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1 | on spawn of skeleton, pig, zombie, cow, chicken, horse, iron golem, sheep, skeleton, spider or creeper: | |
2 | - | loop all entities in radius 8 around the spawned entity: |
2 | + | set {_g} to 0 |
3 | - | send message "%{_g}%" to player |
3 | + | loop all entities in radius 20 around the spawned entity: |
4 | - | add 1 to {_g} |
4 | + | if chunk of spawned entity is chunk of loop-entity: |
5 | - | if {_g} is larger than 5: |
5 | + | add 1 to {_g} |
6 | - | if chunk of spawned entity is chunk of loop-entity: |
6 | + | send message "%{_g}%" to console |
7 | - | cancel the event |
7 | + | if {_g} is larger than 5: |
8 | cancel the event |