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| 1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 2 | ||
| 3 | local Player,game,owner = owner,game | |
| 4 | ||
| 5 | local RealPlayer = Player | |
| 6 | ||
| 7 | do local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
| |
| 8 | ||
| 9 | wait(0.2) | |
| 10 | ||
| 11 | local function lerp(weld,beglerp,endlerp,speed) | |
| 12 | weld.C0 = beglerp:lerp(endlerp,speed) | |
| 13 | return weld.C0 | |
| 14 | end | |
| 15 | ||
| 16 | local speed = 0.2 | |
| 17 | local angle = 0 | |
| 18 | local anglespeed = 2 | |
| 19 | local armspeed = 0.2 | |
| 20 | local armangle = 0 | |
| 21 | local armanglespeed = 2 | |
| 22 | local legspeed = 0.2 | |
| 23 | local legangle = 0 | |
| 24 | local leganglespeed = 2 | |
| 25 | local on = true | |
| 26 | local damen = false | |
| 27 | local enabled = true | |
| 28 | local buff = false | |
| 29 | local zenabled = 0 | |
| 30 | local xenabled = 0 | |
| 31 | local cenabled = 0 | |
| 32 | local venabled = 0 | |
| 33 | local eenabled = 0 | |
| 34 | local Debounce = {}
| |
| 35 | local TakeDamage = false | |
| 36 | local idle = 0 | |
| 37 | local combo = 1 | |
| 38 | local Player = game.Players.LocalPlayer | |
| 39 | local mouse = Player:GetMouse() | |
| 40 | local Char = Player.Character | |
| 41 | local Character = Char | |
| 42 | local Human = Char.Humanoid | |
| 43 | local Sounds = {"rbxassetid://234365549","rbxassetid://200632211","rbxassetid://136007472","rbxassetid://136523485","rbxassetid://163619849","rbxassetid://240517975","rbxassetid://233856154","rbxassetid://401057781","rbxassetid://401057825","rbxassetid://401057895","rbxassetid://199149186","rbxasseid://199149269"}
| |
| 44 | local Head = Char.Head | |
| 45 | local LA = Char:findFirstChild("Left Arm")
| |
| 46 | local RA = Char:findFirstChild("Right Arm")
| |
| 47 | local LL = Char:findFirstChild("Left Leg")
| |
| 48 | local RL = Char:findFirstChild("Right Leg")
| |
| 49 | local T = Char:findFirstChild("Torso")
| |
| 50 | local LS = T:findFirstChild("Left Shoulder")
| |
| 51 | local RS = T:findFirstChild("Right Shoulder")
| |
| 52 | local LH = T:findFirstChild("Left Hip")
| |
| 53 | local RH = T:findFirstChild("Right Hip")
| |
| 54 | local Neck = T:findFirstChild("Neck")
| |
| 55 | local HM = Char:findFirstChild("HumanoidRootPart")
| |
| 56 | local RJ = Char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
| |
| 57 | local WLS = Instance.new("Motor", T)
| |
| 58 | WLS.C0 = CFrame.new(-1.5, 0.5, 0) | |
| 59 | WLS.C1 = CFrame.new(0, 0.5, 0) | |
| 60 | WLS.Part0 = T | |
| 61 | WLS.Part1 = LA | |
| 62 | local WRS = Instance.new("Motor", T)
| |
| 63 | WRS.Part0 = T | |
| 64 | WRS.Part1 = RA | |
| 65 | WRS.C0 = CFrame.new(1.5, 0.5, 0) | |
| 66 | WRS.C1 = CFrame.new(0, 0.5, 0) | |
| 67 | local WLH = LH | |
| 68 | local WRH = RH | |
| 69 | local LSC0 = WLS.C0 | |
| 70 | local RSC0 = WRS.C0 | |
| 71 | local LHC0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 72 | local LHC1 = CFrame.new(-0.5, 1 ,0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 73 | local RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 74 | local RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 75 | local WRJ = RJ | |
| 76 | local RJC0 = WRJ.C0 | |
| 77 | local RJC1 = WRJ.C1 | |
| 78 | local NC0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 79 | local Run = game:GetService("RunService")
| |
| 80 | local noweightprop = PhysicalProperties.new(0,0.3,0.5,0,0) | |
| 81 | Anim = Char:FindFirstChild("Animate")
| |
| 82 | if Anim ~= nil then | |
| 83 | Anim.Parent = nil | |
| 84 | end | |
| 85 | Animate = Human:FindFirstChild("Animator")
| |
| 86 | if Animate ~= nil then | |
| 87 | Animate.Parent = nil | |
| 88 | end | |
| 89 | ||
| 90 | local gui = Instance.new("ScreenGui",Player.PlayerGui)
| |
| 91 | local skill1 = Instance.new("TextLabel",gui)
| |
| 92 | skill1.Size = UDim2.new(0,150,0,50) | |
| 93 | skill1.Position = UDim2.new(0.75,0,0.75,0) | |
| 94 | skill1.Text = "" | |
| 95 | skill1.TextWrapped = true | |
| 96 | skill1.BackgroundColor3 = BrickColor.new("Medium stone grey").Color
| |
| 97 | local skill1text = Instance.new("TextLabel",gui)
| |
| 98 | skill1text.Size = UDim2.new(0,150,0,50) | |
| 99 | skill1text.Position = UDim2.new(0.75,0,0.75,0) | |
| 100 | skill1text.TextColor3 = Color3.new(1,1,1) | |
| 101 | skill1text.BackgroundTransparency = 1 | |
| 102 | skill1text.Text = "[Z] \n Deafen" | |
| 103 | skill1text.TextWrapped = true | |
| 104 | skill1text.TextScaled = true | |
| 105 | skill1text.Font = "Antique" | |
| 106 | skill1text.BackgroundColor3 = BrickColor.new("Medium stone grey").Color
| |
| 107 | skill1img = Instance.new("ImageLabel",skill1)
| |
| 108 | skill1img.Size = UDim2.new(0,0,1,0) | |
| 109 | skill1img.Image = "rbxassetid://48965808" | |
| 110 | skill1img.BackgroundColor3 = BrickColor.new("Bright red").Color
| |
| 111 | local skill2 = Instance.new("TextLabel",gui)
| |
| 112 | skill2.Size = UDim2.new(0,150,0,50) | |
| 113 | skill2.Position = UDim2.new(0.875,0,0.75,0) | |
| 114 | skill2.Text = "" | |
| 115 | skill2.TextWrapped = true | |
| 116 | skill2.BackgroundColor3 = BrickColor.new("Medium stone grey").Color
| |
| 117 | local skill2text = Instance.new("TextLabel",gui)
| |
| 118 | skill2text.Size = UDim2.new(0,150,0,50) | |
| 119 | skill2text.Position = UDim2.new(0.875,0,0.75,0) | |
| 120 | skill2text.TextColor3 = Color3.new(1,1,1) | |
| 121 | skill2text.BackgroundTransparency = 1 | |
| 122 | skill2text.Text = "[X] \n Sax Slam" | |
| 123 | skill2text.TextWrapped = true | |
| 124 | skill2text.TextScaled = true | |
| 125 | skill2text.Font = "Antique" | |
| 126 | skill2text.BackgroundColor3 = BrickColor.new("Medium stone grey").Color
| |
| 127 | skill2img = Instance.new("ImageLabel",skill2)
| |
| 128 | skill2img.Size = UDim2.new(0,0,1,0) | |
| 129 | skill2img.Image = "rbxassetid://48965808" | |
| 130 | skill2img.BackgroundColor3 = BrickColor.new("Bright red").Color
| |
| 131 | local skill3 = Instance.new("TextLabel",gui)
| |
| 132 | skill3.Size = UDim2.new(0,150,0,50) | |
| 133 | skill3.Position = UDim2.new(0.75,0,0.85,0) | |
| 134 | skill3.Text = "" | |
| 135 | skill3.TextWrapped = true | |
| 136 | skill3.BackgroundColor3 = BrickColor.new("Medium stone grey").Color
| |
| 137 | local skill3text = Instance.new("TextLabel",gui)
| |
| 138 | skill3text.Size = UDim2.new(0,150,0,50) | |
| 139 | skill3text.Position = UDim2.new(0.75,0,0.85,0) | |
| 140 | skill3text.TextColor3 = Color3.new(1,1,1) | |
| 141 | skill3text.BackgroundTransparency = 1 | |
| 142 | skill3text.Text = "[C] \n Summon Memes" | |
| 143 | skill3text.TextWrapped = true | |
| 144 | skill3text.TextScaled = true | |
| 145 | skill3text.Font = "Antique" | |
| 146 | skill3text.BackgroundColor3 = BrickColor.new("Medium stone grey").Color
| |
| 147 | skill3img = Instance.new("ImageLabel",skill3)
| |
| 148 | skill3img.Size = UDim2.new(0,0,1,0) | |
| 149 | skill3img.Image = "rbxassetid://48965808" | |
| 150 | skill3img.BackgroundColor3 = BrickColor.new("Bright red").Color
| |
| 151 | local skill4 = Instance.new("TextLabel",gui)
| |
| 152 | skill4.Size = UDim2.new(0,150,0,50) | |
| 153 | skill4.Position = UDim2.new(0.875,0,0.85,0) | |
| 154 | skill4.Text = "" | |
| 155 | skill4.TextWrapped = true | |
| 156 | skill4.BackgroundColor3 = BrickColor.new("Medium stone grey").Color
| |
| 157 | local skill4text = Instance.new("TextLabel",gui)
| |
| 158 | skill4text.Size = UDim2.new(0,150,0,50) | |
| 159 | skill4text.Position = UDim2.new(0.875,0,0.85,0) | |
| 160 | skill4text.TextColor3 = Color3.new(1,1,1) | |
| 161 | skill4text.BackgroundTransparency = 1 | |
| 162 | skill4text.Text = "[V] \n Multi Sax" | |
| 163 | skill4text.TextWrapped = true | |
| 164 | skill4text.TextScaled = true | |
| 165 | skill4text.Font = "Antique" | |
| 166 | skill4text.BackgroundColor3 = BrickColor.new("Medium stone grey").Color
| |
| 167 | skill4img = Instance.new("ImageLabel",skill4)
| |
| 168 | skill4img.Size = UDim2.new(0,0,1,0) | |
| 169 | skill4img.Image = "rbxassetid://48965808" | |
| 170 | skill4img.BackgroundColor3 = BrickColor.new("Bright red").Color
| |
| 171 | local skill5 = Instance.new("TextLabel",gui)
| |
| 172 | skill5.Size = UDim2.new(0,150,0,50) | |
| 173 | skill5.Position = UDim2.new(0.8125,0,0.65,0) | |
| 174 | skill5.Text = "" | |
| 175 | skill5.TextWrapped = true | |
| 176 | skill5.BackgroundColor3 = BrickColor.new("Medium stone grey").Color
| |
| 177 | local skill5text = Instance.new("TextLabel",gui)
| |
| 178 | skill5text.Size = UDim2.new(0,150,0,50) | |
| 179 | skill5text.Position = UDim2.new(0.8125,0,0.65,0) | |
| 180 | skill5text.TextColor3 = Color3.new(1,1,1) | |
| 181 | skill5text.BackgroundTransparency = 1 | |
| 182 | skill5text.Text = "[E] \n Endure" | |
| 183 | skill5text.TextWrapped = true | |
| 184 | skill5text.TextScaled = true | |
| 185 | skill5text.Font = "Antique" | |
| 186 | skill5text.BackgroundColor3 = BrickColor.new("Medium stone grey").Color
| |
| 187 | skill5img = Instance.new("ImageLabel",skill5)
| |
| 188 | skill5img.Size = UDim2.new(0,0,1,0) | |
| 189 | skill5img.Image = "rbxassetid://48965808" | |
| 190 | skill5img.BackgroundColor3 = BrickColor.new("Bright red").Color
| |
| 191 | ||
| 192 | local Sax = Instance.new("Part",Char)
| |
| 193 | Sax.Name = "Saxophone" | |
| 194 | Sax.CanCollide = false | |
| 195 | Sax.Locked = true | |
| 196 | Sax.Size = Vector3.new(0.61,2.19,3.75) | |
| 197 | Sax.CustomPhysicalProperties = noweightprop | |
| 198 | local SaxMesh = Instance.new("SpecialMesh",Sax)
| |
| 199 | SaxMesh.MeshId = "rbxassetid://44410178" | |
| 200 | SaxMesh.TextureId = "rbxassetid://44410320" | |
| 201 | SaxMesh.Scale = Vector3.new(2,2,3) | |
| 202 | SaxWeld = Instance.new("Weld",T)
| |
| 203 | SaxWeld.Part0 = RA | |
| 204 | SaxWeld.Part1 = Sax | |
| 205 | ||
| 206 | HW = SaxWeld | |
| 207 | hc0 = SaxWeld.C0 *CFrame.new(-0.2,-1.15,0) | |
| 208 | HW.C0 = hc0 | |
| 209 | ||
| 210 | if Char:FindFirstChild("Shirt") ~= nil then
| |
| 211 | Char.Shirt:Destroy() | |
| 212 | Instance.new("Shirt",Char).ShirtTemplate = "rbxassetid://538879879"
| |
| 213 | else | |
| 214 | Instance.new("Shirt",Char).ShirtTemplate = "rbxassetid://538879879"
| |
| 215 | end | |
| 216 | ||
| 217 | if Char:FindFirstChild("Pants") ~= nil then
| |
| 218 | Char.Pants:Destroy() | |
| 219 | Instance.new("Pants",Char).PantsTemplate = "rbxassetid://538879936"
| |
| 220 | else | |
| 221 | Instance.new("Pants",Char).PantsTemplate = "rbxassetid://538879936"
| |
| 222 | end | |
| 223 | ||
| 224 | for _,v in pairs(Char:GetChildren()) do | |
| 225 | if v.ClassName == "CharacterMesh" then | |
| 226 | v:Destroy() | |
| 227 | end | |
| 228 | if v.ClassName == "Accessory" then | |
| 229 | v:Destroy() | |
| 230 | end | |
| 231 | end | |
| 232 | ||
| 233 | local hair = Instance.new("Part",Char)
| |
| 234 | hair.Name = "Hair" | |
| 235 | hair.CanCollide = false | |
| 236 | hair.Size = Vector3.new(1.2, 1, 1.6) | |
| 237 | hair.BrickColor = BrickColor.new("Really black")
| |
| 238 | local hairmesh = Instance.new("SpecialMesh",hair)
| |
| 239 | hairmesh.MeshId = "rbxassetid://74878559" | |
| 240 | hairmesh.TextureId = "rbxassetid://75976712" | |
| 241 | hairmesh.Scale = Vector3.new(1.05,1,1.05) | |
| 242 | hairmesh.VertexColor = Vector3.new(0.1,0.1,0.1) | |
| 243 | local hairweld = Instance.new("Weld",hair)
| |
| 244 | hairweld.Part0 = Head | |
| 245 | hairweld.Part1 = hair | |
| 246 | hairweld.C0 = CFrame.new(0,0.5,0) | |
| 247 | ||
| 248 | local la = Instance.new("CharacterMesh",Char)
| |
| 249 | la.MeshId = "279174949" | |
| 250 | la.BodyPart = "LeftArm" | |
| 251 | local ll = Instance.new("CharacterMesh",Char)
| |
| 252 | ll.MeshId = "319336109" | |
| 253 | ll.BodyPart = "LeftLeg" | |
| 254 | local ra = Instance.new("CharacterMesh",Char)
| |
| 255 | ra.MeshId = "279174886" | |
| 256 | ra.BodyPart = "RightArm" | |
| 257 | local rl = Instance.new("CharacterMesh",Char)
| |
| 258 | rl.MeshId = "319336155" | |
| 259 | rl.BodyPart = "RightLeg" | |
| 260 | local t = Instance.new("CharacterMesh",Char)
| |
| 261 | t.MeshId = "376169183" | |
| 262 | t.BodyPart = "Torso" | |
| 263 | ||
| 264 | local Meshes={
| |
| 265 | Blast="20329976", | |
| 266 | Crown="1323306", | |
| 267 | Ring="3270017", | |
| 268 | Claw="10681506", | |
| 269 | Crystal="9756362", | |
| 270 | Coil="9753878", | |
| 271 | Cloud="1095708", | |
| 272 | Skull="4770583", | |
| 273 | SpinyShell="1080954", | |
| 274 | } | |
| 275 | ||
| 276 | local function nooutlines(part) | |
| 277 | part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 | |
| 278 | end | |
| 279 | ||
| 280 | local function getmesh(mesh) | |
| 281 | return "rbxassetid://"..mesh | |
| 282 | end | |
| 283 | ||
| 284 | ||
| 285 | ||
| 286 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 287 | ArtificialHB.Name = "Heartbeat" | |
| 288 | ||
| 289 | script:WaitForChild("Heartbeat")
| |
| 290 | ||
| 291 | frame = 1 / 60 | |
| 292 | tf = 0 | |
| 293 | allowframeloss = false | |
| 294 | tossremainder = false | |
| 295 | lastframe = tick() | |
| 296 | script.Heartbeat:Fire() | |
| 297 | ||
| 298 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 299 | tf = tf + s | |
| 300 | if tf >= frame then | |
| 301 | if allowframeloss then | |
| 302 | script.Heartbeat:Fire() | |
| 303 | lastframe = tick() | |
| 304 | else | |
| 305 | for i = 1, math.floor(tf / frame) do | |
| 306 | script.Heartbeat:Fire() | |
| 307 | end | |
| 308 | lastframe = tick() | |
| 309 | end | |
| 310 | if tossremainder then | |
| 311 | tf = 0 | |
| 312 | else | |
| 313 | tf = tf - frame * math.floor(tf / frame) | |
| 314 | end | |
| 315 | end | |
| 316 | end) | |
| 317 | ||
| 318 | local function Rwait(num) | |
| 319 | if num == 0 or num == nil then | |
| 320 | ArtificialHB.Event:wait() | |
| 321 | else | |
| 322 | for i = 0, num do | |
| 323 | ArtificialHB.Event:wait() | |
| 324 | end | |
| 325 | end | |
| 326 | end | |
| 327 | ||
| 328 | local function effect(part,brickcolor,size,cframe,trans,transincrement,scaleby,loopwait,meshid,meshtype) | |
| 329 | local p = Instance.new("Part", part or workspace)
| |
| 330 | p.Anchored = true | |
| 331 | p.CanCollide = false | |
| 332 | p.FormFactor = Enum.FormFactor.Custom | |
| 333 | p.Material = "SmoothPlastic" | |
| 334 | p.CFrame = cframe | |
| 335 | p.BrickColor = brickcolor | |
| 336 | p.Size = Vector3.new(1,1,1) | |
| 337 | p.Transparency = trans | |
| 338 | nooutlines(p) | |
| 339 | local m = Instance.new("SpecialMesh",p)
| |
| 340 | if meshtype ~= nil and meshid == nil then | |
| 341 | m.MeshType = meshtype | |
| 342 | end | |
| 343 | if meshtype == nil and meshid ~= nil then | |
| 344 | m.MeshId = getmesh(meshid) | |
| 345 | end | |
| 346 | m.Scale = size | |
| 347 | coroutine.wrap(function() | |
| 348 | for i = 0,loopwait,0.1 do | |
| 349 | p.CFrame = p.CFrame | |
| 350 | p.Transparency = p.Transparency +transincrement | |
| 351 | m.Scale = m.Scale + scaleby | |
| 352 | Rwait() | |
| 353 | end | |
| 354 | p:Destroy() | |
| 355 | end)() | |
| 356 | return p | |
| 357 | end | |
| 358 | ||
| 359 | local PlaySound = function(part,volume,pitch,id,looped) | |
| 360 | local Sound = Instance.new("Sound", part)
| |
| 361 | Sound.SoundId = id | |
| 362 | Sound.Pitch = pitch | |
| 363 | Sound.Volume = volume | |
| 364 | coroutine.wrap(function() | |
| 365 | wait() | |
| 366 | Sound:Play() | |
| 367 | if looped == nil then | |
| 368 | game.Debris:AddItem(Sound,10) | |
| 369 | end | |
| 370 | end)() | |
| 371 | if looped == true then | |
| 372 | Sound.Looped = true | |
| 373 | end | |
| 374 | return Sound | |
| 375 | end | |
| 376 | ||
| 377 | local song = PlaySound(Head,0.5,1,"rbxassetid://569707122",true) | |
| 378 | ||
| 379 | local ShowDmg = function(totake) | |
| 380 | local modl = Instance.new("Model", workspace)
| |
| 381 | modl.Name = tostring(totake) | |
| 382 | local prt = Instance.new("Part", modl)
| |
| 383 | prt.CanCollide = false | |
| 384 | prt.BrickColor = BrickColor.Red() | |
| 385 | prt.Name = "Head" | |
| 386 | prt.CFrame = HM.CFrame *CFrame.new(0, 1.5, 0) | |
| 387 | prt.TopSurface = 0 | |
| 388 | prt.BottomSurface = 0 | |
| 389 | prt.FormFactor = 3 | |
| 390 | prt.Size = Vector3.new(1, 0.2, 1) | |
| 391 | local bm = Instance.new("BlockMesh", prt)
| |
| 392 | local hum = Instance.new("Humanoid", modl)
| |
| 393 | hum.Health = 0 | |
| 394 | hum.MaxHealth = 0 | |
| 395 | hum.WalkSpeed = 0 | |
| 396 | bodypos = Instance.new("BodyPosition", prt)
| |
| 397 | bodypos.position = Head.Position +Vector3.new(0, 1, 0) | |
| 398 | bodypos.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 399 | game.Debris:AddItem(modl, 1) | |
| 400 | coroutine.resume(coroutine.create(function() | |
| 401 | for i = 1, 3 do | |
| 402 | bodypos.position = bodypos.position +Vector3.new(0, 0.5, 0) | |
| 403 | Rwait() | |
| 404 | end | |
| 405 | end)) | |
| 406 | end | |
| 407 | ||
| 408 | local function ChargeAt(Strength) | |
| 409 | local BV = Instance.new("BodyVelocity",HM)
| |
| 410 | BV.maxForce = Vector3.new(1e5,0,1e5) | |
| 411 | BV.velocity = HM.CFrame.lookVector *Strength | |
| 412 | game.Debris:AddItem(BV,0.1) | |
| 413 | end | |
| 414 | ||
| 415 | local function Damage(hit,mm,knockback,knockbackvelocity) | |
| 416 | if hit ~= nil and damen == true and hit.Parent ~= Char then | |
| 417 | local hum = GetHumanoid(hit.Parent) | |
| 418 | if hum ~= nil then | |
| 419 | if TakeDamage == true then | |
| 420 | if buff == true then | |
| 421 | hum:TakeDamage(mm*2) | |
| 422 | spawn(function() | |
| 423 | ShowDmg(mm*2) | |
| 424 | end) | |
| 425 | elseif buff == false then | |
| 426 | hum:TakeDamage(mm) | |
| 427 | spawn(function() | |
| 428 | ShowDmg(mm) | |
| 429 | end) | |
| 430 | end | |
| 431 | elseif TakeDamage == false then | |
| 432 | if buff == true then | |
| 433 | hum.Health = hum.Health - mm*2 | |
| 434 | spawn(function() | |
| 435 | ShowDmg(mm*2) | |
| 436 | end) | |
| 437 | elseif buff == false then | |
| 438 | hum.Health = hum.Health - mm | |
| 439 | spawn(function() | |
| 440 | ShowDmg(mm) | |
| 441 | end) | |
| 442 | end | |
| 443 | end | |
| 444 | PlaySound(hum.Torso,1,1,Sounds[math.random(8,12)]) | |
| 445 | if knockback ~= nil and knockback ~= 0 then | |
| 446 | if knockbackvelocity == nil then | |
| 447 | local v = Instance.new("BodyVelocity",hum.Torso)
| |
| 448 | v.maxForce = Vector3.new(1e5,1e5,1e5) | |
| 449 | v.P = 1e20 | |
| 450 | v.velocity = HM.CFrame.lookVector *knockback | |
| 451 | game.Debris:AddItem(v,0.3) | |
| 452 | else | |
| 453 | local v = Instance.new("BodyVelocity",hum.Torso)
| |
| 454 | v.maxForce = Vector3.new(1e5,1e5,1e5) | |
| 455 | v.P = 1e20 | |
| 456 | v.velocity = KnockbackVelocity *knockback | |
| 457 | game.Debris:AddItem(v,0.3) | |
| 458 | end | |
| 459 | end | |
| 460 | end | |
| 461 | damen = false | |
| 462 | end | |
| 463 | end | |
| 464 | ||
| 465 | --darkus stuff | |
| 466 | ||
| 467 | function GetHumanoid(Character) | |
| 468 | ||
| 469 | assert(Character, 'bad argument #1 to Character (Model expected, got nil)') | |
| 470 | ||
| 471 | local hum | |
| 472 | ||
| 473 | if Character == Char then return end | |
| 474 | ||
| 475 | if Character.ClassName == "Hat" or Character.ClassName == "Accessory" then | |
| 476 | for q,e in next, Character.Parent:children() do | |
| 477 | if e:isA'Humanoid' then | |
| 478 | hum = e | |
| 479 | end | |
| 480 | if e:isA'ForceField' then | |
| 481 | return | |
| 482 | end | |
| 483 | end | |
| 484 | else | |
| 485 | for q,e in next, Character:children() do | |
| 486 | if e:isA'Humanoid' then | |
| 487 | hum = e | |
| 488 | end | |
| 489 | if e:isA'ForceField' then | |
| 490 | return | |
| 491 | end | |
| 492 | end | |
| 493 | end | |
| 494 | return hum | |
| 495 | end | |
| 496 | ||
| 497 | function GetNear(Object, Distance) | |
| 498 | ||
| 499 | assert(Object, 'bad argument #1 to Object (Model expected, got nil)') | |
| 500 | ||
| 501 | local Distance = (Distance and Distance or 25) | |
| 502 | local rtn = {}
| |
| 503 | ||
| 504 | for q,e in next, workspace:children() do | |
| 505 | local Hum = e:FindFirstChild'Humanoid' | |
| 506 | if Hum ~= nil then | |
| 507 | Tor = Hum.Torso | |
| 508 | end | |
| 509 | if Tor ~= nil then | |
| 510 | local dist = (Object.Position-Tor.Position).magnitude | |
| 511 | if dist <= Distance then | |
| 512 | rtn[#rtn+1] = e | |
| 513 | end | |
| 514 | end | |
| 515 | end | |
| 516 | return rtn | |
| 517 | end | |
| 518 | ||
| 519 | function DamageNear(Distance, Part, Damage, Knockback, DebounceTime, KnockbackVelocity, Destroy) | |
| 520 | if damen == false then return end | |
| 521 | assert(Part, 'bad argument #2 to Part (Part expected, got nil)') | |
| 522 | assert(Part:isA'BasePart', ('bad argument #2 to Part (Part expected, got %s)'):format(Part.ClassName))
| |
| 523 | ||
| 524 | local Distance = (Distance and Distance or 25) | |
| 525 | local Noobs = GetNear(Part, Distance) | |
| 526 | ||
| 527 | for nild, Character in next, Noobs do | |
| 528 | ||
| 529 | local Human = GetHumanoid(Character) | |
| 530 | if Human and not Debounce[Character] then | |
| 531 | -- no clue why they were using spawn but ok... | |
| 532 | ||
| 533 | Debounce[Character] = true | |
| 534 | ||
| 535 | if TakeDamage then | |
| 536 | if buff == true then | |
| 537 | Human:TakeDamage(Damage*2) | |
| 538 | spawn(function() | |
| 539 | ShowDmg(Damage*2) | |
| 540 | end) | |
| 541 | elseif buff == false then | |
| 542 | Human:TakeDamage(Damage) | |
| 543 | spawn(function() | |
| 544 | ShowDmg(Damage) | |
| 545 | end) | |
| 546 | end | |
| 547 | spawn(function() | |
| 548 | ShowDmg(Damage) | |
| 549 | end) | |
| 550 | else | |
| 551 | if buff == true then | |
| 552 | Human.Health = Human.Health - Damage*2 | |
| 553 | spawn(function() | |
| 554 | ShowDmg(Damage*2) | |
| 555 | end) | |
| 556 | elseif buff == false then | |
| 557 | Human.Health = Human.Health - Damage | |
| 558 | spawn(function() | |
| 559 | ShowDmg(Damage) | |
| 560 | end) | |
| 561 | end | |
| 562 | end | |
| 563 | PlaySound(Human.Torso,1,1,Sounds[math.random(8,12)]) | |
| 564 | if Knockback then | |
| 565 | if KnockbackVelocity == nil then | |
| 566 | local v = Instance.new("BodyVelocity", Human.Torso)
| |
| 567 | v.maxForce = Vector3.new(1e5,1e5,1e5) | |
| 568 | v.P = 1e20 | |
| 569 | v.velocity = HM.CFrame.lookVector * Knockback | |
| 570 | spawn(function() | |
| 571 | game:service'Debris':AddItem(v,0.3) | |
| 572 | end) | |
| 573 | else | |
| 574 | local v = Instance.new("BodyVelocity", Human.Torso)
| |
| 575 | v.maxForce = Vector3.new(1e5,1e5,1e5) | |
| 576 | v.P = 1e20 | |
| 577 | v.velocity = KnockbackVelocity * Knockback | |
| 578 | spawn(function() | |
| 579 | game:service'Debris':AddItem(v,0.3) | |
| 580 | end) | |
| 581 | end | |
| 582 | end | |
| 583 | if Destroy == true then | |
| 584 | Part:Destroy() | |
| 585 | end | |
| 586 | ||
| 587 | coroutine.wrap(function()--spawn(function() | |
| 588 | wait(DebounceTime) | |
| 589 | Debounce[Character] = nil | |
| 590 | end)()--end) | |
| 591 | ||
| 592 | end | |
| 593 | end | |
| 594 | ||
| 595 | return | |
| 596 | end | |
| 597 | -- | |
| 598 | ||
| 599 | local function Slash1() | |
| 600 | for i = 1,13 do | |
| 601 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(1.5,0,-0.3) *CFrame.Angles(0,math.pi/9,math.pi/2),armspeed) | |
| 602 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-1.5,0,-0.4) *CFrame.Angles(0,-math.pi/1.4,-math.pi/2),armspeed) | |
| 603 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/3),speed) | |
| 604 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,math.pi/3),speed) | |
| 605 | lerp(HW,HW.C0,hc0 *CFrame.new(0,1,-2) *CFrame.Angles(math.pi/5,0,0),speed) | |
| 606 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then | |
| 607 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
| 608 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
| 609 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
| 610 | lerp(WLH,WLH.C0,LHC0 *CFrame.new(-0.1+math.sin(legangle*Human.WalkSpeed/16)*0.2,0.1+math.sin(legangle*Human.WalkSpeed/16)*0.3,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle*Human.WalkSpeed/16)*0.75)),legspeed) | |
| 611 | lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.1+math.sin(legangle*Human.WalkSpeed/16)*0.2,0.1-math.sin(legangle*Human.WalkSpeed/16)*0.3,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle*Human.WalkSpeed/16)*0.75)),legspeed) | |
| 612 | end | |
| 613 | Rwait() | |
| 614 | end | |
| 615 | damen = true | |
| 616 | PlaySound(Sax,1,0.6,Sounds[1]) | |
| 617 | for i = 1,15 do | |
| 618 | DamageNear(3.25,Sax,math.random(5,10),5,0.5) | |
| 619 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(0.5,0,0.45) *CFrame.Angles(0,-math.pi/2*-i/5,math.pi/2),armspeed) | |
| 620 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-2.5,0,0) *CFrame.Angles(0,math.pi/6*i/4,-math.pi/2),armspeed) | |
| 621 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.pi/3),speed) | |
| 622 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,-math.pi/3),speed) | |
| 623 | lerp(HW,HW.C0,hc0 *CFrame.new(0,0.25,-1) *CFrame.Angles(math.pi/10,0,0),speed) | |
| 624 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then | |
| 625 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
| 626 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
| 627 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
| 628 | lerp(WLH,WLH.C0,LHC0 *CFrame.new(-0.1+math.sin(legangle*Human.WalkSpeed/16)*0.2,0.1+math.sin(legangle*Human.WalkSpeed/16)*0.15,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle*Human.WalkSpeed/16)*0.75)),legspeed) | |
| 629 | lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.1+math.sin(legangle*Human.WalkSpeed/16)*0.2,0.1-math.sin(legangle*Human.WalkSpeed/16)*0.15,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle*Human.WalkSpeed/16)*0.75)),legspeed) | |
| 630 | end | |
| 631 | Rwait() | |
| 632 | end | |
| 633 | damen = false | |
| 634 | end | |
| 635 | ||
| 636 | local function Slash2() | |
| 637 | for i = 1,14 do | |
| 638 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(2.3,0.2,0.2) *CFrame.Angles(math.pi/1.1,0,math.pi/5),armspeed) | |
| 639 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(0.2,0,0) *CFrame.Angles(math.pi/1.1,0,math.pi/10),armspeed) | |
| 640 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/3),speed) | |
| 641 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,math.pi/3),speed) | |
| 642 | lerp(HW,HW.C0,hc0 *CFrame.new(0,1,-2) *CFrame.Angles(math.pi/5,0,0),speed) | |
| 643 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then | |
| 644 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
| 645 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
| 646 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
| 647 | lerp(WLH,WLH.C0,LHC0 *CFrame.new(-0.1+math.sin(legangle*Human.WalkSpeed/16)*0.2,0.1+math.sin(legangle*Human.WalkSpeed/16)*0.3,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle*Human.WalkSpeed/16)*0.75)),legspeed) | |
| 648 | lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.1+math.sin(legangle*Human.WalkSpeed/16)*0.2,0.1-math.sin(legangle*Human.WalkSpeed/16)*0.3,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle*Human.WalkSpeed/16)*0.75)),legspeed) | |
| 649 | end | |
| 650 | Rwait() | |
| 651 | end | |
| 652 | damen = true | |
| 653 | PlaySound(Sax,1,0.7,Sounds[1]) | |
| 654 | for i = 1,15 do | |
| 655 | DamageNear(3.25,Sax,math.random(5,10),5,0.5) | |
| 656 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(1,0.2,-0.5) *CFrame.Angles(math.pi/9,0,math.pi/10),armspeed) | |
| 657 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.5,0,-0.7) *CFrame.Angles(math.pi/6,0,-math.pi/7),armspeed) | |
| 658 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.pi/7),speed) | |
| 659 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,-math.pi/7),speed) | |
| 660 | lerp(HW,HW.C0,hc0 *CFrame.Angles(-math.pi/5,0,0) *CFrame.new(0,-0.2,-2),speed) | |
| 661 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then | |
| 662 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
| 663 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
| 664 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
| 665 | lerp(WLH,WLH.C0,LHC0 *CFrame.new(-0.1+math.sin(legangle*Human.WalkSpeed/16)*0.2,0.1+math.sin(legangle*Human.WalkSpeed/16)*0.3,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle*Human.WalkSpeed/16)*0.75)),legspeed) | |
| 666 | lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.1+math.sin(legangle*Human.WalkSpeed/16)*0.2,0.1-math.sin(legangle*Human.WalkSpeed/16)*0.3,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle*Human.WalkSpeed/16)*0.75)),legspeed) | |
| 667 | end | |
| 668 | Rwait() | |
| 669 | end | |
| 670 | damen = false | |
| 671 | end | |
| 672 | ||
| 673 | local function Spin3() | |
| 674 | for i = 1,13 do | |
| 675 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(1.5,0,-0.3) *CFrame.Angles(0,math.pi/6,math.pi/2),armspeed) | |
| 676 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-1.5,0,-0.5) *CFrame.Angles(0,-math.pi/1.4,-math.pi/2),armspeed) | |
| 677 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/3),speed) | |
| 678 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,math.pi/3),speed) | |
| 679 | lerp(HW,HW.C0,hc0 *CFrame.new(0,1,-2) *CFrame.Angles(math.pi/5,0,0),speed) | |
| 680 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then | |
| 681 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
| 682 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
| 683 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
| 684 | lerp(WLH,WLH.C0,LHC0 *CFrame.new(-0.1+math.sin(legangle*Human.WalkSpeed/16)*0.2,0.1+math.sin(legangle*Human.WalkSpeed/16)*0.3,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle*Human.WalkSpeed/16)*0.75)),legspeed) | |
| 685 | lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.1+math.sin(legangle*Human.WalkSpeed/16)*0.2,0.1-math.sin(legangle*Human.WalkSpeed/16)*0.3,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle*Human.WalkSpeed/16)*0.75)),legspeed) | |
| 686 | end | |
| 687 | Rwait() | |
| 688 | end | |
| 689 | damen = true | |
| 690 | for i = 1,3 do | |
| 691 | PlaySound(Sax,1,0.5,Sounds[1]) | |
| 692 | for i = 0,1,0.1 do | |
| 693 | DamageNear(3.25,Sax,math.random(5,10),5,0.25) | |
| 694 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(1.9,-0.05,-0.4) *CFrame.Angles(0,math.pi/4,math.pi/2),armspeed) | |
| 695 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.2,0,0) *CFrame.Angles(0,-math.pi/1.4,-math.pi/2),armspeed) | |
| 696 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,-math.pi/4),legspeed) | |
| 697 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.pi/4),legspeed) | |
| 698 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.pi*i*2) *CFrame.Angles(math.pi/9,0,0),speed) | |
| 699 | lerp(Neck,Neck.C0,NC0,speed) | |
| 700 | lerp(HW,HW.C0,hc0 *CFrame.new(0,-1.2,-1) *CFrame.Angles(-math.pi/5,0,0),speed) | |
| 701 | Rwait() | |
| 702 | end | |
| 703 | end | |
| 704 | damen = false | |
| 705 | end | |
| 706 | ||
| 707 | ||
| 708 | local function Deafen() | |
| 709 | Human.WalkSpeed = 0 | |
| 710 | for i = 1,14 do | |
| 711 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(0.3,0,-0.65) *CFrame.Angles(math.pi/3,0,math.pi/4),armspeed) | |
| 712 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.2,0,-0.65) *CFrame.Angles(math.pi/3,0,-math.pi/4),armspeed) | |
| 713 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(-math.pi/15,0,0),legspeed) | |
| 714 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(-math.pi/15,0,0),legspeed) | |
| 715 | lerp(WRJ,WRJ.C0,RJC0,speed) | |
| 716 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(-math.pi/5,0,0),speed) | |
| 717 | lerp(HW,HW.C0,hc0 *CFrame.Angles(math.pi,0,-math.pi/4) *CFrame.new(0,-0.2,-1.5),speed) | |
| 718 | Rwait() | |
| 719 | end | |
| 720 | damen = true | |
| 721 | local s = PlaySound(Sax,5,math.random(60,180)/100,"rbxassetid://146983123") | |
| 722 | s.TimePosition = 2 | |
| 723 | for i = 1,30 do | |
| 724 | if i == 10 then | |
| 725 | ringeff = effect(Sax,BrickColor.new("Institutional white"),Vector3.new(10,10,10),HM.CFrame *CFrame.new(0,0,-3),0,0.01,Vector3.new(),15,Meshes.Ring,nil)
| |
| 726 | ringeff.Size = ringeff.Mesh.Scale | |
| 727 | ringeff.Anchored = false | |
| 728 | local BV = Instance.new("BodyVelocity",ringeff)
| |
| 729 | BV.maxForce = Vector3.new(1/0,1/0,1/0) | |
| 730 | BV.velocity = HM.CFrame.lookVector *80 | |
| 731 | game.Debris:AddItem(s,1) | |
| 732 | spawn(function() | |
| 733 | while ringeff.Parent ~= nil do | |
| 734 | DamageNear(11,ringeff,math.random(10,15),15,0.25) | |
| 735 | Rwait() | |
| 736 | end | |
| 737 | end) | |
| 738 | end | |
| 739 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(0.3,0.1,-0.65) *CFrame.Angles(math.pi/2,0,math.pi/4),armspeed) | |
| 740 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.2,0.1,-0.65) *CFrame.Angles(math.pi/2,0,-math.pi/4),armspeed) | |
| 741 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(-math.pi/15,0,0),legspeed) | |
| 742 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(-math.pi/15,0,0),legspeed) | |
| 743 | lerp(WRJ,WRJ.C0,RJC0,speed) | |
| 744 | lerp(Neck,Neck.C0,NC0,speed) | |
| 745 | lerp(HW,HW.C0,hc0 *CFrame.Angles(math.pi,0,-math.pi/4) *CFrame.new(0,-0.2,-1.8),speed) | |
| 746 | Rwait() | |
| 747 | end | |
| 748 | Human.WalkSpeed = 16 | |
| 749 | damen = false | |
| 750 | end | |
| 751 | ||
| 752 | local function SaxSlam() | |
| 753 | Human.WalkSpeed = 0 | |
| 754 | for i = 1,14 do | |
| 755 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(2.3,0.5,0.2) *CFrame.Angles(math.pi/1.1,0,math.pi/5),armspeed) | |
| 756 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(0.2,0.25,0) *CFrame.Angles(math.pi/1.1,0,math.pi/10),armspeed) | |
| 757 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
| 758 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
| 759 | lerp(WRJ,WRJ.C0,RJC0,speed) | |
| 760 | lerp(Neck,Neck.C0,NC0,speed) | |
| 761 | lerp(HW,HW.C0,hc0 *CFrame.Angles(0,math.pi/10,0) *CFrame.new(0,-0.3,-2),speed) | |
| 762 | Rwait() | |
| 763 | end | |
| 764 | damen = true | |
| 765 | PlaySound(Sax,1,0.7,Sounds[1]) | |
| 766 | local hashit = false | |
| 767 | local Ignore = {}
| |
| 768 | for i = 1,30 do | |
| 769 | if i >= 10 then | |
| 770 | for I_shall,ignore_this in pairs(workspace:GetChildren()) do | |
| 771 | if ignore_this:IsA("Model") then
| |
| 772 | if ignore_this:FindFirstChild("Humanoid") then
| |
| 773 | for _,ignorepart in pairs(ignore_this:GetChildren()) do | |
| 774 | if ignorepart.ClassName == "Part" then | |
| 775 | table.insert(Ignore,ignorepart) | |
| 776 | end | |
| 777 | end | |
| 778 | end | |
| 779 | end | |
| 780 | end | |
| 781 | local RayC = Ray.new(Sax.Position +Vector3.new(0,2,0),Vector3.new(0,-5.1,0)) | |
| 782 | local Hit,pos = workspace:FindPartOnRayWithIgnoreList(RayC,Ignore) | |
| 783 | if Hit ~= nil and hashit == false then | |
| 784 | hashit = true | |
| 785 | PlaySound(Sax,1,0.875,Sounds[4]) | |
| 786 | local explosioneff = effect(Sax,Hit.BrickColor,Vector3.new(0.5,0.5,0.5),CFrame.new(pos),0,0.05,Vector3.new(0.3,0.5,0.3),2,Meshes.Blast,nil) | |
| 787 | DamageNear(8,explosioneff,math.random(15,20),10,0.25,Vector3.new(0,2.5,0)) | |
| 788 | end | |
| 789 | end | |
| 790 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(1,0,-0.5) *CFrame.Angles(math.pi/9,0,math.pi/10),armspeed) | |
| 791 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.5,0,-0.7) *CFrame.Angles(math.pi/9,0,-math.pi/7),armspeed) | |
| 792 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/2),legspeed) | |
| 793 | lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.8,2,0),legspeed) | |
| 794 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-2),speed) | |
| 795 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(math.pi/7,0,0),speed) | |
| 796 | lerp(HW,HW.C0,hc0 *CFrame.Angles(-math.pi/9,0,math.pi/7) *CFrame.new(0,0,-2),speed) | |
| 797 | Rwait() | |
| 798 | end | |
| 799 | Human.WalkSpeed = 16 | |
| 800 | damen = false | |
| 801 | end | |
| 802 | ||
| 803 | local function Endure() | |
| 804 | spawn(function() | |
| 805 | buff = true | |
| 806 | effect(HM,BrickColor.White(),Vector3.new(0.5,0.5,0.5),HM.CFrame,0,0.05,Vector3.new(0.3,0.5,0.3),2,Meshes.Blast,nil) | |
| 807 | local glasses = Instance.new("Part",Head)
| |
| 808 | glasses.CanCollide = false | |
| 809 | glasses.TopSurface = 10 | |
| 810 | glasses.BottomSurface = 10 | |
| 811 | glasses.Size = Vector3.new(1.4, 0.6, 1.4) | |
| 812 | local glassesmesh = Instance.new("SpecialMesh",glasses)
| |
| 813 | glassesmesh.MeshId = "rbxassetid://121910245" | |
| 814 | glassesmesh.TextureId = "rbxassetid://182196075" | |
| 815 | glassesmesh.Scale = Vector3.new(0.7,0.7,0.7) | |
| 816 | local glassesweld = Instance.new("Weld",glasses)
| |
| 817 | glassesweld.Part0 = Head | |
| 818 | glassesweld.Part1 = glasses | |
| 819 | glassesweld.C0 = CFrame.new(0,0.1,-0.05) | |
| 820 | PlaySound(glasses,1,0.7,"rbxassetid://181004943") | |
| 821 | PlaySound(glasses,0.3,1,"rbxassetid://195737599") | |
| 822 | PlaySound(glasses,0.7,1,"rbxassetid://362846090") | |
| 823 | for i = 0,1,0.1 do | |
| 824 | song.Pitch = song.Pitch -0.1 | |
| 825 | Rwait() | |
| 826 | end | |
| 827 | local song2 = PlaySound(Head,0.8,0,"rbxassetid://183826663",true) | |
| 828 | song2.TimePosition = 10 | |
| 829 | spawn(function() | |
| 830 | for i = 0,1,0.1 do | |
| 831 | song2.Pitch = i | |
| 832 | Rwait() | |
| 833 | end | |
| 834 | end) | |
| 835 | for i = 0,240,1 do | |
| 836 | local saxeff = effect(Sax,BrickColor.new("Medium stone grey"),Sax.Size,Sax.CFrame,0,0.15,Vector3.new(-0.05,-0.05,-0.05),0.5,"44410178",nil)
| |
| 837 | saxeff.Mesh.Scale = SaxMesh.Scale | |
| 838 | saxeff.Mesh.TextureId = SaxMesh.TextureId | |
| 839 | local glasseseff = effect(Sax,BrickColor.new("Medium stone grey"),glasses.Size,glasses.CFrame,0,0.15,Vector3.new(0.05,0.05,0.05),0.5,"121910245",nil)
| |
| 840 | glasseseff.Mesh.Scale = glassesmesh.Scale | |
| 841 | glasseseff.Mesh.TextureId = glassesmesh.TextureId | |
| 842 | Rwait(2.5) | |
| 843 | end | |
| 844 | spawn(function() | |
| 845 | for i = 0,1,0.1 do | |
| 846 | song2.Pitch = song2.Pitch -0.1 | |
| 847 | Rwait() | |
| 848 | end | |
| 849 | end) | |
| 850 | song2:Destroy() | |
| 851 | glasses:Destroy() | |
| 852 | spawn(function() | |
| 853 | for i = 0,1,0.1 do | |
| 854 | song.Pitch = i | |
| 855 | Rwait() | |
| 856 | end | |
| 857 | end) | |
| 858 | PlaySound(Head,1,0.7,"rbxassetid://231107923") | |
| 859 | buff = false | |
| 860 | effect(HM,BrickColor.White(),Vector3.new(3,5,3),HM.CFrame,0,0.05,Vector3.new(-0.1,-0.1,-0.1),2,Meshes.Blast,nil) | |
| 861 | end) | |
| 862 | end | |
| 863 | ||
| 864 | local function SummonMemes() | |
| 865 | PlaySound(Sax,1,10,"rbxassetid://128912290") | |
| 866 | for i = 1,14 do | |
| 867 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2,0,-math.pi/4),armspeed) | |
| 868 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,0,math.pi/9),armspeed) | |
| 869 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/4),speed) | |
| 870 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,math.pi/4),speed) | |
| 871 | lerp(HW,HW.C0,hc0 *CFrame.new(0,0.1,0),speed) | |
| 872 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then | |
| 873 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
| 874 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
| 875 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
| 876 | lerp(WLH,WLH.C0,LHC0 *CFrame.new(-0.1+math.sin(legangle*Human.WalkSpeed/16)*0.2,0.1+math.sin(legangle*Human.WalkSpeed/16)*0.3,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle*Human.WalkSpeed/16)*0.75)),legspeed) | |
| 877 | lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.1+math.sin(legangle*Human.WalkSpeed/16)*0.2,0.1-math.sin(legangle*Human.WalkSpeed/16)*0.3,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle*Human.WalkSpeed/16)*0.75)),legspeed) | |
| 878 | end | |
| 879 | Rwait() | |
| 880 | end | |
| 881 | damen = true | |
| 882 | local meme = effect(Char,BrickColor.White(),Vector3.new(3,3,3),HM.CFrame *CFrame.Angles(0,math.rad(45),0) *CFrame.new(0,0,-5),0,0,Vector3.new(),40,nil,"Brick") | |
| 883 | meme.Anchored = false | |
| 884 | local memep = Instance.new("ParticleEmitter",meme)
| |
| 885 | memep.Rate = 5 | |
| 886 | memep.Texture = "rbxassetid://48308661" | |
| 887 | local RP = Instance.new("RocketPropulsion",meme)
| |
| 888 | spawn(function() | |
| 889 | while meme.Parent ~= nil do | |
| 890 | DamageNear(3,meme,math.random(6,10),0,0.5,nil,true) | |
| 891 | for i,v in pairs(workspace:GetChildren()) do | |
| 892 | if v.ClassName == "Model" and v ~= Char then | |
| 893 | local hum = GetHumanoid(v) | |
| 894 | if hum ~= nil and hum.Torso ~= nil then | |
| 895 | local Mag = (meme.CFrame.p - hum.Torso.CFrame.p).magnitude | |
| 896 | if Mag <= 30 then | |
| 897 | RP.Target = hum.Torso | |
| 898 | RP:Fire() | |
| 899 | end | |
| 900 | end | |
| 901 | end | |
| 902 | end | |
| 903 | Rwait() | |
| 904 | end | |
| 905 | end) | |
| 906 | local meme = effect(Char,BrickColor.White(),Vector3.new(3,3,3),HM.CFrame *CFrame.Angles(0,math.rad(45*2),0) *CFrame.new(0,0,-5),0,0,Vector3.new(),40,nil,"Brick") | |
| 907 | meme.Anchored = false | |
| 908 | local memep = Instance.new("ParticleEmitter",meme)
| |
| 909 | memep.Rate = 5 | |
| 910 | memep.Texture = "rbxassetid://487518317" | |
| 911 | local RP = Instance.new("RocketPropulsion",meme)
| |
| 912 | spawn(function() | |
| 913 | while meme.Parent ~= nil do | |
| 914 | DamageNear(3,meme,math.random(6,10),0,10) | |
| 915 | for i,v in pairs(workspace:GetChildren()) do | |
| 916 | if v.ClassName == "Model" and v ~= Char then | |
| 917 | local hum = GetHumanoid(v) | |
| 918 | if hum ~= nil and hum.Torso ~= nil then | |
| 919 | local Mag = (meme.CFrame.p - hum.Torso.CFrame.p).magnitude | |
| 920 | if Mag <= 30 then | |
| 921 | RP.Target = hum.Torso | |
| 922 | RP:Fire() | |
| 923 | end | |
| 924 | end | |
| 925 | end | |
| 926 | end | |
| 927 | Rwait() | |
| 928 | end | |
| 929 | end) | |
| 930 | local meme = effect(Char,BrickColor.White(),Vector3.new(3,3,3),HM.CFrame *CFrame.Angles(0,math.rad(45*3),0) *CFrame.new(0,0,-5),0,0,Vector3.new(),40,nil,"Brick") | |
| 931 | meme.Anchored = false | |
| 932 | local memep = Instance.new("ParticleEmitter",meme)
| |
| 933 | memep.Rate = 5 | |
| 934 | memep.Texture = "rbxassetid://286279066" | |
| 935 | local RP = Instance.new("RocketPropulsion",meme)
| |
| 936 | spawn(function() | |
| 937 | while meme.Parent ~= nil do | |
| 938 | DamageNear(3,meme,math.random(6,10),0,10) | |
| 939 | for i,v in pairs(workspace:GetChildren()) do | |
| 940 | if v.ClassName == "Model" and v ~= Char then | |
| 941 | local hum = GetHumanoid(v) | |
| 942 | if hum ~= nil and hum.Torso ~= nil then | |
| 943 | local Mag = (meme.CFrame.p - hum.Torso.CFrame.p).magnitude | |
| 944 | if Mag <= 30 then | |
| 945 | RP.Target = hum.Torso | |
| 946 | RP:Fire() | |
| 947 | end | |
| 948 | end | |
| 949 | end | |
| 950 | end | |
| 951 | Rwait() | |
| 952 | end | |
| 953 | end) | |
| 954 | local meme = effect(Char,BrickColor.White(),Vector3.new(3,3,3),HM.CFrame *CFrame.Angles(0,math.rad(45*4),0) *CFrame.new(0,0,-5),0,0,Vector3.new(),40,nil,"Brick") | |
| 955 | meme.Anchored = false | |
| 956 | local memep = Instance.new("ParticleEmitter",memep)
| |
| 957 | memep.Rate = 5 | |
| 958 | memep.Texture = "rbxassetid://148989069" | |
| 959 | local RP = Instance.new("RocketPropulsion",meme)
| |
| 960 | spawn(function() | |
| 961 | while meme.Parent ~= nil do | |
| 962 | DamageNear(3,meme,math.random(6,10),0,10) | |
| 963 | for i,v in pairs(workspace:GetChildren()) do | |
| 964 | if v.ClassName == "Model" and v ~= Char then | |
| 965 | local hum = GetHumanoid(v) | |
| 966 | if hum ~= nil and hum.Torso ~= nil then | |
| 967 | local Mag = (meme.CFrame.p - hum.Torso.CFrame.p).magnitude | |
| 968 | if Mag <= 30 then | |
| 969 | RP.Target = hum.Torso | |
| 970 | RP:Fire() | |
| 971 | end | |
| 972 | end | |
| 973 | end | |
| 974 | end | |
| 975 | Rwait() | |
| 976 | end | |
| 977 | end) | |
| 978 | local meme = effect(Char,BrickColor.White(),Vector3.new(3,5,3),HM.CFrame *CFrame.Angles(0,math.rad(45*5),0) *CFrame.new(0,0,-5),0,0,Vector3.new(),40,nil,"Brick") | |
| 979 | meme.Anchored = false | |
| 980 | local memep = Instance.new("ParticleEmitter",memep)
| |
| 981 | memep.Rate = 5 | |
| 982 | memep.Texture = "rbxassetid://210744859" | |
| 983 | local RP = Instance.new("RocketPropulsion",meme)
| |
| 984 | spawn(function() | |
| 985 | while meme.Parent ~= nil do | |
| 986 | DamageNear(3,meme,math.random(6,10),0,10) | |
| 987 | for i,v in pairs(workspace:GetChildren()) do | |
| 988 | if v.ClassName == "Model" and v ~= Char then | |
| 989 | local hum = GetHumanoid(v) | |
| 990 | if hum ~= nil and hum.Torso ~= nil then | |
| 991 | local Mag = (meme.CFrame.p - hum.Torso.CFrame.p).magnitude | |
| 992 | if Mag <= 30 then | |
| 993 | RP.Target = hum.Torso | |
| 994 | RP:Fire() | |
| 995 | end | |
| 996 | end | |
| 997 | end | |
| 998 | end | |
| 999 | Rwait() | |
| 1000 | end | |
| 1001 | end) | |
| 1002 | local meme = effect(Char,BrickColor.White(),Vector3.new(3,3,3),HM.CFrame *CFrame.Angles(0,math.rad(45*6),0) *CFrame.new(0,0,-5),0,0,Vector3.new(),40,nil,"Brick") | |
| 1003 | meme.Anchored = false | |
| 1004 | local memep = Instance.new("ParticleEmitter",meme)
| |
| 1005 | memep.Rate = 5 | |
| 1006 | memep.Texture = "rbxassetid://569577148" | |
| 1007 | local RP = Instance.new("RocketPropulsion",meme)
| |
| 1008 | spawn(function() | |
| 1009 | while meme.Parent ~= nil do | |
| 1010 | DamageNear(3,meme,math.random(6,10),0,10) | |
| 1011 | for i,v in pairs(workspace:GetChildren()) do | |
| 1012 | if v.ClassName == "Model" and v ~= Char then | |
| 1013 | local hum = GetHumanoid(v) | |
| 1014 | if hum ~= nil and hum.Torso ~= nil then | |
| 1015 | local Mag = (meme.CFrame.p - hum.Torso.CFrame.p).magnitude | |
| 1016 | if Mag <= 30 then | |
| 1017 | RP.Target = hum.Torso | |
| 1018 | RP:Fire() | |
| 1019 | end | |
| 1020 | end | |
| 1021 | end | |
| 1022 | end | |
| 1023 | Rwait() | |
| 1024 | end | |
| 1025 | end) | |
| 1026 | local meme = effect(Char,BrickColor.White(),Vector3.new(3,3,3),HM.CFrame *CFrame.Angles(0,math.rad(45*7),0) *CFrame.new(0,0,-5),0,0,Vector3.new(),40,nil,"Brick") | |
| 1027 | meme.Anchored = false | |
| 1028 | local memep = Instance.new("ParticleEmitter",memep)
| |
| 1029 | memep.Rate = 5 | |
| 1030 | memep.Texture = "rbxassetid://472697717" | |
| 1031 | local RP = Instance.new("RocketPropulsion",meme)
| |
| 1032 | spawn(function() | |
| 1033 | while meme.Parent ~= nil do | |
| 1034 | DamageNear(3,meme,math.random(6,10),0,10) | |
| 1035 | for i,v in pairs(workspace:GetChildren()) do | |
| 1036 | if v.ClassName == "Model" and v ~= Char then | |
| 1037 | local hum = GetHumanoid(v) | |
| 1038 | if hum ~= nil and hum.Torso ~= nil then | |
| 1039 | local Mag = (meme.CFrame.p - hum.Torso.CFrame.p).magnitude | |
| 1040 | if Mag <= 30 then | |
| 1041 | RP.Target = hum.Torso | |
| 1042 | RP:Fire() | |
| 1043 | end | |
| 1044 | end | |
| 1045 | end | |
| 1046 | end | |
| 1047 | Rwait() | |
| 1048 | end | |
| 1049 | end) | |
| 1050 | local meme = effect(Char,BrickColor.White(),Vector3.new(3,3,3),HM.CFrame *CFrame.Angles(0,math.rad(45*8),0) *CFrame.new(0,0,-5),0,0,Vector3.new(),40,nil,"Brick") | |
| 1051 | meme.Anchored = false | |
| 1052 | local memep = Instance.new("ParticleEmitter",meme)
| |
| 1053 | memep.Rate = 5 | |
| 1054 | memep.Texture = "rbxassetid://68774965" | |
| 1055 | local RP = Instance.new("RocketPropulsion",meme)
| |
| 1056 | spawn(function() | |
| 1057 | while meme.Parent ~= nil do | |
| 1058 | DamageNear(3,meme,math.random(6,10),0,10) | |
| 1059 | for i,v in pairs(workspace:GetChildren()) do | |
| 1060 | if v.ClassName == "Model" and v ~= Char then | |
| 1061 | local hum = GetHumanoid(v) | |
| 1062 | if hum ~= nil and hum.Torso ~= nil then | |
| 1063 | local Mag = (meme.CFrame.p - hum.Torso.CFrame.p).magnitude | |
| 1064 | if Mag <= 30 then | |
| 1065 | RP.Target = hum.Torso | |
| 1066 | RP:Fire() | |
| 1067 | end | |
| 1068 | end | |
| 1069 | end | |
| 1070 | end | |
| 1071 | Rwait() | |
| 1072 | end | |
| 1073 | end) | |
| 1074 | end | |
| 1075 | ||
| 1076 | local click = mouse.Button1Down:connect(function() | |
| 1077 | if on == false then return end | |
| 1078 | if enabled == false then return end | |
| 1079 | if combo == 1 and enabled == true then | |
| 1080 | enabled = false | |
| 1081 | Slash1() | |
| 1082 | enabled = true | |
| 1083 | combo = 2 | |
| 1084 | coroutine.wrap(function() | |
| 1085 | Rwait(400) | |
| 1086 | if combo ~= 1 and enabled == true then | |
| 1087 | combo = 1 | |
| 1088 | end | |
| 1089 | end)() | |
| 1090 | elseif combo == 2 and enabled == true then | |
| 1091 | enabled = false | |
| 1092 | Slash2() | |
| 1093 | enabled = true | |
| 1094 | combo = 3 | |
| 1095 | coroutine.wrap(function() | |
| 1096 | Rwait(400) | |
| 1097 | if combo ~= 1 and enabled == true then | |
| 1098 | combo = 1 | |
| 1099 | end | |
| 1100 | end)() | |
| 1101 | elseif combo == 3 and enabled == true then | |
| 1102 | enabled = false | |
| 1103 | Spin3() | |
| 1104 | enabled = true | |
| 1105 | combo = 1 | |
| 1106 | end | |
| 1107 | end) | |
| 1108 | ||
| 1109 | local keys = mouse.KeyDown:connect(function(key) | |
| 1110 | key = key:lower() | |
| 1111 | if enabled == false then return end | |
| 1112 | if key == "z" and on == true and enabled == true and zenabled == 1 then | |
| 1113 | zenabled = 0 | |
| 1114 | enabled = false | |
| 1115 | Deafen() | |
| 1116 | enabled = true | |
| 1117 | elseif key == "x" and on == true and enabled == true and xenabled == 1 then | |
| 1118 | xenabled = 0 | |
| 1119 | enabled = false | |
| 1120 | SaxSlam() | |
| 1121 | enabled = true | |
| 1122 | elseif key == "c" and on == true and enabled == true and cenabled == 1 then | |
| 1123 | cenabled = 0 | |
| 1124 | enabled = false | |
| 1125 | SummonMemes() | |
| 1126 | enabled = true | |
| 1127 | elseif key == "v" and on == true and enabled == true and venabled == 1 then | |
| 1128 | venabled = 0 | |
| 1129 | enabled = false | |
| 1130 | --MultiSax() | |
| 1131 | enabled = true | |
| 1132 | elseif key == "e" and on == true and enabled == true and eenabled == 1 then | |
| 1133 | eenabled = 0 | |
| 1134 | enabled = false | |
| 1135 | Endure() | |
| 1136 | enabled = true | |
| 1137 | end | |
| 1138 | if key == "q" and on == true and enabled == true then | |
| 1139 | idle = 500 | |
| 1140 | end | |
| 1141 | end) | |
| 1142 | ||
| 1143 | local function Cast(Pos,Dir,Amp,IgnoreList) | |
| 1144 | return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit*Amp), IgnoreList) | |
| 1145 | end | |
| 1146 | ||
| 1147 | --workspace.CharcterKaiser.Parent = workspace.CurrentCamera | |
| 1148 | ||
| 1149 | local Health = Human.Health | |
| 1150 | ||
| 1151 | Human.HealthChanged:connect(function(health) | |
| 1152 | if health <= 0 then return end | |
| 1153 | if health < Health then | |
| 1154 | if buff == true then | |
| 1155 | Human.Health = Health *0.95 | |
| 1156 | end | |
| 1157 | end | |
| 1158 | Health = health | |
| 1159 | end) | |
| 1160 | ||
| 1161 | while true do | |
| 1162 | local surface = Cast(HM.Position,(CFrame.new(HM.Position,HM.Position - Vector3.new(0,1,0))).lookVector,4,Char) | |
| 1163 | if zenabled < 1 then | |
| 1164 | zenabled = zenabled +0.01 *0.25 | |
| 1165 | else | |
| 1166 | zenabled = 1 | |
| 1167 | end | |
| 1168 | if xenabled < 1 then | |
| 1169 | xenabled = xenabled +0.01 *0.2 | |
| 1170 | else | |
| 1171 | xenabled = 1 | |
| 1172 | end | |
| 1173 | if cenabled < 1 then | |
| 1174 | cenabled = cenabled +0.01 *0.15 | |
| 1175 | else | |
| 1176 | cenabled = 1 | |
| 1177 | end | |
| 1178 | if eenabled < 1 then | |
| 1179 | eenabled = eenabled +0.01 *0.08 | |
| 1180 | else | |
| 1181 | eenabled = 1 | |
| 1182 | end | |
| 1183 | if venabled < 1 then | |
| 1184 | venabled = venabled +0.01 *0.15 | |
| 1185 | else | |
| 1186 | venabled = 1 | |
| 1187 | end | |
| 1188 | idle = idle +1 | |
| 1189 | if enabled == false then | |
| 1190 | idle = 0 | |
| 1191 | end | |
| 1192 | skill1img:TweenSize(UDim2.new(zenabled,0,1,0), "Out","Quad",0.1,false,nil) | |
| 1193 | skill2img:TweenSize(UDim2.new(xenabled,0,1,0), "Out","Quad",0.1,false,nil) | |
| 1194 | skill3img:TweenSize(UDim2.new(cenabled,0,1,0), "Out","Quad",0.1,false,nil) | |
| 1195 | skill4img:TweenSize(UDim2.new(venabled,0,1,0), "Out","Quad",0.1,false,nil) | |
| 1196 | skill5img:TweenSize(UDim2.new(eenabled,0,1,0), "Out","Quad",0.1,false,nil) | |
| 1197 | if on == true then | |
| 1198 | angle = (angle % 100) +anglespeed/10 | |
| 1199 | armangle = (armangle % 100) +armanglespeed/10 | |
| 1200 | legangle = (legangle % 100) +leganglespeed/10 | |
| 1201 | if action == "Idle" and enabled == true and surface ~= nil and idle < 500 then | |
| 1202 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(1.45,-0.15-math.cos(armangle*0.25)*0.15,-0.4) *CFrame.Angles(math.pi/5,0,math.pi/4),armspeed) | |
| 1203 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(0,0.3-math.cos(armangle*0.25)*0.15,-0.1) *CFrame.Angles(math.pi/5,0,0),armspeed) | |
| 1204 | lerp(WLH,WLH.C0,LHC0 *CFrame.new(0.4,0.2+math.cos(legangle*0.25)*0.1,0) *CFrame.Angles(0,math.pi/4,0),legspeed) | |
| 1205 | lerp(WRH,WRH.C0,RHC0 *CFrame.new(-0.4,0.2+math.cos(legangle*0.25)*0.1,0) *CFrame.Angles(0,-math.pi/8,0),legspeed) | |
| 1206 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-0.2-math.cos(angle*0.25)*0.1) *CFrame.Angles(0,0,-math.pi/3.5),speed) | |
| 1207 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(math.sin(angle*0.25)*0.05,0,math.pi/3.5),speed) | |
| 1208 | lerp(HW,HW.C0,hc0 *CFrame.new(0,2,-0.45) *CFrame.Angles(math.pi/1.95,0,0),speed) | |
| 1209 | elseif action == "Idle" and enabled == true and surface ~= nil and idle >= 500 then | |
| 1210 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(0.3,math.sin(armangle)*0.1,-0.65-math.sin(armangle)*0.1) *CFrame.Angles(math.pi/2+math.sin(armangle)*0.2,0,math.pi/4),armspeed) | |
| 1211 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.2,math.sin(armangle)*0.1,-0.65-math.sin(armangle)*0.1) *CFrame.Angles(math.pi/2+math.sin(armangle)*0.2,0,-math.pi/4),armspeed) | |
| 1212 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(-math.pi/15,0,0),legspeed) | |
| 1213 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(-math.pi/15,0,0),legspeed) | |
| 1214 | lerp(WRJ,WRJ.C0,RJC0,speed) | |
| 1215 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(-math.pi/8-math.sin(angle)*0.2,0,0),speed) | |
| 1216 | lerp(HW,HW.C0,hc0 *CFrame.Angles(math.pi,0,-math.pi/4) *CFrame.new(0,-0.2,-1.5),speed) | |
| 1217 | end | |
| 1218 | if action == "Walk" and enabled == true and surface ~= nil then | |
| 1219 | idle = 0 | |
| 1220 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(1.8,0.5-math.cos(armangle)*0.15,-0.6) *CFrame.Angles(math.pi/1.2,math.pi/5,math.pi/3.2),armspeed) | |
| 1221 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.2,-math.cos(armangle)*0.15,0) *CFrame.Angles(math.pi/1.1,math.pi/5,math.pi/8),armspeed) | |
| 1222 | lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,-math.cos(legangle)*0.25,0) *CFrame.new(0.5,0.25+math.sin(legangle)*0.15,0) *CFrame.Angles(0,math.pi/4,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle))),legspeed) | |
| 1223 | lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,-math.cos(legangle)*0.25,0) *CFrame.new(0.5,0.1-math.sin(legangle)*0.15,0) *CFrame.Angles(0,math.pi/4,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle))),legspeed) | |
| 1224 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-0.15+math.cos(angle)*0.35) *CFrame.Angles(math.pi/10,math.sin(angle*0.5)*0.1+HM.RotVelocity.Y/20,-math.pi/4),speed) | |
| 1225 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,math.pi/4) *CFrame.Angles(-math.pi/10+math.sin(angle*0.25)*0.1,0,0),speed) | |
| 1226 | lerp(HW,HW.C0,hc0 *CFrame.new(0,-0.3,-2),speed) | |
| 1227 | end | |
| 1228 | if HM.Velocity.Y >= 5 and enabled == true and surface == nil then | |
| 1229 | action = "Jump" | |
| 1230 | idle = 0 | |
| 1231 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(1.45,-0.15,-0.4) *CFrame.Angles(math.pi/5,0,math.pi/4),armspeed*1.5) | |
| 1232 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(0,0.3,-0.1) *CFrame.Angles(math.pi/5,0,0),armspeed*1.5) | |
| 1233 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,-math.pi/10),legspeed*1.5) | |
| 1234 | lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.5,0.5,0) *CFrame.Angles(0,0,-math.pi/8),legspeed*1.5) | |
| 1235 | lerp(WRJ,WRJ.C0,RJC0,speed*1.5) | |
| 1236 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(-math.pi/8,0,0),speed*1.5) | |
| 1237 | lerp(HW,HW.C0,hc0 *CFrame.Angles(math.pi,0,-math.pi/4) *CFrame.new(0,-0.2,-1.5),1) | |
| 1238 | Rwait() | |
| 1239 | elseif HM.Velocity.Y <= -5 and enabled == true and surface == nil then | |
| 1240 | action = "Fall" | |
| 1241 | idle = 0 | |
| 1242 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(1.45,-0.15,-0.4) *CFrame.Angles(math.pi/5,0,math.pi/4),armspeed*1.5) | |
| 1243 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(0,0.3,-0.1) *CFrame.Angles(math.pi/5,0,0),armspeed*1.5) | |
| 1244 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/3),legspeed*1.5) | |
| 1245 | lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.5,0,0) *CFrame.Angles(0,0,math.pi/8),legspeed*1.5) | |
| 1246 | lerp(WRJ,WRJ.C0,RJC0,speed*1.5) | |
| 1247 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(math.pi/5,0,0),speed*1.5) | |
| 1248 | lerp(HW,HW.C0,hc0 *CFrame.Angles(math.pi,0,-math.pi/4) *CFrame.new(0,-0.2,-1.5),1) | |
| 1249 | Rwait() | |
| 1250 | end | |
| 1251 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude <= 2 then | |
| 1252 | action = "Idle" | |
| 1253 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
| 1254 | action = "Walk" | |
| 1255 | end | |
| 1256 | end | |
| 1257 | Rwait() | |
| 1258 | end |