SHOW:
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- or go back to the newest paste.
| 1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
| 2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 3 | local Player,game,owner = owner,game | |
| 4 | local RealPlayer = Player | |
| 5 | do | |
| 6 | print("FE Compatibility code V2 by Mokiros")
| |
| 7 | local RealPlayer = RealPlayer | |
| 8 | script.Parent = RealPlayer.Character | |
| 9 | ||
| 10 | --Fake event to make stuff like Mouse.KeyDown work | |
| 11 | local Disconnect_Function = function(this) | |
| 12 | this[1].Functions[this[2]] = nil | |
| 13 | end | |
| 14 | local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
| |
| 15 | local FakeEvent_Metatable = {__index={
| |
| 16 | Connect = function(this,f) | |
| 17 | local i = tostring(math.random(0,10000)) | |
| 18 | while this.Functions[i] do | |
| 19 | i = tostring(math.random(0,10000)) | |
| 20 | end | |
| 21 | this.Functions[i] = f | |
| 22 | return setmetatable({this,i},Disconnect_Metatable)
| |
| 23 | end | |
| 24 | }} | |
| 25 | FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect | |
| 26 | local function fakeEvent() | |
| 27 | return setmetatable({Functions={}},FakeEvent_Metatable)
| |
| 28 | end | |
| 29 | ||
| 30 | --Creating fake input objects with fake variables | |
| 31 | local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
| |
| 32 | FakeMouse.keyUp = FakeMouse.KeyUp | |
| 33 | FakeMouse.keyDown = FakeMouse.KeyDown | |
| 34 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 35 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 36 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 37 | end} | |
| 38 | --Merged 2 functions into one by checking amount of arguments | |
| 39 | CAS.UnbindAction = CAS.BindAction | |
| 40 | ||
| 41 | --This function will trigger the events that have been :Connect()'ed | |
| 42 | local function TriggerEvent(self,ev,...) | |
| 43 | for _,f in pairs(self[ev].Functions) do | |
| 44 | f(...) | |
| 45 | end | |
| 46 | end | |
| 47 | FakeMouse.TriggerEvent = TriggerEvent | |
| 48 | UIS.TriggerEvent = TriggerEvent | |
| 49 | ||
| 50 | --Client communication | |
| 51 | local Event = Instance.new("RemoteEvent")
| |
| 52 | Event.Name = "UserInput_Event" | |
| 53 | Event.OnServerEvent:Connect(function(plr,io) | |
| 54 | if plr~=RealPlayer then return end | |
| 55 | FakeMouse.Target = io.Target | |
| 56 | FakeMouse.Hit = io.Hit | |
| 57 | if not io.isMouse then | |
| 58 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 59 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 60 | return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up") | |
| 61 | end | |
| 62 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
| 63 | return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up") | |
| 64 | end | |
| 65 | for _,t in pairs(CAS.Actions) do | |
| 66 | for _,k in pairs(t.Keys) do | |
| 67 | if k==io.KeyCode then | |
| 68 | t.Function(t.Name,io.UserInputState,io) | |
| 69 | end | |
| 70 | end | |
| 71 | end | |
| 72 | FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 73 | UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 74 | end | |
| 75 | end) | |
| 76 | Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
| |
| 77 | local Mouse = owner:GetMouse() | |
| 78 | local UIS = game:GetService("UserInputService")
| |
| 79 | local input = function(io,RobloxHandled) | |
| 80 | if RobloxHandled then return end | |
| 81 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 82 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 83 | end | |
| 84 | UIS.InputBegan:Connect(input) | |
| 85 | UIS.InputEnded:Connect(input) | |
| 86 | ||
| 87 | local h,t | |
| 88 | --Give the server mouse data every second frame, but only if the values changed | |
| 89 | --If player is not moving their mouse, client won't fire events | |
| 90 | local HB = game:GetService("RunService").Heartbeat
| |
| 91 | while true do | |
| 92 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 93 | h,t=Mouse.Hit,Mouse.Target | |
| 94 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 95 | end | |
| 96 | --Wait 2 frames | |
| 97 | for i=1,2 do | |
| 98 | HB:Wait() | |
| 99 | end | |
| 100 | end]==],script) | |
| 101 | ||
| 102 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 103 | --Real game object | |
| 104 | local RealGame = game | |
| 105 | ||
| 106 | --Metatable for fake service | |
| 107 | local FakeService_Metatable = {
| |
| 108 | __index = function(self,k) | |
| 109 | local s = rawget(self,"_RealService") | |
| 110 | if s then | |
| 111 | return typeof(s[k])=="function" | |
| 112 | and function(_,...)return s[k](s,...)end or s[k] | |
| 113 | end | |
| 114 | end, | |
| 115 | __newindex = function(self,k,v) | |
| 116 | local s = rawget(self,"_RealService") | |
| 117 | if s then s[k]=v end | |
| 118 | end | |
| 119 | } | |
| 120 | local function FakeService(t,RealService) | |
| 121 | t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService | |
| 122 | return setmetatable(t,FakeService_Metatable) | |
| 123 | end | |
| 124 | ||
| 125 | --Fake game object | |
| 126 | local FakeGame = {
| |
| 127 | GetService = function(self,s) | |
| 128 | return rawget(self,s) or RealGame:GetService(s) | |
| 129 | end, | |
| 130 | Players = FakeService({
| |
| 131 | LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
| |
| 132 | },"Players"), | |
| 133 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 134 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 135 | RunService = FakeService({
| |
| 136 | _btrs = {},
| |
| 137 | RenderStepped = RealGame:GetService("RunService").Heartbeat,
| |
| 138 | BindToRenderStep = function(self,name,_,fun) | |
| 139 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
| 140 | end, | |
| 141 | UnbindFromRenderStep = function(self,name) | |
| 142 | self._btrs[name]:Disconnect() | |
| 143 | end, | |
| 144 | },"RunService") | |
| 145 | } | |
| 146 | rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer) | |
| 147 | FakeGame.service = FakeGame.GetService | |
| 148 | FakeService(FakeGame,game) | |
| 149 | --Changing owner to fake player object to support owner:GetMouse() | |
| 150 | game,owner = FakeGame,FakeGame.Players.LocalPlayer | |
| 151 | end | |
| 152 | ||
| 153 | --[[ Arkuni Script ]]-- | |
| 154 | --[[ Declarations ]]-- | |
| 155 | wait(.0000000000000000000001) | |
| 156 | local Player = game:GetService("Players").LocalPlayer
| |
| 157 | local Character = Player.Character | |
| 158 | local Head = Character.Head | |
| 159 | local Torso = Character.Torso | |
| 160 | local Right_Arm = Character["Right Arm"] | |
| 161 | local Right_Leg = Character["Right Leg"] | |
| 162 | local Left_Arm = Character["Left Arm"] | |
| 163 | local Left_Leg = Character["Left Leg"] | |
| 164 | local Humanoid = Character.Humanoid | |
| 165 | local Animation = "Idle" | |
| 166 | local Mouse = Player:GetMouse() | |
| 167 | local LeftShoulder = Torso["Left Shoulder"] | |
| 168 | local Left_Hip = Torso["Left Hip"] | |
| 169 | local RightShoulder = Torso["Right Shoulder"] | |
| 170 | local Right_Hip = Torso["Right Hip"] | |
| 171 | local Root = Character.HumanoidRootPart | |
| 172 | local RootJoint = Root.RootJoint | |
| 173 | local Attacking = false | |
| 174 | local CanAttack = true | |
| 175 | local Anim = "Idle" | |
| 176 | local Combo = 1 | |
| 177 | local Blocking = false | |
| 178 | local MaxArk = 100 | |
| 179 | local Ark = 100 | |
| 180 | local MaxBlock = 100 | |
| 181 | local Effects = {}
| |
| 182 | local Color = "Bright yellow" | |
| 183 | local Invert = false | |
| 184 | local Idle = 0 | |
| 185 | local Equipped = false | |
| 186 | local Running = false | |
| 187 | local Unseathed = false | |
| 188 | ||
| 189 | Humanoid.MaxHealth = 5000 | |
| 190 | Humanoid.Health = 5000 | |
| 191 | ||
| 192 | Left_Shoulder = Instance.new("Weld", Torso)
| |
| 193 | Left_Shoulder.Part0 = Torso | |
| 194 | Left_Shoulder.Part1 = Left_Arm | |
| 195 | Left_Shoulder.Name = "Left Shoulder" | |
| 196 | Left_Shoulder.C0 = CFrame.new(-1.5,0,0) | |
| 197 | ||
| 198 | Right_Shoulder = Instance.new("Weld", Torso)
| |
| 199 | Right_Shoulder.Part0 = Torso | |
| 200 | Right_Shoulder.Part1 = Right_Arm | |
| 201 | Right_Shoulder.Name = "Right Shoulder" | |
| 202 | Right_Shoulder.C0 = CFrame.new(1.5,0,0) | |
| 203 | ||
| 204 | LeftShoulder.Parent = nil | |
| 205 | RightShoulder.Parent = nil | |
| 206 | Humanoid.WalkSpeed = 10 | |
| 207 | ||
| 208 | local RootCFrame = CFrame.fromEulerAnglesXYZ(-1.57,0,3.14) | |
| 209 | Necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 210 | Necko2 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 211 | Right_Hip_C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 212 | Left_Hip_C1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 213 | ||
| 214 | ||
| 215 | Movemment = 1 | |
| 216 | Walk = 0 | |
| 217 | ||
| 218 | Animator = Humanoid.Animator | |
| 219 | Animate = Character.Animate | |
| 220 | ||
| 221 | Animator.Parent = nil | |
| 222 | Animate.Parent = nil | |
| 223 | ||
| 224 | --[[for i,v in pairs(Head:children()) do | |
| 225 | ||
| 226 | if v:IsA("Sound") then
| |
| 227 | ||
| 228 | v:Remove() | |
| 229 | ||
| 230 | end | |
| 231 | end | |
| 232 | ]]-- | |
| 233 | ||
| 234 | local Services = {
| |
| 235 | ||
| 236 | SoundService = game:GetService("SoundService");
| |
| 237 | Players = game:GetService("Players");
| |
| 238 | Debris = game:GetService("Debris");
| |
| 239 | Workspace = game:GetService("Workspace");
| |
| 240 | Lighting = game:GetService("Lighting");
| |
| 241 | HttpService = game:GetService("HttpService");
| |
| 242 | InsertService = game:GetService("InsertService");
| |
| 243 | ||
| 244 | } | |
| 245 | ||
| 246 | local ArkuniGui = Instance.new("BillboardGui", Head)
| |
| 247 | ArkuniGui.ExtentsOffset = Vector3.new(0,5,0) | |
| 248 | ArkuniGui.Adornee = Head | |
| 249 | ArkuniGui.AlwaysOnTop = true | |
| 250 | ArkuniGui.Enabled = true | |
| 251 | ArkuniGui.Size = UDim2.new(0, 200,0, 50) | |
| 252 | ||
| 253 | local ArkuniText = Instance.new("TextLabel", ArkuniGui)
| |
| 254 | ArkuniText.BackgroundTransparency = 1 | |
| 255 | ArkuniText.Font = "Code" | |
| 256 | ArkuniText.Size = UDim2.new(0, 200,0, 50) | |
| 257 | ArkuniText.TextStrokeColor3 = BrickColor.Gray().Color | |
| 258 | ArkuniText.TextStrokeTransparency = 0 | |
| 259 | ArkuniText.TextColor3 = Color3.new(1,1,1) | |
| 260 | ArkuniText.TextScaled = true | |
| 261 | ArkuniText.Text = "Arkuni" | |
| 262 | ||
| 263 | --------[[ Mesh Ids ]]-------- | |
| 264 | ||
| 265 | -- Eh... This is just my Stock of Meshes | |
| 266 | ||
| 267 | SpikeMeshId = 1033714 | |
| 268 | SpikeBallId = 9982590 | |
| 269 | StarMeshId = 45428961 | |
| 270 | CrystalMeshId = 9756362 | |
| 271 | ||
| 272 | --[[ Essential Functions ]]-- | |
| 273 | function NoOutlines(Part) | |
| 274 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
| 275 | end | |
| 276 | ||
| 277 | ||
| 278 | local CreatePart = function(Parent, Name, Color, Size, Material, Transparency, Shape) | |
| 279 | ||
| 280 | local Part = Instance.new("Part", Parent)
| |
| 281 | Part.Name = Name | |
| 282 | Part.BrickColor = BrickColor.new(Color) | |
| 283 | Part.Size = Size | |
| 284 | Part.Material = Material | |
| 285 | Part.Transparency = Transparency | |
| 286 | Part.Shape = Shape | |
| 287 | Part.CanCollide = false | |
| 288 | NoOutlines(Part) | |
| 289 | ||
| 290 | return Part | |
| 291 | ||
| 292 | end | |
| 293 | ||
| 294 | local CreateMesh = function(Parent, Scale, Shape) | |
| 295 | ||
| 296 | ||
| 297 | local Mesh = Instance.new("BlockMesh", Parent)
| |
| 298 | Mesh.Scale = Scale | |
| 299 | ||
| 300 | return Mesh | |
| 301 | ||
| 302 | end | |
| 303 | ||
| 304 | local CreateWedge = function(Parent, Name, Color, Size, Material, Transparency) | |
| 305 | ||
| 306 | local WedgePart = Instance.new("WedgePart", Parent)
| |
| 307 | WedgePart.Name = Name | |
| 308 | WedgePart.BrickColor = BrickColor.new(Color) | |
| 309 | WedgePart.Size = Size | |
| 310 | WedgePart.Material = Material | |
| 311 | WedgePart.Transparency = Transparency | |
| 312 | WedgePart.CanCollide = false | |
| 313 | NoOutlines(WedgePart) | |
| 314 | ||
| 315 | return WedgePart | |
| 316 | ||
| 317 | end | |
| 318 | ||
| 319 | local CreateWeld = function(Parent, Cframe, P1 , P0) | |
| 320 | ||
| 321 | local Weld = Instance.new("Weld", Parent)
| |
| 322 | Weld.Part0 = P0 | |
| 323 | Weld.Part1 = P1 | |
| 324 | Weld.Name = P0.Name .. "To" .. P1.Name | |
| 325 | Weld.C0 = Cframe | |
| 326 | ||
| 327 | return Weld | |
| 328 | ||
| 329 | end | |
| 330 | ||
| 331 | local CreateVelocity = function(Parent,Velocity,Force) | |
| 332 | ||
| 333 | local BodyVelocity = Instance.new("BodyVelocity", Parent)
| |
| 334 | BodyVelocity.Velocity = Velocity | |
| 335 | BodyVelocity.MaxForce = Force | |
| 336 | ||
| 337 | ||
| 338 | ||
| 339 | return BodyVelocity | |
| 340 | ||
| 341 | end | |
| 342 | ||
| 343 | ||
| 344 | local CreateCrystal = function(Parent, Name, Color, Size, Material, Transparency, Scale) | |
| 345 | ||
| 346 | ||
| 347 | local Part = Instance.new("Part", Parent)
| |
| 348 | Part.Name = Name | |
| 349 | Part.BrickColor = BrickColor.new(Color) | |
| 350 | Part.Size = Size | |
| 351 | Part.Material = Material | |
| 352 | Part.Transparency = Transparency | |
| 353 | Part.CanCollide = false | |
| 354 | NoOutlines(Part) | |
| 355 | ||
| 356 | local Mesh = Instance.new("SpecialMesh", Part)
| |
| 357 | Mesh.MeshId = "http://www.roblox.com/asset?id=" .. CrystalMeshId | |
| 358 | Mesh.Scale = Scale | |
| 359 | ||
| 360 | return Mesh and Part | |
| 361 | ||
| 362 | end | |
| 363 | ||
| 364 | local MakeSFX = function(Parent, Id, Volume, Pitch) | |
| 365 | ||
| 366 | local SFX = Instance.new("Sound", Parent)
| |
| 367 | SFX.SoundId = "http://www.roblox.com/asset?id=" .. Id | |
| 368 | SFX.Name = "SFX" | |
| 369 | SFX:Play() | |
| 370 | SFX.Volume = Volume | |
| 371 | SFX.Pitch = Pitch | |
| 372 | SFX.PlayOnRemove = true | |
| 373 | SFX:Remove() | |
| 374 | ||
| 375 | end | |
| 376 | ||
| 377 | CircleEffect = function(Position, Parent, SX, SY, SZ, Time, Brickcolor, Material, Transparency) | |
| 378 | ||
| 379 | local Part = Instance.new("Part", Parent)
| |
| 380 | Part.Transparency = Transparency | |
| 381 | Part.Name = "CircleEffect" | |
| 382 | Part.Size = Vector3.new() | |
| 383 | Part.Anchored = true | |
| 384 | Part.CanCollide = false | |
| 385 | Part.Position = Position | |
| 386 | Part.BrickColor = BrickColor.new(Brickcolor) | |
| 387 | Part.Material = Material | |
| 388 | NoOutlines(Part) | |
| 389 | ||
| 390 | local Mesh = Instance.new("SpecialMesh", Part)
| |
| 391 | Mesh.MeshType = "Sphere" | |
| 392 | Mesh.Scale = Vector3.new(0,0,0) | |
| 393 | ||
| 394 | Services.Debris:AddItem(Part, Time) | |
| 395 | ||
| 396 | ||
| 397 | table.insert(Effects, {Part, "Circle", Time, SX, SY, SZ})
| |
| 398 | ||
| 399 | ||
| 400 | end | |
| 401 | ||
| 402 | BlockEffect = function(Position, Parent, DSX, DSY, DSZ, SX, SY, SZ, Time, Brickcolor, Material, Transparency) | |
| 403 | ||
| 404 | local Part = Instance.new("Part", Parent)
| |
| 405 | Part.Transparency = Transparency | |
| 406 | Part.Name = "BlockEffect" | |
| 407 | Part.Size = Vector3.new() | |
| 408 | Part.Anchored = true | |
| 409 | Part.Position = Position | |
| 410 | Part.CanCollide = false | |
| 411 | Part.BrickColor = BrickColor.new(Brickcolor) | |
| 412 | Part.Material = Material | |
| 413 | NoOutlines(Part) | |
| 414 | ||
| 415 | local Mesh = Instance.new("BlockMesh", Part)
| |
| 416 | Mesh.Scale = Vector3.new(DSX, DSY, DSZ) | |
| 417 | ||
| 418 | Services.Debris:AddItem(Part, Time) | |
| 419 | ||
| 420 | table.insert(Effects, {Part, "Block", Time, SX, SY, SZ})
| |
| 421 | ||
| 422 | ||
| 423 | end | |
| 424 | --[[ Uniform ]]-- | |
| 425 | Uniform = Instance.new("Model", Character)
| |
| 426 | Uniform.Name = "Uniform" | |
| 427 | ||
| 428 | local Cloak = Instance.new("Part", Uniform)
| |
| 429 | Cloak.Name = "Cloak" | |
| 430 | Cloak.CanCollide = false | |
| 431 | Cloak.BrickColor = BrickColor.new("Institutional white")
| |
| 432 | ||
| 433 | local CloakMesh = Instance.new("SpecialMesh", Cloak)
| |
| 434 | CloakMesh.MeshId = "http://www.roblox.com/asset?id=16952952" | |
| 435 | ||
| 436 | local CloakWeld = CreateWeld(Cloak, CFrame.new(0,-0.25,0) * CFrame.Angles(0,0,0), Head , Cloak, "ArkusToCharacter") | |
| 437 | ||
| 438 | Arm1Color = Right_Arm.BrickColor.Color | |
| 439 | Arm2Color = Left_Arm.BrickColor.Color | |
| 440 | ||
| 441 | local TorsoCloak = CreatePart(Uniform, "TorsoCloak", "White", Vector3.new(2, 2, 1), "SmoothPlastic", 0, "Block") | |
| 442 | ||
| 443 | local LeftArmCloak = CreatePart(Uniform, "LeftArmCloak", "White", Vector3.new(1, 1.7, 1), "SmoothPlastic", 0, "Block") | |
| 444 | local RightArmCloak = CreatePart(Uniform, "RightArmCloak", "White", Vector3.new(1, 1.7, 1), "SmoothPlastic", 0, "Block") | |
| 445 | local LeftArmCloak2 = CreatePart(Uniform, "LeftArmCloak2", "White", Vector3.new(0.6, 0.3, 1), "SmoothPlastic", 0, "Block") | |
| 446 | local RightArmCloak2 = CreatePart(Uniform, "RightArmCloak2", "White", Vector3.new(0.6, 0.3, 1), "SmoothPlastic", 0, "Block") | |
| 447 | local LeftArmCloak3 = CreateWedge(Uniform, "LeftArmCloak3", "White", Vector3.new(1.001, 0.3, 0.4), "SmoothPlastic", 0) | |
| 448 | local RightArmCloak3 = CreateWedge(Uniform, "RightArmCloak3", "White", Vector3.new(1.001, 0.3, 0.4), "SmoothPlastic", 0) | |
| 449 | local RightArmPart = CreatePart(Uniform, "RightArmPart",Arm1Color, Vector3.new(0.4, 0.3, 1), "SmoothPlastic", 0, "Block") | |
| 450 | local LeftArmPart = CreatePart(Uniform, "LeftArmPart", Arm2Color, Vector3.new(0.4, 0.3, 1), "SmoothPlastic", 0, "Block") | |
| 451 | ||
| 452 | ||
| 453 | local LeftLegCloak = CreatePart(Uniform, "LeftLegCloak", "White", Vector3.new(1, 1.8, 1), "SmoothPlastic", 0, "Block") | |
| 454 | local RightLegCloak = CreatePart(Uniform, "RightLegCloak", "White", Vector3.new(1, 1.8, 1), "SmoothPlastic", 0, "Block") | |
| 455 | local LeftLegCloak2 = CreatePart(Uniform, "LeftLegCloak2", "Dark stone grey", Vector3.new(1, 0.3, 1), "SmoothPlastic", 0, "Block") | |
| 456 | local RightLegCloak2 = CreatePart(Uniform, "RightLegCloak2", "Dark stone grey", Vector3.new(1, 0.3, 1), "SmoothPlastic", 0, "Block") | |
| 457 | ||
| 458 | local LeftLegCloak3 = CreatePart(Uniform, "LeftLegCloak3", "Fossil", Vector3.new(0.8, 0.43, 0.2), "SmoothPlastic", 0, "Block") | |
| 459 | local RightLegCloak3 = CreatePart(Uniform, "RightLegCloak3", "Fossil", Vector3.new(0.8, 0.43, 0.2), "SmoothPlastic", 0, "Block") | |
| 460 | ||
| 461 | local LeftLegCloak3Mesh = CreateMesh(LeftLegCloak3, Vector3.new(1, 1, 0.1), "Block") | |
| 462 | local RightLegCloak3Mesh = CreateMesh(RightLegCloak3, Vector3.new(1, 1, 0.1), "Block") | |
| 463 | ||
| 464 | local BeltPart1 = CreatePart(Uniform, "BeltPart1", "Institutional white", Vector3.new(2.1, 0.3, 1.1), "Granite", 0, "Block") | |
| 465 | local BeltPart2 = CreatePart(Uniform, "BeltPart2", "Dark stone grey", Vector3.new(2.11, 0.3, 1.11), "SmoothPlastic", 0, "Block") | |
| 466 | local BeltPart2Mesh = CreateMesh(BeltPart2, Vector3.new(1, 0.5, 1), "Block") | |
| 467 | local BeltPart3 = CreatePart(Uniform, "BeltPart3", "Dark stone grey", Vector3.new(2.11, 0.3, 1.11), "SmoothPlastic", 0, "Block") | |
| 468 | local BeltPart3Mesh = CreateMesh(BeltPart3, Vector3.new(1, 0.5, 1), "Block") | |
| 469 | ||
| 470 | local UltimateCrystalPocket = CreatePart(Uniform, "UltimateCrystalPocket", "Institutional white", Vector3.new(0.6, 0.2, 0.5), "SmoothPlastic", 0, "Block") | |
| 471 | UltimateCrystalPocketMesh = Instance.new("CylinderMesh", UltimateCrystalPocket)
| |
| 472 | UltimateCrystalPocketMesh.Scale = Vector3.new(1,0.01,1) | |
| 473 | ||
| 474 | local EarthCrystal = CreateCrystal(Uniform, "Earth Crystal", "Burnt Sienna", Vector3.new(), "SmoothPlastic", 0.5,Vector3.new(0.1, 0.2, 0.1)) | |
| 475 | local FireCrystal = CreateCrystal(Uniform, "Fire Crystal", "Bright red", Vector3.new(), "SmoothPlastic", 0.5,Vector3.new(0.1, 0.2, 0.1)) | |
| 476 | local WaterCrystal = CreateCrystal(Uniform, "Fire Crystal", "Bright blue", Vector3.new(), "SmoothPlastic", 0.5,Vector3.new(0.1, 0.2, 0.1)) | |
| 477 | ||
| 478 | local LightingCrystal = CreateCrystal(Uniform, "Lighting Crystal", "Bright yellow", Vector3.new(), "SmoothPlastic", 0.5,Vector3.new(0.1, 0.2, 0.1)) | |
| 479 | local PlantCrystal = CreateCrystal(Uniform, "Plant Crystal", "Bright green", Vector3.new(), "SmoothPlastic", 0.5,Vector3.new(0.1, 0.2, 0.1)) | |
| 480 | local DarknessCrystal = CreateCrystal(Uniform, "Darkness Crystal", "Black", Vector3.new(), "SmoothPlastic", 0.5,Vector3.new(0.1, 0.2, 0.1)) | |
| 481 | ||
| 482 | local UltimateCrystal = CreateCrystal(Uniform, "Ultimate Crystal", "Medium stone grey", Vector3.new(), "SmoothPlastic", 0.5,Vector3.new(0.1, 0.2, 0.1)) | |
| 483 | ||
| 484 | TorsoCloakWeld = CreateWeld(TorsoCloak, CFrame.new(0,0,0), Torso, TorsoCloak) | |
| 485 | LeftArmPartWeld = CreateWeld(LeftArmPart, CFrame.new(0.3,1,0), LeftArmCloak, LeftArmPart) | |
| 486 | RightArmPartWeld = CreateWeld(RightArmPart, CFrame.new(-0.3,1,0), RightArmCloak, RightArmPart) | |
| 487 | LeftArmCloakWeld = CreateWeld(LeftArmCloak, CFrame.new(0,-0,0), Right_Arm, LeftArmCloak) | |
| 488 | RightArmCloakWeld = CreateWeld(RightArmCloak, CFrame.new(0,-0,0), Left_Arm, RightArmCloak) | |
| 489 | LeftArmCloak2Weld = CreateWeld(LeftArmCloak2, CFrame.new(-0.2,1,0), LeftArmCloak, LeftArmCloak2) | |
| 490 | RightArmCloak2Weld = CreateWeld(RightArmCloak2, CFrame.new(0.2,1,0), RightArmCloak, RightArmCloak2) | |
| 491 | LeftArmCloak3Weld = CreateWeld(LeftArmCloak3,CFrame.new(0,-0.25,0.8) * CFrame.Angles(1.57,1.57,0), Left_Arm, LeftArmCloak3) | |
| 492 | RightArmCloak3Weld = CreateWeld(RightArmCloak3,CFrame.new(0,-0.25,0.8) * CFrame.Angles(1.57,-1.57,0), Right_Arm, RightArmCloak3) | |
| 493 | LeftLegCloakWeld = CreateWeld(LeftLegCloak, CFrame.new(0,-0.1,0), Left_Leg, LeftLegCloak) | |
| 494 | RightLegCloakWeld = CreateWeld(RightLegCloak, CFrame.new(0,-0.1,0), Right_Leg, RightLegCloak) | |
| 495 | LeftLegCloak2Weld = CreateWeld(LeftLegCloak2, CFrame.new(0,1.05,0), LeftLegCloak, LeftLegCloak2) | |
| 496 | RightLegCloak2Weld = CreateWeld(RightLegCloak2, CFrame.new(0,1.05,0), RightLegCloak, RightLegCloak2) | |
| 497 | LeftLegCloak3Weld = CreateWeld(LeftLegCloak3, CFrame.new(0,-0.1,0.5), LeftLegCloak2, LeftLegCloak3) | |
| 498 | RightLegCloak3Weld = CreateWeld(RightLegCloak3, CFrame.new(0,-0.1,0.5), RightLegCloak2, RightLegCloak3) | |
| 499 | BeltPart1Weld = CreateWeld(BeltPart1, CFrame.new(0,1,0), Torso, BeltPart1) | |
| 500 | BeltPart2Weld = CreateWeld(BeltPart2, CFrame.new(0,0.8,0), Torso, BeltPart2) | |
| 501 | BeltPart3Weld = CreateWeld(BeltPart3, CFrame.new(0,1.2,0), Torso, BeltPart3) | |
| 502 | UltimateCrystalPocketWeld = CreateWeld(UltimateCrystalPocket, CFrame.new(-0.5,-0.5,-0.5) * CFrame.Angles(1.57,0,0), Torso, UltimateCrystalPocket) | |
| 503 | UltimateCrystalWeld = CreateWeld(UltimateCrystal, CFrame.new(0,0,0) * CFrame.Angles(1.57,0,0), UltimateCrystalPocket, UltimateCrystal) | |
| 504 | EarthCrystalWeld = CreateWeld(EarthCrystal, CFrame.new(0,0.35,0) * CFrame.Angles(1.57,0,0), UltimateCrystalPocket, EarthCrystal) | |
| 505 | DarknessCrystalWeld = CreateWeld(DarknessCrystal, CFrame.new(0,-0.35,0) * CFrame.Angles(1.57,0,0), UltimateCrystalPocket, DarknessCrystal) | |
| 506 | ||
| 507 | FireCrystalWeld = CreateWeld(EarthCrystal, CFrame.new(0.3,0.25,0) * CFrame.Angles(1.57,-0.2,0), UltimateCrystalPocket, FireCrystal) | |
| 508 | LightingCrystalWeld = CreateWeld(DarknessCrystal, CFrame.new(0.3,0.25,0) * CFrame.Angles(-1.57,0.2,0), UltimateCrystalPocket, LightingCrystal) | |
| 509 | ||
| 510 | WaterCrystalWeld = CreateWeld(WaterCrystal, CFrame.new(-0.3,-0.25,0) * CFrame.Angles(-1.57,0.2,0), UltimateCrystalPocket, WaterCrystal) | |
| 511 | PlantCrystalWeld = CreateWeld(PlantCrystal, CFrame.new(-0.3,-0.25,0) * CFrame.Angles(1.57,-0.2,0), UltimateCrystalPocket, PlantCrystal) | |
| 512 | ||
| 513 | Torso.Transparency = 1 | |
| 514 | Left_Arm.Transparency = 1 | |
| 515 | Right_Arm.Transparency = 1 | |
| 516 | Left_Leg.Transparency = 1 | |
| 517 | Right_Leg.Transparency = 1 | |
| 518 | ||
| 519 | ||
| 520 | ||
| 521 | --[[ Arkus ]]-- | |
| 522 | ||
| 523 | local Arkus = Instance.new("Part", Character)
| |
| 524 | Arkus.Name = "Arkus" | |
| 525 | Arkus.Size = Vector3.new() | |
| 526 | ||
| 527 | local Mesh = Instance.new("SpecialMesh", Arkus)
| |
| 528 | Mesh.Scale = Vector3.new(1.8, 1.8, 2) | |
| 529 | Mesh.MeshId = "http://www.roblox.com/asset/?id=11442510" | |
| 530 | Mesh.TextureId = "http://www.roblox.com/asset/?id=12067965" | |
| 531 | ||
| 532 | local ArkusWeld = CreateWeld(Arkus, CFrame.new(0,-0.5,0) * CFrame.Angles(-1.57,0,0.6), Torso , Arkus) | |
| 533 | ||
| 534 | ||
| 535 | --[[ Damage function ]]-- | |
| 536 | ||
| 537 | ||
| 538 | function DamageFunction(Hit, Part, Type, HitSFX, Knockback, Min, Max) | |
| 539 | ||
| 540 | local HitHumanoid = Hit.Parent.Humanoid | |
| 541 | ||
| 542 | ||
| 543 | local Damage = math.random(Min, Max) | |
| 544 | ||
| 545 | ||
| 546 | coroutine.resume(coroutine.create(function() | |
| 547 | HitHumanoid:TakeDamage(Damage) | |
| 548 | end)) | |
| 549 | ||
| 550 | if Type == "Normal" then | |
| 551 | ||
| 552 | local Push = CreateVelocity(Hit.Parent.Torso, Torso.CFrame.lookVector * Knockback, Vector3.new(math.huge,math.huge,math.huge)) | |
| 553 | Services.Debris:AddItem(Push, 0) | |
| 554 | DamageLabel(Hit.Parent, Damage, Hit) | |
| 555 | ||
| 556 | elseif Type == "Ranged" then | |
| 557 | local Push = CreateVelocity(Hit.Parent.Torso, Part.CFrame.lookVector * Knockback, Vector3.new(math.huge,math.huge,math.huge)) | |
| 558 | Services.Debris:AddItem(Push, 0) | |
| 559 | DamageLabel(Hit.Parent, Damage, Hit) | |
| 560 | ||
| 561 | elseif Type == "Knockdown" then | |
| 562 | ||
| 563 | ||
| 564 | local Push = CreateVelocity(Hit.Parent.Torso, Part.CFrame.lookVector * Knockback, Vector3.new(math.huge,math.huge,math.huge)) | |
| 565 | DamageLabel(Hit.Parent, Damage, Hit) | |
| 566 | Services.Debris:AddItem(Push, 0.3) | |
| 567 | ||
| 568 | coroutine.resume(coroutine.create(function() | |
| 569 | ||
| 570 | HitHumanoid.PlatformStand = true | |
| 571 | wait(1) | |
| 572 | HitHumanoid.PlatformStand = false | |
| 573 | ||
| 574 | ||
| 575 | end)) | |
| 576 | end | |
| 577 | ||
| 578 | if HitSFX == "Penetration" then | |
| 579 | ||
| 580 | MakeSFX(Hit, 199149269, 1 , 1) | |
| 581 | ||
| 582 | elseif HitSFX == "Punch" then | |
| 583 | ||
| 584 | MakeSFX(Hit, 278062209, 1 , 1) | |
| 585 | ||
| 586 | ||
| 587 | ||
| 588 | ||
| 589 | end | |
| 590 | end | |
| 591 | ||
| 592 | function DamageLabel(HitCharacter, DamageDealt, Hit) | |
| 593 | ||
| 594 | local DamageShowingPart = CreatePart(Services.Workspace, "ShowDamage", "Bright yellow", Vector3.new(0.8,0.8,0.8), "Neon", 1, "Block") | |
| 595 | DamageShowingPart.Position = HitCharacter.Head.Position | |
| 596 | ||
| 597 | local DamageGui = Instance.new("BillboardGui", DamageShowingPart)
| |
| 598 | DamageGui.Name = "Damage" | |
| 599 | DamageGui.AlwaysOnTop = true | |
| 600 | DamageGui.Size = UDim2.new(5, 0, 5, 0) | |
| 601 | ||
| 602 | local DamageNumber = Instance.new("TextLabel", DamageGui)
| |
| 603 | DamageNumber.Size = UDim2.new(1,0,1,0) | |
| 604 | if Hit.Parent:FindFirstChild("Head") then
| |
| 605 | DamageNumber.TextStrokeColor3 = Hit.Parent.Head.BrickColor.Color | |
| 606 | DamageNumber.TextColor3 = Hit.BrickColor.Color | |
| 607 | end | |
| 608 | DamageNumber.TextStrokeTransparency = 0 | |
| 609 | DamageNumber.BackgroundTransparency = 1 | |
| 610 | DamageNumber.Font = "SourceSansBold" | |
| 611 | DamageNumber.TextScaled = true | |
| 612 | DamageNumber.Text = DamageDealt | |
| 613 | ||
| 614 | local BodyVelocity = Instance.new("BodyVelocity", DamageShowingPart)
| |
| 615 | BodyVelocity.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 616 | BodyVelocity.Velocity = Vector3.new(0,2,0) | |
| 617 | ||
| 618 | Services.Debris:AddItem(DamageShowingPart, 3) | |
| 619 | ||
| 620 | ||
| 621 | end | |
| 622 | ||
| 623 | function ValidateDamage(Part, Distance ,Min , Max, Type, HitSFX, Knockback) | |
| 624 | for _,WorkspaceChildren in pairs(workspace:children()) do | |
| 625 | ||
| 626 | local HitHumanoid = WorkspaceChildren:findFirstChild("Humanoid")
| |
| 627 | ||
| 628 | if HitHumanoid ~= nil then | |
| 629 | local Hit = WorkspaceChildren:findFirstChild("Torso")
| |
| 630 | ||
| 631 | if Hit ~= nil then | |
| 632 | ||
| 633 | local Target = Hit.Position - Part.Position | |
| 634 | ||
| 635 | local Magnitude = Target.magnitude | |
| 636 | ||
| 637 | if Magnitude <= Distance and WorkspaceChildren.Name ~= Player.Name then | |
| 638 | ||
| 639 | local HitBlock = Hit.Parent:FindFirstChild("Block")
| |
| 640 | ||
| 641 | if HitBlock ~= nil and HitBlock:FindFirstChild("BlockDurability") and HitBlock.Value == true then
| |
| 642 | ||
| 643 | local HitBlock2 = Hit.Parent.Block.BlockDurability | |
| 644 | ||
| 645 | if HitBlock2.Value > 15 then | |
| 646 | ||
| 647 | local HitN = math.random(1,5) | |
| 648 | ||
| 649 | HitBlock2.Value = HitBlock2.Value - 15 | |
| 650 | ||
| 651 | ||
| 652 | if HitN == 1 then | |
| 653 | MakeSFX(Hit ,199148971, 0.5, 1) | |
| 654 | end | |
| 655 | ||
| 656 | if HitN == 2 then | |
| 657 | MakeSFX(Hit ,199149025, 0.5, 1) | |
| 658 | end | |
| 659 | ||
| 660 | if HitN == 3 then | |
| 661 | MakeSFX(Hit ,199149072, 0.5, 1) | |
| 662 | end | |
| 663 | ||
| 664 | if HitN == 4 then | |
| 665 | MakeSFX(Hit ,199149109, 0.5, 1) | |
| 666 | end | |
| 667 | ||
| 668 | if HitN == 5 then | |
| 669 | MakeSFX(Hit ,199149119, 0.5, 1) | |
| 670 | end | |
| 671 | return | |
| 672 | end | |
| 673 | end | |
| 674 | ||
| 675 | DamageFunction(Hit, Part, Type, HitSFX, Knockback, Min, Max) | |
| 676 | ||
| 677 | ||
| 678 | ||
| 679 | end | |
| 680 | end | |
| 681 | end | |
| 682 | end | |
| 683 | end | |
| 684 | ||
| 685 | ||
| 686 | ||
| 687 | --[[ Attacks ]]-- | |
| 688 | ||
| 689 | ||
| 690 | ||
| 691 | function ArktizuAttack1() | |
| 692 | ||
| 693 | Attacking = true | |
| 694 | MakeSFX(Left_Arm, 320557563, 1, 1) | |
| 695 | ||
| 696 | for i = 1,6 do | |
| 697 | ||
| 698 | wait() | |
| 699 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,-1.6),0.2) | |
| 700 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,0,1),0.2) | |
| 701 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0,CFrame.new(1,0.3,-0.5) * CFrame.Angles(0.8,0,-1), 0.3) | |
| 702 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-2,0.5,-0.5) * CFrame.Angles(1.57,0,-1), 0.5) | |
| 703 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0),0.2) | |
| 704 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0),0.2) | |
| 705 | ||
| 706 | end | |
| 707 | ||
| 708 | ValidateDamage(Left_Arm, 3 ,10 , 14, "Normal", "Punch", 5) | |
| 709 | ||
| 710 | Attacking = false | |
| 711 | ||
| 712 | ||
| 713 | end | |
| 714 | ||
| 715 | ||
| 716 | function ArktizuAttack2() | |
| 717 | ||
| 718 | Attacking = true | |
| 719 | MakeSFX(Right_Arm, 320557563, 1, 1) | |
| 720 | ||
| 721 | for i = 1,6 do | |
| 722 | ||
| 723 | wait() | |
| 724 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,1.6),0.2) | |
| 725 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,0,-1),0.2) | |
| 726 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0,CFrame.new(2,0.5,-0.5) * CFrame.Angles(1.57,0,1), 0.3) | |
| 727 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1,0.3,-0.5) * CFrame.Angles(0.8,0,1), 0.3) | |
| 728 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0),0.2) | |
| 729 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0),0.2) | |
| 730 | ||
| 731 | end | |
| 732 | ||
| 733 | ValidateDamage(Right_Arm, 3 ,10 , 14, "Normal", "Punch", 5) | |
| 734 | ||
| 735 | Attacking = false | |
| 736 | ||
| 737 | ||
| 738 | end | |
| 739 | ||
| 740 | function ArktizuAttack3() | |
| 741 | ||
| 742 | Attacking = true | |
| 743 | MakeSFX(Right_Leg, 320557563, 1, 1) | |
| 744 | ||
| 745 | for i = 1,6 do | |
| 746 | ||
| 747 | wait() | |
| 748 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,1.6),0.5) | |
| 749 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,0,-1),0.2) | |
| 750 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(0.8, 0.5, -0.8) * CFrame.Angles(1.8,0,-1), 0.3) | |
| 751 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-0.8, 0.5, -0.8) * CFrame.Angles(1.8,0,1), 0.4) | |
| 752 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(0.5,-1,0.5) * CFrame.Angles(0,0,1.6),0.3) | |
| 753 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-0.5,-1,-0.5) * CFrame.Angles(0,-3.2,0),0.3) | |
| 754 | ||
| 755 | end | |
| 756 | ||
| 757 | ValidateDamage(Right_Leg, 3 ,10 , 14, "Normal", "Punch", 5) | |
| 758 | ||
| 759 | Attacking = false | |
| 760 | ||
| 761 | ||
| 762 | end | |
| 763 | ||
| 764 | function ArktizuAttack4() | |
| 765 | ||
| 766 | Attacking = true | |
| 767 | MakeSFX(Left_Leg, 320557563, 1, 1) | |
| 768 | ||
| 769 | for i = 1,6 do | |
| 770 | ||
| 771 | wait() | |
| 772 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,-1.6),0.5) | |
| 773 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,0,1),0.2) | |
| 774 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(0.8, 0.5, -0.8) * CFrame.Angles(1.8,0,-1), 0.3) | |
| 775 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-0.8, 0.5, -0.8) * CFrame.Angles(1.8,0,1), 0.4) | |
| 776 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(0.5,-1,-0.5) * CFrame.Angles(0,3.2,0),0.3) | |
| 777 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-0.5,-1,-0.5) * CFrame.Angles(0,0,-1.6),0.3) | |
| 778 | ||
| 779 | end | |
| 780 | ||
| 781 | ValidateDamage(Left_Leg, 3 ,10 , 14, "Normal", "Punch", 5) | |
| 782 | ||
| 783 | Attacking = false | |
| 784 | ||
| 785 | ||
| 786 | end | |
| 787 | ||
| 788 | function Unseath() | |
| 789 | ||
| 790 | Attacking = true | |
| 791 | Unseathed = true | |
| 792 | ||
| 793 | local Unseath = Instance.new("Sound", Arkus)
| |
| 794 | Unseath.SoundId = "rbxasset://sounds\\unsheath.wav" | |
| 795 | Unseath.PlayOnRemove = true | |
| 796 | Unseath:Play() | |
| 797 | wait() | |
| 798 | Unseath:Remove() | |
| 799 | ||
| 800 | for i = 1,6 do | |
| 801 | wait() | |
| 802 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0.5),0.2) | |
| 803 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0.2,0,-0.3),0.3) | |
| 804 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0,CFrame.new(1.3,1,0) * CFrame.Angles(3.8,0,0.8), 0.3) | |
| 805 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5,0.3,0) * CFrame.Angles(0,0,-0.2), 0.3) | |
| 806 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0),0.2) | |
| 807 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0),0.2) | |
| 808 | ||
| 809 | end | |
| 810 | ||
| 811 | ArkusWeld.Part1 = Right_Arm | |
| 812 | ArkusWeld.C0 = CFrame.new(1.1,0.3,-2.2)* CFrame.Angles(3.2,0.1,-1.6) | |
| 813 | ||
| 814 | for i = 1,6 do | |
| 815 | wait() | |
| 816 | ||
| 817 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0.5),0.2) | |
| 818 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0.2,0,-0.3),0.3) | |
| 819 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0,CFrame.new(1.5,0.1,0) * CFrame.Angles(0,0,0.2), 0.3) | |
| 820 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5,0.1,0) * CFrame.Angles(0,0,-0.2), 0.3) | |
| 821 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0),0.2) | |
| 822 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0),0.2) | |
| 823 | ||
| 824 | end | |
| 825 | ||
| 826 | Attacking = false | |
| 827 | ||
| 828 | ||
| 829 | end | |
| 830 | ||
| 831 | function Seath() | |
| 832 | ||
| 833 | Attacking = true | |
| 834 | Unseathed = false | |
| 835 | local Unseath = Instance.new("Sound", Arkus)
| |
| 836 | Unseath.SoundId = "rbxasset://sounds\\unsheath.wav" | |
| 837 | Unseath.PlayOnRemove = true | |
| 838 | Unseath:Play() | |
| 839 | wait() | |
| 840 | Unseath:Remove() | |
| 841 | ||
| 842 | for i = 1,6 do | |
| 843 | wait() | |
| 844 | ||
| 845 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0.5),0.2) | |
| 846 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0.2,0,-0.3),0.3) | |
| 847 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0,CFrame.new(1.3,1,0) * CFrame.Angles(3.8,0,-0.2), 0.3) | |
| 848 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5,0.3,0) * CFrame.Angles(0,0,-0.2), 0.3) | |
| 849 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0),0.2) | |
| 850 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0),0.2) | |
| 851 | ||
| 852 | end | |
| 853 | ||
| 854 | ArkusWeld.Part1 = Torso | |
| 855 | ArkusWeld.C0 = CFrame.new(0,-0.5,0) * CFrame.Angles(-1.57,0,0.6) | |
| 856 | ||
| 857 | for i = 1,6 do | |
| 858 | wait() | |
| 859 | ||
| 860 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0.5),0.2) | |
| 861 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0.2,0,-0.3),0.3) | |
| 862 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0,CFrame.new(1.3,1,0) * CFrame.Angles(3.8,0,-0.2), 0.3) | |
| 863 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5,0.3,0) * CFrame.Angles(0,0,-0.2), 0.3) | |
| 864 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0),0.2) | |
| 865 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0),0.2) | |
| 866 | ||
| 867 | end | |
| 868 | ||
| 869 | Attacking = false | |
| 870 | ||
| 871 | ||
| 872 | end | |
| 873 | ||
| 874 | ||
| 875 | --[[ Tool & Tool Functions ]]-- | |
| 876 | ||
| 877 | local Tool = Instance.new("HopperBin", Player.Backpack)
| |
| 878 | Tool.Name = "Arkus" | |
| 879 | ||
| 880 | Tool.Selected:connect(function(Mouse) | |
| 881 | ||
| 882 | Mouse.Button1Down:connect(function() | |
| 883 | if not Attacking and Equipped and not Unseathed then | |
| 884 | ||
| 885 | if Combo == 1 then | |
| 886 | ||
| 887 | ArktizuAttack1() | |
| 888 | Combo = 2 | |
| 889 | ||
| 890 | elseif Combo == 2 then | |
| 891 | ||
| 892 | ArktizuAttack2() | |
| 893 | Combo = 3 | |
| 894 | ||
| 895 | elseif Combo == 3 then | |
| 896 | ||
| 897 | ArktizuAttack3() | |
| 898 | Combo = 4 | |
| 899 | ||
| 900 | elseif Combo == 4 then | |
| 901 | ||
| 902 | ArktizuAttack4() | |
| 903 | Combo = 1 | |
| 904 | ||
| 905 | elseif not Attacking and Equipped and Unseathed then | |
| 906 | ||
| 907 | ||
| 908 | end | |
| 909 | ||
| 910 | ||
| 911 | end | |
| 912 | end) | |
| 913 | ||
| 914 | Mouse.KeyDown:connect(function(Key) | |
| 915 | ||
| 916 | if Key == "y" and not Attacking then | |
| 917 | ||
| 918 | if Running == false then | |
| 919 | Running = true | |
| 920 | ||
| 921 | Humanoid.WalkSpeed = 50 | |
| 922 | Humanoid.JumpPower = 150 | |
| 923 | ||
| 924 | ||
| 925 | elseif Running == true then | |
| 926 | Running = false | |
| 927 | ||
| 928 | Humanoid.WalkSpeed = 10 | |
| 929 | Humanoid.JumpPower = 50 | |
| 930 | ||
| 931 | end | |
| 932 | ||
| 933 | end | |
| 934 | ||
| 935 | if Key == "q" and Equipped and not Attacking then | |
| 936 | ||
| 937 | if not Unseathed then | |
| 938 | Unseath() | |
| 939 | Combo = 1 | |
| 940 | ||
| 941 | elseif Unseathed then | |
| 942 | ||
| 943 | Seath() | |
| 944 | Combo = 1 | |
| 945 | ||
| 946 | end | |
| 947 | ||
| 948 | end | |
| 949 | ||
| 950 | ||
| 951 | if Key == "e" then | |
| 952 | ||
| 953 | if Equipped == false then | |
| 954 | Equipped = true | |
| 955 | ||
| 956 | elseif Equipped == true and not Unseathed then | |
| 957 | Equipped = false | |
| 958 | ||
| 959 | elseif Unseathed and Equipped == true then | |
| 960 | Seath() | |
| 961 | Equipped = false | |
| 962 | ||
| 963 | ||
| 964 | end | |
| 965 | end | |
| 966 | end) | |
| 967 | ||
| 968 | Mouse.KeyUp:connect(function(Key) | |
| 969 | ||
| 970 | end) | |
| 971 | end) | |
| 972 | ||
| 973 | ||
| 974 | --[[ CLerp Declarations ]]-- | |
| 975 | ||
| 976 | function clerp(a,b,t) | |
| 977 | local qa = {QuaternionFromCFrame(a)}
| |
| 978 | local qb = {QuaternionFromCFrame(b)}
| |
| 979 | local ax, ay, az = a.x, a.y, a.z | |
| 980 | local bx, by, bz = b.x, b.y, b.z | |
| 981 | local _t = 1-t | |
| 982 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
| 983 | end | |
| 984 | ||
| 985 | function QuaternionFromCFrame(cf) | |
| 986 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 987 | local trace = m00 + m11 + m22 | |
| 988 | if trace > 0 then | |
| 989 | local s = math.sqrt(1 + trace) | |
| 990 | local recip = 0.5/s | |
| 991 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
| 992 | else | |
| 993 | local i = 0 | |
| 994 | if m11 > m00 then | |
| 995 | i = 1 | |
| 996 | end | |
| 997 | if m22 > (i == 0 and m00 or m11) then | |
| 998 | i = 2 | |
| 999 | end | |
| 1000 | if i == 0 then | |
| 1001 | local s = math.sqrt(m00-m11-m22+1) | |
| 1002 | local recip = 0.5/s | |
| 1003 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
| 1004 | elseif i == 1 then | |
| 1005 | local s = math.sqrt(m11-m22-m00+1) | |
| 1006 | local recip = 0.5/s | |
| 1007 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
| 1008 | elseif i == 2 then | |
| 1009 | local s = math.sqrt(m22-m00-m11+1) | |
| 1010 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
| 1011 | end | |
| 1012 | end | |
| 1013 | end | |
| 1014 | ||
| 1015 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 1016 | local xs, ys, zs = x + x, y + y, z + z | |
| 1017 | local wx, wy, wz = w*xs, w*ys, w*zs | |
| 1018 | local xx = x*xs | |
| 1019 | local xy = x*ys | |
| 1020 | local xz = x*zs | |
| 1021 | local yy = y*ys | |
| 1022 | local yz = y*zs | |
| 1023 | local zz = z*zs | |
| 1024 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
| 1025 | end | |
| 1026 | ||
| 1027 | function QuaternionSlerp(a, b, t) | |
| 1028 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
| 1029 | local startInterp, finishInterp; | |
| 1030 | if cosTheta >= 0.0001 then | |
| 1031 | if (1 - cosTheta) > 0.0001 then | |
| 1032 | local theta = math.acos(cosTheta) | |
| 1033 | local invSinTheta = 1/math.sin(theta) | |
| 1034 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
| 1035 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 1036 | else | |
| 1037 | startInterp = 1-t | |
| 1038 | finishInterp = t | |
| 1039 | end | |
| 1040 | else | |
| 1041 | if (1+cosTheta) > 0.0001 then | |
| 1042 | local theta = math.acos(-cosTheta) | |
| 1043 | local invSinTheta = 1/math.sin(theta) | |
| 1044 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
| 1045 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 1046 | else | |
| 1047 | startInterp = t-1 | |
| 1048 | finishInterp = t | |
| 1049 | end | |
| 1050 | end | |
| 1051 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
| 1052 | end | |
| 1053 | ||
| 1054 | function RayCast(Pos, Dir, Max, Ignore) | |
| 1055 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
| |
| 1056 | end | |
| 1057 | ||
| 1058 | --[[ CLerp Animations ]]-- | |
| 1059 | Change1 = 0 | |
| 1060 | Change2 = 0 | |
| 1061 | Change3 = 0 | |
| 1062 | Change4 = 0 | |
| 1063 | ||
| 1064 | coroutine.resume(coroutine.create(function() | |
| 1065 | while true do | |
| 1066 | local Torvel = (Root.Velocity*Vector3.new(1,0,1)).magnitude | |
| 1067 | local Velderp = Root.Velocity.y | |
| 1068 | HitFloor,PosFloor = RayCast(Root.Position,(CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector,4,Character) | |
| 1069 | ||
| 1070 | wait() | |
| 1071 | if 30 <= Torvel and HitFloor ~= nil then | |
| 1072 | ||
| 1073 | Anim = "Running" | |
| 1074 | WalkForward = true | |
| 1075 | Walk = Walk + 1 | |
| 1076 | if 15 - 5 * Movemment <= Walk then | |
| 1077 | Walk = 0 | |
| 1078 | if WalkForward == true then | |
| 1079 | WalkForward = false | |
| 1080 | else | |
| 1081 | if WalkForward == false then | |
| 1082 | WalkForward = true | |
| 1083 | end | |
| 1084 | end | |
| 1085 | end | |
| 1086 | ||
| 1087 | if Attacking == false then | |
| 1088 | ||
| 1089 | if Invert == false then | |
| 1090 | ||
| 1091 | Change2 = Change2 + 2 | |
| 1092 | ||
| 1093 | elseif Invert == true then | |
| 1094 | ||
| 1095 | Change2 = Change2 - 2 | |
| 1096 | ||
| 1097 | end | |
| 1098 | ||
| 1099 | if Change2 > 0.1 then | |
| 1100 | ||
| 1101 | Invert = true | |
| 1102 | ||
| 1103 | elseif Change2 < -0.1 then | |
| 1104 | ||
| 1105 | Invert = false | |
| 1106 | ||
| 1107 | ||
| 1108 | ||
| 1109 | end | |
| 1110 | end | |
| 1111 | end | |
| 1112 | end | |
| 1113 | end)) | |
| 1114 | ||
| 1115 | while true do | |
| 1116 | ||
| 1117 | wait() | |
| 1118 | ||
| 1119 | local Torvel = (Root.Velocity*Vector3.new(1,0,1)).magnitude | |
| 1120 | local Velderp = Root.Velocity.y | |
| 1121 | HitFloor,PosFloor = RayCast(Root.Position,(CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector,4,Character) | |
| 1122 | ||
| 1123 | if Torvel < 1 and HitFloor ~= nil and Attacking == false then | |
| 1124 | Anim = "Idle" | |
| 1125 | Jump = false | |
| 1126 | if Equipped == false then | |
| 1127 | ||
| 1128 | ||
| 1129 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.2) | |
| 1130 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0.2,0,-0.3),0.3) | |
| 1131 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(0.21,0.5, -1) * CFrame.Angles(1.6,0,-1.3), 0.3) | |
| 1132 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-0.21,0.5,-1) * CFrame.Angles(1.6,0,1.3), 0.3) | |
| 1133 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0),0.2) | |
| 1134 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0),0.2) | |
| 1135 | ||
| 1136 | ||
| 1137 | elseif Equipped and Unseathed then | |
| 1138 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0.5),0.2) | |
| 1139 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0.2,0,-0.3),0.3) | |
| 1140 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0,CFrame.new(1.5,0.2,0) * CFrame.Angles(0,0,0.2), 0.3) | |
| 1141 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5,0.2,0) * CFrame.Angles(0,0,-0.2), 0.3) | |
| 1142 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0),0.2) | |
| 1143 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0),0.2) | |
| 1144 | ||
| 1145 | elseif Equipped == true then | |
| 1146 | ||
| 1147 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0.5),0.2) | |
| 1148 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0.2,0,-0.3),0.3) | |
| 1149 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0,CFrame.new(1.3,1,0) * CFrame.Angles(3.8,0,-0.2), 0.3) | |
| 1150 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5,0.3,0) * CFrame.Angles(0,0,-0.2), 0.3) | |
| 1151 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0),0.2) | |
| 1152 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0),0.2) | |
| 1153 | ||
| 1154 | ||
| 1155 | end | |
| 1156 | end | |
| 1157 | ||
| 1158 | ||
| 1159 | if 2 < Torvel and Torvel < 22 and HitFloor ~= nil and Attacking == false then | |
| 1160 | Anim = "Walking" | |
| 1161 | WalkForward = true | |
| 1162 | Walk = Walk + 1 | |
| 1163 | if 15 - 5 * Movemment <= Walk then | |
| 1164 | Walk = 0 | |
| 1165 | if WalkForward == true then | |
| 1166 | WalkForward = false | |
| 1167 | else | |
| 1168 | if WalkForward == false then | |
| 1169 | WalkForward = true | |
| 1170 | end | |
| 1171 | end | |
| 1172 | end | |
| 1173 | ||
| 1174 | ||
| 1175 | if Invert == false then | |
| 1176 | Change1 = Change1 + 0.1 | |
| 1177 | ||
| 1178 | elseif Invert == true then | |
| 1179 | ||
| 1180 | Change1 = Change1 - 0.1 | |
| 1181 | ||
| 1182 | end | |
| 1183 | ||
| 1184 | if Change1 > 0.5 then | |
| 1185 | ||
| 1186 | Invert = true | |
| 1187 | ||
| 1188 | elseif Change1 < -0.5 then | |
| 1189 | ||
| 1190 | Invert = false | |
| 1191 | ||
| 1192 | ||
| 1193 | ||
| 1194 | end | |
| 1195 | ||
| 1196 | Jump = false | |
| 1197 | if Attacking == false then | |
| 1198 | ||
| 1199 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0.2,0,0),0.2) | |
| 1200 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0.1,0,0),0.3) | |
| 1201 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0.2, -Change1) * CFrame.Angles(Change1,0,0), 0.3) | |
| 1202 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0.2, Change1) * CFrame.Angles(-Change1,0,0), 0.3) | |
| 1203 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,-Change1 / 4)*CFrame.Angles(Change1 + 0.1,1.6,0),0.2) | |
| 1204 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,Change1 / 4)*CFrame.Angles(-Change1 + 0.1,-1.6,0),0.2) | |
| 1205 | ||
| 1206 | end | |
| 1207 | end | |
| 1208 | ||
| 1209 | if Root.Velocity.y > 1 and HitFloor == nil and Attacking == false then | |
| 1210 | ||
| 1211 | Anim = "Jump" | |
| 1212 | Jump = false | |
| 1213 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.2) | |
| 1214 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(-0.5,0,0),0.3) | |
| 1215 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0.2, 0.2) * CFrame.Angles(-0.4,0,0.2), 0.3) | |
| 1216 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0.2, 0.2) * CFrame.Angles(-0.4,0,-0.2), 0.3) | |
| 1217 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,-0.2)*CFrame.Angles(-0.2,1.6,0),0.2) | |
| 1218 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0),0.2) | |
| 1219 | ||
| 1220 | ||
| 1221 | end | |
| 1222 | ||
| 1223 | if Root.Velocity.y < -1 and HitFloor == nil and Attacking == false then | |
| 1224 | ||
| 1225 | Anim = "Falling" | |
| 1226 | Jump = true | |
| 1227 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.2) | |
| 1228 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0.5,0,0),0.3) | |
| 1229 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0.2, -0.2) * CFrame.Angles(0.4,0,0.2), 0.3) | |
| 1230 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0.2, -0.2) * CFrame.Angles(0.4,0,-0.2), 0.3) | |
| 1231 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,-0.2)*CFrame.Angles(-0.2,1.6,0),0.2) | |
| 1232 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0),0.2) | |
| 1233 | ||
| 1234 | end | |
| 1235 | ||
| 1236 | if 30 <= Torvel and HitFloor ~= nil then | |
| 1237 | Jump = false | |
| 1238 | Anim = "Running" | |
| 1239 | WalkForward = true | |
| 1240 | Walk = Walk + 1 | |
| 1241 | if 15 - 5 * Movemment <= Walk then | |
| 1242 | Walk = 0 | |
| 1243 | if WalkForward == true then | |
| 1244 | WalkForward = false | |
| 1245 | else | |
| 1246 | if WalkForward == false then | |
| 1247 | WalkForward = true | |
| 1248 | end | |
| 1249 | end | |
| 1250 | end | |
| 1251 | ||
| 1252 | if Attacking == false then | |
| 1253 | ||
| 1254 | ||
| 1255 | ||
| 1256 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,-0.2,0)* CFrame.Angles(1,0,0),0.2) | |
| 1257 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(-0.5,0,0),0.3) | |
| 1258 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0.3, 0.5) * CFrame.Angles(-1,0,0), 0.3) | |
| 1259 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0.3, 0.5) * CFrame.Angles(-1,0,0), 0.3) | |
| 1260 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,-Change2 / 4)*CFrame.Angles(Change2 + 0.5,1.6,0),0.5) | |
| 1261 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,Change2 / 4)*CFrame.Angles(-Change2 + 0.5,-1.6,0),0.5) | |
| 1262 | ||
| 1263 | end | |
| 1264 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0) * CFrame.Angles(0,1.6,0),0.2) | |
| 1265 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(0,-1.6,0),0.2) | |
| 1266 | ||
| 1267 | end | |
| 1268 | ||
| 1269 | for i,v in pairs(Character:children()) do | |
| 1270 | ||
| 1271 | if v:IsA("Shirt") then
| |
| 1272 | ||
| 1273 | v:Remove() | |
| 1274 | ||
| 1275 | elseif v:IsA("Pants") then
| |
| 1276 | ||
| 1277 | v:Remove() | |
| 1278 | ||
| 1279 | elseif v:IsA("Hat") then
| |
| 1280 | ||
| 1281 | v:Remove() | |
| 1282 | ||
| 1283 | elseif v:IsA("ShirtGraphic") then
| |
| 1284 | ||
| 1285 | v:Remove() | |
| 1286 | ||
| 1287 | ||
| 1288 | for a,x in pairs(v:children()) do | |
| 1289 | ||
| 1290 | if x:IsA("Decal") then
| |
| 1291 | ||
| 1292 | x:Remove() | |
| 1293 | ||
| 1294 | end | |
| 1295 | end | |
| 1296 | end | |
| 1297 | end | |
| 1298 | ||
| 1299 | ||
| 1300 | if #Effects > 0 then | |
| 1301 | for E = 1, #Effects do | |
| 1302 | if Effects[E]~=nil then | |
| 1303 | local Effect = Effects[E] | |
| 1304 | ||
| 1305 | if Effect ~= nil then | |
| 1306 | ||
| 1307 | local Part = Effect[1] | |
| 1308 | local Mode = Effect[2] | |
| 1309 | local Time = Effect[3] | |
| 1310 | local SizeX = Effect[4] | |
| 1311 | local SizeY = Effect[5] | |
| 1312 | local SizeZ = Effect[6] | |
| 1313 | ||
| 1314 | if Effect[1].Transparency <= 1 then | |
| 1315 | if Effect[2] == "Block" then | |
| 1316 | Effect[1].CFrame = Effect[1].CFrame * CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 1317 | ||
| 1318 | Mesh = Effect[1]:FindFirstChild("Mesh")
| |
| 1319 | if Mesh ~= nil then | |
| 1320 | Mesh.Scale = Mesh.Scale + Vector3.new(Effect[4],Effect[5],Effect[6]) | |
| 1321 | end | |
| 1322 | ||
| 1323 | elseif Effect[2] == "Circle" then | |
| 1324 | ||
| 1325 | if Effect[1]:FindFirstChild("Mesh") ~= nil then
| |
| 1326 | Mesh=Effect[1].Mesh | |
| 1327 | Mesh.Scale = Mesh.Scale + Vector3.new(Effect[4],Effect[5],Effect[6]) | |
| 1328 | end | |
| 1329 | ||
| 1330 | else | |
| 1331 | ||
| 1332 | Part.Parent=nil | |
| 1333 | ||
| 1334 | table.remove(Effects, E) | |
| 1335 | ||
| 1336 | end | |
| 1337 | end | |
| 1338 | end | |
| 1339 | end | |
| 1340 | end | |
| 1341 | end | |
| 1342 | end |