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1 | - | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end |
1 | + | plr = game:GetService("Players").LocalPlayer |
2 | - | local Player,Mouse,mouse,UserInputService,ContextActionService = owner |
2 | + | |
3 | - | do |
3 | + | |
4 | - | print("FE Compatibility code by Mokiros") |
4 | + | |
5 | - | script.Parent = Player.Character |
5 | + | |
6 | local CamInterrupt = false | |
7 | - | --RemoteEvent for communicating |
7 | + | |
8 | - | local Event = Instance.new("RemoteEvent") |
8 | + | |
9 | - | Event.Name = "UserInput_Event" |
9 | + | |
10 | t = char.Torso | |
11 | - | --Fake event to make stuff like Mouse.KeyDown work |
11 | + | |
12 | - | local function fakeEvent() |
12 | + | |
13 | - | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} |
13 | + | |
14 | - | t.connect = t.Connect |
14 | + | |
15 | - | return t |
15 | + | |
16 | tors = char.Torso | |
17 | lleg = char["Left Leg"] | |
18 | - | --Creating fake input objects with fake variables |
18 | + | |
19 | - | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} |
19 | + | |
20 | - | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} |
20 | + | |
21 | - | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) |
21 | + | |
22 | - | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil |
22 | + | |
23 | - | end} |
23 | + | |
24 | - | --Merged 2 functions into one by checking amount of arguments |
24 | + | |
25 | - | CAS.UnbindAction = CAS.BindAction |
25 | + | |
26 | Inst = Instance.new | |
27 | - | --This function will trigger the events that have been :Connect()'ed |
27 | + | |
28 | - | local function te(self,ev,...) |
28 | + | |
29 | - | local t = m[ev] |
29 | + | |
30 | - | if t and t._fakeEvent and t.Function then |
30 | + | |
31 | - | t.Function(...) |
31 | + | |
32 | it = Instance.new | |
33 | cf = CFrame.new | |
34 | - | m.TrigEvent = te |
34 | + | |
35 | - | UIS.TrigEvent = te |
35 | + | |
36 | CamFollow = true, | |
37 | - | Event.OnServerEvent:Connect(function(plr,io) |
37 | + | |
38 | - | if plr~=Player then return end |
38 | + | |
39 | - | if io.isMouse then |
39 | + | |
40 | - | m.Target = io.Target |
40 | + | |
41 | - | m.Hit = io.Hit |
41 | + | |
42 | end | |
43 | - | local b = io.UserInputState == Enum.UserInputState.Begin |
43 | + | |
44 | - | if io.UserInputType == Enum.UserInputType.MouseButton1 then |
44 | + | |
45 | - | return m:TrigEvent(b and "Button1Down" or "Button1Up") |
45 | + | |
46 | Directer.P = 600000 | |
47 | - | for _,t in pairs(CAS.Actions) do |
47 | + | |
48 | - | for _,k in pairs(t.Keys) do |
48 | + | |
49 | - | if k==io.KeyCode then |
49 | + | |
50 | - | t.Function(t.Name,io.UserInputState,io) |
50 | + | |
51 | CPart.Transparency = 1 | |
52 | ||
53 | local rainbowmode = false | |
54 | - | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) |
54 | + | |
55 | - | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) |
55 | + | |
56 | - | end |
56 | + | |
57 | kan.Volume = 5 | |
58 | - | Event.Parent = NLS([==[ |
58 | + | |
59 | - | local Player = owner |
59 | + | |
60 | - | local Event = script:WaitForChild("UserInput_Event") |
60 | + | |
61 | kan.SoundId = "rbxassetid://3592649229" | |
62 | - | local UIS = game:GetService("UserInputService") |
62 | + | |
63 | - | local input = function(io,a) |
63 | + | |
64 | - | if a then return end |
64 | + | |
65 | - | --Since InputObject is a client-side instance, we create and pass table instead |
65 | + | |
66 | - | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) |
66 | + | |
67 | local currentPitch = kan.Pitch | |
68 | - | UIS.InputBegan:Connect(input) |
68 | + | |
69 | - | UIS.InputEnded:Connect(input) |
69 | + | |
70 | local kanz = kan | |
71 | - | local Mouse = Player:GetMouse() |
71 | + | |
72 | - | local h,t |
72 | + | |
73 | - | --Give the server mouse data 30 times every second, but only if the values changed |
73 | + | |
74 | - | --If player is not moving their mouse, client won't fire events |
74 | + | |
75 | - | while wait(1/30) do |
75 | + | |
76 | - | if h~=Mouse.Hit or t~=Mouse.Target then |
76 | + | |
77 | - | h,t=Mouse.Hit,Mouse.Target |
77 | + | |
78 | - | Event:FireServer({isMouse=true,Target=t,Hit=h}) |
78 | + | |
79 | currentThemePlaying = kanz.SoundId | |
80 | - | end]==],Player.Character) |
80 | + | |
81 | - | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS |
81 | + | |
82 | --kanz:Play() | |
83 | --coroutine.resume(coroutine.create(function() | |
84 | --wait(0.05) | |
85 | --end)) | |
86 | end | |
87 | ||
88 | ||
89 | function newThemeCust(ID,timepos,pitch,vol) | |
90 | local kanz = kan | |
91 | kanz:Stop() | |
92 | kanz.Volume = vol | |
93 | kanz.TimePosition = timepos | |
94 | kanz.PlaybackSpeed = pitch | |
95 | kanz.Pitch = pitch | |
96 | kanz.SoundId = ID | |
97 | kanz.Name = "wrecked" | |
98 | kanz.Looped = true | |
99 | currentThemePlaying = kanz.SoundId | |
100 | currentVol = kanz.Volume | |
101 | currentPitch = kanz.Pitch | |
102 | kanz:Play() | |
103 | coroutine.resume(coroutine.create(function() | |
104 | wait(0.05) | |
105 | end)) | |
106 | end | |
107 | ||
108 | local mutedtog = false | |
109 | ||
110 | function CameraEnshaking(Length,Intensity) | |
111 | coroutine.resume(coroutine.create(function() | |
112 | local intensity = 1*Intensity | |
113 | local rotM = 0.01*Intensity | |
114 | for i = 0, Length, 0.1 do | |
115 | swait() | |
116 | intensity = intensity - 0.05*Intensity/Length | |
117 | rotM = rotM - 0.0005*Intensity/Length | |
118 | hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) | |
119 | cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM) | |
120 | end | |
121 | Humanoid.CameraOffset = Vec3(0, 0, 0) | |
122 | end)) | |
123 | end | |
124 | CamShake=function(Part,Distan,Power,Times) | |
125 | local de=Part.Position | |
126 | for i,v in pairs(workspace:children()) do | |
127 | if v:IsA("Model") and v:findFirstChild("Humanoid") then | |
128 | for _,c in pairs(v:children()) do | |
129 | if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then | |
130 | local Noob=v.Humanoid | |
131 | if Noob~=nil then | |
132 | coroutine.resume(coroutine.create(function() | |
133 | FV = Instance.new("BoolValue", Noob) | |
134 | FV.Name = "CameraShake" | |
135 | for ShakeNum=1,Times do | |
136 | swait() | |
137 | local ef=Power | |
138 | if ef>=1 then | |
139 | Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef)) | |
140 | else | |
141 | ef=Power*10 | |
142 | Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10) | |
143 | end | |
144 | end | |
145 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
146 | FV:Destroy() | |
147 | end)) | |
148 | CameraShake(Times, Power, Noob) | |
149 | end | |
150 | end | |
151 | end | |
152 | end | |
153 | end | |
154 | end | |
155 | ||
156 | ||
157 | function chatfunc(text,color,typet,font,timeex) | |
158 | local chat = coroutine.wrap(function() | |
159 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
160 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
161 | end | |
162 | local naeeym2 = Instance.new("BillboardGui",Character) | |
163 | naeeym2.Size = UDim2.new(0,100,0,40) | |
164 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
165 | naeeym2.Adornee = Character.Head | |
166 | naeeym2.Name = "TalkingBillBoard" | |
167 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
168 | tecks2.BackgroundTransparency = 1 | |
169 | tecks2.BorderSizePixel = 0 | |
170 | tecks2.Text = "lunar" | |
171 | tecks2.Font = font | |
172 | tecks2.TextSize = 30 | |
173 | tecks2.TextStrokeTransparency = 0 | |
174 | tecks2.TextColor3 = color | |
175 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
176 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
177 | local tecks3 = Instance.new("TextLabel",naeeym2) | |
178 | tecks3.BackgroundTransparency = 1 | |
179 | tecks3.BorderSizePixel = 0 | |
180 | tecks3.Text = "" | |
181 | tecks3.Font = font | |
182 | tecks3.TextSize = 30 | |
183 | tecks3.TextStrokeTransparency = 0 | |
184 | if typet == "Inverted" then | |
185 | tecks3.TextColor3 = Color3.new(0,0,0) | |
186 | tecks3.TextStrokeColor3 = color | |
187 | elseif typet == "Normal" then | |
188 | tecks3.TextColor3 = color | |
189 | tecks3.TextStrokeColor3 = Color3.new(0,0,0) | |
190 | end | |
191 | tecks3.Size = UDim2.new(1,0,0.5,0) | |
192 | coroutine.resume(coroutine.create(function() | |
193 | while true do | |
194 | swait(1) | |
195 | if chaosmode == true then | |
196 | tecks2.TextColor3 = BrickColor.random().Color | |
197 | tecks3.TextStrokeColor3 = BrickColor.random().Color | |
198 | end | |
199 | end | |
200 | end)) | |
201 | modet.TextTransparency = modet.TextTransparency + 1 | |
202 | modet.TextStrokeTransparency = modet.TextStrokeTransparency + 1 | |
203 | for i = 0, 74*timeex do | |
204 | swait() | |
205 | modet.TextTransparency = 1 | |
206 | modet.TextStrokeTransparency = 1 | |
207 | tecks2.Text = text | |
208 | tecks3.Text = text | |
209 | end | |
210 | local randomrot = math.random(1,2) | |
211 | if randomrot == 1 then | |
212 | for i = 1, 50 do | |
213 | swait() | |
214 | tecks2.Text = text | |
215 | tecks3.Text = text | |
216 | modet.TextTransparency = modet.TextTransparency - .02 | |
217 | modet.TextStrokeTransparency = modet.TextStrokeTransparency - .02 | |
218 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
219 | tecks2.TextTransparency = tecks2.TextTransparency + .04 | |
220 | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
221 | tecks3.TextTransparency = tecks2.TextTransparency + .04 | |
222 | end | |
223 | elseif randomrot == 2 then | |
224 | for i = 1, 50 do | |
225 | swait() | |
226 | tecks2.Text = text | |
227 | tecks3.Text = text | |
228 | modet.TextTransparency = modet.TextTransparency - .02 | |
229 | modet.TextStrokeTransparency = modet.TextStrokeTransparency - .02 | |
230 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
231 | tecks2.TextTransparency = tecks2.TextTransparency + .04 | |
232 | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
233 | tecks3.TextTransparency = tecks2.TextTransparency + .04 | |
234 | end | |
235 | end | |
236 | modet.TextTransparency = 0 | |
237 | modet.TextStrokeTransparency = 0 | |
238 | if toggleTag == false then | |
239 | modet.TextTransparency = 1 | |
240 | modet.TextStrokeTransparency = 1 | |
241 | end | |
242 | naeeym2:Destroy() | |
243 | end) | |
244 | chat() | |
245 | end | |
246 | ||
247 | function bosschatfunc(text,color,watval) | |
248 | for i,v in pairs(game:GetService("Players"):GetPlayers()) do | |
249 | coroutine.resume(coroutine.create(function() | |
250 | if v.PlayerGui:FindFirstChild("Dialog")~= nil then | |
251 | v.PlayerGui:FindFirstChild("Dialog"):destroy() | |
252 | end | |
253 | local scrg = Instance.new("ScreenGui",v.PlayerGui) | |
254 | CFuncs["EchoSound"].Create("rbxassetid://525200869", scrg, 0.5, 1,0,10,0.1,0.25,1) | |
255 | scrg.Name = "Dialog" | |
256 | local txtlb = Instance.new("TextLabel",scrg) | |
257 | txtlb.Text = "" | |
258 | txtlb.Font = "Bodoni" | |
259 | txtlb.TextColor3 = Color3.new(0,0,0) | |
260 | txtlb.TextStrokeTransparency = 0 | |
261 | txtlb.BackgroundTransparency = 0.75 | |
262 | txtlb.BackgroundColor3 = Color3.new(0,0,0) | |
263 | txtlb.TextStrokeColor3 = color | |
264 | txtlb.TextScaled = true | |
265 | txtlb.Size = UDim2.new(1,0,0.25,0) | |
266 | txtlb.TextXAlignment = "Left" | |
267 | txtlb.Position = UDim2.new(0,0,0.75 + 1,0) | |
268 | local txtlb2 = Instance.new("TextLabel",scrg) | |
269 | txtlb2.Text = "Lunar Banisher" | |
270 | txtlb2.Font = "Arcade" | |
271 | txtlb2.TextColor3 = Color3.new(0,0,0) | |
272 | txtlb2.TextStrokeTransparency = 0 | |
273 | txtlb2.BackgroundTransparency = 1 | |
274 | txtlb2.TextStrokeColor3 = color | |
275 | txtlb2.TextSize = 40 | |
276 | txtlb2.Size = UDim2.new(1,0,0.25,0) | |
277 | txtlb2.TextXAlignment = "Left" | |
278 | txtlb2.Position = UDim2.new(0,0,1,0) | |
279 | local fvalen = 0.55 | |
280 | local fval = -0.49 | |
281 | coroutine.resume(coroutine.create(function() | |
282 | while true do | |
283 | swait() | |
284 | if chaosmode == true then | |
285 | txtlb.Rotation = math.random(-1,1) | |
286 | txtlb2.Rotation = math.random(-1,1) | |
287 | txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5) | |
288 | txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5) | |
289 | txtlb.TextStrokeColor3 = BrickColor.random().Color | |
290 | txtlb2.TextStrokeColor3 = BrickColor.random().Color | |
291 | end | |
292 | end | |
293 | end)) | |
294 | coroutine.resume(coroutine.create(function() | |
295 | while true do | |
296 | swait() | |
297 | if scrg.Parent ~= nil then | |
298 | fvalen = fvalen - 0.0001 | |
299 | elseif scrg.Parent == nil then | |
300 | break | |
301 | end | |
302 | end | |
303 | end)) | |
304 | local flol = 1.75 | |
305 | local flil = 1.6 | |
306 | coroutine.resume(coroutine.create(function() | |
307 | for i = 0, 9 do | |
308 | swait() | |
309 | fval = fval + 0.05 | |
310 | flol = flol - 0.1 | |
311 | flil = flil - 0.1 | |
312 | txtlb.Text = "" | |
313 | txtlb.Position = UDim2.new(0,0,flol,0) | |
314 | txtlb2.Position = UDim2.new(0,0,flil,0) | |
315 | end | |
316 | txtlb.Text = text | |
317 | wait(watval) | |
318 | local valinc = 0 | |
319 | for i = 0, 99 do | |
320 | swait() | |
321 | valinc = valinc + 0.0001 | |
322 | flol = flol + valinc | |
323 | flil = flil + valinc | |
324 | txtlb.Rotation = txtlb.Rotation + valinc*20 | |
325 | txtlb2.Rotation = txtlb2.Rotation - valinc*50 | |
326 | txtlb.Position = UDim2.new(0,0,flol,0) | |
327 | txtlb2.Position = UDim2.new(0,0,flil,0) | |
328 | txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01 | |
329 | txtlb.TextTransparency = txtlb.TextTransparency + 0.01 | |
330 | txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01 | |
331 | txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01 | |
332 | txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025 | |
333 | end | |
334 | scrg:Destroy() | |
335 | end)) | |
336 | end)) | |
337 | end | |
338 | end | |
339 | ||
340 | local disably = false | |
341 | function warnedpeople(text,represfont,color,color2) | |
342 | if disably ~= true then | |
343 | CFuncs["Sound"].Create("rbxassetid://534859368", char, 2.5,1) | |
344 | CFuncs["Sound"].Create("rbxassetid://963718869", char, 1,1) | |
345 | for i,v in pairs(game:GetService("Players"):GetPlayers()) do | |
346 | coroutine.resume(coroutine.create(function() | |
347 | if v.PlayerGui:FindFirstChild("Spinny")~= nil then | |
348 | v.PlayerGui:FindFirstChild("Spinny"):destroy() | |
349 | end | |
350 | local scrg = Instance.new("ScreenGui",v.PlayerGui) | |
351 | scrg.Name = "Spinny" | |
352 | local frm = Instance.new("Frame",scrg) | |
353 | frm.BackgroundTransparency = 0.25 | |
354 | frm.BackgroundColor3 = color | |
355 | frm.BorderSizePixel = 0 | |
356 | frm.Rotation = 45 | |
357 | frm.Size = UDim2.new(3,0,0,100) | |
358 | frm.Position = UDim2.new(-4,0,0,0) | |
359 | local frm2 = frm:Clone() | |
360 | frm2.Parent = scrg | |
361 | frm2.BackgroundColor3 = color2 | |
362 | frm2.Position = UDim2.new(-4.05,0,0,0) | |
363 | local imlb = Instance.new("ImageLabel",scrg) | |
364 | imlb.BackgroundTransparency = 1 | |
365 | imlb.BackgroundColor3 = Color3.new(0,0,0) | |
366 | imlb.Image = "rbxassetid://2344851144" | |
367 | imlb.Size = UDim2.new(0,750,0,750) | |
368 | imlb.ImageColor3 = color2 | |
369 | imlb.ImageTransparency = 0.25 | |
370 | imlb.Position = UDim2.new(-2.5,0,-2.5,0) | |
371 | local imlb2 = imlb:Clone() | |
372 | imlb2.Image = "rbxassetid://2325939897" | |
373 | imlb2.Size = UDim2.new(1,0,1,0) | |
374 | imlb2.ImageColor3 = color | |
375 | imlb2.ImageTransparency = 0 | |
376 | imlb2.Position = UDim2.new(0,0,0,0) | |
377 | local imlb3 = imlb:Clone() | |
378 | imlb3.Image = "rbxassetid://2344830904" | |
379 | imlb3.Size = UDim2.new(1,0,1,0) | |
380 | imlb3.ImageColor3 = color2 | |
381 | imlb3.ImageTransparency = 0 | |
382 | imlb3.Position = UDim2.new(0,0,0,0) | |
383 | local imlb4 = imlb:Clone() | |
384 | imlb4.Image = "rbxassetid://2344870656" | |
385 | imlb4.Size = UDim2.new(3,0,3,0) | |
386 | imlb4.ImageColor3 = Color3.new(1,1,1) | |
387 | imlb4.ImageTransparency = 0 | |
388 | imlb4.Position = UDim2.new(-1,0,-1,0) | |
389 | local imlb5 = imlb:Clone() | |
390 | imlb5.Image = "rbxassetid://2344870656" | |
391 | imlb5.Size = UDim2.new(10,0,10,0) | |
392 | imlb5.ImageColor3 = color2 | |
393 | imlb5.ImageTransparency = 0 | |
394 | imlb5.Position = UDim2.new(-4.5,0,-4.5,0) | |
395 | imlb2.Parent = imlb | |
396 | imlb3.Parent = imlb | |
397 | imlb4.Parent = imlb | |
398 | imlb5.Parent = imlb | |
399 | local txtlb2 = Instance.new("TextLabel",imlb) | |
400 | txtlb2.Text = text | |
401 | txtlb2.Font = represfont | |
402 | txtlb2.TextColor3 = color | |
403 | txtlb2.TextStrokeTransparency = 0 | |
404 | txtlb2.BackgroundTransparency = 1 | |
405 | txtlb2.TextStrokeColor3 = color2 | |
406 | txtlb2.TextScaled = true | |
407 | txtlb2.Size = UDim2.new(1,0,1,0) | |
408 | txtlb2.Position = UDim2.new(0,0,0,0) | |
409 | local fvalen = 0.55 | |
410 | local fval = -0.49 | |
411 | coroutine.resume(coroutine.create(function() | |
412 | while true do | |
413 | swait() | |
414 | if chaosmode == true then | |
415 | txtlb2.Rotation = math.random(-1,1) | |
416 | imlb.Position = imlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5) | |
417 | txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5) | |
418 | imlb.ImageColor3 = BrickColor.random().Color | |
419 | txtlb2.TextStrokeColor3 = BrickColor.random().Color | |
420 | end | |
421 | end | |
422 | end)) | |
423 | coroutine.resume(coroutine.create(function() | |
424 | while true do | |
425 | swait() | |
426 | if scrg.Parent ~= nil then | |
427 | fvalen = fvalen - 0.0001 | |
428 | elseif scrg.Parent == nil then | |
429 | break | |
430 | end | |
431 | end | |
432 | end)) | |
433 | local flol = -5 | |
434 | local flil = 1.6 | |
435 | coroutine.resume(coroutine.create(function() | |
436 | for i = 0, 49 do | |
437 | swait() | |
438 | flol = flol + 0.125 | |
439 | flil = flil - 0.1 | |
440 | frm.Size = frm.Size + UDim2.new(0.1,0,0,0) | |
441 | frm.Rotation = frm.Rotation - 0.25 | |
442 | frm2.Size = frm2.Size + UDim2.new(0.1,0,0,0) | |
443 | frm2.Rotation = frm.Rotation + 0.325 | |
444 | imlb3.Rotation = imlb3.Rotation - 10 | |
445 | imlb2.Rotation = imlb.Rotation + 7.5 | |
446 | imlb.Rotation = imlb.Rotation + 5 | |
447 | txtlb2.Rotation = txtlb2.Rotation - 5.125 | |
448 | imlb.Position = imlb.Position + UDim2.new(0.05125,0,0.04775,0) | |
449 | end | |
450 | for i = 0, 99 do | |
451 | swait() | |
452 | fval = fval + 0.05 | |
453 | flol = flol + 0.005 | |
454 | frm.Size = frm.Size + UDim2.new(0.005,0,0,0) | |
455 | frm.Rotation = frm.Rotation - 0.075 | |
456 | frm2.Size = frm2.Size + UDim2.new(0.005,0,0,0) | |
457 | frm2.Rotation = frm2.Rotation + 0.125 | |
458 | imlb3.Rotation = imlb3.Rotation - 2 | |
459 | imlb2.Rotation = imlb.Rotation + 1.5 | |
460 | imlb.Rotation = imlb.Rotation + 1 | |
461 | txtlb2.Rotation = txtlb2.Rotation - 1.125 | |
462 | imlb.Position = imlb.Position + UDim2.new(0.0015,0,0.00075,0) | |
463 | end | |
464 | local valinc = 0 | |
465 | local vinc2 = 1 | |
466 | for i = 0, 99 do | |
467 | swait() | |
468 | vinc2 = vinc2 + 0.25 | |
469 | valinc = valinc + 0.0001 | |
470 | flol = flol + valinc | |
471 | flil = flil + valinc | |
472 | txtlb2.Rotation = txtlb2.Rotation - 1.125*vinc2 | |
473 | imlb3.Rotation = imlb3.Rotation - 2*vinc2 | |
474 | imlb.Rotation = imlb.Rotation + 1*vinc2 | |
475 | imlb.Position = imlb.Position + UDim2.new(0.0015*vinc2,0,0.0005*vinc2,0) | |
476 | frm.Size = frm.Size + UDim2.new(0.005*vinc2,0,0,0) | |
477 | frm.Rotation = frm.Rotation + 0.1*vinc2 | |
478 | frm2.Size = frm2.Size + UDim2.new(0.005*vinc2,0,0,0) | |
479 | frm2.Rotation = frm2.Rotation + 0.225*vinc2 | |
480 | frm2.BackgroundTransparency = frm2.BackgroundTransparency + 0.0075 | |
481 | frm.BackgroundTransparency = frm.BackgroundTransparency + 0.0075 | |
482 | imlb.ImageTransparency = imlb.ImageTransparency + 0.005 | |
483 | imlb2.ImageTransparency = imlb2.ImageTransparency + 0.01 | |
484 | imlb3.ImageTransparency = imlb3.ImageTransparency + 0.01 | |
485 | imlb4.ImageTransparency = imlb4.ImageTransparency + 0.01 | |
486 | imlb5.ImageTransparency = imlb4.ImageTransparency + 0.01 | |
487 | txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01 | |
488 | txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01 | |
489 | end | |
490 | scrg:Destroy() | |
491 | end)) | |
492 | end)) | |
493 | end | |
494 | end | |
495 | end | |
496 | ||
497 | local Create = LoadLibrary("RbxUtility").Create | |
498 | ||
499 | CFuncs = { | |
500 | ["Part"] = { | |
501 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
502 | local Part = Create("Part"){ | |
503 | Parent = Parent, | |
504 | Reflectance = Reflectance, | |
505 | Transparency = Transparency, | |
506 | CanCollide = false, | |
507 | Locked = true, | |
508 | BrickColor = BrickColor.new(tostring(BColor)), | |
509 | Name = Name, | |
510 | Size = Size, | |
511 | Material = Material, | |
512 | } | |
513 | RemoveOutlines(Part) | |
514 | return Part | |
515 | end; | |
516 | }; | |
517 | ||
518 | ["Mesh"] = { | |
519 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
520 | local Msh = Create(Mesh){ | |
521 | Parent = Part, | |
522 | Offset = OffSet, | |
523 | Scale = Scale, | |
524 | } | |
525 | if Mesh == "SpecialMesh" then | |
526 | Msh.MeshType = MeshType | |
527 | Msh.MeshId = MeshId | |
528 | end | |
529 | return Msh | |
530 | end; | |
531 | }; | |
532 | ||
533 | ["Mesh"] = { | |
534 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
535 | local Msh = Create(Mesh){ | |
536 | Parent = Part, | |
537 | Offset = OffSet, | |
538 | Scale = Scale, | |
539 | } | |
540 | if Mesh == "SpecialMesh" then | |
541 | Msh.MeshType = MeshType | |
542 | Msh.MeshId = MeshId | |
543 | end | |
544 | return Msh | |
545 | end; | |
546 | }; | |
547 | ||
548 | ["Weld"] = { | |
549 | Create = function(Parent, Part0, Part1, C0, C1) | |
550 | local Weld = Create("Weld"){ | |
551 | Parent = Parent, | |
552 | Part0 = Part0, | |
553 | Part1 = Part1, | |
554 | C0 = C0, | |
555 | C1 = C1, | |
556 | } | |
557 | return Weld | |
558 | end; | |
559 | }; | |
560 | ||
561 | ["Sound"] = { | |
562 | Create = function(id, par, vol, pit) | |
563 | coroutine.resume(coroutine.create(function() | |
564 | local S = Create("Sound"){ | |
565 | Volume = vol, | |
566 | Name = "EffectSoundo", | |
567 | Pitch = pit or 1, | |
568 | SoundId = id, | |
569 | Parent = par or workspace, | |
570 | } | |
571 | wait() | |
572 | S:play() | |
573 | game:GetService("Debris"):AddItem(S, 10) | |
574 | end)) | |
575 | end; | |
576 | }; | |
577 | ||
578 | ["TimeSound"] = { | |
579 | Create = function(id, par, vol, pit, timepos) | |
580 | coroutine.resume(coroutine.create(function() | |
581 | local S = Create("Sound"){ | |
582 | Volume = vol, | |
583 | Name = "EffectSoundo", | |
584 | Pitch = pit or 1, | |
585 | SoundId = id, | |
586 | TimePosition = timepos, | |
587 | Parent = par or workspace, | |
588 | } | |
589 | wait() | |
590 | S:play() | |
591 | game:GetService("Debris"):AddItem(S, 10) | |
592 | end)) | |
593 | end; | |
594 | }; | |
595 | ["EchoSound"] = { | |
596 | Create = function(id, par, vol, pit, timepos,delays,echodelay,fedb,dryl) | |
597 | coroutine.resume(coroutine.create(function() | |
598 | local Sas = Create("Sound"){ | |
599 | Volume = vol, | |
600 | Name = "EffectSoundo", | |
601 | Pitch = pit or 1, | |
602 | SoundId = id, | |
603 | TimePosition = timepos, | |
604 | Parent = par or workspace, | |
605 | } | |
606 | local E = Create("EchoSoundEffect"){ | |
607 | Delay = echodelay, | |
608 | Name = "Echo", | |
609 | Feedback = fedb, | |
610 | DryLevel = dryl, | |
611 | Parent = Sas, | |
612 | } | |
613 | wait() | |
614 | Sas:play() | |
615 | game:GetService("Debris"):AddItem(Sas, delays) | |
616 | end)) | |
617 | end; | |
618 | }; | |
619 | ||
620 | ["LongSound"] = { | |
621 | Create = function(id, par, vol, pit) | |
622 | coroutine.resume(coroutine.create(function() | |
623 | local S = Create("Sound"){ | |
624 | Volume = vol, | |
625 | Pitch = pit or 1, | |
626 | SoundId = id, | |
627 | Parent = par or workspace, | |
628 | } | |
629 | wait() | |
630 | S:play() | |
631 | game:GetService("Debris"):AddItem(S, 60) | |
632 | end)) | |
633 | end; | |
634 | }; | |
635 | ||
636 | ["ParticleEmitter"] = { | |
637 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
638 | local fp = Create("ParticleEmitter"){ | |
639 | Parent = Parent, | |
640 | Color = ColorSequence.new(Color1, Color2), | |
641 | LightEmission = LightEmission, | |
642 | Size = Size, | |
643 | Texture = Texture, | |
644 | Transparency = Transparency, | |
645 | ZOffset = ZOffset, | |
646 | Acceleration = Accel, | |
647 | Drag = Drag, | |
648 | LockedToPart = LockedToPart, | |
649 | VelocityInheritance = VelocityInheritance, | |
650 | EmissionDirection = EmissionDirection, | |
651 | Enabled = Enabled, | |
652 | Lifetime = LifeTime, | |
653 | Rate = Rate, | |
654 | Rotation = Rotation, | |
655 | RotSpeed = RotSpeed, | |
656 | Speed = Speed, | |
657 | VelocitySpread = VelocitySpread, | |
658 | } | |
659 | return fp | |
660 | end; | |
661 | }; | |
662 | ||
663 | CreateTemplate = { | |
664 | ||
665 | }; | |
666 | } | |
667 | ||
668 | ||
669 | ||
670 | New = function(Object, Parent, Name, Data) | |
671 | local Object = Instance.new(Object) | |
672 | for Index, Value in pairs(Data or {}) do | |
673 | Object[Index] = Value | |
674 | end | |
675 | Object.Parent = Parent | |
676 | Object.Name = Name | |
677 | return Object | |
678 | end | |
679 | local halocolor = BrickColor.new("Pastel light blue") | |
680 | local halocolor2 = BrickColor.new("Cool yellow") | |
681 | local starcolor = BrickColor.new("Bright yellow") | |
682 | local lunacolor = BrickColor.new("Navy blue") | |
683 | local lunacolor2 = BrickColor.new("Bright blue") | |
684 | local wepcolor = BrickColor.new("Really black") | |
685 | local maincolor = BrickColor.new("Really black") | |
686 | local m = Instance.new("Model",char) | |
687 | local m2 = Instance.new("Model",char) | |
688 | local m3 = Instance.new("Model",char) | |
689 | local mw1 = Instance.new("Model",char) | |
690 | local mw2 = Instance.new("Model",char) | |
691 | ||
692 | ||
693 | ||
694 | ||
695 | local extrawingmod1 = Instance.new("Model",char) | |
696 | local extrawingmod2 = Instance.new("Model",char) | |
697 | ||
698 | function CreateParta(parent,transparency,reflectance,material,brickcolor) | |
699 | local p = Instance.new("Part") | |
700 | p.TopSurface = 0 | |
701 | p.BottomSurface = 0 | |
702 | p.Parent = parent | |
703 | p.Size = Vector3.new(0.1,0.1,0.1) | |
704 | p.Transparency = transparency | |
705 | p.Reflectance = reflectance | |
706 | p.CanCollide = false | |
707 | p.Locked = true | |
708 | p.BrickColor = brickcolor | |
709 | p.Material = material | |
710 | return p | |
711 | end | |
712 | ||
713 | function CreateMesh(parent,meshtype,x1,y1,z1) | |
714 | local mesh = Instance.new("SpecialMesh",parent) | |
715 | mesh.MeshType = meshtype | |
716 | mesh.Scale = Vector3.new(x1*10,y1*10,z1*10) | |
717 | return mesh | |
718 | end | |
719 | ||
720 | function CreateSpecialMesh(parent,meshid,x1,y1,z1) | |
721 | local mesh = Instance.new("SpecialMesh",parent) | |
722 | mesh.MeshType = "FileMesh" | |
723 | mesh.MeshId = meshid | |
724 | mesh.Scale = Vector3.new(x1,y1,z1) | |
725 | return mesh | |
726 | end | |
727 | ||
728 | ||
729 | function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1) | |
730 | local mesh = Instance.new("SpecialMesh",parent) | |
731 | mesh.MeshType = "FileMesh" | |
732 | mesh.MeshId = meshid | |
733 | mesh.TextureId = "http://www.roblox.com/asset/?id=269748808" | |
734 | mesh.Scale = Vector3.new(x1,y1,z1) | |
735 | mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b) | |
736 | return mesh | |
737 | end | |
738 | ||
739 | function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za) | |
740 | local weld = Instance.new("Weld") | |
741 | weld.Parent = parent | |
742 | weld.Part0 = part0 | |
743 | weld.Part1 = part1 | |
744 | weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za) | |
745 | weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za) | |
746 | return weld | |
747 | end | |
748 | ||
749 | ||
750 | -------------- | |
751 | -------------- | |
752 | local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random()) | |
753 | CreateWeld(sorb,rarm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
754 | local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random()) | |
755 | CreateWeld(sorb2,larm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
756 | ||
757 | local handlex = CreateParta(mw2,1,1,"Neon",maincolor) | |
758 | CreateMesh(handle,"Brick",0,0,0) | |
759 | local handlexweld = CreateWeld(handlex,tors,handlex,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
760 | local valuaring = 10 | |
761 | for i = 0, 49 do | |
762 | valuaring = valuaring + 10 | |
763 | rn = CreateParta(mw2,0,0,"Neon",halocolor) | |
764 | CreateMesh(rn,"Brick",0.25,0.1,0.1) | |
765 | CreateWeld(rn,handlex,rn,0,1,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
766 | end | |
767 | ||
768 | handlex = CreateParta(mw2,1,1,"Neon",maincolor) | |
769 | CreateMesh(handle,"Brick",0,0,0) | |
770 | CreateWeld(handlex,tors,handlex,0,-3,-2.1,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
771 | local valuaring = 10 | |
772 | for i = 0, 49 do | |
773 | valuaring = valuaring + 10 | |
774 | rn = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
775 | CreateMesh(rn,"Brick",0.5,0.2,0.2) | |
776 | CreateWeld(rn,handlex,rn,0,2,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
777 | end | |
778 | ||
779 | ||
780 | local handle = CreateParta(m,1,1,"Neon",maincolor) | |
781 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
782 | local handleweld = CreateWeld(handle,tors,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
783 | ||
784 | --- Left wing. | |
785 | ||
786 | local lwing1 = CreateParta(m,1,1,"Neon",maincolor) | |
787 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
788 | local lwing1weld = CreateWeld(lwing1,handle,lwing1,3,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
789 | ||
790 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
791 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
792 | CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
793 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
794 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
795 | CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
796 | A0 = Instance.new('Attachment',wed) | |
797 | A0.Position = vt(0,0.25,0.25) | |
798 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
799 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
800 | CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
801 | A1 = Instance.new('Attachment',wed) | |
802 | A1.Position = vt(0,-0.25,-2) | |
803 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
804 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
805 | CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
806 | ||
807 | tl1 = Instance.new('Trail',wed) | |
808 | tl1.Attachment0 = A1 | |
809 | tl1.Attachment1 = A0 | |
810 | tl1.Texture = "rbxassetid://2108945559" | |
811 | tl1.LightEmission = 1 | |
812 | tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
813 | tl1.Color = ColorSequence.new(BrickColor.new('Really blue').Color) | |
814 | tl1.Lifetime = 0.6 | |
815 | ||
816 | ||
817 | local lwing2 = CreateParta(m,1,1,"Neon",maincolor) | |
818 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
819 | local lwing2weld = CreateWeld(lwing2,handle,lwing2,4,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
820 | ||
821 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
822 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
823 | CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
824 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
825 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
826 | CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
827 | A0 = Instance.new('Attachment',wed) | |
828 | A0.Position = vt(0,0.25,0.25) | |
829 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
830 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
831 | CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
832 | A1 = Instance.new('Attachment',wed) | |
833 | A1.Position = vt(0,-0.25,-2) | |
834 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
835 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
836 | CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
837 | ||
838 | tl2 = Instance.new('Trail',wed) | |
839 | tl2.Attachment0 = A1 | |
840 | tl2.Attachment1 = A0 | |
841 | tl2.Texture = "rbxassetid://2108945559" | |
842 | tl2.LightEmission = 1 | |
843 | tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
844 | tl2.Color = ColorSequence.new(BrickColor.new('Really blue').Color) | |
845 | tl2.Lifetime = 0.6 | |
846 | ||
847 | local lwing3 = CreateParta(m,1,1,"Neon",maincolor) | |
848 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
849 | local lwing3weld = CreateWeld(lwing3,handle,lwing3,4.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
850 | ||
851 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
852 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
853 | CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
854 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
855 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
856 | CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
857 | A0 = Instance.new('Attachment',wed) | |
858 | A0.Position = vt(0,0.25,0.25) | |
859 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
860 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
861 | CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
862 | A1 = Instance.new('Attachment',wed) | |
863 | A1.Position = vt(0,-0.25,-2) | |
864 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
865 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
866 | CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
867 | ||
868 | tl3 = Instance.new('Trail',wed) | |
869 | tl3.Attachment0 = A1 | |
870 | tl3.Attachment1 = A0 | |
871 | tl3.Texture = "rbxassetid://2108945559" | |
872 | tl3.LightEmission = 1 | |
873 | tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
874 | tl3.Color = ColorSequence.new(BrickColor.new('Really blue').Color) | |
875 | tl3.Lifetime = 0.6 | |
876 | ||
877 | tl1.Enabled = false | |
878 | tl2.Enabled = false | |
879 | tl3.Enabled = false | |
880 | local lwing4 = CreateParta(m,1,1,"Neon",maincolor) | |
881 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
882 | local lwing4weld = CreateWeld(lwing4,handle,lwing4,5.75,3,0,math.rad(20),math.rad(0),math.rad(50),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
883 | ||
884 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
885 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
886 | CreateWeld(wed,lwing4,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
887 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
888 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
889 | CreateWeld(wed,lwing4,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
890 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
891 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
892 | CreateWeld(wed,lwing4,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
893 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
894 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
895 | CreateWeld(wed,lwing4,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
896 | ||
897 | local lwing5 = CreateParta(m,1,1,"Neon",maincolor) | |
898 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
899 | local lwing5weld = CreateWeld(lwing5,handle,lwing5,6.75,4,0,math.rad(25),math.rad(0),math.rad(62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
900 | ||
901 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
902 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
903 | CreateWeld(wed,lwing5,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
904 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
905 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
906 | CreateWeld(wed,lwing5,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
907 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
908 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
909 | CreateWeld(wed,lwing5,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
910 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
911 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
912 | CreateWeld(wed,lwing5,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
913 | ||
914 | local lwing6 = CreateParta(m,1,1,"Neon",maincolor) | |
915 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
916 | local lwing6weld = CreateWeld(lwing6,handle,lwing6,7.75,5,0,math.rad(30),math.rad(0),math.rad(75),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
917 | ||
918 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
919 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
920 | CreateWeld(wed,lwing6,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
921 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
922 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
923 | CreateWeld(wed,lwing6,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
924 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
925 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
926 | CreateWeld(wed,lwing6,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
927 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
928 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
929 | CreateWeld(wed,lwing6,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
930 | ||
931 | -- Right wing. | |
932 | ||
933 | local rwing1 = CreateParta(m,1,1,"Neon",maincolor) | |
934 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
935 | local rwing1weld = CreateWeld(rwing1,handle,rwing1,-3,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
936 | ||
937 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
938 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
939 | CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
940 | A0 = Instance.new('Attachment',wed) | |
941 | A0.Position = vt(0,0.25,0.25) | |
942 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
943 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
944 | CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
945 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
946 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
947 | CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
948 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
949 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
950 | CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
951 | A1 = Instance.new('Attachment',wed) | |
952 | A1.Position = vt(0,2,0.25) | |
953 | ||
954 | tr1 = Instance.new('Trail',wed) | |
955 | tr1.Attachment0 = A1 | |
956 | tr1.Attachment1 = A0 | |
957 | tr1.Texture = "rbxassetid://2108945559" | |
958 | tr1.LightEmission = 1 | |
959 | tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
960 | tr1.Color = ColorSequence.new(BrickColor.new('Really blue').Color) | |
961 | tr1.Lifetime = 0.6 | |
962 | ||
963 | local rwing2 = CreateParta(m,1,1,"Neon",maincolor) | |
964 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
965 | local rwing2weld = CreateWeld(rwing2,handle,rwing2,-4,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
966 | ||
967 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
968 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
969 | CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
970 | A0 = Instance.new('Attachment',wed) | |
971 | A0.Position = vt(0,0.25,0.25) | |
972 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
973 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
974 | CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
975 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
976 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
977 | CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
978 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
979 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
980 | CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
981 | A1 = Instance.new('Attachment',wed) | |
982 | A1.Position = vt(0,2,0.25) | |
983 | ||
984 | tr2 = Instance.new('Trail',wed) | |
985 | tr2.Attachment0 = A1 | |
986 | tr2.Attachment1 = A0 | |
987 | tr2.Texture = "rbxassetid://2108945559" | |
988 | tr2.LightEmission = 1 | |
989 | tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
990 | tr2.Color = ColorSequence.new(BrickColor.new('Really blue').Color) | |
991 | tr2.Lifetime = 0.6 | |
992 | ||
993 | local rwing3 = CreateParta(m,1,1,"Neon",maincolor) | |
994 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
995 | local rwing3weld = CreateWeld(rwing3,handle,rwing3,-4.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
996 | ||
997 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
998 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
999 | CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1000 | A0 = Instance.new('Attachment',wed) | |
1001 | A0.Position = vt(0,0.25,0.25) | |
1002 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
1003 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1004 | CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1005 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
1006 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
1007 | CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1008 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
1009 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
1010 | CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1011 | A1 = Instance.new('Attachment',wed) | |
1012 | A1.Position = vt(0,2,0.25) | |
1013 | ||
1014 | tr3 = Instance.new('Trail',wed) | |
1015 | tr3.Attachment0 = A1 | |
1016 | tr3.Attachment1 = A0 | |
1017 | tr3.Texture = "rbxassetid://2108945559" | |
1018 | tr3.LightEmission = 1 | |
1019 | tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
1020 | tr3.Color = ColorSequence.new(BrickColor.new('Really blue').Color) | |
1021 | tr3.Lifetime = 0.6 | |
1022 | ||
1023 | ||
1024 | local rwing4 = CreateParta(m,1,1,"Neon",maincolor) | |
1025 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
1026 | local rwing4weld = CreateWeld(rwing4,handle,rwing4,-5.75,3,0,math.rad(20),math.rad(0),math.rad(-50),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1027 | ||
1028 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
1029 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1030 | CreateWeld(wed,rwing4,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1031 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
1032 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1033 | CreateWeld(wed,rwing4,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1034 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
1035 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
1036 | CreateWeld(wed,rwing4,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1037 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
1038 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
1039 | CreateWeld(wed,rwing4,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1040 | ||
1041 | local rwing5 = CreateParta(m,1,1,"Neon",maincolor) | |
1042 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
1043 | local rwing5weld = CreateWeld(rwing5,handle,rwing5,-6.75,4,0,math.rad(25),math.rad(0),math.rad(-62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1044 | ||
1045 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
1046 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1047 | CreateWeld(wed,rwing5,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1048 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
1049 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1050 | CreateWeld(wed,rwing5,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1051 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
1052 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
1053 | CreateWeld(wed,rwing5,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1054 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
1055 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
1056 | CreateWeld(wed,rwing5,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1057 | ||
1058 | local rwing6 = CreateParta(m,1,1,"Neon",maincolor) | |
1059 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
1060 | local rwing6weld = CreateWeld(rwing6,handle,rwing6,-7.75,3,0,math.rad(30),math.rad(0),math.rad(-75),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1061 | ||
1062 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
1063 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1064 | CreateWeld(wed,rwing6,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1065 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
1066 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1067 | CreateWeld(wed,rwing6,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1068 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
1069 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
1070 | CreateWeld(wed,rwing6,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1071 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
1072 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
1073 | CreateWeld(wed,rwing6,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1074 | ||
1075 | --HERES THE RING | |
1076 | ||
1077 | ||
1078 | --[[ran = CreateParta(m2,0,0,"SmoothPlastic",wepcolor) | |
1079 | CreateMesh(ran,"Wedge",1.02,1.02,1.02) | |
1080 | CreateWeld(ran,larm,ran,0,0.15,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1081 | ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
1082 | CreateMesh(ran,"Wedge",0.9,0.9,1.025) | |
1083 | CreateWeld(ran,larm,ran,0,0.155,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1084 | ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
1085 | CreateMesh(ran,"Wedge",1.025,0.9,0.9) | |
1086 | CreateWeld(ran,larm,ran,0,0.155,-0.025,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1087 | ||
1088 | ||
1089 | gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
1090 | CreateMesh(gan,"Brick",1.075,0.1,1.075) | |
1091 | CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1092 | ||
1093 | gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
1094 | CreateMesh(gan,"Brick",1.075,0.1,1.075) | |
1095 | CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1096 | ||
1097 | ||
1098 | ||
1099 | gan = CreateParta(m2,0,0,"Neon",halocolor2) | |
1100 | CreateMesh(gan,"Brick",1.095,0.035,1.095) | |
1101 | CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1102 | ||
1103 | gan = CreateParta(m2,0,0,"Neon",halocolor2) | |
1104 | CreateMesh(gan,"Brick",1.095,0.035,1.095) | |
1105 | CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1106 | ||
1107 | gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2) | |
1108 | CreateMesh(gane,"Brick",1.0625,0.2,1.0625) | |
1109 | CreateWeld(gane,larm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1110 | ||
1111 | star = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
1112 | CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5) | |
1113 | CreateWeld(star,larm,star,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1114 | starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor) | |
1115 | CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95) | |
1116 | CreateWeld(starl,larm,starl,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))]]-- | |
1117 | ||
1118 | --- second ring | |
1119 | ||
1120 | ||
1121 | gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
1122 | CreateMesh(gan,"Brick",1.075,0.1,1.075) | |
1123 | CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1124 | ||
1125 | gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
1126 | CreateMesh(gan,"Brick",1.075,0.1,1.075) | |
1127 | CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1128 | ||
1129 | ||
1130 | ||
1131 | gan = CreateParta(m2,0,0,"Neon",halocolor2) | |
1132 | CreateMesh(gan,"Brick",1.095,0.035,1.095) | |
1133 | CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1134 | ||
1135 | gan = CreateParta(m2,0,0,"Neon",halocolor2) | |
1136 | CreateMesh(gan,"Brick",1.095,0.035,1.095) | |
1137 | CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1138 | ||
1139 | gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2) | |
1140 | CreateMesh(gane,"Brick",1.0625,0.2,1.0625) | |
1141 | CreateWeld(gane,rarm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1142 | ||
1143 | star = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
1144 | CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5) | |
1145 | CreateWeld(star,rarm,star,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1146 | starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor) | |
1147 | CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95) | |
1148 | CreateWeld(starl,rarm,starl,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1149 | ||
1150 | ||
1151 | ||
1152 | for i, v in pairs(m:GetChildren()) do | |
1153 | if v:IsA("Part") then | |
1154 | v.BrickColor = BrickColor.new("Really black") | |
1155 | v.Material = "Glass" | |
1156 | end | |
1157 | end | |
1158 | for i, v in pairs(m2:GetChildren()) do | |
1159 | if v:IsA("Part") then | |
1160 | v.BrickColor = BrickColor.new("Crimson") | |
1161 | v.Material = "Granite" | |
1162 | end | |
1163 | end | |
1164 | for i, v in pairs(m3:GetChildren()) do | |
1165 | if v:IsA("Part") then | |
1166 | v.BrickColor = BrickColor.new("Really blue") | |
1167 | v.Material = "Neon" | |
1168 | end | |
1169 | end | |
1170 | for i, v in pairs(mw2:GetChildren()) do | |
1171 | if v:IsA("Part") then | |
1172 | v.BrickColor = BrickColor.new("Really blue") | |
1173 | v.Material = "Neon" | |
1174 | end | |
1175 | end | |
1176 | for i, v in pairs(mw1:GetChildren()) do | |
1177 | if v:IsA("Part") then | |
1178 | v.Transparency = 1 | |
1179 | v.BrickColor = BrickColor.new("Really blue") | |
1180 | v.Material = "Neon" | |
1181 | end | |
1182 | end | |
1183 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
1184 | if v:IsA("Part") then | |
1185 | v.Transparency = 1 | |
1186 | v.BrickColor = BrickColor.new("White") | |
1187 | v.Material = "Neon" | |
1188 | end | |
1189 | end | |
1190 | for i, v in pairs(extrawingmod2:GetChildren()) do | |
1191 | if v:IsA("Part") then | |
1192 | v.Transparency = 1 | |
1193 | v.BrickColor = BrickColor.new("White") | |
1194 | v.Material = "Neon" | |
1195 | end | |
1196 | end | |
1197 | local MAINRUINCOLOR = BrickColor.new("Navy blue") | |
1198 | local SECONDRUINCOLOR = BrickColor.new("Navy blue") | |
1199 | local THIRDRUINCOLOR = BrickColor.new("Really black") | |
1200 | ||
1201 | function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo) | |
1202 | for i, v in pairs(mw2:GetChildren()) do | |
1203 | if v:IsA("Part") then | |
1204 | v.BrickColor = one | |
1205 | v.Material = "Neon" | |
1206 | end | |
1207 | end | |
1208 | refec.Color = ColorSequence.new(one.Color) | |
1209 | refec2.Color = ColorSequence.new(one.Color) | |
1210 | refec3.Color = ColorSequence.new(one.Color) | |
1211 | tr1.Color = ColorSequence.new(one.Color) | |
1212 | tr2.Color = ColorSequence.new(one.Color) | |
1213 | tr3.Color = ColorSequence.new(one.Color) | |
1214 | imgl2.ImageColor3 = one.Color | |
1215 | circl.ImageColor3 = two.Color | |
1216 | techc.ImageColor3 = one.Color | |
1217 | circl2.ImageColor3 = one.Color | |
1218 | ned.TextColor3 = two.Color | |
1219 | ned.TextStrokeColor3 = one.Color | |
1220 | for i, v in pairs(mw1:GetChildren()) do | |
1221 | if v:IsA("Part") then | |
1222 | v.Transparency = 0 | |
1223 | v.BrickColor = two | |
1224 | v.Material = "Neon" | |
1225 | end | |
1226 | end | |
1227 | tl1.Color = ColorSequence.new(two.Color) | |
1228 | tl2.Color = ColorSequence.new(two.Color) | |
1229 | tl3.Color = ColorSequence.new(two.Color) | |
1230 | for i, v in pairs(m:GetChildren()) do | |
1231 | if v:IsA("Part") then | |
1232 | v.BrickColor = three | |
1233 | v.Material = "Ice" | |
1234 | end | |
1235 | end | |
1236 | for i, v in pairs(m2:GetChildren()) do | |
1237 | if v:IsA("Part") then | |
1238 | v.BrickColor = four | |
1239 | v.Material = "Ice" | |
1240 | end | |
1241 | end | |
1242 | for i, v in pairs(m3:GetChildren()) do | |
1243 | if v:IsA("Part") then | |
1244 | v.BrickColor = five | |
1245 | v.Material = "Neon" | |
1246 | end | |
1247 | end | |
1248 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
1249 | if v:IsA("Part") then | |
1250 | v.Transparency = exonetran | |
1251 | v.BrickColor = exone | |
1252 | v.Material = "Neon" | |
1253 | end | |
1254 | end | |
1255 | for i, v in pairs(extrawingmod2:GetChildren()) do | |
1256 | if v:IsA("Part") then | |
1257 | v.Transparency = extwotran | |
1258 | v.BrickColor = extwo | |
1259 | v.Material = "Neon" | |
1260 | end | |
1261 | end | |
1262 | end | |
1263 | ||
1264 | function bosschatfunc(text,color,watval) | |
1265 | for i,v in pairs(game:GetService("Players"):GetPlayers()) do | |
1266 | coroutine.resume(coroutine.create(function() | |
1267 | if v.PlayerGui:FindFirstChild("Dialog")~= nil then | |
1268 | v.PlayerGui:FindFirstChild("Dialog"):destroy() | |
1269 | end | |
1270 | local scrg = Instance.new("ScreenGui",v.PlayerGui) | |
1271 | scrg.Name = "Dialog" | |
1272 | local txtlb = Instance.new("TextLabel",scrg) | |
1273 | txtlb.Text = "" | |
1274 | txtlb.Font = "Bodoni" | |
1275 | txtlb.TextColor3 = Color3.new(0,0,0) | |
1276 | txtlb.TextStrokeTransparency = 0 | |
1277 | txtlb.BackgroundTransparency = 0.75 | |
1278 | txtlb.BackgroundColor3 = Color3.new(0,0,0) | |
1279 | txtlb.TextStrokeColor3 = color | |
1280 | txtlb.TextScaled = true | |
1281 | txtlb.Size = UDim2.new(1,0,0.25,0) | |
1282 | txtlb.TextXAlignment = "Left" | |
1283 | txtlb.Position = UDim2.new(0,0,0.75 + 1,0) | |
1284 | local txtlb2 = Instance.new("TextLabel",scrg) | |
1285 | txtlb2.Text = "Chaotic:" | |
1286 | txtlb2.Font = "Arcade" | |
1287 | txtlb2.TextColor3 = Color3.new(0,0,0) | |
1288 | txtlb2.TextStrokeTransparency = 0 | |
1289 | txtlb2.BackgroundTransparency = 1 | |
1290 | txtlb2.TextStrokeColor3 = color | |
1291 | txtlb2.TextSize = 40 | |
1292 | txtlb2.Size = UDim2.new(1,0,0.25,0) | |
1293 | txtlb2.TextXAlignment = "Left" | |
1294 | txtlb2.Position = UDim2.new(0,0,1,0) | |
1295 | local fvalen = 0.55 | |
1296 | local fval = -0.49 | |
1297 | coroutine.resume(coroutine.create(function() | |
1298 | while true do | |
1299 | Swait() | |
1300 | if MODE == "Sanity" then | |
1301 | txtlb.Rotation = math.random(-1,1) | |
1302 | txtlb2.Rotation = math.random(-1,1) | |
1303 | txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5) | |
1304 | txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5) | |
1305 | txtlb.TextStrokeColor3 = BrickColor.random().Color | |
1306 | txtlb2.TextStrokeColor3 = BrickColor.random().Color | |
1307 | end | |
1308 | end | |
1309 | end)) | |
1310 | coroutine.resume(coroutine.create(function() | |
1311 | while true do | |
1312 | Swait() | |
1313 | if scrg.Parent ~= nil then | |
1314 | fvalen = fvalen - 0.0001 | |
1315 | elseif scrg.Parent == nil then | |
1316 | break | |
1317 | end | |
1318 | end | |
1319 | end)) | |
1320 | local flol = 1.75 | |
1321 | local flil = 1.6 | |
1322 | coroutine.resume(coroutine.create(function() | |
1323 | for i = 0, 9 do | |
1324 | Swait() | |
1325 | fval = fval + 0.05 | |
1326 | flol = flol - 0.1 | |
1327 | flil = flil - 0.1 | |
1328 | txtlb.Text = "" | |
1329 | txtlb.Position = UDim2.new(0,0,flol,0) | |
1330 | txtlb2.Position = UDim2.new(0,0,flil,0) | |
1331 | end | |
1332 | txtlb.Text = text | |
1333 | wait(watval) | |
1334 | local valinc = 0 | |
1335 | for i = 0, 99 do | |
1336 | Swait() | |
1337 | valinc = valinc + 0.0001 | |
1338 | flol = flol + valinc | |
1339 | flil = flil + valinc | |
1340 | txtlb.Rotation = txtlb.Rotation + valinc*20 | |
1341 | txtlb2.Rotation = txtlb2.Rotation - valinc*50 | |
1342 | txtlb.Position = UDim2.new(0,0,flol,0) | |
1343 | txtlb2.Position = UDim2.new(0,0,flil,0) | |
1344 | txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01 | |
1345 | txtlb.TextTransparency = txtlb.TextTransparency + 0.01 | |
1346 | txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01 | |
1347 | txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01 | |
1348 | txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025 | |
1349 | end | |
1350 | scrg:Destroy() | |
1351 | end)) | |
1352 | end)) | |
1353 | end | |
1354 | end | |
1355 | ||
1356 | function BigBlack(text,color,watval) | |
1357 | for i,v in pairs(game:GetService("Players"):GetPlayers()) do | |
1358 | coroutine.resume(coroutine.create(function() | |
1359 | if v.PlayerGui:FindFirstChild("Dialog")~= nil then | |
1360 | v.PlayerGui:FindFirstChild("Dialog"):destroy() | |
1361 | end | |
1362 | local scrg = Instance.new("ScreenGui",v.PlayerGui) | |
1363 | scrg.Name = "Dialog" | |
1364 | local txtlb = Instance.new("TextLabel",scrg) | |
1365 | txtlb.Text = "" | |
1366 | txtlb.Font = "Bodoni" | |
1367 | txtlb.TextColor3 = Color3.new(0,0,0) | |
1368 | txtlb.TextStrokeTransparency = 1 | |
1369 | txtlb.BackgroundTransparency = 1 | |
1370 | txtlb.BackgroundColor3 = Color3.new(0,0,0) | |
1371 | txtlb.TextStrokeColor3 = color | |
1372 | txtlb.TextScaled = true | |
1373 | txtlb.Size = UDim2.new(1,0,1,0) | |
1374 | txtlb.TextXAlignment = "Center" | |
1375 | txtlb.Position = UDim2.new(0,0,6.75 + 1,0) | |
1376 | local txtlb2 = Instance.new("TextLabel",scrg) | |
1377 | txtlb2.Text = "Chaotic:" | |
1378 | txtlb2.Font = "Arcade" | |
1379 | txtlb2.TextColor3 = Color3.new(0,0,0) | |
1380 | txtlb2.TextStrokeTransparency = 0 | |
1381 | txtlb2.BackgroundTransparency = 1 | |
1382 | txtlb2.TextStrokeColor3 = color | |
1383 | txtlb2.TextSize = 40 | |
1384 | txtlb2.Size = UDim2.new(1,0,0.25,0) | |
1385 | txtlb2.TextXAlignment = "Left" | |
1386 | txtlb2.Position = UDim2.new(0,0,1,0) | |
1387 | local fvalen = 0.55 | |
1388 | local fval = -0.49 | |
1389 | coroutine.resume(coroutine.create(function() | |
1390 | while true do | |
1391 | Swait() | |
1392 | if MODE == "Sanity" then | |
1393 | txtlb.Rotation = math.random(-1,1) | |
1394 | txtlb2.Rotation = math.random(-1,1) | |
1395 | txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5) | |
1396 | txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5) | |
1397 | txtlb.TextStrokeColor3 = BrickColor.random().Color | |
1398 | txtlb2.TextStrokeColor3 = BrickColor.random().Color | |
1399 | end | |
1400 | end | |
1401 | end)) | |
1402 | coroutine.resume(coroutine.create(function() | |
1403 | while true do | |
1404 | Swait() | |
1405 | if scrg.Parent ~= nil then | |
1406 | fvalen = fvalen - 0.0001 | |
1407 | elseif scrg.Parent == nil then | |
1408 | break | |
1409 | end | |
1410 | end | |
1411 | end)) | |
1412 | local flol = 1.05 | |
1413 | local flil = 0.75 | |
1414 | local flil2 = -0.2 | |
1415 | coroutine.resume(coroutine.create(function() | |
1416 | for i = 1,string.len(text),1 do | |
1417 | wait() | |
1418 | text.Text = string.sub(text,1,i) | |
1419 | end | |
1420 | end)) | |
1421 | coroutine.resume(coroutine.create(function() | |
1422 | for i = 0, 1 do | |
1423 | fval = fval + 0.05 | |
1424 | flol = flol - 0.1 | |
1425 | flil2 = flil2 + 0.1 | |
1426 | txtlb.Text = "" | |
1427 | txtlb.Position = UDim2.new(flil2,0,0,0) | |
1428 | txtlb.BackgroundTransparency = 1 - 0.1 | |
1429 | txtlb2.Position = UDim2.new(flil2,0,0,0) | |
1430 | end | |
1431 | ||
1432 | for i = 0, 99 do | |
1433 | txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01 | |
1434 | txtlb.TextTransparency = txtlb.TextTransparency - 0.01 | |
1435 | txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01 | |
1436 | txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01 | |
1437 | txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025 | |
1438 | end | |
1439 | ||
1440 | txtlb.Text = text | |
1441 | wait(watval) | |
1442 | local valinc = 0 | |
1443 | for i = 0, 99 do | |
1444 | Swait() | |
1445 | valinc = valinc + 0.0002 | |
1446 | flol = flol + valinc | |
1447 | flil2 = flil2 + valinc | |
1448 | txtlb.Rotation = txtlb.Rotation + valinc*15 | |
1449 | txtlb2.Rotation = txtlb2.Rotation - valinc*15 | |
1450 | txtlb.Position = UDim2.new(flil2,0,0,0) | |
1451 | txtlb2.Position = UDim2.new(flil2,0,0,0) | |
1452 | txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01 | |
1453 | txtlb.TextTransparency = txtlb.TextTransparency + 0.01 | |
1454 | txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01 | |
1455 | txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01 | |
1456 | txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025 | |
1457 | end | |
1458 | scrg:Destroy() | |
1459 | end)) | |
1460 | end)) | |
1461 | end | |
1462 | end | |
1463 | ------ | |
1464 | ||
1465 | ||
1466 | function RemoveOutlines(part) | |
1467 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
1468 | end | |
1469 | function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
1470 | local Part = Create("Part")({ | |
1471 | Parent = Parent, | |
1472 | Reflectance = Reflectance, | |
1473 | Transparency = Transparency, | |
1474 | CanCollide = false, | |
1475 | Locked = true, | |
1476 | BrickColor = BrickColor.new(tostring(BColor)), | |
1477 | Name = Name, | |
1478 | Size = Size, | |
1479 | Material = Material | |
1480 | }) | |
1481 | Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001) | |
1482 | RemoveOutlines(Part) | |
1483 | return Part | |
1484 | end | |
1485 | function CreateMesha(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
1486 | local Msh = Create(Mesh)({ | |
1487 | Parent = Part, | |
1488 | Offset = OffSet, | |
1489 | Scale = Scale | |
1490 | }) | |
1491 | if Mesh == "SpecialMesh" then | |
1492 | Msh.MeshType = MeshType | |
1493 | Msh.MeshId = MeshId | |
1494 | end | |
1495 | return Msh | |
1496 | end | |
1497 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
1498 | local Weld = Create("Weld")({ | |
1499 | Parent = Parent, | |
1500 | Part0 = Part0, | |
1501 | Part1 = Part1, | |
1502 | C0 = C0, | |
1503 | C1 = C1 | |
1504 | }) | |
1505 | return Weld | |
1506 | end | |
1507 | ||
1508 | ||
1509 | ||
1510 | Player = plr | |
1511 | PlayerGui = Player.PlayerGui | |
1512 | Cam = workspace.CurrentCamera | |
1513 | Backpack = Player.Backpack | |
1514 | Character = Player.Character | |
1515 | Humanoid = Character.Humanoid | |
1516 | RootPart = Character["HumanoidRootPart"] | |
1517 | Torso = Character["Torso"] | |
1518 | Head = Character["Head"] | |
1519 | RightArm = Character["Right Arm"] | |
1520 | LeftArm = Character["Left Arm"] | |
1521 | RightLeg = Character["Right Leg"] | |
1522 | LeftLeg = Character["Left Leg"] | |
1523 | RootJoint = RootPart["RootJoint"] | |
1524 | Neck = Torso["Neck"] | |
1525 | RightShoulder = Torso["Right Shoulder"] | |
1526 | LeftShoulder = Torso["Left Shoulder"] | |
1527 | RightHip = Torso["Right Hip"] | |
1528 | LeftHip = Torso["Left Hip"] | |
1529 | local sick = Instance.new("Sound",Torso) | |
1530 | sick.SoundId = "rbxassetid://1306847940" | |
1531 | sick.Looped = true | |
1532 | sick.Pitch = 1 | |
1533 | sick.Volume = 0 | |
1534 | sick.TimePosition = 0 | |
1535 | Character.Archivable = true | |
1536 | Humanoid.DisplayDistanceType = "None" | |
1537 | ||
1538 | local naeeym2 = Instance.new("BillboardGui",Character) | |
1539 | naeeym2.AlwaysOnTop = true | |
1540 | naeeym2.Size = UDim2.new(5,35,2,35) | |
1541 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
1542 | naeeym2.Adornee = Character.Head | |
1543 | naeeym2.Name = "Name" | |
1544 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
1545 | tecks2.BackgroundTransparency = 1 | |
1546 | tecks2.TextScaled = true | |
1547 | tecks2.BorderSizePixel = 0 | |
1548 | tecks2.Text = "Lunar" | |
1549 | tecks2.Font = "Antique" | |
1550 | tecks2.TextSize = 30 | |
1551 | tecks2.TextTransparency = 1 | |
1552 | tecks2.TextStrokeTransparency = 1 | |
1553 | tecks2.TextColor3 = Color3.new(0/255,0/255,255/255) | |
1554 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
1555 | tecks2.Parent = naeeym2 | |
1556 | ||
1557 | IT = Instance.new | |
1558 | CF = CFrame.new | |
1559 | VT = Vector3.new | |
1560 | RAD = math.rad | |
1561 | C3 = Color3.new | |
1562 | UD2 = UDim2.new | |
1563 | BRICKC = BrickColor.new | |
1564 | ANGLES = CFrame.Angles | |
1565 | EULER = CFrame.fromEulerAnglesXYZ | |
1566 | COS = math.cos | |
1567 | ACOS = math.acos | |
1568 | SIN = math.sin | |
1569 | ASIN = math.asin | |
1570 | ABS = math.abs | |
1571 | MRANDOM = math.random | |
1572 | FLOOR = math.floor | |
1573 | ||
1574 | --//=================================\\ | |
1575 | --|| USEFUL VALUES | |
1576 | --\\=================================// | |
1577 | ||
1578 | Animation_Speed = 3 | |
1579 | local FORCERESET = false | |
1580 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
1581 | local Speed = 16 | |
1582 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
1583 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
1584 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
1585 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
1586 | local DAMAGEMULTIPLIER = 1 | |
1587 | local ANIM = "Idle" | |
1588 | local ATTACK = false | |
1589 | local EQUIPPED = false | |
1590 | local HOLD = false | |
1591 | local COMBO = 1 | |
1592 | local Rooted = false | |
1593 | local INTRO = false | |
1594 | local Gun = IT("Model") | |
1595 | Gun.Name = "Gun" | |
1596 | local SINE = 0 | |
1597 | local KEYHOLD = false | |
1598 | local CHANGE = 2 / Animation_Speed | |
1599 | local WALKINGANIM = false | |
1600 | local VALUE1 = false | |
1601 | local VALUE2 = false | |
1602 | local ROBLOXIDLEANIMATION = IT("Animation") | |
1603 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
1604 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
1605 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
1606 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
1607 | WEAPONGUI.Name = "BanishV3Gui" | |
1608 | local Weapon = IT("Model") | |
1609 | Weapon.Name = "Adds" | |
1610 | local FaceGradient = IT("Folder", Character) | |
1611 | FaceGradient.Name = "FaceGradient" | |
1612 | local Effects = IT("Folder", Weapon) | |
1613 | Effects.Name = "Effects" | |
1614 | local ANIMATOR = Humanoid.Animator | |
1615 | local ANIMATE = Character:FindFirstChild("Animate") | |
1616 | local UNANCHOR = true | |
1617 | local TOBANISH = {} | |
1618 | script.Parent = PlayerGui | |
1619 | ||
1620 | --//=================================\\ | |
1621 | --\\=================================// | |
1622 | ||
1623 | ||
1624 | --//=================================\\ | |
1625 | --|| CUSTOMIZATION | |
1626 | --\\=================================// | |
1627 | ||
1628 | Class_Name = "Sharpshooter" | |
1629 | Weapon_Name = "Add-ons" | |
1630 | ||
1631 | Custom_Color_1 = BRICKC("Really black"); --1st color for the weapon. | |
1632 | Custom_Color_2 = BRICKC("Maroon"); --2nd color for the weapon. | |
1633 | ||
1634 | Custom_Color_3 = BRICKC("Navy blue"); --Color for the abilities. | |
1635 | Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar. | |
1636 | Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar. | |
1637 | Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar. | |
1638 | Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar. | |
1639 | ||
1640 | Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar. | |
1641 | Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar. | |
1642 | Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar. | |
1643 | Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar. | |
1644 | Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities. | |
1645 | ||
1646 | ||
1647 | Player_Size = 1 --Size of the player. | |
1648 | Animation_Speed = 3 | |
1649 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
1650 | ||
1651 | local Speed = 16 | |
1652 | local Effects2 = {} | |
1653 | ||
1654 | --//=================================\\ | |
1655 | --|| END OF CUSTOMIZATION | |
1656 | --\\=================================// | |
1657 | ||
1658 | ||
1659 | --//=================================\\ | |
1660 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
1661 | --\\=================================// | |
1662 | ||
1663 | ArtificialHB = Instance.new("BindableEvent", script) | |
1664 | ArtificialHB.Name = "ArtificialHB" | |
1665 | ||
1666 | script:WaitForChild("ArtificialHB") | |
1667 | ||
1668 | frame = Frame_Speed | |
1669 | tf = 0 | |
1670 | allowframeloss = false | |
1671 | tossremainder = false | |
1672 | lastframe = tick() | |
1673 | script.ArtificialHB:Fire() | |
1674 | ||
1675 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
1676 | tf = tf + s | |
1677 | if tf >= frame then | |
1678 | if allowframeloss then | |
1679 | script.ArtificialHB:Fire() | |
1680 | lastframe = tick() | |
1681 | else | |
1682 | for i = 1, math.floor(tf / frame) do | |
1683 | script.ArtificialHB:Fire() | |
1684 | end | |
1685 | lastframe = tick() | |
1686 | end | |
1687 | if tossremainder then | |
1688 | tf = 0 | |
1689 | else | |
1690 | tf = tf - frame * math.floor(tf / frame) | |
1691 | end | |
1692 | end | |
1693 | end) | |
1694 | ||
1695 | --//=================================\\ | |
1696 | --\\=================================// | |
1697 | ||
1698 | --//=================================\\ | |
1699 | --|| SOME FUNCTIONS | |
1700 | --\\=================================// | |
1701 | ||
1702 | function Clerp(a, b, t) | |
1703 | local qa = {QuaternionFromCFrame(a)} | |
1704 | local qb = {QuaternionFromCFrame(b)} | |
1705 | local ax, ay, az = a.x, a.y, a.z | |
1706 | local bx, by, bz = b.x, b.y, b.z | |
1707 | local _t = 1 - t | |
1708 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
1709 | end | |
1710 | ||
1711 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
1712 | local frame = IT("Frame") | |
1713 | frame.BackgroundTransparency = TRANSPARENCY | |
1714 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
1715 | frame.Position = POSITION | |
1716 | frame.Size = SIZE | |
1717 | frame.BackgroundColor3 = COLOR | |
1718 | frame.BorderColor3 = BORDERCOLOR | |
1719 | frame.Name = NAME | |
1720 | frame.Parent = PARENT | |
1721 | return frame | |
1722 | end | |
1723 | ||
1724 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
1725 | local label = IT("TextLabel") | |
1726 | label.BackgroundTransparency = 1 | |
1727 | label.Size = UD2(1, 0, 1, 0) | |
1728 | label.Position = UD2(0, 0, 0, 0) | |
1729 | label.TextColor3 = TEXTCOLOR | |
1730 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
1731 | label.TextTransparency = TRANSPARENCY | |
1732 | label.FontSize = TEXTFONTSIZE | |
1733 | label.Font = TEXTFONT | |
1734 | label.BorderSizePixel = BORDERSIZEPIXEL | |
1735 | label.TextScaled = false | |
1736 | label.Text = TEXT | |
1737 | label.Name = NAME | |
1738 | label.Parent = PARENT | |
1739 | return label | |
1740 | end | |
1741 | ||
1742 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
1743 | if FLOOR ~= nil then | |
1744 | coroutine.resume(coroutine.create(function() | |
1745 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
1746 | PART.CFrame = CF(POSITION) | |
1747 | for i = 1, 45 do | |
1748 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
1749 | RingPiece.Material = FLOOR.Material | |
1750 | RingPiece.Color = FLOOR.Color | |
1751 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
1752 | Debris:AddItem(RingPiece,SWAIT) | |
1753 | end | |
1754 | PART:remove() | |
1755 | end)) | |
1756 | end | |
1757 | end | |
1758 | ||
1759 | function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
1760 | if FLOOR ~= nil then | |
1761 | for i = 1, AMOUNT do | |
1762 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) | |
1763 | DEBREE.Material = FLOOR.Material | |
1764 | DEBREE.Color = FLOOR.Color | |
1765 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
1766 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH)) | |
1767 | coroutine.resume(coroutine.create(function() | |
1768 | Swait(15) | |
1769 | DEBREE.Parent = workspace | |
1770 | DEBREE.CanCollide = true | |
1771 | Debris:AddItem(DEBREE,SWAIT) | |
1772 | end)) | |
1773 | end | |
1774 | end | |
1775 | end | |
1776 | ||
1777 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
1778 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
1779 | end | |
1780 | ||
1781 | function PositiveAngle(NUMBER) | |
1782 | if NUMBER >= 0 then | |
1783 | NUMBER = 0 | |
1784 | end | |
1785 | return NUMBER | |
1786 | end | |
1787 | ||
1788 | function NegativeAngle(NUMBER) | |
1789 | if NUMBER <= 0 then | |
1790 | NUMBER = 0 | |
1791 | end | |
1792 | return NUMBER | |
1793 | end | |
1794 | ||
1795 | function Swait(NUMBER) | |
1796 | if NUMBER == 0 or NUMBER == nil then | |
1797 | ArtificialHB.Event:wait() | |
1798 | else | |
1799 | for i = 1, NUMBER do | |
1800 | ArtificialHB.Event:wait() | |
1801 | end | |
1802 | end | |
1803 | end | |
1804 | ||
1805 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
1806 | local NEWMESH = IT(MESH) | |
1807 | if MESH == "SpecialMesh" then | |
1808 | NEWMESH.MeshType = MESHTYPE | |
1809 | if MESHID ~= "nil" and MESHID ~= "" then | |
1810 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
1811 | end | |
1812 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
1813 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
1814 | end | |
1815 | end | |
1816 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
1817 | NEWMESH.Scale = SCALE | |
1818 | NEWMESH.Parent = PARENT | |
1819 | return NEWMESH | |
1820 | end | |
1821 | ||
1822 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
1823 | local NEWPART = IT("Part") | |
1824 | NEWPART.formFactor = FORMFACTOR | |
1825 | NEWPART.Reflectance = REFLECTANCE | |
1826 | NEWPART.Transparency = TRANSPARENCY | |
1827 | NEWPART.CanCollide = false | |
1828 | NEWPART.Locked = true | |
1829 | NEWPART.Anchored = true | |
1830 | if ANCHOR == false then | |
1831 | NEWPART.Anchored = false | |
1832 | end | |
1833 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
1834 | NEWPART.Name = NAME | |
1835 | NEWPART.Size = SIZE | |
1836 | NEWPART.Position = Torso.Position | |
1837 | NEWPART.Material = MATERIAL | |
1838 | NEWPART:BreakJoints() | |
1839 | NEWPART.Parent = PARENT | |
1840 | return NEWPART | |
1841 | end | |
1842 | ||
1843 | local function weldBetween(a, b) | |
1844 | local weldd = Instance.new("ManualWeld") | |
1845 | weldd.Part0 = a | |
1846 | weldd.Part1 = b | |
1847 | weldd.C0 = CFrame.new() | |
1848 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
1849 | weldd.Parent = a | |
1850 | return weldd | |
1851 | end | |
1852 | ||
1853 | ||
1854 | function QuaternionFromCFrame(cf) | |
1855 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
1856 | local trace = m00 + m11 + m22 | |
1857 | if trace > 0 then | |
1858 | local s = math.sqrt(1 + trace) | |
1859 | local recip = 0.5 / s | |
1860 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
1861 | else | |
1862 | local i = 0 | |
1863 | if m11 > m00 then | |
1864 | i = 1 | |
1865 | end | |
1866 | if m22 > (i == 0 and m00 or m11) then | |
1867 | i = 2 | |
1868 | end | |
1869 | if i == 0 then | |
1870 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
1871 | local recip = 0.5 / s | |
1872 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
1873 | elseif i == 1 then | |
1874 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
1875 | local recip = 0.5 / s | |
1876 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
1877 | elseif i == 2 then | |
1878 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
1879 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
1880 | end | |
1881 | end | |
1882 | end | |
1883 | ||
1884 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
1885 | local xs, ys, zs = x + x, y + y, z + z | |
1886 | local wx, wy, wz = w * xs, w * ys, w * zs | |
1887 | local xx = x * xs | |
1888 | local xy = x * ys | |
1889 | local xz = x * zs | |
1890 | local yy = y * ys | |
1891 | local yz = y * zs | |
1892 | local zz = z * zs | |
1893 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
1894 | end | |
1895 | ||
1896 | function QuaternionSlerp(a, b, t) | |
1897 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
1898 | local startInterp, finishInterp; | |
1899 | if cosTheta >= 0.0001 then | |
1900 | if (1 - cosTheta) > 0.0001 then | |
1901 | local theta = ACOS(cosTheta) | |
1902 | local invSinTheta = 1 / SIN(theta) | |
1903 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
1904 | finishInterp = SIN(t * theta) * invSinTheta | |
1905 | else | |
1906 | startInterp = 1 - t | |
1907 | finishInterp = t | |
1908 | end | |
1909 | else | |
1910 | if (1 + cosTheta) > 0.0001 then | |
1911 | local theta = ACOS(-cosTheta) | |
1912 | local invSinTheta = 1 / SIN(theta) | |
1913 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
1914 | finishInterp = SIN(t * theta) * invSinTheta | |
1915 | else | |
1916 | startInterp = t - 1 | |
1917 | finishInterp = t | |
1918 | end | |
1919 | end | |
1920 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
1921 | end | |
1922 | ||
1923 | function Clerp(a, b, t) | |
1924 | local qa = {QuaternionFromCFrame(a)} | |
1925 | local qb = {QuaternionFromCFrame(b)} | |
1926 | local ax, ay, az = a.x, a.y, a.z | |
1927 | local bx, by, bz = b.x, b.y, b.z | |
1928 | local _t = 1 - t | |
1929 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
1930 | end | |
1931 | ||
1932 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
1933 | local frame = IT("Frame") | |
1934 | frame.BackgroundTransparency = TRANSPARENCY | |
1935 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
1936 | frame.Position = POSITION | |
1937 | frame.Size = SIZE | |
1938 | frame.BackgroundColor3 = COLOR | |
1939 | frame.BorderColor3 = BORDERCOLOR | |
1940 | frame.Name = NAME | |
1941 | frame.Parent = PARENT | |
1942 | return frame | |
1943 | end | |
1944 | ||
1945 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
1946 | local label = IT("TextLabel") | |
1947 | label.BackgroundTransparency = 1 | |
1948 | label.Size = UD2(1, 0, 1, 0) | |
1949 | label.Position = UD2(0, 0, 0, 0) | |
1950 | label.TextColor3 = TEXTCOLOR | |
1951 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
1952 | label.TextTransparency = TRANSPARENCY | |
1953 | label.FontSize = TEXTFONTSIZE | |
1954 | label.Font = TEXTFONT | |
1955 | label.BorderSizePixel = BORDERSIZEPIXEL | |
1956 | label.TextScaled = false | |
1957 | label.Text = TEXT | |
1958 | label.Name = NAME | |
1959 | label.Parent = PARENT | |
1960 | return label | |
1961 | end | |
1962 | ||
1963 | function NoOutlines(PART) | |
1964 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
1965 | end | |
1966 | ||
1967 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
1968 | local NEWWELD = IT(TYPE) | |
1969 | NEWWELD.Part0 = PART0 | |
1970 | NEWWELD.Part1 = PART1 | |
1971 | NEWWELD.C0 = C0 | |
1972 | NEWWELD.C1 = C1 | |
1973 | NEWWELD.Parent = PARENT | |
1974 | return NEWWELD | |
1975 | end | |
1976 | ||
1977 | local S = IT("Sound") | |
1978 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
1979 | local NEWSOUND = nil | |
1980 | coroutine.resume(coroutine.create(function() | |
1981 | NEWSOUND = S:Clone() | |
1982 | NEWSOUND.Parent = PARENT | |
1983 | NEWSOUND.Volume = VOLUME | |
1984 | NEWSOUND.Pitch = PITCH | |
1985 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
1986 | NEWSOUND:play() | |
1987 | if DOESLOOP == true then | |
1988 | NEWSOUND.Looped = true | |
1989 | else | |
1990 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
1991 | NEWSOUND:remove() | |
1992 | end | |
1993 | end)) | |
1994 | return NEWSOUND | |
1995 | end | |
1996 | ||
1997 | function CFrameFromTopBack(at, top, back) | |
1998 | local right = top:Cross(back) | |
1999 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
2000 | end | |
2001 | ||
2002 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2003 | function WACKYEFFECT(Table) | |
2004 | local TYPE = (Table.EffectType or "Sphere") | |
2005 | local SIZE = (Table.Size or VT(1,1,1)) | |
2006 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
2007 | local TRANSPARENCY = (Table.Transparency or 0) | |
2008 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
2009 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
2010 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
2011 | local ROTATION1 = (Table.RotationX or 0) | |
2012 | local ROTATION2 = (Table.RotationY or 0) | |
2013 | local ROTATION3 = (Table.RotationZ or 0) | |
2014 | local MATERIAL = (Table.Material or "Neon") | |
2015 | local COLOR = (Table.Color or C3(1,1,1)) | |
2016 | local TIME = (Table.Time or 45) | |
2017 | local SOUNDID = (Table.SoundID or nil) | |
2018 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
2019 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
2020 | coroutine.resume(coroutine.create(function() | |
2021 | local PLAYSSOUND = false | |
2022 | local SOUND = nil | |
2023 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
2024 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
2025 | PLAYSSOUND = true | |
2026 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
2027 | end | |
2028 | EFFECT.Color = COLOR | |
2029 | local MSH = nil | |
2030 | if TYPE == "Sphere" then | |
2031 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
2032 | elseif TYPE == "Block" then | |
2033 | MSH = IT("BlockMesh",EFFECT) | |
2034 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
2035 | elseif TYPE == "Wave" then | |
2036 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
2037 | elseif TYPE == "Ring" then | |
2038 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
2039 | elseif TYPE == "Slash" then | |
2040 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
2041 | elseif TYPE == "Round Slash" then | |
2042 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
2043 | elseif TYPE == "Swirl" then | |
2044 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
2045 | elseif TYPE == "Skull" then | |
2046 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
2047 | elseif TYPE == "Crystal" then | |
2048 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
2049 | end | |
2050 | if MSH ~= nil then | |
2051 | local MOVESPEED = nil | |
2052 | if MOVEDIRECTION ~= nil then | |
2053 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
2054 | end | |
2055 | local GROWTH = SIZE - ENDSIZE | |
2056 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
2057 | if TYPE == "Block" then | |
2058 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
2059 | else | |
2060 | EFFECT.CFrame = CFRAME | |
2061 | end | |
2062 | for LOOP = 1, TIME+1 do | |
2063 | Swait() | |
2064 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
2065 | if TYPE == "Wave" then | |
2066 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
2067 | end | |
2068 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
2069 | if TYPE == "Block" then | |
2070 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
2071 | else | |
2072 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
2073 | end | |
2074 | if MOVEDIRECTION ~= nil then | |
2075 | local ORI = EFFECT.Orientation | |
2076 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
2077 | EFFECT.Orientation = ORI | |
2078 | end | |
2079 | end | |
2080 | if PLAYSSOUND == false then | |
2081 | EFFECT:remove() | |
2082 | else | |
2083 | SOUND.Stopped:Connect(function() | |
2084 | EFFECT:remove() | |
2085 | end) | |
2086 | end | |
2087 | else | |
2088 | if PLAYSSOUND == false then | |
2089 | EFFECT:remove() | |
2090 | else | |
2091 | repeat Swait() until SOUND.Playing == false | |
2092 | EFFECT:remove() | |
2093 | end | |
2094 | end | |
2095 | end)) | |
2096 | end | |
2097 | ||
2098 | local DECAL = IT("Decal") | |
2099 | function MakeRing() | |
2100 | local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Navy blue"), "MagicRing", VT(0, 0, 0), true) | |
2101 | local MSH = IT("BlockMesh", RING) | |
2102 | local TOP = DECAL:Clone() | |
2103 | local BOTTOM = DECAL:Clone() | |
2104 | TOP.Parent = RING | |
2105 | BOTTOM.Parent = RING | |
2106 | TOP.Face = "Top" | |
2107 | BOTTOM.Face = "Bottom" | |
2108 | TOP.Texture = "http://www.roblox.com/asset/?id=127817121" | |
2109 | BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121" | |
2110 | local function REMOVE() | |
2111 | coroutine.resume(coroutine.create(function() | |
2112 | local SIZE = MSH.Scale.X | |
2113 | for i = 1, 35 do | |
2114 | Swait() | |
2115 | MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60 | |
2116 | TOP.Transparency = TOP.Transparency + 0.02857142857142857 | |
2117 | BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857 | |
2118 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0)) | |
2119 | end | |
2120 | RING:remove() | |
2121 | end)) | |
2122 | end | |
2123 | return RING, MSH, REMOVE | |
2124 | end | |
2125 | ||
2126 | function MakeForm(PART,TYPE) | |
2127 | if TYPE == "Cyl" then | |
2128 | local MSH = IT("CylinderMesh",PART) | |
2129 | elseif TYPE == "Ball" then | |
2130 | local MSH = IT("SpecialMesh",PART) | |
2131 | MSH.MeshType = "Sphere" | |
2132 | elseif TYPE == "Wedge" then | |
2133 | local MSH = IT("SpecialMesh",PART) | |
2134 | MSH.MeshType = "Wedge" | |
2135 | end | |
2136 | end | |
2137 | ||
2138 | function SpawnTrail(FROM,TO,BIG) | |
2139 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Navy blue", "Trail", VT(0,0,0)) | |
2140 | MakeForm(TRAIL,"Cyl") | |
2141 | local DIST = (FROM - TO).Magnitude | |
2142 | if BIG == true then | |
2143 | TRAIL.Size = VT(0.5,DIST,0.5) | |
2144 | else | |
2145 | TRAIL.Size = VT(0.25,DIST,0.25) | |
2146 | end | |
2147 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
2148 | coroutine.resume(coroutine.create(function() | |
2149 | for i = 1, 5 do | |
2150 | Swait() | |
2151 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
2152 | end | |
2153 | TRAIL:remove() | |
2154 | end)) | |
2155 | end | |
2156 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2157 | function WACKYEFFECT(Table) | |
2158 | local TYPE = (Table.EffectType or "Sphere") | |
2159 | local SIZE = (Table.Size or VT(1,1,1)) | |
2160 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
2161 | local TRANSPARENCY = (Table.Transparency or 0) | |
2162 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
2163 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
2164 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
2165 | local ROTATION1 = (Table.RotationX or 0) | |
2166 | local ROTATION2 = (Table.RotationY or 0) | |
2167 | local ROTATION3 = (Table.RotationZ or 0) | |
2168 | local MATERIAL = (Table.Material or "Neon") | |
2169 | local COLOR = (Table.Color or C3(1,1,1)) | |
2170 | local TIME = (Table.Time or 45) | |
2171 | local SOUNDID = (Table.SoundID or nil) | |
2172 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
2173 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
2174 | coroutine.resume(coroutine.create(function() | |
2175 | local PLAYSSOUND = false | |
2176 | local SOUND = nil | |
2177 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
2178 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
2179 | PLAYSSOUND = true | |
2180 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
2181 | end | |
2182 | EFFECT.Color = COLOR | |
2183 | local MSH = nil | |
2184 | if TYPE == "Sphere" then | |
2185 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
2186 | elseif TYPE == "Block" or TYPE == "Box" then | |
2187 | MSH = IT("BlockMesh",EFFECT) | |
2188 | MSH.Scale = SIZE | |
2189 | elseif TYPE == "Wave" then | |
2190 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
2191 | elseif TYPE == "Ring" then | |
2192 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
2193 | elseif TYPE == "Slash" then | |
2194 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
2195 | elseif TYPE == "Round Slash" then | |
2196 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
2197 | elseif TYPE == "Swirl" then | |
2198 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
2199 | elseif TYPE == "Skull" then | |
2200 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
2201 | elseif TYPE == "Crystal" then | |
2202 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
2203 | end | |
2204 | if MSH ~= nil then | |
2205 | local MOVESPEED = nil | |
2206 | if MOVEDIRECTION ~= nil then | |
2207 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
2208 | end | |
2209 | local GROWTH = SIZE - ENDSIZE | |
2210 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
2211 | if TYPE == "Block" then | |
2212 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
2213 | else | |
2214 | EFFECT.CFrame = CFRAME | |
2215 | end | |
2216 | for LOOP = 1, TIME+1 do | |
2217 | Swait() | |
2218 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
2219 | if TYPE == "Wave" then | |
2220 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
2221 | end | |
2222 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
2223 | if TYPE == "Block" then | |
2224 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
2225 | else | |
2226 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
2227 | end | |
2228 | if MOVEDIRECTION ~= nil then | |
2229 | local ORI = EFFECT.Orientation | |
2230 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
2231 | EFFECT.Orientation = ORI | |
2232 | end | |
2233 | end | |
2234 | if PLAYSSOUND == false then | |
2235 | EFFECT:remove() | |
2236 | else | |
2237 | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil | |
2238 | EFFECT:remove() | |
2239 | end | |
2240 | else | |
2241 | if PLAYSSOUND == false then | |
2242 | EFFECT:remove() | |
2243 | else | |
2244 | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil | |
2245 | EFFECT:remove() | |
2246 | end | |
2247 | end | |
2248 | end)) | |
2249 | end | |
2250 | ||
2251 | function MakeForm(PART,TYPE) | |
2252 | if TYPE == "Cyl" then | |
2253 | local MSH = IT("CylinderMesh",PART) | |
2254 | elseif TYPE == "Ball" then | |
2255 | local MSH = IT("SpecialMesh",PART) | |
2256 | MSH.MeshType = "Sphere" | |
2257 | elseif TYPE == "Wedge" then | |
2258 | local MSH = IT("SpecialMesh",PART) | |
2259 | MSH.MeshType = "Wedge" | |
2260 | end | |
2261 | end | |
2262 | ||
2263 | function SpawnTrail(FROM,TO,BIG) | |
2264 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Navy blue", "Trail", VT(0,0,0)) | |
2265 | MakeForm(TRAIL,"Cyl") | |
2266 | local DIST = (FROM - TO).Magnitude | |
2267 | if BIG == true then | |
2268 | TRAIL.Size = VT(0.5,DIST,0.5) | |
2269 | else | |
2270 | TRAIL.Size = VT(0.25,DIST,0.25) | |
2271 | end | |
2272 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
2273 | coroutine.resume(coroutine.create(function() | |
2274 | for i = 1, 5 do | |
2275 | Swait() | |
2276 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
2277 | end | |
2278 | TRAIL:remove() | |
2279 | end)) | |
2280 | end | |
2281 | ||
2282 | function SHAKECAM(POSITION, RANGE, INTENSITY, TIME) | |
2283 | local TORSO = Torso | |
2284 | local HUM = Humanoid | |
2285 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
2286 | coroutine.wrap(function() | |
2287 | VT = Vector3.new | |
2288 | MRANDOM = math.random | |
2289 | local A = TIME | |
2290 | local B = INTENSITY | |
2291 | local C = true | |
2292 | local HUMANOID = Humanoid | |
2293 | local TIMER = A or 35 | |
2294 | local SHAKE = B or 5 | |
2295 | local FADE = C or true | |
2296 | if HUMANOID then | |
2297 | local FADER = SHAKE / TIMER | |
2298 | for i = 1, TIMER do | |
2299 | wait() | |
2300 | HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10) | |
2301 | end | |
2302 | HUMANOID.CameraOffset = VT(0, 0, 0) | |
2303 | end | |
2304 | ||
2305 | end)() | |
2306 | end | |
2307 | end | |
2308 | ||
2309 | function chatfunc(text) | |
2310 | local chat = coroutine.wrap(function() | |
2311 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
2312 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
2313 | end | |
2314 | local Bill = Instance.new("BillboardGui",Character) | |
2315 | Bill.Size = UDim2.new(0,100,0,40) | |
2316 | Bill.StudsOffset = Vector3.new(0,3,0) | |
2317 | Bill.Adornee = Character.Head | |
2318 | Bill.Name = "TalkingBillBoard" | |
2319 | local Hehe = Instance.new("TextLabel",Bill) | |
2320 | Hehe.BackgroundTransparency = 1 | |
2321 | Hehe.BorderSizePixel = 0 | |
2322 | Hehe.Text = "" | |
2323 | Hehe.Font = "Bodoni" | |
2324 | Hehe.TextSize = 40 | |
2325 | Hehe.TextStrokeTransparency = 0 | |
2326 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
2327 | coroutine.resume(coroutine.create(function() | |
2328 | while Hehe ~= nil do | |
2329 | Swait() | |
2330 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
2331 | Hehe.Rotation = math.random(-2.5,2.5) | |
2332 | Hehe.TextColor3 = Color3.new(MRANDOM(55,255),0,0) | |
2333 | Hehe.TextStrokeColor3 = Color3.new(0,0,0) | |
2334 | end | |
2335 | end)) | |
2336 | for i = 1,string.len(text),1 do | |
2337 | Swait() | |
2338 | Hehe.Text = string.sub(text,1,i) | |
2339 | end | |
2340 | Swait(90)--Re[math.random(1, 93)] | |
2341 | for i = 0, 1, .025 do | |
2342 | Swait() | |
2343 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
2344 | Hehe.TextStrokeTransparency = i | |
2345 | Hehe.TextTransparency = i | |
2346 | end | |
2347 | Bill:Destroy() | |
2348 | end) | |
2349 | chat() | |
2350 | end | |
2351 | ||
2352 | Debris = game:GetService("Debris") | |
2353 | ||
2354 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
2355 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
2356 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
2357 | end | |
2358 | ||
2359 | function turnto(position) | |
2360 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
2361 | end | |
2362 | ||
2363 | --//=================================\\ | |
2364 | --|| RAGDOLL STUFF | |
2365 | --\\=================================// | |
2366 | ||
2367 | function recurse(root,callback,i) | |
2368 | i= i or 0 | |
2369 | for _,v in pairs(root:GetChildren()) do | |
2370 | i = i + 1 | |
2371 | callback(i,v) | |
2372 | ||
2373 | if #v:GetChildren() > 0 then | |
2374 | i = recurse(v,callback,i) | |
2375 | end | |
2376 | end | |
2377 | ||
2378 | return i | |
2379 | end | |
2380 | ||
2381 | function ragdollJoint(character, part0, part1, attachmentName, className, properties) | |
2382 | attachmentName = attachmentName.."RigAttachment" | |
2383 | local constraint = Instance.new(className.."Constraint") | |
2384 | constraint.Attachment0 = part0:FindFirstChild(attachmentName) | |
2385 | constraint.Attachment1 = part1:FindFirstChild(attachmentName) | |
2386 | constraint.Name = "RagdollConstraint"..part1.Name | |
2387 | ||
2388 | for _,propertyData in next,properties or {} do | |
2389 | constraint[propertyData[1]] = propertyData[2] | |
2390 | end | |
2391 | ||
2392 | constraint.Parent = character | |
2393 | end | |
2394 | ||
2395 | function getAttachment0(character, attachmentName) | |
2396 | for _,child in next,character:GetChildren() do | |
2397 | local attachment = child:FindFirstChild(attachmentName) | |
2398 | if attachment then | |
2399 | return attachment | |
2400 | end | |
2401 | end | |
2402 | end | |
2403 | ||
2404 | function ArtificialHitbox(Part) | |
2405 | local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false) | |
2406 | HITBOX.CanCollide = true | |
2407 | HITBOX.CFrame = Part.CFrame | |
2408 | weldBetween(Part,HITBOX) | |
2409 | end | |
2410 | ||
2411 | function R15Ragdoll(character,KeepArms) | |
2412 | character:BreakJoints() | |
2413 | coroutine.resume(coroutine.create(function() | |
2414 | recurse(character, function(_,v) | |
2415 | if v:IsA("Attachment") then | |
2416 | v.Axis = Vector3.new(0, 1, 0) | |
2417 | v.SecondaryAxis = Vector3.new(0, 0, 1) | |
2418 | v.Rotation = Vector3.new(0, 0, 0) | |
2419 | end | |
2420 | end) | |
2421 | for _,child in next,character:GetChildren() do | |
2422 | if child:IsA("Accoutrement") then | |
2423 | for _,part in next,child:GetChildren() do | |
2424 | if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then | |
2425 | local attachment1 = part:FindFirstChildOfClass("Attachment") | |
2426 | local attachment0 = getAttachment0(character,attachment1.Name) | |
2427 | if attachment0 and attachment1 then | |
2428 | local constraint = Instance.new("HingeConstraint") | |
2429 | constraint.Attachment0 = attachment0 | |
2430 | constraint.Attachment1 = attachment1 | |
2431 | constraint.LimitsEnabled = true | |
2432 | constraint.UpperAngle = 0 | |
2433 | constraint.LowerAngle = 0 | |
2434 | constraint.Parent = character | |
2435 | end | |
2436 | ArtificialHitbox(part) | |
2437 | elseif part.Name == "HumanoidRootPart" then | |
2438 | part:remove() | |
2439 | end | |
2440 | end | |
2441 | end | |
2442 | end | |
2443 | ||
2444 | ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", { | |
2445 | {"LimitsEnabled",true}; | |
2446 | {"UpperAngle",5}; | |
2447 | }) | |
2448 | if character:FindFirstChild("Head") then | |
2449 | ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", { | |
2450 | {"LimitsEnabled",true}; | |
2451 | {"UpperAngle",15}; | |
2452 | }) | |
2453 | end | |
2454 | ||
2455 | local handProperties = { | |
2456 | {"LimitsEnabled", true}; | |
2457 | {"UpperAngle",0}; | |
2458 | {"LowerAngle",0}; | |
2459 | } | |
2460 | ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties) | |
2461 | ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties) | |
2462 | ||
2463 | local shinProperties = { | |
2464 | {"LimitsEnabled", true}; | |
2465 | {"UpperAngle", 0}; | |
2466 | {"LowerAngle", -75}; | |
2467 | } | |
2468 | ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties) | |
2469 | ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties) | |
2470 | ||
2471 | local footProperties = { | |
2472 | {"LimitsEnabled", true}; | |
2473 | {"UpperAngle", 15}; | |
2474 | {"LowerAngle", -45}; | |
2475 | } | |
2476 | ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties) | |
2477 | ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties) | |
2478 | if KeepArms == true then | |
2479 | ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket") | |
2480 | ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket") | |
2481 | ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket") | |
2482 | ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket") | |
2483 | end | |
2484 | ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket") | |
2485 | ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket") | |
2486 | Debris:AddItem(character,5) | |
2487 | end)) | |
2488 | end | |
2489 | ||
2490 | function Ragdoll(Character2,CharTorso,KeepArms) | |
2491 | coroutine.resume(coroutine.create(function() | |
2492 | Character2:BreakJoints() | |
2493 | local hum = Character2:findFirstChild("Humanoid") | |
2494 | hum:remove() | |
2495 | local function Scan(ch) | |
2496 | local e | |
2497 | for e = 1,#ch do | |
2498 | Scan(ch[e]:GetChildren()) | |
2499 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
2500 | ch[e]:remove() | |
2501 | end | |
2502 | end | |
2503 | end | |
2504 | local NEWHUM = IT("Humanoid") | |
2505 | NEWHUM.Name = "Corpse" | |
2506 | NEWHUM.Health = 0 | |
2507 | NEWHUM.MaxHealth = 0 | |
2508 | NEWHUM.PlatformStand = true | |
2509 | NEWHUM.Parent = Character2 | |
2510 | NEWHUM.DisplayDistanceType = "None" | |
2511 | ||
2512 | local ch = Character2:GetChildren() | |
2513 | local i | |
2514 | for i = 1,#ch do | |
2515 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
2516 | ch[i]:remove() | |
2517 | end | |
2518 | end | |
2519 | ||
2520 | local Torso2 = Character2.Torso | |
2521 | local movevector = Vector3.new() | |
2522 | ||
2523 | if Torso2 then | |
2524 | movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector | |
2525 | local Head = Character2:FindFirstChild("Head") | |
2526 | if Head then | |
2527 | local Neck = Instance.new("Weld") | |
2528 | Neck.Name = "Neck" | |
2529 | Neck.Part0 = Torso2 | |
2530 | Neck.Part1 = Head | |
2531 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
2532 | Neck.C1 = CFrame.new() | |
2533 | Neck.Parent = Torso2 | |
2534 | ||
2535 | end | |
2536 | local Limb = Character2:FindFirstChild("Right Arm") | |
2537 | if Limb and KeepArms == true then | |
2538 | ||
2539 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
2540 | local Joint = Instance.new("Glue") | |
2541 | Joint.Name = "RightShoulder" | |
2542 | Joint.Part0 = Torso2 | |
2543 | Joint.Part1 = Limb | |
2544 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
2545 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
2546 | Joint.Parent = Torso2 | |
2547 | ||
2548 | local B = Instance.new("Part") | |
2549 | B.TopSurface = 0 | |
2550 | B.BottomSurface = 0 | |
2551 | B.formFactor = "Symmetric" | |
2552 | B.Size = Vector3.new(1, 1, 1) | |
2553 | B.Transparency = 1 | |
2554 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
2555 | B.Parent = Character2 | |
2556 | local W = Instance.new("Weld") | |
2557 | W.Part0 = Limb | |
2558 | W.Part1 = B | |
2559 | W.C0 = CFrame.new(0, -0.5, 0) | |
2560 | W.Parent = Limb | |
2561 | ||
2562 | end | |
2563 | local Limb = Character2:FindFirstChild("Left Arm") | |
2564 | if Limb and KeepArms == true then | |
2565 | ||
2566 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
2567 | local Joint = Instance.new("Glue") | |
2568 | Joint.Name = "LeftShoulder" | |
2569 | Joint.Part0 = Torso2 | |
2570 | Joint.Part1 = Limb | |
2571 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
2572 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
2573 | Joint.Parent = Torso2 | |
2574 | ||
2575 | local B = Instance.new("Part") | |
2576 | B.TopSurface = 0 | |
2577 | B.BottomSurface = 0 | |
2578 | B.formFactor = "Symmetric" | |
2579 | B.Size = Vector3.new(1, 1, 1) | |
2580 | B.Transparency = 1 | |
2581 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
2582 | B.Parent = Character2 | |
2583 | local W = Instance.new("Weld") | |
2584 | W.Part0 = Limb | |
2585 | W.Part1 = B | |
2586 | W.C0 = CFrame.new(0, -0.5, 0) | |
2587 | W.Parent = Limb | |
2588 | ||
2589 | end | |
2590 | local Limb = Character2:FindFirstChild("Right Leg") | |
2591 | if Limb then | |
2592 | ||
2593 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
2594 | local Joint = Instance.new("Glue") | |
2595 | Joint.Name = "RightHip" | |
2596 | Joint.Part0 = Torso2 | |
2597 | Joint.Part1 = Limb | |
2598 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
2599 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
2600 | Joint.Parent = Torso2 | |
2601 | ||
2602 | local B = Instance.new("Part") | |
2603 | B.TopSurface = 0 | |
2604 | B.BottomSurface = 0 | |
2605 | B.formFactor = "Symmetric" | |
2606 | B.Size = Vector3.new(1, 1, 1) | |
2607 | B.Transparency = 1 | |
2608 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
2609 | B.Parent = Character2 | |
2610 | local W = Instance.new("Weld") | |
2611 | W.Part0 = Limb | |
2612 | W.Part1 = B | |
2613 | W.C0 = CFrame.new(0, -0.5, 0) | |
2614 | W.Parent = Limb | |
2615 | ||
2616 | end | |
2617 | local Limb = Character2:FindFirstChild("Left Leg") | |
2618 | if Limb then | |
2619 | ||
2620 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
2621 | local Joint = Instance.new("Glue") | |
2622 | Joint.Name = "LeftHip" | |
2623 | Joint.Part0 = Torso2 | |
2624 | Joint.Part1 = Limb | |
2625 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
2626 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
2627 | Joint.Parent = Torso2 | |
2628 | ||
2629 | local B = Instance.new("Part") | |
2630 | B.TopSurface = 0 | |
2631 | B.BottomSurface = 0 | |
2632 | B.formFactor = "Symmetric" | |
2633 | B.Size = Vector3.new(1, 1, 1) | |
2634 | B.Transparency = 1 | |
2635 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
2636 | B.Parent = Character2 | |
2637 | local W = Instance.new("Weld") | |
2638 | W.Part0 = Limb | |
2639 | W.Part1 = B | |
2640 | W.C0 = CFrame.new(0, -0.5, 0) | |
2641 | W.Parent = Limb | |
2642 | ||
2643 | end | |
2644 | --[ | |
2645 | local Bar = Instance.new("Part") | |
2646 | Bar.TopSurface = 0 | |
2647 | Bar.BottomSurface = 0 | |
2648 | Bar.formFactor = "Symmetric" | |
2649 | Bar.Size = Vector3.new(1, 1, 1) | |
2650 | Bar.Transparency = 1 | |
2651 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
2652 | Bar.Parent = Character2 | |
2653 | local Weld = Instance.new("Weld") | |
2654 | Weld.Part0 = Torso2 | |
2655 | Weld.Part1 = Bar | |
2656 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
2657 | Weld.Parent = Torso2 | |
2658 | --]] | |
2659 | end | |
2660 | Character2.Parent = workspace | |
2661 | Debris:AddItem(Character2,5) | |
2662 | ||
2663 | return Character2,Torso2 | |
2664 | end)) | |
2665 | end | |
2666 | ||
2667 | --//=================================\\ | |
2668 | --|| WEAPON CREATION | |
2669 | --\\=================================// | |
2670 | ||
2671 | ||
2672 | local Particle = IT("ParticleEmitter",nil) | |
2673 | Particle.Enabled = false | |
2674 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)}) | |
2675 | Particle.LightEmission = 0.5 | |
2676 | Particle.Rate = 150 | |
2677 | Particle.ZOffset = 0.2 | |
2678 | Particle.Rotation = NumberRange.new(-180, 180) | |
2679 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
2680 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
2681 | Particle.Color = ColorSequence.new(C3(0/255,0/255,255/255),C3(0.4,0,0)) | |
2682 | ||
2683 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
2684 | function ParticleEmitter(Table) | |
2685 | local PRTCL = Particle:Clone() | |
2686 | local Speed = Table.Speed or 5 | |
2687 | local Drag = Table.Drag or 0 | |
2688 | local Size1 = Table.Size1 or 1 | |
2689 | local Size2 = Table.Size2 or 5 | |
2690 | local Lifetime1 = Table.Lifetime1 or 1 | |
2691 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
2692 | local Parent = Table.Parent or Torso | |
2693 | local Emit = Table.Emit or 100 | |
2694 | local Offset = Table.Offset or 360 | |
2695 | local Acel = Table.Acel or VT(0,0,0) | |
2696 | local Enabled = Table.Enabled or false | |
2697 | PRTCL.Parent = Parent | |
2698 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
2699 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
2700 | PRTCL.Speed = NumberRange.new(Speed) | |
2701 | PRTCL.VelocitySpread = Offset | |
2702 | PRTCL.Drag = Drag | |
2703 | PRTCL.Acceleration = Acel | |
2704 | if Enabled == false then | |
2705 | PRTCL:Emit(Emit) | |
2706 | Debris:AddItem(PRTCL,Lifetime2) | |
2707 | else | |
2708 | PRTCL.Enabled = true | |
2709 | end | |
2710 | return PRTCL | |
2711 | end | |
2712 | ||
2713 | local Handle = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
2714 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0)) | |
2715 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
2716 | MakeForm(Part,"Wedge") | |
2717 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
2718 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
2719 | MakeForm(Part,"Wedge") | |
2720 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)) | |
2721 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
2722 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2723 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
2724 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2725 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
2726 | MakeForm(Part,"Cyl") | |
2727 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2728 | for i = 1, 8 do | |
2729 | local Piece = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
2730 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
2731 | end | |
2732 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
2733 | MakeForm(Part,"Cyl") | |
2734 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2735 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
2736 | MakeForm(Part,"Ball") | |
2737 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2738 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
2739 | MakeForm(Part,"Wedge") | |
2740 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)) | |
2741 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
2742 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2743 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
2744 | MakeForm(Part,"Cyl") | |
2745 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2746 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
2747 | MakeForm(Part,"Cyl") | |
2748 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2749 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
2750 | MakeForm(Part,"Cyl") | |
2751 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2752 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "exe2", VT(0.2,0.5,0.2),false) | |
2753 | MakeForm(Part,"Wedge") | |
2754 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.65, -0.6) * ANGLES(RAD(135), RAD(180), RAD(180)), CF(0, -0.3, 0)) | |
2755 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
2756 | MakeForm(Part,"Cyl") | |
2757 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2758 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "exe", VT(0.2,0.5,0.2),false) | |
2759 | MakeForm(Part,"Wedge") | |
2760 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, -0.6) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
2761 | local LASTPART = Handle | |
2762 | for i = 1, 10 do | |
2763 | if LASTPART == Handle then | |
2764 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
2765 | LASTPART = Part | |
2766 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2767 | else | |
2768 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
2769 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0)) | |
2770 | LASTPART = Part | |
2771 | end | |
2772 | end | |
2773 | ||
2774 | local Barrel = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,5,0.15),false) | |
2775 | MakeForm(Barrel,"Cyl") | |
2776 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2777 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
2778 | MakeForm(Part,"Cyl") | |
2779 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0)) | |
2780 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
2781 | MakeForm(Part,"Wedge") | |
2782 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 2.4, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2783 | local Hole = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
2784 | MakeForm(Hole,"Cyl") | |
2785 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 2.5, 0), CF(0, 0, 0)) | |
2786 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
2787 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
2788 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2)) | |
2789 | local Part = CreatePart(3, Gun, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
2790 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
2791 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2)) | |
2792 | coroutine.resume(coroutine.create(function() | |
2793 | while wait() do | |
2794 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
2795 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
2796 | end | |
2797 | end)) | |
2798 | ||
2799 | for _, c in pairs(Gun:GetDescendants()) do | |
2800 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
2801 | c.Material = "Glass" | |
2802 | c.Color = C3(0,0,0) | |
2803 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
2804 | c.Color = C3(0/255,0/255,255/255) | |
2805 | c.Material = "Neon" | |
2806 | end | |
2807 | end | |
2808 | ||
2809 | for i = 1, 35 do | |
2810 | local FACE = CreatePart(3, FaceGradient, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false) | |
2811 | FACE.Color = C3(0,0,0) | |
2812 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE | |
2813 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0)) | |
2814 | end | |
2815 | ||
2816 | local Eye = CreatePart(3, FaceGradient, "Neon", 0, 0, "Navy blue", "Eye", VT(0.6,0.1,1)/2,false) | |
2817 | MakeForm(Eye,"Ball") | |
2818 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4)) | |
2819 | local Eye = CreatePart(3, FaceGradient, "Neon", 0, 0, "Navy blue", "Eye", VT(0.6,0.1,1)/2,false) | |
2820 | MakeForm(Eye,"Ball") | |
2821 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4)) | |
2822 | local Eye = CreatePart(3, FaceGradient, "Neon", 0, 0, "Navy blue", "Eye", VT(0.1,1,1)/2,false) | |
2823 | MakeForm(Eye,"Ball") | |
2824 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4)) | |
2825 | local Eye = CreatePart(3, FaceGradient, "Neon", 0, 0, "Navy blue", "Eye", VT(0.1,1,1)/2,false) | |
2826 | MakeForm(Eye,"Ball") | |
2827 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4)) | |
2828 | ||
2829 | local A = IT("Attachment",Torso) | |
2830 | A.Position = VT(1,1.3,0) | |
2831 | A.Orientation = VT(-0.098, -89.999, 0.227) | |
2832 | local B = IT("Attachment",Torso) | |
2833 | B.Position = VT(-1.3,-0.6,0) | |
2834 | B.Orientation = VT(-88.911, -68.808, 158.782) | |
2835 | local ChainLink = IT("Beam",Torso) | |
2836 | ChainLink.Texture = "rbxassetid://73042633" | |
2837 | ChainLink.Color = ColorSequence.new(C3(0/255,0/255,255/255)) | |
2838 | ChainLink.TextureSpeed = 1 | |
2839 | ChainLink.FaceCamera = true | |
2840 | ChainLink.Width0 = 1 | |
2841 | ChainLink.Width1 = 1 | |
2842 | ChainLink.TextureLength = 3 | |
2843 | ChainLink.Attachment0 = A | |
2844 | ChainLink.Attachment1 = B | |
2845 | ChainLink.CurveSize0 = 1.6 | |
2846 | ChainLink.CurveSize1 = 1.6 | |
2847 | ChainLink.FaceCamera = true | |
2848 | ChainLink.Transparency = NumberSequence.new(0) | |
2849 | local ChainLink = IT("Beam",Torso) | |
2850 | ChainLink.Texture = "rbxassetid://73042633" | |
2851 | ChainLink.Color = ColorSequence.new(C3(0/255,0/255,255/255)) | |
2852 | ChainLink.TextureSpeed = 1 | |
2853 | ChainLink.FaceCamera = true | |
2854 | ChainLink.Width0 = 1 | |
2855 | ChainLink.Width1 = 1 | |
2856 | ChainLink.TextureLength = 3 | |
2857 | ChainLink.Attachment0 = B | |
2858 | ChainLink.Attachment1 = A | |
2859 | ChainLink.CurveSize0 = 1.6 | |
2860 | ChainLink.CurveSize1 = 1.6 | |
2861 | ChainLink.FaceCamera = true | |
2862 | ChainLink.Transparency = NumberSequence.new(0) | |
2863 | local A = IT("Attachment",Torso) | |
2864 | A.Position = VT(1.3,-0.85,0) | |
2865 | A.Orientation = VT(-0.098, -89.999, 0.227) | |
2866 | local B = IT("Attachment",Torso) | |
2867 | B.Position = VT(-1,2,0) | |
2868 | B.Orientation = VT(-88.911, -68.808, 158.782) | |
2869 | local ChainLink = IT("Beam",Torso) | |
2870 | ChainLink.Texture = "rbxassetid://73042633" | |
2871 | ChainLink.Color = ColorSequence.new(C3(0/255,0/255,255/255)) | |
2872 | ChainLink.TextureSpeed = 1 | |
2873 | ChainLink.FaceCamera = true | |
2874 | ChainLink.Width0 = 1 | |
2875 | ChainLink.Width1 = 1 | |
2876 | ChainLink.TextureLength = 3 | |
2877 | ChainLink.Attachment0 = A | |
2878 | ChainLink.Attachment1 = B | |
2879 | ChainLink.CurveSize0 = 1.3 | |
2880 | ChainLink.CurveSize1 = 1.3 | |
2881 | ChainLink.FaceCamera = true | |
2882 | ChainLink.Transparency = NumberSequence.new(0) | |
2883 | local ChainLink = IT("Beam",Torso) | |
2884 | ChainLink.Texture = "rbxassetid://73042633" | |
2885 | ChainLink.Color = ColorSequence.new(C3(0/255,0/255,255/255)) | |
2886 | ChainLink.TextureSpeed = 1 | |
2887 | ChainLink.FaceCamera = true | |
2888 | ChainLink.Width0 = 1 | |
2889 | ChainLink.Width1 = 1 | |
2890 | ChainLink.TextureLength = 3 | |
2891 | ChainLink.Attachment0 = B | |
2892 | ChainLink.Attachment1 = A | |
2893 | ChainLink.CurveSize0 = 1.3 | |
2894 | ChainLink.CurveSize1 = 1.3 | |
2895 | ChainLink.FaceCamera = true | |
2896 | ChainLink.Transparency = NumberSequence.new(0) | |
2897 | ||
2898 | Weapon.Parent = Character | |
2899 | for _, c in pairs(Weapon:GetChildren()) do | |
2900 | if c.ClassName == "Part" then | |
2901 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
2902 | end | |
2903 | end | |
2904 | ||
2905 | Weapon.Parent = Character | |
2906 | Gun.Parent = nil | |
2907 | ||
2908 | for _, c in pairs(Gun:GetChildren()) do | |
2909 | if c.ClassName == "Part" then | |
2910 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
2911 | end | |
2912 | end | |
2913 | ||
2914 | for _, c in pairs(Weapon:GetChildren()) do | |
2915 | if c.ClassName == "Part" then | |
2916 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
2917 | end | |
2918 | end | |
2919 | ||
2920 | local EXE = Instance.new("Shirt") | |
2921 | EXE.ShirtTemplate = "rbxassetid://338740550" | |
2922 | EXE.Parent = Character | |
2923 | EXE.Name = "Cloth" | |
2924 | local LOL = Instance.new("Pants") | |
2925 | LOL.PantsTemplate = "rbxassetid://338750779" | |
2926 | LOL.Parent = Character | |
2927 | LOL.Name = "Cloth" | |
2928 | ||
2929 | Head.Color = C3(21,71,109) | |
2930 | Torso.Color = C3(21,71,109) | |
2931 | LeftArm.Color = C3(21,71,109) | |
2932 | LeftLeg.Color = C3(21,71,109) | |
2933 | RightArm.Color = C3(21,71,109) | |
2934 | RightLeg.Color = C3(21,71,109) | |
2935 | ||
2936 | local SKILLTEXTCOLOR = C3(0/255,0/255,255/255) | |
2937 | local SKILLFONT = "Antique" | |
2938 | local SKILLTEXTSIZE = 7 | |
2939 | ||
2940 | Humanoid.Died:connect(function() | |
2941 | ATTACK = true | |
2942 | end) | |
2943 | ||
2944 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0/255,0/255,255/255), C3(0, 0, 0), "Skill 1 Frame") | |
2945 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0/255,0/255,255/255), C3(0, 0, 0), "Skill 2 Frame") | |
2946 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0/255,0/255,255/255), C3(0, 0, 0), "Skill 3 Frame") | |
2947 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0/255,0/255,255/255), C3(0, 0, 0), "Skill 4 Frame") | |
2948 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0/255,0/255,255/255), C3(0, 0, 0), "Skill 5 Frame") | |
2949 | ||
2950 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banish", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1") | |
2951 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Kill", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2") | |
2952 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Sleep", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3") | |
2953 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Ultimate", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4") | |
2954 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[T] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5") | |
2955 | ||
2956 | function printbye(Name) | |
2957 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "} | |
2958 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
2959 | end | |
2960 | if INTRO == false and INSTANT == false then | |
2961 | INTRO = true | |
2962 | coroutine.resume(coroutine.create(function() | |
2963 | sick:Play() | |
2964 | Intro() | |
2965 | end)) | |
2966 | end | |
2967 | ||
2968 | workspace.ChildAdded:connect(function(instance) | |
2969 | for BANISH = 1, #TOBANISH do | |
2970 | if TOBANISH[BANISH] ~= nil then | |
2971 | if instance.Name == TOBANISH[BANISH] then | |
2972 | coroutine.resume(coroutine.create(function() | |
2973 | printbye(instance.Name) | |
2974 | instance:ClearAllChildren() | |
2975 | Debris:AddItem(instance,0.0005) | |
2976 | end)) | |
2977 | end | |
2978 | end | |
2979 | end | |
2980 | end) | |
2981 | ||
2982 | --//=================================\\ | |
2983 | --|| DAMAGING | |
2984 | --\\=================================// | |
2985 | ||
2986 | function ApplyDamage(Humanoid,Damage,OneShot) | |
2987 | Damage = Damage * DAMAGEMULTIPLIER | |
2988 | local DEAD = false | |
2989 | if Humanoid.Health < 2000 and OneShot == false then | |
2990 | if Humanoid.Health - Damage > 0 then | |
2991 | Humanoid.Health = Humanoid.Health - Damage | |
2992 | else | |
2993 | Humanoid.Parent:BreakJoints() | |
2994 | DEAD = true | |
2995 | end | |
2996 | else | |
2997 | DEAD = true | |
2998 | Humanoid.Parent:BreakJoints() | |
2999 | end | |
3000 | if DEAD == true then | |
3001 | local PARTS = {} | |
3002 | for index, CHILD in pairs(Humanoid.Parent:GetChildren()) do | |
3003 | if CHILD:IsA("BasePart") then | |
3004 | table.insert(PARTS,CHILD) | |
3005 | end | |
3006 | end | |
3007 | coroutine.resume(coroutine.create(function() | |
3008 | wait(2) | |
3009 | repeat | |
3010 | Swait() | |
3011 | local PIECE = nil | |
3012 | if MRANDOM(1,5) == 1 then | |
3013 | for E = 1, #PARTS do | |
3014 | if MRANDOM(1,5) == 1 then | |
3015 | PIECE = PARTS[E] | |
3016 | table.remove(PARTS,E) | |
3017 | break | |
3018 | end | |
3019 | end | |
3020 | end | |
3021 | if PIECE ~= nil then | |
3022 | if PIECE.Name == "Head" then | |
3023 | WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z), Size2 = (VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z))*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2}) | |
3024 | else | |
3025 | WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = PIECE.Size, Size2 = PIECE.Size*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2}) | |
3026 | end | |
3027 | PIECE:remove() | |
3028 | end | |
3029 | until #PARTS == 0 | |
3030 | end)) | |
3031 | end | |
3032 | end | |
3033 | ||
3034 | ||
3035 | function ApplyDamage3(Humanoid,Damage,TorsoPart) | |
3036 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
3037 | defence.Name = ("HitBy"..Player.Name) | |
3038 | game:GetService("Debris"):AddItem(defence, 0.001) | |
3039 | Damage = Damage * DAMAGEMULTIPLIER | |
3040 | if Humanoid.Health ~= 0 then | |
3041 | local CritChance = MRANDOM(1,100) | |
3042 | if Damage > Humanoid.Health then | |
3043 | Damage = math.ceil(Humanoid.Health) | |
3044 | if Damage == 0 then | |
3045 | Damage = 0.1 | |
3046 | end | |
3047 | end | |
3048 | Humanoid.Health = Humanoid.Health - Damage | |
3049 | end | |
3050 | end | |
3051 | ||
3052 | function ApplyDamage3(Humanoid,Damage,TorsoPart) | |
3053 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
3054 | defence.Name = ("HitBy"..Player.Name) | |
3055 | game:GetService("Debris"):AddItem(defence, 0.001) | |
3056 | Damage = Damage * DAMAGEMULTIPLIER | |
3057 | if Humanoid.Health ~= 0 then | |
3058 | local CritChance = MRANDOM(1,100) | |
3059 | if Damage > Humanoid.Health then | |
3060 | Damage = math.ceil(Humanoid.Health) | |
3061 | if Damage == 0 then | |
3062 | Damage = 0.1 | |
3063 | end | |
3064 | end | |
3065 | Humanoid.Health = Humanoid.Health - Damage | |
3066 | end | |
3067 | end | |
3068 | ||
3069 | function ApplyAoE3(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
3070 | local CHILDREN = workspace:GetDescendants() | |
3071 | for index, CHILD in pairs(CHILDREN) do | |
3072 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
3073 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
3074 | if HUM then | |
3075 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
3076 | if TORSO then | |
3077 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
3078 | if INSTAKILL == true then | |
3079 | CHILD:BreakJoints() | |
3080 | else | |
3081 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
3082 | ApplyDamage(HUM,DMG,TORSO) | |
3083 | end | |
3084 | if FLING > 0 then | |
3085 | for _, c in pairs(CHILD:GetChildren()) do | |
3086 | if c:IsA("BasePart") then | |
3087 | local bv = Instance.new("BodyVelocity") | |
3088 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
3089 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
3090 | bv.Parent = c | |
3091 | Debris:AddItem(bv,0.05) | |
3092 | end | |
3093 | end | |
3094 | end | |
3095 | end | |
3096 | end | |
3097 | end | |
3098 | end | |
3099 | end | |
3100 | end | |
3101 | ||
3102 | function CameraEnshaking(Length, Intensity) | |
3103 | coroutine.resume(coroutine.create(function() | |
3104 | local intensity = 1 * Intensity | |
3105 | local rotM = 0.01 * Intensity | |
3106 | for i = 0, Length, 0.1 do | |
3107 | Swait() | |
3108 | intensity = intensity - 0.05 * Intensity / Length | |
3109 | rotM = rotM - 5.0E-4 * Intensity / Length | |
3110 | Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) | |
3111 | Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM) | |
3112 | end | |
3113 | Humanoid.CameraOffset = Vector3.new(0, 0, 0) | |
3114 | end)) | |
3115 | end | |
3116 | ||
3117 | function KillChildren(v) | |
3118 | v:BreakJoints() | |
3119 | for _, c in pairs(v:GetChildren()) do | |
3120 | if c:IsA("BasePart") then | |
3121 | if c.Transparency < 1 then | |
3122 | if c:FindFirstChildOfClass("Decal") then | |
3123 | c:FindFirstChildOfClass("Decal"):remove() | |
3124 | end | |
3125 | particles(c) | |
3126 | c.PE.Enabled = true | |
3127 | c.Parent = Effects | |
3128 | c.CanCollide = false | |
3129 | c.Material = "Neon" | |
3130 | c.Color = C3(0/255,0/255,255/255) | |
3131 | c.Transparency = 1 | |
3132 | local grav = Instance.new("BodyPosition",c) | |
3133 | grav.P = 20000 | |
3134 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
3135 | grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)) | |
3136 | grav.Name = "GravityForce" | |
3137 | coroutine.resume(coroutine.create(function() | |
3138 | for i = 1, 20 do | |
3139 | Swait() | |
3140 | c.Transparency = c.Transparency + 1/20 | |
3141 | end | |
3142 | c.PE.Enabled = false | |
3143 | Debris:AddItem(c,2) | |
3144 | end)) | |
3145 | end | |
3146 | end | |
3147 | end | |
3148 | end | |
3149 | ||
3150 | function ApplyAoE(POSITION,RANGE) | |
3151 | local CHILDREN = workspace:GetDescendants() | |
3152 | for index, CHILD in pairs(CHILDREN) do | |
3153 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
3154 | local LISTED = false | |
3155 | for LIST = 1, #WHITELIST do | |
3156 | if WHITELIST[LIST] ~= nil then | |
3157 | if CHILD.Name == WHITELIST[LIST] then | |
3158 | LISTED = true | |
3159 | end | |
3160 | end | |
3161 | end | |
3162 | if LISTED == false then | |
3163 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
3164 | if HUM then | |
3165 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
3166 | if TORSO then | |
3167 | if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then | |
3168 | KillChildren(CHILD) | |
3169 | end | |
3170 | end | |
3171 | end | |
3172 | end | |
3173 | end | |
3174 | end | |
3175 | end | |
3176 | ||
3177 | function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS) | |
3178 | coroutine.resume(coroutine.create(function() | |
3179 | local METEOR = IT("Model",Effects) | |
3180 | METEOR.Name = "Meteorite" | |
3181 | local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) | |
3182 | METEOR.PrimaryPart = CENTER | |
3183 | local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) | |
3184 | PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
3185 | for i = 1, 15 do | |
3186 | local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Navy blue", "Fire", VT(5.1,1,5.1)*SIZE) | |
3187 | FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
3188 | end | |
3189 | if ISDEBREE ~= true then | |
3190 | METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
3191 | else | |
3192 | METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
3193 | end | |
3194 | local IMPACT = false | |
3195 | CreateSound(463593339, CENTER, 10, 0.6) | |
3196 | if SIZE >= 3.5 then | |
3197 | for i = 1, MRANDOM(3,7) do | |
3198 | SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p) | |
3199 | end | |
3200 | end | |
3201 | for i = 1, 200 do | |
3202 | Swait() | |
3203 | local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character) | |
3204 | if HITFLOOR == nil then | |
3205 | local ORI = CENTER.Orientation | |
3206 | METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
3207 | else | |
3208 | if HITFLOOR.Anchored == true then | |
3209 | CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5) | |
3210 | CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175) | |
3211 | end | |
3212 | IMPACT = true | |
3213 | break | |
3214 | end | |
3215 | end | |
3216 | if IMPACT == true then | |
3217 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5}) | |
3218 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5}) | |
3219 | WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5}) | |
3220 | ApplyAoE(CENTER.Position,30*SIZE) | |
3221 | end | |
3222 | METEOR:remove() | |
3223 | end)) | |
3224 | end | |
3225 | ||
3226 | function ApplyAoE4(POSITION,RANGE,BRUTAL) | |
3227 | local CHILDREN = workspace:GetDescendants() | |
3228 | for index, CHILD in pairs(CHILDREN) do | |
3229 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
3230 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
3231 | if HUM then | |
3232 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
3233 | if TORSO then | |
3234 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
3235 | if BRUTAL == true then | |
3236 | Kill(CHILD) | |
3237 | else | |
3238 | CHILD:BreakJoints() | |
3239 | end | |
3240 | end | |
3241 | end | |
3242 | end | |
3243 | end | |
3244 | end | |
3245 | end | |
3246 | ||
3247 | function Kill(Char) | |
3248 | local NewCharacter = IT("Model",Effects) | |
3249 | NewCharacter.Name = "Ow im ded ;-;" | |
3250 | for _, c in pairs(Char:GetDescendants()) do | |
3251 | if c:IsA("BasePart") and c.Transparency == 0 then | |
3252 | c:BreakJoints() | |
3253 | c.Material = "Glass" | |
3254 | c.Color = C3(0/255,0/255,255/255) | |
3255 | c.CanCollide = true | |
3256 | c.Transparency = 0.3 | |
3257 | if c:FindFirstChildOfClass("SpecialMesh") then | |
3258 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
3259 | end | |
3260 | if c.Name == "Head" then | |
3261 | c:ClearAllChildren() | |
3262 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
3263 | end | |
3264 | if c.ClassName == "MeshPart" then | |
3265 | c.TextureID = "" | |
3266 | end | |
3267 | if c:FindFirstChildOfClass("BodyPosition") then | |
3268 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
3269 | end | |
3270 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
3271 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
3272 | end | |
3273 | c.Parent = NewCharacter | |
3274 | c.Name = "DeadPart" | |
3275 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
3276 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
3277 | end | |
3278 | end | |
3279 | Char:remove() | |
3280 | Debris:AddItem(NewCharacter,5) | |
3281 | end | |
3282 | ||
3283 | function ApplyAoE(POSITION,RANGE,BRUTAL) | |
3284 | local CHILDREN = workspace:GetDescendants() | |
3285 | for index, CHILD in pairs(CHILDREN) do | |
3286 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
3287 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
3288 | if HUM then | |
3289 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
3290 | if TORSO then | |
3291 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
3292 | if BRUTAL == true then | |
3293 | Kill(CHILD) | |
3294 | else | |
3295 | CHILD:BreakJoints() | |
3296 | end | |
3297 | end | |
3298 | end | |
3299 | end | |
3300 | end | |
3301 | end | |
3302 | end | |
3303 | ||
3304 | function ApplyAoE(POSITION,RANGE,BRUTAL) | |
3305 | local CHILDREN = workspace:GetDescendants() | |
3306 | for index, CHILD in pairs(CHILDREN) do | |
3307 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
3308 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
3309 | if HUM then | |
3310 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
3311 | if TORSO then | |
3312 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
3313 | if BRUTAL == true then | |
3314 | Kill(CHILD) | |
3315 | else | |
3316 | CHILD:BreakJoints() | |
3317 | end | |
3318 | end | |
3319 | end | |
3320 | end | |
3321 | end | |
3322 | end | |
3323 | end | |
3324 | ||
3325 | function Banish(Foe) | |
3326 | if Foe then | |
3327 | coroutine.resume(coroutine.create(function() | |
3328 | --if game.Players:FindFirstChild(Foe.Name) then | |
3329 | table.insert(TOBANISH,Foe.Name) | |
3330 | printbye(Foe.Name) | |
3331 | --end | |
3332 | Foe.Archivable = true | |
3333 | local CLONE = Foe:Clone() | |
3334 | Foe:Destroy() | |
3335 | CLONE.Parent = Effects | |
3336 | CLONE:BreakJoints() | |
3337 | local MATERIALS = {"Glass","Neon"} | |
3338 | for _, c in pairs(CLONE:GetDescendants()) do | |
3339 | if c:IsA("BasePart") then | |
3340 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
3341 | CreateSound(138271815, c, 10, 1, false) | |
3342 | end | |
3343 | c.Anchored = true | |
3344 | c.Transparency = c.Transparency + 0.2 | |
3345 | c.Material = MATERIALS[MRANDOM(1,2)] | |
3346 | c.Color = C3(0/255,0/255,255/255) | |
3347 | if c.ClassName == "MeshPart" then | |
3348 | c.TextureID = "" | |
3349 | end | |
3350 | if c:FindFirstChildOfClass("SpecialMesh") then | |
3351 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
3352 | end | |
3353 | if c:FindFirstChildOfClass("Decal") then | |
3354 | c:FindFirstChildOfClass("Decal"):remove() | |
3355 | end | |
3356 | c.Name = "Banished" | |
3357 | c.CanCollide = false | |
3358 | else | |
3359 | c:remove() | |
3360 | end | |
3361 | end | |
3362 | local A = false | |
3363 | for i = 1, 35 do | |
3364 | if A == false then | |
3365 | A = true | |
3366 | elseif A == true then | |
3367 | A = false | |
3368 | end | |
3369 | for _, c in pairs(CLONE:GetDescendants()) do | |
3370 | if c:IsA("BasePart") then | |
3371 | c.Anchored = true | |
3372 | c.Material = MATERIALS[MRANDOM(1,2)] | |
3373 | c.Transparency = c.Transparency + 0.8/35 | |
3374 | if A == false then | |
3375 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
3376 | elseif A == true then | |
3377 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
3378 | end | |
3379 | end | |
3380 | end | |
3381 | Swait() | |
3382 | end | |
3383 | CLONE:remove() | |
3384 | end)) | |
3385 | end | |
3386 | end | |
3387 | ||
3388 | ||
3389 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
3390 | local CHILDREN = workspace:GetDescendants() | |
3391 | for index, CHILD in pairs(CHILDREN) do | |
3392 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
3393 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
3394 | if HUM then | |
3395 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
3396 | if TORSO then | |
3397 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
3398 | if ISBANISH == true then | |
3399 | Banish(CHILD) | |
3400 | else | |
3401 | if ISBANISH == "Gravity" then | |
3402 | HUM.PlatformStand = true | |
3403 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
3404 | local grav = Instance.new("BodyPosition",TORSO) | |
3405 | grav.D = 15 | |
3406 | grav.P = 20000 | |
3407 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
3408 | grav.position = TORSO.Position | |
3409 | grav.Name = "V3BanishForce"..Player.Name | |
3410 | else | |
3411 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0) | |
3412 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
3413 | end | |
3414 | else | |
3415 | HUM.PlatformStand = false | |
3416 | end | |
3417 | end | |
3418 | elseif ISBANISH == "Gravity" then | |
3419 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
3420 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove() | |
3421 | HUM.PlatformStand = false | |
3422 | end | |
3423 | end | |
3424 | end | |
3425 | end | |
3426 | end | |
3427 | end | |
3428 | end | |
3429 | ||
3430 | function SpawnSmite(POS) | |
3431 | local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character) | |
3432 | local EMITPOS = HITPOS | |
3433 | if HITFLOOR ~= nil then | |
3434 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then | |
3435 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent) | |
3436 | EMITPOS = HITPOS | |
3437 | elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
3438 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent) | |
3439 | EMITPOS = HITPOS | |
3440 | end | |
3441 | end | |
3442 | if HITFLOOR ~= nil then | |
3443 | ApplyAoE(EMITPOS,10) | |
3444 | WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5}) | |
3445 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
3446 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
3447 | for i = 1, 5 do | |
3448 | local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12) | |
3449 | WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5}) | |
3450 | end | |
3451 | end | |
3452 | end | |
3453 | ||
3454 | --//=================================\\ | |
3455 | --|| ATTACK FUNCTIONS AND STUFF | |
3456 | --\\=================================// | |
3457 | ||
3458 | function eh() | |
3459 | ATTACK = true | |
3460 | Rooted = false | |
3461 | Speed = 20 | |
3462 | Swait() | |
3463 | local CHILDREN = workspace:GetDescendants() | |
3464 | for index, CHILD in pairs(CHILDREN) do | |
3465 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
3466 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
3467 | if HUM then | |
3468 | local TORSO = CHILD:FindFirstChild("Head") | |
3469 | if TORSO then | |
3470 | if (TORSO.Position - Head.Position).Magnitude <= 25 then | |
3471 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3472 | TORSO:remove() | |
3473 | if CHILD:FindFirstChild("Torso") then | |
3474 | Ragdoll(CHILD,Torso,true) | |
3475 | elseif CHILD:FindFirstChild("UpperTorso") then | |
3476 | R15Ragdoll(CHILD,true) | |
3477 | end | |
3478 | end | |
3479 | end | |
3480 | end | |
3481 | end | |
3482 | end | |
3483 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3484 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1}) | |
3485 | for i=0, 0.3, 0.1 / Animation_Speed do | |
3486 | Swait() | |
3487 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed) | |
3488 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
3489 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
3490 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
3491 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
3492 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
3493 | end | |
3494 | Speed = 20 | |
3495 | ATTACK = false | |
3496 | Rooted = false | |
3497 | end | |
3498 | ||
3499 | function Taunt() | |
3500 | ATTACK = true | |
3501 | Rooted = true | |
3502 | CreateSound("1238240145", Torso, 6, 0.9) | |
3503 | for i=0, 0.6, 0.1 / Animation_Speed do | |
3504 | Swait() | |
3505 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3506 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
3507 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3508 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3509 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3510 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3511 | end | |
3512 | for i=0, 0.6, 0.1 / Animation_Speed do | |
3513 | Swait() | |
3514 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3515 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
3516 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3517 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3518 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3519 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3520 | end | |
3521 | for i=0, 0.6, 0.1 / Animation_Speed do | |
3522 | Swait() | |
3523 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3524 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
3525 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3526 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3527 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3528 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3529 | end | |
3530 | for i=0, 0.6, 0.1 / Animation_Speed do | |
3531 | Swait() | |
3532 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3533 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
3534 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3535 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3536 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3537 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3538 | end | |
3539 | for i=0, 0.6, 0.1 / Animation_Speed do | |
3540 | Swait() | |
3541 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3542 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
3543 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3544 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3545 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3546 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3547 | end | |
3548 | for i=0, 0.6, 0.1 / Animation_Speed do | |
3549 | Swait() | |
3550 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3551 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
3552 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3553 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3554 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3555 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3556 | end | |
3557 | ATTACK = false | |
3558 | Rooted = false | |
3559 | end | |
3560 | ||
3561 | function TakeOnMe() | |
3562 | Speed = 16 | |
3563 | local MEME = CreateSound(1171341451, Effects, 2, 1, false) | |
3564 | ATTACK = true | |
3565 | Rooted = false | |
3566 | local DANCE = true | |
3567 | local KEY = Mouse.KeyDown:connect(function(NEWKEY) | |
3568 | if NEWKEY == "p" then | |
3569 | DANCE = false | |
3570 | end | |
3571 | end) | |
3572 | PLAYSONG = false | |
3573 | while true do | |
3574 | for i = 1, 15 do | |
3575 | Swait() | |
3576 | MEME.Parent = Effects | |
3577 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3578 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3579 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3580 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3581 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3582 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3583 | end | |
3584 | if DANCE == false then | |
3585 | break | |
3586 | end | |
3587 | for i = 1, 15 do | |
3588 | Swait() | |
3589 | MEME.Parent = Effects | |
3590 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3591 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed) | |
3592 | if MRANDOM(1,7) == 1 then | |
3593 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
3594 | end RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(150), RAD(65), RAD(85)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3595 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(65), RAD(85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3596 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3597 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3598 | end | |
3599 | end | |
3600 | PLAYSONG = true | |
3601 | KEY:Disconnect() | |
3602 | MEME:remove() | |
3603 | Speed = 25 | |
3604 | ATTACK = false | |
3605 | Rooted = false | |
3606 | end | |
3607 | ||
3608 | function Intro() | |
3609 | ATTACK = true | |
3610 | Rooted = true | |
3611 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
3612 | local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p | |
3613 | BigBlack("GoodBye Script Showcaser!!!",MAINRUINCOLOR.Color,3) | |
3614 | for i=0, 6, 0.1 / Animation_Speed do | |
3615 | Swait() | |
3616 | WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
3617 | WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
3618 | rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed) | |
3619 | rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed) | |
3620 | rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed) | |
3621 | lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed) | |
3622 | lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed) | |
3623 | lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed) | |
3624 | handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
3625 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 5 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
3626 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
3627 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
3628 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed) | |
3629 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
3630 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
3631 | end | |
3632 | WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
3633 | WACKYEFFECT({EffectType = "Block", Size = VT(8,8,8), Size2 = VT(17,17,17), Transparency = 0.5, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
3634 | CreateSound(1208650519, Torso, 2, 0.8) | |
3635 | CreateSound(333446256, Character, 10, 1) | |
3636 | BigBlack("hahahahaha...",MAINRUINCOLOR.Color,6) | |
3637 | for i=0, 17, 0.1 / Animation_Speed do | |
3638 | Swait() | |
3639 | WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
3640 | WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
3641 | rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed) | |
3642 | rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed) | |
3643 | rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed) | |
3644 | lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed) | |
3645 | lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed) | |
3646 | lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed) | |
3647 | handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
3648 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 4 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
3649 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
3650 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
3651 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed) | |
3652 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
3653 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
3654 | end | |
3655 | WACKYEFFECT({Time = 50 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3656 | WACKYEFFECT({Time = 150 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(90,90,90), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3657 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3658 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3659 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3660 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3661 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3662 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3663 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3664 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3665 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3666 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3667 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3668 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3669 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3670 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3671 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3672 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3673 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3674 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3675 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3676 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3677 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3678 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3679 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3680 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3681 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3682 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3683 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3684 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3685 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3686 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3687 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3688 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3689 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3690 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3691 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3692 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3693 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3694 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3695 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3696 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3697 | CreateSound(1841058541,Character,3,1,false) | |
3698 | for i=0, 0.7, 0.1 / Animation_Speed do | |
3699 | Swait() | |
3700 | rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed) | |
3701 | rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed) | |
3702 | rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed) | |
3703 | lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed) | |
3704 | lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed) | |
3705 | lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed) | |
3706 | handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
3707 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*3) | |
3708 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3709 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, -1.4 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*5) | |
3710 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3711 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
3712 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.2, 0.2 - 0.1 * COS(SINE / 24), -0.4 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
3713 | end | |
3714 | Head.Color = C3(0/255,0/255,255/255) | |
3715 | Torso.Color = C3(0/255,0/255,255/255) | |
3716 | LeftArm.Color = C3(0/255,0/255,255/255) | |
3717 | LeftLeg.Color = C3(0/255,0/255,255/255) | |
3718 | RightArm.Color = C3(0/255,0/255,255/255) | |
3719 | RightLeg.Color = C3(0/255,0/255,255/255) | |
3720 | EXE.ShirtTemplate = "rbxassetid://692429048" | |
3721 | LOL.PantsTemplate = "rbxassetid://692430604" | |
3722 | Gun.Parent = Character | |
3723 | tecks2.TextTransparency = 0 | |
3724 | for i = 1, 100 do | |
3725 | Swait() | |
3726 | for _, c in pairs(Character:GetChildren()) do | |
3727 | if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then | |
3728 | c.Transparency = 0 | |
3729 | end | |
3730 | end | |
3731 | for _, c in pairs(Weapon:GetChildren()) do | |
3732 | if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then | |
3733 | c.Transparency = 0 | |
3734 | end | |
3735 | end | |
3736 | end | |
3737 | TRANSFORMED = true | |
3738 | ATTACK = false | |
3739 | Rooted = false | |
3740 | end | |
3741 | ||
3742 | function Shot() | |
3743 | ATTACK = true | |
3744 | Rooted = false | |
3745 | for i=0, 0.2, 0.05 / Animation_Speed do | |
3746 | Swait() | |
3747 | turnto(Mouse.Hit.p) | |
3748 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
3749 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
3750 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
3751 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
3752 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3753 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3754 | end | |
3755 | repeat | |
3756 | for i=0, 0.2, 0.05 / Animation_Speed do | |
3757 | Swait() | |
3758 | turnto(Mouse.Hit.p) | |
3759 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
3760 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
3761 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
3762 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
3763 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3764 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3765 | end | |
3766 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
3767 | SpawnTrail(Hole.Position,POS) | |
3768 | if HIT ~= nil then | |
3769 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
3770 | Banish(HIT.Parent) | |
3771 | end | |
3772 | end | |
3773 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3774 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
3775 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
3776 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
3777 | Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30 | |
3778 | for i=0, 0.2, 0.05 / Animation_Speed do | |
3779 | Swait() | |
3780 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
3781 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
3782 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
3783 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
3784 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3785 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3786 | end | |
3787 | until KEYHOLD == false | |
3788 | ATTACK = false | |
3789 | Rooted = false | |
3790 | end | |
3791 | ||
3792 | function Shot2() | |
3793 | ATTACK = true | |
3794 | Rooted = false | |
3795 | for i=0, 0.2, 0.05 / Animation_Speed do | |
3796 | Swait() | |
3797 | turnto(Mouse.Hit.p) | |
3798 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
3799 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
3800 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
3801 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
3802 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3803 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3804 | end | |
3805 | repeat | |
3806 | for i=0, 0.2, 0.05 / Animation_Speed do | |
3807 | Swait() | |
3808 | turnto(Mouse.Hit.p) | |
3809 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
3810 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
3811 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
3812 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
3813 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3814 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3815 | end | |
3816 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
3817 | SpawnTrail(Hole.Position,POS) | |
3818 | if HIT ~= nil then | |
3819 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
3820 | Kill(HIT.Parent) | |
3821 | end | |
3822 | end | |
3823 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3824 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
3825 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
3826 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
3827 | Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30 | |
3828 | for i=0, 0.2, 0.05 / Animation_Speed do | |
3829 | Swait() | |
3830 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
3831 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
3832 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
3833 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
3834 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3835 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3836 | end | |
3837 | until KEYHOLD == false | |
3838 | ATTACK = false | |
3839 | Rooted = false | |
3840 | end | |
3841 | ||
3842 | function AttackTemplate() | |
3843 | ATTACK = true | |
3844 | Rooted = false | |
3845 | for i=0, 1, 0.1 / Animation_Speed do | |
3846 | Swait() | |
3847 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
3848 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
3849 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
3850 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
3851 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3852 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3853 | end | |
3854 | ATTACK = false | |
3855 | Rooted = false | |
3856 | end | |
3857 | ||
3858 | function Finisher() | |
3859 | local TARGET = Mouse.Target | |
3860 | if TARGET ~= nil then | |
3861 | if TARGET.Parent:FindFirstChildOfClass("Humanoid") then | |
3862 | local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid") | |
3863 | local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso") | |
3864 | if ROOT and HUM.Health > 0 then | |
3865 | local FOE = Mouse.Target.Parent | |
3866 | ATTACK = true | |
3867 | Rooted = true | |
3868 | RootPart.CFrame = ROOT.CFrame*CF(-1.35,0,4) | |
3869 | ROOT.Anchored = true | |
3870 | CreateSound(670796769, Torso, 9999, 0.6, false) | |
3871 | CreateSound(159882598, Torso, 5, 0.9, false) | |
3872 | for i=0, 0.4, 0.1 / Animation_Speed do | |
3873 | Swait() | |
3874 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3875 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3876 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3877 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3878 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3879 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3880 | end | |
3881 | HUM.PlatformStand = true | |
3882 | ROOT.CFrame = ROOT.CFrame * CF(0,-2*ROOT.Size.Z,0) * ANGLES(RAD(-90), RAD(0), RAD(0)) | |
3883 | coroutine.resume(coroutine.create(function() | |
3884 | Swait() | |
3885 | ROOT.Anchored = true | |
3886 | end)) | |
3887 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6) | |
3888 | for i=0, 0.2, 0.1 / Animation_Speed do | |
3889 | Swait() | |
3890 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
3891 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
3892 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3893 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3894 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3895 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3896 | end | |
3897 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3898 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
3899 | for i=0, 0.2, 0.1 / Animation_Speed do | |
3900 | Swait() | |
3901 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
3902 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
3903 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3904 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3905 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3906 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3907 | end | |
3908 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3909 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
3910 | local AMMO = 6 | |
3911 | local FIRING = true | |
3912 | local SHOOTING = false | |
3913 | local TIMER = 70 | |
3914 | CreateSound(147722227, GunPoint, 6, 1.3, false) | |
3915 | for i=0, 0.2, 0.1 / Animation_Speed do | |
3916 | Swait() | |
3917 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
3918 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
3919 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3920 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3921 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3922 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3923 | end | |
3924 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3925 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
3926 | for i = 1, 6 do | |
3927 | local GUNPOS = Hole.CFrame*CF(0, 0, 0).p | |
3928 | local DISTANCE = (FOE.Head.Position - GUNPOS).Magnitude | |
3929 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3930 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
3931 | HUM.Health = HUM.Health/1.5 | |
3932 | for i=0, 0.2, 0.1 / Animation_Speed do | |
3933 | Swait() | |
3934 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
3935 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
3936 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3937 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3938 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3939 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3940 | end | |
3941 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3942 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
3943 | for i=0, 0.2, 0.1 / Animation_Speed do | |
3944 | Swait() | |
3945 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
3946 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
3947 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3948 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3949 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3950 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3951 | end | |
3952 | end | |
3953 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3954 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
3955 | ApplyDamage(HUM,0,true) | |
3956 | FOE:BreakJoints() | |
3957 | ROOT.Anchored = false | |
3958 | for i=0, 0.3, 0.1 / Animation_Speed do | |
3959 | Swait() | |
3960 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3961 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed) | |
3962 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3963 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3964 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3965 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3966 | end | |
3967 | ATTACK = false | |
3968 | Rooted = false | |
3969 | end | |
3970 | end | |
3971 | end | |
3972 | end | |
3973 | ||
3974 | --//=================================\\ | |
3975 | --|| ASSIGN THINGS TO KEYS | |
3976 | --\\=================================// | |
3977 | ||
3978 | function MouseDown(Mouse) | |
3979 | if ATTACK == false then | |
3980 | end | |
3981 | end | |
3982 | ||
3983 | function MouseUp(Mouse) | |
3984 | HOLD = false | |
3985 | end | |
3986 | ||
3987 | function KeyDown(Key) | |
3988 | KEYHOLD = true | |
3989 | if Key == "z" and ATTACK == false then | |
3990 | Shot() | |
3991 | end | |
3992 | ||
3993 | if Key == "v" and ATTACK == false then | |
3994 | Shot2() | |
3995 | end | |
3996 | ||
3997 | if Key == "x" and ATTACK == false then | |
3998 | Finisher() | |
3999 | end | |
4000 | ||
4001 | if Key == "t" and ATTACK == false then | |
4002 | Taunt() | |
4003 | end | |
4004 | ||
4005 | if Key == "c" and ATTACK == false then | |
4006 | eh() | |
4007 | end | |
4008 | end | |
4009 | ||
4010 | local OVMID = 561833161 | |
4011 | local OVMPIT = 1 | |
4012 | local OVMVOL = 1 | |
4013 | plr.Chatted:connect(function(message) | |
4014 | if ATTACK == false then | |
4015 | if message:sub(1,5) == "play/" then | |
4016 | OVMID = message:sub(6) | |
4017 | newThemeCust("rbxassetid://"..OVMID,0,OVMPIT,OVMVOL) | |
4018 | elseif message:sub(1,6) == "pitch/" then | |
4019 | OVMPIT = message:sub(7) | |
4020 | newTheme("rbxassetid://"..OVMID,0,OVMPIT,OVMVOL) | |
4021 | elseif message:sub(1,4) == "vol/" then | |
4022 | OVMVOL = message:sub(5) | |
4023 | newTheme("rbxassetid://"..OVMID,0,OVMPIT,OVMVOL) | |
4024 | elseif message:sub(1,7) == "sr/" then | |
4025 | chatfunc("Skipped to "..message:sub(8).." out of "..math.floor(kan.TimeLength).." seconds.",MAINRUINCOLOR.Color,"Inverted","Arcade",1) | |
4026 | newThemeCust("rbxassetid://"..OVMID,message:sub(8),OVMPIT,OVMVOL) | |
4027 | elseif message:sub(1,9) == "te/" then | |
4028 | chatfunc("Current time pos: "..math.floor(kan.TimePosition).." out of "..math.floor(kan.TimeLength).." seconds.",MAINRUINCOLOR.Color,"Inverted","Arcade",1) | |
4029 | end | |
4030 | end | |
4031 | end) | |
4032 | ||
4033 | function KeyUp(Key) | |
4034 | KEYHOLD = false | |
4035 | end | |
4036 | ||
4037 | Mouse.Button1Down:connect(function(NEWKEY) | |
4038 | MouseDown(NEWKEY) | |
4039 | end) | |
4040 | Mouse.Button1Up:connect(function(NEWKEY) | |
4041 | MouseUp(NEWKEY) | |
4042 | end) | |
4043 | Mouse.KeyDown:connect(function(NEWKEY) | |
4044 | KeyDown(NEWKEY) | |
4045 | end) | |
4046 | Mouse.KeyUp:connect(function(NEWKEY) | |
4047 | KeyUp(NEWKEY) | |
4048 | end) | |
4049 | ||
4050 | --//=================================\\ | |
4051 | --\\=================================// | |
4052 | ||
4053 | ||
4054 | function unanchor() | |
4055 | if UNANCHOR == true then | |
4056 | g = Character:GetChildren() | |
4057 | for i = 1, #g do | |
4058 | if g[i].ClassName == "Part" then | |
4059 | g[i].Anchored = false | |
4060 | end | |
4061 | end | |
4062 | end | |
4063 | end | |
4064 | ||
4065 | ||
4066 | --//=================================\\ | |
4067 | --|| WRAP THE WHOLE SCRIPT UP | |
4068 | --\\=================================// | |
4069 | ||
4070 | Humanoid.Changed:connect(function(Jump) | |
4071 | if Jump == "Jump" and (Disable_Jump == true) then | |
4072 | Humanoid.Jump = false | |
4073 | end | |
4074 | end) | |
4075 | ||
4076 | local FF = IT("ForceField",Character) | |
4077 | FF.Visible = false | |
4078 | INSTANT = false | |
4079 | Speed = 20 | |
4080 | ||
4081 | while true do | |
4082 | Swait() | |
4083 | SINE = SINE + CHANGE | |
4084 | ANIMATE.Parent = nil | |
4085 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
4086 | IDLEANIMATION:Play() | |
4087 | if TRANSFORMED == true then | |
4088 | tecks2.TextTransparency = 0 | |
4089 | for _, c in pairs(Character:GetChildren()) do | |
4090 | if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then | |
4091 | c.Anchored = false | |
4092 | c.Transparency = 0 | |
4093 | end | |
4094 | end | |
4095 | for _, c in pairs(Weapon:GetChildren()) do | |
4096 | if c.ClassName == "Part" then | |
4097 | c.Transparency = 0 | |
4098 | end | |
4099 | end | |
4100 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
4101 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
4102 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
4103 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
4104 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
4105 | rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed) | |
4106 | rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed) | |
4107 | rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed) | |
4108 | lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed) | |
4109 | lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed) | |
4110 | lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed) | |
4111 | handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
4112 | if ATTACK == false and VALUE2 == false then | |
4113 | end | |
4114 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
4115 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4116 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4117 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4118 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4119 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
4120 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4121 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4122 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4123 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4124 | end | |
4125 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
4126 | ANIM = "Jump" | |
4127 | if ATTACK == false then | |
4128 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4129 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4130 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
4131 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
4132 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
4133 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
4134 | end | |
4135 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
4136 | ANIM = "Fall" | |
4137 | if ATTACK == false then | |
4138 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4139 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4140 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
4141 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
4142 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
4143 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
4144 | end | |
4145 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
4146 | ANIM = "Idle" | |
4147 | if ATTACK == false then | |
4148 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed) | |
4149 | if MRANDOM(1,7) == 1 then | |
4150 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
4151 | end | |
4152 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
4153 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
4154 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
4155 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
4156 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
4157 | end | |
4158 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
4159 | ANIM = "Walk" | |
4160 | if ATTACK == false then | |
4161 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4162 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed) | |
4163 | if MRANDOM(1,7) == 1 then | |
4164 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
4165 | end | |
4166 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(180), RAD(180)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
4167 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
4168 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
4169 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
4170 | end | |
4171 | end | |
4172 | end | |
4173 | --end | |
4174 | Humanoid.DisplayDistanceType = "None" | |
4175 | unanchor() | |
4176 | Humanoid.MaxHealth = "inf" | |
4177 | Humanoid.Health = "inf" | |
4178 | if Rooted == false then | |
4179 | Disable_Jump = false | |
4180 | Humanoid.WalkSpeed = Speed | |
4181 | elseif Rooted == true then | |
4182 | Disable_Jump = true | |
4183 | Humanoid.WalkSpeed = 0 | |
4184 | end | |
4185 | if Head:FindFirstChild("face") then | |
4186 | Head.face.Texture = "rbxassetid://403870689" | |
4187 | end | |
4188 | for _, c in pairs(Character:GetChildren()) do | |
4189 | if (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
4190 | c:remove() | |
4191 | end | |
4192 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
4193 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
4194 | end | |
4195 | end | |
4196 | local MATHS = {"0","1"} | |
4197 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] | |
4198 | Humanoid.PlatformStand = false | |
4199 | if INTRO == false and INSTANT == false then | |
4200 | INTRO = true | |
4201 | coroutine.resume(coroutine.create(function() | |
4202 | sick:Play() | |
4203 | Intro() | |
4204 | end)) | |
4205 | end | |
4206 | if INSTANT == true then | |
4207 | if TRANSFORMED == false then | |
4208 | sick.TimePosition = 60 | |
4209 | sick:Play() | |
4210 | end | |
4211 | TRANSFORMED = true | |
4212 | end | |
4213 | script.Parent = PlayerGui | |
4214 | Character.Parent = workspace | |
4215 | Humanoid.Parent = Character | |
4216 | end | |
4217 | plr = owner | |
4218 | char = plr.Character | |
4219 | hum = char.Humanoid | |
4220 | local cam = game.Workspace.CurrentCamera | |
4221 | Camera = cam | |
4222 | local CamInterrupt = false | |
4223 | local TwoD = false | |
4224 | local TargetInfo = {nil, nil} | |
4225 | cam.CameraType = "Custom" | |
4226 | t = char.Torso | |
4227 | h = char.Head | |
4228 | ra = char["Right Arm"] | |
4229 | la = char["Left Arm"] | |
4230 | rl = char["Right Leg"] | |
4231 | ll = char["Left Leg"] | |
4232 | tors = char.Torso | |
4233 | lleg = char["Left Leg"] | |
4234 | root = char.HumanoidRootPart | |
4235 | hed = char.Head | |
4236 | rleg = char["Right Leg"] | |
4237 | rarm = char["Right Arm"] | |
4238 | larm = char["Left Arm"] | |
4239 | radian = math.rad | |
4240 | random = math.random | |
4241 | Vec3 = Vector3.new | |
4242 | Inst = Instance.new | |
4243 | cFrame = CFrame.new | |
4244 | Euler = CFrame.fromEulerAnglesXYZ | |
4245 | vt = Vector3.new | |
4246 | bc = BrickColor.new | |
4247 | br = BrickColor.random | |
4248 | it = Instance.new | |
4249 | cf = CFrame.new | |
4250 | ||
4251 | local Booleans = { | |
4252 | CamFollow = true, | |
4253 | GyroUse = true | |
4254 | } | |
4255 | ||
4256 | function lerp(object, newCFrame, alpha) | |
4257 | return object:lerp(newCFrame, alpha) | |
4258 | end | |
4259 | ||
4260 | local Directer = Inst("BodyGyro", root) | |
4261 | Directer.MaxTorque = Vec3(0, 0, 0) | |
4262 | Directer.P = 600000 | |
4263 | local CPart = Inst("Part") | |
4264 | CPart.Anchored = true | |
4265 | CPart.CanCollide = false | |
4266 | CPart.Locked = true | |
4267 | CPart.Transparency = 1 | |
4268 | ||
4269 | local rainbowmode = false | |
4270 | local chaosmode = false | |
4271 | ||
4272 | local kan = Instance.new("Sound",char) | |
4273 | kan.Volume = 5 | |
4274 | kan.TimePosition = 0 | |
4275 | kan.PlaybackSpeed = 1 | |
4276 | kan.Pitch = 1 | |
4277 | kan.SoundId = "rbxassetid://561833161" | |
4278 | kan.Name = "wrecked" | |
4279 | kan.Looped = true | |
4280 | kan:Play() | |
4281 | ||
4282 | local currentThemePlaying = kan.SoundId | |
4283 | local currentPitch = kan.Pitch | |
4284 | local currentVol = kan.Volume | |
4285 | function newTheme(ID,timepos,pitch,vol) | |
4286 | local kanz = kan | |
4287 | --kanz:Stop() | |
4288 | kanz.Volume = vol | |
4289 | --kanz.TimePosition = timepos | |
4290 | kanz.PlaybackSpeed = pitch | |
4291 | kanz.Pitch = pitch | |
4292 | kanz.SoundId = ID | |
4293 | kanz.Name = "wrecked" | |
4294 | kanz.Looped = true | |
4295 | currentThemePlaying = kanz.SoundId | |
4296 | currentVol = kanz.Volume | |
4297 | currentPitch = kanz.Pitch | |
4298 | --kanz:Play() | |
4299 | --coroutine.resume(coroutine.create(function() | |
4300 | --wait(0.05) | |
4301 | --end)) | |
4302 | end | |
4303 | ||
4304 | ||
4305 | function newThemeCust(ID,timepos,pitch,vol) | |
4306 | local kanz = kan | |
4307 | kanz:Stop() | |
4308 | kanz.Volume = vol | |
4309 | kanz.TimePosition = timepos | |
4310 | kanz.PlaybackSpeed = pitch | |
4311 | kanz.Pitch = pitch | |
4312 | kanz.SoundId = ID | |
4313 | kanz.Name = "wrecked" | |
4314 | kanz.Looped = true | |
4315 | currentThemePlaying = kanz.SoundId | |
4316 | currentVol = kanz.Volume | |
4317 | currentPitch = kanz.Pitch | |
4318 | kanz:Play() | |
4319 | coroutine.resume(coroutine.create(function() | |
4320 | wait(0.05) | |
4321 | end)) | |
4322 | end | |
4323 | ||
4324 | local mutedtog = false | |
4325 | ||
4326 | function CameraEnshaking(Length,Intensity) | |
4327 | coroutine.resume(coroutine.create(function() | |
4328 | local intensity = 1*Intensity | |
4329 | local rotM = 0.01*Intensity | |
4330 | for i = 0, Length, 0.1 do | |
4331 | swait() | |
4332 | intensity = intensity - 0.05*Intensity/Length | |
4333 | rotM = rotM - 0.0005*Intensity/Length | |
4334 | hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) | |
4335 | cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM) | |
4336 | end | |
4337 | Humanoid.CameraOffset = Vec3(0, 0, 0) | |
4338 | end)) | |
4339 | end | |
4340 | CamShake=function(Part,Distan,Power,Times) | |
4341 | local de=Part.Position | |
4342 | for i,v in pairs(workspace:children()) do | |
4343 | if v:IsA("Model") and v:findFirstChild("Humanoid") then | |
4344 | for _,c in pairs(v:children()) do | |
4345 | if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then | |
4346 | local Noob=v.Humanoid | |
4347 | if Noob~=nil then | |
4348 | coroutine.resume(coroutine.create(function() | |
4349 | FV = Instance.new("BoolValue", Noob) | |
4350 | FV.Name = "CameraShake" | |
4351 | for ShakeNum=1,Times do | |
4352 | swait() | |
4353 | local ef=Power | |
4354 | if ef>=1 then | |
4355 | Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef)) | |
4356 | else | |
4357 | ef=Power*10 | |
4358 | Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10) | |
4359 | end | |
4360 | end | |
4361 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
4362 | FV:Destroy() | |
4363 | end)) | |
4364 | CameraShake(Times, Power, Noob) | |
4365 | end | |
4366 | end | |
4367 | end | |
4368 | end | |
4369 | end | |
4370 | end | |
4371 | ||
4372 | ||
4373 | function chatfunc(text,color,typet,font,timeex) | |
4374 | local chat = coroutine.wrap(function() | |
4375 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
4376 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
4377 | end | |
4378 | local naeeym2 = Instance.new("BillboardGui",Character) | |
4379 | naeeym2.Size = UDim2.new(0,100,0,40) | |
4380 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
4381 | naeeym2.Adornee = Character.Head | |
4382 | naeeym2.Name = "TalkingBillBoard" | |
4383 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
4384 | tecks2.BackgroundTransparency = 1 | |
4385 | tecks2.BorderSizePixel = 0 | |
4386 | tecks2.Text = "" | |
4387 | tecks2.Font = font | |
4388 | tecks2.TextSize = 30 | |
4389 | tecks2.TextStrokeTransparency = 0 | |
4390 | tecks2.TextColor3 = color | |
4391 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
4392 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
4393 | local tecks3 = Instance.new("TextLabel",naeeym2) | |
4394 | tecks3.BackgroundTransparency = 1 | |
4395 | tecks3.BorderSizePixel = 0 | |
4396 | tecks3.Text = "" | |
4397 | tecks3.Font = font | |
4398 | tecks3.TextSize = 30 | |
4399 | tecks3.TextStrokeTransparency = 0 | |
4400 | if typet == "Inverted" then | |
4401 | tecks3.TextColor3 = Color3.new(0,0,0) | |
4402 | tecks3.TextStrokeColor3 = color | |
4403 | elseif typet == "Normal" then | |
4404 | tecks3.TextColor3 = color | |
4405 | tecks3.TextStrokeColor3 = Color3.new(0,0,0) | |
4406 | end | |
4407 | tecks3.Size = UDim2.new(1,0,0.5,0) | |
4408 | coroutine.resume(coroutine.create(function() | |
4409 | while true do | |
4410 | swait(1) | |
4411 | if chaosmode == true then | |
4412 | tecks2.TextColor3 = BrickColor.random().Color | |
4413 | tecks3.TextStrokeColor3 = BrickColor.random().Color | |
4414 | end | |
4415 | end | |
4416 | end)) | |
4417 | modet.TextTransparency = modet.TextTransparency + 1 | |
4418 | modet.TextStrokeTransparency = modet.TextStrokeTransparency + 1 | |
4419 | for i = 0, 74*timeex do | |
4420 | swait() | |
4421 | modet.TextTransparency = 1 | |
4422 | modet.TextStrokeTransparency = 1 | |
4423 | tecks2.Text = text | |
4424 | tecks3.Text = text | |
4425 | end | |
4426 | local randomrot = math.random(1,2) | |
4427 | if randomrot == 1 then | |
4428 | for i = 1, 50 do | |
4429 | swait() | |
4430 | tecks2.Text = text | |
4431 | tecks3.Text = text | |
4432 | modet.TextTransparency = modet.TextTransparency - .02 | |
4433 | modet.TextStrokeTransparency = modet.TextStrokeTransparency - .02 | |
4434 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
4435 | tecks2.TextTransparency = tecks2.TextTransparency + .04 | |
4436 | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
4437 | tecks3.TextTransparency = tecks2.TextTransparency + .04 | |
4438 | end | |
4439 | elseif randomrot == 2 then | |
4440 | for i = 1, 50 do | |
4441 | swait() | |
4442 | tecks2.Text = text | |
4443 | tecks3.Text = text | |
4444 | modet.TextTransparency = modet.TextTransparency - .02 | |
4445 | modet.TextStrokeTransparency = modet.TextStrokeTransparency - .02 | |
4446 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
4447 | tecks2.TextTransparency = tecks2.TextTransparency + .04 | |
4448 | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
4449 | tecks3.TextTransparency = tecks2.TextTransparency + .04 | |
4450 | end | |
4451 | end | |
4452 | modet.TextTransparency = 0 | |
4453 | modet.TextStrokeTransparency = 0 | |
4454 | if toggleTag == false then | |
4455 | modet.TextTransparency = 1 | |
4456 | modet.TextStrokeTransparency = 1 | |
4457 | end | |
4458 | naeeym2:Destroy() | |
4459 | end) | |
4460 | chat() | |
4461 | end | |
4462 | ||
4463 | function bosschatfunc(text,color,watval) | |
4464 | for i,v in pairs(game:GetService("Players"):GetPlayers()) do | |
4465 | coroutine.resume(coroutine.create(function() | |
4466 | if v.PlayerGui:FindFirstChild("Dialog")~= nil then | |
4467 | v.PlayerGui:FindFirstChild("Dialog"):destroy() | |
4468 | end | |
4469 | local scrg = Instance.new("ScreenGui",v.PlayerGui) | |
4470 | CFuncs["EchoSound"].Create("rbxassetid://525200869", scrg, 0.5, 1,0,10,0.1,0.25,1) | |
4471 | scrg.Name = "Dialog" | |
4472 | local txtlb = Instance.new("TextLabel",scrg) | |
4473 | txtlb.Text = "" | |
4474 | txtlb.Font = "Bodoni" | |
4475 | txtlb.TextColor3 = Color3.new(0,0,0) | |
4476 | txtlb.TextStrokeTransparency = 0 | |
4477 | txtlb.BackgroundTransparency = 0.75 | |
4478 | txtlb.BackgroundColor3 = Color3.new(0,0,0) | |
4479 | txtlb.TextStrokeColor3 = color | |
4480 | txtlb.TextScaled = true | |
4481 | txtlb.Size = UDim2.new(1,0,0.25,0) | |
4482 | txtlb.TextXAlignment = "Left" | |
4483 | txtlb.Position = UDim2.new(0,0,0.75 + 1,0) | |
4484 | local txtlb2 = Instance.new("TextLabel",scrg) | |
4485 | txtlb2.Text = "Lunar Banisher" | |
4486 | txtlb2.Font = "Arcade" | |
4487 | txtlb2.TextColor3 = Color3.new(0,0,0) | |
4488 | txtlb2.TextStrokeTransparency = 0 | |
4489 | txtlb2.BackgroundTransparency = 1 | |
4490 | txtlb2.TextStrokeColor3 = color | |
4491 | txtlb2.TextSize = 40 | |
4492 | txtlb2.Size = UDim2.new(1,0,0.25,0) | |
4493 | txtlb2.TextXAlignment = "Left" | |
4494 | txtlb2.Position = UDim2.new(0,0,1,0) | |
4495 | local fvalen = 0.55 | |
4496 | local fval = -0.49 | |
4497 | coroutine.resume(coroutine.create(function() | |
4498 | while true do | |
4499 | swait() | |
4500 | if chaosmode == true then | |
4501 | txtlb.Rotation = math.random(-1,1) | |
4502 | txtlb2.Rotation = math.random(-1,1) | |
4503 | txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5) | |
4504 | txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5) | |
4505 | txtlb.TextStrokeColor3 = BrickColor.random().Color | |
4506 | txtlb2.TextStrokeColor3 = BrickColor.random().Color | |
4507 | end | |
4508 | end | |
4509 | end)) | |
4510 | coroutine.resume(coroutine.create(function() | |
4511 | while true do | |
4512 | swait() | |
4513 | if scrg.Parent ~= nil then | |
4514 | fvalen = fvalen - 0.0001 | |
4515 | elseif scrg.Parent == nil then | |
4516 | break | |
4517 | end | |
4518 | end | |
4519 | end)) | |
4520 | local flol = 1.75 | |
4521 | local flil = 1.6 | |
4522 | coroutine.resume(coroutine.create(function() | |
4523 | for i = 0, 9 do | |
4524 | swait() | |
4525 | fval = fval + 0.05 | |
4526 | flol = flol - 0.1 | |
4527 | flil = flil - 0.1 | |
4528 | txtlb.Text = "" | |
4529 | txtlb.Position = UDim2.new(0,0,flol,0) | |
4530 | txtlb2.Position = UDim2.new(0,0,flil,0) | |
4531 | end | |
4532 | txtlb.Text = text | |
4533 | wait(watval) | |
4534 | local valinc = 0 | |
4535 | for i = 0, 99 do | |
4536 | swait() | |
4537 | valinc = valinc + 0.0001 | |
4538 | flol = flol + valinc | |
4539 | flil = flil + valinc | |
4540 | txtlb.Rotation = txtlb.Rotation + valinc*20 | |
4541 | txtlb2.Rotation = txtlb2.Rotation - valinc*50 | |
4542 | txtlb.Position = UDim2.new(0,0,flol,0) | |
4543 | txtlb2.Position = UDim2.new(0,0,flil,0) | |
4544 | txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01 | |
4545 | txtlb.TextTransparency = txtlb.TextTransparency + 0.01 | |
4546 | txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01 | |
4547 | txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01 | |
4548 | txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025 | |
4549 | end | |
4550 | scrg:Destroy() | |
4551 | end)) | |
4552 | end)) | |
4553 | end | |
4554 | end | |
4555 | ||
4556 | local disably = false | |
4557 | function warnedpeople(text,represfont,color,color2) | |
4558 | if disably ~= true then | |
4559 | CFuncs["Sound"].Create("rbxassetid://534859368", char, 2.5,1) | |
4560 | CFuncs["Sound"].Create("rbxassetid://963718869", char, 1,1) | |
4561 | for i,v in pairs(game:GetService("Players"):GetPlayers()) do | |
4562 | coroutine.resume(coroutine.create(function() | |
4563 | if v.PlayerGui:FindFirstChild("Spinny")~= nil then | |
4564 | v.PlayerGui:FindFirstChild("Spinny"):destroy() | |
4565 | end | |
4566 | local scrg = Instance.new("ScreenGui",v.PlayerGui) | |
4567 | scrg.Name = "Spinny" | |
4568 | local frm = Instance.new("Frame",scrg) | |
4569 | frm.BackgroundTransparency = 0.25 | |
4570 | frm.BackgroundColor3 = color | |
4571 | frm.BorderSizePixel = 0 | |
4572 | frm.Rotation = 45 | |
4573 | frm.Size = UDim2.new(3,0,0,100) | |
4574 | frm.Position = UDim2.new(-4,0,0,0) | |
4575 | local frm2 = frm:Clone() | |
4576 | frm2.Parent = scrg | |
4577 | frm2.BackgroundColor3 = color2 | |
4578 | frm2.Position = UDim2.new(-4.05,0,0,0) | |
4579 | local imlb = Instance.new("ImageLabel",scrg) | |
4580 | imlb.BackgroundTransparency = 1 | |
4581 | imlb.BackgroundColor3 = Color3.new(0,0,0) | |
4582 | imlb.Image = "rbxassetid://2344851144" | |
4583 | imlb.Size = UDim2.new(0,750,0,750) | |
4584 | imlb.ImageColor3 = color2 | |
4585 | imlb.ImageTransparency = 0.25 | |
4586 | imlb.Position = UDim2.new(-2.5,0,-2.5,0) | |
4587 | local imlb2 = imlb:Clone() | |
4588 | imlb2.Image = "rbxassetid://2325939897" | |
4589 | imlb2.Size = UDim2.new(1,0,1,0) | |
4590 | imlb2.ImageColor3 = color | |
4591 | imlb2.ImageTransparency = 0 | |
4592 | imlb2.Position = UDim2.new(0,0,0,0) | |
4593 | local imlb3 = imlb:Clone() | |
4594 | imlb3.Image = "rbxassetid://2344830904" | |
4595 | imlb3.Size = UDim2.new(1,0,1,0) | |
4596 | imlb3.ImageColor3 = color2 | |
4597 | imlb3.ImageTransparency = 0 | |
4598 | imlb3.Position = UDim2.new(0,0,0,0) | |
4599 | local imlb4 = imlb:Clone() | |
4600 | imlb4.Image = "rbxassetid://2344870656" | |
4601 | imlb4.Size = UDim2.new(3,0,3,0) | |
4602 | imlb4.ImageColor3 = Color3.new(1,1,1) | |
4603 | imlb4.ImageTransparency = 0 | |
4604 | imlb4.Position = UDim2.new(-1,0,-1,0) | |
4605 | local imlb5 = imlb:Clone() | |
4606 | imlb5.Image = "rbxassetid://2344870656" | |
4607 | imlb5.Size = UDim2.new(10,0,10,0) | |
4608 | imlb5.ImageColor3 = color2 | |
4609 | imlb5.ImageTransparency = 0 | |
4610 | imlb5.Position = UDim2.new(-4.5,0,-4.5,0) | |
4611 | imlb2.Parent = imlb | |
4612 | imlb3.Parent = imlb | |
4613 | imlb4.Parent = imlb | |
4614 | imlb5.Parent = imlb | |
4615 | local txtlb2 = Instance.new("TextLabel",imlb) | |
4616 | txtlb2.Text = text | |
4617 | txtlb2.Font = represfont | |
4618 | txtlb2.TextColor3 = color | |
4619 | txtlb2.TextStrokeTransparency = 0 | |
4620 | txtlb2.BackgroundTransparency = 1 | |
4621 | txtlb2.TextStrokeColor3 = color2 | |
4622 | txtlb2.TextScaled = true | |
4623 | txtlb2.Size = UDim2.new(1,0,1,0) | |
4624 | txtlb2.Position = UDim2.new(0,0,0,0) | |
4625 | local fvalen = 0.55 | |
4626 | local fval = -0.49 | |
4627 | coroutine.resume(coroutine.create(function() | |
4628 | while true do | |
4629 | swait() | |
4630 | if chaosmode == true then | |
4631 | txtlb2.Rotation = math.random(-1,1) | |
4632 | imlb.Position = imlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5) | |
4633 | txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5) | |
4634 | imlb.ImageColor3 = BrickColor.random().Color | |
4635 | txtlb2.TextStrokeColor3 = BrickColor.random().Color | |
4636 | end | |
4637 | end | |
4638 | end)) | |
4639 | coroutine.resume(coroutine.create(function() | |
4640 | while true do | |
4641 | swait() | |
4642 | if scrg.Parent ~= nil then | |
4643 | fvalen = fvalen - 0.0001 | |
4644 | elseif scrg.Parent == nil then | |
4645 | break | |
4646 | end | |
4647 | end | |
4648 | end)) | |
4649 | local flol = -5 | |
4650 | local flil = 1.6 | |
4651 | coroutine.resume(coroutine.create(function() | |
4652 | for i = 0, 49 do | |
4653 | swait() | |
4654 | flol = flol + 0.125 | |
4655 | flil = flil - 0.1 | |
4656 | frm.Size = frm.Size + UDim2.new(0.1,0,0,0) | |
4657 | frm.Rotation = frm.Rotation - 0.25 | |
4658 | frm2.Size = frm2.Size + UDim2.new(0.1,0,0,0) | |
4659 | frm2.Rotation = frm.Rotation + 0.325 | |
4660 | imlb3.Rotation = imlb3.Rotation - 10 | |
4661 | imlb2.Rotation = imlb.Rotation + 7.5 | |
4662 | imlb.Rotation = imlb.Rotation + 5 | |
4663 | txtlb2.Rotation = txtlb2.Rotation - 5.125 | |
4664 | imlb.Position = imlb.Position + UDim2.new(0.05125,0,0.04775,0) | |
4665 | end | |
4666 | for i = 0, 99 do | |
4667 | swait() | |
4668 | fval = fval + 0.05 | |
4669 | flol = flol + 0.005 | |
4670 | frm.Size = frm.Size + UDim2.new(0.005,0,0,0) | |
4671 | frm.Rotation = frm.Rotation - 0.075 | |
4672 | frm2.Size = frm2.Size + UDim2.new(0.005,0,0,0) | |
4673 | frm2.Rotation = frm2.Rotation + 0.125 | |
4674 | imlb3.Rotation = imlb3.Rotation - 2 | |
4675 | imlb2.Rotation = imlb.Rotation + 1.5 | |
4676 | imlb.Rotation = imlb.Rotation + 1 | |
4677 | txtlb2.Rotation = txtlb2.Rotation - 1.125 | |
4678 | imlb.Position = imlb.Position + UDim2.new(0.0015,0,0.00075,0) | |
4679 | end | |
4680 | local valinc = 0 | |
4681 | local vinc2 = 1 | |
4682 | for i = 0, 99 do | |
4683 | swait() | |
4684 | vinc2 = vinc2 + 0.25 | |
4685 | valinc = valinc + 0.0001 | |
4686 | flol = flol + valinc | |
4687 | flil = flil + valinc | |
4688 | txtlb2.Rotation = txtlb2.Rotation - 1.125*vinc2 | |
4689 | imlb3.Rotation = imlb3.Rotation - 2*vinc2 | |
4690 | imlb.Rotation = imlb.Rotation + 1*vinc2 | |
4691 | imlb.Position = imlb.Position + UDim2.new(0.0015*vinc2,0,0.0005*vinc2,0) | |
4692 | frm.Size = frm.Size + UDim2.new(0.005*vinc2,0,0,0) | |
4693 | frm.Rotation = frm.Rotation + 0.1*vinc2 | |
4694 | frm2.Size = frm2.Size + UDim2.new(0.005*vinc2,0,0,0) | |
4695 | frm2.Rotation = frm2.Rotation + 0.225*vinc2 | |
4696 | frm2.BackgroundTransparency = frm2.BackgroundTransparency + 0.0075 | |
4697 | frm.BackgroundTransparency = frm.BackgroundTransparency + 0.0075 | |
4698 | imlb.ImageTransparency = imlb.ImageTransparency + 0.005 | |
4699 | imlb2.ImageTransparency = imlb2.ImageTransparency + 0.01 | |
4700 | imlb3.ImageTransparency = imlb3.ImageTransparency + 0.01 | |
4701 | imlb4.ImageTransparency = imlb4.ImageTransparency + 0.01 | |
4702 | imlb5.ImageTransparency = imlb4.ImageTransparency + 0.01 | |
4703 | txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01 | |
4704 | txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01 | |
4705 | end | |
4706 | scrg:Destroy() | |
4707 | end)) | |
4708 | end)) | |
4709 | end | |
4710 | end | |
4711 | end | |
4712 | ||
4713 | local Create = LoadLibrary("RbxUtility").Create | |
4714 | ||
4715 | CFuncs = { | |
4716 | ["Part"] = { | |
4717 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
4718 | local Part = Create("Part"){ | |
4719 | Parent = Parent, | |
4720 | Reflectance = Reflectance, | |
4721 | Transparency = Transparency, | |
4722 | CanCollide = false, | |
4723 | Locked = true, | |
4724 | BrickColor = BrickColor.new(tostring(BColor)), | |
4725 | Name = Name, | |
4726 | Size = Size, | |
4727 | Material = Material, | |
4728 | } | |
4729 | RemoveOutlines(Part) | |
4730 | return Part | |
4731 | end; | |
4732 | }; | |
4733 | ||
4734 | ["Mesh"] = { | |
4735 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
4736 | local Msh = Create(Mesh){ | |
4737 | Parent = Part, | |
4738 | Offset = OffSet, | |
4739 | Scale = Scale, | |
4740 | } | |
4741 | if Mesh == "SpecialMesh" then | |
4742 | Msh.MeshType = MeshType | |
4743 | Msh.MeshId = MeshId | |
4744 | end | |
4745 | return Msh | |
4746 | end; | |
4747 | }; | |
4748 | ||
4749 | ["Mesh"] = { | |
4750 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
4751 | local Msh = Create(Mesh){ | |
4752 | Parent = Part, | |
4753 | Offset = OffSet, | |
4754 | Scale = Scale, | |
4755 | } | |
4756 | if Mesh == "SpecialMesh" then | |
4757 | Msh.MeshType = MeshType | |
4758 | Msh.MeshId = MeshId | |
4759 | end | |
4760 | return Msh | |
4761 | end; | |
4762 | }; | |
4763 | ||
4764 | ["Weld"] = { | |
4765 | Create = function(Parent, Part0, Part1, C0, C1) | |
4766 | local Weld = Create("Weld"){ | |
4767 | Parent = Parent, | |
4768 | Part0 = Part0, | |
4769 | Part1 = Part1, | |
4770 | C0 = C0, | |
4771 | C1 = C1, | |
4772 | } | |
4773 | return Weld | |
4774 | end; | |
4775 | }; | |
4776 | ||
4777 | ["Sound"] = { | |
4778 | Create = function(id, par, vol, pit) | |
4779 | coroutine.resume(coroutine.create(function() | |
4780 | local S = Create("Sound"){ | |
4781 | Volume = vol, | |
4782 | Name = "EffectSoundo", | |
4783 | Pitch = pit or 1, | |
4784 | SoundId = id, | |
4785 | Parent = par or workspace, | |
4786 | } | |
4787 | wait() | |
4788 | S:play() | |
4789 | game:GetService("Debris"):AddItem(S, 10) | |
4790 | end)) | |
4791 | end; | |
4792 | }; | |
4793 | ||
4794 | ["TimeSound"] = { | |
4795 | Create = function(id, par, vol, pit, timepos) | |
4796 | coroutine.resume(coroutine.create(function() | |
4797 | local S = Create("Sound"){ | |
4798 | Volume = vol, | |
4799 | Name = "EffectSoundo", | |
4800 | Pitch = pit or 1, | |
4801 | SoundId = id, | |
4802 | TimePosition = timepos, | |
4803 | Parent = par or workspace, | |
4804 | } | |
4805 | wait() | |
4806 | S:play() | |
4807 | game:GetService("Debris"):AddItem(S, 10) | |
4808 | end)) | |
4809 | end; | |
4810 | }; | |
4811 | ["EchoSound"] = { | |
4812 | Create = function(id, par, vol, pit, timepos,delays,echodelay,fedb,dryl) | |
4813 | coroutine.resume(coroutine.create(function() | |
4814 | local Sas = Create("Sound"){ | |
4815 | Volume = vol, | |
4816 | Name = "EffectSoundo", | |
4817 | Pitch = pit or 1, | |
4818 | SoundId = id, | |
4819 | TimePosition = timepos, | |
4820 | Parent = par or workspace, | |
4821 | } | |
4822 | local E = Create("EchoSoundEffect"){ | |
4823 | Delay = echodelay, | |
4824 | Name = "Echo", | |
4825 | Feedback = fedb, | |
4826 | DryLevel = dryl, | |
4827 | Parent = Sas, | |
4828 | } | |
4829 | wait() | |
4830 | Sas:play() | |
4831 | game:GetService("Debris"):AddItem(Sas, delays) | |
4832 | end)) | |
4833 | end; | |
4834 | }; | |
4835 | ||
4836 | ["LongSound"] = { | |
4837 | Create = function(id, par, vol, pit) | |
4838 | coroutine.resume(coroutine.create(function() | |
4839 | local S = Create("Sound"){ | |
4840 | Volume = vol, | |
4841 | Pitch = pit or 1, | |
4842 | SoundId = id, | |
4843 | Parent = par or workspace, | |
4844 | } | |
4845 | wait() | |
4846 | S:play() | |
4847 | game:GetService("Debris"):AddItem(S, 60) | |
4848 | end)) | |
4849 | end; | |
4850 | }; | |
4851 | ||
4852 | ["ParticleEmitter"] = { | |
4853 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
4854 | local fp = Create("ParticleEmitter"){ | |
4855 | Parent = Parent, | |
4856 | Color = ColorSequence.new(Color1, Color2), | |
4857 | LightEmission = LightEmission, | |
4858 | Size = Size, | |
4859 | Texture = Texture, | |
4860 | Transparency = Transparency, | |
4861 | ZOffset = ZOffset, | |
4862 | Acceleration = Accel, | |
4863 | Drag = Drag, | |
4864 | LockedToPart = LockedToPart, | |
4865 | VelocityInheritance = VelocityInheritance, | |
4866 | EmissionDirection = EmissionDirection, | |
4867 | Enabled = Enabled, | |
4868 | Lifetime = LifeTime, | |
4869 | Rate = Rate, | |
4870 | Rotation = Rotation, | |
4871 | RotSpeed = RotSpeed, | |
4872 | Speed = Speed, | |
4873 | VelocitySpread = VelocitySpread, | |
4874 | } | |
4875 | return fp | |
4876 | end; | |
4877 | }; | |
4878 | ||
4879 | CreateTemplate = { | |
4880 | ||
4881 | }; | |
4882 | } | |
4883 | ||
4884 | ||
4885 | ||
4886 | New = function(Object, Parent, Name, Data) | |
4887 | local Object = Instance.new(Object) | |
4888 | for Index, Value in pairs(Data or {}) do | |
4889 | Object[Index] = Value | |
4890 | end | |
4891 | Object.Parent = Parent | |
4892 | Object.Name = Name | |
4893 | return Object | |
4894 | end | |
4895 | local halocolor = BrickColor.new("Pastel light blue") | |
4896 | local halocolor2 = BrickColor.new("Cool yellow") | |
4897 | local starcolor = BrickColor.new("Bright yellow") | |
4898 | local lunacolor = BrickColor.new("Navy blue") | |
4899 | local lunacolor2 = BrickColor.new("Bright blue") | |
4900 | local wepcolor = BrickColor.new("Really black") | |
4901 | local maincolor = BrickColor.new("Really black") | |
4902 | local m = Instance.new("Model",char) | |
4903 | local m2 = Instance.new("Model",char) | |
4904 | local m3 = Instance.new("Model",char) | |
4905 | local mw1 = Instance.new("Model",char) | |
4906 | local mw2 = Instance.new("Model",char) | |
4907 | ||
4908 | ||
4909 | ||
4910 | ||
4911 | local extrawingmod1 = Instance.new("Model",char) | |
4912 | local extrawingmod2 = Instance.new("Model",char) | |
4913 | ||
4914 | function CreateParta(parent,transparency,reflectance,material,brickcolor) | |
4915 | local p = Instance.new("Part") | |
4916 | p.TopSurface = 0 | |
4917 | p.BottomSurface = 0 | |
4918 | p.Parent = parent | |
4919 | p.Size = Vector3.new(0.1,0.1,0.1) | |
4920 | p.Transparency = transparency | |
4921 | p.Reflectance = reflectance | |
4922 | p.CanCollide = false | |
4923 | p.Locked = true | |
4924 | p.BrickColor = brickcolor | |
4925 | p.Material = material | |
4926 | return p | |
4927 | end | |
4928 | ||
4929 | function CreateMesh(parent,meshtype,x1,y1,z1) | |
4930 | local mesh = Instance.new("SpecialMesh",parent) | |
4931 | mesh.MeshType = meshtype | |
4932 | mesh.Scale = Vector3.new(x1*10,y1*10,z1*10) | |
4933 | return mesh | |
4934 | end | |
4935 | ||
4936 | function CreateSpecialMesh(parent,meshid,x1,y1,z1) | |
4937 | local mesh = Instance.new("SpecialMesh",parent) | |
4938 | mesh.MeshType = "FileMesh" | |
4939 | mesh.MeshId = meshid | |
4940 | mesh.Scale = Vector3.new(x1,y1,z1) | |
4941 | return mesh | |
4942 | end | |
4943 | ||
4944 | ||
4945 | function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1) | |
4946 | local mesh = Instance.new("SpecialMesh",parent) | |
4947 | mesh.MeshType = "FileMesh" | |
4948 | mesh.MeshId = meshid | |
4949 | mesh.TextureId = "http://www.roblox.com/asset/?id=269748808" | |
4950 | mesh.Scale = Vector3.new(x1,y1,z1) | |
4951 | mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b) | |
4952 | return mesh | |
4953 | end | |
4954 | ||
4955 | function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za) | |
4956 | local weld = Instance.new("Weld") | |
4957 | weld.Parent = parent | |
4958 | weld.Part0 = part0 | |
4959 | weld.Part1 = part1 | |
4960 | weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za) | |
4961 | weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za) | |
4962 | return weld | |
4963 | end | |
4964 | ||
4965 | ||
4966 | -------------- | |
4967 | -------------- | |
4968 | local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random()) | |
4969 | CreateWeld(sorb,rarm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
4970 | local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random()) | |
4971 | CreateWeld(sorb2,larm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
4972 | ||
4973 | local handlex = CreateParta(mw2,1,1,"Neon",maincolor) | |
4974 | CreateMesh(handle,"Brick",0,0,0) | |
4975 | local handlexweld = CreateWeld(handlex,tors,handlex,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
4976 | local valuaring = 10 | |
4977 | for i = 0, 49 do | |
4978 | valuaring = valuaring + 10 | |
4979 | rn = CreateParta(mw2,0,0,"Neon",halocolor) | |
4980 | CreateMesh(rn,"Brick",0.25,0.1,0.1) | |
4981 | CreateWeld(rn,handlex,rn,0,1,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
4982 | end | |
4983 | ||
4984 | handlex = CreateParta(mw2,1,1,"Neon",maincolor) | |
4985 | CreateMesh(handle,"Brick",0,0,0) | |
4986 | CreateWeld(handlex,tors,handlex,0,-3,-2.1,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
4987 | local valuaring = 10 | |
4988 | for i = 0, 49 do | |
4989 | valuaring = valuaring + 10 | |
4990 | rn = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
4991 | CreateMesh(rn,"Brick",0.5,0.2,0.2) | |
4992 | CreateWeld(rn,handlex,rn,0,2,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
4993 | end | |
4994 | ||
4995 | ||
4996 | local handle = CreateParta(m,1,1,"Neon",maincolor) | |
4997 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
4998 | local handleweld = CreateWeld(handle,tors,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
4999 | ||
5000 | --- Left wing. | |
5001 | ||
5002 | local lwing1 = CreateParta(m,1,1,"Neon",maincolor) | |
5003 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
5004 | local lwing1weld = CreateWeld(lwing1,handle,lwing1,3,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5005 | ||
5006 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
5007 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
5008 | CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5009 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
5010 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
5011 | CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5012 | A0 = Instance.new('Attachment',wed) | |
5013 | A0.Position = vt(0,0.25,0.25) | |
5014 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
5015 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
5016 | CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5017 | A1 = Instance.new('Attachment',wed) | |
5018 | A1.Position = vt(0,-0.25,-2) | |
5019 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
5020 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
5021 | CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5022 | ||
5023 | tl1 = Instance.new('Trail',wed) | |
5024 | tl1.Attachment0 = A1 | |
5025 | tl1.Attachment1 = A0 | |
5026 | tl1.Texture = "rbxassetid://2108945559" | |
5027 | tl1.LightEmission = 1 | |
5028 | tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
5029 | tl1.Color = ColorSequence.new(BrickColor.new('Really blue').Color) | |
5030 | tl1.Lifetime = 0.6 | |
5031 | ||
5032 | ||
5033 | local lwing2 = CreateParta(m,1,1,"Neon",maincolor) | |
5034 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
5035 | local lwing2weld = CreateWeld(lwing2,handle,lwing2,4,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5036 | ||
5037 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
5038 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
5039 | CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5040 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
5041 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
5042 | CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5043 | A0 = Instance.new('Attachment',wed) | |
5044 | A0.Position = vt(0,0.25,0.25) | |
5045 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
5046 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
5047 | CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5048 | A1 = Instance.new('Attachment',wed) | |
5049 | A1.Position = vt(0,-0.25,-2) | |
5050 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
5051 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
5052 | CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5053 | ||
5054 | tl2 = Instance.new('Trail',wed) | |
5055 | tl2.Attachment0 = A1 | |
5056 | tl2.Attachment1 = A0 | |
5057 | tl2.Texture = "rbxassetid://2108945559" | |
5058 | tl2.LightEmission = 1 | |
5059 | tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
5060 | tl2.Color = ColorSequence.new(BrickColor.new('Really blue').Color) | |
5061 | tl2.Lifetime = 0.6 | |
5062 | ||
5063 | local lwing3 = CreateParta(m,1,1,"Neon",maincolor) | |
5064 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
5065 | local lwing3weld = CreateWeld(lwing3,handle,lwing3,4.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5066 | ||
5067 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
5068 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
5069 | CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5070 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
5071 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
5072 | CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5073 | A0 = Instance.new('Attachment',wed) | |
5074 | A0.Position = vt(0,0.25,0.25) | |
5075 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
5076 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
5077 | CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5078 | A1 = Instance.new('Attachment',wed) | |
5079 | A1.Position = vt(0,-0.25,-2) | |
5080 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
5081 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
5082 | CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5083 | ||
5084 | tl3 = Instance.new('Trail',wed) | |
5085 | tl3.Attachment0 = A1 | |
5086 | tl3.Attachment1 = A0 | |
5087 | tl3.Texture = "rbxassetid://2108945559" | |
5088 | tl3.LightEmission = 1 | |
5089 | tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
5090 | tl3.Color = ColorSequence.new(BrickColor.new('Really blue').Color) | |
5091 | tl3.Lifetime = 0.6 | |
5092 | ||
5093 | tl1.Enabled = false | |
5094 | tl2.Enabled = false | |
5095 | tl3.Enabled = false | |
5096 | local lwing4 = CreateParta(m,1,1,"Neon",maincolor) | |
5097 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
5098 | local lwing4weld = CreateWeld(lwing4,handle,lwing4,5.75,3,0,math.rad(20),math.rad(0),math.rad(50),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5099 | ||
5100 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
5101 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
5102 | CreateWeld(wed,lwing4,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5103 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
5104 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
5105 | CreateWeld(wed,lwing4,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5106 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
5107 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
5108 | CreateWeld(wed,lwing4,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5109 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
5110 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
5111 | CreateWeld(wed,lwing4,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5112 | ||
5113 | local lwing5 = CreateParta(m,1,1,"Neon",maincolor) | |
5114 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
5115 | local lwing5weld = CreateWeld(lwing5,handle,lwing5,6.75,4,0,math.rad(25),math.rad(0),math.rad(62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5116 | ||
5117 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
5118 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
5119 | CreateWeld(wed,lwing5,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5120 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
5121 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
5122 | CreateWeld(wed,lwing5,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5123 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
5124 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
5125 | CreateWeld(wed,lwing5,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5126 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
5127 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
5128 | CreateWeld(wed,lwing5,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5129 | ||
5130 | local lwing6 = CreateParta(m,1,1,"Neon",maincolor) | |
5131 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
5132 | local lwing6weld = CreateWeld(lwing6,handle,lwing6,7.75,5,0,math.rad(30),math.rad(0),math.rad(75),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5133 | ||
5134 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
5135 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
5136 | CreateWeld(wed,lwing6,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5137 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
5138 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
5139 | CreateWeld(wed,lwing6,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5140 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
5141 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
5142 | CreateWeld(wed,lwing6,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5143 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
5144 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
5145 | CreateWeld(wed,lwing6,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5146 | ||
5147 | -- Right wing. | |
5148 | ||
5149 | local rwing1 = CreateParta(m,1,1,"Neon",maincolor) | |
5150 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
5151 | local rwing1weld = CreateWeld(rwing1,handle,rwing1,-3,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5152 | ||
5153 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
5154 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
5155 | CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5156 | A0 = Instance.new('Attachment',wed) | |
5157 | A0.Position = vt(0,0.25,0.25) | |
5158 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
5159 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
5160 | CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5161 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
5162 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
5163 | CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5164 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
5165 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
5166 | CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5167 | A1 = Instance.new('Attachment',wed) | |
5168 | A1.Position = vt(0,2,0.25) | |
5169 | ||
5170 | tr1 = Instance.new('Trail',wed) | |
5171 | tr1.Attachment0 = A1 | |
5172 | tr1.Attachment1 = A0 | |
5173 | tr1.Texture = "rbxassetid://2108945559" | |
5174 | tr1.LightEmission = 1 | |
5175 | tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
5176 | tr1.Color = ColorSequence.new(BrickColor.new('Really blue').Color) | |
5177 | tr1.Lifetime = 0.6 | |
5178 | ||
5179 | local rwing2 = CreateParta(m,1,1,"Neon",maincolor) | |
5180 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
5181 | local rwing2weld = CreateWeld(rwing2,handle,rwing2,-4,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5182 | ||
5183 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
5184 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
5185 | CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5186 | A0 = Instance.new('Attachment',wed) | |
5187 | A0.Position = vt(0,0.25,0.25) | |
5188 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
5189 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
5190 | CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5191 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
5192 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
5193 | CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5194 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
5195 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
5196 | CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5197 | A1 = Instance.new('Attachment',wed) | |
5198 | A1.Position = vt(0,2,0.25) | |
5199 | ||
5200 | tr2 = Instance.new('Trail',wed) | |
5201 | tr2.Attachment0 = A1 | |
5202 | tr2.Attachment1 = A0 | |
5203 | tr2.Texture = "rbxassetid://2108945559" | |
5204 | tr2.LightEmission = 1 | |
5205 | tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
5206 | tr2.Color = ColorSequence.new(BrickColor.new('Really blue').Color) | |
5207 | tr2.Lifetime = 0.6 | |
5208 | ||
5209 | local rwing3 = CreateParta(m,1,1,"Neon",maincolor) | |
5210 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
5211 | local rwing3weld = CreateWeld(rwing3,handle,rwing3,-4.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5212 | ||
5213 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
5214 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
5215 | CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5216 | A0 = Instance.new('Attachment',wed) | |
5217 | A0.Position = vt(0,0.25,0.25) | |
5218 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
5219 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
5220 | CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5221 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
5222 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
5223 | CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5224 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
5225 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
5226 | CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5227 | A1 = Instance.new('Attachment',wed) | |
5228 | A1.Position = vt(0,2,0.25) | |
5229 | ||
5230 | tr3 = Instance.new('Trail',wed) | |
5231 | tr3.Attachment0 = A1 | |
5232 | tr3.Attachment1 = A0 | |
5233 | tr3.Texture = "rbxassetid://2108945559" | |
5234 | tr3.LightEmission = 1 | |
5235 | tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
5236 | tr3.Color = ColorSequence.new(BrickColor.new('Really blue').Color) | |
5237 | tr3.Lifetime = 0.6 | |
5238 | ||
5239 | ||
5240 | local rwing4 = CreateParta(m,1,1,"Neon",maincolor) | |
5241 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
5242 | local rwing4weld = CreateWeld(rwing4,handle,rwing4,-5.75,3,0,math.rad(20),math.rad(0),math.rad(-50),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5243 | ||
5244 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
5245 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
5246 | CreateWeld(wed,rwing4,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5247 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
5248 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
5249 | CreateWeld(wed,rwing4,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5250 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
5251 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
5252 | CreateWeld(wed,rwing4,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5253 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
5254 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
5255 | CreateWeld(wed,rwing4,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5256 | ||
5257 | local rwing5 = CreateParta(m,1,1,"Neon",maincolor) | |
5258 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
5259 | local rwing5weld = CreateWeld(rwing5,handle,rwing5,-6.75,4,0,math.rad(25),math.rad(0),math.rad(-62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5260 | ||
5261 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
5262 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
5263 | CreateWeld(wed,rwing5,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5264 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
5265 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
5266 | CreateWeld(wed,rwing5,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5267 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
5268 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
5269 | CreateWeld(wed,rwing5,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5270 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
5271 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
5272 | CreateWeld(wed,rwing5,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5273 | ||
5274 | local rwing6 = CreateParta(m,1,1,"Neon",maincolor) | |
5275 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
5276 | local rwing6weld = CreateWeld(rwing6,handle,rwing6,-7.75,3,0,math.rad(30),math.rad(0),math.rad(-75),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5277 | ||
5278 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
5279 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
5280 | CreateWeld(wed,rwing6,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5281 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
5282 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
5283 | CreateWeld(wed,rwing6,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5284 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
5285 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
5286 | CreateWeld(wed,rwing6,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5287 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
5288 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
5289 | CreateWeld(wed,rwing6,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5290 | ||
5291 | --HERES THE RING | |
5292 | ||
5293 | ||
5294 | --[[ran = CreateParta(m2,0,0,"SmoothPlastic",wepcolor) | |
5295 | CreateMesh(ran,"Wedge",1.02,1.02,1.02) | |
5296 | CreateWeld(ran,larm,ran,0,0.15,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5297 | ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
5298 | CreateMesh(ran,"Wedge",0.9,0.9,1.025) | |
5299 | CreateWeld(ran,larm,ran,0,0.155,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5300 | ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
5301 | CreateMesh(ran,"Wedge",1.025,0.9,0.9) | |
5302 | CreateWeld(ran,larm,ran,0,0.155,-0.025,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5303 | ||
5304 | ||
5305 | gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
5306 | CreateMesh(gan,"Brick",1.075,0.1,1.075) | |
5307 | CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5308 | ||
5309 | gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
5310 | CreateMesh(gan,"Brick",1.075,0.1,1.075) | |
5311 | CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5312 | ||
5313 | ||
5314 | ||
5315 | gan = CreateParta(m2,0,0,"Neon",halocolor2) | |
5316 | CreateMesh(gan,"Brick",1.095,0.035,1.095) | |
5317 | CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5318 | ||
5319 | gan = CreateParta(m2,0,0,"Neon",halocolor2) | |
5320 | CreateMesh(gan,"Brick",1.095,0.035,1.095) | |
5321 | CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5322 | ||
5323 | gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2) | |
5324 | CreateMesh(gane,"Brick",1.0625,0.2,1.0625) | |
5325 | CreateWeld(gane,larm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5326 | ||
5327 | star = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
5328 | CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5) | |
5329 | CreateWeld(star,larm,star,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5330 | starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor) | |
5331 | CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95) | |
5332 | CreateWeld(starl,larm,starl,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))]]-- | |
5333 | ||
5334 | --- second ring | |
5335 | ||
5336 | ||
5337 | gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
5338 | CreateMesh(gan,"Brick",1.075,0.1,1.075) | |
5339 | CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5340 | ||
5341 | gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
5342 | CreateMesh(gan,"Brick",1.075,0.1,1.075) | |
5343 | CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5344 | ||
5345 | ||
5346 | ||
5347 | gan = CreateParta(m2,0,0,"Neon",halocolor2) | |
5348 | CreateMesh(gan,"Brick",1.095,0.035,1.095) | |
5349 | CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5350 | ||
5351 | gan = CreateParta(m2,0,0,"Neon",halocolor2) | |
5352 | CreateMesh(gan,"Brick",1.095,0.035,1.095) | |
5353 | CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5354 | ||
5355 | gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2) | |
5356 | CreateMesh(gane,"Brick",1.0625,0.2,1.0625) | |
5357 | CreateWeld(gane,rarm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5358 | ||
5359 | star = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
5360 | CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5) | |
5361 | CreateWeld(star,rarm,star,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5362 | starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor) | |
5363 | CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95) | |
5364 | CreateWeld(starl,rarm,starl,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
5365 | ||
5366 | ||
5367 | ||
5368 | for i, v in pairs(m:GetChildren()) do | |
5369 | if v:IsA("Part") then | |
5370 | v.BrickColor = BrickColor.new("Really black") | |
5371 | v.Material = "Glass" | |
5372 | end | |
5373 | end | |
5374 | for i, v in pairs(m2:GetChildren()) do | |
5375 | if v:IsA("Part") then | |
5376 | v.BrickColor = BrickColor.new("Crimson") | |
5377 | v.Material = "Granite" | |
5378 | end | |
5379 | end | |
5380 | for i, v in pairs(m3:GetChildren()) do | |
5381 | if v:IsA("Part") then | |
5382 | v.BrickColor = BrickColor.new("Really blue") | |
5383 | v.Material = "Neon" | |
5384 | end | |
5385 | end | |
5386 | for i, v in pairs(mw2:GetChildren()) do | |
5387 | if v:IsA("Part") then | |
5388 | v.BrickColor = BrickColor.new("Really blue") | |
5389 | v.Material = "Neon" | |
5390 | end | |
5391 | end | |
5392 | for i, v in pairs(mw1:GetChildren()) do | |
5393 | if v:IsA("Part") then | |
5394 | v.Transparency = 1 | |
5395 | v.BrickColor = BrickColor.new("Really blue") | |
5396 | v.Material = "Neon" | |
5397 | end | |
5398 | end | |
5399 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
5400 | if v:IsA("Part") then | |
5401 | v.Transparency = 1 | |
5402 | v.BrickColor = BrickColor.new("White") | |
5403 | v.Material = "Neon" | |
5404 | end | |
5405 | end | |
5406 | for i, v in pairs(extrawingmod2:GetChildren()) do | |
5407 | if v:IsA("Part") then | |
5408 | v.Transparency = 1 | |
5409 | v.BrickColor = BrickColor.new("White") | |
5410 | v.Material = "Neon" | |
5411 | end | |
5412 | end | |
5413 | local MAINRUINCOLOR = BrickColor.new("Navy blue") | |
5414 | local SECONDRUINCOLOR = BrickColor.new("Navy blue") | |
5415 | local THIRDRUINCOLOR = BrickColor.new("Really black") | |
5416 | ||
5417 | function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo) | |
5418 | for i, v in pairs(mw2:GetChildren()) do | |
5419 | if v:IsA("Part") then | |
5420 | v.BrickColor = one | |
5421 | v.Material = "Neon" | |
5422 | end | |
5423 | end | |
5424 | refec.Color = ColorSequence.new(one.Color) | |
5425 | refec2.Color = ColorSequence.new(one.Color) | |
5426 | refec3.Color = ColorSequence.new(one.Color) | |
5427 | tr1.Color = ColorSequence.new(one.Color) | |
5428 | tr2.Color = ColorSequence.new(one.Color) | |
5429 | tr3.Color = ColorSequence.new(one.Color) | |
5430 | imgl2.ImageColor3 = one.Color | |
5431 | circl.ImageColor3 = two.Color | |
5432 | techc.ImageColor3 = one.Color | |
5433 | circl2.ImageColor3 = one.Color | |
5434 | ned.TextColor3 = two.Color | |
5435 | ned.TextStrokeColor3 = one.Color | |
5436 | for i, v in pairs(mw1:GetChildren()) do | |
5437 | if v:IsA("Part") then | |
5438 | v.Transparency = 0 | |
5439 | v.BrickColor = two | |
5440 | v.Material = "Neon" | |
5441 | end | |
5442 | end | |
5443 | tl1.Color = ColorSequence.new(two.Color) | |
5444 | tl2.Color = ColorSequence.new(two.Color) | |
5445 | tl3.Color = ColorSequence.new(two.Color) | |
5446 | for i, v in pairs(m:GetChildren()) do | |
5447 | if v:IsA("Part") then | |
5448 | v.BrickColor = three | |
5449 | v.Material = "Ice" | |
5450 | end | |
5451 | end | |
5452 | for i, v in pairs(m2:GetChildren()) do | |
5453 | if v:IsA("Part") then | |
5454 | v.BrickColor = four | |
5455 | v.Material = "Ice" | |
5456 | end | |
5457 | end | |
5458 | for i, v in pairs(m3:GetChildren()) do | |
5459 | if v:IsA("Part") then | |
5460 | v.BrickColor = five | |
5461 | v.Material = "Neon" | |
5462 | end | |
5463 | end | |
5464 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
5465 | if v:IsA("Part") then | |
5466 | v.Transparency = exonetran | |
5467 | v.BrickColor = exone | |
5468 | v.Material = "Neon" | |
5469 | end | |
5470 | end | |
5471 | for i, v in pairs(extrawingmod2:GetChildren()) do | |
5472 | if v:IsA("Part") then | |
5473 | v.Transparency = extwotran | |
5474 | v.BrickColor = extwo | |
5475 | v.Material = "Neon" | |
5476 | end | |
5477 | end | |
5478 | end | |
5479 | ||
5480 | function bosschatfunc(text,color,watval) | |
5481 | for i,v in pairs(game:GetService("Players"):GetPlayers()) do | |
5482 | coroutine.resume(coroutine.create(function() | |
5483 | if v.PlayerGui:FindFirstChild("Dialog")~= nil then | |
5484 | v.PlayerGui:FindFirstChild("Dialog"):destroy() | |
5485 | end | |
5486 | local scrg = Instance.new("ScreenGui",v.PlayerGui) | |
5487 | scrg.Name = "Dialog" | |
5488 | local txtlb = Instance.new("TextLabel",scrg) | |
5489 | txtlb.Text = "" | |
5490 | txtlb.Font = "Bodoni" | |
5491 | txtlb.TextColor3 = Color3.new(0,0,0) | |
5492 | txtlb.TextStrokeTransparency = 0 | |
5493 | txtlb.BackgroundTransparency = 0.75 | |
5494 | txtlb.BackgroundColor3 = Color3.new(0,0,0) | |
5495 | txtlb.TextStrokeColor3 = color | |
5496 | txtlb.TextScaled = true | |
5497 | txtlb.Size = UDim2.new(1,0,0.25,0) | |
5498 | txtlb.TextXAlignment = "Left" | |
5499 | txtlb.Position = UDim2.new(0,0,0.75 + 1,0) | |
5500 | local txtlb2 = Instance.new("TextLabel",scrg) | |
5501 | txtlb2.Text = "Chaotic:" | |
5502 | txtlb2.Font = "Arcade" | |
5503 | txtlb2.TextColor3 = Color3.new(0,0,0) | |
5504 | txtlb2.TextStrokeTransparency = 0 | |
5505 | txtlb2.BackgroundTransparency = 1 | |
5506 | txtlb2.TextStrokeColor3 = color | |
5507 | txtlb2.TextSize = 40 | |
5508 | txtlb2.Size = UDim2.new(1,0,0.25,0) | |
5509 | txtlb2.TextXAlignment = "Left" | |
5510 | txtlb2.Position = UDim2.new(0,0,1,0) | |
5511 | local fvalen = 0.55 | |
5512 | local fval = -0.49 | |
5513 | coroutine.resume(coroutine.create(function() | |
5514 | while true do | |
5515 | Swait() | |
5516 | if MODE == "Sanity" then | |
5517 | txtlb.Rotation = math.random(-1,1) | |
5518 | txtlb2.Rotation = math.random(-1,1) | |
5519 | txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5) | |
5520 | txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5) | |
5521 | txtlb.TextStrokeColor3 = BrickColor.random().Color | |
5522 | txtlb2.TextStrokeColor3 = BrickColor.random().Color | |
5523 | end | |
5524 | end | |
5525 | end)) | |
5526 | coroutine.resume(coroutine.create(function() | |
5527 | while true do | |
5528 | Swait() | |
5529 | if scrg.Parent ~= nil then | |
5530 | fvalen = fvalen - 0.0001 | |
5531 | elseif scrg.Parent == nil then | |
5532 | break | |
5533 | end | |
5534 | end | |
5535 | end)) | |
5536 | local flol = 1.75 | |
5537 | local flil = 1.6 | |
5538 | coroutine.resume(coroutine.create(function() | |
5539 | for i = 0, 9 do | |
5540 | Swait() | |
5541 | fval = fval + 0.05 | |
5542 | flol = flol - 0.1 | |
5543 | flil = flil - 0.1 | |
5544 | txtlb.Text = "" | |
5545 | txtlb.Position = UDim2.new(0,0,flol,0) | |
5546 | txtlb2.Position = UDim2.new(0,0,flil,0) | |
5547 | end | |
5548 | txtlb.Text = text | |
5549 | wait(watval) | |
5550 | local valinc = 0 | |
5551 | for i = 0, 99 do | |
5552 | Swait() | |
5553 | valinc = valinc + 0.0001 | |
5554 | flol = flol + valinc | |
5555 | flil = flil + valinc | |
5556 | txtlb.Rotation = txtlb.Rotation + valinc*20 | |
5557 | txtlb2.Rotation = txtlb2.Rotation - valinc*50 | |
5558 | txtlb.Position = UDim2.new(0,0,flol,0) | |
5559 | txtlb2.Position = UDim2.new(0,0,flil,0) | |
5560 | txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01 | |
5561 | txtlb.TextTransparency = txtlb.TextTransparency + 0.01 | |
5562 | txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01 | |
5563 | txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01 | |
5564 | txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025 | |
5565 | end | |
5566 | scrg:Destroy() | |
5567 | end)) | |
5568 | end)) | |
5569 | end | |
5570 | end | |
5571 | ||
5572 | function BigBlack(text,color,watval) | |
5573 | for i,v in pairs(game:GetService("Players"):GetPlayers()) do | |
5574 | coroutine.resume(coroutine.create(function() | |
5575 | if v.PlayerGui:FindFirstChild("Dialog")~= nil then | |
5576 | v.PlayerGui:FindFirstChild("Dialog"):destroy() | |
5577 | end | |
5578 | local scrg = Instance.new("ScreenGui",v.PlayerGui) | |
5579 | scrg.Name = "Dialog" | |
5580 | local txtlb = Instance.new("TextLabel",scrg) | |
5581 | txtlb.Text = "" | |
5582 | txtlb.Font = "Bodoni" | |
5583 | txtlb.TextColor3 = Color3.new(0,0,0) | |
5584 | txtlb.TextStrokeTransparency = 1 | |
5585 | txtlb.BackgroundTransparency = 1 | |
5586 | txtlb.BackgroundColor3 = Color3.new(0,0,0) | |
5587 | txtlb.TextStrokeColor3 = color | |
5588 | txtlb.TextScaled = true | |
5589 | txtlb.Size = UDim2.new(1,0,1,0) | |
5590 | txtlb.TextXAlignment = "Center" | |
5591 | txtlb.Position = UDim2.new(0,0,6.75 + 1,0) | |
5592 | local txtlb2 = Instance.new("TextLabel",scrg) | |
5593 | txtlb2.Text = "Chaotic:" | |
5594 | txtlb2.Font = "Arcade" | |
5595 | txtlb2.TextColor3 = Color3.new(0,0,0) | |
5596 | txtlb2.TextStrokeTransparency = 0 | |
5597 | txtlb2.BackgroundTransparency = 1 | |
5598 | txtlb2.TextStrokeColor3 = color | |
5599 | txtlb2.TextSize = 40 | |
5600 | txtlb2.Size = UDim2.new(1,0,0.25,0) | |
5601 | txtlb2.TextXAlignment = "Left" | |
5602 | txtlb2.Position = UDim2.new(0,0,1,0) | |
5603 | local fvalen = 0.55 | |
5604 | local fval = -0.49 | |
5605 | coroutine.resume(coroutine.create(function() | |
5606 | while true do | |
5607 | Swait() | |
5608 | if MODE == "Sanity" then | |
5609 | txtlb.Rotation = math.random(-1,1) | |
5610 | txtlb2.Rotation = math.random(-1,1) | |
5611 | txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5) | |
5612 | txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5) | |
5613 | txtlb.TextStrokeColor3 = BrickColor.random().Color | |
5614 | txtlb2.TextStrokeColor3 = BrickColor.random().Color | |
5615 | end | |
5616 | end | |
5617 | end)) | |
5618 | coroutine.resume(coroutine.create(function() | |
5619 | while true do | |
5620 | Swait() | |
5621 | if scrg.Parent ~= nil then | |
5622 | fvalen = fvalen - 0.0001 | |
5623 | elseif scrg.Parent == nil then | |
5624 | break | |
5625 | end | |
5626 | end | |
5627 | end)) | |
5628 | local flol = 1.05 | |
5629 | local flil = 0.75 | |
5630 | local flil2 = -0.2 | |
5631 | coroutine.resume(coroutine.create(function() | |
5632 | for i = 1,string.len(text),1 do | |
5633 | wait() | |
5634 | text.Text = string.sub(text,1,i) | |
5635 | end | |
5636 | end)) | |
5637 | coroutine.resume(coroutine.create(function() | |
5638 | for i = 0, 1 do | |
5639 | fval = fval + 0.05 | |
5640 | flol = flol - 0.1 | |
5641 | flil2 = flil2 + 0.1 | |
5642 | txtlb.Text = "" | |
5643 | txtlb.Position = UDim2.new(flil2,0,0,0) | |
5644 | txtlb.BackgroundTransparency = 1 - 0.1 | |
5645 | txtlb2.Position = UDim2.new(flil2,0,0,0) | |
5646 | end | |
5647 | ||
5648 | for i = 0, 99 do | |
5649 | txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01 | |
5650 | txtlb.TextTransparency = txtlb.TextTransparency - 0.01 | |
5651 | txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01 | |
5652 | txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01 | |
5653 | txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025 | |
5654 | end | |
5655 | ||
5656 | txtlb.Text = text | |
5657 | wait(watval) | |
5658 | local valinc = 0 | |
5659 | for i = 0, 99 do | |
5660 | Swait() | |
5661 | valinc = valinc + 0.0002 | |
5662 | flol = flol + valinc | |
5663 | flil2 = flil2 + valinc | |
5664 | txtlb.Rotation = txtlb.Rotation + valinc*15 | |
5665 | txtlb2.Rotation = txtlb2.Rotation - valinc*15 | |
5666 | txtlb.Position = UDim2.new(flil2,0,0,0) | |
5667 | txtlb2.Position = UDim2.new(flil2,0,0,0) | |
5668 | txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01 | |
5669 | txtlb.TextTransparency = txtlb.TextTransparency + 0.01 | |
5670 | txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01 | |
5671 | txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01 | |
5672 | txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025 | |
5673 | end | |
5674 | scrg:Destroy() | |
5675 | end)) | |
5676 | end)) | |
5677 | end | |
5678 | end | |
5679 | ------ | |
5680 | ||
5681 | ||
5682 | function RemoveOutlines(part) | |
5683 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
5684 | end | |
5685 | function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
5686 | local Part = Create("Part")({ | |
5687 | Parent = Parent, | |
5688 | Reflectance = Reflectance, | |
5689 | Transparency = Transparency, | |
5690 | CanCollide = false, | |
5691 | Locked = true, | |
5692 | BrickColor = BrickColor.new(tostring(BColor)), | |
5693 | Name = Name, | |
5694 | Size = Size, | |
5695 | Material = Material | |
5696 | }) | |
5697 | Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001) | |
5698 | RemoveOutlines(Part) | |
5699 | return Part | |
5700 | end | |
5701 | function CreateMesha(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
5702 | local Msh = Create(Mesh)({ | |
5703 | Parent = Part, | |
5704 | Offset = OffSet, | |
5705 | Scale = Scale | |
5706 | }) | |
5707 | if Mesh == "SpecialMesh" then | |
5708 | Msh.MeshType = MeshType | |
5709 | Msh.MeshId = MeshId | |
5710 | end | |
5711 | return Msh | |
5712 | end | |
5713 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
5714 | local Weld = Create("Weld")({ | |
5715 | Parent = Parent, | |
5716 | Part0 = Part0, | |
5717 | Part1 = Part1, | |
5718 | C0 = C0, | |
5719 | C1 = C1 | |
5720 | }) | |
5721 | return Weld | |
5722 | end | |
5723 | ||
5724 | ||
5725 | ||
5726 | Player = plr | |
5727 | PlayerGui = Player.PlayerGui | |
5728 | Cam = workspace.CurrentCamera | |
5729 | Backpack = Player.Backpack | |
5730 | Character = Player.Character | |
5731 | Humanoid = Character.Humanoid | |
5732 | RootPart = Character["HumanoidRootPart"] | |
5733 | Torso = Character["Torso"] | |
5734 | Head = Character["Head"] | |
5735 | RightArm = Character["Right Arm"] | |
5736 | LeftArm = Character["Left Arm"] | |
5737 | RightLeg = Character["Right Leg"] | |
5738 | LeftLeg = Character["Left Leg"] | |
5739 | RootJoint = RootPart["RootJoint"] | |
5740 | Neck = Torso["Neck"] | |
5741 | RightShoulder = Torso["Right Shoulder"] | |
5742 | LeftShoulder = Torso["Left Shoulder"] | |
5743 | RightHip = Torso["Right Hip"] | |
5744 | LeftHip = Torso["Left Hip"] | |
5745 | local sick = Instance.new("Sound",Torso) | |
5746 | sick.SoundId = "rbxassetid://1306847940" | |
5747 | sick.Looped = true | |
5748 | sick.Pitch = 1 | |
5749 | sick.Volume = 0 | |
5750 | sick.TimePosition = 0 | |
5751 | Character.Archivable = true | |
5752 | Humanoid.DisplayDistanceType = "None" | |
5753 | ||
5754 | local naeeym2 = Instance.new("BillboardGui",Character) | |
5755 | naeeym2.AlwaysOnTop = true | |
5756 | naeeym2.Size = UDim2.new(5,35,2,35) | |
5757 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
5758 | naeeym2.Adornee = Character.Head | |
5759 | naeeym2.Name = "Name" | |
5760 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
5761 | tecks2.BackgroundTransparency = 1 | |
5762 | tecks2.TextScaled = true | |
5763 | tecks2.BorderSizePixel = 0 | |
5764 | tecks2.Text = "Lunar" | |
5765 | tecks2.Font = "Antique" | |
5766 | tecks2.TextSize = 30 | |
5767 | tecks2.TextTransparency = 1 | |
5768 | tecks2.TextStrokeTransparency = 1 | |
5769 | tecks2.TextColor3 = Color3.new(0/255,0/255,255/255) | |
5770 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
5771 | tecks2.Parent = naeeym2 | |
5772 | ||
5773 | IT = Instance.new | |
5774 | CF = CFrame.new | |
5775 | VT = Vector3.new | |
5776 | RAD = math.rad | |
5777 | C3 = Color3.new | |
5778 | UD2 = UDim2.new | |
5779 | BRICKC = BrickColor.new | |
5780 | ANGLES = CFrame.Angles | |
5781 | EULER = CFrame.fromEulerAnglesXYZ | |
5782 | COS = math.cos | |
5783 | ACOS = math.acos | |
5784 | SIN = math.sin | |
5785 | ASIN = math.asin | |
5786 | ABS = math.abs | |
5787 | MRANDOM = math.random | |
5788 | FLOOR = math.floor | |
5789 | ||
5790 | --//=================================\\ | |
5791 | --|| USEFUL VALUES | |
5792 | --\\=================================// | |
5793 | ||
5794 | Animation_Speed = 3 | |
5795 | local FORCERESET = false | |
5796 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
5797 | local Speed = 16 | |
5798 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
5799 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
5800 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
5801 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
5802 | local DAMAGEMULTIPLIER = 1 | |
5803 | local ANIM = "Idle" | |
5804 | local ATTACK = false | |
5805 | local EQUIPPED = false | |
5806 | local HOLD = false | |
5807 | local COMBO = 1 | |
5808 | local Rooted = false | |
5809 | local INTRO = false | |
5810 | local Gun = IT("Model") | |
5811 | Gun.Name = "Gun" | |
5812 | local SINE = 0 | |
5813 | local KEYHOLD = false | |
5814 | local CHANGE = 2 / Animation_Speed | |
5815 | local WALKINGANIM = false | |
5816 | local VALUE1 = false | |
5817 | local VALUE2 = false | |
5818 | local ROBLOXIDLEANIMATION = IT("Animation") | |
5819 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
5820 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
5821 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
5822 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
5823 | WEAPONGUI.Name = "BanishV3Gui" | |
5824 | local Weapon = IT("Model") | |
5825 | Weapon.Name = "Adds" | |
5826 | local FaceGradient = IT("Folder", Character) | |
5827 | FaceGradient.Name = "FaceGradient" | |
5828 | local Effects = IT("Folder", Weapon) | |
5829 | Effects.Name = "Effects" | |
5830 | local ANIMATOR = Humanoid.Animator | |
5831 | local ANIMATE = Character:FindFirstChild("Animate") | |
5832 | local UNANCHOR = true | |
5833 | local TOBANISH = {} | |
5834 | script.Parent = PlayerGui | |
5835 | ||
5836 | --//=================================\\ | |
5837 | --\\=================================// | |
5838 | ||
5839 | ||
5840 | --//=================================\\ | |
5841 | --|| CUSTOMIZATION | |
5842 | --\\=================================// | |
5843 | ||
5844 | Class_Name = "Sharpshooter" | |
5845 | Weapon_Name = "Add-ons" | |
5846 | ||
5847 | Custom_Color_1 = BRICKC("Really black"); --1st color for the weapon. | |
5848 | Custom_Color_2 = BRICKC("Maroon"); --2nd color for the weapon. | |
5849 | ||
5850 | Custom_Color_3 = BRICKC("Navy blue"); --Color for the abilities. | |
5851 | Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar. | |
5852 | Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar. | |
5853 | Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar. | |
5854 | Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar. | |
5855 | ||
5856 | Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar. | |
5857 | Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar. | |
5858 | Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar. | |
5859 | Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar. | |
5860 | Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities. | |
5861 | ||
5862 | ||
5863 | Player_Size = 1 --Size of the player. | |
5864 | Animation_Speed = 3 | |
5865 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
5866 | ||
5867 | local Speed = 16 | |
5868 | local Effects2 = {} | |
5869 | ||
5870 | --//=================================\\ | |
5871 | --|| END OF CUSTOMIZATION | |
5872 | --\\=================================// | |
5873 | ||
5874 | ||
5875 | --//=================================\\ | |
5876 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
5877 | --\\=================================// | |
5878 | ||
5879 | ArtificialHB = Instance.new("BindableEvent", script) | |
5880 | ArtificialHB.Name = "ArtificialHB" | |
5881 | ||
5882 | script:WaitForChild("ArtificialHB") | |
5883 | ||
5884 | frame = Frame_Speed | |
5885 | tf = 0 | |
5886 | allowframeloss = false | |
5887 | tossremainder = false | |
5888 | lastframe = tick() | |
5889 | script.ArtificialHB:Fire() | |
5890 | ||
5891 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
5892 | tf = tf + s | |
5893 | if tf >= frame then | |
5894 | if allowframeloss then | |
5895 | script.ArtificialHB:Fire() | |
5896 | lastframe = tick() | |
5897 | else | |
5898 | for i = 1, math.floor(tf / frame) do | |
5899 | script.ArtificialHB:Fire() | |
5900 | end | |
5901 | lastframe = tick() | |
5902 | end | |
5903 | if tossremainder then | |
5904 | tf = 0 | |
5905 | else | |
5906 | tf = tf - frame * math.floor(tf / frame) | |
5907 | end | |
5908 | end | |
5909 | end) | |
5910 | ||
5911 | --//=================================\\ | |
5912 | --\\=================================// | |
5913 | ||
5914 | --//=================================\\ | |
5915 | --|| SOME FUNCTIONS | |
5916 | --\\=================================// | |
5917 | ||
5918 | function Clerp(a, b, t) | |
5919 | local qa = {QuaternionFromCFrame(a)} | |
5920 | local qb = {QuaternionFromCFrame(b)} | |
5921 | local ax, ay, az = a.x, a.y, a.z | |
5922 | local bx, by, bz = b.x, b.y, b.z | |
5923 | local _t = 1 - t | |
5924 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
5925 | end | |
5926 | ||
5927 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
5928 | local frame = IT("Frame") | |
5929 | frame.BackgroundTransparency = TRANSPARENCY | |
5930 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
5931 | frame.Position = POSITION | |
5932 | frame.Size = SIZE | |
5933 | frame.BackgroundColor3 = COLOR | |
5934 | frame.BorderColor3 = BORDERCOLOR | |
5935 | frame.Name = NAME | |
5936 | frame.Parent = PARENT | |
5937 | return frame | |
5938 | end | |
5939 | ||
5940 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
5941 | local label = IT("TextLabel") | |
5942 | label.BackgroundTransparency = 1 | |
5943 | label.Size = UD2(1, 0, 1, 0) | |
5944 | label.Position = UD2(0, 0, 0, 0) | |
5945 | label.TextColor3 = TEXTCOLOR | |
5946 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
5947 | label.TextTransparency = TRANSPARENCY | |
5948 | label.FontSize = TEXTFONTSIZE | |
5949 | label.Font = TEXTFONT | |
5950 | label.BorderSizePixel = BORDERSIZEPIXEL | |
5951 | label.TextScaled = false | |
5952 | label.Text = TEXT | |
5953 | label.Name = NAME | |
5954 | label.Parent = PARENT | |
5955 | return label | |
5956 | end | |
5957 | ||
5958 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
5959 | if FLOOR ~= nil then | |
5960 | coroutine.resume(coroutine.create(function() | |
5961 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
5962 | PART.CFrame = CF(POSITION) | |
5963 | for i = 1, 45 do | |
5964 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
5965 | RingPiece.Material = FLOOR.Material | |
5966 | RingPiece.Color = FLOOR.Color | |
5967 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
5968 | Debris:AddItem(RingPiece,SWAIT) | |
5969 | end | |
5970 | PART:remove() | |
5971 | end)) | |
5972 | end | |
5973 | end | |
5974 | ||
5975 | function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
5976 | if FLOOR ~= nil then | |
5977 | for i = 1, AMOUNT do | |
5978 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) | |
5979 | DEBREE.Material = FLOOR.Material | |
5980 | DEBREE.Color = FLOOR.Color | |
5981 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
5982 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH)) | |
5983 | coroutine.resume(coroutine.create(function() | |
5984 | Swait(15) | |
5985 | DEBREE.Parent = workspace | |
5986 | DEBREE.CanCollide = true | |
5987 | Debris:AddItem(DEBREE,SWAIT) | |
5988 | end)) | |
5989 | end | |
5990 | end | |
5991 | end | |
5992 | ||
5993 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
5994 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
5995 | end | |
5996 | ||
5997 | function PositiveAngle(NUMBER) | |
5998 | if NUMBER >= 0 then | |
5999 | NUMBER = 0 | |
6000 | end | |
6001 | return NUMBER | |
6002 | end | |
6003 | ||
6004 | function NegativeAngle(NUMBER) | |
6005 | if NUMBER <= 0 then | |
6006 | NUMBER = 0 | |
6007 | end | |
6008 | return NUMBER | |
6009 | end | |
6010 | ||
6011 | function Swait(NUMBER) | |
6012 | if NUMBER == 0 or NUMBER == nil then | |
6013 | ArtificialHB.Event:wait() | |
6014 | else | |
6015 | for i = 1, NUMBER do | |
6016 | ArtificialHB.Event:wait() | |
6017 | end | |
6018 | end | |
6019 | end | |
6020 | ||
6021 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
6022 | local NEWMESH = IT(MESH) | |
6023 | if MESH == "SpecialMesh" then | |
6024 | NEWMESH.MeshType = MESHTYPE | |
6025 | if MESHID ~= "nil" and MESHID ~= "" then | |
6026 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
6027 | end | |
6028 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
6029 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
6030 | end | |
6031 | end | |
6032 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
6033 | NEWMESH.Scale = SCALE | |
6034 | NEWMESH.Parent = PARENT | |
6035 | return NEWMESH | |
6036 | end | |
6037 | ||
6038 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
6039 | local NEWPART = IT("Part") | |
6040 | NEWPART.formFactor = FORMFACTOR | |
6041 | NEWPART.Reflectance = REFLECTANCE | |
6042 | NEWPART.Transparency = TRANSPARENCY | |
6043 | NEWPART.CanCollide = false | |
6044 | NEWPART.Locked = true | |
6045 | NEWPART.Anchored = true | |
6046 | if ANCHOR == false then | |
6047 | NEWPART.Anchored = false | |
6048 | end | |
6049 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
6050 | NEWPART.Name = NAME | |
6051 | NEWPART.Size = SIZE | |
6052 | NEWPART.Position = Torso.Position | |
6053 | NEWPART.Material = MATERIAL | |
6054 | NEWPART:BreakJoints() | |
6055 | NEWPART.Parent = PARENT | |
6056 | return NEWPART | |
6057 | end | |
6058 | ||
6059 | local function weldBetween(a, b) | |
6060 | local weldd = Instance.new("ManualWeld") | |
6061 | weldd.Part0 = a | |
6062 | weldd.Part1 = b | |
6063 | weldd.C0 = CFrame.new() | |
6064 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
6065 | weldd.Parent = a | |
6066 | return weldd | |
6067 | end | |
6068 | ||
6069 | ||
6070 | function QuaternionFromCFrame(cf) | |
6071 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
6072 | local trace = m00 + m11 + m22 | |
6073 | if trace > 0 then | |
6074 | local s = math.sqrt(1 + trace) | |
6075 | local recip = 0.5 / s | |
6076 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
6077 | else | |
6078 | local i = 0 | |
6079 | if m11 > m00 then | |
6080 | i = 1 | |
6081 | end | |
6082 | if m22 > (i == 0 and m00 or m11) then | |
6083 | i = 2 | |
6084 | end | |
6085 | if i == 0 then | |
6086 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
6087 | local recip = 0.5 / s | |
6088 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
6089 | elseif i == 1 then | |
6090 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
6091 | local recip = 0.5 / s | |
6092 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
6093 | elseif i == 2 then | |
6094 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
6095 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
6096 | end | |
6097 | end | |
6098 | end | |
6099 | ||
6100 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
6101 | local xs, ys, zs = x + x, y + y, z + z | |
6102 | local wx, wy, wz = w * xs, w * ys, w * zs | |
6103 | local xx = x * xs | |
6104 | local xy = x * ys | |
6105 | local xz = x * zs | |
6106 | local yy = y * ys | |
6107 | local yz = y * zs | |
6108 | local zz = z * zs | |
6109 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
6110 | end | |
6111 | ||
6112 | function QuaternionSlerp(a, b, t) | |
6113 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
6114 | local startInterp, finishInterp; | |
6115 | if cosTheta >= 0.0001 then | |
6116 | if (1 - cosTheta) > 0.0001 then | |
6117 | local theta = ACOS(cosTheta) | |
6118 | local invSinTheta = 1 / SIN(theta) | |
6119 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
6120 | finishInterp = SIN(t * theta) * invSinTheta | |
6121 | else | |
6122 | startInterp = 1 - t | |
6123 | finishInterp = t | |
6124 | end | |
6125 | else | |
6126 | if (1 + cosTheta) > 0.0001 then | |
6127 | local theta = ACOS(-cosTheta) | |
6128 | local invSinTheta = 1 / SIN(theta) | |
6129 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
6130 | finishInterp = SIN(t * theta) * invSinTheta | |
6131 | else | |
6132 | startInterp = t - 1 | |
6133 | finishInterp = t | |
6134 | end | |
6135 | end | |
6136 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
6137 | end | |
6138 | ||
6139 | function Clerp(a, b, t) | |
6140 | local qa = {QuaternionFromCFrame(a)} | |
6141 | local qb = {QuaternionFromCFrame(b)} | |
6142 | local ax, ay, az = a.x, a.y, a.z | |
6143 | local bx, by, bz = b.x, b.y, b.z | |
6144 | local _t = 1 - t | |
6145 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
6146 | end | |
6147 | ||
6148 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
6149 | local frame = IT("Frame") | |
6150 | frame.BackgroundTransparency = TRANSPARENCY | |
6151 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
6152 | frame.Position = POSITION | |
6153 | frame.Size = SIZE | |
6154 | frame.BackgroundColor3 = COLOR | |
6155 | frame.BorderColor3 = BORDERCOLOR | |
6156 | frame.Name = NAME | |
6157 | frame.Parent = PARENT | |
6158 | return frame | |
6159 | end | |
6160 | ||
6161 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
6162 | local label = IT("TextLabel") | |
6163 | label.BackgroundTransparency = 1 | |
6164 | label.Size = UD2(1, 0, 1, 0) | |
6165 | label.Position = UD2(0, 0, 0, 0) | |
6166 | label.TextColor3 = TEXTCOLOR | |
6167 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
6168 | label.TextTransparency = TRANSPARENCY | |
6169 | label.FontSize = TEXTFONTSIZE | |
6170 | label.Font = TEXTFONT | |
6171 | label.BorderSizePixel = BORDERSIZEPIXEL | |
6172 | label.TextScaled = false | |
6173 | label.Text = TEXT | |
6174 | label.Name = NAME | |
6175 | label.Parent = PARENT | |
6176 | return label | |
6177 | end | |
6178 | ||
6179 | function NoOutlines(PART) | |
6180 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
6181 | end | |
6182 | ||
6183 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
6184 | local NEWWELD = IT(TYPE) | |
6185 | NEWWELD.Part0 = PART0 | |
6186 | NEWWELD.Part1 = PART1 | |
6187 | NEWWELD.C0 = C0 | |
6188 | NEWWELD.C1 = C1 | |
6189 | NEWWELD.Parent = PARENT | |
6190 | return NEWWELD | |
6191 | end | |
6192 | ||
6193 | local S = IT("Sound") | |
6194 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
6195 | local NEWSOUND = nil | |
6196 | coroutine.resume(coroutine.create(function() | |
6197 | NEWSOUND = S:Clone() | |
6198 | NEWSOUND.Parent = PARENT | |
6199 | NEWSOUND.Volume = VOLUME | |
6200 | NEWSOUND.Pitch = PITCH | |
6201 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
6202 | NEWSOUND:play() | |
6203 | if DOESLOOP == true then | |
6204 | NEWSOUND.Looped = true | |
6205 | else | |
6206 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
6207 | NEWSOUND:remove() | |
6208 | end | |
6209 | end)) | |
6210 | return NEWSOUND | |
6211 | end | |
6212 | ||
6213 | function CFrameFromTopBack(at, top, back) | |
6214 | local right = top:Cross(back) | |
6215 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
6216 | end | |
6217 | ||
6218 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
6219 | function WACKYEFFECT(Table) | |
6220 | local TYPE = (Table.EffectType or "Sphere") | |
6221 | local SIZE = (Table.Size or VT(1,1,1)) | |
6222 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
6223 | local TRANSPARENCY = (Table.Transparency or 0) | |
6224 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
6225 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
6226 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
6227 | local ROTATION1 = (Table.RotationX or 0) | |
6228 | local ROTATION2 = (Table.RotationY or 0) | |
6229 | local ROTATION3 = (Table.RotationZ or 0) | |
6230 | local MATERIAL = (Table.Material or "Neon") | |
6231 | local COLOR = (Table.Color or C3(1,1,1)) | |
6232 | local TIME = (Table.Time or 45) | |
6233 | local SOUNDID = (Table.SoundID or nil) | |
6234 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
6235 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
6236 | coroutine.resume(coroutine.create(function() | |
6237 | local PLAYSSOUND = false | |
6238 | local SOUND = nil | |
6239 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
6240 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
6241 | PLAYSSOUND = true | |
6242 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
6243 | end | |
6244 | EFFECT.Color = COLOR | |
6245 | local MSH = nil | |
6246 | if TYPE == "Sphere" then | |
6247 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
6248 | elseif TYPE == "Block" then | |
6249 | MSH = IT("BlockMesh",EFFECT) | |
6250 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
6251 | elseif TYPE == "Wave" then | |
6252 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
6253 | elseif TYPE == "Ring" then | |
6254 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
6255 | elseif TYPE == "Slash" then | |
6256 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
6257 | elseif TYPE == "Round Slash" then | |
6258 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
6259 | elseif TYPE == "Swirl" then | |
6260 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
6261 | elseif TYPE == "Skull" then | |
6262 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
6263 | elseif TYPE == "Crystal" then | |
6264 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
6265 | end | |
6266 | if MSH ~= nil then | |
6267 | local MOVESPEED = nil | |
6268 | if MOVEDIRECTION ~= nil then | |
6269 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
6270 | end | |
6271 | local GROWTH = SIZE - ENDSIZE | |
6272 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
6273 | if TYPE == "Block" then | |
6274 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
6275 | else | |
6276 | EFFECT.CFrame = CFRAME | |
6277 | end | |
6278 | for LOOP = 1, TIME+1 do | |
6279 | Swait() | |
6280 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
6281 | if TYPE == "Wave" then | |
6282 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
6283 | end | |
6284 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
6285 | if TYPE == "Block" then | |
6286 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
6287 | else | |
6288 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
6289 | end | |
6290 | if MOVEDIRECTION ~= nil then | |
6291 | local ORI = EFFECT.Orientation | |
6292 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
6293 | EFFECT.Orientation = ORI | |
6294 | end | |
6295 | end | |
6296 | if PLAYSSOUND == false then | |
6297 | EFFECT:remove() | |
6298 | else | |
6299 | SOUND.Stopped:Connect(function() | |
6300 | EFFECT:remove() | |
6301 | end) | |
6302 | end | |
6303 | else | |
6304 | if PLAYSSOUND == false then | |
6305 | EFFECT:remove() | |
6306 | else | |
6307 | repeat Swait() until SOUND.Playing == false | |
6308 | EFFECT:remove() | |
6309 | end | |
6310 | end | |
6311 | end)) | |
6312 | end | |
6313 | ||
6314 | local DECAL = IT("Decal") | |
6315 | function MakeRing() | |
6316 | local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Navy blue"), "MagicRing", VT(0, 0, 0), true) | |
6317 | local MSH = IT("BlockMesh", RING) | |
6318 | local TOP = DECAL:Clone() | |
6319 | local BOTTOM = DECAL:Clone() | |
6320 | TOP.Parent = RING | |
6321 | BOTTOM.Parent = RING | |
6322 | TOP.Face = "Top" | |
6323 | BOTTOM.Face = "Bottom" | |
6324 | TOP.Texture = "http://www.roblox.com/asset/?id=127817121" | |
6325 | BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121" | |
6326 | local function REMOVE() | |
6327 | coroutine.resume(coroutine.create(function() | |
6328 | local SIZE = MSH.Scale.X | |
6329 | for i = 1, 35 do | |
6330 | Swait() | |
6331 | MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60 | |
6332 | TOP.Transparency = TOP.Transparency + 0.02857142857142857 | |
6333 | BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857 | |
6334 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0)) | |
6335 | end | |
6336 | RING:remove() | |
6337 | end)) | |
6338 | end | |
6339 | return RING, MSH, REMOVE | |
6340 | end | |
6341 | ||
6342 | function MakeForm(PART,TYPE) | |
6343 | if TYPE == "Cyl" then | |
6344 | local MSH = IT("CylinderMesh",PART) | |
6345 | elseif TYPE == "Ball" then | |
6346 | local MSH = IT("SpecialMesh",PART) | |
6347 | MSH.MeshType = "Sphere" | |
6348 | elseif TYPE == "Wedge" then | |
6349 | local MSH = IT("SpecialMesh",PART) | |
6350 | MSH.MeshType = "Wedge" | |
6351 | end | |
6352 | end | |
6353 | ||
6354 | function SpawnTrail(FROM,TO,BIG) | |
6355 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Navy blue", "Trail", VT(0,0,0)) | |
6356 | MakeForm(TRAIL,"Cyl") | |
6357 | local DIST = (FROM - TO).Magnitude | |
6358 | if BIG == true then | |
6359 | TRAIL.Size = VT(0.5,DIST,0.5) | |
6360 | else | |
6361 | TRAIL.Size = VT(0.25,DIST,0.25) | |
6362 | end | |
6363 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
6364 | coroutine.resume(coroutine.create(function() | |
6365 | for i = 1, 5 do | |
6366 | Swait() | |
6367 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
6368 | end | |
6369 | TRAIL:remove() | |
6370 | end)) | |
6371 | end | |
6372 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
6373 | function WACKYEFFECT(Table) | |
6374 | local TYPE = (Table.EffectType or "Sphere") | |
6375 | local SIZE = (Table.Size or VT(1,1,1)) | |
6376 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
6377 | local TRANSPARENCY = (Table.Transparency or 0) | |
6378 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
6379 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
6380 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
6381 | local ROTATION1 = (Table.RotationX or 0) | |
6382 | local ROTATION2 = (Table.RotationY or 0) | |
6383 | local ROTATION3 = (Table.RotationZ or 0) | |
6384 | local MATERIAL = (Table.Material or "Neon") | |
6385 | local COLOR = (Table.Color or C3(1,1,1)) | |
6386 | local TIME = (Table.Time or 45) | |
6387 | local SOUNDID = (Table.SoundID or nil) | |
6388 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
6389 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
6390 | coroutine.resume(coroutine.create(function() | |
6391 | local PLAYSSOUND = false | |
6392 | local SOUND = nil | |
6393 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
6394 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
6395 | PLAYSSOUND = true | |
6396 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
6397 | end | |
6398 | EFFECT.Color = COLOR | |
6399 | local MSH = nil | |
6400 | if TYPE == "Sphere" then | |
6401 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
6402 | elseif TYPE == "Block" or TYPE == "Box" then | |
6403 | MSH = IT("BlockMesh",EFFECT) | |
6404 | MSH.Scale = SIZE | |
6405 | elseif TYPE == "Wave" then | |
6406 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
6407 | elseif TYPE == "Ring" then | |
6408 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
6409 | elseif TYPE == "Slash" then | |
6410 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
6411 | elseif TYPE == "Round Slash" then | |
6412 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
6413 | elseif TYPE == "Swirl" then | |
6414 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
6415 | elseif TYPE == "Skull" then | |
6416 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
6417 | elseif TYPE == "Crystal" then | |
6418 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
6419 | end | |
6420 | if MSH ~= nil then | |
6421 | local MOVESPEED = nil | |
6422 | if MOVEDIRECTION ~= nil then | |
6423 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
6424 | end | |
6425 | local GROWTH = SIZE - ENDSIZE | |
6426 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
6427 | if TYPE == "Block" then | |
6428 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
6429 | else | |
6430 | EFFECT.CFrame = CFRAME | |
6431 | end | |
6432 | for LOOP = 1, TIME+1 do | |
6433 | Swait() | |
6434 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
6435 | if TYPE == "Wave" then | |
6436 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
6437 | end | |
6438 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
6439 | if TYPE == "Block" then | |
6440 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
6441 | else | |
6442 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
6443 | end | |
6444 | if MOVEDIRECTION ~= nil then | |
6445 | local ORI = EFFECT.Orientation | |
6446 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
6447 | EFFECT.Orientation = ORI | |
6448 | end | |
6449 | end | |
6450 | if PLAYSSOUND == false then | |
6451 | EFFECT:remove() | |
6452 | else | |
6453 | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil | |
6454 | EFFECT:remove() | |
6455 | end | |
6456 | else | |
6457 | if PLAYSSOUND == false then | |
6458 | EFFECT:remove() | |
6459 | else | |
6460 | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil | |
6461 | EFFECT:remove() | |
6462 | end | |
6463 | end | |
6464 | end)) | |
6465 | end | |
6466 | ||
6467 | function MakeForm(PART,TYPE) | |
6468 | if TYPE == "Cyl" then | |
6469 | local MSH = IT("CylinderMesh",PART) | |
6470 | elseif TYPE == "Ball" then | |
6471 | local MSH = IT("SpecialMesh",PART) | |
6472 | MSH.MeshType = "Sphere" | |
6473 | elseif TYPE == "Wedge" then | |
6474 | local MSH = IT("SpecialMesh",PART) | |
6475 | MSH.MeshType = "Wedge" | |
6476 | end | |
6477 | end | |
6478 | ||
6479 | function SpawnTrail(FROM,TO,BIG) | |
6480 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Navy blue", "Trail", VT(0,0,0)) | |
6481 | MakeForm(TRAIL,"Cyl") | |
6482 | local DIST = (FROM - TO).Magnitude | |
6483 | if BIG == true then | |
6484 | TRAIL.Size = VT(0.5,DIST,0.5) | |
6485 | else | |
6486 | TRAIL.Size = VT(0.25,DIST,0.25) | |
6487 | end | |
6488 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
6489 | coroutine.resume(coroutine.create(function() | |
6490 | for i = 1, 5 do | |
6491 | Swait() | |
6492 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
6493 | end | |
6494 | TRAIL:remove() | |
6495 | end)) | |
6496 | end | |
6497 | ||
6498 | function SHAKECAM(POSITION, RANGE, INTENSITY, TIME) | |
6499 | local TORSO = Torso | |
6500 | local HUM = Humanoid | |
6501 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
6502 | coroutine.wrap(function() | |
6503 | VT = Vector3.new | |
6504 | MRANDOM = math.random | |
6505 | local A = TIME | |
6506 | local B = INTENSITY | |
6507 | local C = true | |
6508 | local HUMANOID = Humanoid | |
6509 | local TIMER = A or 35 | |
6510 | local SHAKE = B or 5 | |
6511 | local FADE = C or true | |
6512 | if HUMANOID then | |
6513 | local FADER = SHAKE / TIMER | |
6514 | for i = 1, TIMER do | |
6515 | wait() | |
6516 | HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10) | |
6517 | end | |
6518 | HUMANOID.CameraOffset = VT(0, 0, 0) | |
6519 | end | |
6520 | ||
6521 | end)() | |
6522 | end | |
6523 | end | |
6524 | ||
6525 | function chatfunc(text) | |
6526 | local chat = coroutine.wrap(function() | |
6527 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
6528 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
6529 | end | |
6530 | local Bill = Instance.new("BillboardGui",Character) | |
6531 | Bill.Size = UDim2.new(0,100,0,40) | |
6532 | Bill.StudsOffset = Vector3.new(0,3,0) | |
6533 | Bill.Adornee = Character.Head | |
6534 | Bill.Name = "TalkingBillBoard" | |
6535 | local Hehe = Instance.new("TextLabel",Bill) | |
6536 | Hehe.BackgroundTransparency = 1 | |
6537 | Hehe.BorderSizePixel = 0 | |
6538 | Hehe.Text = "" | |
6539 | Hehe.Font = "Bodoni" | |
6540 | Hehe.TextSize = 40 | |
6541 | Hehe.TextStrokeTransparency = 0 | |
6542 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
6543 | coroutine.resume(coroutine.create(function() | |
6544 | while Hehe ~= nil do | |
6545 | Swait() | |
6546 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
6547 | Hehe.Rotation = math.random(-2.5,2.5) | |
6548 | Hehe.TextColor3 = Color3.new(MRANDOM(55,255),0,0) | |
6549 | Hehe.TextStrokeColor3 = Color3.new(0,0,0) | |
6550 | end | |
6551 | end)) | |
6552 | for i = 1,string.len(text),1 do | |
6553 | Swait() | |
6554 | Hehe.Text = string.sub(text,1,i) | |
6555 | end | |
6556 | Swait(90)--Re[math.random(1, 93)] | |
6557 | for i = 0, 1, .025 do | |
6558 | Swait() | |
6559 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
6560 | Hehe.TextStrokeTransparency = i | |
6561 | Hehe.TextTransparency = i | |
6562 | end | |
6563 | Bill:Destroy() | |
6564 | end) | |
6565 | chat() | |
6566 | end | |
6567 | ||
6568 | Debris = game:GetService("Debris") | |
6569 | ||
6570 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
6571 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
6572 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
6573 | end | |
6574 | ||
6575 | function turnto(position) | |
6576 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
6577 | end | |
6578 | ||
6579 | --//=================================\\ | |
6580 | --|| RAGDOLL STUFF | |
6581 | --\\=================================// | |
6582 | ||
6583 | function recurse(root,callback,i) | |
6584 | i= i or 0 | |
6585 | for _,v in pairs(root:GetChildren()) do | |
6586 | i = i + 1 | |
6587 | callback(i,v) | |
6588 | ||
6589 | if #v:GetChildren() > 0 then | |
6590 | i = recurse(v,callback,i) | |
6591 | end | |
6592 | end | |
6593 | ||
6594 | return i | |
6595 | end | |
6596 | ||
6597 | function ragdollJoint(character, part0, part1, attachmentName, className, properties) | |
6598 | attachmentName = attachmentName.."RigAttachment" | |
6599 | local constraint = Instance.new(className.."Constraint") | |
6600 | constraint.Attachment0 = part0:FindFirstChild(attachmentName) | |
6601 | constraint.Attachment1 = part1:FindFirstChild(attachmentName) | |
6602 | constraint.Name = "RagdollConstraint"..part1.Name | |
6603 | ||
6604 | for _,propertyData in next,properties or {} do | |
6605 | constraint[propertyData[1]] = propertyData[2] | |
6606 | end | |
6607 | ||
6608 | constraint.Parent = character | |
6609 | end | |
6610 | ||
6611 | function getAttachment0(character, attachmentName) | |
6612 | for _,child in next,character:GetChildren() do | |
6613 | local attachment = child:FindFirstChild(attachmentName) | |
6614 | if attachment then | |
6615 | return attachment | |
6616 | end | |
6617 | end | |
6618 | end | |
6619 | ||
6620 | function ArtificialHitbox(Part) | |
6621 | local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false) | |
6622 | HITBOX.CanCollide = true | |
6623 | HITBOX.CFrame = Part.CFrame | |
6624 | weldBetween(Part,HITBOX) | |
6625 | end | |
6626 | ||
6627 | function R15Ragdoll(character,KeepArms) | |
6628 | character:BreakJoints() | |
6629 | coroutine.resume(coroutine.create(function() | |
6630 | recurse(character, function(_,v) | |
6631 | if v:IsA("Attachment") then | |
6632 | v.Axis = Vector3.new(0, 1, 0) | |
6633 | v.SecondaryAxis = Vector3.new(0, 0, 1) | |
6634 | v.Rotation = Vector3.new(0, 0, 0) | |
6635 | end | |
6636 | end) | |
6637 | for _,child in next,character:GetChildren() do | |
6638 | if child:IsA("Accoutrement") then | |
6639 | for _,part in next,child:GetChildren() do | |
6640 | if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then | |
6641 | local attachment1 = part:FindFirstChildOfClass("Attachment") | |
6642 | local attachment0 = getAttachment0(character,attachment1.Name) | |
6643 | if attachment0 and attachment1 then | |
6644 | local constraint = Instance.new("HingeConstraint") | |
6645 | constraint.Attachment0 = attachment0 | |
6646 | constraint.Attachment1 = attachment1 | |
6647 | constraint.LimitsEnabled = true | |
6648 | constraint.UpperAngle = 0 | |
6649 | constraint.LowerAngle = 0 | |
6650 | constraint.Parent = character | |
6651 | end | |
6652 | ArtificialHitbox(part) | |
6653 | elseif part.Name == "HumanoidRootPart" then | |
6654 | part:remove() | |
6655 | end | |
6656 | end | |
6657 | end | |
6658 | end | |
6659 | ||
6660 | ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", { | |
6661 | {"LimitsEnabled",true}; | |
6662 | {"UpperAngle",5}; | |
6663 | }) | |
6664 | if character:FindFirstChild("Head") then | |
6665 | ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", { | |
6666 | {"LimitsEnabled",true}; | |
6667 | {"UpperAngle",15}; | |
6668 | }) | |
6669 | end | |
6670 | ||
6671 | local handProperties = { | |
6672 | {"LimitsEnabled", true}; | |
6673 | {"UpperAngle",0}; | |
6674 | {"LowerAngle",0}; | |
6675 | } | |
6676 | ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties) | |
6677 | ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties) | |
6678 | ||
6679 | local shinProperties = { | |
6680 | {"LimitsEnabled", true}; | |
6681 | {"UpperAngle", 0}; | |
6682 | {"LowerAngle", -75}; | |
6683 | } | |
6684 | ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties) | |
6685 | ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties) | |
6686 | ||
6687 | local footProperties = { | |
6688 | {"LimitsEnabled", true}; | |
6689 | {"UpperAngle", 15}; | |
6690 | {"LowerAngle", -45}; | |
6691 | } | |
6692 | ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties) | |
6693 | ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties) | |
6694 | if KeepArms == true then | |
6695 | ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket") | |
6696 | ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket") | |
6697 | ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket") | |
6698 | ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket") | |
6699 | end | |
6700 | ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket") | |
6701 | ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket") | |
6702 | Debris:AddItem(character,5) | |
6703 | end)) | |
6704 | end | |
6705 | ||
6706 | function Ragdoll(Character2,CharTorso,KeepArms) | |
6707 | coroutine.resume(coroutine.create(function() | |
6708 | Character2:BreakJoints() | |
6709 | local hum = Character2:findFirstChild("Humanoid") | |
6710 | hum:remove() | |
6711 | local function Scan(ch) | |
6712 | local e | |
6713 | for e = 1,#ch do | |
6714 | Scan(ch[e]:GetChildren()) | |
6715 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
6716 | ch[e]:remove() | |
6717 | end | |
6718 | end | |
6719 | end | |
6720 | local NEWHUM = IT("Humanoid") | |
6721 | NEWHUM.Name = "Corpse" | |
6722 | NEWHUM.Health = 0 | |
6723 | NEWHUM.MaxHealth = 0 | |
6724 | NEWHUM.PlatformStand = true | |
6725 | NEWHUM.Parent = Character2 | |
6726 | NEWHUM.DisplayDistanceType = "None" | |
6727 | ||
6728 | local ch = Character2:GetChildren() | |
6729 | local i | |
6730 | for i = 1,#ch do | |
6731 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
6732 | ch[i]:remove() | |
6733 | end | |
6734 | end | |
6735 | ||
6736 | local Torso2 = Character2.Torso | |
6737 | local movevector = Vector3.new() | |
6738 | ||
6739 | if Torso2 then | |
6740 | movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector | |
6741 | local Head = Character2:FindFirstChild("Head") | |
6742 | if Head then | |
6743 | local Neck = Instance.new("Weld") | |
6744 | Neck.Name = "Neck" | |
6745 | Neck.Part0 = Torso2 | |
6746 | Neck.Part1 = Head | |
6747 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
6748 | Neck.C1 = CFrame.new() | |
6749 | Neck.Parent = Torso2 | |
6750 | ||
6751 | end | |
6752 | local Limb = Character2:FindFirstChild("Right Arm") | |
6753 | if Limb and KeepArms == true then | |
6754 | ||
6755 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
6756 | local Joint = Instance.new("Glue") | |
6757 | Joint.Name = "RightShoulder" | |
6758 | Joint.Part0 = Torso2 | |
6759 | Joint.Part1 = Limb | |
6760 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
6761 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
6762 | Joint.Parent = Torso2 | |
6763 | ||
6764 | local B = Instance.new("Part") | |
6765 | B.TopSurface = 0 | |
6766 | B.BottomSurface = 0 | |
6767 | B.formFactor = "Symmetric" | |
6768 | B.Size = Vector3.new(1, 1, 1) | |
6769 | B.Transparency = 1 | |
6770 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
6771 | B.Parent = Character2 | |
6772 | local W = Instance.new("Weld") | |
6773 | W.Part0 = Limb | |
6774 | W.Part1 = B | |
6775 | W.C0 = CFrame.new(0, -0.5, 0) | |
6776 | W.Parent = Limb | |
6777 | ||
6778 | end | |
6779 | local Limb = Character2:FindFirstChild("Left Arm") | |
6780 | if Limb and KeepArms == true then | |
6781 | ||
6782 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
6783 | local Joint = Instance.new("Glue") | |
6784 | Joint.Name = "LeftShoulder" | |
6785 | Joint.Part0 = Torso2 | |
6786 | Joint.Part1 = Limb | |
6787 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
6788 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
6789 | Joint.Parent = Torso2 | |
6790 | ||
6791 | local B = Instance.new("Part") | |
6792 | B.TopSurface = 0 | |
6793 | B.BottomSurface = 0 | |
6794 | B.formFactor = "Symmetric" | |
6795 | B.Size = Vector3.new(1, 1, 1) | |
6796 | B.Transparency = 1 | |
6797 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
6798 | B.Parent = Character2 | |
6799 | local W = Instance.new("Weld") | |
6800 | W.Part0 = Limb | |
6801 | W.Part1 = B | |
6802 | W.C0 = CFrame.new(0, -0.5, 0) | |
6803 | W.Parent = Limb | |
6804 | ||
6805 | end | |
6806 | local Limb = Character2:FindFirstChild("Right Leg") | |
6807 | if Limb then | |
6808 | ||
6809 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
6810 | local Joint = Instance.new("Glue") | |
6811 | Joint.Name = "RightHip" | |
6812 | Joint.Part0 = Torso2 | |
6813 | Joint.Part1 = Limb | |
6814 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
6815 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
6816 | Joint.Parent = Torso2 | |
6817 | ||
6818 | local B = Instance.new("Part") | |
6819 | B.TopSurface = 0 | |
6820 | B.BottomSurface = 0 | |
6821 | B.formFactor = "Symmetric" | |
6822 | B.Size = Vector3.new(1, 1, 1) | |
6823 | B.Transparency = 1 | |
6824 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
6825 | B.Parent = Character2 | |
6826 | local W = Instance.new("Weld") | |
6827 | W.Part0 = Limb | |
6828 | W.Part1 = B | |
6829 | W.C0 = CFrame.new(0, -0.5, 0) | |
6830 | W.Parent = Limb | |
6831 | ||
6832 | end | |
6833 | local Limb = Character2:FindFirstChild("Left Leg") | |
6834 | if Limb then | |
6835 | ||
6836 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
6837 | local Joint = Instance.new("Glue") | |
6838 | Joint.Name = "LeftHip" | |
6839 | Joint.Part0 = Torso2 | |
6840 | Joint.Part1 = Limb | |
6841 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
6842 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
6843 | Joint.Parent = Torso2 | |
6844 | ||
6845 | local B = Instance.new("Part") | |
6846 | B.TopSurface = 0 | |
6847 | B.BottomSurface = 0 | |
6848 | B.formFactor = "Symmetric" | |
6849 | B.Size = Vector3.new(1, 1, 1) | |
6850 | B.Transparency = 1 | |
6851 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
6852 | B.Parent = Character2 | |
6853 | local W = Instance.new("Weld") | |
6854 | W.Part0 = Limb | |
6855 | W.Part1 = B | |
6856 | W.C0 = CFrame.new(0, -0.5, 0) | |
6857 | W.Parent = Limb | |
6858 | ||
6859 | end | |
6860 | --[ | |
6861 | local Bar = Instance.new("Part") | |
6862 | Bar.TopSurface = 0 | |
6863 | Bar.BottomSurface = 0 | |
6864 | Bar.formFactor = "Symmetric" | |
6865 | Bar.Size = Vector3.new(1, 1, 1) | |
6866 | Bar.Transparency = 1 | |
6867 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
6868 | Bar.Parent = Character2 | |
6869 | local Weld = Instance.new("Weld") | |
6870 | Weld.Part0 = Torso2 | |
6871 | Weld.Part1 = Bar | |
6872 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
6873 | Weld.Parent = Torso2 | |
6874 | --]] | |
6875 | end | |
6876 | Character2.Parent = workspace | |
6877 | Debris:AddItem(Character2,5) | |
6878 | ||
6879 | return Character2,Torso2 | |
6880 | end)) | |
6881 | end | |
6882 | ||
6883 | --//=================================\\ | |
6884 | --|| WEAPON CREATION | |
6885 | --\\=================================// | |
6886 | ||
6887 | ||
6888 | local Particle = IT("ParticleEmitter",nil) | |
6889 | Particle.Enabled = false | |
6890 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)}) | |
6891 | Particle.LightEmission = 0.5 | |
6892 | Particle.Rate = 150 | |
6893 | Particle.ZOffset = 0.2 | |
6894 | Particle.Rotation = NumberRange.new(-180, 180) | |
6895 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
6896 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
6897 | Particle.Color = ColorSequence.new(C3(0/255,0/255,255/255),C3(0.4,0,0)) | |
6898 | ||
6899 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
6900 | function ParticleEmitter(Table) | |
6901 | local PRTCL = Particle:Clone() | |
6902 | local Speed = Table.Speed or 5 | |
6903 | local Drag = Table.Drag or 0 | |
6904 | local Size1 = Table.Size1 or 1 | |
6905 | local Size2 = Table.Size2 or 5 | |
6906 | local Lifetime1 = Table.Lifetime1 or 1 | |
6907 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
6908 | local Parent = Table.Parent or Torso | |
6909 | local Emit = Table.Emit or 100 | |
6910 | local Offset = Table.Offset or 360 | |
6911 | local Acel = Table.Acel or VT(0,0,0) | |
6912 | local Enabled = Table.Enabled or false | |
6913 | PRTCL.Parent = Parent | |
6914 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
6915 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
6916 | PRTCL.Speed = NumberRange.new(Speed) | |
6917 | PRTCL.VelocitySpread = Offset | |
6918 | PRTCL.Drag = Drag | |
6919 | PRTCL.Acceleration = Acel | |
6920 | if Enabled == false then | |
6921 | PRTCL:Emit(Emit) | |
6922 | Debris:AddItem(PRTCL,Lifetime2) | |
6923 | else | |
6924 | PRTCL.Enabled = true | |
6925 | end | |
6926 | return PRTCL | |
6927 | end | |
6928 | ||
6929 | local Handle = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
6930 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0)) | |
6931 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
6932 | MakeForm(Part,"Wedge") | |
6933 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
6934 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
6935 | MakeForm(Part,"Wedge") | |
6936 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)) | |
6937 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
6938 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
6939 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
6940 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
6941 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
6942 | MakeForm(Part,"Cyl") | |
6943 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
6944 | for i = 1, 8 do | |
6945 | local Piece = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
6946 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
6947 | end | |
6948 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
6949 | MakeForm(Part,"Cyl") | |
6950 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
6951 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
6952 | MakeForm(Part,"Ball") | |
6953 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
6954 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
6955 | MakeForm(Part,"Wedge") | |
6956 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)) | |
6957 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
6958 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
6959 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
6960 | MakeForm(Part,"Cyl") | |
6961 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
6962 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
6963 | MakeForm(Part,"Cyl") | |
6964 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
6965 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
6966 | MakeForm(Part,"Cyl") | |
6967 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
6968 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "exe2", VT(0.2,0.5,0.2),false) | |
6969 | MakeForm(Part,"Wedge") | |
6970 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.65, -0.6) * ANGLES(RAD(135), RAD(180), RAD(180)), CF(0, -0.3, 0)) | |
6971 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
6972 | MakeForm(Part,"Cyl") | |
6973 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
6974 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "exe", VT(0.2,0.5,0.2),false) | |
6975 | MakeForm(Part,"Wedge") | |
6976 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, -0.6) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
6977 | local LASTPART = Handle | |
6978 | for i = 1, 10 do | |
6979 | if LASTPART == Handle then | |
6980 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
6981 | LASTPART = Part | |
6982 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
6983 | else | |
6984 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
6985 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0)) | |
6986 | LASTPART = Part | |
6987 | end | |
6988 | end | |
6989 | ||
6990 | local Barrel = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,5,0.15),false) | |
6991 | MakeForm(Barrel,"Cyl") | |
6992 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
6993 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
6994 | MakeForm(Part,"Cyl") | |
6995 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0)) | |
6996 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
6997 | MakeForm(Part,"Wedge") | |
6998 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 2.4, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
6999 | local Hole = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
7000 | MakeForm(Hole,"Cyl") | |
7001 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 2.5, 0), CF(0, 0, 0)) | |
7002 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
7003 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
7004 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2)) | |
7005 | local Part = CreatePart(3, Gun, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
7006 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
7007 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2)) | |
7008 | coroutine.resume(coroutine.create(function() | |
7009 | while wait() do | |
7010 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
7011 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
7012 | end | |
7013 | end)) | |
7014 | ||
7015 | for _, c in pairs(Gun:GetDescendants()) do | |
7016 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
7017 | c.Material = "Glass" | |
7018 | c.Color = C3(0,0,0) | |
7019 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
7020 | c.Color = C3(0/255,0/255,255/255) | |
7021 | c.Material = "Neon" | |
7022 | end | |
7023 | end | |
7024 | ||
7025 | for i = 1, 35 do | |
7026 | local FACE = CreatePart(3, FaceGradient, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false) | |
7027 | FACE.Color = C3(0,0,0) | |
7028 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE | |
7029 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0)) | |
7030 | end | |
7031 | ||
7032 | Weapon.Parent = Character | |
7033 | for _, c in pairs(Weapon:GetChildren()) do | |
7034 | if c.ClassName == "Part" then | |
7035 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
7036 | end | |
7037 | end | |
7038 | ||
7039 | Weapon.Parent = Character | |
7040 | Gun.Parent = nil | |
7041 | ||
7042 | for _, c in pairs(Gun:GetChildren()) do | |
7043 | if c.ClassName == "Part" then | |
7044 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
7045 | end | |
7046 | end | |
7047 | ||
7048 | for _, c in pairs(Weapon:GetChildren()) do | |
7049 | if c.ClassName == "Part" then | |
7050 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
7051 | end | |
7052 | end | |
7053 | ||
7054 | local EXE = Instance.new("Shirt") | |
7055 | EXE.ShirtTemplate = "rbxassetid://338740550" | |
7056 | EXE.Parent = Character | |
7057 | EXE.Name = "Cloth" | |
7058 | local LOL = Instance.new("Pants") | |
7059 | LOL.PantsTemplate = "rbxassetid://338750779" | |
7060 | LOL.Parent = Character | |
7061 | LOL.Name = "Cloth" | |
7062 | ||
7063 | Head.Color = C3(21,71,109) | |
7064 | Torso.Color = C3(21,71,109) | |
7065 | LeftArm.Color = C3(21,71,109) | |
7066 | LeftLeg.Color = C3(21,71,109) | |
7067 | RightArm.Color = C3(21,71,109) | |
7068 | RightLeg.Color = C3(21,71,109) | |
7069 | ||
7070 | local SKILLTEXTCOLOR = C3(0/255,0/255,255/255) | |
7071 | local SKILLFONT = "Antique" | |
7072 | local SKILLTEXTSIZE = 7 | |
7073 | ||
7074 | Humanoid.Died:connect(function() | |
7075 | ATTACK = true | |
7076 | end) | |
7077 | ||
7078 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0/255,0/255,255/255), C3(0, 0, 0), "Skill 1 Frame") | |
7079 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0/255,0/255,255/255), C3(0, 0, 0), "Skill 2 Frame") | |
7080 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0/255,0/255,255/255), C3(0, 0, 0), "Skill 3 Frame") | |
7081 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0/255,0/255,255/255), C3(0, 0, 0), "Skill 4 Frame") | |
7082 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0/255,0/255,255/255), C3(0, 0, 0), "Skill 5 Frame") | |
7083 | ||
7084 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banish", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1") | |
7085 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Kill", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2") | |
7086 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Sleep", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3") | |
7087 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Ultimate", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4") | |
7088 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[T] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5") | |
7089 | ||
7090 | function printbye(Name) | |
7091 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "} | |
7092 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
7093 | end | |
7094 | if INTRO == false and INSTANT == false then | |
7095 | INTRO = true | |
7096 | coroutine.resume(coroutine.create(function() | |
7097 | sick:Play() | |
7098 | Intro() | |
7099 | end)) | |
7100 | end | |
7101 | ||
7102 | workspace.ChildAdded:connect(function(instance) | |
7103 | for BANISH = 1, #TOBANISH do | |
7104 | if TOBANISH[BANISH] ~= nil then | |
7105 | if instance.Name == TOBANISH[BANISH] then | |
7106 | coroutine.resume(coroutine.create(function() | |
7107 | printbye(instance.Name) | |
7108 | instance:ClearAllChildren() | |
7109 | Debris:AddItem(instance,0.0005) | |
7110 | end)) | |
7111 | end | |
7112 | end | |
7113 | end | |
7114 | end) | |
7115 | ||
7116 | --//=================================\\ | |
7117 | --|| DAMAGING | |
7118 | --\\=================================// | |
7119 | ||
7120 | function ApplyDamage(Humanoid,Damage,OneShot) | |
7121 | Damage = Damage * DAMAGEMULTIPLIER | |
7122 | local DEAD = false | |
7123 | if Humanoid.Health < 2000 and OneShot == false then | |
7124 | if Humanoid.Health - Damage > 0 then | |
7125 | Humanoid.Health = Humanoid.Health - Damage | |
7126 | else | |
7127 | Humanoid.Parent:BreakJoints() | |
7128 | DEAD = true | |
7129 | end | |
7130 | else | |
7131 | DEAD = true | |
7132 | Humanoid.Parent:BreakJoints() | |
7133 | end | |
7134 | if DEAD == true then | |
7135 | local PARTS = {} | |
7136 | for index, CHILD in pairs(Humanoid.Parent:GetChildren()) do | |
7137 | if CHILD:IsA("BasePart") then | |
7138 | table.insert(PARTS,CHILD) | |
7139 | end | |
7140 | end | |
7141 | coroutine.resume(coroutine.create(function() | |
7142 | wait(2) | |
7143 | repeat | |
7144 | Swait() | |
7145 | local PIECE = nil | |
7146 | if MRANDOM(1,5) == 1 then | |
7147 | for E = 1, #PARTS do | |
7148 | if MRANDOM(1,5) == 1 then | |
7149 | PIECE = PARTS[E] | |
7150 | table.remove(PARTS,E) | |
7151 | break | |
7152 | end | |
7153 | end | |
7154 | end | |
7155 | if PIECE ~= nil then | |
7156 | if PIECE.Name == "Head" then | |
7157 | WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z), Size2 = (VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z))*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2}) | |
7158 | else | |
7159 | WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = PIECE.Size, Size2 = PIECE.Size*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2}) | |
7160 | end | |
7161 | PIECE:remove() | |
7162 | end | |
7163 | until #PARTS == 0 | |
7164 | end)) | |
7165 | end | |
7166 | end | |
7167 | ||
7168 | ||
7169 | function ApplyDamage3(Humanoid,Damage,TorsoPart) | |
7170 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
7171 | defence.Name = ("HitBy"..Player.Name) | |
7172 | game:GetService("Debris"):AddItem(defence, 0.001) | |
7173 | Damage = Damage * DAMAGEMULTIPLIER | |
7174 | if Humanoid.Health ~= 0 then | |
7175 | local CritChance = MRANDOM(1,100) | |
7176 | if Damage > Humanoid.Health then | |
7177 | Damage = math.ceil(Humanoid.Health) | |
7178 | if Damage == 0 then | |
7179 | Damage = 0.1 | |
7180 | end | |
7181 | end | |
7182 | Humanoid.Health = Humanoid.Health - Damage | |
7183 | end | |
7184 | end | |
7185 | ||
7186 | function ApplyDamage3(Humanoid,Damage,TorsoPart) | |
7187 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
7188 | defence.Name = ("HitBy"..Player.Name) | |
7189 | game:GetService("Debris"):AddItem(defence, 0.001) | |
7190 | Damage = Damage * DAMAGEMULTIPLIER | |
7191 | if Humanoid.Health ~= 0 then | |
7192 | local CritChance = MRANDOM(1,100) | |
7193 | if Damage > Humanoid.Health then | |
7194 | Damage = math.ceil(Humanoid.Health) | |
7195 | if Damage == 0 then | |
7196 | Damage = 0.1 | |
7197 | end | |
7198 | end | |
7199 | Humanoid.Health = Humanoid.Health - Damage | |
7200 | end | |
7201 | end | |
7202 | ||
7203 | function ApplyAoE3(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
7204 | local CHILDREN = workspace:GetDescendants() | |
7205 | for index, CHILD in pairs(CHILDREN) do | |
7206 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
7207 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
7208 | if HUM then | |
7209 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
7210 | if TORSO then | |
7211 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
7212 | if INSTAKILL == true then | |
7213 | CHILD:BreakJoints() | |
7214 | else | |
7215 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
7216 | ApplyDamage(HUM,DMG,TORSO) | |
7217 | end | |
7218 | if FLING > 0 then | |
7219 | for _, c in pairs(CHILD:GetChildren()) do | |
7220 | if c:IsA("BasePart") then | |
7221 | local bv = Instance.new("BodyVelocity") | |
7222 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
7223 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
7224 | bv.Parent = c | |
7225 | Debris:AddItem(bv,0.05) | |
7226 | end | |
7227 | end | |
7228 | end | |
7229 | end | |
7230 | end | |
7231 | end | |
7232 | end | |
7233 | end | |
7234 | end | |
7235 | ||
7236 | function CameraEnshaking(Length, Intensity) | |
7237 | coroutine.resume(coroutine.create(function() | |
7238 | local intensity = 1 * Intensity | |
7239 | local rotM = 0.01 * Intensity | |
7240 | for i = 0, Length, 0.1 do | |
7241 | Swait() | |
7242 | intensity = intensity - 0.05 * Intensity / Length | |
7243 | rotM = rotM - 5.0E-4 * Intensity / Length | |
7244 | Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) | |
7245 | Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM) | |
7246 | end | |
7247 | Humanoid.CameraOffset = Vector3.new(0, 0, 0) | |
7248 | end)) | |
7249 | end | |
7250 | ||
7251 | function KillChildren(v) | |
7252 | v:BreakJoints() | |
7253 | for _, c in pairs(v:GetChildren()) do | |
7254 | if c:IsA("BasePart") then | |
7255 | if c.Transparency < 1 then | |
7256 | if c:FindFirstChildOfClass("Decal") then | |
7257 | c:FindFirstChildOfClass("Decal"):remove() | |
7258 | end | |
7259 | particles(c) | |
7260 | c.PE.Enabled = true | |
7261 | c.Parent = Effects | |
7262 | c.CanCollide = false | |
7263 | c.Material = "Neon" | |
7264 | c.Color = C3(0/255,0/255,255/255) | |
7265 | c.Transparency = 1 | |
7266 | local grav = Instance.new("BodyPosition",c) | |
7267 | grav.P = 20000 | |
7268 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
7269 | grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)) | |
7270 | grav.Name = "GravityForce" | |
7271 | coroutine.resume(coroutine.create(function() | |
7272 | for i = 1, 20 do | |
7273 | Swait() | |
7274 | c.Transparency = c.Transparency + 1/20 | |
7275 | end | |
7276 | c.PE.Enabled = false | |
7277 | Debris:AddItem(c,2) | |
7278 | end)) | |
7279 | end | |
7280 | end | |
7281 | end | |
7282 | end | |
7283 | ||
7284 | function ApplyAoE(POSITION,RANGE) | |
7285 | local CHILDREN = workspace:GetDescendants() | |
7286 | for index, CHILD in pairs(CHILDREN) do | |
7287 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
7288 | local LISTED = false | |
7289 | for LIST = 1, #WHITELIST do | |
7290 | if WHITELIST[LIST] ~= nil then | |
7291 | if CHILD.Name == WHITELIST[LIST] then | |
7292 | LISTED = true | |
7293 | end | |
7294 | end | |
7295 | end | |
7296 | if LISTED == false then | |
7297 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
7298 | if HUM then | |
7299 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
7300 | if TORSO then | |
7301 | if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then | |
7302 | KillChildren(CHILD) | |
7303 | end | |
7304 | end | |
7305 | end | |
7306 | end | |
7307 | end | |
7308 | end | |
7309 | end | |
7310 | ||
7311 | function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS) | |
7312 | coroutine.resume(coroutine.create(function() | |
7313 | local METEOR = IT("Model",Effects) | |
7314 | METEOR.Name = "Meteorite" | |
7315 | local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) | |
7316 | METEOR.PrimaryPart = CENTER | |
7317 | local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) | |
7318 | PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
7319 | for i = 1, 15 do | |
7320 | local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Navy blue", "Fire", VT(5.1,1,5.1)*SIZE) | |
7321 | FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
7322 | end | |
7323 | if ISDEBREE ~= true then | |
7324 | METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
7325 | else | |
7326 | METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
7327 | end | |
7328 | local IMPACT = false | |
7329 | CreateSound(463593339, CENTER, 10, 0.6) | |
7330 | if SIZE >= 3.5 then | |
7331 | for i = 1, MRANDOM(3,7) do | |
7332 | SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p) | |
7333 | end | |
7334 | end | |
7335 | for i = 1, 200 do | |
7336 | Swait() | |
7337 | local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character) | |
7338 | if HITFLOOR == nil then | |
7339 | local ORI = CENTER.Orientation | |
7340 | METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
7341 | else | |
7342 | if HITFLOOR.Anchored == true then | |
7343 | CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5) | |
7344 | CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175) | |
7345 | end | |
7346 | IMPACT = true | |
7347 | break | |
7348 | end | |
7349 | end | |
7350 | if IMPACT == true then | |
7351 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5}) | |
7352 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5}) | |
7353 | WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5}) | |
7354 | ApplyAoE(CENTER.Position,30*SIZE) | |
7355 | end | |
7356 | METEOR:remove() | |
7357 | end)) | |
7358 | end | |
7359 | ||
7360 | function ApplyAoE4(POSITION,RANGE,BRUTAL) | |
7361 | local CHILDREN = workspace:GetDescendants() | |
7362 | for index, CHILD in pairs(CHILDREN) do | |
7363 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
7364 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
7365 | if HUM then | |
7366 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
7367 | if TORSO then | |
7368 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
7369 | if BRUTAL == true then | |
7370 | Kill(CHILD) | |
7371 | else | |
7372 | CHILD:BreakJoints() | |
7373 | end | |
7374 | end | |
7375 | end | |
7376 | end | |
7377 | end | |
7378 | end | |
7379 | end | |
7380 | ||
7381 | function Kill(Char) | |
7382 | local NewCharacter = IT("Model",Effects) | |
7383 | NewCharacter.Name = "Ow im ded ;-;" | |
7384 | for _, c in pairs(Char:GetDescendants()) do | |
7385 | if c:IsA("BasePart") and c.Transparency == 0 then | |
7386 | c:BreakJoints() | |
7387 | c.Material = "Glass" | |
7388 | c.Color = C3(0/255,0/255,255/255) | |
7389 | c.CanCollide = true | |
7390 | c.Transparency = 0.3 | |
7391 | if c:FindFirstChildOfClass("SpecialMesh") then | |
7392 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
7393 | end | |
7394 | if c.Name == "Head" then | |
7395 | c:ClearAllChildren() | |
7396 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
7397 | end | |
7398 | if c.ClassName == "MeshPart" then | |
7399 | c.TextureID = "" | |
7400 | end | |
7401 | if c:FindFirstChildOfClass("BodyPosition") then | |
7402 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
7403 | end | |
7404 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
7405 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
7406 | end | |
7407 | c.Parent = NewCharacter | |
7408 | c.Name = "DeadPart" | |
7409 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
7410 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
7411 | end | |
7412 | end | |
7413 | Char:remove() | |
7414 | Debris:AddItem(NewCharacter,5) | |
7415 | end | |
7416 | ||
7417 | function ApplyAoE(POSITION,RANGE,BRUTAL) | |
7418 | local CHILDREN = workspace:GetDescendants() | |
7419 | for index, CHILD in pairs(CHILDREN) do | |
7420 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
7421 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
7422 | if HUM then | |
7423 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
7424 | if TORSO then | |
7425 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
7426 | if BRUTAL == true then | |
7427 | Kill(CHILD) | |
7428 | else | |
7429 | CHILD:BreakJoints() | |
7430 | end | |
7431 | end | |
7432 | end | |
7433 | end | |
7434 | end | |
7435 | end | |
7436 | end | |
7437 | ||
7438 | function ApplyAoE(POSITION,RANGE,BRUTAL) | |
7439 | local CHILDREN = workspace:GetDescendants() | |
7440 | for index, CHILD in pairs(CHILDREN) do | |
7441 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
7442 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
7443 | if HUM then | |
7444 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
7445 | if TORSO then | |
7446 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
7447 | if BRUTAL == true then | |
7448 | Kill(CHILD) | |
7449 | else | |
7450 | CHILD:BreakJoints() | |
7451 | end | |
7452 | end | |
7453 | end | |
7454 | end | |
7455 | end | |
7456 | end | |
7457 | end | |
7458 | ||
7459 | function Banish(Foe) | |
7460 | if Foe then | |
7461 | coroutine.resume(coroutine.create(function() | |
7462 | --if game.Players:FindFirstChild(Foe.Name) then | |
7463 | table.insert(TOBANISH,Foe.Name) | |
7464 | printbye(Foe.Name) | |
7465 | --end | |
7466 | Foe.Archivable = true | |
7467 | local CLONE = Foe:Clone() | |
7468 | Foe:Destroy() | |
7469 | CLONE.Parent = Effects | |
7470 | CLONE:BreakJoints() | |
7471 | local MATERIALS = {"Glass","Neon"} | |
7472 | for _, c in pairs(CLONE:GetDescendants()) do | |
7473 | if c:IsA("BasePart") then | |
7474 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
7475 | CreateSound(138271815, c, 10, 1, false) | |
7476 | end | |
7477 | c.Anchored = true | |
7478 | c.Transparency = c.Transparency + 0.2 | |
7479 | c.Material = MATERIALS[MRANDOM(1,2)] | |
7480 | c.Color = C3(0/255,0/255,255/255) | |
7481 | if c.ClassName == "MeshPart" then | |
7482 | c.TextureID = "" | |
7483 | end | |
7484 | if c:FindFirstChildOfClass("SpecialMesh") then | |
7485 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
7486 | end | |
7487 | if c:FindFirstChildOfClass("Decal") then | |
7488 | c:FindFirstChildOfClass("Decal"):remove() | |
7489 | end | |
7490 | c.Name = "Banished" | |
7491 | c.CanCollide = false | |
7492 | else | |
7493 | c:remove() | |
7494 | end | |
7495 | end | |
7496 | local A = false | |
7497 | for i = 1, 35 do | |
7498 | if A == false then | |
7499 | A = true | |
7500 | elseif A == true then | |
7501 | A = false | |
7502 | end | |
7503 | for _, c in pairs(CLONE:GetDescendants()) do | |
7504 | if c:IsA("BasePart") then | |
7505 | c.Anchored = true | |
7506 | c.Material = MATERIALS[MRANDOM(1,2)] | |
7507 | c.Transparency = c.Transparency + 0.8/35 | |
7508 | if A == false then | |
7509 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
7510 | elseif A == true then | |
7511 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
7512 | end | |
7513 | end | |
7514 | end | |
7515 | Swait() | |
7516 | end | |
7517 | CLONE:remove() | |
7518 | end)) | |
7519 | end | |
7520 | end | |
7521 | ||
7522 | ||
7523 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
7524 | local CHILDREN = workspace:GetDescendants() | |
7525 | for index, CHILD in pairs(CHILDREN) do | |
7526 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
7527 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
7528 | if HUM then | |
7529 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
7530 | if TORSO then | |
7531 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
7532 | if ISBANISH == true then | |
7533 | Banish(CHILD) | |
7534 | else | |
7535 | if ISBANISH == "Gravity" then | |
7536 | HUM.PlatformStand = true | |
7537 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
7538 | local grav = Instance.new("BodyPosition",TORSO) | |
7539 | grav.D = 15 | |
7540 | grav.P = 20000 | |
7541 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
7542 | grav.position = TORSO.Position | |
7543 | grav.Name = "V3BanishForce"..Player.Name | |
7544 | else | |
7545 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0) | |
7546 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
7547 | end | |
7548 | else | |
7549 | HUM.PlatformStand = false | |
7550 | end | |
7551 | end | |
7552 | elseif ISBANISH == "Gravity" then | |
7553 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
7554 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove() | |
7555 | HUM.PlatformStand = false | |
7556 | end | |
7557 | end | |
7558 | end | |
7559 | end | |
7560 | end | |
7561 | end | |
7562 | end | |
7563 | ||
7564 | function SpawnSmite(POS) | |
7565 | local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character) | |
7566 | local EMITPOS = HITPOS | |
7567 | if HITFLOOR ~= nil then | |
7568 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then | |
7569 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent) | |
7570 | EMITPOS = HITPOS | |
7571 | elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
7572 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent) | |
7573 | EMITPOS = HITPOS | |
7574 | end | |
7575 | end | |
7576 | if HITFLOOR ~= nil then | |
7577 | ApplyAoE(EMITPOS,10) | |
7578 | WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5}) | |
7579 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
7580 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
7581 | for i = 1, 5 do | |
7582 | local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12) | |
7583 | WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5}) | |
7584 | end | |
7585 | end | |
7586 | end | |
7587 | ||
7588 | --//=================================\\ | |
7589 | --|| ATTACK FUNCTIONS AND STUFF | |
7590 | --\\=================================// | |
7591 | ||
7592 | function eh() | |
7593 | ATTACK = true | |
7594 | Rooted = false | |
7595 | Speed = 20 | |
7596 | Swait() | |
7597 | local CHILDREN = workspace:GetDescendants() | |
7598 | for index, CHILD in pairs(CHILDREN) do | |
7599 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
7600 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
7601 | if HUM then | |
7602 | local TORSO = CHILD:FindFirstChild("Head") | |
7603 | if TORSO then | |
7604 | if (TORSO.Position - Head.Position).Magnitude <= 25 then | |
7605 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
7606 | TORSO:remove() | |
7607 | if CHILD:FindFirstChild("Torso") then | |
7608 | Ragdoll(CHILD,Torso,true) | |
7609 | elseif CHILD:FindFirstChild("UpperTorso") then | |
7610 | R15Ragdoll(CHILD,true) | |
7611 | end | |
7612 | end | |
7613 | end | |
7614 | end | |
7615 | end | |
7616 | end | |
7617 | for i=0, 0.3, 0.1 / Animation_Speed do | |
7618 | Swait() | |
7619 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed) | |
7620 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
7621 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
7622 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
7623 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
7624 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
7625 | end | |
7626 | Speed = 20 | |
7627 | ATTACK = false | |
7628 | Rooted = false | |
7629 | end | |
7630 | ||
7631 | function Taunt() | |
7632 | ATTACK = true | |
7633 | Rooted = true | |
7634 | CreateSound("1238240145", Torso, 6, 0.9) | |
7635 | for i=0, 0.6, 0.1 / Animation_Speed do | |
7636 | Swait() | |
7637 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
7638 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
7639 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
7640 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
7641 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
7642 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
7643 | end | |
7644 | for i=0, 0.6, 0.1 / Animation_Speed do | |
7645 | Swait() | |
7646 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
7647 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
7648 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
7649 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
7650 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
7651 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
7652 | end | |
7653 | for i=0, 0.6, 0.1 / Animation_Speed do | |
7654 | Swait() | |
7655 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
7656 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
7657 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
7658 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
7659 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
7660 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
7661 | end | |
7662 | for i=0, 0.6, 0.1 / Animation_Speed do | |
7663 | Swait() | |
7664 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
7665 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
7666 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
7667 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
7668 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
7669 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
7670 | end | |
7671 | for i=0, 0.6, 0.1 / Animation_Speed do | |
7672 | Swait() | |
7673 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
7674 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
7675 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
7676 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
7677 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
7678 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
7679 | end | |
7680 | for i=0, 0.6, 0.1 / Animation_Speed do | |
7681 | Swait() | |
7682 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
7683 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
7684 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
7685 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
7686 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
7687 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
7688 | end | |
7689 | ATTACK = false | |
7690 | Rooted = false | |
7691 | end | |
7692 | ||
7693 | function TakeOnMe() | |
7694 | Speed = 16 | |
7695 | local MEME = CreateSound(1171341451, Effects, 2, 1, false) | |
7696 | ATTACK = true | |
7697 | Rooted = false | |
7698 | local DANCE = true | |
7699 | local KEY = Mouse.KeyDown:connect(function(NEWKEY) | |
7700 | if NEWKEY == "p" then | |
7701 | DANCE = false | |
7702 | end | |
7703 | end) | |
7704 | PLAYSONG = false | |
7705 | while true do | |
7706 | for i = 1, 15 do | |
7707 | Swait() | |
7708 | MEME.Parent = Effects | |
7709 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
7710 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
7711 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
7712 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
7713 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
7714 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
7715 | end | |
7716 | if DANCE == false then | |
7717 | break | |
7718 | end | |
7719 | for i = 1, 15 do | |
7720 | Swait() | |
7721 | MEME.Parent = Effects | |
7722 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
7723 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed) | |
7724 | if MRANDOM(1,7) == 1 then | |
7725 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
7726 | end RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(150), RAD(65), RAD(85)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
7727 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(65), RAD(85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
7728 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
7729 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
7730 | end | |
7731 | end | |
7732 | PLAYSONG = true | |
7733 | KEY:Disconnect() | |
7734 | MEME:remove() | |
7735 | Speed = 25 | |
7736 | ATTACK = false | |
7737 | Rooted = false | |
7738 | end | |
7739 | ||
7740 | function Intro() | |
7741 | ATTACK = true | |
7742 | Rooted = true | |
7743 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
7744 | local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p | |
7745 | for i=0, 6, 0.1 / Animation_Speed do | |
7746 | Swait() | |
7747 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 5 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
7748 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
7749 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
7750 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed) | |
7751 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
7752 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
7753 | end | |
7754 | CreateSound(1208650519, Torso, 2, 0.8) | |
7755 | CreateSound(333446256, Character, 10, 1) | |
7756 | for i=0, 17, 0.1 / Animation_Speed do | |
7757 | Swait() | |
7758 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 4 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
7759 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
7760 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
7761 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed) | |
7762 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
7763 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
7764 | end | |
7765 | CreateSound(1841058541,Character,3,1,false) | |
7766 | for i=0, 0.7, 0.1 / Animation_Speed do | |
7767 | Swait() | |
7768 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*3) | |
7769 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
7770 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, -1.4 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*5) | |
7771 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
7772 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
7773 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.2, 0.2 - 0.1 * COS(SINE / 24), -0.4 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
7774 | end | |
7775 | Head.Color = C3(0/255,0/255,255/255) | |
7776 | Torso.Color = C3(0/255,0/255,255/255) | |
7777 | LeftArm.Color = C3(0/255,0/255,255/255) | |
7778 | LeftLeg.Color = C3(0/255,0/255,255/255) | |
7779 | RightArm.Color = C3(0/255,0/255,255/255) | |
7780 | RightLeg.Color = C3(0/255,0/255,255/255) | |
7781 | EXE.ShirtTemplate = "rbxassetid://760717023" | |
7782 | LOL.PantsTemplate = "rbxassetid://770508500" | |
7783 | Gun.Parent = Character | |
7784 | tecks2.TextTransparency = 0 | |
7785 | for i = 1, 100 do | |
7786 | Swait() | |
7787 | for _, c in pairs(Character:GetChildren()) do | |
7788 | if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then | |
7789 | c.Transparency = 0 | |
7790 | end | |
7791 | end | |
7792 | for _, c in pairs(Weapon:GetChildren()) do | |
7793 | if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then | |
7794 | c.Transparency = 0 | |
7795 | end | |
7796 | end | |
7797 | end | |
7798 | TRANSFORMED = true | |
7799 | ATTACK = false | |
7800 | Rooted = false | |
7801 | end | |
7802 | ||
7803 | function Shot() | |
7804 | ATTACK = true | |
7805 | Rooted = false | |
7806 | for i=0, 0.2, 0.05 / Animation_Speed do | |
7807 | Swait() | |
7808 | turnto(Mouse.Hit.p) | |
7809 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
7810 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
7811 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
7812 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
7813 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
7814 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
7815 | end | |
7816 | repeat | |
7817 | for i=0, 0.2, 0.05 / Animation_Speed do | |
7818 | Swait() | |
7819 | turnto(Mouse.Hit.p) | |
7820 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
7821 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
7822 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
7823 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
7824 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
7825 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
7826 | end | |
7827 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
7828 | SpawnTrail(Hole.Position,POS) | |
7829 | if HIT ~= nil then | |
7830 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
7831 | Banish(HIT.Parent) | |
7832 | end | |
7833 | end | |
7834 | Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30 | |
7835 | for i=0, 0.2, 0.05 / Animation_Speed do | |
7836 | Swait() | |
7837 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
7838 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
7839 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
7840 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
7841 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
7842 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
7843 | end | |
7844 | until KEYHOLD == false | |
7845 | ATTACK = false | |
7846 | Rooted = false | |
7847 | end | |
7848 | ||
7849 | function MagicMissiles() | |
7850 | ATTACK = true | |
7851 | Rooted = true | |
7852 | local SELECTING = true | |
7853 | local SPOTS = {} | |
7854 | coroutine.resume(coroutine.create(function() | |
7855 | local LOOP = 0 | |
7856 | repeat | |
7857 | LOOP = LOOP + 1 | |
7858 | Swait() | |
7859 | if LOOP >= 10 then | |
7860 | LOOP = 0 | |
7861 | for i = 1, #SPOTS do | |
7862 | if SPOTS[i] ~= nil then | |
7863 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
7864 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
7865 | end | |
7866 | end | |
7867 | end | |
7868 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
7869 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
7870 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
7871 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
7872 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
7873 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
7874 | until SELECTING == false | |
7875 | Rooted = false | |
7876 | repeat | |
7877 | LOOP = LOOP + 1 | |
7878 | Swait() | |
7879 | if LOOP >= 10 then | |
7880 | LOOP = 0 | |
7881 | for i = 1, #SPOTS do | |
7882 | if SPOTS[i] ~= nil then | |
7883 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
7884 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
7885 | end | |
7886 | end | |
7887 | end | |
7888 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
7889 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
7890 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
7891 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
7892 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
7893 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
7894 | until ATTACK == false | |
7895 | end)) | |
7896 | repeat | |
7897 | repeat Swait() until HOLD == true | |
7898 | local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude | |
7899 | if DIST > 65 then | |
7900 | DIST = 65 | |
7901 | end | |
7902 | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace) | |
7903 | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
7904 | if HITFLOOR ~= nil then | |
7905 | table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))) | |
7906 | end | |
7907 | repeat Swait() until HOLD == false | |
7908 | until #SPOTS == 5 | |
7909 | SELECTING = false | |
7910 | for i = 1, #SPOTS do | |
7911 | if SPOTS[i] ~= nil then | |
7912 | local POS = SPOTS[i] | |
7913 | coroutine.resume(coroutine.create(function() | |
7914 | local MISSILE = IT("Model",Effects) | |
7915 | MISSILE.Name = "Missile" | |
7916 | local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,2,2)) | |
7917 | MakeForm(BASEPART,"Cyl") | |
7918 | MISSILE.PrimaryPart = BASEPART | |
7919 | BASEPART.CFrame = POS*CF(0,-30*3,0) | |
7920 | local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,4,2)) | |
7921 | MakeForm(HEAD,"Ball") | |
7922 | HEAD.CFrame = BASEPART.CFrame*CF(0,-1,0) | |
7923 | local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2.5,0.1,2.5)) | |
7924 | MakeForm(TAIL,"Cyl") | |
7925 | TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0) | |
7926 | for i = 1, 10 do | |
7927 | Swait() | |
7928 | for _, c in pairs(MISSILE:GetChildren()) do | |
7929 | if c.ClassName == "Part" then | |
7930 | c.Transparency = c.Transparency - 1/10 | |
7931 | end | |
7932 | end | |
7933 | end | |
7934 | for i = 1, 15*1.5 do | |
7935 | Swait() | |
7936 | MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0)) | |
7937 | end | |
7938 | ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false) | |
7939 | MISSILE:remove() | |
7940 | end)) | |
7941 | end | |
7942 | end | |
7943 | wait(0.6) | |
7944 | ATTACK = false | |
7945 | Rooted = false | |
7946 | end | |
7947 | ||
7948 | function Shot2() | |
7949 | ATTACK = true | |
7950 | Rooted = false | |
7951 | for i=0, 0.2, 0.05 / Animation_Speed do | |
7952 | Swait() | |
7953 | turnto(Mouse.Hit.p) | |
7954 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
7955 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
7956 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
7957 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
7958 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
7959 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
7960 | end | |
7961 | repeat | |
7962 | for i=0, 0.2, 0.05 / Animation_Speed do | |
7963 | Swait() | |
7964 | turnto(Mouse.Hit.p) | |
7965 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
7966 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
7967 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
7968 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
7969 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
7970 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
7971 | end | |
7972 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
7973 | SpawnTrail(Hole.Position,POS) | |
7974 | if HIT ~= nil then | |
7975 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
7976 | Kill(HIT.Parent) | |
7977 | end | |
7978 | end | |
7979 | Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30 | |
7980 | for i=0, 0.2, 0.05 / Animation_Speed do | |
7981 | Swait() | |
7982 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
7983 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
7984 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
7985 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
7986 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
7987 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
7988 | end | |
7989 | until KEYHOLD == false | |
7990 | ATTACK = false | |
7991 | Rooted = false | |
7992 | end | |
7993 | ||
7994 | function AttackTemplate() | |
7995 | ATTACK = true | |
7996 | Rooted = false | |
7997 | for i=0, 1, 0.1 / Animation_Speed do | |
7998 | Swait() | |
7999 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
8000 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
8001 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
8002 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
8003 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
8004 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
8005 | end | |
8006 | ATTACK = false | |
8007 | Rooted = false | |
8008 | end | |
8009 | ||
8010 | function Finisher() | |
8011 | local TARGET = Mouse.Target | |
8012 | if TARGET ~= nil then | |
8013 | if TARGET.Parent:FindFirstChildOfClass("Humanoid") then | |
8014 | local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid") | |
8015 | local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso") | |
8016 | if ROOT and HUM.Health > 0 then | |
8017 | local FOE = Mouse.Target.Parent | |
8018 | ATTACK = true | |
8019 | Rooted = true | |
8020 | RootPart.CFrame = ROOT.CFrame*CF(-1.35,0,4) | |
8021 | ROOT.Anchored = true | |
8022 | CreateSound(670796769, Torso, 9999, 0.6, false) | |
8023 | CreateSound(159882598, Torso, 5, 0.9, false) | |
8024 | for i=0, 0.4, 0.1 / Animation_Speed do | |
8025 | Swait() | |
8026 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
8027 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
8028 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
8029 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
8030 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
8031 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
8032 | end | |
8033 | HUM.PlatformStand = true | |
8034 | ROOT.CFrame = ROOT.CFrame * CF(0,-2*ROOT.Size.Z,0) * ANGLES(RAD(-90), RAD(0), RAD(0)) | |
8035 | coroutine.resume(coroutine.create(function() | |
8036 | Swait() | |
8037 | ROOT.Anchored = true | |
8038 | end)) | |
8039 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6) | |
8040 | for i=0, 0.2, 0.1 / Animation_Speed do | |
8041 | Swait() | |
8042 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
8043 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
8044 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
8045 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
8046 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
8047 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
8048 | end | |
8049 | for i=0, 0.2, 0.1 / Animation_Speed do | |
8050 | Swait() | |
8051 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
8052 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
8053 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
8054 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
8055 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
8056 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
8057 | end | |
8058 | local AMMO = 6 | |
8059 | local FIRING = true | |
8060 | local SHOOTING = false | |
8061 | local TIMER = 70 | |
8062 | CreateSound(147722227, GunPoint, 6, 1.3, false) | |
8063 | for i=0, 0.2, 0.1 / Animation_Speed do | |
8064 | Swait() | |
8065 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
8066 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
8067 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
8068 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
8069 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
8070 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
8071 | end | |
8072 | for i = 1, 6 do | |
8073 | local GUNPOS = Hole.CFrame*CF(0, 0, 0).p | |
8074 | local DISTANCE = (FOE.Head.Position - GUNPOS).Magnitude | |
8075 | HUM.Health = HUM.Health/1.5 | |
8076 | for i=0, 0.2, 0.1 / Animation_Speed do | |
8077 | Swait() | |
8078 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
8079 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
8080 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
8081 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
8082 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
8083 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
8084 | end | |
8085 | for i=0, 0.2, 0.1 / Animation_Speed do | |
8086 | Swait() | |
8087 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
8088 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
8089 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
8090 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
8091 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
8092 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
8093 | end | |
8094 | end | |
8095 | ApplyDamage(HUM,0,true) | |
8096 | FOE:BreakJoints() | |
8097 | ROOT.Anchored = false | |
8098 | for i=0, 0.3, 0.1 / Animation_Speed do | |
8099 | Swait() | |
8100 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
8101 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed) | |
8102 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
8103 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
8104 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
8105 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
8106 | end | |
8107 | ATTACK = false | |
8108 | Rooted = false | |
8109 | end | |
8110 | end | |
8111 | end | |
8112 | end | |
8113 | ||
8114 | --//=================================\\ | |
8115 | --|| ASSIGN THINGS TO KEYS | |
8116 | --\\=================================// | |
8117 | ||
8118 | function MouseDown(Mouse) | |
8119 | if ATTACK == false then | |
8120 | end | |
8121 | end | |
8122 | ||
8123 | function MouseUp(Mouse) | |
8124 | HOLD = false | |
8125 | end | |
8126 | ||
8127 | function KeyDown(Key) | |
8128 | KEYHOLD = true | |
8129 | ||
8130 | if Key == "b" and ATTACK == false then | |
8131 | MagicMissiles() | |
8132 | end | |
8133 | ||
8134 | if Key == "z" and ATTACK == false then | |
8135 | Shot() | |
8136 | end | |
8137 | ||
8138 | if Key == "v" and ATTACK == false then | |
8139 | Shot2() | |
8140 | end | |
8141 | ||
8142 | if Key == "x" and ATTACK == false then | |
8143 | Finisher() | |
8144 | end | |
8145 | ||
8146 | if Key == "t" and ATTACK == false then | |
8147 | Taunt() | |
8148 | end | |
8149 | ||
8150 | if Key == "c" and ATTACK == false then | |
8151 | eh() | |
8152 | end | |
8153 | end | |
8154 | ||
8155 | local OVMID = 561833161 | |
8156 | local OVMPIT = 1 | |
8157 | local OVMVOL = 1 | |
8158 | plr.Chatted:connect(function(message) | |
8159 | if ATTACK == false then | |
8160 | if message:sub(1,5) == "play/" then | |
8161 | OVMID = message:sub(6) | |
8162 | newThemeCust("rbxassetid://"..OVMID,0,OVMPIT,OVMVOL) | |
8163 | elseif message:sub(1,6) == "pitch/" then | |
8164 | OVMPIT = message:sub(7) | |
8165 | newTheme("rbxassetid://"..OVMID,0,OVMPIT,OVMVOL) | |
8166 | elseif message:sub(1,4) == "vol/" then | |
8167 | OVMVOL = message:sub(5) | |
8168 | newTheme("rbxassetid://"..OVMID,0,OVMPIT,OVMVOL) | |
8169 | elseif message:sub(1,7) == "sr/" then | |
8170 | chatfunc("Skipped to "..message:sub(8).." out of "..math.floor(kan.TimeLength).." seconds.",MAINRUINCOLOR.Color,"Inverted","Arcade",1) | |
8171 | newThemeCust("rbxassetid://"..OVMID,message:sub(8),OVMPIT,OVMVOL) | |
8172 | elseif message:sub(1,9) == "te/" then | |
8173 | chatfunc("Current time pos: "..math.floor(kan.TimePosition).." out of "..math.floor(kan.TimeLength).." seconds.",MAINRUINCOLOR.Color,"Inverted","Arcade",1) | |
8174 | end | |
8175 | end | |
8176 | end) | |
8177 | ||
8178 | function KeyUp(Key) | |
8179 | KEYHOLD = false | |
8180 | end | |
8181 | ||
8182 | Mouse.Button1Down:connect(function(NEWKEY) | |
8183 | MouseDown(NEWKEY) | |
8184 | end) | |
8185 | Mouse.Button1Up:connect(function(NEWKEY) | |
8186 | MouseUp(NEWKEY) | |
8187 | end) | |
8188 | Mouse.KeyDown:connect(function(NEWKEY) | |
8189 | KeyDown(NEWKEY) | |
8190 | end) | |
8191 | Mouse.KeyUp:connect(function(NEWKEY) | |
8192 | KeyUp(NEWKEY) | |
8193 | end) | |
8194 | ||
8195 | --//=================================\\ | |
8196 | --\\=================================// | |
8197 | ||
8198 | ||
8199 | function unanchor() | |
8200 | if UNANCHOR == true then | |
8201 | g = Character:GetChildren() | |
8202 | for i = 1, #g do | |
8203 | if g[i].ClassName == "Part" then | |
8204 | g[i].Anchored = false | |
8205 | end | |
8206 | end | |
8207 | end | |
8208 | end | |
8209 | ||
8210 | ||
8211 | --//=================================\\ | |
8212 | --|| WRAP THE WHOLE SCRIPT UP | |
8213 | --\\=================================// | |
8214 | ||
8215 | Humanoid.Changed:connect(function(Jump) | |
8216 | if Jump == "Jump" and (Disable_Jump == true) then | |
8217 | Humanoid.Jump = false | |
8218 | end | |
8219 | end) | |
8220 | ||
8221 | local FF = IT("ForceField",Character) | |
8222 | FF.Visible = false | |
8223 | INSTANT = false | |
8224 | Speed = 20 | |
8225 | ||
8226 | while true do | |
8227 | Swait() | |
8228 | SINE = SINE + CHANGE | |
8229 | ANIMATE.Parent = nil | |
8230 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
8231 | IDLEANIMATION:Play() | |
8232 | if TRANSFORMED == true then | |
8233 | tecks2.TextTransparency = 0 | |
8234 | for _, c in pairs(Character:GetChildren()) do | |
8235 | if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then | |
8236 | c.Anchored = false | |
8237 | c.Transparency = 0 | |
8238 | end | |
8239 | end | |
8240 | for _, c in pairs(Weapon:GetChildren()) do | |
8241 | if c.ClassName == "Part" then | |
8242 | c.Transparency = 0 | |
8243 | end | |
8244 | end | |
8245 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
8246 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
8247 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
8248 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
8249 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
8250 | if ATTACK == false and VALUE2 == false then | |
8251 | end | |
8252 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
8253 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
8254 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
8255 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
8256 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
8257 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
8258 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
8259 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
8260 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
8261 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
8262 | end | |
8263 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
8264 | ANIM = "Jump" | |
8265 | if ATTACK == false then | |
8266 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
8267 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
8268 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
8269 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
8270 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
8271 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
8272 | end | |
8273 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
8274 | ANIM = "Fall" | |
8275 | if ATTACK == false then | |
8276 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
8277 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
8278 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
8279 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
8280 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
8281 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
8282 | end | |
8283 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
8284 | ANIM = "Idle" | |
8285 | if ATTACK == false then | |
8286 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed) | |
8287 | if MRANDOM(1,7) == 1 then | |
8288 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
8289 | end | |
8290 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
8291 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
8292 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
8293 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
8294 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
8295 | end | |
8296 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
8297 | ANIM = "Walk" | |
8298 | if ATTACK == false then | |
8299 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
8300 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed) | |
8301 | if MRANDOM(1,7) == 1 then | |
8302 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
8303 | end | |
8304 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(180), RAD(180)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
8305 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
8306 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
8307 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
8308 | end | |
8309 | end | |
8310 | end | |
8311 | --end | |
8312 | Humanoid.DisplayDistanceType = "None" | |
8313 | unanchor() | |
8314 | Humanoid.MaxHealth = "inf" | |
8315 | Humanoid.Health = "inf" | |
8316 | if Rooted == false then | |
8317 | Disable_Jump = false | |
8318 | Humanoid.WalkSpeed = Speed | |
8319 | elseif Rooted == true then | |
8320 | Disable_Jump = true | |
8321 | Humanoid.WalkSpeed = 0 | |
8322 | end | |
8323 | if Head:FindFirstChild("face") then | |
8324 | Head.face.Texture = "rbxassetid://403870689" | |
8325 | end | |
8326 | for _, c in pairs(Character:GetChildren()) do | |
8327 | if (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
8328 | c:remove() | |
8329 | end | |
8330 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
8331 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
8332 | end | |
8333 | end | |
8334 | local MATHS = {"0","1"} | |
8335 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] | |
8336 | Humanoid.PlatformStand = false | |
8337 | if INTRO == false and INSTANT == false then | |
8338 | INTRO = true | |
8339 | coroutine.resume(coroutine.create(function() | |
8340 | sick:Play() | |
8341 | Intro() | |
8342 | end)) | |
8343 | end | |
8344 | if INSTANT == true then | |
8345 | if TRANSFORMED == false then | |
8346 | sick.TimePosition = 60 | |
8347 | sick:Play() | |
8348 | end | |
8349 | TRANSFORMED = true | |
8350 | end | |
8351 | script.Parent = PlayerGui | |
8352 | Character.Parent = workspace | |
8353 | Humanoid.Parent = Character | |
8354 | end | |
8355 | --//=================================\\ | |
8356 | --\\=================================// | |
8357 | ||
8358 | ||
8359 | ||
8360 | ||
8361 | ||
8362 | --//====================================================\\-- | |
8363 | --|| END OF SCRIPT | |
8364 | --\\====================================================//-- |