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		for i,v in pairs(game.Players:GetChildren()) do
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if v:IsA("Player") then
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			if v:IsA("Player") then
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				nooties.SoundId = "http://www.roblox.com/asset/?id=142912516"
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				nooties.Volume = 1
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				nooties.Looped = true
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				nooties:Play()
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			end
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		end
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		wait(12)
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		local Sky = Instance.new("Sky",game.Lighting)
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		Sky.SkyboxBk = pingudecal
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		Sky.SkyboxDn = pingudecal
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		Sky.SkyboxFt = pingudecal
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		Sky.SkyboxLf = pingudecal
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		Sky.SkyboxRt = pingudecal
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		Sky.SkyboxUp = pingudecal
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		local function modelasd()
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			for i,v in pairs(workspace:GetChildren()) do
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				if v:IsA("Model") then
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					for i,a in pairs(v:GetChildren()) do
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						local top = Instance.new("Decal",a)
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						top.Face = "Top"
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						top.Texture = pingudecal
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						local btm = Instance.new("Decal",a)
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						btm.Face = "Bottom"
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						btm.Texture = pingudecal
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						local lft = Instance.new("Decal",a)
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						lft.Face = "Left"
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						lft.Texture = pingudecal
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						local rft = Instance.new("Decal",a)
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						rft.Face = "Right"
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						rft.Texture = pingudecal
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						local frnt = Instance.new("Decal",a)
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						frnt.Face = "Front"
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						frnt.Texture = pingudecal
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						local bk = Instance.new("Decal",a)
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						bk.Face = "Back"
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						bk.Texture = pingudecal
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						local VTest = Instance.new("ParticleEmitter") 
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						VTest.Parent = a
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						VTest.Texture = pingudecal
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						VTest.Speed = NumberRange.new(200)
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						VTest.Rate = 200
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						VTest.Size = NumberSequence.new(10000,10000)
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						VTest.Lifetime = NumberRange.new(1000)
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						local pepe = coroutine.create(function()
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							while wait() do
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								local Explosion = Instance.new("Explosion",a)
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								Explosion.BlastRadius = 10000
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							end
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						end)
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						coroutine.resume(pepe)
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					end
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				end
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			end
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		end
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		local function partasd()
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			for i,a in pairs(workspace:GetChildren()) do
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				local top = Instance.new("Decal",a)
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				top.Face = "Top"
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				top.Texture = pingudecal
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				local btm = Instance.new("Decal",a)
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				btm.Face = "Bottom"
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				btm.Texture = pingudecal
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				local lft = Instance.new("Decal",a)
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				lft.Face = "Left"
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				lft.Texture = pingudecal
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				local rft = Instance.new("Decal",a)
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				rft.Face = "Right"
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				rft.Texture = pingudecal
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				local frnt = Instance.new("Decal",a)
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				frnt.Face = "Front"
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				frnt.Texture = pingudecal
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				local bk = Instance.new("Decal",a)
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				bk.Face = "Back"
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				bk.Texture = pingudecal
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				local VTest = Instance.new("ParticleEmitter") 
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				VTest.Parent = a
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				VTest.Texture = pingudecal
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				VTest.Speed = NumberRange.new(200)
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				VTest.Rate = 200
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				VTest.Lifetime = NumberRange.new(1000)
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				VTest.Size = NumberSequence.new(10000,10000)
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				local pepe = coroutine.create(function()
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					while wait() do
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						if a.Name ~= "Head" or "Torso" or "Left Arm" or "Right Arm" or "Left Leg" or "Right Leg" then
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						local Explosion = Instance.new("Explosion",a)
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							Explosion.BlastRadius = 10000
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						end
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						end
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					end)
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				coroutine.resume(pepe)
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			end
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		end
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		partasd()
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		modelasd()