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| 1 | #include "ScriptPCH.h" | |
| 2 | ||
| 3 | class MageTable_SoulwellArena : public PlayerScript | |
| 4 | {
| |
| 5 | public: | |
| 6 | - | MageTable_SoulwellArena() : PlayerScript("MageTable_SoulwellArena") { }
|
| 6 | + | MageTable_SoulwellArena() : PlayerScript("MageTable_SoulwellArena") { }
|
| 7 | - | |
| 7 | + | |
| 8 | - | void OnUpdateZone(Player* player, uint32 zone, uint32 area) |
| 8 | + | void OnUpdateZone(Player* player, uint32 zone, uint32 area) |
| 9 | - | {
|
| 9 | + | {
|
| 10 | - | float x = player->GetPositionX(); |
| 10 | + | uint32 entry = 0; |
| 11 | - | float y = player->GetPositionY(); |
| 11 | + | if (player->getClass() == CLASS_MAGE) |
| 12 | - | float z = player->GetPositionZ(); |
| 12 | + | entry = 193061; |
| 13 | - | float ang = player->GetOrientation(); |
| 13 | + | if (player->getClass() == CLASS_WARLOCK) |
| 14 | - | float rot2 = std::sin(ang/2); |
| 14 | + | entry = 193169; |
| 15 | - | float rot3 = std::cos(ang/2); |
| 15 | + | |
| 16 | - | |
| 16 | + | if (!entry) |
| 17 | - | switch (player->getClass()) |
| 17 | + | return; |
| 18 | - | {
|
| 18 | + | |
| 19 | - | case CLASS_MAGE: |
| 19 | + | if (zone == 3698 || |
| 20 | - | {
|
| 20 | + | zone == 3702 || |
| 21 | - | if (zone == 3698) |
| 21 | + | zone == 4378 || |
| 22 | - | {
|
| 22 | + | zone == 3968 || |
| 23 | - | player->SummonGameObject(193061, x, y, z, ang, 0, 0, rot2, rot3, 30); |
| 23 | + | zone == 4406) |
| 24 | - | } |
| 24 | + | {
|
| 25 | - | if (zone == 3702) |
| 25 | + | if (player->FindNearestGameObject(entry, SIZE_OF_GRIDS)) |
| 26 | - | {
|
| 26 | + | return; |
| 27 | - | player->SummonGameObject(193061, x, y, z, ang, 0, 0, rot2, rot3, 30); |
| 27 | + | |
| 28 | - | } |
| 28 | + | float x, y, z, ang; |
| 29 | - | if (zone == 4378) |
| 29 | + | player->GetPosition(x, y, z, ang); |
| 30 | - | {
|
| 30 | + | float rot2 = std::sin(ang / 2); |
| 31 | - | player->SummonGameObject(193061, x, y, z, ang, 0, 0, rot2, rot3, 30); |
| 31 | + | float rot3 = std::cos(ang / 2); |
| 32 | - | } |
| 32 | + | |
| 33 | - | if (zone == 3968) |
| 33 | + | player->SummonGameObject(entry, x, y, z, ang, 0, 0, rot2, rot3, 30); |
| 34 | - | {
|
| 34 | + | } |
| 35 | - | player->SummonGameObject(193061, x, y, z, ang, 0, 0, rot2, rot3, 30); |
| 35 | + | } |
| 36 | - | } |
| 36 | + | |
| 37 | - | if (zone == 4406) |
| 37 | + | |
| 38 | - | {
|
| 38 | + | |
| 39 | - | player->SummonGameObject(193061, x, y, z, ang, 0, 0, rot2, rot3, 30); |
| 39 | + | |
| 40 | - | } |
| 40 | + | new MageTable_SoulwellArena; |
| 41 | - | break; |
| 41 | + |