = Instance.new("Weld")
| |
| 1922 | ||
| 1923 | weld1en.Part1 = aa24 | |
| 1924 | weld1en.C1 = CFrame.new(-0.22, 0, 0.065) | |
| 1925 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
| 1926 | ||
| 1927 | local aa23 = Instance.new("Part")
| |
| 1928 | aa23.Parent = char | |
| 1929 | aa23.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 1930 | aa23.Archivable = true | |
| 1931 | aa23.Transparency = 0 | |
| 1932 | aa23.Shape = "Ball" | |
| 1933 | aa23.BrickColor = BrickColor.new("Dark stone grey")
| |
| 1934 | aa23.Material = "Metal" | |
| 1935 | aa23.CanCollide = false | |
| 1936 | local mesh = Instance.new("SpecialMesh", aa23)
| |
| 1937 | mesh.MeshType = "Cylinder" | |
| 1938 | mesh.Scale = Vector3.new(1, 5.70, 15) | |
| 1939 | local weld1en = Instance.new("Weld")
| |
| 1940 | ||
| 1941 | weld1en.Part1 = aa23 | |
| 1942 | weld1en.C1 = CFrame.new(-0.22, 0, 0.06) | |
| 1943 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
| 1944 | ||
| 1945 | local aa11 = Instance.new("Part")
| |
| 1946 | aa11.Parent = char | |
| 1947 | aa11.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 1948 | aa11.Archivable = true | |
| 1949 | aa11.Transparency = 0 | |
| 1950 | aa11.Shape = "Ball" | |
| 1951 | aa11.BrickColor = BrickColor.new("Dark green")
| |
| 1952 | aa11.Material = "Neon" | |
| 1953 | aa11.CanCollide = false | |
| 1954 | local mesh = Instance.new("SpecialMesh", aa11)
| |
| 1955 | mesh.MeshType = "Cylinder" | |
| 1956 | mesh.Scale = Vector3.new(2.90, 2.90, 2.90) | |
| 1957 | local weld1en = Instance.new("Weld")
| |
| 1958 | weld1en.Parent = ra | |
| 1959 | weld1en.Part0 = ra | |
| 1960 | weld1en.Part1 = aa11 | |
| 1961 | weld1en.C1 = CFrame.new(-0.40, 0.40, 0) | |
| 1962 | ||
| 1963 | local aa10 = Instance.new("Part")
| |
| 1964 | aa10.Parent = char | |
| 1965 | aa10.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 1966 | aa10.Archivable = true | |
| 1967 | aa10.Transparency = 0 | |
| 1968 | aa10.Shape = "Ball" | |
| 1969 | aa10.BrickColor = BrickColor.new("Dark stone grey")
| |
| 1970 | aa10.Material = "Metal" | |
| 1971 | aa10.CanCollide = false | |
| 1972 | local mesh = Instance.new("SpecialMesh", aa10)
| |
| 1973 | mesh.MeshType = "Cylinder" | |
| 1974 | mesh.Scale = Vector3.new(3, 3, 3) | |
| 1975 | local weld1en = Instance.new("Weld")
| |
| 1976 | weld1en.Parent = ra | |
| 1977 | weld1en.Part0 = ra | |
| 1978 | weld1en.Part1 = aa10 | |
| 1979 | weld1en.C1 = CFrame.new(-0.35, 0.40, 0) | |
| 1980 | ||
| 1981 | local aa9 = Instance.new("Part")
| |
| 1982 | aa9.Parent = char | |
| 1983 | aa9.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 1984 | aa9.Archivable = true | |
| 1985 | aa9.Transparency = 0 | |
| 1986 | aa9.Shape = "Ball" | |
| 1987 | aa9.BrickColor = BrickColor.new("White")
| |
| 1988 | aa9.Material = "Metal" | |
| 1989 | aa9.CanCollide = false | |
| 1990 | local mesh = Instance.new("SpecialMesh", aa9)
| |
| 1991 | mesh.MeshType = "Brick" | |
| 1992 | mesh.Scale = Vector3.new(5.70, 1, 5.70) | |
| 1993 | local weld1en = Instance.new("Weld")
| |
| 1994 | weld1en.Parent = ra | |
| 1995 | weld1en.Part0 = ra | |
| 1996 | weld1en.Part1 = aa9 | |
| 1997 | weld1en.C1 = CFrame.new(0, -1, 0) | |
| 1998 | ||
| 1999 | local aa21 = Instance.new("Part")
| |
| 2000 | aa21.Parent = char | |
| 2001 | aa21.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 2002 | aa21.Archivable = true | |
| 2003 | aa21.Transparency = 0 | |
| 2004 | aa21.Shape = "Ball" | |
| 2005 | aa21.BrickColor = BrickColor.new("White")
| |
| 2006 | aa21.Material = "Metal" | |
| 2007 | aa21.CanCollide = false | |
| 2008 | local mesh = Instance.new("SpecialMesh", aa21)
| |
| 2009 | mesh.MeshType = "Brick" | |
| 2010 | mesh.Scale = Vector3.new(5.90, 0.50, 5.90) | |
| 2011 | local weld1en = Instance.new("Weld")
| |
| 2012 | weld1en.Parent = ra | |
| 2013 | weld1en.Part0 = ra | |
| 2014 | weld1en.Part1 = aa21 | |
| 2015 | weld1en.C1 = CFrame.new(0, 0.95, 0) | |
| 2016 | ||
| 2017 | local aa20 = Instance.new("Part")
| |
| 2018 | aa20.Parent = char | |
| 2019 | aa20.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 2020 | aa20.Archivable = true | |
| 2021 | aa20.Transparency = 0 | |
| 2022 | aa20.Shape = "Ball" | |
| 2023 | aa20.BrickColor = BrickColor.new("White")
| |
| 2024 | aa20.Material = "Metal" | |
| 2025 | aa20.CanCollide = false | |
| 2026 | local mesh = Instance.new("SpecialMesh", aa20)
| |
| 2027 | mesh.MeshType = "Brick" | |
| 2028 | mesh.Scale = Vector3.new(5.90, 0.50, 5.90) | |
| 2029 | local weld1en = Instance.new("Weld")
| |
| 2030 | weld1en.Parent = ra | |
| 2031 | weld1en.Part0 = ra | |
| 2032 | weld1en.Part1 = aa20 | |
| 2033 | weld1en.C1 = CFrame.new(0, -0.95, 0) | |
| 2034 | ||
| 2035 | ||
| 2036 | local aa8 = Instance.new("Part")
| |
| 2037 | aa8.Parent = char | |
| 2038 | aa8.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 2039 | aa8.Archivable = true | |
| 2040 | aa8.Transparency = 0 | |
| 2041 | aa8.Shape = "Ball" | |
| 2042 | aa8.BrickColor = BrickColor.new("Dark green")
| |
| 2043 | aa8.Material = "Neon" | |
| 2044 | aa8.CanCollide = false | |
| 2045 | local mesh = Instance.new("SpecialMesh", aa8)
| |
| 2046 | mesh.MeshType = "Cylinder" | |
| 2047 | mesh.Scale = Vector3.new(2.90, 2.90, 2.90) | |
| 2048 | local weld1en = Instance.new("Weld")
| |
| 2049 | weld1en.Parent = ra | |
| 2050 | weld1en.Part0 = ra | |
| 2051 | weld1en.Part1 = aa8 | |
| 2052 | weld1en.C1 = CFrame.new(-0.40, -0.40, 0) | |
| 2053 | ||
| 2054 | local aa7 = Instance.new("Part")
| |
| 2055 | aa7.Parent = char | |
| 2056 | aa7.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 2057 | aa7.Archivable = true | |
| 2058 | aa7.Transparency = 0 | |
| 2059 | aa7.Shape = "Ball" | |
| 2060 | aa7.BrickColor = BrickColor.new("Dark stone grey")
| |
| 2061 | aa7.Material = "Metal" | |
| 2062 | aa7.CanCollide = false | |
| 2063 | local mesh = Instance.new("SpecialMesh", aa7)
| |
| 2064 | mesh.MeshType = "Cylinder" | |
| 2065 | mesh.Scale = Vector3.new(3, 3, 3) | |
| 2066 | local weld1en = Instance.new("Weld")
| |
| 2067 | weld1en.Parent = ra | |
| 2068 | weld1en.Part0 = ra | |
| 2069 | weld1en.Part1 = aa7 | |
| 2070 | weld1en.C1 = CFrame.new(-0.35, -0.40, 0) | |
| 2071 | ||
| 2072 | local aa13 = Instance.new("Part")
| |
| 2073 | aa13.Parent = char | |
| 2074 | aa13.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 2075 | aa13.Archivable = true | |
| 2076 | aa13.Transparency = 0 | |
| 2077 | aa13.Shape = "Ball" | |
| 2078 | aa13.BrickColor = BrickColor.new("White")
| |
| 2079 | aa13.Material = "Neon" | |
| 2080 | aa13.CanCollide = false | |
| 2081 | local mesh = Instance.new("SpecialMesh", aa13)
| |
| 2082 | mesh.MeshType = "Brick" | |
| 2083 | mesh.Scale = Vector3.new(5.30, 0.70, 5.40) | |
| 2084 | local weld1en = Instance.new("Weld")
| |
| 2085 | weld1en.Parent = ra | |
| 2086 | weld1en.Part0 = ra | |
| 2087 | weld1en.Part1 = aa13 | |
| 2088 | weld1en.C1 = CFrame.new(0, -1.05, 0) | |
| 2089 | ||
| 2090 | local aa12 = Instance.new("Part")
| |
| 2091 | aa12.Parent = char | |
| 2092 | aa12.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 2093 | aa12.Archivable = true | |
| 2094 | aa12.Transparency = 0 | |
| 2095 | aa12.Shape = "Ball" | |
| 2096 | aa12.BrickColor = BrickColor.new("White")
| |
| 2097 | aa12.Material = "Neon" | |
| 2098 | aa12.CanCollide = false | |
| 2099 | local mesh = Instance.new("SpecialMesh", aa12)
| |
| 2100 | mesh.MeshType = "Brick" | |
| 2101 | mesh.Scale = Vector3.new(5.30, 0.70, 5.40) | |
| 2102 | local weld1en = Instance.new("Weld")
| |
| 2103 | weld1en.Parent = ra | |
| 2104 | weld1en.Part0 = ra | |
| 2105 | weld1en.Part1 = aa12 | |
| 2106 | weld1en.C1 = CFrame.new(0, 1.05, 0) | |
| 2107 | ||
| 2108 | local aa6 = Instance.new("Part")
| |
| 2109 | aa6.Parent = char | |
| 2110 | aa6.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 2111 | aa6.Archivable = true | |
| 2112 | aa6.Transparency = 0 | |
| 2113 | aa6.Shape = "Ball" | |
| 2114 | aa6.BrickColor = BrickColor.new("White")
| |
| 2115 | aa6.Material = "Metal" | |
| 2116 | aa6.CanCollide = false | |
| 2117 | local mesh = Instance.new("SpecialMesh", aa6)
| |
| 2118 | mesh.MeshType = "Brick" | |
| 2119 | mesh.Scale = Vector3.new(5.70, 1, 5.70) | |
| 2120 | local weld1en = Instance.new("Weld")
| |
| 2121 | weld1en.Parent = ra | |
| 2122 | weld1en.Part0 = ra | |
| 2123 | weld1en.Part1 = aa6 | |
| 2124 | weld1en.C1 = CFrame.new(0, 1, 0) | |
| 2125 | ||
| 2126 | local aa4 = Instance.new("Part")
| |
| 2127 | aa4.Parent = char | |
| 2128 | aa4.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 2129 | aa4.Archivable = true | |
| 2130 | aa4.Transparency = 0 | |
| 2131 | aa4.Shape = "Ball" | |
| 2132 | aa4.BrickColor = maincolor | |
| 2133 | aa4.Material = "Neon" | |
| 2134 | aa4.CanCollide = false | |
| 2135 | local mesh = Instance.new("SpecialMesh", aa4)
| |
| 2136 | mesh.MeshType = "Brick" | |
| 2137 | mesh.Scale = Vector3.new(1, 10.55, 5.60) | |
| 2138 | local weld1en = Instance.new("Weld")
| |
| 2139 | weld1en.Parent = ra | |
| 2140 | weld1en.Part0 = ra | |
| 2141 | weld1en.Part1 = aa4 | |
| 2142 | weld1en.C1 = CFrame.new(0, 0, 0) | |
| 2143 | ||
| 2144 | local aa5 = Instance.new("Part")
| |
| 2145 | aa5.Parent = char | |
| 2146 | aa5.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 2147 | aa5.Archivable = true | |
| 2148 | aa5.Transparency = 0 | |
| 2149 | aa5.Shape = "Ball" | |
| 2150 | aa5.BrickColor = maincolor | |
| 2151 | aa5.Material = "Neon" | |
| 2152 | aa5.CanCollide = false | |
| 2153 | local mesh = Instance.new("SpecialMesh", aa5)
| |
| 2154 | mesh.MeshType = "Brick" | |
| 2155 | mesh.Scale = Vector3.new(5.60, 10.55, 1) | |
| 2156 | local weld1en = Instance.new("Weld")
| |
| 2157 | weld1en.Parent = ra | |
| 2158 | weld1en.Part0 = ra | |
| 2159 | weld1en.Part1 = aa5 | |
| 2160 | weld1en.C1 = CFrame.new(0, 0, 0) | |
| 2161 | ||
| 2162 | local aa = Instance.new("Part")
| |
| 2163 | aa.Parent = char | |
| 2164 | aa.Size = Vector3.new(0.2, 10, 20) | |
| 2165 | aa.Archivable = true | |
| 2166 | aa.Transparency = 0 | |
| 2167 | aa.Shape = "Ball" | |
| 2168 | aa.BrickColor = BrickColor.new("Dark stone grey")
| |
| 2169 | aa.Material = "Metal" | |
| 2170 | aa.CanCollide = false | |
| 2171 | local mesh = Instance.new("SpecialMesh", aa)
| |
| 2172 | mesh.MeshType = "Brick" | |
| 2173 | mesh.Scale = Vector3.new(5.50, 10.50, 5.50) | |
| 2174 | local weld1en = Instance.new("Weld")
| |
| 2175 | weld1en.Parent = ra | |
| 2176 | weld1en.Part0 = ra | |
| 2177 | weld1en.Part1 = aa | |
| 2178 | weld1en.C1 = CFrame.new(0, 0, 0) | |
| 2179 | ||
| 2180 | ||
| 2181 | --END OF GAUGNETS AND STUFF-- | |
| 2182 | ||
| 2183 | local NewInstance = function(instance,parent,properties) | |
| 2184 | local inst = Instance.new(instance,parent) | |
| 2185 | if(properties)then | |
| 2186 | for i,v in next, properties do | |
| 2187 | pcall(function() inst[i] = v end) | |
| 2188 | end | |
| 2189 | end | |
| 2190 | return inst; | |
| 2191 | end | |
| 2192 | ||
| 2193 | ||
| 2194 | ArmorColorParts = {}
| |
| 2195 | ArmorColorParts2 = {}
| |
| 2196 | NeonColorParts = {}
| |
| 2197 | local all, last = {}, nil
| |
| 2198 | local all2, last2 = {}, nil
| |
| 2199 | local all3, last3 = {}, nil
| |
| 2200 | local all4, last4 = {}, nil
| |
| 2201 | local all, last = {}, nil
| |
| 2202 | ------------------------------------------------------- | |
| 2203 | --Start Customization-- | |
| 2204 | ------------------------------------------------------- | |
| 2205 | local Player_Size = 1 | |
| 2206 | if Player_Size ~= 1 then | |
| 2207 | root.Size = root.Size * Player_Size | |
| 2208 | tors.Size = tors.Size * Player_Size | |
| 2209 | hed.Size = hed.Size * Player_Size | |
| 2210 | ra.Size = ra.Size * Player_Size | |
| 2211 | la.Size = la.Size * Player_Size | |
| 2212 | rl.Size = rl.Size * Player_Size | |
| 2213 | ll.Size = ll.Size * Player_Size | |
| 2214 | ---------------------------------------------------------------------------------- | |
| 2215 | rootj.Parent = root | |
| 2216 | neck.Parent = tors | |
| 2217 | RW.Parent = tors | |
| 2218 | LW.Parent = tors | |
| 2219 | RH.Parent = tors | |
| 2220 | LH.Parent = tors | |
| 2221 | ---------------------------------------------------------------------------------- | |
| 2222 | rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
| 2223 | rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
| 2224 | neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 2225 | neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) | |
| 2226 | RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 | |
| 2227 | LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 | |
| 2228 | ---------------------------------------------------------------------------------- | |
| 2229 | RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 2230 | LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 2231 | RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 2232 | LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 2233 | --hat.Parent = Character | |
| 2234 | end | |
| 2235 | ---------------------------------------------------------------------------------- | |
| 2236 | local SONG = 1005328332 | |
| 2237 | local SONG2 = 0 | |
| 2238 | local Music = Instance.new("Sound",tors)
| |
| 2239 | Music.Volume = 2.5 | |
| 2240 | Music.Looped = true | |
| 2241 | Music.Pitch = 1 --Pitcher | |
| 2242 | ---------------------------------------------------------------------------------- | |
| 2243 | local equipped = false | |
| 2244 | local idle = 0 | |
| 2245 | local change = 1 | |
| 2246 | local val = 0 | |
| 2247 | local toim = 0 | |
| 2248 | local idleanim = 0.4 | |
| 2249 | local sine = 0 | |
| 2250 | local Mode = 1 | |
| 2251 | ---------------------------------------------------------------------------------- | |
| 2252 | hum.WalkSpeed = 8 | |
| 2253 | hum.JumpPower = 57 | |
| 2254 | hum.Animator.Parent = nil | |
| 2255 | ------------------------------------------------------- | |
| 2256 | --End Customization-- | |
| 2257 | ------------------------------------------------------- | |
| 2258 | ||
| 2259 | ||
| 2260 | ------------------------------------------------------- | |
| 2261 | --Start Attacks N Stuff-- | |
| 2262 | ------------------------------------------------------- | |
| 2263 | it = Instance.new | |
| 2264 | gui = function(GuiType, parent, text, backtrans, backcol, pos, size) | |
| 2265 | local gui = IT(GuiType) | |
| 2266 | gui.Parent = parent | |
| 2267 | gui.Text = text | |
| 2268 | gui.BackgroundTransparency = backtrans | |
| 2269 | gui.BackgroundColor3 = backcol | |
| 2270 | gui.SizeConstraint = "RelativeXY" | |
| 2271 | gui.TextXAlignment = "Center" | |
| 2272 | gui.TextYAlignment = "Center" | |
| 2273 | gui.Position = pos | |
| 2274 | gui.Size = size | |
| 2275 | gui.Font = "SourceSans" | |
| 2276 | gui.FontSize = "Size14" | |
| 2277 | gui.TextWrapped = false | |
| 2278 | gui.TextStrokeTransparency = 0 | |
| 2279 | gui.TextColor = BrickColor.new("White")
| |
| 2280 | return gui | |
| 2281 | end | |
| 2282 | local basgui = it("GuiMain")
| |
| 2283 | basgui.Parent = plr.PlayerGui | |
| 2284 | basgui.Name = "VISgui" | |
| 2285 | local fullscreenz = it("Frame")
| |
| 2286 | fullscreenz.Parent = basgui | |
| 2287 | fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255) | |
| 2288 | fullscreenz.BackgroundTransparency = 1 | |
| 2289 | fullscreenz.BorderColor3 = Color3.new(17, 17, 17) | |
| 2290 | fullscreenz.Size = UDim2.new(1, 0, 1, 0) | |
| 2291 | fullscreenz.Position = UDim2.new(0, 0, 0, 0) | |
| 2292 | local imgl2 = Instance.new("ImageLabel",fullscreenz)
| |
| 2293 | imgl2.BackgroundTransparency = 1 | |
| 2294 | imgl2.BorderSizePixel = 0 | |
| 2295 | imgl2.ImageTransparency = 0.5 | |
| 2296 | imgl2.ImageColor3 = BrickColor.new("White").Color
| |
| 2297 | imgl2.Position = UDim2.new(0.86,0,0.78,0) | |
| 2298 | imgl2.Size = UDim2.new(0,270,0,270) | |
| 2299 | imgl2.Image = "rbxassetid://320731120" | |
| 2300 | local techc = imgl2:Clone() | |
| 2301 | techc.Parent = fullscreenz | |
| 2302 | techc.ImageTransparency = 0.5 | |
| 2303 | techc.Size = UDim2.new(0,700,0,700) | |
| 2304 | techc.Position = UDim2.new(0.75,-50,0.55,-50) | |
| 2305 | techc.ImageColor3 = BrickColor.new("White").Color
| |
| 2306 | techc.Image = "rbxassetid://521073910" | |
| 2307 | local ned = Instance.new("TextLabel",fullscreenz)
| |
| 2308 | ned.ZIndex = 2 | |
| 2309 | ned.Font = "SciFi" | |
| 2310 | ned.BackgroundTransparency = 1 | |
| 2311 | ned.BorderSizePixel = 0.65 | |
| 2312 | ned.Size = UDim2.new(0.4,0,0.2,0) | |
| 2313 | ned.Position = UDim2.new(0.2,0,0.2,0) | |
| 2314 | ned.TextColor3 = BrickColor.new("White").Color
| |
| 2315 | ned.TextStrokeColor3 = BrickColor.new("Really black").Color
| |
| 2316 | ned.TextScaled = true | |
| 2317 | ned.TextStrokeTransparency = 0 | |
| 2318 | ned.Text = "Neutral" | |
| 2319 | ned.TextSize = 24 | |
| 2320 | ned.Rotation = 1 | |
| 2321 | --ned.TextXAlignment = "Right" | |
| 2322 | ned.TextYAlignment = "Bottom" | |
| 2323 | ----------- | |
| 2324 | local GUIFrame = IT("Frame")
| |
| 2325 | GUIFrame.Parent = Base | |
| 2326 | GUIFrame.BackgroundColor3 = Color3.new(255, 255, 255) | |
| 2327 | GUIFrame.BackgroundTransparency = 1 | |
| 2328 | GUIFrame.BorderColor3 = Color3.new(17, 17, 17) | |
| 2329 | GUIFrame.Size = UDim2.new(1, 0, 1, 0) | |
| 2330 | GUIFrame.Position = UDim2.new(0, 0, 0, 0) | |
| 2331 | --------------------- | |
| 2332 | ----------------------------- | |
| 2333 | function resetmode() | |
| 2334 | tecks2.Text = "dory's endurance" | |
| 2335 | tecks2.TextColor3 = Color3.fromRGB(1, 1, 1) | |
| 2336 | tecks2.TextStrokeColor3 = Color3.fromRGB(123, 157, 205) | |
| 2337 | Mode = 1 | |
| 2338 | SONG = 1005328332 | |
| 2339 | for i, v in pairs(NeonColorParts1000) do | |
| 2340 | v.BrickColor = BrickC("White")
| |
| 2341 | end | |
| 2342 | ||
| 2343 | imgl2.ImageColor3 = BrickC("White").Color
| |
| 2344 | techc.ImageColor3 = BrickC("White").Color
| |
| 2345 | ned.Text = "Neutral" | |
| 2346 | ned.TextColor3 = BrickC("White").Color
| |
| 2347 | ned.TextStrokeColor3 = BrickC("Really black").Color
| |
| 2348 | end | |
| 2349 | function Taunt() | |
| 2350 | attack = true | |
| 2351 | hum.WalkSpeed = 0 | |
| 2352 | TAUNT:Play() | |
| 2353 | repeat | |
| 2354 | swait() | |
| 2355 | TAUNT.Parent = tors | |
| 2356 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15) | |
| 2357 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3) | |
| 2358 | RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
| 2359 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
| 2360 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1) | |
| 2361 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1) | |
| 2362 | until TAUNT.Playing == false | |
| 2363 | attack = false | |
| 2364 | hum.WalkSpeed = 8 | |
| 2365 | end | |
| 2366 | function attackone() | |
| 2367 | attack = true | |
| 2368 | hum.WalkSpeed = 3.01 | |
| 2369 | for i = 0, 1.7, 0.1 do | |
| 2370 | swait() | |
| 2371 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3) | |
| 2372 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3) | |
| 2373 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3) | |
| 2374 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3) | |
| 2375 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3) | |
| 2376 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3) | |
| 2377 | end | |
| 2378 | Cso("203426541", ra, 10, 1)
| |
| 2379 | for i, v in pairs(FindNearestHead(ra.CFrame.p, 10)) do | |
| 2380 | if v:FindFirstChild("Head") then
| |
| 2381 | Eviscerate(v) | |
| 2382 | SoulSteal(v) | |
| 2383 | end | |
| 2384 | end | |
| 2385 | for i = 0, 1.4, 0.1 do | |
| 2386 | swait() | |
| 2387 | BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2) | |
| 2388 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3) | |
| 2389 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3) | |
| 2390 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3) | |
| 2391 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3) | |
| 2392 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3) | |
| 2393 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3) | |
| 2394 | end | |
| 2395 | hum.WalkSpeed = 8 | |
| 2396 | attack = false | |
| 2397 | end | |
| 2398 | function attacktwo() | |
| 2399 | attack = true | |
| 2400 | hum.WalkSpeed = 3.01 | |
| 2401 | for i = 0, 1.7, 0.1 do | |
| 2402 | swait() | |
| 2403 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3) | |
| 2404 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3) | |
| 2405 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3) | |
| 2406 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3) | |
| 2407 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3) | |
| 2408 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3) | |
| 2409 | end | |
| 2410 | Cso("203426541", rl, 10, 1)
| |
| 2411 | for i, v in pairs(FindNearestHead(ra.CFrame.p, 10)) do | |
| 2412 | if v:FindFirstChild("Head") then
| |
| 2413 | Eviscerate(v) | |
| 2414 | SoulSteal(v) | |
| 2415 | end | |
| 2416 | end | |
| 2417 | for i = 0, 1.4, 0.1 do | |
| 2418 | swait() | |
| 2419 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3) | |
| 2420 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3) | |
| 2421 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3) | |
| 2422 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3) | |
| 2423 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3) | |
| 2424 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3) | |
| 2425 | end | |
| 2426 | hum.WalkSpeed = 8 | |
| 2427 | attack = false | |
| 2428 | end | |
| 2429 | function attackthree() | |
| 2430 | attack = true | |
| 2431 | hum.WalkSpeed = 3.01 | |
| 2432 | for i = 0, 1.4, 0.1 do | |
| 2433 | swait() | |
| 2434 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3) | |
| 2435 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 2436 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3) | |
| 2437 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3) | |
| 2438 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3) | |
| 2439 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3) | |
| 2440 | end | |
| 2441 | Cso("203426541", hed, 10, 1)
| |
| 2442 | for i = 0, 1.7, 0.1 do | |
| 2443 | swait() | |
| 2444 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3) | |
| 2445 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 2446 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3) | |
| 2447 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3) | |
| 2448 | RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3) | |
| 2449 | LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3) | |
| 2450 | end | |
| 2451 | Cso("260435136", hed, 10, .9)
| |
| 2452 | BlockEffect(maincolor, ra.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1) | |
| 2453 | BlockEffect(BrickC("Really black"), ra.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
| |
| 2454 | for i, v in pairs(FindNearestHead(ra.CFrame.p, 10)) do | |
| 2455 | if v:FindFirstChild("Head") then
| |
| 2456 | Eviscerate(v) | |
| 2457 | SoulSteal(v) | |
| 2458 | end | |
| 2459 | end | |
| 2460 | for i = 0, 1.8, 0.1 do | |
| 2461 | swait() | |
| 2462 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2) | |
| 2463 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2) | |
| 2464 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2) | |
| 2465 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2) | |
| 2466 | RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2) | |
| 2467 | LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2) | |
| 2468 | end | |
| 2469 | hum.WalkSpeed = 8 | |
| 2470 | attack = false | |
| 2471 | end | |
| 2472 | function Power_Burst() | |
| 2473 | hum.WalkSpeed = 4 | |
| 2474 | attack = true | |
| 2475 | Cso("163619849", ra, 10, 1.35)
| |
| 2476 | for i = 0,4.3,0.1 do | |
| 2477 | swait() | |
| 2478 | PixelBlock(3,1,"Add",ra.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0) | |
| 2479 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) | |
| 2480 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3) | |
| 2481 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
| 2482 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
| 2483 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2484 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 2485 | end | |
| 2486 | CameraEnshaking(2.5, 20) | |
| 2487 | Cso("539294959", ra, 10, .9)
| |
| 2488 | BlockEffect(maincolor, ra.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1) | |
| 2489 | BlockEffect(BrickC("Really black"), ra.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
| |
| 2490 | for i, v in pairs(FindNearestHead(ra.CFrame.p, 15)) do | |
| 2491 | if v:FindFirstChild("Head") then
| |
| 2492 | Eviscerate(v) | |
| 2493 | SoulSteal(v) | |
| 2494 | end | |
| 2495 | end | |
| 2496 | for i = 0,3,0.1 do | |
| 2497 | swait() | |
| 2498 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) | |
| 2499 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3) | |
| 2500 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
| 2501 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
| 2502 | RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2503 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 2504 | end | |
| 2505 | hum.WalkSpeed = 8 | |
| 2506 | attack = false | |
| 2507 | end | |
| 2508 | function Magic_Bombs() | |
| 2509 | attack = true | |
| 2510 | hum.WalkSpeed = 0 | |
| 2511 | local GYRO = IT("BodyGyro",root)
| |
| 2512 | GYRO.D = 100 | |
| 2513 | GYRO.P = 2000 | |
| 2514 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 2515 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
| 2516 | for i = 0,3.6,0.1 do | |
| 2517 | swait() | |
| 2518 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
| 2519 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
| 2520 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
| 2521 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
| 2522 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
| 2523 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
| 2524 | end | |
| 2525 | CameraEnshaking(1, 6) | |
| 2526 | GYRO:Destroy() | |
| 2527 | Cso("588734356", Handle, 10, 1.05)
| |
| 2528 | BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1) | |
| 2529 | BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
| |
| 2530 | HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal") | |
| 2531 | for i = 0,2,0.1 do | |
| 2532 | swait() | |
| 2533 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
| 2534 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
| 2535 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
| 2536 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
| 2537 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2) | |
| 2538 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
| 2539 | end | |
| 2540 | local GYRO = IT("BodyGyro",root)
| |
| 2541 | GYRO.D = 100 | |
| 2542 | GYRO.P = 2000 | |
| 2543 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 2544 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
| 2545 | for i = 0,2.4,0.1 do | |
| 2546 | swait() | |
| 2547 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
| 2548 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
| 2549 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
| 2550 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
| 2551 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
| 2552 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
| 2553 | end | |
| 2554 | GYRO:Destroy() | |
| 2555 | CameraEnshaking(1, 6) | |
| 2556 | Cso("588734356", Handle, 10, 1.05)
| |
| 2557 | BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1) | |
| 2558 | BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
| |
| 2559 | HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Normal") | |
| 2560 | for i = 0,2,0.1 do | |
| 2561 | swait() | |
| 2562 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
| 2563 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
| 2564 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
| 2565 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
| 2566 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2) | |
| 2567 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
| 2568 | end | |
| 2569 | local GYRO = IT("BodyGyro",root)
| |
| 2570 | GYRO.D = 100 | |
| 2571 | GYRO.P = 2000 | |
| 2572 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 2573 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
| 2574 | for i = 0,2.4,0.1 do | |
| 2575 | swait() | |
| 2576 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
| 2577 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
| 2578 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
| 2579 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
| 2580 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
| 2581 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
| 2582 | end | |
| 2583 | GYRO:Destroy() | |
| 2584 | CameraEnshaking(1, 6) | |
| 2585 | Cso("588734356", Handle, 10, 1.05)
| |
| 2586 | BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1) | |
| 2587 | BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
| |
| 2588 | HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal") | |
| 2589 | for i = 0,2,0.1 do | |
| 2590 | swait() | |
| 2591 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
| 2592 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
| 2593 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
| 2594 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
| 2595 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2) | |
| 2596 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
| 2597 | end | |
| 2598 | attack = false | |
| 2599 | hum.WalkSpeed = 8 | |
| 2600 | end | |
| 2601 | function Dangerous_Field() | |
| 2602 | attack = true | |
| 2603 | hum.WalkSpeed = 0 | |
| 2604 | for i = 0,10,0.1 do | |
| 2605 | swait() | |
| 2606 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2) | |
| 2607 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
| 2608 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15) | |
| 2609 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
| 2610 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2) | |
| 2611 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2) | |
| 2612 | CameraEnshaking(1, 7) | |
| 2613 | Cso("588734356", Handle, 10, 1.2)
| |
| 2614 | BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1) | |
| 2615 | BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
| |
| 2616 | HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Normal") | |
| 2617 | HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Normal") | |
| 2618 | end | |
| 2619 | attack = false | |
| 2620 | hum.WalkSpeed = 8 | |
| 2621 | end | |
| 2622 | ||
| 2623 | ||
| 2624 | function NUCLEAR() | |
| 2625 | attack = true | |
| 2626 | local orb = Instance.new("Part", char)
| |
| 2627 | orb.Anchored = true | |
| 2628 | orb.BrickColor = BrickC("Lime green")
| |
| 2629 | orb.CanCollide = false | |
| 2630 | orb.FormFactor = 3 | |
| 2631 | orb.Name = "Ring" | |
| 2632 | orb.Material = "Neon" | |
| 2633 | orb.Size = Vector3.new(1, 1, 1) | |
| 2634 | orb.Transparency = 0 | |
| 2635 | orb.TopSurface = 0 | |
| 2636 | orb.BottomSurface = 0 | |
| 2637 | local orbm = Instance.new("SpecialMesh", orb)
| |
| 2638 | orbm.MeshType = "Sphere" | |
| 2639 | orbm.Name = "SizeMesh" | |
| 2640 | orbm.Scale = Vector3.new(0, 0, 0) | |
| 2641 | local scaled = 0.1 | |
| 2642 | local posid = 0 | |
| 2643 | Aura(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Lime green"), 0, "Sphere")
| |
| 2644 | Aura(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Lime green"), 0, "Sphere")
| |
| 2645 | for i = 0, 12, 0.1 do | |
| 2646 | swait() | |
| 2647 | scaled = scaled + 0.001 | |
| 2648 | posid = posid - scaled | |
| 2649 | orb.CFrame = ra.CFrame * CF(0, -0.1 + posid / 1.05, 0) | |
| 2650 | orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled) | |
| 2651 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.08) | |
| 2652 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-10 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(15)), 0.08) | |
| 2653 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08) | |
| 2654 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-20)), 0.08) | |
| 2655 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(170), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.1) | |
| 2656 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(-12 - 5 * Sin(sine / 30))), 0.08) | |
| 2657 | end | |
| 2658 | for i = 0, 2, 0.1 do | |
| 2659 | swait() | |
| 2660 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.08) | |
| 2661 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-10 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(15)), 0.08) | |
| 2662 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08) | |
| 2663 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-20)), 0.08) | |
| 2664 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(215), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.1) | |
| 2665 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(-12 - 5 * Sin(sine / 30))), 0.08) | |
| 2666 | end | |
| 2667 | coroutine.resume(coroutine.create(function() | |
| 2668 | orb.Anchored = false | |
| 2669 | CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1)
| |
| 2670 | local a = Instance.new("Part", workspace)
| |
| 2671 | a.Name = "Direction" | |
| 2672 | a.Anchored = true | |
| 2673 | a.BrickColor = BrickC("Lime green")
| |
| 2674 | a.Material = "Neon" | |
| 2675 | a.Transparency = 1 | |
| 2676 | a.CanCollide = false | |
| 2677 | local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500) | |
| 2678 | local ignore = orb | |
| 2679 | local hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
| 2680 | a.BottomSurface = 10 | |
| 2681 | a.TopSurface = 10 | |
| 2682 | local distance = (orb.CFrame.p - position).magnitude | |
| 2683 | a.Size = Vector3.new(0.1, 0.1, 0.1) | |
| 2684 | a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0) | |
| 2685 | orb.CFrame = a.CFrame | |
| 2686 | a:Destroy() | |
| 2687 | local bv = Instance.new("BodyVelocity")
| |
| 2688 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 2689 | bv.velocity = orb.CFrame.lookVector * 125 | |
| 2690 | bv.Parent = orb | |
| 2691 | local hitted = false | |
| 2692 | game:GetService("Debris"):AddItem(orb, 15)
| |
| 2693 | swait() | |
| 2694 | local hit = orb.Touched:connect(function(hit) | |
| 2695 | if hitted == false then | |
| 2696 | hitted = true | |
| 2697 | CameraEnshaking(10, 2.5) | |
| 2698 | CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
| |
| 2699 | for i, v in pairs(FindNearestHead(orb.CFrame.p, 25)) do | |
| 2700 | if v:FindFirstChild("Head") then
| |
| 2701 | Eviscerate(v) | |
| 2702 | end | |
| 2703 | end | |
| 2704 | Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Lime green"), "Sphere")
| |
| 2705 | Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickC("Lime green"), "Sphere")
| |
| 2706 | for i = 0, 9 do | |
| 2707 | Aura(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Lime green"), 0, "Sphere")
| |
| 2708 | Aura(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Lime green"), 0, "Sphere")
| |
| 2709 | end | |
| 2710 | orb.Anchored = true | |
| 2711 | orb.Transparency = 1 | |
| 2712 | wait(8) | |
| 2713 | orb:Destroy() | |
| 2714 | end | |
| 2715 | end) | |
| 2716 | end)) | |
| 2717 | for i = 0, 1, 0.1 do | |
| 2718 | swait() | |
| 2719 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.08) | |
| 2720 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-10 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(15)), 0.08) | |
| 2721 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08) | |
| 2722 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-20)), 0.08) | |
| 2723 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.3) | |
| 2724 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(-12 - 5 * Sin(sine / 30))), 0.08) | |
| 2725 | end | |
| 2726 | attack = false | |
| 2727 | end | |
| 2728 | function Shockwave() | |
| 2729 | attack = true | |
| 2730 | hum.WalkSpeed = 0 | |
| 2731 | for i = 0,4,0.1 do | |
| 2732 | swait() | |
| 2733 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
| 2734 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 2735 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
| 2736 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
| 2737 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2738 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 2739 | end | |
| 2740 | coroutine.resume(coroutine.create(function() | |
| 2741 | BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2742 | BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2743 | BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2744 | HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare") | |
| 2745 | HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare") | |
| 2746 | HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare") | |
| 2747 | CameraEnshaking(1, 7) | |
| 2748 | wait(0.05) | |
| 2749 | BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2750 | BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2751 | BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2752 | HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare") | |
| 2753 | HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 2754 | HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 2755 | CameraEnshaking(1, 7) | |
| 2756 | wait(0.05) | |
| 2757 | BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2758 | BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2759 | BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2760 | HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 2761 | HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 2762 | HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 2763 | CameraEnshaking(1, 7) | |
| 2764 | wait(0.05) | |
| 2765 | BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2766 | BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2767 | BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2768 | HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 2769 | HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 2770 | HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 2771 | CameraEnshaking(1, 7) | |
| 2772 | wait(0.05) | |
| 2773 | BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2774 | BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2775 | BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2776 | HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 2777 | HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 2778 | HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 2779 | CameraEnshaking(1, 7) | |
| 2780 | wait(0.05) | |
| 2781 | BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2782 | BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2783 | BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2784 | HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 2785 | HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 2786 | HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 2787 | CameraEnshaking(1, 7) | |
| 2788 | end)) | |
| 2789 | Cso("440145223", Handle, 10, 1.05)
| |
| 2790 | for i = 1,7,0.1 do | |
| 2791 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
| 2792 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3) | |
| 2793 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15) | |
| 2794 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
| 2795 | RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1) | |
| 2796 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1) | |
| 2797 | end | |
| 2798 | wait(.6) | |
| 2799 | hum.WalkSpeed = 8 | |
| 2800 | attack = false | |
| 2801 | end | |
| 2802 | function Pulse() | |
| 2803 | attack = true | |
| 2804 | hum.WalkSpeed = 0 | |
| 2805 | local GYRO = IT("BodyGyro",root)
| |
| 2806 | GYRO.D = 100 | |
| 2807 | GYRO.P = 2000 | |
| 2808 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 2809 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
| 2810 | for i = 0,4,0.1 do | |
| 2811 | swait() | |
| 2812 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) | |
| 2813 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3) | |
| 2814 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
| 2815 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
| 2816 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2817 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 2818 | end | |
| 2819 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2820 | HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze") | |
| 2821 | CameraEnshaking(1, 25) | |
| 2822 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2823 | HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
| 2824 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2825 | HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
| 2826 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2827 | HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
| 2828 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2829 | HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
| 2830 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2831 | HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
| 2832 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2833 | HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
| 2834 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2835 | HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
| 2836 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2837 | HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
| 2838 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2839 | HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
| 2840 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2841 | HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
| 2842 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2843 | HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
| 2844 | Cso("440145223", Handle, 10, 1.05)
| |
| 2845 | GYRO:Destroy() | |
| 2846 | for i = 1,2,0.1 do | |
| 2847 | swait() | |
| 2848 | PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0) | |
| 2849 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) | |
| 2850 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3) | |
| 2851 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
| 2852 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
| 2853 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2854 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 2855 | end | |
| 2856 | hum.WalkSpeed = 8 | |
| 2857 | attack = false | |
| 2858 | end | |
| 2859 | function LAZER() | |
| 2860 | attack = true | |
| 2861 | local GYRO = IT("BodyGyro",root)
| |
| 2862 | GYRO.D = 100 | |
| 2863 | GYRO.P = 2000 | |
| 2864 | GYRO.MaxTorque = Vector3.new(0,4000000,0) | |
| 2865 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
| 2866 | ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(0,0,0),})
| |
| 2867 | for i = 0,5,0.1 do | |
| 2868 | swait() | |
| 2869 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
| 2870 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) | |
| 2871 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3) | |
| 2872 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
| 2873 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
| 2874 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2875 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 2876 | end | |
| 2877 | local beam = Instance.new("Part", workspace)
| |
| 2878 | beam.BrickColor = BrickColor.new("Deep orange")
| |
| 2879 | beam.FormFactor = "Custom" | |
| 2880 | beam.Material = "Glass" | |
| 2881 | beam.Transparency = 0.5 | |
| 2882 | beam.Anchored = true | |
| 2883 | beam.Locked = true | |
| 2884 | beam.CanCollide = false | |
| 2885 | local distance = (aa12.CFrame.p - mouse.Hit.p).magnitude | |
| 2886 | beam.Size = Vector3.new(1.05, 1.05, distance) | |
| 2887 | beam.CFrame = CFrame.new(aa12.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2) | |
| 2888 | game:GetService("Debris"):AddItem(beam, 0.14)
| |
| 2889 | BlockEffect(BrickC("Deep orange"), ref.CFrame * CF(0, 0, 0), 25, 25, 25, 15, 15, 15, 0.04, 1)
| |
| 2890 | BlockEffect(BrickC("Deep orange"), ref.CFrame * CF(0, 0, 0), 19, 19, 19, 10, 10, 10, 0.04, 1)
| |
| 2891 | GYRO:Destroy() | |
| 2892 | for i, v in pairs(FindNearestHead(ref.CFrame.p, 2)) do | |
| 2893 | if v:FindFirstChild("Torso") then
| |
| 2894 | Eviscerate(v) | |
| 2895 | end | |
| 2896 | end | |
| 2897 | attack = false | |
| 2898 | end | |
| 2899 | function Spirit_Beam() | |
| 2900 | attack = true | |
| 2901 | hum.WalkSpeed = 0 | |
| 2902 | local GYRO = IT("BodyGyro",root)
| |
| 2903 | GYRO.D = 100 | |
| 2904 | GYRO.P = 2000 | |
| 2905 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 2906 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
| 2907 | for i = 0,5,0.1 do | |
| 2908 | swait() | |
| 2909 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
| 2910 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 2911 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 2912 | RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
| 2913 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
| 2914 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2915 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1) | |
| 2916 | end | |
| 2917 | ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
| |
| 2918 | HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Normal") | |
| 2919 | BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1) | |
| 2920 | local beam = Instance.new("Part", workspace)
| |
| 2921 | beam.BrickColor = BrickColor.new("Fog")
| |
| 2922 | beam.FormFactor = "Custom" | |
| 2923 | beam.Material = "Glass" | |
| 2924 | beam.Transparency = 0.5 | |
| 2925 | beam.Anchored = true | |
| 2926 | beam.Locked = true | |
| 2927 | beam.CanCollide = false | |
| 2928 | local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude | |
| 2929 | beam.Size = Vector3.new(1.05, 1.05, distance) | |
| 2930 | beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2) | |
| 2931 | game:GetService("Debris"):AddItem(beam, 0.14)
| |
| 2932 | local sound = Instance.new('Sound',Handle)
| |
| 2933 | sound.SoundId = 'rbxassetid://588697948' | |
| 2934 | sound.Volume = 7 | |
| 2935 | sound.EmitterSize = 40 | |
| 2936 | sound.MaxDistance = 450 | |
| 2937 | sound:Play() | |
| 2938 | game:GetService("Debris"):AddItem(beam, sound.TimeLength)
| |
| 2939 | GYRO:Destroy() | |
| 2940 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
| 2941 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
| 2942 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
| 2943 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
| 2944 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
| 2945 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
| 2946 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
| 2947 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
| 2948 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
| 2949 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
| 2950 | wait(0.3) | |
| 2951 | attack = false | |
| 2952 | hum.WalkSpeed = 8 | |
| 2953 | ref:Destroy() | |
| 2954 | end | |
| 2955 | function Distort() | |
| 2956 | attack = true | |
| 2957 | hum.WalkSpeed = 0 | |
| 2958 | local pos = root.Position | |
| 2959 | root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos) | |
| 2960 | Cso("261227592", tors, 10, 0.85)
| |
| 2961 | for i = 1,2.5,0.1 do | |
| 2962 | swait() | |
| 2963 | rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
| 2964 | end | |
| 2965 | attack = false | |
| 2966 | hum.WalkSpeed = 8 | |
| 2967 | end | |
| 2968 | function Ancient_Rage() | |
| 2969 | attack = true | |
| 2970 | hum.WalkSpeed = 4 | |
| 2971 | Cso("907329532", tors, 10, 1.05)
| |
| 2972 | for i = 1,14,0.1 do | |
| 2973 | swait() | |
| 2974 | rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
| 2975 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3) | |
| 2976 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
| 2977 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
| 2978 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2979 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 2980 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do | |
| 2981 | if v:FindFirstChild("Head") then
| |
| 2982 | Eviscerate(v) | |
| 2983 | end | |
| 2984 | end | |
| 2985 | end | |
| 2986 | attack = false | |
| 2987 | hum.WalkSpeed = 8 | |
| 2988 | end | |
| 2989 | function TTTTTTTTTTTaunt() | |
| 2990 | attack = true | |
| 2991 | hum.WalkSpeed = 0 | |
| 2992 | DTAUNT:Play() | |
| 2993 | repeat | |
| 2994 | swait() | |
| 2995 | DTAUNT.Parent = tors | |
| 2996 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15) | |
| 2997 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3) | |
| 2998 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15) | |
| 2999 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15) | |
| 3000 | RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1) | |
| 3001 | LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1) | |
| 3002 | until DTAUNT.Playing == false | |
| 3003 | attack = false | |
| 3004 | hum.WalkSpeed = 8 | |
| 3005 | end | |
| 3006 | function HAAH() | |
| 3007 | attack = true | |
| 3008 | hum.WalkSpeed = 0 | |
| 3009 | Cso("300208779", hed, 10, 1)
| |
| 3010 | for i = 0,9,0.1 do | |
| 3011 | swait() | |
| 3012 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15) | |
| 3013 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3) | |
| 3014 | if Mrandom(1,15) == 1 then | |
| 3015 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1) | |
| 3016 | end | |
| 3017 | RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15) | |
| 3018 | LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15) | |
| 3019 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1) | |
| 3020 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1) | |
| 3021 | end | |
| 3022 | attack = false | |
| 3023 | hum.WalkSpeed = 10 | |
| 3024 | end | |
| 3025 | function again() | |
| 3026 | attack = true | |
| 3027 | hum.WalkSpeed = 0 | |
| 3028 | ITAUNT:Play() | |
| 3029 | repeat | |
| 3030 | swait() | |
| 3031 | ITAUNT.Parent = tors | |
| 3032 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08) | |
| 3033 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
| 3034 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08) | |
| 3035 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08) | |
| 3036 | RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1) | |
| 3037 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1) | |
| 3038 | until ITAUNT.Playing == false | |
| 3039 | attack = false | |
| 3040 | hum.WalkSpeed = 8 | |
| 3041 | end | |
| 3042 | function LunarSpin() | |
| 3043 | attack = true | |
| 3044 | hum.WalkSpeed = 0 | |
| 3045 | for i = 0,17,0.05 do | |
| 3046 | CameraEnshaking(1, 5) | |
| 3047 | MagniDamage(tors, 47, 2, 5, 0, "Normal") | |
| 3048 | Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
| |
| 3049 | Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 3050 | swait() | |
| 3051 | PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0) | |
| 3052 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15) | |
| 3053 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 3054 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 3055 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 3056 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1) | |
| 3057 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1) | |
| 3058 | end | |
| 3059 | hum.WalkSpeed = 8 | |
| 3060 | attack = false | |
| 3061 | end | |
| 3062 | function Decapitate() | |
| 3063 | local target = nil | |
| 3064 | local targettorso = nil | |
| 3065 | if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
| |
| 3066 | if mouse.Target.Parent.Humanoid.PlatformStand == false then | |
| 3067 | target = mouse.Target.Parent.Humanoid | |
| 3068 | targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
| |
| 3069 | targethead = mouse.Target.Parent:FindFirstChild("Head")
| |
| 3070 | end | |
| 3071 | end | |
| 3072 | if target ~= nil then | |
| 3073 | targettorso.Anchored = true | |
| 3074 | attack = true | |
| 3075 | hum.WalkSpeed = 0 | |
| 3076 | root.CFrame = targettorso.CFrame * CF(0,0,2.6) | |
| 3077 | for i = 0,4.2,0.1 do | |
| 3078 | swait() | |
| 3079 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15) | |
| 3080 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3) | |
| 3081 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
| 3082 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
| 3083 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1) | |
| 3084 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1) | |
| 3085 | end | |
| 3086 | local ModelHead01 = New("Model", char, "", {})
| |
| 3087 | local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
| |
| 3088 | local Head01 = targethead:Clone() | |
| 3089 | targethead.Transparency = 1 | |
| 3090 | Head01.Parent = ModelHead01 | |
| 3091 | local weldHead01 = Instance.new("Weld")
| |
| 3092 | weldHead01.Parent = Head01 | |
| 3093 | weldHead01.Part0 = targethead | |
| 3094 | weldHead01.Part1 = Head01 | |
| 3095 | weldHead01.C1 = CFrame.new(0, 0, 0) | |
| 3096 | targethead.face:Remove() | |
| 3097 | weldHead01.Part0 = ra | |
| 3098 | weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0)) | |
| 3099 | targettorso:BreakJoints() | |
| 3100 | CreateSound("314390675", targettorso, 5, .7)
| |
| 3101 | for i = 0,3.2,0.1 do | |
| 3102 | swait() | |
| 3103 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
| 3104 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
| 3105 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
| 3106 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15) | |
| 3107 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1) | |
| 3108 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1) | |
| 3109 | end | |
| 3110 | for i = 0,4.2,0.1 do | |
| 3111 | swait() | |
| 3112 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15) | |
| 3113 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3) | |
| 3114 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
| 3115 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
| 3116 | RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1) | |
| 3117 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1) | |
| 3118 | end | |
| 3119 | CreateSound("541909763", targettorso, 5, .8)
| |
| 3120 | weldHead01:Destroy() | |
| 3121 | Head01.CanCollide = true | |
| 3122 | local bodyVelocity2 = Create("BodyVelocity")({
| |
| 3123 | velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50, | |
| 3124 | P = 5000, | |
| 3125 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 3126 | Parent = Head01 | |
| 3127 | }) | |
| 3128 | game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
| |
| 3129 | for i = 0,6.2,0.1 do | |
| 3130 | swait() | |
| 3131 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15) | |
| 3132 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3) | |
| 3133 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
| 3134 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
| 3135 | RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1) | |
| 3136 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1) | |
| 3137 | end | |
| 3138 | targettorso.Anchored = false | |
| 3139 | attack = false | |
| 3140 | hum.WalkSpeed = 8 | |
| 3141 | root.CFrame = targettorso.CFrame * CF(0,0,3.4) | |
| 3142 | end | |
| 3143 | end | |
| 3144 | function BalanceSpin() | |
| 3145 | attack = true | |
| 3146 | hum.WalkSpeed = 2 | |
| 3147 | for i = 0,17,0.07 do | |
| 3148 | CameraEnshaking(1, 5) | |
| 3149 | MagniDamage(tors, 30, 7, 11, 0, "Normal") | |
| 3150 | swait() | |
| 3151 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick") | |
| 3152 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
| |
| 3153 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick") | |
| 3154 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15) | |
| 3155 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 3156 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 3157 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 3158 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1) | |
| 3159 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1) | |
| 3160 | end | |
| 3161 | hum.WalkSpeed = 8 | |
| 3162 | attack = false | |
| 3163 | end | |
| 3164 | ||
| 3165 | function BARK() | |
| 3166 | attack = true | |
| 3167 | hum.WalkSpeed = 0 | |
| 3168 | BATAUNT:Play() | |
| 3169 | repeat | |
| 3170 | BATAUNT.Parent = tors | |
| 3171 | swait() | |
| 3172 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1) | |
| 3173 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1) | |
| 3174 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1) | |
| 3175 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1) | |
| 3176 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1) | |
| 3177 | LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1) | |
| 3178 | until BATAUNT.Playing == false | |
| 3179 | attack = false | |
| 3180 | hum.WalkSpeed = 8 | |
| 3181 | end | |
| 3182 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 3183 | local NSound = nil | |
| 3184 | coroutine.resume(coroutine.create(function() | |
| 3185 | NSound = Instance.new("Sound", PARENT)
| |
| 3186 | NSound.Volume = VOLUME | |
| 3187 | NSound.Pitch = PITCH | |
| 3188 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 3189 | swait() | |
| 3190 | NSound:play() | |
| 3191 | game:GetService("Debris"):AddItem(NSound, 10)
| |
| 3192 | end)) | |
| 3193 | return NSound | |
| 3194 | end | |
| 3195 | function Bark_Splosion() | |
| 3196 | attack = true | |
| 3197 | for i = 0,2,0.05 do | |
| 3198 | swait() | |
| 3199 | Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 3200 | Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 3201 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
| 3202 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 3203 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
| 3204 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
| 3205 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
| 3206 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 3207 | end | |
| 3208 | CreateSound("331666100", tors, 10, 1)
| |
| 3209 | Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
| |
| 3210 | MagniDamage(tors, 34, 25, 50, 15, "DarkUp") | |
| 3211 | CameraEnshaking(1.5, 10) | |
| 3212 | for i = 1,2,0.1 do | |
| 3213 | swait() | |
| 3214 | PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
| 3215 | PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
| 3216 | PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
| 3217 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8) | |
| 3218 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9) | |
| 3219 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8) | |
| 3220 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8) | |
| 3221 | RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75) | |
| 3222 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75) | |
| 3223 | end | |
| 3224 | wait(.6) | |
| 3225 | attack = false | |
| 3226 | end | |
| 3227 | corrupted = false | |
| 3228 | function Pixel_Corrupt() | |
| 3229 | attack = true | |
| 3230 | corrupted = true | |
| 3231 | for i = 0,3,0.05 do | |
| 3232 | swait() | |
| 3233 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8) | |
| 3234 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9) | |
| 3235 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8) | |
| 3236 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8) | |
| 3237 | RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75) | |
| 3238 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75) | |
| 3239 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
| 3240 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 3241 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
| 3242 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
| 3243 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
| 3244 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 3245 | end | |
| 3246 | refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
| |
| 3247 | HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Normal") | |
| 3248 | BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1) | |
| 3249 | CreateSound("331666100", refa, 10, 1)
| |
| 3250 | CameraEnshaking(1.5, 10) | |
| 3251 | coroutine.resume(coroutine.create(function() | |
| 3252 | for i = 1,20,0.1 do | |
| 3253 | swait(5) | |
| 3254 | PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0) | |
| 3255 | PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0) | |
| 3256 | PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0) | |
| 3257 | PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0) | |
| 3258 | CreateSound("331666100", refa, 10, 1)
| |
| 3259 | BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1) | |
| 3260 | HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Normal") | |
| 3261 | end | |
| 3262 | refa:Destroy() | |
| 3263 | corrupted = false | |
| 3264 | end)) | |
| 3265 | for i = 1,2.5,0.1 do | |
| 3266 | swait() | |
| 3267 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4) | |
| 3268 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6) | |
| 3269 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4) | |
| 3270 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4) | |
| 3271 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3) | |
| 3272 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3) | |
| 3273 | end | |
| 3274 | wait(.3) | |
| 3275 | attack = false | |
| 3276 | end | |
| 3277 | MERKIO = Instance.new("Sound", tors) --why
| |
| 3278 | MERKIO.SoundId = "http://www.roblox.com/asset/?id=791374350" | |
| 3279 | MERKIO.Volume = 10 | |
| 3280 | MERKIO.Pitch = 1 | |
| 3281 | MERKIO.Looped = false | |
| 3282 | MERKIO.TimePosition = 0 | |
| 3283 | function URA() | |
| 3284 | attack = true | |
| 3285 | MERKIO:Play() | |
| 3286 | repeat | |
| 3287 | for i = 0,0.7,0.2 do | |
| 3288 | swait() | |
| 3289 | MERKIO.Parent = tors | |
| 3290 | for i, v in pairs(FindNearestHead(ra.CFrame.p, 10)) do | |
| 3291 | if v:FindFirstChild("Torso") then
| |
| 3292 | Eviscerate(v) | |
| 3293 | end | |
| 3294 | end | |
| 3295 | for i, v in pairs(FindNearestHead(la.CFrame.p, 10)) do | |
| 3296 | if v:FindFirstChild("Torso") then
| |
| 3297 | Eviscerate(v) | |
| 3298 | end | |
| 3299 | end | |
| 3300 | Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 45, 45, 45, 0.1, 0.1, 0.1, 0.03) | |
| 3301 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(0), Rad(0), Rad(10)), 0.8) | |
| 3302 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.9) | |
| 3303 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 3304 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 3305 | RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 1) * angles(Rad(90), Rad(0), Rad(-10)), 0.77) | |
| 3306 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), -1) * angles(Rad(90), Rad(0), Rad(10)), 0.67) | |
| 3307 | end | |
| 3308 | for i = 0,0.7,0.2 do | |
| 3309 | swait() | |
| 3310 | MERKIO.Parent = tors | |
| 3311 | for i, v in pairs(FindNearestHead(ra.CFrame.p, 10)) do | |
| 3312 | if v:FindFirstChild("Torso") then
| |
| 3313 | Eviscerate(v) | |
| 3314 | end | |
| 3315 | end | |
| 3316 | for i, v in pairs(FindNearestHead(la.CFrame.p, 10)) do | |
| 3317 | if v:FindFirstChild("Torso") then
| |
| 3318 | Eviscerate(v) | |
| 3319 | end | |
| 3320 | end | |
| 3321 | Effects.Sphere.Create(maincolor, la.CFrame * CFrame.new(0,-2,0) , 45, 45, 45, 0.1, 0.1, 0.1, 0.03) | |
| 3322 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(0), Rad(0), Rad(-10)), 0.8) | |
| 3323 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.9) | |
| 3324 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 3325 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 3326 | RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), -1) * angles(Rad(90), Rad(0), Rad(-10)), 0.77) | |
| 3327 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 1) * angles(Rad(90), Rad(0), Rad(10)), 0.67) | |
| 3328 | end | |
| 3329 | until MERKIO.Playing == false | |
| 3330 | MERKIO:Stop() | |
| 3331 | attack = false | |
| 3332 | hum.WalkSpeed = 16 | |
| 3333 | end | |
| 3334 | function un_fun() | |
| 3335 | attack = true | |
| 3336 | hum.WalkSpeed = 0 | |
| 3337 | BTAUNT:Play() | |
| 3338 | repeat | |
| 3339 | swait() | |
| 3340 | BTAUNT.Parent = tors | |
| 3341 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08) | |
| 3342 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08) | |
| 3343 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08) | |
| 3344 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08) | |
| 3345 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08) | |
| 3346 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
| 3347 | until BTAUNT.Playing == false | |
| 3348 | attack = false | |
| 3349 | hum.WalkSpeed = 8 | |
| 3350 | end | |
| 3351 | function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 3352 | local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 3353 | prt.Anchored = true | |
| 3354 | prt.Material = "Neon" | |
| 3355 | prt.CFrame = cframe | |
| 3356 | prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 3357 | local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 3358 | game:GetService("Debris"):AddItem(prt, 5)
| |
| 3359 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 3360 | for i = 0, 1, delay do | |
| 3361 | swait() | |
| 3362 | Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 3363 | Part.Transparency = i | |
| 3364 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) | |
| 3365 | end | |
| 3366 | Part.Parent = nil | |
| 3367 | end), prt, msh) | |
| 3368 | end | |
| 3369 | function Ende_der_Weld() | |
| 3370 | attack = true | |
| 3371 | for i = 0,7,0.1 do | |
| 3372 | swait() | |
| 3373 | BlockEffect(BrickC("Royal purple"), ll.CFrame * CF(0, -1.5, 0), 5, 5, 5, 3, 3, 3, 0.04, 1)
| |
| 3374 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
| 3375 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 3376 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
| 3377 | LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
| 3378 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1) | |
| 3379 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1) | |
| 3380 | end | |
| 3381 | Cso("438666141", char, 10, 1)
| |
| 3382 | Effects.Sphere.Create(BrickColor.new("Royal purple"), root.CFrame * CF(0, -2.80, 0), 5, 2, 5, 150.6, .4, 150.6, 0.05)
| |
| 3383 | Effects.Wave.Create(BrickColor.new("Royal purple"), root.CFrame * CF(0, -2.80, 0), 1500, 1500, 1500, 250.6, .6, 250.6, 0.05)
| |
| 3384 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do | |
| 3385 | if v:FindFirstChild("Head") then
| |
| 3386 | Eviscerate(v) | |
| 3387 | end | |
| 3388 | end | |
| 3389 | coroutine.resume(coroutine.create(function() | |
| 3390 | for i = 0,2.8,0.1 do | |
| 3391 | swait() | |
| 3392 | hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)) | |
| 3393 | end | |
| 3394 | for i = 0,1.8,0.1 do | |
| 3395 | swait() | |
| 3396 | hum.CameraOffset = Vector3.new(0,0,0) | |
| 3397 | end | |
| 3398 | end)) | |
| 3399 | for i = 0,3.7,0.1 do | |
| 3400 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
| 3401 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 3402 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15) | |
| 3403 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15) | |
| 3404 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
| 3405 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 3406 | end | |
| 3407 | attack = false | |
| 3408 | end | |
| 3409 | function thisisit2() | |
| 3410 | attack = true | |
| 3411 | hum.WalkSpeed = 0 | |
| 3412 | STAUNT2:Play() | |
| 3413 | repeat | |
| 3414 | swait() | |
| 3415 | STAUNT2.Parent = tors | |
| 3416 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.2* Player_Size * Cos(sine / 26)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
| 3417 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
| 3418 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 3419 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 3420 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1) | |
| 3421 | LW.C0 = clerp(LW.C0, CF(-0.75, 0.35 + 0.05 * Sin(sine / 12), -0.6) * angles(Rad(0), Rad(0), Rad(92)) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
| 3422 | until STAUNT2.Playing == false | |
| 3423 | attack = false | |
| 3424 | hum.WalkSpeed = 8 | |
| 3425 | end | |
| 3426 | function thisisit() | |
| 3427 | attack = true | |
| 3428 | hum.WalkSpeed = 0 | |
| 3429 | STAUNT:Play() | |
| 3430 | repeat | |
| 3431 | swait() | |
| 3432 | STAUNT.Parent = tors | |
| 3433 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.5* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
| 3434 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08) | |
| 3435 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 3436 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 3437 | RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1) | |
| 3438 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1) | |
| 3439 | until STAUNT.Playing == false | |
| 3440 | attack = false | |
| 3441 | hum.WalkSpeed = 8 | |
| 3442 | end | |
| 3443 | function Exploit() | |
| 3444 | exploitable = false | |
| 3445 | coroutine.resume(coroutine.create(function() | |
| 3446 | for i = 1,20,0.1 do | |
| 3447 | swait() | |
| 3448 | BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1) | |
| 3449 | end | |
| 3450 | Cso("12222030", tors, 10, 1.05)
| |
| 3451 | BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1) | |
| 3452 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do | |
| 3453 | if v:FindFirstChild("Head") then
| |
| 3454 | Eviscerate(v) | |
| 3455 | SoulSteal(v) | |
| 3456 | end | |
| 3457 | end | |
| 3458 | wait(15) | |
| 3459 | exploitable = true | |
| 3460 | end)) | |
| 3461 | end | |
| 3462 | DTrail5.Enabled = true | |
| 3463 | DTrail4.Enabled = true | |
| 3464 | DTrail3.Enabled = true | |
| 3465 | DTrail2.Enabled = true | |
| 3466 | DTrail.Enabled = true | |
| 3467 | function ASCENTION() | |
| 3468 | attack = true | |
| 3469 | hum.WalkSpeed = 0 | |
| 3470 | Cso("987502413", tors, 10, 1.05)
| |
| 3471 | local vel2 = Instance.new("BodyVelocity",tors)
| |
| 3472 | vel2.Velocity = Vector3.new(0,30,0) | |
| 3473 | vel2.MaxForce = Vector3.new(10000000,10000000,10000000) | |
| 3474 | for i = 0,20,0.1 do | |
| 3475 | HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Normal") | |
| 3476 | swait() | |
| 3477 | BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1) | |
| 3478 | BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1) | |
| 3479 | CameraEnshaking(1, 4) | |
| 3480 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15) | |
| 3481 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 3482 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 3483 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 3484 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1) | |
| 3485 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1) | |
| 3486 | end | |
| 3487 | hum.WalkSpeed = 8 | |
| 3488 | vel2:Destroy() | |
| 3489 | attack = false | |
| 3490 | end | |
| 3491 | function sphereMK(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) | |
| 3492 | local type = type | |
| 3493 | local rng = Instance.new("Part", char)
| |
| 3494 | rng.Anchored = true | |
| 3495 | rng.Color = color | |
| 3496 | rng.CanCollide = false | |
| 3497 | rng.FormFactor = 3 | |
| 3498 | rng.Name = "Ring" | |
| 3499 | rng.Material = "Neon" | |
| 3500 | rng.Size = Vector3.new(1, 1, 1) | |
| 3501 | rng.Transparency = 0 | |
| 3502 | rng.TopSurface = 0 | |
| 3503 | rng.BottomSurface = 0 | |
| 3504 | rng.CFrame = pos | |
| 3505 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos | |
| 3506 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 3507 | rngm.MeshType = "Sphere" | |
| 3508 | rngm.Scale = vt(x1,y1,z1) | |
| 3509 | if rainbowmode == true then | |
| 3510 | rng.Color = Color3.new(r/255,g/255,b/255) | |
| 3511 | end | |
| 3512 | local scaler2 = 1 | |
| 3513 | local speeder = FastSpeed | |
| 3514 | if type == "Add" then | |
| 3515 | scaler2 = 1*value | |
| 3516 | elseif type == "Divide" then | |
| 3517 | scaler2 = 1/value | |
| 3518 | end | |
| 3519 | coroutine.resume(coroutine.create(function() | |
| 3520 | for i = 0,10/bonuspeed,0.1 do | |
| 3521 | swait() | |
| 3522 | if rainbowmode == true then | |
| 3523 | rng.Color = Color3.new(r/255,g/255,b/255) | |
| 3524 | end | |
| 3525 | if type == "Add" then | |
| 3526 | scaler2 = scaler2 - 0.01*value/bonuspeed | |
| 3527 | elseif type == "Divide" then | |
| 3528 | scaler2 = scaler2 - 0.01/value*bonuspeed | |
| 3529 | end | |
| 3530 | if chaosmode == true then | |
| 3531 | rng.BrickColor = BrickColor.random() | |
| 3532 | end | |
| 3533 | if glitchymode then | |
| 3534 | local val = math.random(1,255) | |
| 3535 | local color = Color3.fromRGB(val,val,val) | |
| 3536 | rng.Color = color | |
| 3537 | end | |
| 3538 | speeder = speeder - 0.01*FastSpeed*bonuspeed | |
| 3539 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed | |
| 3540 | rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
| 3541 | rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0) | |
| 3542 | end | |
| 3543 | rng:Destroy() | |
| 3544 | end)) | |
| 3545 | end | |
| 3546 | ||
| 3547 | function SphereAura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos) | |
| 3548 | local type = type | |
| 3549 | local rng = Instance.new("Part", char)
| |
| 3550 | rng.Anchored = true | |
| 3551 | rng.BrickColor = color | |
| 3552 | rng.CanCollide = false | |
| 3553 | rng.FormFactor = 3 | |
| 3554 | rng.Name = "Ring" | |
| 3555 | rng.Material = "Neon" | |
| 3556 | rng.Size = Vector3.new(1, 1, 1) | |
| 3557 | rng.Transparency = 0 | |
| 3558 | rng.TopSurface = 0 | |
| 3559 | rng.BottomSurface = 0 | |
| 3560 | rng.CFrame = pos | |
| 3561 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
| 3562 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 3563 | rngm.MeshType = "Sphere" | |
| 3564 | rngm.Scale = Vector3.new(x1, y1, z1) | |
| 3565 | local scaler2 = 1 | |
| 3566 | local speeder = FastSpeed | |
| 3567 | if type == "Add" then | |
| 3568 | scaler2 = 1 * value | |
| 3569 | elseif type == "Divide" then | |
| 3570 | scaler2 = 1 / value | |
| 3571 | end | |
| 3572 | coroutine.resume(coroutine.create(function() | |
| 3573 | for i = 0, 10 / bonuspeed, 0.1 do | |
| 3574 | swait() | |
| 3575 | if type == "Add" then | |
| 3576 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
| 3577 | elseif type == "Divide" then | |
| 3578 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
| 3579 | end | |
| 3580 | rng.BrickColor = BrickColor.random() | |
| 3581 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
| 3582 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
| 3583 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
| 3584 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
| 3585 | end | |
| 3586 | rng:Destroy() | |
| 3587 | end)) | |
| 3588 | end | |
| 3589 | ||
| 3590 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3) | |
| 3591 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3) | |
| 3592 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3) | |
| 3593 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3) | |
| 3594 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3) | |
| 3595 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3) | |
| 3596 | ||
| 3597 | function aaa() | |
| 3598 | attack = true | |
| 3599 | maincolor = BrickColor.Random() | |
| 3600 | for i = 0,20,0.1 do | |
| 3601 | swait() | |
| 3602 | Effects.Block.Create(BrickColor.Random(), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
| 3603 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5 + Mrandom(-30,30)), Rad(0 + Mrandom(-30,30)), Rad(0 + Mrandom(-30,30))), 0.3) | |
| 3604 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 + Mrandom(-30,30)), Rad(0 + Mrandom(-30,30)), Rad(-55 + Mrandom(-30,30))), 0.3) | |
| 3605 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0 + Mrandom(-30,30)), Rad(87 + Mrandom(-30,30)), Rad(0 + Mrandom(-30,30))) * angles(Rad(-30), Rad(0), Rad(15)), 0.3) | |
| 3606 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0 + Mrandom(-30,30)), Rad(-87 + Mrandom(-30,30)), Rad(0 + Mrandom(-30,30))) * angles(Rad(-5), Rad(0), Rad(9)), 0.3) | |
| 3607 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90 + Mrandom(-30,30)), Rad(-7.5 + Mrandom(-30,30)), Rad(35 + Mrandom(-30,30))), 0.3) | |
| 3608 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25 + Mrandom(-30,30)), Rad(7.5 + Mrandom(-30,30)), Rad(-25 + Mrandom(-30,30))), 0.3) | |
| 3609 | end | |
| 3610 | Magic(5, "Add", root.CFrame * CFrame.new(0, 0, 0), Vector3.new(10, 10, 10), 1, maincolor, "Sphere") | |
| 3611 | Magic(3, "Add", root.CFrame * CFrame.new(0, 0, 0), Vector3.new(20, 20, 20), 1, maincolor, "Sphere") | |
| 3612 | Magic(1, "Add", root.CFrame * CFrame.new(0, 0, 0), Vector3.new(30, 30, 30), 1, maincolor, "Sphere") | |
| 3613 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do | |
| 3614 | if v:FindFirstChild("Head") then
| |
| 3615 | Eviscerate(v) | |
| 3616 | end | |
| 3617 | end | |
| 3618 | maincolor = BrickColor.new("White")
| |
| 3619 | attack = false | |
| 3620 | end | |
| 3621 | ||
| 3622 | function stomp() | |
| 3623 | attack = true | |
| 3624 | CreateSound("331666100", char, 10, 1)
| |
| 3625 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
| 3626 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
| 3627 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
| 3628 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
| 3629 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05) | |
| 3630 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05) | |
| 3631 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do | |
| 3632 | if v:FindFirstChild("Head") then
| |
| 3633 | Eviscerate(v) | |
| 3634 | SoulSteal(v) | |
| 3635 | end | |
| 3636 | end | |
| 3637 | coroutine.resume(coroutine.create(function() | |
| 3638 | for i = 0,2.8,0.1 do | |
| 3639 | swait() | |
| 3640 | hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)) | |
| 3641 | end | |
| 3642 | for i = 0,1.8,0.1 do | |
| 3643 | swait() | |
| 3644 | hum.CameraOffset = Vector3.new(0,0,0) | |
| 3645 | end | |
| 3646 | end)) | |
| 3647 | wait(.6) | |
| 3648 | attack = false | |
| 3649 | end | |
| 3650 | function Painful_Stomp() | |
| 3651 | attack = true | |
| 3652 | CreateSound("331666100", char, 10, 1)
| |
| 3653 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
| 3654 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
| 3655 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
| 3656 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
| 3657 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05) | |
| 3658 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05) | |
| 3659 | Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03) | |
| 3660 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do | |
| 3661 | if v:FindFirstChild("Head") then
| |
| 3662 | Eviscerate(v) | |
| 3663 | end | |
| 3664 | end | |
| 3665 | coroutine.resume(coroutine.create(function() | |
| 3666 | for i = 0,2.8,0.1 do | |
| 3667 | swait() | |
| 3668 | hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)) | |
| 3669 | end | |
| 3670 | for i = 0,1.8,0.1 do | |
| 3671 | swait() | |
| 3672 | - | M2.MeshId = "http://www.roblox.com/asset/?id=13640868" |
| 3672 | + | |
| 3673 | - | M2.TextureId = "http://www.roblox.com/asset/?id=18987684" |
| 3673 | + | |
| 3674 | end)) | |
| 3675 | attack = false | |
| 3676 | end | |
| 3677 | ||
| 3678 | local Hair = Instance.new("Part", char)
| |
| 3679 | Hair.Name = "Hair" | |
| 3680 | Hair.CanCollide = false | |
| 3681 | Hair.BrickColor = BrickColor.new("Institutional white")
| |
| 3682 | Hair.Transparency = 0 | |
| 3683 | Hair.Material = "Plastic" | |
| 3684 | Hair.Size = Vector3.new(1, 1, 2) | |
| 3685 | Hair.TopSurface = Enum.SurfaceType.Smooth | |
| 3686 | Hair.BottomSurface = Enum.SurfaceType.Smooth | |
| 3687 | ||
| 3688 | local Weld = Instance.new("Weld", Hair)
| |
| 3689 | Weld.Part0 = hed | |
| 3690 | Weld.Part1 = Hair | |
| 3691 | Weld.C1 = CFrame.new(0, -.6, 0) | |
| 3692 | Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0) | |
| 3693 | ||
| 3694 | local M2 = Instance.new("SpecialMesh")
| |
| 3695 | M2.Parent = Hair | |
| 3696 | M2.MeshId = "http://www.roblox.com/asset/?id=0" | |
| 3697 | M2.TextureId = "http://www.roblox.com/asset/?id=0" | |
| 3698 | M2.Scale = Vector3.new(1, 1, 1) | |
| 3699 | ||
| 3700 | for i,v in pairs(char:children()) do | |
| 3701 | if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
| |
| 3702 | v:Remove() | |
| 3703 | end | |
| 3704 | end | |
| 3705 | shirt = Instance.new("Shirt", char)
| |
| 3706 | shirt.Name = "Shirt" | |
| 3707 | pants = Instance.new("Pants", char)
| |
| 3708 | pants.Name = "Pants" | |
| 3709 | char.Shirt.ShirtTemplate = "rbxassetid://0" | |
| 3710 | char.Pants.PantsTemplate = "rbxassetid://0" | |
| 3711 | ||
| 3712 | char.Head.face.Texture = "rbxassetid://0" | |
| 3713 | char.Torso.roblox.Texture = "rbxassetid://0" | |
| 3714 | ||
| 3715 | ||
| 3716 | ------ | |
| 3717 | local r2,g2,b2=255,0,0 | |
| 3718 | ||
| 3719 | local rate = 5--more is faster! | |
| 3720 | ||
| 3721 | spawn(function() | |
| 3722 | while true do | |
| 3723 | for i=0,255,rate do | |
| 3724 | g2 = i | |
| 3725 | wait() | |
| 3726 | end | |
| 3727 | for i=255,0,-rate do | |
| 3728 | r2 = i | |
| 3729 | wait() | |
| 3730 | end | |
| 3731 | for i=0,255,rate do | |
| 3732 | b2 = i | |
| 3733 | wait() | |
| 3734 | end | |
| 3735 | for i=255,0,-rate do | |
| 3736 | g2 = i | |
| 3737 | wait() | |
| 3738 | end | |
| 3739 | for i=0,255,rate do | |
| 3740 | r2 = i | |
| 3741 | wait() | |
| 3742 | end | |
| 3743 | for i=255,0,-rate do | |
| 3744 | b2 = i | |
| 3745 | wait() | |
| 3746 | end | |
| 3747 | end | |
| 3748 | end) | |
| 3749 | ------ | |
| 3750 | ||
| 3751 | local r,g,b=255,0,0 | |
| 3752 | ||
| 3753 | local rate = 1000--more is faster! | |
| 3754 | ||
| 3755 | spawn(function() | |
| 3756 | while true do | |
| 3757 | for i=0,255,rate do | |
| 3758 | g = i | |
| 3759 | wait() | |
| 3760 | end | |
| 3761 | for i=255,0,-rate do | |
| 3762 | r = i | |
| 3763 | wait() | |
| 3764 | end | |
| 3765 | for i=0,255,rate do | |
| 3766 | b = i | |
| 3767 | wait() | |
| 3768 | end | |
| 3769 | for i=255,0,-rate do | |
| 3770 | g = i | |
| 3771 | wait() | |
| 3772 | end | |
| 3773 | for i=0,255,rate do | |
| 3774 | r = i | |
| 3775 | wait() | |
| 3776 | end | |
| 3777 | for i=255,0,-rate do | |
| 3778 | b = i | |
| 3779 | wait() | |
| 3780 | end | |
| 3781 | end | |
| 3782 | end) | |
| 3783 | ||
| 3784 | function ByeBye() | |
| 3785 | local target = nil | |
| 3786 | local targettorso = nil | |
| 3787 | if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
| |
| 3788 | if mouse.Target.Parent.Humanoid.PlatformStand == false then | |
| 3789 | target = mouse.Target.Parent.Humanoid | |
| 3790 | targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
| |
| 3791 | targethead = mouse.Target.Parent:FindFirstChild("Head")
| |
| 3792 | end | |
| 3793 | end | |
| 3794 | if target ~= nil then | |
| 3795 | targettorso.Anchored = true | |
| 3796 | attack = true | |
| 3797 | hum.WalkSpeed = 0 | |
| 3798 | root.CFrame = targettorso.CFrame * CF(0,0,2) | |
| 3799 | for i = 0,4.2,0.1 do | |
| 3800 | swait() | |
| 3801 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 3802 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 3803 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
| 3804 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
| 3805 | RW.C0 = clerp(RW.C0, CF(1.1, 0.7 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(-15)), 0.1) | |
| 3806 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(-25)), 0.1) | |
| 3807 | end | |
| 3808 | local bloody = Instance.new("ParticleEmitter",targettorso)
| |
| 3809 | bloody.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0)) | |
| 3810 | bloody.LightEmission = .1 | |
| 3811 | bloody.Size = NumberSequence.new(0.5, 0) | |
| 3812 | bloody.Texture = "http://www.roblox.com/asset/?ID=602578593" | |
| 3813 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
| |
| 3814 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 3815 | bloody.Transparency = bbb | |
| 3816 | bloody.Size = aaa | |
| 3817 | bloody.ZOffset = -.9 | |
| 3818 | bloody.Acceleration = Vector3.new(0, -5, 0) | |
| 3819 | bloody.LockedToPart = false | |
| 3820 | bloody.Lifetime = NumberRange.new(0.8) | |
| 3821 | bloody.Rate = 255 | |
| 3822 | bloody.Rotation = NumberRange.new(-100, 100) | |
| 3823 | bloody.RotSpeed = NumberRange.new(-100, 100) | |
| 3824 | bloody.Speed = NumberRange.new(6) | |
| 3825 | bloody.VelocitySpread = 0 | |
| 3826 | bloody.Enabled=true | |
| 3827 | targethead:Remove() | |
| 3828 | CreateSound("429400881", targettorso, 5, .8)
| |
| 3829 | CreateSound("1093102664", targettorso, 10, 1)
| |
| 3830 | for i = 0,6.2,0.1 do | |
| 3831 | swait() | |
| 3832 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.15) | |
| 3833 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-110)), 0.3) | |
| 3834 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
| 3835 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
| 3836 | RW.C0 = clerp(RW.C0, CF(1.3, 0.7 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(100), Rad(0), Rad(-15)), 0.1) | |
| 3837 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
| 3838 | end | |
| 3839 | targettorso.Anchored = false | |
| 3840 | attack = false | |
| 3841 | hum.WalkSpeed = 16 | |
| 3842 | root.CFrame = targettorso.CFrame * CF(0,0,3) | |
| 3843 | end | |
| 3844 | end | |
| 3845 | ||
| 3846 | local Blood1 = Create("ParticleEmitter")({
| |
| 3847 | Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)), | |
| 3848 | Transparency = NumberSequence.new(0.1, 1), | |
| 3849 | Size = NumberSequence.new(0.5, 0), | |
| 3850 | Texture = "rbxassetid://602578593", | |
| 3851 | Lifetime = NumberRange.new(0.8), | |
| 3852 | Rate = 255, | |
| 3853 | VelocitySpread = 40, | |
| 3854 | Rotation = NumberRange.new(100), | |
| 3855 | Speed = NumberRange.new(5), | |
| 3856 | LightEmission = 0, | |
| 3857 | LockedToPart = false, | |
| 3858 | Acceleration = Vector3.new(0, -10, 0), | |
| 3859 | EmissionDirection = "Bottom" | |
| 3860 | }) | |
| 3861 | ||
| 3862 | function Sayonara() | |
| 3863 | local target = nil | |
| 3864 | local targettorso = nil | |
| 3865 | if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
| |
| 3866 | if mouse.Target.Parent.Humanoid.PlatformStand == false then | |
| 3867 | target = mouse.Target.Parent.Humanoid | |
| 3868 | targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
| |
| 3869 | targethead = mouse.Target.Parent:FindFirstChild("Head")
| |
| 3870 | targetrightarm = mouse.Target.Parent:FindFirstChild("Right Arm")
| |
| 3871 | targetleftarm = mouse.Target.Parent:FindFirstChild("Left Arm")
| |
| 3872 | end | |
| 3873 | end | |
| 3874 | if target ~= nil then | |
| 3875 | targettorso.Anchored = true | |
| 3876 | attack = true | |
| 3877 | hum.WalkSpeed = 0 | |
| 3878 | root.CFrame = targettorso.CFrame * CF(0,0,2.4) | |
| 3879 | for i = 0,6.2,0.1 do | |
| 3880 | swait() | |
| 3881 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15) | |
| 3882 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(0)), 0.3) | |
| 3883 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15) | |
| 3884 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15) | |
| 3885 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(10)), 0.1) | |
| 3886 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-10)), 0.1) | |
| 3887 | end | |
| 3888 | do | |
| 3889 | CreateSound("429400881", targettorso, 5, 1)
| |
| 3890 | local ModelArm02 = New("Model", char, "Arm", {})
| |
| 3891 | local ModelArm03 = New("Model", char, "Arm", {})
| |
| 3892 | local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {})
| |
| 3893 | local Humanoid03 = New("Humanoid", ModelArm03, "Humanoid", {})
| |
| 3894 | local Arm02 = targetleftarm:Clone() | |
| 3895 | local Arm03 = targetrightarm:Clone() | |
| 3896 | targetleftarm.Transparency = 1 | |
| 3897 | targetrightarm.Transparency = 1 | |
| 3898 | Arm02.Parent = ModelArm02 | |
| 3899 | Arm03.Parent = ModelArm03 | |
| 3900 | for i, v in pairs(Arm02:GetChildren()) do | |
| 3901 | v:Destroy() | |
| 3902 | end | |
| 3903 | for i, v in pairs(Arm03:GetChildren()) do | |
| 3904 | v:Destroy() | |
| 3905 | end | |
| 3906 | local weldArm02 = Instance.new("Weld")
| |
| 3907 | weldArm02.Parent = Arm02 | |
| 3908 | weldArm02.Part0 = targetleftarm | |
| 3909 | weldArm02.Part1 = Arm02 | |
| 3910 | weldArm02.C1 = CFrame.new(0, 0, 0) | |
| 3911 | local weldArm03 = Instance.new("Weld")
| |
| 3912 | weldArm03.Parent = Arm03 | |
| 3913 | weldArm03.Part0 = targetrightarm | |
| 3914 | weldArm03.Part1 = Arm03 | |
| 3915 | weldArm03.C1 = CFrame.new(0, 0, 0) | |
| 3916 | for i, v in pairs(target:GetChildren()) do | |
| 3917 | if v:IsA("Shirt") then
| |
| 3918 | v:clone().Parent = ModelArm02 | |
| 3919 | end | |
| 3920 | end | |
| 3921 | for i, v in pairs(target:GetChildren()) do | |
| 3922 | if v:IsA("Shirt") then
| |
| 3923 | v:clone().Parent = ModelArm03 | |
| 3924 | end | |
| 3925 | end | |
| 3926 | weldArm02.Part0 = la | |
| 3927 | weldArm02.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0)) | |
| 3928 | weldArm03.Part0 = ra | |
| 3929 | weldArm03.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0)) | |
| 3930 | local BE1 = Blood1:Clone() | |
| 3931 | BE1.Parent = targetleftarm | |
| 3932 | game:GetService("Debris"):AddItem(BE1, 3)
| |
| 3933 | BE1.Rate = 255 | |
| 3934 | local BE2 = Blood1:Clone() | |
| 3935 | BE2.Parent = targetrightarm | |
| 3936 | game:GetService("Debris"):AddItem(BE2, 3)
| |
| 3937 | BE2.Rate = 255 | |
| 3938 | for i = 0,6.2,0.1 do | |
| 3939 | swait() | |
| 3940 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 0.15) | |
| 3941 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 3942 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15) | |
| 3943 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15) | |
| 3944 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1) | |
| 3945 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1) | |
| 3946 | end | |
| 3947 | for i = 0,6.2,0.1 do | |
| 3948 | swait() | |
| 3949 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
| 3950 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 3951 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15) | |
| 3952 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15) | |
| 3953 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1) | |
| 3954 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1) | |
| 3955 | end | |
| 3956 | CreateSound("541909763", targettorso, 5, .8)
| |
| 3957 | weldArm02:Destroy() | |
| 3958 | Arm02.CanCollide = true | |
| 3959 | weldArm03:Destroy() | |
| 3960 | Arm03.CanCollide = true | |
| 3961 | local bodyVelocity2 = Create("BodyVelocity")({
| |
| 3962 | velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50, | |
| 3963 | P = 5000, | |
| 3964 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 3965 | Parent = Arm02 | |
| 3966 | }) | |
| 3967 | local bodyVelocity3 = Create("BodyVelocity")({
| |
| 3968 | velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50, | |
| 3969 | P = 5000, | |
| 3970 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 3971 | Parent = Arm03 | |
| 3972 | }) | |
| 3973 | game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
| |
| 3974 | game:GetService("Debris"):AddItem(bodyVelocity3, 0.05)
| |
| 3975 | for i = 0,6.2,0.1 do | |
| 3976 | swait() | |
| 3977 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
| 3978 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 3979 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15) | |
| 3980 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15) | |
| 3981 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(15)), 0.1) | |
| 3982 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(-15)), 0.1) | |
| 3983 | end | |
| 3984 | end | |
| 3985 | targettorso.Anchored = false | |
| 3986 | attack = false | |
| 3987 | hum.WalkSpeed = 16 | |
| 3988 | root.CFrame = targettorso.CFrame * CF(0,0,3.4) | |
| 3989 | end | |
| 3990 | end | |
| 3991 | ||
| 3992 | function dash() | |
| 3993 | dashing = true | |
| 3994 | attack = true | |
| 3995 | local bv = Instance.new("BodyVelocity")
| |
| 3996 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 3997 | bv.velocity = root.CFrame.lookVector*200 | |
| 3998 | bv.Parent = root | |
| 3999 | for i = 0,1,0.1 do | |
| 4000 | swait() | |
| 4001 | bv.velocity = root.CFrame.lookVector*200 | |
| 4002 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*CF(0,0,0)* angles(math.rad(50),math.rad(0),math.rad(0)),0.5) | |
| 4003 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.5) | |
| 4004 | RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(-80), math.rad(0), math.rad(50)), 0.5) | |
| 4005 | LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(-80), math.rad(0), math.rad(-50)), 0.5) | |
| 4006 | RH.C0=clerp(RH.C0,CF(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1) | |
| 4007 | LH.C0=clerp(LH.C0,CF(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1) | |
| 4008 | end | |
| 4009 | bv:Destroy() | |
| 4010 | attack = false | |
| 4011 | dashing = false | |
| 4012 | end | |
| 4013 | ||
| 4014 | function Multi_Bombs() | |
| 4015 | attack = true | |
| 4016 | hum.WalkSpeed = 3.01 | |
| 4017 | for i = 0,3,0.1 do | |
| 4018 | swait() | |
| 4019 | Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 4020 | Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 4021 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 4022 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 4023 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
| 4024 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15) | |
| 4025 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1) | |
| 4026 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1) | |
| 4027 | end | |
| 4028 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
| |
| 4029 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
| |
| 4030 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
| |
| 4031 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
| |
| 4032 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
| |
| 4033 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
| |
| 4034 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 4035 | CreateSound("142070127", tors, 10, 1)
| |
| 4036 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 70)) do | |
| 4037 | if v:FindFirstChild("Head") then
| |
| 4038 | Eviscerate(v) | |
| 4039 | end | |
| 4040 | end | |
| 4041 | for i = 0,1,0.1 do | |
| 4042 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 4043 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 4044 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
| 4045 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
| 4046 | RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1) | |
| 4047 | LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1) | |
| 4048 | end | |
| 4049 | for i = 0,2,0.1 do | |
| 4050 | swait() | |
| 4051 | Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 4052 | Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 4053 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 4054 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 4055 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
| 4056 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15) | |
| 4057 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1) | |
| 4058 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1) | |
| 4059 | end | |
| 4060 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
| |
| 4061 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
| |
| 4062 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
| |
| 4063 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
| |
| 4064 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
| |
| 4065 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
| |
| 4066 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 4067 | CreateSound("142070127", tors, 10, 1)
| |
| 4068 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 70)) do | |
| 4069 | if v:FindFirstChild("Head") then
| |
| 4070 | Eviscerate(v) | |
| 4071 | end | |
| 4072 | end | |
| 4073 | for i = 0,1,0.1 do | |
| 4074 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 4075 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 4076 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
| 4077 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
| 4078 | RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1) | |
| 4079 | LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1) | |
| 4080 | end | |
| 4081 | for i = 0,2,0.1 do | |
| 4082 | swait() | |
| 4083 | Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 4084 | Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 4085 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 4086 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 4087 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
| 4088 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15) | |
| 4089 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1) | |
| 4090 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1) | |
| 4091 | end | |
| 4092 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
| |
| 4093 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
| |
| 4094 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
| |
| 4095 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
| |
| 4096 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
| |
| 4097 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
| |
| 4098 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 4099 | CreateSound("142070127", tors, 10, 1)
| |
| 4100 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 70)) do | |
| 4101 | if v:FindFirstChild("Head") then
| |
| 4102 | Eviscerate(v) | |
| 4103 | end | |
| 4104 | end | |
| 4105 | for i = 0,1,0.1 do | |
| 4106 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 4107 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 4108 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
| 4109 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
| 4110 | RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1) | |
| 4111 | LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1) | |
| 4112 | end | |
| 4113 | wait(.6) | |
| 4114 | attack = false | |
| 4115 | hum.WalkSpeed = 8 | |
| 4116 | end | |
| 4117 | function Universal_Crush() | |
| 4118 | attack = true | |
| 4119 | for i = 0,5.2,0.05 do | |
| 4120 | swait() | |
| 4121 | Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 4122 | Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 4123 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
| 4124 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 4125 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
| 4126 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
| 4127 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
| 4128 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 4129 | end | |
| 4130 | CreateSound("331666100", tors, 10, 1)
| |
| 4131 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
| |
| 4132 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
| |
| 4133 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
| |
| 4134 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
| |
| 4135 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 500)) do | |
| 4136 | if v:FindFirstChild("Head") then
| |
| 4137 | Eviscerate(v) | |
| 4138 | end | |
| 4139 | end | |
| 4140 | coroutine.resume(coroutine.create(function() | |
| 4141 | for i = 0,1.8,0.1 do | |
| 4142 | swait() | |
| 4143 | hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)) | |
| 4144 | end | |
| 4145 | for i = 0,1.8,0.1 do | |
| 4146 | swait() | |
| 4147 | hum.CameraOffset = Vector3.new(0,0,0) | |
| 4148 | end | |
| 4149 | end)) | |
| 4150 | for i = 1,4.7,0.1 do | |
| 4151 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
| 4152 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3) | |
| 4153 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15) | |
| 4154 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
| 4155 | RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1) | |
| 4156 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1) | |
| 4157 | end | |
| 4158 | wait(.6) | |
| 4159 | attack = false | |
| 4160 | end | |
| 4161 | ------------------------------------------------------- | |
| 4162 | --End Attacks N Stuff-- | |
| 4163 | ------------------------------------------------------- | |
| 4164 | Sprinting = false | |
| 4165 | mouse.KeyDown:connect(function(key) | |
| 4166 | if string.byte(key) == 48 and attack == false and Mode ~= 10 then | |
| 4167 | Swing = 2 | |
| 4168 | hum.WalkSpeed = 38.82 | |
| 4169 | Sprinting = true | |
| 4170 | end | |
| 4171 | end) | |
| 4172 | mouse.KeyUp:connect(function(key) | |
| 4173 | if string.byte(key) == 48 and attack == false then | |
| 4174 | Swing = 1 | |
| 4175 | Sprinting = false | |
| 4176 | hum.WalkSpeed = 8 | |
| 4177 | end | |
| 4178 | end) | |
| 4179 | mouse.KeyDown:connect(function(key) | |
| 4180 | if attack == false then | |
| 4181 | if key == 'q' and Mode == 1 then | |
| 4182 | Power_Burst() | |
| 4183 | elseif key == '1' and Mode ~= 2 then | |
| 4184 | Mode = 2 | |
| 4185 | SONG = 2145635015 | |
| 4186 | elseif key == '1' and Mode == 2 then | |
| 4187 | resetmode() | |
| 4188 | elseif key == 't' and Mode == 1 then | |
| 4189 | Taunt() | |
| 4190 | elseif key == 'q' and Mode == 2 then | |
| 4191 | Magic_Bombs() | |
| 4192 | elseif key == 'e' and Mode == 2 then | |
| 4193 | Dangerous_Field() | |
| 4194 | elseif key == 'c' and Mode == 2 then | |
| 4195 | dash() | |
| 4196 | elseif key == 't' and Mode == 2 then | |
| 4197 | HAAH() | |
| 4198 | end | |
| 4199 | --------------------------------------------------------------------- | |
| 4200 | if key == 'm' and Mode == 6 and Mode ~= 10 and Sprinting == false then | |
| 4201 | Mode = 10 | |
| 4202 | SONG = 1138145518 | |
| 4203 | elseif key == 'm' and Mode == 10 then | |
| 4204 | resetmode() | |
| 4205 | elseif key == 'q' and Mode == 10 then | |
| 4206 | Decapitate() | |
| 4207 | elseif key == 'e' and Mode == 10 then | |
| 4208 | stomp() | |
| 4209 | elseif key == 'r' and Mode == 10 then | |
| 4210 | Painful_Stomp() | |
| 4211 | elseif key == 'c' and Mode == 10 then | |
| 4212 | dash() | |
| 4213 | elseif key == 't' and Mode == 10 then | |
| 4214 | aaa() | |
| 4215 | end | |
| 4216 | --------------------------------------------------------------------- | |
| 4217 | if key == 'g' and Mode ~= 3 then | |
| 4218 | Mode = 3 | |
| 4219 | SONG = 0 | |
| 4220 | ||
| 4221 | imgl2.ImageColor3 = BrickC("Really red").Color
| |
| 4222 | techc.ImageColor3 = BrickC("Really red").Color
| |
| 4223 | ned.Text = "Rainbow" | |
| 4224 | for i, v in pairs(NeonColorParts1000) do | |
| 4225 | v.BrickColor = BrickC("Really red")
| |
| 4226 | end | |
| 4227 | ned.TextColor3 = BrickC("Really red").Color
| |
| 4228 | ned.TextStrokeColor3 = BrickC("Really black").Color
| |
| 4229 | elseif key == 'c' and Mode == 3 then | |
| 4230 | dash() | |
| 4231 | elseif key == 'g' and Mode == 3 then | |
| 4232 | resetmode() | |
| 4233 | end | |
| 4234 | --------------------------------------------------------------------- | |
| 4235 | if key == 'f' and Mode ~= 6 then | |
| 4236 | - | SONG = 485554606 |
| 4236 | + | |
| 4237 | SONG = 339568749 | |
| 4238 | ||
| 4239 | imgl2.ImageColor3 = BrickC("Really red").Color
| |
| 4240 | techc.ImageColor3 = BrickC("Really red").Color
| |
| 4241 | ned.Text = "Murder" | |
| 4242 | ned.TextColor3 = BrickC("Really red").Color
| |
| 4243 | ned.TextStrokeColor3 = BrickC("Really black").Color
| |
| 4244 | elseif key == 'f' and Mode == 6 then | |
| 4245 | resetmode() | |
| 4246 | elseif key == 'z' and Mode == 6 then | |
| 4247 | Decapitate() | |
| 4248 | elseif key == 'x' and Mode == 6 then | |
| 4249 | Sayonara() | |
| 4250 | elseif key == 't' and Mode == 6 then | |
| 4251 | TTTTTTTTTTTaunt() | |
| 4252 | elseif key == 'e' and Mode == 6 then | |
| 4253 | dash() | |
| 4254 | elseif key == 'c' and Mode == 6 then | |
| 4255 | ByeBye() | |
| 4256 | end | |
| 4257 | --------------------------------------------------------------------- | |
| 4258 | if key == 'b' and Mode == 3 then | |
| 4259 | Mode = 9990 | |
| 4260 | SONG = 3274989179 | |
| 4261 | ||
| 4262 | imgl2.ImageColor3 = BrickC("Really black").Color
| |
| 4263 | techc.ImageColor3 = BrickC("Lime green").Color
| |
| 4264 | ned.Text = "Nuclear" | |
| 4265 | ned.TextColor3 = BrickC("Really black").Color
| |
| 4266 | ned.TextStrokeColor3 = BrickC("Lime green").Color
| |
| 4267 | ||
| 4268 | elseif key == 'z' and Mode == 9990 then | |
| 4269 | NUCLEAR() | |
| 4270 | elseif key == 'c' and Mode == 9990 then | |
| 4271 | dash() | |
| 4272 | elseif key == 'b' and Mode == 9990 then | |
| 4273 | resetmode() | |
| 4274 | end | |
| 4275 | --------------------------------------------------------------------- | |
| 4276 | if key == 'b' and Mode == 99 then | |
| 4277 | Mode = 122 | |
| 4278 | SONG = 285256659 | |
| 4279 | ||
| 4280 | imgl2.ImageColor3 = BrickC("White").Color
| |
| 4281 | techc.ImageColor3 = BrickC("Really black").Color
| |
| 4282 | ned.Text = "Fighter" | |
| 4283 | for i, v in pairs(NeonColorParts1000) do | |
| 4284 | v.BrickColor = BrickC("Really black")
| |
| 4285 | end | |
| 4286 | ned.TextColor3 = BrickC("Really black").Color
| |
| 4287 | ned.TextStrokeColor3 = BrickC("White").Color
| |
| 4288 | elseif key == 'z' and Mode == 122 then | |
| 4289 | URA() | |
| 4290 | elseif key == 'c' and Mode == 122 then | |
| 4291 | dash() | |
| 4292 | elseif key == 'b' and Mode == 122 then | |
| 4293 | resetmode() | |
| 4294 | end | |
| 4295 | --------------------------------------------------------------------- | |
| 4296 | if key == 'j' and Mode ~= 8 then | |
| 4297 | Mode = 8 | |
| 4298 | SONG = 3086889338 | |
| 4299 | ||
| 4300 | imgl2.ImageColor3 = BrickC("Dark indigo").Color
| |
| 4301 | techc.ImageColor3 = BrickC("Dark indigo").Color
| |
| 4302 | ned.Text = "Planetary" | |
| 4303 | ned.TextColor3 = BrickC("Dark indigo").Color
| |
| 4304 | ned.TextStrokeColor3 = BrickC("Dark indigo").Color
| |
| 4305 | elseif key == 'z' and Mode == 8 then | |
| 4306 | Multi_Bombs() | |
| 4307 | elseif key == 'x' and Mode == 8 then | |
| 4308 | Universal_Crush() | |
| 4309 | elseif key == 't' and Mode == 8 then | |
| 4310 | thisisit() | |
| 4311 | elseif key == 'c' and Mode == 8 then | |
| 4312 | dash() | |
| 4313 | elseif key == 'j' and Mode == 8 then | |
| 4314 | resetmode() | |
| 4315 | end | |
| 4316 | --------------------------------------------------------------------- | |
| 4317 | if key == 'm' and Mode == 8 then | |
| 4318 | Mode = 10000 | |
| 4319 | SONG = 346191865 | |
| 4320 | ||
| 4321 | imgl2.ImageColor3 = BrickC("Really black").Color
| |
| 4322 | techc.ImageColor3 = BrickC("Royal purple").Color
| |
| 4323 | ned.Text = "Void" | |
| 4324 | ned.TextColor3 = BrickC("Really black").Color
| |
| 4325 | ned.TextStrokeColor3 = BrickC("Royal purple").Color
| |
| 4326 | elseif key == 'z' and Mode == 10000 then | |
| 4327 | Ende_der_Weld() | |
| 4328 | elseif key == 'c' and Mode == 10000 then | |
| 4329 | dash() | |
| 4330 | elseif key == 'm' and Mode == 10000 then | |
| 4331 | resetmode() | |
| 4332 | end | |
| 4333 | --------------------------------------------------------------------- | |
| 4334 | if key == 'h' and Mode ~= 99 then | |
| 4335 | Mode = 99 | |
| 4336 | SONG = 3210544464 | |
| 4337 | ||
| 4338 | imgl2.ImageColor3 = BrickC("Deep orange").Color
| |
| 4339 | ||
| 4340 | techc.ImageColor3 = BrickC("Deep orange").Color
| |
| 4341 | ned.Text = "Infused" | |
| 4342 | ned.TextColor3 = BrickC("Deep orange").Color
| |
| 4343 | ned.TextStrokeColor3 = BrickC("Deep orange").Color
| |
| 4344 | elseif key == 'z' and Mode == 99 then | |
| 4345 | LAZER() | |
| 4346 | elseif key == 't' and Mode == 99 then | |
| 4347 | again() | |
| 4348 | elseif key == 'c' and Mode == 99 then | |
| 4349 | dash() | |
| 4350 | elseif key == 'h' and Mode == 99 then | |
| 4351 | resetmode() | |
| 4352 | end | |
| 4353 | --------------------------------------------------------------------- | |
| 4354 | if key == 'm' and Mode == 1 then | |
| 4355 | Mode = oof | |
| 4356 | SONG = 3274989179 | |
| 4357 | ned.Text = "" | |
| 4358 | ||
| 4359 | techc.ImageColor3 = BrickC("Cyan").Color
| |
| 4360 | ned.TextColor3 = BrickC("Cyan").Color
| |
| 4361 | imgl2.ImageColor3 = BrickC("Cyan").Color
| |
| 4362 | ned.TextStrokeColor3 = BrickC("White").Color
| |
| 4363 | for i, v in pairs(NeonColorParts1000) do | |
| 4364 | v.BrickColor = BrickC("Cyan")
| |
| 4365 | end | |
| 4366 | elseif key == 'm' and Mode == oof then | |
| 4367 | resetmode() | |
| 4368 | elseif key == 'z' and Mode == oof and exploitable == true then | |
| 4369 | Exploit() | |
| 4370 | elseif key == 't' and Mode == oof then | |
| 4371 | thisisit2() | |
| 4372 | elseif key == 'c' and Mode == oof then | |
| 4373 | dash() | |
| 4374 | elseif key == 'x' and Mode == oof then | |
| 4375 | LunarSpin() | |
| 4376 | end | |
| 4377 | end | |
| 4378 | end) | |
| 4379 | local Combo = 1 | |
| 4380 | mouse.Button1Down:connect(function(key) | |
| 4381 | if attack == false then | |
| 4382 | if Combo == 1 then | |
| 4383 | Combo = 2 | |
| 4384 | attackone() | |
| 4385 | elseif Combo == 2 then | |
| 4386 | Combo = 3 | |
| 4387 | attacktwo() | |
| 4388 | elseif Combo == 3 then | |
| 4389 | Combo = 1 | |
| 4390 | attackthree() | |
| 4391 | end | |
| 4392 | end | |
| 4393 | end) | |
| 4394 | ||
| 4395 | ||
| 4396 | ||
| 4397 | function newTheme(ID,timepos,pitch,vol) | |
| 4398 | local kanz = Music | |
| 4399 | --kanz:Stop() | |
| 4400 | kanz.Volume = vol | |
| 4401 | --kanz.TimePosition = timepos | |
| 4402 | kanz.PlaybackSpeed = pitch | |
| 4403 | kanz.Pitch = pitch | |
| 4404 | kanz.SoundId = ID | |
| 4405 | kanz.Name = "wrecked" | |
| 4406 | kanz.Looped = true | |
| 4407 | currentThemePlaying = kanz.SoundId | |
| 4408 | currentVol = kanz.Volume | |
| 4409 | currentPitch = kanz.Pitch | |
| 4410 | --kanz:Play() | |
| 4411 | --coroutine.resume(coroutine.create(function() | |
| 4412 | --wait(0.05) | |
| 4413 | --end)) | |
| 4414 | end | |
| 4415 | ||
| 4416 | ||
| 4417 | function newThemeCust(ID,timepos,pitch,vol) | |
| 4418 | local kanz = Music | |
| 4419 | kanz:Stop() | |
| 4420 | kanz.Volume = vol | |
| 4421 | kanz.TimePosition = timepos | |
| 4422 | kanz.PlaybackSpeed = pitch | |
| 4423 | kanz.Pitch = pitch | |
| 4424 | kanz.SoundId = ID | |
| 4425 | kanz.Name = "wrecked" | |
| 4426 | kanz.Looped = true | |
| 4427 | currentThemePlaying = kanz.SoundId | |
| 4428 | currentVol = kanz.Volume | |
| 4429 | currentPitch = kanz.Pitch | |
| 4430 | kanz:Play() | |
| 4431 | coroutine.resume(coroutine.create(function() | |
| 4432 | wait(0.05) | |
| 4433 | end)) | |
| 4434 | end | |
| 4435 | ||
| 4436 | plr.Chatted:connect(function(message) | |
| 4437 | if Mode == 3 then | |
| 4438 | if message:sub(1,5) == "play/" then | |
| 4439 | OVMID = message:sub(6) | |
| 4440 | newThemeCust("rbxassetid://"..OVMID,0,OVMPIT,OVMVOL)
| |
| 4441 | elseif message:sub(1,6) == "pitch/" then | |
| 4442 | OVMPIT = message:sub(7) | |
| 4443 | newTheme("rbxassetid://"..OVMID,0,OVMPIT,OVMVOL)
| |
| 4444 | elseif message:sub(1,4) == "vol/" then | |
| 4445 | OVMVOL = message:sub(5) | |
| 4446 | newTheme("rbxassetid://"..OVMID,0,OVMPIT,OVMVOL)
| |
| 4447 | elseif message:sub(1,7) == "skipto/" then | |
| 4448 | chatfunc("Skipped to "..message:sub(8).." out of "..math.floor(Music.TimeLength).." seconds.",MAINRUINCOLOR.Color,"Inverted","Arcade",1)
| |
| 4449 | newThemeCust("rbxassetid://"..OVMID,message:sub(8),OVMPIT,OVMVOL)
| |
| 4450 | elseif message:sub(1,9) == "telltime/" then | |
| 4451 | chatfunc("Current time pos: "..math.floor(Music.TimePosition).." out of "..math.floor(Music.TimeLength).." seconds.",MAINRUINCOLOR.Color,"Inverted","Arcade",1)
| |
| 4452 | end | |
| 4453 | end | |
| 4454 | end) | |
| 4455 | ||
| 4456 | Music.Name = "musicname" | |
| 4457 | ||
| 4458 | Character = plr.Character | |
| 4459 | Character.ChildRemoved:connect(function(removed) if removed.Name == "musicname" then Music = instanse.new("Sound") end end)
| |
| 4460 | ||
| 4461 | ||
| 4462 | ------------------------------------------------------- | |
| 4463 | --Start Animations-- | |
| 4464 | ------------------------------------------------------- | |
| 4465 | while true do | |
| 4466 | swait() | |
| 4467 | sine = sine + change | |
| 4468 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 4469 | local velderp = root.Velocity.y | |
| 4470 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char) | |
| 4471 | if equipped == true or equipped == false then | |
| 4472 | if attack == false then | |
| 4473 | idle = idle + 1 | |
| 4474 | else | |
| 4475 | idle = 0 | |
| 4476 | end | |
| 4477 | if Mode == 10 then | |
| 4478 | maincolor = BrickColor.random() | |
| 4479 | imgl2.ImageColor3 = Color3.fromRGB(r,g,b) | |
| 4480 | techc.ImageColor3 = Color3.fromRGB(r,g,b) | |
| 4481 | ned.Text = "InSanE" | |
| 4482 | ||
| 4483 | ned.TextColor3 = Color3.fromRGB(r,g,b) | |
| 4484 | ned.TextStrokeColor3 = Color3.fromRGB(r,g,b) | |
| 4485 | aa24.BrickColor = BrickColor.random() | |
| 4486 | aa28.BrickColor = BrickColor.random() | |
| 4487 | aa26.BrickColor = BrickColor.random() | |
| 4488 | aa35.BrickColor = BrickColor.random() | |
| 4489 | aa33.BrickColor = BrickColor.random() | |
| 4490 | aa31.BrickColor = BrickColor.random() | |
| 4491 | imgl2.Rotation = math.random(-9, 9) | |
| 4492 | techc.Rotation = math.random(-9, 9) | |
| 4493 | ned.Rotation = 0 - 2 * math.cos(sine / 1) | |
| 4494 | ned.Position = UDim2.new(0.55,0 - 10 * math.cos(sine / 1),0.79,0 - 10 * math.cos(sine / 1)) | |
| 4495 | hum.WalkSpeed = 8 | |
| 4496 | aa.BrickColor = BrickColor.new("Dark stone grey")
| |
| 4497 | aa4.BrickColor = BrickColor.random() | |
| 4498 | aa5.BrickColor = BrickColor.random() | |
| 4499 | aa8.BrickColor = BrickColor.random() | |
| 4500 | aa11.BrickColor = BrickColor.random() | |
| 4501 | aa12.BrickColor = BrickColor.random() | |
| 4502 | aa13.BrickColor = BrickColor.random() | |
| 4503 | end | |
| 4504 | if Mode == 3 then | |
| 4505 | maincolor = BrickColor.new("Dark red")
| |
| 4506 | imgl2.ImageColor3 = Color3.fromRGB(r2,g2,b2) | |
| 4507 | techc.ImageColor3 = Color3.fromRGB(r2,g2,b2) | |
| 4508 | ned.Text = "Rainbow" | |
| 4509 | ||
| 4510 | ned.TextColor3 = Color3.fromRGB(r2,g2,b2) | |
| 4511 | ned.TextStrokeColor3 = Color3.fromRGB(r2,g2,b2) | |
| 4512 | aa35.Color = Color3.fromRGB(r2,g2,b2) | |
| 4513 | aa33.Color = Color3.fromRGB(r2,g2,b2) | |
| 4514 | aa31.Color = Color3.fromRGB(r2,g2,b2) | |
| 4515 | hum.WalkSpeed = 8 | |
| 4516 | aa28.Color = Color3.fromRGB(r2,g2,b2) | |
| 4517 | aa26.Color = Color3.fromRGB(r2,g2,b2) | |
| 4518 | ||
| 4519 | aa.BrickColor = BrickColor.new("Dark stone grey")
| |
| 4520 | aa24.Color = Color3.fromRGB(r2,g2,b2) | |
| 4521 | aa4.Color = Color3.fromRGB(r2,g2,b2) | |
| 4522 | aa5.Color = Color3.fromRGB(r2,g2,b2) | |
| 4523 | aa8.Color = Color3.fromRGB(r2,g2,b2) | |
| 4524 | aa11.Color = Color3.fromRGB(r2,g2,b2) | |
| 4525 | aa12.Color = Color3.fromRGB(r2,g2,b2) | |
| 4526 | aa13.Color = Color3.fromRGB(r2,g2,b2) | |
| 4527 | end | |
| 4528 | if Mode == oof then | |
| 4529 | maincolor = BrickColor.new("Cyan")
| |
| 4530 | hum.WalkSpeed = 8 | |
| 4531 | ||
| 4532 | aa.BrickColor = BrickColor.new("Dark stone grey")
| |
| 4533 | aa24.BrickColor = BrickColor.new("Cyan")
| |
| 4534 | aa4.BrickColor = BrickColor.new("Cyan")
| |
| 4535 | aa5.BrickColor = BrickColor.new("Cyan")
| |
| 4536 | aa8.BrickColor = BrickColor.new("Cyan")
| |
| 4537 | aa11.BrickColor = BrickColor.new("Cyan")
| |
| 4538 | aa12.BrickColor = BrickColor.new("Cyan")
| |
| 4539 | aa13.BrickColor = BrickColor.new("Cyan")
| |
| 4540 | aa26.BrickColor = BrickColor.new("Cyan")
| |
| 4541 | aa28.BrickColor = BrickColor.new("Cyan")
| |
| 4542 | aa35.BrickColor = BrickColor.new("Cyan")
| |
| 4543 | aa33.BrickColor = BrickColor.new("Cyan")
| |
| 4544 | aa31.BrickColor = BrickColor.new("Cyan")
| |
| 4545 | end | |
| 4546 | if Mode == 9990 then | |
| 4547 | maincolor = BrickColor.new("Lime green")
| |
| 4548 | hum.WalkSpeed = 8 | |
| 4549 | ||
| 4550 | aa.BrickColor = BrickColor.new("Dark stone grey")
| |
| 4551 | aa4.BrickColor = BrickColor.new("Lime green")
| |
| 4552 | aa5.BrickColor = BrickColor.new("Lime green")
| |
| 4553 | aa8.BrickColor = BrickColor.new("Lime green")
| |
| 4554 | aa11.BrickColor = BrickColor.new("Lime green")
| |
| 4555 | aa12.BrickColor = BrickColor.new("Lime green")
| |
| 4556 | aa13.BrickColor = BrickColor.new("Lime green")
| |
| 4557 | aa24.BrickColor = BrickColor.new("Lime green")
| |
| 4558 | aa26.BrickColor = BrickColor.new("Lime green")
| |
| 4559 | aa28.BrickColor = BrickColor.new("Lime green")
| |
| 4560 | aa35.BrickColor = BrickColor.new("Lime green")
| |
| 4561 | aa33.BrickColor = BrickColor.new("Lime green")
| |
| 4562 | aa31.BrickColor = BrickColor.new("Lime green")
| |
| 4563 | MagicCharge(7, 0, "Add", la.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Sphere") | |
| 4564 | local A = math.random(1,4) | |
| 4565 | if A == 1 then | |
| 4566 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -10, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick") | |
| 4567 | if A == 2 then | |
| 4568 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -10, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick") | |
| 4569 | end | |
| 4570 | end | |
| 4571 | end | |
| 4572 | if Mode == 6 then | |
| 4573 | maincolor = BrickColor.new("Really red")
| |
| 4574 | hum.WalkSpeed = 8 | |
| 4575 | ||
| 4576 | aa.BrickColor = BrickColor.new("Dark stone grey")
| |
| 4577 | aa4.BrickColor = BrickColor.new("Really red")
| |
| 4578 | aa5.BrickColor = BrickColor.new("Really red")
| |
| 4579 | aa8.BrickColor = BrickColor.new("Really red")
| |
| 4580 | aa11.BrickColor = BrickColor.new("Really red")
| |
| 4581 | aa12.BrickColor = BrickColor.new("Really red")
| |
| 4582 | aa13.BrickColor = BrickColor.new("Really red")
| |
| 4583 | aa24.BrickColor = BrickColor.new("Really red")
| |
| 4584 | aa26.BrickColor = BrickColor.new("Really red")
| |
| 4585 | aa28.BrickColor = BrickColor.new("Really red")
| |
| 4586 | aa35.BrickColor = BrickColor.new("Really red")
| |
| 4587 | aa33.BrickColor = BrickColor.new("Really red")
| |
| 4588 | aa31.BrickColor = BrickColor.new("Really red")
| |
| 4589 | local A = math.random(1,15) | |
| 4590 | if A == 1 then | |
| 4591 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere") | |
| 4592 | if A == 2 then | |
| 4593 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick") | |
| 4594 | end | |
| 4595 | end | |
| 4596 | end | |
| 4597 | if Mode == 8 then | |
| 4598 | hum.WalkSpeed = 8 | |
| 4599 | maincolor = BrickColor.new("Dark indigo")
| |
| 4600 | ||
| 4601 | aa.BrickColor = BrickColor.new("Dark stone grey")
| |
| 4602 | aa4.BrickColor = BrickColor.new("Dark indigo")
| |
| 4603 | aa5.BrickColor = BrickColor.new("Dark indigo")
| |
| 4604 | aa8.BrickColor = BrickColor.new("Dark indigo")
| |
| 4605 | aa11.BrickColor = BrickColor.new("Dark indigo")
| |
| 4606 | aa12.BrickColor = BrickColor.new("Dark indigo")
| |
| 4607 | aa13.BrickColor = BrickColor.new("Dark indigo")
| |
| 4608 | aa24.BrickColor = BrickColor.new("Dark indigo")
| |
| 4609 | aa26.BrickColor = BrickColor.new("Dark indigo")
| |
| 4610 | aa28.BrickColor = BrickColor.new("Dark indigo")
| |
| 4611 | aa35.BrickColor = BrickColor.new("Dark indigo")
| |
| 4612 | aa33.BrickColor = BrickColor.new("Dark indigo")
| |
| 4613 | aa31.BrickColor = BrickColor.new("Dark indigo")
| |
| 4614 | Effects.Wave.Create(BrickColor.new("Dark indigo"), root.CFrame * CF(0, -2.90, 0), 15, 15, 15, 10.6, .1, 10.6, 0.05)
| |
| 4615 | slash(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),VT(0.01,0.01,0.01),math.random(5,50)/250,BrickColor.new("Dark indigo"))
| |
| 4616 | end | |
| 4617 | if Mode == 122 then | |
| 4618 | hum.WalkSpeed = 8 | |
| 4619 | maincolor = BrickColor.new("White")
| |
| 4620 | ||
| 4621 | aa.BrickColor = BrickColor.new("Dark stone grey")
| |
| 4622 | aa4.BrickColor = BrickColor.new("White")
| |
| 4623 | aa5.BrickColor = BrickColor.new("Really black")
| |
| 4624 | aa8.BrickColor = BrickColor.new("Really black")
| |
| 4625 | aa11.BrickColor = BrickColor.new("White")
| |
| 4626 | aa12.BrickColor = BrickColor.new("White")
| |
| 4627 | aa13.BrickColor = BrickColor.new("Really black")
| |
| 4628 | aa24.BrickColor = BrickColor.new("Really black")
| |
| 4629 | aa26.BrickColor = BrickColor.new("White")
| |
| 4630 | aa28.BrickColor = BrickColor.new("Really black")
| |
| 4631 | aa35.BrickColor = BrickColor.new("Really black")
| |
| 4632 | aa33.BrickColor = BrickColor.new("White")
| |
| 4633 | aa31.BrickColor = BrickColor.new("Really black")
| |
| 4634 | end | |
| 4635 | if Mode == 10000 then | |
| 4636 | hum.WalkSpeed = 8 | |
| 4637 | maincolor = BrickColor.new("Royal purple")
| |
| 4638 | ||
| 4639 | aa.BrickColor = BrickColor.new("Dark stone grey")
| |
| 4640 | aa4.BrickColor = BrickColor.new("Royal purple")
| |
| 4641 | aa5.BrickColor = BrickColor.new("Royal purple")
| |
| 4642 | aa8.BrickColor = BrickColor.new("Royal purple")
| |
| 4643 | aa11.BrickColor = BrickColor.new("Royal purple")
| |
| 4644 | aa12.BrickColor = BrickColor.new("Royal purple")
| |
| 4645 | aa13.BrickColor = BrickColor.new("Royal purple")
| |
| 4646 | aa24.BrickColor = BrickColor.new("Royal purple")
| |
| 4647 | aa26.BrickColor = BrickColor.new("Royal purple")
| |
| 4648 | aa28.BrickColor = BrickColor.new("Royal purple")
| |
| 4649 | aa35.BrickColor = BrickColor.new("Royal purple")
| |
| 4650 | aa33.BrickColor = BrickColor.new("Royal purple")
| |
| 4651 | aa31.BrickColor = BrickColor.new("Royal purple")
| |
| 4652 | end | |
| 4653 | if Mode == 1 then | |
| 4654 | hum.WalkSpeed = 8 | |
| 4655 | maincolor = BrickColor.new("White")
| |
| 4656 | ||
| 4657 | aa.BrickColor = BrickColor.new("Dark stone grey")
| |
| 4658 | aa4.BrickColor = BrickColor.new("White")
| |
| 4659 | aa5.BrickColor = BrickColor.new("White")
| |
| 4660 | aa8.BrickColor = BrickColor.new("White")
| |
| 4661 | aa11.BrickColor = BrickColor.new("White")
| |
| 4662 | aa12.BrickColor = BrickColor.new("White")
| |
| 4663 | aa13.BrickColor = BrickColor.new("White")
| |
| 4664 | aa24.BrickColor = BrickColor.new("White")
| |
| 4665 | aa26.BrickColor = BrickColor.new("White")
| |
| 4666 | aa28.BrickColor = BrickColor.new("White")
| |
| 4667 | aa35.BrickColor = BrickColor.new("White")
| |
| 4668 | aa33.BrickColor = BrickColor.new("White")
| |
| 4669 | aa31.BrickColor = BrickColor.new("White")
| |
| 4670 | end | |
| 4671 | if Mode == 99 then | |
| 4672 | hum.WalkSpeed = 100 | |
| 4673 | maincolor = BrickColor.new("Deep orange")
| |
| 4674 | aa.BrickColor = BrickColor.new("Really black")
| |
| 4675 | aa4.BrickColor = BrickColor.new("Deep orange")
| |
| 4676 | aa5.BrickColor = BrickColor.new("Deep orange")
| |
| 4677 | aa8.BrickColor = BrickColor.new("Deep orange")
| |
| 4678 | aa11.BrickColor = BrickColor.new("Deep orange")
| |
| 4679 | aa12.BrickColor = BrickColor.new("Deep orange")
| |
| 4680 | aa13.BrickColor = BrickColor.new("Deep orange")
| |
| 4681 | aa24.BrickColor = BrickColor.new("Deep orange")
| |
| 4682 | aa26.BrickColor = BrickColor.new("Deep orange")
| |
| 4683 | aa28.BrickColor = BrickColor.new("Deep orange")
| |
| 4684 | aa35.BrickColor = BrickColor.new("Deep orange")
| |
| 4685 | aa33.BrickColor = BrickColor.new("Deep orange")
| |
| 4686 | aa31.BrickColor = BrickColor.new("Deep orange")
| |
| 4687 | end | |
| 4688 | imgl2.Rotation = techc.Rotation + 0.2 | |
| 4689 | techc.Rotation = techc.Rotation + 0.2 | |
| 4690 | ned.Rotation = 0 - 2 * math.cos(sine / 24) | |
| 4691 | ned.Position = UDim2.new(0.55,0 - 10 * math.cos(sine / 32),0.79,0 - 10 * math.cos(sine / 45)) | |
| 4692 | if 1 < root.Velocity.y and hitfloor == nil then | |
| 4693 | Anim = "Jump" | |
| 4694 | if attack == false then | |
| 4695 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08) | |
| 4696 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
| 4697 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08) | |
| 4698 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08) | |
| 4699 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08) | |
| 4700 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08) | |
| 4701 | end | |
| 4702 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
| 4703 | Anim = "Fall" | |
| 4704 | if attack == false then | |
| 4705 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08) | |
| 4706 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
| 4707 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08) | |
| 4708 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08) | |
| 4709 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08) | |
| 4710 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08) | |
| 4711 | end | |
| 4712 | elseif torvel < 1 and hitfloor ~= nil then | |
| 4713 | Anim = "Idle" | |
| 4714 | change = 1 | |
| 4715 | if attack == false then | |
| 4716 | if Mode == 1 then --Normal | |
| 4717 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
| 4718 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 20)), Rad(0), Rad(5 - 40 * Sin(sine / 20))), 0.08) | |
| 4719 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 4720 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 4721 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(90), Rad(-10), Rad(-90)), 0.08) | |
| 4722 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
| 4723 | elseif Mode == 122 then | |
| 4724 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15) | |
| 4725 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3) | |
| 4726 | RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) | |
| 4727 | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) | |
| 4728 | RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1) | |
| 4729 | LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1) | |
| 4730 | elseif Mode == oof then --PIXELATED | |
| 4731 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.2* Player_Size * Cos(sine / 26)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
| 4732 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
| 4733 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 4734 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 4735 | RW.C0 = clerp(RW.C0, CF(0.75, 0.5 + 0.05 * Sin(sine / 12), -0.7) * angles(Rad(0), Rad(0), Rad(-95)) * angles(Rad(5), Rad(0), Rad(0)), 0.1) | |
| 4736 | LW.C0 = clerp(LW.C0, CF(-0.75, 0.35 + 0.05 * Sin(sine / 12), -0.6) * angles(Rad(0), Rad(0), Rad(92)) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
| 4737 | elseif Mode == 0 then | |
| 4738 | rootj.C0 = clerp(rootj.C0,RootCF* CF(0, 0, -1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 4739 | neck.C0 = clerp(neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(25 + Mrandom(-5,5) - 4 * Cos(sine / 12)), Rad(Mrandom(-5,5)), Rad(0)), 1) | |
| 4740 | if Mrandom(1,30) == 1 then | |
| 4741 | neck.C0 = clerp(neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(0 + Mrandom(-25,25) - 4 * Cos(sine / 12)), Rad(Mrandom(-25,25)), Rad(0)), 0.5) | |
| 4742 | end | |
| 4743 | RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1) | |
| 4744 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(0), Rad(0), Rad(-12)), 0.15) | |
| 4745 | RH.C0 = clerp(RH.C0, CF(1, -0.5, -0.5) * angles(Rad(25), Rad(90), Rad(0)) * angles(Rad(-8), Rad(0), Rad(0)), 0.5) | |
| 4746 | LH.C0 = clerp(LH.C0, CF(-1, -1, -0.01) * angles(Rad(-45), Rad(-90), Rad(0)) * angles(Rad(-8), Rad(0), Rad(0)), 0.5) | |
| 4747 | elseif Mode == 2 then --Machinery | |
| 4748 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08) | |
| 4749 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08) | |
| 4750 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08) | |
| 4751 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08) | |
| 4752 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08) | |
| 4753 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08) | |
| 4754 | elseif Mode == 3 then --ICE | |
| 4755 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.1) | |
| 4756 | neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1) | |
| 4757 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(90), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 4758 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-90), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 4759 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(-50), Rad(0), Rad(0)), 0.1) | |
| 4760 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(-50), Rad(0), Rad(0)), 0.1) | |
| 4761 | elseif Mode == 99 then --Infused | |
| 4762 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08) | |
| 4763 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
| 4764 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08) | |
| 4765 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08) | |
| 4766 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.35* Player_Size) * angles(Rad(90 - 2.5 * Cos(sine / 20)), Rad(0), Rad(-50)), 0.08) | |
| 4767 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.15* Player_Size) * angles(Rad(70 - 2.5 * Cos(sine / 20)), Rad(0), Rad(70)), 0.08) | |
| 4768 | elseif Mode == 5 then --Cybernetic | |
| 4769 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
| 4770 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08) | |
| 4771 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08) | |
| 4772 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08) | |
| 4773 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08) | |
| 4774 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08) | |
| 4775 | elseif Mode == 25 then --Spiritual | |
| 4776 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
| 4777 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08) | |
| 4778 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08) | |
| 4779 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08) | |
| 4780 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08) | |
| 4781 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08) | |
| 4782 | elseif Mode == 6 then --Controlled Beyond Recognition | |
| 4783 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
| 4784 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08) | |
| 4785 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08) | |
| 4786 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08) | |
| 4787 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08) | |
| 4788 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08) | |
| 4789 | elseif Mode == 10000 then | |
| 4790 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
| 4791 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(-10 - 2.5 * Sin(sine/ 20)), Rad(20 * Cos(sine / 20))), 0.3) | |
| 4792 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 4793 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 4794 | RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08) | |
| 4795 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
| 4796 | elseif Mode == 9990 then | |
| 4797 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.08) | |
| 4798 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-10 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(15)), 0.08) | |
| 4799 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08) | |
| 4800 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-20)), 0.08) | |
| 4801 | RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1) | |
| 4802 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(-12 - 5 * Sin(sine / 30))), 0.08) | |
| 4803 | elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia | |
| 4804 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08) | |
| 4805 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08) | |
| 4806 | RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08) | |
| 4807 | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08) | |
| 4808 | RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08) | |
| 4809 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
| 4810 | elseif Mode == 100 then | |
| 4811 | rootj.C0 = clerp(rootj.C0,RootCF*CF(0 - 0.05 * Cos(sine / 44),0 + 0.03 * Cos(sine / 34),-0.05 + 0.05 * Cos(sine / 28))*angles(Rad(0 - 3 * Cos(sine / 34)),Rad(0 - 5 * Cos(sine / 44)),Rad(-5)), .1) | |
| 4812 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3) | |
| 4813 | RH.C0=clerp(RH.C0,CF(1,-1 - 0.05 * Cos(sine / 28) + 0.05 * Cos(sine / 44),0)*angles(Rad(0),Rad(90),Rad(0))*angles(Rad(7 - 5 * Cos(sine / 44)),Rad(0),Rad(-6 - 3 * Cos(sine / 34))), .1) | |
| 4814 | LH.C0=clerp(LH.C0,CF(-1,-1 - 0.05 * Cos(sine / 28) - 0.05 * Cos(sine / 44),0)*angles(Rad(0),Rad(-90),Rad(0))*angles(Rad(3 + 5 * Cos(sine / 44)),Rad(0),Rad(0 + 3 * Cos(sine / 34))), .1) | |
| 4815 | RW.C0 = clerp(RW.C0,CF(1,0.5 + 0.1 * Cos(sine / 28),-0.45)*angles(Rad(22 - 3 * Cos(sine / 53)),Rad(0),Rad(-37 + 2 * Cos(sine / 37))), .1) | |
| 4816 | LW.C0 = clerp(LW.C0,CF(-1,0.5 + 0.1 * Cos(sine / 28),-0.45)*angles(Rad(23 - 2 * Cos(sine / 58)),Rad(0),Rad(38 - 3 * Cos(sine / 57) )), .1) | |
| 4817 | elseif Mode == 8 then --Lunarist | |
| 4818 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.5* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
| 4819 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
| 4820 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 4821 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 4822 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-76)), 0.1) | |
| 4823 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(56)), 0.1) | |
| 4824 | elseif Mode == 10 then --INSANITY | |
| 4825 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08) | |
| 4826 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 18)), Rad(0), Rad(0)), 0.3) | |
| 4827 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08) | |
| 4828 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-20)), 0.08) | |
| 4829 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(25 + Mrandom(-35,35)), Rad(0 + Mrandom(-35,35)), Rad(5 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1) | |
| 4830 | LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1) | |
| 4831 | end | |
| 4832 | end | |
| 4833 | elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then | |
| 4834 | Anim = "Walk" | |
| 4835 | change = 1.1 | |
| 4836 | if attack == false then | |
| 4837 | if Mode == 6 then | |
| 4838 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
| 4839 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 4840 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15) | |
| 4841 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15) | |
| 4842 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1) | |
| 4843 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1) | |
| 4844 | elseif Mode == oof then --PIXELATED | |
| 4845 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.2* Player_Size * Cos(sine / 26)) * angles(Rad(20), Rad(0), Rad(0)), 0.08) | |
| 4846 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
| 4847 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 4848 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 4849 | RW.C0 = clerp(RW.C0, CF(0.75, 0.5 + 0.05 * Sin(sine / 12), -0.7) * angles(Rad(0), Rad(0), Rad(-95)) * angles(Rad(5), Rad(0), Rad(0)), 0.1) | |
| 4850 | LW.C0 = clerp(LW.C0, CF(-0.75, 0.35 + 0.05 * Sin(sine / 12), -0.6) * angles(Rad(0), Rad(0), Rad(92)) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
| 4851 | elseif Mode == 5 then | |
| 4852 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
| 4853 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 4854 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 4855 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 4856 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1) | |
| 4857 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1) | |
| 4858 | elseif Mode == 25 then | |
| 4859 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
| 4860 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 4861 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15) | |
| 4862 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15) | |
| 4863 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1) | |
| 4864 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1) | |
| 4865 | elseif Mode == 100 then | |
| 4866 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15) | |
| 4867 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 4868 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
| 4869 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
| 4870 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1) | |
| 4871 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1) | |
| 4872 | elseif Mode == 0 then | |
| 4873 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
| 4874 | neck.C0 = clerp(neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(25 + Mrandom(-5,5) - 4 * Cos(sine / 12)), Rad(Mrandom(-5,5)), Rad(0)), 0.5) | |
| 4875 | if Mrandom(1,30) == 1 then | |
| 4876 | neck.C0 = clerp(neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(0 + Mrandom(-25,25) - 4 * Cos(sine / 12)), Rad(Mrandom(-25,25)), Rad(0)), 0.5) | |
| 4877 | end | |
| 4878 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 4879 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 4880 | RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1) | |
| 4881 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1) | |
| 4882 | elseif Mode == 10 then | |
| 4883 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
| 4884 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
| 4885 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3) | |
| 4886 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3) | |
| 4887 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1) | |
| 4888 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1) | |
| 4889 | elseif Mode == 8 then | |
| 4890 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08) | |
| 4891 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-23 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
| 4892 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08) | |
| 4893 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08) | |
| 4894 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
| 4895 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 4896 | elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then | |
| 4897 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
| 4898 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
| 4899 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 4900 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 4901 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1) | |
| 4902 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1) | |
| 4903 | end | |
| 4904 | end | |
| 4905 | elseif torvel >= 25 and hitfloor ~= nil then | |
| 4906 | Anim = "Sprint" | |
| 4907 | change = 1.35 | |
| 4908 | if attack == false then | |
| 4909 | if Mode == 5 then | |
| 4910 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
| 4911 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 4912 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15) | |
| 4913 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15) | |
| 4914 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1) | |
| 4915 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1) | |
| 4916 | elseif Mode == 99 then | |
| 4917 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(35), Rad(0), Rad(0)), 0.15) | |
| 4918 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3) | |
| 4919 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 4920 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 4921 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1) | |
| 4922 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1) | |
| 4923 | elseif Mode == oof then | |
| 4924 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
| 4925 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 4926 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15) | |
| 4927 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15) | |
| 4928 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1) | |
| 4929 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1) | |
| 4930 | elseif Mode ~= 5 then | |
| 4931 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15) | |
| 4932 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
| 4933 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 4934 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 4935 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15) | |
| 4936 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15) | |
| 4937 | end | |
| 4938 | end | |
| 4939 | end | |
| 4940 | end | |
| 4941 | Music.SoundId = "rbxassetid://"..SONG | |
| 4942 | Music.Looped = true | |
| 4943 | Music.Pitch = 1 | |
| 4944 | Music.Volume = 5 | |
| 4945 | Music:Resume() | |
| 4946 | if Music.Parent ~= tors then | |
| 4947 | Music = Instance.new("Sound",tors)
| |
| 4948 | end | |
| 4949 | if 0 < #Effects then | |
| 4950 | for e = 1, #Effects do | |
| 4951 | if Effects[e] ~= nil then | |
| 4952 | local Thing = Effects[e] | |
| 4953 | if Thing ~= nil then | |
| 4954 | local Part = Thing[1] | |
| 4955 | local Mode = Thing[2] | |
| 4956 | local Delay = Thing[3] | |
| 4957 | local IncX = Thing[4] | |
| 4958 | local IncY = Thing[5] | |
| 4959 | local IncZ = Thing[6] | |
| 4960 | if 1 >= Thing[1].Transparency then | |
| 4961 | if Thing[2] == "Block1" then | |
| 4962 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 4963 | local Mesh = Thing[1].Mesh | |
| 4964 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 4965 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 4966 | elseif Thing[2] == "Block2" then | |
| 4967 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
| 4968 | local Mesh = Thing[7] | |
| 4969 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 4970 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 4971 | elseif Thing[2] == "Block3" then | |
| 4972 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
| 4973 | local Mesh = Thing[7] | |
| 4974 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 4975 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 4976 | elseif Thing[2] == "Cylinder" then | |
| 4977 | local Mesh = Thing[1].Mesh | |
| 4978 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 4979 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 4980 | elseif Thing[2] == "Blood" then | |
| 4981 | local Mesh = Thing[7] | |
| 4982 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
| 4983 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 4984 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 4985 | elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh | |
| 4986 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 4987 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 4988 | elseif Thing[2] == "Disappear" then | |
| 4989 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 4990 | elseif Thing[2] == "Shatter" then | |
| 4991 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 4992 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
| 4993 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 4994 | Thing[6] = Thing[6] + Thing[5] | |
| 4995 | end | |
| 4996 | else | |
| 4997 | Part.Parent = nil | |
| 4998 | table.remove(Effects, e) | |
| 4999 | end | |
| 5000 | end | |
| 5001 | end | |
| 5002 | end | |
| 5003 | end | |
| 5004 | end | |
| 5005 | ------------------------------------------------------- | |
| 5006 | --End Animations And Script-- |