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1 | - | -- Roblox.LUA | Ruby Golem. | Made by Cass. |
1 | + | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end |
2 | print(" this script was converted by An ignorant / zach ") | |
3 | warn(" credits goes to CASS ") | |
4 | warn(" pls dont abuse ") | |
5 | warn(" i beg u ") | |
6 | local Player,game,owner = owner,game | |
7 | local RealPlayer = Player | |
8 | do | |
9 | print("FE Compatibility code by Mokiros") | |
10 | local rp = RealPlayer | |
11 | script.Parent = rp.Character | |
12 | ||
13 | --RemoteEvent for communicating | |
14 | local Event = Instance.new("RemoteEvent") | |
15 | Event.Name = "UserInput_Event" | |
16 | ||
17 | --Fake event to make stuff like Mouse.KeyDown work | |
18 | local function fakeEvent() | |
19 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
20 | t.connect = t.Connect | |
21 | return t | |
22 | end | |
23 | ||
24 | --Creating fake input objects with fake variables | |
25 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
26 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
27 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
28 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
29 | end} | |
30 | --Merged 2 functions into one by checking amount of arguments | |
31 | CAS.UnbindAction = CAS.BindAction | |
32 | ||
33 | --This function will trigger the events that have been :Connect()'ed | |
34 | local function te(self,ev,...) | |
35 | local t = m[ev] | |
36 | if t and t._fakeEvent then | |
37 | for _,f in pairs(t.Functions) do | |
38 | f(...) | |
39 | end | |
40 | end | |
41 | end | |
42 | m.TrigEvent = te | |
43 | UIS.TrigEvent = te | |
44 | ||
45 | Event.OnServerEvent:Connect(function(plr,io) | |
46 | if plr~=rp then return end | |
47 | m.Target = io.Target | |
48 | m.Hit = io.Hit | |
49 | if not io.isMouse then | |
50 | local b = io.UserInputState == Enum.UserInputState.Begin | |
51 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
52 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
53 | end | |
54 | for _,t in pairs(CAS.Actions) do | |
55 | for _,k in pairs(t.Keys) do | |
56 | if k==io.KeyCode then | |
57 | t.Function(t.Name,io.UserInputState,io) | |
58 | end | |
59 | - | PlayerGui = Player:WaitForChild("PlayerGui") |
59 | + | end |
60 | end | |
61 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
62 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
63 | end | |
64 | end) | |
65 | Event.Parent = NLS([==[ | |
66 | local Player = game:GetService("Players").LocalPlayer | |
67 | local Event = script:WaitForChild("UserInput_Event") | |
68 | ||
69 | local Mouse = Player:GetMouse() | |
70 | local UIS = game:GetService("UserInputService") | |
71 | local input = function(io,a) | |
72 | if a then return end | |
73 | --Since InputObject is a client-side instance, we create and pass table instead | |
74 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
75 | end | |
76 | UIS.InputBegan:Connect(input) | |
77 | UIS.InputEnded:Connect(input) | |
78 | ||
79 | local h,t | |
80 | --Give the server mouse data 30 times every second, but only if the values changed | |
81 | --If player is not moving their mouse, client won't fire events | |
82 | while wait(1/30) do | |
83 | if h~=Mouse.Hit or t~=Mouse.Target then | |
84 | h,t=Mouse.Hit,Mouse.Target | |
85 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
86 | end | |
87 | end]==],Player.Character) | |
88 | ||
89 | ----Sandboxed game object that allows the usage of client-side methods and services | |
90 | --Real game object | |
91 | local _rg = game | |
92 | ||
93 | --Metatable for fake service | |
94 | local fsmt = { | |
95 | __index = function(self,k) | |
96 | local s = rawget(self,"_RealService") | |
97 | if s then return s[k] end | |
98 | end, | |
99 | __newindex = function(self,k,v) | |
100 | local s = rawget(self,"_RealService") | |
101 | if s then s[k]=v end | |
102 | end, | |
103 | __call = function(self,...) | |
104 | local s = rawget(self,"_RealService") | |
105 | if s then return s(...) end | |
106 | end | |
107 | } | |
108 | local function FakeService(t,RealService) | |
109 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
110 | return setmetatable(t,fsmt) | |
111 | end | |
112 | ||
113 | --Fake game object | |
114 | local g = { | |
115 | GetService = function(self,s) | |
116 | return self[s] | |
117 | end, | |
118 | Players = FakeService({ | |
119 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
120 | },"Players"), | |
121 | UserInputService = FakeService(UIS,"UserInputService"), | |
122 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
123 | } | |
124 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
125 | g.service = g.GetService | |
126 | ||
127 | g.RunService = FakeService({ | |
128 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
129 | BindToRenderStep = function(self,name,_,fun) | |
130 | ||
131 | end, | |
132 | UnbindFromRenderStep = function(self,name) | |
133 | self._btrs[name]:Disconnect() | |
134 | end, | |
135 | },"RunService") | |
136 | ||
137 | setmetatable(g,{ | |
138 | __index=function(self,s) | |
139 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
140 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
141 | end, | |
142 | __newindex = fsmt.__newindex, | |
143 | __call = fsmt.__call | |
144 | }) | |
145 | --Changing owner to fake player object to support owner:GetMouse() | |
146 | game,owner = g,g.Players.LocalPlayer | |
147 | end | |
148 | ||
149 | ||
150 | ||
151 | ||
152 | CN, CA, V3, BC, C3 = CFrame.new, CFrame.Angles, Vector3.new, BrickColor.new, Color3.new | |
153 | Ins, Abs, Sin, Cos, Rad, Pi = Instance.new, math.abs, math.sin, math.cos, math.rad, math.pi | |
154 | Floor, Ceil = math.floor, math.ceil | |
155 | NR, NS = NumberRange.new, NumberSequence.new | |
156 | Random = function(A) | |
157 | return ( math.random() - .5) * 2 * (A or 1) | |
158 | end | |
159 | Part = function(Parent, CFrame, Size, Colour, Material, Transparency, Anchored, CanCollide, Type) | |
160 | local P = Ins(Type or "Part") | |
161 | P.FormFactor = "Custom" | |
162 | P.Size = Size | |
163 | P.Anchored = Anchored | |
164 | P.Material = Material | |
165 | P.BrickColor = BC(Colour) | |
166 | P.Transparency = Transparency | |
167 | P.CanCollide = CanCollide | |
168 | P.TopSurface, P.BottomSurface, P.LeftSurface, P.RightSurface, P.FrontSurface, P.BackSurface = 10, 10, 10, 10, 10, 10 | |
169 | P.CFrame = CFrame | |
170 | P.Parent = Parent | |
171 | P.Locked = true | |
172 | P:BreakJoints() | |
173 | return P | |
174 | end | |
175 | Weld = function(P0, P1, C0, C1) | |
176 | local W = Ins("Snap", P0) | |
177 | W.Part0 = P0 | |
178 | W.Part1 = P1 | |
179 | W.C0 = C0 or CN() | |
180 | W.C1 = C1 or CN() | |
181 | return W | |
182 | end | |
183 | function Lerp(A, B, Alpha) | |
184 | return (1-Alpha) * A + (Alpha * B) | |
185 | end | |
186 | New = function(Object, Parent, Data) | |
187 | local Object = Ins(Object) | |
188 | for Index, Value in pairs(Data or {}) do | |
189 | Object[Index] = Value | |
190 | end | |
191 | Object.Parent = Parent | |
192 | return Object | |
193 | end | |
194 | function GetMass(Model) | |
195 | local Mass = 0 | |
196 | for i, v in pairs(Model:children()) do | |
197 | if v:IsA("BasePart") then Mass = Mass + v:GetMass() end | |
198 | Mass = Mass + GetMass(v) | |
199 | end | |
200 | return Mass | |
201 | end | |
202 | function Raycast(Start, End, Ignore) | |
203 | return workspace:FindPartOnRayWithIgnoreList( Ray.new( Start, End.unit * End.magnitude ), Ignore ) | |
204 | end | |
205 | ||
206 | Player = game:service("Players").LocalPlayer | |
207 | Mouse = Player:GetMouse() | |
208 | Util = assert(LoadLibrary("RbxUtility")) | |
209 | InputService = game:service("UserInputService") | |
210 | ||
211 | Character = Player.Character | |
212 | Torso = Character:WaitForChild("Torso") | |
213 | HRP = Character:WaitForChild("HumanoidRootPart") | |
214 | RA = Character:WaitForChild("Right Arm") | |
215 | LA = Character:WaitForChild("Left Arm") | |
216 | RL = Character:WaitForChild("Right Leg") | |
217 | LL = Character:WaitForChild("Left Leg") | |
218 | Head = Character:WaitForChild("Head") | |
219 | --ORS = Torso:WaitForChild("Right Shoulder") | |
220 | --OLS = Torso:WaitForChild("Left Shoulder") | |
221 | --ORH = Torso:WaitForChild("Right Hip") | |
222 | --OLH = Torso:WaitForChild("Left Hip") | |
223 | Humanoid = Character:WaitForChild("Humanoid") | |
224 | ||
225 | for i, v in pairs(Character:children()) do | |
226 | if v:IsA("CharacterAppearance") then | |
227 | pcall(game.Destroy, v) | |
228 | end | |
229 | if v:IsA("Accessory") then | |
230 | pcall(game.Destroy, v) | |
231 | end | |
232 | if v:IsA("Part") then | |
233 | v.Transparency = 1 | |
234 | end | |
235 | if v.Name == "Head" and v:FindFirstChild("face") then | |
236 | pcall(game.Destroy, v:FindFirstChild("face")) | |
237 | end | |
238 | end | |
239 | ||
240 | C0 = { | |
241 | LS = CN(-1, 0.5, 0), | |
242 | RS = CN(1, 0.5, 0), | |
243 | LH = CN(-1, -1, 0), | |
244 | RH = CN(1, -1, 0), | |
245 | NK = CN(0, 1, 0), | |
246 | TW = CN(0, 0, 0), | |
247 | HW = CN(0, 0, 0), | |
248 | ||
249 | GTorso = CN(0, 1.4, 0), | |
250 | GNeck = CN(0, 1.125, 0), | |
251 | GLowerT = CN(0, -.9, 0), | |
252 | ||
253 | GLeftLegB = CN(-.3, -.4, 0), | |
254 | GLeftLegP1 = CN(0, -.3, 0), | |
255 | GLeftLegP2 = CN(0, -.3, 0), | |
256 | GLeftLegP3 = CN(0, -.3, 0), | |
257 | GLeftLegP4 = CN(0, -.3, 0), | |
258 | GLeftFoot = CN(0, -.3, -.0625), | |
259 | ||
260 | GRightLegB = CN(.3, -.4, 0), | |
261 | GRightLegP1 = CN(0, -.3, 0), | |
262 | GRightLegP2 = CN(0, -.3, 0), | |
263 | GRightLegP3 = CN(0, -.3, 0), | |
264 | GRightLegP4 = CN(0, -.3, 0), | |
265 | GRightFoot = CN(0, -.3, -.0625), | |
266 | ||
267 | GLeftArmB = CN(-1, .25, 0), | |
268 | GLeftArmP1 = CN(0, -.3, 0), | |
269 | GLeftArmP2 = CN(0, -.225, 0), | |
270 | ||
271 | GRightArmB = CN(1, .25, 0), | |
272 | GRightArmP1 = CN(0, -.3, 0), | |
273 | GRightArmP2 = CN(0, -.3, 0), | |
274 | GRightArmP3 = CN(0, -.3, 0), | |
275 | GRightArmP4 = CN(0, -.3, 0), | |
276 | GRightArmP5 = CN(0, -.3, 0), | |
277 | GRightArmP6 = CN(0, -.3, 0), | |
278 | GRightHand = CN(0, -.5, 0), | |
279 | } | |
280 | C1 = { | |
281 | LS = CN(0.5, 0.5, 0), | |
282 | RS = CN(-0.5, 0.5, 0), | |
283 | LH = CN(-.5, 1, 0), | |
284 | RH = CN(.5, 1, 0), | |
285 | NK = CN(0, -.5, 0), | |
286 | TW = CN(0, 0, 0), | |
287 | } | |
288 | Desired = { | |
289 | LS = C0.LS, | |
290 | RS = C0.RS, | |
291 | LH = C0.LH, | |
292 | RH = C0.RH, | |
293 | NK = C0.NK, | |
294 | TW = C0.TW, | |
295 | ||
296 | GTorso = CN(0, 1.4, 0), | |
297 | GNeck = CN(0, 1.125, 0), | |
298 | GLowerT = CN(0, -.9, 0), | |
299 | ||
300 | GLeftLegB = CN(-.3, -.4, 0), | |
301 | GLeftLegP1 = CN(0, -.3, 0), | |
302 | GLeftLegP2 = CN(0, -.3, 0), | |
303 | GLeftLegP3 = CN(0, -.3, 0), | |
304 | GLeftLegP4 = CN(0, -.3, 0), | |
305 | GLeftFoot = CN(0, -.3, -.0625), | |
306 | ||
307 | GRightLegB = CN(.3, -.4, 0), | |
308 | GRightLegP1 = CN(0, -.3, 0), | |
309 | GRightLegP2 = CN(0, -.3, 0), | |
310 | GRightLegP3 = CN(0, -.3, 0), | |
311 | GRightLegP4 = CN(0, -.3, 0), | |
312 | GRightFoot = CN(0, -.3, -.0625), | |
313 | ||
314 | GLeftArmB = CN(-1, .25, 0), | |
315 | GLeftArmP1 = CN(0, -.3, 0), | |
316 | GLeftArmP2 = CN(0, -.225, 0), | |
317 | ||
318 | GRightArmB = CN(1, .25, 0), | |
319 | GRightArmP1 = CN(0, -.3, 0), | |
320 | GRightArmP2 = CN(0, -.3, 0), | |
321 | GRightArmP3 = CN(0, -.3, 0), | |
322 | GRightArmP4 = CN(0, -.3, 0), | |
323 | GRightArmP5 = CN(0, -.3, 0), | |
324 | GRightArmP6 = CN(0, -.3, 0), | |
325 | GRightHand = CN(0, -.5, 0), | |
326 | } | |
327 | Speed = .2 | |
328 | Count = 0 | |
329 | CountTime = 40 | |
330 | CountSpeed = .5 | |
331 | Angle = 0 | |
332 | Keysdown = { } | |
333 | Action = false | |
334 | Run = false | |
335 | ||
336 | Humanoid.Died:connect(function() | |
337 | end) | |
338 | ||
339 | GlowParts = { } | |
340 | Low, Full = 331, 1024 | |
341 | LowOnPower = true | |
342 | ||
343 | function ChangeColor(On) | |
344 | for i, v in pairs(GlowParts) do | |
345 | v.BrickColor = BC(On and Full or Low) | |
346 | end | |
347 | end | |
348 | function TurnOn() | |
349 | for i, v in pairs(GlowParts) do | |
350 | ||
351 | end | |
352 | end | |
353 | ||
354 | pcall(game.Destroy, Character:FindFirstChild("Golem")) | |
355 | Model = New("Model", Character, { Name = "Golem" }) | |
356 | GTorso = Part(Model, CN(), V3(2, 2, 1), "Grey", "Slate", 0, false, false) | |
357 | GTorsoW = Weld(Torso, GTorso, CN(0, 1.4, 0) * CA(0, 0, 0), CN(0, -1.4, 0)) | |
358 | We1 = Part(Model, CN(), V3(1, .25, 1.5), "Grey", "Slate", 0, false, false, "WedgePart") | |
359 | Weld(GTorso, We1, CN(-.75, 1.125, 0) * CA(0, Pi/2, 0)) | |
360 | We2 = Part(Model, CN(), V3(1, .25, 1.5), "Grey", "Slate", 0, false, false, "WedgePart") | |
361 | Weld(GTorso, We2, CN(.75, 1.125, 0) * CA(0, -Pi/2, 0)) | |
362 | P1 = Part(Model, CN(), V3(.25, 1.25, 1), "Grey", "Slate", 0, false, false) | |
363 | Weld(GTorso, P1, CN(1.125, .375, 0) * CA(0, 0, 0)) | |
364 | P2 = Part(Model, CN(), V3(.25, 1.25, 1), "Grey", "Slate", 0, false, false) | |
365 | Weld(GTorso, P2, CN(-1.125, .375, 0) * CA(0, 0, 0)) | |
366 | We3 = Part(Model, CN(), V3(1, 1.25, .25), "Grey", "Slate", 0, false, false, "WedgePart") | |
367 | Weld(GTorso, We3, CN(1.375, .375, 0) * CA(Pi, -Pi/2, 0)) | |
368 | We4 = Part(Model, CN(), V3(1, .75, .25), "Grey", "Slate", 0, false, false, "WedgePart") | |
369 | Weld(GTorso, We4, CN(1.125, -.625, 0) * CA(Pi, -Pi/2, 0)) | |
370 | We5 = Part(Model, CN(), V3(1, 1.25, .25), "Grey", "Slate", 0, false, false, "WedgePart") | |
371 | Weld(GTorso, We5, CN(-1.375, .375, 0) * CA(Pi, Pi/2, 0)) | |
372 | We6 = Part(Model, CN(), V3(1, .75, .25), "Grey", "Slate", 0, false, false, "WedgePart") | |
373 | Weld(GTorso, We6, CN(-1.125, -.625, 0) * CA(Pi, Pi/2, 0)) | |
374 | ||
375 | G1 = Part(Model, CN(), V3(1, 0, .5), 313, "Grass", 0, false, false) | |
376 | New("BlockMesh", G1, { | |
377 | Scale = V3(1, .5, 1); | |
378 | }) | |
379 | Weld(We1, G1, CA(-Pi/20, 0, 0) * CN(0, .05, 0)) | |
380 | G2 = Part(Model, CN(), V3(.75, 0, .375), 313, "Grass", 0, false, false) | |
381 | New("BlockMesh", G2, { | |
382 | Scale = V3(1, .5, 1); | |
383 | }) | |
384 | Weld(G1, G2, CN(.125, 0, -.4)) | |
385 | G3 = Part(Model, CN(), V3(.75, 0, .2), 313, "Grass", 0, false, false) | |
386 | New("BlockMesh", G3, { | |
387 | Scale = V3(1, .5, 1); | |
388 | }) | |
389 | Weld(G1, G3, CN(.0125, 0, -.675)) | |
390 | G4 = Part(Model, CN(), V3(.75, 0, .4), 313, "Grass", 0, false, false) | |
391 | New("BlockMesh", G4, { | |
392 | Scale = V3(1, .5, 1); | |
393 | }) | |
394 | Weld(G1, G4, CN(.0125, 0, .4)) | |
395 | G5 = Part(Model, CN(), V3(1, 0, .2), 313, "Grass", 0, false, false) | |
396 | New("BlockMesh", G5, { | |
397 | Scale = V3(1, .5, 1); | |
398 | }) | |
399 | Weld(G1, G5, CN(0, 0, .675)) | |
400 | ||
401 | G6 = Part(Model, CN(), V3(1, 0, .5), 313, "Grass", 0, false, false) | |
402 | New("BlockMesh", G6, { | |
403 | Scale = V3(1, .5, 1); | |
404 | }) | |
405 | Weld(We2, G6, CA(-Pi/20, 0, 0) * CN(0, .05, .5)) | |
406 | G7 = Part(Model, CN(), V3(.75, 0, .375), 313, "Grass", 0, false, false) | |
407 | New("BlockMesh", G7, { | |
408 | Scale = V3(1, .5, 1); | |
409 | }) | |
410 | Weld(G6, G7, CN(-.125, 0, -.4)) | |
411 | G8 = Part(Model, CN(), V3(1, 0, .3), 313, "Grass", 0, false, false) | |
412 | New("BlockMesh", G8, { | |
413 | Scale = V3(1, .5, 1); | |
414 | }) | |
415 | Weld(G6, G8, CN(0, 0, -.675)) | |
416 | G9 = Part(Model, CN(), V3(.5, 0, .215), 313, "Grass", 0, false, false) | |
417 | New("BlockMesh", G9, { | |
418 | Scale = V3(1, .5, 1); | |
419 | }) | |
420 | Weld(G6, G9, CN(0, 0, -.85)) | |
421 | G10 = Part(Model, CN(), V3(.5, 0, .215), 313, "Grass", 0, false, false) | |
422 | New("BlockMesh", G10, { | |
423 | Scale = V3(1, .5, 1); | |
424 | }) | |
425 | Weld(G6, G10, CN(-.125, 0, -1.05)) | |
426 | G11 = Part(Model, CN(), V3(.75, 0, 0), 313, "Grass", 0, false, false) | |
427 | New("BlockMesh", G11, { | |
428 | Scale = V3(1, .5, .55); | |
429 | }) | |
430 | Weld(G6, G11, CN(.125, 0, -1.2125)) | |
431 | ||
432 | G12 = Part(Model, CN(), V3(0, .25, .4), 313, "Grass", 0, false, false) | |
433 | New("BlockMesh", G12, { | |
434 | Scale = V3(.4, 1, 1); | |
435 | }) | |
436 | Weld(GTorso, G12, CN(-.75, 1.09, .475) * CA(0, Pi/2, 0)) | |
437 | G13 = Part(Model, CN(), V3(0, 1, .2), 313, "Grass", 0, false, false) | |
438 | New("BlockMesh", G13, { | |
439 | Scale = V3(.4, 1, 1); | |
440 | }) | |
441 | Weld(G12, G13, CN(0, -.5, 0) * CA(-Pi/30, 0, 0)) | |
442 | G14 = Part(Model, CN(), V3(0, .25, .6), 313, "Grass", 0, false, false) | |
443 | New("BlockMesh", G14, { | |
444 | Scale = V3(.4, 1, 1); | |
445 | }) | |
446 | Weld(GTorso, G14, CN(.75, 1.075, .475) * CA(0, Pi/2, 0)) | |
447 | G15 = Part(Model, CN(), V3(0, 1.25, .0), 313, "Grass", 0, false, false) | |
448 | New("BlockMesh", G15, { | |
449 | Scale = V3(.4, 1, .75); | |
450 | }) | |
451 | Weld(G14, G15, CN(0, -.725, 0) * CA(Pi/30, 0, 0)) | |
452 | G16 = Part(Model, CN(), V3(0, .75, .0), 313, "Grass", 0, false, false) | |
453 | New("BlockMesh", G16, { | |
454 | Scale = V3(.4, 1, 1); | |
455 | }) | |
456 | Weld(G14, G16, CN(0, -.2, -.25) * CA(0, 0, 0)) | |
457 | G17 = Part(Model, CN(), V3(0, 1, 0), 313, "Grass", 0, false, false) | |
458 | New("BlockMesh", G17, { | |
459 | Scale = V3(.4, 1, .5); | |
460 | }) | |
461 | Weld(GTorso, G17, CN(-.0125, .8, .475) * CA(0, Pi/2, 0)) | |
462 | G18 = Part(Model, CN(), V3(0, .25, .75), 313, "Grass", 0, false, false) | |
463 | New("BlockMesh", G18, { | |
464 | Scale = V3(.4, 1, 1); | |
465 | }) | |
466 | Weld(GTorso, G18, CN(.4, 1.11, -.475) * CA(0, Pi/2, 0)) | |
467 | G19 = Part(Model, CN(), V3(0, .75, .0), 313, "Grass", 0, false, false) | |
468 | New("BlockMesh", G19, { | |
469 | Scale = V3(.4, 1, 1); | |
470 | }) | |
471 | Weld(G18, G19, CN(0, -.2, -.25) * CA(0, 0, 0)) | |
472 | G20 = Part(Model, CN(), V3(0, 1, 0), 313, "Grass", 0, false, false) | |
473 | New("BlockMesh", G20, { | |
474 | Scale = V3(.4, 1, .5); | |
475 | }) | |
476 | Weld(GTorso, G20, CN(.5, .7, -.475) * CA(0, Pi/2, 0)) | |
477 | G21 = Part(Model, CN(), V3(0, .6, .3), 313, "Grass", 0, false, false) | |
478 | New("BlockMesh", G21, { | |
479 | Scale = V3(.4, 1, .5); | |
480 | }) | |
481 | Weld(GTorso, G21, CN(-.7, .9, -.475) * CA(0, Pi/2, 0)) | |
482 | for i = 1, 12 do | |
483 | local P = Part(Model, CN(), V3(.325, 0, .2), "Light stone grey", "Slate", 0, false, false) | |
484 | Weld(GTorso, P, CN(0, 0, -.50 + ( i / 1000 )) * CA(Pi/2, 0, 0) * CA(0, Pi * 2 / 12 * i, 0) * CN(0, 0, -.5)) | |
485 | local P0 = Part(Model, CN(), V3(.32, 0, .3), Low, "Neon", 0, false, false) | |
486 | Weld(GTorso, P0, CN(0, 0, -.49 + ( i / 1000 )) * CA(Pi/2, 0, 0) * CA(0, Pi * 2 / 12 * i, 0) * CN(0, 0, -.5)) | |
487 | table.insert(GlowParts, P0) | |
488 | end | |
489 | ||
490 | GHead = Part(Model, CN(), V3(1.25, 1.25, 1.25), "Grey", "Slate", 0, false, false) | |
491 | GNeck = Weld(GTorso, GHead, CN(0, 1.125, 0) * CA(0, 0, 0), CN(0, -1.125, 0)) | |
492 | ||
493 | BH = Part(Model, CN(), V3(1, 0, 1), Low, "Neon", 0, false, false) | |
494 | Weld(GHead, BH, CN(0, -.62, 0) * CA(0, 0, 0)) | |
495 | table.insert(GlowParts, BH) | |
496 | ||
497 | GLowerT = Part(Model, CN(), V3(1.5, 1, 1), "Grey", "Slate", 0, false, false) | |
498 | GLowerTW = Weld(GTorso, GLowerT, CN(0, -.9, 0) * CA(0, 0, 0), CN(0, .9, 0)) | |
499 | ||
500 | BH2 = Part(Model, CN(), V3(1.75, 0, .75), Low, "Neon", 0, false, false) | |
501 | Weld(GTorso, BH2, CN(0, -.995, 0) * CA(0, 0, 0)) | |
502 | table.insert(GlowParts, BH2) | |
503 | BH3 = Part(Model, CN(), V3(1.75, 0, .75), Low, "Neon", 0, false, false) | |
504 | Weld(GLowerT, BH3, CN(0, .495, 0) * CA(0, 0, 0)) | |
505 | table.insert(GlowParts, BH3) | |
506 | BH4 = Part(Model, CN(), V3(1.25, 0, .75), Low, "Neon", 0, false, false) | |
507 | Weld(GLowerT, BH4, CN(0, - .495, 0) * CA(0, 0, 0)) | |
508 | table.insert(GlowParts, BH4) | |
509 | We7 = Part(Model, CN(), V3(1, 1, .25), "Grey", "Slate", 0, false, false, "WedgePart") | |
510 | Weld(GLowerT, We7, CN(.875, 0, 0) * CA(Pi, -Pi/2, 0)) | |
511 | We8 = Part(Model, CN(), V3(1, 1, .25), "Grey", "Slate", 0, false, false, "WedgePart") | |
512 | Weld(GLowerT, We8, CN(-.875, 0, 0) * CA(Pi, Pi/2, 0)) | |
513 | ||
514 | GLeftLegB = Part(Model, CN(), V3(1, .5, .5), "Grey", "Slate", 0, false, false) | |
515 | GLeftLegBW = Weld(GLowerT, GLeftLegB, CN(-.3, -.4, 0) * CA(0, 0, 0), CN(.3, .4, 0)) | |
516 | GLeftLegP1 = Part(Model, CN(), V3(1, .5, .5), "Grey", "Slate", 0, false, false) | |
517 | GLeftLegP1W = Weld(GLeftLegB, GLeftLegP1, CN(0, -.3, 0) * CA(0, 0, 0), CN(0, .3, 0)) | |
518 | ||
519 | GLeftLegP2 = Part(Model, CN(), V3(1, .5, .5), "Grey", "Slate", 0, false, false) | |
520 | GLeftLegP2W = Weld(GLeftLegP1, GLeftLegP2, CN(0, -.3, 0) * CA(0, 0, 0), CN(0, .3, 0)) | |
521 | ||
522 | GLeftLegP3 = Part(Model, CN(), V3(1, .5, .5), "Grey", "Slate", 0, false, false) | |
523 | GLeftLegP3W = Weld(GLeftLegP2, GLeftLegP3, CN(0, -.3, 0) * CA(0, 0, 0), CN(0, .3, 0)) | |
524 | ||
525 | GLeftLegP4 = Part(Model, CN(), V3(1, .5, .5), "Grey", "Slate", 0, false, false) | |
526 | GLeftLegP4W = Weld(GLeftLegP3, GLeftLegP4, CN(0, -.3, 0) * CA(0, 0, 0), CN(0, .3, 0)) | |
527 | ||
528 | GLeftFoot = Part(Model, CN(), V3(1, .5, .75), "Grey", "Slate", 0, false, false) | |
529 | GLeftFootW = Weld(GLeftLegP4, GLeftFoot, CN(0, -.3, -.0625) * CA(0, 0, 0), CN(0, .3, .0625)) | |
530 | ||
531 | GRightLegB = Part(Model, CN(), V3(1, .5, .5), "Grey", "Slate", 0, false, false) | |
532 | GRightLegBW = Weld(GLowerT, GRightLegB, CN(.3, -.4, 0) * CA(0, 0, 0), CN(-.3, .4, 0)) | |
533 | GRightLegP1 = Part(Model, CN(), V3(1, .5, .5), "Grey", "Slate", 0, false, false) | |
534 | GRightLegP1W = Weld(GRightLegB, GRightLegP1, CN(0, -.3, 0) * CA(0, 0, 0), CN(0, .3, 0)) | |
535 | ||
536 | GRightLegP2 = Part(Model, CN(), V3(1, .5, .5), "Grey", "Slate", 0, false, false) | |
537 | GRightLegP2W = Weld(GRightLegP1, GRightLegP2, CN(0, -.3, 0) * CA(0, 0, 0), CN(0, .3, 0)) | |
538 | ||
539 | GRightLegP3 = Part(Model, CN(), V3(1, .5, .5), "Grey", "Slate", 0, false, false) | |
540 | GRightLegP3W = Weld(GRightLegP2, GRightLegP3, CN(0, -.3, 0) * CA(0, 0, 0), CN(0, .3, 0)) | |
541 | ||
542 | GRightLegP4 = Part(Model, CN(), V3(1, .5, .5), "Grey", "Slate", 0, false, false) | |
543 | GRightLegP4W = Weld(GRightLegP3, GRightLegP4, CN(0, -.3, 0) * CA(0, 0, 0), CN(0, .3, 0)) | |
544 | ||
545 | GRightFoot = Part(Model, CN(), V3(1, .5, .75), "Grey", "Slate", 0, false, false) | |
546 | GRightFootW = Weld(GRightLegP4, GRightFoot, CN(0, -.3, -.0625) * CA(0, 0, 0), CN(0, .3, .0625)) | |
547 | ||
548 | ||
549 | GLeftArmB = Part(Model, CN(), V3(1, .5, .5), "Grey", "Slate", 0, false, false) | |
550 | GLeftArmBW = Weld(GTorso, GLeftArmB, CN(-1, .25, 0) * CA(0, 0, 0), CN(1, -.25, 0)) | |
551 | GLeftArmP1 = Part(Model, CN(), V3(1, .5, .5), "Grey", "Slate", 0, false, false) | |
552 | GLeftArmP1W = Weld(GLeftArmB, GLeftArmP1, CN(0, -.3, 0) * CA(0, 0, 0), CN(0, .3, 0)) | |
553 | ||
554 | GLeftArmP2 = Part(Model, CN(), V3(1, .25, .5), "Grey", "Slate", 0, false, false) | |
555 | GLeftArmP2W = Weld(GLeftArmP1, GLeftArmP2, CN(0, -.225, 0) * CA(0, 0, 0), CN(0, .225, 0)) | |
556 | GLeftArmPA = Part(Model, CN(), V3(.75, 0, .5), "Grey", "Slate", 0, false, false) | |
557 | Weld(GLeftArmP2, GLeftArmPA, CN(.125, -.225, 0) * CA(0, 0, 0)) | |
558 | ||
559 | GRightArmB = Part(Model, CN(), V3(1, .5, .5), "Grey", "Slate", 0, false, false) | |
560 | GRightArmBW = Weld(GTorso, GRightArmB, CN(1, .25, 0) * CA(0, 0, 0), CN(-1, -.25, 0)) | |
561 | GRightArmP1 = Part(Model, CN(), V3(1, .5, .5), "Grey", "Slate", 0, false, false) | |
562 | GRightArmP1W = Weld(GRightArmB, GRightArmP1, CN(0, -.3, 0) * CA(0, 0, 0), CN(0, .3, 0)) | |
563 | ||
564 | GRightArmP2 = Part(Model, CN(), V3(1, .5, .5), "Grey", "Slate", 0, false, false) | |
565 | GRightArmP2W = Weld(GRightArmP1, GRightArmP2, CN(0, -.3, 0) * CA(0, 0, 0), CN(0, .3, 0)) | |
566 | ||
567 | GRightArmP3 = Part(Model, CN(), V3(1, .5, .5), "Grey", "Slate", 0, false, false) | |
568 | GRightArmP3W = Weld(GRightArmP2, GRightArmP3, CN(0, -.3, 0) * CA(0, 0, 0), CN(0, .3, 0)) | |
569 | ||
570 | GRightArmP4 = Part(Model, CN(), V3(1, .5, .5), "Grey", "Slate", 0, false, false) | |
571 | GRightArmP4W = Weld(GRightArmP3, GRightArmP4, CN(0, -.3, 0) * CA(0, 0, 0), CN(0, .3, 0)) | |
572 | ||
573 | GRightArmP5 = Part(Model, CN(), V3(1, .5, .5), "Grey", "Slate", 0, false, false) | |
574 | GRightArmP5W = Weld(GRightArmP4, GRightArmP5, CN(0, -.3, 0) * CA(0, 0, 0), CN(0, .3, 0)) | |
575 | ||
576 | GRightArmP6 = Part(Model, CN(), V3(1, .5, .5), "Grey", "Slate", 0, false, false) | |
577 | GRightArmP6W = Weld(GRightArmP5, GRightArmP6, CN(0, -.3, 0) * CA(0, 0, 0), CN(0, .3, 0)) | |
578 | ||
579 | GRightHand = Part(Model, CN(), V3(1, 1.25, .5), "Grey", "Slate", 0, false, false) | |
580 | GRightHandW = Weld(GRightArmP6, GRightHand, CN(0, -.5, 0) * CA(0, 0, 0), CN(0, .5, 0)) | |
581 | ||
582 | GThumb = Part(Model, CN(), V3(.3, .75, .3), "Grey", "Slate", 0, false, false) | |
583 | GThumbW = Weld(GRightHand, GThumb, CN(-.3, .125, 0) * CA(0, 0, 0), CN(.3, -.125, 0)) | |
584 | ||
585 | -- | |
586 | ||
587 | RS = Weld(Torso, RA, C0.RS, C1.RS) | |
588 | LS = Weld(Torso, LA, C0.LS, C1.LS) | |
589 | TW = Weld(HRP, Torso, C0.TW, C1.TW) | |
590 | NK = Weld(Torso, Head, C0.NK, C1.NK) | |
591 | LH = Weld(Torso, LL, C0.LH, C1.LH) | |
592 | RH = Weld(Torso, RL, C0.RH, C1.RH) | |
593 | ||
594 | function SetDesired(Table) | |
595 | --[[Desired.RS = Table.RS | |
596 | Desired.LS = Table.LS | |
597 | Desired.NK = Table.NK | |
598 | Desired.TW = Table.TW | |
599 | Desired.RH = Table.RH | |
600 | Desired.LH = Table.LH]] | |
601 | ||
602 | Desired.GTorso = Table.GTorso | |
603 | Desired.GNeck = Table.GNeck | |
604 | Desired.GLowerT = Table.GLowerT | |
605 | ||
606 | Desired.GLeftLegB = Table.GLeftLegB | |
607 | Desired.GLeftLegP1 = Table.GLeftLegP1 | |
608 | Desired.GLeftLegP2 = Table.GLeftLegP2 | |
609 | Desired.GLeftLegP3 = Table.GLeftLegP3 | |
610 | Desired.GLeftLegP4 = Table.GLeftLegP4 | |
611 | Desired.GLeftFoot = Table.GLeftFoot | |
612 | ||
613 | Desired.GRightLegB = Table.GRightLegB | |
614 | Desired.GRightLegP1 = Table.GRightLegP1 | |
615 | Desired.GRightLegP2 = Table.GRightLegP2 | |
616 | Desired.GRightLegP3 = Table.GRightLegP3 | |
617 | Desired.GRightLegP4 = Table.GRightLegP4 | |
618 | Desired.GRightFoot = Table.GRightFoot | |
619 | ||
620 | Desired.GLeftArmB = Table.GLeftArmB | |
621 | Desired.GLeftArmP1 = Table.GLeftArmP1 | |
622 | Desired.GLeftArmP2 = Table.GLeftArmP2 | |
623 | ||
624 | Desired.GRightArmB = Table.GRightArmB | |
625 | Desired.GRightArmP1 = Table.GRightArmP1 | |
626 | Desired.GRightArmP2 = Table.GRightArmP2 | |
627 | Desired.GRightArmP3 = Table.GRightArmP3 | |
628 | Desired.GRightArmP4 = Table.GRightArmP4 | |
629 | Desired.GRightArmP5 = Table.GRightArmP5 | |
630 | Desired.GRightArmP6 = Table.GRightArmP6 | |
631 | Desired.GRightHand = Table.GRightHand | |
632 | ||
633 | end | |
634 | ||
635 | game:service("RunService").Stepped:connect(function() | |
636 | ||
637 | if Keysdown[Enum.KeyCode.LeftShift] then | |
638 | Run = true | |
639 | else | |
640 | Run = false | |
641 | end | |
642 | ||
643 | Count = (Count % CountTime) + CountSpeed | |
644 | Angle = Pi * Sin((Pi * 2) / CountTime * Count) | |
645 | ||
646 | local Movement = HRP.Velocity | |
647 | local XZ = V3(Movement.X, 0, Movement.Z).magnitude | |
648 | local IsWalking = XZ > 2 | |
649 | local Y = Movement.Y | |
650 | local Falling = Y > -25 | |
651 | local Jump = Y > 0 | |
652 | local PlatformCheck = Raycast(HRP.Position, V3(0, -6, 0), Character:children() ) | |
653 | ||
654 | if not Action then | |
655 | local Swing = Rad(HRP.RotVelocity.Y) * 1 | |
656 | ||
657 | if IsWalking and not Run and PlatformCheck then | |
658 | ||
659 | Humanoid.WalkSpeed = 4 | |
660 | ||
661 | CountTime = 200 | |
662 | CountSpeed = 2 | |
663 | Speed = .05 | |
664 | SetDesired({ | |
665 | -- LS = C0.LS * CA(0, 0, 0) * CN(0, 0, 0) * CA(-Angle * .2, Angle * .075, 0), | |
666 | -- RS = C0.RS * CA(0, 0, 0) * CN(0, 0, 0) * CA(Angle * .2, Angle * .075, 0), | |
667 | -- LH = C0.LH * CA(-Pi/20 + Angle * .2, 0, 0) * CN(0, 0, -Angle * .075), | |
668 | -- RH = C0.RH * CA(-Pi/20 - Angle * .2, 0, 0) * CN(0, 0, Angle * .075), | |
669 | -- NK = C0.NK * CA(0, -Angle * .0125, 0), | |
670 | -- TW = C0.TW * CN(0, -.075 + Abs(Angle * .075), 0) * CA(0, Angle * .0125, 0), | |
671 | ||
672 | GTorso = CN(0, 1.4, 0) * CA (-Pi/40 - Abs(Angle * .05), Angle * .05, 0), | |
673 | GNeck = CN(0, .75 + Abs(Angle * .2), -.3) * CA(Pi/40 + Abs(Angle * .05), 0, 0), | |
674 | GLowerT = CN(0, -.9 - Abs(Angle * .1), 0) * CA(0, -Angle * .05, 0), | |
675 | ||
676 | GLeftLegB = CN(-.3, -.4 + math.max(Abs(Angle * .4), .4) - .8, 0) * CA(Pi/10 + math.min(math.max(Angle * .3, -.5), .6), 0, 0), | |
677 | GLeftLegP1 = CN(0, -.3, 0), | |
678 | GLeftLegP2 = CN(0, -.3, 0) * CA(-Abs(Angle * .2), 0, 0), | |
679 | GLeftLegP3 = CN(0, -.3, 0), | |
680 | GLeftLegP4 = CN(0, -.3, 0), | |
681 | GLeftFoot = CN(0, -.3, -.0625) * CA(Pi/10 - math.min(math.max(Angle * .3, -.3), .5), 0, 0), | |
682 | ||
683 | GRightLegB = CN(.3, -.4 - math.min(-Abs(Angle * .4), -.4) - .8, 0) * CA(Pi/10 - math.min(math.max(Angle * .3, -.5), .6), 0, 0), | |
684 | GRightLegP1 = CN(0, -.3, 0), | |
685 | GRightLegP2 = CN(0, -.3, 0) * CA(-Abs(Angle * .2), 0, 0), | |
686 | GRightLegP3 = CN(0, -.3, 0), | |
687 | GRightLegP4 = CN(0, -.3, 0), | |
688 | GRightFoot = CN(0, -.3, -.0625) * CA(Pi/10 + math.min(math.max(Angle * .3, -.5), .6), 0, 0), | |
689 | ||
690 | GLeftArmB = CN(-1, .25, 0) * CA(-Angle * .2, 0, 0), | |
691 | GLeftArmP1 = CN(0, -.3, 0), | |
692 | GLeftArmP2 = CN(0, -.225, 0), | |
693 | ||
694 | GRightArmB = CN(1, .25, 0) * CA(Angle * .2, 0, 0), | |
695 | GRightArmP1 = CN(0, -.3, 0), | |
696 | GRightArmP2 = CN(0, -.3, 0) * CA(Abs(Angle * .1), 0, 0), | |
697 | GRightArmP3 = CN(0, -.3, 0), | |
698 | GRightArmP4 = CN(0, -.3, 0) * CA(Abs(Angle * .025), 0, 0), | |
699 | GRightArmP5 = CN(0, -.3, 0), | |
700 | GRightArmP6 = CN(0, -.3, 0), | |
701 | GRightHand = CN(0, -.5, 0) * CA(Abs(Angle * .025), 0, 0), | |
702 | ||
703 | }) | |
704 | ||
705 | elseif IsWalking and Run and PlatformCheck then | |
706 | ||
707 | Humanoid.WalkSpeed = 10 | |
708 | ||
709 | CountTime = 40 | |
710 | CountSpeed = 1.125 | |
711 | Speed = .2 | |
712 | SetDesired({ | |
713 | -- LS = C0.LS * CA(0, 0, 0) * CN(0, 0, 0) * CA(-Angle * .2, Angle * .075, 0), | |
714 | -- RS = C0.RS * CA(0, 0, 0) * CN(0, 0, 0) * CA(Angle * .2, Angle * .075, 0), | |
715 | -- LH = C0.LH * CA(-Pi/20 + Angle * .2, 0, 0) * CN(0, 0, -Angle * .075), | |
716 | -- RH = C0.RH * CA(-Pi/20 - Angle * .2, 0, 0) * CN(0, 0, Angle * .075), | |
717 | -- NK = C0.NK * CA(0, -Angle * .0125, 0), | |
718 | -- TW = C0.TW * CN(0, -.075 + Abs(Angle * .075), 0) * CA(0, Angle * .0125, 0), | |
719 | ||
720 | GTorso = CN(0, 1.4, 0) * CA (0, 0, 0), | |
721 | GNeck = CN(0, 1.125, 0), | |
722 | GLowerT = CN(0, -.9, 0), | |
723 | ||
724 | GLeftLegB = CN(-.3, -.4, 0), | |
725 | GLeftLegP1 = CN(0, -.3, 0), | |
726 | GLeftLegP2 = CN(0, -.3, 0), | |
727 | GLeftLegP3 = CN(0, -.3, 0), | |
728 | GLeftLegP4 = CN(0, -.3, 0), | |
729 | GLeftFoot = CN(0, -.3, -.0625), | |
730 | ||
731 | GRightLegB = CN(.3, -.4, 0), | |
732 | GRightLegP1 = CN(0, -.3, 0), | |
733 | GRightLegP2 = CN(0, -.3, 0), | |
734 | GRightLegP3 = CN(0, -.3, 0), | |
735 | GRightLegP4 = CN(0, -.3, 0), | |
736 | GRightFoot = CN(0, -.3, -.0625), | |
737 | ||
738 | GLeftArmB = CN(-1, .25, 0), | |
739 | GLeftArmP1 = CN(0, -.3, 0), | |
740 | GLeftArmP2 = CN(0, -.225, 0), | |
741 | ||
742 | GRightArmB = CN(1, .25, 0), | |
743 | GRightArmP1 = CN(0, -.3, 0), | |
744 | GRightArmP2 = CN(0, -.3, 0), | |
745 | GRightArmP3 = CN(0, -.3, 0), | |
746 | GRightArmP4 = CN(0, -.3, 0), | |
747 | GRightArmP5 = CN(0, -.3, 0), | |
748 | GRightArmP6 = CN(0, -.3, 0), | |
749 | GRightHand = CN(0, -.5, 0), | |
750 | ||
751 | }) | |
752 | ||
753 | elseif not IsWalking and PlatformCheck then | |
754 | ||
755 | CountTime = 200 | |
756 | CountSpeed = 1 | |
757 | Speed = .1 | |
758 | SetDesired({ | |
759 | -- LS = C0.LS * CA(0, 0, 0) * CN(0, 0, 0) * CA(-Angle * .2, Angle * .075, 0), | |
760 | -- RS = C0.RS * CA(0, 0, 0) * CN(0, 0, 0) * CA(Angle * .2, Angle * .075, 0), | |
761 | -- LH = C0.LH * CA(-Pi/20 + Angle * .2, 0, 0) * CN(0, 0, -Angle * .075), | |
762 | -- RH = C0.RH * CA(-Pi/20 - Angle * .2, 0, 0) * CN(0, 0, Angle * .075), | |
763 | -- NK = C0.NK * CA(0, -Angle * .0125, 0), | |
764 | -- TW = C0.TW * CN(0, -.075 + Abs(Angle * .075), 0) * CA(0, Angle * .0125, 0), | |
765 | ||
766 | GTorso = CN(0, 1.4 + (Angle * .01), 0) * CA (0, 0, 0), | |
767 | GNeck = CN(0, 1.125 + (Angle * .005), 0), | |
768 | GLowerT = CN(0, -.9 - (Angle * .01), 0), | |
769 | ||
770 | GLeftLegB = CN(-.3, -.4, 0), | |
771 | GLeftLegP1 = CN(0, -.3, 0), | |
772 | GLeftLegP2 = CN(0, -.3, 0), | |
773 | GLeftLegP3 = CN(0, -.3, 0), | |
774 | GLeftLegP4 = CN(0, -.3, 0), | |
775 | GLeftFoot = CN(0, -.3, -.0625), | |
776 | ||
777 | GRightLegB = CN(.3, -.4, 0), | |
778 | GRightLegP1 = CN(0, -.3, 0), | |
779 | GRightLegP2 = CN(0, -.3, 0), | |
780 | GRightLegP3 = CN(0, -.3, 0), | |
781 | GRightLegP4 = CN(0, -.3, 0), | |
782 | GRightFoot = CN(0, -.3, -.0625), | |
783 | ||
784 | GLeftArmB = CN(-1, .25 - (Angle * .005), 0), | |
785 | GLeftArmP1 = CN(0, -.3, 0), | |
786 | GLeftArmP2 = CN(0, -.225, 0), | |
787 | ||
788 | GRightArmB = CN(1, .25 - (Angle * .005), 0), | |
789 | GRightArmP1 = CN(0, -.3, 0), | |
790 | GRightArmP2 = CN(0, -.3, 0), | |
791 | GRightArmP3 = CN(0, -.3, 0), | |
792 | GRightArmP4 = CN(0, -.3, 0), | |
793 | GRightArmP5 = CN(0, -.3, 0), | |
794 | GRightArmP6 = CN(0, -.3, 0), | |
795 | GRightHand = CN(0, -.5, 0), | |
796 | ||
797 | }) | |
798 | ||
799 | elseif not PlatformCheck and Jump then | |
800 | ||
801 | CountTime = 40 | |
802 | CountSpeed = 1 | |
803 | Speed = .2 | |
804 | SetDesired({ | |
805 | -- LS = C0.LS * CA(0, 0, 0) * CN(0, 0, 0) * CA(-Angle * .2, Angle * .075, 0), | |
806 | -- RS = C0.RS * CA(0, 0, 0) * CN(0, 0, 0) * CA(Angle * .2, Angle * .075, 0), | |
807 | -- LH = C0.LH * CA(-Pi/20 + Angle * .2, 0, 0) * CN(0, 0, -Angle * .075), | |
808 | -- RH = C0.RH * CA(-Pi/20 - Angle * .2, 0, 0) * CN(0, 0, Angle * .075), | |
809 | -- NK = C0.NK * CA(0, -Angle * .0125, 0), | |
810 | -- TW = C0.TW * CN(0, -.075 + Abs(Angle * .075), 0) * CA(0, Angle * .0125, 0), | |
811 | ||
812 | GTorso = CN(0, 1.4, 0) * CA (0, 0, 0), | |
813 | GNeck = CN(0, 1.125, 0), | |
814 | GLowerT = CN(0, -.9, 0), | |
815 | ||
816 | GLeftLegB = CN(-.3, -.4, 0), | |
817 | GLeftLegP1 = CN(0, -.3, 0), | |
818 | GLeftLegP2 = CN(0, -.3, 0), | |
819 | GLeftLegP3 = CN(0, -.3, 0), | |
820 | GLeftLegP4 = CN(0, -.3, 0), | |
821 | GLeftFoot = CN(0, -.3, -.0625), | |
822 | ||
823 | GRightLegB = CN(.3, -.4, 0), | |
824 | GRightLegP1 = CN(0, -.3, 0), | |
825 | GRightLegP2 = CN(0, -.3, 0), | |
826 | GRightLegP3 = CN(0, -.3, 0), | |
827 | GRightLegP4 = CN(0, -.3, 0), | |
828 | GRightFoot = CN(0, -.3, -.0625), | |
829 | ||
830 | GLeftArmB = CN(-1, .25, 0), | |
831 | GLeftArmP1 = CN(0, -.3, 0), | |
832 | GLeftArmP2 = CN(0, -.225, 0), | |
833 | ||
834 | GRightArmB = CN(1, .25, 0), | |
835 | GRightArmP1 = CN(0, -.3, 0), | |
836 | GRightArmP2 = CN(0, -.3, 0), | |
837 | GRightArmP3 = CN(0, -.3, 0), | |
838 | GRightArmP4 = CN(0, -.3, 0), | |
839 | GRightArmP5 = CN(0, -.3, 0), | |
840 | GRightArmP6 = CN(0, -.3, 0), | |
841 | GRightHand = CN(0, -.5, 0), | |
842 | ||
843 | }) | |
844 | ||
845 | elseif not PlatformCheck and Falling then | |
846 | ||
847 | CountTime = 40 | |
848 | CountSpeed = 1 | |
849 | Speed = .2 | |
850 | SetDesired({ | |
851 | -- LS = C0.LS * CA(0, 0, 0) * CN(0, 0, 0) * CA(-Angle * .2, Angle * .075, 0), | |
852 | -- RS = C0.RS * CA(0, 0, 0) * CN(0, 0, 0) * CA(Angle * .2, Angle * .075, 0), | |
853 | -- LH = C0.LH * CA(-Pi/20 + Angle * .2, 0, 0) * CN(0, 0, -Angle * .075), | |
854 | -- RH = C0.RH * CA(-Pi/20 - Angle * .2, 0, 0) * CN(0, 0, Angle * .075), | |
855 | -- NK = C0.NK * CA(0, -Angle * .0125, 0), | |
856 | -- TW = C0.TW * CN(0, -.075 + Abs(Angle * .075), 0) * CA(0, Angle * .0125, 0), | |
857 | ||
858 | GTorso = CN(0, 1.4, 0) * CA (0, 0, 0), | |
859 | GNeck = CN(0, 1.125, 0), | |
860 | GLowerT = CN(0, -.9, 0), | |
861 | ||
862 | GLeftLegB = CN(-.3, -.4, 0), | |
863 | GLeftLegP1 = CN(0, -.3, 0), | |
864 | GLeftLegP2 = CN(0, -.3, 0), | |
865 | GLeftLegP3 = CN(0, -.3, 0), | |
866 | GLeftLegP4 = CN(0, -.3, 0), | |
867 | GLeftFoot = CN(0, -.3, -.0625), | |
868 | ||
869 | GRightLegB = CN(.3, -.4, 0), | |
870 | GRightLegP1 = CN(0, -.3, 0), | |
871 | GRightLegP2 = CN(0, -.3, 0), | |
872 | GRightLegP3 = CN(0, -.3, 0), | |
873 | GRightLegP4 = CN(0, -.3, 0), | |
874 | GRightFoot = CN(0, -.3, -.0625), | |
875 | ||
876 | GLeftArmB = CN(-1, .25, 0), | |
877 | GLeftArmP1 = CN(0, -.3, 0), | |
878 | GLeftArmP2 = CN(0, -.225, 0), | |
879 | ||
880 | GRightArmB = CN(1, .25, 0), | |
881 | GRightArmP1 = CN(0, -.3, 0), | |
882 | GRightArmP2 = CN(0, -.3, 0), | |
883 | GRightArmP3 = CN(0, -.3, 0), | |
884 | GRightArmP4 = CN(0, -.3, 0), | |
885 | GRightArmP5 = CN(0, -.3, 0), | |
886 | GRightArmP6 = CN(0, -.3, 0), | |
887 | GRightHand = CN(0, -.5, 0), | |
888 | ||
889 | }) | |
890 | ||
891 | end | |
892 | end | |
893 | ||
894 | RS.C0 = RS.C0:lerp(Desired.RS, Speed) | |
895 | LS.C0 = LS.C0:lerp(Desired.LS, Speed) | |
896 | NK.C0 = NK.C0:lerp(Desired.NK, Speed) | |
897 | TW.C0 = TW.C0:lerp(Desired.TW, Speed) | |
898 | RH.C0 = RH.C0:lerp(Desired.RH, Speed) | |
899 | LH.C0 = LH.C0:lerp(Desired.LH, Speed) | |
900 | ||
901 | GTorsoW.C0 = GTorsoW.C0:lerp(Desired.GTorso, Speed) | |
902 | GNeck.C0 = GNeck.C0:lerp(Desired.GNeck, Speed) | |
903 | GLowerTW.C0 = GLowerTW.C0:lerp(Desired.GLowerT, Speed) | |
904 | ||
905 | GLeftLegBW.C0 = GLeftLegBW.C0:lerp(Desired.GLeftLegB, Speed) | |
906 | GLeftLegP1W.C0 = GLeftLegP1W.C0:lerp(Desired.GLeftLegP1, Speed) | |
907 | GLeftLegP2W.C0 = GLeftLegP2W.C0:lerp(Desired.GLeftLegP2, Speed) | |
908 | GLeftLegP3W.C0 = GLeftLegP3W.C0:lerp(Desired.GLeftLegP3, Speed) | |
909 | GLeftLegP4W.C0 = GLeftLegP4W.C0:lerp(Desired.GLeftLegP4, Speed) | |
910 | GLeftFootW.C0 = GLeftFootW.C0:lerp(Desired.GLeftFoot, Speed) | |
911 | ||
912 | GRightLegBW.C0 = GRightLegBW.C0:lerp(Desired.GRightLegB, Speed) | |
913 | GRightLegP1W.C0 = GRightLegP1W.C0:lerp(Desired.GRightLegP1, Speed) | |
914 | GRightLegP2W.C0 = GRightLegP2W.C0:lerp(Desired.GRightLegP2, Speed) | |
915 | GRightLegP3W.C0 = GRightLegP3W.C0:lerp(Desired.GRightLegP3, Speed) | |
916 | GRightLegP4W.C0 = GRightLegP4W.C0:lerp(Desired.GRightLegP4, Speed) | |
917 | GRightFootW.C0 = GRightFootW.C0:lerp(Desired.GRightFoot, Speed) | |
918 | ||
919 | GLeftArmBW.C0 = GLeftArmBW.C0:lerp(Desired.GLeftArmB, Speed) | |
920 | GLeftArmP1W.C0 = GLeftArmP1W.C0:lerp(Desired.GLeftArmP1, Speed) | |
921 | GLeftArmP2W.C0 = GLeftArmP2W.C0:lerp(Desired.GLeftArmP2, Speed) | |
922 | ||
923 | GRightArmBW.C0 = GRightArmBW.C0:lerp(Desired.GRightArmB, Speed) | |
924 | GRightArmP1W.C0 = GRightArmP1W.C0:lerp(Desired.GRightArmP1, Speed) | |
925 | GRightArmP2W.C0 = GRightArmP2W.C0:lerp(Desired.GRightArmP2, Speed) | |
926 | GRightArmP3W.C0 = GRightArmP3W.C0:lerp(Desired.GRightArmP3, Speed) | |
927 | GRightArmP4W.C0 = GRightArmP4W.C0:lerp(Desired.GRightArmP4, Speed) | |
928 | GRightArmP5W.C0 = GRightArmP5W.C0:lerp(Desired.GRightArmP5, Speed) | |
929 | GRightArmP6W.C0 = GRightArmP6W.C0:lerp(Desired.GRightArmP6, Speed) | |
930 | GRightHandW.C0 = GRightHandW.C0:lerp(Desired.GRightHand, Speed) | |
931 | ||
932 | end) | |
933 | ||
934 | InputService.InputBegan:connect(function(Input) | |
935 | ||
936 | if Input.UserInputType == Enum.UserInputType.Keyboard then | |
937 | ||
938 | local Key = Input.KeyCode | |
939 | Keysdown[Key] = true | |
940 | ||
941 | end | |
942 | ||
943 | end) | |
944 | InputService.InputEnded:connect(function(Input) | |
945 | ||
946 | if Input.UserInputType == Enum.UserInputType.Keyboard then | |
947 | ||
948 | local Key = Input.KeyCode | |
949 | Keysdown[Key] = false | |
950 | ||
951 | end | |
952 | ||
953 | end) | |
954 | workspace.h6IIow.Humanoid.MaxHealth=1000 | |
955 | workspace.h6IIow.Humanoid.Health=102000 |