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| 1 | local mydata = require("mydata")
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| 2 | - | local humanoid |
| 2 | + | |
| 3 | mydata.humanoids = {}
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| 4 | local scrollSpeedX = 0 | |
| 5 | ||
| 6 | ||
| 7 | function createHumanoid(layer) | |
| 8 | ||
| 9 | local layer = layer or display.currentStage | |
| 10 | ||
| 11 | for i = 1, 10 do | |
| 12 | ||
| 13 | local humanoid = display.newRect(0, 0, 10, 10) | |
| 14 | - | humanoid = display.newRect(0, 0, 10, 10) |
| 14 | + | |
| 15 | humanoid.y = 260 | |
| 16 | physics.addBody(humanoid, { isSensor = true })
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| 17 | mydata.humanoids[#mydata.humanoids + 1] = humanoid | |
| 18 | end | |
| 19 | ||
| 20 | function updateHumanoid() | |
| 21 | ||
| 22 | if switchTerrain == 0 then | |
| 23 | ||
| 24 | if player.x <= 100 then scrollSpeedX = 0 | |
| 25 | else scrollSpeedX = -player.x / 70 | |
| 26 | end | |
| 27 | ||
| 28 | elseif switchTerrain == 1 then | |
| 29 | ||
| 30 | - | if humanoid.x |
| 30 | + | |
| 31 | ||
| 32 | - | then |
| 32 | + | |
| 33 | end | |
| 34 | end | |
| 35 | for _, humanoid in ipairs(mydata.humanoids) do | |
| 36 | if humanoid.x then | |
| 37 | humanoid.x = humanoid.x + scrollSpeedX | |
| 38 | end | |
| 39 | end | |
| 40 | end | |
| 41 | ||
| 42 | Runtime:addEventListener("enterFrame", updateHumanoid)
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| 43 | - | if humanoid.x |
| 43 | + |