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| 1 | - | Bullet Hell Artistry #5 - Pickled Cow |
| 1 | + | Bullet Hell Artistry #5 - Syoudre |
| 2 | For this contest I'm using a 25 point rating scale because I feel like it. | |
| 3 | ||
| 4 | Danmaku Quality: 15/25 | |
| 5 | ||
| 6 | Danmaku Quality encompasses the quality of the danmaku in your script. "Good" patterns will equal a "good" score in this category. What makes a pattern good is subjective, but the #1 factor is fun. A flashy, gorgeous pattern that isn't fun won't fare well here. Note that aesthetic factors can still factor into this - proper usage of sound effects and graphics can make an unfair pattern fair, and improper usage of those can make an otherwise-fair pattern unfair. | |
| 7 | ||
| 8 | To be more clear, an "average" pattern is a 5. You can gain or lose points and I'll probably tell you why. | |
| 9 | ||
| 10 | Individual patterns will be rated out of 10. The average of that will be taken and scaled to calculate the Danmaku Quality score. | |
| 11 | ||
| 12 | Aesthetics: 5/25 | |
| 13 | ||
| 14 | This category encompasses how your entry looks (and sounds). While danmaku should absolutely come first, visual and audio elements are also a part of the gameplay experience. A high score in this category comes from your script being aesthetically appealing without being distracting. | |
| 15 | ||
| 16 | Adherence to Contest Theme: 5/25 | |
| 17 | ||
| 18 | 5 points will be dedicated to judging your choice of character and their danmaku. A high score in this category means you did a good job of integrating a character from another franchise into Touhou, and it means that both of your characters' danmaku works well together. | |
| 19 | ====================================================================================================================== | |
| 20 | ||
| 21 | - | Nonspell 1: The laser stuff doesn't interest me very much, but the stuff afterwards is good! 7.5/10. |
| 21 | + | Played on Hard Mode (and Contest Mode) because I'm a pro gamer uwu |
| 22 | ||
| 23 | - | Spell 1: While the big laser is visually impressive, the pattern comes down to dodging Scarlet Gensokyo 0.5 in the corner while hoping you don't die to bubbles that are obscured by a giant laser. I don't like it much. 3/10. |
| 23 | + | Nonspell 1: A good start to the script. Certainly an appropriate pattern for each of them, and the straight-lines of green bullets that Rumia shoots complements the fireballs pretty well. The rainbow spreads she shoots are less interesting, but it's still overall good. 7/10. |
| 24 | ||
| 25 | - | Nonspell 2: Remilia's opener section is boring, but the pattern after is good. Will this be a nonspell theme? 7.25/10. |
| 25 | + | Spell 1: The pattern's also fairly good. I think this one drags on a little (maybe I'm supposed to change shottypes from Sanae?) but it's still fun to dodge. 6.75/10. |
| 26 | ||
| 27 | - | Spell 2: Much better than the last spell. Doesn't really stand out to me a ton, but it's better than average. I like micrododgy streaming. 6.5/10. |
| 27 | + | Nonspell 2: Aaaaaa curvy lasers aaaaaa. Rumia doesn't shoot a lot in this nonspell - and while I think it's justified for the pattern to be less dense (because CURVY LASERS) I think you might've taken it too far and made her contribution barely anything. Pattern's not bad though. 6.5/10. |
| 28 | ||
| 29 | - | Nonspell 3: The bouncy knives are spoooky in the hard way but at least you don't have to dodge the Scarlet Meistern't bullets. About on par with the second non. 7.25/10. |
| 29 | + | Spell 2: This spell seems to be both a good bit harder than anything else in the script, AND it seems to have a way longer healthbar. It's a lot of random rain so I feel like Mr. Widefurry dominates this pattern too. Rumia's darkness didn't seem very relevant because the bullets rendered above it. Overall, I think these flaws render the pattern itself below average. 4/10. |
| 30 | ||
| 31 | - | Spell 3: The tornado looks neat! The pattern is...not all that interesting in concept, since it's Dodge the Rain, but it's fun enough to get across while dodging the Rain as it ramps up. 7/10. |
| 31 | + | Nonspell 3: Now it feels like Rumia does the heavy lifting and darkness furry man provides the gimmick. I like this one. 8/10. |
| 32 | ||
| 33 | - | Danmaku Score: 6.41666666666666666667/10 (scaled to 9.625/15) |
| 33 | + | Spell 3: Ooh, fancy intro. I for one tend to like modular spells if the parts of it blend together in interesting ways. This one is...alright, I guess? It seems to drag on for a while, much like the second spell, and I don't think the five circles necessarily blend together particularly well. It ends up feeling like dodging a bunch of spam from all sides to me. Props for the declaration though. 5/10. |
| 34 | ||
| 35 | Danmaku Score: 6.20833333333333333333/10 (scaled to 9.3125/15) | |
| 36 | - | Aesthetically this script is...inconsistent. Most of the visuals are impressive, but then the title screen is Lol and we have sliding Remilia. The good outweighs the bad, so I'll say it's 3.5/5. |
| 36 | + | |
| 37 | ||
| 38 | Aesthetically this script is...fine? I think the game just feels SMALL - tiny player relative to the playing field, and then you dodge a bunch of similarly tiny fireballs. The music not really starting until the first spell is neat but also confused me a bit at first, but maybe it's just my terrible hearing. Overall I'll put this at an above-average 3/5. | |
| 39 | - | I think the characters work together pretty well to make combined patterns that utilize both of their gimmicks. Or, in plain English, it gud. 3.75/5. |
| 39 | + | |
| 40 | ||
| 41 | - | OVERALL SCORE 9.625 + 3.5 + 3.75 = 16.875/25 |
| 41 | + | I think the characters work together decently well. Spell 2 seems like the most egregious example of one character doing the majority of the work, but otherwise it's solidly above average. 3.5/5. |
| 42 | ||
| 43 | OVERALL SCORE 9.3125 + 3 + 3.5 = 15.8125/25 |