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1-
Player = game.Players.LocalPlayer
1+
Player = game.Players.Saiyan_Savages
2
	Character = Player.Character
3
	local txt = Instance.new("BillboardGui", Character)
4
	txt.Adornee = Character.Head
5
	txt.Name = "_status"
6
	txt.Size = UDim2.new(2, 0, 1.2, 0)
7
	txt.StudsOffset = Vector3.new(-9, 8, 0)
8
	local text = Instance.new("TextLabel", txt)
9
	text.Size = UDim2.new(10, 0, 7, 0)
10
	text.FontSize = "Size24"
11
	text.TextScaled = true
12
	text.TextTransparency = 0
13
	text.BackgroundTransparency = 1 
14
	text.TextTransparency = 0
15
	text.TextStrokeTransparency = 0
16-
	text.Font = "Arcade"
16+
	text.Font = "Antique"
17
	text.TextStrokeColor3 = Color3.new(0,0,0)
18-
        text.Text = "==Brothers For Life=="
18+
        text.Text = "[Infinite Lag]"
19
20
21
--//====================================================\\--
22
--              EDITED BY ACTUALLYANORMALGUEST
23
--\\====================================================//--
24
25
26
27
wait(0.2)
28
29
30
31-
Player = game:GetService("Players").LocalPlayer
31+
Player = game:GetService("Players").Saiyan_Savages
32
PlayerGui = Player.PlayerGui
33
Cam = workspace.CurrentCamera
34
Backpack = Player.Backpack
35
Character = Player.Character
36
Humanoid = Character.Humanoid
37-
Mouse = Player:GetMouse()
37+
38
Torso = Character["Torso"]
39
Head = Character["Head"]
40
RightArm = Character["Right Arm"]
41
LeftArm = Character["Left Arm"]
42
RightLeg = Character["Right Leg"]
43
LeftLeg = Character["Left Leg"]
44
RootJoint = RootPart["RootJoint"]
45
Neck = Torso["Neck"]
46
RightShoulder = Torso["Right Shoulder"]
47
LeftShoulder = Torso["Left Shoulder"]
48
RightHip = Torso["Right Hip"]
49
LeftHip = Torso["Left Hip"]
50
local sick = Instance.new("Sound",Character)
51
sick.SoundId = "rbxassetid://184555855"
52-
sick.SoundId = "rbxassetid://462506896"
52+
53
sick.Pitch = 1
54
sick.Volume = 3.2
55
sick:Play()
56
Character.Head.face.Texture = "rbxassetid://120463437"
57
58
IT = Instance.new
59
CF = CFrame.new
60
VT = Vector3.new
61
RAD = math.rad
62
C3 = Color3.new
63
UD2 = UDim2.new
64
BRICKC = BrickColor.new
65
ANGLES = CFrame.Angles
66
EULER = CFrame.fromEulerAnglesXYZ
67
COS = math.cos
68
ACOS = math.acos
69
SIN = math.sin
70
ASIN = math.asin
71
ABS = math.abs
72
MRANDOM = math.random
73
FLOOR = math.floor
74
75
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
76
	local NEWMESH = IT(MESH)
77
	if MESH == "SpecialMesh" then
78
		NEWMESH.MeshType = MESHTYPE
79
		if MESHID ~= "nil" and MESHID ~= "" then
80
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
81
		end
82
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
83
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
84
		end
85
	end
86
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
87
	NEWMESH.Scale = SCALE
88
	NEWMESH.Parent = PARENT
89
	return NEWMESH
90
end
91
92
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
93
	local NEWPART = IT("Part")
94
	NEWPART.formFactor = FORMFACTOR
95
	NEWPART.Reflectance = REFLECTANCE
96
	NEWPART.Transparency = TRANSPARENCY
97
	NEWPART.CanCollide = false
98
	NEWPART.Locked = true
99
	NEWPART.Anchored = true
100
	if ANCHOR == false then
101
		NEWPART.Anchored = false
102
	end
103
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
104
	NEWPART.Name = NAME
105
	NEWPART.Size = SIZE
106
	NEWPART.Position = Torso.Position
107
	NEWPART.Material = MATERIAL
108
	NEWPART:BreakJoints()
109
	NEWPART.Parent = PARENT
110
	return NEWPART
111
end
112
113
--//=================================\\
114
--||		  CUSTOMIZATION
115
--\\=================================//
116
117
Player_Size = 1 --Size of the player.
118
Animation_Speed = 3
119
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
120
121
local Speed = 27
122
local Effects2 = {}
123
124
---//=================================\\
125
--|| 	  END OF CUSTOMIZATION
126
--\\=================================//
127
128
	local function weldBetween(a, b)
129
	    local weldd = Instance.new("ManualWeld")
130
	    weldd.Part0 = a
131
	    weldd.Part1 = b
132
	    weldd.C0 = CFrame.new()
133
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
134
	    weldd.Parent = a
135
	    return weldd
136
	end
137
138
--//=================================\\
139
--|| 	      USEFUL VALUES
140
--\\=================================//
141
142
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
143
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
144
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
145
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
146
local CHANGEDEFENSE = 0
147
local CHANGEDAMAGE = 0
148
local CHANGEMOVEMENT = 0
149
local ANIM = "Idle"
150
local ATTACK = false
151
local EQUIPPED = false
152
local HOLD = false
153
local COMBO = 1
154
local Rooted = false
155
local SINE = 0
156
local KEYHOLD = false
157
local CHANGE = 2 / Animation_Speed
158
local WALKINGANIM = false
159
local WALK = 0
160
local VALUE1 = false
161
local VALUE2 = false
162
local ROBLOXIDLEANIMATION = IT("Animation")
163
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
164
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
165
--ROBLOXIDLEANIMATION.Parent = Humanoid
166
local WEAPONGUI = IT("ScreenGui", PlayerGui)
167
WEAPONGUI.Name = "Weapon GUI"
168
local Weapon = IT("Model")
169
Weapon.Name = "Adds"
170
local HITFLOOR = nil
171
local Effects = IT("Folder", Weapon)
172
Effects.Name = "Effects"
173
local ANIMATOR = Humanoid.Animator
174
local ANIMATE = Character.Animate
175
local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
176
local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
177
local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
178
local HITBLOCKSOUNDS = {"199148933", "199148947"}
179
local UNANCHOR = true
180
181
local SKILLTEXTCOLOR = C3(0,255/255,0)
182
183
--//=================================\\
184
--\\=================================//
185
186
187
--//=================================\\
188
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
189
--\\=================================//
190
191
ArtificialHB = Instance.new("BindableEvent", script)
192
ArtificialHB.Name = "ArtificialHB"
193
194
script:WaitForChild("ArtificialHB")
195
196
frame = Frame_Speed
197
tf = 0
198
allowframeloss = false
199
tossremainder = false
200
lastframe = tick()
201
script.ArtificialHB:Fire()
202
203
game:GetService("RunService").Heartbeat:connect(function(s, p)
204
	tf = tf + s
205
	if tf >= frame then
206
		if allowframeloss then
207
			script.ArtificialHB:Fire()
208
			lastframe = tick()
209
		else
210
			for i = 1, math.floor(tf / frame) do
211
				script.ArtificialHB:Fire()
212
			end
213
		lastframe = tick()
214
		end
215
		if tossremainder then
216
			tf = 0
217
		else
218
			tf = tf - frame * math.floor(tf / frame)
219
		end
220
	end
221
end)
222
223
--//=================================\\
224
--\\=================================//
225
226
227
228
229
230
--//=================================\\
231
--|| 	      SOME FUNCTIONS
232
--\\=================================//
233
234
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
235
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
236
end
237
238
function PositiveAngle(NUMBER)
239
	if NUMBER >= 0 then
240
		NUMBER = 0
241
	end
242
	return NUMBER
243
end
244
245
function NegativeAngle(NUMBER)
246
	if NUMBER <= 0 then
247
		NUMBER = 0
248
	end
249
	return NUMBER
250
end
251
252
function Swait(NUMBER)
253
	if NUMBER == 0 or NUMBER == nil then
254
		ArtificialHB.Event:wait()
255
	else
256
		for i = 1, NUMBER do
257
			ArtificialHB.Event:wait()
258
		end
259
	end
260
end
261
262
function QuaternionFromCFrame(cf)
263
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
264
	local trace = m00 + m11 + m22
265
	if trace > 0 then 
266
		local s = math.sqrt(1 + trace)
267
		local recip = 0.5 / s
268
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
269
	else
270
		local i = 0
271
		if m11 > m00 then
272
			i = 1
273
		end
274
		if m22 > (i == 0 and m00 or m11) then
275
			i = 2
276
		end
277
		if i == 0 then
278
			local s = math.sqrt(m00 - m11 - m22 + 1)
279
			local recip = 0.5 / s
280
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
281
		elseif i == 1 then
282
			local s = math.sqrt(m11 - m22 - m00 + 1)
283
			local recip = 0.5 / s
284
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
285
		elseif i == 2 then
286
			local s = math.sqrt(m22 - m00 - m11 + 1)
287
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
288
		end
289
	end
290
end
291
 
292
function QuaternionToCFrame(px, py, pz, x, y, z, w)
293
	local xs, ys, zs = x + x, y + y, z + z
294
	local wx, wy, wz = w * xs, w * ys, w * zs
295
	local xx = x * xs
296
	local xy = x * ys
297
	local xz = x * zs
298
	local yy = y * ys
299
	local yz = y * zs
300
	local zz = z * zs
301
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
302
end
303
 
304
function QuaternionSlerp(a, b, t)
305
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
306
	local startInterp, finishInterp;
307
	if cosTheta >= 0.0001 then
308
		if (1 - cosTheta) > 0.0001 then
309
			local theta = ACOS(cosTheta)
310
			local invSinTheta = 1 / SIN(theta)
311
			startInterp = SIN((1 - t) * theta) * invSinTheta
312
			finishInterp = SIN(t * theta) * invSinTheta
313
		else
314
			startInterp = 1 - t
315
			finishInterp = t
316
		end
317
	else
318
		if (1 + cosTheta) > 0.0001 then
319
			local theta = ACOS(-cosTheta)
320
			local invSinTheta = 1 / SIN(theta)
321
			startInterp = SIN((t - 1) * theta) * invSinTheta
322
			finishInterp = SIN(t * theta) * invSinTheta
323
		else
324
			startInterp = t - 1
325
			finishInterp = t
326
		end
327
	end
328
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
329
end
330
331
function Clerp(a, b, t)
332
	local qa = {QuaternionFromCFrame(a)}
333
	local qb = {QuaternionFromCFrame(b)}
334
	local ax, ay, az = a.x, a.y, a.z
335
	local bx, by, bz = b.x, b.y, b.z
336
	local _t = 1 - t
337
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
338
end
339
340
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
341
	local frame = IT("Frame")
342
	frame.BackgroundTransparency = TRANSPARENCY
343
	frame.BorderSizePixel = BORDERSIZEPIXEL
344
	frame.Position = POSITION
345
	frame.Size = SIZE
346
	frame.BackgroundColor3 = COLOR
347
	frame.BorderColor3 = BORDERCOLOR
348
	frame.Name = NAME
349
	frame.Parent = PARENT
350
	return frame
351
end
352
353
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
354
	local label = IT("TextLabel")
355
	label.BackgroundTransparency = 1
356
	label.Size = UD2(1, 0, 1, 0)
357
	label.Position = UD2(0, 0, 0, 0)
358
	label.TextColor3 = TEXTCOLOR
359
	label.TextStrokeTransparency = STROKETRANSPARENCY
360
	label.TextTransparency = TRANSPARENCY
361
	label.FontSize = TEXTFONTSIZE
362
	label.Font = TEXTFONT
363
	label.BorderSizePixel = BORDERSIZEPIXEL
364
	label.TextScaled = false
365
	label.Text = TEXT
366
	label.Name = NAME
367
	label.Parent = PARENT
368
	return label
369
end
370
371
function NoOutlines(PART)
372
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
373
end
374
375
376
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
377
	local NEWWELD = IT(TYPE)
378
	NEWWELD.Part0 = PART0
379
	NEWWELD.Part1 = PART1
380
	NEWWELD.C0 = C0
381
	NEWWELD.C1 = C1
382
	NEWWELD.Parent = PARENT
383
	return NEWWELD
384
end
385
386
function CreateSound(ID, PARENT, VOLUME, PITCH)
387
	local NEWSOUND = nil
388
	coroutine.resume(coroutine.create(function()
389
		NEWSOUND = IT("Sound", PARENT)
390
		NEWSOUND.Volume = VOLUME
391
		NEWSOUND.Pitch = PITCH
392
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
393
		Swait()
394
		NEWSOUND:play()
395
		game:GetService("Debris"):AddItem(NEWSOUND, 10)
396
	end))
397
	return NEWSOUND
398
end
399
400
function CFrameFromTopBack(at, top, back)
401
	local right = top:Cross(back)
402
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
403
end
404
405
function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
406
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really blue"), "Effect", VT(0,0,0))
407
	local mesh = IT("SpecialMesh",wave)
408
	mesh.MeshType = "FileMesh"
409
	mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
410
	mesh.Scale = SIZE
411
	mesh.Offset = VT(0,0,-SIZE.X/8)
412
	wave.CFrame = CFRAME
413
	coroutine.resume(coroutine.create(function(PART)
414
		for i = 1, WAIT do
415
			Swait()
416
			mesh.Scale = mesh.Scale + GROW
417
			mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
418
			if DOESROT == true then
419
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
420
			end
421
			wave.Transparency = wave.Transparency + (0.5/WAIT)
422
			if wave.Transparency > 0.99 then
423
				wave:remove()
424
			end
425
		end
426
	end))
427
end
428
429
function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
430
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really blue"), "Effect", VT(0,0,0))
431
	local mesh = IT("SpecialMesh",wave)
432
	mesh.MeshType = "FileMesh"
433
	mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
434
	mesh.Scale = SIZE
435
	--mesh.Offset = VT(0,0,-SIZE.X/8)
436
	wave.CFrame = CFRAME
437
	coroutine.resume(coroutine.create(function(PART)
438
		for i = 1, WAIT do
439
			Swait()
440
			mesh.Scale = mesh.Scale + GROW
441
			--mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
442
			if DOESROT == true then
443
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
444
			end
445
			wave.Transparency = wave.Transparency + (0.5/WAIT)
446
			if wave.Transparency > 0.99 then
447
				wave:remove()
448
			end
449
		end
450
	end))
451
end
452
453
function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
454
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really blue"), "Effect", VT(0,0,0))
455
	local mesh = IT("SpecialMesh",wave)
456
	mesh.MeshType = "FileMesh"
457
	mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
458
	mesh.Scale = SIZE
459
	wave.CFrame = CFRAME
460
	coroutine.resume(coroutine.create(function(PART)
461
		for i = 1, WAIT do
462
			Swait()
463
			mesh.Scale = mesh.Scale + GROW
464
			mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
465
			if DOESROT == true then
466
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
467
			end
468
			wave.Transparency = wave.Transparency + (0.5/WAIT)
469
			if wave.Transparency > 0.99 then
470
				wave:remove()
471
			end
472
		end
473
	end))
474
end
475
476
477
function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
478
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really blue"), "Effect", VT(1,1,1), true)
479
	local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
480
	wave.CFrame = CFRAME
481
	coroutine.resume(coroutine.create(function(PART)
482
		for i = 1, WAIT do
483
			Swait()
484
			mesh.Scale = mesh.Scale * GROW
485
			wave.Transparency = wave.Transparency + (0.5/WAIT)
486
			if wave.Transparency > 0.99 then
487
				wave:remove()
488
			end
489
		end
490
	end))
491
end
492
493
function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
494
	local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really blue"), "Effect", VT(1,1,1), true)
495
	local mesh = IT("SpecialMesh",wave)
496
	mesh.MeshType = "Sphere"
497
	mesh.Scale = SIZE
498
	mesh.Offset = VT(0,0,0)
499
	wave.CFrame = CFRAME
500
	coroutine.resume(coroutine.create(function(PART)
501
		for i = 1, WAIT do
502
			Swait()
503
			mesh.Scale = mesh.Scale + GROW
504
			wave.Transparency = wave.Transparency + (1/WAIT)
505
			if wave.Transparency > 0.99 then
506
				wave:remove()
507
			end
508
		end
509
	end))
510
end
511
512
function MakeForm(PART,TYPE)
513
	if TYPE == "Cyl" then
514
		local MSH = IT("CylinderMesh",PART)
515
	elseif TYPE == "Ball" then
516
		local MSH = IT("SpecialMesh",PART)
517
		MSH.MeshType = "Sphere"
518
	elseif TYPE == "Wedge" then
519
		local MSH = IT("SpecialMesh",PART)
520
		MSH.MeshType = "Wedge"
521
	end
522
end
523
524
function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
525
	if FLOOR ~= nil then
526
		coroutine.resume(coroutine.create(function()
527
			local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
528
			PART.CFrame = CF(POSITION)
529
			for i = 1, 45 do
530
				local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
531
				RingPiece.Material = FLOOR.Material
532
				RingPiece.Color = FLOOR.Color
533
				RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
534
				Debris:AddItem(RingPiece,SWAIT/100)
535
			end
536
			PART:remove()
537
		end))
538
	end
539
end
540
541
function CheckTableForString(Table, String)
542
	for i, v in pairs(Table) do
543
		if string.find(string.lower(String), string.lower(v)) then
544
			return true
545
		end
546
	end
547
	return false
548
end
549
550
function CheckIntangible(Hit)
551
	local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
552
	if Hit and Hit.Parent then
553
		if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
554
			return true
555
		end
556
	end
557
	return false
558
end
559
560
Debris = game:GetService("Debris")
561
562
function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
563
	local Direction = CFrame.new(StartPos, Vec).lookVector
564
	local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
565
	local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
566
	if RayHit and CheckIntangible(RayHit) then
567
		if DelayIfHit then
568
			wait()
569
		end
570
		RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
571
	end
572
	return RayHit, RayPos, RayNormal
573
end
574
575
function turnto(position)
576
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
577
end
578
579
--//=================================\\
580
--||	     WEAPON CREATION
581
--\\=================================//
582
583
local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
584
local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
585
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
586
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
587
588
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
589
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
590
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
591
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
592
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
593
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
594
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
595
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
596
597
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
598
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
599
local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
600
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
601
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
602
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
603
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
604
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
605
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
606
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
607
608
609
local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
610
local weld = CreateWeldOrSnapOrMotor("Weld", FIST, LeftArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
611
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
612
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
613
614
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
615
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
616
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
617
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
618
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
619
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
620
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
621
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
622
623
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
624
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
625
local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
626
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
627
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
628
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
629
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
630
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
631
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
632
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
633
634
for _, c in pairs(Weapon:GetChildren()) do
635
	if c.ClassName == "Part" then
636
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
637
	end
638
end
639
640
Weapon.Parent = Character
641
642
Humanoid.Died:connect(function()
643
	ATTACK = true
644
end)
645
646
local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
647
local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
648
local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
649
local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
650
651
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Death's Agreement", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
652
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Grab Time", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
653
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Max Speed", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
654
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Green's Ultimate Punch", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
655
656
--//=================================\\
657
--||	     DAMAGE FUNCTIONS
658
--\\=================================//
659
660
function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
661
	local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
662
	STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
663
	local BODYGYRO = IT("BodyGyro", STATPART)
664
	local BODYPOSITION = IT("BodyPosition", STATPART)
665
	BODYPOSITION.P = 2000
666
	BODYPOSITION.D = 100
667
	BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
668
	BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
669
	game:GetService("Debris"):AddItem(STATPART ,5)
670
	local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
671
	BILLBOARDGUI.Adornee = STATPART
672
	BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
673
	BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
674
	BILLBOARDGUI.AlwaysOnTop = false
675
	local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
676
	TEXTLABEL.BackgroundTransparency = 1
677
	TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
678
	TEXTLABEL.Text = TEXT
679
	TEXTLABEL.Font = "SciFi"
680
	TEXTLABEL.FontSize="Size42"
681
	TEXTLABEL.TextColor3 = COLOR
682
	TEXTLABEL.TextStrokeTransparency = 1
683
	TEXTLABEL.TextScaled = true
684
	TEXTLABEL.TextWrapped = true
685
	coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
686
		if LABELTYPE == "Normal" then
687
			for i = 1, 30 do
688
				Swait()
689
				STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
690
				TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
691
			end
692
		elseif LABELTYPE == "Debuff" then
693
			for i = 1, 30 do
694
				Swait()
695
				STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
696
				TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
697
			end
698
		elseif LABELTYPE == "Shock" then
699
			local ORIGIN = STATPART.Position
700
			for i = 1, 30 do
701
				Swait()
702
				STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
703
				TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
704
			end
705
		end
706
		THEPART.Parent = nil
707
	end),STATPART, BODYPOSITION, TEXTLABEL)
708
end
709
710
--//=================================\\
711
--||			DAMAGING
712
--\\=================================//
713
714
function killnearest(position,range,maxstrength,direction)
715
	for i,v in ipairs(workspace:GetChildren()) do
716
	local body = v:GetChildren()
717
		for part = 1, #body do
718
			if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
719
				if(body[part].Position - position).Magnitude < range then
720
					if v.ClassName == "Model" then
721
						--v:BreakJoints()
722
					end
723
					local POS = position
724
					coroutine.resume(coroutine.create(function()
725
						body[part].Anchored = true
726
						body[part].Parent = Effects
727
						body[part].CanCollide = true
728
						local SIZE = body[part].Size
729
						body[part].Material = "Neon"
730
						CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
731
						for i = 1, 75 do
732
							Swait()
733
							body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
734
							body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
735
						end
736
						coroutine.resume(coroutine.create(function()
737
							while true do
738
								Swait()
739
								body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
740
								body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
741
							end
742
						end))
743
						body[part].Anchored = false
744
						body[part].Velocity = direction.lookVector*maxstrength
745
					end))
746
				end
747
			end
748
		end
749
		if v.ClassName == "Part" then
750
			if v.Anchored == false and (v.Position - position).Magnitude < range then
751
				local POS = position
752
				coroutine.resume(coroutine.create(function()
753
					v.Anchored = true
754
					v.Parent = Effects
755
					local SIZE = v.Size
756
					v.Material = "Neon"
757
					CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
758
					for i = 1, 75 do
759
						Swait()
760
						v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
761
						v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
762
					end
763
					coroutine.resume(coroutine.create(function()
764
						while true do
765
							Swait()
766
							v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
767
							v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
768
						end
769
					end))
770
					v.Anchored = false
771
					v.Velocity = direction.lookVector*maxstrength
772
				end))
773
			end
774
		end
775
	end
776
end
777
778
--//=================================\\
779
--||	ATTACK FUNCTIONS AND STUFF
780
--\\=================================//
781
782
function AttackTemplate()
783
	ATTACK = true
784
	Rooted = false
785
	for i=0, 1, 0.1 / Animation_Speed do
786
		Swait()
787
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
788
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
789
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
790
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
791
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
792
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
793
	end
794
	ATTACK = false
795
	Rooted = false
796
end
797
798
function DeathAgreement()
799
	ATTACK = true
800
	Rooted = false
801
	local SPEED = Speed
802
	Speed = 10
803
	CreateSound("357202141", RightArm, 10, 1.1)
804
	for i=0, 0, 0.1 / Animation_Speed do
805
		Swait()
806
		turnto(Mouse.Hit.p)
807
		MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-1/15,-1/15,-1/15))
808
		MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-2/15,-2/15,-2/15))
809
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
810
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
811
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
812
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
813
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
814
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
815
	end
816
	for i=0, 0.15, 0.1 / Animation_Speed do
817
		Swait()
818
		turnto(Mouse.Hit.p)
819
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
820
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
821
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
822
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
823
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
824
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
825
	end
826
	local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Really red", "Punch", VT(50,50,50),false)
827
	PART.CFrame = RootPart.CFrame * CF(0,0,-25)
828
	PART.Shape = "Ball"
829
	local bv = Instance.new("BodyVelocity") 
830
	bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
831
	bv.velocity = RootPart.CFrame.lookVector*600
832
	bv.Parent = PART
833
	bv.Name = "PROJECTILEVELOCITY"
834
	CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2.5,0.2,2.5))
835
	CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(3,0.2,3))
836
	CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2,0.6,2))
837
	CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(2.2,0.6,2.2))
838
	CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
839
	coroutine.resume(coroutine.create(function()
840
		for i = 1, 10 do
841
			Swait()
842
			PART.Transparency = PART.Transparency + 0.2/10
843
			PART.Size = PART.Size + VT(5,5,5)
844
			killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
845
		end
846
		PART:Destroy()
847
	end))
848
	for i=0, 1, 0.1 / Animation_Speed do
849
		Swait()
850
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
851
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
852
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
853
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
854
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
855
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
856
	end
857
	Speed = SPEED
858
	ATTACK = false
859
	Rooted = false
860
end
861
862
function GrabTime()
863
	ATTACK = true
864
	Rooted = false
865
	local HASGRABBED = false
866
	local WELD = nil
867
	local TORS = nil
868
	local hitting = FIST.Touched:connect(function(hit) 
869
		if hit.Parent:FindFirstChild("Humanoid") then
870
			if hit.Parent.Humanoid.Health ~= 0 then
871
				UNANCHOR = false
872
				TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
873
				TORS.Anchored = true
874
				TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
875
           		WELD = weldBetween(RightArm,TORS)
876
				HASGRABBED = true
877
				Rooted = true
878
			end
879
		end
880
	end)
881
	for i=0, 1, 0.1 / Animation_Speed do
882
		Swait()
883
		if HASGRABBED == true then
884
			break
885
		end
886
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
887
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
888
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
889
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
890
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
891
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
892
	end
893
	hitting:disconnect()
894
	if HASGRABBED == true then
895
		TORS.Anchored = false
896
        RootPart.Anchored = true
897
		for i=0, 2, 0.1 / Animation_Speed do
898
			Swait()
899
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
900
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
901
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
902
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
903
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
904
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
905
		end
906
		CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5))
907
		CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6))
908
		local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
909
		SOUNDPART.CFrame = RootPart.CFrame
910
		Debris:AddItem(SOUNDPART,5)
911
		CreateSound("357202073", SOUNDPART, 2, 1)
912
		for i = 1, 15 do
913
			Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
914
		end
915
		for i=0, 2, 0.1 / Animation_Speed do
916
			Swait()
917
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
918
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
919
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
920
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
921
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
922
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
923
		end
924
		for i=0, 0.25, 0.1 / Animation_Speed do
925
			Swait()
926
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
927
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
928
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
929
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
930
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
931
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
932
		end
933
		if HITFLOOR ~= nil then
934
			CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
935
		end
936
		CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
937
		WELD:remove()
938
		for i = 1, 25 do
939
			Swait()
940
			killnearest(RootPart.Position,45,100,Torso.CFrame)
941
			CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3))
942
			CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Really red",VT(1,0.4,1))
943
			CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Really red",VT(2.3,0.3,2.3))
944
			Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
945
			Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Lime green", 1 + MRANDOM(1,30)/15)
946
		end
947
	end
948
	UNANCHOR = true
949
	ATTACK = false
950
	Rooted = false
951
end
952
953
function MaxSpeed()
954
	local ORIGIN = RootPart.Position
955
	CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
956
	CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
957
	local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
958
	SOUNDPART.CFrame = RootPart.CFrame
959
	Debris:AddItem(SOUNDPART,5)
960
	CreateSound("357202032", SOUNDPART, 2, 1)
961
	RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
962
	Swait()
963
	CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
964
	CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
965
	local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
966
	SOUNDPART.CFrame = RootPart.CFrame
967
	Debris:AddItem(SOUNDPART,5)
968
	CreateSound("1295446488", SOUNDPART, 2, 1)
969
	if MRANDOM(1,8) == 1 then
970
		ATTACK = true
971
		Rooted = true
972
		local FRUITSTABLE = {
973
			{MeshId = "16190555", TextureId = "16190577", Color = "Really red"},
974
			{MeshId = "119574562", TextureId = "64374853", Color = "New Yeller"},
975
			{MeshId = "24394186", TextureId = "24394178", Color = "Brown"}
976
		}
977
		local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)]
978
		local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false)
979
 		CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
980
		FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0)
981
		weldBetween(RightArm,FRUITMODEL)
982
		for i=0, 4, 0.1 / Animation_Speed do
983
			Swait()
984
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
985
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
986
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
987
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
988
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
989
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
990
		end
991
		CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
992
		FRUITMODEL:remove()
993
		for i = 1, 15 do
994
			Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15)
995
		end
996
		for i=0, 0.5, 0.1 / Animation_Speed do
997
			Swait()
998
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
999
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1000
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1001
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1002
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1003
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1004
		end
1005
		ATTACK = false
1006
		Rooted = false
1007
	end
1008
end
1009
1010
function GreenUltimate()
1011
	ATTACK = true
1012
	Rooted = true
1013
	CreateSound("358080470", RightArm, 10, 0.8)
1014
	for i=0, 8, 0.1 / Animation_Speed do
1015
		Swait()
1016
		turnto(Mouse.Hit.p)
1017
		CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Really red",VT(0.2,0,0.2))
1018
		Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Lime green", 1.1)
1019
		MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0)
1020
		MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Lime green",VT(0.001,0.001,2),0)
1021
		MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-1/15,-1/15,-1/15))
1022
		MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-2/15,-2/15,-2/15))
1023
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
1024
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
1025
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
1026
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1027
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1028
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1029
	end
1030
	for i=0, 0.15, 0.1 / Animation_Speed do
1031
		Swait()
1032
		turnto(Mouse.Hit.p)
1033
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
1034
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
1035
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1036
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1037
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1038
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1039
	end
1040
	MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Really blue",VT(-0.04,-0.04,-0.04))
1041
	MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really blue",VT(-0.035,-0.035,-0.035))
1042
	coroutine.resume(coroutine.create(function()
1043
		Swait(100)
1044
		for i = 1, 5 do
1045
			MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Really red",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
1046
			CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Lime green",VT(4.5*i,0.2,4.5*i))
1047
			CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Lime green",VT(5*i,0.2,5*i))
1048
			CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Lime green",VT(4*i,0.6,4*i))
1049
			CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Lime green",VT(5.2*i,0.6,5.2*i))
1050
		end
1051
		killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
1052
		for i = 1, 5 do
1053
			CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
1054
			CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
1055
		end
1056
		coroutine.resume(coroutine.create(function()
1057
			for i = 1, 50 do
1058
				Swait()
1059
				for i = 1, 1 do
1060
					Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
1061
				end
1062
				for i = 1, 2 do
1063
					Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Lime green", 1 + MRANDOM(1,30)/3)
1064
				end
1065
			end
1066
		end))
1067
	end))
1068
	for i=0, 4, 0.1 / Animation_Speed do
1069
		Swait()
1070
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
1071
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
1072
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
1073
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
1074
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
1075
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
1076
	end
1077
	ATTACK = false
1078
	Rooted = false
1079
end
1080
1081
--//=================================\\
1082
--||	  ASSIGN THINGS TO KEYS
1083
--\\=================================//
1084
1085
function MouseDown(Mouse)
1086
	if ATTACK == false then
1087
	end
1088
end
1089
1090
function MouseUp(Mouse)
1091
HOLD = false
1092
end
1093
1094
function KeyDown(Key)
1095
	KEYHOLD = true
1096
	if Key == "z" and ATTACK == false then
1097
		DeathAgreement()
1098
	end
1099
1100
	if Key == "b" and ATTACK == false then
1101
		GrabTime()
1102
	end
1103
1104
	if Key == "c" and ATTACK == false then
1105
		MaxSpeed()
1106
	end
1107
1108
	if Key == "x" and ATTACK == false then
1109
		GreenUltimate()
1110
	end
1111
1112
	if Key == "p" and ATTACK == false then
1113
		if Speed == 16 then
1114
			Speed = 150
1115
		elseif Speed == 150 then
1116
			Speed = 16
1117
		end
1118
	end
1119
end
1120
1121
function KeyUp(Key)
1122
	KEYHOLD = false
1123
end
1124
1125
	Mouse.Button1Down:connect(function(NEWKEY)
1126
		MouseDown(NEWKEY)
1127
	end)
1128
	Mouse.Button1Up:connect(function(NEWKEY)
1129
		MouseUp(NEWKEY)
1130
	end)
1131
	Mouse.KeyDown:connect(function(NEWKEY)
1132
		KeyDown(NEWKEY)
1133
	end)
1134
	Mouse.KeyUp:connect(function(NEWKEY)
1135
		KeyUp(NEWKEY)
1136
	end)
1137
1138
--//=================================\\
1139
--\\=================================//
1140
1141
1142
function unanchor()
1143
	if UNANCHOR == true then
1144
		g = Character:GetChildren()
1145
		for i = 1, #g do
1146
			if g[i].ClassName == "Part" then
1147
				g[i].Anchored = false
1148
			end
1149
		end
1150
	end
1151
end
1152
1153
1154
--//=================================\\
1155
--||	WRAP THE WHOLE SCRIPT UP
1156
--\\=================================//
1157
1158
Humanoid.Changed:connect(function(Jump)
1159
	if Jump == "Jump" and (Disable_Jump == true) then
1160
		Humanoid.Jump = false
1161
	end
1162
end)
1163
1164
while true do
1165
	Swait()
1166
	ANIMATE.Parent = nil
1167
	local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
1168
	IDLEANIMATION:Play()
1169
	SINE = SINE + CHANGE
1170
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1171
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1172
	local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
1173
	HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
1174
	local WALKSPEEDVALUE = 0
1175
	if Speed < 35 then
1176
		WALKSPEEDVALUE = 6
1177
	else
1178
		WALKSPEEDVALUE = 3
1179
	end
1180
	if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then
1181
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed)
1182
		Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1183
		if Speed < 35 then
1184
			RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
1185
			LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
1186
		else
1187
			RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
1188
			LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
1189
		end
1190
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then
1191
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1192
		Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1193
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1194
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1195
	end
1196
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1197
		ANIM = "Jump"
1198
		if ATTACK == false then
1199
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1200
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1201
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1202
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1203
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1204
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1205
	    end
1206
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1207
		ANIM = "Fall"
1208
		if ATTACK == false then
1209
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1210
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1211
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1212
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1213
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1214
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1215
		end
1216
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1217
		ANIM = "Idle"
1218
		if ATTACK == false then
1219
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1220
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1221
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1222
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1223
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1224
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1225
		end
1226
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then
1227
		ANIM = "Walk"
1228
		WALK = WALK + 1 / Animation_Speed
1229
		if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
1230
			WALK = 0
1231
			if WALKINGANIM == true then
1232
				WALKINGANIM = false
1233
			elseif WALKINGANIM == false then
1234
				WALKINGANIM = true
1235
			end
1236
		end
1237
		--RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1238
		--LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1239
		if ATTACK == false then
1240
			if Speed < 35 then
1241
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1242
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1243
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1244
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1245
				RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
1246
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
1247
			else
1248
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1249
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1250
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1251
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1252
				RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
1253
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
1254
			end
1255
		end
1256
	end
1257
	unanchor()
1258
	Humanoid.MaxHealth = "inf"
1259
	Humanoid.Health = "inf"
1260
	if Rooted == false then
1261
		Disable_Jump = false
1262
		Humanoid.WalkSpeed = Speed
1263
	elseif Rooted == true then
1264
		Disable_Jump = true
1265
		Humanoid.WalkSpeed = 0
1266
	end
1267
	local MATHS = {"0","1"}
1268
	Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
1269
	Humanoid.PlatformStand = false
1270
end
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--//=================================\\
1273
--\\=================================//
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--//====================================================\\--
1280
--||			  		 END OF SCRIPT
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--\\====================================================//--