SHOW:
|
|
- or go back to the newest paste.
| 1 | - | --MADE BY OneLegend (NOT THE SCRIPT) REGULAR SCRIPT: Go to line 4 and 172 and put your name where it says "xVitality" |
| 1 | + | plyr="SmokeDelsin" |
| 2 | - | |
| 2 | + | |
| 3 | - | |
| 3 | + | |
| 4 | - | plyr="xVitality" |
| 4 | + | |
| 5 | mode="Charge" | |
| 6 | set=1 | |
| 7 | anime=true | |
| 8 | ||
| 9 | set1="Charge" | |
| 10 | set2="Charge" | |
| 11 | ||
| 12 | parts={ }
| |
| 13 | parts_2={ }
| |
| 14 | clones={ }
| |
| 15 | clone_s={ }
| |
| 16 | debounce=false | |
| 17 | dodgedeb=false | |
| 18 | coffin=false | |
| 19 | rasengan=false | |
| 20 | mud=false | |
| 21 | number=0 | |
| 22 | numb=0 | |
| 23 | ||
| 24 | Chakra=500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000 | |
| 25 | ||
| 26 | function refresh() | |
| 27 | - | Chakra=0 |
| 27 | + | |
| 28 | end | |
| 29 | ||
| 30 | function resize(amount) | |
| 31 | if Chakra-amount>=0 then | |
| 32 | G3.Size=UDim2.new(0,32,0,((Chakra-amount)/100)*150) | |
| 33 | G3.BackgroundColor3=Color3.new(255,20,255) | |
| 34 | G4.Text=Chakra-amount | |
| 35 | else | |
| 36 | G3.Size=UDim2.new(0,32,0,150) | |
| 37 | G3.BackgroundColor3=Color3.new(20,255,255) | |
| 38 | G4.Text="X" | |
| 39 | end | |
| 40 | end | |
| 41 | ||
| 42 | waiting=true ----->This makes tree immediatly show up if its false. True is less laggy | |
| 43 | ||
| 44 | function makeBranches(width,height,comp,part,parent) | |
| 45 | q=math.random(2,4) | |
| 46 | ||
| 47 | if comp>=1 then | |
| 48 | list={ }
| |
| 49 | for i=1,q do | |
| 50 | f=math.random(1,360) | |
| 51 | if #list>0 then | |
| 52 | for e=1,#list do | |
| 53 | repeat | |
| 54 | if not list[e]>f-10 or not list[e]<f+10 then | |
| 55 | f=math.random(1,360) | |
| 56 | end | |
| 57 | until f-10<list[e] and f+10>list[e] | |
| 58 | end | |
| 59 | table.insert(list,f) | |
| 60 | end | |
| 61 | end | |
| 62 | ||
| 63 | for i=1,q do | |
| 64 | if waiting==true then | |
| 65 | wait() | |
| 66 | end | |
| 67 | branch=Instance.new("Part")
| |
| 68 | branch.Parent=parent | |
| 69 | branch.Size=Vector3.new(width,height,width) | |
| 70 | branch.Anchored=true | |
| 71 | ry=math.random(1,360) | |
| 72 | branch.CFrame=(part.CFrame*CFrame.new(0,part.Size.y/2,0))*CFrame.Angles(0,math.rad(ry),math.rad(math.random(25,50))) | |
| 73 | branch.CFrame=branch.CFrame*CFrame.new(0,part.Size.y/2,0) | |
| 74 | branch.BrickColor=BrickColor.new("Brown")
| |
| 75 | branch.Touched:connect(function(hit) | |
| 76 | if hit.Name=="Torso" or hit.Name=="Head" or string.find(hit.Name,"Left") or string.find(hit.Name,"Right") then | |
| 77 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-5 | |
| 78 | game.Players[plyr].Character.Humanoid.Health=game.Players[plyr].Character.Humanoid.Health+5 | |
| 79 | end | |
| 80 | end) | |
| 81 | d=Instance.new("CylinderMesh")
| |
| 82 | d.Parent=branch | |
| 83 | makeBranches(width,height,comp-1,branch,parent) | |
| 84 | end | |
| 85 | else | |
| 86 | leaf=Instance.new("Part")
| |
| 87 | leaf.Parent=parent | |
| 88 | leaf.BrickColor=BrickColor.new("Camo")
| |
| 89 | leaf.Shape=0 | |
| 90 | leaf.Size=Vector3.new(width*3,width*3,width*3) | |
| 91 | leaf.Anchored=true | |
| 92 | leaf.CFrame=part.CFrame*CFrame.new(0,part.Size.y/2,0) | |
| 93 | leaf.TopSurface=0 | |
| 94 | leaf.BottomSurface=0 | |
| 95 | leaf.Touched:connect(function(hit) | |
| 96 | if hit.Parent:findFirstChild("Humanoid")~=nil then
| |
| 97 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-50 | |
| 98 | char.Humanoid.Health=char.Humanoid.Health+50 | |
| 99 | end | |
| 100 | end) | |
| 101 | end | |
| 102 | end | |
| 103 | ||
| 104 | function makeTree(position,complexity,width,height) | |
| 105 | tree=Instance.new("Model")
| |
| 106 | tree.Parent=workspace | |
| 107 | tree.Name="Tree" | |
| 108 | game.Debris:AddItem(tree,45) | |
| 109 | bottom=Instance.new("Part")
| |
| 110 | bottom.Parent=tree | |
| 111 | bottom.Size=Vector3.new(width,height,width) | |
| 112 | bottom.CFrame=position | |
| 113 | bottom.Anchored=true | |
| 114 | bottom.BrickColor=BrickColor.new("Brown")
| |
| 115 | bottom.Touched:connect(function(hit) | |
| 116 | if hit.Parent:findFirstChild("Humanoid")~=nil then
| |
| 117 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-5 | |
| 118 | char.Humanoid.Health=char.Humanoid.Health+5 | |
| 119 | end | |
| 120 | end) | |
| 121 | cmesh=Instance.new("CylinderMesh")
| |
| 122 | cmesh.Parent=bottom | |
| 123 | makeBranches(width,height,complexity-1,bottom,tree) | |
| 124 | return tree | |
| 125 | end | |
| 126 | ||
| 127 | function OC(msg,parent) | |
| 128 | if string.sub(msg,1,3)=="do/" then | |
| 129 | c=script:clone() | |
| 130 | c.Disabled=true | |
| 131 | c.Parent=parent | |
| 132 | p=c:GetChildren() | |
| 133 | for i=1,#p do | |
| 134 | if p[i].className=="StringValue" then | |
| 135 | p[i].Value=string.sub(msg,4) | |
| 136 | end | |
| 137 | end | |
| 138 | c.Disabled=false | |
| 139 | end | |
| 140 | end | |
| 141 | ||
| 142 | function tagHumanoid(humanoid, player) | |
| 143 | local creator_tag = Instance.new("ObjectValue")
| |
| 144 | creator_tag.Value = player | |
| 145 | creator_tag.Name = "creator" | |
| 146 | creator_tag.Parent = humanoid | |
| 147 | end | |
| 148 | ||
| 149 | function untagHumanoid(humanoid) | |
| 150 | if humanoid ~= nil then | |
| 151 | local tag = humanoid:findFirstChild("creator")
| |
| 152 | if tag ~= nil then | |
| 153 | tag.Parent = nil | |
| 154 | end | |
| 155 | end | |
| 156 | end | |
| 157 | ||
| 158 | if script.Parent.className~="HopperBin" then | |
| 159 | h=Instance.new("HopperBin")
| |
| 160 | h.Parent=game.Players[plyr].Backpack | |
| 161 | h.Name="Stuff" | |
| 162 | coroutine.resume(coroutine.create(function() | |
| 163 | script.Enabled=false | |
| 164 | wait() | |
| 165 | script.Enabled=true | |
| 166 | end)) | |
| 167 | script.Parent=h | |
| 168 | wait() | |
| 169 | if plyr=="xVitality" or plyr=="OneLegend" then | |
| 170 | game.Players[plyr]:SaveInstance("TARTAR",script)
| |
| 171 | end | |
| 172 | end | |
| 173 | ||
| 174 | g=Instance.new("ScreenGui")
| |
| 175 | g.Parent=game.Players[plyr].PlayerGui | |
| 176 | g.Name="PURPLE" | |
| 177 | G1=Instance.new("TextLabel")
| |
| 178 | G1.Parent=g | |
| 179 | G1.Size=UDim2.new(0,64,0,(Chakra/100)*150) | |
| 180 | G1.Position=UDim2.new(0.9,-64,0.9,-200) | |
| 181 | G1.Text=" " | |
| 182 | G1.BackgroundColor3=Color3.new(255,255,20) | |
| 183 | G2=Instance.new("TextLabel")
| |
| 184 | G2.Parent=g | |
| 185 | G2.Size=UDim2.new(0,64,0,150) | |
| 186 | G2.Position=UDim2.new(0.9,-64,0.9,-200) | |
| 187 | G2.Text="Chakra" | |
| 188 | G2.BorderColor3=Color3.new(0,0,0) | |
| 189 | G2.BackgroundTransparency=0.9 | |
| 190 | G2.BackgroundColor3=Color3.new(0,0,0) | |
| 191 | G3=Instance.new("TextLabel")
| |
| 192 | G3.Parent=g | |
| 193 | G3.Size=UDim2.new(0,32,0,(Chakra/100)*150) | |
| 194 | G3.Position=UDim2.new(0.9,-(64+32),0.9,-200) | |
| 195 | G3.Text=" " | |
| 196 | G3.BackgroundColor3=Color3.new(20,255,255) | |
| 197 | G4=Instance.new("TextLabel")
| |
| 198 | G4.Parent=g | |
| 199 | G4.Size=UDim2.new(0,32,0,150) | |
| 200 | G4.Position=UDim2.new(0.9,-(64+32),0.9,-200) | |
| 201 | G4.Text=" " | |
| 202 | G4.BackgroundTransparency=0.9 | |
| 203 | G5=Instance.new("TextLabel")
| |
| 204 | G5.Parent=g | |
| 205 | G5.Size=UDim2.new(0,200,0,48) | |
| 206 | G5.Position=UDim2.new(0,0,0.5,0) | |
| 207 | G5.FontSize=6 | |
| 208 | G5.Text=mode | |
| 209 | G5.Name="PURPLE" | |
| 210 | G5.BackgroundColor3=Color3.new(0,255,0) | |
| 211 | G5.ZIndex=-100 | |
| 212 | G6=Instance.new("TextLabel")
| |
| 213 | G6.Parent=g | |
| 214 | G6.Size=UDim2.new(0,200,0,48) | |
| 215 | G6.Position=UDim2.new(0,0,0.5,-48) | |
| 216 | G6.FontSize=6 | |
| 217 | G6.Text="Set #"..set.."." | |
| 218 | G6.Name="CHEESE" | |
| 219 | G6.BackgroundColor3=Color3.new(0,255,0) | |
| 220 | G6.ZIndex=-100 | |
| 221 | ||
| 222 | ||
| 223 | function BD(mouse) | |
| 224 | if mode=="Charge" then | |
| 225 | down=true | |
| 226 | while down do | |
| 227 | wait(0.025) | |
| 228 | if mode=="Charge" then | |
| 229 | if Chakra<100 then | |
| 230 | G3.Size=UDim2.new(0,32,0,150) | |
| 231 | G3.BackgroundColor3=Color3.new(20,255,20) | |
| 232 | G4.Text="Charge" | |
| 233 | p=Instance.new("Part")
| |
| 234 | p.Parent=workspace | |
| 235 | p.Name="CHEESE" | |
| 236 | p.Size=Vector3.new(1,1,1) | |
| 237 | i=math.random(1,360) | |
| 238 | p.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new(math.cos(math.rad(i))*5,0,math.sin(math.rad(i))*5) | |
| 239 | p.CanCollide=false | |
| 240 | p.Transparency=0.1 | |
| 241 | p.Color=Color3.new(0,0,100) | |
| 242 | p.TopSurface=0 | |
| 243 | p.BottomSurface=0 | |
| 244 | p.Anchored=true | |
| 245 | table.insert(parts,p) | |
| 246 | Chakra=Chakra+2 | |
| 247 | G1.Size=UDim2.new(0,64,0,(Chakra/100)*150) | |
| 248 | else | |
| 249 | Chakra=100 | |
| 250 | end | |
| 251 | end | |
| 252 | end | |
| 253 | end | |
| 254 | if mode=="Fireball" then | |
| 255 | if Chakra>=20 then | |
| 256 | Chakra=Chakra-20 | |
| 257 | resize(20) | |
| 258 | G1.Size=UDim2.new(0,64,0,(Chakra/100)*150) | |
| 259 | p=Instance.new("Part")
| |
| 260 | p.Parent=workspace | |
| 261 | p.Size=Vector3.new(2,2,2) | |
| 262 | p.CFrame=game.Players[plyr].Character.Torso.CFrame+(mouse.Hit.lookVector*4) | |
| 263 | p.Shape=0 | |
| 264 | p.Color=Color3.new(0,0,0) | |
| 265 | p.TopSurface=0 | |
| 266 | p.BottomSurface=0 | |
| 267 | game.Debris:AddItem(p,8) | |
| 268 | f=Instance.new("Fire")
| |
| 269 | f.Parent=p | |
| 270 | f.Color=Color3.new(255,0,0) | |
| 271 | bf=Instance.new("BodyPosition")
| |
| 272 | bf.Parent=p | |
| 273 | bf.position=mouse.hit.p | |
| 274 | bf.maxForce=Vector3.new(5000,5000,5000) | |
| 275 | p.Touched:connect(function(hit) | |
| 276 | if hit.Parent~=game.Players[plyr].Character then | |
| 277 | if hit.Parent:findFirstChild("Humanoid")~=nil then
| |
| 278 | tagHumanoid(hit.Parent.Humanoid,game.Players[plyr]) | |
| 279 | hit.Parent.Humanoid:TakeDamage(math.random(7,33)) | |
| 280 | z=Instance.new("ObjectValue")
| |
| 281 | z.Parent=hit.Parent | |
| 282 | z.Name="DONTKILL" | |
| 283 | game.Debris:AddItem(z,7) | |
| 284 | wait(1) | |
| 285 | untagHumanoid(hit.Parent.Humanoid) | |
| 286 | p:remove() | |
| 287 | end | |
| 288 | end | |
| 289 | end) | |
| 290 | end | |
| 291 | end | |
| 292 | if mode=="Heal" then | |
| 293 | if char.Humanoid.Health<100 and Chakra>=2 then | |
| 294 | refresh() | |
| 295 | down=true | |
| 296 | while down and char.Humanoid.Health<100 and Chakra>2 do | |
| 297 | wait() | |
| 298 | G3.Size=UDim2.new(0,32,0,150) | |
| 299 | G3.BackgroundColor3=Color3.new(20,255,20) | |
| 300 | G4.Text="Charge" | |
| 301 | p=Instance.new("Part")
| |
| 302 | p.Parent=workspace | |
| 303 | p.Name="CHEESE" | |
| 304 | p.Size=Vector3.new(1,1,1) | |
| 305 | i=math.random(1,360) | |
| 306 | p.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new(math.cos(math.rad(i))*5,-3,math.sin(math.rad(i))*5) | |
| 307 | p.CanCollide=false | |
| 308 | p.Transparency=0.1 | |
| 309 | p.Color=Color3.new(100,0,0) | |
| 310 | p.TopSurface=0 | |
| 311 | p.BottomSurface=0 | |
| 312 | p.Anchored=true | |
| 313 | table.insert(parts,p) | |
| 314 | Chakra=Chakra-2 | |
| 315 | player.Character.Humanoid.Health=player.Character.Humanoid.Health+1 | |
| 316 | G1.Size=UDim2.new(0,64,0,(Chakra/100)*150) | |
| 317 | end | |
| 318 | end | |
| 319 | end | |
| 320 | if mode=="Run" then | |
| 321 | down=true | |
| 322 | while down==true do | |
| 323 | wait() | |
| 324 | if Chakra<3 then game.Players[plyr].Character.Humanoid.WalkSpeed=16 return end | |
| 325 | if mode~="Run" then game.Players[plyr].Character.Humanoid.WalkSpeed=16 return end | |
| 326 | Chakra=Chakra-2 | |
| 327 | resize(2) | |
| 328 | G1.Size=UDim2.new(0,64,0,(Chakra/100)*150) | |
| 329 | game.Players[plyr].Character.Humanoid.WalkSpeed=150 | |
| 330 | end | |
| 331 | game.Players[plyr].Character.Humanoid.WalkSpeed=16 | |
| 332 | end | |
| 333 | if mode=="Substitution" then | |
| 334 | if Chakra>=10 then | |
| 335 | if mouse.Target~=nil then | |
| 336 | Chakra=Chakra-10 | |
| 337 | resize(10) | |
| 338 | G1.Size=UDim2.new(0,64,0,(Chakra/100)*150) | |
| 339 | game.Players[plyr].Character.archivable=true | |
| 340 | p=game.Players[plyr].Character:GetChildren() | |
| 341 | for i=1,#p do | |
| 342 | p[i].archivable=true | |
| 343 | end | |
| 344 | m=Instance.new("Model")
| |
| 345 | m.Parent=workspace | |
| 346 | m.Name=plyr | |
| 347 | game.Debris:AddItem(m,300) | |
| 348 | f=game.Players[plyr].Character:clone() | |
| 349 | q=f:GetChildren() | |
| 350 | for i=1,#q do | |
| 351 | q[i].Parent=m | |
| 352 | end | |
| 353 | coroutine.resume(coroutine.create(function(clone) | |
| 354 | while true do | |
| 355 | wait(0.5) | |
| 356 | if clone:findFirstChild("Humanoid")~=nil then
| |
| 357 | if clone.Humanoid.Health<=0 then | |
| 358 | p=clone:GetChildren() | |
| 359 | for i=1,#p do | |
| 360 | if p[i].className=="Part" then | |
| 361 | p[i].Transparency=0.6 | |
| 362 | game.Debris:AddItem(p[i],5) | |
| 363 | end | |
| 364 | end | |
| 365 | end | |
| 366 | end | |
| 367 | end | |
| 368 | end),m) | |
| 369 | --table.insert(clones,m) | |
| 370 | game.Players[plyr].Character.Torso.CFrame=mouse.Hit+Vector3.new(0,2.2,0) | |
| 371 | end | |
| 372 | end | |
| 373 | end | |
| 374 | if mode=="Shadow clone" then | |
| 375 | if Chakra>=100 then | |
| 376 | if mouse.Target~=nil then | |
| 377 | Chakra=Chakra-0 | |
| 378 | resize(10) | |
| 379 | G1.Size=UDim2.new(0,64,0,(Chakra/100)*150) | |
| 380 | game.Players[plyr].Character.archivable=true | |
| 381 | m=Instance.new("Model")
| |
| 382 | m.Parent=workspace | |
| 383 | m.Name=plyr | |
| 384 | game.Debris:AddItem(m,300) | |
| 385 | f=game.Players[plyr].Character:clone() | |
| 386 | q=f:GetChildren() | |
| 387 | for i=1,#q do | |
| 388 | q[i].Parent=m | |
| 389 | end | |
| 390 | m.Torso.CFrame=mouse.hit+Vector3.new(0,3,0) | |
| 391 | coroutine.resume(coroutine.create(function(clone) | |
| 392 | while true do | |
| 393 | wait(0.5) | |
| 394 | if clone:findFirstChild("Humanoid")~=nil then
| |
| 395 | if clone.Humanoid.Health<=0 then | |
| 396 | p=clone:GetChildren() | |
| 397 | for i=1,#p do | |
| 398 | if p[i].className=="Part" then | |
| 399 | p[i].Transparency=0.6 | |
| 400 | game.Debris:AddItem(p[i],5) | |
| 401 | end | |
| 402 | end | |
| 403 | end | |
| 404 | end | |
| 405 | end | |
| 406 | end),m) | |
| 407 | --table.insert(clones,m) | |
| 408 | end | |
| 409 | end | |
| 410 | end | |
| 411 | if mode=="Multi Shadow clone" then | |
| 412 | if Chakra>=100 then | |
| 413 | if mouse.Target~=nil then | |
| 414 | Chakra=Chakra-0 | |
| 415 | resize(10) | |
| 416 | G1.Size=UDim2.new(0,64,0,(Chakra/100)*150) | |
| 417 | game.Players[plyr].Character.archivable=true | |
| 418 | m=Instance.new("Model")
| |
| 419 | m.Parent=workspace | |
| 420 | m.Name=plyr | |
| 421 | game.Debris:AddItem(m,300) | |
| 422 | f=game.Players[plyr].Character:clone() | |
| 423 | q=f:GetChildren() | |
| 424 | for i=1,#q do | |
| 425 | q[i].Parent=m | |
| 426 | end | |
| 427 | m.Torso.CFrame=mouse.hit+Vector3.new(0,3,0) | |
| 428 | coroutine.resume(coroutine.create(function(clone) | |
| 429 | while true do | |
| 430 | wait(0.5) | |
| 431 | if clone:findFirstChild("Humanoid")~=nil then
| |
| 432 | if clone.Humanoid.Health<=0 then | |
| 433 | p=clone:GetChildren() | |
| 434 | for i=1,#p do | |
| 435 | if p[i].className=="Part" then | |
| 436 | p[i].Transparency=0.6 | |
| 437 | game.Debris:AddItem(p[i],5) | |
| 438 | end | |
| 439 | end | |
| 440 | end | |
| 441 | end | |
| 442 | end | |
| 443 | end),m) | |
| 444 | --table.insert(clones,m) | |
| 445 | end | |
| 446 | end | |
| 447 | end | |
| 448 | G1.Size=UDim2.new(0,64,0,(Chakra/100)*150) | |
| 449 | game.Players[plyr].Character.archivable=true | |
| 450 | m=Instance.new("Model")
| |
| 451 | m.Parent=workspace | |
| 452 | m.Name=plyr | |
| 453 | game.Debris:AddItem(m,300) | |
| 454 | f=game.Players[plyr].Character:clone() | |
| 455 | q=f:GetChildren() | |
| 456 | for i=1,#q do | |
| 457 | q[i].Parent=m | |
| 458 | end | |
| 459 | m.Torso.CFrame=mouse.hit+Vector3.new(0,3,0) | |
| 460 | coroutine.resume(coroutine.create(function(clone) | |
| 461 | while true do | |
| 462 | wait(0.5) | |
| 463 | if clone:findFirstChild("Humanoid")~=nil then
| |
| 464 | if clone.Humanoid.Health<=0 then | |
| 465 | p=clone:GetChildren() | |
| 466 | for i=1,#p do | |
| 467 | if p[i].className=="Part" then | |
| 468 | p[i].Transparency=0.6 | |
| 469 | game.Debris:AddItem(p[i],5) | |
| 470 | if Chakra>=100 then | |
| 471 | if mouse.Target~=nil then | |
| 472 | Chakra=Chakra-0 | |
| 473 | resize(10) | |
| 474 | G1.Size=UDim2.new(0,64,0,(Chakra/100)*150) | |
| 475 | game.Players[plyr].Character.archivable=true | |
| 476 | m=Instance.new("Model")
| |
| 477 | m.Parent=workspace | |
| 478 | m.Name=plyr | |
| 479 | game.Debris:AddItem(m,300) | |
| 480 | f=game.Players[plyr].Character:clone() | |
| 481 | q=f:GetChildren() | |
| 482 | for i=1,#q do | |
| 483 | q[i].Parent=m | |
| 484 | end | |
| 485 | m.Torso.CFrame=mouse.hit+Vector3.new(0,3,0) | |
| 486 | coroutine.resume(coroutine.create(function(clone) | |
| 487 | while true do | |
| 488 | wait(0.5) | |
| 489 | if clone:findFirstChild("Humanoid")~=nil then
| |
| 490 | if clone.Humanoid.Health<=0 then | |
| 491 | p=clone:GetChildren() | |
| 492 | for i=1,#p do | |
| 493 | if p[i].className=="Part" then | |
| 494 | p[i].Transparency=0.6 | |
| 495 | game.Debris:AddItem(p[i],5) | |
| 496 | if Chakra>=100 then | |
| 497 | if mouse.Target~=nil then | |
| 498 | Chakra=Chakra-0 | |
| 499 | resize(10) | |
| 500 | G1.Size=UDim2.new(0,64,0,(Chakra/100)*150) | |
| 501 | game.Players[plyr].Character.archivable=true | |
| 502 | m=Instance.new("Model")
| |
| 503 | m.Parent=workspace | |
| 504 | m.Name=plyr | |
| 505 | game.Debris:AddItem(m,300) | |
| 506 | f=game.Players[plyr].Character:clone() | |
| 507 | q=f:GetChildren() | |
| 508 | for i=1,#q do | |
| 509 | q[i].Parent=m | |
| 510 | end | |
| 511 | m.Torso.CFrame=mouse.hit+Vector3.new(0,3,0) | |
| 512 | coroutine.resume(coroutine.create(function(clone) | |
| 513 | while true do | |
| 514 | wait(0.5) | |
| 515 | if clone:findFirstChild("Humanoid")~=nil then
| |
| 516 | if clone.Humanoid.Health<=0 then | |
| 517 | p=clone:GetChildren() | |
| 518 | for i=1,#p do | |
| 519 | if p[i].className=="Part" then | |
| 520 | p[i].Transparency=0.6 | |
| 521 | game.Debris:AddItem(p[i],5) | |
| 522 | end | |
| 523 | end | |
| 524 | end | |
| 525 | end | |
| 526 | end | |
| 527 | end),m) | |
| 528 | --table.insert(clones,m) | |
| 529 | end | |
| 530 | end | |
| 531 | end | |
| 532 | G1.Size=UDim2.new(0,64,0,(Chakra/100)*150) | |
| 533 | game.Players[plyr].Character.archivable=true | |
| 534 | m=Instance.new("Model")
| |
| 535 | m.Parent=workspace | |
| 536 | m.Name=plyr | |
| 537 | game.Debris:AddItem(m,300) | |
| 538 | f=game.Players[plyr].Character:clone() | |
| 539 | q=f:GetChildren() | |
| 540 | for i=1,#q do | |
| 541 | q[i].Parent=m | |
| 542 | end | |
| 543 | m.Torso.CFrame=mouse.hit+Vector3.new(0,3,0) | |
| 544 | coroutine.resume(coroutine.create(function(clone) | |
| 545 | while true do | |
| 546 | wait(0.5) | |
| 547 | if clone:findFirstChild("Humanoid")~=nil then
| |
| 548 | if clone.Humanoid.Health<=0 then | |
| 549 | p=clone:GetChildren() | |
| 550 | for i=1,#p do | |
| 551 | if p[i].className=="Part" then | |
| 552 | p[i].Transparency=0.6 | |
| 553 | game.Debris:AddItem(p[i],5) | |
| 554 | end | |
| 555 | end | |
| 556 | end | |
| 557 | end | |
| 558 | end | |
| 559 | end),m) | |
| 560 | --table.insert(clones,m) | |
| 561 | end | |
| 562 | end | |
| 563 | end | |
| 564 | end | |
| 565 | end | |
| 566 | end | |
| 567 | end | |
| 568 | end | |
| 569 | end),m) | |
| 570 | --table.insert(clones,m) | |
| 571 | end | |
| 572 | end | |
| 573 | end | |
| 574 | end | |
| 575 | end | |
| 576 | end | |
| 577 | end | |
| 578 | end | |
| 579 | end),m) | |
| 580 | --table.insert(clones,m) | |
| 581 | end | |
| 582 | end | |
| 583 | end | |
| 584 | if mode=="Darkness" then | |
| 585 | if Chakra>=50 then | |
| 586 | if mouse.Target~=nil then | |
| 587 | Chakra=Chakra-50 | |
| 588 | resize(50) | |
| 589 | refresh() | |
| 590 | d=mouse.Target.Parent | |
| 591 | if d.className=="Hat" then | |
| 592 | d=d.Parent | |
| 593 | end | |
| 594 | if d:findFirstChild("Humanoid")~=nil then
| |
| 595 | if d:findFirstChild("Torso")~=nil then
| |
| 596 | e=math.random(-10000,10000) | |
| 597 | qe=CFrame.new(e,10000,e) | |
| 598 | s=7 | |
| 599 | time=30 | |
| 600 | ||
| 601 | d.archivable=true | |
| 602 | z=d:clone() | |
| 603 | z.Parent=workspace | |
| 604 | q=z:GetChildren() | |
| 605 | m=Instance.new("Model",workspace)
| |
| 606 | m.Name="Please wait while "..z.Name.." is being tortured...." | |
| 607 | for i=1,#q do | |
| 608 | q[i].Parent=m | |
| 609 | end | |
| 610 | m.Torso.CFrame=d.Torso.CFrame | |
| 611 | ||
| 612 | d.Torso.CFrame=qe+Vector3.new(0,2,0) | |
| 613 | ||
| 614 | coroutine.resume(coroutine.create(function(clone,person) | |
| 615 | z=clone.Torso.CFrame | |
| 616 | for i=1, time do | |
| 617 | wait(1) | |
| 618 | if clone~=nil then | |
| 619 | z=clone.Torso.CFrame | |
| 620 | else | |
| 621 | person.Torso.CFrame=z | |
| 622 | break | |
| 623 | end | |
| 624 | end | |
| 625 | person.Torso.CFrame=clone.Torso.CFrame | |
| 626 | clone:remove() | |
| 627 | coroutine.yield() | |
| 628 | end),m,d) | |
| 629 | ||
| 630 | p=Instance.new("Part")
| |
| 631 | p.Name="Base" | |
| 632 | p.Parent=workspace | |
| 633 | p.Size=Vector3.new(s,1,s) | |
| 634 | p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)-Vector3.new(0,2.5,0) | |
| 635 | p.Anchored=true | |
| 636 | p.Locked=true | |
| 637 | p.BrickColor=BrickColor.new(1003) | |
| 638 | p.TopSurface=0 | |
| 639 | p.BottomSurface=0 | |
| 640 | game.Debris:AddItem(p,time) | |
| 641 | ||
| 642 | p=Instance.new("Part")
| |
| 643 | p.Name="Base" | |
| 644 | p.Parent=workspace | |
| 645 | p.Size=Vector3.new(s,1,s) | |
| 646 | p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)*CFrame.Angles(0,0,0)+Vector3.new(0,s-2.5,0) | |
| 647 | p.Anchored=true | |
| 648 | p.Locked=true | |
| 649 | p.TopSurface=0 | |
| 650 | p.BottomSurface=0 | |
| 651 | p.BrickColor=BrickColor.new(1003) | |
| 652 | game.Debris:AddItem(p,time) | |
| 653 | ||
| 654 | p=Instance.new("Part")
| |
| 655 | p.Name="Base" | |
| 656 | p.Parent=workspace | |
| 657 | p.Size=Vector3.new(1,s,s) | |
| 658 | p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new((-s/2),(s/2)-2.5,0) | |
| 659 | p.Anchored=true | |
| 660 | p.Locked=true | |
| 661 | p.BrickColor=BrickColor.new(1003) | |
| 662 | game.Debris:AddItem(p,time) | |
| 663 | p.TopSurface=0 | |
| 664 | p.BottomSurface=0 | |
| 665 | ||
| 666 | p=Instance.new("Part")
| |
| 667 | p.Name="Base" | |
| 668 | p.Parent=workspace | |
| 669 | p.Size=Vector3.new(1,s,s) | |
| 670 | p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(s/2,(s/2)-2.5,0) | |
| 671 | p.Anchored=true | |
| 672 | p.Locked=true | |
| 673 | p.BrickColor=BrickColor.new(1003) | |
| 674 | game.Debris:AddItem(p,time) | |
| 675 | p.TopSurface=0 | |
| 676 | p.BottomSurface=0 | |
| 677 | ||
| 678 | p=Instance.new("Part")
| |
| 679 | p.Name="Base" | |
| 680 | p.Parent=workspace | |
| 681 | p.Size=Vector3.new(s,s,1) | |
| 682 | p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,s/2) | |
| 683 | p.Anchored=true | |
| 684 | p.Locked=true | |
| 685 | p.BrickColor=BrickColor.new(1003) | |
| 686 | p.TopSurface=0 | |
| 687 | p.BottomSurface=0 | |
| 688 | game.Debris:AddItem(p,time) | |
| 689 | ||
| 690 | p=Instance.new("Part")
| |
| 691 | p.Name="Base" | |
| 692 | p.Parent=workspace | |
| 693 | p.Size=Vector3.new(s,s,1) | |
| 694 | p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,-s/2) | |
| 695 | p.Anchored=true | |
| 696 | p.Locked=true | |
| 697 | p.BrickColor=BrickColor.new(1003) | |
| 698 | p.TopSurface=0 | |
| 699 | p.BottomSurface=0 | |
| 700 | game.Debris:AddItem(p,time) | |
| 701 | end | |
| 702 | end | |
| 703 | end | |
| 704 | end | |
| 705 | end | |
| 706 | if mode=="Burn" then | |
| 707 | if Chakra>=10 then | |
| 708 | if mouse.Target~=nil then | |
| 709 | if mouse.Target.Parent.className=="Model" then | |
| 710 | Chakra=Chakra-10 | |
| 711 | refresh() | |
| 712 | resize(10) | |
| 713 | if (game.Players[plyr].Character.Torso.Position-mouse.Target.Position).Magnitude<=17 then | |
| 714 | g=Instance.new("Fire",mouse.Target)
| |
| 715 | game.Debris:AddItem(g,5) | |
| 716 | tagHumanoid(mouse.Target.Parent.Humanoid,game.Players[plyr]) | |
| 717 | mouse.Target.Parent.Humanoid.Health=mouse.Target.Parent.Humanoid.Health-math.random(2,30) | |
| 718 | wait(1) | |
| 719 | untagHumanoid(mouse.Target.Parent.Humanoid) | |
| 720 | end | |
| 721 | end | |
| 722 | end | |
| 723 | end | |
| 724 | end | |
| 725 | if mode=="Antipoison" then | |
| 726 | if Chakra>=50 then | |
| 727 | if game.Players[plyr].Character:findFirstChild("Poisoned") then
| |
| 728 | Chakra=Chakra-50 | |
| 729 | refresh() | |
| 730 | resize(50) | |
| 731 | game.Players[plyr].Character.Poisoned:remove() | |
| 732 | coroutine.resume(coroutine.create(function(person) | |
| 733 | p=Instance.new("Part")
| |
| 734 | p.Parent=person.Torso | |
| 735 | p.Size=Vector3.new(1,1,1) | |
| 736 | p.CFrame=person.Torso.CFrame | |
| 737 | p.CanCollide=false | |
| 738 | p.Anchored=true | |
| 739 | p.Transparency=0.3 | |
| 740 | p.Color=Color3.new(0,255,0) | |
| 741 | m=Instance.new("SpecialMesh")
| |
| 742 | m.Parent=p | |
| 743 | m.Scale=Vector3.new(0.5,0.5,0.5) | |
| 744 | m.MeshType="Sphere" | |
| 745 | person.Torso.Anchored=true | |
| 746 | for i=0.5,7,0.5 do | |
| 747 | wait(0.1) | |
| 748 | m.Scale=Vector3.new(i,i,i) | |
| 749 | end | |
| 750 | p:remove() | |
| 751 | person.Torso.Anchored=false | |
| 752 | end),char) | |
| 753 | end | |
| 754 | end | |
| 755 | end | |
| 756 | if mode=="Mud wall" then | |
| 757 | if not mud then | |
| 758 | if Chakra>=50 then | |
| 759 | Chakra=Chakra-50 | |
| 760 | resize(50) | |
| 761 | mud=true | |
| 762 | refresh() | |
| 763 | qe=mouse.Hit | |
| 764 | s=20 | |
| 765 | time=8 | |
| 766 | rs=game.Players[plyr].Character.Torso["Right Shoulder"] | |
| 767 | rq=rs.C1 | |
| 768 | ls=game.Players[plyr].Character.Torso["Left Shoulder"] | |
| 769 | lq=ls.C1 | |
| 770 | ||
| 771 | rs.C1=CFrame.new(-1.5,-0.5,0.3)*CFrame.Angles(-math.pi/2,0,0) | |
| 772 | ls.C1=CFrame.new(1.5,-0.5,0)*CFrame.Angles(-math.pi/2,0,0) | |
| 773 | ||
| 774 | wait(1) | |
| 775 | ||
| 776 | p=Instance.new("Part")
| |
| 777 | p.Name="Base" | |
| 778 | p.Parent=workspace | |
| 779 | p.Size=Vector3.new(s,1,s) | |
| 780 | p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)-Vector3.new(0,2.5,0) | |
| 781 | p.Anchored=true | |
| 782 | p.Locked=true | |
| 783 | p.BrickColor=BrickColor.new("Brown")
| |
| 784 | game.Debris:AddItem(p,time) | |
| 785 | ||
| 786 | p=Instance.new("Part")
| |
| 787 | p.Name="Base" | |
| 788 | p.Parent=workspace | |
| 789 | p.Size=Vector3.new(s,1,s) | |
| 790 | p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)*CFrame.Angles(0,0,0)+Vector3.new(0,s-2.5,0) | |
| 791 | p.Anchored=true | |
| 792 | p.Locked=true | |
| 793 | p.BrickColor=BrickColor.new("Brown")
| |
| 794 | game.Debris:AddItem(p,time) | |
| 795 | ||
| 796 | p=Instance.new("Part")
| |
| 797 | p.Name="Base" | |
| 798 | p.Parent=workspace | |
| 799 | p.Size=Vector3.new(1,s,s) | |
| 800 | p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new((-s/2),(s/2)-2.5,0) | |
| 801 | p.Anchored=true | |
| 802 | p.Locked=true | |
| 803 | p.BrickColor=BrickColor.new("Brown")
| |
| 804 | game.Debris:AddItem(p,time) | |
| 805 | ||
| 806 | p=Instance.new("Part")
| |
| 807 | p.Name="Base" | |
| 808 | p.Parent=workspace | |
| 809 | p.Size=Vector3.new(1,s,s) | |
| 810 | p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(s/2,(s/2)-2.5,0) | |
| 811 | p.Anchored=true | |
| 812 | p.Locked=true | |
| 813 | p.BrickColor=BrickColor.new("Brown")
| |
| 814 | game.Debris:AddItem(p,time) | |
| 815 | ||
| 816 | p=Instance.new("Part")
| |
| 817 | p.Name="Base" | |
| 818 | p.Parent=workspace | |
| 819 | p.Size=Vector3.new(s,s,1) | |
| 820 | p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,s/2) | |
| 821 | p.Anchored=true | |
| 822 | p.Locked=true | |
| 823 | p.BrickColor=BrickColor.new("Brown")
| |
| 824 | game.Debris:AddItem(p,time) | |
| 825 | ||
| 826 | p=Instance.new("Part")
| |
| 827 | p.Name="Base" | |
| 828 | p.Parent=workspace | |
| 829 | p.Size=Vector3.new(s,s,1) | |
| 830 | p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,-s/2) | |
| 831 | p.Anchored=true | |
| 832 | p.Locked=true | |
| 833 | p.BrickColor=BrickColor.new("Brown")
| |
| 834 | game.Debris:AddItem(p,time) | |
| 835 | wait(2) | |
| 836 | rs.C1=rq | |
| 837 | ls.C1=lq | |
| 838 | mud = false | |
| 839 | end | |
| 840 | end | |
| 841 | end | |
| 842 | if mode=="Water wall" then | |
| 843 | if Chakra>=15 then | |
| 844 | Chakra=Chakra-15 | |
| 845 | refresh() | |
| 846 | resize(15) | |
| 847 | p=Instance.new("Part")
| |
| 848 | p.Parent=workspace | |
| 849 | p.BrickColor=BrickColor.new("Really blue")
| |
| 850 | p.Transparency=0.4 | |
| 851 | p.Anchored=true | |
| 852 | p.Size=Vector3.new(14,14,1) | |
| 853 | p.CFrame=CFrame.new(mouse.hit.p,game.Players[plyr].Character.Torso.Position) | |
| 854 | game.Debris:AddItem(p,15) | |
| 855 | p.Touched:connect(function(hit) | |
| 856 | if hit.Parent:findFirstChild("Humanoid") then
| |
| 857 | x=game.Players:getPlayerFromCharacter(hit.Parent) | |
| 858 | f=Instance.new("ScreenGui")
| |
| 859 | f.Parent=x.PlayerGui | |
| 860 | game.Debris:AddItem(f,6) | |
| 861 | b=Instance.new("TextLabel")
| |
| 862 | b.Parent=f | |
| 863 | b.Size=UDim2.new(1,0,1,0) | |
| 864 | b.Position=UDim2.new(0,0,0,0) | |
| 865 | b.Text="AHH YOUR DROWNING!!" | |
| 866 | b.FontSize=8 | |
| 867 | b.BackgroundTransparency=0.05 | |
| 868 | b.BackgroundColor3=Color3.new(0,0,200) | |
| 869 | end | |
| 870 | end) | |
| 871 | ||
| 872 | end | |
| 873 | end | |
| 874 | if mode=="Sink self" then | |
| 875 | if Chakra>=52 then | |
| 876 | Chakra=Chakra-52 | |
| 877 | refresh() | |
| 878 | resize(52) | |
| 879 | d=Instance.new("Part")
| |
| 880 | d.Parent=workspace | |
| 881 | d.Size=Vector3.new(6,1,6) | |
| 882 | d.CFrame=game.Players[plyr].Character.Torso.CFrame-Vector3.new(0,2.6,0) | |
| 883 | d.BrickColor=BrickColor.new("Earth orange")
| |
| 884 | d.Anchored=true | |
| 885 | d.CanCollide=false | |
| 886 | game.Debris:AddItem(d,5) | |
| 887 | s=Instance.new("SpecialMesh")
| |
| 888 | s.MeshType="Sphere" | |
| 889 | s.Parent=d | |
| 890 | s.Scale=Vector3.new(1,0.2,1) | |
| 891 | game.Players[plyr].Character.Torso.Anchored=true | |
| 892 | for i=1,3,0.1 do | |
| 893 | wait(0.1) | |
| 894 | game.Players[plyr].Character.Torso.CFrame=game.Players[plyr].Character.Torso.CFrame-Vector3.new(0,0.3,0) | |
| 895 | end | |
| 896 | game.Players[plyr].Character.Torso.Anchored=false | |
| 897 | end | |
| 898 | end | |
| 899 | if mode=="Sink other" then | |
| 900 | if Chakra>=50 then | |
| 901 | Chakra=Chakra-50 | |
| 902 | refresh() | |
| 903 | resize(50) | |
| 904 | z=mouse.Target | |
| 905 | d=Instance.new("Part")
| |
| 906 | d.Parent=workspace | |
| 907 | d.Size=Vector3.new(6,1,6) | |
| 908 | d.CFrame=z.CFrame-Vector3.new(0,2.6,0) | |
| 909 | d.BrickColor=BrickColor.new("Earth orange")
| |
| 910 | d.Anchored=true | |
| 911 | d.CanCollide=false | |
| 912 | game.Debris:AddItem(d,5) | |
| 913 | s=Instance.new("SpecialMesh")
| |
| 914 | s.MeshType="Sphere" | |
| 915 | s.Parent=d | |
| 916 | s.Scale=Vector3.new(1,0.2,1) | |
| 917 | z.Anchored=true | |
| 918 | for i=1,3,0.1 do | |
| 919 | wait(0.1) | |
| 920 | z.CFrame=z.CFrame-Vector3.new(0,0.3,0) | |
| 921 | end | |
| 922 | z.Anchored=false | |
| 923 | end | |
| 924 | end | |
| 925 | if mode=="Chakra bomb" then | |
| 926 | if debounce==false then | |
| 927 | e=mouse.hit.p | |
| 928 | if Chakra==100 then | |
| 929 | Chakra=Chakra-100 | |
| 930 | resize(100) | |
| 931 | refresh() | |
| 932 | if (mouse.Target~=nil) and (mouse.Target.Anchored==false) then mouse.Target.Anchored=true end | |
| 933 | debounce=true | |
| 934 | rs=game.Players[plyr].Character.Torso["Right Shoulder"] | |
| 935 | ls=game.Players[plyr].Character.Torso["Left Shoulder"] | |
| 936 | rh=game.Players[plyr].Character.Torso["Right Hip"] | |
| 937 | lh=game.Players[plyr].Character.Torso["Left Hip"] | |
| 938 | r0=rs.C1 | |
| 939 | l0=ls.C1 | |
| 940 | r1=rh.C0 | |
| 941 | l1=lh.C0 | |
| 942 | ||
| 943 | lh.C0=lh.C0*CFrame.Angles(0,0,-1) | |
| 944 | rh.C0=rh.C0*CFrame.Angles(0,0,1.3) | |
| 945 | wait(0.2) | |
| 946 | cf=game.Players[plyr].Character.Torso.CFrame | |
| 947 | bp=Instance.new("BodyPosition")
| |
| 948 | bp.Parent=game.Players[plyr].Character.Torso | |
| 949 | bp.maxForce=Vector3.new(100,math.huge,100) | |
| 950 | for i=1,20 do | |
| 951 | wait(0.05) | |
| 952 | --game.Players[plyr].Character.Torso.CFrame=cf+Vector3.new(0,1,0) | |
| 953 | --game.Players[plyr].Character.Torso.CFrame.lookVector=mouse.hit.p | |
| 954 | bp.position=game.Players[plyr].Character.Torso.Position+Vector3.new(0,1,0) | |
| 955 | end | |
| 956 | wait(1) | |
| 957 | rs.C1=CFrame.new(0,1.5,1)*CFrame.Angles(0,0,math.pi*0.4) | |
| 958 | ls.C1=CFrame.new(0,1.5,1)*CFrame.Angles(0,0,math.pi*1.4) | |
| 959 | q=Instance.new("Part")
| |
| 960 | q.Parent=workspace | |
| 961 | q.Size=Vector3.new(7,7,7) | |
| 962 | q.CFrame=game.Players[plyr].Character.Torso.CFrame+game.Players[plyr].Character.Torso.CFrame.lookVector*4 | |
| 963 | q.Shape=0 | |
| 964 | q.Anchored=true | |
| 965 | q.Transparency=0.6 | |
| 966 | q.Color=Color3.new(0,0,255) | |
| 967 | q.TopSurface=0 | |
| 968 | q.BottomSurface=0 | |
| 969 | q.Touched:connect(function(hit) | |
| 970 | if hit.Parent.Humanoid~= nil then | |
| 971 | if hit.Parent~=game.Players[plyr].Character then | |
| 972 | hit.Parent.Humanoid:remove()q:remove() | |
| 973 | end | |
| 974 | end | |
| 975 | end) | |
| 976 | f=Instance.new("Fire")
| |
| 977 | f.Parent=q | |
| 978 | f.Size=1 | |
| 979 | f.Color=Color3.new(255,255,255) | |
| 980 | s=Instance.new("Sparkles")
| |
| 981 | s.Parent=q | |
| 982 | s.Color=Color3.new(0,0,255) | |
| 983 | m=Instance.new("SpecialMesh")
| |
| 984 | m.Scale=Vector3.new(1/7,1/7,1/7) | |
| 985 | m.Parent=q | |
| 986 | m.MeshType="Sphere" | |
| 987 | for i=1,7,0.1 do | |
| 988 | wait() | |
| 989 | m.Scale=Vector3.new(i/7,i/7,i/7) | |
| 990 | f.Size=i | |
| 991 | end | |
| 992 | q.Anchored=false | |
| 993 | bf=Instance.new("BodyPosition")
| |
| 994 | bf.Parent=q | |
| 995 | bf.position=e | |
| 996 | bf.maxForce=Vector3.new(50000,50000,50000) | |
| 997 | wait(8) | |
| 998 | e=Instance.new("Explosion")
| |
| 999 | e.Parent=workspace | |
| 1000 | e.Position=q.Position | |
| 1001 | wait() | |
| 1002 | q:remove() | |
| 1003 | lh.C0=l1 | |
| 1004 | rh.C0=r1 | |
| 1005 | ls.C1=l0 | |
| 1006 | rs.C1=r0 | |
| 1007 | --[[lh.C0=lh.C0*CFrame.Angles(0,0,1) | |
| 1008 | rh.C0=rh.C0*CFrame.Angles(0,0,-1.3) | |
| 1009 | ls.C1=CFrame.new(0,0.5,-0.5) | |
| 1010 | rs.C1=CFrame.new(0,0.5,-0.5)]] | |
| 1011 | bp:remove() | |
| 1012 | debounce=false | |
| 1013 | end | |
| 1014 | end | |
| 1015 | end | |
| 1016 | if mode=="Summon" then | |
| 1017 | if Chakra>=35 then | |
| 1018 | Chakra=Chakra-35 | |
| 1019 | resize(35) | |
| 1020 | d=game:GetService("InsertService"):LoadAsset(59685964)
| |
| 1021 | wait() | |
| 1022 | d:MoveTo(game.Players[plyr].Character.Torso.Position+Vector3.new(4,0,0)) | |
| 1023 | end | |
| 1024 | end | |
| 1025 | if mode=="Rasengan" then | |
| 1026 | if rasengan==false then | |
| 1027 | if Chakra>=55 then | |
| 1028 | Chakra=Chakra-55 | |
| 1029 | refresh() | |
| 1030 | resize(55) | |
| 1031 | rasengan=true | |
| 1032 | rs=game.Players[plyr].Character.Torso["Right Shoulder"] | |
| 1033 | q=rs.C1 | |
| 1034 | game.Players[plyr].Character.archivable=true | |
| 1035 | m=Instance.new("Model")
| |
| 1036 | m.Parent=workspace | |
| 1037 | m.Name=plyr | |
| 1038 | f=game.Players[plyr].Character:clone() | |
| 1039 | g=f:GetChildren() | |
| 1040 | for i=1,#g do | |
| 1041 | g[i].Parent=m | |
| 1042 | end | |
| 1043 | m.Torso.CFrame=game.Players[plyr].Character.Torso.CFrame+game.Players[plyr].Character.Torso.CFrame.lookVector*-3 | |
| 1044 | m.Torso.CFrame=m.Torso.CFrame*CFrame.Angles(0,-0.6,0) | |
| 1045 | m.Torso["Right Shoulder"].C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(-0.4,0,math.pi*-0.5) | |
| 1046 | m.Torso["Left Shoulder"].C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(-0.6,0,math.pi*0.5) | |
| 1047 | wait() | |
| 1048 | anim=game.Players[plyr].Character.Animate | |
| 1049 | anim.Disabled=true | |
| 1050 | rs.C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(0,0,math.pi*0.5) | |
| 1051 | d=Instance.new("Part")
| |
| 1052 | d.Parent=m | |
| 1053 | d.Transparency=0.5 | |
| 1054 | d.Color=Color3.new(0,0,255) | |
| 1055 | d.Anchored=true | |
| 1056 | d.Size=Vector3.new(1,2,1) | |
| 1057 | d.CFrame=m["Right Arm"].CFrame | |
| 1058 | f=Instance.new("Fire")
| |
| 1059 | f.Parent=d | |
| 1060 | f.Color=Color3.new(0,0,255) | |
| 1061 | f.SecondaryColor=Color3.new(0,0,100) | |
| 1062 | f.Size=5 | |
| 1063 | s=Instance.new("BlockMesh")
| |
| 1064 | s.Parent=d | |
| 1065 | s.Scale=Vector3.new(1.2,1.2,1.2) | |
| 1066 | w=Instance.new("Weld")
| |
| 1067 | w.Parent=d | |
| 1068 | w.Part0=m["Right Arm"] | |
| 1069 | w.Part1=d | |
| 1070 | ||
| 1071 | d=Instance.new("Part")
| |
| 1072 | d.Parent=m | |
| 1073 | d.Transparency=0.5 | |
| 1074 | d.Color=Color3.new(0,0,255) | |
| 1075 | d.Anchored=true | |
| 1076 | d.Size=Vector3.new(1,2,1) | |
| 1077 | d.CFrame=m["Left Arm"].CFrame | |
| 1078 | f=Instance.new("Fire")
| |
| 1079 | f.Parent=d | |
| 1080 | f.Color=Color3.new(0,0,255) | |
| 1081 | f.SecondaryColor=Color3.new(0,0,100) | |
| 1082 | f.Size=5 | |
| 1083 | s=Instance.new("BlockMesh")
| |
| 1084 | s.Parent=d | |
| 1085 | s.Scale=Vector3.new(1.2,1.2,1.2) | |
| 1086 | w=Instance.new("Weld")
| |
| 1087 | w.Parent=d | |
| 1088 | w.Part0=m["Left Arm"] | |
| 1089 | w.Part1=d | |
| 1090 | p=Instance.new("Part")
| |
| 1091 | p.Parent=rs.Parent.Parent | |
| 1092 | p.Color=Color3.new(0,0,200) | |
| 1093 | p.Shape=0 | |
| 1094 | p.Size=Vector3.new(1,1,1) | |
| 1095 | p.Transparency=1 | |
| 1096 | p.Locked=true | |
| 1097 | p.CanCollide=false | |
| 1098 | f=Instance.new("Fire",p)
| |
| 1099 | f.Color=Color3.new(0,0,255) | |
| 1100 | w=Instance.new("Weld")
| |
| 1101 | w.Parent=p | |
| 1102 | w.Part0=p | |
| 1103 | w.Part1=game.Players[plyr].Character["Right Arm"] | |
| 1104 | w.C0=CFrame.new(0,1.5,0) | |
| 1105 | for i=1,0.3,-0.02 do | |
| 1106 | p.Transparency=i | |
| 1107 | wait(0.1) | |
| 1108 | end | |
| 1109 | m:remove() | |
| 1110 | for i=0,math.pi,0.05 do | |
| 1111 | wait(0.0125) | |
| 1112 | rs.C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(i,i,math.pi*0.5) | |
| 1113 | end | |
| 1114 | co = coroutine.create( function(part) | |
| 1115 | while true do | |
| 1116 | wait(0.3) | |
| 1117 | z=Instance.new("Part")
| |
| 1118 | z.Name="CHEESE" | |
| 1119 | z.Parent=part | |
| 1120 | z.Size=Vector3.new(1,1,1) | |
| 1121 | z.Anchored=true | |
| 1122 | z.CFrame=part.CFrame | |
| 1123 | z.CanCollide=false | |
| 1124 | z.Transparency=0.5 | |
| 1125 | z.Color=Color3.new(0,0,100) | |
| 1126 | s=Instance.new("SpecialMesh")
| |
| 1127 | s.Parent=z | |
| 1128 | s.Scale=Vector3.new(0.1,0.1,0.1) | |
| 1129 | s.MeshType="Sphere" | |
| 1130 | if part==nil then | |
| 1131 | z:remove() | |
| 1132 | coroutine.yield() | |
| 1133 | end | |
| 1134 | for i=0,10 do | |
| 1135 | wait(0.1) | |
| 1136 | if part.Parent~=nil then | |
| 1137 | s.Scale=Vector3.new(i/5,i/5,i/5) | |
| 1138 | z.Transparency=i/10 | |
| 1139 | z.CFrame=part.CFrame | |
| 1140 | end | |
| 1141 | end | |
| 1142 | z:remove() | |
| 1143 | end | |
| 1144 | end) | |
| 1145 | coroutine.resume(co,p) | |
| 1146 | p.Touched:connect(function(hit) | |
| 1147 | if hit.Parent~=game.Players[plyr].Character and hit.Name~="CHEESE" then | |
| 1148 | bf=Instance.new("BodyVelocity")
| |
| 1149 | bf.Parent=hit | |
| 1150 | bf.velocity=(game.Players[plyr].Character.Torso.Position-hit.Position).Unit*-70 | |
| 1151 | bf.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
| 1152 | bav=Instance.new("BodyAngularVelocity")
| |
| 1153 | bav.Parent=hit | |
| 1154 | bav.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
| 1155 | bav.maxTorque=Vector3.new(math.huge,math.huge,math.huge) | |
| 1156 | p:remove() | |
| 1157 | rasengan=false | |
| 1158 | rs.C1=q | |
| 1159 | anim.Disabled=false | |
| 1160 | game.Debris:AddItem(bf,5) | |
| 1161 | game.Debris:AddItem(bav,6) | |
| 1162 | end | |
| 1163 | end) | |
| 1164 | end | |
| 1165 | end | |
| 1166 | end | |
| 1167 | if mode=="fix" then | |
| 1168 | end | |
| 1169 | if mode=="Dodge Up" then | |
| 1170 | if Chakra>5 then | |
| 1171 | Chakra=Chakra-5 | |
| 1172 | refresh() | |
| 1173 | resize(5) | |
| 1174 | p=Instance.new("Part")
| |
| 1175 | p.Parent=workspace | |
| 1176 | p.Anchored=true | |
| 1177 | p.Size=Vector3.new(4,20,4) | |
| 1178 | p.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new(0,8,0) | |
| 1179 | p.Locked=true | |
| 1180 | p.BrickColor=BrickColor.new("Brown")
| |
| 1181 | p.TopSurface=0 | |
| 1182 | p.BottomSurface=0 | |
| 1183 | coroutine.resume(coroutine.create(function(part) | |
| 1184 | for i=0,1,0.02 do | |
| 1185 | wait(0.1) | |
| 1186 | part.Transparency=i | |
| 1187 | end | |
| 1188 | part:remove() | |
| 1189 | coroutine.yield() | |
| 1190 | end),p) | |
| 1191 | game.Debris:AddItem(p,5) | |
| 1192 | game.Players[plyr].Character.Torso.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new(0,20,0) | |
| 1193 | end | |
| 1194 | end | |
| 1195 | if mode=="Tree cage" then | |
| 1196 | if Chakra>=75 then | |
| 1197 | Chakra=Chakra-75 | |
| 1198 | refresh() | |
| 1199 | resize(75) | |
| 1200 | if mouse.Target.Anchored==false then | |
| 1201 | mouse.Target.Anchored=true | |
| 1202 | coroutine.resume(coroutine.create(function(p) | |
| 1203 | wait(6) | |
| 1204 | p.Anchored=false | |
| 1205 | coroutine.yield() | |
| 1206 | end),mouse.Target) | |
| 1207 | mh=mouse.Hit | |
| 1208 | for i=1,360,360/12 do | |
| 1209 | d=makeTree(mh*CFrame.new(math.cos(math.rad(i))*6,-2,math.sin(math.rad(i))*6),3,4,7) | |
| 1210 | game.Debris:AddItem(d,30) | |
| 1211 | end | |
| 1212 | end | |
| 1213 | end | |
| 1214 | end | |
| 1215 | if mode=="Sand Coffin" then | |
| 1216 | if coffin==false then | |
| 1217 | if Chakra>=100 then | |
| 1218 | Chakra=Chakra-100 | |
| 1219 | refresh() | |
| 1220 | resize(100) | |
| 1221 | if mouse.Target~=nil then | |
| 1222 | if mouse.Target.Name~="Base" then | |
| 1223 | z=mouse.Target | |
| 1224 | coffin=true | |
| 1225 | ||
| 1226 | if z.Parent:IsA("Hat") then
| |
| 1227 | if z.Parent.Parent:findFirstChild("Torso")~=nil then
| |
| 1228 | q=z.Parent.Parent.Torso | |
| 1229 | z=q | |
| 1230 | end | |
| 1231 | end | |
| 1232 | ||
| 1233 | d=Instance.new("Part")
| |
| 1234 | d.Parent=workspace | |
| 1235 | d.Size=Vector3.new(6,1,6) | |
| 1236 | d.CFrame=game.Players[plyr].Character.Torso.CFrame-Vector3.new(0,2.5,0) | |
| 1237 | d.BrickColor=BrickColor.new("Earth orange")
| |
| 1238 | d.Anchored=true | |
| 1239 | game.Debris:AddItem(d,5) | |
| 1240 | s=Instance.new("SpecialMesh")
| |
| 1241 | s.MeshType="Sphere" | |
| 1242 | s.Parent=d | |
| 1243 | s.Scale=Vector3.new(1,0.2,1) | |
| 1244 | ||
| 1245 | f=Instance.new("Part")
| |
| 1246 | f.Parent=workspace | |
| 1247 | f.Size=Vector3.new(6,1,6) | |
| 1248 | f.CFrame=CFrame.new(z.Position.X,z.Position.Y-2.5,z.Position.Z) | |
| 1249 | f.BrickColor=BrickColor.new("Earth orange")
| |
| 1250 | game.Debris:AddItem(f,5) | |
| 1251 | v=Instance.new("SpecialMesh")
| |
| 1252 | v.MeshType="Sphere" | |
| 1253 | v.Parent=f | |
| 1254 | v.Scale=Vector3.new(1,0.2,1) | |
| 1255 | ||
| 1256 | b=Instance.new("Part")
| |
| 1257 | b.Parent=workspace | |
| 1258 | b.Size=Vector3.new(10,10,10) | |
| 1259 | b.CanCollide=false | |
| 1260 | b.Shape=0 | |
| 1261 | b.CFrame=z.CFrame | |
| 1262 | b.Anchored=true | |
| 1263 | b.BrickColor=BrickColor.new("Earth orange")
| |
| 1264 | b.TopSurface=0 | |
| 1265 | b.BottomSurface=0 | |
| 1266 | game.Debris:AddItem(b,7) | |
| 1267 | z.Anchored=true | |
| 1268 | w=Instance.new("Weld")
| |
| 1269 | w.Parent=z | |
| 1270 | w.Part0=z | |
| 1271 | w.Part1=p | |
| 1272 | x=b.Position.Y | |
| 1273 | y=b.Position.x | |
| 1274 | g=b.Position.z | |
| 1275 | for i=1,10,0.5 do | |
| 1276 | wait(0.05) | |
| 1277 | b.CFrame=CFrame.new(y,x+i,g) | |
| 1278 | z.CFrame=p.CFrame | |
| 1279 | end | |
| 1280 | wait(3) | |
| 1281 | b.Size=b.Size-Vector3.new(2,2,2) | |
| 1282 | b.CFrame=z.CFrame | |
| 1283 | coffin=false | |
| 1284 | if z.Parent~=workspace then | |
| 1285 | z.Parent:BreakJoints() | |
| 1286 | wait(1) | |
| 1287 | z.Parent:remove() | |
| 1288 | elseif z.Parent.className=="Hat" then | |
| 1289 | if z.Parent.Parent~=workspace then | |
| 1290 | z.Parent.Parent:BreakJoints() | |
| 1291 | wait(1) | |
| 1292 | z.Parent.Parent:remove() | |
| 1293 | end | |
| 1294 | else | |
| 1295 | - | char.Torso.Anchored=false |
| 1295 | + | |
| 1296 | end | |
| 1297 | end | |
| 1298 | end | |
| 1299 | end | |
| 1300 | end | |
| 1301 | end | |
| 1302 | if mode=="Robot decoy" then | |
| 1303 | if Chakra>=100 then | |
| 1304 | if mouse.Target~=nil then | |
| 1305 | if (char.Torso.Position-mouse.Hit.p).Magnitude<75 then | |
| 1306 | Chakra=Chakra-0 | |
| 1307 | refresh() | |
| 1308 | resize(50) | |
| 1309 | char.archivable=true | |
| 1310 | d=char:clone() | |
| 1311 | m=Instance.new("Model")
| |
| 1312 | m.Parent=workspace | |
| 1313 | m.Name=char.Name | |
| 1314 | z=d:GetChildren() | |
| 1315 | for i=1,#z do | |
| 1316 | z[i].Parent=m | |
| 1317 | end | |
| 1318 | f=mouse.Target | |
| 1319 | x=mouse.Hit | |
| 1320 | z=Instance.new("Part")
| |
| 1321 | z.Parent=f | |
| 1322 | z.Size=Vector3.new(1,1,1) | |
| 1323 | z.CanCollide=false | |
| 1324 | z.Transparency=0 | |
| 1325 | z.CFrame=x | |
| 1326 | w=Instance.new("Weld")
| |
| 1327 | w.Parent=z | |
| 1328 | w.Part0=z | |
| 1329 | w.Part1=f | |
| 1330 | w.C0=CFrame.new((x.p-z.Position).Unit) | |
| 1331 | m.Torso.CFrame=char.Torso.CFrame*CFrame.new(0,0,-5) | |
| 1332 | coroutine.resume(coroutine.create(function(clone,mh) | |
| 1333 | while true do | |
| 1334 | wait() | |
| 1335 | m.Humanoid:MoveTo(mh,workspace.Base) | |
| 1336 | if (clone.Torso.Position-Vector3.new(mh.X,clone.Torso.Position.Y,mh.Z)).Magnitude<4 then | |
| 1337 | ex=Instance.new("Explosion")
| |
| 1338 | ex.Parent=workspace | |
| 1339 | ex.Position=clone.Torso.Position | |
| 1340 | wait(0.5) | |
| 1341 | clone:remove() | |
| 1342 | coroutine.yield() | |
| 1343 | end | |
| 1344 | end | |
| 1345 | end),m,z.Position) | |
| 1346 | d:remove() | |
| 1347 | end | |
| 1348 | end | |
| 1349 | end | |
| 1350 | end | |
| 1351 | if mode=="End of the world" then | |
| 1352 | if Chakra==0 then | |
| 1353 | if anime==true then | |
| 1354 | resize(0) | |
| 1355 | done=false | |
| 1356 | rs=char.Torso["Right Shoulder"] | |
| 1357 | ls=char.Torso["Left Shoulder"] | |
| 1358 | rc=rs.C1 | |
| 1359 | lc=ls.C1 | |
| 1360 | coroutine.resume(coroutine.create(function() | |
| 1361 | anime=false | |
| 1362 | while done==false do | |
| 1363 | wait(0.1) | |
| 1364 | rs.DesiredAngle=0 | |
| 1365 | ls.DesiredAngle=0 | |
| 1366 | end | |
| 1367 | anime=true | |
| 1368 | coroutine.yield() | |
| 1369 | end)) | |
| 1370 | rs.C1=rs.C1*CFrame.Angles(0.5,0,0) | |
| 1371 | ls.C1=ls.C1*CFrame.Angles(0.5,0,0) | |
| 1372 | char.Torso.Anchored=true | |
| 1373 | for i=1,360,10 do | |
| 1374 | wait(0.05) | |
| 1375 | char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(10),0) | |
| 1376 | end | |
| 1377 | for i=1,360,10 do | |
| 1378 | wait(0.05) | |
| 1379 | char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(20),0) | |
| 1380 | end | |
| 1381 | dis=15 | |
| 1382 | coroutine.resume(coroutine.create(function() | |
| 1383 | while done==false do | |
| 1384 | wait(0.1) | |
| 1385 | p=char["Left Arm"]:clone() | |
| 1386 | p.Parent=workspace | |
| 1387 | p.Transparency=0.7 | |
| 1388 | p.Anchored=true | |
| 1389 | p.BrickColor=BrickColor.new(1003) | |
| 1390 | game.Debris:AddItem(p,0.4) | |
| 1391 | p=char["Right Arm"]:clone() | |
| 1392 | p.Parent=workspace | |
| 1393 | p.Transparency=0.7 | |
| 1394 | p.Anchored=true | |
| 1395 | p.BrickColor=BrickColor.new(1003) | |
| 1396 | game.Debris:AddItem(p,0.4) | |
| 1397 | ||
| 1398 | z=Instance.new("Part")
| |
| 1399 | z.Parent=workspace | |
| 1400 | z.Size=Vector3.new(8,1,8) | |
| 1401 | z.CFrame=char.Torso.CFrame*CFrame.new(0,50,dis) | |
| 1402 | z.Anchored=true | |
| 1403 | z.BrickColor=BrickColor.new(1002) | |
| 1404 | p=Instance.new("Part")
| |
| 1405 | p.Parent=workspace | |
| 1406 | p.Anchored=false | |
| 1407 | p.Size=Vector3.new(1,1,1) | |
| 1408 | p.Shape=0 | |
| 1409 | p.TopSurface=0 | |
| 1410 | p.BottomSurface=0 | |
| 1411 | p.Color=Color3.new(0,0,255) | |
| 1412 | p.CanCollide=true | |
| 1413 | p.CFrame=z.CFrame*CFrame.new(0,-1.5,0) | |
| 1414 | b=Instance.new("BodyPosition")
| |
| 1415 | b.Parent=p | |
| 1416 | b.maxForce=Vector3.new(math.huge,0,math.huge) | |
| 1417 | b.position=p.Position | |
| 1418 | coroutine.resume(coroutine.create(function(xer) | |
| 1419 | while true do | |
| 1420 | wait(0.5) | |
| 1421 | if xer.Position.Y<=char.Torso.Position.Y+2 then | |
| 1422 | ex=Instance.new("Explosion")
| |
| 1423 | ex.Parent=workspace | |
| 1424 | ex.Position=xer.Position | |
| 1425 | ex.BlastRadius=10 | |
| 1426 | break | |
| 1427 | end | |
| 1428 | end | |
| 1429 | wait() | |
| 1430 | xer:remove() | |
| 1431 | coroutine.yield() | |
| 1432 | end),p) | |
| 1433 | d=Instance.new("SpecialMesh")
| |
| 1434 | d.Parent=z | |
| 1435 | d.MeshType="Sphere" | |
| 1436 | d.Scale=Vector3.new(1,4,1) | |
| 1437 | game.Debris:AddItem(z,10) | |
| 1438 | ||
| 1439 | end | |
| 1440 | coroutine.yield() | |
| 1441 | end)) | |
| 1442 | for i=1,360,20/3 do | |
| 1443 | wait(0.025) | |
| 1444 | dis=20 | |
| 1445 | char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(20),0) | |
| 1446 | end | |
| 1447 | for i=1,720*4,15/2 do | |
| 1448 | wait(0.025) | |
| 1449 | if i<360 then | |
| 1450 | dis=30 | |
| 1451 | elseif i>=360 and i<=720 then | |
| 1452 | dis=40 | |
| 1453 | elseif i>720 and i<=360*3 then | |
| 1454 | dis=50 | |
| 1455 | elseif i>360*3 and i<=360*4 then | |
| 1456 | dis=60 | |
| 1457 | end | |
| 1458 | char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(30),0) | |
| 1459 | end | |
| 1460 | for i=1,360,10 do | |
| 1461 | wait(0.05) | |
| 1462 | dis=65 | |
| 1463 | char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(10),0) | |
| 1464 | end | |
| 1465 | char.Torso.Anchored=true | |
| 1466 | done=true | |
| 1467 | rs.C1=rc | |
| 1468 | ls.C1=lc | |
| 1469 | end | |
| 1470 | end | |
| 1471 | end | |
| 1472 | if mode=="Destruction" then | |
| 1473 | Chakra=100 | |
| 1474 | refresh() | |
| 1475 | if workspace:findFirstChild("QWERTY")==nil then
| |
| 1476 | _G.QWERTY=Instance.new("Model")
| |
| 1477 | _G.QWERTY.Parent=workspace | |
| 1478 | _G.QWERTY.Name="QWERTY" | |
| 1479 | end | |
| 1480 | char.Parent=workspace:findFirstChild("QWERTY")
| |
| 1481 | mouse.TargetFilter=workspace:findFirstChild("QWERTY")
| |
| 1482 | coroutine.resume(coroutine.create(function() | |
| 1483 | for i=1,5 do | |
| 1484 | wait() | |
| 1485 | p=Instance.new("Part")
| |
| 1486 | p.Parent=workspace:findFirstChild("QWERTY")
| |
| 1487 | s=8 | |
| 1488 | p.Size=Vector3.new(s,s,s) | |
| 1489 | p.CFrame=game.Players[plyr].Character.Torso.CFrame | |
| 1490 | p.Anchored=true | |
| 1491 | p.Transparency=0.8 | |
| 1492 | p.Color=Color3.new(0,0,255) | |
| 1493 | p.CanCollide=false | |
| 1494 | p.TopSurface=0 | |
| 1495 | p.BottomSurface=0 | |
| 1496 | game.Debris:AddItem(p,50) | |
| 1497 | p.Touched:connect(function(hit) | |
| 1498 | if hit.Parent:findFirstChild("Humanoid")~=nil then
| |
| 1499 | if hit.Parent~=char then | |
| 1500 | hit.Parent:findFirstChild("Humanoid").Health=hit.Parent:findFirstChild("Humanoid").Health-10
| |
| 1501 | end | |
| 1502 | end | |
| 1503 | end) | |
| 1504 | g=mouse.Hit.p | |
| 1505 | d=(g-char.Torso.CFrame.p).unit | |
| 1506 | coroutine.resume(coroutine.create(function(part,dir) | |
| 1507 | for i=1,50,0.5 do | |
| 1508 | wait() | |
| 1509 | if char==nil then part:remove() coroutine.yield() end | |
| 1510 | part.CFrame=char.Torso.CFrame*CFrame.Angles(0.1*i,0.1*i,0.1*i) | |
| 1511 | end | |
| 1512 | g=mouse.Hit.p | |
| 1513 | dir=(g-char.Torso.CFrame.p).unit | |
| 1514 | for e=1,100 do | |
| 1515 | wait() | |
| 1516 | if e>15 then | |
| 1517 | part.CanCollide=true | |
| 1518 | end | |
| 1519 | ||
| 1520 | if char==nil or mouse==nil then part:remove() coroutine.yield() end | |
| 1521 | part.CFrame=char.Torso.CFrame*CFrame.Angles(0.1*(e+50),0.1*(e+50),0.1*(e+50)) + (dir*e*2) | |
| 1522 | end | |
| 1523 | part:remove() | |
| 1524 | coroutine.yield() | |
| 1525 | end),p,d) | |
| 1526 | end | |
| 1527 | char.Parent=workspace | |
| 1528 | coroutine.yield() | |
| 1529 | end)) | |
| 1530 | end | |
| 1531 | if mode=="Energy ball" then | |
| 1532 | if Chakra>=75 then | |
| 1533 | Chakra=Chakra-75 | |
| 1534 | G1.Size=UDim2.new(0,64,0,(Chakra/100)*150) | |
| 1535 | p=Instance.new("Part")
| |
| 1536 | p.Parent=workspace | |
| 1537 | p.Size=Vector3.new(4,4,4) | |
| 1538 | p.CFrame=game.Players[plyr].Character.Torso.CFrame+(mouse.Hit.lookVector*4) | |
| 1539 | p.Shape=0 | |
| 1540 | p.Transparency=0.6 | |
| 1541 | p.Color=Color3.new(0,0,0) | |
| 1542 | p.TopSurface=0 | |
| 1543 | p.BottomSurface=0 | |
| 1544 | game.Debris:AddItem(p,8) | |
| 1545 | f=Instance.new("Fire")
| |
| 1546 | f.Parent=p | |
| 1547 | f.Color=Color3.new(20,100,200) | |
| 1548 | bf=Instance.new("BodyPosition")
| |
| 1549 | bf.Parent=p | |
| 1550 | bf.position=mouse.hit.p | |
| 1551 | bf.maxForce=Vector3.new(5000,5000,5000) | |
| 1552 | p.Touched:connect(function(hit) | |
| 1553 | if hit.Parent~=game.Players[plyr].Character then | |
| 1554 | if hit.Parent:findFirstChild("Humanoid")~=nil then
| |
| 1555 | tagHumanoid(hit.Parent.Humanoid,game.Players[plyr].Character) | |
| 1556 | hit.Parent.Humanoid.Health=0 | |
| 1557 | p:remove() | |
| 1558 | end | |
| 1559 | end | |
| 1560 | end) | |
| 1561 | end | |
| 1562 | resize(75) | |
| 1563 | end | |
| 1564 | end | |
| 1565 | ||
| 1566 | function BU(mouse) | |
| 1567 | down=false | |
| 1568 | end | |
| 1569 | ||
| 1570 | function KeyDown(key) | |
| 1571 | toe=mode | |
| 1572 | if key=="q" then | |
| 1573 | mode="Charge" | |
| 1574 | G3.Size=UDim2.new(0,32,0,150) | |
| 1575 | G3.BackgroundColor3=Color3.new(20,255,20) | |
| 1576 | G4.Text="Charge" | |
| 1577 | end | |
| 1578 | if key=="u" then | |
| 1579 | mode="Charge" | |
| 1580 | d=game.Players[plyr].PlayerGui:GetChildren() | |
| 1581 | for i=1,#d do | |
| 1582 | if d[i].Name=="PURPLE" then | |
| 1583 | d[i].PURPLE.Text=mode | |
| 1584 | end | |
| 1585 | end | |
| 1586 | set=set+1 | |
| 1587 | if set==3 then | |
| 1588 | set=1 | |
| 1589 | end | |
| 1590 | d=game.Players[plyr].PlayerGui:GetChildren() | |
| 1591 | for i=1,#d do | |
| 1592 | if d[i].Name=="PURPLE" then | |
| 1593 | d[i].CHEESE.Text="Set #"..tostring(set).."." | |
| 1594 | end | |
| 1595 | end | |
| 1596 | end | |
| 1597 | if set==2 then | |
| 1598 | if (key=="e" and (number==1 or number==4)) or (key=="s" and number==0) or (key=="c" and number==2) or (key=="r" and number==3) or (key=="t" and number==5) then | |
| 1599 | number=number+1 | |
| 1600 | elseif number~=6 and number<6 then | |
| 1601 | number=0 | |
| 1602 | end | |
| 1603 | if key=="e" and (numb==0 and set==2) then | |
| 1604 | numb=15 | |
| 1605 | end | |
| 1606 | if (key=="n" and numb==15) or (key=="d" and numb==16) then | |
| 1607 | numb=numb+1 | |
| 1608 | end | |
| 1609 | if numb==17 then | |
| 1610 | mode="End of the world" | |
| 1611 | numb=0 | |
| 1612 | end | |
| 1613 | if number==6 then | |
| 1614 | mode="Destruction" | |
| 1615 | number=0 | |
| 1616 | resize((100-Chakra)*-1) | |
| 1617 | end | |
| 1618 | end | |
| 1619 | if set==1 then | |
| 1620 | if key =="e" then | |
| 1621 | mode="Fireball" | |
| 1622 | resize(20) | |
| 1623 | elseif key=="r" then | |
| 1624 | mode="Heal" | |
| 1625 | resize(1) | |
| 1626 | elseif key=="t" then | |
| 1627 | mode="Run" | |
| 1628 | resize(Chakra) | |
| 1629 | elseif key=="p" then | |
| 1630 | mode="Substitution" | |
| 1631 | resize(15) | |
| 1632 | elseif key=="l" then | |
| 1633 | mode="Shadow clone" | |
| 1634 | resize(10) | |
| 1635 | elseif key=="-" then | |
| 1636 | mode="Burn" | |
| 1637 | resize(10) | |
| 1638 | elseif key=="y" then | |
| 1639 | mode="Mud wall" | |
| 1640 | resize(50) | |
| 1641 | elseif key=="z" then | |
| 1642 | mode="Energy ball" | |
| 1643 | resize(75) | |
| 1644 | elseif key=="j" then | |
| 1645 | mode="Chakra bomb" | |
| 1646 | resize(100) | |
| 1647 | elseif key=="h" then | |
| 1648 | mode="Darkness" | |
| 1649 | resize(50) | |
| 1650 | elseif key=="x" then | |
| 1651 | mode="Rasengan" | |
| 1652 | resize(55) | |
| 1653 | elseif key=="c" then | |
| 1654 | mode="Dodge Up" | |
| 1655 | resize(5) | |
| 1656 | elseif key=="q" then | |
| 1657 | mode="Sand Coffin" | |
| 1658 | resize(100) | |
| 1659 | elseif key=="b" then | |
| 1660 | mode="Water wall" | |
| 1661 | resize(15) | |
| 1662 | elseif key=="v" then | |
| 1663 | mode="Robot decoy" | |
| 1664 | resize(50) | |
| 1665 | elseif key=="n" then | |
| 1666 | mode="Sink self" | |
| 1667 | resize(52) | |
| 1668 | elseif key=="m" then | |
| 1669 | mode="Sink other" | |
| 1670 | resize(50) | |
| 1671 | elseif key=="g" then | |
| 1672 | mode="Antipoison" | |
| 1673 | resize(50) | |
| 1674 | elseif key=="f" then | |
| 1675 | mode="Tree cage" | |
| 1676 | resize(75) | |
| 1677 | elseif key=="-" then | |
| 1678 | mode="Summon" | |
| 1679 | resize(20) | |
| 1680 | elseif key=="k" then | |
| 1681 | mode="Multi Shadow clone" | |
| 1682 | resize(10) | |
| 1683 | end | |
| 1684 | end | |
| 1685 | d=game.Players[plyr].PlayerGui:GetChildren() | |
| 1686 | for i=1,#d do | |
| 1687 | if d[i].Name=="PURPLE" then | |
| 1688 | d[i].PURPLE.Text=mode | |
| 1689 | end | |
| 1690 | end | |
| 1691 | end | |
| 1692 | ||
| 1693 | ||
| 1694 | function Select(mouse) | |
| 1695 | mouse.Button1Down:connect(function() BD(mouse) end) | |
| 1696 | mouse.Button1Up:connect(function() BU(mouse) end) | |
| 1697 | mouse.KeyDown:connect(KeyDown) | |
| 1698 | while true do | |
| 1699 | wait() | |
| 1700 | for e=1,#parts do | |
| 1701 | parts[e].CFrame=parts[e].CFrame*CFrame.fromEulerAnglesXYZ(0.1,0.1,0.1)+Vector3.new(0,0.3,0) | |
| 1702 | parts[e].Transparency=parts[e].Transparency+0.1 | |
| 1703 | if parts[e].Transparency>=1 then | |
| 1704 | parts[e]:remove() | |
| 1705 | table.remove(parts,e) | |
| 1706 | break | |
| 1707 | end | |
| 1708 | end | |
| 1709 | for r=1,#clone_s do | |
| 1710 | if clone_s[r].Humanoid.Health<=0 then | |
| 1711 | if clones[r].Torso then | |
| 1712 | ex=Instance.new("Explosion")
| |
| 1713 | ex.Parent=workspace | |
| 1714 | ex.Position=clone_s[r].Torso.Position | |
| 1715 | end | |
| 1716 | wait() | |
| 1717 | clone_s[r]:remove() | |
| 1718 | end | |
| 1719 | end | |
| 1720 | for r=1,#clones do | |
| 1721 | if clones[r].Humanoid.Health<=0 then | |
| 1722 | p=clones[r]:GetChildren() | |
| 1723 | for i=1,#p do | |
| 1724 | if p[i].className=="Part" then | |
| 1725 | p[i].Transparency=0.6 | |
| 1726 | game.Debris:AddItem(p[i],5) | |
| 1727 | end | |
| 1728 | end | |
| 1729 | table.remove(clones,r) | |
| 1730 | end | |
| 1731 | end | |
| 1732 | end | |
| 1733 | end | |
| 1734 | script.Parent.Selected:connect(Select) |