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| 1 | if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
| |
| 2 | print("FE Compatibility: by WaverlyCole & Mokiros")
| |
| 3 | InternalData = {}
| |
| 4 | do | |
| 5 | script.Parent = owner.Character | |
| 6 | local Event = Instance.new("RemoteEvent")
| |
| 7 | Event.Name = "UserInput" | |
| 8 | local function NewFakeEvent() | |
| 9 | local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
| |
| 10 | return Fake | |
| 11 | end | |
| 12 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
| |
| 13 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
| |
| 14 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
| |
| 15 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
| |
| 16 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
| 17 | local function TriggerEvent(self,Event,...) | |
| 18 | local Trigger = Mouse[Event] | |
| 19 | if Trigger and Trigger.fakeEvent and Trigger.Function then | |
| 20 | Trigger.Function(...) | |
| 21 | end | |
| 22 | end | |
| 23 | Mouse.TrigEvent = TriggerEvent | |
| 24 | UserInputService.TrigEvent = TriggerEvent | |
| 25 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
| 26 | if FiredBy.Name ~= owner.Name then end | |
| 27 | if Input.MouseEvent then | |
| 28 | Mouse.Target = Input.Target | |
| 29 | Mouse.Hit = Input.Hit | |
| 30 | else | |
| 31 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
| 32 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 33 | return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") | |
| 34 | end | |
| 35 | for _,Action in pairs(ContextActionService.Actions) do | |
| 36 | for _,Key in pairs(Action.Keys) do | |
| 37 | if Key==Input.KeyCode then | |
| 38 | Action.Function(Action.Name,Input.UserInputState,Input) | |
| 39 | end | |
| 40 | end | |
| 41 | end | |
| 42 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
| 43 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
| 44 | end | |
| 45 | end) | |
| 46 | InternalData["Mouse"] = Mouse | |
| 47 | InternalData["ContextActionService"] = ContextActionService | |
| 48 | InternalData["UserInputService"] = UserInputService | |
| 49 | Event.Parent = NLS([[ | |
| 50 | local Player = owner | |
| 51 | local Event = script:WaitForChild("UserInput")
| |
| 52 | local UserInputService = game:GetService("UserInputService")
| |
| 53 | local Mouse = Player:GetMouse() | |
| 54 | local Input = function(Input,gameProcessedEvent) | |
| 55 | if gameProcessedEvent then return end | |
| 56 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
| |
| 57 | end | |
| 58 | UserInputService.InputBegan:Connect(Input) | |
| 59 | UserInputService.InputEnded:Connect(Input) | |
| 60 | local Hit,Target | |
| 61 | while wait(1/30) do | |
| 62 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
| 63 | Hit,Target = Mouse.Hit,Mouse.Target | |
| 64 | Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
| |
| 65 | end | |
| 66 | end | |
| 67 | ]],owner.Character) | |
| 68 | end | |
| 69 | RealGame = game;game = setmetatable({},{
| |
| 70 | __index = function (self,Index) | |
| 71 | local Sandbox = function (Thing) | |
| 72 | if Thing:IsA("Player") then
| |
| 73 | local RealPlayer = Thing | |
| 74 | return setmetatable({},{
| |
| 75 | __index = function (self,Index) | |
| 76 | local Type = type(RealPlayer[Index]) | |
| 77 | if Type == "function" then | |
| 78 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
| 79 | return function (self) | |
| 80 | return InternalData["Mouse"] | |
| 81 | end | |
| 82 | end | |
| 83 | return function (self,...) | |
| 84 | return RealPlayer[Index](RealPlayer,...) | |
| 85 | end | |
| 86 | else | |
| 87 | if Index == "PlrObj" then | |
| 88 | return RealPlayer | |
| 89 | end | |
| 90 | return RealPlayer[Index] | |
| 91 | end | |
| 92 | end; | |
| 93 | __tostring = function(self) | |
| 94 | return RealPlayer.Name | |
| 95 | end | |
| 96 | }) | |
| 97 | end | |
| 98 | end | |
| 99 | if RealGame[Index] then | |
| 100 | local Type = type(RealGame[Index]) | |
| 101 | if Type == "function" then | |
| 102 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
| 103 | return function (self,Service) | |
| 104 | if Service:lower() == "players" then | |
| 105 | return setmetatable({},{
| |
| 106 | __index = function (self2,Index2) | |
| 107 | local RealService = RealGame:GetService(Service) | |
| 108 | local Type2 = type(Index2) | |
| 109 | if Type2 == "function" then | |
| 110 | return function (self,...) | |
| 111 | return RealService[Index2](RealService,...) | |
| 112 | end | |
| 113 | else | |
| 114 | if Index2:lower() == "localplayer" then | |
| 115 | return Sandbox(owner) | |
| 116 | end | |
| 117 | return RealService[Index2] | |
| 118 | end | |
| 119 | end; | |
| 120 | __tostring = function(self) | |
| 121 | return RealGame:GetService(Service).Name | |
| 122 | end | |
| 123 | }) | |
| 124 | elseif Service:lower() == "contextactionservice" then | |
| 125 | return InternalData["ContextActionService"] | |
| 126 | elseif Service:lower() == "contextactionservice" then | |
| 127 | return InternalData["UserInputService"] | |
| 128 | elseif Service:lower() == "runservice" then | |
| 129 | return setmetatable({},{
| |
| 130 | __index = function(self2,Index2) | |
| 131 | local RealService = RealGame:GetService(Service) | |
| 132 | local Type2 = type(Index2) | |
| 133 | if Type2 == "function" then | |
| 134 | return function (self,...) | |
| 135 | return RealService[Index2](RealService,...) | |
| 136 | end | |
| 137 | else | |
| 138 | if Index2:lower() == "bindtorenderstep" then | |
| 139 | return function (self,Name,Priority,Function) | |
| 140 | return RealGame:GetService("RunService").Stepped:Connect(Function)
| |
| 141 | end | |
| 142 | end | |
| 143 | if Index2:lower() == "renderstepped" then | |
| 144 | return RealService["Stepped"] | |
| 145 | end | |
| 146 | return RealService[Index2] | |
| 147 | end | |
| 148 | end | |
| 149 | }) | |
| 150 | else | |
| 151 | return RealGame:GetService(Service) | |
| 152 | end | |
| 153 | end | |
| 154 | end | |
| 155 | return function (self,...) | |
| 156 | return RealGame[Index](RealGame,...) | |
| 157 | end | |
| 158 | else | |
| 159 | if game:GetService(Index) then | |
| 160 | return game:GetService(Index) | |
| 161 | end | |
| 162 | return RealGame[Index] | |
| 163 | end | |
| 164 | else | |
| 165 | return nil | |
| 166 | end | |
| 167 | end | |
| 168 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
| |
| 169 | print("Complete! Running...")
| |
| 170 | ||
| 171 | ||
| 172 | --//Paste script below this line. | |
| 173 | ||
| 174 | wait(0.2) | |
| 175 | Player = game:GetService("Players").LocalPlayer
| |
| 176 | PlayerGui = Player.PlayerGui | |
| 177 | Cam = workspace.CurrentCamera | |
| 178 | Backpack = Player.Backpack | |
| 179 | Character = Player.Character | |
| 180 | Humanoid = Character.Humanoid | |
| 181 | Mouse = Player:GetMouse() | |
| 182 | RootPart = Character.HumanoidRootPart | |
| 183 | Torso = Character.Torso | |
| 184 | Head = Character.Head | |
| 185 | RightArm = Character["Right Arm"] | |
| 186 | LeftArm = Character["Left Arm"] | |
| 187 | RightLeg = Character["Right Leg"] | |
| 188 | LeftLeg = Character["Left Leg"] | |
| 189 | RootJoint = RootPart.RootJoint | |
| 190 | Neck = Torso.Neck | |
| 191 | RightShoulder = Torso["Right Shoulder"] | |
| 192 | LeftShoulder = Torso["Left Shoulder"] | |
| 193 | RightHip = Torso["Right Hip"] | |
| 194 | LeftHip = Torso["Left Hip"] | |
| 195 | local LastBolt | |
| 196 | local LightningBolts = {}
| |
| 197 | local GunPoint | |
| 198 | IT = Instance.new | |
| 199 | CF = CFrame.new | |
| 200 | VT = Vector3.new | |
| 201 | RAD = math.rad | |
| 202 | C3 = Color3.new | |
| 203 | UD2 = UDim2.new | |
| 204 | BRICKC = BrickColor.new | |
| 205 | ANGLES = CFrame.Angles | |
| 206 | EULER = CFrame.fromEulerAnglesXYZ | |
| 207 | COS = math.cos | |
| 208 | ACOS = math.acos | |
| 209 | SIN = math.sin | |
| 210 | ASIN = math.asin | |
| 211 | ABS = math.abs | |
| 212 | MRANDOM = math.random | |
| 213 | FLOOR = math.floor | |
| 214 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 215 | local NEWMESH = IT(MESH) | |
| 216 | if MESH == "SpecialMesh" then | |
| 217 | NEWMESH.MeshType = MESHTYPE | |
| 218 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 219 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID | |
| 220 | end | |
| 221 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 222 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID | |
| 223 | end | |
| 224 | end | |
| 225 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 226 | NEWMESH.Scale = SCALE | |
| 227 | NEWMESH.Parent = PARENT | |
| 228 | return NEWMESH | |
| 229 | end | |
| 230 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 231 | local NEWPART = IT("Part")
| |
| 232 | NEWPART.formFactor = FORMFACTOR | |
| 233 | NEWPART.Reflectance = REFLECTANCE | |
| 234 | NEWPART.Transparency = TRANSPARENCY | |
| 235 | NEWPART.CanCollide = false | |
| 236 | NEWPART.Locked = true | |
| 237 | NEWPART.Anchored = true | |
| 238 | if ANCHOR == false then | |
| 239 | NEWPART.Anchored = false | |
| 240 | end | |
| 241 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 242 | NEWPART.Name = NAME | |
| 243 | NEWPART.Size = SIZE | |
| 244 | NEWPART.Position = Torso.Position | |
| 245 | NEWPART.Material = MATERIAL | |
| 246 | NEWPART:BreakJoints() | |
| 247 | NEWPART.Parent = PARENT | |
| 248 | return NEWPART | |
| 249 | end | |
| 250 | Player_Size = 1 | |
| 251 | Animation_Speed = 3 | |
| 252 | Frame_Speed = 0.016666666666666666 | |
| 253 | local Speed = 16 | |
| 254 | local Effects2 = {}
| |
| 255 | local weldBetween = function(a, b) | |
| 256 | local weldd = Instance.new("ManualWeld")
| |
| 257 | weldd.Part0 = a | |
| 258 | weldd.Part1 = b | |
| 259 | weldd.C0 = CFrame.new() | |
| 260 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 261 | weldd.Parent = a | |
| 262 | return weldd | |
| 263 | end | |
| 264 | function createaccessory(attachmentpart, mesh, texture, scale, offset, color) | |
| 265 | local acs = Instance.new("Part")
| |
| 266 | acs.CanCollide = false | |
| 267 | acs.Anchored = false | |
| 268 | acs.Size = Vector3.new(0, 0, 0) | |
| 269 | acs.CFrame = attachmentpart.CFrame | |
| 270 | acs.Parent = Character | |
| 271 | acs.BrickColor = color | |
| 272 | local meshs = Instance.new("SpecialMesh")
| |
| 273 | meshs.MeshId = mesh | |
| 274 | meshs.TextureId = texture | |
| 275 | meshs.Parent = acs | |
| 276 | meshs.Scale = scale | |
| 277 | meshs.Offset = offset | |
| 278 | weldBetween(attachmentpart, acs) | |
| 279 | end | |
| 280 | function createbodypart(TYPE, COLOR, PART, OFFSET, SIZE) | |
| 281 | if TYPE == "Gem" then | |
| 282 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0, 0, 0)) | |
| 283 | acs.Anchored = false | |
| 284 | acs.CanCollide = false | |
| 285 | acs.CFrame = PART.CFrame | |
| 286 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
| |
| 287 | weldBetween(PART, acs) | |
| 288 | elseif TYPE == "Skull" then | |
| 289 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0, 0, 0)) | |
| 290 | acs.Anchored = false | |
| 291 | acs.CanCollide = false | |
| 292 | acs.CFrame = PART.CFrame | |
| 293 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
| |
| 294 | weldBetween(PART, acs) | |
| 295 | elseif TYPE == "Eye" then | |
| 296 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0, 0, 0)) | |
| 297 | acs.Anchored = false | |
| 298 | acs.CanCollide = false | |
| 299 | acs.CFrame = PART.CFrame | |
| 300 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
| |
| 301 | weldBetween(PART, acs) | |
| 302 | end | |
| 303 | end | |
| 304 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 305 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 306 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 307 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 308 | local CHANGEDEFENSE = 0 | |
| 309 | local CHANGEDAMAGE = 0 | |
| 310 | local CHANGEMOVEMENT = 0 | |
| 311 | local ANIM = "Idle" | |
| 312 | local ATTACK = false | |
| 313 | local EQUIPPED = false | |
| 314 | local HOLD = false | |
| 315 | local COMBO = 1 | |
| 316 | local Rooted = false | |
| 317 | local SINE = 0 | |
| 318 | local KEYHOLD = false | |
| 319 | local CHANGE = 2 / Animation_Speed | |
| 320 | local WALKINGANIM = false | |
| 321 | local WALK = 0 | |
| 322 | local VALUE1 = false | |
| 323 | local VALUE2 = false | |
| 324 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 325 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 326 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 327 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 328 | WEAPONGUI.Name = "Weapon GUI" | |
| 329 | local Weapon = IT("Model")
| |
| 330 | Weapon.Name = "Adds" | |
| 331 | local Delete = IT("Model", Character)
| |
| 332 | Delete.Name = "Those who must be banished." | |
| 333 | local Effects = IT("Folder", Weapon)
| |
| 334 | Effects.Name = "Effects" | |
| 335 | local ANIMATOR = Humanoid.Animator | |
| 336 | local ANIMATE = Character.Animate | |
| 337 | local HITPLAYERSOUNDS = {
| |
| 338 | "263032172", | |
| 339 | "263032182", | |
| 340 | "263032200", | |
| 341 | "263032221", | |
| 342 | "263032252", | |
| 343 | "263033191" | |
| 344 | } | |
| 345 | local HITARMORSOUNDS = {
| |
| 346 | "199149321", | |
| 347 | "199149338", | |
| 348 | "199149367", | |
| 349 | "199149409", | |
| 350 | "199149452" | |
| 351 | } | |
| 352 | local HITWEAPONSOUNDS = {
| |
| 353 | "199148971", | |
| 354 | "199149025", | |
| 355 | "199149072", | |
| 356 | "199149109", | |
| 357 | "199149119" | |
| 358 | } | |
| 359 | local HITBLOCKSOUNDS = {"199148933", "199148947"}
| |
| 360 | local UNANCHOR = true | |
| 361 | local SKILLTEXTCOLOR = C3(1, 0, 0) | |
| 362 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 363 | ArtificialHB.Name = "ArtificialHB" | |
| 364 | script:WaitForChild("ArtificialHB")
| |
| 365 | frame = Frame_Speed | |
| 366 | tf = 0 | |
| 367 | allowframeloss = false | |
| 368 | tossremainder = false | |
| 369 | lastframe = tick() | |
| 370 | script.ArtificialHB:Fire() | |
| 371 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 372 | tf = tf + s | |
| 373 | if tf >= frame then | |
| 374 | if allowframeloss then | |
| 375 | script.ArtificialHB:Fire() | |
| 376 | lastframe = tick() | |
| 377 | else | |
| 378 | for i = 1, math.floor(tf / frame) do | |
| 379 | script.ArtificialHB:Fire() | |
| 380 | end | |
| 381 | lastframe = tick() | |
| 382 | end | |
| 383 | if tossremainder then | |
| 384 | tf = 0 | |
| 385 | else | |
| 386 | tf = tf - frame * math.floor(tf / frame) | |
| 387 | end | |
| 388 | end | |
| 389 | end) | |
| 390 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 391 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 392 | end | |
| 393 | function PositiveAngle(NUMBER) | |
| 394 | if NUMBER >= 0 then | |
| 395 | NUMBER = 0 | |
| 396 | end | |
| 397 | return NUMBER | |
| 398 | end | |
| 399 | function NegativeAngle(NUMBER) | |
| 400 | if NUMBER <= 0 then | |
| 401 | NUMBER = 0 | |
| 402 | end | |
| 403 | return NUMBER | |
| 404 | end | |
| 405 | function Swait(NUMBER) | |
| 406 | if NUMBER == 0 or NUMBER == nil then | |
| 407 | ArtificialHB.Event:wait() | |
| 408 | else | |
| 409 | for i = 1, NUMBER do | |
| 410 | ArtificialHB.Event:wait() | |
| 411 | end | |
| 412 | end | |
| 413 | end | |
| 414 | function QuaternionFromCFrame(cf) | |
| 415 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 416 | local trace = m00 + m11 + m22 | |
| 417 | if trace > 0 then | |
| 418 | local s = math.sqrt(1 + trace) | |
| 419 | local recip = 0.5 / s | |
| 420 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 421 | else | |
| 422 | local i = 0 | |
| 423 | if m00 < m11 then | |
| 424 | i = 1 | |
| 425 | end | |
| 426 | if m22 > (i == 0 and m00 or m11) then | |
| 427 | i = 2 | |
| 428 | end | |
| 429 | if i == 0 then | |
| 430 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 431 | local recip = 0.5 / s | |
| 432 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 433 | elseif i == 1 then | |
| 434 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 435 | local recip = 0.5 / s | |
| 436 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 437 | elseif i == 2 then | |
| 438 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 439 | local recip = 0.5 / s | |
| 440 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 441 | end | |
| 442 | end | |
| 443 | end | |
| 444 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 445 | local xs, ys, zs = x + x, y + y, z + z | |
| 446 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 447 | local xx = x * xs | |
| 448 | local xy = x * ys | |
| 449 | local xz = x * zs | |
| 450 | local yy = y * ys | |
| 451 | local yz = y * zs | |
| 452 | local zz = z * zs | |
| 453 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 454 | end | |
| 455 | function QuaternionSlerp(a, b, t) | |
| 456 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 457 | local startInterp, finishInterp | |
| 458 | if cosTheta >= 1.0E-4 then | |
| 459 | if 1 - cosTheta > 1.0E-4 then | |
| 460 | local theta = ACOS(cosTheta) | |
| 461 | local invSinTheta = 1 / SIN(theta) | |
| 462 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 463 | finishInterp = SIN(t * theta) * invSinTheta | |
| 464 | else | |
| 465 | startInterp = 1 - t | |
| 466 | finishInterp = t | |
| 467 | end | |
| 468 | elseif 1 + cosTheta > 1.0E-4 then | |
| 469 | local theta = ACOS(-cosTheta) | |
| 470 | local invSinTheta = 1 / SIN(theta) | |
| 471 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 472 | finishInterp = SIN(t * theta) * invSinTheta | |
| 473 | else | |
| 474 | startInterp = t - 1 | |
| 475 | finishInterp = t | |
| 476 | end | |
| 477 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 478 | end | |
| 479 | function Clerp(a, b, t) | |
| 480 | local qa = {
| |
| 481 | QuaternionFromCFrame(a) | |
| 482 | } | |
| 483 | local qb = {
| |
| 484 | QuaternionFromCFrame(b) | |
| 485 | } | |
| 486 | local ax, ay, az = a.x, a.y, a.z | |
| 487 | local bx, by, bz = b.x, b.y, b.z | |
| 488 | local _t = 1 - t | |
| 489 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 490 | end | |
| 491 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 492 | local frame = IT("Frame")
| |
| 493 | frame.BackgroundTransparency = TRANSPARENCY | |
| 494 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 495 | frame.Position = POSITION | |
| 496 | frame.Size = SIZE | |
| 497 | frame.BackgroundColor3 = COLOR | |
| 498 | frame.BorderColor3 = BORDERCOLOR | |
| 499 | frame.Name = NAME | |
| 500 | frame.Parent = PARENT | |
| 501 | return frame | |
| 502 | end | |
| 503 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 504 | local label = IT("TextLabel")
| |
| 505 | label.BackgroundTransparency = 1 | |
| 506 | label.Size = UD2(1, 0, 1, 0) | |
| 507 | label.Position = UD2(0, 0, 0, 0) | |
| 508 | label.TextColor3 = TEXTCOLOR | |
| 509 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 510 | label.TextTransparency = TRANSPARENCY | |
| 511 | label.FontSize = TEXTFONTSIZE | |
| 512 | label.Font = TEXTFONT | |
| 513 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 514 | label.TextScaled = false | |
| 515 | label.Text = TEXT | |
| 516 | label.Name = NAME | |
| 517 | label.Parent = PARENT | |
| 518 | return label | |
| 519 | end | |
| 520 | function NoOutlines(PART) | |
| 521 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 522 | end | |
| 523 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 524 | local NEWWELD = IT(TYPE) | |
| 525 | NEWWELD.Part0 = PART0 | |
| 526 | NEWWELD.Part1 = PART1 | |
| 527 | NEWWELD.C0 = C0 | |
| 528 | NEWWELD.C1 = C1 | |
| 529 | NEWWELD.Parent = PARENT | |
| 530 | return NEWWELD | |
| 531 | end | |
| 532 | local SOUND = IT("Sound", nil)
| |
| 533 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 534 | local NEWSOUND | |
| 535 | coroutine.resume(coroutine.create(function() | |
| 536 | NEWSOUND = SOUND:Clone() | |
| 537 | NEWSOUND.Parent = PARENT | |
| 538 | NEWSOUND.Volume = VOLUME | |
| 539 | NEWSOUND.Pitch = PITCH | |
| 540 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID | |
| 541 | NEWSOUND:play() | |
| 542 | repeat | |
| 543 | Swait() | |
| 544 | until NEWSOUND.Playing == false | |
| 545 | NEWSOUND:remove() | |
| 546 | end)) | |
| 547 | return NEWSOUND | |
| 548 | end | |
| 549 | function CFrameFromTopBack(at, top, back) | |
| 550 | local right = top:Cross(back) | |
| 551 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 552 | end | |
| 553 | function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
| 554 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
| 555 | local mesh = IT("SpecialMesh", wave)
| |
| 556 | mesh.MeshType = "FileMesh" | |
| 557 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 558 | mesh.Scale = SIZE | |
| 559 | mesh.Offset = VT(0, 0, -SIZE.X / 8) | |
| 560 | wave.CFrame = CFRAME | |
| 561 | coroutine.resume(coroutine.create(function(PART) | |
| 562 | for i = 1, WAIT do | |
| 563 | Swait() | |
| 564 | mesh.Scale = mesh.Scale + GROW | |
| 565 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
| 566 | if DOESROT == true then | |
| 567 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
| 568 | end | |
| 569 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
| 570 | if wave.Transparency > 0.99 then | |
| 571 | wave:remove() | |
| 572 | end | |
| 573 | end | |
| 574 | end)) | |
| 575 | end | |
| 576 | function CreateCrown(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
| 577 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
| 578 | local mesh = IT("SpecialMesh", wave)
| |
| 579 | mesh.MeshType = "FileMesh" | |
| 580 | mesh.MeshId = "http://www.roblox.com/asset/?id=1078075" | |
| 581 | mesh.Scale = SIZE | |
| 582 | mesh.Offset = VT(0, 0, -SIZE.X / 8) | |
| 583 | wave.CFrame = CFRAME | |
| 584 | coroutine.resume(coroutine.create(function(PART) | |
| 585 | for i = 1, WAIT do | |
| 586 | Swait() | |
| 587 | mesh.Scale = mesh.Scale + GROW | |
| 588 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
| 589 | if DOESROT == true then | |
| 590 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
| 591 | end | |
| 592 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
| 593 | if wave.Transparency > 0.99 then | |
| 594 | wave:remove() | |
| 595 | end | |
| 596 | end | |
| 597 | end)) | |
| 598 | end | |
| 599 | function CreateIceCrown(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
| 600 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
| 601 | local mesh = IT("SpecialMesh", wave)
| |
| 602 | mesh.MeshType = "FileMesh" | |
| 603 | mesh.MeshId = "http://www.roblox.com/asset/?id=1323306" | |
| 604 | mesh.Scale = SIZE | |
| 605 | mesh.Offset = VT(0, 0, -SIZE.X / 8) | |
| 606 | wave.CFrame = CFRAME | |
| 607 | coroutine.resume(coroutine.create(function(PART) | |
| 608 | for i = 1, WAIT do | |
| 609 | Swait() | |
| 610 | mesh.Scale = mesh.Scale + GROW | |
| 611 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
| 612 | if DOESROT == true then | |
| 613 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
| 614 | end | |
| 615 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
| 616 | if wave.Transparency > 0.99 then | |
| 617 | wave:remove() | |
| 618 | end | |
| 619 | end | |
| 620 | end)) | |
| 621 | end | |
| 622 | function CreateSpikeball(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
| 623 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
| 624 | local mesh = IT("SpecialMesh", wave)
| |
| 625 | mesh.MeshType = "FileMesh" | |
| 626 | mesh.MeshId = "http://www.roblox.com/asset/?id=9982590" | |
| 627 | mesh.Scale = SIZE | |
| 628 | mesh.Offset = VT(0, 0, -SIZE.X / 8) | |
| 629 | wave.CFrame = CFRAME | |
| 630 | coroutine.resume(coroutine.create(function(PART) | |
| 631 | for i = 1, WAIT do | |
| 632 | Swait() | |
| 633 | mesh.Scale = mesh.Scale + GROW | |
| 634 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
| 635 | if DOESROT == true then | |
| 636 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
| 637 | end | |
| 638 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
| 639 | if wave.Transparency > 0.99 then | |
| 640 | wave:remove() | |
| 641 | end | |
| 642 | end | |
| 643 | end)) | |
| 644 | end | |
| 645 | function CreateSwirl(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
| 646 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
| 647 | local mesh = IT("SpecialMesh", wave)
| |
| 648 | mesh.MeshType = "FileMesh" | |
| 649 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
| 650 | mesh.Scale = SIZE | |
| 651 | wave.CFrame = CFRAME | |
| 652 | coroutine.resume(coroutine.create(function(PART) | |
| 653 | for i = 1, WAIT do | |
| 654 | Swait() | |
| 655 | mesh.Scale = mesh.Scale + GROW | |
| 656 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
| 657 | if DOESROT == true then | |
| 658 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
| 659 | end | |
| 660 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
| 661 | if wave.Transparency > 0.99 then | |
| 662 | wave:remove() | |
| 663 | end | |
| 664 | end | |
| 665 | end)) | |
| 666 | end | |
| 667 | function CreateTornado(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW) | |
| 668 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
| 669 | local mesh = IT("SpecialMesh", wave)
| |
| 670 | mesh.MeshType = "FileMesh" | |
| 671 | mesh.MeshId = "http://www.roblox.com/asset/?id=102638417" | |
| 672 | mesh.Scale = SIZE | |
| 673 | wave.CFrame = CFRAME | |
| 674 | coroutine.resume(coroutine.create(function(PART) | |
| 675 | for i = 1, WAIT do | |
| 676 | Swait() | |
| 677 | mesh.Scale = mesh.Scale + GROW | |
| 678 | if DOESROT == true then | |
| 679 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
| 680 | end | |
| 681 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
| 682 | if wave.Transparency > 0.99 then | |
| 683 | wave:remove() | |
| 684 | end | |
| 685 | end | |
| 686 | end)) | |
| 687 | end | |
| 688 | function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW) | |
| 689 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
| 690 | local mesh = IT("SpecialMesh", wave)
| |
| 691 | mesh.MeshType = "FileMesh" | |
| 692 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 693 | mesh.Scale = SIZE | |
| 694 | mesh.Offset = VT(0, 0, 0) | |
| 695 | wave.CFrame = CFRAME | |
| 696 | coroutine.resume(coroutine.create(function(PART) | |
| 697 | for i = 1, WAIT do | |
| 698 | Swait() | |
| 699 | mesh.Scale = mesh.Scale + GROW | |
| 700 | if DOESROT == true then | |
| 701 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
| 702 | end | |
| 703 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
| 704 | if wave.Transparency > 0.99 then | |
| 705 | wave:remove() | |
| 706 | end | |
| 707 | end | |
| 708 | end)) | |
| 709 | end | |
| 710 | function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW) | |
| 711 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) | |
| 712 | local mesh = IT("SpecialMesh", wave)
| |
| 713 | mesh.MeshType = "Sphere" | |
| 714 | mesh.Scale = SIZE | |
| 715 | mesh.Offset = VT(0, 0, 0) | |
| 716 | wave.CFrame = CFRAME | |
| 717 | coroutine.resume(coroutine.create(function(PART) | |
| 718 | for i = 1, WAIT do | |
| 719 | Swait() | |
| 720 | mesh.Scale = mesh.Scale + GROW | |
| 721 | wave.Transparency = wave.Transparency + 1 / WAIT | |
| 722 | if wave.Transparency > 0.99 then | |
| 723 | wave:remove() | |
| 724 | end | |
| 725 | end | |
| 726 | end)) | |
| 727 | end | |
| 728 | function MagicBlock(SIZE, WAIT, CFRAME, COLOR, GROW) | |
| 729 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE, SIZE, SIZE), true) | |
| 730 | local mesh = IT("BlockMesh", wave)
| |
| 731 | wave.CFrame = CFRAME | |
| 732 | coroutine.resume(coroutine.create(function(PART) | |
| 733 | for i = 1, WAIT do | |
| 734 | Swait() | |
| 735 | mesh.Scale = mesh.Scale + GROW | |
| 736 | wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360, 360)), RAD(math.random(-360, 360)), RAD(math.random(-360, 360))) | |
| 737 | wave.Transparency = wave.Transparency + 1 / WAIT | |
| 738 | if wave.Transparency > 0.99 then | |
| 739 | wave:remove() | |
| 740 | end | |
| 741 | end | |
| 742 | end)) | |
| 743 | end | |
| 744 | function MakeForm(PART, TYPE) | |
| 745 | if TYPE == "Cyl" then | |
| 746 | local MSH = IT("CylinderMesh", PART)
| |
| 747 | elseif TYPE == "Ball" then | |
| 748 | local MSH = IT("SpecialMesh", PART)
| |
| 749 | MSH.MeshType = "Sphere" | |
| 750 | elseif TYPE == "Wedge" then | |
| 751 | local MSH = IT("SpecialMesh", PART)
| |
| 752 | MSH.MeshType = "Wedge" | |
| 753 | end | |
| 754 | end | |
| 755 | function CheckTableForString(Table, String) | |
| 756 | for i, v in pairs(Table) do | |
| 757 | if string.find(string.lower(String), string.lower(v)) then | |
| 758 | return true | |
| 759 | end | |
| 760 | end | |
| 761 | return false | |
| 762 | end | |
| 763 | function CheckIntangible(Hit) | |
| 764 | local ProjectileNames = {
| |
| 765 | "Water", | |
| 766 | "Arrow", | |
| 767 | "Projectile", | |
| 768 | "Effect", | |
| 769 | "Rail", | |
| 770 | "Lightning", | |
| 771 | "Bullet" | |
| 772 | } | |
| 773 | if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
| |
| 774 | return true | |
| 775 | end | |
| 776 | return false | |
| 777 | end | |
| 778 | Debris = game:GetService("Debris")
| |
| 779 | BaseLightning = IT("Part")
| |
| 780 | BaseLightning.Anchored = true | |
| 781 | BaseLightning.CanCollide = false | |
| 782 | BaseLightning.Material = "Neon" | |
| 783 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 784 | local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
| |
| 785 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore)
| |
| 786 | if RayHit and CheckIntangible(RayHit) then | |
| 787 | if DelayIfHit then | |
| 788 | wait() | |
| 789 | end | |
| 790 | RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit) | |
| 791 | end | |
| 792 | return RayHit, RayPos, RayNormal | |
| 793 | end | |
| 794 | function Zap(Table) | |
| 795 | local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color | |
| 796 | local Duration = Table.Duration or 2 | |
| 797 | local FadeRate = Table.FadeRate or 0.05 | |
| 798 | local Offset = Table.Offset or 2 | |
| 799 | local Individualize = Table.Individualize or false | |
| 800 | local MaxRange = Table.MaxRange or 200 | |
| 801 | local SegmentLength = Table.SegmentLength or 5 | |
| 802 | local TimeToFade = Table.TimeToFade or 0.5 | |
| 803 | local Ignore = Table.Ignore or {}
| |
| 804 | local SIZE = Table.Size or 0.3 | |
| 805 | if not (StartPos and TargetPos) or not Character then | |
| 806 | return | |
| 807 | end | |
| 808 | local LightningModel = IT("Folder", Effects)
| |
| 809 | LightningModel.Name = "ZAPP" | |
| 810 | for i, v in pairs({Character, LightningModel}) do
| |
| 811 | table.insert(Ignore, v) | |
| 812 | end | |
| 813 | local LastPos = StartPos | |
| 814 | local Direction = CFrame.new(StartPos, TargetPos).lookVector | |
| 815 | local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false) | |
| 816 | local RayLength = (StartPos - RayPos).Magnitude | |
| 817 | local Struck = false | |
| 818 | local TotalSegments = math.ceil(RayLength / SegmentLength) | |
| 819 | Direction = CFrame.new(StartPos, RayPos).lookVector | |
| 820 | local LightningBolt = IT("Model", Effects)
| |
| 821 | LightningBolt.Name = "Lightning" | |
| 822 | if not Individualize then | |
| 823 | table.insert(LightningBolts, LightningBolt) | |
| 824 | end | |
| 825 | LastBolt = LightningBolt | |
| 826 | Debris:AddItem(LightningBolt, Duration) | |
| 827 | LightningBolt.Parent = LightningModel | |
| 828 | for i = 1, TotalSegments do | |
| 829 | if not Struck then | |
| 830 | local Entropy = Vector3.new(math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset) | |
| 831 | local NewPos = StartPos + Direction * (RayLength * (i / TotalSegments)) + Entropy | |
| 832 | local SegmentVec = NewPos - LastPos | |
| 833 | local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false)
| |
| 834 | local RayVec = LastPos - RayPos | |
| 835 | local LightningPart = BaseLightning:Clone() | |
| 836 | LightningPart.BrickColor = BrickColor.new(Color) | |
| 837 | LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude) | |
| 838 | LightningPart.CFrame = CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2)) | |
| 839 | table.insert(Effects2, {
| |
| 840 | LightningPart, | |
| 841 | "Disappear", | |
| 842 | 0.025, | |
| 843 | 1, | |
| 844 | 1, | |
| 845 | 1, | |
| 846 | 2 | |
| 847 | }) | |
| 848 | local CylinderMesh = IT("CylinderMesh", LightningPart)
| |
| 849 | local OrigCF = LightningPart.CFrame | |
| 850 | LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y) | |
| 851 | LightningPart.CFrame = OrigCF * CFrame.Angles(math.pi / 2, 0, 0) | |
| 852 | LightningPart.Parent = LightningBolt | |
| 853 | LastPos = NewPos | |
| 854 | end | |
| 855 | end | |
| 856 | return {
| |
| 857 | RayHit = RayHit, | |
| 858 | RayPos = RayPos, | |
| 859 | RayNormal = RayNormal, | |
| 860 | LightningModel = LightningModel | |
| 861 | } | |
| 862 | end | |
| 863 | function turnto(position) | |
| 864 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0) | |
| 865 | end | |
| 866 | function chatfunc(text, waitt) | |
| 867 | local chat = coroutine.wrap(function() | |
| 868 | if Character:FindFirstChild("TalkingBillBoard") ~= nil then
| |
| 869 | Character:FindFirstChild("TalkingBillBoard").Parent = nil
| |
| 870 | end | |
| 871 | local naeeym2 = Instance.new("BillboardGui", Character)
| |
| 872 | naeeym2.Size = UDim2.new(0, 100, 0, 40) | |
| 873 | naeeym2.StudsOffset = Vector3.new(0, 2, 0) | |
| 874 | naeeym2.Adornee = Character.Head | |
| 875 | naeeym2.Name = "TalkingBillBoard" | |
| 876 | naeeym2.AlwaysOnTop = true | |
| 877 | local tecks2 = Instance.new("TextLabel", naeeym2)
| |
| 878 | tecks2.BackgroundTransparency = 1 | |
| 879 | tecks2.BorderSizePixel = 0 | |
| 880 | tecks2.Text = "" | |
| 881 | tecks2.Font = "Antique" | |
| 882 | tecks2.TextSize = 30 | |
| 883 | tecks2.TextStrokeTransparency = 1 | |
| 884 | tecks2.TextColor3 = SKILLTEXTCOLOR | |
| 885 | tecks2.TextStrokeColor3 = Color3.new(0, 0, 0) | |
| 886 | tecks2.Size = UDim2.new(1, 0, 0.5, 0) | |
| 887 | for i = 1, string.len(text) do | |
| 888 | if naeeym2.Parent ~= nil then | |
| 889 | CreateSound("418252437", Effects, 1, MRANDOM(9, 11) / 10)
| |
| 890 | end | |
| 891 | tecks2.Text = string.sub(text, 1, i) | |
| 892 | Swait(3) | |
| 893 | end | |
| 894 | wait(waitt / 10) | |
| 895 | coroutine.resume(coroutine.create(function() | |
| 896 | for i = 1, 10 do | |
| 897 | tecks2.TextTransparency = tecks2.TextTransparency + 0.1 | |
| 898 | Swait() | |
| 899 | end | |
| 900 | naeeym2:Destroy() | |
| 901 | end)) | |
| 902 | end) | |
| 903 | chat() | |
| 904 | end | |
| 905 | for _, c in pairs(Weapon:GetChildren()) do | |
| 906 | if c.ClassName == "Part" then | |
| 907 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 908 | end | |
| 909 | end | |
| 910 | Weapon.Parent = Character | |
| 911 | Humanoid.Died:connect(function() | |
| 912 | ATTACK = true | |
| 913 | end) | |
| 914 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame") | |
| 915 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame") | |
| 916 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame") | |
| 917 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 4 Frame") | |
| 918 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 5 Frame") | |
| 919 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher bullet", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 1") | |
| 920 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Banishing rampage", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 2") | |
| 921 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Warp vector", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 3") | |
| 922 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Spectral banish", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 4") | |
| 923 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] De-banish", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 5") | |
| 924 | function CastWarpOutlines(TARGET) | |
| 925 | coroutine.resume(coroutine.create(function() | |
| 926 | local T = TARGET:GetChildren() | |
| 927 | for i = 1, #T do | |
| 928 | local child = T[i] | |
| 929 | if child.ClassName == "Part" or child.ClassName == "MeshPart" then | |
| 930 | do | |
| 931 | local clone = child:Clone() | |
| 932 | clone.Parent = Effects | |
| 933 | clone.Anchored = true | |
| 934 | clone.CanCollide = false | |
| 935 | clone:ClearAllChildren() | |
| 936 | clone.CFrame = child.CFrame | |
| 937 | if clone.Name == "Head" then | |
| 938 | clone.Size = VT(clone.Size.Y, clone.Size.Y, clone.Size.Y) | |
| 939 | end | |
| 940 | if clone.ClassName == "MeshPart" then | |
| 941 | clone.TextureID = "" | |
| 942 | end | |
| 943 | clone.Color = C3(1, 0, 0) | |
| 944 | clone.Material = "Neon" | |
| 945 | coroutine.resume(coroutine.create(function() | |
| 946 | for i = 1, 100 do | |
| 947 | Swait() | |
| 948 | clone.Transparency = clone.Transparency + 0.01 | |
| 949 | clone.Size = clone.Size + VT(0.001, 0.001, 0.001) | |
| 950 | end | |
| 951 | clone:remove() | |
| 952 | end)) | |
| 953 | end | |
| 954 | end | |
| 955 | end | |
| 956 | end)) | |
| 957 | end | |
| 958 | function killnearest(position, range, maxstrength) | |
| 959 | for i, v in ipairs(workspace:GetChildren()) do | |
| 960 | local body = v:GetChildren() | |
| 961 | for part = 1, #body do | |
| 962 | if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude and v.ClassName == "Model" then | |
| 963 | CastWarpOutlines(v) | |
| 964 | v:remove() | |
| 965 | if game.Players:FindFirstChild(v.Name) then | |
| 966 | local Value = IT("BoolValue", Delete)
| |
| 967 | Value.Name = v.Name | |
| 968 | end | |
| 969 | end | |
| 970 | end | |
| 971 | end | |
| 972 | end | |
| 973 | function CastProperRay(StartPos, Vec, Length, Ignore) | |
| 974 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
| 975 | local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
| |
| 976 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
| |
| 977 | return RayHit, RayPos, RayNormal | |
| 978 | end | |
| 979 | function Debree(POS, SWAIT) | |
| 980 | coroutine.resume(coroutine.create(function() | |
| 981 | local HOLDER = IT("Model", Effects)
| |
| 982 | HOLDER.Name = "Debree" | |
| 983 | local HITFLOOR = Raycast(POS, CF(POS, POS + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) | |
| 984 | MagicSphere(VT(15, 1, 15), SWAIT, CF(POS), "Really red", VT(0, 0, 0)) | |
| 985 | MagicSphere(VT(13, 1, 13), SWAIT, CF(POS), "Really red", VT(0, 0, 0)) | |
| 986 | MagicSphere(VT(12, 1, 12), SWAIT, CF(POS), "Really red", VT(0, 0, 0)) | |
| 987 | repeat | |
| 988 | Swait() | |
| 989 | until HITFLOOR ~= nil | |
| 990 | local O = 0 | |
| 991 | for i = 1, 18 do | |
| 992 | do | |
| 993 | local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3, 3, 3)) | |
| 994 | Part.CFrame = CF(CF(POS) * CF(10 - i, 0, O).p) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
| 995 | O = O - 2.25 + i / 4 | |
| 996 | coroutine.resume(coroutine.create(function() | |
| 997 | Swait(SWAIT) | |
| 998 | for i = 1, 60 do | |
| 999 | Swait() | |
| 1000 | local RayHit, Way = CastProperRay(Part.Position, POS, 0.1, workspace) | |
| 1001 | Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
| 1002 | end | |
| 1003 | for i = 1, 50 do | |
| 1004 | Swait() | |
| 1005 | Part.Size = Part.Size * 0.9 | |
| 1006 | end | |
| 1007 | end)) | |
| 1008 | end | |
| 1009 | end | |
| 1010 | local O = 0 | |
| 1011 | for i = 1, 18 do | |
| 1012 | do | |
| 1013 | local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3, 3, 3)) | |
| 1014 | Part.CFrame = CF(CF(POS) * CF(10 - i, 0, O).p) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
| 1015 | O = O + 2.25 - i / 4 | |
| 1016 | coroutine.resume(coroutine.create(function() | |
| 1017 | Swait(SWAIT) | |
| 1018 | for i = 1, 60 do | |
| 1019 | Swait() | |
| 1020 | local RayHit, Way = CastProperRay(Part.Position, POS, 0.1, workspace) | |
| 1021 | Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
| 1022 | end | |
| 1023 | for i = 1, 50 do | |
| 1024 | Swait() | |
| 1025 | Part.Size = Part.Size * 0.9 | |
| 1026 | end | |
| 1027 | end)) | |
| 1028 | end | |
| 1029 | end | |
| 1030 | Swait(SWAIT + 110) | |
| 1031 | HOLDER:remove() | |
| 1032 | end)) | |
| 1033 | end | |
| 1034 | function Intro() | |
| 1035 | coroutine.resume(coroutine.create(function() | |
| 1036 | ATTACK = true | |
| 1037 | Rooted = true | |
| 1038 | for i = 0, 3, 0.1 / Animation_Speed do | |
| 1039 | Swait() | |
| 1040 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1041 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1042 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1043 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1044 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1045 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1046 | end | |
| 1047 | CreateSound("649634100", Head, 10, 0.5)
| |
| 1048 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 1049 | Swait() | |
| 1050 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.5 / Animation_Speed) | |
| 1051 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1052 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1053 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1054 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1055 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1056 | end | |
| 1057 | local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) | |
| 1058 | repeat | |
| 1059 | Swait() | |
| 1060 | HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) | |
| 1061 | until HITFLOOR ~= nil | |
| 1062 | for i = 0, 0.5, 0.1 / Animation_Speed do | |
| 1063 | Swait() | |
| 1064 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 0.5 / Animation_Speed) | |
| 1065 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1066 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1067 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1068 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1069 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1070 | end | |
| 1071 | CreateSound("289842971", RightArm, 10, 1)
| |
| 1072 | Debree(CF(RightArm.Position) * CF(0, -0.75, 0).p, 200) | |
| 1073 | Swait(45) | |
| 1074 | local Gun = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Gun", VT(0, 0, 0), false) | |
| 1075 | local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "430198390", "430198451", VT(0.02, 0.02, 0.02), VT(0, 0, 0))
| |
| 1076 | local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0, -1.7, -0.2) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
| |
| 1077 | GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Point blank", VT(0, 0, 0), false) | |
| 1078 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", GunPoint, RightArm, GunPoint, CF(0, -3.1, -0.8) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
| |
| 1079 | local sick = Instance.new("Sound", Character)
| |
| 1080 | sick.SoundId = "rbxassetid://1140442110" | |
| 1081 | sick.Looped = true | |
| 1082 | sick.Pitch = 1 | |
| 1083 | sick.Volume = 1 | |
| 1084 | sick:Play() | |
| 1085 | Swait(5) | |
| 1086 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 1087 | Swait() | |
| 1088 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.5 / Animation_Speed) | |
| 1089 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1090 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1.25, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1091 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1092 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1093 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1094 | end | |
| 1095 | VALUE1 = true | |
| 1096 | Swait(10) | |
| 1097 | ATTACK = false | |
| 1098 | Rooted = false | |
| 1099 | end)) | |
| 1100 | end | |
| 1101 | function BanishingBullet() | |
| 1102 | ATTACK = true | |
| 1103 | Rooted = false | |
| 1104 | for i = 0, 0.4, 0.1 / Animation_Speed do | |
| 1105 | Swait() | |
| 1106 | turnto(Mouse.Hit.p) | |
| 1107 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1108 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 1109 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1110 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1111 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1112 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1113 | end | |
| 1114 | repeat | |
| 1115 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
| 1116 | Swait() | |
| 1117 | turnto(Mouse.Hit.p) | |
| 1118 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1119 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 1120 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1121 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1122 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1123 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1124 | end | |
| 1125 | CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10)
| |
| 1126 | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1)) | |
| 1127 | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05)) | |
| 1128 | local RayHit, Way = CastProperRay(GunPoint.Position, Mouse.Hit.p, 1500, Character) | |
| 1129 | local distance = (GunPoint.Position - Way).magnitude | |
| 1130 | for i = 1, 5 do | |
| 1131 | local laser = Instance.new("Part", Effects)
| |
| 1132 | laser.Transparency = 0 | |
| 1133 | laser.CanCollide = false | |
| 1134 | laser.Anchored = true | |
| 1135 | laser.Color = C3(1, 0, 0) | |
| 1136 | laser.Material = "Neon" | |
| 1137 | laser.formFactor = Enum.FormFactor.Custom | |
| 1138 | laser.Size = Vector3.new(0.15, 0.15, distance) | |
| 1139 | laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2) | |
| 1140 | MagicSphere(VT(0.1, 0.1, 0.1), 45, CF(Way), "Really red", VT(0.05, 0.05, 0.05)) | |
| 1141 | for i = 1, 5 do | |
| 1142 | MagicSphere(VT(0.2, 0.2, 1), 65, CF(CF(Way) * CF(MRANDOM(-1, 1), MRANDOM(-1, 1), MRANDOM(-1, 1)).p, Way), "Really red", VT(0.001, 0.001, 0), 0.5) | |
| 1143 | end | |
| 1144 | table.insert(Effects2, {
| |
| 1145 | laser, | |
| 1146 | "Disappear", | |
| 1147 | 0.1, | |
| 1148 | 1, | |
| 1149 | 1, | |
| 1150 | 1, | |
| 1151 | 2 | |
| 1152 | }) | |
| 1153 | if RayHit ~= nil then | |
| 1154 | local v = RayHit.Parent | |
| 1155 | if v ~= nil and v.ClassName == "Model" then | |
| 1156 | CastWarpOutlines(v) | |
| 1157 | v.Parent = nil | |
| 1158 | if game.Players:FindFirstChild(v.Name) then | |
| 1159 | local Value = IT("BoolValue", Delete)
| |
| 1160 | Value.Name = v.Name | |
| 1161 | end | |
| 1162 | end | |
| 1163 | end | |
| 1164 | end | |
| 1165 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
| 1166 | Swait() | |
| 1167 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1168 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
| 1169 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1170 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1171 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1172 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1173 | end | |
| 1174 | until KEYHOLD == false | |
| 1175 | ATTACK = false | |
| 1176 | Rooted = false | |
| 1177 | end | |
| 1178 | function WarpVector() | |
| 1179 | ATTACK = true | |
| 1180 | Rooted = true | |
| 1181 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 1182 | Swait() | |
| 1183 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1184 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1185 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1186 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1187 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1188 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1189 | end | |
| 1190 | Debree(CF(RootPart.Position) * CF(0, -2.8, 0).p, 75) | |
| 1191 | UNANCHOR = false | |
| 1192 | RootPart.Anchored = true | |
| 1193 | for i = 0, 2, 0.1 / Animation_Speed do | |
| 1194 | Swait() | |
| 1195 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -10 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1196 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1197 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1198 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1199 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1200 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1201 | end | |
| 1202 | local POS = RootPart.Position | |
| 1203 | RootPart.CFrame = CF(CF(Mouse.Hit.p) * CF(0, 2.8, 0).p, POS) | |
| 1204 | Debree(CF(RootPart.Position) * CF(0, -2.5, 0).p, 150) | |
| 1205 | for i = 0, 2, 0.1 / Animation_Speed do | |
| 1206 | Swait() | |
| 1207 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1208 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1209 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1210 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1211 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1212 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1213 | end | |
| 1214 | ATTACK = false | |
| 1215 | Rooted = false | |
| 1216 | end | |
| 1217 | function BanishingRampage() | |
| 1218 | ATTACK = true | |
| 1219 | Rooted = false | |
| 1220 | chatfunc("Be gone...", 3)
| |
| 1221 | for i = 0, 2, 0.1 / Animation_Speed do | |
| 1222 | Swait() | |
| 1223 | turnto(Mouse.Hit.p) | |
| 1224 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
| 1225 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(-45)), 0.15 / Animation_Speed) | |
| 1226 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.3) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1227 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1228 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1229 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1230 | end | |
| 1231 | local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) | |
| 1232 | repeat | |
| 1233 | Swait() | |
| 1234 | HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) | |
| 1235 | until HITFLOOR ~= nil | |
| 1236 | CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10)
| |
| 1237 | local SOUND = CreateSound("415700134", Effects, 10, 1.6)
| |
| 1238 | CreateSound("138677306", Effects, 7, 1.2)
| |
| 1239 | coroutine.resume(coroutine.create(function() | |
| 1240 | local CFRAME = RootPart.CFrame * CF(0, -1.2, -3) | |
| 1241 | local SIZE = 1 | |
| 1242 | while true do | |
| 1243 | Swait() | |
| 1244 | for i = 1, 2 do | |
| 1245 | MagicSphere(VT(SIZE / 5, SIZE / 5, SIZE * 2), 65, CF(CFRAME * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, CFRAME.p), "Really red", VT(0.001, 0.001, 0), 0.5) | |
| 1246 | end | |
| 1247 | do | |
| 1248 | local Part = CreatePart(3, Effects, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(SIZE / 5, SIZE / 5, SIZE / 5)) | |
| 1249 | Part.CFrame = CFRAME * CF(SIZE / 1.5, -0.7, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
| 1250 | coroutine.resume(coroutine.create(function() | |
| 1251 | Swait(200) | |
| 1252 | Part.Anchored = false | |
| 1253 | end)) | |
| 1254 | local Part = CreatePart(3, Effects, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(SIZE / 5, SIZE / 5, SIZE / 5)) | |
| 1255 | Part.CFrame = CFRAME * CF(-SIZE / 1.5, -0.7, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
| 1256 | coroutine.resume(coroutine.create(function() | |
| 1257 | Swait(200) | |
| 1258 | Part.Anchored = false | |
| 1259 | end)) | |
| 1260 | MagicSphere(VT(SIZE, SIZE, SIZE), 75, CFRAME, "Really red", VT(-SIZE / 75, -SIZE / 75, -SIZE / 75)) | |
| 1261 | killnearest(CFRAME.p, SIZE, 0) | |
| 1262 | SIZE = SIZE + 2 | |
| 1263 | CFRAME = CFRAME * CF(0, 0, -2) | |
| 1264 | if SOUND.Playing == false then | |
| 1265 | break | |
| 1266 | end | |
| 1267 | end | |
| 1268 | end | |
| 1269 | end)) | |
| 1270 | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1)) | |
| 1271 | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05)) | |
| 1272 | for i = 0, 3, 0.1 / Animation_Speed do | |
| 1273 | Swait() | |
| 1274 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
| 1275 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(10), RAD(0), RAD(-45)), 0.15 / Animation_Speed) | |
| 1276 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.3) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1277 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1278 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1279 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1280 | end | |
| 1281 | ATTACK = false | |
| 1282 | Rooted = false | |
| 1283 | end | |
| 1284 | function SpectralBanishing() | |
| 1285 | ATTACK = true | |
| 1286 | Rooted = false | |
| 1287 | chatfunc("If you desire to be a ghost...", 20)
| |
| 1288 | for i = 0, 5, 0.1 / Animation_Speed do | |
| 1289 | Swait() | |
| 1290 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed) | |
| 1291 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed) | |
| 1292 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
| 1293 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
| 1294 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 1295 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 1296 | end | |
| 1297 | chatfunc("Then move on to the afterlife!", 6)
| |
| 1298 | CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10)
| |
| 1299 | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1)) | |
| 1300 | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05)) | |
| 1301 | local RayHit, Way = CastProperRay(GunPoint.Position, CF(GunPoint.Position) * CF(0, 1500, 0).p, 1500, Character) | |
| 1302 | local distance = (GunPoint.Position - Way).magnitude | |
| 1303 | for i = 1, 5 do | |
| 1304 | local laser = Instance.new("Part", Effects)
| |
| 1305 | laser.Transparency = 0 | |
| 1306 | laser.CanCollide = false | |
| 1307 | laser.Anchored = true | |
| 1308 | laser.Color = C3(1, 0, 0) | |
| 1309 | laser.Material = "Neon" | |
| 1310 | laser.formFactor = Enum.FormFactor.Custom | |
| 1311 | laser.Size = Vector3.new(0.15, 0.15, distance) | |
| 1312 | laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2) | |
| 1313 | table.insert(Effects2, {
| |
| 1314 | laser, | |
| 1315 | "Disappear", | |
| 1316 | 0.1, | |
| 1317 | 1, | |
| 1318 | 1, | |
| 1319 | 1, | |
| 1320 | 2 | |
| 1321 | }) | |
| 1322 | end | |
| 1323 | coroutine.resume(coroutine.create(function() | |
| 1324 | Swait(15) | |
| 1325 | local FILTER = IT("ColorCorrectionEffect", game.Lighting)
| |
| 1326 | for i = 1, 25 do | |
| 1327 | Swait() | |
| 1328 | FILTER.TintColor = C3(1, 1 - i / 50, 1 - i / 50) | |
| 1329 | end | |
| 1330 | local GAME = game.Players:GetChildren() | |
| 1331 | for PLAYER = 1, #GAME do | |
| 1332 | do | |
| 1333 | local PLAY = GAME[PLAYER] | |
| 1334 | if PLAY.Character ~= nil and PLAY.Character.Parent ~= workspace then | |
| 1335 | PLAY.Character.Parent = nil | |
| 1336 | coroutine.resume(coroutine.create(function() | |
| 1337 | if PLAY.Character:FindFirstChild("HumanoidRootPart") then
| |
| 1338 | PLAY.Character.Parent = workspace | |
| 1339 | local Value = IT("BoolValue", Delete)
| |
| 1340 | Value.Name = PLAY.Name | |
| 1341 | end | |
| 1342 | end)) | |
| 1343 | end | |
| 1344 | end | |
| 1345 | end | |
| 1346 | for i = 1, 25 do | |
| 1347 | Swait() | |
| 1348 | FILTER.TintColor = C3(1, 0.4980392156862745 + i / 50, 0.4980392156862745 + i / 50) | |
| 1349 | end | |
| 1350 | end)) | |
| 1351 | for i = 0, 2, 0.1 / Animation_Speed do | |
| 1352 | Swait() | |
| 1353 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed) | |
| 1354 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed) | |
| 1355 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(195), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
| 1356 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
| 1357 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 1358 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 1359 | end | |
| 1360 | ATTACK = false | |
| 1361 | Rooted = false | |
| 1362 | end | |
| 1363 | function Taunt() | |
| 1364 | ATTACK = true | |
| 1365 | Rooted = true | |
| 1366 | CreateSound("649634100", Head, 10, 0.5)
| |
| 1367 | for i = 1, 3 do | |
| 1368 | for i = 0, 0.7, 0.1 / Animation_Speed do | |
| 1369 | Swait() | |
| 1370 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 1371 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
| 1372 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5) | |
| 1373 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-145)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 0.5) | |
| 1374 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 1375 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 1376 | end | |
| 1377 | for i = 0, 0.7, 0.1 / Animation_Speed do | |
| 1378 | Swait() | |
| 1379 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 1380 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.5 / Animation_Speed) | |
| 1381 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5) | |
| 1382 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-145)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 0.5) | |
| 1383 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 1384 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 1385 | end | |
| 1386 | end | |
| 1387 | ATTACK = false | |
| 1388 | Rooted = false | |
| 1389 | end | |
| 1390 | function MouseDown(Mouse) | |
| 1391 | if ATTACK == false then | |
| 1392 | end | |
| 1393 | end | |
| 1394 | function MouseUp(Mouse) | |
| 1395 | HOLD = false | |
| 1396 | end | |
| 1397 | function KeyDown(Key) | |
| 1398 | KEYHOLD = true | |
| 1399 | if Key == "z" and ATTACK == false then | |
| 1400 | BanishingBullet() | |
| 1401 | end | |
| 1402 | if Key == "b" and ATTACK == false then | |
| 1403 | BanishingRampage() | |
| 1404 | end | |
| 1405 | if Key == "c" and ATTACK == false then | |
| 1406 | WarpVector() | |
| 1407 | end | |
| 1408 | if Key == "v" and ATTACK == false then | |
| 1409 | SpectralBanishing() | |
| 1410 | end | |
| 1411 | if Key == "x" and ATTACK == false then | |
| 1412 | chatfunc("I will show you mercy.", 2)
| |
| 1413 | Delete:ClearAllChildren() | |
| 1414 | end | |
| 1415 | if Key == "t" and ATTACK == false then | |
| 1416 | Taunt() | |
| 1417 | end | |
| 1418 | end | |
| 1419 | function KeyUp(Key) | |
| 1420 | KEYHOLD = false | |
| 1421 | end | |
| 1422 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1423 | MouseDown(NEWKEY) | |
| 1424 | end) | |
| 1425 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1426 | MouseUp(NEWKEY) | |
| 1427 | end) | |
| 1428 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1429 | KeyDown(NEWKEY) | |
| 1430 | end) | |
| 1431 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1432 | KeyUp(NEWKEY) | |
| 1433 | end) | |
| 1434 | function unanchor() | |
| 1435 | if UNANCHOR == true then | |
| 1436 | g = Character:GetChildren() | |
| 1437 | for i = 1, #g do | |
| 1438 | if g[i].ClassName == "Part" then | |
| 1439 | g[i].Anchored = false | |
| 1440 | end | |
| 1441 | end | |
| 1442 | end | |
| 1443 | end | |
| 1444 | Humanoid.Changed:connect(function(Jump) | |
| 1445 | if Jump == "Jump" and Disable_Jump == true then | |
| 1446 | Humanoid.Jump = false | |
| 1447 | end | |
| 1448 | end) | |
| 1449 | local BOLT | |
| 1450 | local FF = IT("ForceField", Character)
| |
| 1451 | FF.Visible = false | |
| 1452 | while true do | |
| 1453 | Swait() | |
| 1454 | if BOLT ~= nil then | |
| 1455 | BOLT:remove() | |
| 1456 | end | |
| 1457 | ANIMATE.Parent = nil | |
| 1458 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 1459 | IDLEANIMATION:Play() | |
| 1460 | SINE = SINE + CHANGE | |
| 1461 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1462 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1463 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 1464 | local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) | |
| 1465 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 1466 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 1467 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1468 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1469 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1470 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1471 | elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 then | |
| 1472 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1473 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1474 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1475 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1476 | end | |
| 1477 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1478 | ANIM = "Jump" | |
| 1479 | if ATTACK == false then | |
| 1480 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1481 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1482 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1483 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1484 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1485 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1486 | end | |
| 1487 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1488 | ANIM = "Fall" | |
| 1489 | if ATTACK == false then | |
| 1490 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1491 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1492 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(55), RAD(0), RAD(55)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1493 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1494 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1495 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1496 | end | |
| 1497 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1498 | ANIM = "Idle" | |
| 1499 | if ATTACK == false then | |
| 1500 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1501 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1502 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1503 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1504 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1505 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1506 | end | |
| 1507 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 1508 | ANIM = "Walk" | |
| 1509 | WALK = WALK + 1 / Animation_Speed | |
| 1510 | if WALK >= 15 - 5 * (Humanoid.WalkSpeed / 16 / Player_Size) then | |
| 1511 | WALK = 0 | |
| 1512 | if WALKINGANIM == true then | |
| 1513 | WALKINGANIM = false | |
| 1514 | elseif WALKINGANIM == false then | |
| 1515 | WALKINGANIM = true | |
| 1516 | end | |
| 1517 | end | |
| 1518 | if ATTACK == false then | |
| 1519 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1520 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1521 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1522 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1523 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1524 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1525 | end | |
| 1526 | end | |
| 1527 | if #Effects2 > 0 then | |
| 1528 | for e = 1, #Effects2 do | |
| 1529 | if Effects2[e] ~= nil then | |
| 1530 | local Thing = Effects2[e] | |
| 1531 | if Thing ~= nil then | |
| 1532 | local Part = Thing[1] | |
| 1533 | local Mode = Thing[2] | |
| 1534 | local Delay = Thing[3] | |
| 1535 | local IncX = Thing[4] | |
| 1536 | local IncY = Thing[5] | |
| 1537 | local IncZ = Thing[6] | |
| 1538 | local Part2 = Thing[8] | |
| 1539 | if Thing[1].Transparency <= 1 then | |
| 1540 | if Thing[2] == "Block1" then | |
| 1541 | Thing[1].CFrame = Thing[1].CFrame | |
| 1542 | Mesh = Thing[1].Mesh | |
| 1543 | Mesh.Scale = Mesh.Scale + VT(Thing[4], Thing[5], Thing[6]) | |
| 1544 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1545 | elseif Thing[2] == "Cylinder" then | |
| 1546 | Mesh = Thing[1].Mesh | |
| 1547 | Mesh.Scale = Mesh.Scale + VT(Thing[4], Thing[5], Thing[6]) | |
| 1548 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1549 | elseif Thing[2] == "Blood" then | |
| 1550 | Mesh = Thing[7] | |
| 1551 | Thing[1].CFrame = Thing[1].CFrame * CF(0, 0.5, 0) | |
| 1552 | Mesh.Scale = Mesh.Scale + VT(Thing[4], Thing[5], Thing[6]) | |
| 1553 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1554 | elseif Thing[2] == "Elec" then | |
| 1555 | Mesh = Thing[1].Mesh | |
| 1556 | Mesh.Scale = Mesh.Scale + VT(Thing[7], Thing[8], Thing[9]) | |
| 1557 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1558 | elseif Thing[2] == "Disappear" then | |
| 1559 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1560 | end | |
| 1561 | else | |
| 1562 | Part.Parent = nil | |
| 1563 | table.remove(Effects2, e) | |
| 1564 | end | |
| 1565 | end | |
| 1566 | end | |
| 1567 | end | |
| 1568 | end | |
| 1569 | unanchor() | |
| 1570 | Humanoid.MaxHealth = "inf" | |
| 1571 | Humanoid.Health = "inf" | |
| 1572 | if Rooted == false then | |
| 1573 | Disable_Jump = false | |
| 1574 | Humanoid.WalkSpeed = Speed | |
| 1575 | elseif Rooted == true then | |
| 1576 | Disable_Jump = true | |
| 1577 | Humanoid.WalkSpeed = 0 | |
| 1578 | end | |
| 1579 | if VALUE1 == true then | |
| 1580 | local RayData = Zap({
| |
| 1581 | SegmentLength = 0.6, | |
| 1582 | Offset = 0.3, | |
| 1583 | Size = 0.05, | |
| 1584 | MaxRange = 1.5, | |
| 1585 | StartPosition = GunPoint.Position, | |
| 1586 | TargetPosition = RightArm.Position, | |
| 1587 | Character = workspace, | |
| 1588 | Color = "Really red", | |
| 1589 | Individual = true | |
| 1590 | }) | |
| 1591 | BOLT = RayData.LightningModel | |
| 1592 | MagicSphere(VT(0.5, 0.5, 0.5), 15, GunPoint.CFrame, "Really red", VT(-0.03333333333333333, -0.03333333333333333, -0.03333333333333333)) | |
| 1593 | SKILL1TEXT.TextTransparency = 0 | |
| 1594 | SKILL2TEXT.TextTransparency = 0 | |
| 1595 | SKILL3TEXT.TextTransparency = 0 | |
| 1596 | SKILL4TEXT.TextTransparency = 0 | |
| 1597 | SKILL5TEXT.TextTransparency = 0 | |
| 1598 | elseif VALUE1 == false then | |
| 1599 | if ATTACK == false then | |
| 1600 | Intro() | |
| 1601 | end | |
| 1602 | SKILL1TEXT.TextTransparency = 1 | |
| 1603 | SKILL2TEXT.TextTransparency = 1 | |
| 1604 | SKILL3TEXT.TextTransparency = 1 | |
| 1605 | SKILL4TEXT.TextTransparency = 1 | |
| 1606 | SKILL5TEXT.TextTransparency = 1 | |
| 1607 | end | |
| 1608 | local MATHS = {"0", "1"}
| |
| 1609 | Humanoid.Name = MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] | |
| 1610 | Humanoid.PlatformStand = false | |
| 1611 | local GAME = game.Players:GetChildren() | |
| 1612 | for PLAYER = 1, #GAME do | |
| 1613 | local PLAY = GAME[PLAYER] | |
| 1614 | if PLAY.Character ~= nil and Delete:FindFirstChild(PLAY.Name) then | |
| 1615 | PLAY.Character:remove() | |
| 1616 | end | |
| 1617 | end | |
| 1618 | end |