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1
--just put this on the top of a script and boom 89% works
2
--note this does not work on big scripts
3
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
4
local Player,game,owner = owner,game
5
local RealPlayer = Player
6
do
7
    local rp = RealPlayer
8
    script.Parent = rp.Character
9
   
10
    --RemoteEvent for communicating
11
    local Event = Instance.new("RemoteEvent")
12
    Event.Name = "UserInput_Event"
13
 
14
    --Fake event to make stuff like Mouse.KeyDown work
15
    local function fakeEvent()
16
        local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
17
        t.connect = t.Connect
18
        return t
19
    end
20
 
21
    --Creating fake input objects with fake variables
22
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
23
    local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
24
    local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
25
        CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
26
    end}
27
    --Merged 2 functions into one by checking amount of arguments
28
    CAS.UnbindAction = CAS.BindAction
29
 
30
    --This function will trigger the events that have been :Connect()'ed
31
    local function te(self,ev,...)
32
        local t = m[ev]
33
        if t and t._fakeEvent then
34
            for _,f in pairs(t.Functions) do
35
                f(...)
36
            end
37
        end
38
    end
39
    m.TrigEvent = te
40
    UIS.TrigEvent = te
41
 
42
    Event.OnServerEvent:Connect(function(plr,io)
43
        if plr~=rp then return end
44
        m.Target = io.Target
45
        m.Hit = io.Hit
46
        if not io.isMouse then
47
            local b = io.UserInputState == Enum.UserInputState.Begin
48
            if io.UserInputType == Enum.UserInputType.MouseButton1 then
49
                return m:TrigEvent(b and "Button1Down" or "Button1Up")
50
            end
51
            for _,t in pairs(CAS.Actions) do
52
                for _,k in pairs(t.Keys) do
53
                    if k==io.KeyCode then
54
                        t.Function(t.Name,io.UserInputState,io)
55
                    end
56
                end
57
            end
58
            m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
59
            UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
60
        end
61
    end)
62
    Event.Parent = NLS([==[
63
    local Player = game:GetService("Players").LocalPlayer
64
    local Event = script:WaitForChild("UserInput_Event")
65
 
66
    local Mouse = Player:GetMouse()
67
    local UIS = game:GetService("UserInputService")
68
    local input = function(io,a)
69
        if a then return end
70
        --Since InputObject is a client-side instance, we create and pass table instead
71
        Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
72
    end
73
    UIS.InputBegan:Connect(input)
74
    UIS.InputEnded:Connect(input)
75
 
76
    local h,t
77
    --Give the server mouse data 30 times every second, but only if the values changed
78
    --If player is not moving their mouse, client won't fire events
79
    while wait(1/30) do
80
        if h~=Mouse.Hit or t~=Mouse.Target then
81
            h,t=Mouse.Hit,Mouse.Target
82
            Event:FireServer({isMouse=true,Target=t,Hit=h})
83
        end
84
    end]==],Player.Character)
85
 
86
    ----Sandboxed game object that allows the usage of client-side methods and services
87
    --Real game object
88-
--[[music = Instance.new("Sound", Torso)
88+
    local _rg = game
89-
music.SoundId = "http://www.roblox.com/asset/?id=179604943"
89+
90
    --Metatable for fake service
91
    local fsmt = {
92
        __index = function(self,k)
93-
music:Play()]]--
93+
            local s = rawget(self,"_RealService")
94
            if s then return s[k] end
95
        end,
96
        __newindex = function(self,k,v)
97
            local s = rawget(self,"_RealService")
98
            if s then s[k]=v end
99
        end,
100
        __call = function(self,...)
101
            local s = rawget(self,"_RealService")
102
            if s then return s(...) end
103
        end
104
    }
105
    local function FakeService(t,RealService)
106
        t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
107
        return setmetatable(t,fsmt)
108
    end
109
 
110
    --Fake game object
111
    local g = {
112
        GetService = function(self,s)
113
            return self[s]
114
        end,
115
        Players = FakeService({
116
            LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
117
        },"Players"),
118
        UserInputService = FakeService(UIS,"UserInputService"),
119
        ContextActionService = FakeService(CAS,"ContextActionService"),
120
    }
121
    rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
122
    g.service = g.GetService
123
   
124
    g.RunService = FakeService({
125
        RenderStepped = _rg:GetService("RunService").Heartbeat,
126
        BindToRenderStep = function(self,name,_,fun)
127
            self._btrs[name] = self.Heartbeat:Connect(fun)
128
        end,
129
        UnbindFromRenderStep = function(self,name)
130
            self._btrs[name]:Disconnect()
131
        end,
132
    },"RunService")
133
 
134
    setmetatable(g,{
135
        __index=function(self,s)
136
            return _rg:GetService(s) or typeof(_rg[s])=="function"
137
            and function(_,...)return _rg[s](_rg,...)end or _rg[s]
138
        end,
139
        __newindex = fsmt.__newindex,
140
        __call = fsmt.__call
141
    })
142
    --Changing owner to fake player object to support owner:GetMouse()
143
    game,owner = g,g.Players.LocalPlayer
144
end
145
 
146
 
147
148
--[[Pacifist class created by Brannon1964802.]]--
149
150
Player=game:GetService("Players").LocalPlayer
151
Character=Player.Character 
152
PlayerGui=Player.PlayerGui
153
Backpack=Player.Backpack 
154
Torso=Character.Torso 
155
Head=Character.Head 
156
Humanoid=Character.Humanoid
157
m=Instance.new('Model',Character)
158
LeftArm=Character["Left Arm"] 
159
LeftLeg=Character["Left Leg"] 
160
RightArm=Character["Right Arm"] 
161
RightLeg=Character["Right Leg"] 
162
LS=Torso["Left Shoulder"] 
163
LH=Torso["Left Hip"] 
164
RS=Torso["Right Shoulder"] 
165
RH=Torso["Right Hip"] 
166
Face = Head.face
167
Neck=Torso.Neck
168
--it=Instance.new
169
attacktype=1
170
vt=Vector3.new
171
cf=CFrame.new
172
euler=CFrame.fromEulerAnglesXYZ
173
angles=CFrame.Angles
174
cloaked=false
175
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
176
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
177
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
178
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
179
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
180
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
181
RootPart=Character.HumanoidRootPart
182
RootJoint=RootPart.RootJoint
183
RootCF=euler(-1.57,0,3.14)
184
attack = false 
185
attackdebounce = false 
186
deb=false
187
equipped=true
188
hand=false
189
MMouse=nil
190
combo=0
191
mana=0
192
trispeed=.2
193
attackmode='none'
194
local idle=0
195
local Anim="Idle"
196
local gun=false
197
local shoot=false
198
player=nil 
199
mana=0
200
201
local defensevalue = .3
202
local speedvalue = 1
203
local damagevalue = 1
204
local cf = CFrame.new-- make things easier :)
205
local mr = math.rad
206
local angles = CFrame.Angles
207
local ud = UDim2.new
208
local c3 = Color3.new
209
210
local stats=Instance.new('Folder',Character)
211
stats.Name='Stats'
212
local block=Instance.new('BoolValue',stats)
213
block.Name='Block'
214
block.Value=false
215
local stun=Instance.new('BoolValue',stats)
216
stun.Name='Stun'
217
stun.Value=false
218
local defense=Instance.new('NumberValue',stats)
219
defense.Name='Defence'
220
defense.Value=defensevalue
221
local speed=Instance.new('NumberValue',stats)
222
speed.Name='Speed'
223
speed.Value=speedvalue
224
local damagea=Instance.new('NumberValue',stats)
225
damagea.Name='Damage'
226
damagea.Value=damagevalue
227
228
Humanoid = Character.Humanoid
229
if Humanoid:FindFirstChild("Animator")then
230
Humanoid:FindFirstChild("Animator"):Destroy()
231
end
232
233
Humanoid.WalkSpeed = 3
234
235
music = Instance.new("Sound", Torso)
236
music.SoundId = "http://www.roblox.com/asset/?id=2670532439"
237
music.Volume = 0.5
238
music.PlayBackSpeed = 0.015625
239
music.Looped = true
240
wait(0.1)
241
music:Play()
242
243
Colorpart1 = Torso.BrickColor.r
244
Colorpart2 = Torso.BrickColor.g
245
Colorpart3 = Torso.BrickColor.b
246
247
CloakEffectLight2 = Instance.new("PointLight", Torso)
248
CloakEffectLight2.Color = Color3.new(Colorpart1, Colorpart2, Colorpart3)
249
CloakEffectLight2.Range = 7.5
250
CloakEffectLight2.Brightness = 7.5
251
CloakEffectLight2.Enabled = true
252
253
mouse=Player:GetMouse()
254
--save shoulders 
255
RSH, LSH=nil, nil 
256
--welds 
257
RW, LW=Instance.new("Motor"), Instance.new("Motor") 
258
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
259
LH=Torso["Left Hip"]
260
RH=Torso["Right Hip"]
261
TorsoColor=Torso.BrickColor
262
function NoOutline(Part)
263
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
264
end
265
player=Player 
266
ch=Character
267
RSH=ch.Torso["Right Shoulder"] 
268
LSH=ch.Torso["Left Shoulder"] 
269
-- 
270
RSH.Parent=nil 
271
LSH.Parent=nil 
272
-- 
273
RW.Name="Right Shoulder"
274
RW.Part0=ch.Torso 
275
RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) 
276
RW.C1=cf(0, 0.5, 0) 
277
RW.Part1=ch["Right Arm"] 
278
RW.Parent=ch.Torso 
279
-- 
280
LW.Name="Left Shoulder"
281
LW.Part0=ch.Torso 
282
LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) 
283
LW.C1=cf(0, 0.5, 0) 
284
LW.Part1=ch["Left Arm"] 
285
LW.Parent=ch.Torso 
286
287
	local function weldBetween(a, b)
288
	    local weldd = Instance.new("ManualWeld")
289
	    weldd.Part0 = a
290
	    weldd.Part1 = b
291
	    weldd.C0 = CFrame.new()
292
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
293
	    weldd.Parent = a
294
	    return weldd
295
	end
296
	
297
fat = Instance.new("BindableEvent", script)
298
fat.Name = "Heartbeat"
299
300
script:WaitForChild("Heartbeat")
301
302
frame = 1 / 30
303
tf = 0
304
allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater.
305
tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
306
lastframe = tick()
307
script.Heartbeat:Fire() --ayy lmao
308
309
game:GetService("RunService").Heartbeat:connect(function(s, p) --herp derp
310
	tf = tf + s
311
	if tf >= frame then
312
		if allowframeloss then
313
			script.Heartbeat:Fire()
314
			lastframe = tick()
315
		else
316
--print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame))))
317
			for i = 1, math.floor(tf / frame) do
318
				script.Heartbeat:Fire()
319
			end
320
			lastframe = tick()
321
		end
322
		if tossremainder then
323
			tf = 0
324
		else
325
			tf = tf - frame * math.floor(tf / frame)
326
		end
327
	end
328
end)
329
330
--To use: fat.Event:fat.Event:wait() or fat.Event:connect(function() asdcode end)
331
332
local function CFrameFromTopBack(at, top, back)
333
local right = top:Cross(back)
334
return CFrame.new(at.x, at.y, at.z,
335
right.x, top.x, back.x,
336
right.y, top.y, back.y,
337
right.z, top.z, back.z)
338
end
339
340
function Triangle(a, b, c)
341
local edg1 = (c-a):Dot((b-a).unit)
342
local edg2 = (a-b):Dot((c-b).unit)
343
local edg3 = (b-c):Dot((a-c).unit)
344
if edg1 <= (b-a).magnitude and edg1 >= 0 then
345
a, b, c = a, b, c
346
elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
347
a, b, c = b, c, a
348
elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
349
a, b, c = c, a, b
350
else
351
assert(false, "unreachable")
352
end
353
 
354
local len1 = (c-a):Dot((b-a).unit)
355
local len2 = (b-a).magnitude - len1
356
local width = (a + (b-a).unit*len1 - c).magnitude
357
 
358
local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
359
 
360
local list = {}
361
362
local TrailColor = ("Dark grey")
363
 
364
if len1 > 0.01 then
365
local w1 = Instance.new('WedgePart', m)
366
game:GetService("Debris"):AddItem(w1,5)
367
w1.Material = "SmoothPlastic"
368
w1.FormFactor = 'Custom'
369
w1.BrickColor = BrickColor.new(TrailColor)
370
w1.Transparency = 0
371
w1.Reflectance = 0
372
w1.Material = "SmoothPlastic"
373
w1.CanCollide = false
374
NoOutline(w1)
375
local sz = Vector3.new(0.2, width, len1)
376
w1.Size = sz
377
local sp = Instance.new("SpecialMesh",w1)
378
sp.MeshType = "Wedge"
379
sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
380
w1:BreakJoints()
381
w1.Anchored = true
382
w1.Parent = workspace
383
w1.Transparency = 0.7
384
table.insert(Effects,{w1,"Disappear",.01})
385
w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
386
table.insert(list,w1)
387
end
388
 
389
if len2 > 0.01 then
390
local w2 = Instance.new('WedgePart', m)
391
game:GetService("Debris"):AddItem(w2,5)
392
w2.Material = "SmoothPlastic"
393
w2.FormFactor = 'Custom'
394
w2.BrickColor = BrickColor.new(TrailColor)
395
w2.Transparency = 0
396
w2.Reflectance = 0
397
w2.Material = "SmoothPlastic"
398
w2.CanCollide = false
399
NoOutline(w2)
400
local sz = Vector3.new(0.2, width, len2)
401
w2.Size = sz
402
local sp = Instance.new("SpecialMesh",w2)
403
sp.MeshType = "Wedge"
404
sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
405
w2:BreakJoints()
406
w2.Anchored = true
407
w2.Parent = workspace
408
w2.Transparency = 0.7
409
table.insert(Effects,{w2,"Disappear",.01})
410
w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
411
table.insert(list,w2)
412
end
413
return unpack(list)
414
end
415
	
416
function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
417
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) 
418
end 	
419
 
420
function clerp(a,b,t) 
421
local qa = {QuaternionFromCFrame(a)}
422
local qb = {QuaternionFromCFrame(b)} 
423
local ax, ay, az = a.x, a.y, a.z 
424
local bx, by, bz = b.x, b.y, b.z
425
local _t = 1-t
426
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) 
427
end
428
 
429
function QuaternionFromCFrame(cf) 
430
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() 
431
local trace = m00 + m11 + m22 
432
if trace > 0 then 
433
local s = math.sqrt(1 + trace) 
434
local recip = 0.5/s 
435
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 
436
else 
437
local i = 0 
438
if m11 > m00 then
439
i = 1
440
end
441
if m22 > (i == 0 and m00 or m11) then 
442
i = 2 
443
end 
444
if i == 0 then 
445
local s = math.sqrt(m00-m11-m22+1) 
446
local recip = 0.5/s 
447
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip 
448
elseif i == 1 then 
449
local s = math.sqrt(m11-m22-m00+1) 
450
local recip = 0.5/s 
451
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip 
452
elseif i == 2 then 
453
local s = math.sqrt(m22-m00-m11+1) 
454
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip 
455
end 
456
end 
457
end
458
 
459
function QuaternionToCFrame(px, py, pz, x, y, z, w) 
460
local xs, ys, zs = x + x, y + y, z + z 
461
local wx, wy, wz = w*xs, w*ys, w*zs 
462
local xx = x*xs 
463
local xy = x*ys 
464
local xz = x*zs 
465
local yy = y*ys 
466
local yz = y*zs 
467
local zz = z*zs 
468
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) 
469
end
470
 
471
function QuaternionSlerp(a, b, t) 
472
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] 
473
local startInterp, finishInterp; 
474
if cosTheta >= 0.0001 then 
475
if (1 - cosTheta) > 0.0001 then 
476
local theta = math.acos(cosTheta) 
477
local invSinTheta = 1/math.sin(theta) 
478
startInterp = math.sin((1-t)*theta)*invSinTheta 
479
finishInterp = math.sin(t*theta)*invSinTheta  
480
else 
481
startInterp = 1-t 
482
finishInterp = t 
483
end 
484
else 
485
if (1+cosTheta) > 0.0001 then 
486
local theta = math.acos(-cosTheta) 
487
local invSinTheta = 1/math.sin(theta) 
488
startInterp = math.sin((t-1)*theta)*invSinTheta 
489
finishInterp = math.sin(t*theta)*invSinTheta 
490
else 
491
startInterp = t-1 
492
finishInterp = t 
493
end 
494
end 
495
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp 
496
end
497
498
sitting=false
499
resting=false
500
meditating=false
501
sprint=false
502
503
mouse.Button1Down:connect(function()
504
end)
505
print'Only instinct left is survival.'
506
mouse.KeyDown:connect(function(k)
507
	k=k:lower()
508
	if k=='z' and attack==false and resting==false and sprint==false and meditating==false then
509
	attack=true
510
	if sitting==false then
511
	sitting=true
512
	Humanoid.WalkSpeed = 0
513
	for i=0,1,0.04 do
514
	fat.Event:wait()
515
	RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.25)*angles(math.rad(0),math.rad(15),math.rad(0)),0.15)
516
	Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(30)),0.15)
517
	RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(20)),0.15)
518
	LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.3,0)*angles(math.rad(15),math.rad(0),math.rad(-25)),0.15)
519
	RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-60),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.15)
520
	LH.C0=clerp(LH.C0,cf(-0.75,0.25,-1)*angles(math.rad(-15),math.rad(-90),math.rad(0))*angles(math.rad(-15),math.rad(0),math.rad(0)),0.15)
521
	end
522
	elseif sitting==true then
523
	sitting=false
524
	for i=0,1,0.04 do
525
	fat.Event:wait()
526
	RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.25)*angles(math.rad(0),math.rad(15),math.rad(0)),0.15)
527
	Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(30)),0.15)
528
	RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(20)),0.15)
529
	LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.3,0)*angles(math.rad(15),math.rad(0),math.rad(-25)),0.15)
530
	RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-60),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.15)
531
	LH.C0=clerp(LH.C0,cf(-0.75,0.25,-1)*angles(math.rad(-15),math.rad(-90),math.rad(0))*angles(math.rad(-15),math.rad(0),math.rad(0)),0.15)
532
	end
533
	Humanoid.WalkSpeed = 3
534
	end
535
	attack=false
536
	end
537
	if k=='x' and attack==false and sitting==false and sprint==false and meditating==false then
538
	attack=true
539
	if resting==false then
540
	resting=true
541
	Humanoid.WalkSpeed = 0
542
	for i=0,1,0.04 do
543
	fat.Event:wait()
544
	RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.05)*angles(math.rad(0),math.rad(15),math.rad(0)),0.15)
545
	Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(30)),0.15)
546
	RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(20)),0.15)
547
	LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.1,0)*angles(math.rad(15),math.rad(0),math.rad(-25)),0.15)
548
	RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-40),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.15)
549
	LH.C0=clerp(LH.C0,cf(-0.75,0.05,-1)*angles(math.rad(-15),math.rad(-90),math.rad(0))*angles(math.rad(-15),math.rad(0),math.rad(0)),0.15)
550
	end
551
	elseif resting==true then
552
	resting=false
553
	for i=0,1,0.04 do
554
	fat.Event:wait()
555
	RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.05)*angles(math.rad(0),math.rad(15),math.rad(0)),0.15)
556
	Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(30)),0.15)
557
	RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(20)),0.15)
558
	LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.1,0)*angles(math.rad(15),math.rad(0),math.rad(-25)),0.15)
559
	RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-40),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.15)
560
	LH.C0=clerp(LH.C0,cf(-0.75,0.05,-1)*angles(math.rad(-15),math.rad(-90),math.rad(0))*angles(math.rad(-15),math.rad(0),math.rad(0)),0.15)
561
	end
562
	Humanoid.WalkSpeed = 3
563
	end
564
	attack=false
565
	end
566
	if k=='c' and attack==false and sitting==false and resting==false and sprint==false then
567
	attack=true
568
	if meditating==false then
569
	meditating=true
570
	Humanoid.WalkSpeed = 0
571
	for i=0,1,0.04 do
572
	fat.Event:wait()
573
	RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.05)*angles(math.rad(0),math.rad(15),math.rad(0)),0.15)
574
	Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(30)),0.15)
575
	RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(20)),0.15)
576
	LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.1,0)*angles(math.rad(15),math.rad(0),math.rad(-25)),0.15)
577
	RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-40),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.15)
578
	LH.C0=clerp(LH.C0,cf(-0.75,0.05,-1)*angles(math.rad(-15),math.rad(-90),math.rad(0))*angles(math.rad(-15),math.rad(0),math.rad(0)),0.15)
579
	end
580
	elseif meditating==true then
581
	meditating=false
582
	for i=0,1,0.04 do
583
	fat.Event:wait()
584
	RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.05)*angles(math.rad(0),math.rad(15),math.rad(0)),0.15)
585
	Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(30)),0.15)
586
	RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(20)),0.15)
587
	LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.1,0)*angles(math.rad(15),math.rad(0),math.rad(-25)),0.15)
588
	RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-40),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.15)
589
	LH.C0=clerp(LH.C0,cf(-0.75,0.05,-1)*angles(math.rad(-15),math.rad(-90),math.rad(0))*angles(math.rad(-15),math.rad(0),math.rad(0)),0.15)
590
	end
591
	Humanoid.WalkSpeed = 3
592
	end
593
	attack=false
594
	end
595
	if k=='e' and attack==false and resting==false and sitting==false and meditating==false and sprint==false then
596
	sprint=true
597
	Humanoid.WalkSpeed = 16
598
	end
599
end)
600
601
mouse.KeyUp:connect(function(k)
602
if k=='e' and attack==false and resting==false and sitting==false and meditating==false and sprint==true then
603
sprint=false
604
Humanoid.WalkSpeed = 3
605
end
606
end)
607
608
local sine = 0
609
local change = 1
610
local val = 0
611
612
fat.Event:connect(function()
613
sine = sine + change
614
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude 
615
local velderp=RootPart.Velocity.y
616
hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
617
if equipped==true or equipped==false then
618
if attack==false then
619
idle=idle+1
620
else
621
idle=0
622
end
623
if idle>=500 then
624
if attack==false then
625
--Sheath()
626
end
627
end
628
if RootPart.Velocity.y > 1 and hitfloor==nil then 
629
Anim="Jump"
630
if attack==false then
631
change=1
632
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
633
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(-10),math.rad(0),math.rad(0)),0.15)
634
RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(20)),0.15)
635
LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(-20)),0.15)
636
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-20),math.rad(90),math.rad(0))*angles(math.rad(-10),math.rad(0),math.rad(0)),0.15)
637
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-20),math.rad(-90),math.rad(0))*angles(math.rad(-10),math.rad(0),math.rad(0)),0.15)
638
end
639
elseif RootPart.Velocity.y < -1 and hitfloor==nil then 
640
Anim="Fall"
641
if attack==false then
642
change=1
643
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(5),math.rad(0),math.rad(0)),0.15)
644
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(0)),0.15)
645
RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(10),math.rad(0),math.rad(10)),0.15)
646
LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(10),math.rad(0),math.rad(-10)),0.15)
647
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(10),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
648
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-10),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
649
end
650
elseif torvel<1 and hitfloor~=nil then
651
Anim="Idle"
652
if attack==false and sitting==false and resting==false and meditating==false then
653
change=1
654
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/30))*angles(math.rad(-2.5*math.cos(sine/30)),math.rad(0),math.rad(0)),0.15)
655
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(-5*math.cos(sine/30))+ -math.sin(sine/30)/15,math.rad(0),math.rad(0)),0.15)
656
RW.C0=clerp(RW.C0,CFrame.new(1.5,0.55+0.05*math.cos(sine/30)+ -math.sin(sine/30)/40,0)*angles(math.rad(5-2.5*math.cos(sine/30)),math.rad(0),math.rad(10+5*math.cos(sine/30))+ math.sin(sine/30)/20),0.15)
657
LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.55+0.05*math.cos(sine/30)+ -math.sin(sine/30)/40,0)*angles(math.rad(5-2.5*math.cos(sine/30)),math.rad(0),math.rad(-10-5*math.cos(sine/30))+ -math.sin(sine/30)/20),0.15)
658
RH.C0=clerp(RH.C0,cf(1,-0.9-0.1*math.cos(sine/30),0.025*math.cos(sine/30))*angles(math.rad(-2.5*math.cos(sine/30)),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.15)
659
LH.C0=clerp(LH.C0,cf(-1,-0.9-0.1*math.cos(sine/30),0.025*math.cos(sine/30))*angles(math.rad(-2.5*math.cos(sine/30)),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.15)
660
else
661
if attack==false and sitting==true and resting==false and meditating==false then
662
change=1
663
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.9)*angles(math.rad(-45-2.5*math.cos(sine/30)),math.rad(0),math.rad(0)),0.15)
664
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(-5*math.cos(sine/30))+ -math.sin(sine/30)/15,math.rad(0),math.rad(0)),0.15)
665
RW.C0=clerp(RW.C0,CFrame.new(1.5,0.45,0)*angles(math.rad(-45-2.5*math.cos(sine/30)),math.rad(0),math.rad(10)),0.15)
666
LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.45,0)*angles(math.rad(-45-2.5*math.cos(sine/30)),math.rad(0),math.rad(-10)),0.15)
667
RH.C0=clerp(RH.C0,cf(1,-1,0.025*math.cos(sine/30))*angles(math.rad(45-2.5*math.cos(sine/30)),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.15)
668
LH.C0=clerp(LH.C0,cf(-1,-1,0.025*math.cos(sine/30))*angles(math.rad(45-2.5*math.cos(sine/30)),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.15)
669
else
670
if attack==false and sitting==false and resting==true and meditating==false then
671
change=1
672
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-2.3)*angles(math.rad(-80-1*math.cos(sine/30)),math.rad(0),math.rad(0)),0.15)
673
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(5-1*math.cos(sine/30))+ -math.sin(sine/30)/15,math.rad(0),math.rad(0)),0.15)
674
RW.C0=clerp(RW.C0,CFrame.new(1,0.75,0.1)*angles(math.rad(215-1*math.cos(sine/30)),math.rad(0),math.rad(-45)),0.15)
675
LW.C0=clerp(LW.C0,CFrame.new(-1,0.75,0.1)*angles(math.rad(200-1*math.cos(sine/30)),math.rad(0),math.rad(45)),0.15)
676
RH.C0=clerp(RH.C0,cf(1,-1,0.025*math.cos(sine/30))*angles(math.rad(25-1*math.cos(sine/30)),math.rad(90),math.rad(0))*angles(math.rad(20),math.rad(0),math.rad(0)),0.15)
677
LH.C0=clerp(LH.C0,cf(-1,-1,0.025*math.cos(sine/30))*angles(math.rad(10-1*math.cos(sine/30)),math.rad(-90),math.rad(0))*angles(math.rad(20),math.rad(0),math.rad(0)),0.15)
678
else
679
if attack==false and sitting==false and resting==false and meditating==true then
680
change=1
681
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.9)*angles(math.rad(10-1*math.cos(sine/30)),math.rad(0),math.rad(0)),0.15)
682
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(10-1*math.cos(sine/30))+ -math.sin(sine/30)/15,math.rad(0),math.rad(0)),0.15)
683
RW.C0=clerp(RW.C0,CFrame.new(1.25,0.5,-0.5)*angles(math.rad(0),math.rad(165),math.rad(90)),0.15)
684
LW.C0=clerp(LW.C0,CFrame.new(-1.25,0.5,-0.5)*angles(math.rad(0),math.rad(-165),math.rad(-90)),0.15)
685
RH.C0=clerp(RH.C0,cf(1,-1,0.1)*angles(math.rad(-30),math.rad(75),math.rad(0))*angles(math.rad(80),math.rad(0),math.rad(0)),0.15)
686
LH.C0=clerp(LH.C0,cf(-1,-1,0.1)*angles(math.rad(-30),math.rad(-75),math.rad(0))*angles(math.rad(80),math.rad(0),math.rad(0)),0.15)
687
end
688
end
689
end
690
end
691
elseif torvel>2 and torvel<22 and hitfloor~=nil then
692
Anim="Walk"
693
if attack==false and sprint==false then
694
change=0.5
695
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.175+0.025*math.cos(sine/3.5)+ -math.sin(sine/3.5)/7)*angles(math.rad(5-2.5*math.cos(sine/3.5)),math.rad(0),math.rad(10*math.cos(sine/7))),0.15)
696
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0+0.025*math.cos(sine/3.5))*angles(math.rad(0-2.5*math.cos(sine/3.5)),math.rad(1.5*math.cos(sine/7)),math.rad(-7.5*math.cos(sine/7))),0.15)
697
RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(30*math.cos(sine/7))+ math.sin(sine/7)/2.5,math.rad(0),math.rad(10)),0.15)
698
LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(-30*math.cos(sine/7))+ -math.sin(sine/7)/2.5,math.rad(0),math.rad(-10)),0.15)
699
RH.C0=clerp(RH.C0,cf(1,-0.925-0.5*math.cos(sine/7)/2,0.5*math.cos(sine/7)/2)*angles(math.rad(-15-15*math.cos(sine/7))+ -math.sin(sine/7)/2.5,math.rad(90-10*math.cos(sine/7)),math.rad(0))*angles(math.rad(0+2.5*math.cos(sine/7)),math.rad(0),math.rad(0)),0.15)
700
LH.C0=clerp(LH.C0,cf(-1,-0.925+0.5*math.cos(sine/7)/2,-0.5*math.cos(sine/7)/2)*angles(math.rad(-15+15*math.cos(sine/7))+ math.sin(sine/7)/2.5,math.rad(-90-10*math.cos(sine/7)),math.rad(0))*angles(math.rad(0-2.5*math.cos(sine/7)),math.rad(0),math.rad(0)),0.15)
701
elseif attack==false and sprint==true then
702
change=1
703
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/3.5)+ -math.sin(sine/3.5)/7)*angles(math.rad(5-2.5*math.cos(sine/3.5)),math.rad(0),math.rad(10*math.cos(sine/7))),0.15)
704
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0+0.025*math.cos(sine/3.5))*angles(math.rad(0-2.5*math.cos(sine/3.5)),math.rad(1.5*math.cos(sine/7)),math.rad(-7.5*math.cos(sine/7))),0.15)
705
RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(45*math.cos(sine/7))+ math.sin(sine/7)/2.5,math.rad(0),math.rad(10)),0.15)
706
LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(-45*math.cos(sine/7))+ -math.sin(sine/7)/2.5,math.rad(0),math.rad(-10)),0.15)
707
RH.C0=clerp(RH.C0,cf(1,-0.9-0.25*math.cos(sine/7)/2,0.5*math.cos(sine/7)/2)*angles(math.rad(-15-45*math.cos(sine/7))+ -math.sin(sine/7)/2.5,math.rad(90-10*math.cos(sine/7)),math.rad(0))*angles(math.rad(0+2.5*math.cos(sine/7)),math.rad(0),math.rad(0)),0.15)
708
LH.C0=clerp(LH.C0,cf(-1,-0.9+0.25*math.cos(sine/7)/2,-0.5*math.cos(sine/7)/2)*angles(math.rad(-15+45*math.cos(sine/7))+ math.sin(sine/7)/2.5,math.rad(-90-10*math.cos(sine/7)),math.rad(0))*angles(math.rad(0-2.5*math.cos(sine/7)),math.rad(0),math.rad(0)),0.15)
709
end
710
elseif torvel<22 and hitfloor~=nil then
711
Anim="Run"
712
if attack==false then
713
end
714
end
715
end
716
end)