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------[[ Lets start with something simple like the Variables & Settings ]]-----
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3
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game.Workspace.Likebossfromdk.Humanoid.MaxHealth = math.huge
4+
game.Workspace.XxXexe5.Humanoid.MaxHealth = math.huge
5
local char = game.Players.LocalPlayer.Character
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for i,v in pairs(char:children()) do
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    if v:IsA("Accessory") then
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        v:Destroy()
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    end
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end
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local aura = Instance.new("ParticleEmitter",game.Players.LocalPlayer.Character.Torso)
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aura.Size = NumberSequence.new(0)
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aura.Lifetime = NumberRange.new(0)
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aura.LightEmission = 0
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local jun = game.Players.LocalPlayer
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local Player=game.Players.LocalPlayer
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repeat wait()
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until Player
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local Char=Player.Character
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repeat wait()
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until Char
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local CurrentEffects={}
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local CurrentDamages={}
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local Human=Char.Humanoid
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local LArm=Char["Left Arm"]
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local RArm=Char["Right Arm"]
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local LLeg=Char["Left Leg"]
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local RLeg=Char["Right Leg"]
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local Torso=Char.Torso
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local RS=Torso["Right Shoulder"]
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local LS=Torso["Left Shoulder"]
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local RH=Torso["Right Hip"]
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local LH=Torso["Left Hip"]
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local Head=Char.Head
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local Neck=Torso.Neck
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local RootPart=Char.HumanoidRootPart
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local RootJoint=RootPart.RootJoint
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local equipped=false
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local Debounce=false
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local Anim="Idle"
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local chat = game:GetService("Chat")
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local Mouse=Player:GetMouse()
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local Lighting=game.Lighting
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local cf=CFrame.new
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local v3=Vector3.new
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local c3=Color3.new
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local it=Instance.new
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local angles=CFrame.Angles
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local rad=math.rad
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local ran=math.random
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local huge=math.huge
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local attacking=false
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local attacktype=1
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local Portalling=false
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local p = game.Players.LocalPlayer
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local char = p.Character
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local mouse = p:GetMouse()
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local larm = char["Left Arm"]
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local rarm = char["Right Arm"]
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local lleg = char["Left Leg"]
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local rleg = char["Right Leg"]
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local hed = char.Head
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local symbolimg = "rbxassetid://349165228"
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local torso = char.Torso
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local hum = char.Humanoid
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local cam = game.Workspace.CurrentCamera
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local root = char.HumanoidRootPart
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local deb = false
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local shot = 0
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local debris=game:service"Debris"
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local l = game:GetService("Lighting")
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local rs = game:GetService("RunService").RenderStepped
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local eColors = {"Crimson", "Really red"}
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necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
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LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
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LSC0=cf(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
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RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
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RSC0=cf(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
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ROOTC0 = cf(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
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r=game:service'RunService'.RenderStepped
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--------------------------------------------------------------------
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local Transforming = true
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Human.WalkSpeed = 0
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Player:ClearCharacterAppearance()
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wait(0.1)
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Player.Character.Head.BrickColor = BrickColor.new("Really black")
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Player.Character.Torso.BrickColor = BrickColor.new("Really black")
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Player.Character["Right Arm"].BrickColor = BrickColor.new("Really black")
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Player.Character["Right Leg"].BrickColor = BrickColor.new("Really black")
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Player.Character["Left Leg"].BrickColor = BrickColor.new("Really black")
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Player.Character["Left Arm"].BrickColor = BrickColor.new("Really black")
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Player.Character.Head.face:Destroy()
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local selectionBoxOfTorso = Instance.new("SelectionBox",Torso)
106
selectionBoxOfTorso.Adornee = Torso
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selectionBoxOfTorso.Color = BrickColor.new("Crimson")
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selectionBoxOfTorso.LineThickness = 0.01
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selectionBoxOfTorso.Transparency = 0
110
	
111
local selectionBoxOfRightArm = Instance.new("SelectionBox",Char["Right Arm"])
112
selectionBoxOfRightArm.Adornee = Char["Right Arm"]
113
selectionBoxOfRightArm.Color = BrickColor.new("Crimson")
114
selectionBoxOfRightArm.LineThickness = 0.01
115
selectionBoxOfRightArm.Transparency = 0
116
	
117
local selectionBoxOfRightLeg = Instance.new("SelectionBox",Char["Right Leg"])
118
selectionBoxOfRightLeg.Adornee = Char["Right Leg"]
119
selectionBoxOfRightLeg.Color = BrickColor.new("Crimson")
120
selectionBoxOfRightLeg.LineThickness = 0.01
121
selectionBoxOfRightLeg.Transparency = 0
122
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local selectionBoxOfLeftArm = Instance.new("SelectionBox",Char["Left Arm"])
124
selectionBoxOfLeftArm.Adornee = Char["Left Arm"]
125
selectionBoxOfLeftArm.Color = BrickColor.new("Crimson")
126
selectionBoxOfLeftArm.LineThickness = 0.01
127
selectionBoxOfLeftArm.Transparency = 0
128
129
local selectionBoxOfLeftLeg = Instance.new("SelectionBox",Char["Left Leg"])
130
selectionBoxOfLeftLeg.Adornee = Char["Left Leg"]
131
selectionBoxOfLeftLeg.Color = BrickColor.new("Crimson")
132
selectionBoxOfLeftLeg.LineThickness = 0.01
133
selectionBoxOfLeftLeg.Transparency = 0
134
135
136
LightOnBody = Instance.new("PointLight", Head)
137
LightOnBody.Brightness = 3000
138
LightOnBody.Range = 20
139
LightOnBody.Color = Color3.new(255, 0, 0)
140
141
142
143
local p = game.Players.LocalPlayer
144
local char = p.Character
145
GodOfDestruction = Instance.new("Model",game.Players.LocalPlayer.Character.Torso)
146
GodOfDestruction.Name = "GodOfDestruction"
147
humanoid = Instance.new("Humanoid",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
148
shirt = Instance.new("Shirt",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
149
shirt.Name = "Shirt"
150
pants = Instance.new("Pants",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
151
pants.Name = "Pants"
152
torso = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
153
torso.Size = Vector3.new(2,2,1)
154
torso.Rotation = Vector3.new(0,180,0)
155
torso.Position = Vector3.new(0,4,0)
156
torso.BrickColor = BrickColor.new("Really black")
157
torso.Name = "Torso"
158
head = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
159
head.Size = Vector3.new(1.25,1.25,1.25)
160
head.BrickColor = BrickColor.new("Really black")
161
head.Name = "Head"
162
head.Position = Vector3.new(0,6,0)
163
headmesh = Instance.new("SpecialMesh",head)
164
headmesh.MeshType = "Head"
165
larm = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
166
larm.Size = Vector3.new(1,2,1)
167
larm.BrickColor = BrickColor.new("Really black")
168
larm.Name = "Left Arm"
169
larm.Position = Vector3.new(-2,4,0)
170
rarm = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
171
rarm.Size = Vector3.new(1,2,1)
172
rarm.BrickColor = BrickColor.new("Really black")
173
rarm.Name = "Right Arm"
174
rarm.Position = Vector3.new(2,4,0)
175
lleg = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
176
lleg.Size = Vector3.new(1,2,1)
177
lleg.Name = "Left Leg"
178
lleg.Position = Vector3.new(1,2,0)
179
lleg.BrickColor = BrickColor.new("Really black")
180
rleg = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
181
rleg.Size = Vector3.new(1,2,1)
182
rleg.Name = "Right Leg"
183
rleg.Position = Vector3.new(-1,2,0)
184
rleg.BrickColor = BrickColor.new("Really black")
185
headweld = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Head)
186
headweld.Part0 = game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Head
187
headweld.Part1 = torso
188
headweld.C0 = CFrame.new(0, -1.5, 0)
189
larmweld = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso)
190
larmweld.Part0 = game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso
191
larmweld.Part1 = larm
192
larmweld.C0 = CFrame.new(1.5, 0, 0)
193
rarmweld = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso)
194
rarmweld.Part0 = game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso
195
rarmweld.Part1 = rarm
196
rarmweld.C0 = CFrame.new(-1.5, 0, 0)
197
rlegweld = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso)
198
rlegweld.Part0 = game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso
199
rlegweld.Part1 = rleg
200
rlegweld.C0 = CFrame.new(-0.5, -2, 0)
201
llegweld = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso)
202
llegweld.Part0 = game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso
203
llegweld.Part1 = lleg
204
llegweld.C0 = CFrame.new(0.5, -2, 0)
205
npctoplayer = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso)
206
npctoplayer.Part0 = game.Players.LocalPlayer.Character.Torso
207
npctoplayer.Part1 = torso
208
npctoplayer.C0 = CFrame.new(0, 0, -10) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(0))
209
210
211
local selectionBoxOfTorso = Instance.new("SelectionBox",torso)
212
selectionBoxOfTorso.Adornee = torso
213
selectionBoxOfTorso.Color = BrickColor.new("Really red")
214
selectionBoxOfTorso.LineThickness = 0.01
215
selectionBoxOfTorso.Transparency = 0
216
	
217
local selectionBoxOfRightArm = Instance.new("SelectionBox",rarm)
218
selectionBoxOfRightArm.Adornee =rarm
219
selectionBoxOfRightArm.Color = BrickColor.new("Really red")
220
selectionBoxOfRightArm.LineThickness = 0.01
221
selectionBoxOfRightArm.Transparency = 0
222
	
223
local selectionBoxOfRightLeg = Instance.new("SelectionBox",rleg)
224
selectionBoxOfRightLeg.Adornee =rleg
225
selectionBoxOfRightLeg.Color = BrickColor.new("Really red")
226
selectionBoxOfRightLeg.LineThickness = 0.01
227
selectionBoxOfRightLeg.Transparency = 0
228
229
local selectionBoxOfLeftArm = Instance.new("SelectionBox",larm)
230
selectionBoxOfLeftArm.Adornee = larm
231
selectionBoxOfLeftArm.Color = BrickColor.new("Really red")
232
selectionBoxOfLeftArm.LineThickness = 0.01
233
selectionBoxOfLeftArm.Transparency = 0
234
235
local selectionBoxOfLeftLeg = Instance.new("SelectionBox",lleg)
236
selectionBoxOfLeftLeg.Adornee = lleg
237
selectionBoxOfLeftLeg.Color = BrickColor.new("Really red")
238
selectionBoxOfLeftLeg.LineThickness = 0.01
239
selectionBoxOfLeftLeg.Transparency = 0
240
241
242
LightOnBody = Instance.new("PointLight", head)
243
LightOnBody.Brightness = 3000
244
LightOnBody.Range = 20
245
LightOnBody.Color = Color3.new(225, 0, 0)
246
247
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249
250
251
252
253
254
CV="Pastel blue"
255
	
256
local txt = Instance.new("BillboardGui", GodOfDestruction)
257
txt.Adornee = head
258
txt.Name = "_status"
259
txt.Size = UDim2.new(2, 0, 1.2, 0)
260
txt.StudsOffset = Vector3.new(-9, 8, 0)
261
local text = Instance.new("TextLabel", txt)
262
text.Size = UDim2.new(10, 0, 7, 0)
263
text.FontSize = "Size24"
264
text.TextScaled = true
265
text.TextTransparency = 0
266
text.BackgroundTransparency = 1 
267
text.TextTransparency = 0
268
text.TextStrokeTransparency = 0
269
text.Font = "Antique"
270
text.TextStrokeColor3 = Color3.new(225,0,0)
271
272
v=Instance.new("Part")
273
v.Name = "ColorBrick"
274
v.Parent=Player.Character
275
v.FormFactor="Symmetric"
276
v.Anchored=true
277
v.CanCollide=false
278
v.BottomSurface="Smooth"
279
v.TopSurface="Smooth"
280
v.Size=Vector3.new(10,5,3)
281
v.Transparency=1
282
v.CFrame=Char.Torso.CFrame
283
v.BrickColor=BrickColor.new(CV)
284
v.Transparency=1
285
text.TextColor3 = Color3.new(0,0,0)
286
v.Shape="Block"
287
text.Text = "God Of Indestructbility"
288
289
290
291
292
local ChatService = game:GetService("Chat")
293
294
ChatService:Chat(Head, "Looks like we've been split...", "Red")
295
wait(4)
296
ChatService:Chat(Head, "Ready to refuse..?", "Red")
297
wait(4)
298
ChatService:Chat(Head, "Let's do this...", "Red")
299
300
301
local close = -10
302
for i=1,10 do
303
	wait(0.2)
304
	close = close + 1
305
	npctoplayer.C0 = CFrame.new(0, 0, close) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(0))
306
end
307
game.Players.LocalPlayer.Character.Torso.GodOfDestruction:Destroy()
308
wait(0.1)
309
local p = game.Players.LocalPlayer
310
local char = p.Character
311
local mouse = p:GetMouse()
312
local larm = char["Left Arm"]
313
local rarm = char["Right Arm"]
314
local lleg = char["Left Leg"]
315
local rleg = char["Right Leg"]
316
local hed = char.Head
317
local torso = char.Torso
318
local hum = char.Humanoid
319
local cam = game.Workspace.CurrentCamera
320
local root = char.HumanoidRootPart
321
local deb = false
322
local shot = 0
323
local debris=game:service"Debris"
324
local l = game:GetService("Lighting")
325
local rs = game:GetService("RunService").RenderStepped
326
327
328
Debounces = {
329
CanAttack = true;
330
NoIdl = false;
331
Slashing = false;
332
Slashed = false;
333
RPunch = false;
334
Invisible = false;
335
RPunched = false;
336
LPunch = false;
337
LPunched = false;
338
}
339
local Touche = {char.Name, }
340
341
342
function genWeld(a,b)
343
    local w = Instance.new("Weld",a)
344
    w.Part0 = a
345
    w.Part1 = b
346
    return w
347
end
348
function weld(a, b)
349
    local weld = Instance.new("Weld")
350
    weld.Name = "W"
351
    weld.Part0 = a
352
    weld.Part1 = b
353
    weld.C0 = a.CFrame:inverse() * b.CFrame
354
    weld.Parent = a
355
    return weld;
356
end
357
----------------------------------------------------
358
function Lerp(c1,c2,al)
359
local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
360
local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
361
for i,v in pairs(com1) do
362
com1[i] = v+(com2[i]-v)*al
363
end
364
return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
365
end
366
----------------------------------------------------
367
newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
368
local wld = Instance.new("Weld", wp1)
369
wld.Part0 = wp0
370
wld.Part1 = wp1
371
wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
372
end
373
----------------------------------------------------
374
function weld5(part0, part1, c0, c1)
375
    weeld=Instance.new("Weld", part0)
376
    weeld.Part0=part0
377
    weeld.Part1=part1
378
    weeld.C0=c0
379
    weeld.C1=c1
380
    return weeld
381
end
382
----------------------------------------------------
383
function HasntTouched(plrname)
384
local ret = true
385
for _, v in pairs(Touche) do
386
if v == plrname then
387
ret = false
388
end
389
end
390
return ret
391
end
392
----------------------------------------------------
393
394
newWeld(torso, larm, -1.5, 0.5, 0)
395
larm.Weld.C1 = CFrame.new(0, 0.5, 0)
396
newWeld(torso, rarm, 1.5, 0.5, 0)
397
rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
398
newWeld(torso, hed, 0, 1.5, 0)
399
newWeld(torso, lleg, -0.5, -1, 0)
400
lleg.Weld.C1 = CFrame.new(0, 1, 0)
401
newWeld(torso, rleg, 0.5, -1, 0)
402
rleg.Weld.C1 = CFrame.new(0, 1, 0)
403
newWeld(root, torso, 0, -1, 0)
404
torso.Weld.C1 = CFrame.new(0, -1, 0)
405
406
407
p = Instance.new("Part")
408
p.BrickColor = BrickColor.new("Really red")
409
p.Transparency = 1
410
TorsoColor = p.BrickColor
411
412
413
local Transforming = true
414
hum.WalkSpeed = 0
415
416
417
418
419
local fx = Instance.new("Part",Torso)
420
wit = p.BrickColor.Color
421
wit2 = Color3.new(85,0,127)
422
local glowz = Instance.new("ParticleEmitter",fx)
423
glowz.LightEmission = 1
424
glowz.Texture = "rbxassetid://284205403"
425
glowz.Color = ColorSequence.new(wit)
426
glowz.Size = NumberSequence.new(5)
427
glowz.Speed = NumberRange.new(25,50)
428
glowz.LockedToPart = false
429
glowz.Transparency = NumberSequence.new(0.75)
430
glowz.RotSpeed = NumberRange.new(-2000,2000)
431
glowz.Lifetime = NumberRange.new(1)
432
glowz.Rate = 50000
433
glowz.VelocitySpread = 9001
434
local glowz2 = Instance.new("ParticleEmitter",fx)
435
glowz2.LightEmission = 0.5
436
glowz.Texture = "rbxassetid://284205403"
437
glowz2.Color = ColorSequence.new(wit2)
438
glowz2.Size = NumberSequence.new(5)
439
glowz2.Speed = NumberRange.new(25,50)
440
glowz2.LockedToPart = false
441
glowz2.Transparency = NumberSequence.new(0.75)
442
glowz2.RotSpeed = NumberRange.new(-2000,2000)
443
glowz2.Lifetime = NumberRange.new(1)
444
glowz2.Rate = 50000
445
glowz2.VelocitySpread = 9001
446
fx.Anchored = true
447
fx.Material = "Neon"
448
fx.CanCollide = false
449
fx.Locked = true
450
fx.Transparency = 1
451
fx.Material = "Neon"
452
fx.Size = Vector3.new(1,1,1)
453
fx.TopSurface = "SmoothNoOutlines"
454
fx.BottomSurface = "SmoothNoOutlines"
455
fx.BrickColor = BrickColor.new("Really red")
456
fxm = Instance.new("SpecialMesh",fx)
457
fxm.MeshType = "Sphere"
458
local sa2 = Instance.new("Sound",Torso)
459
sa2.SoundId = "rbxassetid://244578827"
460
sa2.Pitch = 0.5
461
sa2.Volume = 5
462
sa2.Looped = false
463
sa2:Play()
464
local value = 1
465
fxm.Scale = Vector3.new(1,1,1)
466
for i = 1, 20 do rs:wait()
467
        value = value - 0.05
468
        fx.Transparency = fx.Transparency - (1/20)
469
        fx.CFrame = Torso.CFrame
470
        fxm.Scale = fxm.Scale + Vector3.new(value,value,value)
471
        rs:wait()
472
end
473
474
475
selectionBoxOfTorso:Destroy()
476
selectionBoxOfRightArm:Destroy()
477
selectionBoxOfRightLeg:Destroy()
478
selectionBoxOfLeftArm:Destroy()
479
selectionBoxOfLeftLeg:Destroy()
480
LightOnBody:Destroy()
481
482
483
local selectionBoxOfTorso = Instance.new("SelectionBox",Torso)
484
selectionBoxOfTorso.Adornee = Torso
485
selectionBoxOfTorso.Color = BrickColor.new("Crimson")
486
selectionBoxOfTorso.LineThickness = 0.01
487
selectionBoxOfTorso.Transparency = 0
488
	
489
local selectionBoxOfRightArm = Instance.new("SelectionBox",Char["Right Arm"])
490
selectionBoxOfRightArm.Adornee = Char["Right Arm"]
491
selectionBoxOfRightArm.Color = BrickColor.new("Crimson")
492
selectionBoxOfRightArm.LineThickness = 0.01
493
selectionBoxOfRightArm.Transparency = 0
494
	
495
local selectionBoxOfRightLeg = Instance.new("SelectionBox",Char["Right Leg"])
496
selectionBoxOfRightLeg.Adornee = Char["Right Leg"]
497
selectionBoxOfRightLeg.Color = BrickColor.new("Crimson")
498
selectionBoxOfRightLeg.LineThickness = 0.01
499
selectionBoxOfRightLeg.Transparency = 0
500
501
local selectionBoxOfLeftArm = Instance.new("SelectionBox",Char["Left Arm"])
502
selectionBoxOfLeftArm.Adornee = Char["Left Arm"]
503
selectionBoxOfLeftArm.Color = BrickColor.new("Crimson")
504
selectionBoxOfLeftArm.LineThickness = 0.01
505
selectionBoxOfLeftArm.Transparency = 0
506
507
local selectionBoxOfLeftLeg = Instance.new("SelectionBox",Char["Left Leg"])
508
selectionBoxOfLeftLeg.Adornee = Char["Left Leg"]
509
selectionBoxOfLeftLeg.Color = BrickColor.new("Crimson")
510
selectionBoxOfLeftLeg.LineThickness = 0.01
511
selectionBoxOfLeftLeg.Transparency = 0
512
513
514
515
516
local Orbd = Instance.new("Part", char)
517
Orbd.Name = "Orbd"
518
Orbd.Shape = Enum.PartType.Ball
519
Orbd.CanCollide = false
520
521
	Orbd.BrickColor = BrickColor.new("Crimson")
522
523
Orbd.Transparency = 0
524
Orbd.Material = "Neon"
525
Orbd.Size = Vector3.new(0.1, 0.1, 0.1)
526
Orbd.TopSurface = Enum.SurfaceType.Smooth
527
Orbd.BottomSurface = Enum.SurfaceType.Smooth
528
529
local Weld = Instance.new("Weld", Orbd)
530
Weld.Part0 = char.Head
531
Weld.Part1 = Orbd
532
Weld.C1 = CFrame.new(-0.2, -0.2, 0.5)
533
local glov = Instance.new("PointLight", Orbd)
534
glov.Brightness = 3000
535
glov.Range = 20
536
glov.Color = Color3.new(255, 0, 0)
537
538
--------------------------------------------------------
539
local Orbvc = Instance.new("Part", char)
540
Orbvc.Name = "Orbvc"
541
Orbvc.Shape = Enum.PartType.Ball
542
Orbvc.CanCollide = false
543
544
	Orbvc.BrickColor = BrickColor.new("Crimson")
545
546
Orbvc.Transparency = 0
547
Orbvc.Material = "Neon"
548
Orbvc.Size = Vector3.new(0.1, 0.1, 0.1)
549
Orbvc.TopSurface = Enum.SurfaceType.Smooth
550
Orbvc.BottomSurface = Enum.SurfaceType.Smooth
551
552
local Weld = Instance.new("Weld", Orbvc)
553
Weld.Part0 = char.Head
554
Weld.Part1 = Orbvc
555
Weld.C1 = CFrame.new(0.2, -0.2, 0.5)
556
local glo = Instance.new("PointLight", Orbvc)
557
glo.Brightness = 3000
558
glo.Range = 20
559
glo.Color = Color3.new(255, 0, 0)
560
----------------------------------------------------
561
562
563
564
565
566
567
568
569
570
571
function FindNearestTorso(Position,Distance,SinglePlayer)
572
    if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
573
        local List = {}
574
        for i,v in pairs(workspace:GetChildren())do
575
            if v:IsA("Model")then
576
                if v:findFirstChild("Torso")then
577
                    if v ~= char then
578
                        if(v.Torso.Position -Position).magnitude <= Distance then
579
                            table.insert(List,v)
580
                        end
581
                    end
582
                end
583
            end
584
        end
585
    return List
586
end
587
588
589
590
591
GroundWave1 = function()
592
	local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
593
	local Colors = {"Crimson", "Really red"}
594
		local wave = Instance.new("Part", Torso)
595
		wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
596
		wave.Anchored = true
597
		wave.CanCollide = false
598
		wave.Locked = true
599
		wave.Size = Vector3.new(1, 1, 1)
600
		wave.TopSurface = "Smooth"
601
		wave.BottomSurface = "Smooth"
602
		wave.Transparency = 0.35
603
		wave.CFrame = HandCF
604
		wm = Instance.new("SpecialMesh", wave)
605
		wm.MeshId = "rbxassetid://3270017"
606
		coroutine.wrap(function()
607
		for i = 1, 30, 1 do
608
		wm.Scale = Vector3.new(50, 50, 1 + i*50)
609
		wave.Size = wm.Scale
610
		wave.CFrame = HandCF
611
		wave.Transparency = i/30
612
		wait()
613
		end
614
		wait()
615
		wave:Destroy()
616
	end)()
617
end
618
----------------------------------------------------
619
620
621
GroundWave3 = function()
622
	local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
623
	local Colors = {"Really red", "Crimson"}
624
		local wave = Instance.new("Part", torso)
625
		wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
626
		wave.Anchored = true
627
		wave.CanCollide = false
628
		wave.Locked = true
629
		wave.Size = Vector3.new(1, 1, 1)
630
		wave.TopSurface = "Smooth"
631
		wave.BottomSurface = "Smooth"
632
		wave.Transparency = 0.35
633
		wave.CFrame = HandCF
634
		wm = Instance.new("SpecialMesh", wave)
635
		wm.MeshId = "rbxassetid://3270017"
636
		coroutine.wrap(function()
637
		for i = 1, 14, 1 do
638
		wm.Scale = Vector3.new(1 + i*1.1, 1 + i*1.1, 1)
639
		wave.Size = wm.Scale
640
		wave.CFrame = HandCF
641
		wave.Transparency = i/14
642
		wait()
643
		end
644
		wait()
645
		wave:Destroy()
646
	end)()
647
end
648
649
650
651
652
653
local acos = math.acos
654
local sqrt = math.sqrt
655
local Vec3 = Vector3.new
656
local fromAxisAngle = CFrame.fromAxisAngle
657
658
local function toAxisAngle(CFr)
659
        local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
660
        local Angle = math.acos((R00+R11+R22-1)/2)
661
        local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
662
        A = A == 0 and 0.00001 or A
663
        local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
664
        B = B == 0 and 0.00001 or B
665
        local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
666
        C = C == 0 and 0.00001 or C
667
        local x = (R21-R12)/sqrt(A)
668
        local y = (R02-R20)/sqrt(B)
669
        local z = (R10-R01)/sqrt(C)
670
        return Vec3(x,y,z),Angle
671
end
672
673
local acos = math.acos
674
local sqrt = math.sqrt
675
local Vec3 = Vector3.new
676
local fromAxisAngle = CFrame.fromAxisAngle
677
678
local function toAxisAngle(CFr)
679
        local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
680
        local Angle = math.acos((R00+R11+R22-1)/2)
681
        local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
682
        A = A == 0 and 0.00001 or A
683
        local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
684
        B = B == 0 and 0.00001 or B
685
        local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
686
        C = C == 0 and 0.00001 or C
687
        local x = (R21-R12)/sqrt(A)
688
        local y = (R02-R20)/sqrt(B)
689
        local z = (R10-R01)/sqrt(C)
690
        return Vec3(x,y,z),Angle
691
end
692
693
function ApplyTrig(Num,Func)
694
        local Min,Max = Func(0),Func(1)
695
        local i = Func(Num)
696
        return (i-Min)/(Max-Min)
697
        --[[if Func == "sin" then
698
                return (math.sin((1-Num)*math.pi)+1)/2
699
        elseif Func == "cos" then
700
                return (math.cos((1-Num)*math.pi)+1)/2
701
        end]]
702
end
703
704
function LerpCFrame(CFrame1,CFrame2,Num)
705
        local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
706
        return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
707
end
708
709
710
711
local togglecamshake = true
712
713
function camshake(partoz, magn, intens)
714
    if togglecamshake == true then
715
      return
716
    end
717
    for _, guy in pairs(workspace:GetChildren()) do
718
      if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("Torso") and guy.Name ~= "Noob" and magn > (guy:FindFirstChild("Torso").Position - partoz.Position).magnitude then
719
        coroutine.resume(coroutine.create(function()
720
          local humz = guy:FindFirstChild("Humanoid")
721
          local torse = guy:FindFirstChild("Torso")
722
          for _ = 1, 5 * intens do
723
            wait()
724
            humz.CameraOffset = Vector3.new(2 * math.random(-intens, intens), 0.5 * math.random(-intens, intens), 2 * math.random(-intens, intens))
725
          end
726
          humz.CameraOffset = Vector3.new(0, 0, 0)
727
        end))
728
      end
729
    end
730
  end
731
732
733
function Crater(Torso,Radius)
734
        Spawn(function()
735
        local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
736
        local Ignore = {}
737
        for i,v in pairs(game:GetService("Players"):GetPlayers()) do
738
                if v.Character ~= nil then
739
                        Ignore[#Ignore+1] = v.Character
740
                end
741
        end
742
        local Hit,Pos,SurfaceNorm = workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
743
        if Hit == nil then return end
744
        local Parts = {}
745
        for i = 1,360,10 do
746
                local P = Instance.new("Part",Torso.Parent)
747
                P.Anchored = true
748
                P.FormFactor = "Custom"
749
                P.BrickColor = BrickColor.new("Crimson")
750
                P.Material = "Granite"
751
                P.TopSurface = "Smooth"
752
                P.BottomSurface = "Smooth"
753
                P.Size = Vector3.new(5,10,10)*(math.random(80,100)/100)
754
                P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
755
                Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
756
                if math.random(0,5) == 0 then -- rubble
757
                        local P = Instance.new("Part",Torso.Parent)
758
                        P.Anchored = true
759
                        P.FormFactor = "Custom"
760
                        P.BrickColor = BrickColor.new("Crimson")
761
                        P.Material = Hit.Material
762
                        P.TopSurface = "Smooth"
763
                        P.BottomSurface = "Smooth"
764
                        P.Size = Vector3.new(5,5,5)*(math.random(80,100)/100)
765
                        P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
766
                        Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
767
                end
768
        end
769
        for i = 0,1,0.05 do
770
                for i2,v in pairs(Parts) do
771
                        v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
772
                end
773
                wait(0.02)
774
        end
775
        for i,v in pairs(Parts) do
776
                if v[1].Size.X > 2.1 then
777
                        v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
778
                end
779
                v[1].Anchored = false
780
        end
781
        for i = 0,1,0.05 do
782
                for i2,v in pairs(Parts) do
783
                        v[1].Transparency = i
784
                        if i == 1 then
785
                                v[1]:Destroy()
786
                        elseif i >= 0.25 then
787
                                v[1].CanCollide = false
788
                        end
789
                end
790
                wait(0.02)
791
        end
792
        Parts = nil
793
        end)
794
end
795
796
797
798
GroundWave = function()
799
        if Transforming == true then
800
                local value = 5
801
                local value2 = 10
802
                local value3 = 20
803
local sa2 = Instance.new("Sound",Torso)
804
sa2.SoundId = "rbxassetid://357562152"
805
sa2.Pitch = 1
806
sa2.Volume = 10
807
sa2.Looped = false
808
sa2:Play()
809
                local wave = Instance.new("Part", Torso)
810
local glowz = Instance.new("ParticleEmitter",wave)
811
glowz.LightEmission = 1
812
glowz.Texture = "rbxassetid://284205403"
813
glowz.Color = ColorSequence.new(wit)
814
glowz.Size = NumberSequence.new(30)
815
glowz.Speed = NumberRange.new(25,100)
816
glowz.LockedToPart = false
817
glowz.Transparency = NumberSequence.new(0.75)
818
glowz.RotSpeed = NumberRange.new(-2000,2000)
819
glowz.Lifetime = NumberRange.new(1)
820
glowz.Rate = 50000
821
glowz.VelocitySpread = 9001
822
local glowz2 = Instance.new("ParticleEmitter",wave)
823
glowz2.LightEmission = 1
824
glowz.Texture = "rbxassetid://284205403"
825
glowz2.Color = ColorSequence.new(wit)
826
glowz2.Size = NumberSequence.new(30)
827
glowz2.Speed = NumberRange.new(25,100)
828
glowz2.LockedToPart = false
829
glowz2.Transparency = NumberSequence.new(0.75)
830
glowz2.RotSpeed = NumberRange.new(-2000,2000)
831
glowz2.Lifetime = NumberRange.new(1)
832
glowz2.Rate = 50000
833
glowz2.VelocitySpread = 9001
834
                wave.BrickColor = BrickColor.new("Really red")
835
                wave.Anchored = true
836
                wave.CanCollide = false
837
                wave.Locked = true
838
                wave.Size = Vector3.new(1, 1, 1)
839
                wave.TopSurface = "Smooth"
840
                wave.BottomSurface = "Smooth"
841
                wave.Transparency = 0.35
842
                wave.CFrame = fx.CFrame
843
                wave.Material = "Neon"
844
                wm = Instance.new("SpecialMesh", wave)
845
                wm.MeshType = "Sphere"
846
                wm.Scale = Vector3.new(1,1,1)
847
                local wave2 = Instance.new("Part", Torso)
848
                wave2.BrickColor = TorsoColor
849
                wave2.Anchored = true
850
                wave2.CanCollide = false
851
                wave2.Locked = true
852
                wave2.Size = Vector3.new(1, 1, 1)
853
                wave2.TopSurface = "Smooth"
854
                wave2.BottomSurface = "Smooth"
855
                wave2.Transparency = 0.35
856
                wave2.CFrame = fx.CFrame
857
                wave2.Material = "Neon"
858
                wm2 = Instance.new("SpecialMesh", wave2)
859
                wm2.MeshType = "FileMesh"
860
                wm2.MeshId = "http://www.roblox.com/asset/?id=3270017"
861
                wm2.Scale = Vector3.new(1,1,1)
862
                local wave3 = Instance.new("Part", Torso)
863
                wave3.BrickColor = BrickColor.new("Really red")
864
                wave3.Anchored = true
865
                wave3.CanCollide = false
866
                wave3.Locked = true
867
                wave3.Size = Vector3.new(1, 1, 1)
868
                wave3.TopSurface = "Smooth"
869
                wave3.BottomSurface = "Smooth"
870
                wave3.Transparency = 0.35
871
                wave3.CFrame = fx.CFrame
872
                wave3.Material = "Neon"
873
                wm3 = Instance.new("SpecialMesh", wave3)
874
                wm3.MeshType = "FileMesh"
875
                wm3.MeshId = "http://www.roblox.com/asset/?id=3270017"
876
                wm3.Scale = Vector3.new(1,1,1)
877
                coroutine.wrap(function()
878
                for i = 1, 18, 1 do
879
                value = value - 0.5
880
                value2 = value2 - 0.75*1.5
881
                value3 = value3 - 0.475*1.5
882
                wm.Scale = wm.Scale + Vector3.new(value*3.5,value*3.5,value*3.5)
883
                wm2.Scale = wm.Scale + Vector3.new(value2*3.5,value2*3.5,0.5)
884
                wm3.Scale = wm.Scale + Vector3.new(value3*3.5,value3*3.5,0.25)
885
                --wave.Size = wm.Scale
886
                wave.CFrame = fx.CFrame
887
                wave.Transparency = i/14
888
                --wave2.Size = wm2.Scale
889
                wave2.CFrame = fx.CFrame
890
                wave2.Rotation = Vector3.new(90, 0, 0)
891
                wave2.Transparency = i/14
892
                --wave3.Size = wm3.Scale
893
                wave3.CFrame = fx.CFrame
894
                wave3.Rotation = Vector3.new(90, 0, 0)
895
                wave3.Transparency = i/14
896
                wait()
897
                glowz.Rate = 0
898
                glowz2.Rate = 0
899
                end
900
                wait()
901
                wave:Destroy()
902
                wave2:Destroy()
903
                wave3:Destroy()
904
        end)()
905
        elseif Transforming == false then
906
        wait()
907
        end
908
end
909
910
for i = 1, 100 do rs:wait()
911
        fx.CFrame = Torso.CFrame
912
end
913
914
spawn(function()
915
	while wait(1) do
916
		GroundWave()
917
	end
918
end)
919
920
921
922
923
924
925
local RbxUtility = LoadLibrary("RbxUtility")
926
local Create = RbxUtility.Create
927
928
function RemoveOutlines(part)
929
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
930
end
931
function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
932
	local Part = Create("Part"){
933
		Parent = Parent,
934
		Reflectance = Reflectance,
935
		Transparency = Transparency,
936
		CanCollide = false,
937
		Locked = true,
938
		BrickColor = BrickColor.new(tostring(BColor)),
939
		Name = Name,
940
		Size = Size,
941
		Material = Material,
942
	}
943
	RemoveOutlines(Part)
944
	return Part
945
end
946
local Effects = {}
947
948
949
950
wait(2)
951
local Muss = Instance.new("Sound",char)
952
Muss.SoundId = "rbxassetid://627848963"
953
Muss.Pitch = 1
954
Muss.Volume = -1
955
Muss.Looped = true
956
Muss:Play()
957
Transforming = false
958
959
960
local value2 = 1
961
for i = 1, 20 do rs:wait()
962
        value2 = value2 - 0.05
963
        glowz.Rate = 0
964
        glowz2.Rate = 0
965
        fx.Transparency = fx.Transparency + (1/20)
966
        fx.CFrame = torso.CFrame
967
        fxm.Scale = fxm.Scale + Vector3.new(value2,value2,value2)
968
        rs:wait()
969
end
970
971
972
local Mus = Instance.new("Sound",char)
973
Mus.SoundId = "rbxassetid://616594208"
974
Mus.Pitch = 1
975
Mus.Volume = 40
976
Mus.Looped = false
977
wait(0.3)
978
Mus:Play()
979
980
glowz:Destroy()
981
glowz2:Destroy()
982
for i = 1,20 do
983
	
984
	torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
985
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.2)
986
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.2)
987
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.4)
988
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.4, -.7) * CFrame.Angles(math.rad(-20), 0, math.rad(0)), 0.4)
989
end
990
wait(1)
991
for i = 1,20 do
992
	torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
993
								rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.2)
994
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.2)
995
996
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.4)
997
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.4)
998
999
end
1000
1001
1002
wait(5)
1003
1004
wait(1.3)
1005
for i = 1,20 do
1006
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(30)), 0.2)
1007
					
1008
					
1009
end
1010
wait(0.4)
1011
for i = 1,20 do
1012
					
1013
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(-30)), 0.2)
1014
end
1015
wait(0.6)
1016
for i = 1,20 do
1017
	wait()
1018
	torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.2)
1019
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-35)), 0.2)
1020
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(35)), 0.2)
1021
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.4)
1022
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.4)
1023
end
1024
wait(0.2)
1025
for i = 1,20 do
1026
	torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
1027
								rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(30)), 0.2)
1028
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(-30)), 0.2)
1029
1030
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.4)
1031
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.4)
1032
1033
end
1034
wait()
1035
1036
camshake(torso, 48, 6)
1037
for i,v in pairs(FindNearestTorso(Torso.CFrame.p,40))do
1038
			if v:FindFirstChild('Humanoid') then
1039
				v.Humanoid:TakeDamage(math.random(999999999999999999999999,99999999999999999999999999999999999999))
1040
			end
1041
end
1042
1043
1044
1045
1046
function RayCast(Position, Direction, MaxDistance, IgnoreList)
1047
	return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList) 
1048
end
1049
1050
function rayCast(Position, Direction, MaxDistance, IgnoreList)
1051
	return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList) 
1052
end
1053
local TBlast, TBMesh = Instance.new("Part"), Instance.new("SpecialMesh")
1054
	TBlast.BrickColor = BrickColor.new("Really red")
1055
	TBlast.Transparency = 1
1056
	TBlast.Anchored = true
1057
	TBlast.CanCollide = false
1058
	TBlast.CFrame = root.CFrame
1059
	TBlast.Size = Vector3.new(2,2,2)
1060
	TBMesh.Parent = TBlast
1061
	TBMesh.MeshType = "Sphere"
1062
	
1063
		local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
1064
        local valuer = 5
1065
        local valuer2 = 10
1066
        local valuer3 = 15
1067
local sa2 = Instance.new("Sound",torso)
1068
sa2.SoundId = "rbxassetid://616576437"
1069
sa2.Pitch = 1
1070
sa2.Volume = 5
1071
sa2.Looped = false
1072
sa2:Play()
1073
local sar2 = Instance.new("Sound",torso)
1074
sar2.SoundId = "rbxassetid://153274423"
1075
sar2.Pitch = 1
1076
sar2.Volume = 5
1077
sar2.Looped = false
1078
sar2:Play()
1079
Crater(torso,67)
1080
1081
GroundWave4 = function()
1082
        
1083
                local wave = Instance.new("Part", torso)
1084
                wave.BrickColor = BrickColor.new("Crimson")
1085
                wave.Anchored = true
1086
                wave.CanCollide = false
1087
                wave.Locked = true
1088
                wave.Size = Vector3.new(1, 1, 1)
1089
                wave.TopSurface = "Smooth"
1090
                wave.BottomSurface = "Smooth"
1091
                wave.Transparency = 0.35
1092
                wave.CFrame = fx.CFrame
1093
                wm = Instance.new("SpecialMesh", wave)
1094
                wm.MeshType = "Sphere"
1095
                wm.Scale = Vector3.new(1,1,1)
1096
                coroutine.wrap(function()
1097
                for i = 1, 18, 1 do
1098
                wm.Scale = Vector3.new(2 + i*2, 2 + i*2, 2 + i*2)
1099
                --wave.Size = wm.Scale
1100
                wave.CFrame = fx.CFrame
1101
                wave.Transparency = i/14
1102
                wait()
1103
                end
1104
                wait()
1105
                wave:Destroy()
1106
        end)()
1107
        
1108
end
1109
1110
1111
1112
1113
1114
		GroundWave1()
1115
		
1116
		
1117
		CV="Really red"
1118
	
1119
local txt = Instance.new("BillboardGui", Char)
1120
txt.Adornee = Char .Head
1121
txt.Name = "_status"
1122
txt.Size = UDim2.new(2, 0, 1.2, 0)
1123
txt.StudsOffset = Vector3.new(-9, 8, 0)
1124
local text = Instance.new("TextLabel", txt)
1125
text.Size = UDim2.new(10, 0, 7, 0)
1126
text.FontSize = "Size24"
1127
text.TextScaled = true
1128
text.TextTransparency = 0
1129
text.BackgroundTransparency = 1 
1130
text.TextTransparency = 0
1131
text.TextStrokeTransparency = 0
1132
text.Font = "Antique"
1133
text.TextStrokeColor3 = Color3.new(170,0,0)
1134
1135
v=Instance.new("Part")
1136
v.Name = "ColorBrick"
1137
v.Parent=Player.Character
1138
v.FormFactor="Symmetric"
1139
v.Anchored=true
1140
v.CanCollide=false
1141
v.BottomSurface="Smooth"
1142
v.TopSurface="Smooth"
1143
v.Size=Vector3.new(10,5,3)
1144
v.Transparency=1
1145
v.CFrame=Char.Torso.CFrame
1146
v.BrickColor=BrickColor.new(CV)
1147
v.Transparency=1
1148
text.TextColor3 = Color3.new(170,0,0)
1149
v.Shape="Block"
1150
text.Text = "!!!God Of Death!!!"
1151
1152
1153
1154
1155
ROW = function(out, trans, s, wt, t, ang, plus)
1156
					for i = 1, 360, 360/t do
1157
						local c = Instance.new("Part", game.Workspace)
1158
						c.FormFactor = 3
1159
						c.TopSurface = 0
1160
						c.BottomSurface = 0
1161
						c.Size = s
1162
						c.Anchored = true
1163
						c.CanCollide = wt
1164
						c.Material=workspace.Base.Material
1165
						c.Transparency = trans
1166
						c.BrickColor = workspace.Base.BrickColor
1167
						c.CFrame = CFrame.new(Torso.CFrame.x,0,Torso.CFrame.z) * CFrame.Angles(0, math.rad(i +  plus), 0) *     CFrame.new(0, 0, out) * ang
1168
						c.Locked=true
1169
						game.Debris:AddItem(c,15)
1170
					end
1171
end
1172
1173
ROW(12, 0, Vector3.new(34.5, 30, 3), true, 8, CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad    (math.random(-30,30))), 0)
1174
	
1175
	
1176
	
1177
	
1178
	
1179
	
1180
	
1181
        local wave = Instance.new("Part", torso)
1182
        wave.BrickColor = TorsoColor
1183
        wave.Anchored = true
1184
        wave.CanCollide = false
1185
        wave.Locked = true
1186
        wave.Size = Vector3.new(1, 1, 1)
1187
        wave.TopSurface = "Smooth"
1188
        wave.BottomSurface = "Smooth"
1189
        wave.Transparency = 0.35
1190
        wave.CFrame = HandCF
1191
        wm = Instance.new("SpecialMesh", wave)
1192
        wm.MeshId = "rbxassetid://3270017"
1193
        local wave2 = Instance.new("Part", torso)
1194
        wave2.BrickColor = BrickColor.new("Really red")
1195
        wave2.Anchored = true
1196
        wave2.CanCollide = false
1197
        wave2.Locked = true
1198
        wave2.Size = Vector3.new(1, 1, 1)
1199
        wave2.TopSurface = "Smooth"
1200
        wave2.BottomSurface = "Smooth"
1201
        wave2.Transparency = 0.35
1202
        wave2.CFrame = HandCF
1203
        wm2 = Instance.new("SpecialMesh", wave2)
1204
        wm2.MeshId = "rbxassetid://3270017"
1205
        local wave3 = Instance.new("Part", torso)
1206
        wave3.BrickColor = TorsoColor
1207
        wave3.Anchored = true
1208
        wave3.CanCollide = false
1209
        wave3.Locked = true
1210
        wave3.Size = Vector3.new(1, 1, 1)
1211
        wave3.TopSurface = "Smooth"
1212
        wave3.BottomSurface = "Smooth"
1213
        wave3.Transparency = 0.35
1214
        wave3.CFrame = HandCF
1215
        wm3 = Instance.new("SpecialMesh", wave3)
1216
        wm3.MeshId = "rbxassetid://3270017"
1217
        coroutine.wrap(function()
1218
        for i = 1, 14, 1 do
1219
        valuer = valuer - 0.35
1220
        valuer2 = valuer - 0.45
1221
        valuer3 = valuer3 - 0.475
1222
        wm.Scale = wm.Scale + Vector3.new(valuer*2.5,valuer*2.5, 1 + i*200)
1223
        wave.Size = wm.Scale
1224
        wave.CFrame = HandCF
1225
        wave.Transparency = i/14
1226
        wm2.Scale = wm2.Scale + Vector3.new(valuer2*2.5,valuer2*2.5, 0 + i*10)
1227
        wave2.Size = wm2.Scale
1228
        wave2.CFrame = HandCF
1229
        wave2.Transparency = i/14
1230
        wm3.Scale = wm3.Scale + Vector3.new(valuer3*2.5,valuer3*2.5, 1)
1231
        wave3.Size = wm2.Scale
1232
        wave3.CFrame = HandCF
1233
        wave3.Transparency = i/14
1234
        wait()
1235
        end
1236
        wait()
1237
        wave:Destroy()
1238
        wave2:Destroy()
1239
end)()
1240
1241
local torso = game.Players.LocalPlayer.Character.Torso
1242
local block = Instance.new("Part",torso)
1243
block.Size = Vector3.new(0.1,0.1,0.1)
1244
block.Position = block.Position + Vector3.new(2,2,2)
1245
block.Transparency = 1
1246
local weld = Instance.new("Weld",torso)
1247
weld.Part0 = torso
1248
weld.Part1 = block
1249
weld.C0 = CFrame.new(0,5,0)
1250
local tables = {5,4,3,2,1}
1251
local part = Instance.new("ParticleEmitter")
1252
part.Parent = game.Players.LocalPlayer.Character.Torso
1253
part.LockedToPart = true
1254
1255
part.Texture = "rbxassetid://300899517"
1256
part.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,18),NumberSequenceKeypoint.new(1,1)})
1257
part.Transparency = NumberSequence.new(0.7)
1258
part.Lifetime = NumberRange.new(2)
1259
part.Rate = 30
1260
local part2 = Instance.new("ParticleEmitter",block)
1261
part2.Lifetime = NumberRange.new(5)
1262
part2.Speed = NumberRange.new(0)
1263
part2.Size = NumberSequence.new(18)
1264
part2.LockedToPart = true
1265
part2.Transparency = NumberSequence.new(0.5)
1266
part2.Rate = 3
1267
part2.Color = ColorSequence.new(Color3.fromRGB(170,0,255))
1268
part2.Texture = "http://www.roblox.com/asset/?id=358965396"
1269
local model = Instance.new("Model",torso)
1270
1271
local ball0 = Instance.new("Part",model)
1272
ball0.Position = ball0.Position + Vector3.new(2,2,2)
1273
ball0.Transparency = 0.5
1274
ball0.BrickColor = BrickColor.new("Crimson")
1275
ball0.Size = Vector3.new(1,1,1)
1276
ball0mesh = Instance.new("SpecialMesh",ball0)
1277
ball0mesh.MeshType = "Sphere"
1278
ball0mesh.Scale = Vector3.new(1,1,1)
1279
ballweld = Instance.new("Weld",model)
1280
ballweld.Part0 = torso
1281
ballweld.Part1 = ball0
1282
1283
1284
1285
1286
for i = 1,15 do
1287
	wait(0.1)
1288
	part.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,30),NumberSequenceKeypoint.new(1,1)})
1289
	part2.Size = NumberSequence.new(15)
1290
for i = 1 , 3 do
1291
wait()
1292
	ball0mesh.Scale = ball0mesh.Scale + Vector3.new(13,13,13)
1293
1294
end
1295
1296
	wait(0.1)
1297
	part2.Size = NumberSequence.new(8)
1298
	part.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,18),NumberSequenceKeypoint.new(1,1)})
1299
	ball0mesh.Scale = Vector3.new(1,1,1)
1300
1301
end
1302
1303
hum.WalkSpeed = 16
1304
Muss.Volume = 8
1305
1306
1307
Charging = true
1308
custommath={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100}
1309
function FDebris()
1310
	repeat
1311
    local p = Instance.new('Part',Torso)
1312
    p.formFactor = 'Custom'
1313
    p.Size = Vector3.new(1,1,1)
1314
    p.BrickColor = BrickColor.new("Crimson")
1315
    p.CanCollide = false
1316
    p.Transparency = 0.2
1317
    p.Anchored = true
1318
    p.Locked=true
1319
    p.Material = "Neon"
1320
    s = math.random(1,40)/10
1321
    local m = Instance.new("BlockMesh",p)
1322
    m.Scale = Vector3.new(s,s,s)
1323
    p.CFrame = Torso.CFrame*CFrame.new(custommath[math.random(1,#custommath)]/10,-math.random(5,7),custommath[math.random(1,#custommath)]/10)*CFrame.Angles(math.random(),math.random(),math.random())
1324
	--[[coroutine.wrap(function()
1325
		wait(2)
1326
		while Charging == true do
1327
		wait(2)
1328
		GroundWave1()
1329
		wait(2)
1330
		end
1331
	end)()]]--
1332
	
1333
	spawn(function()
1334
        while rs:wait() do
1335
            if p.Transparency >= 1 then p:Destroy() break end
1336
            p.CFrame = p.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2))+Vector3.new(0,0.2,0)
1337
            p.Transparency = p.Transparency+0.01
1338
        end
1339
    end)
1340
    wait(.3)
1341
until Charging == false
1342
end
1343
				
1344
1345
spawn(function()
1346
	while wait(.01)
1347
		 do
1348
		FDebris()	
1349
		end
1350
end)	
1351
1352
1353
1354
FloatPart = function()
1355
	local Part = Instance.new('Part',Torso)
1356
	Part.CFrame = CFrame.new(Torso.CFrame.X,workspace.Base.CFrame.Y+1,Torso.CFrame.Z) * CFrame.fromEulerAnglesXYZ(86.4,0,87)
1357
	Part.Anchored = true
1358
	Part.Material = 'Neon'
1359
	Part.CanCollide = false
1360
	Part.BrickColor = BrickColor.new("Crimson")
1361
	local Mesh = Instance.new('SpecialMesh',Part)
1362
	Mesh.Scale = Vector3.new(4,4,.2)
1363
	Mesh.MeshId = 'http://www.roblox.com/asset/?id=3270017'
1364
	Mesh.VertexColor = Vector3.new(0,170,255)
1365
	spawn(function()
1366
		for i = 1,30 do
1367
			Mesh.Scale = Mesh.Scale + Vector3.new(.04,.04,0)
1368
			Part.Transparency = Part.Transparency + .035
1369
			game["Run Service"].RenderStepped:wait()
1370
		end
1371
		Part:Destroy()
1372
	end)
1373
end;
1374
1375
DubPart = function()
1376
	local Part = Instance.new('Part',Torso)
1377
	Part.CFrame = CFrame.new(Torso.CFrame.X,workspace.Base.CFrame.Y+1,Torso.CFrame.Z) * CFrame.fromEulerAnglesXYZ(86.4,0,87)
1378
	Part.Anchored = true
1379
	Part.CanCollide = false
1380
	Part.Material = 'Neon'
1381
	Part.BrickColor = BrickColor.new(SecondaryColor)
1382
	local Mesh = Instance.new('SpecialMesh',Part)
1383
	Mesh.Scale = Vector3.new(7,7,.2)
1384
	Mesh.MeshId = 'http://www.roblox.com/asset/?id=3270017'
1385
	Mesh.VertexColor = Vector3.new(0,170,255)
1386
	spawn(function()
1387
		for i = 1,30 do
1388
			Mesh.Scale = Mesh.Scale + Vector3.new(.04,.04,0)
1389
			Part.Transparency = Part.Transparency + .035
1390
			game["Run Service"].RenderStepped:wait()
1391
		end
1392
		Part:Destroy()
1393
	end)
1394
end;
1395
1396
Fade = function(Item,t)
1397
	spawn(function()
1398
		for i = 1,20 do
1399
			Item.Transparency = Item.Transparency + .05
1400
			if t then
1401
				wait(t)
1402
			else 
1403
				wait()
1404
			end
1405
		end
1406
		Item:Destroy()
1407
	end)
1408
end
1409
1410
Particle = function(PrimaryColor)
1411
	local Part = Instance.new('Part',Torso)
1412
	Part.BrickColor = BrickColor.new(PrimaryColor)
1413
	Part.Anchored = true
1414
	Part.Transparency = .3
1415
	Part.CanCollide = false
1416
	Part.CFrame = Torso.CFrame * CFrame.new(math.random(-10,10),math.random(-15,15),math.random(-10,10)) * CFrame.fromEulerAnglesXYZ(math.random(),math.random(),math.random())
1417
	local Mesh = Instance.new('BlockMesh',Part)
1418
	Mesh.Scale = Vector3.new(.05,.1,.1)
1419
	spawn(function()
1420
		for i = 1,40 do
1421
			Part.Transparency = Part.Transparency + .0125
1422
			Part.CFrame = Part.CFrame * CFrame.new(0,-.07,0)
1423
			game["Run Service"].RenderStepped:wait()
1424
		end
1425
		Part:Destroy()
1426
	end)
1427
end;
1428
1429
--[[spawn(function()
1430
	while wait() do
1431
		wait(.05)
1432
		FloatPart()
1433
		wait(.08)
1434
		FloatPart()
1435
		wait(.05)
1436
		DubPart()
1437
		wait(.08)
1438
	end
1439
end)]]
1440
1441
game["Run Service"].RenderStepped:connect(function(_)
1442
	Particle("Bright red")
1443
	Particle("Really red")
1444
        Particle("Crimson")
1445
	--Character['HumanoidRootPart'].C1 = Character['HumanoidRootPart'].C1 * CFrame.new(0,Height+math.sin(tick())/150,0)
1446
end)
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
function FindNearestTorso(Position,Distance,SinglePlayer)
1464
    if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
1465
        local List = {}
1466
        for i,v in pairs(workspace:GetChildren())do
1467
            if v:IsA("Model")then
1468
                if v:findFirstChild("Torso")then
1469
                    if v ~= char then
1470
                        if(v.Torso.Position -Position).magnitude <= Distance then
1471
                            table.insert(List,v)
1472
                        end 
1473
                    end 
1474
                end 
1475
            end 
1476
        end
1477
    return List
1478
end
1479
1480
1481
1482
1483
vt = Vector3.new
1484
1485
1486
1487
local player = game.Players.LocalPlayer
1488
local pchar = player.Character
1489
local mouse = player:GetMouse()
1490
local cam = workspace.CurrentCamera
1491
1492
local rad = math.rad
1493
bodyparts = {}
1494
local keysDown = {}
1495
local flySpeed = 0
1496
local MAX_FLY_SPEED = 150
1497
1498
local canFly = false
1499
local flyToggled = false
1500
1501
local forward, side = 0, 0
1502
local lastForward, lastSide = 0, 0
1503
1504
local floatBP = Instance.new("BodyPosition")
1505
floatBP.maxForce = Vector3.new(0, math.huge, 0)
1506
local flyBV = Instance.new("BodyVelocity")
1507
flyBV.maxForce = Vector3.new(9e9, 9e9, 9e9)
1508
local turnBG = Instance.new("BodyGyro")
1509
turnBG.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
1510
1511
mouse.KeyDown:connect(function(key)
1512
        keysDown[key] = true
1513
1514
        if key == "f" then
1515
                flyToggled = not flyToggled
1516
1517
        if not flyToggled then
1518
                stanceToggle = "Normal"
1519
                floatBP.Parent = nil
1520
                flyBV.Parent = nil
1521
                turnBG.Parent = nil
1522
                root.Velocity = Vector3.new()
1523
                pchar.Humanoid.PlatformStand = false
1524
        end
1525
end
1526
1527
end)
1528
mouse.KeyUp:connect(function(key)
1529
        keysDown[key] = nil
1530
end)
1531
1532
local function updateFly()
1533
	
1534
	
1535
	
1536
1537
        if not flyToggled then return end
1538
1539
        lastForward = forward
1540
        lastSide = side
1541
1542
        forward = 0
1543
        side = 0
1544
1545
        if keysDown.w then
1546
                forward = forward + 1
1547
        end
1548
        if keysDown.s then
1549
                forward = forward - 1
1550
        end
1551
        if keysDown.a then
1552
                side = side - 1
1553
        end
1554
        if keysDown.d then
1555
                side = side + 1
1556
        end
1557
1558
        canFly = (forward ~= 0 or side ~= 0)
1559
1560
        if canFly then
1561
                stanceToggle = "Floating"
1562
                turnBG.Parent = root
1563
                floatBP.Parent = nil
1564
                flyBV.Parent = root
1565
1566
                flySpeed = flySpeed + 1 + (flySpeed / MAX_FLY_SPEED)
1567
                if flySpeed > MAX_FLY_SPEED then flySpeed = MAX_FLY_SPEED end
1568
        else
1569
                floatBP.position = root.Position
1570
                floatBP.Parent = root
1571
1572
                flySpeed = flySpeed - 1
1573
                if flySpeed < 0 then flySpeed = 0 end
1574
        end
1575
1576
        local camCF = cam.CoordinateFrame
1577
        local in_forward = canFly and forward or lastForward
1578
        local in_side = canFly and side or lastSide
1579
1580
        flyBV.velocity = ((camCF.lookVector * in_forward) + (camCF * CFrame.new(in_side,in_forward * 0.2, 0).p) - camCF.p) * flySpeed
1581
1582
        turnBG.cframe = camCF * CFrame.Angles(-rad(forward * (flySpeed / MAX_FLY_SPEED)), 0,0)
1583
end
1584
1585
game:service'RunService'.RenderStepped:connect(function()
1586
        if flyToggled then
1587
                pchar.Humanoid.PlatformStand = true
1588
        end
1589
        updateFly()
1590
end)
1591
1592
1593
1594
mouse.KeyDown:connect(function(key)
1595
  if key == "b" then
1596
    hum.WalkSpeed = 0
1597
    if Debounces.CanAttack == true then
1598
      Debounces.CanAttack = false
1599
      Debounces.NoIdl = true
1600
      Debounces.on = true
1601
      v = Instance.new("Sound")
1602
      v.SoundId = "http://www.roblox.com/asset/?id=616576437"
1603
      v.SoundId = "http://www.roblox.com/asset/?id=306225095"
1604
      v.Parent = char
1605
      v.Looped = false
1606
      v.Pitch = 1
1607
      v.Volume =  3000
1608
      wait(0.01)
1609
      v:Play()
1610
wait()
1611
        larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(75), 0, math.rad(30)), 0.1)
1612
        rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(75), 0, math.rad(-30)), 0.1)
1613
        hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-20), math.rad(0), 0), 0.1)
1614
        torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.1)
1615
        lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(30), 0, math.rad(-5)), 0.1)
1616
        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(30), 0, math.rad(5)), 0.1)
1617
        if Debounces.on == false then
1618
        end
1619
        wait()
1620
      end
1621
      wait()
1622
      
1623
    
1624
      local function Shockwave7()
1625
        local ENERGY = Instance.new("Part", Char)
1626
		ENERGY.Name = "ENERGY"
1627
		ENERGY.CanCollide = false
1628
			ENERGY.BrickColor = BrickColor.new("Really red")
1629
		ENERGY.Transparency = 0.2
1630
		ENERGY.TopSurface = 0
1631
		ENERGY.BottomSurface = 0
1632
		ENERGY.Anchored = true
1633
		local cm = Instance.new("CylinderMesh", ENERGY)
1634
		cm.Scale = Vector3.new(1, 20, 1)
1635
		ENERGY.Size = Vector3.new(5, 20, 5)
1636
		ENERGY.CFrame = char.Torso.CFrame
1637
		ENERGY.Touched:connect(function(hit)
1638
                    if hit.Parent:findFirstChild("Humanoid") and hit.Parent:findFirstChild("Torso") then
1639
                        local Occlude = true
1640
                        local NotOccludes = {
1641
                            char.Name;
1642
                            "Wings";
1643
                            "Scythe";
1644
                            "Thingy";
1645
                            "Thingy2"; -- put all of the names in a table pls
1646
                        }
1647
                        for i,v in pairs(NotOccludes) do
1648
                            if hit.Parent.Name == v then
1649
                                Occlude = false
1650
                            end
1651
                        end
1652
                        --if hit.Parent.Name ~= char.Name and hit.Name ~= "Wings" and hit.Name ~= "Scythe" and hit.Name     ~= "Thingy" and hit.Name ~= "Thingy2" and hit.Parent.Name ~= "Wings" and hit.Parent.Name ~= "Scythe" and     hit.Parent.Name ~= "Thingy" and hit.Parent.Name ~= "Thingy2" then
1653
                        if Occlude then
1654
                            hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 9999999999999999999999999999999999999999999999999999999999999999999999999999999999
1655
                            hit.Parent:findFirstChild("Torso").Velocity = hit.Parent:findFirstChild("Torso").CFrame.lookVector * 220
1656
                        end
1657
                    end
1658
                end)
1659
		for i = 1, 50 do
1660
			ENERGY.CFrame = char.Torso.CFrame
1661
			ENERGY.Transparency = ENERGY.Transparency + 0.012
1662
			ENERGY.Size = ENERGY.Size + Vector3.new(0.2, 0, 0.2)
1663
			wait()
1664
		end
1665
		ENERGY:Destroy()
1666
      end
1667
Shockwave7()
1668
1669
1670
pt=Instance.new('Part',torso)
1671
pt.Anchored=true
1672
pt.CanCollide=false
1673
pt.Locked = true
1674
pt.FormFactor='Custom'
1675
pt.Size=Vector3.new(1,1,1)
1676
pt.CFrame=root.CFrame*CFrame.new(0,-1,0)
1677
pt.Transparency=.6
1678
pt.BrickColor=BrickColor.new('Crimson')
1679
msh=Instance.new('SpecialMesh',pt)
1680
msh.MeshId='http://www.roblox.com/asset/?id=20329976'
1681
msh.Scale=Vector3.new(8,4,8)
1682
pt2=pt:clone()
1683
pt2.Parent = torso
1684
pt2.CFrame=root.CFrame*CFrame.new(0,-1,0)
1685
pt2.BrickColor=BrickColor.new("Really red")
1686
msh2=msh:clone()
1687
msh2.Parent=pt2
1688
msh2.Scale=Vector3.new(10,5,10)
1689
1690
custommath={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100}
1691
bl = Instance.new("Part", char)
1692
bl.Locked = true
1693
bl.Name = "Shell"
1694
bl.BrickColor = BrickColor.new("Crimson")
1695
bl.Anchored = true
1696
bl.CanCollide = false
1697
bl.Transparency = 0
1698
bl.Reflectance = 0
1699
bl.BottomSurface = 0
1700
bl.TopSurface = 0
1701
bl.Shape = 0
1702
blm = Instance.new("SpecialMesh",bl)
1703
blm.MeshType = "Sphere"
1704
blm.Scale = Vector3.new(1,1,1)
1705
blm.MeshId = "rbxassetid://9982590"
1706
1707
	coroutine.resume(coroutine.create(function()
1708
        for i=1, math.huge, 4 do
1709
				rs:wait()
1710
				bl.CFrame = root.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-i/10), math.rad(-i/10), math.rad(i/10))
1711
				blm.Scale = blm.Scale + Vector3.new(0.1, 0.1, 0.1)
1712
				bl.Transparency = bl.Transparency + 0.005
1713
				pt.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(i*2),0)
1714
				pt2.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(-i*2),0)
1715
				msh.Scale = msh.Scale + Vector3.new(0.05,0,0.05)
1716
				msh2.Scale = msh2.Scale + Vector3.new(0.05,0,0.05)
1717
			end
1718
end))
1719
     
1720
      for i = 1, 15 do
1721
        larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-130)), 0.2)
1722
        rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(70)), 0.2)
1723
        hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(30), 0), 0.1)
1724
        torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(20), math.rad(0)), 0.2)
1725
        lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-40)), 0.1)
1726
        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
1727
        if Debounces.on == false then
1728
          break
1729
        end
1730
        wait()
1731
      end
1732
      for i = 1, 15 do
1733
        larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-70)), 0.2)
1734
        rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(130)), 0.2)
1735
        hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(-30), 0), 0.1)
1736
        torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-20), math.rad(0)), 0.2)
1737
        lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
1738
        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(40)), 0.1)
1739
        if Debounces.on == false then
1740
          break
1741
        end
1742
        wait()
1743
      end
1744
      for i = 1, 15 do
1745
        larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-130)), 0.2)
1746
        rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(70)), 0.2)
1747
        hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(30), 0), 0.1)
1748
        torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(20), math.rad(0)), 0.2)
1749
        lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-40)), 0.1)
1750
        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
1751
        if Debounces.on == false then
1752
          break
1753
        end
1754
        wait()
1755
      end
1756
      for i = 1, 15 do
1757
        larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-70)), 0.2)
1758
        rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(130)), 0.2)
1759
        hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(-30), 0), 0.1)
1760
        torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-20), math.rad(0)), 0.2)
1761
        lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
1762
        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(40)), 0.1)
1763
        if Debounces.on == false then
1764
          break
1765
        end
1766
        wait()
1767
      end
1768
      for i = 1, 15 do
1769
        larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-130)), 0.2)
1770
        rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(70)), 0.2)
1771
        hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(30), 0), 0.1)
1772
        torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(20), math.rad(0)), 0.2)
1773
        lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-40)), 0.1)
1774
        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
1775
        if Debounces.on == false then
1776
          break
1777
        end
1778
        wait()
1779
      end
1780
      for i = 1, 10 do
1781
        larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-70)), 0.2)
1782
        rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(130)), 0.2)
1783
        hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(-30), 0), 0.1)
1784
        torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-20), math.rad(0)), 0.2)
1785
        lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
1786
        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(40)), 0.1)
1787
        if Debounces.on == false then
1788
          break
1789
        end
1790
        wait()
1791
      end
1792
      wait(1.4)
1793
      Debounces.NoIdl = false
1794
      hum.WalkSpeed = 5
1795
      Debounces.on = false
1796
      wait()
1797
      if Debounces.CanAttack == false then
1798
        Debounces.CanAttack = true
1799
        v:Destroy()
1800
        bl:Destroy()
1801
		blm:Destroy()
1802
		pt:Destroy()
1803
		pt2:Destroy()
1804
		msh:Destroy()
1805
	    msh2:Destroy()
1806
      end
1807
    end
1808
  end)
1809
1810
1811
1812
1813
1814
local grabbed = false
1815
local cf = CFrame.new
1816
local mr = math.rad
1817
local angles = CFrame.Angles
1818
local ud = UDim2.new
1819
local c3 = Color3.new
1820
local NeckCF = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
1821
local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
1822
local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
1823
local LHCF = (CFrame.fromEulerAnglesXYZ(0, -1.6, 0))
1824
1825
clerp = function(a, b, t)
1826
  return a:lerp(b, t)
1827
end
1828
1829
local RbxUtility = LoadLibrary("RbxUtility")
1830
local Create = RbxUtility.Create
1831
RemoveOutlines = function(part)
1832
  part.TopSurface = 10
1833
end
1834
1835
CreatePart = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
1836
  local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
1837
  RemoveOutlines(Part)
1838
  return Part
1839
end
1840
1841
CreateMesh = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
1842
  local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
1843
  if Mesh == "SpecialMesh" then
1844
    Msh.MeshType = MeshType
1845
    Msh.MeshId = MeshId
1846
  end
1847
  return Msh
1848
end
1849
1850
1851
1852
1853
1854
1855
1856
ArtificialHB = Instance.new("BindableEvent", script)
1857
ArtificialHB.Name = "Heartbeat"
1858
script:WaitForChild("Heartbeat")
1859
frame = 0.033333333333333
1860
tf = 0
1861
allowframeloss = false
1862
tossremainder = false
1863
lastframe = tick()
1864
script.Heartbeat:Fire()
1865
game:GetService("RunService").Heartbeat:connect(function(s, p)
1866
  tf = tf + s
1867
  if frame <= tf then
1868
    if allowframeloss then
1869
      script.Heartbeat:Fire()
1870
      lastframe = tick()
1871
    else
1872
      for i = 1, math.floor(tf / frame) do
1873
        script.Heartbeat:Fire()
1874
      end
1875
      lastframe = tick()
1876
    end
1877
    if tossremainder then
1878
      tf = 0
1879
    else
1880
      tf = tf - frame * math.floor(tf / frame)
1881
    end
1882
  end
1883
end
1884
)
1885
swait = function(num)
1886
  if num == 0 or num == nil then
1887
    ArtificialHB.Event:wait()
1888
  else
1889
    for i = 0, num do
1890
      ArtificialHB.Event:wait()
1891
    end
1892
  end
1893
end
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
CreateWeld = function(Parent, Part0, Part1, C0, C1)
1904
  local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1})
1905
  return Weld
1906
end
1907
1908
rayCast = function(Position, Direction, Range, Ignore)
1909
  return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
1910
end
1911
1912
CreateSound = function(id, par, vol, pit)
1913
  coroutine.resume(coroutine.create(function()
1914
    local sou = Instance.new("Sound", par or workspace)
1915
    sou.Volume = vol
1916
    sou.Pitch = pit or 1
1917
    sou.SoundId = id
1918
    swait()
1919
    sou:play()
1920
    game:GetService("Debris"):AddItem(sou, 6)
1921
  end
1922
))
1923
end
1924
1925
local getclosest = function(obj, distance)
1926
  local last, lastx = distance + 1, nil
1927
  for i,v in pairs(workspace:GetChildren()) do
1928
    if v:IsA("Model") and v ~= char and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then
1929
      local t = v.Torso
1930
      local dist = t.Position - obj.Position.magnitude
1931
      if dist <= distance and dist < last then
1932
        last = dist
1933
        lastx = v
1934
      end
1935
    end
1936
  end
1937
  return lastx
1938
end
1939
1940
Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
1941
  if hit.Parent == nil then
1942
    return 
1943
  end
1944
  local h = hit.Parent:FindFirstChild("Humanoid")
1945
  for _,v in pairs(hit.Parent:children()) do
1946
    if v:IsA("Humanoid") then
1947
      h = v
1948
    end
1949
  end
1950
  if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
1951
    if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
1952
      return 
1953
    end
1954
    local c = Create("ObjectValue")({Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h})
1955
    game:GetService("Debris"):AddItem(c, 0.5)
1956
    if HitSound ~= nil and HitPitch ~= nil then
1957
      CreateSound(HitSound, hit, 1, HitPitch)
1958
    end
1959
    local Damage = math.random(minim, maxim)
1960
    local blocked = false
1961
    local block = hit.Parent:findFirstChild("Block")
1962
    if block ~= nil and block.className == "IntValue" and block.Value > 0 then
1963
      blocked = true
1964
      block.Value = block.Value - 1
1965
     rint(block.Value)
1966
    end
1967
    if blocked == false then
1968
      h.Health = h.Health - Damage
1969
      ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
1970
    else
1971
      h.Health = h.Health - Damage / 2
1972
      ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
1973
    end
1974
    if Type == "Knockdown" then
1975
      local hum = hit.Parent.Humanoid
1976
      hum.PlatformStand = true
1977
      coroutine.resume(coroutine.create(function(HHumanoid)
1978
    swait(1)
1979
    HHumanoid.PlatformStand = false
1980
  end
1981
), hum)
1982
      local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
1983
      local bodvol = Create("BodyVelocity")({velocity = angle * knockback, P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
1984
      local rl = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit})
1985
      game:GetService("Debris"):AddItem(bodvol, 0.5)
1986
      game:GetService("Debris"):AddItem(rl, 0.5)
1987
    else
1988
      do
1989
        if Type == "Debuff" then
1990
            print'hi'
1991
        else
1992
          if Type == "Up" then
1993
            local bodyVelocity = Create("BodyVelocity")({velocity = vt(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
1994
            game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
1995
          else
1996
            do
1997
              if Type == "DarkUp" then
1998
                coroutine.resume(coroutine.create(function()
1999
    for i = 0, 1, 0.1 do
2000
      swait()
2001
      BlockEffect(BrickColor.new("Really red"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
2002
    end
2003
  end
2004
))
2005
                local bodyVelocity = Create("BodyVelocity")({velocity = vt(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
2006
                game:GetService("Debris"):AddItem(bodyVelocity, 1)
2007
              else
2008
                do
2009
                  if Type == "Snare" then
2010
                    local bp = Create("BodyPosition")({P = 2000, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso})
2011
                    game:GetService("Debris"):AddItem(bp, 1)
2012
                  else
2013
                    do
2014
                      if Type == "Freeze" then
2015
                        local BodPos = Create("BodyPosition")({P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso})
2016
                        local BodGy = Create("BodyGyro")({maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, P = 20000, Parent = hit.Parent.Torso, cframe = hit.Parent.Torso.CFrame})
2017
                        hit.Parent.Torso.Anchored = true
2018
                        coroutine.resume(coroutine.create(function(Part)
2019
    swait(1.5)
2020
    Part.Anchored = false
2021
  end), hit.Parent.Torso)
2022
                        game:GetService("Debris"):AddItem(BodPos, 3)
2023
                        game:GetService("Debris"):AddItem(BodGy, 3)
2024
                      end
2025
                      do
2026
                        local debounce = Create("BoolValue")({Name = "DebounceHit", Parent = hit.Parent, Value = true})
2027
                        game:GetService("Debris"):AddItem(debounce, Delay)
2028
                        c = Instance.new("ObjectValue")
2029
                        c.Name = "creator"
2030
                        c.Value = Player
2031
                        c.Parent = h
2032
                        game:GetService("Debris"):AddItem(c, 0.5)
2033
                      end
2034
                    end
2035
                  end
2036
                end
2037
              end
2038
            end
2039
          end
2040
        end
2041
      end
2042
    end
2043
  end
2044
end
2045
2046
ShowDamage = function(Pos, Text, Time, Color)
2047
  local Rate = 0.033333333333333
2048
  if not Pos then
2049
    local Pos = Vector3.new(0, 0, 0)
2050
  end
2051
  local Text = Text or ""
2052
  local Time = Time or 2
2053
  if not Color then
2054
    local Color = Color3.new(1, 0, 1)
2055
  end
2056
  local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0))
2057
  EffectPart.Anchored = true
2058
  local BillboardGui = Create("BillboardGui")({Size = UDim2.new(3, 0, 3, 0), Adornee = EffectPart, Parent = EffectPart})
2059
  local TextLabel = Create("TextLabel")({BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = Text, TextColor3 = Color, TextScaled = true, Font = Enum.Font.ArialBold, Parent = BillboardGui})
2060
  game.Debris:AddItem(EffectPart, Time + 0.1)
2061
  EffectPart.Parent = game:GetService("Workspace")
2062
  delay(0, function()
2063
    local Frames = Time / Rate
2064
    for Frame = 1, Frames do
2065
      wait(Rate)
2066
      local Percent = Frame / Frames
2067
      EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
2068
      TextLabel.TextTransparency = Percent
2069
    end
2070
    if EffectPart and EffectPart.Parent then
2071
      EffectPart:Destroy()
2072
    end
2073
  end
2074
)
2075
end
2076
2077
MagniDamage = function(Part, magni, mindam, maxdam, knock, Type)
2078
  for _,c in pairs(workspace:children()) do
2079
    local hum = c:findFirstChild("Humanoid")
2080
    if hum ~= nil then
2081
      local head = c:findFirstChild("Torso")
2082
      if head ~= nil then
2083
        local targ = head.Position - Part.Position
2084
        local mag = targ.magnitude
2085
        if mag <= magni and c.Name ~= Player.Name then
2086
          Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=231917784", 1)
2087
        end
2088
      end
2089
    end
2090
  end
2091
end
2092
2093
2094
2095
2096
2097
local effect = Instance.new("Model", Char)
2098
effect.Name = "Effects"
2099
2100
2101
2102
2103
2104
BlockEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
2105
  local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
2106
  prt.Anchored = true
2107
  prt.CFrame = cframe
2108
  local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
2109
  game:GetService("Debris"):AddItem(prt, 10)
2110
  if Type == 1 or Type == nil then
2111
    table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
2112
  else
2113
    if Type == 2 then
2114
      table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
2115
    end
2116
  end
2117
end
2118
2119
2120
2121
2122
WaveEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
2123
  local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
2124
  prt.Anchored = true
2125
  prt.CFrame = cframe
2126
  local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
2127
  game:GetService("Debris"):AddItem(prt, 10)
2128
  table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
2129
end
2130
2131
2132
2133
local grabbing = false
2134
WindFloor = function()
2135
 
2136
end
2137
2138
2139
2140
bc = BrickColor.new
2141
function WindFloor2()
2142
		local shur = Instance.new("Part",char)
2143
		local gahd = Instance.new("Sound",shur)
2144
gahd.SoundId = "rbxassetid://402981977"
2145
gahd.Volume = 5
2146
gahd.Pitch = 0.75
2147
gahd:Play()
2148
shur.Transparency = 1
2149
shur.Material = "Neon"
2150
shur.BrickColor = bc("Crimson")
2151
shur.Anchored = true
2152
shur.CFrame = mouse.Hit
2153
shur.Rotation = vt(0,math.random(-500,500),0)
2154
shur.Size = vt(1,0.2,1)
2155
shur.CanCollide = false
2156
local dec = Instance.new("Decal",shur)
2157
dec.Texture = symbolimg
2158
dec.Face = "Top"
2159
local dec2 = dec:Clone()
2160
dec2.Parent = shur
2161
dec2.Face = "Bottom"
2162
local Meshshur = Instance.new("CylinderMesh",shur)
2163
Meshshur.Scale = vt(0,1,0)
2164
local value1 = 1*2.25
2165
for i = 0, 50 do
2166
	Meshshur.Scale = Meshshur.Scale + vt(value1,0,value1)
2167
	value1 = value1 - 0.015*2.25
2168
	wait(0)
2169
end
2170
local spart = Instance.new("Part",char)
2171
local tick = Instance.new("Sound",spart)
2172
tick.SoundId = "rbxassetid://414516914"
2173
tick.Volume = 2.5
2174
tick.Pitch = 0.45
2175
tick:Play()
2176
spart.Size = vt(1,1,1)
2177
spart.BrickColor = BrickColor.new("Crimson")
2178
spart.Transparency = 0.1
2179
spart.Anchored = true
2180
spart.CanCollide = false
2181
spart.CFrame = shur.CFrame + vt(0,2.5,0)
2182
local expld = Instance.new("Explosion", spart)
2183
expld.BlastRadius = 27.5
2184
expld.Position = spart.Position
2185
local mesh = Instance.new("SpecialMesh",spart)
2186
mesh.MeshType = "FileMesh"
2187
mesh.Scale = vt(1,0.01,1)
2188
mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
2189
local parz = spart:Clone()
2190
local mshe = parz.Mesh
2191
mshe.MeshId = "http://www.roblox.com/asset/?id=1051557"
2192
parz.CFrame = spart.CFrame
2193
parz.Parent = char
2194
local par2 = spart:Clone()
2195
local msh = par2.Mesh
2196
par2.Mesh.MeshType = "Sphere"
2197
par2.Material = "Neon"
2198
par2.CFrame = spart.CFrame
2199
par2.BrickColor = BrickColor.new("Crimson")
2200
par2.Parent = char
2201
local par3 = spart:Clone()
2202
local msh3 = par2.Mesh
2203
msh3.Scale = vt(15,0,15)
2204
par3.Mesh.MeshType = "Sphere"
2205
par3.Material = "Neon"
2206
par3.CFrame = spart.CFrame
2207
par3.BrickColor = BrickColor.new("Crimson")
2208
par3.Parent = char
2209
for i = 0, 150 do
2210
spart.Transparency = spart.Transparency + 0.01
2211
mesh.Scale = mesh.Scale + vt(2.25,0.15,2.25)
2212
spart.Position = spart.Position
2213
spart.CFrame = spart.CFrame*CFrame.Angles(0,0.5,0)
2214
par2.Transparency = par2.Transparency + 0.01
2215
msh.Scale = msh.Scale + vt(1.5/1.25,1.5/1.25,1.5/1.25)
2216
par2.Position = par2.Position
2217
par2.CFrame = par2.CFrame*CFrame.Angles(0,-0.5,0)
2218
par3.Transparency = par2.Transparency + 0.05
2219
msh3.Scale = msh3.Scale + vt(-0.5,50/1.25,-0.5)
2220
par3.Position = par2.Position
2221
par3.CFrame = par2.CFrame*CFrame.Angles(0,-0.5,0)
2222
parz.Transparency = par2.Transparency + 0.01
2223
mshe.Scale = msh.Scale + vt(4,1,4)
2224
parz.Position = parz.Position
2225
parz.CFrame = parz.CFrame*CFrame.Angles(0,-0.5,0)
2226
wait(0)
2227
end
2228
for i = 0, 100 do
2229
	dec.Transparency = dec.Transparency + 0.015
2230
		dec2.Transparency = dec.Transparency
2231
	Meshshur.Scale = Meshshur.Scale + vt(value1,0,value1)
2232
	value1 = value1 - 0.015*2.25
2233
	wait(0)
2234
end
2235
shur:Destroy()
2236
par2:Destroy()
2237
spart:Destroy()
2238
end
2239
2240
2241
2242
2243
2244
2245
2246
function BlastStorm()
2247
2248
local lag = Instance.new("Sound", workspace)
2249
lag.SoundId = "rbxassetid://752783199"
2250
lag.Volume = 20000
2251
lag.Pitch = 1
2252
lag:Play()
2253
wait(0)
2254
	local ff = Instance.new("ForceField",char)
2255
		local shur = Instance.new("Part",char)
2256
		local gahd = Instance.new("Sound",char)
2257
gahd.SoundId = "rbxassetid://402981977"
2258
gahd.Volume = 2.5
2259
gahd.Pitch = 0.6
2260
gahd:Play()
2261
shur.Transparency = 1
2262
shur.Material = "Neon"
2263
shur.BrickColor = bc("Crimson")
2264
shur.Anchored = true
2265
shur.CFrame = mouse.Hit
2266
shur.Size = vt(1,0.2,1)
2267
shur.CanCollide = false
2268
local dec = Instance.new("Decal",shur)
2269
dec.Texture = symbolimg
2270
dec.Face = "Top"
2271
local dec2 = dec:Clone()
2272
dec2.Parent = shur
2273
dec2.Face = "Bottom"
2274
local Meshshur = Instance.new("CylinderMesh",shur)
2275
Meshshur.Scale = vt(0,1,0)
2276
local value1 = 1*12.5
2277
for i = 0, 50 do
2278
shur.CFrame = torso.CFrame + vt(0,-2.5,0)
2279
	Meshshur.Scale = Meshshur.Scale + vt(value1,0,value1)
2280
	value1 = value1 - 0.015*12.5
2281
	wait(0)
2282
end
2283
2284
wait(0)
2285
local spart = Instance.new("Part",char)
2286
local tick = Instance.new("Sound",char)
2287
tick.SoundId = "rbxassetid://414516914"
2288
tick.Volume = 2.5
2289
tick.Pitch = 0.4
2290
tick:Play()
2291
local tickz = Instance.new("Sound",char)
2292
tickz.SoundId = "rbxassetid://435742675"
2293
tickz.Volume = 1
2294
tickz.Pitch = 1
2295
tickz:Play()
2296
local tickr = Instance.new("Sound",char)
2297
tickr.SoundId = "rbxassetid://435742675"
2298
tickr.Volume = 2.5
2299
tickr.Pitch = 0.5
2300
tickr:Play()
2301
local tickel = Instance.new("Sound",char)
2302
tickel.SoundId = "rbxassetid://2248511"
2303
tickel.Volume = 3
2304
tickel.Pitch = 0.2
2305
tickel:Play()
2306
spart.Size = vt(1,1,1)
2307
spart.BrickColor = BrickColor.new("Crimson")
2308
spart.Transparency = 0.1
2309
spart.Anchored = true
2310
spart.CanCollide = false
2311
spart.CFrame = mouse.Hit
2312
local expld = Instance.new("Explosion", spart)
2313
expld.BlastRadius = 500000
2314
expld.Position = spart.Position
2315
local mesh = Instance.new("SpecialMesh",spart)
2316
mesh.MeshType = "FileMesh"
2317
mesh.Scale = vt(1,0.01,1)
2318
mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
2319
local parz = spart:Clone()
2320
local mshe = parz.Mesh
2321
mshe.MeshId = "http://www.roblox.com/asset/?id=1051557"
2322
parz.CFrame = spart.CFrame
2323
parz.Parent = char
2324
local par2 = spart:Clone()
2325
local msh = par2.Mesh
2326
par2.Mesh.MeshType = "Sphere"
2327
par2.Material = "Neon"
2328
par2.CFrame = spart.CFrame
2329
par2.BrickColor = BrickColor.new("Crimson")
2330
par2.Parent = char
2331
for i = 0, 200 do
2332
spart.Transparency = spart.Transparency + 0.005
2333
mesh.Scale = mesh.Scale + vt(10,1,10)
2334
spart.Position = spart.Position
2335
spart.CFrame = spart.CFrame*CFrame.Angles(0,0.5,0)
2336
par2.Transparency = par2.Transparency + 0.005
2337
msh.Scale = msh.Scale + vt(5/1.25,1000/1.25,5/1.25)
2338
par2.Position = par2.Position
2339
par2.CFrame = par2.CFrame*CFrame.Angles(0,-0.5,0)
2340
parz.Transparency = par2.Transparency + 0.005
2341
mshe.Scale = msh.Scale + vt(6,1,6)
2342
parz.Position = parz.Position
2343
parz.CFrame = parz.CFrame*CFrame.Angles(0,-0.5,0)
2344
wait(0)
2345
end
2346
ff:Destroy()
2347
for i = 0, 100 do
2348
	dec.Transparency = dec.Transparency + 0.015
2349
		dec2.Transparency = dec.Transparency
2350
	Meshshur.Scale = Meshshur.Scale + vt(value1,0,value1)
2351
	value1 = value1 - 0.015*12.5
2352
	wait(0)
2353
end
2354
shur:Destroy()
2355
par2:Destroy()
2356
spart:Destroy()
2357
tick:Destroy()
2358
tickr:Destroy()
2359
tickz:Destroy()
2360
tickel:Destroy()
2361
end
2362
2363
2364
2365
2366
2367
2368
2369
2370
local maincolor = Color3.new(255/0/0/0)
2371
2372
2373
2374
function noobyisscripter()
2375
local hitted = false
2376
local valuesize = 5
2377
 local lb = Instance.new("Part")
2378
  lb.Parent = char
2379
   lb.Material = "Neon"
2380
    lb.BrickColor = BrickColor.new(maincolor)
2381
     lb.CanCollide = false
2382
     lb.Shape = "Ball"
2383
     lb.CFrame = char.Torso.CFrame + Vector3.new(0,0.7,0)
2384
     lb.Anchored = false
2385
     lb.Size = vt(1,1,1)
2386
     local thing = Instance.new("SpecialMesh",lb)
2387
     thing.MeshType = "Sphere"
2388
local trail = Instance.new("ParticleEmitter",lb)
2389
trail.Texture = "rbxassetid://296874871"
2390
trail.LightEmission = 0.95
2391
trail.Color = ColorSequence.new(maincolor)
2392
trail.Rate = 10000
2393
trail.Lifetime = NumberRange.new(1.5)
2394
trail.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(1,0,0)})
2395
trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
2396
trail.Speed = NumberRange.new(0,0)
2397
trail.RotSpeed = NumberRange.new(-500,500)
2398
  local bv = Instance.new("BodyVelocity")
2399
  bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
2400
  bv.velocity = mouse.Hit.lookVector *100
2401
  bv.Parent = lb
2402
  wait(0.1)
2403
pewdiepie=lb.Touched:connect(function(hit)
2404
if hitted == false then
2405
local sd = Instance.new("Sound",lb)
2406
sd.SoundId = "rbxassetid://138210320"
2407
sd.Volume = 2.5
2408
sd:Play()
2409
hitted = true
2410
trail.Rate = 0
2411
lb.Anchored = true
2412
local explosion = Instance.new("Explosion",lb)
2413
explosion.BlastRadius = 10
2414
explosion.Position = lb.Position
2415
local ex = Instance.new("ParticleEmitter",lb)
2416
ex.Texture = "rbxassetid://296874871"
2417
ex.LightEmission = 0.95
2418
ex.Color = ColorSequence.new(maincolor)
2419
ex.Rate = 10000
2420
ex.Lifetime = NumberRange.new(1.75)
2421
ex.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,10,0),NumberSequenceKeypoint.new(1,25,0)})
2422
ex.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
2423
ex.Speed = NumberRange.new(25,45)
2424
ex.VelocitySpread = 90000
2425
ex.RotSpeed = NumberRange.new(-500,500)
2426
for i = 0, 19 do
2427
wait()
2428
valuesize = valuesize - 0.25
2429
thing.Scale = thing.Scale + vt(valuesize,valuesize,valuesize)
2430
end
2431
ex.Rate = 0
2432
for i = 0, 9 do
2433
wait()
2434
lb.Transparency = lb.Transparency + 0.1
2435
end
2436
wait(5)
2437
lb:Destroy()
2438
end
2439
end)
2440
end
2441
2442
2443
mouse.KeyDown:connect(function(key)
2444
	if key == "g" then
2445
		if Debounces.CanAttack == true then
2446
		Debounces.CanAttack = false
2447
		Debounces.on = true
2448
		Debounces.NoIdl = true
2449
pt = {1, 1.1, 1.2, 1.3, 1.4, 1.5}
2450
shot1 = Instance.new("Sound",Torso)
2451
shot1.SoundId = "rbxassetid://440145570"
2452
shot1.Looped = false
2453
shot1.Pitch = 3
2454
shot1.Volume = 400
2455
shot1:Play()
2456
Debounces.RPunch = true
2457
Debounces.LPunch = true
2458
Debounces.ks = true
2459
Debounces.ks2 = true
2460
for i = 1, 3 do
2461
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
2462
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
2463
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
2464
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
2465
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
2466
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
2467
if Debounces.on == false then break end
2468
wait()
2469
end
2470
shot1 = Instance.new("Sound",Torso)
2471
shot1.SoundId = "rbxassetid://440145570"
2472
shot1.Looped = false
2473
shot1.Pitch = 3
2474
shot1.Volume = 400
2475
shot1:Play()
2476
wait(0.5)
2477
noobyisscripter()
2478
for i = 1, 3 do
2479
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
2480
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
2481
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
2482
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
2483
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
2484
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
2485
if Debounces.on == false then break end
2486
wait()
2487
end
2488
shot1 = Instance.new("Sound",Torso)
2489
shot1.SoundId = "rbxassetid://440145570"
2490
shot1.Looped = false
2491
shot1.Pitch = 3
2492
shot1.Volume = 400
2493
shot1:Play()
2494
wait(0.5)
2495
noobyisscripter()
2496
for i = 1, 3 do
2497
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
2498
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
2499
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
2500
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
2501
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
2502
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
2503
if Debounces.on == false then break end
2504
wait()
2505
end
2506
shot1 = Instance.new("Sound",Torso)
2507
shot1.SoundId = "rbxassetid://440145570"
2508
shot1.Looped = false
2509
shot1.Pitch = 3
2510
shot1.Volume = 400
2511
shot1:Play()
2512
wait(0.5)
2513
noobyisscripter()
2514
for i = 1, 3 do
2515
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
2516
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
2517
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
2518
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
2519
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
2520
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
2521
if Debounces.on == false then break end
2522
wait()
2523
end
2524
shot1 = Instance.new("Sound",Torso)
2525
shot1.SoundId = "rbxassetid://440145570"
2526
shot1.Looped = false
2527
shot1.Pitch = 3
2528
shot1.Volume = 400
2529
shot1:Play()
2530
wait(0.5)
2531
noobyisscripter()
2532
for i = 1, 3 do
2533
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9)
2534
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9)
2535
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9)
2536
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9)
2537
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9)
2538
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9)
2539
if Debounces.on == false then break end
2540
wait()
2541
end
2542
shot1 = Instance.new("Sound",Torso)
2543
shot1.SoundId = "rbxassetid://440145570"
2544
shot1.Looped = false
2545
shot1.Pitch = 3
2546
shot1.Volume = 400
2547
shot1:Play()
2548
wait(0.5)
2549
noobyisscripter()
2550
for i = 1, 3 do
2551
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
2552
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
2553
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
2554
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
2555
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
2556
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
2557
if Debounces.on == false then break end
2558
wait()
2559
end
2560
shot1 = Instance.new("Sound",Torso)
2561
shot1.SoundId = "rbxassetid://440145570"
2562
shot1.Looped = false
2563
shot1.Pitch = 3
2564
shot1.Volume = 400
2565
shot1:Play()
2566
wait(0.5)
2567
noobyisscripter()
2568
for i = 1, 3 do
2569
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
2570
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
2571
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
2572
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
2573
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
2574
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
2575
if Debounces.on == false then break end
2576
wait()
2577
end
2578
shot1 = Instance.new("Sound",Torso)
2579
shot1.SoundId = "rbxassetid://440145570"
2580
shot1.Looped = false
2581
shot1.Pitch = 3
2582
shot1.Volume = 400
2583
shot1:Play()
2584
wait(0.5)
2585
noobyisscripter()
2586
for i = 1, 3 do
2587
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
2588
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
2589
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
2590
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
2591
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
2592
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
2593
if Debounces.on == false then break end
2594
wait()
2595
end
2596
shot1 = Instance.new("Sound",Torso)
2597
shot1.SoundId = "rbxassetid://440145570"
2598
shot1.Looped = false
2599
shot1.Pitch = 3
2600
shot1.Volume = 400
2601
shot1:Play()
2602
wait(0.5)
2603
noobyisscripter()
2604
for i = 1, 3 do
2605
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
2606
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
2607
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
2608
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
2609
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
2610
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
2611
if Debounces.on == false then break end
2612
wait()
2613
end
2614
shot1 = Instance.new("Sound",Torso)
2615
shot1.SoundId = "rbxassetid://440145570"
2616
shot1.Looped = false
2617
shot1.Pitch = 3
2618
shot1.Volume = 400
2619
shot1:Play()
2620
wait(0.5)
2621
noobyisscripter()
2622
for i = 1, 3 do
2623
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
2624
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
2625
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
2626
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
2627
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
2628
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
2629
if Debounces.on == false then break end
2630
wait()
2631
end
2632
shot1 = Instance.new("Sound",Torso)
2633
shot1.SoundId = "rbxassetid://440145570"
2634
shot1.Looped = false
2635
shot1.Pitch = 3
2636
shot1.Volume = 400
2637
shot1:Play()
2638
wait(0.5)
2639
noobyisscripter()
2640
for i = 1, 3 do
2641
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9)
2642
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9)
2643
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9)
2644
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9)
2645
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9)
2646
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9)
2647
if Debounces.on == false then break end
2648
wait()
2649
end
2650
shot1 = Instance.new("Sound",Torso)
2651
shot1.SoundId = "rbxassetid://440145570"
2652
shot1.Looped = false
2653
shot1.Pitch = 3
2654
shot1.Volume = 400
2655
shot1:Play()
2656
wait(0.5)
2657
noobyisscripter()
2658
for i = 1, 3 do
2659
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
2660
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
2661
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
2662
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
2663
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
2664
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
2665
if Debounces.on == false then break end
2666
wait()
2667
end
2668
shot1 = Instance.new("Sound",Torso)
2669
shot1.SoundId = "rbxassetid://440145570"
2670
shot1.Looped = false
2671
shot1.Pitch = 3
2672
shot1.Volume = 400
2673
shot1:Play()
2674
wait(0.5)
2675
noobyisscripter()
2676
for i = 1, 3 do
2677
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
2678
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
2679
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
2680
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
2681
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
2682
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
2683
if Debounces.on == false then break end
2684
wait()
2685
end
2686
shot1 = Instance.new("Sound",Torso)
2687
shot1.SoundId = "rbxassetid://440145570"
2688
shot1.Looped = false
2689
shot1.Pitch = 3
2690
shot1.Volume = 400
2691
shot1:Play()
2692
wait(0.5)
2693
noobyisscripter()
2694
for i = 1, 3 do
2695
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
2696
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
2697
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
2698
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
2699
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
2700
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
2701
if Debounces.on == false then break end
2702
wait()
2703
end
2704
shot1 = Instance.new("Sound",Torso)
2705
shot1.SoundId = "rbxassetid://440145570"
2706
shot1.Looped = false
2707
shot1.Pitch = 3
2708
shot1.Volume = 400
2709
shot1:Play()
2710
wait(0.5)
2711
noobyisscripter()
2712
for i = 1, 3 do
2713
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9)
2714
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9)
2715
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9)
2716
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9)
2717
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9)
2718
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9)
2719
if Debounces.on == false then break end
2720
wait()
2721
end
2722
shot1 = Instance.new("Sound",Torso)
2723
shot1.SoundId = "rbxassetid://440145570"
2724
shot1.Looped = false
2725
shot1.Pitch = 3
2726
shot1.Volume = 400
2727
shot1:Play()
2728
wait(0.5)
2729
noobyisscripter()
2730
for i = 1, 3 do
2731
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
2732
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
2733
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
2734
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
2735
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
2736
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
2737
if Debounces.on == false then break end
2738
wait()
2739
end
2740
shot1 = Instance.new("Sound",Torso)
2741
shot1.SoundId = "rbxassetid://440145570"
2742
shot1.Looped = false
2743
shot1.Pitch = 3
2744
shot1.Volume = 400
2745
shot1:Play()
2746
wait(0.5)
2747
noobyisscripter()
2748
for i = 1, 3 do
2749
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
2750
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
2751
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
2752
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
2753
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
2754
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
2755
if Debounces.on == false then break end
2756
wait()
2757
end
2758
shot1 = Instance.new("Sound",Torso)
2759
shot1.SoundId = "rbxassetid://440145570"
2760
shot1.Looped = false
2761
shot1.Pitch = 3
2762
shot1.Volume = 400
2763
shot1:Play()
2764
wait(0.5)
2765
noobyisscripter()
2766
for i = 1, 3 do
2767
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
2768
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
2769
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
2770
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
2771
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
2772
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
2773
if Debounces.on == false then break end
2774
wait()
2775
end
2776
shot1 = Instance.new("Sound",Torso)
2777
shot1.SoundId = "rbxassetid://440145570"
2778
shot1.Looped = false
2779
shot1.Pitch = 3
2780
shot1.Volume = 400
2781
shot1:Play()
2782
wait(0.5)
2783
noobyisscripter()
2784
for i = 1, 3 do
2785
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
2786
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
2787
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
2788
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
2789
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
2790
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
2791
if Debounces.on == false then break end
2792
wait()
2793
end
2794
shot1 = Instance.new("Sound",Torso)
2795
shot1.SoundId = "rbxassetid://440145570"
2796
shot1.Looped = false
2797
shot1.Pitch = 3
2798
shot1.Volume = 400
2799
shot1:Play()
2800
wait(0.5)
2801
noobyisscripter()
2802
for i = 1, 3 do
2803
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
2804
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
2805
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
2806
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
2807
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
2808
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
2809
if Debounces.on == false then break end
2810
wait()
2811
end
2812
2813
Debounces.LPunch = false
2814
Debounces.RPunch = false
2815
Debounces.ks = false
2816
Debounces.ks2 = false
2817
if Debounces.CanAttack == false then
2818
Debounces.CanAttack = true
2819
Debounces.on = false
2820
Debounces.NoIdl = false
2821
end
2822
end
2823
end
2824
end)
2825
2826
2827
2828
2829
mouse.KeyDown:connect(function(key)
2830
	if key == "r" then
2831
2832
		if Debounces.CanAttack == true then
2833
			Debounces.CanAttack = false
2834
			Debounces.NoIdl = true
2835
			Debounces.on = true
2836
			game:GetService("Chat"):Chat(game.Players.LocalPlayer.Character,"Here is all of my energy","Red")
2837
			function FindNearestTorso(Position,Distance,SinglePlayer)
2838
				if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
2839
					local List = {}
2840
					for i,v in pairs(workspace:GetChildren())do
2841
						if v:IsA("Model")then
2842
							if v:findFirstChild("Torso")then
2843
								if v ~= char then
2844
									if(v.Torso.Position -Position).magnitude <= Distance then
2845
										table.insert(List,v)
2846
									end
2847
								end
2848
							end
2849
						end
2850
					end
2851
				return List
2852
			end
2853
	z = Instance.new("Sound",hed)
2854
	z.SoundId = "rbxassetid://232213955"
2855
	z.Pitch = 1
2856
	z.Volume = 1
2857
	wait(0.2)
2858
	z:Play()
2859
	sp = Instance.new("Part",hed)
2860
	sp.Anchored = true
2861
	sp.CanCollide = false
2862
	sp.Locked = false
2863
	sp.Transparency = 0
2864
	sp.Material = "Neon"
2865
	sp.Size = Vector3.new(1,1,1)
2866
	sp.TopSurface = "SmoothNoOutlines"
2867
	sp.BottomSurface = "SmoothNoOutlines"
2868
	sp.BrickColor = BrickColor.new("Crimson")
2869
	spm = Instance.new("SpecialMesh",sp)
2870
	spm.MeshType = "Sphere"
2871
	spm.Scale = Vector3.new(100,100,100)
2872
	sp2 = Instance.new("Part", rarm)
2873
	sp2.Name = "Energy"
2874
	sp2.BrickColor = BrickColor.new("Crimson")
2875
	sp2.Size = Vector3.new(1,1,1)
2876
	sp2.Shape = "Ball"
2877
	sp2.CanCollide = false
2878
	sp2.Anchored = true
2879
	sp2.Locked = true
2880
	sp2.TopSurface = 0
2881
	sp2.BottomSurface = 0
2882
	sp2.Transparency = 1
2883
	spm2 = Instance.new("SpecialMesh",sp2)
2884
	spm2.MeshId = "rbxassetid://9982590"
2885
	spm2.Scale = Vector3.new(100,100,100)
2886
	for i = 1, 20 do
2887
		spm.Scale = spm.Scale - Vector3.new(1,1,1)
2888
		sp.CFrame = root.CFrame*CFrame.new(0,100,0)
2889
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(8)), 0.4)
2890
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(-8)), 0.4)
2891
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4)
2892
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
2893
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
2894
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
2895
		if Debounces.on == false then break end
2896
		rs:wait()
2897
	end
2898
	for i = 1, 100, 20 do rs:wait()
2899
		sp.CFrame = root.CFrame*CFrame.new(0,100,0)
2900
	end
2901
	for i = 1, 20 do
2902
		sp.CFrame = root.CFrame*CFrame.new(0,100,0)
2903
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(-8)), 0.4)
2904
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,.2)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(8)), 0.4)
2905
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(0),0), 0.4)
2906
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
2907
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
2908
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
2909
		if Debounces.on == false then break end
2910
		rs:wait()
2911
	end
2912
	sp.Transparency = 0
2913
	for i = 1, 20 do
2914
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(-8)), 0.4)
2915
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.62,-.2)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(8)), 0.4)
2916
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(0),0), 0.4)
2917
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
2918
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
2919
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
2920
		if Debounces.on == false then break end
2921
		rs:wait()
2922
	end
2923
	wait(1)
2924
	sp.Transparency = 0
2925
	sp2.Transparency = 0.84
2926
	for i = 1, 20 do
2927
		--spm.Scale = spm.Scale - Vector3.new(15,15,15)
2928
		sp.CFrame = root.CFrame*CFrame.new(0,100,0)
2929
		sp2.CFrame = sp.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-i), math.rad(-i), math.rad(i))
2930
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(-8)), 0.4)
2931
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(8)), 0.2)
2932
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.2)
2933
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
2934
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-8)), 0.2)
2935
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(8)), 0.2)
2936
		if Debounces.on == false then break end
2937
		rs:wait()
2938
	end
2939
	for i = 1, 2880, 50 do
2940
		rs:wait()
2941
		sp.CFrame = root.CFrame*CFrame.new(0,100,0)
2942
		sp2.CFrame = sp.CFrame * CFrame.new(0,0,0) 
2943
		rs:wait()
2944
	end
2945
	sp:Destroy()
2946
	sp2:Destroy()
2947
game:GetService("Chat"):Chat(game.Players.LocalPlayer.Character,"DIEE!","Red")
2948
	local X = Instance.new("Part",char)
2949
	local O = Instance.new("ObjectValue",X)
2950
	O.Name = "creator"
2951
	X.Locked = true
2952
	X.Name = "Shell"
2953
	X.Anchored = false
2954
	X.CanCollide = false
2955
	X.Transparency = 0
2956
	X.Reflectance = 0
2957
	X.BottomSurface = 0
2958
	X.TopSurface = 0
2959
	X.Shape = 0
2960
	local V = Instance.new("ObjectValue",X)
2961
	V.Value = char
2962
	V.Name = "creator"
2963
	X.BrickColor = BrickColor.new("Crimson")
2964
	X.Size = Vector3.new(1,1,1)
2965
	X.Material = "Neon"
2966
	local Z = Instance.new("SpecialMesh",X)
2967
	Z.MeshType = "Sphere"
2968
	Z.Scale = Vector3.new(100,100,100)
2969
	X.CFrame = rarm.CFrame*CFrame.new(15,15,15)
2970
	local bv = Instance.new("BodyVelocity",X)
2971
	bv.maxForce = Vector3.new(99999,99999,99999)
2972
	X.CFrame = CFrame.new(X.Position,mouse.Hit.p)
2973
	bv.velocity = X.CFrame.lookVector*65
2974
2975
	Explode = X.Touched:connect(function(hit)
2976
	
2977
			local cf = X.CFrame
2978
			bv:Destroy()
2979
			X.Anchored = true
2980
			Z:Remove()
2981
			Explode:disconnect()
2982
			
2983
			local ROW2 = function(out, trans, s, wt, t, ang, plus)
2984
					for i = 1, 360, 360/t do
2985
						local c = Instance.new("Part", game.Workspace)
2986
						c.FormFactor = 3
2987
						c.TopSurface = 0
2988
						c.BottomSurface = 0
2989
						c.Size = s
2990
						c.Anchored = true
2991
						c.CanCollide = wt
2992
						c.Material=workspace.Base.Material
2993
						c.Transparency = trans
2994
						c.BrickColor = workspace.Base.BrickColor
2995
						c.CFrame = CFrame.new(X.CFrame.x,0,X.CFrame.z) * CFrame.Angles(0, math.rad(i +  plus), 0) *     CFrame.new(0, 0, out) * ang
2996
						c.Locked=true
2997
						game.Debris:AddItem(c,25)
2998
					end
2999
end
3000
3001
ROW2(18, 0, Vector3.new(34.5, 70, 3), true, 8, CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad    (math.random(-30,30))), 0)
3002
	
3003
	
3004
	local ra = Ray.new(X.Position, X.CFrame.upVector * 3)
3005
    local part, positi = workspace:FindPartOnRayWithIgnoreList(ra, {Char}, false, true)
3006
    if part then
3007
      local cfremz = CFrame.new(positi)
3008
      debris(cfremz, part, 30)
3009
    end
3010
				
3011
			X.Size = Vector3.new(6,6,6)
3012
			X.Touched:connect(function(hit) end)
3013
			X.CanCollide = false
3014
			local part3 = Instance.new("Part", rarm)
3015
			part3.Anchored=true
3016
			part3.CanCollide=false
3017
			part3.Locked = true
3018
			part3.TopSurface = "SmoothNoOutlines"
3019
			part3.BottomSurface = "SmoothNoOutlines"
3020
			part3.FormFactor='Custom'
3021
			part3.Size=Vector3.new(2,2, 2)
3022
			part3.CFrame=X.CFrame
3023
			part3.Transparency=0
3024
			part3.BrickColor=TorsoColor
3025
			local mesh3 = Instance.new("SpecialMesh",part3)
3026
			mesh3.MeshType = "Sphere"
3027
			mesh3.Scale = Vector3.new(2,2,2)
3028
			--debris:AddItem(X,8)
3029
			local part4 = Instance.new("Part", rarm)
3030
			part4.Material = "Neon"
3031
			part4.Anchored=true
3032
			part4.CanCollide=false
3033
			part4.Locked = true
3034
			part4.TopSurface = "SmoothNoOutlines"
3035
			part4.BottomSurface = "SmoothNoOutlines"
3036
			part4.FormFactor='Custom'
3037
			part4.Size=Vector3.new(2,2, 2)
3038
			part4.CFrame=X.CFrame
3039
			part4.Transparency=0
3040
			part4.BrickColor=BrickColor.new("Crimson")
3041
			local mesh4 = Instance.new("SpecialMesh",part4)
3042
			mesh4.MeshType = "Sphere"
3043
			mesh4.Scale = Vector3.new(1,1,1)
3044
			local part7 = Instance.new("Part", rarm)
3045
			part7.Material = "Neon"
3046
			part7.Anchored=true
3047
			part7.CanCollide=false
3048
			part7.Locked = true
3049
			part7.TopSurface = "SmoothNoOutlines"
3050
			part7.BottomSurface = "SmoothNoOutlines"
3051
			part7.FormFactor='Custom'
3052
			part7.Size=Vector3.new(2,2, 2)
3053
			part7.CFrame=X.CFrame
3054
			part7.Transparency=0
3055
			part7.BrickColor=BrickColor.new("Really red")
3056
			local mesh7 = Instance.new("SpecialMesh",part7)
3057
			mesh7.MeshType = "Sphere"
3058
			mesh7.Scale = Vector3.new(0.2, 0.2, 0.2)
3059
		--[[X.Touched:connect(function(ht)
3060
				hit = ht.Parent
3061
			if ht and hit:IsA("Model") then
3062
					if hit:FindFirstChild("Humanoid") then
3063
						if hit.Name ~= p.Name then
3064
							hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
3065
							wait(.3)
3066
						end
3067
					end
3068
			elseif ht and hit:IsA("Hat") then
3069
				if hit.Parent.Name ~= p.Name then
3070
					if hit.Parent:FindFirstChild("Humanoid") then
3071
						hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
3072
						wait(.3)
3073
					end
3074
				end
3075
			end
3076
		end)
3077
		part3.Touched:connect(function(ht)
3078
				hit = ht.Parent
3079
			if ht and hit:IsA("Model") then
3080
					if hit:FindFirstChild("Humanoid") then
3081
						if hit.Name ~= p.Name then
3082
							hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
3083
							wait(.3)
3084
						end
3085
					end
3086
			elseif ht and hit:IsA("Hat") then
3087
				if hit.Parent.Name ~= p.Name then
3088
					if hit.Parent:FindFirstChild("Humanoid") then
3089
						hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
3090
						wait(.3)
3091
					end
3092
				end
3093
			end
3094
		end)]]--
3095
		for i,v in pairs(FindNearestTorso(X.CFrame.p,140))do
3096
			if v:FindFirstChild('Humanoid') then
3097
				v.Humanoid:TakeDamage(math.random(999999999999999999999999999999999999999999,999999999999999999999999999999999999999))
3098
				v.Humanoid.PlatformStand = true
3099
				v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 999
3100
			end
3101
		end
3102
3103
		local acos = math.acos
3104
		local sqrt = math.sqrt
3105
		local Vec3 = Vector3.new
3106
		local fromAxisAngle = CFrame.fromAxisAngle
3107
3108
		local function toAxisAngle(CFr)
3109
			local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
3110
			local Angle = math.acos((R00+R11+R22-1)/2)
3111
			local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
3112
			A = A == 0 and 0.00001 or A
3113
			local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
3114
			B = B == 0 and 0.00001 or B
3115
			local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
3116
			C = C == 0 and 0.00001 or C
3117
			local x = (R21-R12)/sqrt(A)
3118
			local y = (R02-R20)/sqrt(B)
3119
			local z = (R10-R01)/sqrt(C)
3120
			return Vec3(x,y,z),Angle
3121
		end
3122
3123
		function ApplyTrig(Num,Func)
3124
			local Min,Max = Func(0),Func(1)
3125
			local i = Func(Num)
3126
			return (i-Min)/(Max-Min)
3127
		end
3128
3129
		function LerpCFrame(CFrame1,CFrame2,Num)
3130
			local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
3131
			return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
3132
		end
3133
3134
		function Crater(Torso,Radius)
3135
			Spawn(function()
3136
				local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
3137
				local Ignore = {}
3138
				for i,v in pairs(game:GetService("Players"):GetPlayers()) do
3139
					if v.Character ~= nil then
3140
						Ignore[#Ignore+1] = v.Character
3141
					end
3142
				end
3143
				local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
3144
				if Hit == nil then return end
3145
					local Parts = {}
3146
					for i = 1,360,10 do
3147
						local P = Instance.new("Part",Torso.Parent)
3148
						P.Anchored = true
3149
						P.FormFactor = "Custom"
3150
						P.BrickColor = Hit.BrickColor
3151
						P.Material = Hit.Material
3152
						P.TopSurface = "Smooth"
3153
						P.BottomSurface = "Smooth"
3154
						P.Size = Vector3.new(10,20,20)*(math.random(80,100)/100)
3155
						P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
3156
						Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
3157
						if math.random(0,5) == 0 then -- rubble
3158
							local P = Instance.new("Part",Torso.Parent)
3159
							P.Anchored = true
3160
							P.FormFactor = "Custom"
3161
							P.BrickColor = Hit.BrickColor
3162
							P.Material = Hit.Material
3163
							P.TopSurface = "Smooth"
3164
							P.BottomSurface = "Smooth"
3165
							P.Size = Vector3.new(4,4,4)*(math.random(80,100)/100)
3166
							P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
3167
							Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
3168
							end
3169
						end
3170
						for i = 0,1,0.05 do
3171
							for i2,v in pairs(Parts) do
3172
								v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
3173
							end
3174
							wait(0.02)
3175
						end
3176
						for i,v in pairs(Parts) do
3177
							if v[1].Size.X > 2.1 then
3178
								v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
3179
							end
3180
							v[1].Anchored = false
3181
						end
3182
						for i = 0,1,0.05 do
3183
							for i2,v in pairs(Parts) do
3184
								v[1].Transparency = i
3185
								if i == 1 then
3186
									v[1]:Destroy()
3187
								elseif i >= 0.25 then
3188
									v[1].CanCollide = false
3189
								end
3190
							end
3191
						wait(0.02)
3192
						end
3193
					Parts = nil
3194
					end)
3195
				end
3196
3197
				
3198
				Part = function(x,y,z,color,tr,cc,an,parent)
3199
					local p = Instance.new('Part',parent or Weapon)
3200
					p.formFactor = 'Custom'
3201
					p.Size = Vector3.new(x,y,z)
3202
					p.BrickColor = BrickColor.new(color)
3203
					p.CanCollide = cc
3204
					p.Transparency = tr
3205
					p.Anchored = an
3206
					p.TopSurface,p.BottomSurface = 0,0
3207
					p.Locked=true
3208
					p:BreakJoints()
3209
				return p end
3210
3211
			Mesh = function(par,num,x,y,z)
3212
			local msh = _
3213
			if num == 1 then msh = Instance.new("CylinderMesh",par)
3214
			elseif num == 2 then msh = Instance.new("SpecialMesh",par) msh.MeshType = 3
3215
			elseif num == 3 then msh = Instance.new("BlockMesh",par)
3216
			elseif num == 4 then msh = Instance.new("SpecialMesh",par) msh.MeshType = "Torso"
3217
			elseif type(num) == 'string' then msh = Instance.new("SpecialMesh",par) msh.MeshId = num
3218
			end msh.Scale = Vector3.new(x,y,z)
3219
			return msh end
3220
3221
			function explosion(col1,col2,cfr,sz,rng,dmg)
3222
				local a= Part(1,1,1,col1,.5,false,true,workspace)
3223
				local a2= Part(1,1,1,col2,.5,false,true,workspace)
3224
				local a3= Part(1,1,1,col2,.5,false,true,workspace)
3225
				v1,v2,v3=sz.x,sz.y,sz.z
3226
				local m= Mesh(a,'http://www.roblox.com/asset/?id=1185246',v1,v2,v3)
3227
				local m2= Mesh(a2,3,v1/3,v2/3,v3/3)
3228
				local m3= Mesh(a3,3,v1/3,v2/3,v3/3)
3229
				a.CFrame=cfr
3230
				a2.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random())
3231
				a3.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random())
3232
3233
				Spawn(function()
3234
					while wait() do
3235
						if a.Transparency >= 1 then a:Destroy() a2:Destroy() a3:Destroy() break end
3236
							m.Scale=m.Scale+Vector3.new(.1,0.1,0.1)
3237
							m2.Scale=m2.Scale+Vector3.new(.1,0.1,0.1)
3238
							m3.Scale=m3.Scale+Vector3.new(.1,0.1,0.1)
3239
							a.Transparency=a.Transparency+0.05
3240
							a2.Transparency=a2.Transparency+0.05
3241
							a3.Transparency=a3.Transparency+0.05
3242
						end
3243
					end)
3244
				end
3245
3246
				Crater(X,120)
3247
				Crater(X,220)
3248
				Crater(X,320)
3249
				z = Instance.new("Sound",workspace)
3250
				z.SoundId = "rbxassetid://231917744"
3251
				z.Pitch = .5
3252
				z.Volume = 5
3253
				z1 = Instance.new("Sound",workspace)
3254
				z1.SoundId = "rbxassetid://231917744"
3255
				z1.Pitch = .5
3256
				z1.Volume = 5
3257
				z2 = Instance.new("Sound",workspace)
3258
				z2.SoundId = "rbxassetid://231917744"
3259
				z2.Pitch = .5
3260
				z2.Volume = 5
3261
				z3 = Instance.new("Sound",workspace)
3262
				z3.SoundId = "rbxassetid://245537790"
3263
				z3.Pitch = .7
3264
				z3.Volume = 5
3265
				z4 = Instance.new("Sound",workspace)
3266
				z4.SoundId = "rbxassetid://245537790"
3267
				z4.Pitch = .7
3268
				z4.Volume = 5
3269
                                z4a = Instance.new("Sound",workspace)
3270
                                z4a.SoundId = "rbxassetid://419447292"
3271
                                z4a.Pitch = 1
3272
                                z4a.Volume = 5
3273
                                z3a = Instance.new("Sound",workspace)
3274
                                z3a.SoundId = "rbxassetid://421328847"
3275
                                z3a.Pitch = 1
3276
                                z3a.Volume = 5
3277
                                wait(0.1)
3278
				z:Play()
3279
				z1:Play()
3280
				z2:Play()
3281
				z3:Play()
3282
				z4:Play()
3283
				z3a:Play()
3284
				z4a:Play()
3285
3286
				local part=Instance.new('Part',rarm)
3287
				part.Anchored=true
3288
				part.CanCollide=false
3289
				part.Locked = true
3290
				part.FormFactor='Custom'
3291
				part.Size=Vector3.new(2,2,2)
3292
				part.CFrame=X.CFrame*CFrame.new(0,0,0)
3293
				part.Transparency=0
3294
				part.BrickColor=BrickColor.new('Really red')
3295
				local mesh=Instance.new('SpecialMesh',part)
3296
				mesh.MeshId='http://www.roblox.com/asset/?id=20329976'
3297
				mesh.Scale=Vector3.new(4,4,4)
3298
				local part2=part:clone()
3299
				part2.Parent = rarm
3300
				part2.BrickColor=TorsoColor
3301
				local part5=part:clone()
3302
				part5.Parent = rarm
3303
				part5.BrickColor=TorsoColor
3304
				local part6=part:clone()
3305
				part6.Parent = rarm
3306
				part6.BrickColor=BrickColor.new("Crimson")
3307
				local mesh2=mesh:clone()
3308
				mesh2.Parent=part2
3309
				mesh2.Scale=Vector3.new(6, 6, 6)
3310
				local mesh5=mesh:clone()
3311
				mesh5.Parent=part5
3312
				mesh5.Scale=Vector3.new(6, 6, 6)
3313
				local mesh6=mesh:clone()
3314
				mesh6.Parent=part6
3315
				mesh6.Scale=Vector3.new(6, 6, 6)
3316
				local blast = Instance.new("Part", rarm)
3317
				blast.BrickColor = BrickColor.new("Really red")
3318
				blast.Anchored = true
3319
				blast.CanCollide = false
3320
				blast.Locked = true
3321
				blast.Size = Vector3.new(2, 2, 2)
3322
				blast.TopSurface = "Smooth"
3323
				blast.BottomSurface = "Smooth"
3324
				blast.Transparency = 0
3325
				blast.CFrame = HandCF
3326
				local bm = Instance.new("SpecialMesh", blast)
3327
				bm.Scale = Vector3.new(10,2,10)
3328
				bm.MeshId = "rbxassetid://3270017"
3329
				local blast2 = Instance.new("Part", rarm)
3330
				blast2.BrickColor = BrickColor.new("Really red")
3331
				blast2.Anchored = true
3332
				blast2.CanCollide = false
3333
				blast2.Locked = true
3334
				blast2.Size = Vector3.new(2, 2, 2)
3335
				blast2.TopSurface = "Smooth"
3336
				blast2.BottomSurface = "Smooth"
3337
				blast2.Transparency = 0
3338
				blast2.CFrame = HandCF
3339
				local bm2 = Instance.new("SpecialMesh", blast2)
3340
				bm2.Scale = Vector3.new(6,2,6)
3341
				bm2.MeshId = "rbxassetid://3270017"
3342
				local blast3 = Instance.new("Part", rarm)
3343
				blast3.BrickColor = BrickColor.new("Really red")
3344
				blast3.Anchored = true
3345
				blast3.CanCollide = false
3346
				blast3.Locked = true
3347
				blast3.Size = Vector3.new(1, 1, 1)
3348
				blast3.TopSurface = "Smooth"
3349
				blast3.BottomSurface = "Smooth"
3350
				blast3.Transparency = 0
3351
				blast3.CFrame = HandCF
3352
				local bm3 = Instance.new("SpecialMesh", blast3)
3353
				bm3.Scale = Vector3.new(6,2,6)
3354
				bm3.MeshId = "rbxassetid://3270017"
3355
				for i = 1,120 do rs:wait()
3356
					X.Transparency = X.Transparency + (1/120)
3357
					part.Transparency = part.Transparency + (1/120)
3358
					part2.Transparency = part2.Transparency + (1/120)
3359
					part3.Transparency = part3.Transparency + (1/120)
3360
					part4.Transparency = part4.Transparency + (1/120)
3361
					part5.Transparency = part5.Transparency + (1/120)
3362
					part6.Transparency = part6.Transparency + (1/120)
3363
					part7.Transparency = part7.Transparency + (1/120)
3364
					blast.Transparency = blast.Transparency + (1/120)
3365
					blast2.Transparency = blast2.Transparency + (1/120)
3366
					blast3.Transparency = blast3.Transparency + (1/120)
3367
					X.Size = X.Size + Vector3.new(1.6,1.6,1.6)
3368
					--part3.Size = part3.Size + Vector3.new(6,6,6)
3369
					mesh.Scale = mesh.Scale + Vector3.new(2,.4,2)
3370
					mesh2.Scale = mesh2.Scale + Vector3.new(2.2,.4,2.2)
3371
					mesh3.Scale = mesh3.Scale + Vector3.new(6,6,6)
3372
					mesh4.Scale = mesh4.Scale + Vector3.new(3.4,3.4,3.4)
3373
					mesh5.Scale = mesh5.Scale + Vector3.new(3.2,.4,3.2)
3374
					mesh6.Scale = mesh6.Scale + Vector3.new(4,.4,4)
3375
					mesh7.Scale = mesh7.Scale + Vector3.new(8,8,8)
3376
					bm.Scale = bm.Scale + Vector3.new(12,12,.4)
3377
					bm2.Scale = bm2.Scale + Vector3.new(8,8,.4)
3378
					bm3.Scale = bm3.Scale + Vector3.new(8,8,.4)
3379
					X.CFrame = cf
3380
					part.CFrame=X.CFrame * CFrame.Angles(0,math.rad(i*2),0)
3381
					part2.CFrame=X.CFrame * CFrame.Angles(0,math.rad(-i*2),0)
3382
					part3.CFrame=X.CFrame
3383
					part4.CFrame=X.CFrame
3384
					part7.CFrame=X.CFrame
3385
					part5.CFrame=X.CFrame * CFrame.Angles(0,math.rad(i*2.6),0)
3386
					part6.CFrame=X.CFrame * CFrame.Angles(0,math.rad(-i*2.4),0)
3387
					blast.CFrame=X.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
3388
					blast2.CFrame=X.CFrame * CFrame.Angles(math.rad(-i*4), math.rad(i*4), math.rad(0))
3389
					blast3.CFrame=X.CFrame * CFrame.Angles(math.rad(180+i*4), math.rad(90-i*4), math.rad(0))
3390
					rs:wait()
3391
					end
3392
					X:Destroy()
3393
					part:Destroy()
3394
					part2:Destroy()
3395
					part3:Destroy()
3396
					part4:Destroy()
3397
					part5:Destroy()
3398
					part6:Destroy()
3399
					blast:Destroy()
3400
					blast2:Destroy()
3401
					blast3:Destroy()
3402
					z:Destroy()
3403
					z1:Destroy()
3404
					z2:Destroy()
3405
					z3:Destroy()
3406
					z4:Destroy()
3407
			for i = 1, 20 do
3408
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(70),math.rad(-6),math.rad(-20)), 0.2)
3409
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.2)
3410
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.2)
3411
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), 0.4)
3412
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), 0, math.rad(-8)), 0.2)
3413
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-6), 0, math.rad(8)), 0.2)
3414
				if Debounces.on == false then break end
3415
				rs:wait()
3416
			end
3417
			if Debounces.CanAttack == false then
3418
				Debounces.CanAttack = true
3419
				Debounces.NoIdl = false
3420
				Debounces.on = false
3421
			end
3422
	end)
3423
		end
3424
	end
3425
	end)
3426
	
3427
	
3428
	
3429
	
3430
	
3431
	
3432
	
3433
	WindFloor = function()
3434
  local useRageVer = false
3435
  local locor = 0
3436
  if TrackFunction ~= nil then
3437
    TrackFunction:disconnect()
3438
    TrackFunction = nil
3439
  end
3440
  Ult = true
3441
  Ragemode = false
3442
  CanInterrupt(false)
3443
  PlayerIsAttacking = true
3444
  local cl = 0
3445
  local clastframe = lastframe
3446
  BodyVel.velocity = Vector3.new()
3447
  local CPlane = MousePlane()
3448
  BodyVel.maxForce = Vector3.new(1000000, 1000000, 1000000)
3449
  vPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(vPlayer.Character.HumanoidRootPart.Position, vPlayer.Character.HumanoidRootPart.Position + CPlane * 50)
3450
  BodyGyro.cframe = CFrame.new(vPlayer.Character.HumanoidRootPart.CFrame.p, vPlayer.Character.HumanoidRootPart.CFrame.p + CPlane * 50)
3451
  local cl = 0
3452
  DesiredWalkspeed = 0
3453
  p = Instance.new("Sound", vPlayer.Character.Torso)
3454
  p.Volume = 0.8
3455
  p.Pitch = 1
3456
  p.SoundId = "http://www.roblox.com/asset/?id=240517975"
3457
  p:Play()
3458
  game:GetService("Debris"):AddItem(p, 3)
3459
  local pb = Instance.new("Sound", vPlayer.Character.Torso)
3460
  pb.Volume = 1
3461
  pb.Pitch = 0.85
3462
  pb.SoundId = "http://www.roblox.com/asset/?id=240517987"
3463
  pb:Play()
3464
  game:GetService("Debris"):AddItem(pb, 10)
3465
  do
3466
    for i = 1, 8 do
3467
      swait()
3468
      cl = cl + i * 0.02
3469
      LerpWelds(clastframe, cl, Animations.LHB.Animation(0))
3470
      if i == 4 then
3471
        local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(vPlayer.Character.Torso.Position - Vector3.new(0, 2.5, 0)) * CFrame.Angles(0, math.random(-10, 10), 0), "Bright red", "SpecialMesh", Vector3.new(11, 1, 11))
3472
        pc.Mesh.MeshType = "FileMesh"
3473
        pc.Anchored = true
3474
        pc.CanCollide = false
3475
        pc.Parent = workspace
3476
        pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
3477
        pc.Name = "Shockwave"
3478
        game:GetService("Debris"):AddItem(pc, 5)
3479
        coroutine.resume(coroutine.create(function(p)
3480
    for ii = 1, 10 do
3481
      p.Transparency = ii / 10
3482
      p.CFrame = p.CFrame * CFrame.Angles(0, math.rad(10 + ii), 0) - Vector3.new(0, 0, 0)
3483
      p.Mesh.Scale = p.Mesh.Scale - Vector3.new(0.5, 0, 0.5)
3484
      swait()
3485
    end
3486
    p:Remove()
3487
  end), pc)
3488
      end
3489
    end
3490
  end
3491
  BodyVel.Parent = vPlayer.Character.HumanoidRootPart
3492
  BodyGyro.Parent = vPlayer.Character.HumanoidRootPart
3493
  cl = 0
3494
  clastframe = lastframe
3495
  for i = 1, 6 do
3496
    swait()
3497
    cl = cl + i * 0.05
3498
    LerpWelds(clastframe, cl, Animations.LHB.Animation(1))
3499
    local eff = NewPart(Vector3.new(1, 1, 1), vPlayer.Character.Torso.CFrame * CFrame.new(math.random(-20, 20) / 30, math.random(-20, 20) / 30, math.random(-20, 20) / 30) * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "BlockMesh", Vector3.new(12, 12, 12))
3500
    eff.Parent = workspace
3501
    eff.Name = "BloodEffect"
3502
    eff.Anchored = true
3503
    eff.CanCollide = false
3504
    game:GetService("Debris"):AddItem(eff, 5)
3505
    coroutine.resume(coroutine.create(function(p, V, x)
3506
    A = vPlayer.Character.Torso.Velocity / 60
3507
    for i = 1, 12 do
3508
      p.Mesh.Scale = p.Mesh.Scale - Vector3.new(11, 1, 11) / 12
3509
      p.Transparency = 0.75 + i / 48
3510
      p.CFrame = p.CFrame * V + A
3511
      swait()
3512
    end
3513
    p:Remove()
3514
  end), eff, CFrame.Angles(math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2)))
3515
    if i ~= 1 and (i ~= 4 or i == 6) then
3516
      local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(vPlayer.Character.Torso.Position - Vector3.new(0, 1.5, 0)) * CFrame.Angles(0, math.rad(i * 20), 0), "Crimson", "SpecialMesh", Vector3.new(8, 1, 8))
3517
      pc.Mesh.MeshType = "FileMesh"
3518
      pc.Anchored = true
3519
      pc.CanCollide = false
3520
      pc.Parent = workspace
3521
      pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
3522
      pc.Name = "Shockwave"
3523
      game:GetService("Debris"):AddItem(pc, 5)
3524
      coroutine.resume(coroutine.create(function(p)
3525
    for ii = 1, 7 do
3526
      p.Transparency = ii / 7
3527
      p.CFrame = p.CFrame * CFrame.Angles(0, -math.rad(3), 0) - Vector3.new(0, 0, 0)
3528
      p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.4, 0, 1.4)
3529
      swait()
3530
    end
3531
    p:Remove()
3532
  end), pc)
3533
    end
3534
  end
3535
  swait()
3536
  for i = 1, 20 do
3537
    do
3538
      CPlane = MousePlane()
3539
      BodyGyro.Parent = vPlayer.Character.HumanoidRootPart
3540
      BodyGyro.cframe = CFrame.new(BodyGyro.Parent.Position, BodyGyro.Parent.Position + CPlane * 50)
3541
      if i == 5 or i == 10 then
3542
        local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(vPlayer.Character.Torso.Position - Vector3.new(0, 1.5, 0)) * CFrame.Angles(0, math.random(-10, 10), 0), "Really red", "SpecialMesh", Vector3.new(8, 2, 8))
3543
        pc.Mesh.MeshType = "FileMesh"
3544
        pc.Anchored = true
3545
        pc.CanCollide = false
3546
        pc.Parent = workspace
3547
        pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
3548
        pc.Name = "Shockwave"
3549
        game:GetService("Debris"):AddItem(pc, 5)
3550
        coroutine.resume(coroutine.create(function(p)
3551
    for ii = 1, 13 do
3552
      p.Transparency = ii / 13
3553
      p.CFrame = p.CFrame * CFrame.Angles(0, -math.rad(10 + ii), 0) - Vector3.new(0, 0, 0)
3554
      p.Mesh.Scale = p.Mesh.Scale + Vector3.new(3, 0, 3)
3555
      swait()
3556
    end
3557
    p:Remove()
3558
  end), pc)
3559
      else
3560
        do
3561
          do
3562
            if i == 2 or i == 10 then
3563
              local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(vPlayer.Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0)) * CFrame.Angles(math.rad(90), 0, 0), "Really black", "SpecialMesh", Vector3.new(56, 56, 1))
3564
              pc.Mesh.MeshType = "FileMesh"
3565
              pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
3566
              pc.Parent = workspace
3567
              pc.Anchored = true
3568
              pc.CanCollide = false
3569
              pc.Transparency = 0.5
3570
              game:GetService("Debris"):AddItem(pc, 5)
3571
              coroutine.resume(coroutine.create(function(p)
3572
    for ii = 1, 20 do
3573
      p.Transparency = ii / 20
3574
      p.CFrame = p.CFrame * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0)
3575
      p.Mesh.Scale = p.Mesh.Scale - Vector3.new(1.4, 1.4, 0) * 2
3576
      swait()
3577
    end
3578
    p:Remove()
3579
  end), pc)
3580
            end
3581
            if i % 4 == 0 then
3582
              for _,v in pairs(GetNubsInRadius(vPlayer.Character.HumanoidRootPart.Position + Vector3.new(0, 1, 0), 35)) do
3583
                applyCameraShake(v, 80 + i * 10, 4)
3584
              end
3585
              local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(vPlayer.Character.Torso.Position - Vector3.new(0, 1.5, 0)) * CFrame.Angles(0, math.rad(i * 20), 0), "Really red", "SpecialMesh", Vector3.new(18, 2, 18))
3586
              pc.Mesh.MeshType = "FileMesh"
3587
              pc.Anchored = true
3588
              pc.CanCollide = false
3589
              pc.Parent = workspace
3590
              pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
3591
              pc.Name = "Shockwave"
3592
              game:GetService("Debris"):AddItem(pc, 5)
3593
              coroutine.resume(coroutine.create(function(p)
3594
    for ii = 1, 10 do
3595
      p.Transparency = ii / 10
3596
      p.CFrame = p.CFrame * CFrame.Angles(0, math.rad(7 + ii), 0) - Vector3.new(0, 0, 0)
3597
      p.Mesh.Scale = p.Mesh.Scale - Vector3.new(1.4, 0, 1.4)
3598
      swait()
3599
    end
3600
    p:Remove()
3601
  end), pc)
3602
            else
3603
              do
3604
                do
3605
                  if i % 1 == 0 then
3606
                    local eff = NewPart(Vector3.new(1, 1, 1), vPlayer.Character.Torso.CFrame * CFrame.new(math.random(-20, 20) / 10, math.random(-20, 20) / 10, math.random(-20, 20) / 10) * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "BlockMesh", Vector3.new(0.7, 0.7, 0.7))
3607
                    eff.Parent = workspace
3608
                    eff.Name = "BloodEffect"
3609
                    eff.Anchored = true
3610
                    eff.CanCollide = false
3611
                    game:GetService("Debris"):AddItem(eff, 5)
3612
                    coroutine.resume(coroutine.create(function(p, V, x)
3613
    A = vPlayer.Character.Torso.Velocity / 60
3614
    for i = 1, 8 do
3615
      p.Mesh.Scale = p.Mesh.Scale + Vector3.new(6, 6, 6) / 8
3616
      p.Transparency = 0.2
3617
      p.CFrame = p.CFrame * V + A
3618
      swait()
3619
    end
3620
    p:Remove()
3621
  end), eff, CFrame.Angles(math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2)))
3622
                    local eff = NewPart(Vector3.new(1, 1, 1), vPlayer.Character.Torso.CFrame * CFrame.new(math.random(-20, 20) / 30, math.random(-20, 20) / 30, math.random(-20, 20) / 30) * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "BlockMesh", Vector3.new(12, 12, 12))
3623
                    eff.Parent = workspace
3624
                    eff.Name = "BloodEffect"
3625
                    eff.Anchored = true
3626
                    eff.CanCollide = false
3627
                    game:GetService("Debris"):AddItem(eff, 5)
3628
                    coroutine.resume(coroutine.create(function(p, V, x)
3629
    A = vPlayer.Character.Torso.Velocity / 60
3630
    for i = 1, 12 do
3631
      p.Mesh.Scale = p.Mesh.Scale - Vector3.new(11, 1, 11) / 12
3632
      p.Transparency = 0.75 + i / 48
3633
      p.CFrame = p.CFrame * V + A
3634
      swait()
3635
    end
3636
    p:Remove()
3637
  end), eff, CFrame.Angles(math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2)))
3638
                  end
3639
                  do
3640
                    fwait()
3641
                  end
3642
                  -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out DO_STMT
3643
3644
                  -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out IF_ELSE_STMT
3645
3646
                  -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out IF_STMT
3647
3648
                  -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out DO_STMT
3649
3650
                  -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out DO_STMT
3651
3652
                  -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out IF_ELSE_STMT
3653
3654
                  -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out IF_STMT
3655
3656
                  -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out DO_STMT
3657
3658
                end
3659
              end
3660
            end
3661
          end
3662
        end
3663
      end
3664
    end
3665
  end
3666
  cl = 0
3667
  clastframe = lastframe
3668
  for i = 1, 6 do
3669
    swait()
3670
    cl = cl + i * 0.05
3671
    LerpWelds(clastframe, cl, Animations.LHB.Animation(2))
3672
    local pc = NewPart(Vector3.new(1, 1, 1), vPlayer.Character["Left Arm"].CFrame * CFrame.new(0, -1.5, 0) * CFrame.Angles(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), "Really black", "BlockMesh", Vector3.new(2.3, 2.3, 2.3))
3673
    pc.CanCollide = false
3674
    pc.Anchored = true
3675
    pc.Parent = workspace
3676
    game:GetService("Debris"):AddItem(pc, 5)
3677
    coroutine.resume(coroutine.create(function(p)
3678
    local R = CFrame.Angles(math.random(-3, 3), math.random(-4, 4), math.random(-5, 5))
3679
    local C = Vector3.new(math.random(-5, 5) / 40, math.random(-5, 5) / 40, math.random(-5, 5) / 40) + vPlayer.Character.Torso.Velocity / 120
3680
    for i = 1, 30 do
3681
      p.Mesh.Scale = p.Mesh.Scale - Vector3.new(2, 2, 2) / 30
3682
      p.Transparency = i / 30
3683
      p.CFrame = p.CFrame * R - Vector3.new(0, 0.0054555555555556 * i, 0) + C
3684
      swait()
3685
    end
3686
    p:Remove()
3687
  end), pc)
3688
  end
3689
  cl = 0
3690
  clastframe = lastframe
3691
  local Grabbee = nil
3692
  for i = 1, 15 do
3693
    fwait()
3694
    do
3695
      if i == 3 then
3696
        local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(vPlayer.Character.Torso.Position, vPlayer.Character.Torso.Position + CPlane * 5) * CFrame.Angles(math.rad(90), math.rad(0), 0), "Really black", "SpecialMesh", Vector3.new(8, 2, 8))
3697
        pc.Mesh.MeshType = "FileMesh"
3698
        pc.Anchored = true
3699
        pc.CanCollide = false
3700
        pc.Parent = workspace
3701
        pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
3702
        pc.Name = "Shockwave"
3703
        game:GetService("Debris"):AddItem(pc, 5)
3704
        coroutine.resume(coroutine.create(function(p)
3705
    for ii = 1, 10 do
3706
      p.Transparency = ii / 10
3707
      p.CFrame = p.CFrame * CFrame.Angles(0, math.rad(7 + ii), 0) - Vector3.new(0, 0, 0)
3708
      p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1, 0, 1)
3709
      swait()
3710
    end
3711
    p:Remove()
3712
  end), pc)
3713
      end
3714
      BodyVel.velocity = CPlane * (i * 7.5 + 65)
3715
      for _,v in pairs(GetNubsInRadius(vPlayer.Character.HumanoidRootPart.Position + CPlane * 2, 4.75)) do
3716
        Grabbee = v
3717
        do break end
3718
      end
3719
      do
3720
        local pc = NewPart(Vector3.new(1, 1, 1), vPlayer.Character["Left Arm"].CFrame * CFrame.new(0, -1.5, 0) * CFrame.Angles(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), "Really black", "BlockMesh", Vector3.new(2.3, 2.3, 2.3))
3721
        pc.CanCollide = false
3722
        pc.Anchored = true
3723
        pc.Parent = workspace
3724
        game:GetService("Debris"):AddItem(pc, 5)
3725
        coroutine.resume(coroutine.create(function(p)
3726
    local R = CFrame.Angles(math.random(-3, 3), math.random(-4, 4), math.random(-5, 5))
3727
    local C = Vector3.new(math.random(-5, 5) / 40, math.random(-5, 5) / 40, math.random(-5, 5) / 40) + vPlayer.Character.Torso.Velocity / 120
3728
    for i = 1, 20 do
3729
      p.Mesh.Scale = p.Mesh.Scale - Vector3.new(2, 2, 2) / 20
3730
      p.Transparency = i / 20
3731
      p.CFrame = p.CFrame * R - Vector3.new(0, 0.0054555555555556 * i, 0) + C
3732
      swait()
3733
    end
3734
    p:Remove()
3735
  end), pc)
3736
        do
3737
          local pc = NewPart(Vector3.new(1, 1, 1), vPlayer.Character["Left Arm"].CFrame * CFrame.new(0, -3.5, 0) * CFrame.Angles(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), "Really black", "BlockMesh", Vector3.new(5, 5, 5))
3738
          pc.CanCollide = false
3739
          pc.Anchored = true
3740
          pc.Parent = workspace
3741
          game:GetService("Debris"):AddItem(pc, 5)
3742
          coroutine.resume(coroutine.create(function(p)
3743
    local R = CFrame.Angles(math.random(-3, 3), math.random(-4, 4), math.random(-5, 5))
3744
    for i = 1, 20 do
3745
      p.Mesh.Scale = p.Mesh.Scale - Vector3.new(5, 5, 5) / 20
3746
      p.Transparency = 0.5 + i / 40
3747
      p.CFrame = p.CFrame * R
3748
      swait()
3749
    end
3750
    p:Remove()
3751
  end), pc)
3752
          if i <= 6 then
3753
            cl = cl + i * 0.05
3754
            LerpWelds(clastframe, cl, Animations.LHB.Animation(3))
3755
          end
3756
          -- DECOMPILER ERROR at PC1273: LeaveBlock: unexpected jumping out DO_STMT
3757
3758
          -- DECOMPILER ERROR at PC1273: LeaveBlock: unexpected jumping out DO_STMT
3759
3760
        end
3761
      end
3762
    end
3763
  end
3764
  if Grabbee ~= nil then
3765
    if Grabbee:FindFirstChild("Stats") and Grabbee.Stats.Stunned.Value == false then
3766
      Grabbee.Stats.Stun.Value = 999
3767
    end
3768
    cbuff = Instance.new("NumberValue", playerstats.Decrease)
3769
    cbuff.Name = "DecreaseDef"
3770
    cbuff.Value = -2
3771
    Mana.Value = Mana.Value - 10
3772
    if useRageVer == true then
3773
      borb = math.floor(40 + Mana.Value / 3 + (locor) / 3) * 0.4
3774
    else
3775
      borb = math.floor(40 + Mana.Value / 3) * 0.4
3776
    end
3777
    local Grabdone = false
3778
    gpos = Instance.new("BodyPosition")
3779
    gpos.Name = ":<"
3780
    gpos.Parent = vPlayer.Character.HumanoidRootPart
3781
    gpos.P = 5000
3782
    gpos.D = 600
3783
    gpos.maxForce = Vector3.new(math.huge, math.huge, math.huge)
3784
    gpos.position = vPlayer.Character.HumanoidRootPart.Position
3785
    coroutine.resume(coroutine.create(function(NNoob)
3786
    nubgyro = nil
3787
    while Grabdone == false and vPlayer.Character.Humanoid.Health > 0 do
3788
      if NNoob.Parent == nil then
3789
        break
3790
      else
3791
        if NNoob.Humanoid.Health < 0 then
3792
          break
3793
        end
3794
      end
3795
      NNoob.Humanoid.PlatformStand = true
3796
      if nubgyro == nil or nubpos == nil then
3797
        if NNoob.Torso:FindFirstChild(":>") then
3798
          NNoob.Torso[":>"]:Remove()
3799
        end
3800
        if NNoob.Torso:FindFirstChild(":<") then
3801
          NNoob.Torso[":<"]:Remove()
3802
        end
3803
        nubgyro = Instance.new("BodyGyro")
3804
        nubgyro.Name = ":>"
3805
        nubgyro.Parent = NNoob.Torso
3806
        nubgyro.P = 5000
3807
        nubgyro.D = 200
3808
        nubgyro.maxTorque = Vector3.new(50000, 50000, 50000) * 5000
3809
        nubgyro.cframe = vPlayer.Character["Left Arm"].CFrame
3810
        nubpos = Instance.new("BodyPosition")
3811
        nubpos.Name = ":<"
3812
        nubpos.Parent = NNoob.Torso
3813
        nubpos.P = 8000
3814
        nubpos.D = 200
3815
        nubpos.maxForce = Vector3.new(math.huge, math.huge, math.huge)
3816
        nubpos.position = vPlayer.Character["Left Arm"].CFrame * CFrame.new(0, -1.6, 0).p
3817
      else
3818
        if nubgyro.Parent == nil then
3819
          nubgyro = nil
3820
          nubpos = nil
3821
        else
3822
          nubgyro.cframe = vPlayer.Character.HumanoidRootPart.CFrame * CFrame.fromEulerAnglesXYZ(math.pi / 18, math.pi, 0)
3823
          nubpos.position = vPlayer.Character["Left Arm"].CFrame * CFrame.new(0, -1.4, 0).p - Vector3.new(0, 0.3, 0)
3824
        end
3825
      end
3826
      swait()
3827
    end
3828
    if nubpos and nubgyro then
3829
      nubpos:Remove()
3830
      nubgyro:Remove()
3831
      if NNoob:FindFirstChild("Humanoid") then
3832
        NNoob.Humanoid.PlatformStand = false
3833
      end
3834
    end
3835
  end), Grabbee)
3836
    p = Instance.new("Sound", vPlayer.Character.Torso)
3837
    p.Volume = 1
3838
    p.Pitch = 0.9
3839
    p.SoundId = "http://www.roblox.com/asset/?id=240429615"
3840
    p:Play()
3841
    game:GetService("Debris"):AddItem(p, 3)
3842
    BodyVel.velocity = Vector3.new()
3843
    cl = 0
3844
    clastframe = lastframe
3845
    for i = 1, 7 do
3846
      swait()
3847
      cl = cl + i * 0.036
3848
      LerpWelds(clastframe, cl, Animations.LHB.Animation(4))
3849
    end
3850
    cl = 0
3851
    clastframe = lastframe
3852
    for i = 1, 8 do
3853
      swait()
3854
      cl = cl + i * 0.028
3855
      LerpWelds(clastframe, cl, Animations.LHB.Animation(5))
3856
    end
3857
    p = Instance.new("Sound", vPlayer.Character.Torso)
3858
    p.Volume = 1
3859
    p.Pitch = 0.55
3860
    p.SoundId = "http://www.roblox.com/asset/?id=233856115"
3861
    p:Play()
3862
    game:GetService("Debris"):AddItem(p, 3)
3863
    p = Instance.new("Sound", vPlayer.Character.Torso)
3864
    p.Volume = 1
3865
    p.Pitch = 1
3866
    p.SoundId = "http://www.roblox.com/asset/?id=192410070"
3867
    p:Play()
3868
    game:GetService("Debris"):AddItem(p, 3)
3869
    p = Instance.new("Sound", vPlayer.Character.Torso)
3870
    p.Volume = 1
3871
    p.Pitch = 0.4
3872
    p.SoundId = "http://www.roblox.com/asset/?id=231917822"
3873
    p:Play()
3874
    game:GetService("Debris"):AddItem(p, 3)
3875
    p = Instance.new("Sound", Grabbee.Torso)
3876
    p.Volume = 1
3877
    p.Pitch = 1
3878
    p.SoundId = "http://www.roblox.com/asset/?id=243711335"
3879
    p:Play()
3880
    game:GetService("Debris"):AddItem(p, 3)
3881
    local sees = math.ceil(Mana.Value / borb)
3882
    local sees2 = (math.ceil(Corruption / borb))
3883
    local partic1, partic2 = nil, nil
3884
    partic1 = Instance.new("ParticleEmitter")
3885
    partic1.Name = "AttackParticleEmitter3"
3886
    partic1.Texture = "http://www.roblox.com/asset/?id=300899517"
3887
    partic1.LightEmission = 0
3888
    partic1.ZOffset = 2
3889
    partic1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2), NumberSequenceKeypoint.new(1, 1)})
3890
    partic1.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 5), NumberSequenceKeypoint.new(1, 1)})
3891
    partic1.Color = ColorSequence.new(Color3.new(0, 0, 0), Color3.new(0.1, 0.1, 0.1))
3892
    partic1.Rate = 80
3893
    partic1.VelocitySpread = 180
3894
    partic1.Speed = NumberRange.new(6, 10)
3895
    partic1.Lifetime = NumberRange.new(1, 1.2)
3896
    partic1.Rotation = NumberRange.new(-180, 180)
3897
    partic1.RotSpeed = NumberRange.new(-100, 100)
3898
    partic1.Parent = Grabbee.Torso
3899
    if useRageVer then
3900
      partic2 = Instance.new("ParticleEmitter", p)
3901
      partic2.Name = "AttackParticleEmitter3"
3902
      partic2.Texture = "http://www.roblox.com/asset/?id=241409051"
3903
      partic2.LightEmission = 0
3904
      partic2.ZOffset = 1
3905
      partic2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5), NumberSequenceKeypoint.new(1, 1)})
3906
      partic2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3), NumberSequenceKeypoint.new(1, 0)})
3907
      partic2.Color = ColorSequence.new(Color3.new(0.3, 0.3, 0.3), Color3.new(0.2, 0.2, 0.2))
3908
      partic2.Rate = 60
3909
      partic2.VelocitySpread = 180
3910
      partic2.Speed = NumberRange.new(1, 2)
3911
      partic2.Lifetime = NumberRange.new(1, 1.2)
3912
      partic2.Rotation = NumberRange.new(-180, 180)
3913
      partic2.RotSpeed = NumberRange.new(-100, 100)
3914
      partic2.Acceleration = Vector3.new(0, 10, 0)
3915
      partic2.Parent = Grabbee.Torso
3916
    end
3917
    for i = 1, borb + borb % 2 do
3918
      swait()
3919
      if i % 2 == 0 then
3920
        applyDamage(Grabbee, 3, Vector3.new(), false, false, nil, 0, 0, "", 0, false, false, 0, true, "Pure", true, false)
3921
        local st = Grabbee:FindFirstChild("Stats")
3922
        if st and st:FindFirstChild("Mana") then
3923
          if st.Mana.Value >= 3 then
3924
            --script.Parent.DMG.RemoteEventM:FireServer(st.Mana, 3)
3925
			st.Mana.Value = st.Mana.Value - 3
3926
          else
3927
            st.Mana.Value = 0
3928
          end
3929
        end
3930
      end
3931
      do
3932
        if sees <= Mana.Value then
3933
          Mana.Value = Mana.Value - sees
3934
        else
3935
          Mana.Value = 0
3936
        end
3937
        if useRageVer then
3938
          if sees2 <= Corruption then
3939
            Corruption = Corruption - sees2
3940
          else
3941
            Corruption = 0
3942
          end
3943
        end
3944
        if useRageVer == true and i % 2 == 0 then
3945
          if vPlayer.Character.Humanoid.Health >= 6.5 then
3946
            vPlayer.Character.Humanoid:TakeDamage(1.5)
3947
          end
3948
          local eb = BillboardGui("http://www.roblox.com/asset/?id=233069772", Grabbee.Torso.CFrame * CFrame.new(math.random(-20, 20) / 10, math.random(-20, 20) / 10, math.random(-20, 20) / 20).p, 0)
3949
          eb.Parent = workspace
3950
          eb.BillboardGui.ImageLabel.Rotation = math.random(-180, 180)
3951
          eb.BillboardGui.Size = UDim2.new(2, 0, 2, 0)
3952
          game:GetService("Debris"):AddItem(eb, 3)
3953
          coroutine.resume(coroutine.create(function(p)
3954
    local r = math.random(-3, 3) * 9
3955
    if r > -12 and r < 1 then
3956
      r = -12
3957
    else
3958
      if r < 12 and r > -1 then
3959
        r = 12
3960
      end
3961
    end
3962
    for i = 1, 12 do
3963
      p.BillboardGui.ImageLabel.ImageTransparency = 0.5 + i / 24
3964
      p.BillboardGui.Size = UDim2.new(3 + i, 0, 3 + i, 0)
3965
      p.BillboardGui.ImageLabel.Rotation = p.BillboardGui.ImageLabel.Rotation + r
3966
      swait()
3967
    end
3968
    p:Remove()
3969
  end), eb)
3970
        end
3971
        do
3972
          local eff = NewPart(Vector3.new(1, 1, 1), vPlayer.Character.Torso.CFrame * CFrame.new(math.random(-20, 20) / 30, math.random(-20, 20) / 30, math.random(-20, 20) / 30) * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "BlockMesh", Vector3.new(12, 12, 12))
3973
          eff.Parent = workspace
3974
          eff.Name = "BloodEffect"
3975
          eff.Anchored = true
3976
          eff.CanCollide = false
3977
          game:GetService("Debris"):AddItem(eff, 5)
3978
          coroutine.resume(coroutine.create(function(p, V, x)
3979
    A = vPlayer.Character.Torso.Velocity / 60
3980
    for i = 1, 8 do
3981
      p.Mesh.Scale = p.Mesh.Scale - Vector3.new(11, 1, 11) / 8
3982
      p.Transparency = 0.75 + i / 32
3983
      p.CFrame = p.CFrame * V + A
3984
      swait()
3985
    end
3986
    p:Remove()
3987
  end), eff, CFrame.Angles(math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2)))
3988
          if i % 5 == 0 then
3989
            for _,v in pairs(GetNubsInRadius(vPlayer.Character.HumanoidRootPart.Position + Vector3.new(0, 1, 0), 35)) do
3990
              applyCameraShake(v, 120, 5)
3991
            end
3992
            applyCameraShake(vPlayer.Character, 120, 5)
3993
            local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(vPlayer.Character.Torso.Position + Vector3.new(0, 2.5, 0)) * CFrame.Angles(0, math.rad(i * 20), 0), "Really black", "SpecialMesh", Vector3.new(6, 13, 6))
3994
            pc.Mesh.MeshType = "FileMesh"
3995
            pc.Anchored = true
3996
            pc.CanCollide = false
3997
            pc.Parent = workspace
3998
            pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
3999
            pc.Name = "Shockwave"
4000
            game:GetService("Debris"):AddItem(pc, 5)
4001
            coroutine.resume(coroutine.create(function(p)
4002
    for ii = 1, 13 do
4003
      p.Transparency = ii / 13
4004
      p.CFrame = p.CFrame * CFrame.Angles(0, math.rad(5 + ii), 0) - Vector3.new(0, 0.38461538461538, 0)
4005
      p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1, -1, 1)
4006
      swait()
4007
    end
4008
    p:Remove()
4009
  end), pc)
4010
          end
4011
          do
4012
            if Grabbee.Parent == nil then
4013
              break
4014
            else
4015
              if Grabbee:FindFirstChild("Humanoid") == nil then
4016
                break
4017
              end
4018
            end
4019
            local eff = NewPart(Vector3.new(1, 1, 1), Grabbee.Torso.CFrame * CFrame.new(math.random(-20, 20) / 10, math.random(-25, 25) / 10, math.random(-20, 20) / 20) * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "BlockMesh", Vector3.new(1.1, 1.1, 1.1))
4020
            eff.Parent = workspace
4021
            eff.Name = "BloodEffect"
4022
            eff.Anchored = true
4023
            eff.CanCollide = false
4024
            game:GetService("Debris"):AddItem(eff, 5)
4025
            coroutine.resume(coroutine.create(function(p, V, x)
4026
    A = vPlayer.Character.Torso.Velocity / 60
4027
    for i = 1, 12 do
4028
      p.Mesh.Scale = p.Mesh.Scale + Vector3.new(5, 5, 5) / 12
4029
      p.Transparency = 0.25 + i / 48
4030
      p.CFrame = p.CFrame * V + A
4031
      swait()
4032
    end
4033
    p:Remove()
4034
  end), eff, CFrame.Angles(math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2)))
4035
            do
4036
              if i % 3 == 0 then
4037
                local pc = NewPart(Vector3.new(1, 1, 1), Grabbee.Torso.CFrame * CFrame.new(math.random(-10, 10) / 10, math.random(-10, 10) / 10, math.random(-10, 10) / 10) * CFrame.Angles(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), "Bright blue", "BlockMesh", Vector3.new(2, 2, 2))
4038
                pc.CanCollide = false
4039
                pc.Anchored = true
4040
                pc.Parent = workspace
4041
                game:GetService("Debris"):AddItem(pc, 5)
4042
                coroutine.resume(coroutine.create(function(p)
4043
    local R = CFrame.Angles(math.random(-3, 3), math.random(-4, 4), math.random(-5, 5))
4044
    local C = Vector3.new(math.random(-5, 5) / 40, math.random(-5, 5) / 40, math.random(-5, 5) / 40)
4045
    for i = 1, 20 do
4046
      p.Mesh.Scale = p.Mesh.Scale - Vector3.new(2, 2, 2) / 20
4047
      p.Transparency = i / 20
4048
      p.CFrame = p.CFrame * R - Vector3.new(0, 0.029757575757576 * i, 0)
4049
      swait()
4050
    end
4051
    p:Remove()
4052
  end), pc)
4053
              end
4054
            end
4055
          end
4056
        end
4057
      end
4058
    end
4059
    cl = 0
4060
    clastframe = lastframe
4061
    for i = 1, 5 do
4062
      wait()
4063
      cl = cl + i * 0.07
4064
      if i == 3 then
4065
        Grabdone = true
4066
        partic1.Enabled = false
4067
        game:GetService("Debris"):AddItem(partic1, 5)
4068
        if partic2 then
4069
          partic2.Enabled = false
4070
          game:GetService("Debris"):AddItem(partic2, 5)
4071
        end
4072
        p = Instance.new("Sound", vPlayer.Character.Torso)
4073
        p.Volume = 1
4074
        p.Pitch = 0.95
4075
        p.SoundId = "http://www.roblox.com/asset/?id=241816029"
4076
        p:Play()
4077
        game:GetService("Debris"):AddItem(p, 3)
4078
        if Grabbee:FindFirstChild("Stats") then
4079
          if Grabbee.Stats.Mana.Value >= 10 then
4080
            Grabbee.Stats.Mana.Value = Grabbee.Stats.Mana.Value - 10
4081
          else
4082
            Grabbee.Stats.Mana.Value = 0
4083
          end
4084
          if Grabbee.Stats.Stunned.Value == false then
4085
            Grabbee.Stats.Stun.Value = 999
4086
          end
4087
        end
4088
        applyDamage(Grabbee, 15, Vector3.new(0, 30, 0) + CPlane * 40, true, false, addonCullMovers, 0, 0, "", 0, false, false, 0, true, "IgnoreDefense", true, false)
4089
        local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(Grabbee.Torso.Position, Grabbee.Torso.Position + CPlane * 9.5 + Vector3.new(0, 5, 0)) * CFrame.Angles(math.random(-30, 30) / 50, math.random(-30, 30) / 50, math.random(-30, 30) / 50), "Really black", "SpecialMesh", Vector3.new(6, 6, 2))
4090
        pc.Mesh.MeshType = "FileMesh"
4091
        pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
4092
        pc.Parent = workspace
4093
        pc.Anchored = true
4094
        pc.CanCollide = false
4095
        pc.Transparency = 0.5
4096
        game:GetService("Debris"):AddItem(pc, 5)
4097
        coroutine.resume(coroutine.create(function(p)
4098
    for ii = 1, 28 do
4099
      p.Transparency = ii / 28
4100
      p.CFrame = p.CFrame * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0.1)
4101
      p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.8 - ii * 0.05, 1.8 - ii * 0.05, 0)
4102
      swait()
4103
    end
4104
    p:Remove()
4105
  end), pc)
4106
        for loel = 1, 8 do
4107
          local eff = NewPart(Vector3.new(1, 1, 1), Grabbee.Torso.CFrame * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "BlockMesh", Vector3.new(4, 4, 4))
4108
          eff.Parent = workspace
4109
          eff.Name = "BloodEffect"
4110
          eff.Anchored = true
4111
          eff.CanCollide = false
4112
          game:GetService("Debris"):AddItem(eff, 5)
4113
          coroutine.resume(coroutine.create(function(p, V, x)
4114
    for i = 1, 25 do
4115
      p.Transparency = 0.5 + i / 50
4116
      p.CFrame = p.CFrame + x / 2
4117
      swait()
4118
    end
4119
    p:Remove()
4120
  end), eff, CFrame.Angles(math.rad(math.random(-8, 8)), math.rad(math.random(-8, 8)), math.rad(math.random(-8, 8))), Vector3.new(math.random(-10, 10) / 10, math.random(-10, 10) / 10, math.random(-10, 10) / 10))
4121
        end
4122
        for loel = 1, 3 do
4123
          local eff = NewPart(Vector3.new(1, 1, 1), Grabbee.Torso.CFrame * CFrame.new(math.random(-20, 20) / 10, math.random(-25, 25) / 10, math.random(-20, 20) / 20) * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "BlockMesh", Vector3.new(4, 4, 4))
4124
          eff.Parent = workspace
4125
          eff.Name = "BloodEffect"
4126
          eff.Anchored = true
4127
          eff.CanCollide = false
4128
          game:GetService("Debris"):AddItem(eff, 5)
4129
          coroutine.resume(coroutine.create(function(p, V, x)
4130
    for i = 1, 25 do
4131
      p.Mesh.Scale = p.Mesh.Scale + Vector3.new(14 + loel * 8, 14 + loel * 8, 14 + loel * 8) / 25
4132
      p.Transparency = 0.25 + i / 18.75
4133
      p.CFrame = p.CFrame * V
4134
      swait()
4135
    end
4136
    p:Remove()
4137
  end), eff, CFrame.Angles(math.rad(math.random(-8, 8)), math.rad(math.random(-8, 8)), math.rad(math.random(-8, 8))))
4138
        end
4139
      end
4140
      do
4141
        do
4142
          LerpWelds(clastframe, cl, Animations.LHB.Animation(6))
4143
          -- DECOMPILER ERROR at PC2735: LeaveBlock: unexpected jumping out DO_STMT
4144
4145
        end
4146
      end
4147
    end
4148
    cbuff:Remove()
4149
    gpos:Remove()
4150
  else
4151
    do
4152
      for i = 1, 4 do
4153
        fwait()
4154
        BodyVel.velocity = BodyVel.velocity / 1.25
4155
      end
4156
      do
4157
        cl = 0
4158
        coroutine.resume(coroutine.create(function(p)
4159
    for i = 1, 30 do
4160
      p.Volume = 1 - i / 30
4161
      swait()
4162
    end
4163
    p:Stop()
4164
  end), pb)
4165
        clastframe = lastframe
4166
        BodyVel.maxForce = Vector3.new(1000000, 0, 1000000)
4167
        for i = 1, 15 do
4168
          fwait()
4169
          BodyVel.velocity = BodyVel.velocity / 1.2
4170
          LerpWelds(clastframe, i / 15, Animations.Stand.Animation(0))
4171
        end
4172
        if Grabbee == nil then
4173
          Cooldowns["4"] = CooldownsB["4"] / 3
4174
        else
4175
          Cooldowns["4"] = CooldownsB["4"]
4176
        end
4177
      end
4178
    end
4179
  end
4180
        CanInterrupt(true)
4181
        PlayerIsAttacking = false
4182
        BodyVel.Parent = nil
4183
        BodyGyro.Parent = nil
4184
        Ult = false
4185
end
4186
4187
4188
4189
mouse.KeyDown:connect(function(k)
4190
  
4191
k = k:lower()
4192
if k == "q" then
4193
  BlastStorm()
4194
end
4195
if k == "e" then
4196
  WindFloor2()
4197
end
4198
if k == "t" then
4199
  WindFloor()
4200
end
4201
end)
4202
4203
4204
4205
4206
4207
4208
4209
4210
local BC = BrickColor.new
4211
local Col3 = Color3.new
4212
local Inst = Instance.new
4213
local Ud2 = UDim2.new
4214
local FONT = "SourceSansLight"
4215
4216
4217
4218
4219
4220
4221
4222
 Colour1 = BC("Really red")
4223
 Colour2 = BC("Black")
4224
 Colour3 = BC("Ghost grey")
4225
 Chaos_UI = Inst("ScreenGui", Player.PlayerGui)
4226
Chaos_UI.Name = "Chaos UI"
4227
ColMain, KP, Moves, OM = Inst("Frame", Chaos_UI), Inst("Frame", Chaos_UI), Inst("ScrollingFrame", Chaos_UI), Inst("TextButton", Chaos_UI)
4228
4229
4230
Moves.BackgroundColor3 = Col3(72/255,72/255,72/255)
4231
Moves.BackgroundTransparency = .8
4232
Moves.BorderSizePixel = 0
4233
Moves.Name = "Moves"
4234
Moves.Position = Ud2(-.2, 0, .4, 0)
4235
Moves.Size = Ud2(.2, 0, .5, 0)
4236
Moves.ScrollBarThickness = 8
4237
OM.Name = "VML"
4238
OM.Position = Ud2(.002, 0, .83, 0)
4239
OM.Size = Ud2(.05, 0, .08, 0)
4240
OM.Visible = false
4241
OM.Style = "RobloxRoundButton"
4242
OM.Font = FONT
4243
OM.Text = "View Move List"
4244
OM.TextColor3 = Col3(1,1,1)
4245
OM.TextScaled = true
4246
local Title = Inst("TextLabel", Moves)
4247
Title.BackgroundTransparency = 1
4248
Title.Name = "Title"
4249
Title.Size = Ud2(1, 0, .014, 0)
4250
Title.Font = FONT
4251
Title.Text = "Move List"
4252
Title.TextColor3 = Col3(1,1,1)
4253
Title.TextScaled = true
4254
Title.TextStrokeTransparency = 0
4255
4256
		OM.Visible = true
4257
4258
function Create_Moves_In_List()
4259
	local ah = .012
4260
	local am = .012
4261
	local move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "*Whatever you do, DO NOT use 2 different moves tat the same time!!*" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
4262
	move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "Q - Ultimate Shadow Blast, must be flying when in use, *be carefull using this*" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
4263
	move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "E - Shadow Blast" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
4264
	move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "R - Purple Nova, I recommend being in a high distance when you use this" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
4265
	move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "T - Unfinished, dont press it" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
4266
	move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "F - Fly mode/ Fly mode Deactivate" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
4267
	move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "B - Roar, you know how that is" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
4268
	move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "G - Destructive Fire Blasts, I recommend being in fly mode" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
4269
end
4270
Create_Moves_In_List()
4271
4272
4273
local mopen = false
4274
OM.MouseButton1Click:connect(function()
4275
	if not Debounces.UIAction and not mopen then
4276
		Debounces.UIAction = true
4277
		OM.Text = "Hide Move List"
4278
		mopen = true
4279
		Moves:TweenPosition(Ud2(.002, 0, .4, 0),_, "Bounce", .6, true)
4280
		OM:TweenPosition(Ud2(.202, 0, .83, 0),_, "Bounce", .6, true)
4281
		wait(.3)
4282
		Debounces.UIAction = false
4283
	elseif not Debounces.UIAction and mopen then
4284
		Debounces.UIAction = true
4285
		OM.Text = "View Move List"
4286
		mopen = false
4287
		Moves:TweenPosition(Ud2(-.2, 0, .4, 0),_, "Bounce", .6, true)
4288
		OM:TweenPosition(Ud2(.002, 0, .83, 0),_, "Bounce", .6, true)
4289
		wait(.3)
4290
		Debounces.UIAction = false
4291
	end
4292
end)
4293
4294
4295
4296
4297
4298
local animpose = "Idle"
4299
local lastanimpose = "Idle"
4300
local sine = 0
4301
local change = 1
4302
local val = 0
4303
local ffing = false
4304
-------------------------------
4305
game:GetService("RunService").RenderStepped:connect(function()
4306
--[[if char.Humanoid.Jump == true then
4307
jump = true
4308
else
4309
jump = false
4310
end]]
4311
char.Humanoid.FreeFalling:connect(function(f)
4312
if f then
4313
ffing = true
4314
else
4315
ffing = false
4316
end
4317
end)
4318
sine = sine + change
4319
if jumpn == true then
4320
animpose = "Jumping"
4321
elseif ffing == true then
4322
animpose = "Freefalling"
4323
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
4324
animpose = "Idle"
4325
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
4326
animpose = "Walking"
4327
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
4328
animpose = "Running"
4329
end
4330
if animpose ~= lastanimpose then
4331
sine = 0
4332
if Debounces.NoIdl == false then
4333
if animpose == "Idle" then
4334
for i = 1, 2 do
4335
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(-6),math.rad(8)), 0.4)
4336
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.4)
4337
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.4)
4338
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
4339
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
4340
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
4341
end
4342
elseif animpose == "Walking" then
4343
for i = 1, 2 do
4344
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2)
4345
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2)
4346
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14),0,0), 0.4)
4347
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05)
4348
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4)
4349
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(8)), 0.4)
4350
end
4351
elseif animpose == "Running" then
4352
for i = 1, 2 do
4353
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-20),math.rad(-14),math.rad(8+2*math.cos(sine/14))), 0.2)
4354
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-20),math.rad(14),math.rad(-8-2*math.cos(sine/14))), 0.2)
4355
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-10),0,0), 0.4)
4356
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20),0, math.rad(0)), 0.4)
4357
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-12), 0, math.rad(-7)), 0.4)
4358
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-12), 0, math.rad(7)), 0.4)
4359
wait()
4360
end
4361
end
4362
else
4363
end
4364
end
4365
lastanimpose = animpose
4366
if Debounces.NoIdl == false then
4367
if animpose == "Idle" then
4368
change = 0.5
4369
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62+0.1*math.cos(sine/10),0)*CFrame.Angles(math.rad(-10),math.rad(-10),math.rad(14+2*math.cos(sine/10))), 0.4)
4370
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+0.1*math.cos(sine/10),0)*CFrame.Angles(math.rad(-20),math.rad(6),math.rad(-10-2*math.cos(sine/10))), 0.4)
4371
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/10)),math.rad(20),0), 0.2)
4372
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.2)
4373
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 1-0.16*math.cos(sine/10), 0) * CFrame.Angles(0, math.rad(-20), math.rad(0)), 0.05)
4374
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0-0.1*math.cos(sine/10), -0.55) * CFrame.Angles(math.rad(-10+1*math.cos(sine/10)), math.rad(10), math.rad(-0-2*math.cos(sine/10))), 0.4)
4375
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1-0.1*math.cos(sine/10), 0) * CFrame.Angles(0, math.rad(-10), math.rad(0+2*math.cos(sine/10))), 0.4)
4376
elseif animpose == "Walking" then
4377
change = 1
4378
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2)
4379
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2)
4380
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14),0,0), 0.4)
4381
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05)
4382
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4)
4383
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(8)), 0.4)
4384
elseif animpose == "Running" then
4385
change = 1
4386
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.35,.4)*CFrame.Angles(math.rad(-30),math.rad(14),math.rad(-30+2*math.cos(sine/14))), 0.2)
4387
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.55,-.4)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(40-2*math.cos(sine/14))), 0.2)
4388
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, .2) * CFrame.Angles(math.rad(20),math.rad(10),0), 0.4)
4389
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-40),math.rad(-10), math.rad(0)), 0.2)
4390
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1.2) * CFrame.Angles(math.rad(-20), math.rad(10), math.rad(0)), 0.4)
4391
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(10), math.rad(0)), 0.4)
4392
end
4393
end
4394
end)
4395
4396
hum.MaxHealth = math.huge
4397
wait(3)
4398
hum.Health = math.huge
4399
4400
4401
spawn(function()
4402
	while wait(2)
4403
		 do
4404
		GroundWave3()	
4405
	end
4406
end)
4407
4408
4409
while true do --Loop
4410
	wait(0.04)
4411
part2.Texture = "http://www.roblox.com/asset/?id=930627733" --Insert decal's first texture 
4412
part2.Texture = "http://www.roblox.com/asset/?id=930627733" --second texture
4413
wait(0.04) --wait 1 second, you can change this and make it different for every one
4414
part2.Texture = "http://www.roblox.com/asset/?id=930627733" 
4415
wait(0.04)
4416
part2.Texture = "http://www.roblox.com/asset/?id=930627733" 
4417
wait(0.04)
4418
end