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1 | local torchDistance = 0 -- Distanz fΓΌr Fackel | |
2 | local fuelLevel = turtle.getFuelLevel() --FuelLevel | |
3 | local fuelMaterial = turtle.getItemCount(1) -- Brennstoff | |
4 | local torch = turtle.getItemCount(2) -- Anzahl Fackeln | |
5 | - | local chests = turtle.getItemCount(3) --Anzahl Chests |
5 | + | local chest = turtle.getItemCount(3) --Anzahl Chests |
6 | local placeBlock = turtle.getItemCount(4) -- Bloecke die platziert werden wenn unter der Turtle nichts ist | |
7 | ||
8 | function ivFull() | |
9 | local full = true | |
10 | for i = 5,16 do | |
11 | if turtle.getItemCount(i) == 0 then | |
12 | full = false | |
13 | end | |
14 | end | |
15 | return full | |
16 | end | |
17 | ||
18 | function chestPlacement() | |
19 | - | if turtle.getItemCount(16)>0 then -- If slot 16 in turtle has item slot 5 to 16 will go to chest |
19 | + | if turtle.getItemCount(16)>0 then -- If slot 16 in turtle has item slot 5 to 16 will go to chest |
20 | - | if chests > 0 then |
20 | + | if chest > 0 then |
21 | - | turtle.select(2) |
21 | + | turtle.select(2) |
22 | - | turtle.digDown() |
22 | + | turtle.digDown() |
23 | - | turtle.placeDown() |
23 | + | turtle.placeDown() |
24 | - | chests = chests - 1 |
24 | + | chest = chest - 1 |
25 | - | for slot = 5, 16 do |
25 | + | for slot = 5, 16 do |
26 | - | turtle.select(slot) |
26 | + | turtle.select(slot) |
27 | - | turtle.dropDown() |
27 | + | turtle.dropDown() |
28 | - | sleep(1.5) |
28 | + | sleep(1.5) |
29 | - | end |
29 | + | end |
30 | - | turtle.select(5) |
30 | + | turtle.select(5) |
31 | - | mine() |
31 | + | else |
32 | - | else |
32 | + | print("turtle run out of chest") |
33 | - | print("turtle run out of chest") |
33 | + | os.shutdown() |
34 | - | os.shutdown() |
34 | + | end |
35 | - | end |
35 | + | |
36 | - | end |
36 | + | |
37 | ||
38 | function torchPlacement() | |
39 | if torchDistance == 8 then | |
40 | turtle.select(2) | |
41 | turtle.turnRight() | |
42 | turtle.turnRight() | |
43 | turtle.place() | |
44 | turtle.turnLeft() | |
45 | turtle.turnLeft() | |
46 | torchDistance = torchDistance - 8 | |
47 | ||
48 | end | |
49 | end | |
50 | ||
51 | function fuelLevel() | |
52 | if turtle.getFuelLevel() < 100 then | |
53 | turtle.refuel(1) | |
54 | end | |
55 | end | |
56 | ||
57 | function mine() | |
58 | fuelLevel() | |
59 | ||
60 | while ivFull() == false do | |
61 | if turtle.detect() then | |
62 | turtle.dig() | |
63 | turtle.forward() | |
64 | turtle.digUp() | |
65 | turtle.turnLeft() | |
66 | turtle.dig() | |
67 | turtle.up() | |
68 | turtle.dig() | |
69 | turtle.turnRight() | |
70 | turtle.turnRight() | |
71 | turtle.dig() | |
72 | turtle.down() | |
73 | turtle.dig() | |
74 | turtle.turnLeft() | |
75 | ||
76 | - | torchDistance = torchDistance + 1 |
76 | + | |
77 | - | torchPlacement() |
77 | + | |
78 | end | |
79 | ||
80 | if turtle.detectDown() == false then | |
81 | - | torchDistance = torchDistance + 1 |
81 | + | |
82 | - | torchPlacement() |
82 | + | |
83 | end | |
84 | torchDistance = torchDistance + 1 | |
85 | torchPlacement() | |
86 | end | |
87 | chestPlacement() | |
88 | end | |
89 | ||
90 | function check() | |
91 | local error = 0 | |
92 | ||
93 | if torch == 0 then | |
94 | print("Im Slot 2 fehlen Fackeln") | |
95 | error = error + 1 | |
96 | ||
97 | else | |
98 | print("Fackeln sind vorhanden") | |
99 | end | |
100 | ||
101 | if fuelMaterial == 0 then | |
102 | print("Im Slot 1 fehlt Brennstoff") | |
103 | error = error + 1 | |
104 | else | |
105 | print("Brennbares Material vorhanden") | |
106 | end | |
107 | ||
108 | if chest == 0 then | |
109 | print("Es fehlen Kisten") | |
110 | error = error + 1 | |
111 | - | if chests == 0 then |
111 | + | |
112 | print("Kisten vorhanden") | |
113 | end | |
114 | ||
115 | if error == 0 then | |
116 | return true | |
117 | else | |
118 | return false | |
119 | end | |
120 | ||
121 | end | |
122 | ||
123 | function Start() | |
124 | if check() == true then | |
125 | mine() | |
126 | else | |
127 | print("Slots ueberpruefen") | |
128 | end | |
129 | end | |
130 | ||
131 | Start() |