View difference between Paste ID: RXXhsrUz and dkrDjUaV
SHOW: | | - or go back to the newest paste.
1-
--https://github.com/Mokiros/roblox-FE-compatibility
1+
-- This script has been converted to FE by iPxter
2
3-
local Player,game,owner = owner,game
3+
4-
local RealPlayer = Player
4+
5
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
6-
	print("FE Compatibility code V2 by Mokiros")
6+
7-
	local RealPlayer = RealPlayer
7+
	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
8-
	script.Parent = RealPlayer.Character
8+
	script.Parent = Player.Character
9
10
	--RemoteEvent for communicating
11-
	local Disconnect_Function = function(this)
11+
	local Event = Instance.new("RemoteEvent")
12-
		this[1].Functions[this[2]] = nil
12+
	Event.Name = "UserInput_Event"
13
14-
	local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
14+
15-
	local FakeEvent_Metatable = {__index={
15+
	local function fakeEvent()
16-
		Connect = function(this,f)
16+
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
17-
			local i = tostring(math.random(0,10000))
17+
		t.connect = t.Connect
18-
			while this.Functions[i] do
18+
		return t
19-
				i = tostring(math.random(0,10000))
19+
20
21-
			this.Functions[i] = f
21+
	--Creating fake input objects with fake variables
22-
			return setmetatable({this,i},Disconnect_Metatable)
22+
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
23
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
24
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
25
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
26
	end}
27
	--Merged 2 functions into one by checking amount of arguments
28
	CAS.UnbindAction = CAS.BindAction
29
30
	--This function will trigger the events that have been :Connect()'ed
31
	local function te(self,ev,...)
32
		local t = m[ev]
33
		if t and t._fakeEvent and t.Function then
34
			t.Function(...)
35
		end
36
	end
37
	m.TrigEvent = te
38
	UIS.TrigEvent = te
39
40
	Event.OnServerEvent:Connect(function(plr,io)
41
	    if plr~=Player then return end
42
		if io.isMouse then
43
			m.Target = io.Target
44
			m.Hit = io.Hit
45
		else
46
			local b = io.UserInputState == Enum.UserInputState.Begin
47
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
			end
50
			for _,t in pairs(CAS.Actions) do
51
				for _,k in pairs(t.Keys) do
52
					if k==io.KeyCode then
53
						t.Function(t.Name,io.UserInputState,io)
54
					end
55
				end
56
			end
57
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
	    end
60
--[[NIGHTOWLACE_WEAPONRY]]
61
local Player = game.Players.localPlayer
62
local Character = Player.Character
63
local Humanoid = Character.Humanoid
64
Humanoid.WalkSpeed = 25
65
local mouse = Player:GetMouse()
66
local m = Instance.new('Model', Character)
67
m.Name = "WeaponModel"
68
local LeftArm = Character["Left Arm"]
69
local RightArm = Character["Right Arm"]
70
local LeftLeg = Character["Left Leg"]
71
local RightLeg = Character["Right Leg"]
72
local Head = Character.Head
73
local Torso = Character.Torso
74
local cam = game.Workspace.CurrentCamera
75
local RootPart = Character.HumanoidRootPart
76
local RootJoint = RootPart.RootJoint
77
local equipped = false
78
local attack = false
79
local Anim = 'Idle'
80
local idle = 0
81
local attacktype = 1
82
local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
83
local velocity = RootPart.Velocity.y
84
local sine = 0
85
local change = 1
86
local grabbed = false
87
local cn = CFrame.new
88
local mr = math.rad
89
local angles = CFrame.Angles
90
local ud = UDim2.new
91
local c3 = Color3.new
92
93
local NeckCF = cn(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
94
95
local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
96
local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
97
local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
98
99
function clerp(a, b, t)
100
	return a:lerp(b, t)
101
end
102
103
--[[Credits to SazErenos for his Artificial Heartbeat]]--
104
105
ArtificialHB = Instance.new("BindableEvent", script)
106
ArtificialHB.Name = "Heartbeat"
107
108
script:WaitForChild("Heartbeat")
109
110
frame = 1 / 30
111
tf = 0
112
allowframeloss = false
113
tossremainder = false
114
lastframe = tick()
115
script.Heartbeat:Fire()
116
117
game:GetService("RunService").Heartbeat:connect(function(s, p)
118
	tf = tf + s
119
	if tf >= frame then
120
		if allowframeloss then
121
			script.Heartbeat:Fire()
122
			lastframe = tick()
123
		else
124
			for i = 1, math.floor(tf / frame) do
125
				script.Heartbeat:Fire()
126
			end
127
			lastframe = tick()
128
		end
129
		if tossremainder then
130
			tf = 0
131
		else
132
			tf = tf - frame * math.floor(tf / frame)
133
		end
134
	end
135
end)
136
137
function swait(num)
138
	if num == 0 or num == nil then
139
		ArtificialHB.Event:wait()
140
	else
141
		for i = 0, num do
142
			ArtificialHB.Event:wait()
143
		end
144
	end
145
end
146
147
local RbxUtility = LoadLibrary("RbxUtility")
148
local Create = RbxUtility.Create
149
150
--[[ Credits to Fenrier for Outline-Remover, Part, Mesh, Weld, Raycase and Sound Creation functions ]]--
151
152
function RemoveOutlines(part)
153
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
154
end
155
	
156
function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
157
	local Part = Create("Part"){
158
		Parent = Parent,
159
		Reflectance = Reflectance,
160
		Transparency = Transparency,
161
		CanCollide = false,
162
		Locked = true,
163
		BrickColor = BrickColor.new(tostring(BColor)),
164
		Name = Name,
165
		Size = Size,
166
		Material = Material,
167
	}
168
	RemoveOutlines(Part)
169
	return Part
170
end
171
	
172
function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
173
	local Msh = Create(Mesh){
174
		Parent = Part,
175
		Offset = OffSet,
176
		Scale = Scale,
177
	}
178
	if Mesh == "SpecialMesh" then
179
		Msh.MeshType = MeshType
180
		Msh.MeshId = MeshId
181
	end
182
	return Msh
183
end
184
	
185
function CreateWeld(Parent, Part0, Part1, C0, C1)
186
	local Weld = Create("Weld"){
187
		Parent = Parent,
188
		Part0 = Part0,
189
		Part1 = Part1,
190
		C0 = C0,
191
		C1 = C1,
192
	}
193
	return Weld
194
end
195
196
function CreateBillBoardGui(Img, Pos, Siz) --returns a basic billboard gui object for further manipulation
197
	local billpar = Create("Part"){
198
		Transparency = 1,
199
		Size = Vector3.new(1, 1, 1),
200
		Anchored = true,
201
		CanCollide = false,
202
		CFrame = CFrame.new(Pos),
203
		Name = "BillboardGuiPart",
204
	}
205
	local bill = Create("BillboardGui"){
206
		Parent = billpar,
207
		Adornee = billpar,
208
		Size = UDim2.new(1, 0, 1, 0),
209
		SizeOffset = Vector2.new(Siz, Siz),
210
	}
211
	local d = Create("ImageLabel"){
212
		Parent = bill,
213
		BackgroundTransparency = 1,
214
		Size = UDim2.new(1, 0, 1, 0),
215
		Image = Img,
216
	}
217
	return billpar
218
end
219
220
function rayCast(Position, Direction, Range, Ignore)
221
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) 
222
end 
223
224
function CreateSound(id, par, vol, pit) 
225
	coroutine.resume(coroutine.create(function()
226
		local S = Create("Sound"){
227
			Volume = vol,
228
			Pitch = pit or 1,
229
			SoundId = id,
230
			Parent = par or workspace,
231
		}
232
		swait() 
233
		S:play() 
234
		game:GetService("Debris"):AddItem(S, 6)
235
	end))
236
end
237
238
local function GetNearest(obj, distance)
239
	local last, lastx = distance + 1
240
	for i, v in pairs(workspace:GetChildren()) do
241
		if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
242
			local t = v.Torso
243
			local dist = (t.Position - obj.Position).magnitude
244
			if dist <= distance then
245
				if dist < last then
246
					last = dist
247
					lastx = v
248
				end
249
			end
250
		end
251
	end
252
	return lastx
253
end
254
255
--[[ Credits to Kert109 (Ninja_Deer) for the Damage function. Fenrier for the Magnitude Damage ]]--
256
257
function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
258
	for i, v in pairs(hit:GetChildren()) do 
259
		if v:IsA("Humanoid") and hit.Name ~= Character.Name then
260
			local find = v:FindFirstChild("DebounceHit")
261
			if not find then
262
				if v.Parent:findFirstChild("Head") then
263
					local BillG = Create("BillboardGui"){
264
						Parent = v.Parent.Head,
265
						Size = UDim2.new(1, 0, 1, 0),
266
						Adornee = v.Parent.Head,
267
						StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
268
					}
269
					local TL = Create("TextLabel"){
270
						Parent = BillG,
271
						Size = UDim2.new(3, 3, 3, 3),
272
						BackgroundTransparency = 1,
273
						Text = tostring(damage).."-",
274
						TextColor3 = Color1.Color,
275
						TextStrokeColor3 = Color2.Color,
276
						TextStrokeTransparency = 0,
277
						TextXAlignment = Enum.TextXAlignment.Center,
278
						TextYAlignment = Enum.TextYAlignment.Center,
279
						FontSize = Enum.FontSize.Size18,
280
						Font = "ArialBold",
281
					}
282
					coroutine.resume(coroutine.create(function()
283
						swait(1)
284
						for i = 0, 1, .1 do
285
							swait(.1)
286
							BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
287
						end
288
						BillG:Destroy()
289
					end))
290
				end
291
				v.Health = v.Health - damage
292
				local bool = Create("BoolValue"){
293
					Parent = v,
294
					Name = "DebounceHit",
295
				}
296
				if HSound ~= nil and HPitch ~= nil then
297
					CreateSound(HSound, hit, 1, HPitch) 
298
				end
299
				game:GetService("Debris"):AddItem(bool, cooldown)
300
			end
301
		end
302
	end
303
end
304
305
function MagnitudeDamage(Part, magni, mindam, maxdam, Color1, Color2, HSound, HPitch)
306
	for _, c in pairs(workspace:children()) do
307
		local hum = c:findFirstChild("Humanoid")
308
		if hum ~= nil then
309
			local head = c:findFirstChild("Torso")
310
			if head ~= nil then
311
				local targ = head.Position - Part.Position
312
				local mag = targ.magnitude
313
				if mag <= magni and c.Name ~= Player.Name then 
314
					Damage(head.Parent, math.random(mindam, maxdam), 0.5, Color1, Color2, HSound, HPitch)
315
				end
316
			end
317
		end
318
	end
319
end
320
321
Handle = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Handle", Vector3.new(3.20000005, 0.320000023, 0.200000003))
322
HandleWeld = CreateWeld(m, Character["Torso"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.57640076, -0.105987549, -0.672006607, 0.866025388, 0.500000119, -8.94076351e-008, -0.500000119, 0.866025388, 1.49014454e-007, 1.51936518e-007, -8.43464605e-008, 1))
323
CreateMesh("BlockMesh", Handle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
324
FakeHandle = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "FakeHandle", Vector3.new(1.92000008, 0.320000023, 0.200000003))
325
FakeHandleWeld = CreateWeld(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012, 0, 0, 0, 1))
326
BladeHitbox = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "BladeHitbox", Vector3.new(6.87999964, 1.28000009, 0.320000023))
327
BladeHitboxWeld = CreateWeld(m, FakeHandle, BladeHitbox, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.83992767, 7.62939453e-006, 0.00178432465, 1.00000012, 0, 1.78815313e-007, 0, -1.00000012, 2.0861782e-007, 1.78815299e-007, -2.0861782e-007, -1))
328
BladePrt = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "BladePrt", Vector3.new(6.71999979, 0.640000045, 0.200000003))
329
BladePrtWeld = CreateWeld(m, FakeHandle, BladePrt, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.75999451, 0.320018768, -9.53674316e-007, -1.00000012, 0, -6.70215812e-008, 0, -1.00000012, 3.87433118e-007, -6.70215812e-008, 3.87433118e-007, 1))
330
CreateMesh("SpecialMesh", BladePrt, Enum.MeshType.FileMesh, "rbxassetid://433431848", Vector3.new(0, 0, 0), Vector3.new(0.0104, 0.0104, 0.00800000038))
331
BladePrt = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "BladePrt", Vector3.new(4.96000051, 0.320000023, 0.480000019))
332
BladePrtWeld = CreateWeld(m, FakeHandle, BladePrt, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.35999298, 0.176017761, -9.53674316e-007, -1.00000012, 0, -8.74827464e-008, 0, -1.00000012, 4.61938924e-007, -8.74827464e-008, 4.61938953e-007, 1))
333
CreateMesh("SpecialMesh", BladePrt, Enum.MeshType.FileMesh, "rbxassetid://433431848", Vector3.new(0, 0, 0), Vector3.new(0.00879999995, 0.00560000027, 0.0160000008))
334
BladePrt = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "BladePrt", Vector3.new(6.71999979, 0.320000023, 0.200000003))
335
BladePrtWeld = CreateWeld(m, FakeHandle, BladePrt, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.75999451, 0.159992218, 9.53674316e-007, -1, 1.49011612e-007, -9.26303798e-008, 1.49011612e-007, 1, -4.17235356e-007, 9.26303159e-008, -4.17235412e-007, -1))
336
CreateMesh("SpecialMesh", BladePrt, Enum.MeshType.FileMesh, "rbxassetid://433431848", Vector3.new(0, 0, 0), Vector3.new(0.00960000046, 0.00520000001, 0.00960000046))
337
BladePrt = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "BladePrt", Vector3.new(6.71999979, 0.320000023, 0.200000003))
338
BladePrtWeld = CreateWeld(m, FakeHandle, BladePrt, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.75999451, 0.160015106, 0, -1.00000012, 0, -8.7701622e-008, 0, -1.00000012, 3.87433118e-007, -8.7701622e-008, 3.87433118e-007, 1))
339
CreateMesh("SpecialMesh", BladePrt, Enum.MeshType.FileMesh, "rbxassetid://433431848", Vector3.new(0, 0, 0), Vector3.new(0.00960000046, 0.00520000001, 0.00960000046))
340
BladePrt = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "BladePrt", Vector3.new(4.32000065, 0.200000003, 0.480000019))
341
BladePrtWeld = CreateWeld(m, FakeHandle, BladePrt, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.5599823, 0.0879821777, 0, -1.00000012, 0, -8.89660754e-008, 0, 1.00000012, -5.36444873e-007, 8.89660896e-008, -5.36444816e-007, -1))
342
CreateMesh("SpecialMesh", BladePrt, Enum.MeshType.FileMesh, "rbxassetid://433431848", Vector3.new(0, 0, 0), Vector3.new(0.0064000003, 0.00320000015, 0.0200000014))
343
BladePrt = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "BladePrt", Vector3.new(4.96000004, 0.320000023, 0.480000019))
344
BladePrtWeld = CreateWeld(m, FakeHandle, BladePrt, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.36000061, 0.167987823, 9.53674316e-007, -1, 1.49011612e-007, -9.26303798e-008, 1.49011612e-007, 1, -4.17235356e-007, 9.26303159e-008, -4.17235412e-007, -1))
345
CreateMesh("SpecialMesh", BladePrt, Enum.MeshType.FileMesh, "rbxassetid://433431848", Vector3.new(0, 0, 0), Vector3.new(0.00879999995, 0.00560000027, 0.0160000008))
346
BladePrt = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "BladePrt", Vector3.new(6.71999979, 0.640000045, 0.200000003))
347
BladePrtWeld = CreateWeld(m, FakeHandle, BladePrt, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.76000214, 0.319988251, -9.53674316e-007, -1.00000012, 2.68220901e-007, -1.42108547e-014, 2.68220901e-007, 1.00000012, -2.9802888e-007, -6.59472477e-014, -2.9802888e-007, -1))
348
CreateMesh("SpecialMesh", BladePrt, Enum.MeshType.FileMesh, "rbxassetid://433431848", Vector3.new(0, 0, 0), Vector3.new(0.0104, 0.0104, 0.00800000038))
349
BladePrt = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "BladePrt", Vector3.new(4.32000065, 0.200000003, 0.480000019))
350
BladePrtWeld = CreateWeld(m, FakeHandle, BladePrt, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.5599823, 0.112014771, -9.53674316e-007, -1.00000012, 0, -8.74827464e-008, 0, -1.00000012, 4.61938924e-007, -8.74827464e-008, 4.61938953e-007, 1))
351
CreateMesh("SpecialMesh", BladePrt, Enum.MeshType.FileMesh, "rbxassetid://433431848", Vector3.new(0, 0, 0), Vector3.new(0.0064000003, 0.00320000015, 0.0200000014))
352
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
353
PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.59932709, 0.159358978, 1.23977661e-005, 1.00000012, 0, 0, 0, -1.00000012, 0, 0, 0, -1))
354
CreateMesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 0.800000072, 0.800000072))
355
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.320000023, 0.200000003, 0.200000003))
356
PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.59998322, 0.0799942017, -9.53674316e-007, -1, 1.49011612e-007, -9.10118445e-007, 1.49011612e-007, 1, -5.66248389e-007, 9.10118445e-007, -5.66248559e-007, -1))
357
CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
358
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
359
PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.59931946, -0.160633087, 1.23977661e-005, 1.00000012, 0, 0, 0, -1.00000012, 0, 0, 0, -1))
360
CreateMesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 0.800000072, 0.800000072))
361
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(3.20000005, 0.200000003, 0.200000003))
362
PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-7.62939453e-006, 0.079990387, 0, 1.00000012, 0, 0, 0, 1.00000012, 0, 0, 0, 1))
363
CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
364
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.200000003, 0.960000038, 0.320000023))
365
PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.83992767, 1.14440918e-005, 0.00178432465, 1.00000012, 0, 1.78815313e-007, 0, -1.00000012, 2.0861782e-007, 1.78815299e-007, -2.0861782e-007, -1))
366
CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 1, 1))
367
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.320000023, 3.20000005, 0.200000003))
368
PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.160007477, 7.62939453e-006, 0, 0, -1.00000012, 0, -1.00000012, 0, 1.42108547e-014, -1.42108547e-014, 7.10542736e-015, -1))
369
CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
370
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(3.20000005, 0.200000003, 0.200000003))
371
PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.0800018311, 0, 1.00000012, 0, 0, 0, 1.00000012, 0, 0, 0, 1))
372
CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
373
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.320000023, 0.200000003, 0.200000003))
374
PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.320007324, 1.6799469, -1.90734863e-006, -5.66244125e-007, -1, 5.23353265e-007, 1, -5.66244125e-007, 7.59964848e-007, -7.59964678e-007, 5.23353719e-007, 1))
375
CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
376
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.320000023, 0.200000003, 0.200000003))
377
PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.59998322, -0.0799980164, -9.53674316e-007, -1, 1.49011612e-007, -9.10118445e-007, 1.49011612e-007, 1, -5.66248389e-007, 9.10118445e-007, -5.66248559e-007, -1))
378
CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
379
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.320000023, 0.200000003, 0.200000003))
380
PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.319988251, 1.67993927, -1.90734863e-006, -5.66244125e-007, -1, 5.23353265e-007, 1, -5.66244125e-007, 7.59964848e-007, -7.59964678e-007, 5.23353719e-007, 1))
381
CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
382
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.320000023, 3.20000005, 0.200000003))
383
PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.159992218, 1.52587891e-005, 0, 0, -1.00000012, 0, -1.00000012, 0, 1.42108547e-014, -1.42108547e-014, 7.10542736e-015, -1))
384
CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
385
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.320000023, 0.320000023, 0.320000023))
386
PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.480003357, -2.07992554, 0.00178527832, 3.87430191e-007, -1, 8.24703648e-007, -1, -3.87430191e-007, -7.15261194e-007, 7.15261535e-007, -8.2470342e-007, -1))
387
CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
388
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.320000023, 0.200000003, 0.320000023))
389
PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.480003357, -1.8399353, 0.00178527832, 3.87430191e-007, -1, 8.24703648e-007, -1, -3.87430191e-007, -7.15261194e-007, 7.15261535e-007, -8.2470342e-007, -1))
390
CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 1))
391
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.320000023, 0.320000023, 0.320000023))
392
PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.479980469, -2.07992554, 0.00178527832, 3.87430191e-007, -1, 8.24703648e-007, -1, -3.87430191e-007, -7.15261194e-007, 7.15261535e-007, -8.2470342e-007, -1))
393
CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
394
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.320000023, 0.960000038, 0.320000023))
395
PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.07992554, 1.52587891e-005, 0.00178432465, 1.00000012, 0, 1.78815313e-007, 0, -1.00000012, 2.0861782e-007, 1.78815299e-007, -2.0861782e-007, -1))
396
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.320000023, 0.200000003, 0.320000023))
397
PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.480003357, -2.3199234, 0.00178527832, 3.87430191e-007, -1, 8.24703648e-007, -1, -3.87430191e-007, -7.15261194e-007, 7.15261535e-007, -8.2470342e-007, -1))
398
CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 1))
399
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.200000003, 0.960000038, 0.320000023))
400
PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.31991577, 1.14440918e-005, 0.00178432465, 1.00000012, 0, 1.78815313e-007, 0, -1.00000012, 2.0861782e-007, 1.78815299e-007, -2.0861782e-007, -1))
401
CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 1, 1))
402
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.320000023, 0.200000003, 0.320000023))
403
PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.479984283, -1.8399353, 0.00178527832, 3.87430191e-007, -1, 8.24703648e-007, -1, -3.87430191e-007, -7.15261194e-007, 7.15261535e-007, -8.2470342e-007, -1))
404
CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 1))
405
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.320000023, 0.200000003, 0.320000023))
406
PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.479980469, -2.3199234, 0.00178527832, 3.87430191e-007, -1, 8.24703648e-007, -1, -3.87430191e-007, -7.15261194e-007, 7.15261535e-007, -8.2470342e-007, -1))
407
CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 1))
408
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.200000003, 0.640000045, 0.200000003))
409
PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.67993164, 7.62939453e-006, 0, 1.00000012, 0, 1.78815313e-007, 0, -1.00000012, 2.0861782e-007, 1.78815299e-007, -2.0861782e-007, -1))
410
CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 1, 0.800000072))
411
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.351999998, 0.200000003, 0.200000003))
412
WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178337097, 1.41417694, 1.52728844, -8.94076351e-008, 1.49014454e-007, 1, 0.707107067, -0.70710665, 1.68589878e-007, 0.70710665, 0.707107067, -4.21484252e-008))
413
CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
414
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.351999998, 0.200000003, 0.200000003))
415
WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178337097, -1.52731323, -1.41415596, -8.94076351e-008, 1.49014454e-007, 1, -0.707106829, 0.707106829, -1.68589878e-007, -0.707106829, -0.707106829, 4.2148379e-008))
416
CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
417
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Wedge", Vector3.new(0.336000025, 0.200000003, 0.200000003))
418
WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178337097, -2.15991974, 0.0800132751, -8.94076351e-008, 1.49014454e-007, 1, -1.00000012, 0, -8.94076351e-008, 0, -1.00000012, 1.49014454e-007))
419
CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
420
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Wedge", Vector3.new(0.336000025, 0.200000003, 0.200000003))
421
WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178337097, -0.0800132751, -1.99993896, -8.94076351e-008, 1.49014454e-007, 1, 0, 1.00000012, -1.49014454e-007, -1.00000012, 0, -8.94076351e-008))
422
CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
423
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Wedge", Vector3.new(0.336000025, 0.200000003, 0.200000003))
424
WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178337097, -0.079990387, 2.15991974, -8.94076351e-008, 1.49014454e-007, 1, -1.49011612e-007, -1, 1.49014426e-007, 1, -1.49011612e-007, 8.94076493e-008))
425
CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
426
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Wedge", Vector3.new(0.336000025, 0.200000003, 0.200000003))
427
WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178337097, 1.99992371, 0.0799865723, -8.94076351e-008, 1.49014454e-007, 1, 1, -1.49011612e-007, 8.94076493e-008, 1.49011612e-007, 1, -1.49014426e-007))
428
CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
429
CreateMesh("BlockMesh", FakeHandle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
430
HandleL = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "HandleL", Vector3.new(1, 2, 1.01999998))
431
HandleLWeld = CreateWeld(m, Character["Left Arm"], HandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00849914551, 0.00999999046, 6.77108765e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
432
EffectPrt1 = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0.30000001192093, "Really black", "EffectPrt1", Vector3.new(0.600000024, 0.600000024, 0.400000036))
433
EffectPrt1Weld = CreateWeld(m, HandleL, EffectPrt1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00999355316, -0.499996185, -0.509780884, 0, 0, 1, 0, 1, 0, -1, 0, 0))
434
CreateMesh("SpecialMesh", EffectPrt1, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
435
EffectPrt2 = CreatePart(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "Mid gray", "EffectPrt2", Vector3.new(0.600000024, 0.600000024, 0.400000036))
436
EffectPrt2Weld = CreateWeld(m, HandleL, EffectPrt2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0100440979, 0.499996185, 0.509773254, 4.06801701e-005, 8.90720813e-008, 1, 2.13165718e-014, -1, 8.90720813e-008, 1, -3.60215091e-012, -4.06801701e-005))
437
CreateMesh("SpecialMesh", EffectPrt2, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(0.379999906, 0.399999678, 2.21999955))
438
HitboxL = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "HitboxL", Vector3.new(1.20000005, 1.39999998, 1.01999998))
439
HitboxLWeld = CreateWeld(m, HandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999908447, 0.699999809, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
440
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.75, 0.200000003, 0.200000003))
441
PartWeld = CreateWeld(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.12071991, 0.312129974, -0.409996033, 0.965925872, 0.258819103, 0, -0.258819103, 0.965925872, 0, 0, 0, 1))
442
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.200000003, 0.200000003, 1.01999998))
443
PartWeld = CreateWeld(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354278564, 0.31212616, 0, 0.965925872, 0.258819103, 0, -0.258819103, 0.965925872, 0, 0, 0, 1))
444
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.600000024, 0.200000003, 1.01999998))
445
PartWeld = CreateWeld(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.200004578, 0.899998903, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
446
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.75, 0.200000003, 0.200000003))
447
PartWeld = CreateWeld(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.12071991, 0.312129974, 0.410003662, 0.965925872, 0.258819103, 0, -0.258819103, 0.965925872, 0, 0, 0, 1))
448
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.200000003, 1.20000005, 1.00999999))
449
PartWeld = CreateWeld(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.409751892, -0.412899256, 0.00154209137, -1, -5.71118512e-008, 0, -5.71118512e-008, 1, 1.6609139e-008, -9.48578645e-016, 1.6609139e-008, -1))
450
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0.19999998807907, "Really black", "Part", Vector3.new(0.400000036, 0.400000036, 0.400000006))
451
PartWeld = CreateWeld(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0105276108, -0.491856098, -0.509765625, 0, 0, 1, 0, 1, 0, -1, 0, 0))
452
CreateMesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
453
ThunderHoleL = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "ThunderHoleL", Vector3.new(0.200000003, 1.05000007, 0.200000003))
454
ThunderHoleLWeld = CreateWeld(m, HandleL, ThunderHoleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.699999809, -0.000227928162, 0.228645325, 0, -1, 0, 0, 0, -1, 1, -0, 0))
455
CreateMesh("CylinderMesh", ThunderHoleL, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
456
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.800000012, 0.200000003))
457
WedgeWeld = CreateWeld(m, HandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.21999836, 0.600001812, 0.62865448, 0, 0, -1, 0, 1, 0, 1, 0, 0))
458
CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
459
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.600000024, 0.200000003))
460
WedgeWeld = CreateWeld(m, HandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.232361794, 0.0286483765, 1.10000181, -5.96046448e-008, 1.07931243e-007, 1, 1, 5.49689858e-008, 5.96046412e-008, -5.49689787e-008, 1, -1.07931243e-007))
461
CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
462
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.400000006, 0.200000003))
463
WedgeWeld = CreateWeld(m, HandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.21999836, -0.528648376, 1.10000181, 0, 0, -1, -1, -5.96046377e-008, 0, -5.96046377e-008, 1, 0))
464
CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
465
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.600000024, 0.200000003))
466
WedgeWeld = CreateWeld(m, HandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.21999836, 0.0286483765, 1.10000181, -5.96046448e-008, 1.07931243e-007, 1, 1, 5.49689858e-008, 5.96046412e-008, -5.49689787e-008, 1, -1.07931243e-007))
467
CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
468
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Wedge", Vector3.new(1.01999998, 1.80999994, 0.619999945))
469
WedgeWeld = CreateWeld(m, HandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.104995966, -0.199783325, 0, 0, 1, 0, 1, 0, -1, 0, 0))
470
CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
471
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Wedge", Vector3.new(1.03999996, 1.00999999, 1.01999998))
472
WedgeWeld = CreateWeld(m, HandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.494999886, -0.018661499, 0, 0, 1, 0, 1, 0, -1, 0, 0))
473
CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
474
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.800000012, 0.200000003))
475
WedgeWeld = CreateWeld(m, HandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.232361794, 0.600001812, 0.62865448, 0, 0, -1, 0, 1, 0, 1, 0, 0))
476
CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
477
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.400000006, 0.200000003))
478
WedgeWeld = CreateWeld(m, HandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.232361794, -0.528648376, 1.10000181, 0, 0, -1, -1, -5.96046377e-008, 0, -5.96046377e-008, 1, 0))
479
CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
480
HandleR = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "HandleR", Vector3.new(1, 2, 1.01999998))
481
HandleRWeld = CreateWeld(m, Character["Right Arm"], HandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00468444824, 0.0100209713, -0.00353145599, -1, -5.71118512e-008, 0, -5.71118512e-008, 1, 1.6609139e-008, -9.48578645e-016, 1.6609139e-008, -1))
482
Barrel1 = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "Barrel1", Vector3.new(0.600000024, 1.20000005, 0.400000036))
483
Barrel1Weld = CreateWeld(m, HandleR, Barrel1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.299865723, 0.599565029, 0.718658447, -1.49011612e-007, -6.73397207e-015, -1, 0, 1, -7.10542736e-015, 1, 0, -1.49011612e-007))
484
CreateMesh("SpecialMesh", Barrel1, Enum.MeshType.FileMesh, "rbxassetid://433397018", Vector3.new(0, 0, 0), Vector3.new(0.00999999978, 0.00999999978, 0.00999999978))
485
Barrel2 = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "Barrel2", Vector3.new(0.600000024, 1.20000005, 0.400000036))
486
Barrel2Weld = CreateWeld(m, HandleR, Barrel2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.300126076, 0.599565029, 0.718658447, -1.49011612e-007, -6.73397207e-015, -1, 0, 1, -7.10542736e-015, 1, 0, -1.49011612e-007))
487
CreateMesh("SpecialMesh", Barrel2, Enum.MeshType.FileMesh, "rbxassetid://433397018", Vector3.new(0, 0, 0), Vector3.new(0.00999999978, 0.00999999978, 0.00999999978))
488
Choke1 = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "Choke1", Vector3.new(0.600000024, 0.400000006, 0.400000036))
489
Choke1Weld = CreateWeld(m, HandleR, Choke1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.297118187, 1.39956522, 0.718673706, -1.49011612e-007, -6.73397207e-015, -1, 0, 1, -7.10542736e-015, 1, 0, -1.49011612e-007))
490
CreateMesh("SpecialMesh", Choke1, Enum.MeshType.FileMesh, "rbxassetid://433397231", Vector3.new(0, 0, 0), Vector3.new(0.00999999978, 0.00999999978, 0.00999999978))
491
Choke2 = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "Choke2", Vector3.new(0.600000024, 0.400000006, 0.400000036))
492
Choke2Weld = CreateWeld(m, HandleR, Choke2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.303283691, 1.3995651, 0.718673706, -1.49011612e-007, -6.73397207e-015, -1, 0, 1, -7.10542736e-015, 1, 0, -1.49011612e-007))
493
CreateMesh("SpecialMesh", Choke2, Enum.MeshType.FileMesh, "rbxassetid://433397231", Vector3.new(0, 0, 0), Vector3.new(0.00999999978, 0.00999999978, 0.00999999978))
494
HitboxR = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "HitboxR", Vector3.new(1.20000005, 0.99999994, 1.01999998))
495
HitboxRWeld = CreateWeld(m, HandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.100006104, 0.700003862, 0, 1, 0, 0, 0, 1, 5.41750795e-023, 0, 5.41750795e-023, 1))
496
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.75, 0.200000003, 0.200000003))
497
PartWeld = CreateWeld(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.120735168, 0.312120438, 0.40998745, 0.965925872, 0.258819222, -5.53058896e-008, -0.258819222, 0.965925872, 3.094436e-008, 6.14303701e-008, -1.55757274e-008, 1))
498
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.400000006, 0.819999993, 1.01999998))
499
PartWeld = CreateWeld(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.718658447, -0.4104321, -1.43051147e-005, 1, 0, 0, 0, 1, 5.41750795e-023, 0, 5.41750795e-023, 1))
500
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.600000024, 0.200000003, 1.01999998))
501
PartWeld = CreateWeld(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, 0.900001049, 0, 1, 0, 0, 0, 1, 5.41750795e-023, 0, 5.41750795e-023, 1))
502
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.409999996, 2.01999998, 1.01999998))
503
PartWeld = CreateWeld(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.313659668, -0.00999617577, 0, 1, 0, 0, 0, 1, 5.41750795e-023, 0, 5.41750795e-023, 1))
504
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.75, 0.200000003, 0.200000003))
505
PartWeld = CreateWeld(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.120735168, 0.312120438, -0.410010338, 0.965925872, 0.258819222, -5.53058896e-008, -0.258819222, 0.965925872, 3.094436e-008, 6.14303701e-008, -1.55757274e-008, 1))
506
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.409999967, 0.200000003, 1.01999998))
507
PartWeld = CreateWeld(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0863342285, -0.919991493, -3.05175781e-005, 1, 0, 0, 0, 1, 5.41750795e-023, 0, 5.41750795e-023, 1))
508
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.200000003, 0.200000003, 1.01999998))
509
PartWeld = CreateWeld(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354248047, 0.312124252, -1.43051147e-005, 0.965925872, 0.258819222, -5.53058896e-008, -0.258819222, 0.965925872, 3.094436e-008, 6.14303701e-008, -1.55757274e-008, 1))
510
ThunderHoleR = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "ThunderHoleR", Vector3.new(0.200000003, 1.05000007, 0.200000003))
511
ThunderHoleRWeld = CreateWeld(m, HandleR, ThunderHoleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.700005054, -0.000213623047, 0.228675842, -1.0658141e-014, -1, -1.0658141e-014, 9.48578222e-016, 1.0658141e-014, -1, 1, -1.0658141e-014, 9.48578116e-016))
512
CreateMesh("CylinderMesh", ThunderHoleR, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
513
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.800000012, 0.200000003))
514
WedgeWeld = CreateWeld(m, HandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.232376099, 0.600004911, 0.628646851, 9.48580657e-016, -3.19744231e-014, -1, 0, 1, -3.19744231e-014, 1, 0, 9.48580551e-016))
515
CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
516
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.600000024, 0.200000003))
517
WedgeWeld = CreateWeld(m, HandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.219985962, 0.0286712646, 1.10000277, -3.12924385e-007, 1.07931264e-007, 1, 1, 5.49689787e-008, 3.12924385e-007, -5.49689467e-008, 1, -1.07931285e-007))
518
CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
519
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.400000006, 0.200000003))
520
WedgeWeld = CreateWeld(m, HandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.232376099, -0.528656006, 1.100003, 9.48580657e-016, -3.19744231e-014, -1, -1, -5.9604659e-008, -9.48578539e-016, -5.9604659e-008, 1, -3.19744231e-014))
521
CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
522
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.400000006))
523
WedgeWeld = CreateWeld(m, HandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.43051147e-005, -0.920844555, 0.718658447, 9.48580657e-016, -3.19744231e-014, -1, 0, 1, -3.19744231e-014, 1, 0, 9.48580551e-016))
524
CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
525
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Wedge", Vector3.new(1.03999996, 1.00999999, 1.01999998))
526
WedgeWeld = CreateWeld(m, HandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.495002031, -0.0186691284, -9.48580657e-016, 3.19744231e-014, 1, 0, 1, -3.19744231e-014, -1, 0, -9.48580551e-016))
527
CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
528
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.600000024, 0.200000003))
529
WedgeWeld = CreateWeld(m, HandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.232390404, 0.0286712646, 1.100003, -3.12924385e-007, 1.07931264e-007, 1, 1, 5.49689787e-008, 3.12924385e-007, -5.49689467e-008, 1, -1.07931285e-007))
530
CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
531
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.400000006, 0.200000003))
532
WedgeWeld = CreateWeld(m, HandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.219985962, -0.528671265, 1.100003, 9.48580657e-016, -3.19744231e-014, -1, -1, -5.9604659e-008, -9.48578539e-016, -5.9604659e-008, 1, -3.19744231e-014))
533
CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
534
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.400000006))
535
WedgeWeld = CreateWeld(m, HandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.43051147e-005, -0.100847006, 0.718658447, 2.45555211e-015, -5.96046306e-008, 1, -1.42108547e-014, -1, -5.96046306e-008, 1, -1.42108547e-014, -2.45555296e-015))
536
CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
537
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.800000012, 0.200000003))
538
WedgeWeld = CreateWeld(m, HandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.220002174, 0.600004911, 0.628662109, 9.48580657e-016, -3.19744231e-014, -1, 0, 1, -3.19744231e-014, 1, 0, 9.48580551e-016))
539
CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
540
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Wedge", Vector3.new(1.00999999, 0.410000026, 0.410000026))
541
WedgeWeld = CreateWeld(m, HandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00409030914, 0.623651981, 0.0869140625, 7.5121838e-016, 3.45568019e-009, -1, -5.9604659e-008, -1, -3.45568019e-009, -1, 5.9604659e-008, -5.45243684e-016))
542
CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
543
544
--[[ Credits to Fenrier for the Effect Functions. ]]--
545
546
function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
547
	local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
548
	prt.Anchored = true
549
	prt.CFrame = cframe
550
	local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
551
	game:GetService("Debris"):AddItem(prt, 10)
552
	if Type == 1 or Type == nil then
553
		table.insert(Effects, {
554
			prt,
555
			"Block1",
556
			delay,
557
			x3,
558
			y3,
559
			z3,
560
			msh
561
		})
562
	elseif Type == 2 then
563
		table.insert(Effects, {
564
			prt,
565
			"Block2",
566
			delay,
567
			x3,
568
			y3,
569
			z3,
570
			msh
571
		})
572
	end
573
end
574
575
function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
576
	local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
577
	prt.Anchored = true
578
	prt.CFrame = cframe
579
	local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
580
	game:GetService("Debris"):AddItem(prt, 10)
581
	table.insert(Effects, {
582
		prt,
583
		"Cylinder",
584
		delay,
585
		x3,
586
		y3,
587
		z3,
588
		msh
589
	})
590
end
591
592
function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
593
	local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
594
	prt.Anchored = true
595
	prt.CFrame = cframe * CFrame.new(x1, y1, z1)
596
	local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
597
	game:GetService("Debris"):AddItem(prt, 10)
598
	table.insert(Effects, {
599
		prt,
600
		"Cylinder",
601
		delay,
602
		x3,
603
		y3,
604
		z3,
605
		msh
606
	})
607
end
608
609
function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
610
	local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
611
	prt.Anchored = true
612
	prt.CFrame = cframe
613
	local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
614
	game:GetService("Debris"):AddItem(prt, 10)
615
	table.insert(Effects, {
616
		prt,
617
		"Cylinder",
618
		delay,
619
		x3,
620
		y3,
621
		z3,
622
		msh
623
	})
624
end
625
626
function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
627
	local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
628
	prt.Anchored = true
629
	prt.CFrame = cframe
630
	local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
631
	game:GetService("Debris"):AddItem(prt, 10)
632
	table.insert(Effects, {
633
		prt,
634
		"Cylinder",
635
		delay,
636
		x3,
637
		y3,
638
		z3,
639
		msh
640
	})
641
end
642
643
function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
644
	local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
645
	prt.Anchored = true
646
	prt.CFrame = cframe
647
	local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
648
	game:GetService("Debris"):AddItem(prt, 10)
649
	table.insert(Effects, {
650
		prt,
651
		"Cylinder",
652
		delay,
653
		x3,
654
		y3,
655
		z3,
656
		msh
657
	})
658
end
659
660
function BreakEffect(brickcolor, cframe, x1, y1, z1)
661
	local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
662
	prt.Anchored = true
663
	prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
664
	local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
665
	local num = math.random(10, 50) / 1000
666
	game:GetService("Debris"):AddItem(prt, 10)
667
	table.insert(Effects, {
668
		prt,
669
		"Shatter",
670
		num,
671
		prt.CFrame,
672
		math.random() - math.random(),
673
		0,
674
		math.random(50, 100) / 100
675
	})
676
end
677
678
--[[ Attack Functions ]]--
679
680
local Mode = "Normal"
681
682
RSH = Torso["Right Shoulder"] 
683
LSH = Torso["Left Shoulder"]
684
RH = Torso["Right Hip"] 
685
LH = Torso["Left Hip"]
686
Animate = Character.Animate
687
Animator = Humanoid.Animator
688
689
function Equip()
690
	attack = true
691
	equipped = true
692
	RSH.Parent = nil 
693
	LSH.Parent = nil
694
	Animator.Parent = nil
695
	Animate.Disabled = true
696
	change = 3
697
	RW = Create("Weld"){
698
		Name = "Right Shoulder",
699
		Part0 = Torso ,
700
		C0 = CFrame.new(1.5, 0.5, 0),
701
		C1 = CFrame.new(0, 0.5, 0), 
702
		Part1 = RightArm ,
703
		Parent = Torso ,
704
	}
705
	LW = Create("Weld"){
706
		Name = "Left Shoulder",
707
		Part0 = Torso ,
708
		C0 = CFrame.new(-1.5, 0.5, 0),
709
		C1 = CFrame.new(0, 0.5, 0) ,
710
		Part1 = LeftArm ,
711
		Parent = Torso ,
712
	}
713
	CreateSound("http://roblox.com/asset/?id=346134880", Torso, 1, 1)
714
	for i = 0, 1, 0.1 do
715
		swait()
716
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), .2)
717
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .2)
718
		RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.3, -.5) * angles(math.rad(0), math.rad(170), math.rad(90)), .25)
719
		LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.3, -.7) * angles(math.rad(0), math.rad(-170), math.rad(-110)), .25)
720
		if Torsovelocity < 1 then
721
			RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), .2)
722
			LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(-5)), .2)
723
		elseif Torsovelocity > 2 then
724
			RH.C0 = clerp(RH.C0, cn(1, -.8 - 0.3 * math.cos(sine / 10) / 2, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3)
725
			LH.C0 = clerp(LH.C0, cn(-1, -.8 + 0.3 * math.cos(sine / 10) / 2, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3)
726
		end
727
	end
728
	CreateSound("http://roblox.com/asset/?id=346134880", Torso, 1, .9)
729
	for i = 0, 1, 0.1 do
730
		swait()
731
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), .2)
732
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .2)
733
		RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.3, -.5) * angles(math.rad(0), math.rad(170), math.rad(95)), .34)
734
		LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, -.7) * angles(math.rad(0), math.rad(-170), math.rad(-120)), .34)
735
		if Torsovelocity < 1 then
736
			RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), .2)
737
			LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(-5)), .2)
738
		elseif Torsovelocity > 2 then
739
			RH.C0 = clerp(RH.C0, cn(1, -.8 - 0.3 * math.cos(sine / 10) / 2, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3)
740
			LH.C0 = clerp(LH.C0, cn(-1, -.8 + 0.3 * math.cos(sine / 10) / 2, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3)
741
		end
742
	end
743
	for i = 0, 1, 0.1 do
744
		swait()
745
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), .2)
746
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .2)
747
		RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.3, -.7) * angles(math.rad(0), math.rad(170), math.rad(110)), .25)
748
		LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.3, -.5) * angles(math.rad(0), math.rad(-170), math.rad(-90)), .25)
749
		if Torsovelocity < 1 then
750
			RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), .2)
751
			LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(-5)), .2)
752
		elseif Torsovelocity > 2 then
753
			RH.C0 = clerp(RH.C0, cn(1, -.8 - 0.3 * math.cos(sine / 10) / 2, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3)
754
			LH.C0 = clerp(LH.C0, cn(-1, -.8 + 0.3 * math.cos(sine / 10) / 2, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3)
755
		end
756
	end
757
	for i = 0, 1, 0.1 do
758
		swait()
759
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), .2)
760
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .2)
761
		RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, -.7) * angles(math.rad(0), math.rad(170), math.rad(120)), .34)
762
		LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.3, -.7) * angles(math.rad(0), math.rad(-180), math.rad(-95)), .34)
763
		if Torsovelocity < 1 then
764
			RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), .2)
765
			LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(-5)), .2)
766
		elseif Torsovelocity > 2 then
767
			RH.C0 = clerp(RH.C0, cn(1, -.8 - 0.3 * math.cos(sine / 10) / 2, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3)
768
			LH.C0 = clerp(LH.C0, cn(-1, -.8 + 0.3 * math.cos(sine / 10) / 2, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3)
769
		end
770
	end
771
	attack = false
772
end
773
774
function Unequip()
775
	attack = true
776
	for i = 0, 1, 0.1 do
777
		swait()
778
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .2)
779
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .2)
780
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .2)
781
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .2)
782
		RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .2)
783
		LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .2)
784
	end
785
	equipped = false
786
	RW.Parent = nil 
787
	LW.Parent = nil 
788
	RSH.Parent = Torso
789
	LSH.Parent = Torso
790
	Torso.Neck.C0 = NeckCF
791
	RootJoint.C0 = RootCF
792
	Animator.Parent = Humanoid
793
	Animate.Disabled = false
794
	RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
795
	RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
796
	LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
797
	LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
798
	attack = false
799
end
800
801
function attackone()
802
	attack = true
803
	local Con1 = HitboxL.Touched:connect(function(hit)
804
		Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really black"), BrickColor.new("Mid gray"), "rbxassetid://199149186" ,1)
805
	end)
806
	for i = 0, 1, 0.13 do
807
		swait()
808
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.3) * angles(math.rad(0), math.rad(0), math.rad(70)), .3)
809
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-70)), .3)
810
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0, -.3) * angles(math.rad(180), math.rad(-20), math.rad(10)), .3)
811
		LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.4, -.7) * angles(math.rad(0), math.rad(-150), math.rad(-90)), .3)
812
		RH.C0 = clerp(RH.C0, cn(1, -.8, 0) * RHCF * angles(math.rad(-4), math.rad(-40), math.rad(0)), .3)
813
		LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-4), math.rad(-40), math.rad(30)), .3)
814
	end
815
	CreateSound("http://www.roblox.com/asset/?id=200632136", HitboxL, 1, 1)
816
	for i = 0, 1, 0.12 do
817
		swait()
818
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.3) * angles(math.rad(20), math.rad(0), math.rad(-80)), .54)
819
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(-10), math.rad(80)), .54)
820
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, .3) * angles(math.rad(50), math.rad(20), math.rad(0)), .54)
821
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.7, -.3) * angles(math.rad(0), math.rad(-20), math.rad(-110)), .54)
822
		RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-4), math.rad(40), math.rad(-10)), .54)
823
		LH.C0 = clerp(LH.C0, cn(-1, -.7, 0) * LHCF * angles(math.rad(-4), math.rad(40), math.rad(-20)), .54)
824
	end
825
	Con1:disconnect()
826
	attack = false
827
end
828
829
function attacktwo()
830
	attack = true
831
	local Con1 = HitboxR.Touched:connect(function(hit)
832
		Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really black"), BrickColor.new("Mid gray"), "rbxassetid://199149186" ,1)
833
	end)
834
	for i = 0, 1, 0.13 do
835
		swait()
836
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.4) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
837
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
838
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(-90), math.rad(0)), .3)
839
		LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.4) * angles(math.rad(120), math.rad(0), math.rad(10)), .3)
840
		RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-40)), .3)
841
		LH.C0 = clerp(LH.C0, cn(-1, -.7, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
842
	end
843
	CreateSound("http://www.roblox.com/asset/?id=200632136", HitboxR, 1, 1.1)
844
	for i = 0, 1, 0.12 do
845
		swait()
846
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0) * angles(math.rad(0), math.rad(0), math.rad(80)), .55)
847
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-80)), .55)
848
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.6, -.3) * angles(math.rad(180), math.rad(-20), math.rad(10)), .55)
849
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(10)), .55)
850
		RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .55)
851
		LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .55)
852
	end
853
	Con1:disconnect()
854
	attack = false
855
end
856
857
function attackthree()
858
	attack = true
859
	local Con1 = HitboxL.Touched:connect(function(hit)
860
		Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really black"), BrickColor.new("Mid gray"), "rbxassetid://199149186" ,1)
861
	end)
862
	local Con2 = HitboxR.Touched:connect(function(hit)
863
		Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really black"), BrickColor.new("Mid gray"), "rbxassetid://199149186" ,1)
864
	end)
865
	for i = 0, 1, 0.13 do
866
		swait()
867
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), .3)
868
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), .3)
869
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.5) * angles(math.rad(90), math.rad(50), math.rad(0)), .3)
870
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0.5) * angles(math.rad(90), math.rad(-50), math.rad(0)), .3)
871
		RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), .3)
872
		LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(20)), .3)
873
	end
874
	CreateSound("http://www.roblox.com/asset/?id=200632136", Torso, 1, .8)
875
	Torso.Velocity = RootPart.CFrame.lookVector * 120
876
	for i = 0, 1, 0.13 do
877
		swait()
878
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), .55)
879
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), .55)
880
		RW.C0 = clerp(RW.C0, CFrame.new(.8, 0.5, -.8) * angles(math.rad(120), math.rad(60), math.rad(0)), .55)
881
		LW.C0 = clerp(LW.C0, CFrame.new(-.8, 0.5, -.8) * angles(math.rad(120), math.rad(-60), math.rad(0)), .55)
882
		RH.C0 = clerp(RH.C0, cn(1, -.6, -.2) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), .3)
883
		LH.C0 = clerp(LH.C0, cn(-1, -.8, -.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(10)), .3)
884
	end
885
	Con1:disconnect()
886
	Con2:disconnect()
887
	attack = false
888
end
889
890
function attackfour()
891
	attack = true
892
	Torso.Velocity = Vector3.new(0, 100, 0)
893
	Humanoid.Jump = true
894
	CreateSound("http://roblox.com/asset/?id=199145327", Torso, 1, .8)
895
	for i = 0, 1, 0.12 do
896
		swait()
897
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(6 * i, math.rad(0), math.rad(0)), .3)
898
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
899
		RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.5) * angles(math.rad(90), math.rad(0), math.rad(-40)), .3)
900
		LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -.5) * angles(math.rad(90), math.rad(0), math.rad(40)), .3)
901
		RH.C0 = clerp(RH.C0, cn(1, -.2, -.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-20)), .3)
902
		LH.C0 = clerp(LH.C0, cn(-1, -.1, -.5) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20)), .3)
903
	end
904
	for i = 0, 1, 0.12 do
905
		swait()
906
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10 * i), math.rad(0), math.rad(0)), .5)
907
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), .5)
908
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(60)), .5)
909
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-60)), .5)
910
		RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(40)), .5)
911
		LH.C0 = clerp(LH.C0, cn(-1, 0, -.5) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20)), .5)
912
	end
913
	local hitfloor = nil
914
	while hitfloor == nil do
915
		swait()
916
		hitfloor, posfloor = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 3, Character)
917
	end
918
	MagnitudeDamage(RootPart, 30, 20, 35, BrickColor.new("Really black"), BrickColor.new("Mid gray"), "rbxassetid://199149186" ,1)
919
	local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 6, Character)
920
	if hit ~= nil then
921
		local Color = hit.BrickColor
922
		local refpart = CreatePart(workspace, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
923
		refpart.Anchored = true
924
		refpart.CFrame = CFrame.new(pos)
925
		game:GetService("Debris"):AddItem(refpart, 1)
926
		CreateSound("http://www.roblox.com/asset/?id=199145477", refpart, .8, 1)
927
		for i = 1, 5 do
928
			local Color = hit.BrickColor
929
			local Materials = hit.Material
930
			local groundpart = CreatePart(workspace, "SmoothPlastic", 0, 0, Color, "Ground", Vector3.new(math.random(50, 100) / 100, math.random(50, 100) / 100, math.random(50, 100) / 100))
931
			groundpart.Anchored = false
932
			groundpart.Material = Materials
933
			groundpart.CanCollide = true
934
			groundpart.Friction = 0.1
935
			groundpart.Velocity = Vector3.new(math.random(-50, 50), math.random(25, 50), math.random(-50, 50))
936
			groundpart.CFrame = CFrame.new(pos) * CFrame.new(math.random(-250, 250) / 100, 0.5, math.random(-250, 250) / 100) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
937
			game:GetService("Debris"):AddItem(groundpart, 10)
938
		end
939
		for i = 1, 6 do
940
			local Color = hit.BrickColor
941
			local Materials = hit.Material
942
			local actualgroundpart = CreatePart(workspace, "SmoothPlastic", 0, 0, Color, "Ground", Vector3.new(math.random(100, 200) / 100, math.random(100, 200) / 100, math.random(100, 200) / 100))
943
			actualgroundpart.Anchored = true
944
			actualgroundpart.Material = Materials
945
			actualgroundpart.CanCollide = true
946
			actualgroundpart.Friction = 1
947
			actualgroundpart.CFrame = CFrame.new(pos) * CFrame.new(math.random(-500, 500) / 100, 0, math.random(-500, 500) / 100) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
948
			game:GetService("Debris"):AddItem(actualgroundpart, 10)
949
		end 
950
		WaveEffect(hit.BrickColor, refpart.CFrame, .2, .2, .2, .5, .5, .5, .04)
951
		SphereEffect(hit.BrickColor, refpart.CFrame, .2, .2, .2, 3, 3, 3, .04)
952
		RingEffect(hit.BrickColor, refpart.CFrame * CFrame.Angles(math.random(5, 6), math.random(2, 7), math.random(3, 6)), .2, .2, .2, 1, 1, 1, .05)
953
	end
954
	attack = false
955
end
956
957
function ShootCannon(asd)
958
	local MainPos = asd.Position
959
	local MainPos2 = mouse.Hit.p
960
	local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
961
	num = 100
962
	coroutine.resume(coroutine.create(function() 
963
		repeat
964
			swait()
965
			local hit, pos = rayCast(MainPos, MouseLook.lookVector, 10, RootPart.Parent)
966
			local mag = (MainPos - pos).magnitude 
967
			CylinderEffect(BrickColor.new("New Yeller"), CFrame.new((MainPos + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, mag * 5, 100, .1, 0, 1.5, 0.1)
968
			MainPos = MainPos + (MouseLook.lookVector * 10)
969
			num = num - 1
970
			if hit ~= nil then
971
				num = 0
972
				local ref = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new("New Yeller"), "Reference", Vector3.new())
973
				ref.Anchored = true
974
				ref.CFrame = CFrame.new(pos)
975
				BlockEffect(BrickColor.new("New Yeller"), CFrame.new(pos), 20, 20, 20, 5, 5, 5, 0.1)
976
                MagnitudeDamage(ref, 30, 25, 50, BrickColor.new("Really black"), BrickColor.new("Mid gray"), "rbxassetid://199149186" ,1)
977
				game:GetService("Debris"):AddItem(ref, 1)
978
			end
979
		until num <= 0
980
	end))
981
end
982
983
gun = false
984
985
shoot = false
986
987
gunidle = false
988
989
local Loaded = false
990
991
function GunStance()
992
	attack = true
993
	gun = true
994
	change = 3
995
	Barrel1.Transparency = 0
996
	Barrel2.Transparency = 0
997
	Choke1.Transparency = 0
998
	Choke2.Transparency = 0
999
	for i = 0, 1, 0.1 do
1000
		swait()
1001
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .3)
1002
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), .3)
1003
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .3)
1004
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), .3)
1005
		HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
1006
		if Torsovelocity < 1 then
1007
			RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .2)
1008
			LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .2)
1009
		elseif Torsovelocity > 2 then
1010
			RH.C0 = clerp(RH.C0, cn(1, -.8 - 0.3 * math.cos(sine / 10) / 2, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3)
1011
			LH.C0 = clerp(LH.C0, cn(-1, -.8 + 0.3 * math.cos(sine / 10) / 2, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3)
1012
		end
1013
	end
1014
	local offset = nil
1015
	gunidle = true
1016
	while gun == true do
1017
		swait()
1018
		local gunpos = Vector3.new(mouse.Hit.p.x, Head.Position.Y, mouse.Hit.p.z)
1019
		offset = (Torso.Position.y - mouse.Hit.p.y) / 60
1020
		local mag = (Torso.Position - mouse.Hit.p).magnitude / 80
1021
		offset = offset / mag 
1022
		RW.C1 = clerp(RW.C1, cn(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, offset), .5)
1023
		if Torsovelocity < 1 then
1024
			RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .2)
1025
			LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .2)
1026
		elseif Torsovelocity > 2 then
1027
			RH.C0 = clerp(RH.C0, cn(1, -.8 - 0.3 * math.cos(sine / 10) / 2, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3)
1028
			LH.C0 = clerp(LH.C0, cn(-1, -.8 + 0.3 * math.cos(sine / 10) / 2, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3)
1029
		end
1030
	end
1031
	if shoot == true then
1032
		gunidle = false
1033
		CreateSound("rbxassetid://131632972", Torso, 1, 1.2)
1034
		CreateSound("rbxassetid://131632972", Torso, 1, 1)
1035
		CreateSound("rbxassetid://131632972", Torso, 1, .7)
1036
		ShootCannon(Choke1)
1037
		ShootCannon(Choke2)
1038
		for i = 0, 1, 0.15 do
1039
			swait()
1040
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .3)
1041
			Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), .3)
1042
			RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7, 0) * angles(math.rad(0), math.rad(0), math.rad(150)), .5)
1043
			LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), .3)
1044
			HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
1045
			if Torsovelocity < 1 then
1046
				RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .2)
1047
				LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .2)
1048
			elseif Torsovelocity > 2 then
1049
				RH.C0 = clerp(RH.C0, cn(1, -.8 - 0.3 * math.cos(sine / 10) / 2, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3)
1050
				LH.C0 = clerp(LH.C0, cn(-1, -.8 + 0.3 * math.cos(sine / 10) / 2, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3)
1051
			end
1052
		end
1053
		Loaded = false
1054
	end
1055
	RW.C1 = clerp(RW.C1, cn(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0), 1)
1056
	Barrel1.Transparency = 1
1057
	Barrel2.Transparency = 1
1058
	Choke1.Transparency = 1
1059
	Choke2.Transparency = 1
1060
	gun = false
1061
	gunidle = false
1062
	shoot = false
1063
	attack = false
1064
end
1065
1066
function Disappear()
1067
	for _, i in pairs(m:children()) do
1068
		if i.Name == "BladePrt" then
1069
			coroutine.resume(coroutine.create(function(Part) 
1070
				for i = 0, 1, 0.1 do
1071
					swait()
1072
					Part.Transparency = i
1073
				end
1074
				Part.Transparency = 1
1075
			end), i)
1076
		end
1077
	end
1078
end
1079
1080
1081
function Reappear()
1082
	for _, i in pairs(m:children()) do
1083
		if i.Name == "BladePrt" then
1084
			coroutine.resume(coroutine.create(function(Part) 
1085
				for i = 0, 1, 0.1 do
1086
					swait()
1087
					Part.Transparency = i
1088
				end
1089
				Part.Transparency = 0
1090
			end), i)
1091
		end
1092
	end
1093
end
1094
1095
function BladeEquip()
1096
	attack = true
1097
	for i = 0, 1, 0.15 do
1098
		swait()
1099
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
1100
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
1101
		RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.3, 0) * angles(math.rad(210), math.rad(0), math.rad(30)), .5)
1102
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-20)), .3)
1103
		RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
1104
		LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
1105
	end
1106
	CreateSound("http://roblox.com/asset/?id=199145327", FakeHandle, .6, 1)
1107
	HandleWeld:remove()
1108
	HandleWeld = CreateWeld(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.032043457, 0.996201754, -0.111961365, 8.94076351e-008, 1.1920929e-007, 1, -1.49014454e-007, 1, -1.19209275e-007, -1, -1.4901444e-007, 8.94076564e-008))
1109
	for i = 0, 1, 0.1 do
1110
		swait()
1111
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
1112
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
1113
		RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(70)), .3)
1114
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-20)), .3)
1115
		RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
1116
		LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
1117
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(90), math.rad(0), -6 * i), .3)
1118
	end
1119
	Reappear()
1120
	Mode = "Sword"
1121
	attack = false
1122
end
1123
1124
function UnequipBlade()
1125
	attack = true
1126
	for i = 0, 1, 0.15 do
1127
		swait()
1128
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
1129
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
1130
		RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.3, 0) * angles(math.rad(210), math.rad(0), math.rad(30)), .5)
1131
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-20)), .3)
1132
		RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
1133
		LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
1134
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(40), math.rad(-60)), .3)
1135
	end
1136
	Disappear()
1137
	HandleWeld:remove()
1138
	HandleWeld = CreateWeld(m, Character["Torso"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.57640076, -0.105987549, -0.672006607, 0.866025388, 0.500000119, -8.94076351e-008, -0.500000119, 0.866025388, 1.49014454e-007, 1.51936518e-007, -8.43464605e-008, 1))
1139
	Mode = "Normal"
1140
	attack = false
1141
end
1142
1143
function BladeAttackOne()
1144
	attack = true
1145
	local Con1 = BladeHitbox.Touched:connect(function(hit)
1146
		Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really black"), BrickColor.new("Mid gray"), "rbxassetid://199149186" ,1)
1147
	end)
1148
	for i = 0, 1, 0.15 do
1149
		swait()
1150
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .3)
1151
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-60)), .3)
1152
		RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, -.5) * angles(math.rad(0), math.rad(150), math.rad(120)), .3)
1153
		LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -.7) * angles(math.rad(0), math.rad(70), math.rad(90)), .3)
1154
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-10), math.rad(30)), .3)
1155
		if Torsovelocity < 1 then
1156
			RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-30), math.rad(0)), .2)
1157
			LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(-30), math.rad(0)), .2)
1158
		elseif Torsovelocity > 2 then
1159
			RH.C0 = clerp(RH.C0, cn(1, -1, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(-30), math.rad(0) - math.sin(sine / 10)), .3)
1160
			LH.C0 = clerp(LH.C0, cn(-1, -1, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(-30), math.rad(0) - math.sin(sine / 10)), .3)
1161
		end
1162
	end
1163
	CreateSound("http://roblox.com/asset/?id=356430004", BladeHitbox, 1, .8)
1164
	for i = 0, 1, 0.15 do
1165
		swait()
1166
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.1) * angles(math.rad(10), math.rad(0), math.rad(-60)), .4)
1167
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-5), math.rad(-5), math.rad(60)), .4)
1168
		RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, 0) * angles(math.rad(0), math.rad(70), math.rad(80)), .4)
1169
		LW.C0 = clerp(LW.C0, CFrame.new(-.4, 0.5, -1) * angles(math.rad(0), math.rad(20), math.rad(70)), .4)
1170
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .4)
1171
		if Torsovelocity < 1 then
1172
			RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(30), math.rad(0)), .2)
1173
			LH.C0 = clerp(LH.C0, cn(-1, -.9, 0) * LHCF * angles(math.rad(-5), math.rad(30), math.rad(-10)), .2)
1174
		elseif Torsovelocity > 2 then
1175
			RH.C0 = clerp(RH.C0, cn(1, -1, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(30), math.rad(0) - math.sin(sine / 10)), .3)
1176
			LH.C0 = clerp(LH.C0, cn(-1, -1, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(30), math.rad(0) - math.sin(sine / 10)), .3)
1177
		end
1178
	end
1179
	Con1:disconnect()
1180
	attack = false
1181
end
1182
1183
function BladeAttackTwo()
1184
	attack = true
1185
	local Con1 = BladeHitbox.Touched:connect(function(hit)
1186
		Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really black"), BrickColor.new("Mid gray"), "rbxassetid://199149186" ,1)
1187
	end)
1188
	for i = 0, 1, 0.15 do
1189
		swait()
1190
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .3)
1191
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(60)), .3)
1192
		RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.7) * angles(math.rad(0), math.rad(-70), math.rad(-90)), .3)
1193
		LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, -.5) * angles(math.rad(0), math.rad(-150), math.rad(-120)), .3)
1194
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-10), math.rad(30)), .3)
1195
		if Torsovelocity < 1 then
1196
			RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(30), math.rad(0)), .2)
1197
			LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(30), math.rad(0)), .2)
1198
		elseif Torsovelocity > 2 then
1199
			RH.C0 = clerp(RH.C0, cn(1, -1, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(-0), math.rad(0) - math.sin(sine / 10)), .3)
1200
			LH.C0 = clerp(LH.C0, cn(-1, -1, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(30), math.rad(0) - math.sin(sine / 10)), .3)
1201
		end
1202
	end
1203
	CreateSound("http://roblox.com/asset/?id=356430004", BladeHitbox, 1, 1)
1204
	for i = 0, 1, 0.15 do
1205
		swait()
1206
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.1) * angles(math.rad(10), math.rad(0), math.rad(60)), .4)
1207
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-5), math.rad(5), math.rad(-60)), .4)
1208
		RW.C0 = clerp(RW.C0, CFrame.new(.4, 0.5, -1) * angles(math.rad(0), math.rad(-20), math.rad(-70)), .4)
1209
		LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.1, 0) * angles(math.rad(0), math.rad(-70), math.rad(-80)), .4)
1210
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30), math.rad(80)), .4)
1211
		if Torsovelocity < 1 then
1212
			RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-30), math.rad(0)), .2)
1213
			LH.C0 = clerp(LH.C0, cn(-1, -.9, 0) * LHCF * angles(math.rad(-5), math.rad(-30), math.rad(-10)), .2)
1214
		elseif Torsovelocity > 2 then
1215
			RH.C0 = clerp(RH.C0, cn(1, -1, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(-30), math.rad(0) - math.sin(sine / 10)), .3)
1216
			LH.C0 = clerp(LH.C0, cn(-1, -1, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(-30), math.rad(0) - math.sin(sine / 10)), .3)
1217
		end
1218
	end
1219
	Con1:disconnect()
1220
	attack = false
1221
end
1222
1223
function BladeAttackThree()
1224
	attack = true
1225
	local Con1 = BladeHitbox.Touched:connect(function(hit)
1226
		Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really black"), BrickColor.new("Mid gray"), "rbxassetid://199149186" ,1)
1227
	end)
1228
	for i = 0, 1, 0.15 do
1229
		swait()
1230
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), .34)
1231
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .34)
1232
		RW.C0 = clerp(RW.C0, CFrame.new(1, 1, -.5) * angles(math.rad(120), math.rad(0), math.rad(-40)), .34)
1233
		LW.C0 = clerp(LW.C0, CFrame.new(-1, 1, -.5) * angles(math.rad(120), math.rad(0), math.rad(40)), .34)
1234
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(40), math.rad(0), math.rad(0)), .4)
1235
		if Torsovelocity < 1 then
1236
		    RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-10)), .34)
1237
		    LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(10)), .34)
1238
		elseif Torsovelocity > 2 then
1239
			RH.C0 = clerp(RH.C0, cn(1, -1, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3)
1240
			LH.C0 = clerp(LH.C0, cn(-1, -1, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3)
1241
		end
1242
	end
1243
	CreateSound("http://roblox.com/asset/?id=356430004", BladeHitbox, 1, .7)
1244
	for i = 0, 1, 0.13 do
1245
		swait()
1246
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.3) * angles(math.rad(0), math.rad(0), math.rad(0)), .5)
1247
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), .5)
1248
		RW.C0 = clerp(RW.C0, CFrame.new(1, .3, -.3) * angles(math.rad(10), math.rad(0), math.rad(-40)), .5)
1249
		LW.C0 = clerp(LW.C0, CFrame.new(-1, .3, -.3) * angles(math.rad(10), math.rad(0), math.rad(40)), .5)
1250
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(40), math.rad(0), math.rad(30)), .5)
1251
		if Torsovelocity < 1 then
1252
		    RH.C0 = clerp(RH.C0, cn(1, -.8, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-10)), .34)
1253
		    LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(10)), .34)
1254
		elseif Torsovelocity > 2 then
1255
			RH.C0 = clerp(RH.C0, cn(1, -.8, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3)
1256
			LH.C0 = clerp(LH.C0, cn(-1, -1, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3)
1257
		end
1258
	end
1259
	Con1:disconnect()
1260
	attack = false
1261
end
1262
1263
function BladeAttackFour()
1264
	attack = true
1265
	local Con1 = BladeHitbox.Touched:connect(function(hit)
1266
		Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really black"), BrickColor.new("Mid gray"), "rbxassetid://199149186" ,1)
1267
	end)
1268
	for i = 1,2 do
1269
	for i = 0, 1, 0.3 do
1270
		swait()
1271
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .5)
1272
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-60)), .5)
1273
		RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, -.5) * angles(math.rad(0), math.rad(150), math.rad(120)), .5)
1274
		LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -.7) * angles(math.rad(0), math.rad(70), math.rad(90)), .5)
1275
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-10), math.rad(30)), .5)
1276
		if Torsovelocity < 1 then
1277
			RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-30), math.rad(0)), .5)
1278
			LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(-30), math.rad(0)), .5)
1279
		elseif Torsovelocity > 2 then
1280
			RH.C0 = clerp(RH.C0, cn(1, -1, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(-30), math.rad(0) - math.sin(sine / 10)), .5)
1281
			LH.C0 = clerp(LH.C0, cn(-1, -1, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(-30), math.rad(0) - math.sin(sine / 10)), .5)
1282
		end
1283
	end
1284
	CreateSound("http://roblox.com/asset/?id=356430004", BladeHitbox, 1, 1)
1285
	for i = 0, 1, 0.3 do
1286
		swait()
1287
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.1) * angles(math.rad(10), math.rad(0), math.rad(-60)), .4)
1288
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-5), math.rad(-5), math.rad(60)), .4)
1289
		RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, 0) * angles(math.rad(0), math.rad(70), math.rad(80)), .4)
1290
		LW.C0 = clerp(LW.C0, CFrame.new(-.4, 0.5, -1) * angles(math.rad(0), math.rad(20), math.rad(70)), .4)
1291
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .4)
1292
		if Torsovelocity < 1 then
1293
			RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(30), math.rad(0)), .2)
1294
			LH.C0 = clerp(LH.C0, cn(-1, -.9, 0) * LHCF * angles(math.rad(-5), math.rad(30), math.rad(-10)), .2)
1295
		elseif Torsovelocity > 2 then
1296
			RH.C0 = clerp(RH.C0, cn(1, -1, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(30), math.rad(0) - math.sin(sine / 10)), .3)
1297
			LH.C0 = clerp(LH.C0, cn(-1, -1, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(30), math.rad(0) - math.sin(sine / 10)), .3)
1298
		end
1299
	end
1300
	for i = 0, 1, 0.3 do
1301
		swait()
1302
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .5)
1303
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(60)), .5)
1304
		RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.7) * angles(math.rad(0), math.rad(-70), math.rad(-110)), .5)
1305
		LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, -.5) * angles(math.rad(0), math.rad(-150), math.rad(-120)), .5)
1306
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-10), math.rad(30)), .5)
1307
		if Torsovelocity < 1 then
1308
			RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(30), math.rad(0)), .5)
1309
			LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(30), math.rad(0)), .5)
1310
		elseif Torsovelocity > 2 then
1311
			RH.C0 = clerp(RH.C0, cn(1, -1, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(-0), math.rad(0) - math.sin(sine / 10)), .5)
1312
			LH.C0 = clerp(LH.C0, cn(-1, -1, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(30), math.rad(0) - math.sin(sine / 10)), .5)
1313
		end
1314
	end
1315
	CreateSound("http://roblox.com/asset/?id=356430004", BladeHitbox, 1, .8)
1316
	for i = 0, 1, 0.3 do
1317
		swait()
1318
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.1) * angles(math.rad(10), math.rad(0), math.rad(60)), .4)
1319
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-5), math.rad(5), math.rad(-60)), .4)
1320
		RW.C0 = clerp(RW.C0, CFrame.new(.4, 0.5, -1) * angles(math.rad(0), math.rad(-20), math.rad(-70)), .4)
1321
		LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.1, 0) * angles(math.rad(0), math.rad(-70), math.rad(-80)), .4)
1322
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30), math.rad(80)), .4)
1323
		if Torsovelocity < 1 then
1324
			RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-30), math.rad(0)), .2)
1325
			LH.C0 = clerp(LH.C0, cn(-1, -.9, 0) * LHCF * angles(math.rad(-5), math.rad(-30), math.rad(-10)), .2)
1326
		elseif Torsovelocity > 2 then
1327
			RH.C0 = clerp(RH.C0, cn(1, -1, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(-30), math.rad(0) - math.sin(sine / 10)), .3)
1328
			LH.C0 = clerp(LH.C0, cn(-1, -1, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(-30), math.rad(0) - math.sin(sine / 10)), .3)
1329
		end
1330
	end
1331
	end
1332
	Con1:disconnect()
1333
	attack = false
1334
end
1335
1336
--[[Attacks]]--
1337
1338
mouse.Button1Down:connect(function()
1339
	if attack == false and attacktype == 1 and equipped == true and Mode == "Normal" then
1340
		attacktype = 2
1341
		attackone()
1342
	elseif attack == false and attacktype == 2 and equipped == true and Mode == "Normal" then
1343
		attacktype = 3
1344
		attacktwo()
1345
	elseif attack == false and attacktype == 3 and equipped == true and Mode == "Normal" then
1346
		attacktype = 4
1347
		attackthree()
1348
	elseif attack == false and attacktype == 4 and equipped == true and Mode == "Normal" then
1349
		attacktype = 1
1350
		attackfour()
1351
	end
1352
	if attack == false and attacktype == 1 and equipped == true and Mode == "Sword" then
1353
		attacktype = 2
1354
		BladeAttackOne()
1355
	elseif attack == false and attacktype == 2 and equipped == true and Mode == "Sword" then
1356
		attacktype = 3
1357
		BladeAttackTwo()
1358
	elseif attack == false and attacktype == 3 and equipped == true and Mode == "Sword" then
1359
		attacktype = 4
1360
		BladeAttackThree()
1361
	elseif attack == false and attacktype == 4 and equipped == true and Mode == "Sword" then
1362
		attacktype = 1
1363
		BladeAttackFour()
1364
	end
1365
	if gun == true and shoot == false and equipped == true then
1366
		shoot = true
1367
		gun = false
1368
	end
1369
end)
1370
1371
mouse.KeyDown:connect(function(k)
1372
	k = k:lower()
1373
	if attack == false and equipped == false and k == 'f' and Mode == "Normal" then
1374
		Equip()
1375
	elseif attack == false and equipped == true and k == 'f' and Mode == "Normal" then
1376
		Unequip()
1377
	elseif attack == false and equipped == true and Mode == "Normal" and k == 'g' then
1378
		BladeEquip()
1379
	elseif attack == false and equipped == true and Mode == "Sword" and k == 'g' then
1380
		UnequipBlade()
1381
	elseif k == 'e' and gun == false and shoot == false and Mode == "Normal" and attack == false and equipped == true then
1382
		GunStance()
1383
	elseif k == 'e' and shoot == false and equipped == true and Mode == "Normal" then
1384
		if gun == true then
1385
			gun = false
1386
		end
1387
	end
1388
end)
1389
1390
--[[ Credits to Fenrier for the Movement Detection and Effects table. ]]--
1391
1392
while true do
1393
	swait()
1394
	for i, v in pairs(Character:GetChildren()) do
1395
		if v:IsA("Part") then
1396
			v.Material = "SmoothPlastic"
1397
		elseif v:IsA("Hat") then
1398
			v:WaitForChild("Handle").Material = "SmoothPlastic"
1399
		end
1400
	end
1401
	if gun == true then
1402
		local aim = CFrame.new(RootPart.Position, mouse.Hit.p)
1403
		local direction = aim.lookVector
1404
		local headingA = math.atan2(direction.x, direction.z)
1405
		headingA = math.deg(headingA)
1406
		Humanoid.AutoRotate = false
1407
		RootPart.CFrame = CFrame.new(RootPart.Position) * angles(math.rad(0), math.rad(headingA - 180), math.rad(0))		
1408
	else
1409
		Humanoid.AutoRotate = true			
1410
	end
1411
	Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
1412
	velocity = RootPart.Velocity.y
1413
	sine = sine + change
1414
	local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
1415
	if equipped == true then
1416
		if RootPart.Velocity.y > 1 and hit == nil then 
1417
			Anim = "Jump"
1418
			if attack == false then
1419
				RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
1420
				Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), .3)
1421
				RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(30)), .3)
1422
				LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), .3)
1423
				RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), .3)
1424
				LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(20)), .3)
1425
				FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
1426
			end
1427
		elseif RootPart.Velocity.y < -1 and hit == nil then 
1428
			Anim = "Fall"
1429
			if attack == false then
1430
				RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
1431
				Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(30), math.rad(0), math.rad(0)), .3)
1432
				RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3)
1433
				LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .3)
1434
				RH.C0 = clerp(RH.C0, cn(1, -.8, 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), .3)
1435
				LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(-20)), .3)
1436
				FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
1437
			end
1438
		elseif Torsovelocity < 1 and hit ~= nil then
1439
			Anim = "Idle"
1440
			if attack == false and Mode == "Normal" then
1441
				change = 1
1442
				RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.1 + .1 * math.sin(sine / 27)) * angles(math.rad(0), math.rad(0), math.rad(30)), .3)
1443
				Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 + 3 * math.cos(sine / 23)), math.rad(-2 - 3 * math.cos(sine / 23)), math.rad(-30)), .3)
1444
				RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.6 + .07 * math.cos(sine / 23), -.2) * angles(math.rad(110 + 2 * math.cos(sine / 24)), math.rad(35 + 3 * math.cos(sine / 23)), math.rad(-30)), .3)
1445
				LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.6 + .07 * math.cos(sine / 23), -.5) * angles(math.rad(120 + 2 * math.cos(sine / 24)), math.rad(-40 + 3 * math.cos(sine / 23)), math.rad(40)), .3)
1446
				RH.C0 = clerp(RH.C0, cn(1, -.9 - .1 * math.sin(sine / 27), 0) * RHCF * angles(math.rad(-4 + 1 * math.cos(sine / 23)), math.rad(-30), math.rad(0)), .3)
1447
				LH.C0 = clerp(LH.C0, cn(-1, -.9 - .1 * math.sin(sine / 27), 0) * LHCF * angles(math.rad(-4 + 1 * math.cos(sine / 23)), math.rad(-30), math.rad(0)), .3)
1448
				FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
1449
			elseif attack == false and Mode == "Sword" then
1450
				change = 1
1451
				RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.1 + .1 * math.sin(sine / 27)) * angles(math.rad(0), math.rad(0), math.rad(-60)), .3)
1452
				Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 + 3 * math.cos(sine / 23)), math.rad(-2 + 3 * math.cos(sine / 23)), math.rad(60)), .3)
1453
				RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.6, 0) * angles(math.rad(150 + 3 * math.cos(sine / 23)), math.rad(0), math.rad(10)), 0.3)
1454
				LW.C0 = clerp(LW.C0, CFrame.new(-1.4, 0.5, 0) * angles(math.rad(10 + 2 * math.cos(sine / 23)), math.rad(0), math.rad(-20 - 5 * math.cos(sine / 23))), 0.3)
1455
				RH.C0 = clerp(RH.C0, cn(1, -.9 - .1 * math.sin(sine / 27), 0) * RHCF * angles(math.rad(-4 + 1 * math.cos(sine / 23)), math.rad(20), math.rad(0)), .3)
1456
				LH.C0 = clerp(LH.C0, cn(-1, -.9 - .1 * math.sin(sine / 27), 0) * LHCF * angles(math.rad(-4 + 1 * math.cos(sine / 23)), math.rad(20), math.rad(0)), .3)
1457
				FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .3)
1458
			end
1459
		elseif Torsovelocity > 2 and hit ~= nil then
1460
			Anim = "Walk"
1461
			if attack == false and Mode == "Normal" then
1462
				change = 3
1463
				RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.2) * angles(math.rad(30), math.rad(0), math.rad(5 * math.cos(sine / 10) / 2)), .3)
1464
				Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(-5 * math.cos(sine / 10) / 2)), .3)
1465
				RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.6 + .07 * math.cos(sine / 23), -.2) * angles(math.rad(110), math.rad(40), math.rad(-40)), .3)
1466
				LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.6 + .07 * math.cos(sine / 23), -.2) * angles(math.rad(110), math.rad(-40), math.rad(40)), .3)
1467
				RH.C0 = clerp(RH.C0, cn(1, -.8 - 0.3 * math.cos(sine / 8) / 2, -.05 + math.sin(sine / 8) / 2) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(10) - math.sin(sine / 8)), .3)
1468
				LH.C0 = clerp(LH.C0, cn(-1, -.8 + 0.3 * math.cos(sine / 8) / 2, -.05 - math.sin(sine / 8) / 2) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(-10) - math.sin(sine / 8)), .3)
1469
				FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
1470
			elseif attack == false and Mode == "Sword" then
1471
				change = 3
1472
				RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.1 + .1 * math.sin(sine / 27)) * angles(math.rad(15), math.rad(0), math.rad(-60 + 10 * math.cos(sine / 13))), .3)
1473
				Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-5), math.rad(-5), math.rad(60 - 10 * math.cos(sine / 13))), .3)
1474
				RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(150 + 3 * math.cos(sine / 23)), math.rad(0), math.rad(-20)), 0.3)
1475
				LW.C0 = clerp(LW.C0, CFrame.new(-.3, 0.7, -1) * angles(math.rad(150 + 2 * math.cos(sine / 23)), math.rad(0), math.rad(40)), 0.3)
1476
				RH.C0 = clerp(RH.C0, cn(1, -1 - 0.3 * math.cos(sine / 8) / 2, -.05 + math.sin(sine / 8) / 2) * RHCF * angles(math.rad(-4), math.rad(40), math.rad(10) - math.sin(sine / 8)), .3)
1477
				LH.C0 = clerp(LH.C0, cn(-1, -.8 + 0.3 * math.cos(sine / 8) / 2, -.05 - math.sin(sine / 8) / 2) * LHCF * angles(math.rad(-4), math.rad(40), math.rad(-10) - math.sin(sine / 8)), .3)
1478
				FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .3)
1479
			end
1480
		end
1481
	end
1482
	if #Effects > 0 then
1483
		for e = 1, #Effects do
1484
			if Effects[e] ~= nil then
1485
				local Thing = Effects[e]
1486
				if Thing ~= nil then
1487
					local Part = Thing[1]
1488
					local Mode = Thing[2]
1489
					local Delay = Thing[3]
1490
					local IncX = Thing[4]
1491
					local IncY = Thing[5]
1492
					local IncZ = Thing[6]
1493
					if Thing[1].Transparency <= 1 then
1494
						if Thing[2] == "Block1" then
1495
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1496
							Mesh = Thing[1].Mesh
1497
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1498
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1499
						elseif Thing[2] == "Block2" then
1500
							Thing[1].CFrame = Thing[1].CFrame
1501
							Mesh = Thing[7]
1502
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1503
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1504
						elseif Thing[2] == "Cylinder" then
1505
							Mesh = Thing[1].Mesh
1506
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1507
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1508
						elseif Thing[2] == "Blood" then
1509
							Mesh = Thing[7]
1510
							Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0)
1511
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1512
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1513
						elseif Thing[2] == "Elec" then
1514
							Mesh = Thing[1].Mesh
1515
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
1516
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1517
						elseif Thing[2] == "Disappear" then
1518
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1519
						elseif Thing[2] == "Shatter" then
1520
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1521
							Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
1522
							Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
1523
							Thing[6] = Thing[6] + Thing[5]
1524
						end
1525
					else
1526
						Part.Parent = nil
1527
						table.remove(Effects, e)
1528
					end
1529
				end
1530
			end
1531
		end
1532
	end
1533
end
1534
--[[NIGHTOWLACE_WEAPONRY]]--
1535
wait(1 / 60)
1536
Effects = { }
1537
local Player = game.Players.localPlayer
1538
local Character = Player.Character
1539
local Humanoid = Character.Humanoid
1540
Humanoid.WalkSpeed = 25
1541
local mouse = Player:GetMouse()
1542
local m = Instance.new('Model', Character)
1543
m.Name = "WeaponModel"
1544
local LeftArm = Character["Left Arm"]
1545
local RightArm = Character["Right Arm"]
1546
local LeftLeg = Character["Left Leg"]
1547
local RightLeg = Character["Right Leg"]
1548
local Head = Character.Head
1549
local Torso = Character.Torso
1550
local cam = game.Workspace.CurrentCamera
1551
local RootPart = Character.HumanoidRootPart
1552
local RootJoint = RootPart.RootJoint
1553
local equipped = false
1554
local attack = false
1555
local Anim = 'Idle'
1556
local idle = 0
1557
local attacktype = 1
1558
local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
1559
local velocity = RootPart.Velocity.y
1560
local sine = 0
1561
local change = 1
1562
local grabbed = false
1563
local cn = CFrame.new
1564
local mr = math.rad
1565
local angles = CFrame.Angles
1566
local ud = UDim2.new
1567
local c3 = Color3.new
1568
1569
local NeckCF = cn(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
1570
1571
local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
1572
local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
1573
local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
1574
1575
function clerp(a, b, t)
1576
	return a:lerp(b, t)
1577
end
1578
1579
--[[Credits to SazErenos for his Artificial Heartbeat]]--
1580
1581
ArtificialHB = Instance.new("BindableEvent", script)
1582
ArtificialHB.Name = "Heartbeat"
1583
1584
script:WaitForChild("Heartbeat")
1585
1586
frame = 1 / 30
1587
tf = 0
1588
allowframeloss = false
1589
tossremainder = false
1590
lastframe = tick()
1591
script.Heartbeat:Fire()
1592
1593
game:GetService("RunService").Heartbeat:connect(function(s, p)
1594
	tf = tf + s
1595
	if tf >= frame then
1596
		if allowframeloss then
1597
			script.Heartbeat:Fire()
1598
			lastframe = tick()
1599
		else
1600
			for i = 1, math.floor(tf / frame) do
1601
				script.Heartbeat:Fire()
1602
			end
1603
			lastframe = tick()
1604
		end
1605
		if tossremainder then
1606
			tf = 0
1607
		else
1608
			tf = tf - frame * math.floor(tf / frame)
1609
		end
1610
	end
1611
end)
1612
1613
function swait(num)
1614
	if num == 0 or num == nil then
1615
		ArtificialHB.Event:wait()
1616
	else
1617
		for i = 0, num do
1618
			ArtificialHB.Event:wait()
1619
		end
1620
	end
1621
end
1622
1623
local RbxUtility = LoadLibrary("RbxUtility")
1624
local Create = RbxUtility.Create
1625
1626
--[[ Credits to Fenrier for Outline-Remover, Part, Mesh, Weld, Raycase and Sound Creation functions ]]--
1627
1628
function RemoveOutlines(part)
1629
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
1630
end
1631
	
1632
function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
1633
	local Part = Create("Part"){
1634
		Parent = Parent,
1635
		Reflectance = Reflectance,
1636
		Transparency = Transparency,
1637
		CanCollide = false,
1638
		Locked = true,
1639
		BrickColor = BrickColor.new(tostring(BColor)),
1640
		Name = Name,
1641
		Size = Size,
1642
		Material = Material,
1643
	}
1644
	RemoveOutlines(Part)
1645
	return Part
1646
end
1647
	
1648
function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
1649
	local Msh = Create(Mesh){
1650
		Parent = Part,
1651
		Offset = OffSet,
1652
		Scale = Scale,
1653
	}
1654
	if Mesh == "SpecialMesh" then
1655
		Msh.MeshType = MeshType
1656
		Msh.MeshId = MeshId
1657
	end
1658
	return Msh
1659
end
1660
	
1661
function CreateWeld(Parent, Part0, Part1, C0, C1)
1662
	local Weld = Create("Weld"){
1663
		Parent = Parent,
1664
		Part0 = Part0,
1665
		Part1 = Part1,
1666
		C0 = C0,
1667
		C1 = C1,
1668
	}
1669
	return Weld
1670
end
1671
1672
function CreateBillBoardGui(Img, Pos, Siz) --returns a basic billboard gui object for further manipulation
1673
	local billpar = Create("Part"){
1674
		Transparency = 1,
1675
		Size = Vector3.new(1, 1, 1),
1676
		Anchored = true,
1677
		CanCollide = false,
1678
		CFrame = CFrame.new(Pos),
1679
		Name = "BillboardGuiPart",
1680
	}
1681
	local bill = Create("BillboardGui"){
1682
		Parent = billpar,
1683
		Adornee = billpar,
1684
		Size = UDim2.new(1, 0, 1, 0),
1685
		SizeOffset = Vector2.new(Siz, Siz),
1686
	}
1687
	local d = Create("ImageLabel"){
1688
		Parent = bill,
1689
		BackgroundTransparency = 1,
1690
		Size = UDim2.new(1, 0, 1, 0),
1691
		Image = Img,
1692
	}
1693
	return billpar
1694
end
1695
1696
function rayCast(Position, Direction, Range, Ignore)
1697
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) 
1698
end 
1699
1700
function CreateSound(id, par, vol, pit) 
1701
	coroutine.resume(coroutine.create(function()
1702
		local S = Create("Sound"){
1703
			Volume = vol,
1704
			Pitch = pit or 1,
1705
			SoundId = id,
1706
			Parent = par or workspace,
1707
		}
1708
		swait() 
1709
		S:play() 
1710
		game:GetService("Debris"):AddItem(S, 6)
1711
	end))
1712
end
1713
1714
local function GetNearest(obj, distance)
1715
	local last, lastx = distance + 1
1716
	for i, v in pairs(workspace:GetChildren()) do
1717
		if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
1718
			local t = v.Torso
1719
			local dist = (t.Position - obj.Position).magnitude
1720
			if dist <= distance then
1721
				if dist < last then
1722
					last = dist
1723
					lastx = v
1724
				end
1725
			end
1726
		end
1727
	end
1728
	return lastx
1729
end
1730
1731
--[[ Credits to Kert109 (Ninja_Deer) for the Damage function. Fenrier for the Magnitude Damage ]]--
1732
1733
function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
1734
	for i, v in pairs(hit:GetChildren()) do 
1735
		if v:IsA("Humanoid") and hit.Name ~= Character.Name then
1736
			local find = v:FindFirstChild("DebounceHit")
1737
			if not find then
1738
				if v.Parent:findFirstChild("Head") then
1739
					local BillG = Create("BillboardGui"){
1740
						Parent = v.Parent.Head,
1741
						Size = UDim2.new(1, 0, 1, 0),
1742
						Adornee = v.Parent.Head,
1743
						StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
1744
					}
1745
					local TL = Create("TextLabel"){
1746
						Parent = BillG,
1747
						Size = UDim2.new(3, 3, 3, 3),
1748
						BackgroundTransparency = 1,
1749
						Text = tostring(damage).."-",
1750
						TextColor3 = Color1.Color,
1751
						TextStrokeColor3 = Color2.Color,
1752
						TextStrokeTransparency = 0,
1753
						TextXAlignment = Enum.TextXAlignment.Center,
1754
						TextYAlignment = Enum.TextYAlignment.Center,
1755
						FontSize = Enum.FontSize.Size18,
1756
						Font = "ArialBold",
1757
					}
1758
					coroutine.resume(coroutine.create(function()
1759
						swait(1)
1760
						for i = 0, 1, .1 do
1761
							swait(.1)
1762
							BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
1763
						end
1764
						BillG:Destroy()
1765
					end))
1766
				end
1767
				v.Health = v.Health - damage
1768
				local bool = Create("BoolValue"){
1769
					Parent = v,
1770
					Name = "DebounceHit",
1771
				}
1772
				if HSound ~= nil and HPitch ~= nil then
1773
					CreateSound(HSound, hit, 1, HPitch) 
1774
				end
1775
				game:GetService("Debris"):AddItem(bool, cooldown)
1776
			end
1777
		end
1778
	end
1779
end
1780
1781
function MagnitudeDamage(Part, magni, mindam, maxdam, Color1, Color2, HSound, HPitch)
1782
	for _, c in pairs(workspace:children()) do
1783
		local hum = c:findFirstChild("Humanoid")
1784
		if hum ~= nil then
1785
			local head = c:findFirstChild("Torso")
1786
			if head ~= nil then
1787
				local targ = head.Position - Part.Position
1788
				local mag = targ.magnitude
1789
				if mag <= magni and c.Name ~= Player.Name then 
1790
					Damage(head.Parent, math.random(mindam, maxdam), 0.5, Color1, Color2, HSound, HPitch)
1791
				end
1792
			end
1793
		end
1794
	end
1795
end
1796
1797
Handle = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Handle", Vector3.new(3.20000005, 0.320000023, 0.200000003))
1798
HandleWeld = CreateWeld(m, Character["Torso"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.57640076, -0.105987549, -0.672006607, 0.866025388, 0.500000119, -8.94076351e-008, -0.500000119, 0.866025388, 1.49014454e-007, 1.51936518e-007, -8.43464605e-008, 1))
1799
CreateMesh("BlockMesh", Handle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
1800
FakeHandle = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "FakeHandle", Vector3.new(1.92000008, 0.320000023, 0.200000003))
1801
FakeHandleWeld = CreateWeld(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012, 0, 0, 0, 1))
1802
BladeHitbox = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "BladeHitbox", Vector3.new(6.87999964, 1.28000009, 0.320000023))
1803
BladeHitboxWeld = CreateWeld(m, FakeHandle, BladeHitbox, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.83992767, 7.62939453e-006, 0.00178432465, 1.00000012, 0, 1.78815313e-007, 0, -1.00000012, 2.0861782e-007, 1.78815299e-007, -2.0861782e-007, -1))
1804
BladePrt = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "BladePrt", Vector3.new(6.71999979, 0.640000045, 0.200000003))
1805
BladePrtWeld = CreateWeld(m, FakeHandle, BladePrt, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.75999451, 0.320018768, -9.53674316e-007, -1.00000012, 0, -6.70215812e-008, 0, -1.00000012, 3.87433118e-007, -6.70215812e-008, 3.87433118e-007, 1))
1806
CreateMesh("SpecialMesh", BladePrt, Enum.MeshType.FileMesh, "rbxassetid://433431848", Vector3.new(0, 0, 0), Vector3.new(0.0104, 0.0104, 0.00800000038))
1807
BladePrt = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "BladePrt", Vector3.new(4.96000051, 0.320000023, 0.480000019))
1808
BladePrtWeld = CreateWeld(m, FakeHandle, BladePrt, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.35999298, 0.176017761, -9.53674316e-007, -1.00000012, 0, -8.74827464e-008, 0, -1.00000012, 4.61938924e-007, -8.74827464e-008, 4.61938953e-007, 1))
1809
CreateMesh("SpecialMesh", BladePrt, Enum.MeshType.FileMesh, "rbxassetid://433431848", Vector3.new(0, 0, 0), Vector3.new(0.00879999995, 0.00560000027, 0.0160000008))
1810
BladePrt = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "BladePrt", Vector3.new(6.71999979, 0.320000023, 0.200000003))
1811
BladePrtWeld = CreateWeld(m, FakeHandle, BladePrt, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.75999451, 0.159992218, 9.53674316e-007, -1, 1.49011612e-007, -9.26303798e-008, 1.49011612e-007, 1, -4.17235356e-007, 9.26303159e-008, -4.17235412e-007, -1))
1812
CreateMesh("SpecialMesh", BladePrt, Enum.MeshType.FileMesh, "rbxassetid://433431848", Vector3.new(0, 0, 0), Vector3.new(0.00960000046, 0.00520000001, 0.00960000046))
1813
BladePrt = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "BladePrt", Vector3.new(6.71999979, 0.320000023, 0.200000003))
1814
BladePrtWeld = CreateWeld(m, FakeHandle, BladePrt, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.75999451, 0.160015106, 0, -1.00000012, 0, -8.7701622e-008, 0, -1.00000012, 3.87433118e-007, -8.7701622e-008, 3.87433118e-007, 1))
1815
CreateMesh("SpecialMesh", BladePrt, Enum.MeshType.FileMesh, "rbxassetid://433431848", Vector3.new(0, 0, 0), Vector3.new(0.00960000046, 0.00520000001, 0.00960000046))
1816
BladePrt = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "BladePrt", Vector3.new(4.32000065, 0.200000003, 0.480000019))
1817
BladePrtWeld = CreateWeld(m, FakeHandle, BladePrt, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.5599823, 0.0879821777, 0, -1.00000012, 0, -8.89660754e-008, 0, 1.00000012, -5.36444873e-007, 8.89660896e-008, -5.36444816e-007, -1))
1818
CreateMesh("SpecialMesh", BladePrt, Enum.MeshType.FileMesh, "rbxassetid://433431848", Vector3.new(0, 0, 0), Vector3.new(0.0064000003, 0.00320000015, 0.0200000014))
1819
BladePrt = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "BladePrt", Vector3.new(4.96000004, 0.320000023, 0.480000019))
1820
BladePrtWeld = CreateWeld(m, FakeHandle, BladePrt, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.36000061, 0.167987823, 9.53674316e-007, -1, 1.49011612e-007, -9.26303798e-008, 1.49011612e-007, 1, -4.17235356e-007, 9.26303159e-008, -4.17235412e-007, -1))
1821
CreateMesh("SpecialMesh", BladePrt, Enum.MeshType.FileMesh, "rbxassetid://433431848", Vector3.new(0, 0, 0), Vector3.new(0.00879999995, 0.00560000027, 0.0160000008))
1822
BladePrt = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "BladePrt", Vector3.new(6.71999979, 0.640000045, 0.200000003))
1823
BladePrtWeld = CreateWeld(m, FakeHandle, BladePrt, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.76000214, 0.319988251, -9.53674316e-007, -1.00000012, 2.68220901e-007, -1.42108547e-014, 2.68220901e-007, 1.00000012, -2.9802888e-007, -6.59472477e-014, -2.9802888e-007, -1))
1824
CreateMesh("SpecialMesh", BladePrt, Enum.MeshType.FileMesh, "rbxassetid://433431848", Vector3.new(0, 0, 0), Vector3.new(0.0104, 0.0104, 0.00800000038))
1825
BladePrt = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "BladePrt", Vector3.new(4.32000065, 0.200000003, 0.480000019))
1826
BladePrtWeld = CreateWeld(m, FakeHandle, BladePrt, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.5599823, 0.112014771, -9.53674316e-007, -1.00000012, 0, -8.74827464e-008, 0, -1.00000012, 4.61938924e-007, -8.74827464e-008, 4.61938953e-007, 1))
1827
CreateMesh("SpecialMesh", BladePrt, Enum.MeshType.FileMesh, "rbxassetid://433431848", Vector3.new(0, 0, 0), Vector3.new(0.0064000003, 0.00320000015, 0.0200000014))
1828
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
1829
PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.59932709, 0.159358978, 1.23977661e-005, 1.00000012, 0, 0, 0, -1.00000012, 0, 0, 0, -1))
1830
CreateMesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 0.800000072, 0.800000072))
1831
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.320000023, 0.200000003, 0.200000003))
1832
PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.59998322, 0.0799942017, -9.53674316e-007, -1, 1.49011612e-007, -9.10118445e-007, 1.49011612e-007, 1, -5.66248389e-007, 9.10118445e-007, -5.66248559e-007, -1))
1833
CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
1834
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
1835
PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.59931946, -0.160633087, 1.23977661e-005, 1.00000012, 0, 0, 0, -1.00000012, 0, 0, 0, -1))
1836
CreateMesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 0.800000072, 0.800000072))
1837
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(3.20000005, 0.200000003, 0.200000003))
1838
PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-7.62939453e-006, 0.079990387, 0, 1.00000012, 0, 0, 0, 1.00000012, 0, 0, 0, 1))
1839
CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
1840
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.200000003, 0.960000038, 0.320000023))
1841
PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.83992767, 1.14440918e-005, 0.00178432465, 1.00000012, 0, 1.78815313e-007, 0, -1.00000012, 2.0861782e-007, 1.78815299e-007, -2.0861782e-007, -1))
1842
CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 1, 1))
1843
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.320000023, 3.20000005, 0.200000003))
1844
PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.160007477, 7.62939453e-006, 0, 0, -1.00000012, 0, -1.00000012, 0, 1.42108547e-014, -1.42108547e-014, 7.10542736e-015, -1))
1845
CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
1846
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(3.20000005, 0.200000003, 0.200000003))
1847
PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.0800018311, 0, 1.00000012, 0, 0, 0, 1.00000012, 0, 0, 0, 1))
1848
CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
1849
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.320000023, 0.200000003, 0.200000003))
1850
PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.320007324, 1.6799469, -1.90734863e-006, -5.66244125e-007, -1, 5.23353265e-007, 1, -5.66244125e-007, 7.59964848e-007, -7.59964678e-007, 5.23353719e-007, 1))
1851
CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
1852
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.320000023, 0.200000003, 0.200000003))
1853
PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.59998322, -0.0799980164, -9.53674316e-007, -1, 1.49011612e-007, -9.10118445e-007, 1.49011612e-007, 1, -5.66248389e-007, 9.10118445e-007, -5.66248559e-007, -1))
1854
CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
1855
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.320000023, 0.200000003, 0.200000003))
1856
PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.319988251, 1.67993927, -1.90734863e-006, -5.66244125e-007, -1, 5.23353265e-007, 1, -5.66244125e-007, 7.59964848e-007, -7.59964678e-007, 5.23353719e-007, 1))
1857
CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
1858
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.320000023, 3.20000005, 0.200000003))
1859
PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.159992218, 1.52587891e-005, 0, 0, -1.00000012, 0, -1.00000012, 0, 1.42108547e-014, -1.42108547e-014, 7.10542736e-015, -1))
1860
CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
1861
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.320000023, 0.320000023, 0.320000023))
1862
PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.480003357, -2.07992554, 0.00178527832, 3.87430191e-007, -1, 8.24703648e-007, -1, -3.87430191e-007, -7.15261194e-007, 7.15261535e-007, -8.2470342e-007, -1))
1863
CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
1864
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.320000023, 0.200000003, 0.320000023))
1865
PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.480003357, -1.8399353, 0.00178527832, 3.87430191e-007, -1, 8.24703648e-007, -1, -3.87430191e-007, -7.15261194e-007, 7.15261535e-007, -8.2470342e-007, -1))
1866
CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 1))
1867
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.320000023, 0.320000023, 0.320000023))
1868
PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.479980469, -2.07992554, 0.00178527832, 3.87430191e-007, -1, 8.24703648e-007, -1, -3.87430191e-007, -7.15261194e-007, 7.15261535e-007, -8.2470342e-007, -1))
1869
CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
1870
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.320000023, 0.960000038, 0.320000023))
1871
PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.07992554, 1.52587891e-005, 0.00178432465, 1.00000012, 0, 1.78815313e-007, 0, -1.00000012, 2.0861782e-007, 1.78815299e-007, -2.0861782e-007, -1))
1872
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.320000023, 0.200000003, 0.320000023))
1873
PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.480003357, -2.3199234, 0.00178527832, 3.87430191e-007, -1, 8.24703648e-007, -1, -3.87430191e-007, -7.15261194e-007, 7.15261535e-007, -8.2470342e-007, -1))
1874
CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 1))
1875
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.200000003, 0.960000038, 0.320000023))
1876
PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.31991577, 1.14440918e-005, 0.00178432465, 1.00000012, 0, 1.78815313e-007, 0, -1.00000012, 2.0861782e-007, 1.78815299e-007, -2.0861782e-007, -1))
1877
CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 1, 1))
1878
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.320000023, 0.200000003, 0.320000023))
1879
PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.479984283, -1.8399353, 0.00178527832, 3.87430191e-007, -1, 8.24703648e-007, -1, -3.87430191e-007, -7.15261194e-007, 7.15261535e-007, -8.2470342e-007, -1))
1880
CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 1))
1881
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.320000023, 0.200000003, 0.320000023))
1882
PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.479980469, -2.3199234, 0.00178527832, 3.87430191e-007, -1, 8.24703648e-007, -1, -3.87430191e-007, -7.15261194e-007, 7.15261535e-007, -8.2470342e-007, -1))
1883
CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 1))
1884
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.200000003, 0.640000045, 0.200000003))
1885
PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.67993164, 7.62939453e-006, 0, 1.00000012, 0, 1.78815313e-007, 0, -1.00000012, 2.0861782e-007, 1.78815299e-007, -2.0861782e-007, -1))
1886
CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 1, 0.800000072))
1887
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.351999998, 0.200000003, 0.200000003))
1888
WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178337097, 1.41417694, 1.52728844, -8.94076351e-008, 1.49014454e-007, 1, 0.707107067, -0.70710665, 1.68589878e-007, 0.70710665, 0.707107067, -4.21484252e-008))
1889
CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
1890
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.351999998, 0.200000003, 0.200000003))
1891
WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178337097, -1.52731323, -1.41415596, -8.94076351e-008, 1.49014454e-007, 1, -0.707106829, 0.707106829, -1.68589878e-007, -0.707106829, -0.707106829, 4.2148379e-008))
1892
CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
1893
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Wedge", Vector3.new(0.336000025, 0.200000003, 0.200000003))
1894
WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178337097, -2.15991974, 0.0800132751, -8.94076351e-008, 1.49014454e-007, 1, -1.00000012, 0, -8.94076351e-008, 0, -1.00000012, 1.49014454e-007))
1895
CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
1896
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Wedge", Vector3.new(0.336000025, 0.200000003, 0.200000003))
1897
WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178337097, -0.0800132751, -1.99993896, -8.94076351e-008, 1.49014454e-007, 1, 0, 1.00000012, -1.49014454e-007, -1.00000012, 0, -8.94076351e-008))
1898
CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
1899
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Wedge", Vector3.new(0.336000025, 0.200000003, 0.200000003))
1900
WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178337097, -0.079990387, 2.15991974, -8.94076351e-008, 1.49014454e-007, 1, -1.49011612e-007, -1, 1.49014426e-007, 1, -1.49011612e-007, 8.94076493e-008))
1901
CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
1902
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Wedge", Vector3.new(0.336000025, 0.200000003, 0.200000003))
1903
WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178337097, 1.99992371, 0.0799865723, -8.94076351e-008, 1.49014454e-007, 1, 1, -1.49011612e-007, 8.94076493e-008, 1.49011612e-007, 1, -1.49014426e-007))
1904
CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
1905
CreateMesh("BlockMesh", FakeHandle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
1906
HandleL = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "HandleL", Vector3.new(1, 2, 1.01999998))
1907
HandleLWeld = CreateWeld(m, Character["Left Arm"], HandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00849914551, 0.00999999046, 6.77108765e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
1908
EffectPrt1 = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0.30000001192093, "Really black", "EffectPrt1", Vector3.new(0.600000024, 0.600000024, 0.400000036))
1909
EffectPrt1Weld = CreateWeld(m, HandleL, EffectPrt1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00999355316, -0.499996185, -0.509780884, 0, 0, 1, 0, 1, 0, -1, 0, 0))
1910
CreateMesh("SpecialMesh", EffectPrt1, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
1911
EffectPrt2 = CreatePart(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "Mid gray", "EffectPrt2", Vector3.new(0.600000024, 0.600000024, 0.400000036))
1912
EffectPrt2Weld = CreateWeld(m, HandleL, EffectPrt2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0100440979, 0.499996185, 0.509773254, 4.06801701e-005, 8.90720813e-008, 1, 2.13165718e-014, -1, 8.90720813e-008, 1, -3.60215091e-012, -4.06801701e-005))
1913
CreateMesh("SpecialMesh", EffectPrt2, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(0.379999906, 0.399999678, 2.21999955))
1914
HitboxL = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "HitboxL", Vector3.new(1.20000005, 1.39999998, 1.01999998))
1915
HitboxLWeld = CreateWeld(m, HandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999908447, 0.699999809, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
1916
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.75, 0.200000003, 0.200000003))
1917
PartWeld = CreateWeld(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.12071991, 0.312129974, -0.409996033, 0.965925872, 0.258819103, 0, -0.258819103, 0.965925872, 0, 0, 0, 1))
1918
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.200000003, 0.200000003, 1.01999998))
1919
PartWeld = CreateWeld(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354278564, 0.31212616, 0, 0.965925872, 0.258819103, 0, -0.258819103, 0.965925872, 0, 0, 0, 1))
1920
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.600000024, 0.200000003, 1.01999998))
1921
PartWeld = CreateWeld(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.200004578, 0.899998903, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
1922
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.75, 0.200000003, 0.200000003))
1923
PartWeld = CreateWeld(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.12071991, 0.312129974, 0.410003662, 0.965925872, 0.258819103, 0, -0.258819103, 0.965925872, 0, 0, 0, 1))
1924
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.200000003, 1.20000005, 1.00999999))
1925
PartWeld = CreateWeld(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.409751892, -0.412899256, 0.00154209137, -1, -5.71118512e-008, 0, -5.71118512e-008, 1, 1.6609139e-008, -9.48578645e-016, 1.6609139e-008, -1))
1926
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0.19999998807907, "Really black", "Part", Vector3.new(0.400000036, 0.400000036, 0.400000006))
1927
PartWeld = CreateWeld(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0105276108, -0.491856098, -0.509765625, 0, 0, 1, 0, 1, 0, -1, 0, 0))
1928
CreateMesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
1929
ThunderHoleL = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "ThunderHoleL", Vector3.new(0.200000003, 1.05000007, 0.200000003))
1930
ThunderHoleLWeld = CreateWeld(m, HandleL, ThunderHoleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.699999809, -0.000227928162, 0.228645325, 0, -1, 0, 0, 0, -1, 1, -0, 0))
1931
CreateMesh("CylinderMesh", ThunderHoleL, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
1932
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.800000012, 0.200000003))
1933
WedgeWeld = CreateWeld(m, HandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.21999836, 0.600001812, 0.62865448, 0, 0, -1, 0, 1, 0, 1, 0, 0))
1934
CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
1935
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.600000024, 0.200000003))
1936
WedgeWeld = CreateWeld(m, HandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.232361794, 0.0286483765, 1.10000181, -5.96046448e-008, 1.07931243e-007, 1, 1, 5.49689858e-008, 5.96046412e-008, -5.49689787e-008, 1, -1.07931243e-007))
1937
CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
1938
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.400000006, 0.200000003))
1939
WedgeWeld = CreateWeld(m, HandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.21999836, -0.528648376, 1.10000181, 0, 0, -1, -1, -5.96046377e-008, 0, -5.96046377e-008, 1, 0))
1940
CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
1941
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.600000024, 0.200000003))
1942
WedgeWeld = CreateWeld(m, HandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.21999836, 0.0286483765, 1.10000181, -5.96046448e-008, 1.07931243e-007, 1, 1, 5.49689858e-008, 5.96046412e-008, -5.49689787e-008, 1, -1.07931243e-007))
1943
CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
1944
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Wedge", Vector3.new(1.01999998, 1.80999994, 0.619999945))
1945
WedgeWeld = CreateWeld(m, HandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.104995966, -0.199783325, 0, 0, 1, 0, 1, 0, -1, 0, 0))
1946
CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
1947
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Wedge", Vector3.new(1.03999996, 1.00999999, 1.01999998))
1948
WedgeWeld = CreateWeld(m, HandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.494999886, -0.018661499, 0, 0, 1, 0, 1, 0, -1, 0, 0))
1949
CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
1950
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.800000012, 0.200000003))
1951
WedgeWeld = CreateWeld(m, HandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.232361794, 0.600001812, 0.62865448, 0, 0, -1, 0, 1, 0, 1, 0, 0))
1952
CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
1953
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.400000006, 0.200000003))
1954
WedgeWeld = CreateWeld(m, HandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.232361794, -0.528648376, 1.10000181, 0, 0, -1, -1, -5.96046377e-008, 0, -5.96046377e-008, 1, 0))
1955
CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
1956
HandleR = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "HandleR", Vector3.new(1, 2, 1.01999998))
1957
HandleRWeld = CreateWeld(m, Character["Right Arm"], HandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00468444824, 0.0100209713, -0.00353145599, -1, -5.71118512e-008, 0, -5.71118512e-008, 1, 1.6609139e-008, -9.48578645e-016, 1.6609139e-008, -1))
1958
Barrel1 = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "Barrel1", Vector3.new(0.600000024, 1.20000005, 0.400000036))
1959
Barrel1Weld = CreateWeld(m, HandleR, Barrel1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.299865723, 0.599565029, 0.718658447, -1.49011612e-007, -6.73397207e-015, -1, 0, 1, -7.10542736e-015, 1, 0, -1.49011612e-007))
1960
CreateMesh("SpecialMesh", Barrel1, Enum.MeshType.FileMesh, "rbxassetid://433397018", Vector3.new(0, 0, 0), Vector3.new(0.00999999978, 0.00999999978, 0.00999999978))
1961
Barrel2 = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "Barrel2", Vector3.new(0.600000024, 1.20000005, 0.400000036))
1962
Barrel2Weld = CreateWeld(m, HandleR, Barrel2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.300126076, 0.599565029, 0.718658447, -1.49011612e-007, -6.73397207e-015, -1, 0, 1, -7.10542736e-015, 1, 0, -1.49011612e-007))
1963
CreateMesh("SpecialMesh", Barrel2, Enum.MeshType.FileMesh, "rbxassetid://433397018", Vector3.new(0, 0, 0), Vector3.new(0.00999999978, 0.00999999978, 0.00999999978))
1964
Choke1 = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "Choke1", Vector3.new(0.600000024, 0.400000006, 0.400000036))
1965
Choke1Weld = CreateWeld(m, HandleR, Choke1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.297118187, 1.39956522, 0.718673706, -1.49011612e-007, -6.73397207e-015, -1, 0, 1, -7.10542736e-015, 1, 0, -1.49011612e-007))
1966
CreateMesh("SpecialMesh", Choke1, Enum.MeshType.FileMesh, "rbxassetid://433397231", Vector3.new(0, 0, 0), Vector3.new(0.00999999978, 0.00999999978, 0.00999999978))
1967
Choke2 = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "Choke2", Vector3.new(0.600000024, 0.400000006, 0.400000036))
1968
Choke2Weld = CreateWeld(m, HandleR, Choke2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.303283691, 1.3995651, 0.718673706, -1.49011612e-007, -6.73397207e-015, -1, 0, 1, -7.10542736e-015, 1, 0, -1.49011612e-007))
1969
CreateMesh("SpecialMesh", Choke2, Enum.MeshType.FileMesh, "rbxassetid://433397231", Vector3.new(0, 0, 0), Vector3.new(0.00999999978, 0.00999999978, 0.00999999978))
1970
HitboxR = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "HitboxR", Vector3.new(1.20000005, 0.99999994, 1.01999998))
1971
HitboxRWeld = CreateWeld(m, HandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.100006104, 0.700003862, 0, 1, 0, 0, 0, 1, 5.41750795e-023, 0, 5.41750795e-023, 1))
1972
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.75, 0.200000003, 0.200000003))
1973
PartWeld = CreateWeld(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.120735168, 0.312120438, 0.40998745, 0.965925872, 0.258819222, -5.53058896e-008, -0.258819222, 0.965925872, 3.094436e-008, 6.14303701e-008, -1.55757274e-008, 1))
1974
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.400000006, 0.819999993, 1.01999998))
1975
PartWeld = CreateWeld(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.718658447, -0.4104321, -1.43051147e-005, 1, 0, 0, 0, 1, 5.41750795e-023, 0, 5.41750795e-023, 1))
1976
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.600000024, 0.200000003, 1.01999998))
1977
PartWeld = CreateWeld(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, 0.900001049, 0, 1, 0, 0, 0, 1, 5.41750795e-023, 0, 5.41750795e-023, 1))
1978
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.409999996, 2.01999998, 1.01999998))
1979
PartWeld = CreateWeld(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.313659668, -0.00999617577, 0, 1, 0, 0, 0, 1, 5.41750795e-023, 0, 5.41750795e-023, 1))
1980
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.75, 0.200000003, 0.200000003))
1981
PartWeld = CreateWeld(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.120735168, 0.312120438, -0.410010338, 0.965925872, 0.258819222, -5.53058896e-008, -0.258819222, 0.965925872, 3.094436e-008, 6.14303701e-008, -1.55757274e-008, 1))
1982
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.409999967, 0.200000003, 1.01999998))
1983
PartWeld = CreateWeld(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0863342285, -0.919991493, -3.05175781e-005, 1, 0, 0, 0, 1, 5.41750795e-023, 0, 5.41750795e-023, 1))
1984
Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.200000003, 0.200000003, 1.01999998))
1985
PartWeld = CreateWeld(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354248047, 0.312124252, -1.43051147e-005, 0.965925872, 0.258819222, -5.53058896e-008, -0.258819222, 0.965925872, 3.094436e-008, 6.14303701e-008, -1.55757274e-008, 1))
1986
ThunderHoleR = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "ThunderHoleR", Vector3.new(0.200000003, 1.05000007, 0.200000003))
1987
ThunderHoleRWeld = CreateWeld(m, HandleR, ThunderHoleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.700005054, -0.000213623047, 0.228675842, -1.0658141e-014, -1, -1.0658141e-014, 9.48578222e-016, 1.0658141e-014, -1, 1, -1.0658141e-014, 9.48578116e-016))
1988
CreateMesh("CylinderMesh", ThunderHoleR, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
1989
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.800000012, 0.200000003))
1990
WedgeWeld = CreateWeld(m, HandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.232376099, 0.600004911, 0.628646851, 9.48580657e-016, -3.19744231e-014, -1, 0, 1, -3.19744231e-014, 1, 0, 9.48580551e-016))
1991
CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
1992
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.600000024, 0.200000003))
1993
WedgeWeld = CreateWeld(m, HandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.219985962, 0.0286712646, 1.10000277, -3.12924385e-007, 1.07931264e-007, 1, 1, 5.49689787e-008, 3.12924385e-007, -5.49689467e-008, 1, -1.07931285e-007))
1994
CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
1995
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.400000006, 0.200000003))
1996
WedgeWeld = CreateWeld(m, HandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.232376099, -0.528656006, 1.100003, 9.48580657e-016, -3.19744231e-014, -1, -1, -5.9604659e-008, -9.48578539e-016, -5.9604659e-008, 1, -3.19744231e-014))
1997
CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
1998
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.400000006))
1999
WedgeWeld = CreateWeld(m, HandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.43051147e-005, -0.920844555, 0.718658447, 9.48580657e-016, -3.19744231e-014, -1, 0, 1, -3.19744231e-014, 1, 0, 9.48580551e-016))
2000
CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
2001
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Wedge", Vector3.new(1.03999996, 1.00999999, 1.01999998))
2002
WedgeWeld = CreateWeld(m, HandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.495002031, -0.0186691284, -9.48580657e-016, 3.19744231e-014, 1, 0, 1, -3.19744231e-014, -1, 0, -9.48580551e-016))
2003
CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
2004
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.600000024, 0.200000003))
2005
WedgeWeld = CreateWeld(m, HandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.232390404, 0.0286712646, 1.100003, -3.12924385e-007, 1.07931264e-007, 1, 1, 5.49689787e-008, 3.12924385e-007, -5.49689467e-008, 1, -1.07931285e-007))
2006
CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
2007
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.400000006, 0.200000003))
2008
WedgeWeld = CreateWeld(m, HandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.219985962, -0.528671265, 1.100003, 9.48580657e-016, -3.19744231e-014, -1, -1, -5.9604659e-008, -9.48578539e-016, -5.9604659e-008, 1, -3.19744231e-014))
2009
CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
2010
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.400000006))
2011
WedgeWeld = CreateWeld(m, HandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.43051147e-005, -0.100847006, 0.718658447, 2.45555211e-015, -5.96046306e-008, 1, -1.42108547e-014, -1, -5.96046306e-008, 1, -1.42108547e-014, -2.45555296e-015))
2012
CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
2013
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.800000012, 0.200000003))
2014
WedgeWeld = CreateWeld(m, HandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.220002174, 0.600004911, 0.628662109, 9.48580657e-016, -3.19744231e-014, -1, 0, 1, -3.19744231e-014, 1, 0, 9.48580551e-016))
2015
CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
2016
Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Wedge", Vector3.new(1.00999999, 0.410000026, 0.410000026))
2017
WedgeWeld = CreateWeld(m, HandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00409030914, 0.623651981, 0.0869140625, 7.5121838e-016, 3.45568019e-009, -1, -5.9604659e-008, -1, -3.45568019e-009, -1, 5.9604659e-008, -5.45243684e-016))
2018
CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
2019
2020
--[[ Credits to Fenrier for the Effect Functions. ]]--
2021
2022
function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
2023
	local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
2024
	prt.Anchored = true
2025
	prt.CFrame = cframe
2026
	local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
2027
	game:GetService("Debris"):AddItem(prt, 10)
2028
	if Type == 1 or Type == nil then
2029
		table.insert(Effects, {
2030
			prt,
2031
			"Block1",
2032
			delay,
2033
			x3,
2034
			y3,
2035
			z3,
2036
			msh
2037
		})
2038
	elseif Type == 2 then
2039
		table.insert(Effects, {
2040
			prt,
2041
			"Block2",
2042
			delay,
2043
			x3,
2044
			y3,
2045
			z3,
2046
			msh
2047
		})
2048
	end
2049
end
2050
2051
function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
2052
	local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
2053
	prt.Anchored = true
2054
	prt.CFrame = cframe
2055
	local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
2056
	game:GetService("Debris"):AddItem(prt, 10)
2057
	table.insert(Effects, {
2058
		prt,
2059
		"Cylinder",
2060
		delay,
2061
		x3,
2062
		y3,
2063
		z3,
2064
		msh
2065
	})
2066
end
2067
2068
function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
2069
	local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
2070
	prt.Anchored = true
2071
	prt.CFrame = cframe * CFrame.new(x1, y1, z1)
2072
	local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
2073
	game:GetService("Debris"):AddItem(prt, 10)
2074
	table.insert(Effects, {
2075
		prt,
2076
		"Cylinder",
2077
		delay,
2078
		x3,
2079
		y3,
2080
		z3,
2081
		msh
2082
	})
2083
end
2084
2085
function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
2086
	local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
2087
	prt.Anchored = true
2088
	prt.CFrame = cframe
2089
	local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
2090
	game:GetService("Debris"):AddItem(prt, 10)
2091
	table.insert(Effects, {
2092
		prt,
2093
		"Cylinder",
2094
		delay,
2095
		x3,
2096
		y3,
2097
		z3,
2098
		msh
2099
	})
2100
end
2101
2102
function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
2103
	local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
2104
	prt.Anchored = true
2105
	prt.CFrame = cframe
2106
	local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
2107
	game:GetService("Debris"):AddItem(prt, 10)
2108
	table.insert(Effects, {
2109
		prt,
2110
		"Cylinder",
2111
		delay,
2112
		x3,
2113
		y3,
2114
		z3,
2115
		msh
2116
	})
2117
end
2118
2119
function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
2120
	local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
2121
	prt.Anchored = true
2122
	prt.CFrame = cframe
2123
	local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
2124
	game:GetService("Debris"):AddItem(prt, 10)
2125
	table.insert(Effects, {
2126
		prt,
2127
		"Cylinder",
2128
		delay,
2129
		x3,
2130
		y3,
2131
		z3,
2132
		msh
2133
	})
2134
end
2135
2136
function BreakEffect(brickcolor, cframe, x1, y1, z1)
2137
	local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
2138
	prt.Anchored = true
2139
	prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
2140
	local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
2141
	local num = math.random(10, 50) / 1000
2142
	game:GetService("Debris"):AddItem(prt, 10)
2143
	table.insert(Effects, {
2144
		prt,
2145
		"Shatter",
2146
		num,
2147
		prt.CFrame,
2148
		math.random() - math.random(),
2149
		0,
2150
		math.random(50, 100) / 100
2151
	})
2152
end
2153
2154
--[[ Attack Functions ]]--
2155
2156
local Mode = "Normal"
2157
2158
RSH = Torso["Right Shoulder"] 
2159
LSH = Torso["Left Shoulder"]
2160
RH = Torso["Right Hip"] 
2161
LH = Torso["Left Hip"]
2162
Animate = Character.Animate
2163
Animator = Humanoid.Animator
2164
2165
function Equip()
2166
	attack = true
2167
	equipped = true
2168
	RSH.Parent = nil 
2169
	LSH.Parent = nil
2170
	Animator.Parent = nil
2171
	Animate.Disabled = true
2172
	change = 3
2173
	RW = Create("Weld"){
2174
		Name = "Right Shoulder",
2175
		Part0 = Torso ,
2176
		C0 = CFrame.new(1.5, 0.5, 0),
2177
		C1 = CFrame.new(0, 0.5, 0), 
2178
		Part1 = RightArm ,
2179
		Parent = Torso ,
2180
	}
2181
	LW = Create("Weld"){
2182
		Name = "Left Shoulder",
2183
		Part0 = Torso ,
2184
		C0 = CFrame.new(-1.5, 0.5, 0),
2185
		C1 = CFrame.new(0, 0.5, 0) ,
2186
		Part1 = LeftArm ,
2187
		Parent = Torso ,
2188
	}
2189
	CreateSound("http://roblox.com/asset/?id=346134880", Torso, 1, 1)
2190
	for i = 0, 1, 0.1 do
2191
		swait()
2192
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), .2)
2193
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .2)
2194
		RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.3, -.5) * angles(math.rad(0), math.rad(170), math.rad(90)), .25)
2195
		LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.3, -.7) * angles(math.rad(0), math.rad(-170), math.rad(-110)), .25)
2196
		if Torsovelocity < 1 then
2197
			RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), .2)
2198
			LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(-5)), .2)
2199
		elseif Torsovelocity > 2 then
2200
			RH.C0 = clerp(RH.C0, cn(1, -.8 - 0.3 * math.cos(sine / 10) / 2, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3)
2201
			LH.C0 = clerp(LH.C0, cn(-1, -.8 + 0.3 * math.cos(sine / 10) / 2, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3)
2202
		end
2203
	end
2204
	CreateSound("http://roblox.com/asset/?id=346134880", Torso, 1, .9)
2205
	for i = 0, 1, 0.1 do
2206
		swait()
2207
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), .2)
2208
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .2)
2209
		RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.3, -.5) * angles(math.rad(0), math.rad(170), math.rad(95)), .34)
2210
		LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, -.7) * angles(math.rad(0), math.rad(-170), math.rad(-120)), .34)
2211
		if Torsovelocity < 1 then
2212
			RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), .2)
2213
			LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(-5)), .2)
2214
		elseif Torsovelocity > 2 then
2215
			RH.C0 = clerp(RH.C0, cn(1, -.8 - 0.3 * math.cos(sine / 10) / 2, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3)
2216
			LH.C0 = clerp(LH.C0, cn(-1, -.8 + 0.3 * math.cos(sine / 10) / 2, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3)
2217
		end
2218
	end
2219
	for i = 0, 1, 0.1 do
2220
		swait()
2221
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), .2)
2222
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .2)
2223
		RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.3, -.7) * angles(math.rad(0), math.rad(170), math.rad(110)), .25)
2224
		LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.3, -.5) * angles(math.rad(0), math.rad(-170), math.rad(-90)), .25)
2225
		if Torsovelocity < 1 then
2226
			RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), .2)
2227
			LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(-5)), .2)
2228
		elseif Torsovelocity > 2 then
2229
			RH.C0 = clerp(RH.C0, cn(1, -.8 - 0.3 * math.cos(sine / 10) / 2, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3)
2230
			LH.C0 = clerp(LH.C0, cn(-1, -.8 + 0.3 * math.cos(sine / 10) / 2, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3)
2231
		end
2232
	end
2233
	for i = 0, 1, 0.1 do
2234
		swait()
2235
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), .2)
2236
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .2)
2237
		RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, -.7) * angles(math.rad(0), math.rad(170), math.rad(120)), .34)
2238
		LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.3, -.7) * angles(math.rad(0), math.rad(-180), math.rad(-95)), .34)
2239
		if Torsovelocity < 1 then
2240
			RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), .2)
2241
			LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(-5)), .2)
2242
		elseif Torsovelocity > 2 then
2243
			RH.C0 = clerp(RH.C0, cn(1, -.8 - 0.3 * math.cos(sine / 10) / 2, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3)
2244
			LH.C0 = clerp(LH.C0, cn(-1, -.8 + 0.3 * math.cos(sine / 10) / 2, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3)
2245
		end
2246
	end
2247
	attack = false
2248
end
2249
2250
function Unequip()
2251
	attack = true
2252
	for i = 0, 1, 0.1 do
2253
		swait()
2254
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .2)
2255
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .2)
2256
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .2)
2257
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .2)
2258
		RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .2)
2259
		LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .2)
2260
	end
2261
	equipped = false
2262
	RW.Parent = nil 
2263
	LW.Parent = nil 
2264
	RSH.Parent = Torso
2265
	LSH.Parent = Torso
2266
	Torso.Neck.C0 = NeckCF
2267
	RootJoint.C0 = RootCF
2268
	Animator.Parent = Humanoid
2269
	Animate.Disabled = false
2270
	RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
2271
	RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
2272
	LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
2273
	LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
2274
	attack = false
2275
end
2276
2277
function attackone()
2278
	attack = true
2279
	local Con1 = HitboxL.Touched:connect(function(hit)
2280
		Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really black"), BrickColor.new("Mid gray"), "rbxassetid://199149186" ,1)
2281
	end)
2282
	for i = 0, 1, 0.13 do
2283
		swait()
2284
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.3) * angles(math.rad(0), math.rad(0), math.rad(70)), .3)
2285
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-70)), .3)
2286
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0, -.3) * angles(math.rad(180), math.rad(-20), math.rad(10)), .3)
2287
		LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.4, -.7) * angles(math.rad(0), math.rad(-150), math.rad(-90)), .3)
2288
		RH.C0 = clerp(RH.C0, cn(1, -.8, 0) * RHCF * angles(math.rad(-4), math.rad(-40), math.rad(0)), .3)
2289
		LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-4), math.rad(-40), math.rad(30)), .3)
2290
	end
2291
	CreateSound("http://www.roblox.com/asset/?id=200632136", HitboxL, 1, 1)
2292
	for i = 0, 1, 0.12 do
2293
		swait()
2294
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.3) * angles(math.rad(20), math.rad(0), math.rad(-80)), .54)
2295
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(-10), math.rad(80)), .54)
2296
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, .3) * angles(math.rad(50), math.rad(20), math.rad(0)), .54)
2297
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.7, -.3) * angles(math.rad(0), math.rad(-20), math.rad(-110)), .54)
2298
		RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-4), math.rad(40), math.rad(-10)), .54)
2299
		LH.C0 = clerp(LH.C0, cn(-1, -.7, 0) * LHCF * angles(math.rad(-4), math.rad(40), math.rad(-20)), .54)
2300
	end
2301
	Con1:disconnect()
2302
	attack = false
2303
end
2304
2305
function attacktwo()
2306
	attack = true
2307
	local Con1 = HitboxR.Touched:connect(function(hit)
2308
		Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really black"), BrickColor.new("Mid gray"), "rbxassetid://199149186" ,1)
2309
	end)
2310
	for i = 0, 1, 0.13 do
2311
		swait()
2312
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.4) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
2313
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
2314
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(-90), math.rad(0)), .3)
2315
		LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.4) * angles(math.rad(120), math.rad(0), math.rad(10)), .3)
2316
		RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-40)), .3)
2317
		LH.C0 = clerp(LH.C0, cn(-1, -.7, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
2318
	end
2319
	CreateSound("http://www.roblox.com/asset/?id=200632136", HitboxR, 1, 1.1)
2320
	for i = 0, 1, 0.12 do
2321
		swait()
2322
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0) * angles(math.rad(0), math.rad(0), math.rad(80)), .55)
2323
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-80)), .55)
2324
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.6, -.3) * angles(math.rad(180), math.rad(-20), math.rad(10)), .55)
2325
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(10)), .55)
2326
		RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .55)
2327
		LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .55)
2328
	end
2329
	Con1:disconnect()
2330
	attack = false
2331
end
2332
2333
function attackthree()
2334
	attack = true
2335
	local Con1 = HitboxL.Touched:connect(function(hit)
2336
		Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really black"), BrickColor.new("Mid gray"), "rbxassetid://199149186" ,1)
2337
	end)
2338
	local Con2 = HitboxR.Touched:connect(function(hit)
2339
		Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really black"), BrickColor.new("Mid gray"), "rbxassetid://199149186" ,1)
2340
	end)
2341
	for i = 0, 1, 0.13 do
2342
		swait()
2343
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), .3)
2344
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), .3)
2345
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.5) * angles(math.rad(90), math.rad(50), math.rad(0)), .3)
2346
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0.5) * angles(math.rad(90), math.rad(-50), math.rad(0)), .3)
2347
		RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), .3)
2348
		LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(20)), .3)
2349
	end
2350
	CreateSound("http://www.roblox.com/asset/?id=200632136", Torso, 1, .8)
2351
	Torso.Velocity = RootPart.CFrame.lookVector * 120
2352
	for i = 0, 1, 0.13 do
2353
		swait()
2354
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), .55)
2355
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), .55)
2356
		RW.C0 = clerp(RW.C0, CFrame.new(.8, 0.5, -.8) * angles(math.rad(120), math.rad(60), math.rad(0)), .55)
2357
		LW.C0 = clerp(LW.C0, CFrame.new(-.8, 0.5, -.8) * angles(math.rad(120), math.rad(-60), math.rad(0)), .55)
2358
		RH.C0 = clerp(RH.C0, cn(1, -.6, -.2) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), .3)
2359
		LH.C0 = clerp(LH.C0, cn(-1, -.8, -.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(10)), .3)
2360
	end
2361
	Con1:disconnect()
2362
	Con2:disconnect()
2363
	attack = false
2364
end
2365
2366
function attackfour()
2367
	attack = true
2368
	Torso.Velocity = Vector3.new(0, 100, 0)
2369
	Humanoid.Jump = true
2370
	CreateSound("http://roblox.com/asset/?id=199145327", Torso, 1, .8)
2371
	for i = 0, 1, 0.12 do
2372
		swait()
2373
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(6 * i, math.rad(0), math.rad(0)), .3)
2374
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
2375
		RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.5) * angles(math.rad(90), math.rad(0), math.rad(-40)), .3)
2376
		LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -.5) * angles(math.rad(90), math.rad(0), math.rad(40)), .3)
2377
		RH.C0 = clerp(RH.C0, cn(1, -.2, -.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-20)), .3)
2378
		LH.C0 = clerp(LH.C0, cn(-1, -.1, -.5) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20)), .3)
2379
	end
2380
	for i = 0, 1, 0.12 do
2381
		swait()
2382
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10 * i), math.rad(0), math.rad(0)), .5)
2383
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), .5)
2384
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(60)), .5)
2385
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-60)), .5)
2386
		RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(40)), .5)
2387
		LH.C0 = clerp(LH.C0, cn(-1, 0, -.5) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20)), .5)
2388
	end
2389
	local hitfloor = nil
2390
	while hitfloor == nil do
2391
		swait()
2392
		hitfloor, posfloor = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 3, Character)
2393
	end
2394
	MagnitudeDamage(RootPart, 30, 20, 35, BrickColor.new("Really black"), BrickColor.new("Mid gray"), "rbxassetid://199149186" ,1)
2395
	local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 6, Character)
2396
	if hit ~= nil then
2397
		local Color = hit.BrickColor
2398
		local refpart = CreatePart(workspace, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
2399
		refpart.Anchored = true
2400
		refpart.CFrame = CFrame.new(pos)
2401
		game:GetService("Debris"):AddItem(refpart, 1)
2402
		CreateSound("http://www.roblox.com/asset/?id=199145477", refpart, .8, 1)
2403
		for i = 1, 5 do
2404
			local Color = hit.BrickColor
2405
			local Materials = hit.Material
2406
			local groundpart = CreatePart(workspace, "SmoothPlastic", 0, 0, Color, "Ground", Vector3.new(math.random(50, 100) / 100, math.random(50, 100) / 100, math.random(50, 100) / 100))
2407
			groundpart.Anchored = false
2408
			groundpart.Material = Materials
2409
			groundpart.CanCollide = true
2410
			groundpart.Friction = 0.1
2411
			groundpart.Velocity = Vector3.new(math.random(-50, 50), math.random(25, 50), math.random(-50, 50))
2412
			groundpart.CFrame = CFrame.new(pos) * CFrame.new(math.random(-250, 250) / 100, 0.5, math.random(-250, 250) / 100) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
2413
			game:GetService("Debris"):AddItem(groundpart, 10)
2414
		end
2415
		for i = 1, 6 do
2416
			local Color = hit.BrickColor
2417
			local Materials = hit.Material
2418
			local actualgroundpart = CreatePart(workspace, "SmoothPlastic", 0, 0, Color, "Ground", Vector3.new(math.random(100, 200) / 100, math.random(100, 200) / 100, math.random(100, 200) / 100))
2419
			actualgroundpart.Anchored = true
2420
			actualgroundpart.Material = Materials
2421
			actualgroundpart.CanCollide = true
2422
			actualgroundpart.Friction = 1
2423
			actualgroundpart.CFrame = CFrame.new(pos) * CFrame.new(math.random(-500, 500) / 100, 0, math.random(-500, 500) / 100) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
2424
			game:GetService("Debris"):AddItem(actualgroundpart, 10)
2425
		end 
2426
		WaveEffect(hit.BrickColor, refpart.CFrame, .2, .2, .2, .5, .5, .5, .04)
2427
		SphereEffect(hit.BrickColor, refpart.CFrame, .2, .2, .2, 3, 3, 3, .04)
2428
		RingEffect(hit.BrickColor, refpart.CFrame * CFrame.Angles(math.random(5, 6), math.random(2, 7), math.random(3, 6)), .2, .2, .2, 1, 1, 1, .05)
2429
	end
2430
	attack = false
2431
end
2432
2433
function ShootCannon(asd)
2434
	local MainPos = asd.Position
2435
	local MainPos2 = mouse.Hit.p
2436
	local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
2437
	num = 100
2438
	coroutine.resume(coroutine.create(function() 
2439
		repeat
2440
			swait()
2441
			local hit, pos = rayCast(MainPos, MouseLook.lookVector, 10, RootPart.Parent)
2442
			local mag = (MainPos - pos).magnitude 
2443
			CylinderEffect(BrickColor.new("New Yeller"), CFrame.new((MainPos + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, mag * 5, 100, .1, 0, 1.5, 0.1)
2444
			MainPos = MainPos + (MouseLook.lookVector * 10)
2445
			num = num - 1
2446
			if hit ~= nil then
2447
				num = 0
2448
				local ref = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new("New Yeller"), "Reference", Vector3.new())
2449
				ref.Anchored = true
2450
				ref.CFrame = CFrame.new(pos)
2451
				BlockEffect(BrickColor.new("New Yeller"), CFrame.new(pos), 20, 20, 20, 5, 5, 5, 0.1)
2452
                MagnitudeDamage(ref, 30, 25, 50, BrickColor.new("Really black"), BrickColor.new("Mid gray"), "rbxassetid://199149186" ,1)
2453
				game:GetService("Debris"):AddItem(ref, 1)
2454
			end
2455
		until num <= 0
2456
	end))
2457
end
2458
2459
gun = false
2460
2461
shoot = false
2462
2463
gunidle = false
2464
2465
local Loaded = false
2466
2467
function GunStance()
2468
	attack = true
2469
	gun = true
2470
	change = 3
2471
	Barrel1.Transparency = 0
2472
	Barrel2.Transparency = 0
2473
	Choke1.Transparency = 0
2474
	Choke2.Transparency = 0
2475
	for i = 0, 1, 0.1 do
2476
		swait()
2477
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .3)
2478
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), .3)
2479
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .3)
2480
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), .3)
2481
		HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
2482
		if Torsovelocity < 1 then
2483
			RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .2)
2484
			LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .2)
2485
		elseif Torsovelocity > 2 then
2486
			RH.C0 = clerp(RH.C0, cn(1, -.8 - 0.3 * math.cos(sine / 10) / 2, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3)
2487
			LH.C0 = clerp(LH.C0, cn(-1, -.8 + 0.3 * math.cos(sine / 10) / 2, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3)
2488
		end
2489
	end
2490
	local offset = nil
2491
	gunidle = true
2492
	while gun == true do
2493
		swait()
2494
		local gunpos = Vector3.new(mouse.Hit.p.x, Head.Position.Y, mouse.Hit.p.z)
2495
		offset = (Torso.Position.y - mouse.Hit.p.y) / 60
2496
		local mag = (Torso.Position - mouse.Hit.p).magnitude / 80
2497
		offset = offset / mag 
2498
		RW.C1 = clerp(RW.C1, cn(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, offset), .5)
2499
		if Torsovelocity < 1 then
2500
			RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .2)
2501
			LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .2)
2502
		elseif Torsovelocity > 2 then
2503
			RH.C0 = clerp(RH.C0, cn(1, -.8 - 0.3 * math.cos(sine / 10) / 2, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3)
2504
			LH.C0 = clerp(LH.C0, cn(-1, -.8 + 0.3 * math.cos(sine / 10) / 2, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3)
2505
		end
2506
	end
2507
	if shoot == true then
2508
		gunidle = false
2509
		CreateSound("rbxassetid://131632972", Torso, 1, 1.2)
2510
		CreateSound("rbxassetid://131632972", Torso, 1, 1)
2511
		CreateSound("rbxassetid://131632972", Torso, 1, .7)
2512
		ShootCannon(Choke1)
2513
		ShootCannon(Choke2)
2514
		for i = 0, 1, 0.15 do
2515
			swait()
2516
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .3)
2517
			Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), .3)
2518
			RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7, 0) * angles(math.rad(0), math.rad(0), math.rad(150)), .5)
2519
			LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), .3)
2520
			HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
2521
			if Torsovelocity < 1 then
2522
				RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .2)
2523
				LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .2)
2524
			elseif Torsovelocity > 2 then
2525
				RH.C0 = clerp(RH.C0, cn(1, -.8 - 0.3 * math.cos(sine / 10) / 2, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3)
2526
				LH.C0 = clerp(LH.C0, cn(-1, -.8 + 0.3 * math.cos(sine / 10) / 2, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3)
2527
			end
2528
		end
2529
		Loaded = false
2530
	end
2531
	RW.C1 = clerp(RW.C1, cn(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0), 1)
2532
	Barrel1.Transparency = 1
2533
	Barrel2.Transparency = 1
2534
	Choke1.Transparency = 1
2535
	Choke2.Transparency = 1
2536
	gun = false
2537
	gunidle = false
2538
	shoot = false
2539
	attack = false
2540
end
2541
2542
function Disappear()
2543
	for _, i in pairs(m:children()) do
2544
		if i.Name == "BladePrt" then
2545
			coroutine.resume(coroutine.create(function(Part) 
2546
				for i = 0, 1, 0.1 do
2547
					swait()
2548
					Part.Transparency = i
2549
				end
2550
				Part.Transparency = 1
2551
			end), i)
2552
		end
2553
	end
2554
end
2555
2556
2557
function Reappear()
2558
	for _, i in pairs(m:children()) do
2559
		if i.Name == "BladePrt" then
2560
			coroutine.resume(coroutine.create(function(Part) 
2561
				for i = 0, 1, 0.1 do
2562
					swait()
2563
					Part.Transparency = i
2564
				end
2565
				Part.Transparency = 0
2566
			end), i)
2567
		end
2568
	end
2569
end
2570
2571
function BladeEquip()
2572
	attack = true
2573
	for i = 0, 1, 0.15 do
2574
		swait()
2575
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
2576
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
2577
		RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.3, 0) * angles(math.rad(210), math.rad(0), math.rad(30)), .5)
2578
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-20)), .3)
2579
		RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
2580
		LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
2581
	end
2582
	CreateSound("http://roblox.com/asset/?id=199145327", FakeHandle, .6, 1)
2583
	HandleWeld:remove()
2584
	HandleWeld = CreateWeld(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.032043457, 0.996201754, -0.111961365, 8.94076351e-008, 1.1920929e-007, 1, -1.49014454e-007, 1, -1.19209275e-007, -1, -1.4901444e-007, 8.94076564e-008))
2585
	for i = 0, 1, 0.1 do
2586
		swait()
2587
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
2588
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
2589
		RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(70)), .3)
2590
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-20)), .3)
2591
		RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
2592
		LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
2593
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(90), math.rad(0), -6 * i), .3)
2594
	end
2595
	Reappear()
2596
	Mode = "Sword"
2597
	attack = false
2598
end
2599
2600
function UnequipBlade()
2601
	attack = true
2602
	for i = 0, 1, 0.15 do
2603
		swait()
2604
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
2605
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
2606
		RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.3, 0) * angles(math.rad(210), math.rad(0), math.rad(30)), .5)
2607
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-20)), .3)
2608
		RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
2609
		LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
2610
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(40), math.rad(-60)), .3)
2611
	end
2612
	Disappear()
2613
	HandleWeld:remove()
2614
	HandleWeld = CreateWeld(m, Character["Torso"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.57640076, -0.105987549, -0.672006607, 0.866025388, 0.500000119, -8.94076351e-008, -0.500000119, 0.866025388, 1.49014454e-007, 1.51936518e-007, -8.43464605e-008, 1))
2615
	Mode = "Normal"
2616
	attack = false
2617
end
2618
2619
function BladeAttackOne()
2620
	attack = true
2621
	local Con1 = BladeHitbox.Touched:connect(function(hit)
2622
		Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really black"), BrickColor.new("Mid gray"), "rbxassetid://199149186" ,1)
2623
	end)
2624
	for i = 0, 1, 0.15 do
2625
		swait()
2626
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .3)
2627
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-60)), .3)
2628
		RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, -.5) * angles(math.rad(0), math.rad(150), math.rad(120)), .3)
2629
		LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -.7) * angles(math.rad(0), math.rad(70), math.rad(90)), .3)
2630
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-10), math.rad(30)), .3)
2631
		if Torsovelocity < 1 then
2632
			RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-30), math.rad(0)), .2)
2633
			LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(-30), math.rad(0)), .2)
2634
		elseif Torsovelocity > 2 then
2635
			RH.C0 = clerp(RH.C0, cn(1, -1, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(-30), math.rad(0) - math.sin(sine / 10)), .3)
2636
			LH.C0 = clerp(LH.C0, cn(-1, -1, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(-30), math.rad(0) - math.sin(sine / 10)), .3)
2637
		end
2638
	end
2639
	CreateSound("http://roblox.com/asset/?id=356430004", BladeHitbox, 1, .8)
2640
	for i = 0, 1, 0.15 do
2641
		swait()
2642
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.1) * angles(math.rad(10), math.rad(0), math.rad(-60)), .4)
2643
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-5), math.rad(-5), math.rad(60)), .4)
2644
		RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, 0) * angles(math.rad(0), math.rad(70), math.rad(80)), .4)
2645
		LW.C0 = clerp(LW.C0, CFrame.new(-.4, 0.5, -1) * angles(math.rad(0), math.rad(20), math.rad(70)), .4)
2646
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .4)
2647
		if Torsovelocity < 1 then
2648
			RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(30), math.rad(0)), .2)
2649
			LH.C0 = clerp(LH.C0, cn(-1, -.9, 0) * LHCF * angles(math.rad(-5), math.rad(30), math.rad(-10)), .2)
2650
		elseif Torsovelocity > 2 then
2651
			RH.C0 = clerp(RH.C0, cn(1, -1, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(30), math.rad(0) - math.sin(sine / 10)), .3)
2652
			LH.C0 = clerp(LH.C0, cn(-1, -1, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(30), math.rad(0) - math.sin(sine / 10)), .3)
2653
		end
2654
	end
2655
	Con1:disconnect()
2656
	attack = false
2657
end
2658
2659
function BladeAttackTwo()
2660
	attack = true
2661
	local Con1 = BladeHitbox.Touched:connect(function(hit)
2662
		Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really black"), BrickColor.new("Mid gray"), "rbxassetid://199149186" ,1)
2663
	end)
2664
	for i = 0, 1, 0.15 do
2665
		swait()
2666
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .3)
2667
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(60)), .3)
2668
		RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.7) * angles(math.rad(0), math.rad(-70), math.rad(-90)), .3)
2669
		LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, -.5) * angles(math.rad(0), math.rad(-150), math.rad(-120)), .3)
2670
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-10), math.rad(30)), .3)
2671
		if Torsovelocity < 1 then
2672
			RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(30), math.rad(0)), .2)
2673
			LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(30), math.rad(0)), .2)
2674
		elseif Torsovelocity > 2 then
2675
			RH.C0 = clerp(RH.C0, cn(1, -1, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(-0), math.rad(0) - math.sin(sine / 10)), .3)
2676
			LH.C0 = clerp(LH.C0, cn(-1, -1, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(30), math.rad(0) - math.sin(sine / 10)), .3)
2677
		end
2678
	end
2679
	CreateSound("http://roblox.com/asset/?id=356430004", BladeHitbox, 1, 1)
2680
	for i = 0, 1, 0.15 do
2681
		swait()
2682
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.1) * angles(math.rad(10), math.rad(0), math.rad(60)), .4)
2683
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-5), math.rad(5), math.rad(-60)), .4)
2684
		RW.C0 = clerp(RW.C0, CFrame.new(.4, 0.5, -1) * angles(math.rad(0), math.rad(-20), math.rad(-70)), .4)
2685
		LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.1, 0) * angles(math.rad(0), math.rad(-70), math.rad(-80)), .4)
2686
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30), math.rad(80)), .4)
2687
		if Torsovelocity < 1 then
2688
			RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-30), math.rad(0)), .2)
2689
			LH.C0 = clerp(LH.C0, cn(-1, -.9, 0) * LHCF * angles(math.rad(-5), math.rad(-30), math.rad(-10)), .2)
2690
		elseif Torsovelocity > 2 then
2691
			RH.C0 = clerp(RH.C0, cn(1, -1, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(-30), math.rad(0) - math.sin(sine / 10)), .3)
2692
			LH.C0 = clerp(LH.C0, cn(-1, -1, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(-30), math.rad(0) - math.sin(sine / 10)), .3)
2693
		end
2694
	end
2695
	Con1:disconnect()
2696
	attack = false
2697
end
2698
2699
function BladeAttackThree()
2700
	attack = true
2701
	local Con1 = BladeHitbox.Touched:connect(function(hit)
2702
		Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really black"), BrickColor.new("Mid gray"), "rbxassetid://199149186" ,1)
2703
	end)
2704
	for i = 0, 1, 0.15 do
2705
		swait()
2706
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), .34)
2707
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .34)
2708
		RW.C0 = clerp(RW.C0, CFrame.new(1, 1, -.5) * angles(math.rad(120), math.rad(0), math.rad(-40)), .34)
2709
		LW.C0 = clerp(LW.C0, CFrame.new(-1, 1, -.5) * angles(math.rad(120), math.rad(0), math.rad(40)), .34)
2710
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(40), math.rad(0), math.rad(0)), .4)
2711
		if Torsovelocity < 1 then
2712
		    RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-10)), .34)
2713
		    LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(10)), .34)
2714
		elseif Torsovelocity > 2 then
2715
			RH.C0 = clerp(RH.C0, cn(1, -1, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3)
2716
			LH.C0 = clerp(LH.C0, cn(-1, -1, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3)
2717
		end
2718
	end
2719
	CreateSound("http://roblox.com/asset/?id=356430004", BladeHitbox, 1, .7)
2720
	for i = 0, 1, 0.13 do
2721
		swait()
2722
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.3) * angles(math.rad(0), math.rad(0), math.rad(0)), .5)
2723
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), .5)
2724
		RW.C0 = clerp(RW.C0, CFrame.new(1, .3, -.3) * angles(math.rad(10), math.rad(0), math.rad(-40)), .5)
2725
		LW.C0 = clerp(LW.C0, CFrame.new(-1, .3, -.3) * angles(math.rad(10), math.rad(0), math.rad(40)), .5)
2726
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(40), math.rad(0), math.rad(30)), .5)
2727
		if Torsovelocity < 1 then
2728
		    RH.C0 = clerp(RH.C0, cn(1, -.8, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-10)), .34)
2729
		    LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(10)), .34)
2730
		elseif Torsovelocity > 2 then
2731
			RH.C0 = clerp(RH.C0, cn(1, -.8, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3)
2732
			LH.C0 = clerp(LH.C0, cn(-1, -1, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3)
2733
		end
2734
	end
2735
	Con1:disconnect()
2736
	attack = false
2737
end
2738
2739
function BladeAttackFour()
2740
	attack = true
2741
	local Con1 = BladeHitbox.Touched:connect(function(hit)
2742
		Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really black"), BrickColor.new("Mid gray"), "rbxassetid://199149186" ,1)
2743
	end)
2744
	for i = 1,2 do
2745
	for i = 0, 1, 0.3 do
2746
		swait()
2747
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .5)
2748
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-60)), .5)
2749
		RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, -.5) * angles(math.rad(0), math.rad(150), math.rad(120)), .5)
2750
		LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -.7) * angles(math.rad(0), math.rad(70), math.rad(90)), .5)
2751
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-10), math.rad(30)), .5)
2752
		if Torsovelocity < 1 then
2753
			RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-30), math.rad(0)), .5)
2754
			LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(-30), math.rad(0)), .5)
2755
		elseif Torsovelocity > 2 then
2756
			RH.C0 = clerp(RH.C0, cn(1, -1, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(-30), math.rad(0) - math.sin(sine / 10)), .5)
2757
			LH.C0 = clerp(LH.C0, cn(-1, -1, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(-30), math.rad(0) - math.sin(sine / 10)), .5)
2758
		end
2759
	end
2760
	CreateSound("http://roblox.com/asset/?id=356430004", BladeHitbox, 1, 1)
2761
	for i = 0, 1, 0.3 do
2762
		swait()
2763
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.1) * angles(math.rad(10), math.rad(0), math.rad(-60)), .4)
2764
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-5), math.rad(-5), math.rad(60)), .4)
2765
		RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, 0) * angles(math.rad(0), math.rad(70), math.rad(80)), .4)
2766
		LW.C0 = clerp(LW.C0, CFrame.new(-.4, 0.5, -1) * angles(math.rad(0), math.rad(20), math.rad(70)), .4)
2767
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .4)
2768
		if Torsovelocity < 1 then
2769
			RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(30), math.rad(0)), .2)
2770
			LH.C0 = clerp(LH.C0, cn(-1, -.9, 0) * LHCF * angles(math.rad(-5), math.rad(30), math.rad(-10)), .2)
2771
		elseif Torsovelocity > 2 then
2772
			RH.C0 = clerp(RH.C0, cn(1, -1, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(30), math.rad(0) - math.sin(sine / 10)), .3)
2773
			LH.C0 = clerp(LH.C0, cn(-1, -1, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(30), math.rad(0) - math.sin(sine / 10)), .3)
2774
		end
2775
	end
2776
	for i = 0, 1, 0.3 do
2777
		swait()
2778
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .5)
2779
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(60)), .5)
2780
		RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.7) * angles(math.rad(0), math.rad(-70), math.rad(-110)), .5)
2781
		LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, -.5) * angles(math.rad(0), math.rad(-150), math.rad(-120)), .5)
2782
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-10), math.rad(30)), .5)
2783
		if Torsovelocity < 1 then
2784
			RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(30), math.rad(0)), .5)
2785
			LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(30), math.rad(0)), .5)
2786
		elseif Torsovelocity > 2 then
2787
			RH.C0 = clerp(RH.C0, cn(1, -1, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(-0), math.rad(0) - math.sin(sine / 10)), .5)
2788
			LH.C0 = clerp(LH.C0, cn(-1, -1, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(30), math.rad(0) - math.sin(sine / 10)), .5)
2789
		end
2790
	end
2791
	CreateSound("http://roblox.com/asset/?id=356430004", BladeHitbox, 1, .8)
2792
	for i = 0, 1, 0.3 do
2793
		swait()
2794
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.1) * angles(math.rad(10), math.rad(0), math.rad(60)), .4)
2795
		Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-5), math.rad(5), math.rad(-60)), .4)
2796
		RW.C0 = clerp(RW.C0, CFrame.new(.4, 0.5, -1) * angles(math.rad(0), math.rad(-20), math.rad(-70)), .4)
2797
		LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.1, 0) * angles(math.rad(0), math.rad(-70), math.rad(-80)), .4)
2798
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30), math.rad(80)), .4)
2799
		if Torsovelocity < 1 then
2800
			RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-30), math.rad(0)), .2)
2801
			LH.C0 = clerp(LH.C0, cn(-1, -.9, 0) * LHCF * angles(math.rad(-5), math.rad(-30), math.rad(-10)), .2)
2802
		elseif Torsovelocity > 2 then
2803
			RH.C0 = clerp(RH.C0, cn(1, -1, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(-30), math.rad(0) - math.sin(sine / 10)), .3)
2804
			LH.C0 = clerp(LH.C0, cn(-1, -1, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(-30), math.rad(0) - math.sin(sine / 10)), .3)
2805
		end
2806
	end
2807
	end
2808
	Con1:disconnect()
2809
	attack = false
2810
end
2811
2812
--[[Attacks]]--
2813
2814
mouse.Button1Down:connect(function()
2815
	if attack == false and attacktype == 1 and equipped == true and Mode == "Normal" then
2816
		attacktype = 2
2817
		attackone()
2818
	elseif attack == false and attacktype == 2 and equipped == true and Mode == "Normal" then
2819
		attacktype = 3
2820
		attacktwo()
2821
	elseif attack == false and attacktype == 3 and equipped == true and Mode == "Normal" then
2822
		attacktype = 4
2823
		attackthree()
2824
	elseif attack == false and attacktype == 4 and equipped == true and Mode == "Normal" then
2825
		attacktype = 1
2826
		attackfour()
2827
	end
2828
	if attack == false and attacktype == 1 and equipped == true and Mode == "Sword" then
2829
		attacktype = 2
2830
		BladeAttackOne()
2831
	elseif attack == false and attacktype == 2 and equipped == true and Mode == "Sword" then
2832
		attacktype = 3
2833
		BladeAttackTwo()
2834
	elseif attack == false and attacktype == 3 and equipped == true and Mode == "Sword" then
2835
		attacktype = 4
2836
		BladeAttackThree()
2837
	elseif attack == false and attacktype == 4 and equipped == true and Mode == "Sword" then
2838
		attacktype = 1
2839
		BladeAttackFour()
2840
	end
2841
	if gun == true and shoot == false and equipped == true then
2842
		shoot = true
2843
		gun = false
2844
	end
2845
end)
2846
2847
mouse.KeyDown:connect(function(k)
2848
	k = k:lower()
2849
	if attack == false and equipped == false and k == 'f' and Mode == "Normal" then
2850
		Equip()
2851
	elseif attack == false and equipped == true and k == 'f' and Mode == "Normal" then
2852
		Unequip()
2853
	elseif attack == false and equipped == true and Mode == "Normal" and k == 'g' then
2854
		BladeEquip()
2855
	elseif attack == false and equipped == true and Mode == "Sword" and k == 'g' then
2856
		UnequipBlade()
2857
	elseif k == 'e' and gun == false and shoot == false and Mode == "Normal" and attack == false and equipped == true then
2858
		GunStance()
2859
	elseif k == 'e' and shoot == false and equipped == true and Mode == "Normal" then
2860
		if gun == true then
2861
			gun = false
2862
		end
2863
	end
2864
end)
2865
2866
--[[ Credits to Fenrier for the Movement Detection and Effects table. ]]--
2867
2868
while true do
2869
	swait()
2870
	for i, v in pairs(Character:GetChildren()) do
2871
		if v:IsA("Part") then
2872
			v.Material = "SmoothPlastic"
2873
		elseif v:IsA("Hat") then
2874
			v:WaitForChild("Handle").Material = "SmoothPlastic"
2875
		end
2876
	end
2877
	if gun == true then
2878
		local aim = CFrame.new(RootPart.Position, mouse.Hit.p)
2879
		local direction = aim.lookVector
2880
		local headingA = math.atan2(direction.x, direction.z)
2881
		headingA = math.deg(headingA)
2882
		Humanoid.AutoRotate = false
2883
		RootPart.CFrame = CFrame.new(RootPart.Position) * angles(math.rad(0), math.rad(headingA - 180), math.rad(0))		
2884
	else
2885
		Humanoid.AutoRotate = true			
2886
	end
2887
	Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
2888
	velocity = RootPart.Velocity.y
2889
	sine = sine + change
2890
	local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
2891
	if equipped == true then
2892
		if RootPart.Velocity.y > 1 and hit == nil then 
2893
			Anim = "Jump"
2894
			if attack == false then
2895
				RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
2896
				Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), .3)
2897
				RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(30)), .3)
2898
				LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), .3)
2899
				RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), .3)
2900
				LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(20)), .3)
2901
				FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
2902
			end
2903
		elseif RootPart.Velocity.y < -1 and hit == nil then 
2904
			Anim = "Fall"
2905
			if attack == false then
2906
				RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
2907
				Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(30), math.rad(0), math.rad(0)), .3)
2908
				RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3)
2909
				LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .3)
2910
				RH.C0 = clerp(RH.C0, cn(1, -.8, 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), .3)
2911
				LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(-20)), .3)
2912
				FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
2913
			end
2914
		elseif Torsovelocity < 1 and hit ~= nil then
2915
			Anim = "Idle"
2916
			if attack == false and Mode == "Normal" then
2917
				change = 1
2918
				RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.1 + .1 * math.sin(sine / 27)) * angles(math.rad(0), math.rad(0), math.rad(30)), .3)
2919
				Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 + 3 * math.cos(sine / 23)), math.rad(-2 - 3 * math.cos(sine / 23)), math.rad(-30)), .3)
2920
				RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.6 + .07 * math.cos(sine / 23), -.2) * angles(math.rad(110 + 2 * math.cos(sine / 24)), math.rad(35 + 3 * math.cos(sine / 23)), math.rad(-30)), .3)
2921
				LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.6 + .07 * math.cos(sine / 23), -.5) * angles(math.rad(120 + 2 * math.cos(sine / 24)), math.rad(-40 + 3 * math.cos(sine / 23)), math.rad(40)), .3)
2922
				RH.C0 = clerp(RH.C0, cn(1, -.9 - .1 * math.sin(sine / 27), 0) * RHCF * angles(math.rad(-4 + 1 * math.cos(sine / 23)), math.rad(-30), math.rad(0)), .3)
2923
				LH.C0 = clerp(LH.C0, cn(-1, -.9 - .1 * math.sin(sine / 27), 0) * LHCF * angles(math.rad(-4 + 1 * math.cos(sine / 23)), math.rad(-30), math.rad(0)), .3)
2924
				FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
2925
			elseif attack == false and Mode == "Sword" then
2926
				change = 1
2927
				RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.1 + .1 * math.sin(sine / 27)) * angles(math.rad(0), math.rad(0), math.rad(-60)), .3)
2928
				Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 + 3 * math.cos(sine / 23)), math.rad(-2 + 3 * math.cos(sine / 23)), math.rad(60)), .3)
2929
				RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.6, 0) * angles(math.rad(150 + 3 * math.cos(sine / 23)), math.rad(0), math.rad(10)), 0.3)
2930
				LW.C0 = clerp(LW.C0, CFrame.new(-1.4, 0.5, 0) * angles(math.rad(10 + 2 * math.cos(sine / 23)), math.rad(0), math.rad(-20 - 5 * math.cos(sine / 23))), 0.3)
2931
				RH.C0 = clerp(RH.C0, cn(1, -.9 - .1 * math.sin(sine / 27), 0) * RHCF * angles(math.rad(-4 + 1 * math.cos(sine / 23)), math.rad(20), math.rad(0)), .3)
2932
				LH.C0 = clerp(LH.C0, cn(-1, -.9 - .1 * math.sin(sine / 27), 0) * LHCF * angles(math.rad(-4 + 1 * math.cos(sine / 23)), math.rad(20), math.rad(0)), .3)
2933
				FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .3)
2934
			end
2935
		elseif Torsovelocity > 2 and hit ~= nil then
2936
			Anim = "Walk"
2937
			if attack == false and Mode == "Normal" then
2938
				change = 3
2939
				RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.2) * angles(math.rad(30), math.rad(0), math.rad(5 * math.cos(sine / 10) / 2)), .3)
2940
				Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(-5 * math.cos(sine / 10) / 2)), .3)
2941
				RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.6 + .07 * math.cos(sine / 23), -.2) * angles(math.rad(110), math.rad(40), math.rad(-40)), .3)
2942
				LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.6 + .07 * math.cos(sine / 23), -.2) * angles(math.rad(110), math.rad(-40), math.rad(40)), .3)
2943
				RH.C0 = clerp(RH.C0, cn(1, -.8 - 0.3 * math.cos(sine / 8) / 2, -.05 + math.sin(sine / 8) / 2) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(10) - math.sin(sine / 8)), .3)
2944
				LH.C0 = clerp(LH.C0, cn(-1, -.8 + 0.3 * math.cos(sine / 8) / 2, -.05 - math.sin(sine / 8) / 2) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(-10) - math.sin(sine / 8)), .3)
2945
				FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
2946
			elseif attack == false and Mode == "Sword" then
2947
				change = 3
2948
				RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.1 + .1 * math.sin(sine / 27)) * angles(math.rad(15), math.rad(0), math.rad(-60 + 10 * math.cos(sine / 13))), .3)
2949
				Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-5), math.rad(-5), math.rad(60 - 10 * math.cos(sine / 13))), .3)
2950
				RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(150 + 3 * math.cos(sine / 23)), math.rad(0), math.rad(-20)), 0.3)
2951
				LW.C0 = clerp(LW.C0, CFrame.new(-.3, 0.7, -1) * angles(math.rad(150 + 2 * math.cos(sine / 23)), math.rad(0), math.rad(40)), 0.3)
2952
				RH.C0 = clerp(RH.C0, cn(1, -1 - 0.3 * math.cos(sine / 8) / 2, -.05 + math.sin(sine / 8) / 2) * RHCF * angles(math.rad(-4), math.rad(40), math.rad(10) - math.sin(sine / 8)), .3)
2953
				LH.C0 = clerp(LH.C0, cn(-1, -.8 + 0.3 * math.cos(sine / 8) / 2, -.05 - math.sin(sine / 8) / 2) * LHCF * angles(math.rad(-4), math.rad(40), math.rad(-10) - math.sin(sine / 8)), .3)
2954
				FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .3)
2955
			end
2956
		end
2957
	end
2958
	if #Effects > 0 then
2959
		for e = 1, #Effects do
2960
			if Effects[e] ~= nil then
2961
				local Thing = Effects[e]
2962
				if Thing ~= nil then
2963
					local Part = Thing[1]
2964
					local Mode = Thing[2]
2965
					local Delay = Thing[3]
2966
					local IncX = Thing[4]
2967
					local IncY = Thing[5]
2968
					local IncZ = Thing[6]
2969
					if Thing[1].Transparency <= 1 then
2970
						if Thing[2] == "Block1" then
2971
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
2972
							Mesh = Thing[1].Mesh
2973
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2974
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2975
						elseif Thing[2] == "Block2" then
2976
							Thing[1].CFrame = Thing[1].CFrame
2977
							Mesh = Thing[7]
2978
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2979
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2980
						elseif Thing[2] == "Cylinder" then
2981
							Mesh = Thing[1].Mesh
2982
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2983
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2984
						elseif Thing[2] == "Blood" then
2985
							Mesh = Thing[7]
2986
							Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0)
2987
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2988
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2989
						elseif Thing[2] == "Elec" then
2990
							Mesh = Thing[1].Mesh
2991
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
2992
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2993
						elseif Thing[2] == "Disappear" then
2994
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2995
						elseif Thing[2] == "Shatter" then
2996
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2997
							Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
2998
							Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
2999
							Thing[6] = Thing[6] + Thing[5]
3000
						end
3001
					else
3002
						Part.Parent = nil
3003
						table.remove(Effects, e)
3004
					end
3005
				end
3006
			end
3007
		end
3008
	end
3009
end