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| 1 | Plrs = game:GetService("Players")
| |
| 2 | ||
| 3 | ||
| 4 | ||
| 5 | GuitarColour = "Lime green" | |
| 6 | ||
| 7 | ||
| 8 | ||
| 9 | - | me = Plrs.mrsircraft |
| 9 | + | me = Plrs.Control22 |
| 10 | ||
| 11 | char = me.Character | |
| 12 | ||
| 13 | Modelname = "xGuitar" | |
| 14 | ||
| 15 | Toolname = "Guitar" | |
| 16 | ||
| 17 | Surfaces = {"FrontSurface", "BackSurface", "TopSurface", "BottomSurface", "LeftSurface", "RightSurface"}
| |
| 18 | ||
| 19 | necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 20 | ||
| 21 | selected = false | |
| 22 | ||
| 23 | Hurt = false | |
| 24 | ||
| 25 | Deb = true | |
| 26 | ||
| 27 | Able = true | |
| 28 | ||
| 29 | Prop = {Damage = 30}
| |
| 30 | ||
| 31 | volume = 0.75 | |
| 32 | ||
| 33 | ||
| 34 | ||
| 35 | ToolIcon = "" | |
| 36 | ||
| 37 | MouseIc = "" | |
| 38 | ||
| 39 | MouseDo = "" | |
| 40 | ||
| 41 | ||
| 42 | ||
| 43 | Add = {
| |
| 44 | ||
| 45 | Sphere = function(P) | |
| 46 | ||
| 47 | local m = Instance.new("SpecialMesh",P)
| |
| 48 | ||
| 49 | m.MeshType = "Sphere" | |
| 50 | ||
| 51 | return m | |
| 52 | ||
| 53 | end, | |
| 54 | ||
| 55 | BF = function(P) | |
| 56 | ||
| 57 | local bf = Instance.new("BodyForce",P)
| |
| 58 | ||
| 59 | bf.force = Vector3.new(0, P:GetMass()*187, 0) | |
| 60 | ||
| 61 | return bf | |
| 62 | ||
| 63 | end, | |
| 64 | ||
| 65 | BP = function(P) | |
| 66 | ||
| 67 | local bp = Instance.new("BodyPosition",P)
| |
| 68 | ||
| 69 | bp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
| 70 | ||
| 71 | bp.P = 14000 | |
| 72 | ||
| 73 | return bp | |
| 74 | ||
| 75 | end, | |
| 76 | ||
| 77 | BG = function(P) | |
| 78 | ||
| 79 | local bg = Instance.new("BodyGyro",P)
| |
| 80 | ||
| 81 | bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 82 | ||
| 83 | bg.P = 14000 | |
| 84 | ||
| 85 | return bg | |
| 86 | ||
| 87 | end, | |
| 88 | ||
| 89 | Mesh = function(P, ID, x, y, z) | |
| 90 | ||
| 91 | local m = Instance.new("SpecialMesh")
| |
| 92 | ||
| 93 | m.MeshId = ID | |
| 94 | ||
| 95 | m.Scale = Vector3.new(x, y, z) | |
| 96 | ||
| 97 | m.Parent = P | |
| 98 | ||
| 99 | return m | |
| 100 | ||
| 101 | end, | |
| 102 | ||
| 103 | Sound = function(P, ID, vol, pitch) | |
| 104 | ||
| 105 | local s = Instance.new("Sound")
| |
| 106 | ||
| 107 | s.SoundId = ID | |
| 108 | ||
| 109 | s.Volume = vol | |
| 110 | ||
| 111 | s.Pitch = pitch | |
| 112 | ||
| 113 | s.Parent = P | |
| 114 | ||
| 115 | return s | |
| 116 | ||
| 117 | end | |
| 118 | ||
| 119 | } | |
| 120 | ||
| 121 | ||
| 122 | ||
| 123 | function find(tab, arg) | |
| 124 | ||
| 125 | local ah = nil | |
| 126 | ||
| 127 | for i,v in pairs(tab) do | |
| 128 | ||
| 129 | if v == arg then | |
| 130 | ||
| 131 | ah = v | |
| 132 | ||
| 133 | end | |
| 134 | ||
| 135 | end | |
| 136 | ||
| 137 | return ah | |
| 138 | ||
| 139 | end | |
| 140 | ||
| 141 | ||
| 142 | ||
| 143 | function getAllParts(from) | |
| 144 | ||
| 145 | local t = {}
| |
| 146 | ||
| 147 | function getParts(where) | |
| 148 | ||
| 149 | for i, v in pairs(where:children()) do | |
| 150 | ||
| 151 | if v:IsA("BasePart") then
| |
| 152 | ||
| 153 | if v.Parent ~= char and v.Parent.Parent ~= char then | |
| 154 | ||
| 155 | table.insert(t, v) | |
| 156 | ||
| 157 | end | |
| 158 | ||
| 159 | end | |
| 160 | ||
| 161 | getParts(v) | |
| 162 | ||
| 163 | end | |
| 164 | ||
| 165 | end | |
| 166 | ||
| 167 | getParts(workspace) | |
| 168 | ||
| 169 | return t | |
| 170 | ||
| 171 | end | |
| 172 | ||
| 173 | ||
| 174 | ||
| 175 | function RayCast(pos1, pos2, maxDist, forward) | |
| 176 | ||
| 177 | local list = getAllParts(workspace) | |
| 178 | ||
| 179 | local pos0 = pos1 | |
| 180 | ||
| 181 | for dist = 1, maxDist, forward do | |
| 182 | ||
| 183 | pos0 = (CFrame.new(pos1, pos2) * CFrame.new(0, 0, -dist)).p | |
| 184 | ||
| 185 | for _, v in pairs(list) do | |
| 186 | ||
| 187 | local pos3 = v.CFrame:pointToObjectSpace(pos0) | |
| 188 | ||
| 189 | local s = v.Size | |
| 190 | ||
| 191 | if pos3.x > -(s.x/2) and pos3.x < (s.x/2) and pos3.y > -(s.y/2) and pos3.y < (s.y/2) and pos3.z > -(s.z/2) and pos3.x < (s.z/2) and v.CanCollide == true then | |
| 192 | ||
| 193 | return pos0, v | |
| 194 | ||
| 195 | end | |
| 196 | ||
| 197 | end | |
| 198 | ||
| 199 | end | |
| 200 | ||
| 201 | return pos0, nil | |
| 202 | ||
| 203 | end | |
| 204 | ||
| 205 | ||
| 206 | ||
| 207 | function Part(Parent, Anchor, Collide, Tran, Ref, Color, X, Y, Z, Break) | |
| 208 | ||
| 209 | local p = Instance.new("Part")
| |
| 210 | ||
| 211 | p.formFactor = "Custom" | |
| 212 | ||
| 213 | p.Anchored = Anchor | |
| 214 | ||
| 215 | p.CanCollide = Collide | |
| 216 | ||
| 217 | p.Transparency = Tran | |
| 218 | ||
| 219 | p.Reflectance = Ref | |
| 220 | ||
| 221 | p.BrickColor = BrickColor.new(Color) | |
| 222 | ||
| 223 | for _, Surf in pairs(Surfaces) do | |
| 224 | ||
| 225 | p[Surf] = "Smooth" | |
| 226 | ||
| 227 | end | |
| 228 | ||
| 229 | p.Size = Vector3.new(X, Y, Z) | |
| 230 | ||
| 231 | if Break then | |
| 232 | ||
| 233 | p:BreakJoints() | |
| 234 | ||
| 235 | else p:MakeJoints() end | |
| 236 | ||
| 237 | p.Parent = Parent | |
| 238 | ||
| 239 | return p | |
| 240 | ||
| 241 | end | |
| 242 | ||
| 243 | ||
| 244 | ||
| 245 | function Weld(p0, p1, x, y, z, a, b, c) | |
| 246 | ||
| 247 | local w = Instance.new("Weld")
| |
| 248 | ||
| 249 | w.Parent = p0 | |
| 250 | ||
| 251 | w.Part0 = p0 | |
| 252 | ||
| 253 | w.Part1 = p1 | |
| 254 | ||
| 255 | w.C1 = CFrame.new(x,y,z) * CFrame.Angles(a,b,c) | |
| 256 | ||
| 257 | return w | |
| 258 | ||
| 259 | end | |
| 260 | ||
| 261 | ||
| 262 | ||
| 263 | function ComputePos(pos1, pos2) | |
| 264 | ||
| 265 | local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z) | |
| 266 | ||
| 267 | return CFrame.new(pos1, pos3) | |
| 268 | ||
| 269 | end | |
| 270 | ||
| 271 | ||
| 272 | ||
| 273 | function getHumanoid(c) | |
| 274 | ||
| 275 | local h = nil | |
| 276 | ||
| 277 | for i,v in pairs(c:children()) do | |
| 278 | ||
| 279 | if v:IsA("Humanoid") and c ~= char then
| |
| 280 | ||
| 281 | if v.Health > 0 then | |
| 282 | ||
| 283 | h = v | |
| 284 | ||
| 285 | end | |
| 286 | ||
| 287 | end | |
| 288 | ||
| 289 | end | |
| 290 | ||
| 291 | return h | |
| 292 | ||
| 293 | end | |
| 294 | ||
| 295 | ||
| 296 | ||
| 297 | for i,v in pairs(char:children()) do | |
| 298 | ||
| 299 | if v.Name == Modelname then | |
| 300 | ||
| 301 | v:remove() | |
| 302 | ||
| 303 | end | |
| 304 | ||
| 305 | end | |
| 306 | ||
| 307 | ||
| 308 | ||
| 309 | torso = char.Torso | |
| 310 | ||
| 311 | neck = torso.Neck | |
| 312 | ||
| 313 | hum = char.Humanoid | |
| 314 | ||
| 315 | Rarm = char["Right Arm"] | |
| 316 | ||
| 317 | Larm = char["Left Arm"] | |
| 318 | ||
| 319 | Rleg = char["Right Leg"] | |
| 320 | ||
| 321 | Lleg = char["Left Leg"] | |
| 322 | ||
| 323 | ||
| 324 | ||
| 325 | hc = Instance.new("Humanoid")
| |
| 326 | ||
| 327 | hc.Health = 0 | |
| 328 | ||
| 329 | hc.MaxHealth = 0 | |
| 330 | ||
| 331 | ||
| 332 | ||
| 333 | slash = Add.Sound(nil, "rbxasset://sounds//swordslash.wav", 0.9, 0.8) | |
| 334 | ||
| 335 | hitsound = Add.Sound(nil, "http://www.roblox.com/asset/?id=2801263", 0.7, 0.6) | |
| 336 | ||
| 337 | charge = Add.Sound(nil, "http://www.roblox.com/asset/?id=2101137", 0.8, 0.65) | |
| 338 | ||
| 339 | boom = Add.Sound(nil, "http://www.roblox.com/asset/?id=2691586", 0.8, 0.3) | |
| 340 | ||
| 341 | smashsound = Add.Sound(nil, "http://www.roblox.com/asset/?id=2692806", 0.8, 0.35) | |
| 342 | ||
| 343 | boomboom = Add.Sound(nil, "http://www.roblox.com/asset/?id=2760979", 1, 0.18) | |
| 344 | ||
| 345 | GSound = Add.Sound(nil, "http://www.roblox.com/asset/?id=1089403", 0.75, 1) | |
| 346 | ||
| 347 | ||
| 348 | ||
| 349 | function PlaySound(sound, pitch, vol) | |
| 350 | ||
| 351 | local s = sound:clone() | |
| 352 | ||
| 353 | if pitch ~= nil then | |
| 354 | ||
| 355 | if tonumber(pitch) then | |
| 356 | ||
| 357 | s.Pitch = tonumber(pitch) | |
| 358 | ||
| 359 | end | |
| 360 | ||
| 361 | end | |
| 362 | ||
| 363 | if vol ~= nil then | |
| 364 | ||
| 365 | if tonumber(vol) then | |
| 366 | ||
| 367 | s.Volume = tonumber(vol) | |
| 368 | ||
| 369 | end | |
| 370 | ||
| 371 | end | |
| 372 | ||
| 373 | s.Parent = torso | |
| 374 | ||
| 375 | s.PlayOnRemove = true | |
| 376 | ||
| 377 | coroutine.resume(coroutine.create(function() | |
| 378 | ||
| 379 | wait() | |
| 380 | ||
| 381 | s:remove() | |
| 382 | ||
| 383 | end)) | |
| 384 | ||
| 385 | end | |
| 386 | ||
| 387 | ||
| 388 | ||
| 389 | Mo = Instance.new("Model")
| |
| 390 | ||
| 391 | Mo.Name = Modelname | |
| 392 | ||
| 393 | ||
| 394 | ||
| 395 | RABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
| 396 | ||
| 397 | LABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
| 398 | ||
| 399 | RLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
| 400 | ||
| 401 | LLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
| 402 | ||
| 403 | ||
| 404 | ||
| 405 | RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0) | |
| 406 | ||
| 407 | LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0) | |
| 408 | ||
| 409 | RLBW = Weld(torso, RLBrick, -0.5, 1.2, 0, 0, 0, 0) | |
| 410 | ||
| 411 | LLBW = Weld(torso, LLBrick, 0.5, 1.2, 0, 0, 0, 0) | |
| 412 | ||
| 413 | ||
| 414 | ||
| 415 | RAW = Weld(RABrick, nil, 0, 0.5, 0, 0, 0, 0) | |
| 416 | ||
| 417 | LAW = Weld(LABrick, nil, 0, 0.5, 0, 0, 0, 0) | |
| 418 | ||
| 419 | RLW = Weld(RLBrick, nil, 0, 0.8, 0, 0, 0, 0) | |
| 420 | ||
| 421 | LLW = Weld(LLBrick, nil, 0, 0.8, 0, 0, 0, 0) | |
| 422 | ||
| 423 | ||
| 424 | ||
| 425 | HB = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
| 426 | ||
| 427 | HBW = Weld(Rarm, HB, 0, 1, 0, 0, 0, 0) | |
| 428 | ||
| 429 | HW = Weld(HB, nil, 0, -1.3, 0, math.pi/2, 0, 0) | |
| 430 | ||
| 431 | ||
| 432 | ||
| 433 | TH = Weld(torso, nil, -0.8, 0.4, -0.4, 0, math.pi/2, math.rad(80)) | |
| 434 | ||
| 435 | THMain = TH.C1 | |
| 436 | ||
| 437 | ||
| 438 | ||
| 439 | RAWStand, LAWStand, RLWStand, LLWStand, HWStand = nil | |
| 440 | ||
| 441 | NeckStand = necko * CFrame.Angles(math.rad(17), 0, math.rad(35)) | |
| 442 | ||
| 443 | ||
| 444 | ||
| 445 | handle = Part(Mo, false, false, 0, 0, GuitarColour, 0.6, 1.5, 1.5, true) | |
| 446 | ||
| 447 | handle.Name = "Handle" | |
| 448 | ||
| 449 | ||
| 450 | ||
| 451 | handletip1 = Part(Mo, false, false, 0, 0.2, "Really black", 0.5, 0.5, 0.5, true) | |
| 452 | ||
| 453 | local w1 = Weld(handle, handletip1, 0, 1.12, 0, 0, 0, 0) | |
| 454 | ||
| 455 | w1.C0 = CFrame.Angles(math.rad(-45), 0, 0) | |
| 456 | ||
| 457 | Add.Mesh(handletip1, "http://www.roblox.com/asset/?id=9756362", 0.65, 0.45, 0.65) | |
| 458 | ||
| 459 | ||
| 460 | ||
| 461 | handletip2 = Part(Mo, false, false, 0, 0.2, "Dark grey", 0.5, 0.5, 0.5, true) | |
| 462 | ||
| 463 | Weld(handletip1, handletip2, 0, 0, 0, 0, math.rad(45), 0) | |
| 464 | ||
| 465 | Add.Mesh(handletip2, "http://www.roblox.com/asset/?id=9756362", 0.65, 0.35, 0.65) | |
| 466 | ||
| 467 | ||
| 468 | ||
| 469 | for i = 45, 360+45-90, 90 do | |
| 470 | ||
| 471 | local p = Part(Mo, false, false, 0, 0, GuitarColour, 0.7, 0.9, 0.6, true) | |
| 472 | ||
| 473 | local w = Weld(handle, p, 0, 0, 0, 0, 0, 0) | |
| 474 | ||
| 475 | w.C0 = CFrame.Angles(0, math.pi/2, math.rad(i)) | |
| 476 | ||
| 477 | w.C1 = CFrame.new(-1, 0, 0) * CFrame.Angles(0, 0, math.pi/4) | |
| 478 | ||
| 479 | end | |
| 480 | ||
| 481 | ||
| 482 | ||
| 483 | for i = 0, 40, 40 do | |
| 484 | ||
| 485 | local p = Part(Mo, false, false, 0, 0, "Really black", 0.2, 0.2, 0.2, true) | |
| 486 | ||
| 487 | Add.Mesh(p, "http://www.roblox.com/asset/?id=1033714", 0.14, 0.12, 0.14) | |
| 488 | ||
| 489 | local w = Weld(handle, p, 0, -0.35, -0.7, 0, 0, math.pi/2) | |
| 490 | ||
| 491 | w.C0 = CFrame.Angles(math.rad(i+130), 0, 0) | |
| 492 | ||
| 493 | local p2 = Part(Mo, false, false, 0, 0, "Black", 0.2, 0.2, 0.2, true) | |
| 494 | ||
| 495 | Instance.new("CylinderMesh",p2).Scale = Vector3.new(1, 0.7, 1)
| |
| 496 | ||
| 497 | Weld(p, p2, 0, -0.04, 0, 0, 0, 0) | |
| 498 | ||
| 499 | end | |
| 500 | ||
| 501 | ||
| 502 | ||
| 503 | fretboard = Part(Mo, false, false, 0, 0, "Black", 0.45, 2.6, 0.6, true) | |
| 504 | ||
| 505 | Weld(handle, fretboard, -0.1, -1.95, 0, math.pi/4, 0, 0) | |
| 506 | ||
| 507 | ||
| 508 | ||
| 509 | for i = 0, 2.48, 2.48/10 do | |
| 510 | ||
| 511 | local asd = (1*i) | |
| 512 | ||
| 513 | local p = Part(Mo, false, false, 0, 0, "Medium grey", 0.2, 0.55, 0.2, true) | |
| 514 | ||
| 515 | Instance.new("CylinderMesh",p).Scale = Vector3.new(0.3, 1, 0.3)
| |
| 516 | ||
| 517 | Weld(fretboard, p, -0.21, 0, -1.1+asd, math.pi/2, 0, 0) | |
| 518 | ||
| 519 | end | |
| 520 | ||
| 521 | ||
| 522 | ||
| 523 | Strings = {}
| |
| 524 | ||
| 525 | for i = -0.24, 0.24, 0.48/6 do | |
| 526 | ||
| 527 | local p = Part(Mo, false, false, 0, 0, "Medium grey", 0.2, 3.7, 0.2, true) | |
| 528 | ||
| 529 | Instance.new("CylinderMesh",p).Scale = Vector3.new(0.06, 1, 0.06)
| |
| 530 | ||
| 531 | local w = Weld(fretboard, p, -0.25, 0.75, i+0.04, 0, 0, 0) | |
| 532 | ||
| 533 | table.insert(Strings, {p, w})
| |
| 534 | ||
| 535 | end | |
| 536 | ||
| 537 | ||
| 538 | ||
| 539 | for i = -20, 20, 20 do | |
| 540 | ||
| 541 | local asd = (20+i)/60 | |
| 542 | ||
| 543 | local p = Part(Mo, false, false, 0, 0, "White", 0.2, 0.3, 0.6, true) | |
| 544 | ||
| 545 | Instance.new("BlockMesh",p).Scale = Vector3.new(1, 0.5, 1)
| |
| 546 | ||
| 547 | local w = Weld(fretboard, p, 0, 0, 0, 0, 0, 0) | |
| 548 | ||
| 549 | w.C0 = CFrame.new(0.11, -1.5-asd, 0) | |
| 550 | ||
| 551 | w.C1 = CFrame.Angles(math.rad(i), 0, 0) | |
| 552 | ||
| 553 | for x = -0.18, 0.18, 0.18 do | |
| 554 | ||
| 555 | local p2 = Part(Mo, false, false, 0, 0, "Medium grey", 0.2, 0.2, 0.2, true) | |
| 556 | ||
| 557 | Instance.new("CylinderMesh",p2).Scale = Vector3.new(0.5, 0.3, 0.5)
| |
| 558 | ||
| 559 | Weld(p, p2, 0, -0.08, x, 0, 0, math.pi/2) | |
| 560 | ||
| 561 | end | |
| 562 | ||
| 563 | end | |
| 564 | ||
| 565 | ||
| 566 | ||
| 567 | stringattach = Part(Mo, false, false, 0, 0, "Medium grey", 0.2, 0.2, 0.8, true) | |
| 568 | ||
| 569 | Instance.new("BlockMesh",stringattach)
| |
| 570 | ||
| 571 | Weld(fretboard, stringattach, -0.13, 2.55, 0, 0, 0, 0) | |
| 572 | ||
| 573 | ||
| 574 | ||
| 575 | vibra = Part(Mo, false, false, 0, 0, "Medium grey", 0.2, 0.32, 0.2, true) | |
| 576 | ||
| 577 | Instance.new("SpecialMesh",vibra).Scale = Vector3.new(0.35, 1, 0.35)
| |
| 578 | ||
| 579 | VW = Weld(stringattach, vibra, 0, -0.15, 0, 0, 0, 0) | |
| 580 | ||
| 581 | VW.C0 = CFrame.new(0, 0, -0.36) * CFrame.Angles(0, 0, math.rad(-75)) | |
| 582 | ||
| 583 | ||
| 584 | ||
| 585 | vibra2 = Part(Mo, false, false, 0, 0, "Medium grey", 0.2, 0.62, 0.2, true) | |
| 586 | ||
| 587 | Instance.new("SpecialMesh",vibra2).Scale = Vector3.new(0.35, 1, 0.35)
| |
| 588 | ||
| 589 | vwz = Weld(vibra, vibra2, 0, -0.29, 0, 0, 0, 0) | |
| 590 | ||
| 591 | vwz.C0 = CFrame.new(0, 0.15, 0) * CFrame.Angles(0, 0, math.rad(70)) | |
| 592 | ||
| 593 | ||
| 594 | ||
| 595 | vibra3 = Part(Mo, false, false, 0, 0, GuitarColour, 0.2, 0.3, 0.2, true) | |
| 596 | ||
| 597 | Add.Sphere(vibra3).Scale = Vector3.new(0.55, 1, 0.55) | |
| 598 | ||
| 599 | Weld(vibra2, vibra3, 0, -0.25, 0, 0, 0, 0) | |
| 600 | ||
| 601 | ||
| 602 | ||
| 603 | stringat2 = Part(Mo, false, false, 0, 0, "Dark grey", 0.2, 0.2, 0.7, true) | |
| 604 | ||
| 605 | Instance.new("BlockMesh",stringat2).Scale = Vector3.new(1, 0.3, 1)
| |
| 606 | ||
| 607 | Weld(stringattach, stringat2, -0.02, 0, 0, 0, 0, 0) | |
| 608 | ||
| 609 | ||
| 610 | ||
| 611 | for i = -0.2, 0.21, 0.4/5 do | |
| 612 | ||
| 613 | local p = Part(Mo, false, false, 0, 0, "Mid gray", 0.2, 0.2, 0.2, true) | |
| 614 | ||
| 615 | Instance.new("BlockMesh",p).Scale = Vector3.new(1, 0.8, 0.2)
| |
| 616 | ||
| 617 | Weld(stringat2, p, -0.01, 0, i, 0, 0, 0) | |
| 618 | ||
| 619 | end | |
| 620 | ||
| 621 | ||
| 622 | ||
| 623 | stringattach2 = Part(Mo, false, false, 0, 0, GuitarColour, 0.45, 1.2, 0.62, true) | |
| 624 | ||
| 625 | local wdz = Weld(fretboard, stringattach2, 0, 0, 0, 0, 0, math.rad(8)) | |
| 626 | ||
| 627 | wdz.C0 = CFrame.new(0.1, 1.7, 0) | |
| 628 | ||
| 629 | ||
| 630 | ||
| 631 | for i = 0, 180, 180 do | |
| 632 | ||
| 633 | local p = Part(Mo, false, false, 0, 0, GuitarColour, 0.45, 1.2, 0.62, true) | |
| 634 | ||
| 635 | Instance.new("SpecialMesh",p).MeshType = "Wedge"
| |
| 636 | ||
| 637 | local w = Weld(stringattach2, p, 0, 0, -0.21, math.rad(20), 0, math.pi) | |
| 638 | ||
| 639 | w.C0 = CFrame.new(0, 0.4, 0) * CFrame.Angles(0, math.rad(i), 0) | |
| 640 | ||
| 641 | for x = -0.4, 0.2, 0.3 do | |
| 642 | ||
| 643 | local asd = -0.15 + (i/600) | |
| 644 | ||
| 645 | local p2 = Part(Mo, false, false, 0, 0, "Dark grey", 0.2, 0.2, 0.2, true) | |
| 646 | ||
| 647 | local w2 = Weld(p, p2, 0, 0, 0, 0, 0, math.pi/2) | |
| 648 | ||
| 649 | w2.C0 = CFrame.new(asd, x, 0.15) | |
| 650 | ||
| 651 | Instance.new("CylinderMesh",p2)
| |
| 652 | ||
| 653 | local p3 = Part(Mo, false, false, 0, 0, "Medium grey", 0.2, 0.3, 0.2, true) | |
| 654 | ||
| 655 | Instance.new("CylinderMesh",p3).Scale = Vector3.new(0.8, 1, 0.8)
| |
| 656 | ||
| 657 | Weld(p2, p3, 0, 0, 0, 0, 0, 0) | |
| 658 | ||
| 659 | end | |
| 660 | ||
| 661 | end | |
| 662 | ||
| 663 | ||
| 664 | ||
| 665 | for i = -0.6, 0.61, 1.2 do | |
| 666 | ||
| 667 | local p = Part(Mo, false, false, 0, 0, "Really black", 0.5, 2.8, 0.2, true) | |
| 668 | ||
| 669 | Weld(torso, p, 0, 0, i, 0, 0, math.rad(-40)) | |
| 670 | ||
| 671 | local p2 = Part(Mo, false, false, 0, 0, "Really black", 0.5, 0.2, 1.1, true) | |
| 672 | ||
| 673 | Weld(torso, p2, -i*1.4, i*1.75, 0, 0, 0, 0) | |
| 674 | ||
| 675 | ||
| 676 | ||
| 677 | end | |
| 678 | ||
| 679 | Mo.Parent = char | |
| 680 | ||
| 681 | TH.Part1 = handle | |
| 682 | ||
| 683 | ||
| 684 | ||
| 685 | if script.Parent.className ~= "HopperBin" then | |
| 686 | ||
| 687 | h = Instance.new("HopperBin",me.Backpack)
| |
| 688 | ||
| 689 | h.Name = Toolname | |
| 690 | ||
| 691 | h.TextureId = ToolIcon | |
| 692 | ||
| 693 | script.Parent = h | |
| 694 | ||
| 695 | end | |
| 696 | ||
| 697 | ||
| 698 | ||
| 699 | bin = script.Parent | |
| 700 | ||
| 701 | ||
| 702 | ||
| 703 | function detach(bool) | |
| 704 | ||
| 705 | LLW.C0 = CFrame.new(0, 0, 0) | |
| 706 | ||
| 707 | RLW.C0 = CFrame.new(0, 0, 0) | |
| 708 | ||
| 709 | LAW.C0 = CFrame.new(0,0,0) | |
| 710 | ||
| 711 | RAW.C0 = CFrame.new(0, 0, 0) | |
| 712 | ||
| 713 | if bool then | |
| 714 | ||
| 715 | LLW.Part1 = nil | |
| 716 | ||
| 717 | RLW.Part1 = nil | |
| 718 | ||
| 719 | RAW.Part1 = nil | |
| 720 | ||
| 721 | LAW.Part1 = nil | |
| 722 | ||
| 723 | end | |
| 724 | ||
| 725 | end | |
| 726 | ||
| 727 | ||
| 728 | ||
| 729 | function attach() | |
| 730 | ||
| 731 | RAW.Part1 = Rarm | |
| 732 | ||
| 733 | LAW.Part1 = Larm | |
| 734 | ||
| 735 | RLW.Part1 = Rleg | |
| 736 | ||
| 737 | LLW.Part1 = Lleg | |
| 738 | ||
| 739 | end | |
| 740 | ||
| 741 | ||
| 742 | ||
| 743 | function normal() | |
| 744 | ||
| 745 | neck.C0 = NeckStand | |
| 746 | ||
| 747 | RAW.C0 = RAWStand | |
| 748 | ||
| 749 | LAW.C0 = LAWStand | |
| 750 | ||
| 751 | RLW.C0 = RLWStand | |
| 752 | ||
| 753 | LLW.C0 = LLWStand | |
| 754 | ||
| 755 | RAW.C1 = CFrame.new(0, 0.5, 0) | |
| 756 | ||
| 757 | LAW.C1 = CFrame.new(0, 0.5, 0) | |
| 758 | ||
| 759 | RLW.C1 = CFrame.new(0, 0.8, 0) | |
| 760 | ||
| 761 | LLW.C1 = CFrame.new(0, 0.8, 0) | |
| 762 | ||
| 763 | HW.C0 = HWStand | |
| 764 | ||
| 765 | end | |
| 766 | ||
| 767 | ||
| 768 | ||
| 769 | function selectanim() | |
| 770 | ||
| 771 | RAW.Part1 = Rarm | |
| 772 | ||
| 773 | for i = 0.09, 1, 0.09 do | |
| 774 | ||
| 775 | TH.C0 = CFrame.Angles(0, math.rad(90*i), 0) | |
| 776 | ||
| 777 | TH.C1 = THMain * CFrame.Angles(0, 0, math.rad(-30*i)) * CFrame.new(0, 0.3*i, -0.1*i) | |
| 778 | ||
| 779 | RAW.C0 = CFrame.Angles(math.rad(110*i), 0, math.rad(10*i)) * CFrame.new(0, 0, -0.3*i) | |
| 780 | ||
| 781 | neck.C0 = necko * CFrame.Angles(math.rad(5*i), 0, math.rad(-35*i)) | |
| 782 | ||
| 783 | wait() | |
| 784 | ||
| 785 | end | |
| 786 | ||
| 787 | LAW.Part1 = Larm | |
| 788 | ||
| 789 | for i = 0.1, 1, 0.1 do | |
| 790 | ||
| 791 | TH.C0 = CFrame.Angles(0, math.rad(90+90*i), 0) | |
| 792 | ||
| 793 | TH.C1 = THMain * CFrame.Angles(math.rad(15*i), 0, math.rad(-30-30*i)) * CFrame.new(0, 0.3+0.2*i, -0.1) | |
| 794 | ||
| 795 | RAW.C0 = CFrame.Angles(math.rad(110-65*i), 0, math.rad(10-30*i)) * CFrame.new(0, -0.5*i, -0.3-0.2*i) | |
| 796 | ||
| 797 | LAW.C0 = CFrame.Angles(math.rad(75*i), math.rad(-15*i), math.rad(-10*i)) * CFrame.new(0, -0.2*i, 0) | |
| 798 | ||
| 799 | neck.C0 = necko * CFrame.Angles(math.rad(5+12*i), 0, math.rad(-35+70*i)) | |
| 800 | ||
| 801 | wait() | |
| 802 | ||
| 803 | end | |
| 804 | ||
| 805 | if RAWStand == nil then | |
| 806 | ||
| 807 | RAWStand = RAW.C0 | |
| 808 | ||
| 809 | LAWStand = LAW.C0 | |
| 810 | ||
| 811 | RLWStand = RLW.C0 | |
| 812 | ||
| 813 | LLWStand = LLW.C0 | |
| 814 | ||
| 815 | HWStand = HW.C0 | |
| 816 | ||
| 817 | end | |
| 818 | ||
| 819 | normal() | |
| 820 | ||
| 821 | end | |
| 822 | ||
| 823 | ||
| 824 | ||
| 825 | function deselanim() | |
| 826 | ||
| 827 | for i = 0.9, 0, -0.1 do | |
| 828 | ||
| 829 | TH.C0 = CFrame.Angles(0, math.rad(90+90*i), 0) | |
| 830 | ||
| 831 | TH.C1 = THMain * CFrame.Angles(math.rad(15*i), 0, math.rad(-30-30*i)) * CFrame.new(0, 0.3+0.2*i, -0.1) | |
| 832 | ||
| 833 | RAW.C0 = CFrame.Angles(math.rad(110-65*i), 0, math.rad(10-30*i)) * CFrame.new(0, -0.5*i, -0.3-0.2*i) | |
| 834 | ||
| 835 | LAW.C0 = CFrame.Angles(math.rad(75*i), math.rad(-15*i), math.rad(-10*i)) * CFrame.new(0, -0.2*i, 0) | |
| 836 | ||
| 837 | neck.C0 = necko * CFrame.Angles(math.rad(5+12*i), 0, math.rad(-35+70*i)) | |
| 838 | ||
| 839 | wait() | |
| 840 | ||
| 841 | end | |
| 842 | ||
| 843 | LAW.Part1 = nil | |
| 844 | ||
| 845 | for i = 0.91, 0, -0.09 do | |
| 846 | ||
| 847 | TH.C0 = CFrame.Angles(0, math.rad(90*i), 0) | |
| 848 | ||
| 849 | TH.C1 = THMain * CFrame.Angles(0, 0, math.rad(-30*i)) * CFrame.new(0, 0.3*i, -0.1*i) | |
| 850 | ||
| 851 | RAW.C0 = CFrame.Angles(math.rad(110*i), 0, math.rad(10*i)) * CFrame.new(0, 0, -0.3*i) | |
| 852 | ||
| 853 | neck.C0 = necko * CFrame.Angles(math.rad(5*i), 0, math.rad(-35*i)) | |
| 854 | ||
| 855 | wait() | |
| 856 | ||
| 857 | end | |
| 858 | ||
| 859 | neck.C0 = necko | |
| 860 | ||
| 861 | detach(true) | |
| 862 | ||
| 863 | end | |
| 864 | ||
| 865 | ||
| 866 | ||
| 867 | keys = {"r", "t", "y", "u", "f", "g", "h", "j", "k", "l", "z", "x", "c", "v", "b", "n", "m"}
| |
| 868 | ||
| 869 | ||
| 870 | ||
| 871 | function PlayString(pitch, vol) | |
| 872 | ||
| 873 | LAW.C0 = LAWStand * CFrame.new(pitch/7, 0, 0) * CFrame.Angles(0, 0, math.rad(pitch*18)) | |
| 874 | ||
| 875 | neck.C0 = NeckStand * CFrame.Angles(0, 0, math.rad(-pitch*13)) | |
| 876 | ||
| 877 | for i = 0, 1, 0.5 do | |
| 878 | ||
| 879 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-5*i), 0, math.rad(-15*i)) * CFrame.new(0, 0.3*i, 0) | |
| 880 | ||
| 881 | wait() | |
| 882 | ||
| 883 | end | |
| 884 | ||
| 885 | PlaySound(GSound, pitch, vol) | |
| 886 | ||
| 887 | for i = 0, 1, 0.33 do | |
| 888 | ||
| 889 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-5-10*i), 0, math.rad(-15+35*i)) * CFrame.new(0, 0.3-0.8*i, 0) | |
| 890 | ||
| 891 | wait() | |
| 892 | ||
| 893 | end | |
| 894 | ||
| 895 | local lol = math.floor(pitch*2.5) | |
| 896 | ||
| 897 | if lol < 1 then lol = 1 elseif lol > #keys then lol = #keys end | |
| 898 | ||
| 899 | coroutine.resume(coroutine.create(function() | |
| 900 | ||
| 901 | local vollol = vol*40 | |
| 902 | ||
| 903 | for i = 1, math.random(vollol/1.8, vollol) do | |
| 904 | ||
| 905 | Strings[lol][2].C0 = CFrame.new(0, 0, math.random(-vollol, vollol)/1000) | |
| 906 | ||
| 907 | wait() | |
| 908 | ||
| 909 | end | |
| 910 | ||
| 911 | Strings[lol][2].C0 = CFrame.new() | |
| 912 | ||
| 913 | end)) | |
| 914 | ||
| 915 | for i = 0, 1, 0.25 do | |
| 916 | ||
| 917 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-5-10+15*i), 0, math.rad(20-20*i)) * CFrame.new(0, 0.3-0.8+0.5*i, 0) | |
| 918 | ||
| 919 | wait() | |
| 920 | ||
| 921 | end | |
| 922 | ||
| 923 | RAW.C0 = RAWStand | |
| 924 | ||
| 925 | end | |
| 926 | ||
| 927 | ||
| 928 | ||
| 929 | function select(mouse) | |
| 930 | ||
| 931 | selectanim() | |
| 932 | ||
| 933 | selected = true | |
| 934 | ||
| 935 | mouse.KeyDown:connect(function(key) | |
| 936 | ||
| 937 | key = key:lower() | |
| 938 | ||
| 939 | for i, v in pairs(keys) do | |
| 940 | ||
| 941 | if key == v then | |
| 942 | ||
| 943 | local pitch = 0.3 + (i/7.5) | |
| 944 | ||
| 945 | PlayString(pitch, volume) | |
| 946 | ||
| 947 | end | |
| 948 | ||
| 949 | end | |
| 950 | ||
| 951 | end) | |
| 952 | ||
| 953 | end | |
| 954 | ||
| 955 | ||
| 956 | ||
| 957 | function deselect(mouse) | |
| 958 | ||
| 959 | selected = false | |
| 960 | ||
| 961 | deselanim() | |
| 962 | ||
| 963 | end | |
| 964 | ||
| 965 | ||
| 966 | ||
| 967 | bin.Selected:connect(select) | |
| 968 | ||
| 969 | bin.Deselected:connect(deselect) |