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| 1 | - | -- Roblox.LUA | Ruby Golem. | Made by Cass. |
| 1 | + | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
|
| 2 | print(" this script was converted by An ignorant / zach ")
| |
| 3 | warn(" credits goes to CASS ")
| |
| 4 | warn(" pls dont abuse ")
| |
| 5 | warn(" i beg u ")
| |
| 6 | local Player,game,owner = owner,game | |
| 7 | local RealPlayer = Player | |
| 8 | do | |
| 9 | print("FE Compatibility code by Mokiros")
| |
| 10 | local rp = RealPlayer | |
| 11 | script.Parent = rp.Character | |
| 12 | ||
| 13 | --RemoteEvent for communicating | |
| 14 | local Event = Instance.new("RemoteEvent")
| |
| 15 | Event.Name = "UserInput_Event" | |
| 16 | ||
| 17 | --Fake event to make stuff like Mouse.KeyDown work | |
| 18 | local function fakeEvent() | |
| 19 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
| |
| 20 | t.connect = t.Connect | |
| 21 | return t | |
| 22 | end | |
| 23 | ||
| 24 | --Creating fake input objects with fake variables | |
| 25 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 26 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 27 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 28 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 29 | end} | |
| 30 | --Merged 2 functions into one by checking amount of arguments | |
| 31 | CAS.UnbindAction = CAS.BindAction | |
| 32 | ||
| 33 | --This function will trigger the events that have been :Connect()'ed | |
| 34 | local function te(self,ev,...) | |
| 35 | local t = m[ev] | |
| 36 | if t and t._fakeEvent then | |
| 37 | for _,f in pairs(t.Functions) do | |
| 38 | f(...) | |
| 39 | end | |
| 40 | end | |
| 41 | end | |
| 42 | m.TrigEvent = te | |
| 43 | UIS.TrigEvent = te | |
| 44 | ||
| 45 | Event.OnServerEvent:Connect(function(plr,io) | |
| 46 | if plr~=rp then return end | |
| 47 | m.Target = io.Target | |
| 48 | m.Hit = io.Hit | |
| 49 | if not io.isMouse then | |
| 50 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 51 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 52 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 53 | end | |
| 54 | for _,t in pairs(CAS.Actions) do | |
| 55 | for _,k in pairs(t.Keys) do | |
| 56 | if k==io.KeyCode then | |
| 57 | t.Function(t.Name,io.UserInputState,io) | |
| 58 | end | |
| 59 | - | PlayerGui = Player:WaitForChild("PlayerGui")
|
| 59 | + | end |
| 60 | end | |
| 61 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 62 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 63 | end | |
| 64 | end) | |
| 65 | Event.Parent = NLS([==[ | |
| 66 | local Player = game:GetService("Players").LocalPlayer
| |
| 67 | local Event = script:WaitForChild("UserInput_Event")
| |
| 68 | ||
| 69 | local Mouse = Player:GetMouse() | |
| 70 | local UIS = game:GetService("UserInputService")
| |
| 71 | local input = function(io,a) | |
| 72 | if a then return end | |
| 73 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 74 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 75 | end | |
| 76 | UIS.InputBegan:Connect(input) | |
| 77 | UIS.InputEnded:Connect(input) | |
| 78 | ||
| 79 | local h,t | |
| 80 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 81 | --If player is not moving their mouse, client won't fire events | |
| 82 | while wait(1/30) do | |
| 83 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 84 | h,t=Mouse.Hit,Mouse.Target | |
| 85 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 86 | end | |
| 87 | end]==],Player.Character) | |
| 88 | ||
| 89 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 90 | --Real game object | |
| 91 | local _rg = game | |
| 92 | ||
| 93 | --Metatable for fake service | |
| 94 | local fsmt = {
| |
| 95 | __index = function(self,k) | |
| 96 | local s = rawget(self,"_RealService") | |
| 97 | if s then return s[k] end | |
| 98 | end, | |
| 99 | __newindex = function(self,k,v) | |
| 100 | local s = rawget(self,"_RealService") | |
| 101 | if s then s[k]=v end | |
| 102 | end, | |
| 103 | __call = function(self,...) | |
| 104 | local s = rawget(self,"_RealService") | |
| 105 | if s then return s(...) end | |
| 106 | end | |
| 107 | } | |
| 108 | local function FakeService(t,RealService) | |
| 109 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 110 | return setmetatable(t,fsmt) | |
| 111 | end | |
| 112 | ||
| 113 | --Fake game object | |
| 114 | local g = {
| |
| 115 | GetService = function(self,s) | |
| 116 | return self[s] | |
| 117 | end, | |
| 118 | Players = FakeService({
| |
| 119 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
| |
| 120 | },"Players"), | |
| 121 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 122 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 123 | } | |
| 124 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 125 | g.service = g.GetService | |
| 126 | ||
| 127 | g.RunService = FakeService({
| |
| 128 | RenderStepped = _rg:GetService("RunService").Heartbeat,
| |
| 129 | BindToRenderStep = function(self,name,_,fun) | |
| 130 | ||
| 131 | end, | |
| 132 | UnbindFromRenderStep = function(self,name) | |
| 133 | self._btrs[name]:Disconnect() | |
| 134 | end, | |
| 135 | },"RunService") | |
| 136 | ||
| 137 | setmetatable(g,{
| |
| 138 | __index=function(self,s) | |
| 139 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
| 140 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
| 141 | end, | |
| 142 | __newindex = fsmt.__newindex, | |
| 143 | __call = fsmt.__call | |
| 144 | }) | |
| 145 | --Changing owner to fake player object to support owner:GetMouse() | |
| 146 | game,owner = g,g.Players.LocalPlayer | |
| 147 | end | |
| 148 | ||
| 149 | ||
| 150 | ||
| 151 | ||
| 152 | CN, CA, V3, BC, C3 = CFrame.new, CFrame.Angles, Vector3.new, BrickColor.new, Color3.new | |
| 153 | Ins, Abs, Sin, Cos, Rad, Pi = Instance.new, math.abs, math.sin, math.cos, math.rad, math.pi | |
| 154 | Floor, Ceil = math.floor, math.ceil | |
| 155 | NR, NS = NumberRange.new, NumberSequence.new | |
| 156 | Random = function(A) | |
| 157 | return ( math.random() - .5) * 2 * (A or 1) | |
| 158 | end | |
| 159 | Part = function(Parent, CFrame, Size, Colour, Material, Transparency, Anchored, CanCollide, Type) | |
| 160 | local P = Ins(Type or "Part") | |
| 161 | P.FormFactor = "Custom" | |
| 162 | P.Size = Size | |
| 163 | P.Anchored = Anchored | |
| 164 | P.Material = Material | |
| 165 | P.BrickColor = BC(Colour) | |
| 166 | P.Transparency = Transparency | |
| 167 | P.CanCollide = CanCollide | |
| 168 | P.TopSurface, P.BottomSurface, P.LeftSurface, P.RightSurface, P.FrontSurface, P.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 169 | P.CFrame = CFrame | |
| 170 | P.Parent = Parent | |
| 171 | P.Locked = true | |
| 172 | P:BreakJoints() | |
| 173 | return P | |
| 174 | end | |
| 175 | Weld = function(P0, P1, C0, C1) | |
| 176 | local W = Ins("Snap", P0)
| |
| 177 | W.Part0 = P0 | |
| 178 | W.Part1 = P1 | |
| 179 | W.C0 = C0 or CN() | |
| 180 | W.C1 = C1 or CN() | |
| 181 | return W | |
| 182 | end | |
| 183 | function Lerp(A, B, Alpha) | |
| 184 | return (1-Alpha) * A + (Alpha * B) | |
| 185 | end | |
| 186 | New = function(Object, Parent, Data) | |
| 187 | local Object = Ins(Object) | |
| 188 | for Index, Value in pairs(Data or {}) do
| |
| 189 | Object[Index] = Value | |
| 190 | end | |
| 191 | Object.Parent = Parent | |
| 192 | return Object | |
| 193 | end | |
| 194 | function GetMass(Model) | |
| 195 | local Mass = 0 | |
| 196 | for i, v in pairs(Model:children()) do | |
| 197 | if v:IsA("BasePart") then Mass = Mass + v:GetMass() end
| |
| 198 | Mass = Mass + GetMass(v) | |
| 199 | end | |
| 200 | return Mass | |
| 201 | end | |
| 202 | function Raycast(Start, End, Ignore) | |
| 203 | return workspace:FindPartOnRayWithIgnoreList( Ray.new( Start, End.unit * End.magnitude ), Ignore ) | |
| 204 | end | |
| 205 | ||
| 206 | Player = game:service("Players").LocalPlayer
| |
| 207 | Mouse = Player:GetMouse() | |
| 208 | Util = assert(LoadLibrary("RbxUtility"))
| |
| 209 | InputService = game:service("UserInputService")
| |
| 210 | ||
| 211 | Character = Player.Character | |
| 212 | Torso = Character:WaitForChild("Torso")
| |
| 213 | HRP = Character:WaitForChild("HumanoidRootPart")
| |
| 214 | RA = Character:WaitForChild("Right Arm")
| |
| 215 | LA = Character:WaitForChild("Left Arm")
| |
| 216 | RL = Character:WaitForChild("Right Leg")
| |
| 217 | LL = Character:WaitForChild("Left Leg")
| |
| 218 | Head = Character:WaitForChild("Head")
| |
| 219 | --ORS = Torso:WaitForChild("Right Shoulder")
| |
| 220 | --OLS = Torso:WaitForChild("Left Shoulder")
| |
| 221 | --ORH = Torso:WaitForChild("Right Hip")
| |
| 222 | --OLH = Torso:WaitForChild("Left Hip")
| |
| 223 | Humanoid = Character:WaitForChild("Humanoid")
| |
| 224 | ||
| 225 | for i, v in pairs(Character:children()) do | |
| 226 | if v:IsA("CharacterAppearance") then
| |
| 227 | pcall(game.Destroy, v) | |
| 228 | end | |
| 229 | if v:IsA("Accessory") then
| |
| 230 | pcall(game.Destroy, v) | |
| 231 | end | |
| 232 | if v:IsA("Part") then
| |
| 233 | v.Transparency = 1 | |
| 234 | end | |
| 235 | if v.Name == "Head" and v:FindFirstChild("face") then
| |
| 236 | pcall(game.Destroy, v:FindFirstChild("face"))
| |
| 237 | end | |
| 238 | end | |
| 239 | ||
| 240 | C0 = {
| |
| 241 | LS = CN(-1, 0.5, 0), | |
| 242 | RS = CN(1, 0.5, 0), | |
| 243 | LH = CN(-1, -1, 0), | |
| 244 | RH = CN(1, -1, 0), | |
| 245 | NK = CN(0, 1, 0), | |
| 246 | TW = CN(0, 0, 0), | |
| 247 | HW = CN(0, 0, 0), | |
| 248 | ||
| 249 | GTorso = CN(0, 1.4, 0), | |
| 250 | GNeck = CN(0, 1.125, 0), | |
| 251 | GLowerT = CN(0, -.9, 0), | |
| 252 | ||
| 253 | GLeftLegB = CN(-.3, -.4, 0), | |
| 254 | GLeftLegP1 = CN(0, -.3, 0), | |
| 255 | GLeftLegP2 = CN(0, -.3, 0), | |
| 256 | GLeftLegP3 = CN(0, -.3, 0), | |
| 257 | GLeftLegP4 = CN(0, -.3, 0), | |
| 258 | GLeftFoot = CN(0, -.3, -.0625), | |
| 259 | ||
| 260 | GRightLegB = CN(.3, -.4, 0), | |
| 261 | GRightLegP1 = CN(0, -.3, 0), | |
| 262 | GRightLegP2 = CN(0, -.3, 0), | |
| 263 | GRightLegP3 = CN(0, -.3, 0), | |
| 264 | GRightLegP4 = CN(0, -.3, 0), | |
| 265 | GRightFoot = CN(0, -.3, -.0625), | |
| 266 | ||
| 267 | GLeftArmB = CN(-1, .25, 0), | |
| 268 | GLeftArmP1 = CN(0, -.3, 0), | |
| 269 | GLeftArmP2 = CN(0, -.225, 0), | |
| 270 | ||
| 271 | GRightArmB = CN(1, .25, 0), | |
| 272 | GRightArmP1 = CN(0, -.3, 0), | |
| 273 | GRightArmP2 = CN(0, -.3, 0), | |
| 274 | GRightArmP3 = CN(0, -.3, 0), | |
| 275 | GRightArmP4 = CN(0, -.3, 0), | |
| 276 | GRightArmP5 = CN(0, -.3, 0), | |
| 277 | GRightArmP6 = CN(0, -.3, 0), | |
| 278 | GRightHand = CN(0, -.5, 0), | |
| 279 | } | |
| 280 | C1 = {
| |
| 281 | LS = CN(0.5, 0.5, 0), | |
| 282 | RS = CN(-0.5, 0.5, 0), | |
| 283 | LH = CN(-.5, 1, 0), | |
| 284 | RH = CN(.5, 1, 0), | |
| 285 | NK = CN(0, -.5, 0), | |
| 286 | TW = CN(0, 0, 0), | |
| 287 | } | |
| 288 | Desired = {
| |
| 289 | LS = C0.LS, | |
| 290 | RS = C0.RS, | |
| 291 | LH = C0.LH, | |
| 292 | RH = C0.RH, | |
| 293 | NK = C0.NK, | |
| 294 | TW = C0.TW, | |
| 295 | ||
| 296 | GTorso = CN(0, 1.4, 0), | |
| 297 | GNeck = CN(0, 1.125, 0), | |
| 298 | GLowerT = CN(0, -.9, 0), | |
| 299 | ||
| 300 | GLeftLegB = CN(-.3, -.4, 0), | |
| 301 | GLeftLegP1 = CN(0, -.3, 0), | |
| 302 | GLeftLegP2 = CN(0, -.3, 0), | |
| 303 | GLeftLegP3 = CN(0, -.3, 0), | |
| 304 | GLeftLegP4 = CN(0, -.3, 0), | |
| 305 | GLeftFoot = CN(0, -.3, -.0625), | |
| 306 | ||
| 307 | GRightLegB = CN(.3, -.4, 0), | |
| 308 | GRightLegP1 = CN(0, -.3, 0), | |
| 309 | GRightLegP2 = CN(0, -.3, 0), | |
| 310 | GRightLegP3 = CN(0, -.3, 0), | |
| 311 | GRightLegP4 = CN(0, -.3, 0), | |
| 312 | GRightFoot = CN(0, -.3, -.0625), | |
| 313 | ||
| 314 | GLeftArmB = CN(-1, .25, 0), | |
| 315 | GLeftArmP1 = CN(0, -.3, 0), | |
| 316 | GLeftArmP2 = CN(0, -.225, 0), | |
| 317 | ||
| 318 | GRightArmB = CN(1, .25, 0), | |
| 319 | GRightArmP1 = CN(0, -.3, 0), | |
| 320 | GRightArmP2 = CN(0, -.3, 0), | |
| 321 | GRightArmP3 = CN(0, -.3, 0), | |
| 322 | GRightArmP4 = CN(0, -.3, 0), | |
| 323 | GRightArmP5 = CN(0, -.3, 0), | |
| 324 | GRightArmP6 = CN(0, -.3, 0), | |
| 325 | GRightHand = CN(0, -.5, 0), | |
| 326 | } | |
| 327 | Speed = .2 | |
| 328 | Count = 0 | |
| 329 | CountTime = 40 | |
| 330 | CountSpeed = .5 | |
| 331 | Angle = 0 | |
| 332 | Keysdown = { }
| |
| 333 | Action = false | |
| 334 | Run = false | |
| 335 | ||
| 336 | Humanoid.Died:connect(function() | |
| 337 | end) | |
| 338 | ||
| 339 | GlowParts = { }
| |
| 340 | Low, Full = 331, 1024 | |
| 341 | LowOnPower = true | |
| 342 | ||
| 343 | function ChangeColor(On) | |
| 344 | for i, v in pairs(GlowParts) do | |
| 345 | v.BrickColor = BC(On and Full or Low) | |
| 346 | end | |
| 347 | end | |
| 348 | function TurnOn() | |
| 349 | for i, v in pairs(GlowParts) do | |
| 350 | ||
| 351 | end | |
| 352 | end | |
| 353 | ||
| 354 | pcall(game.Destroy, Character:FindFirstChild("Golem"))
| |
| 355 | Model = New("Model", Character, { Name = "Golem" })
| |
| 356 | GTorso = Part(Model, CN(), V3(2, 2, 1), "Grey", "Slate", 0, false, false) | |
| 357 | GTorsoW = Weld(Torso, GTorso, CN(0, 1.4, 0) * CA(0, 0, 0), CN(0, -1.4, 0)) | |
| 358 | We1 = Part(Model, CN(), V3(1, .25, 1.5), "Grey", "Slate", 0, false, false, "WedgePart") | |
| 359 | Weld(GTorso, We1, CN(-.75, 1.125, 0) * CA(0, Pi/2, 0)) | |
| 360 | We2 = Part(Model, CN(), V3(1, .25, 1.5), "Grey", "Slate", 0, false, false, "WedgePart") | |
| 361 | Weld(GTorso, We2, CN(.75, 1.125, 0) * CA(0, -Pi/2, 0)) | |
| 362 | P1 = Part(Model, CN(), V3(.25, 1.25, 1), "Grey", "Slate", 0, false, false) | |
| 363 | Weld(GTorso, P1, CN(1.125, .375, 0) * CA(0, 0, 0)) | |
| 364 | P2 = Part(Model, CN(), V3(.25, 1.25, 1), "Grey", "Slate", 0, false, false) | |
| 365 | Weld(GTorso, P2, CN(-1.125, .375, 0) * CA(0, 0, 0)) | |
| 366 | We3 = Part(Model, CN(), V3(1, 1.25, .25), "Grey", "Slate", 0, false, false, "WedgePart") | |
| 367 | Weld(GTorso, We3, CN(1.375, .375, 0) * CA(Pi, -Pi/2, 0)) | |
| 368 | We4 = Part(Model, CN(), V3(1, .75, .25), "Grey", "Slate", 0, false, false, "WedgePart") | |
| 369 | Weld(GTorso, We4, CN(1.125, -.625, 0) * CA(Pi, -Pi/2, 0)) | |
| 370 | We5 = Part(Model, CN(), V3(1, 1.25, .25), "Grey", "Slate", 0, false, false, "WedgePart") | |
| 371 | Weld(GTorso, We5, CN(-1.375, .375, 0) * CA(Pi, Pi/2, 0)) | |
| 372 | We6 = Part(Model, CN(), V3(1, .75, .25), "Grey", "Slate", 0, false, false, "WedgePart") | |
| 373 | Weld(GTorso, We6, CN(-1.125, -.625, 0) * CA(Pi, Pi/2, 0)) | |
| 374 | ||
| 375 | G1 = Part(Model, CN(), V3(1, 0, .5), 313, "Grass", 0, false, false) | |
| 376 | New("BlockMesh", G1, {
| |
| 377 | Scale = V3(1, .5, 1); | |
| 378 | }) | |
| 379 | Weld(We1, G1, CA(-Pi/20, 0, 0) * CN(0, .05, 0)) | |
| 380 | G2 = Part(Model, CN(), V3(.75, 0, .375), 313, "Grass", 0, false, false) | |
| 381 | New("BlockMesh", G2, {
| |
| 382 | Scale = V3(1, .5, 1); | |
| 383 | }) | |
| 384 | Weld(G1, G2, CN(.125, 0, -.4)) | |
| 385 | G3 = Part(Model, CN(), V3(.75, 0, .2), 313, "Grass", 0, false, false) | |
| 386 | New("BlockMesh", G3, {
| |
| 387 | Scale = V3(1, .5, 1); | |
| 388 | }) | |
| 389 | Weld(G1, G3, CN(.0125, 0, -.675)) | |
| 390 | G4 = Part(Model, CN(), V3(.75, 0, .4), 313, "Grass", 0, false, false) | |
| 391 | New("BlockMesh", G4, {
| |
| 392 | Scale = V3(1, .5, 1); | |
| 393 | }) | |
| 394 | Weld(G1, G4, CN(.0125, 0, .4)) | |
| 395 | G5 = Part(Model, CN(), V3(1, 0, .2), 313, "Grass", 0, false, false) | |
| 396 | New("BlockMesh", G5, {
| |
| 397 | Scale = V3(1, .5, 1); | |
| 398 | }) | |
| 399 | Weld(G1, G5, CN(0, 0, .675)) | |
| 400 | ||
| 401 | G6 = Part(Model, CN(), V3(1, 0, .5), 313, "Grass", 0, false, false) | |
| 402 | New("BlockMesh", G6, {
| |
| 403 | Scale = V3(1, .5, 1); | |
| 404 | }) | |
| 405 | Weld(We2, G6, CA(-Pi/20, 0, 0) * CN(0, .05, .5)) | |
| 406 | G7 = Part(Model, CN(), V3(.75, 0, .375), 313, "Grass", 0, false, false) | |
| 407 | New("BlockMesh", G7, {
| |
| 408 | Scale = V3(1, .5, 1); | |
| 409 | }) | |
| 410 | Weld(G6, G7, CN(-.125, 0, -.4)) | |
| 411 | G8 = Part(Model, CN(), V3(1, 0, .3), 313, "Grass", 0, false, false) | |
| 412 | New("BlockMesh", G8, {
| |
| 413 | Scale = V3(1, .5, 1); | |
| 414 | }) | |
| 415 | Weld(G6, G8, CN(0, 0, -.675)) | |
| 416 | G9 = Part(Model, CN(), V3(.5, 0, .215), 313, "Grass", 0, false, false) | |
| 417 | New("BlockMesh", G9, {
| |
| 418 | Scale = V3(1, .5, 1); | |
| 419 | }) | |
| 420 | Weld(G6, G9, CN(0, 0, -.85)) | |
| 421 | G10 = Part(Model, CN(), V3(.5, 0, .215), 313, "Grass", 0, false, false) | |
| 422 | New("BlockMesh", G10, {
| |
| 423 | Scale = V3(1, .5, 1); | |
| 424 | }) | |
| 425 | Weld(G6, G10, CN(-.125, 0, -1.05)) | |
| 426 | G11 = Part(Model, CN(), V3(.75, 0, 0), 313, "Grass", 0, false, false) | |
| 427 | New("BlockMesh", G11, {
| |
| 428 | Scale = V3(1, .5, .55); | |
| 429 | }) | |
| 430 | Weld(G6, G11, CN(.125, 0, -1.2125)) | |
| 431 | ||
| 432 | G12 = Part(Model, CN(), V3(0, .25, .4), 313, "Grass", 0, false, false) | |
| 433 | New("BlockMesh", G12, {
| |
| 434 | Scale = V3(.4, 1, 1); | |
| 435 | }) | |
| 436 | Weld(GTorso, G12, CN(-.75, 1.09, .475) * CA(0, Pi/2, 0)) | |
| 437 | G13 = Part(Model, CN(), V3(0, 1, .2), 313, "Grass", 0, false, false) | |
| 438 | New("BlockMesh", G13, {
| |
| 439 | Scale = V3(.4, 1, 1); | |
| 440 | }) | |
| 441 | Weld(G12, G13, CN(0, -.5, 0) * CA(-Pi/30, 0, 0)) | |
| 442 | G14 = Part(Model, CN(), V3(0, .25, .6), 313, "Grass", 0, false, false) | |
| 443 | New("BlockMesh", G14, {
| |
| 444 | Scale = V3(.4, 1, 1); | |
| 445 | }) | |
| 446 | Weld(GTorso, G14, CN(.75, 1.075, .475) * CA(0, Pi/2, 0)) | |
| 447 | G15 = Part(Model, CN(), V3(0, 1.25, .0), 313, "Grass", 0, false, false) | |
| 448 | New("BlockMesh", G15, {
| |
| 449 | Scale = V3(.4, 1, .75); | |
| 450 | }) | |
| 451 | Weld(G14, G15, CN(0, -.725, 0) * CA(Pi/30, 0, 0)) | |
| 452 | G16 = Part(Model, CN(), V3(0, .75, .0), 313, "Grass", 0, false, false) | |
| 453 | New("BlockMesh", G16, {
| |
| 454 | Scale = V3(.4, 1, 1); | |
| 455 | }) | |
| 456 | Weld(G14, G16, CN(0, -.2, -.25) * CA(0, 0, 0)) | |
| 457 | G17 = Part(Model, CN(), V3(0, 1, 0), 313, "Grass", 0, false, false) | |
| 458 | New("BlockMesh", G17, {
| |
| 459 | Scale = V3(.4, 1, .5); | |
| 460 | }) | |
| 461 | Weld(GTorso, G17, CN(-.0125, .8, .475) * CA(0, Pi/2, 0)) | |
| 462 | G18 = Part(Model, CN(), V3(0, .25, .75), 313, "Grass", 0, false, false) | |
| 463 | New("BlockMesh", G18, {
| |
| 464 | Scale = V3(.4, 1, 1); | |
| 465 | }) | |
| 466 | Weld(GTorso, G18, CN(.4, 1.11, -.475) * CA(0, Pi/2, 0)) | |
| 467 | G19 = Part(Model, CN(), V3(0, .75, .0), 313, "Grass", 0, false, false) | |
| 468 | New("BlockMesh", G19, {
| |
| 469 | Scale = V3(.4, 1, 1); | |
| 470 | }) | |
| 471 | Weld(G18, G19, CN(0, -.2, -.25) * CA(0, 0, 0)) | |
| 472 | G20 = Part(Model, CN(), V3(0, 1, 0), 313, "Grass", 0, false, false) | |
| 473 | New("BlockMesh", G20, {
| |
| 474 | Scale = V3(.4, 1, .5); | |
| 475 | }) | |
| 476 | Weld(GTorso, G20, CN(.5, .7, -.475) * CA(0, Pi/2, 0)) | |
| 477 | G21 = Part(Model, CN(), V3(0, .6, .3), 313, "Grass", 0, false, false) | |
| 478 | New("BlockMesh", G21, {
| |
| 479 | Scale = V3(.4, 1, .5); | |
| 480 | }) | |
| 481 | Weld(GTorso, G21, CN(-.7, .9, -.475) * CA(0, Pi/2, 0)) | |
| 482 | for i = 1, 12 do | |
| 483 | local P = Part(Model, CN(), V3(.325, 0, .2), "Light stone grey", "Slate", 0, false, false) | |
| 484 | Weld(GTorso, P, CN(0, 0, -.50 + ( i / 1000 )) * CA(Pi/2, 0, 0) * CA(0, Pi * 2 / 12 * i, 0) * CN(0, 0, -.5)) | |
| 485 | local P0 = Part(Model, CN(), V3(.32, 0, .3), Low, "Neon", 0, false, false) | |
| 486 | Weld(GTorso, P0, CN(0, 0, -.49 + ( i / 1000 )) * CA(Pi/2, 0, 0) * CA(0, Pi * 2 / 12 * i, 0) * CN(0, 0, -.5)) | |
| 487 | table.insert(GlowParts, P0) | |
| 488 | end | |
| 489 | ||
| 490 | GHead = Part(Model, CN(), V3(1.25, 1.25, 1.25), "Grey", "Slate", 0, false, false) | |
| 491 | GNeck = Weld(GTorso, GHead, CN(0, 1.125, 0) * CA(0, 0, 0), CN(0, -1.125, 0)) | |
| 492 | ||
| 493 | BH = Part(Model, CN(), V3(1, 0, 1), Low, "Neon", 0, false, false) | |
| 494 | Weld(GHead, BH, CN(0, -.62, 0) * CA(0, 0, 0)) | |
| 495 | table.insert(GlowParts, BH) | |
| 496 | ||
| 497 | GLowerT = Part(Model, CN(), V3(1.5, 1, 1), "Grey", "Slate", 0, false, false) | |
| 498 | GLowerTW = Weld(GTorso, GLowerT, CN(0, -.9, 0) * CA(0, 0, 0), CN(0, .9, 0)) | |
| 499 | ||
| 500 | BH2 = Part(Model, CN(), V3(1.75, 0, .75), Low, "Neon", 0, false, false) | |
| 501 | Weld(GTorso, BH2, CN(0, -.995, 0) * CA(0, 0, 0)) | |
| 502 | table.insert(GlowParts, BH2) | |
| 503 | BH3 = Part(Model, CN(), V3(1.75, 0, .75), Low, "Neon", 0, false, false) | |
| 504 | Weld(GLowerT, BH3, CN(0, .495, 0) * CA(0, 0, 0)) | |
| 505 | table.insert(GlowParts, BH3) | |
| 506 | BH4 = Part(Model, CN(), V3(1.25, 0, .75), Low, "Neon", 0, false, false) | |
| 507 | Weld(GLowerT, BH4, CN(0, - .495, 0) * CA(0, 0, 0)) | |
| 508 | table.insert(GlowParts, BH4) | |
| 509 | We7 = Part(Model, CN(), V3(1, 1, .25), "Grey", "Slate", 0, false, false, "WedgePart") | |
| 510 | Weld(GLowerT, We7, CN(.875, 0, 0) * CA(Pi, -Pi/2, 0)) | |
| 511 | We8 = Part(Model, CN(), V3(1, 1, .25), "Grey", "Slate", 0, false, false, "WedgePart") | |
| 512 | Weld(GLowerT, We8, CN(-.875, 0, 0) * CA(Pi, Pi/2, 0)) | |
| 513 | ||
| 514 | GLeftLegB = Part(Model, CN(), V3(1, .5, .5), "Grey", "Slate", 0, false, false) | |
| 515 | GLeftLegBW = Weld(GLowerT, GLeftLegB, CN(-.3, -.4, 0) * CA(0, 0, 0), CN(.3, .4, 0)) | |
| 516 | GLeftLegP1 = Part(Model, CN(), V3(1, .5, .5), "Grey", "Slate", 0, false, false) | |
| 517 | GLeftLegP1W = Weld(GLeftLegB, GLeftLegP1, CN(0, -.3, 0) * CA(0, 0, 0), CN(0, .3, 0)) | |
| 518 | ||
| 519 | GLeftLegP2 = Part(Model, CN(), V3(1, .5, .5), "Grey", "Slate", 0, false, false) | |
| 520 | GLeftLegP2W = Weld(GLeftLegP1, GLeftLegP2, CN(0, -.3, 0) * CA(0, 0, 0), CN(0, .3, 0)) | |
| 521 | ||
| 522 | GLeftLegP3 = Part(Model, CN(), V3(1, .5, .5), "Grey", "Slate", 0, false, false) | |
| 523 | GLeftLegP3W = Weld(GLeftLegP2, GLeftLegP3, CN(0, -.3, 0) * CA(0, 0, 0), CN(0, .3, 0)) | |
| 524 | ||
| 525 | GLeftLegP4 = Part(Model, CN(), V3(1, .5, .5), "Grey", "Slate", 0, false, false) | |
| 526 | GLeftLegP4W = Weld(GLeftLegP3, GLeftLegP4, CN(0, -.3, 0) * CA(0, 0, 0), CN(0, .3, 0)) | |
| 527 | ||
| 528 | GLeftFoot = Part(Model, CN(), V3(1, .5, .75), "Grey", "Slate", 0, false, false) | |
| 529 | GLeftFootW = Weld(GLeftLegP4, GLeftFoot, CN(0, -.3, -.0625) * CA(0, 0, 0), CN(0, .3, .0625)) | |
| 530 | ||
| 531 | GRightLegB = Part(Model, CN(), V3(1, .5, .5), "Grey", "Slate", 0, false, false) | |
| 532 | GRightLegBW = Weld(GLowerT, GRightLegB, CN(.3, -.4, 0) * CA(0, 0, 0), CN(-.3, .4, 0)) | |
| 533 | GRightLegP1 = Part(Model, CN(), V3(1, .5, .5), "Grey", "Slate", 0, false, false) | |
| 534 | GRightLegP1W = Weld(GRightLegB, GRightLegP1, CN(0, -.3, 0) * CA(0, 0, 0), CN(0, .3, 0)) | |
| 535 | ||
| 536 | GRightLegP2 = Part(Model, CN(), V3(1, .5, .5), "Grey", "Slate", 0, false, false) | |
| 537 | GRightLegP2W = Weld(GRightLegP1, GRightLegP2, CN(0, -.3, 0) * CA(0, 0, 0), CN(0, .3, 0)) | |
| 538 | ||
| 539 | GRightLegP3 = Part(Model, CN(), V3(1, .5, .5), "Grey", "Slate", 0, false, false) | |
| 540 | GRightLegP3W = Weld(GRightLegP2, GRightLegP3, CN(0, -.3, 0) * CA(0, 0, 0), CN(0, .3, 0)) | |
| 541 | ||
| 542 | GRightLegP4 = Part(Model, CN(), V3(1, .5, .5), "Grey", "Slate", 0, false, false) | |
| 543 | GRightLegP4W = Weld(GRightLegP3, GRightLegP4, CN(0, -.3, 0) * CA(0, 0, 0), CN(0, .3, 0)) | |
| 544 | ||
| 545 | GRightFoot = Part(Model, CN(), V3(1, .5, .75), "Grey", "Slate", 0, false, false) | |
| 546 | GRightFootW = Weld(GRightLegP4, GRightFoot, CN(0, -.3, -.0625) * CA(0, 0, 0), CN(0, .3, .0625)) | |
| 547 | ||
| 548 | ||
| 549 | GLeftArmB = Part(Model, CN(), V3(1, .5, .5), "Grey", "Slate", 0, false, false) | |
| 550 | GLeftArmBW = Weld(GTorso, GLeftArmB, CN(-1, .25, 0) * CA(0, 0, 0), CN(1, -.25, 0)) | |
| 551 | GLeftArmP1 = Part(Model, CN(), V3(1, .5, .5), "Grey", "Slate", 0, false, false) | |
| 552 | GLeftArmP1W = Weld(GLeftArmB, GLeftArmP1, CN(0, -.3, 0) * CA(0, 0, 0), CN(0, .3, 0)) | |
| 553 | ||
| 554 | GLeftArmP2 = Part(Model, CN(), V3(1, .25, .5), "Grey", "Slate", 0, false, false) | |
| 555 | GLeftArmP2W = Weld(GLeftArmP1, GLeftArmP2, CN(0, -.225, 0) * CA(0, 0, 0), CN(0, .225, 0)) | |
| 556 | GLeftArmPA = Part(Model, CN(), V3(.75, 0, .5), "Grey", "Slate", 0, false, false) | |
| 557 | Weld(GLeftArmP2, GLeftArmPA, CN(.125, -.225, 0) * CA(0, 0, 0)) | |
| 558 | ||
| 559 | GRightArmB = Part(Model, CN(), V3(1, .5, .5), "Grey", "Slate", 0, false, false) | |
| 560 | GRightArmBW = Weld(GTorso, GRightArmB, CN(1, .25, 0) * CA(0, 0, 0), CN(-1, -.25, 0)) | |
| 561 | GRightArmP1 = Part(Model, CN(), V3(1, .5, .5), "Grey", "Slate", 0, false, false) | |
| 562 | GRightArmP1W = Weld(GRightArmB, GRightArmP1, CN(0, -.3, 0) * CA(0, 0, 0), CN(0, .3, 0)) | |
| 563 | ||
| 564 | GRightArmP2 = Part(Model, CN(), V3(1, .5, .5), "Grey", "Slate", 0, false, false) | |
| 565 | GRightArmP2W = Weld(GRightArmP1, GRightArmP2, CN(0, -.3, 0) * CA(0, 0, 0), CN(0, .3, 0)) | |
| 566 | ||
| 567 | GRightArmP3 = Part(Model, CN(), V3(1, .5, .5), "Grey", "Slate", 0, false, false) | |
| 568 | GRightArmP3W = Weld(GRightArmP2, GRightArmP3, CN(0, -.3, 0) * CA(0, 0, 0), CN(0, .3, 0)) | |
| 569 | ||
| 570 | GRightArmP4 = Part(Model, CN(), V3(1, .5, .5), "Grey", "Slate", 0, false, false) | |
| 571 | GRightArmP4W = Weld(GRightArmP3, GRightArmP4, CN(0, -.3, 0) * CA(0, 0, 0), CN(0, .3, 0)) | |
| 572 | ||
| 573 | GRightArmP5 = Part(Model, CN(), V3(1, .5, .5), "Grey", "Slate", 0, false, false) | |
| 574 | GRightArmP5W = Weld(GRightArmP4, GRightArmP5, CN(0, -.3, 0) * CA(0, 0, 0), CN(0, .3, 0)) | |
| 575 | ||
| 576 | GRightArmP6 = Part(Model, CN(), V3(1, .5, .5), "Grey", "Slate", 0, false, false) | |
| 577 | GRightArmP6W = Weld(GRightArmP5, GRightArmP6, CN(0, -.3, 0) * CA(0, 0, 0), CN(0, .3, 0)) | |
| 578 | ||
| 579 | GRightHand = Part(Model, CN(), V3(1, 1.25, .5), "Grey", "Slate", 0, false, false) | |
| 580 | GRightHandW = Weld(GRightArmP6, GRightHand, CN(0, -.5, 0) * CA(0, 0, 0), CN(0, .5, 0)) | |
| 581 | ||
| 582 | GThumb = Part(Model, CN(), V3(.3, .75, .3), "Grey", "Slate", 0, false, false) | |
| 583 | GThumbW = Weld(GRightHand, GThumb, CN(-.3, .125, 0) * CA(0, 0, 0), CN(.3, -.125, 0)) | |
| 584 | ||
| 585 | -- | |
| 586 | ||
| 587 | RS = Weld(Torso, RA, C0.RS, C1.RS) | |
| 588 | LS = Weld(Torso, LA, C0.LS, C1.LS) | |
| 589 | TW = Weld(HRP, Torso, C0.TW, C1.TW) | |
| 590 | NK = Weld(Torso, Head, C0.NK, C1.NK) | |
| 591 | LH = Weld(Torso, LL, C0.LH, C1.LH) | |
| 592 | RH = Weld(Torso, RL, C0.RH, C1.RH) | |
| 593 | ||
| 594 | function SetDesired(Table) | |
| 595 | --[[Desired.RS = Table.RS | |
| 596 | Desired.LS = Table.LS | |
| 597 | Desired.NK = Table.NK | |
| 598 | Desired.TW = Table.TW | |
| 599 | Desired.RH = Table.RH | |
| 600 | Desired.LH = Table.LH]] | |
| 601 | ||
| 602 | Desired.GTorso = Table.GTorso | |
| 603 | Desired.GNeck = Table.GNeck | |
| 604 | Desired.GLowerT = Table.GLowerT | |
| 605 | ||
| 606 | Desired.GLeftLegB = Table.GLeftLegB | |
| 607 | Desired.GLeftLegP1 = Table.GLeftLegP1 | |
| 608 | Desired.GLeftLegP2 = Table.GLeftLegP2 | |
| 609 | Desired.GLeftLegP3 = Table.GLeftLegP3 | |
| 610 | Desired.GLeftLegP4 = Table.GLeftLegP4 | |
| 611 | Desired.GLeftFoot = Table.GLeftFoot | |
| 612 | ||
| 613 | Desired.GRightLegB = Table.GRightLegB | |
| 614 | Desired.GRightLegP1 = Table.GRightLegP1 | |
| 615 | Desired.GRightLegP2 = Table.GRightLegP2 | |
| 616 | Desired.GRightLegP3 = Table.GRightLegP3 | |
| 617 | Desired.GRightLegP4 = Table.GRightLegP4 | |
| 618 | Desired.GRightFoot = Table.GRightFoot | |
| 619 | ||
| 620 | Desired.GLeftArmB = Table.GLeftArmB | |
| 621 | Desired.GLeftArmP1 = Table.GLeftArmP1 | |
| 622 | Desired.GLeftArmP2 = Table.GLeftArmP2 | |
| 623 | ||
| 624 | Desired.GRightArmB = Table.GRightArmB | |
| 625 | Desired.GRightArmP1 = Table.GRightArmP1 | |
| 626 | Desired.GRightArmP2 = Table.GRightArmP2 | |
| 627 | Desired.GRightArmP3 = Table.GRightArmP3 | |
| 628 | Desired.GRightArmP4 = Table.GRightArmP4 | |
| 629 | Desired.GRightArmP5 = Table.GRightArmP5 | |
| 630 | Desired.GRightArmP6 = Table.GRightArmP6 | |
| 631 | Desired.GRightHand = Table.GRightHand | |
| 632 | ||
| 633 | end | |
| 634 | ||
| 635 | game:service("RunService").Stepped:connect(function()
| |
| 636 | ||
| 637 | if Keysdown[Enum.KeyCode.LeftShift] then | |
| 638 | Run = true | |
| 639 | else | |
| 640 | Run = false | |
| 641 | end | |
| 642 | ||
| 643 | Count = (Count % CountTime) + CountSpeed | |
| 644 | Angle = Pi * Sin((Pi * 2) / CountTime * Count) | |
| 645 | ||
| 646 | local Movement = HRP.Velocity | |
| 647 | local XZ = V3(Movement.X, 0, Movement.Z).magnitude | |
| 648 | local IsWalking = XZ > 2 | |
| 649 | local Y = Movement.Y | |
| 650 | local Falling = Y > -25 | |
| 651 | local Jump = Y > 0 | |
| 652 | local PlatformCheck = Raycast(HRP.Position, V3(0, -6, 0), Character:children() ) | |
| 653 | ||
| 654 | if not Action then | |
| 655 | local Swing = Rad(HRP.RotVelocity.Y) * 1 | |
| 656 | ||
| 657 | if IsWalking and not Run and PlatformCheck then | |
| 658 | ||
| 659 | Humanoid.WalkSpeed = 4 | |
| 660 | ||
| 661 | CountTime = 200 | |
| 662 | CountSpeed = 2 | |
| 663 | Speed = .05 | |
| 664 | SetDesired({
| |
| 665 | -- LS = C0.LS * CA(0, 0, 0) * CN(0, 0, 0) * CA(-Angle * .2, Angle * .075, 0), | |
| 666 | -- RS = C0.RS * CA(0, 0, 0) * CN(0, 0, 0) * CA(Angle * .2, Angle * .075, 0), | |
| 667 | -- LH = C0.LH * CA(-Pi/20 + Angle * .2, 0, 0) * CN(0, 0, -Angle * .075), | |
| 668 | -- RH = C0.RH * CA(-Pi/20 - Angle * .2, 0, 0) * CN(0, 0, Angle * .075), | |
| 669 | -- NK = C0.NK * CA(0, -Angle * .0125, 0), | |
| 670 | -- TW = C0.TW * CN(0, -.075 + Abs(Angle * .075), 0) * CA(0, Angle * .0125, 0), | |
| 671 | ||
| 672 | GTorso = CN(0, 1.4, 0) * CA (-Pi/40 - Abs(Angle * .05), Angle * .05, 0), | |
| 673 | GNeck = CN(0, .75 + Abs(Angle * .2), -.3) * CA(Pi/40 + Abs(Angle * .05), 0, 0), | |
| 674 | GLowerT = CN(0, -.9 - Abs(Angle * .1), 0) * CA(0, -Angle * .05, 0), | |
| 675 | ||
| 676 | GLeftLegB = CN(-.3, -.4 + math.max(Abs(Angle * .4), .4) - .8, 0) * CA(Pi/10 + math.min(math.max(Angle * .3, -.5), .6), 0, 0), | |
| 677 | GLeftLegP1 = CN(0, -.3, 0), | |
| 678 | GLeftLegP2 = CN(0, -.3, 0) * CA(-Abs(Angle * .2), 0, 0), | |
| 679 | GLeftLegP3 = CN(0, -.3, 0), | |
| 680 | GLeftLegP4 = CN(0, -.3, 0), | |
| 681 | GLeftFoot = CN(0, -.3, -.0625) * CA(Pi/10 - math.min(math.max(Angle * .3, -.3), .5), 0, 0), | |
| 682 | ||
| 683 | GRightLegB = CN(.3, -.4 - math.min(-Abs(Angle * .4), -.4) - .8, 0) * CA(Pi/10 - math.min(math.max(Angle * .3, -.5), .6), 0, 0), | |
| 684 | GRightLegP1 = CN(0, -.3, 0), | |
| 685 | GRightLegP2 = CN(0, -.3, 0) * CA(-Abs(Angle * .2), 0, 0), | |
| 686 | GRightLegP3 = CN(0, -.3, 0), | |
| 687 | GRightLegP4 = CN(0, -.3, 0), | |
| 688 | GRightFoot = CN(0, -.3, -.0625) * CA(Pi/10 + math.min(math.max(Angle * .3, -.5), .6), 0, 0), | |
| 689 | ||
| 690 | GLeftArmB = CN(-1, .25, 0) * CA(-Angle * .2, 0, 0), | |
| 691 | GLeftArmP1 = CN(0, -.3, 0), | |
| 692 | GLeftArmP2 = CN(0, -.225, 0), | |
| 693 | ||
| 694 | GRightArmB = CN(1, .25, 0) * CA(Angle * .2, 0, 0), | |
| 695 | GRightArmP1 = CN(0, -.3, 0), | |
| 696 | GRightArmP2 = CN(0, -.3, 0) * CA(Abs(Angle * .1), 0, 0), | |
| 697 | GRightArmP3 = CN(0, -.3, 0), | |
| 698 | GRightArmP4 = CN(0, -.3, 0) * CA(Abs(Angle * .025), 0, 0), | |
| 699 | GRightArmP5 = CN(0, -.3, 0), | |
| 700 | GRightArmP6 = CN(0, -.3, 0), | |
| 701 | GRightHand = CN(0, -.5, 0) * CA(Abs(Angle * .025), 0, 0), | |
| 702 | ||
| 703 | }) | |
| 704 | ||
| 705 | elseif IsWalking and Run and PlatformCheck then | |
| 706 | ||
| 707 | Humanoid.WalkSpeed = 10 | |
| 708 | ||
| 709 | CountTime = 40 | |
| 710 | CountSpeed = 1.125 | |
| 711 | Speed = .2 | |
| 712 | SetDesired({
| |
| 713 | -- LS = C0.LS * CA(0, 0, 0) * CN(0, 0, 0) * CA(-Angle * .2, Angle * .075, 0), | |
| 714 | -- RS = C0.RS * CA(0, 0, 0) * CN(0, 0, 0) * CA(Angle * .2, Angle * .075, 0), | |
| 715 | -- LH = C0.LH * CA(-Pi/20 + Angle * .2, 0, 0) * CN(0, 0, -Angle * .075), | |
| 716 | -- RH = C0.RH * CA(-Pi/20 - Angle * .2, 0, 0) * CN(0, 0, Angle * .075), | |
| 717 | -- NK = C0.NK * CA(0, -Angle * .0125, 0), | |
| 718 | -- TW = C0.TW * CN(0, -.075 + Abs(Angle * .075), 0) * CA(0, Angle * .0125, 0), | |
| 719 | ||
| 720 | GTorso = CN(0, 1.4, 0) * CA (0, 0, 0), | |
| 721 | GNeck = CN(0, 1.125, 0), | |
| 722 | GLowerT = CN(0, -.9, 0), | |
| 723 | ||
| 724 | GLeftLegB = CN(-.3, -.4, 0), | |
| 725 | GLeftLegP1 = CN(0, -.3, 0), | |
| 726 | GLeftLegP2 = CN(0, -.3, 0), | |
| 727 | GLeftLegP3 = CN(0, -.3, 0), | |
| 728 | GLeftLegP4 = CN(0, -.3, 0), | |
| 729 | GLeftFoot = CN(0, -.3, -.0625), | |
| 730 | ||
| 731 | GRightLegB = CN(.3, -.4, 0), | |
| 732 | GRightLegP1 = CN(0, -.3, 0), | |
| 733 | GRightLegP2 = CN(0, -.3, 0), | |
| 734 | GRightLegP3 = CN(0, -.3, 0), | |
| 735 | GRightLegP4 = CN(0, -.3, 0), | |
| 736 | GRightFoot = CN(0, -.3, -.0625), | |
| 737 | ||
| 738 | GLeftArmB = CN(-1, .25, 0), | |
| 739 | GLeftArmP1 = CN(0, -.3, 0), | |
| 740 | GLeftArmP2 = CN(0, -.225, 0), | |
| 741 | ||
| 742 | GRightArmB = CN(1, .25, 0), | |
| 743 | GRightArmP1 = CN(0, -.3, 0), | |
| 744 | GRightArmP2 = CN(0, -.3, 0), | |
| 745 | GRightArmP3 = CN(0, -.3, 0), | |
| 746 | GRightArmP4 = CN(0, -.3, 0), | |
| 747 | GRightArmP5 = CN(0, -.3, 0), | |
| 748 | GRightArmP6 = CN(0, -.3, 0), | |
| 749 | GRightHand = CN(0, -.5, 0), | |
| 750 | ||
| 751 | }) | |
| 752 | ||
| 753 | elseif not IsWalking and PlatformCheck then | |
| 754 | ||
| 755 | CountTime = 200 | |
| 756 | CountSpeed = 1 | |
| 757 | Speed = .1 | |
| 758 | SetDesired({
| |
| 759 | -- LS = C0.LS * CA(0, 0, 0) * CN(0, 0, 0) * CA(-Angle * .2, Angle * .075, 0), | |
| 760 | -- RS = C0.RS * CA(0, 0, 0) * CN(0, 0, 0) * CA(Angle * .2, Angle * .075, 0), | |
| 761 | -- LH = C0.LH * CA(-Pi/20 + Angle * .2, 0, 0) * CN(0, 0, -Angle * .075), | |
| 762 | -- RH = C0.RH * CA(-Pi/20 - Angle * .2, 0, 0) * CN(0, 0, Angle * .075), | |
| 763 | -- NK = C0.NK * CA(0, -Angle * .0125, 0), | |
| 764 | -- TW = C0.TW * CN(0, -.075 + Abs(Angle * .075), 0) * CA(0, Angle * .0125, 0), | |
| 765 | ||
| 766 | GTorso = CN(0, 1.4 + (Angle * .01), 0) * CA (0, 0, 0), | |
| 767 | GNeck = CN(0, 1.125 + (Angle * .005), 0), | |
| 768 | GLowerT = CN(0, -.9 - (Angle * .01), 0), | |
| 769 | ||
| 770 | GLeftLegB = CN(-.3, -.4, 0), | |
| 771 | GLeftLegP1 = CN(0, -.3, 0), | |
| 772 | GLeftLegP2 = CN(0, -.3, 0), | |
| 773 | GLeftLegP3 = CN(0, -.3, 0), | |
| 774 | GLeftLegP4 = CN(0, -.3, 0), | |
| 775 | GLeftFoot = CN(0, -.3, -.0625), | |
| 776 | ||
| 777 | GRightLegB = CN(.3, -.4, 0), | |
| 778 | GRightLegP1 = CN(0, -.3, 0), | |
| 779 | GRightLegP2 = CN(0, -.3, 0), | |
| 780 | GRightLegP3 = CN(0, -.3, 0), | |
| 781 | GRightLegP4 = CN(0, -.3, 0), | |
| 782 | GRightFoot = CN(0, -.3, -.0625), | |
| 783 | ||
| 784 | GLeftArmB = CN(-1, .25 - (Angle * .005), 0), | |
| 785 | GLeftArmP1 = CN(0, -.3, 0), | |
| 786 | GLeftArmP2 = CN(0, -.225, 0), | |
| 787 | ||
| 788 | GRightArmB = CN(1, .25 - (Angle * .005), 0), | |
| 789 | GRightArmP1 = CN(0, -.3, 0), | |
| 790 | GRightArmP2 = CN(0, -.3, 0), | |
| 791 | GRightArmP3 = CN(0, -.3, 0), | |
| 792 | GRightArmP4 = CN(0, -.3, 0), | |
| 793 | GRightArmP5 = CN(0, -.3, 0), | |
| 794 | GRightArmP6 = CN(0, -.3, 0), | |
| 795 | GRightHand = CN(0, -.5, 0), | |
| 796 | ||
| 797 | }) | |
| 798 | ||
| 799 | elseif not PlatformCheck and Jump then | |
| 800 | ||
| 801 | CountTime = 40 | |
| 802 | CountSpeed = 1 | |
| 803 | Speed = .2 | |
| 804 | SetDesired({
| |
| 805 | -- LS = C0.LS * CA(0, 0, 0) * CN(0, 0, 0) * CA(-Angle * .2, Angle * .075, 0), | |
| 806 | -- RS = C0.RS * CA(0, 0, 0) * CN(0, 0, 0) * CA(Angle * .2, Angle * .075, 0), | |
| 807 | -- LH = C0.LH * CA(-Pi/20 + Angle * .2, 0, 0) * CN(0, 0, -Angle * .075), | |
| 808 | -- RH = C0.RH * CA(-Pi/20 - Angle * .2, 0, 0) * CN(0, 0, Angle * .075), | |
| 809 | -- NK = C0.NK * CA(0, -Angle * .0125, 0), | |
| 810 | -- TW = C0.TW * CN(0, -.075 + Abs(Angle * .075), 0) * CA(0, Angle * .0125, 0), | |
| 811 | ||
| 812 | GTorso = CN(0, 1.4, 0) * CA (0, 0, 0), | |
| 813 | GNeck = CN(0, 1.125, 0), | |
| 814 | GLowerT = CN(0, -.9, 0), | |
| 815 | ||
| 816 | GLeftLegB = CN(-.3, -.4, 0), | |
| 817 | GLeftLegP1 = CN(0, -.3, 0), | |
| 818 | GLeftLegP2 = CN(0, -.3, 0), | |
| 819 | GLeftLegP3 = CN(0, -.3, 0), | |
| 820 | GLeftLegP4 = CN(0, -.3, 0), | |
| 821 | GLeftFoot = CN(0, -.3, -.0625), | |
| 822 | ||
| 823 | GRightLegB = CN(.3, -.4, 0), | |
| 824 | GRightLegP1 = CN(0, -.3, 0), | |
| 825 | GRightLegP2 = CN(0, -.3, 0), | |
| 826 | GRightLegP3 = CN(0, -.3, 0), | |
| 827 | GRightLegP4 = CN(0, -.3, 0), | |
| 828 | GRightFoot = CN(0, -.3, -.0625), | |
| 829 | ||
| 830 | GLeftArmB = CN(-1, .25, 0), | |
| 831 | GLeftArmP1 = CN(0, -.3, 0), | |
| 832 | GLeftArmP2 = CN(0, -.225, 0), | |
| 833 | ||
| 834 | GRightArmB = CN(1, .25, 0), | |
| 835 | GRightArmP1 = CN(0, -.3, 0), | |
| 836 | GRightArmP2 = CN(0, -.3, 0), | |
| 837 | GRightArmP3 = CN(0, -.3, 0), | |
| 838 | GRightArmP4 = CN(0, -.3, 0), | |
| 839 | GRightArmP5 = CN(0, -.3, 0), | |
| 840 | GRightArmP6 = CN(0, -.3, 0), | |
| 841 | GRightHand = CN(0, -.5, 0), | |
| 842 | ||
| 843 | }) | |
| 844 | ||
| 845 | elseif not PlatformCheck and Falling then | |
| 846 | ||
| 847 | CountTime = 40 | |
| 848 | CountSpeed = 1 | |
| 849 | Speed = .2 | |
| 850 | SetDesired({
| |
| 851 | -- LS = C0.LS * CA(0, 0, 0) * CN(0, 0, 0) * CA(-Angle * .2, Angle * .075, 0), | |
| 852 | -- RS = C0.RS * CA(0, 0, 0) * CN(0, 0, 0) * CA(Angle * .2, Angle * .075, 0), | |
| 853 | -- LH = C0.LH * CA(-Pi/20 + Angle * .2, 0, 0) * CN(0, 0, -Angle * .075), | |
| 854 | -- RH = C0.RH * CA(-Pi/20 - Angle * .2, 0, 0) * CN(0, 0, Angle * .075), | |
| 855 | -- NK = C0.NK * CA(0, -Angle * .0125, 0), | |
| 856 | -- TW = C0.TW * CN(0, -.075 + Abs(Angle * .075), 0) * CA(0, Angle * .0125, 0), | |
| 857 | ||
| 858 | GTorso = CN(0, 1.4, 0) * CA (0, 0, 0), | |
| 859 | GNeck = CN(0, 1.125, 0), | |
| 860 | GLowerT = CN(0, -.9, 0), | |
| 861 | ||
| 862 | GLeftLegB = CN(-.3, -.4, 0), | |
| 863 | GLeftLegP1 = CN(0, -.3, 0), | |
| 864 | GLeftLegP2 = CN(0, -.3, 0), | |
| 865 | GLeftLegP3 = CN(0, -.3, 0), | |
| 866 | GLeftLegP4 = CN(0, -.3, 0), | |
| 867 | GLeftFoot = CN(0, -.3, -.0625), | |
| 868 | ||
| 869 | GRightLegB = CN(.3, -.4, 0), | |
| 870 | GRightLegP1 = CN(0, -.3, 0), | |
| 871 | GRightLegP2 = CN(0, -.3, 0), | |
| 872 | GRightLegP3 = CN(0, -.3, 0), | |
| 873 | GRightLegP4 = CN(0, -.3, 0), | |
| 874 | GRightFoot = CN(0, -.3, -.0625), | |
| 875 | ||
| 876 | GLeftArmB = CN(-1, .25, 0), | |
| 877 | GLeftArmP1 = CN(0, -.3, 0), | |
| 878 | GLeftArmP2 = CN(0, -.225, 0), | |
| 879 | ||
| 880 | GRightArmB = CN(1, .25, 0), | |
| 881 | GRightArmP1 = CN(0, -.3, 0), | |
| 882 | GRightArmP2 = CN(0, -.3, 0), | |
| 883 | GRightArmP3 = CN(0, -.3, 0), | |
| 884 | GRightArmP4 = CN(0, -.3, 0), | |
| 885 | GRightArmP5 = CN(0, -.3, 0), | |
| 886 | GRightArmP6 = CN(0, -.3, 0), | |
| 887 | GRightHand = CN(0, -.5, 0), | |
| 888 | ||
| 889 | }) | |
| 890 | ||
| 891 | end | |
| 892 | end | |
| 893 | ||
| 894 | RS.C0 = RS.C0:lerp(Desired.RS, Speed) | |
| 895 | LS.C0 = LS.C0:lerp(Desired.LS, Speed) | |
| 896 | NK.C0 = NK.C0:lerp(Desired.NK, Speed) | |
| 897 | TW.C0 = TW.C0:lerp(Desired.TW, Speed) | |
| 898 | RH.C0 = RH.C0:lerp(Desired.RH, Speed) | |
| 899 | LH.C0 = LH.C0:lerp(Desired.LH, Speed) | |
| 900 | ||
| 901 | GTorsoW.C0 = GTorsoW.C0:lerp(Desired.GTorso, Speed) | |
| 902 | GNeck.C0 = GNeck.C0:lerp(Desired.GNeck, Speed) | |
| 903 | GLowerTW.C0 = GLowerTW.C0:lerp(Desired.GLowerT, Speed) | |
| 904 | ||
| 905 | GLeftLegBW.C0 = GLeftLegBW.C0:lerp(Desired.GLeftLegB, Speed) | |
| 906 | GLeftLegP1W.C0 = GLeftLegP1W.C0:lerp(Desired.GLeftLegP1, Speed) | |
| 907 | GLeftLegP2W.C0 = GLeftLegP2W.C0:lerp(Desired.GLeftLegP2, Speed) | |
| 908 | GLeftLegP3W.C0 = GLeftLegP3W.C0:lerp(Desired.GLeftLegP3, Speed) | |
| 909 | GLeftLegP4W.C0 = GLeftLegP4W.C0:lerp(Desired.GLeftLegP4, Speed) | |
| 910 | GLeftFootW.C0 = GLeftFootW.C0:lerp(Desired.GLeftFoot, Speed) | |
| 911 | ||
| 912 | GRightLegBW.C0 = GRightLegBW.C0:lerp(Desired.GRightLegB, Speed) | |
| 913 | GRightLegP1W.C0 = GRightLegP1W.C0:lerp(Desired.GRightLegP1, Speed) | |
| 914 | GRightLegP2W.C0 = GRightLegP2W.C0:lerp(Desired.GRightLegP2, Speed) | |
| 915 | GRightLegP3W.C0 = GRightLegP3W.C0:lerp(Desired.GRightLegP3, Speed) | |
| 916 | GRightLegP4W.C0 = GRightLegP4W.C0:lerp(Desired.GRightLegP4, Speed) | |
| 917 | GRightFootW.C0 = GRightFootW.C0:lerp(Desired.GRightFoot, Speed) | |
| 918 | ||
| 919 | GLeftArmBW.C0 = GLeftArmBW.C0:lerp(Desired.GLeftArmB, Speed) | |
| 920 | GLeftArmP1W.C0 = GLeftArmP1W.C0:lerp(Desired.GLeftArmP1, Speed) | |
| 921 | GLeftArmP2W.C0 = GLeftArmP2W.C0:lerp(Desired.GLeftArmP2, Speed) | |
| 922 | ||
| 923 | GRightArmBW.C0 = GRightArmBW.C0:lerp(Desired.GRightArmB, Speed) | |
| 924 | GRightArmP1W.C0 = GRightArmP1W.C0:lerp(Desired.GRightArmP1, Speed) | |
| 925 | GRightArmP2W.C0 = GRightArmP2W.C0:lerp(Desired.GRightArmP2, Speed) | |
| 926 | GRightArmP3W.C0 = GRightArmP3W.C0:lerp(Desired.GRightArmP3, Speed) | |
| 927 | GRightArmP4W.C0 = GRightArmP4W.C0:lerp(Desired.GRightArmP4, Speed) | |
| 928 | GRightArmP5W.C0 = GRightArmP5W.C0:lerp(Desired.GRightArmP5, Speed) | |
| 929 | GRightArmP6W.C0 = GRightArmP6W.C0:lerp(Desired.GRightArmP6, Speed) | |
| 930 | GRightHandW.C0 = GRightHandW.C0:lerp(Desired.GRightHand, Speed) | |
| 931 | ||
| 932 | end) | |
| 933 | ||
| 934 | InputService.InputBegan:connect(function(Input) | |
| 935 | ||
| 936 | if Input.UserInputType == Enum.UserInputType.Keyboard then | |
| 937 | ||
| 938 | local Key = Input.KeyCode | |
| 939 | Keysdown[Key] = true | |
| 940 | ||
| 941 | end | |
| 942 | ||
| 943 | end) | |
| 944 | InputService.InputEnded:connect(function(Input) | |
| 945 | ||
| 946 | if Input.UserInputType == Enum.UserInputType.Keyboard then | |
| 947 | ||
| 948 | local Key = Input.KeyCode | |
| 949 | Keysdown[Key] = false | |
| 950 | ||
| 951 | end | |
| 952 | ||
| 953 | end) | |
| 954 | workspace.h6IIow.Humanoid.MaxHealth=1000 | |
| 955 | workspace.h6IIow.Humanoid.Health=102000 |