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1 | local mydata = require("mydata") | |
2 | - | local humanoid |
2 | + | |
3 | mydata.humanoids = {} | |
4 | local scrollSpeedX = 0 | |
5 | ||
6 | ||
7 | function createHumanoid(layer) | |
8 | ||
9 | local layer = layer or display.currentStage | |
10 | ||
11 | for i = 1, 10 do | |
12 | ||
13 | local humanoid = display.newRect(0, 0, 10, 10) | |
14 | - | humanoid = display.newRect(0, 0, 10, 10) |
14 | + | |
15 | humanoid.y = 260 | |
16 | physics.addBody(humanoid, { isSensor = true }) | |
17 | mydata.humanoids[#mydata.humanoids + 1] = humanoid | |
18 | end | |
19 | ||
20 | function updateHumanoid() | |
21 | ||
22 | if switchTerrain == 0 then | |
23 | ||
24 | if player.x <= 100 then scrollSpeedX = 0 | |
25 | else scrollSpeedX = -player.x / 70 | |
26 | end | |
27 | ||
28 | elseif switchTerrain == 1 then | |
29 | ||
30 | - | if humanoid.x |
30 | + | |
31 | ||
32 | - | then |
32 | + | |
33 | end | |
34 | end | |
35 | for _, humanoid in ipairs(mydata.humanoids) do | |
36 | if humanoid.x then | |
37 | humanoid.x = humanoid.x + scrollSpeedX | |
38 | end | |
39 | end | |
40 | end | |
41 | ||
42 | Runtime:addEventListener("enterFrame", updateHumanoid) | |
43 | - | if humanoid.x |
43 | + |