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- or go back to the newest paste.
1 | --just put this on the top of a script and boom 89% works | |
2 | --note this does not work on big scripts | |
3 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
4 | local Player,game,owner = owner,game | |
5 | local RealPlayer = Player | |
6 | do | |
7 | local rp = RealPlayer | |
8 | script.Parent = rp.Character | |
9 | ||
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | ||
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent then | |
34 | for _,f in pairs(t.Functions) do | |
35 | f(...) | |
36 | end | |
37 | end | |
38 | end | |
39 | m.TrigEvent = te | |
40 | UIS.TrigEvent = te | |
41 | ||
42 | Event.OnServerEvent:Connect(function(plr,io) | |
43 | if plr~=rp then return end | |
44 | m.Target = io.Target | |
45 | m.Hit = io.Hit | |
46 | if not io.isMouse then | |
47 | local b = io.UserInputState == Enum.UserInputState.Begin | |
48 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
49 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
50 | end | |
51 | for _,t in pairs(CAS.Actions) do | |
52 | for _,k in pairs(t.Keys) do | |
53 | if k==io.KeyCode then | |
54 | t.Function(t.Name,io.UserInputState,io) | |
55 | end | |
56 | end | |
57 | end | |
58 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
59 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
60 | end | |
61 | end) | |
62 | Event.Parent = NLS([==[ | |
63 | local Player = game:GetService("Players").LocalPlayer | |
64 | local Event = script:WaitForChild("UserInput_Event") | |
65 | ||
66 | local Mouse = Player:GetMouse() | |
67 | local UIS = game:GetService("UserInputService") | |
68 | local input = function(io,a) | |
69 | if a then return end | |
70 | --Since InputObject is a client-side instance, we create and pass table instead | |
71 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
72 | end | |
73 | UIS.InputBegan:Connect(input) | |
74 | UIS.InputEnded:Connect(input) | |
75 | ||
76 | local h,t | |
77 | --Give the server mouse data 30 times every second, but only if the values changed | |
78 | --If player is not moving their mouse, client won't fire events | |
79 | while wait(1/30) do | |
80 | if h~=Mouse.Hit or t~=Mouse.Target then | |
81 | h,t=Mouse.Hit,Mouse.Target | |
82 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
83 | end | |
84 | end]==],Player.Character) | |
85 | ||
86 | ----Sandboxed game object that allows the usage of client-side methods and services | |
87 | --Real game object | |
88 | - | --[[music = Instance.new("Sound", Torso) |
88 | + | local _rg = game |
89 | - | music.SoundId = "http://www.roblox.com/asset/?id=179604943" |
89 | + | |
90 | --Metatable for fake service | |
91 | local fsmt = { | |
92 | __index = function(self,k) | |
93 | - | music:Play()]]-- |
93 | + | local s = rawget(self,"_RealService") |
94 | if s then return s[k] end | |
95 | end, | |
96 | __newindex = function(self,k,v) | |
97 | local s = rawget(self,"_RealService") | |
98 | if s then s[k]=v end | |
99 | end, | |
100 | __call = function(self,...) | |
101 | local s = rawget(self,"_RealService") | |
102 | if s then return s(...) end | |
103 | end | |
104 | } | |
105 | local function FakeService(t,RealService) | |
106 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
107 | return setmetatable(t,fsmt) | |
108 | end | |
109 | ||
110 | --Fake game object | |
111 | local g = { | |
112 | GetService = function(self,s) | |
113 | return self[s] | |
114 | end, | |
115 | Players = FakeService({ | |
116 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
117 | },"Players"), | |
118 | UserInputService = FakeService(UIS,"UserInputService"), | |
119 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
120 | } | |
121 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
122 | g.service = g.GetService | |
123 | ||
124 | g.RunService = FakeService({ | |
125 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
126 | BindToRenderStep = function(self,name,_,fun) | |
127 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
128 | end, | |
129 | UnbindFromRenderStep = function(self,name) | |
130 | self._btrs[name]:Disconnect() | |
131 | end, | |
132 | },"RunService") | |
133 | ||
134 | setmetatable(g,{ | |
135 | __index=function(self,s) | |
136 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
137 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
138 | end, | |
139 | __newindex = fsmt.__newindex, | |
140 | __call = fsmt.__call | |
141 | }) | |
142 | --Changing owner to fake player object to support owner:GetMouse() | |
143 | game,owner = g,g.Players.LocalPlayer | |
144 | end | |
145 | ||
146 | ||
147 | ||
148 | --[[Pacifist class created by Brannon1964802.]]-- | |
149 | ||
150 | Player=game:GetService("Players").LocalPlayer | |
151 | Character=Player.Character | |
152 | PlayerGui=Player.PlayerGui | |
153 | Backpack=Player.Backpack | |
154 | Torso=Character.Torso | |
155 | Head=Character.Head | |
156 | Humanoid=Character.Humanoid | |
157 | m=Instance.new('Model',Character) | |
158 | LeftArm=Character["Left Arm"] | |
159 | LeftLeg=Character["Left Leg"] | |
160 | RightArm=Character["Right Arm"] | |
161 | RightLeg=Character["Right Leg"] | |
162 | LS=Torso["Left Shoulder"] | |
163 | LH=Torso["Left Hip"] | |
164 | RS=Torso["Right Shoulder"] | |
165 | RH=Torso["Right Hip"] | |
166 | Face = Head.face | |
167 | Neck=Torso.Neck | |
168 | --it=Instance.new | |
169 | attacktype=1 | |
170 | vt=Vector3.new | |
171 | cf=CFrame.new | |
172 | euler=CFrame.fromEulerAnglesXYZ | |
173 | angles=CFrame.Angles | |
174 | cloaked=false | |
175 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
176 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
177 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
178 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
179 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
180 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
181 | RootPart=Character.HumanoidRootPart | |
182 | RootJoint=RootPart.RootJoint | |
183 | RootCF=euler(-1.57,0,3.14) | |
184 | attack = false | |
185 | attackdebounce = false | |
186 | deb=false | |
187 | equipped=true | |
188 | hand=false | |
189 | MMouse=nil | |
190 | combo=0 | |
191 | mana=0 | |
192 | trispeed=.2 | |
193 | attackmode='none' | |
194 | local idle=0 | |
195 | local Anim="Idle" | |
196 | local gun=false | |
197 | local shoot=false | |
198 | player=nil | |
199 | mana=0 | |
200 | ||
201 | local defensevalue = .3 | |
202 | local speedvalue = 1 | |
203 | local damagevalue = 1 | |
204 | local cf = CFrame.new-- make things easier :) | |
205 | local mr = math.rad | |
206 | local angles = CFrame.Angles | |
207 | local ud = UDim2.new | |
208 | local c3 = Color3.new | |
209 | ||
210 | local stats=Instance.new('Folder',Character) | |
211 | stats.Name='Stats' | |
212 | local block=Instance.new('BoolValue',stats) | |
213 | block.Name='Block' | |
214 | block.Value=false | |
215 | local stun=Instance.new('BoolValue',stats) | |
216 | stun.Name='Stun' | |
217 | stun.Value=false | |
218 | local defense=Instance.new('NumberValue',stats) | |
219 | defense.Name='Defence' | |
220 | defense.Value=defensevalue | |
221 | local speed=Instance.new('NumberValue',stats) | |
222 | speed.Name='Speed' | |
223 | speed.Value=speedvalue | |
224 | local damagea=Instance.new('NumberValue',stats) | |
225 | damagea.Name='Damage' | |
226 | damagea.Value=damagevalue | |
227 | ||
228 | Humanoid = Character.Humanoid | |
229 | if Humanoid:FindFirstChild("Animator")then | |
230 | Humanoid:FindFirstChild("Animator"):Destroy() | |
231 | end | |
232 | ||
233 | Humanoid.WalkSpeed = 3 | |
234 | ||
235 | music = Instance.new("Sound", Torso) | |
236 | music.SoundId = "http://www.roblox.com/asset/?id=2670532439" | |
237 | music.Volume = 0.5 | |
238 | music.PlayBackSpeed = 0.015625 | |
239 | music.Looped = true | |
240 | wait(0.1) | |
241 | music:Play() | |
242 | ||
243 | Colorpart1 = Torso.BrickColor.r | |
244 | Colorpart2 = Torso.BrickColor.g | |
245 | Colorpart3 = Torso.BrickColor.b | |
246 | ||
247 | CloakEffectLight2 = Instance.new("PointLight", Torso) | |
248 | CloakEffectLight2.Color = Color3.new(Colorpart1, Colorpart2, Colorpart3) | |
249 | CloakEffectLight2.Range = 7.5 | |
250 | CloakEffectLight2.Brightness = 7.5 | |
251 | CloakEffectLight2.Enabled = true | |
252 | ||
253 | mouse=Player:GetMouse() | |
254 | --save shoulders | |
255 | RSH, LSH=nil, nil | |
256 | --welds | |
257 | RW, LW=Instance.new("Motor"), Instance.new("Motor") | |
258 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
259 | LH=Torso["Left Hip"] | |
260 | RH=Torso["Right Hip"] | |
261 | TorsoColor=Torso.BrickColor | |
262 | function NoOutline(Part) | |
263 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
264 | end | |
265 | player=Player | |
266 | ch=Character | |
267 | RSH=ch.Torso["Right Shoulder"] | |
268 | LSH=ch.Torso["Left Shoulder"] | |
269 | -- | |
270 | RSH.Parent=nil | |
271 | LSH.Parent=nil | |
272 | -- | |
273 | RW.Name="Right Shoulder" | |
274 | RW.Part0=ch.Torso | |
275 | RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
276 | RW.C1=cf(0, 0.5, 0) | |
277 | RW.Part1=ch["Right Arm"] | |
278 | RW.Parent=ch.Torso | |
279 | -- | |
280 | LW.Name="Left Shoulder" | |
281 | LW.Part0=ch.Torso | |
282 | LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
283 | LW.C1=cf(0, 0.5, 0) | |
284 | LW.Part1=ch["Left Arm"] | |
285 | LW.Parent=ch.Torso | |
286 | ||
287 | local function weldBetween(a, b) | |
288 | local weldd = Instance.new("ManualWeld") | |
289 | weldd.Part0 = a | |
290 | weldd.Part1 = b | |
291 | weldd.C0 = CFrame.new() | |
292 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
293 | weldd.Parent = a | |
294 | return weldd | |
295 | end | |
296 | ||
297 | fat = Instance.new("BindableEvent", script) | |
298 | fat.Name = "Heartbeat" | |
299 | ||
300 | script:WaitForChild("Heartbeat") | |
301 | ||
302 | frame = 1 / 30 | |
303 | tf = 0 | |
304 | allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater. | |
305 | tossremainder = false --if set to true t will be set to 0 after Fire()-ing. | |
306 | lastframe = tick() | |
307 | script.Heartbeat:Fire() --ayy lmao | |
308 | ||
309 | game:GetService("RunService").Heartbeat:connect(function(s, p) --herp derp | |
310 | tf = tf + s | |
311 | if tf >= frame then | |
312 | if allowframeloss then | |
313 | script.Heartbeat:Fire() | |
314 | lastframe = tick() | |
315 | else | |
316 | --print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame)))) | |
317 | for i = 1, math.floor(tf / frame) do | |
318 | script.Heartbeat:Fire() | |
319 | end | |
320 | lastframe = tick() | |
321 | end | |
322 | if tossremainder then | |
323 | tf = 0 | |
324 | else | |
325 | tf = tf - frame * math.floor(tf / frame) | |
326 | end | |
327 | end | |
328 | end) | |
329 | ||
330 | --To use: fat.Event:fat.Event:wait() or fat.Event:connect(function() asdcode end) | |
331 | ||
332 | local function CFrameFromTopBack(at, top, back) | |
333 | local right = top:Cross(back) | |
334 | return CFrame.new(at.x, at.y, at.z, | |
335 | right.x, top.x, back.x, | |
336 | right.y, top.y, back.y, | |
337 | right.z, top.z, back.z) | |
338 | end | |
339 | ||
340 | function Triangle(a, b, c) | |
341 | local edg1 = (c-a):Dot((b-a).unit) | |
342 | local edg2 = (a-b):Dot((c-b).unit) | |
343 | local edg3 = (b-c):Dot((a-c).unit) | |
344 | if edg1 <= (b-a).magnitude and edg1 >= 0 then | |
345 | a, b, c = a, b, c | |
346 | elseif edg2 <= (c-b).magnitude and edg2 >= 0 then | |
347 | a, b, c = b, c, a | |
348 | elseif edg3 <= (a-c).magnitude and edg3 >= 0 then | |
349 | a, b, c = c, a, b | |
350 | else | |
351 | assert(false, "unreachable") | |
352 | end | |
353 | ||
354 | local len1 = (c-a):Dot((b-a).unit) | |
355 | local len2 = (b-a).magnitude - len1 | |
356 | local width = (a + (b-a).unit*len1 - c).magnitude | |
357 | ||
358 | local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) | |
359 | ||
360 | local list = {} | |
361 | ||
362 | local TrailColor = ("Dark grey") | |
363 | ||
364 | if len1 > 0.01 then | |
365 | local w1 = Instance.new('WedgePart', m) | |
366 | game:GetService("Debris"):AddItem(w1,5) | |
367 | w1.Material = "SmoothPlastic" | |
368 | w1.FormFactor = 'Custom' | |
369 | w1.BrickColor = BrickColor.new(TrailColor) | |
370 | w1.Transparency = 0 | |
371 | w1.Reflectance = 0 | |
372 | w1.Material = "SmoothPlastic" | |
373 | w1.CanCollide = false | |
374 | NoOutline(w1) | |
375 | local sz = Vector3.new(0.2, width, len1) | |
376 | w1.Size = sz | |
377 | local sp = Instance.new("SpecialMesh",w1) | |
378 | sp.MeshType = "Wedge" | |
379 | sp.Scale = Vector3.new(0,1,1) * sz/w1.Size | |
380 | w1:BreakJoints() | |
381 | w1.Anchored = true | |
382 | w1.Parent = workspace | |
383 | w1.Transparency = 0.7 | |
384 | table.insert(Effects,{w1,"Disappear",.01}) | |
385 | w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) | |
386 | table.insert(list,w1) | |
387 | end | |
388 | ||
389 | if len2 > 0.01 then | |
390 | local w2 = Instance.new('WedgePart', m) | |
391 | game:GetService("Debris"):AddItem(w2,5) | |
392 | w2.Material = "SmoothPlastic" | |
393 | w2.FormFactor = 'Custom' | |
394 | w2.BrickColor = BrickColor.new(TrailColor) | |
395 | w2.Transparency = 0 | |
396 | w2.Reflectance = 0 | |
397 | w2.Material = "SmoothPlastic" | |
398 | w2.CanCollide = false | |
399 | NoOutline(w2) | |
400 | local sz = Vector3.new(0.2, width, len2) | |
401 | w2.Size = sz | |
402 | local sp = Instance.new("SpecialMesh",w2) | |
403 | sp.MeshType = "Wedge" | |
404 | sp.Scale = Vector3.new(0,1,1) * sz/w2.Size | |
405 | w2:BreakJoints() | |
406 | w2.Anchored = true | |
407 | w2.Parent = workspace | |
408 | w2.Transparency = 0.7 | |
409 | table.insert(Effects,{w2,"Disappear",.01}) | |
410 | w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) | |
411 | table.insert(list,w2) | |
412 | end | |
413 | return unpack(list) | |
414 | end | |
415 | ||
416 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
417 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
418 | end | |
419 | ||
420 | function clerp(a,b,t) | |
421 | local qa = {QuaternionFromCFrame(a)} | |
422 | local qb = {QuaternionFromCFrame(b)} | |
423 | local ax, ay, az = a.x, a.y, a.z | |
424 | local bx, by, bz = b.x, b.y, b.z | |
425 | local _t = 1-t | |
426 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
427 | end | |
428 | ||
429 | function QuaternionFromCFrame(cf) | |
430 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
431 | local trace = m00 + m11 + m22 | |
432 | if trace > 0 then | |
433 | local s = math.sqrt(1 + trace) | |
434 | local recip = 0.5/s | |
435 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
436 | else | |
437 | local i = 0 | |
438 | if m11 > m00 then | |
439 | i = 1 | |
440 | end | |
441 | if m22 > (i == 0 and m00 or m11) then | |
442 | i = 2 | |
443 | end | |
444 | if i == 0 then | |
445 | local s = math.sqrt(m00-m11-m22+1) | |
446 | local recip = 0.5/s | |
447 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
448 | elseif i == 1 then | |
449 | local s = math.sqrt(m11-m22-m00+1) | |
450 | local recip = 0.5/s | |
451 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
452 | elseif i == 2 then | |
453 | local s = math.sqrt(m22-m00-m11+1) | |
454 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
455 | end | |
456 | end | |
457 | end | |
458 | ||
459 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
460 | local xs, ys, zs = x + x, y + y, z + z | |
461 | local wx, wy, wz = w*xs, w*ys, w*zs | |
462 | local xx = x*xs | |
463 | local xy = x*ys | |
464 | local xz = x*zs | |
465 | local yy = y*ys | |
466 | local yz = y*zs | |
467 | local zz = z*zs | |
468 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
469 | end | |
470 | ||
471 | function QuaternionSlerp(a, b, t) | |
472 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
473 | local startInterp, finishInterp; | |
474 | if cosTheta >= 0.0001 then | |
475 | if (1 - cosTheta) > 0.0001 then | |
476 | local theta = math.acos(cosTheta) | |
477 | local invSinTheta = 1/math.sin(theta) | |
478 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
479 | finishInterp = math.sin(t*theta)*invSinTheta | |
480 | else | |
481 | startInterp = 1-t | |
482 | finishInterp = t | |
483 | end | |
484 | else | |
485 | if (1+cosTheta) > 0.0001 then | |
486 | local theta = math.acos(-cosTheta) | |
487 | local invSinTheta = 1/math.sin(theta) | |
488 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
489 | finishInterp = math.sin(t*theta)*invSinTheta | |
490 | else | |
491 | startInterp = t-1 | |
492 | finishInterp = t | |
493 | end | |
494 | end | |
495 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
496 | end | |
497 | ||
498 | sitting=false | |
499 | resting=false | |
500 | meditating=false | |
501 | sprint=false | |
502 | ||
503 | mouse.Button1Down:connect(function() | |
504 | end) | |
505 | print'Only instinct left is survival.' | |
506 | mouse.KeyDown:connect(function(k) | |
507 | k=k:lower() | |
508 | if k=='z' and attack==false and resting==false and sprint==false and meditating==false then | |
509 | attack=true | |
510 | if sitting==false then | |
511 | sitting=true | |
512 | Humanoid.WalkSpeed = 0 | |
513 | for i=0,1,0.04 do | |
514 | fat.Event:wait() | |
515 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.25)*angles(math.rad(0),math.rad(15),math.rad(0)),0.15) | |
516 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(30)),0.15) | |
517 | RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(20)),0.15) | |
518 | LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.3,0)*angles(math.rad(15),math.rad(0),math.rad(-25)),0.15) | |
519 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-60),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.15) | |
520 | LH.C0=clerp(LH.C0,cf(-0.75,0.25,-1)*angles(math.rad(-15),math.rad(-90),math.rad(0))*angles(math.rad(-15),math.rad(0),math.rad(0)),0.15) | |
521 | end | |
522 | elseif sitting==true then | |
523 | sitting=false | |
524 | for i=0,1,0.04 do | |
525 | fat.Event:wait() | |
526 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.25)*angles(math.rad(0),math.rad(15),math.rad(0)),0.15) | |
527 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(30)),0.15) | |
528 | RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(20)),0.15) | |
529 | LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.3,0)*angles(math.rad(15),math.rad(0),math.rad(-25)),0.15) | |
530 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-60),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.15) | |
531 | LH.C0=clerp(LH.C0,cf(-0.75,0.25,-1)*angles(math.rad(-15),math.rad(-90),math.rad(0))*angles(math.rad(-15),math.rad(0),math.rad(0)),0.15) | |
532 | end | |
533 | Humanoid.WalkSpeed = 3 | |
534 | end | |
535 | attack=false | |
536 | end | |
537 | if k=='x' and attack==false and sitting==false and sprint==false and meditating==false then | |
538 | attack=true | |
539 | if resting==false then | |
540 | resting=true | |
541 | Humanoid.WalkSpeed = 0 | |
542 | for i=0,1,0.04 do | |
543 | fat.Event:wait() | |
544 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.05)*angles(math.rad(0),math.rad(15),math.rad(0)),0.15) | |
545 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(30)),0.15) | |
546 | RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(20)),0.15) | |
547 | LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.1,0)*angles(math.rad(15),math.rad(0),math.rad(-25)),0.15) | |
548 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-40),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.15) | |
549 | LH.C0=clerp(LH.C0,cf(-0.75,0.05,-1)*angles(math.rad(-15),math.rad(-90),math.rad(0))*angles(math.rad(-15),math.rad(0),math.rad(0)),0.15) | |
550 | end | |
551 | elseif resting==true then | |
552 | resting=false | |
553 | for i=0,1,0.04 do | |
554 | fat.Event:wait() | |
555 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.05)*angles(math.rad(0),math.rad(15),math.rad(0)),0.15) | |
556 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(30)),0.15) | |
557 | RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(20)),0.15) | |
558 | LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.1,0)*angles(math.rad(15),math.rad(0),math.rad(-25)),0.15) | |
559 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-40),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.15) | |
560 | LH.C0=clerp(LH.C0,cf(-0.75,0.05,-1)*angles(math.rad(-15),math.rad(-90),math.rad(0))*angles(math.rad(-15),math.rad(0),math.rad(0)),0.15) | |
561 | end | |
562 | Humanoid.WalkSpeed = 3 | |
563 | end | |
564 | attack=false | |
565 | end | |
566 | if k=='c' and attack==false and sitting==false and resting==false and sprint==false then | |
567 | attack=true | |
568 | if meditating==false then | |
569 | meditating=true | |
570 | Humanoid.WalkSpeed = 0 | |
571 | for i=0,1,0.04 do | |
572 | fat.Event:wait() | |
573 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.05)*angles(math.rad(0),math.rad(15),math.rad(0)),0.15) | |
574 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(30)),0.15) | |
575 | RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(20)),0.15) | |
576 | LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.1,0)*angles(math.rad(15),math.rad(0),math.rad(-25)),0.15) | |
577 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-40),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.15) | |
578 | LH.C0=clerp(LH.C0,cf(-0.75,0.05,-1)*angles(math.rad(-15),math.rad(-90),math.rad(0))*angles(math.rad(-15),math.rad(0),math.rad(0)),0.15) | |
579 | end | |
580 | elseif meditating==true then | |
581 | meditating=false | |
582 | for i=0,1,0.04 do | |
583 | fat.Event:wait() | |
584 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.05)*angles(math.rad(0),math.rad(15),math.rad(0)),0.15) | |
585 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(30)),0.15) | |
586 | RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(20)),0.15) | |
587 | LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.1,0)*angles(math.rad(15),math.rad(0),math.rad(-25)),0.15) | |
588 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-40),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.15) | |
589 | LH.C0=clerp(LH.C0,cf(-0.75,0.05,-1)*angles(math.rad(-15),math.rad(-90),math.rad(0))*angles(math.rad(-15),math.rad(0),math.rad(0)),0.15) | |
590 | end | |
591 | Humanoid.WalkSpeed = 3 | |
592 | end | |
593 | attack=false | |
594 | end | |
595 | if k=='e' and attack==false and resting==false and sitting==false and meditating==false and sprint==false then | |
596 | sprint=true | |
597 | Humanoid.WalkSpeed = 16 | |
598 | end | |
599 | end) | |
600 | ||
601 | mouse.KeyUp:connect(function(k) | |
602 | if k=='e' and attack==false and resting==false and sitting==false and meditating==false and sprint==true then | |
603 | sprint=false | |
604 | Humanoid.WalkSpeed = 3 | |
605 | end | |
606 | end) | |
607 | ||
608 | local sine = 0 | |
609 | local change = 1 | |
610 | local val = 0 | |
611 | ||
612 | fat.Event:connect(function() | |
613 | sine = sine + change | |
614 | local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude | |
615 | local velderp=RootPart.Velocity.y | |
616 | hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) | |
617 | if equipped==true or equipped==false then | |
618 | if attack==false then | |
619 | idle=idle+1 | |
620 | else | |
621 | idle=0 | |
622 | end | |
623 | if idle>=500 then | |
624 | if attack==false then | |
625 | --Sheath() | |
626 | end | |
627 | end | |
628 | if RootPart.Velocity.y > 1 and hitfloor==nil then | |
629 | Anim="Jump" | |
630 | if attack==false then | |
631 | change=1 | |
632 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
633 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(-10),math.rad(0),math.rad(0)),0.15) | |
634 | RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(20)),0.15) | |
635 | LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(-20)),0.15) | |
636 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-20),math.rad(90),math.rad(0))*angles(math.rad(-10),math.rad(0),math.rad(0)),0.15) | |
637 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-20),math.rad(-90),math.rad(0))*angles(math.rad(-10),math.rad(0),math.rad(0)),0.15) | |
638 | end | |
639 | elseif RootPart.Velocity.y < -1 and hitfloor==nil then | |
640 | Anim="Fall" | |
641 | if attack==false then | |
642 | change=1 | |
643 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(5),math.rad(0),math.rad(0)),0.15) | |
644 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(0)),0.15) | |
645 | RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(10),math.rad(0),math.rad(10)),0.15) | |
646 | LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(10),math.rad(0),math.rad(-10)),0.15) | |
647 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(10),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
648 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-10),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
649 | end | |
650 | elseif torvel<1 and hitfloor~=nil then | |
651 | Anim="Idle" | |
652 | if attack==false and sitting==false and resting==false and meditating==false then | |
653 | change=1 | |
654 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/30))*angles(math.rad(-2.5*math.cos(sine/30)),math.rad(0),math.rad(0)),0.15) | |
655 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(-5*math.cos(sine/30))+ -math.sin(sine/30)/15,math.rad(0),math.rad(0)),0.15) | |
656 | RW.C0=clerp(RW.C0,CFrame.new(1.5,0.55+0.05*math.cos(sine/30)+ -math.sin(sine/30)/40,0)*angles(math.rad(5-2.5*math.cos(sine/30)),math.rad(0),math.rad(10+5*math.cos(sine/30))+ math.sin(sine/30)/20),0.15) | |
657 | LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.55+0.05*math.cos(sine/30)+ -math.sin(sine/30)/40,0)*angles(math.rad(5-2.5*math.cos(sine/30)),math.rad(0),math.rad(-10-5*math.cos(sine/30))+ -math.sin(sine/30)/20),0.15) | |
658 | RH.C0=clerp(RH.C0,cf(1,-0.9-0.1*math.cos(sine/30),0.025*math.cos(sine/30))*angles(math.rad(-2.5*math.cos(sine/30)),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.15) | |
659 | LH.C0=clerp(LH.C0,cf(-1,-0.9-0.1*math.cos(sine/30),0.025*math.cos(sine/30))*angles(math.rad(-2.5*math.cos(sine/30)),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.15) | |
660 | else | |
661 | if attack==false and sitting==true and resting==false and meditating==false then | |
662 | change=1 | |
663 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.9)*angles(math.rad(-45-2.5*math.cos(sine/30)),math.rad(0),math.rad(0)),0.15) | |
664 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(-5*math.cos(sine/30))+ -math.sin(sine/30)/15,math.rad(0),math.rad(0)),0.15) | |
665 | RW.C0=clerp(RW.C0,CFrame.new(1.5,0.45,0)*angles(math.rad(-45-2.5*math.cos(sine/30)),math.rad(0),math.rad(10)),0.15) | |
666 | LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.45,0)*angles(math.rad(-45-2.5*math.cos(sine/30)),math.rad(0),math.rad(-10)),0.15) | |
667 | RH.C0=clerp(RH.C0,cf(1,-1,0.025*math.cos(sine/30))*angles(math.rad(45-2.5*math.cos(sine/30)),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.15) | |
668 | LH.C0=clerp(LH.C0,cf(-1,-1,0.025*math.cos(sine/30))*angles(math.rad(45-2.5*math.cos(sine/30)),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.15) | |
669 | else | |
670 | if attack==false and sitting==false and resting==true and meditating==false then | |
671 | change=1 | |
672 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-2.3)*angles(math.rad(-80-1*math.cos(sine/30)),math.rad(0),math.rad(0)),0.15) | |
673 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(5-1*math.cos(sine/30))+ -math.sin(sine/30)/15,math.rad(0),math.rad(0)),0.15) | |
674 | RW.C0=clerp(RW.C0,CFrame.new(1,0.75,0.1)*angles(math.rad(215-1*math.cos(sine/30)),math.rad(0),math.rad(-45)),0.15) | |
675 | LW.C0=clerp(LW.C0,CFrame.new(-1,0.75,0.1)*angles(math.rad(200-1*math.cos(sine/30)),math.rad(0),math.rad(45)),0.15) | |
676 | RH.C0=clerp(RH.C0,cf(1,-1,0.025*math.cos(sine/30))*angles(math.rad(25-1*math.cos(sine/30)),math.rad(90),math.rad(0))*angles(math.rad(20),math.rad(0),math.rad(0)),0.15) | |
677 | LH.C0=clerp(LH.C0,cf(-1,-1,0.025*math.cos(sine/30))*angles(math.rad(10-1*math.cos(sine/30)),math.rad(-90),math.rad(0))*angles(math.rad(20),math.rad(0),math.rad(0)),0.15) | |
678 | else | |
679 | if attack==false and sitting==false and resting==false and meditating==true then | |
680 | change=1 | |
681 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.9)*angles(math.rad(10-1*math.cos(sine/30)),math.rad(0),math.rad(0)),0.15) | |
682 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(10-1*math.cos(sine/30))+ -math.sin(sine/30)/15,math.rad(0),math.rad(0)),0.15) | |
683 | RW.C0=clerp(RW.C0,CFrame.new(1.25,0.5,-0.5)*angles(math.rad(0),math.rad(165),math.rad(90)),0.15) | |
684 | LW.C0=clerp(LW.C0,CFrame.new(-1.25,0.5,-0.5)*angles(math.rad(0),math.rad(-165),math.rad(-90)),0.15) | |
685 | RH.C0=clerp(RH.C0,cf(1,-1,0.1)*angles(math.rad(-30),math.rad(75),math.rad(0))*angles(math.rad(80),math.rad(0),math.rad(0)),0.15) | |
686 | LH.C0=clerp(LH.C0,cf(-1,-1,0.1)*angles(math.rad(-30),math.rad(-75),math.rad(0))*angles(math.rad(80),math.rad(0),math.rad(0)),0.15) | |
687 | end | |
688 | end | |
689 | end | |
690 | end | |
691 | elseif torvel>2 and torvel<22 and hitfloor~=nil then | |
692 | Anim="Walk" | |
693 | if attack==false and sprint==false then | |
694 | change=0.5 | |
695 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.175+0.025*math.cos(sine/3.5)+ -math.sin(sine/3.5)/7)*angles(math.rad(5-2.5*math.cos(sine/3.5)),math.rad(0),math.rad(10*math.cos(sine/7))),0.15) | |
696 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0+0.025*math.cos(sine/3.5))*angles(math.rad(0-2.5*math.cos(sine/3.5)),math.rad(1.5*math.cos(sine/7)),math.rad(-7.5*math.cos(sine/7))),0.15) | |
697 | RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(30*math.cos(sine/7))+ math.sin(sine/7)/2.5,math.rad(0),math.rad(10)),0.15) | |
698 | LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(-30*math.cos(sine/7))+ -math.sin(sine/7)/2.5,math.rad(0),math.rad(-10)),0.15) | |
699 | RH.C0=clerp(RH.C0,cf(1,-0.925-0.5*math.cos(sine/7)/2,0.5*math.cos(sine/7)/2)*angles(math.rad(-15-15*math.cos(sine/7))+ -math.sin(sine/7)/2.5,math.rad(90-10*math.cos(sine/7)),math.rad(0))*angles(math.rad(0+2.5*math.cos(sine/7)),math.rad(0),math.rad(0)),0.15) | |
700 | LH.C0=clerp(LH.C0,cf(-1,-0.925+0.5*math.cos(sine/7)/2,-0.5*math.cos(sine/7)/2)*angles(math.rad(-15+15*math.cos(sine/7))+ math.sin(sine/7)/2.5,math.rad(-90-10*math.cos(sine/7)),math.rad(0))*angles(math.rad(0-2.5*math.cos(sine/7)),math.rad(0),math.rad(0)),0.15) | |
701 | elseif attack==false and sprint==true then | |
702 | change=1 | |
703 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/3.5)+ -math.sin(sine/3.5)/7)*angles(math.rad(5-2.5*math.cos(sine/3.5)),math.rad(0),math.rad(10*math.cos(sine/7))),0.15) | |
704 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0+0.025*math.cos(sine/3.5))*angles(math.rad(0-2.5*math.cos(sine/3.5)),math.rad(1.5*math.cos(sine/7)),math.rad(-7.5*math.cos(sine/7))),0.15) | |
705 | RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(45*math.cos(sine/7))+ math.sin(sine/7)/2.5,math.rad(0),math.rad(10)),0.15) | |
706 | LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(-45*math.cos(sine/7))+ -math.sin(sine/7)/2.5,math.rad(0),math.rad(-10)),0.15) | |
707 | RH.C0=clerp(RH.C0,cf(1,-0.9-0.25*math.cos(sine/7)/2,0.5*math.cos(sine/7)/2)*angles(math.rad(-15-45*math.cos(sine/7))+ -math.sin(sine/7)/2.5,math.rad(90-10*math.cos(sine/7)),math.rad(0))*angles(math.rad(0+2.5*math.cos(sine/7)),math.rad(0),math.rad(0)),0.15) | |
708 | LH.C0=clerp(LH.C0,cf(-1,-0.9+0.25*math.cos(sine/7)/2,-0.5*math.cos(sine/7)/2)*angles(math.rad(-15+45*math.cos(sine/7))+ math.sin(sine/7)/2.5,math.rad(-90-10*math.cos(sine/7)),math.rad(0))*angles(math.rad(0-2.5*math.cos(sine/7)),math.rad(0),math.rad(0)),0.15) | |
709 | end | |
710 | elseif torvel<22 and hitfloor~=nil then | |
711 | Anim="Run" | |
712 | if attack==false then | |
713 | end | |
714 | end | |
715 | end | |
716 | end) |