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| 1 | - | -- Gui to Lua |
| 1 | + | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
|
| 2 | - | -- Version: 3.2 |
| 2 | + | local Player,game,owner = owner,game |
| 3 | local RealPlayer = Player | |
| 4 | - | -- Instances: |
| 4 | + | do |
| 5 | print("FE Compatibility code by Mokiros")
| |
| 6 | - | local GUI = Instance.new("ScreenGui")
|
| 6 | + | local rp = RealPlayer |
| 7 | - | local OpenFrame = Instance.new("Frame")
|
| 7 | + | script.Parent = rp.Character |
| 8 | - | local OpenButton = Instance.new("TextButton")
|
| 8 | + | |
| 9 | - | local OpenBeautyFrame = Instance.new("Frame")
|
| 9 | + | --RemoteEvent for communicating |
| 10 | - | local MainFrame = Instance.new("Frame")
|
| 10 | + | local Event = Instance.new("RemoteEvent")
|
| 11 | - | local MainFrameBeautyA = Instance.new("Frame")
|
| 11 | + | Event.Name = "UserInput_Event" |
| 12 | - | local CloseButton = Instance.new("TextButton")
|
| 12 | + | |
| 13 | - | local EXPLOIT1 = Instance.new("TextButton")
|
| 13 | + | --Fake event to make stuff like Mouse.KeyDown work |
| 14 | - | local MainFrameCenterBeautyA = Instance.new("Frame")
|
| 14 | + | local function fakeEvent() |
| 15 | - | local MainFrameCenterBeautyA_2 = Instance.new("Frame")
|
| 15 | + | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
|
| 16 | - | local EXPLOIT5 = Instance.new("TextButton")
|
| 16 | + | t.connect = t.Connect |
| 17 | - | local EXPLOIT9 = Instance.new("TextButton")
|
| 17 | + | return t |
| 18 | - | local EXPLOIT6 = Instance.new("TextButton")
|
| 18 | + | |
| 19 | - | local EXPLOIT7 = Instance.new("TextButton")
|
| 19 | + | |
| 20 | - | local EXPLOIT8 = Instance.new("TextButton")
|
| 20 | + | --Creating fake input objects with fake variables |
| 21 | - | local EXPLOIT10 = Instance.new("TextButton")
|
| 21 | + | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
|
| 22 | - | local EXPLOIT11 = Instance.new("TextButton")
|
| 22 | + | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
|
| 23 | - | local EXPLOIT12 = Instance.new("TextButton")
|
| 23 | + | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
|
| 24 | - | local EXPLOIT2 = Instance.new("TextButton")
|
| 24 | + | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
|
| 25 | - | local EXPLOIT3 = Instance.new("TextButton")
|
| 25 | + | end} |
| 26 | - | local EXPLOIT4 = Instance.new("TextButton")
|
| 26 | + | --Merged 2 functions into one by checking amount of arguments |
| 27 | - | local MainFrameBeautyB = Instance.new("Frame")
|
| 27 | + | CAS.UnbindAction = CAS.BindAction |
| 28 | ||
| 29 | --This function will trigger the events that have been :Connect()'ed | |
| 30 | - | --Properties: |
| 30 | + | local function te(self,ev,...) |
| 31 | local t = m[ev] | |
| 32 | - | GUI.Name = "GUI" |
| 32 | + | if t and t._fakeEvent then |
| 33 | - | GUI.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
|
| 33 | + | for _,f in pairs(t.Functions) do |
| 34 | f(...) | |
| 35 | - | OpenFrame.Name = "OpenFrame" |
| 35 | + | |
| 36 | - | OpenFrame.Parent = GUI |
| 36 | + | |
| 37 | - | OpenFrame.Active = true |
| 37 | + | |
| 38 | - | OpenFrame.BackgroundColor3 = Color3.fromRGB(0, 255, 0) |
| 38 | + | m.TrigEvent = te |
| 39 | - | OpenFrame.BorderSizePixel = 0 |
| 39 | + | UIS.TrigEvent = te |
| 40 | - | OpenFrame.Position = UDim2.new(0, 0, 0.629155695, 0) |
| 40 | + | |
| 41 | - | OpenFrame.Size = UDim2.new(0, 72, 0, 27) |
| 41 | + | Event.OnServerEvent:Connect(function(plr,io) |
| 42 | if plr~=rp then return end | |
| 43 | - | OpenButton.Name = "OpenButton" |
| 43 | + | m.Target = io.Target |
| 44 | - | OpenButton.Parent = OpenFrame |
| 44 | + | m.Hit = io.Hit |
| 45 | - | OpenButton.BackgroundColor3 = Color3.fromRGB(170, 170, 127) |
| 45 | + | if not io.isMouse then |
| 46 | - | OpenButton.BackgroundTransparency = 1.000 |
| 46 | + | local b = io.UserInputState == Enum.UserInputState.Begin |
| 47 | - | OpenButton.BorderSizePixel = 0 |
| 47 | + | if io.UserInputType == Enum.UserInputType.MouseButton1 then |
| 48 | - | OpenButton.Position = UDim2.new(0.0305736773, 0, 0.116329789, 0) |
| 48 | + | return m:TrigEvent(b and "Button1Down" or "Button1Up") |
| 49 | - | OpenButton.Size = UDim2.new(0, 66, 0, 20) |
| 49 | + | |
| 50 | - | OpenButton.Font = Enum.Font.Cartoon |
| 50 | + | for _,t in pairs(CAS.Actions) do |
| 51 | - | OpenButton.Text = "Open" |
| 51 | + | for _,k in pairs(t.Keys) do |
| 52 | - | OpenButton.TextColor3 = Color3.fromRGB(255, 255, 255) |
| 52 | + | if k==io.KeyCode then |
| 53 | - | OpenButton.TextScaled = true |
| 53 | + | t.Function(t.Name,io.UserInputState,io) |
| 54 | - | OpenButton.TextSize = 14.000 |
| 54 | + | |
| 55 | - | OpenButton.TextWrapped = true |
| 55 | + | |
| 56 | - | OpenButton.MouseButton1Down:connect(function() |
| 56 | + | |
| 57 | - | MainFrame.Visible = true |
| 57 | + | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) |
| 58 | - | OpenFrame.Visible = false |
| 58 | + | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) |
| 59 | - | MainFrameBeautyA.Visible = true |
| 59 | + | |
| 60 | - | MainFrameBeautyB.Visible = true |
| 60 | + | |
| 61 | - | MainFrameCenterBeautyA_2.Visible = true |
| 61 | + | Event.Parent = NLS([==[ |
| 62 | - | MainFrameCenterBeautyA.Visible = true |
| 62 | + | local Player = game:GetService("Players").LocalPlayer
|
| 63 | local Event = script:WaitForChild("UserInput_Event")
| |
| 64 | ||
| 65 | - | OpenBeautyFrame.Name = "OpenBeautyFrame" |
| 65 | + | local Mouse = Player:GetMouse() |
| 66 | - | OpenBeautyFrame.Parent = OpenFrame |
| 66 | + | local UIS = game:GetService("UserInputService")
|
| 67 | - | OpenBeautyFrame.BackgroundColor3 = Color3.fromRGB(255, 255, 255) |
| 67 | + | local input = function(io,a) |
| 68 | - | OpenBeautyFrame.BorderSizePixel = 0 |
| 68 | + | if a then return end |
| 69 | - | OpenBeautyFrame.Position = UDim2.new(0.988907099, 0, -0.148148149, 0) |
| 69 | + | --Since InputObject is a client-side instance, we create and pass table instead |
| 70 | - | OpenBeautyFrame.Size = UDim2.new(0, 3, 0, 33) |
| 70 | + | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
|
| 71 | end | |
| 72 | - | MainFrame.Name = "MainFrame" |
| 72 | + | UIS.InputBegan:Connect(input) |
| 73 | - | MainFrame.Parent = GUI |
| 73 | + | UIS.InputEnded:Connect(input) |
| 74 | - | MainFrame.Active = true |
| 74 | + | |
| 75 | - | MainFrame.BackgroundColor3 = Color3.fromRGB(49, 49, 49) |
| 75 | + | local h,t |
| 76 | - | MainFrame.BorderSizePixel = 0 |
| 76 | + | --Give the server mouse data 30 times every second, but only if the values changed |
| 77 | - | MainFrame.Position = UDim2.new(0.30754894, 0, 0.235294133, 0) |
| 77 | + | --If player is not moving their mouse, client won't fire events |
| 78 | - | MainFrame.Size = UDim2.new(0, 412, 0, 263) |
| 78 | + | while wait(1/30) do |
| 79 | - | MainFrame.Visible = false |
| 79 | + | if h~=Mouse.Hit or t~=Mouse.Target then |
| 80 | - | MainFrame.Draggable = true |
| 80 | + | h,t=Mouse.Hit,Mouse.Target |
| 81 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 82 | - | MainFrameBeautyA.Name = "MainFrameBeautyA" |
| 82 | + | |
| 83 | - | MainFrameBeautyA.Parent = MainFrame |
| 83 | + | end]==],Player.Character) |
| 84 | - | MainFrameBeautyA.BackgroundColor3 = Color3.fromRGB(0, 255, 0) |
| 84 | + | |
| 85 | - | MainFrameBeautyA.BorderSizePixel = 0 |
| 85 | + | ----Sandboxed game object that allows the usage of client-side methods and services |
| 86 | - | MainFrameBeautyA.Size = UDim2.new(0, 412, 0, 22) |
| 86 | + | --Real game object |
| 87 | - | MainFrameBeautyA.Visible = false |
| 87 | + | local _rg = game |
| 88 | ||
| 89 | - | CloseButton.Name = "CloseButton" |
| 89 | + | --Metatable for fake service |
| 90 | - | CloseButton.Parent = MainFrameBeautyA |
| 90 | + | local fsmt = {
|
| 91 | - | CloseButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255) |
| 91 | + | __index = function(self,k) |
| 92 | - | CloseButton.BackgroundTransparency = 1.000 |
| 92 | + | local s = rawget(self,"_RealService") |
| 93 | - | CloseButton.BorderSizePixel = 0 |
| 93 | + | if s then return s[k] end |
| 94 | - | CloseButton.Position = UDim2.new(0.905339777, 0, 0, 0) |
| 94 | + | end, |
| 95 | - | CloseButton.Size = UDim2.new(0, 39, 0, 22) |
| 95 | + | __newindex = function(self,k,v) |
| 96 | - | CloseButton.Font = Enum.Font.Cartoon |
| 96 | + | local s = rawget(self,"_RealService") |
| 97 | - | CloseButton.Text = "Close" |
| 97 | + | if s then s[k]=v end |
| 98 | - | CloseButton.TextColor3 = Color3.fromRGB(255, 0, 0) |
| 98 | + | end, |
| 99 | - | CloseButton.TextScaled = true |
| 99 | + | __call = function(self,...) |
| 100 | - | CloseButton.TextSize = 14.000 |
| 100 | + | local s = rawget(self,"_RealService") |
| 101 | - | CloseButton.TextWrapped = true |
| 101 | + | if s then return s(...) end |
| 102 | - | CloseButton.MouseButton1Down:connect(function() |
| 102 | + | |
| 103 | - | OpenFrame.Visible = true |
| 103 | + | } |
| 104 | - | MainFrame.Visible = false |
| 104 | + | local function FakeService(t,RealService) |
| 105 | - | MainFrameBeautyA.Visible = false |
| 105 | + | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService |
| 106 | - | MainFrameBeautyB.Visible = false |
| 106 | + | return setmetatable(t,fsmt) |
| 107 | - | MainFrameCenterBeautyA_2.Visible = false |
| 107 | + | |
| 108 | - | MainFrameCenterBeautyA.Visible = false |
| 108 | + | |
| 109 | --Fake game object | |
| 110 | local g = {
| |
| 111 | - | EXPLOIT1.Name = "EXPLOIT1" |
| 111 | + | GetService = function(self,s) |
| 112 | - | EXPLOIT1.Parent = MainFrame |
| 112 | + | return self[s] |
| 113 | - | EXPLOIT1.BackgroundColor3 = Color3.fromRGB(68, 68, 68) |
| 113 | + | end, |
| 114 | - | EXPLOIT1.BorderSizePixel = 0 |
| 114 | + | Players = FakeService({
|
| 115 | - | EXPLOIT1.Position = UDim2.new(0.024271844, 0, 0.129277572, 0) |
| 115 | + | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
|
| 116 | - | EXPLOIT1.Size = UDim2.new(0, 92, 0, 32) |
| 116 | + | },"Players"), |
| 117 | - | EXPLOIT1.Font = Enum.Font.Cartoon |
| 117 | + | UserInputService = FakeService(UIS,"UserInputService"), |
| 118 | - | EXPLOIT1.Text = "My Other GUI" |
| 118 | + | ContextActionService = FakeService(CAS,"ContextActionService"), |
| 119 | - | EXPLOIT1.TextColor3 = Color3.fromRGB(255, 255, 255) |
| 119 | + | } |
| 120 | - | EXPLOIT1.TextScaled = true |
| 120 | + | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) |
| 121 | - | EXPLOIT1.TextSize = 14.000 |
| 121 | + | g.service = g.GetService |
| 122 | - | EXPLOIT1.TextWrapped = true |
| 122 | + | |
| 123 | - | EXPLOIT1.MouseButton1Down:connect(function() |
| 123 | + | g.RunService = FakeService({
|
| 124 | - | loadstring(game:HttpGet(('https://pastebin.com/raw/HCsqYzwa'),true))()
|
| 124 | + | RenderStepped = _rg:GetService("RunService").Heartbeat,
|
| 125 | BindToRenderStep = function(self,name,_,fun) | |
| 126 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
| 127 | - | MainFrameCenterBeautyA.Name = "MainFrameCenterBeautyA" |
| 127 | + | end, |
| 128 | - | MainFrameCenterBeautyA.Parent = MainFrame |
| 128 | + | UnbindFromRenderStep = function(self,name) |
| 129 | - | MainFrameCenterBeautyA.BackgroundColor3 = Color3.fromRGB(68, 68, 68) |
| 129 | + | self._btrs[name]:Disconnect() |
| 130 | - | MainFrameCenterBeautyA.BorderSizePixel = 0 |
| 130 | + | end, |
| 131 | - | MainFrameCenterBeautyA.Position = UDim2.new(0.288834959, 0, 0.129277572, 0) |
| 131 | + | },"RunService") |
| 132 | - | MainFrameCenterBeautyA.Size = UDim2.new(0, 8, 0, 185) |
| 132 | + | |
| 133 | - | MainFrameCenterBeautyA.Visible = false |
| 133 | + | setmetatable(g,{
|
| 134 | __index=function(self,s) | |
| 135 | - | MainFrameCenterBeautyA_2.Name = "MainFrameCenterBeautyA" |
| 135 | + | return _rg:GetService(s) or typeof(_rg[s])=="function" |
| 136 | - | MainFrameCenterBeautyA_2.Parent = MainFrame |
| 136 | + | and function(_,...)return _rg[s](_rg,...)end or _rg[s] |
| 137 | - | MainFrameCenterBeautyA_2.BackgroundColor3 = Color3.fromRGB(68, 68, 68) |
| 137 | + | end, |
| 138 | - | MainFrameCenterBeautyA_2.BorderSizePixel = 0 |
| 138 | + | __newindex = fsmt.__newindex, |
| 139 | - | MainFrameCenterBeautyA_2.Position = UDim2.new(0.699029148, 0, 0.129277557, 0) |
| 139 | + | __call = fsmt.__call |
| 140 | - | MainFrameCenterBeautyA_2.Size = UDim2.new(0, 8, 0, 185) |
| 140 | + | }) |
| 141 | - | MainFrameCenterBeautyA_2.Visible = false |
| 141 | + | --Changing owner to fake player object to support owner:GetMouse() |
| 142 | game,owner = g,g.Players.LocalPlayer | |
| 143 | - | EXPLOIT5.Name = "EXPLOIT5" |
| 143 | + | |
| 144 | - | EXPLOIT5.Parent = MainFrame |
| 144 | + | |
| 145 | - | EXPLOIT5.BackgroundColor3 = Color3.fromRGB(68, 68, 68) |
| 145 | + | |
| 146 | - | EXPLOIT5.BorderSizePixel = 0 |
| 146 | + | |
| 147 | - | EXPLOIT5.Position = UDim2.new(0.388349503, 0, 0.129277572, 0) |
| 147 | + | |
| 148 | - | EXPLOIT5.Size = UDim2.new(0, 92, 0, 32) |
| 148 | + | |
| 149 | - | EXPLOIT5.Font = Enum.Font.Cartoon |
| 149 | + | |
| 150 | - | EXPLOIT5.Text = "JailTabs" |
| 150 | + | Player = game.Players.LocalPlayer |
| 151 | - | EXPLOIT5.TextColor3 = Color3.fromRGB(255, 255, 255) |
| 151 | + | Character = Player.Character |
| 152 | - | EXPLOIT5.TextScaled = true |
| 152 | + | |
| 153 | - | EXPLOIT5.TextSize = 14.000 |
| 153 | + | |
| 154 | - | EXPLOIT5.TextWrapped = true |
| 154 | + | char = plr.Character |
| 155 | - | EXPLOIT5.MouseButton1Down:connect(function() |
| 155 | + | |
| 156 | - | loadstring(game:HttpGet(('https://pastebin.com/raw/aV6LcSGf'),true))()
|
| 156 | + | |
| 157 | rl = char["Right Leg"] | |
| 158 | ll = char["Left Leg"] | |
| 159 | - | EXPLOIT9.Name = "EXPLOIT9" |
| 159 | + | |
| 160 | - | EXPLOIT9.Parent = MainFrame |
| 160 | + | |
| 161 | - | EXPLOIT9.BackgroundColor3 = Color3.fromRGB(68, 68, 68) |
| 161 | + | |
| 162 | - | EXPLOIT9.BorderSizePixel = 0 |
| 162 | + | |
| 163 | - | EXPLOIT9.Position = UDim2.new(0.75242722, 0, 0.129277572, 0) |
| 163 | + | |
| 164 | - | EXPLOIT9.Size = UDim2.new(0, 92, 0, 32) |
| 164 | + | |
| 165 | - | EXPLOIT9.Font = Enum.Font.Cartoon |
| 165 | + | |
| 166 | - | EXPLOIT9.Text = "Counter Pepsi" |
| 166 | + | |
| 167 | - | EXPLOIT9.TextColor3 = Color3.fromRGB(255, 255, 255) |
| 167 | + | |
| 168 | - | EXPLOIT9.TextScaled = true |
| 168 | + | |
| 169 | - | EXPLOIT9.TextSize = 14.000 |
| 169 | + | |
| 170 | - | EXPLOIT9.TextWrapped = true |
| 170 | + | |
| 171 | - | EXPLOIT9.MouseButton1Down:connect(function() |
| 171 | + | |
| 172 | - | loadstring(game:HttpGet(('https://pastebin.com/raw/cWTJj3aZ'),true))()
|
| 172 | + | |
| 173 | local Head = Character.Head | |
| 174 | local Torso = Character.Torso | |
| 175 | - | EXPLOIT6.Name = "EXPLOIT6" |
| 175 | + | |
| 176 | - | EXPLOIT6.Parent = MainFrame |
| 176 | + | |
| 177 | - | EXPLOIT6.BackgroundColor3 = Color3.fromRGB(68, 68, 68) |
| 177 | + | |
| 178 | - | EXPLOIT6.BorderSizePixel = 0 |
| 178 | + | |
| 179 | - | EXPLOIT6.Position = UDim2.new(0.388349503, 0, 0.323193908, 0) |
| 179 | + | |
| 180 | - | EXPLOIT6.Size = UDim2.new(0, 92, 0, 32) |
| 180 | + | |
| 181 | - | EXPLOIT6.Font = Enum.Font.Cartoon |
| 181 | + | |
| 182 | - | EXPLOIT6.Text = "PsyHub" |
| 182 | + | |
| 183 | - | EXPLOIT6.TextColor3 = Color3.fromRGB(255, 255, 255) |
| 183 | + | |
| 184 | - | EXPLOIT6.TextScaled = true |
| 184 | + | |
| 185 | - | EXPLOIT6.TextSize = 14.000 |
| 185 | + | |
| 186 | - | EXPLOIT6.TextWrapped = true |
| 186 | + | |
| 187 | - | EXPLOIT6.MouseButton1Down:connect(function() |
| 187 | + | |
| 188 | - | loadstring(game:GetObjects("rbxassetid://3014051754")[1].Source)()
|
| 188 | + | |
| 189 | local Create = LoadLibrary("RbxUtility").Create
| |
| 190 | ||
| 191 | - | EXPLOIT7.Name = "EXPLOIT7" |
| 191 | + | |
| 192 | - | EXPLOIT7.Parent = MainFrame |
| 192 | + | |
| 193 | - | EXPLOIT7.BackgroundColor3 = Color3.fromRGB(68, 68, 68) |
| 193 | + | |
| 194 | - | EXPLOIT7.BorderSizePixel = 0 |
| 194 | + | |
| 195 | - | EXPLOIT7.Position = UDim2.new(0.388349503, 0, 0.520912528, 0) |
| 195 | + | |
| 196 | - | EXPLOIT7.Size = UDim2.new(0, 92, 0, 32) |
| 196 | + | |
| 197 | - | EXPLOIT7.Font = Enum.Font.Cartoon |
| 197 | + | |
| 198 | - | EXPLOIT7.Text = "IY FE" |
| 198 | + | |
| 199 | - | EXPLOIT7.TextColor3 = Color3.fromRGB(255, 255, 255) |
| 199 | + | |
| 200 | - | EXPLOIT7.TextScaled = true |
| 200 | + | |
| 201 | - | EXPLOIT7.TextSize = 14.000 |
| 201 | + | |
| 202 | - | EXPLOIT7.TextWrapped = true |
| 202 | + | |
| 203 | - | EXPLOIT7.MouseButton1Down:connect(function() |
| 203 | + | |
| 204 | - | loadstring(game:HttpGet(('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'),true))()
|
| 204 | + | |
| 205 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
| 206 | txt.StudsOffset = Vector3.new(-9, 7, 0) | |
| 207 | - | EXPLOIT8.Name = "EXPLOIT8" |
| 207 | + | |
| 208 | - | EXPLOIT8.Parent = MainFrame |
| 208 | + | |
| 209 | - | EXPLOIT8.BackgroundColor3 = Color3.fromRGB(68, 68, 68) |
| 209 | + | |
| 210 | - | EXPLOIT8.BorderSizePixel = 0 |
| 210 | + | |
| 211 | - | EXPLOIT8.Position = UDim2.new(0.388349503, 0, 0.711026609, 0) |
| 211 | + | |
| 212 | - | EXPLOIT8.Size = UDim2.new(0, 92, 0, 32) |
| 212 | + | |
| 213 | - | EXPLOIT8.Font = Enum.Font.Cartoon |
| 213 | + | |
| 214 | - | EXPLOIT8.Text = "Arsenal Kill All" |
| 214 | + | |
| 215 | - | EXPLOIT8.TextColor3 = Color3.fromRGB(255, 255, 255) |
| 215 | + | |
| 216 | - | EXPLOIT8.TextScaled = true |
| 216 | + | |
| 217 | - | EXPLOIT8.TextSize = 14.000 |
| 217 | + | |
| 218 | - | EXPLOIT8.TextWrapped = true |
| 218 | + | |
| 219 | - | EXPLOIT8.MouseButton1Down:connect(function() |
| 219 | + | |
| 220 | - | print("Script made by FramzDev#8283")
|
| 220 | + | |
| 221 | - | local c = workspace.CurrentCamera |
| 221 | + | |
| 222 | - | local lplr = game.Players.LocalPlayer |
| 222 | + | |
| 223 | for trans = 0,1,00.1 do | |
| 224 | - | function a(p) |
| 224 | + | |
| 225 | - | if p and p.Character then |
| 225 | + | |
| 226 | - | pcall(function() |
| 226 | + | |
| 227 | - | local t = p.Character.PrimaryPart.CFrame * Vector3.new(0, -0.25, 0) |
| 227 | + | |
| 228 | - | c.CFrame = CFrame.new(c.Focus.p, t) * CFrame.new(0, 0, 0.5) |
| 228 | + | |
| 229 | txt:destroy() | |
| 230 | end) | |
| 231 | ||
| 232 | - | for i=1,10 do |
| 232 | + | |
| 233 | - | for _,v in pairs(game.Players:GetPlayers()) do |
| 233 | + | |
| 234 | - | pcall(function() |
| 234 | + | |
| 235 | - | for i=1,15 do |
| 235 | + | |
| 236 | - | lplr.Character.HumanoidRootPart.CFrame = v.Character.HumanoidRootPart.CFrame - v.Character.HumanoidRootPart.CFrame.LookVector*4 |
| 236 | + | |
| 237 | - | a(v) |
| 237 | + | |
| 238 | - | wait() |
| 238 | + | |
| 239 | ||
| 240 | Player = game:GetService("Players").LocalPlayer
| |
| 241 | PlayerGui = Player.PlayerGui | |
| 242 | Cam = workspace.CurrentCamera | |
| 243 | Backpack = Player.Backpack | |
| 244 | Character = Player.Character | |
| 245 | - | EXPLOIT10.Name = "EXPLOIT10" |
| 245 | + | |
| 246 | - | EXPLOIT10.Parent = MainFrame |
| 246 | + | |
| 247 | - | EXPLOIT10.BackgroundColor3 = Color3.fromRGB(68, 68, 68) |
| 247 | + | |
| 248 | - | EXPLOIT10.BorderSizePixel = 0 |
| 248 | + | |
| 249 | - | EXPLOIT10.Position = UDim2.new(0.75242722, 0, 0.323193908, 0) |
| 249 | + | |
| 250 | - | EXPLOIT10.Size = UDim2.new(0, 92, 0, 32) |
| 250 | + | |
| 251 | - | EXPLOIT10.Font = Enum.Font.Cartoon |
| 251 | + | |
| 252 | - | EXPLOIT10.Text = "Reviz Admin" |
| 252 | + | |
| 253 | - | EXPLOIT10.TextColor3 = Color3.fromRGB(255, 255, 255) |
| 253 | + | |
| 254 | - | EXPLOIT10.TextScaled = true |
| 254 | + | |
| 255 | - | EXPLOIT10.TextSize = 14.000 |
| 255 | + | |
| 256 | - | EXPLOIT10.TextWrapped = true |
| 256 | + | |
| 257 | - | EXPLOIT10.MouseButton1Down:connect(function() |
| 257 | + | |
| 258 | - | loadstring(game:HttpGet(('https://pastebin.com/raw/KNUzQPYS'),true))()
|
| 258 | + | |
| 259 | LeftHip = Torso["Left Hip"] | |
| 260 | Character.Archivable = true | |
| 261 | - | EXPLOIT11.Name = "EXPLOIT11" |
| 261 | + | |
| 262 | - | EXPLOIT11.Parent = MainFrame |
| 262 | + | |
| 263 | - | EXPLOIT11.BackgroundColor3 = Color3.fromRGB(68, 68, 68) |
| 263 | + | |
| 264 | - | EXPLOIT11.BorderSizePixel = 0 |
| 264 | + | |
| 265 | - | EXPLOIT11.Position = UDim2.new(0.75242722, 0, 0.520912528, 0) |
| 265 | + | |
| 266 | - | EXPLOIT11.Size = UDim2.new(0, 92, 0, 32) |
| 266 | + | |
| 267 | - | EXPLOIT11.Font = Enum.Font.Cartoon |
| 267 | + | |
| 268 | - | EXPLOIT11.Text = "FE GUI" |
| 268 | + | |
| 269 | - | EXPLOIT11.TextColor3 = Color3.fromRGB(255, 255, 255) |
| 269 | + | |
| 270 | - | EXPLOIT11.TextScaled = true |
| 270 | + | |
| 271 | - | EXPLOIT11.TextSize = 14.000 |
| 271 | + | |
| 272 | - | EXPLOIT11.TextWrapped = true |
| 272 | + | |
| 273 | - | EXPLOIT11.MouseButton1Down:connect(function() |
| 273 | + | |
| 274 | - | loadstring(game:HttpGet(('https://pastebin.com/raw/yQaWHmZA'),true))()
|
| 274 | + | |
| 275 | ABS = math.abs | |
| 276 | MRANDOM = math.random | |
| 277 | - | EXPLOIT12.Name = "EXPLOIT12" |
| 277 | + | |
| 278 | - | EXPLOIT12.Parent = MainFrame |
| 278 | + | |
| 279 | - | EXPLOIT12.BackgroundColor3 = Color3.fromRGB(68, 68, 68) |
| 279 | + | |
| 280 | - | EXPLOIT12.BorderSizePixel = 0 |
| 280 | + | |
| 281 | - | EXPLOIT12.Position = UDim2.new(0.75242722, 0, 0.711026609, 0) |
| 281 | + | |
| 282 | - | EXPLOIT12.Size = UDim2.new(0, 92, 0, 32) |
| 282 | + | |
| 283 | - | EXPLOIT12.Font = Enum.Font.Cartoon |
| 283 | + | |
| 284 | - | EXPLOIT12.Text = "FE Troll Animations" |
| 284 | + | |
| 285 | - | EXPLOIT12.TextColor3 = Color3.fromRGB(255, 255, 255) |
| 285 | + | |
| 286 | - | EXPLOIT12.TextScaled = true |
| 286 | + | |
| 287 | - | EXPLOIT12.TextSize = 14.000 |
| 287 | + | |
| 288 | - | EXPLOIT12.TextWrapped = true |
| 288 | + | |
| 289 | - | EXPLOIT12.MouseButton1Down:connect(function() |
| 289 | + | |
| 290 | - | loadstring(game:HttpGet(('https://pastebin.com/raw/35ze0RJb'),true))()
|
| 290 | + | |
| 291 | text.TextStrokeTransparency = 0 | |
| 292 | text.Font = "Fantasy" | |
| 293 | - | EXPLOIT2.Name = "EXPLOIT2" |
| 293 | + | |
| 294 | - | EXPLOIT2.Parent = MainFrame |
| 294 | + | |
| 295 | - | EXPLOIT2.BackgroundColor3 = Color3.fromRGB(68, 68, 68) |
| 295 | + | |
| 296 | - | EXPLOIT2.BorderSizePixel = 0 |
| 296 | + | |
| 297 | - | EXPLOIT2.Position = UDim2.new(0.024271844, 0, 0.323193908, 0) |
| 297 | + | |
| 298 | - | EXPLOIT2.Size = UDim2.new(0, 92, 0, 32) |
| 298 | + | --|| CREATED BY SHACKLUSTER |
| 299 | - | EXPLOIT2.Font = Enum.Font.Cartoon |
| 299 | + | |
| 300 | - | EXPLOIT2.Text = "Fe Invis Kill" |
| 300 | + | |
| 301 | - | EXPLOIT2.TextColor3 = Color3.fromRGB(255, 255, 255) |
| 301 | + | |
| 302 | - | EXPLOIT2.TextScaled = true |
| 302 | + | |
| 303 | - | EXPLOIT2.TextSize = 14.000 |
| 303 | + | |
| 304 | - | EXPLOIT2.TextWrapped = true |
| 304 | + | |
| 305 | - | EXPLOIT2.MouseButton1Down:connect(function() |
| 305 | + | |
| 306 | - | loadstring(game:HttpGet(('https://pastebin.com/raw/Lpn5rUDp'),true))()
|
| 306 | + | |
| 307 | ls = t["Left Shoulder"] | |
| 308 | rh = t["Right Hip"] | |
| 309 | - | EXPLOIT3.Name = "EXPLOIT3" |
| 309 | + | |
| 310 | - | EXPLOIT3.Parent = MainFrame |
| 310 | + | |
| 311 | - | EXPLOIT3.BackgroundColor3 = Color3.fromRGB(68, 68, 68) |
| 311 | + | |
| 312 | - | EXPLOIT3.BorderSizePixel = 0 |
| 312 | + | |
| 313 | - | EXPLOIT3.Position = UDim2.new(0.024271844, 0, 0.520912528, 0) |
| 313 | + | |
| 314 | - | EXPLOIT3.Size = UDim2.new(0, 92, 0, 32) |
| 314 | + | |
| 315 | - | EXPLOIT3.Font = Enum.Font.Cartoon |
| 315 | + | |
| 316 | - | EXPLOIT3.Text = "Vybe CMD Bar" |
| 316 | + | |
| 317 | - | EXPLOIT3.TextColor3 = Color3.fromRGB(255, 255, 255) |
| 317 | + | |
| 318 | - | EXPLOIT3.TextScaled = true |
| 318 | + | |
| 319 | - | EXPLOIT3.TextSize = 14.000 |
| 319 | + | |
| 320 | - | EXPLOIT3.TextWrapped = true |
| 320 | + | |
| 321 | - | EXPLOIT3.MouseButton1Down:connect(function() |
| 321 | + | |
| 322 | - | loadstring(game:HttpGet(('https://pastebin.com/raw/NN5P4nQE'),true))()
|
| 322 | + | |
| 323 | Humanoid = Character.Humanoid | |
| 324 | Mouse = Player:GetMouse() | |
| 325 | - | EXPLOIT4.Name = "EXPLOIT4" |
| 325 | + | |
| 326 | - | EXPLOIT4.Parent = MainFrame |
| 326 | + | |
| 327 | - | EXPLOIT4.BackgroundColor3 = Color3.fromRGB(68, 68, 68) |
| 327 | + | |
| 328 | - | EXPLOIT4.BorderSizePixel = 0 |
| 328 | + | |
| 329 | - | EXPLOIT4.Position = UDim2.new(0.024271844, 0, 0.711026609, 0) |
| 329 | + | |
| 330 | - | EXPLOIT4.Size = UDim2.new(0, 92, 0, 32) |
| 330 | + | |
| 331 | - | EXPLOIT4.Font = Enum.Font.Cartoon |
| 331 | + | |
| 332 | - | EXPLOIT4.Text = "JB Autorob" |
| 332 | + | |
| 333 | - | EXPLOIT4.TextColor3 = Color3.fromRGB(255, 255, 255) |
| 333 | + | |
| 334 | - | EXPLOIT4.TextScaled = true |
| 334 | + | |
| 335 | - | EXPLOIT4.TextSize = 14.000 |
| 335 | + | |
| 336 | - | EXPLOIT4.TextWrapped = true |
| 336 | + | |
| 337 | - | EXPLOIT4.MouseButton1Down:connect(function() |
| 337 | + | |
| 338 | - | loadstring(game:GetObjects("rbxassetid://1461971147")[1].Source)()
|
| 338 | + | |
| 339 | local sick = Instance.new("Sound",Character)
| |
| 340 | sick.SoundId = "rbxassetid://1369580230" | |
| 341 | - | MainFrameBeautyB.Name = "MainFrameBeautyB" |
| 341 | + | |
| 342 | - | MainFrameBeautyB.Parent = MainFrame |
| 342 | + | |
| 343 | - | MainFrameBeautyB.BackgroundColor3 = Color3.fromRGB(0, 255, 0) |
| 343 | + | |
| 344 | - | MainFrameBeautyB.BorderSizePixel = 0 |
| 344 | + | |
| 345 | - | MainFrameBeautyB.Position = UDim2.new(0, 0, 0.916349828, 0) |
| 345 | + | |
| 346 | - | MainFrameBeautyB.Size = UDim2.new(0, 412, 0, 22) |
| 346 | + | |
| 347 | - | MainFrameBeautyB.Visible = false |
| 347 | + | |
| 348 | CF = CFrame.new | |
| 349 | VT = Vector3.new | |
| 350 | - | char = Player.Character |
| 350 | + | |
| 351 | C3 = Color3.new | |
| 352 | UD2 = UDim2.new | |
| 353 | BRICKC = BrickColor.new | |
| 354 | ANGLES = CFrame.Angles | |
| 355 | EULER = CFrame.fromEulerAnglesXYZ | |
| 356 | COS = math.cos | |
| 357 | ACOS = math.acos | |
| 358 | SIN = math.sin | |
| 359 | ASIN = math.asin | |
| 360 | ABS = math.abs | |
| 361 | MRANDOM = math.random | |
| 362 | FLOOR = math.floor | |
| 363 | ||
| 364 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 365 | local NEWMESH = IT(MESH) | |
| 366 | if MESH == "SpecialMesh" then | |
| 367 | NEWMESH.MeshType = MESHTYPE | |
| 368 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 369 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 370 | end | |
| 371 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 372 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 373 | end | |
| 374 | end | |
| 375 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 376 | NEWMESH.Scale = SCALE | |
| 377 | NEWMESH.Parent = PARENT | |
| 378 | return NEWMESH | |
| 379 | end | |
| 380 | ||
| 381 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 382 | local NEWPART = IT("Part")
| |
| 383 | NEWPART.formFactor = FORMFACTOR | |
| 384 | NEWPART.Reflectance = REFLECTANCE | |
| 385 | NEWPART.Transparency = TRANSPARENCY | |
| 386 | NEWPART.CanCollide = false | |
| 387 | NEWPART.Locked = true | |
| 388 | NEWPART.Anchored = true | |
| 389 | if ANCHOR == false then | |
| 390 | NEWPART.Anchored = false | |
| 391 | end | |
| 392 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 393 | NEWPART.Name = NAME | |
| 394 | NEWPART.Size = SIZE | |
| 395 | NEWPART.Position = Torso.Position | |
| 396 | NEWPART.Material = MATERIAL | |
| 397 | NEWPART:BreakJoints() | |
| 398 | NEWPART.Parent = PARENT | |
| 399 | return NEWPART | |
| 400 | end | |
| 401 | ||
| 402 | --//=================================\\ | |
| 403 | --|| CUSTOMIZATION | |
| 404 | --\\=================================// | |
| 405 | ||
| 406 | local SIZE = 1 | |
| 407 | Player_Size = 1 --Size of the player. | |
| 408 | Animation_Speed = 3 | |
| 409 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 410 | ||
| 411 | local Speed = 27 | |
| 412 | local Effects2 = {}
| |
| 413 | ||
| 414 | ---//=================================\\ | |
| 415 | --|| END OF CUSTOMIZATION | |
| 416 | --\\=================================// | |
| 417 | ||
| 418 | local function weldBetween(a, b) | |
| 419 | local weldd = Instance.new("ManualWeld")
| |
| 420 | weldd.Part0 = a | |
| 421 | weldd.Part1 = b | |
| 422 | weldd.C0 = CFrame.new() | |
| 423 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 424 | weldd.Parent = a | |
| 425 | return weldd | |
| 426 | end | |
| 427 | ||
| 428 | --//=================================\\ | |
| 429 | --|| USEFUL VALUES | |
| 430 | --\\=================================// | |
| 431 | ||
| 432 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 433 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 434 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 435 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 436 | local CHANGEDEFENSE = 0 | |
| 437 | local CHANGEDAMAGE = 0 | |
| 438 | local CHANGEMOVEMENT = 0 | |
| 439 | local ANIM = "Idle" | |
| 440 | local ATTACK = false | |
| 441 | local EQUIPPED = false | |
| 442 | local HOLD = false | |
| 443 | local COMBO = 1 | |
| 444 | local Rooted = false | |
| 445 | local SINE = 0 | |
| 446 | local KEYHOLD = false | |
| 447 | local CHANGE = 2 / Animation_Speed | |
| 448 | local WALKINGANIM = false | |
| 449 | local WALK = 0 | |
| 450 | local VALUE1 = false | |
| 451 | local VALUE2 = false | |
| 452 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 453 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 454 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 455 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 456 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 457 | WEAPONGUI.Name = "Weapon GUI" | |
| 458 | local Weapon = IT("Model")
| |
| 459 | Weapon.Name = "Adds" | |
| 460 | local HITFLOOR = nil | |
| 461 | local Effects = IT("Folder", Weapon)
| |
| 462 | Effects.Name = "Effects" | |
| 463 | local ANIMATOR = Humanoid.Animator | |
| 464 | local ANIMATE = Character.Animate | |
| 465 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
| |
| 466 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
| |
| 467 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
| |
| 468 | local HITBLOCKSOUNDS = {"199148933", "199148947"}
| |
| 469 | local UNANCHOR = true | |
| 470 | ||
| 471 | local SKILLTEXTCOLOR = C3(0,255/255,0) | |
| 472 | ||
| 473 | --//=================================\\ | |
| 474 | --\\=================================// | |
| 475 | ||
| 476 | ||
| 477 | --//=================================\\ | |
| 478 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 479 | --\\=================================// | |
| 480 | ||
| 481 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 482 | ArtificialHB.Name = "ArtificialHB" | |
| 483 | ||
| 484 | script:WaitForChild("ArtificialHB")
| |
| 485 | ||
| 486 | frame = Frame_Speed | |
| 487 | tf = 0 | |
| 488 | allowframeloss = false | |
| 489 | tossremainder = false | |
| 490 | lastframe = tick() | |
| 491 | script.ArtificialHB:Fire() | |
| 492 | ||
| 493 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 494 | - | --|| |
| 494 | + | |
| 495 | if tf >= frame then | |
| 496 | if allowframeloss then | |
| 497 | script.ArtificialHB:Fire() | |
| 498 | lastframe = tick() | |
| 499 | else | |
| 500 | for i = 1, math.floor(tf / frame) do | |
| 501 | script.ArtificialHB:Fire() | |
| 502 | end | |
| 503 | lastframe = tick() | |
| 504 | end | |
| 505 | if tossremainder then | |
| 506 | tf = 0 | |
| 507 | else | |
| 508 | tf = tf - frame * math.floor(tf / frame) | |
| 509 | end | |
| 510 | end | |
| 511 | end) | |
| 512 | ||
| 513 | --//=================================\\ | |
| 514 | --\\=================================// | |
| 515 | ||
| 516 | ||
| 517 | ||
| 518 | ||
| 519 | ||
| 520 | --//=================================\\ | |
| 521 | --|| SOME FUNCTIONS | |
| 522 | --\\=================================// | |
| 523 | ||
| 524 | function clerp(a, b, t) | |
| 525 | return a:lerp(b, t) | |
| 526 | end | |
| 527 | ||
| 528 | function newBezier(startpos, pos2, pos3, endpos, t) | |
| 529 | local A = clerp(startpos, pos2, t) | |
| 530 | local B = clerp(pos2, pos3, t) | |
| 531 | local C = clerp(pos3, endpos, t) | |
| 532 | local lerp1 = clerp(A, B, t) | |
| 533 | local lerp2 = clerp(B, C, t) | |
| 534 | local cubic = clerp(lerp1, lerp2, t) | |
| 535 | return cubic | |
| 536 | end | |
| 537 | ||
| 538 | function ApplyAoE(POSITION,RANGE,BRUTAL) | |
| 539 | local CHILDREN = workspace:GetDescendants() | |
| 540 | for index, CHILD in pairs(CHILDREN) do | |
| 541 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 542 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 543 | if HUM then | |
| 544 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 545 | if TORSO then | |
| 546 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 547 | if BRUTAL == true then | |
| 548 | Kill(CHILD) | |
| 549 | else | |
| 550 | CHILD:BreakJoints() | |
| 551 | end | |
| 552 | end | |
| 553 | end | |
| 554 | end | |
| 555 | end | |
| 556 | end | |
| 557 | end | |
| 558 | ||
| 559 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 560 | function WACKYEFFECT(Table) | |
| 561 | local TYPE = (Table.EffectType or "Sphere") | |
| 562 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 563 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 564 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 565 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 566 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 567 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 568 | local ROTATION1 = (Table.RotationX or 0) | |
| 569 | local ROTATION2 = (Table.RotationY or 0) | |
| 570 | local ROTATION3 = (Table.RotationZ or 0) | |
| 571 | local MATERIAL = (Table.Material or "Neon") | |
| 572 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 573 | local TIME = (Table.Time or 45) | |
| 574 | local SOUNDID = (Table.SoundID or nil) | |
| 575 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 576 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 577 | coroutine.resume(coroutine.create(function() | |
| 578 | local PLAYSSOUND = false | |
| 579 | local SOUND = nil | |
| 580 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 581 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 582 | PLAYSSOUND = true | |
| 583 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 584 | end | |
| 585 | EFFECT.Color = COLOR | |
| 586 | local MSH = nil | |
| 587 | if TYPE == "Sphere" then | |
| 588 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 589 | elseif TYPE == "Block" then | |
| 590 | MSH = IT("BlockMesh",EFFECT)
| |
| 591 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 592 | elseif TYPE == "Wave" then | |
| 593 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 594 | elseif TYPE == "Ring" then | |
| 595 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 596 | elseif TYPE == "Slash" then | |
| 597 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 598 | elseif TYPE == "Round Slash" then | |
| 599 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 600 | elseif TYPE == "Swirl" then | |
| 601 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 602 | elseif TYPE == "Skull" then | |
| 603 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 604 | elseif TYPE == "Crystal" then | |
| 605 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 606 | end | |
| 607 | if MSH ~= nil then | |
| 608 | local MOVESPEED = nil | |
| 609 | if MOVEDIRECTION ~= nil then | |
| 610 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 611 | end | |
| 612 | local GROWTH = SIZE - ENDSIZE | |
| 613 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 614 | if TYPE == "Block" then | |
| 615 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 616 | else | |
| 617 | EFFECT.CFrame = CFRAME | |
| 618 | end | |
| 619 | for LOOP = 1, TIME+1 do | |
| 620 | Swait() | |
| 621 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 622 | if TYPE == "Wave" then | |
| 623 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 624 | end | |
| 625 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 626 | if TYPE == "Block" then | |
| 627 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 628 | else | |
| 629 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 630 | end | |
| 631 | if MOVEDIRECTION ~= nil then | |
| 632 | local ORI = EFFECT.Orientation | |
| 633 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 634 | EFFECT.Orientation = ORI | |
| 635 | end | |
| 636 | end | |
| 637 | if PLAYSSOUND == false then | |
| 638 | EFFECT:remove() | |
| 639 | else | |
| 640 | SOUND.Stopped:Connect(function() | |
| 641 | EFFECT:remove() | |
| 642 | end) | |
| 643 | end | |
| 644 | else | |
| 645 | if PLAYSSOUND == false then | |
| 646 | EFFECT:remove() | |
| 647 | else | |
| 648 | repeat Swait() until SOUND.Playing == false | |
| 649 | EFFECT:remove() | |
| 650 | end | |
| 651 | end | |
| 652 | end)) | |
| 653 | end | |
| 654 | ||
| 655 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 656 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 657 | end | |
| 658 | ||
| 659 | function PositiveAngle(NUMBER) | |
| 660 | if NUMBER >= 0 then | |
| 661 | NUMBER = 0 | |
| 662 | end | |
| 663 | return NUMBER | |
| 664 | end | |
| 665 | ||
| 666 | function NegativeAngle(NUMBER) | |
| 667 | if NUMBER <= 0 then | |
| 668 | NUMBER = 0 | |
| 669 | end | |
| 670 | return NUMBER | |
| 671 | end | |
| 672 | ||
| 673 | function Swait(NUMBER) | |
| 674 | if NUMBER == 0 or NUMBER == nil then | |
| 675 | ArtificialHB.Event:wait() | |
| 676 | else | |
| 677 | for i = 1, NUMBER do | |
| 678 | ArtificialHB.Event:wait() | |
| 679 | end | |
| 680 | end | |
| 681 | end | |
| 682 | ||
| 683 | function QuaternionFromCFrame(cf) | |
| 684 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 685 | local trace = m00 + m11 + m22 | |
| 686 | if trace > 0 then | |
| 687 | local s = math.sqrt(1 + trace) | |
| 688 | local recip = 0.5 / s | |
| 689 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 690 | else | |
| 691 | local i = 0 | |
| 692 | if m11 > m00 then | |
| 693 | i = 1 | |
| 694 | end | |
| 695 | if m22 > (i == 0 and m00 or m11) then | |
| 696 | i = 2 | |
| 697 | end | |
| 698 | if i == 0 then | |
| 699 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 700 | local recip = 0.5 / s | |
| 701 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 702 | elseif i == 1 then | |
| 703 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 704 | local recip = 0.5 / s | |
| 705 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 706 | elseif i == 2 then | |
| 707 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 708 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 709 | end | |
| 710 | end | |
| 711 | end | |
| 712 | ||
| 713 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 714 | local xs, ys, zs = x + x, y + y, z + z | |
| 715 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 716 | local xx = x * xs | |
| 717 | local xy = x * ys | |
| 718 | local xz = x * zs | |
| 719 | local yy = y * ys | |
| 720 | local yz = y * zs | |
| 721 | local zz = z * zs | |
| 722 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 723 | end | |
| 724 | ||
| 725 | function QuaternionSlerp(a, b, t) | |
| 726 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 727 | local startInterp, finishInterp; | |
| 728 | if cosTheta >= 0.0001 then | |
| 729 | if (1 - cosTheta) > 0.0001 then | |
| 730 | local theta = ACOS(cosTheta) | |
| 731 | local invSinTheta = 1 / SIN(theta) | |
| 732 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 733 | finishInterp = SIN(t * theta) * invSinTheta | |
| 734 | else | |
| 735 | startInterp = 1 - t | |
| 736 | finishInterp = t | |
| 737 | end | |
| 738 | else | |
| 739 | if (1 + cosTheta) > 0.0001 then | |
| 740 | local theta = ACOS(-cosTheta) | |
| 741 | local invSinTheta = 1 / SIN(theta) | |
| 742 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 743 | finishInterp = SIN(t * theta) * invSinTheta | |
| 744 | else | |
| 745 | startInterp = t - 1 | |
| 746 | finishInterp = t | |
| 747 | end | |
| 748 | end | |
| 749 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 750 | end | |
| 751 | ||
| 752 | function Clerp(a, b, t) | |
| 753 | local qa = {QuaternionFromCFrame(a)}
| |
| 754 | local qb = {QuaternionFromCFrame(b)}
| |
| 755 | local ax, ay, az = a.x, a.y, a.z | |
| 756 | local bx, by, bz = b.x, b.y, b.z | |
| 757 | local _t = 1 - t | |
| 758 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 759 | end | |
| 760 | ||
| 761 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 762 | local frame = IT("Frame")
| |
| 763 | frame.BackgroundTransparency = TRANSPARENCY | |
| 764 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 765 | frame.Position = POSITION | |
| 766 | frame.Size = SIZE | |
| 767 | frame.BackgroundColor3 = COLOR | |
| 768 | frame.BorderColor3 = BORDERCOLOR | |
| 769 | frame.Name = NAME | |
| 770 | frame.Parent = PARENT | |
| 771 | return frame | |
| 772 | end | |
| 773 | ||
| 774 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 775 | local label = IT("TextLabel")
| |
| 776 | label.BackgroundTransparency = 1 | |
| 777 | label.Size = UD2(1, 0, 1, 0) | |
| 778 | label.Position = UD2(0, 0, 0, 0) | |
| 779 | label.TextColor3 = TEXTCOLOR | |
| 780 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 781 | label.TextTransparency = TRANSPARENCY | |
| 782 | label.FontSize = TEXTFONTSIZE | |
| 783 | label.Font = TEXTFONT | |
| 784 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 785 | label.TextScaled = false | |
| 786 | label.Text = TEXT | |
| 787 | label.Name = NAME | |
| 788 | label.Parent = PARENT | |
| 789 | return label | |
| 790 | end | |
| 791 | ||
| 792 | function NoOutlines(PART) | |
| 793 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 794 | end | |
| 795 | ||
| 796 | ||
| 797 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 798 | local NEWWELD = IT(TYPE) | |
| 799 | NEWWELD.Part0 = PART0 | |
| 800 | NEWWELD.Part1 = PART1 | |
| 801 | NEWWELD.C0 = C0 | |
| 802 | NEWWELD.C1 = C1 | |
| 803 | NEWWELD.Parent = PARENT | |
| 804 | return NEWWELD | |
| 805 | end | |
| 806 | ||
| 807 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 808 | local NEWSOUND = nil | |
| 809 | coroutine.resume(coroutine.create(function() | |
| 810 | NEWSOUND = IT("Sound", PARENT)
| |
| 811 | NEWSOUND.Volume = VOLUME | |
| 812 | NEWSOUND.Pitch = PITCH | |
| 813 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 814 | Swait() | |
| 815 | NEWSOUND:play() | |
| 816 | game:GetService("Debris"):AddItem(NEWSOUND, 10)
| |
| 817 | end)) | |
| 818 | return NEWSOUND | |
| 819 | end | |
| 820 | ||
| 821 | function CFrameFromTopBack(at, top, back) | |
| 822 | local right = top:Cross(back) | |
| 823 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 824 | end | |
| 825 | ||
| 826 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 827 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(0,0,0))
| |
| 828 | local mesh = IT("SpecialMesh",wave)
| |
| 829 | mesh.MeshType = "FileMesh" | |
| 830 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 831 | mesh.Scale = SIZE | |
| 832 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 833 | wave.CFrame = CFRAME | |
| 834 | coroutine.resume(coroutine.create(function(PART) | |
| 835 | for i = 1, WAIT do | |
| 836 | Swait() | |
| 837 | mesh.Scale = mesh.Scale + GROW | |
| 838 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 839 | if DOESROT == true then | |
| 840 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 841 | end | |
| 842 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 843 | if wave.Transparency > 0.99 then | |
| 844 | wave:remove() | |
| 845 | end | |
| 846 | end | |
| 847 | end)) | |
| 848 | end | |
| 849 | ||
| 850 | function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 851 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(0,0,0))
| |
| 852 | local mesh = IT("SpecialMesh",wave)
| |
| 853 | mesh.MeshType = "FileMesh" | |
| 854 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 855 | mesh.Scale = SIZE | |
| 856 | --mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 857 | wave.CFrame = CFRAME | |
| 858 | coroutine.resume(coroutine.create(function(PART) | |
| 859 | for i = 1, WAIT do | |
| 860 | Swait() | |
| 861 | mesh.Scale = mesh.Scale + GROW | |
| 862 | --mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 863 | if DOESROT == true then | |
| 864 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 865 | end | |
| 866 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 867 | if wave.Transparency > 0.99 then | |
| 868 | wave:remove() | |
| 869 | end | |
| 870 | end | |
| 871 | end)) | |
| 872 | end | |
| 873 | ||
| 874 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 875 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(0,0,0))
| |
| 876 | local mesh = IT("SpecialMesh",wave)
| |
| 877 | mesh.MeshType = "FileMesh" | |
| 878 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
| 879 | mesh.Scale = SIZE | |
| 880 | wave.CFrame = CFRAME | |
| 881 | coroutine.resume(coroutine.create(function(PART) | |
| 882 | for i = 1, WAIT do | |
| 883 | Swait() | |
| 884 | mesh.Scale = mesh.Scale + GROW | |
| 885 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 886 | if DOESROT == true then | |
| 887 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 888 | end | |
| 889 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 890 | if wave.Transparency > 0.99 then | |
| 891 | wave:remove() | |
| 892 | end | |
| 893 | end | |
| 894 | end)) | |
| 895 | end | |
| 896 | ||
| 897 | ||
| 898 | function Slice(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 899 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(1,1,1), true)
| |
| 900 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
| |
| 901 | wave.CFrame = CFRAME | |
| 902 | coroutine.resume(coroutine.create(function(PART) | |
| 903 | for i = 1, WAIT do | |
| 904 | Swait() | |
| 905 | mesh.Scale = mesh.Scale * GROW | |
| 906 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 907 | if wave.Transparency > 0.99 then | |
| 908 | wave:remove() | |
| 909 | end | |
| 910 | end | |
| 911 | end)) | |
| 912 | end | |
| 913 | ||
| 914 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 915 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Effect", VT(1,1,1), true)
| |
| 916 | local mesh = IT("SpecialMesh",wave)
| |
| 917 | mesh.MeshType = "Sphere" | |
| 918 | mesh.Scale = SIZE | |
| 919 | mesh.Offset = VT(0,0,0) | |
| 920 | wave.CFrame = CFRAME | |
| 921 | coroutine.resume(coroutine.create(function(PART) | |
| 922 | for i = 1, WAIT do | |
| 923 | Swait() | |
| 924 | mesh.Scale = mesh.Scale + GROW | |
| 925 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 926 | if wave.Transparency > 0.99 then | |
| 927 | wave:remove() | |
| 928 | end | |
| 929 | end | |
| 930 | end)) | |
| 931 | end | |
| 932 | ||
| 933 | function MakeForm(PART,TYPE) | |
| 934 | if TYPE == "Cyl" then | |
| 935 | local MSH = IT("CylinderMesh",PART)
| |
| 936 | elseif TYPE == "Ball" then | |
| 937 | local MSH = IT("SpecialMesh",PART)
| |
| 938 | MSH.MeshType = "Sphere" | |
| 939 | elseif TYPE == "Wedge" then | |
| 940 | local MSH = IT("SpecialMesh",PART)
| |
| 941 | MSH.MeshType = "Wedge" | |
| 942 | end | |
| 943 | end | |
| 944 | ||
| 945 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
| 946 | if FLOOR ~= nil then | |
| 947 | coroutine.resume(coroutine.create(function() | |
| 948 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
| 949 | PART.CFrame = CF(POSITION) | |
| 950 | for i = 1, 45 do | |
| 951 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
| 952 | RingPiece.Material = FLOOR.Material | |
| 953 | RingPiece.Color = FLOOR.Color | |
| 954 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 955 | Debris:AddItem(RingPiece,SWAIT/100) | |
| 956 | end | |
| 957 | PART:remove() | |
| 958 | end)) | |
| 959 | end | |
| 960 | end | |
| 961 | ||
| 962 | function CheckTableForString(Table, String) | |
| 963 | for i, v in pairs(Table) do | |
| 964 | if string.find(string.lower(String), string.lower(v)) then | |
| 965 | return true | |
| 966 | end | |
| 967 | end | |
| 968 | return false | |
| 969 | end | |
| 970 | ||
| 971 | function CheckIntangible(Hit) | |
| 972 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
| |
| 973 | if Hit and Hit.Parent then | |
| 974 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
| |
| 975 | return true | |
| 976 | end | |
| 977 | end | |
| 978 | return false | |
| 979 | end | |
| 980 | ||
| 981 | Debris = game:GetService("Debris")
| |
| 982 | ||
| 983 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 984 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
| 985 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 986 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
| |
| 987 | if RayHit and CheckIntangible(RayHit) then | |
| 988 | if DelayIfHit then | |
| 989 | wait() | |
| 990 | end | |
| 991 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
| 992 | end | |
| 993 | return RayHit, RayPos, RayNormal | |
| 994 | end | |
| 995 | ||
| 996 | function turnto(position) | |
| 997 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 998 | end | |
| 999 | ||
| 1000 | --//=================================\\ | |
| 1001 | --|| WEAPON CREATION | |
| 1002 | --\\=================================// | |
| 1003 | ||
| 1004 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false) | |
| 1005 | PRT.Color = C3(0,0,0) | |
| 1006 | local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
| |
| 1007 | CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
| |
| 1008 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false) | |
| 1009 | PRT.Color = C3(0,0,0) | |
| 1010 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1011 | CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
| |
| 1012 | for i = 1, 16 do | |
| 1013 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false) | |
| 1014 | FACE.Color = C3(0,0,0) | |
| 1015 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
| |
| 1016 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
| |
| 1017 | end | |
| 1018 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Dark Green", "Eyeball", VT(0.15,0.15,0.15),false) | |
| 1019 | MakeForm(EYE,"Ball") | |
| 1020 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
| |
| 1021 | local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false) | |
| 1022 | MakeForm(EYE2,"Ball") | |
| 1023 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
| |
| 1024 | local LASTPART = Head | |
| 1025 | for i = 1, 20 do | |
| 1026 | local MATH = (1-(i/25)) | |
| 1027 | if LASTPART == Head then | |
| 1028 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 1029 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
| |
| 1030 | LASTPART = Horn | |
| 1031 | Horn.Color = C3((i*3-3)/255,0,0) | |
| 1032 | else | |
| 1033 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 1034 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
| |
| 1035 | LASTPART = Horn | |
| 1036 | Horn.Color = C3((i*3-3)/255,0,0) | |
| 1037 | end | |
| 1038 | end | |
| 1039 | local LASTPART = Head | |
| 1040 | for i = 1, 20 do | |
| 1041 | local MATH = (1-(i/25)) | |
| 1042 | if LASTPART == Head then | |
| 1043 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 1044 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
| |
| 1045 | LASTPART = Horn | |
| 1046 | Horn.Color = C3((i*3-3)/255,0,0) | |
| 1047 | else | |
| 1048 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 1049 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
| |
| 1050 | LASTPART = Horn | |
| 1051 | Horn.Color = C3((i*3-3)/255,0,0) | |
| 1052 | end | |
| 1053 | end | |
| 1054 | ||
| 1055 | local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Dark green", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false) | |
| 1056 | local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1057 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false) | |
| 1058 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1059 | ||
| 1060 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
| 1061 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1062 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
| 1063 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1064 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
| 1065 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1066 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
| 1067 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1068 | ||
| 1069 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false) | |
| 1070 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1071 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Dark green", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false) | |
| 1072 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1073 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
| 1074 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1075 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
| 1076 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1077 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
| 1078 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1079 | ||
| 1080 | ||
| 1081 | local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Dark green", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false) | |
| 1082 | local weld = CreateWeldOrSnapOrMotor("Weld", FIST, LeftArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1083 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false) | |
| 1084 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1085 | ||
| 1086 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
| 1087 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1088 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
| 1089 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1090 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
| 1091 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1092 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
| 1093 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1094 | ||
| 1095 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false) | |
| 1096 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1097 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Dark green", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false) | |
| 1098 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1099 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
| 1100 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1101 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
| 1102 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1103 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
| 1104 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1105 | ||
| 1106 | for _, c in pairs(Weapon:GetChildren()) do | |
| 1107 | if c.ClassName == "Part" then | |
| 1108 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1109 | end | |
| 1110 | end | |
| 1111 | ||
| 1112 | Weapon.Parent = Character | |
| 1113 | ||
| 1114 | Humanoid.Died:connect(function() | |
| 1115 | ATTACK = true | |
| 1116 | end) | |
| 1117 | local top = Instance.new("Shirt")
| |
| 1118 | top.ShirtTemplate = "rbxassetid://648758131" | |
| 1119 | top.Parent = Character | |
| 1120 | top.Name = "Cloth" | |
| 1121 | local bottom = Instance.new("Pants")
| |
| 1122 | bottom.PantsTemplate = "rbxassetid://472675863" | |
| 1123 | bottom.Parent = Character | |
| 1124 | bottom.Name = "Cloth" | |
| 1125 | ||
| 1126 | local Hood = Instance.new("Part", Character)
| |
| 1127 | Hood.Name = "Hood" | |
| 1128 | Hood.CanCollide = false | |
| 1129 | Hood.BrickColor = BrickColor.new("Really black")
| |
| 1130 | Hood.Transparency = 0 | |
| 1131 | Hood.Material = "Plastic" | |
| 1132 | Hood.Size = Vector3.new(0.1, 0.1, 0.1) | |
| 1133 | Hood.TopSurface = Enum.SurfaceType.Smooth | |
| 1134 | Hood.BottomSurface = Enum.SurfaceType.Smooth | |
| 1135 | ||
| 1136 | local Weld = Instance.new("Weld", Hood)
| |
| 1137 | Weld.Part0 = Character.Head | |
| 1138 | Weld.Part1 = Hood | |
| 1139 | Weld.C1 = CFrame.new(0, -0.2, 0) | |
| 1140 | ||
| 1141 | local Mask = Instance.new("Part", Character)
| |
| 1142 | Mask.Name = "Mask" | |
| 1143 | Mask.CanCollide = false | |
| 1144 | Mask.BrickColor = BrickColor.new("Mid gray")
| |
| 1145 | Mask.Transparency = 0 | |
| 1146 | Mask.Material = "Plastic" | |
| 1147 | Mask.Size = Vector3.new(0.1, 0.1, 0.1) | |
| 1148 | Mask.TopSurface = Enum.SurfaceType.Smooth | |
| 1149 | Mask.BottomSurface = Enum.SurfaceType.Smooth | |
| 1150 | ||
| 1151 | local Weld = Instance.new("Weld", Mask)
| |
| 1152 | Weld.Part0 = Character.Head | |
| 1153 | Weld.Part1 = Mask | |
| 1154 | Weld.C1 = CFrame.new(0, -0.1, 0.8) | |
| 1155 | ||
| 1156 | local M1 = Instance.new("SpecialMesh")
| |
| 1157 | M1.Parent = Mask | |
| 1158 | M1.MeshId = "http://www.roblox.com/asset/?id=62679079" | |
| 1159 | M1.Scale = Vector3.new( 1, 1, 2) | |
| 1160 | ||
| 1161 | local M2 = Instance.new("SpecialMesh")
| |
| 1162 | M2.Parent = Hood | |
| 1163 | M2.MeshId = "http://www.roblox.com/asset/?id=83499032" | |
| 1164 | M2.Scale = Vector3.new( 1, 1.2, 1.1) | |
| 1165 | ||
| 1166 | local BODY = {}
| |
| 1167 | for _, c in pairs(Character:GetDescendants()) do | |
| 1168 | if c:IsA("BasePart") and c.Name ~= "Handle" then
| |
| 1169 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
| 1170 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1171 | end | |
| 1172 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
| |
| 1173 | elseif c:IsA("JointInstance") then
| |
| 1174 | table.insert(BODY,{c,c.Parent,nil,nil,nil})
| |
| 1175 | end | |
| 1176 | end | |
| 1177 | for e = 1, #BODY do | |
| 1178 | if BODY[e] ~= nil then | |
| 1179 | local STUFF = BODY[e] | |
| 1180 | local PART = STUFF[1] | |
| 1181 | local PARENT = STUFF[2] | |
| 1182 | local MATERIAL = STUFF[3] | |
| 1183 | local COLOR = STUFF[4] | |
| 1184 | local TRANSPARENCY = STUFF[5] | |
| 1185 | if PART.ClassName == "Part" and PART ~= RootPart then | |
| 1186 | PART.Material = MATERIAL | |
| 1187 | PART.Color = COLOR | |
| 1188 | PART.Transparency = TRANSPARENCY | |
| 1189 | end | |
| 1190 | PART.AncestryChanged:Connect(function() | |
| 1191 | PART.Parent = PARENT | |
| 1192 | end) | |
| 1193 | end | |
| 1194 | end | |
| 1195 | ||
| 1196 | function refit() | |
| 1197 | Character.Parent = workspace | |
| 1198 | for e = 1, #BODY do | |
| 1199 | if BODY[e] ~= nil then | |
| 1200 | local STUFF = BODY[e] | |
| 1201 | local PART = STUFF[1] | |
| 1202 | local PARENT = STUFF[2] | |
| 1203 | local MATERIAL = STUFF[3] | |
| 1204 | local COLOR = STUFF[4] | |
| 1205 | local TRANSPARENCY = STUFF[5] | |
| 1206 | if PART:IsA("BasePart") and PART ~= RootPart then
| |
| 1207 | PART.Material = MATERIAL | |
| 1208 | PART.Color = COLOR | |
| 1209 | PART.Transparency = TRANSPARENCY | |
| 1210 | end | |
| 1211 | if PART.Parent ~= PARENT then | |
| 1212 | Humanoid:remove() | |
| 1213 | PART.Parent = PARENT | |
| 1214 | Humanoid = IT("Humanoid",Character)
| |
| 1215 | end | |
| 1216 | end | |
| 1217 | end | |
| 1218 | end | |
| 1219 | ||
| 1220 | local SKILLTEXTCOLOR = Color3.fromRGB(81, 69, 69) | |
| 1221 | local SKILLFONT = "Fantasy" | |
| 1222 | local SKILLTEXTSIZE = 7 | |
| 1223 | ||
| 1224 | Weapon.Parent = Character | |
| 1225 | Humanoid.Parent = Character | |
| 1226 | ||
| 1227 | Humanoid.Died:connect(function() | |
| 1228 | refit() | |
| 1229 | end) | |
| 1230 | ||
| 1231 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 1232 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 1233 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 1234 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 1235 | ||
| 1236 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Death's Agreement", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1") | |
| 1237 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Grab Time", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2") | |
| 1238 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Max Speed", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3") | |
| 1239 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Green's Ultimate Punch", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4") | |
| 1240 | ||
| 1241 | ||
| 1242 | function Blink() | |
| 1243 | coroutine.resume(coroutine.create(function() | |
| 1244 | if EYE ~= nil then | |
| 1245 | for i = 1, 5 do | |
| 1246 | Swait() | |
| 1247 | EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0) | |
| 1248 | EYE2.Mesh.Scale = EYE.Mesh.Scale | |
| 1249 | end | |
| 1250 | for i = 1, 7 do | |
| 1251 | Swait() | |
| 1252 | EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0) | |
| 1253 | EYE2.Mesh.Scale = EYE.Mesh.Scale | |
| 1254 | end | |
| 1255 | EYE.Mesh.Scale = VT(1,1,1) | |
| 1256 | EYE2.Mesh.Scale = EYE.Mesh.Scale | |
| 1257 | end | |
| 1258 | end)) | |
| 1259 | end | |
| 1260 | ||
| 1261 | --//=================================\\ | |
| 1262 | --|| DAMAGE FUNCTIONS | |
| 1263 | --\\=================================// | |
| 1264 | ||
| 1265 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
| 1266 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really dark", "Effect", VT()) | |
| 1267 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
| 1268 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 1269 | local BODYPOSITION = IT("BodyPosition", STATPART)
| |
| 1270 | BODYPOSITION.P = 2000 | |
| 1271 | BODYPOSITION.D = 100 | |
| 1272 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
| 1273 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
| 1274 | game:GetService("Debris"):AddItem(STATPART ,5)
| |
| 1275 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 1276 | BILLBOARDGUI.Adornee = STATPART | |
| 1277 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
| 1278 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 1279 | BILLBOARDGUI.AlwaysOnTop = false | |
| 1280 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 1281 | TEXTLABEL.BackgroundTransparency = 1 | |
| 1282 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 1283 | TEXTLABEL.Text = TEXT | |
| 1284 | TEXTLABEL.Font = "SciFi" | |
| 1285 | TEXTLABEL.FontSize="Size42" | |
| 1286 | TEXTLABEL.TextColor3 = COLOR | |
| 1287 | TEXTLABEL.TextStrokeTransparency = 1 | |
| 1288 | TEXTLABEL.TextScaled = true | |
| 1289 | TEXTLABEL.TextWrapped = true | |
| 1290 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 1291 | if LABELTYPE == "Normal" then | |
| 1292 | for i = 1, 30 do | |
| 1293 | Swait() | |
| 1294 | STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0) | |
| 1295 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
| 1296 | end | |
| 1297 | elseif LABELTYPE == "Debuff" then | |
| 1298 | for i = 1, 30 do | |
| 1299 | Swait() | |
| 1300 | STATPART.Position = STATPART.Position - VT(0, i/10 ,0) | |
| 1301 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
| 1302 | end | |
| 1303 | elseif LABELTYPE == "Shock" then | |
| 1304 | local ORIGIN = STATPART.Position | |
| 1305 | for i = 1, 30 do | |
| 1306 | Swait() | |
| 1307 | STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2)) | |
| 1308 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
| 1309 | end | |
| 1310 | end | |
| 1311 | THEPART.Parent = nil | |
| 1312 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
| 1313 | end | |
| 1314 | ||
| 1315 | --//=================================\\ | |
| 1316 | --|| DAMAGING | |
| 1317 | --\\=================================// | |
| 1318 | ||
| 1319 | function killnearest(position,range,maxstrength,direction) | |
| 1320 | for i,v in ipairs(workspace:GetChildren()) do | |
| 1321 | local body = v:GetChildren() | |
| 1322 | for part = 1, #body do | |
| 1323 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 1324 | if(body[part].Position - position).Magnitude < range then | |
| 1325 | if v.ClassName == "Model" then | |
| 1326 | --v:BreakJoints() | |
| 1327 | end | |
| 1328 | local POS = position | |
| 1329 | coroutine.resume(coroutine.create(function() | |
| 1330 | body[part].Anchored = true | |
| 1331 | body[part].Parent = Effects | |
| 1332 | body[part].CanCollide = true | |
| 1333 | local SIZE = body[part].Size | |
| 1334 | body[part].Material = "Neon" | |
| 1335 | CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
| |
| 1336 | for i = 1, 75 do | |
| 1337 | Swait() | |
| 1338 | body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
| 1339 | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
| 1340 | end | |
| 1341 | coroutine.resume(coroutine.create(function() | |
| 1342 | while true do | |
| 1343 | Swait() | |
| 1344 | body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
| 1345 | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
| 1346 | end | |
| 1347 | end)) | |
| 1348 | body[part].Anchored = false | |
| 1349 | body[part].Velocity = direction.lookVector*maxstrength | |
| 1350 | end)) | |
| 1351 | end | |
| 1352 | end | |
| 1353 | end | |
| 1354 | if v.ClassName == "Part" then | |
| 1355 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
| 1356 | local POS = position | |
| 1357 | coroutine.resume(coroutine.create(function() | |
| 1358 | v.Anchored = true | |
| 1359 | v.Parent = Effects | |
| 1360 | local SIZE = v.Size | |
| 1361 | v.Material = "Neon" | |
| 1362 | CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
| |
| 1363 | for i = 1, 75 do | |
| 1364 | Swait() | |
| 1365 | v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
| 1366 | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
| 1367 | end | |
| 1368 | coroutine.resume(coroutine.create(function() | |
| 1369 | while true do | |
| 1370 | Swait() | |
| 1371 | v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
| 1372 | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
| 1373 | end | |
| 1374 | end)) | |
| 1375 | v.Anchored = false | |
| 1376 | v.Velocity = direction.lookVector*maxstrength | |
| 1377 | end)) | |
| 1378 | end | |
| 1379 | end | |
| 1380 | end | |
| 1381 | end | |
| 1382 | ||
| 1383 | --//=================================\\ | |
| 1384 | --|| ATTACK FUNCTIONS AND STUFF | |
| 1385 | --\\=================================// | |
| 1386 | ||
| 1387 | function impale(chain,hit) | |
| 1388 | if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1389 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1390 | if humanoid.Health ~= 0 then | |
| 1391 | hit.Parent:BreakJoints() | |
| 1392 | getbloody(hit,15) | |
| 1393 | local prtcl = asd:Clone() | |
| 1394 | prtcl.Parent = chain | |
| 1395 | prtcl.Enabled = true | |
| 1396 | prtcl.Speed = NumberRange.new(0) | |
| 1397 | prtcl.Size = NumberSequence.new(0.2) | |
| 1398 | end | |
| 1399 | end | |
| 1400 | end | |
| 1401 | ||
| 1402 | function CreateMagicCircle() | |
| 1403 | local sinkhole = IT("Part")
| |
| 1404 | sinkhole.Size = VT(0,0,0) | |
| 1405 | sinkhole.Parent = Effects | |
| 1406 | sinkhole.Material = "Neon" | |
| 1407 | sinkhole.Color = C3(0,0,0) | |
| 1408 | sinkhole.Anchored = true | |
| 1409 | sinkhole.CanCollide = false | |
| 1410 | sinkhole.Transparency = 1 | |
| 1411 | local decal = IT("Decal",sinkhole)
| |
| 1412 | decal.Face = "Top" | |
| 1413 | decal.Texture = "http://www.roblox.com/asset/?id=1172964487" | |
| 1414 | local decal2 = IT("Decal",sinkhole)
| |
| 1415 | decal2.Face = "Bottom" | |
| 1416 | decal2.Texture = "http://www.roblox.com/asset/?id=1172964487" | |
| 1417 | return sinkhole | |
| 1418 | end | |
| 1419 | ||
| 1420 | function Chain() | |
| 1421 | ATTACK = true | |
| 1422 | Rooted = false | |
| 1423 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1424 | turnto(Mouse.Hit.p) | |
| 1425 | Swait() | |
| 1426 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.25 / Animation_Speed) | |
| 1427 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.25 / Animation_Speed) | |
| 1428 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
| 1429 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
| 1430 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1431 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1432 | end | |
| 1433 | CreateSound("1208650519", RightArm, 10, 2)
| |
| 1434 | local RING = CreateMagicCircle() | |
| 1435 | RING.CFrame = RightArm.CFrame * CF(0,-1.1,0) | |
| 1436 | for i = 1, 5 do | |
| 1437 | turnto(Mouse.Hit.p) | |
| 1438 | Swait() | |
| 1439 | local FRAME = CF(RightArm.CFrame * CF(MRANDOM(-5,5),MRANDOM(0,7.5),MRANDOM(-5,5)).p,RightArm.Position) | |
| 1440 | MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0)) | |
| 1441 | MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0)) | |
| 1442 | RING.CFrame = RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(0),RAD(i*2),RAD(0)) | |
| 1443 | RING.Size = RING.Size + VT(1,0,1) | |
| 1444 | end | |
| 1445 | coroutine.resume(coroutine.create(function() | |
| 1446 | local POS = Mouse.Hit.p | |
| 1447 | local A = IT("Attachment",RING)
| |
| 1448 | for i = 1, 15 do | |
| 1449 | Swait(MRANDOM(0,5)) | |
| 1450 | coroutine.resume(coroutine.create(function() | |
| 1451 | local Front = CreatePart(3, Effects, "DiamondPlate", 1, 1, "Dark green", "Chain head", VT(1,1,1),false) | |
| 1452 | --print("Chain start")
| |
| 1453 | Front.CFrame = RING.CFrame*CF(MRANDOM(-3,3),0,MRANDOM(-3,3)) | |
| 1454 | Front.CanCollide = true | |
| 1455 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 10, 1) | |
| 1456 | local B = IT("Attachment",Front)
| |
| 1457 | local ChainLink = IT("Beam",RING)
| |
| 1458 | ChainLink.Texture = "rbxassetid://1262544869" | |
| 1459 | ChainLink.TextureSpeed = 0 | |
| 1460 | ChainLink.FaceCamera = true | |
| 1461 | ChainLink.Width0 = 3 | |
| 1462 | ChainLink.Attachment0 = A | |
| 1463 | ChainLink.Attachment1 = B | |
| 1464 | ChainLink.CurveSize0 = MRANDOM(-5,5) | |
| 1465 | ChainLink.CurveSize1 = MRANDOM(-5,5) | |
| 1466 | ChainLink.TextureMode = "Static" | |
| 1467 | local bv = Instance.new("BodyVelocity")
| |
| 1468 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1469 | bv.velocity = CF(Front.Position,VT(POS.X+MRANDOM(-3,3),POS.Y+MRANDOM(-3,3),POS.Z+MRANDOM(-3,3))).lookVector*500 | |
| 1470 | bv.Parent = Front | |
| 1471 | bv.Name = "MOVE" | |
| 1472 | --print("Chain made")
| |
| 1473 | coroutine.resume(coroutine.create(function() | |
| 1474 | Swait(50) | |
| 1475 | bv:remove() | |
| 1476 | local POS = Front.Position | |
| 1477 | Front.CanCollide = false | |
| 1478 | local onefourth = POS:Lerp(RING.Position, 0.25) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5)) | |
| 1479 | local threefourths = POS:Lerp(RING.Position, 0.75) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5)) | |
| 1480 | for i = 0, 1, 0.07 do | |
| 1481 | Swait() | |
| 1482 | Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, RING.Position, i)) | |
| 1483 | end | |
| 1484 | Front:remove() | |
| 1485 | ChainLink:remove() | |
| 1486 | end)) | |
| 1487 | local harm = Front.Touched:Connect(function(hit) | |
| 1488 | impale(Front,hit) | |
| 1489 | end) | |
| 1490 | end)) | |
| 1491 | end | |
| 1492 | Swait(60) | |
| 1493 | for i = 1, 5 do | |
| 1494 | Swait() | |
| 1495 | RING.Size = RING.Size - VT(1,0,1) | |
| 1496 | end | |
| 1497 | RING:remove() | |
| 1498 | end)) | |
| 1499 | ATTACK = false | |
| 1500 | Rooted = false | |
| 1501 | end | |
| 1502 | ||
| 1503 | function kiss() | |
| 1504 | ATTACK = true | |
| 1505 | Rooted = false | |
| 1506 | local HASGRABBED = false | |
| 1507 | local GRABTARGET = nil | |
| 1508 | local TORS = nil | |
| 1509 | local WELD = nil | |
| 1510 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1511 | Swait() | |
| 1512 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1513 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1514 | end | |
| 1515 | local GRAB1 = RightArm.Touched:Connect(function(hit) | |
| 1516 | if hit.Parent:FindFirstChild("Humanoid") then
| |
| 1517 | if hit.Parent.Humanoid.Health ~= 0 then | |
| 1518 | UNANCHOR = false | |
| 1519 | RootPart.Anchored = true | |
| 1520 | TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
| |
| 1521 | TORS.CFrame = RootPart.CFrame * CF(0,0,-1.8) * ANGLES(RAD(0),RAD(180),RAD(0)) | |
| 1522 | WELD = weldBetween(RootPart,TORS) | |
| 1523 | HASGRABBED = true | |
| 1524 | Rooted = true | |
| 1525 | end | |
| 1526 | end | |
| 1527 | end) | |
| 1528 | local GRAB2 = LeftArm.Touched:Connect(function(hit) | |
| 1529 | if hit.Parent:FindFirstChild("Humanoid") then
| |
| 1530 | if hit.Parent.Humanoid.Health ~= 0 then | |
| 1531 | UNANCHOR = false | |
| 1532 | RootPart.Anchored = true | |
| 1533 | TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
| |
| 1534 | TORS.CFrame = RootPart.CFrame * CF(0,0,-1.8) * ANGLES(RAD(0),RAD(180),RAD(0)) | |
| 1535 | WELD = weldBetween(RootPart,TORS) | |
| 1536 | HASGRABBED = true | |
| 1537 | Rooted = true | |
| 1538 | end | |
| 1539 | end | |
| 1540 | end) | |
| 1541 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1542 | Swait() | |
| 1543 | if HASGRABBED == true then | |
| 1544 | break | |
| 1545 | end | |
| 1546 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1547 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(35)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1548 | end | |
| 1549 | GRAB1:disconnect() | |
| 1550 | GRAB2:disconnect() | |
| 1551 | if HASGRABBED == true then | |
| 1552 | TORS.Anchored = false | |
| 1553 | GRABTARGET = TORS.Parent | |
| 1554 | HED = GRABTARGET:FindFirstChild("Head")
| |
| 1555 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1556 | Swait() | |
| 1557 | end | |
| 1558 | local heart = CreatePart(1, HED, "DiamondPlate", 0, 0, "Dark green", "Heart", VT(1,1,1), false) | |
| 1559 | local msh = CreateMesh("SpecialMesh", heart, "FileMesh", "455268550", "", VT(0.005,0.005,0.005), VT(0,0,0))
| |
| 1560 | CreateWeldOrSnapOrMotor("Weld", HED, heart, HED,CF(0, -2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1561 | local ECH = 0 | |
| 1562 | CreateSound("1233610974", Head, 10, 0.8)
| |
| 1563 | for i=0, 8, 0.1 / Animation_Speed do | |
| 1564 | Swait() | |
| 1565 | end | |
| 1566 | WELD:remove() | |
| 1567 | end | |
| 1568 | UNANCHOR = true | |
| 1569 | ATTACK = false | |
| 1570 | Rooted = false | |
| 1571 | end | |
| 1572 | ||
| 1573 | function Morning_Star() | |
| 1574 | ATTACK = true | |
| 1575 | Rooted = true | |
| 1576 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 30, 1, false) | |
| 1577 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1578 | Swait() | |
| 1579 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1580 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1581 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1582 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1583 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1584 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1585 | end | |
| 1586 | coroutine.resume(coroutine.create(function() | |
| 1587 | local POS = Mouse.Hit.p | |
| 1588 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Dark red", "Strike", VT(0,2000,0)) | |
| 1589 | MakeForm(RAY,"Cyl") | |
| 1590 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Dark red", "Strike", VT(0,0,0)) | |
| 1591 | MakeForm(SPHERE,"Ball") | |
| 1592 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Dark red", "Strike", VT(0,0,0)) | |
| 1593 | MakeForm(SHIELD,"Ball") | |
| 1594 | SHIELD.CFrame = CF(POS) | |
| 1595 | RAY.CFrame = CF(POS) | |
| 1596 | SPHERE.CFrame = CF(POS) | |
| 1597 | CreateSound(440145570, SPHERE, 10, 0.8, false) | |
| 1598 | CreateSound(415700134, SPHERE, 10, 0.8, false) | |
| 1599 | for i = 1, 200 do | |
| 1600 | Swait() | |
| 1601 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1602 | RAY.Size = RAY.Size + VT(0.05,0,0.05) | |
| 1603 | SPHERE.Size = SPHERE.Size + VT(2,2,2) | |
| 1604 | SHIELD.Size = SPHERE.Size + VT(3,3,3) | |
| 1605 | ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true) | |
| 1606 | end | |
| 1607 | for i = 1, 45 do | |
| 1608 | Swait() | |
| 1609 | RAY.Transparency = RAY.Transparency + 1/45 | |
| 1610 | SPHERE.Transparency = RAY.Transparency | |
| 1611 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
| 1612 | end | |
| 1613 | RAY:remove() | |
| 1614 | SHIELD:remove() | |
| 1615 | SPHERE:remove() | |
| 1616 | end)) | |
| 1617 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1618 | Swait() | |
| 1619 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1620 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1621 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1622 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1623 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1624 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1625 | end | |
| 1626 | ATTACK = false | |
| 1627 | Rooted = false | |
| 1628 | end | |
| 1629 | ||
| 1630 | function Taunt3() | |
| 1631 | ATTACK = true | |
| 1632 | Rooted = true | |
| 1633 | local TAUNT = CreateSound(189035671, Torso, 7, 1, false) | |
| 1634 | repeat | |
| 1635 | Swait() | |
| 1636 | TAUNT.Parent = Torso | |
| 1637 | TAUNT.Playing = true | |
| 1638 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1639 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 1640 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1641 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1642 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1643 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1644 | until TAUNT.TimePosition >= 1.25 | |
| 1645 | for i=0, 1.6, 0.1 / Animation_Speed do | |
| 1646 | Swait() | |
| 1647 | TAUNT.Parent = Torso | |
| 1648 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed) | |
| 1649 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 1650 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1651 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1652 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1653 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1654 | end | |
| 1655 | ATTACK = false | |
| 1656 | Rooted = false | |
| 1657 | end | |
| 1658 | ||
| 1659 | function Taunt4() | |
| 1660 | ATTACK = true | |
| 1661 | Rooted = true | |
| 1662 | local TAUNT = CreateSound(189035763,Torso,10,1,false) | |
| 1663 | coroutine.resume(coroutine.create(function() | |
| 1664 | repeat | |
| 1665 | Swait() | |
| 1666 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1667 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1668 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1669 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1670 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1671 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1672 | until ATTACK == false | |
| 1673 | end)) | |
| 1674 | repeat wait() until TAUNT.Playing == false | |
| 1675 | ATTACK = false | |
| 1676 | Rooted = false | |
| 1677 | end | |
| 1678 | ||
| 1679 | function Taunt2() | |
| 1680 | ATTACK = true | |
| 1681 | local LAUGH = nil | |
| 1682 | coroutine.resume(coroutine.create(function() | |
| 1683 | repeat | |
| 1684 | Swait() | |
| 1685 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1686 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 1687 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1688 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1689 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1690 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1691 | until LAUGH ~= nil | |
| 1692 | repeat | |
| 1693 | Swait() | |
| 1694 | LAUGH.Parent = Head | |
| 1695 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1696 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 1697 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1698 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1699 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1700 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1701 | until LAUGH.Playing == false | |
| 1702 | ATTACK = false | |
| 1703 | end)) | |
| 1704 | wait(0.1) | |
| 1705 | sick:Pause() | |
| 1706 | LAUGH = CreateSound(189035728, Head, 10, 1, false) | |
| 1707 | wait(1) | |
| 1708 | sick:Resume() | |
| 1709 | end | |
| 1710 | ||
| 1711 | function TakeOnMe() | |
| 1712 | Speed = 5 | |
| 1713 | local MEME = CreateSound(849739067, Effects, 5, 1, false) | |
| 1714 | ATTACK = true | |
| 1715 | Rooted = false | |
| 1716 | local DANCE = true | |
| 1717 | local KEY = Mouse.KeyDown:connect(function(NEWKEY) | |
| 1718 | if NEWKEY == "p" then | |
| 1719 | DANCE = false | |
| 1720 | end | |
| 1721 | end) | |
| 1722 | PLAYSONG = false | |
| 1723 | while true do | |
| 1724 | for i = 1, 15 do | |
| 1725 | Swait() | |
| 1726 | MEME.Parent = Effects | |
| 1727 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1728 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1729 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1730 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1731 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1732 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1733 | end | |
| 1734 | if DANCE == false then | |
| 1735 | break | |
| 1736 | end | |
| 1737 | for i = 1, 15 do | |
| 1738 | Swait() | |
| 1739 | MEME.Parent = Effects | |
| 1740 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1741 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1742 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1743 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1744 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1745 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1746 | end | |
| 1747 | end | |
| 1748 | PLAYSONG = true | |
| 1749 | KEY:Disconnect() | |
| 1750 | MEME:remove() | |
| 1751 | Speed = 25 | |
| 1752 | ATTACK = false | |
| 1753 | Rooted = false | |
| 1754 | end | |
| 1755 | ||
| 1756 | function Taunt6() | |
| 1757 | ATTACK = true | |
| 1758 | local LAUGH = nil | |
| 1759 | coroutine.resume(coroutine.create(function() | |
| 1760 | repeat | |
| 1761 | Swait() | |
| 1762 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1763 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 1764 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1765 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1766 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1767 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1768 | until LAUGH ~= nil | |
| 1769 | repeat | |
| 1770 | Swait() | |
| 1771 | LAUGH.Parent = Head | |
| 1772 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1773 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 1774 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1775 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1776 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1777 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1778 | until LAUGH.Playing == false | |
| 1779 | ATTACK = false | |
| 1780 | end)) | |
| 1781 | wait(0.1) | |
| 1782 | sick:Pause() | |
| 1783 | LAUGH = CreateSound(189035381, Head, 10, 1, false) | |
| 1784 | wait(1) | |
| 1785 | sick:Resume() | |
| 1786 | end | |
| 1787 | ||
| 1788 | function Taunt5() | |
| 1789 | ATTACK = true | |
| 1790 | local LAUGH = nil | |
| 1791 | coroutine.resume(coroutine.create(function() | |
| 1792 | repeat | |
| 1793 | Swait() | |
| 1794 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1795 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 1796 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1797 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1798 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1799 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1800 | until LAUGH ~= nil | |
| 1801 | repeat | |
| 1802 | Swait() | |
| 1803 | LAUGH.Parent = Head | |
| 1804 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1805 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 1806 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1807 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1808 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1809 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1810 | until LAUGH.Playing == false | |
| 1811 | ATTACK = false | |
| 1812 | end)) | |
| 1813 | wait(0.1) | |
| 1814 | sick:Pause() | |
| 1815 | LAUGH = CreateSound(189035323, Head, 10, 1, false) | |
| 1816 | wait(1) | |
| 1817 | sick:Resume() | |
| 1818 | end | |
| 1819 | ||
| 1820 | function Taunt() | |
| 1821 | ATTACK = true | |
| 1822 | Rooted = false | |
| 1823 | TAUNT = true | |
| 1824 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 1825 | Swait() | |
| 1826 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1827 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1828 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25 - 2.5), RAD(55 - 2.5)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 1829 | end | |
| 1830 | for i=0, 3, 0.1 / Animation_Speed do | |
| 1831 | Swait() | |
| 1832 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1833 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1834 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25 - 2.5), RAD(55 - 2.5)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 1835 | end | |
| 1836 | CreateSound(363808674, Torso, 10, 1.3) | |
| 1837 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1838 | Swait() | |
| 1839 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-1.75, 0, 0.50) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 1840 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.15) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 3/ Animation_Speed) | |
| 1841 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25 - 2.5), RAD(55 - 2.5)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 1842 | end | |
| 1843 | WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 1844 | CreateSound(189035450, Torso, 10, 1) | |
| 1845 | for i=0, 0.01, 0.1 / Animation_Speed do | |
| 1846 | Swait() | |
| 1847 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 1848 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 1849 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 1850 | end | |
| 1851 | ATTACK = false | |
| 1852 | Rooted = false | |
| 1853 | TAUNT = false | |
| 1854 | end | |
| 1855 | ||
| 1856 | function AttackTemplate() | |
| 1857 | ATTACK = true | |
| 1858 | Rooted = false | |
| 1859 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1860 | Swait() | |
| 1861 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1862 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1863 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1864 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1865 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1866 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1867 | end | |
| 1868 | ATTACK = false | |
| 1869 | Rooted = false | |
| 1870 | end | |
| 1871 | ||
| 1872 | function DeathAgreement() | |
| 1873 | ATTACK = true | |
| 1874 | Rooted = false | |
| 1875 | local SPEED = Speed | |
| 1876 | Speed = 10 | |
| 1877 | CreateSound("142772747", RightArm, 10, 1.1)
| |
| 1878 | for i=0, 0, 0.1 / Animation_Speed do | |
| 1879 | Swait() | |
| 1880 | turnto(Mouse.Hit.p) | |
| 1881 | MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-1/15,-1/15,-1/15)) | |
| 1882 | MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-2/15,-2/15,-2/15)) | |
| 1883 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed) | |
| 1884 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed) | |
| 1885 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 1886 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1887 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1888 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1889 | end | |
| 1890 | for i=0, 0.15, 0.1 / Animation_Speed do | |
| 1891 | Swait() | |
| 1892 | turnto(Mouse.Hit.p) | |
| 1893 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed) | |
| 1894 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 1895 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1896 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1897 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1898 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1899 | end | |
| 1900 | local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Really red", "Punch", VT(50,50,50),false) | |
| 1901 | PART.CFrame = RootPart.CFrame * CF(0,0,-25) | |
| 1902 | PART.Shape = "Ball" | |
| 1903 | local bv = Instance.new("BodyVelocity")
| |
| 1904 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1905 | bv.velocity = RootPart.CFrame.lookVector*600 | |
| 1906 | bv.Parent = PART | |
| 1907 | bv.Name = "PROJECTILEVELOCITY" | |
| 1908 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2.5,0.2,2.5)) | |
| 1909 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(3,0.2,3)) | |
| 1910 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2,0.6,2)) | |
| 1911 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(2.2,0.6,2.2)) | |
| 1912 | CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
| |
| 1913 | coroutine.resume(coroutine.create(function() | |
| 1914 | for i = 1, 10 do | |
| 1915 | Swait() | |
| 1916 | PART.Transparency = PART.Transparency + 0.2/10 | |
| 1917 | PART.Size = PART.Size + VT(5,5,5) | |
| 1918 | killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame) | |
| 1919 | end | |
| 1920 | PART:Destroy() | |
| 1921 | end)) | |
| 1922 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1923 | Swait() | |
| 1924 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed) | |
| 1925 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed) | |
| 1926 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 1927 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 1928 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 1929 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 1930 | end | |
| 1931 | Speed = SPEED | |
| 1932 | ATTACK = false | |
| 1933 | Rooted = false | |
| 1934 | end | |
| 1935 | ||
| 1936 | function GrabTime() | |
| 1937 | ATTACK = true | |
| 1938 | Rooted = false | |
| 1939 | local HASGRABBED = false | |
| 1940 | local WELD = nil | |
| 1941 | local TORS = nil | |
| 1942 | local hitting = FIST.Touched:connect(function(hit) | |
| 1943 | if hit.Parent:FindFirstChild("Humanoid") then
| |
| 1944 | if hit.Parent.Humanoid.Health ~= 0 then | |
| 1945 | UNANCHOR = false | |
| 1946 | TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
| |
| 1947 | TORS.Anchored = true | |
| 1948 | TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 1949 | WELD = weldBetween(RightArm,TORS) | |
| 1950 | HASGRABBED = true | |
| 1951 | Rooted = true | |
| 1952 | end | |
| 1953 | end | |
| 1954 | end) | |
| 1955 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1956 | Swait() | |
| 1957 | if HASGRABBED == true then | |
| 1958 | break | |
| 1959 | end | |
| 1960 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed) | |
| 1961 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
| 1962 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1963 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1964 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1965 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1966 | end | |
| 1967 | hitting:disconnect() | |
| 1968 | if HASGRABBED == true then | |
| 1969 | TORS.Anchored = false | |
| 1970 | RootPart.Anchored = true | |
| 1971 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1972 | Swait() | |
| 1973 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1974 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1975 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1976 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1977 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1978 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1979 | end | |
| 1980 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5)) | |
| 1981 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6)) | |
| 1982 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0)) | |
| 1983 | SOUNDPART.CFrame = RootPart.CFrame | |
| 1984 | Debris:AddItem(SOUNDPART,5) | |
| 1985 | CreateSound("872089905", SOUNDPART, 2, 1)
| |
| 1986 | for i = 1, 15 do | |
| 1987 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15) | |
| 1988 | end | |
| 1989 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1990 | Swait() | |
| 1991 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1992 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1993 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1994 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1995 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1996 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1997 | end | |
| 1998 | for i=0, 0.25, 0.1 / Animation_Speed do | |
| 1999 | Swait() | |
| 2000 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 2001 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 2002 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 2003 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 2004 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2005 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2006 | end | |
| 2007 | if HITFLOOR ~= nil then | |
| 2008 | CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85) | |
| 2009 | end | |
| 2010 | CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
| |
| 2011 | WELD:remove() | |
| 2012 | for i = 1, 25 do | |
| 2013 | Swait() | |
| 2014 | killnearest(RootPart.Position,45,100,Torso.CFrame) | |
| 2015 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3)) | |
| 2016 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Really red",VT(1,0.4,1)) | |
| 2017 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Really red",VT(2.3,0.3,2.3)) | |
| 2018 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5) | |
| 2019 | Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Lime green", 1 + MRANDOM(1,30)/15) | |
| 2020 | end | |
| 2021 | end | |
| 2022 | UNANCHOR = true | |
| 2023 | ATTACK = false | |
| 2024 | Rooted = false | |
| 2025 | end | |
| 2026 | ||
| 2027 | function MaxSpeed() | |
| 2028 | local ORIGIN = RootPart.Position | |
| 2029 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4)) | |
| 2030 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6)) | |
| 2031 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0)) | |
| 2032 | SOUNDPART.CFrame = RootPart.CFrame | |
| 2033 | Debris:AddItem(SOUNDPART,5) | |
| 2034 | CreateSound("142772747", SOUNDPART, 2, 1)
| |
| 2035 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z)) | |
| 2036 | Swait() | |
| 2037 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4)) | |
| 2038 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6)) | |
| 2039 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0)) | |
| 2040 | SOUNDPART.CFrame = RootPart.CFrame | |
| 2041 | Debris:AddItem(SOUNDPART,5) | |
| 2042 | CreateSound("414517163", SOUNDPART, 2, 1)
| |
| 2043 | if MRANDOM(1,8) == 1 then | |
| 2044 | ATTACK = true | |
| 2045 | Rooted = true | |
| 2046 | local FRUITSTABLE = {
| |
| 2047 | {MeshId = "16190555", TextureId = "16190577", Color = "Really red"},
| |
| 2048 | {MeshId = "119574562", TextureId = "64374853", Color = "New Yeller"},
| |
| 2049 | {MeshId = "24394186", TextureId = "24394178", Color = "Brown"}
| |
| 2050 | } | |
| 2051 | local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)] | |
| 2052 | local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false) | |
| 2053 | CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
| |
| 2054 | FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0) | |
| 2055 | weldBetween(RightArm,FRUITMODEL) | |
| 2056 | for i=0, 4, 0.1 / Animation_Speed do | |
| 2057 | Swait() | |
| 2058 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2059 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2060 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2061 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2062 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2063 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2064 | end | |
| 2065 | CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
| |
| 2066 | FRUITMODEL:remove() | |
| 2067 | for i = 1, 15 do | |
| 2068 | Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15) | |
| 2069 | end | |
| 2070 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 2071 | Swait() | |
| 2072 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2073 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2074 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2075 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2076 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2077 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2078 | end | |
| 2079 | ATTACK = false | |
| 2080 | Rooted = false | |
| 2081 | end | |
| 2082 | end | |
| 2083 | ||
| 2084 | function GreenUltimate() | |
| 2085 | ATTACK = true | |
| 2086 | Rooted = true | |
| 2087 | CreateSound("189035504", RightArm, 10, 0.8)
| |
| 2088 | for i=0, 8, 0.1 / Animation_Speed do | |
| 2089 | Swait() | |
| 2090 | turnto(Mouse.Hit.p) | |
| 2091 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Really red",VT(0.2,0,0.2)) | |
| 2092 | Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Lime green", 1.1) | |
| 2093 | MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0) | |
| 2094 | MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Lime green",VT(0.001,0.001,2),0) | |
| 2095 | MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-1/15,-1/15,-1/15)) | |
| 2096 | MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-2/15,-2/15,-2/15)) | |
| 2097 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed) | |
| 2098 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed) | |
| 2099 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 2100 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2101 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2102 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2103 | end | |
| 2104 | for i=0, 0.15, 0.1 / Animation_Speed do | |
| 2105 | Swait() | |
| 2106 | turnto(Mouse.Hit.p) | |
| 2107 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed) | |
| 2108 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 2109 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2110 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2111 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2112 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2113 | end | |
| 2114 | MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Really red",VT(-0.04,-0.04,-0.04)) | |
| 2115 | MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035)) | |
| 2116 | coroutine.resume(coroutine.create(function() | |
| 2117 | Swait(100) | |
| 2118 | for i = 1, 5 do | |
| 2119 | MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Really red",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i)))) | |
| 2120 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Lime green",VT(4.5*i,0.2,4.5*i)) | |
| 2121 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Lime green",VT(5*i,0.2,5*i)) | |
| 2122 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Lime green",VT(4*i,0.6,4*i)) | |
| 2123 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Lime green",VT(5.2*i,0.6,5.2*i)) | |
| 2124 | end | |
| 2125 | killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame) | |
| 2126 | for i = 1, 5 do | |
| 2127 | CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
| |
| 2128 | CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
| |
| 2129 | end | |
| 2130 | coroutine.resume(coroutine.create(function() | |
| 2131 | for i = 1, 50 do | |
| 2132 | Swait() | |
| 2133 | for i = 1, 1 do | |
| 2134 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5) | |
| 2135 | end | |
| 2136 | for i = 1, 2 do | |
| 2137 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Lime green", 1 + MRANDOM(1,30)/3) | |
| 2138 | end | |
| 2139 | end | |
| 2140 | end)) | |
| 2141 | end)) | |
| 2142 | for i=0, 4, 0.1 / Animation_Speed do | |
| 2143 | Swait() | |
| 2144 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed) | |
| 2145 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed) | |
| 2146 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 2147 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 2148 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 2149 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 2150 | end | |
| 2151 | ATTACK = false | |
| 2152 | Rooted = false | |
| 2153 | end | |
| 2154 | ||
| 2155 | --//=================================\\ | |
| 2156 | --|| ASSIGN THINGS TO KEYS | |
| 2157 | --\\=================================// | |
| 2158 | ||
| 2159 | function MouseDown(Mouse) | |
| 2160 | if ATTACK == false then | |
| 2161 | end | |
| 2162 | end | |
| 2163 | ||
| 2164 | function MouseUp(Mouse) | |
| 2165 | HOLD = false | |
| 2166 | end | |
| 2167 | ||
| 2168 | function KeyDown(Key) | |
| 2169 | KEYHOLD = true | |
| 2170 | if Key == "z" and ATTACK == false then | |
| 2171 | DeathAgreement() | |
| 2172 | end | |
| 2173 | ||
| 2174 | if Key == "b" and ATTACK == false then | |
| 2175 | GrabTime() | |
| 2176 | end | |
| 2177 | ||
| 2178 | if Key == "k" and ATTACK == false then | |
| 2179 | kiss() | |
| 2180 | end | |
| 2181 | ||
| 2182 | if Key == "t" and ATTACK == false then | |
| 2183 | Taunt() | |
| 2184 | end | |
| 2185 | ||
| 2186 | if Key == "r" and ATTACK == false then | |
| 2187 | Taunt6() | |
| 2188 | end | |
| 2189 | ||
| 2190 | if Key == "h" and ATTACK == false then | |
| 2191 | Taunt5() | |
| 2192 | end | |
| 2193 | ||
| 2194 | if Key == "p" and ATTACK == false then | |
| 2195 | TakeOnMe() | |
| 2196 | end | |
| 2197 | ||
| 2198 | if Key == "f" and ATTACK == false then | |
| 2199 | Taunt2() | |
| 2200 | end | |
| 2201 | ||
| 2202 | if Key == "c" and ATTACK == false then | |
| 2203 | MaxSpeed() | |
| 2204 | end | |
| 2205 | ||
| 2206 | if Key == "q" and ATTACK == false then | |
| 2207 | Taunt4() | |
| 2208 | end | |
| 2209 | ||
| 2210 | if Key == "e" and ATTACK == false then | |
| 2211 | Taunt3() | |
| 2212 | end | |
| 2213 | ||
| 2214 | if Key == "v" and ATTACK == false then | |
| 2215 | Morning_Star() | |
| 2216 | end | |
| 2217 | ||
| 2218 | if Key == "x" and ATTACK == false then | |
| 2219 | GreenUltimate() | |
| 2220 | end | |
| 2221 | ||
| 2222 | if Key == "g" and ATTACK == false then | |
| 2223 | Chain() | |
| 2224 | end | |
| 2225 | ||
| 2226 | if Key == "p" and ATTACK == false then | |
| 2227 | if Speed == 16 then | |
| 2228 | Speed = 150 | |
| 2229 | elseif Speed == 150 then | |
| 2230 | Speed = 16 | |
| 2231 | end | |
| 2232 | end | |
| 2233 | end | |
| 2234 | ||
| 2235 | function KeyUp(Key) | |
| 2236 | KEYHOLD = false | |
| 2237 | end | |
| 2238 | ||
| 2239 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 2240 | MouseDown(NEWKEY) | |
| 2241 | end) | |
| 2242 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 2243 | MouseUp(NEWKEY) | |
| 2244 | end) | |
| 2245 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 2246 | KeyDown(NEWKEY) | |
| 2247 | end) | |
| 2248 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 2249 | KeyUp(NEWKEY) | |
| 2250 | end) | |
| 2251 | ||
| 2252 | --//=================================\\ | |
| 2253 | --\\=================================// | |
| 2254 | ||
| 2255 | ||
| 2256 | function unanchor() | |
| 2257 | if UNANCHOR == true then | |
| 2258 | g = Character:GetChildren() | |
| 2259 | for i = 1, #g do | |
| 2260 | if g[i].ClassName == "Part" then | |
| 2261 | g[i].Anchored = false | |
| 2262 | end | |
| 2263 | end | |
| 2264 | end | |
| 2265 | end | |
| 2266 | ||
| 2267 | ||
| 2268 | --//=================================\\ | |
| 2269 | --|| WRAP THE WHOLE SCRIPT UP | |
| 2270 | --\\=================================// | |
| 2271 | ||
| 2272 | Humanoid.Changed:connect(function(Jump) | |
| 2273 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 2274 | Humanoid.Jump = false | |
| 2275 | end | |
| 2276 | end) | |
| 2277 | ||
| 2278 | while true do | |
| 2279 | Swait() | |
| 2280 | refit() | |
| 2281 | script.Parent = WEAPONGUI | |
| 2282 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 2283 | v:Stop(); | |
| 2284 | end | |
| 2285 | ANIMATE.Parent = nil | |
| 2286 | SINE = SINE + CHANGE*1.5 | |
| 2287 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 2288 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 2289 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
| 2290 | local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16) | |
| 2291 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 2292 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2293 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2294 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2295 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2296 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 2297 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2298 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2299 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2300 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2301 | end | |
| 2302 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 2303 | ANIM = "Jump" | |
| 2304 | if ATTACK == false then | |
| 2305 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2306 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2307 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2308 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2309 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
| 2310 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed) | |
| 2311 | end | |
| 2312 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 2313 | ANIM = "Fall" | |
| 2314 | if ATTACK == false then | |
| 2315 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2316 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2317 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2318 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2319 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) | |
| 2320 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed) | |
| 2321 | end | |
| 2322 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 2323 | ANIM = "Idle" | |
| 2324 | if ATTACK == false then | |
| 2325 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 2326 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2327 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(-85 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2328 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(15 - 2.5 * SIN(SINE / 12)), RAD(85 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2329 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2330 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2331 | end | |
| 2332 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 2333 | ANIM = "Walk" | |
| 2334 | if ATTACK == false then | |
| 2335 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2336 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed) | |
| 2337 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2338 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2339 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2340 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2341 | end | |
| 2342 | end | |
| 2343 | unanchor() | |
| 2344 | Humanoid.MaxHealth = "inf" | |
| 2345 | Humanoid.Health = "inf" | |
| 2346 | if Rooted == false then | |
| 2347 | Disable_Jump = false | |
| 2348 | Humanoid.WalkSpeed = Speed | |
| 2349 | elseif Rooted == true then | |
| 2350 | Disable_Jump = true | |
| 2351 | Humanoid.WalkSpeed = 0 | |
| 2352 | end | |
| 2353 | for _, c in pairs(Character:GetChildren()) do | |
| 2354 | if c.ClassName == "Part" and c.Name ~= "Detail" then | |
| 2355 | c.Material = "Fabric" | |
| 2356 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 2357 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 2358 | end | |
| 2359 | if c ~= Head then | |
| 2360 | c.Color = C3(0,0,0) | |
| 2361 | else | |
| 2362 | c.Color = C3(1,1,1) | |
| 2363 | end | |
| 2364 | if c == Head then | |
| 2365 | if c:FindFirstChild("face") then
| |
| 2366 | c.face:remove() | |
| 2367 | end | |
| 2368 | end | |
| 2369 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
| 2370 | c:remove() | |
| 2371 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
| 2372 | c:remove() | |
| 2373 | end | |
| 2374 | end | |
| 2375 | sick.SoundId = "rbxassetid://1369580230" | |
| 2376 | sick.Looped = true | |
| 2377 | sick.Pitch = 1 | |
| 2378 | sick.Volume = 2 | |
| 2379 | sick.Parent = Torso | |
| 2380 | sick:Resume() | |
| 2381 | sick.Playing = true | |
| 2382 | Humanoid.Name = "Plague Doctor" | |
| 2383 | ||
| 2384 | end | |
| 2385 | ||
| 2386 | --//=================================\\ | |
| 2387 | --\\=================================// | |
| 2388 | ||
| 2389 | ||
| 2390 | ||
| 2391 | ||
| 2392 | ||
| 2393 | --//====================================================\\-- | |
| 2394 | --|| END OF SCRIPT | |
| 2395 | --\\====================================================//-- |