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| 1 | --//====================================================\\-- | |
| 2 | --|| CREATED BY SHACKLUSTER | |
| 3 | --\\====================================================//-- | |
| 4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 5 | local Player,game,owner = owner,game | |
| 6 | local RealPlayer = Player | |
| 7 | do | |
| 8 | local rp = RealPlayer | |
| 9 | script.Parent = rp.Character | |
| 10 | ||
| 11 | --RemoteEvent for communicating | |
| 12 | local Event = Instance.new("RemoteEvent")
| |
| 13 | Event.Name = "UserInput_Event" | |
| 14 | ||
| 15 | --Fake event to make stuff like Mouse.KeyDown work | |
| 16 | local function fakeEvent() | |
| 17 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
| |
| 18 | t.connect = t.Connect | |
| 19 | return t | |
| 20 | end | |
| 21 | ||
| 22 | --Creating fake input objects with fake variables | |
| 23 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 24 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 25 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 26 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 27 | end} | |
| 28 | --Merged 2 functions into one by checking amount of arguments | |
| 29 | CAS.UnbindAction = CAS.BindAction | |
| 30 | ||
| 31 | --This function will trigger the events that have been :Connect()'ed | |
| 32 | local function te(self,ev,...) | |
| 33 | local t = m[ev] | |
| 34 | if t and t._fakeEvent then | |
| 35 | for _,f in pairs(t.Functions) do | |
| 36 | f(...) | |
| 37 | end | |
| 38 | end | |
| 39 | end | |
| 40 | m.TrigEvent = te | |
| 41 | UIS.TrigEvent = te | |
| 42 | ||
| 43 | Event.OnServerEvent:Connect(function(plr,io) | |
| 44 | if plr~=rp then return end | |
| 45 | m.Target = io.Target | |
| 46 | m.Hit = io.Hit | |
| 47 | if not io.isMouse then | |
| 48 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 49 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 50 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 51 | end | |
| 52 | for _,t in pairs(CAS.Actions) do | |
| 53 | for _,k in pairs(t.Keys) do | |
| 54 | if k==io.KeyCode then | |
| 55 | t.Function(t.Name,io.UserInputState,io) | |
| 56 | end | |
| 57 | end | |
| 58 | end | |
| 59 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 60 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 61 | end | |
| 62 | end) | |
| 63 | Event.Parent = NLS([==[ | |
| 64 | local Player = game:GetService("Players").LocalPlayer
| |
| 65 | local Event = script:WaitForChild("UserInput_Event")
| |
| 66 | ||
| 67 | local Mouse = Player:GetMouse() | |
| 68 | local UIS = game:GetService("UserInputService")
| |
| 69 | local input = function(io,a) | |
| 70 | if a then return end | |
| 71 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 72 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 73 | end | |
| 74 | UIS.InputBegan:Connect(input) | |
| 75 | UIS.InputEnded:Connect(input) | |
| 76 | ||
| 77 | local h,t | |
| 78 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 79 | --If player is not moving their mouse, client won't fire events | |
| 80 | while wait(1/30) do | |
| 81 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 82 | h,t=Mouse.Hit,Mouse.Target | |
| 83 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 84 | end | |
| 85 | end]==],Player.Character) | |
| 86 | ||
| 87 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 88 | --Real game object | |
| 89 | local _rg = game | |
| 90 | ||
| 91 | --Metatable for fake service | |
| 92 | local fsmt = {
| |
| 93 | __index = function(self,k) | |
| 94 | local s = rawget(self,"_RealService") | |
| 95 | if s then return s[k] end | |
| 96 | end, | |
| 97 | __newindex = function(self,k,v) | |
| 98 | local s = rawget(self,"_RealService") | |
| 99 | if s then s[k]=v end | |
| 100 | end, | |
| 101 | __call = function(self,...) | |
| 102 | local s = rawget(self,"_RealService") | |
| 103 | if s then return s(...) end | |
| 104 | end | |
| 105 | } | |
| 106 | local function FakeService(t,RealService) | |
| 107 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 108 | return setmetatable(t,fsmt) | |
| 109 | end | |
| 110 | ||
| 111 | --Fake game object | |
| 112 | local g = {
| |
| 113 | GetService = function(self,s) | |
| 114 | return self[s] | |
| 115 | end, | |
| 116 | Players = FakeService({
| |
| 117 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
| |
| 118 | },"Players"), | |
| 119 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 120 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 121 | } | |
| 122 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 123 | g.service = g.GetService | |
| 124 | ||
| 125 | g.RunService = FakeService({
| |
| 126 | RenderStepped = _rg:GetService("RunService").Heartbeat,
| |
| 127 | BindToRenderStep = function(self,name,_,fun) | |
| 128 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
| 129 | end, | |
| 130 | UnbindFromRenderStep = function(self,name) | |
| 131 | self._btrs[name]:Disconnect() | |
| 132 | end, | |
| 133 | },"RunService") | |
| 134 | ||
| 135 | setmetatable(g,{
| |
| 136 | __index=function(self,s) | |
| 137 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
| 138 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
| 139 | end, | |
| 140 | __newindex = fsmt.__newindex, | |
| 141 | __call = fsmt.__call | |
| 142 | }) | |
| 143 | --Changing owner to fake player object to support owner:GetMouse() | |
| 144 | game,owner = g,g.Players.LocalPlayer | |
| 145 | end | |
| 146 | ||
| 147 | wait(0.2) | |
| 148 | ||
| 149 | Player = owner | |
| 150 | PlayerGui = Player.PlayerGui | |
| 151 | Cam = workspace.CurrentCamera | |
| 152 | Backpack = Player.Backpack | |
| 153 | Character = Player.Character | |
| 154 | Humanoid = Character.Humanoid | |
| 155 | Mouse = Player:GetMouse() | |
| 156 | RootPart = Character["HumanoidRootPart"] | |
| 157 | Torso = Character["Torso"] | |
| 158 | Head = Character["Head"] | |
| 159 | RightArm = Character["Right Arm"] | |
| 160 | LeftArm = Character["Left Arm"] | |
| 161 | RightLeg = Character["Right Leg"] | |
| 162 | LeftLeg = Character["Left Leg"] | |
| 163 | RootJoint = RootPart["RootJoint"] | |
| 164 | Neck = Torso["Neck"] | |
| 165 | RightShoulder = Torso["Right Shoulder"] | |
| 166 | LeftShoulder = Torso["Left Shoulder"] | |
| 167 | RightHip = Torso["Right Hip"] | |
| 168 | LeftHip = Torso["Left Hip"] | |
| 169 | Character.Archivable = true | |
| 170 | ||
| 171 | IT = Instance.new | |
| 172 | CF = CFrame.new | |
| 173 | VT = Vector3.new | |
| 174 | RAD = math.rad | |
| 175 | C3 = Color3.new | |
| 176 | UD2 = UDim2.new | |
| 177 | BRICKC = BrickColor.new | |
| 178 | ANGLES = CFrame.Angles | |
| 179 | EULER = CFrame.fromEulerAnglesXYZ | |
| 180 | COS = math.cos | |
| 181 | ACOS = math.acos | |
| 182 | SIN = math.sin | |
| 183 | ASIN = math.asin | |
| 184 | ABS = math.abs | |
| 185 | MRANDOM = math.random | |
| 186 | FLOOR = math.floor | |
| 187 | ||
| 188 | --//=================================\\ | |
| 189 | --|| USEFUL VALUES | |
| 190 | --\\=================================// | |
| 191 | ||
| 192 | Animation_Speed = 3 | |
| 193 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 194 | local Speed = 20 | |
| 195 | local SIZE = 1.4 | |
| 196 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 197 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 198 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 199 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 200 | local DAMAGEMULTIPLIER = 1 | |
| 201 | local ANIM = "Idle" | |
| 202 | local ATTACK = false | |
| 203 | local EQUIPPED = false | |
| 204 | local HOLD = false | |
| 205 | local COMBO = 1 | |
| 206 | local Rooted = false | |
| 207 | local SINE = 0 | |
| 208 | local KEYHOLD = false | |
| 209 | local CHANGE = 2 / Animation_Speed | |
| 210 | local WALKINGANIM = false | |
| 211 | local VALUE1 = false | |
| 212 | local VALUE2 = false | |
| 213 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 214 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 215 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 216 | local ATANIM = IT("Animation")
| |
| 217 | ATANIM.Name = "Attack Animation" | |
| 218 | ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663" | |
| 219 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 220 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 221 | WEAPONGUI.Name = "Weapon GUI" | |
| 222 | local Weapon = IT("Model")
| |
| 223 | Weapon.Name = "Adds" | |
| 224 | local Effects = IT("Folder", Weapon)
| |
| 225 | Effects.Name = "Effects" | |
| 226 | local ANIMATOR = Humanoid.Animator | |
| 227 | local ANIMATE = Character.Animate | |
| 228 | local UNANCHOR = true | |
| 229 | local CLOCKLOOP = 0 | |
| 230 | - | local SONG = 1382488262 |
| 230 | + | local SONG = 1092048938 |
| 231 | local CLOCKTARGET = nil | |
| 232 | - | local CLOCKSPEED = 1 |
| 232 | + | local CLOCKSPEED = 0 |
| 233 | script.Parent = WEAPONGUI | |
| 234 | local CLONE = Character:Clone() | |
| 235 | CLONE.Parent = nil | |
| 236 | Character.Archivable = false | |
| 237 | local sick = Instance.new("Sound",Torso)
| |
| 238 | ||
| 239 | --//=================================\\ | |
| 240 | --\\=================================// | |
| 241 | ||
| 242 | ||
| 243 | --//=================================\\ | |
| 244 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 245 | --\\=================================// | |
| 246 | ||
| 247 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 248 | ArtificialHB.Name = "ArtificialHB" | |
| 249 | ||
| 250 | script:WaitForChild("ArtificialHB")
| |
| 251 | ||
| 252 | frame = Frame_Speed | |
| 253 | tf = 0 | |
| 254 | allowframeloss = false | |
| 255 | tossremainder = false | |
| 256 | lastframe = tick() | |
| 257 | script.ArtificialHB:Fire() | |
| 258 | ||
| 259 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 260 | tf = tf + s | |
| 261 | if tf >= frame then | |
| 262 | if allowframeloss then | |
| 263 | script.ArtificialHB:Fire() | |
| 264 | lastframe = tick() | |
| 265 | else | |
| 266 | for i = 1, math.floor(tf / frame) do | |
| 267 | script.ArtificialHB:Fire() | |
| 268 | end | |
| 269 | lastframe = tick() | |
| 270 | end | |
| 271 | if tossremainder then | |
| 272 | tf = 0 | |
| 273 | else | |
| 274 | tf = tf - frame * math.floor(tf / frame) | |
| 275 | end | |
| 276 | end | |
| 277 | end) | |
| 278 | ||
| 279 | --//=================================\\ | |
| 280 | --\\=================================// | |
| 281 | ||
| 282 | --//=================================\\ | |
| 283 | --|| SOME FUNCTIONS | |
| 284 | --\\=================================// | |
| 285 | ||
| 286 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 287 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 288 | end | |
| 289 | ||
| 290 | function PositiveAngle(NUMBER) | |
| 291 | if NUMBER >= 0 then | |
| 292 | NUMBER = 0 | |
| 293 | end | |
| 294 | return NUMBER | |
| 295 | end | |
| 296 | ||
| 297 | function NegativeAngle(NUMBER) | |
| 298 | if NUMBER <= 0 then | |
| 299 | NUMBER = 0 | |
| 300 | end | |
| 301 | return NUMBER | |
| 302 | end | |
| 303 | ||
| 304 | function Swait(NUMBER) | |
| 305 | if NUMBER == 0 or NUMBER == nil then | |
| 306 | ArtificialHB.Event:wait() | |
| 307 | else | |
| 308 | for i = 1, NUMBER do | |
| 309 | ArtificialHB.Event:wait() | |
| 310 | end | |
| 311 | end | |
| 312 | end | |
| 313 | ||
| 314 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 315 | local NEWMESH = IT(MESH) | |
| 316 | if MESH == "SpecialMesh" then | |
| 317 | NEWMESH.MeshType = MESHTYPE | |
| 318 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 319 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 320 | end | |
| 321 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 322 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 323 | end | |
| 324 | end | |
| 325 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 326 | NEWMESH.Scale = SCALE | |
| 327 | NEWMESH.Parent = PARENT | |
| 328 | return NEWMESH | |
| 329 | end | |
| 330 | ||
| 331 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 332 | local NEWPART = IT("Part")
| |
| 333 | NEWPART.formFactor = FORMFACTOR | |
| 334 | NEWPART.Reflectance = REFLECTANCE | |
| 335 | NEWPART.Transparency = TRANSPARENCY | |
| 336 | NEWPART.CanCollide = false | |
| 337 | NEWPART.Locked = true | |
| 338 | NEWPART.Anchored = true | |
| 339 | if ANCHOR == false then | |
| 340 | NEWPART.Anchored = false | |
| 341 | end | |
| 342 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 343 | NEWPART.Name = NAME | |
| 344 | NEWPART.Size = SIZE | |
| 345 | NEWPART.Position = Torso.Position | |
| 346 | NEWPART.Material = MATERIAL | |
| 347 | NEWPART:BreakJoints() | |
| 348 | NEWPART.Parent = PARENT | |
| 349 | return NEWPART | |
| 350 | end | |
| 351 | ||
| 352 | local function weldBetween(a, b) | |
| 353 | local weldd = Instance.new("ManualWeld")
| |
| 354 | weldd.Part0 = a | |
| 355 | weldd.Part1 = b | |
| 356 | weldd.C0 = CFrame.new() | |
| 357 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 358 | weldd.Parent = a | |
| 359 | return weldd | |
| 360 | end | |
| 361 | ||
| 362 | ||
| 363 | function QuaternionFromCFrame(cf) | |
| 364 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 365 | local trace = m00 + m11 + m22 | |
| 366 | if trace > 0 then | |
| 367 | local s = math.sqrt(1 + trace) | |
| 368 | local recip = 0.5 / s | |
| 369 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 370 | else | |
| 371 | local i = 0 | |
| 372 | if m11 > m00 then | |
| 373 | i = 1 | |
| 374 | end | |
| 375 | if m22 > (i == 0 and m00 or m11) then | |
| 376 | i = 2 | |
| 377 | end | |
| 378 | if i == 0 then | |
| 379 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 380 | local recip = 0.5 / s | |
| 381 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 382 | elseif i == 1 then | |
| 383 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 384 | local recip = 0.5 / s | |
| 385 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 386 | elseif i == 2 then | |
| 387 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 388 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 389 | end | |
| 390 | end | |
| 391 | end | |
| 392 | ||
| 393 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 394 | local xs, ys, zs = x + x, y + y, z + z | |
| 395 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 396 | local xx = x * xs | |
| 397 | local xy = x * ys | |
| 398 | local xz = x * zs | |
| 399 | local yy = y * ys | |
| 400 | local yz = y * zs | |
| 401 | local zz = z * zs | |
| 402 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 403 | end | |
| 404 | ||
| 405 | function QuaternionSlerp(a, b, t) | |
| 406 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 407 | local startInterp, finishInterp; | |
| 408 | if cosTheta >= 0.0001 then | |
| 409 | if (1 - cosTheta) > 0.0001 then | |
| 410 | local theta = ACOS(cosTheta) | |
| 411 | local invSinTheta = 1 / SIN(theta) | |
| 412 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 413 | finishInterp = SIN(t * theta) * invSinTheta | |
| 414 | else | |
| 415 | startInterp = 1 - t | |
| 416 | finishInterp = t | |
| 417 | end | |
| 418 | else | |
| 419 | if (1 + cosTheta) > 0.0001 then | |
| 420 | local theta = ACOS(-cosTheta) | |
| 421 | local invSinTheta = 1 / SIN(theta) | |
| 422 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 423 | finishInterp = SIN(t * theta) * invSinTheta | |
| 424 | else | |
| 425 | startInterp = t - 1 | |
| 426 | finishInterp = t | |
| 427 | end | |
| 428 | end | |
| 429 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 430 | end | |
| 431 | ||
| 432 | function Clerp(a, b, t) | |
| 433 | local qa = {QuaternionFromCFrame(a)}
| |
| 434 | local qb = {QuaternionFromCFrame(b)}
| |
| 435 | local ax, ay, az = a.x, a.y, a.z | |
| 436 | local bx, by, bz = b.x, b.y, b.z | |
| 437 | local _t = 1 - t | |
| 438 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 439 | end | |
| 440 | ||
| 441 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 442 | local frame = IT("Frame")
| |
| 443 | frame.BackgroundTransparency = TRANSPARENCY | |
| 444 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 445 | frame.Position = POSITION | |
| 446 | frame.Size = SIZE | |
| 447 | frame.BackgroundColor3 = COLOR | |
| 448 | frame.BorderColor3 = BORDERCOLOR | |
| 449 | frame.Name = NAME | |
| 450 | frame.Parent = PARENT | |
| 451 | return frame | |
| 452 | end | |
| 453 | ||
| 454 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 455 | local label = IT("TextLabel")
| |
| 456 | label.BackgroundTransparency = 1 | |
| 457 | label.Size = UD2(1, 0, 1, 0) | |
| 458 | label.Position = UD2(0, 0, 0, 0) | |
| 459 | label.TextColor3 = TEXTCOLOR | |
| 460 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 461 | label.TextTransparency = TRANSPARENCY | |
| 462 | label.FontSize = TEXTFONTSIZE | |
| 463 | label.Font = TEXTFONT | |
| 464 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 465 | label.TextStrokeColor3 = C3(1,1,1) | |
| 466 | label.TextScaled = false | |
| 467 | label.Text = TEXT | |
| 468 | label.Name = NAME | |
| 469 | label.Parent = PARENT | |
| 470 | return label | |
| 471 | end | |
| 472 | ||
| 473 | function NoOutlines(PART) | |
| 474 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 475 | end | |
| 476 | ||
| 477 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 478 | local NEWWELD = IT(TYPE) | |
| 479 | NEWWELD.Part0 = PART0 | |
| 480 | NEWWELD.Part1 = PART1 | |
| 481 | NEWWELD.C0 = C0 | |
| 482 | NEWWELD.C1 = C1 | |
| 483 | NEWWELD.Parent = PARENT | |
| 484 | return NEWWELD | |
| 485 | end | |
| 486 | ||
| 487 | local S = IT("Sound")
| |
| 488 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 489 | local NEWSOUND = nil | |
| 490 | coroutine.resume(coroutine.create(function() | |
| 491 | NEWSOUND = S:Clone() | |
| 492 | NEWSOUND.Parent = PARENT | |
| 493 | NEWSOUND.Volume = VOLUME | |
| 494 | NEWSOUND.Pitch = PITCH | |
| 495 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 496 | NEWSOUND:play() | |
| 497 | if DOESLOOP == true then | |
| 498 | NEWSOUND.Looped = true | |
| 499 | else | |
| 500 | repeat wait(1) until NEWSOUND.Playing == false | |
| 501 | NEWSOUND:remove() | |
| 502 | end | |
| 503 | end)) | |
| 504 | return NEWSOUND | |
| 505 | end | |
| 506 | ||
| 507 | function CFrameFromTopBack(at, top, back) | |
| 508 | local right = top:Cross(back) | |
| 509 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 510 | end | |
| 511 | ||
| 512 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 513 | function WACKYEFFECT(Table) | |
| 514 | local TYPE = (Table.EffectType or "Sphere") | |
| 515 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 516 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 517 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 518 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 519 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 520 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 521 | local ROTATION1 = (Table.RotationX or 0) | |
| 522 | local ROTATION2 = (Table.RotationY or 0) | |
| 523 | local ROTATION3 = (Table.RotationZ or 0) | |
| 524 | local MATERIAL = (Table.Material or "Neon") | |
| 525 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 526 | local TIME = (Table.Time or 45) | |
| 527 | local SOUNDID = (Table.SoundID or nil) | |
| 528 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 529 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 530 | coroutine.resume(coroutine.create(function() | |
| 531 | local PLAYSSOUND = false | |
| 532 | local SOUND = nil | |
| 533 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 534 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 535 | PLAYSSOUND = true | |
| 536 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 537 | end | |
| 538 | EFFECT.Color = COLOR | |
| 539 | local MSH = nil | |
| 540 | if TYPE == "Sphere" then | |
| 541 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 542 | elseif TYPE == "Block" then | |
| 543 | MSH = IT("BlockMesh",EFFECT)
| |
| 544 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 545 | elseif TYPE == "Wave" then | |
| 546 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 547 | elseif TYPE == "Ring" then | |
| 548 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 549 | elseif TYPE == "Slash" then | |
| 550 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 551 | elseif TYPE == "Round Slash" then | |
| 552 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 553 | elseif TYPE == "Swirl" then | |
| 554 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 555 | elseif TYPE == "Skull" then | |
| 556 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 557 | elseif TYPE == "Crystal" then | |
| 558 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 559 | end | |
| 560 | if MSH ~= nil then | |
| 561 | local MOVESPEED = nil | |
| 562 | if MOVEDIRECTION ~= nil then | |
| 563 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 564 | end | |
| 565 | local GROWTH = SIZE - ENDSIZE | |
| 566 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 567 | if TYPE == "Block" then | |
| 568 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 569 | else | |
| 570 | EFFECT.CFrame = CFRAME | |
| 571 | end | |
| 572 | for LOOP = 1, TIME+1 do | |
| 573 | Swait() | |
| 574 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 575 | if TYPE == "Wave" then | |
| 576 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 577 | end | |
| 578 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 579 | if TYPE == "Block" then | |
| 580 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 581 | else | |
| 582 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 583 | end | |
| 584 | if MOVEDIRECTION ~= nil then | |
| 585 | local ORI = EFFECT.Orientation | |
| 586 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 587 | EFFECT.Orientation = ORI | |
| 588 | end | |
| 589 | end | |
| 590 | if PLAYSSOUND == false then | |
| 591 | EFFECT:remove() | |
| 592 | else | |
| 593 | repeat Swait() until SOUND.Playing == false | |
| 594 | EFFECT:remove() | |
| 595 | end | |
| 596 | else | |
| 597 | if PLAYSSOUND == false then | |
| 598 | EFFECT:remove() | |
| 599 | else | |
| 600 | repeat Swait() until SOUND.Playing == false | |
| 601 | EFFECT:remove() | |
| 602 | end | |
| 603 | end | |
| 604 | end)) | |
| 605 | end | |
| 606 | ||
| 607 | function MakeForm(PART,TYPE) | |
| 608 | if TYPE == "Cyl" then | |
| 609 | local MSH = IT("CylinderMesh",PART)
| |
| 610 | elseif TYPE == "Ball" then | |
| 611 | local MSH = IT("SpecialMesh",PART)
| |
| 612 | MSH.MeshType = "Sphere" | |
| 613 | elseif TYPE == "Wedge" then | |
| 614 | local MSH = IT("SpecialMesh",PART)
| |
| 615 | MSH.MeshType = "Wedge" | |
| 616 | end | |
| 617 | end | |
| 618 | ||
| 619 | Debris = game:GetService("Debris")
| |
| 620 | ||
| 621 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 622 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 623 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 624 | end | |
| 625 | ||
| 626 | function turnto(position) | |
| 627 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 628 | end | |
| 629 | ||
| 630 | local HATWELD = nil | |
| 631 | function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors) | |
| 632 | PLAYMAINANIM = false | |
| 633 | if WhichPose == "Cast1" then | |
| 634 | for i=0, Time, 0.1 / Animation_Speed do | |
| 635 | Swait() | |
| 636 | if Magic == true then | |
| 637 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 638 | end | |
| 639 | if Gyro ~= nil and Gyro ~= false then | |
| 640 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 641 | end | |
| 642 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed) | |
| 643 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed) | |
| 644 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 645 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 646 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 647 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 648 | end | |
| 649 | elseif WhichPose == "Cast2" then | |
| 650 | for i=0, Time, 0.1 / Animation_Speed do | |
| 651 | Swait() | |
| 652 | if Magic == true then | |
| 653 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 654 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 655 | end | |
| 656 | if Gyro ~= nil and Gyro ~= false then | |
| 657 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 658 | end | |
| 659 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 660 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 661 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 662 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 663 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 664 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 665 | end | |
| 666 | elseif WhichPose == "RightArmUp" then | |
| 667 | for i=0, Time, 0.1 / Animation_Speed do | |
| 668 | Swait() | |
| 669 | if Magic == true then | |
| 670 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 671 | - | tecks2.Text = "Pandora" |
| 671 | + | |
| 672 | if Gyro ~= nil and Gyro ~= false then | |
| 673 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 674 | end | |
| 675 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed) | |
| 676 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 677 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 678 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 679 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 680 | - | top.ShirtTemplate = "rbxassetid://1533635803" |
| 680 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) |
| 681 | end | |
| 682 | elseif WhichPose == "Taunt" then | |
| 683 | for i=0, Time, 0.1 / Animation_Speed do | |
| 684 | - | bottom.PantsTemplate = "rbxassetid://1460022985" |
| 684 | + | |
| 685 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 686 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 687 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 688 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 689 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 690 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 691 | end | |
| 692 | - | PRT.Color = C3(1,1,1) |
| 692 | + | HATWELD.Part0 = RightArm |
| 693 | HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0)) | |
| 694 | CreateSound(221057812,Torso,10,1,false) | |
| 695 | for i=0, Time*2, 0.1 / Animation_Speed do | |
| 696 | - | PRT.Color = C3(159/255, 111/255, 183/255) |
| 696 | + | |
| 697 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 698 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 699 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 700 | - | PRT.Color = C3(159/255, 111/255, 183/255) |
| 700 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) |
| 701 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 702 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 703 | end | |
| 704 | - | PRT.Color = C3(159/255, 111/255, 183/255) |
| 704 | + | for i=0, Time, 0.1 / Animation_Speed do |
| 705 | Swait() | |
| 706 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 707 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 708 | - | PRT.Color = C3(159/255, 111/255, 183/255) |
| 708 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) |
| 709 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 710 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 711 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 712 | - | PRT.Color = C3(159/255, 111/255, 183/255) |
| 712 | + | HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed) |
| 713 | end | |
| 714 | HATWELD.Part0 = Head | |
| 715 | HATWELD.C0 = CF(0,0.35,0) | |
| 716 | - | PRT.Color = C3(159/255, 111/255, 183/255) |
| 716 | + | elseif WhichPose == "Prepare key" then |
| 717 | for i=0, Time, 0.1 / Animation_Speed do | |
| 718 | Swait() | |
| 719 | if Gyro ~= nil and Gyro ~= false then | |
| 720 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
| 721 | end | |
| 722 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 723 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
| 724 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 725 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 726 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 727 | - | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) |
| 727 | + | |
| 728 | end | |
| 729 | elseif WhichPose == "Turn key" then | |
| 730 | for i=0, Time, 0.1 / Animation_Speed do | |
| 731 | Swait() | |
| 732 | - | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) |
| 732 | + | if Gyro ~= nil and Gyro ~= false then |
| 733 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
| 734 | end | |
| 735 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 736 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 737 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 738 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 739 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 740 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 741 | end | |
| 742 | - | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) |
| 742 | + | |
| 743 | PLAYMAINANIM = true | |
| 744 | end | |
| 745 | --//=================================\\ | |
| 746 | --|| WEAPON CREATION | |
| 747 | - | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) |
| 747 | + | |
| 748 | ||
| 749 | Humanoid.Parent = nil | |
| 750 | RootPart.Size = RootPart.Size*SIZE | |
| 751 | Torso.Size = Torso.Size*SIZE | |
| 752 | - | local MATH = (1-(i/14)) |
| 752 | + | |
| 753 | RightLeg.Size = RightLeg.Size*SIZE | |
| 754 | LeftArm.Size = LeftArm.Size*SIZE | |
| 755 | - | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
|
| 755 | + | |
| 756 | RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 757 | - | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) |
| 757 | + | |
| 758 | Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 759 | Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 760 | - | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
|
| 760 | + | |
| 761 | LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
| 762 | - | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) |
| 762 | + | |
| 763 | LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 764 | RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 765 | LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 766 | Head.Size = Head.Size*SIZE | |
| 767 | - | local MATH = (1-(i/14)) |
| 767 | + | |
| 768 | Neck.Parent = Torso | |
| 769 | RightShoulder.Parent = Torso | |
| 770 | - | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
|
| 770 | + | |
| 771 | RightHip.Parent = Torso | |
| 772 | - | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) |
| 772 | + | |
| 773 | ||
| 774 | Humanoid.DisplayDistanceType = "None" | |
| 775 | - | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
|
| 775 | + | |
| 776 | naeeym2.AlwaysOnTop = true | |
| 777 | - | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) |
| 777 | + | |
| 778 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
| 779 | naeeym2.MaxDistance = 75 | |
| 780 | naeeym2.Adornee = Character.Head | |
| 781 | naeeym2.Name = "Name" | |
| 782 | local tecks2 = IT("TextLabel",naeeym2)
| |
| 783 | tecks2.BackgroundTransparency = 1 | |
| 784 | tecks2.TextScaled = true | |
| 785 | tecks2.BorderSizePixel = 0 | |
| 786 | tecks2.Text = "Injustice Pandora" | |
| 787 | tecks2.Font = "Fantasy" | |
| 788 | - | PRT.Color = C3(159/255, 111/255, 183/255) |
| 788 | + | |
| 789 | tecks2.TextStrokeTransparency = 0 | |
| 790 | tecks2.TextColor3 = C3(1,1,1) | |
| 791 | tecks2.TextStrokeColor3 = C3(159/255, 111/255, 183/255) | |
| 792 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 793 | tecks2.Parent = naeeym2 | |
| 794 | local top = Instance.new("Shirt")
| |
| 795 | top.ShirtTemplate = "rbxassetid://676428254" | |
| 796 | top.Parent = Character | |
| 797 | top.Name = "Cloth" | |
| 798 | local bottom = Instance.new("Pants")
| |
| 799 | bottom.PantsTemplate = "rbxassetid://676428351" | |
| 800 | bottom.Parent = Character | |
| 801 | bottom.Name = "Cloth" | |
| 802 | local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false) | |
| 803 | PRT.Color = C3(0,0,0) | |
| 804 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 805 | CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1,1,1)*SIZE, VT(0,0,0))
| |
| 806 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false) | |
| 807 | PRT.Color = C3(0,0,0) | |
| 808 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
| |
| 809 | CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
| |
| 810 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false) | |
| 811 | PRT.Color = C3(0/0, 0/0, 0/0) | |
| 812 | MakeForm(PRT,"Ball") | |
| 813 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
| |
| 814 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false) | |
| 815 | PRT.Color = C3(1,1,0) | |
| 816 | MakeForm(PRT,"Ball") | |
| 817 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
| |
| 818 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false) | |
| 819 | PRT.Color = C3(1,1,0) | |
| 820 | MakeForm(PRT,"Ball") | |
| 821 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
| |
| 822 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false) | |
| 823 | PRT.Color = C3(1,1,0) | |
| 824 | MakeForm(PRT,"Ball") | |
| 825 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
| |
| 826 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false) | |
| 827 | PRT.Color = C3(1,1,0) | |
| 828 | MakeForm(PRT,"Ball") | |
| 829 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
| |
| 830 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false) | |
| 831 | PRT.Color = C3(1,1,0) | |
| 832 | MakeForm(PRT,"Ball") | |
| 833 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
| |
| 834 | ||
| 835 | local LASTPART = Head | |
| 836 | for i = 1, 24 do | |
| 837 | local MATH = (1-(i/30)) | |
| 838 | if LASTPART == Head then | |
| 839 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
| 840 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
| |
| 841 | LASTPART = Horn | |
| 842 | Horn.Color = C3(1,1,0) | |
| 843 | else | |
| 844 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
| 845 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
| |
| 846 | LASTPART = Horn | |
| 847 | Horn.Color = C3(1,1,0) | |
| 848 | end | |
| 849 | end | |
| 850 | local LASTPART = Head | |
| 851 | for i = 1, 24 do | |
| 852 | local MATH = (1-(i/30)) | |
| 853 | if LASTPART == Head then | |
| 854 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
| 855 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
| |
| 856 | LASTPART = Horn | |
| 857 | Horn.Color = C3(1,1,0) | |
| 858 | else | |
| 859 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
| 860 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
| |
| 861 | LASTPART = Horn | |
| 862 | Horn.Color = C3(1,1,0) | |
| 863 | end | |
| 864 | end | |
| 865 | local LASTPART = Head | |
| 866 | for i = 1, 20 do | |
| 867 | local MATH = (1-(i/25)) | |
| 868 | if LASTPART == Head then | |
| 869 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 870 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
| |
| 871 | LASTPART = Horn | |
| 872 | Horn.Color = C3(1,1,0) | |
| 873 | else | |
| 874 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 875 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
| |
| 876 | LASTPART = Horn | |
| 877 | Horn.Color = C3(1,1,0) | |
| 878 | end | |
| 879 | end | |
| 880 | -- IdleGun(Injustice) -- | |
| 881 | ||
| 882 | local Handle = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.6,0.2),false) | |
| 883 | local LeftArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, Torso, Handle, CF(-1.6, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
| |
| 884 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false) | |
| 885 | MakeForm(Part,"Wedge") | |
| 886 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 887 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.3,0.2),false) | |
| 888 | MakeForm(Part,"Wedge") | |
| 889 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
| |
| 890 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.3,0.3),false) | |
| 891 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 892 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.5),false) | |
| 893 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 894 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.4,0.4,0.4),false) | |
| 895 | MakeForm(Part,"Cyl") | |
| 896 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 897 | for i = 1, 8 do | |
| 898 | local Piece = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Eye", VT(0,0.35,0.41),false) | |
| 899 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
| |
| 900 | end | |
| 901 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Eye", VT(0.38,0.41,0.38),false) | |
| 902 | MakeForm(Part,"Cyl") | |
| 903 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 904 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.37,0.5,0.37),false) | |
| 905 | MakeForm(Part,"Ball") | |
| 906 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 907 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.7,0.4),false) | |
| 908 | MakeForm(Part,"Wedge") | |
| 909 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
| |
| 910 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.4,0.2),false) | |
| 911 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 912 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.35,0.35,0.35),false) | |
| 913 | MakeForm(Part,"Cyl") | |
| 914 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 915 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.5,0.1,0.5),false) | |
| 916 | MakeForm(Part,"Cyl") | |
| 917 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 918 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.5,0.1,0.45),false) | |
| 919 | MakeForm(Part,"Cyl") | |
| 920 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 921 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false) | |
| 922 | MakeForm(Part,"Wedge") | |
| 923 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
| |
| 924 | local LASTPART = Handle | |
| 925 | for i = 1, 10 do | |
| 926 | if LASTPART == Handle then | |
| 927 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "New Yeller", "Part", VT(0.1,0.2,0),false) | |
| 928 | LASTPART = Part | |
| 929 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 930 | else | |
| 931 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "New Yeller", "Part", VT(0.1,0.05,0),false) | |
| 932 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
| |
| 933 | LASTPART = Part | |
| 934 | - | Rooted = true |
| 934 | + | |
| 935 | - | local SELECTING = true |
| 935 | + | |
| 936 | - | local SPOTS = {}
|
| 936 | + | |
| 937 | local Barrel = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.15,2,0.15),false) | |
| 938 | - | local LOOP = 0 |
| 938 | + | MakeForm(Barrel,"Cyl") |
| 939 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 940 | - | LOOP = LOOP + 1 |
| 940 | + | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.25,1,0.25),false) |
| 941 | MakeForm(Part,"Cyl") | |
| 942 | - | if LOOP >= 10 then |
| 942 | + | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
|
| 943 | - | LOOP = 0 |
| 943 | + | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0,0.1,0.2),false) |
| 944 | - | for i = 1, #SPOTS do |
| 944 | + | MakeForm(Part,"Wedge") |
| 945 | - | if SPOTS[i] ~= nil then |
| 945 | + | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 946 | - | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
|
| 946 | + | local Hole = CreatePart(3, InjusticeGun, "Metal", 0, 0, "New Yeller", "Eye", VT(0.125,0,0.125),false) |
| 947 | - | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
|
| 947 | + | MakeForm(Hole,"Cyl") |
| 948 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
| |
| 949 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "New Yeller", "Part", VT(0,0,0),false) | |
| 950 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 951 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
| |
| 952 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 952 | + | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0.5, "New Yeller", "Eye", VT(0,0,0),false) |
| 953 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 953 | + | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
|
| 954 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
| |
| 955 | coroutine.resume(coroutine.create(function() | |
| 956 | while wait() do | |
| 957 | - | until SELECTING == false |
| 957 | + | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) |
| 958 | - | Rooted = false |
| 958 | + | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) |
| 959 | end | |
| 960 | - | LOOP = LOOP + 1 |
| 960 | + | |
| 961 | -- UsedGun(Injustice) -- | |
| 962 | - | if LOOP >= 10 then |
| 962 | + | |
| 963 | - | LOOP = 0 |
| 963 | + | local Handle2 = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.6,0.2),false) |
| 964 | - | for i = 1, #SPOTS do |
| 964 | + | local LeftArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle2, RightArm, Handle2, CF(0, -1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
|
| 965 | - | if SPOTS[i] ~= nil then |
| 965 | + | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false) |
| 966 | - | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
|
| 966 | + | MakeForm(Part,"Wedge") |
| 967 | - | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
|
| 967 | + | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
|
| 968 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.3,0.2),false) | |
| 969 | MakeForm(Part,"Wedge") | |
| 970 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
| |
| 971 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.3,0.3),false) | |
| 972 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) |
| 972 | + | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 973 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 973 | + | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.5),false) |
| 974 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 975 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.4,0.4,0.4),false) | |
| 976 | MakeForm(Part,"Cyl") | |
| 977 | - | until ATTACK == false |
| 977 | + | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 978 | for i = 1, 8 do | |
| 979 | local Piece = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Eye", VT(0,0.35,0.41),false) | |
| 980 | - | repeat Swait() until HOLD == true |
| 980 | + | CreateWeldOrSnapOrMotor("Weld", Handle2, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
|
| 981 | - | local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude |
| 981 | + | |
| 982 | - | if DIST > 65 then |
| 982 | + | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Eye", VT(0.38,0.41,0.38),false) |
| 983 | - | DIST = 65 |
| 983 | + | MakeForm(Part,"Cyl") |
| 984 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 985 | - | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace) |
| 985 | + | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.37,0.5,0.37),false) |
| 986 | - | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character) |
| 986 | + | MakeForm(Part,"Ball") |
| 987 | - | if HITFLOOR ~= nil then |
| 987 | + | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 988 | - | table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))) |
| 988 | + | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.7,0.4),false) |
| 989 | - | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
|
| 989 | + | MakeForm(Part,"Wedge") |
| 990 | - | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
|
| 990 | + | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
|
| 991 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.4,0.2),false) | |
| 992 | - | repeat Swait() until HOLD == false |
| 992 | + | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 993 | - | until #SPOTS == 5 |
| 993 | + | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.35,0.35,0.35),false) |
| 994 | - | SELECTING = false |
| 994 | + | MakeForm(Part,"Cyl") |
| 995 | - | for i = 1, #SPOTS do |
| 995 | + | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 996 | - | if SPOTS[i] ~= nil then |
| 996 | + | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.5,0.1,0.5),false) |
| 997 | - | local POS = SPOTS[i] |
| 997 | + | MakeForm(Part,"Cyl") |
| 998 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 999 | - | local MISSILE = IT("Model",Effects)
|
| 999 | + | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.5,0.1,0.45),false) |
| 1000 | - | MISSILE.Name = "Missile" |
| 1000 | + | MakeForm(Part,"Cyl") |
| 1001 | - | local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,2,2)) |
| 1001 | + | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 1002 | - | MakeForm(BASEPART,"Cyl") |
| 1002 | + | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false) |
| 1003 | - | MISSILE.PrimaryPart = BASEPART |
| 1003 | + | MakeForm(Part,"Wedge") |
| 1004 | - | BASEPART.CFrame = POS*CF(0,-30*3,0) |
| 1004 | + | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
|
| 1005 | - | local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,4,2)) |
| 1005 | + | local LASTPART = Handle2 |
| 1006 | - | MakeForm(HEAD,"Ball") |
| 1006 | + | for i = 1, 10 do |
| 1007 | - | HEAD.CFrame = BASEPART.CFrame*CF(0,1,0) |
| 1007 | + | if LASTPART == Handle then |
| 1008 | - | local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2.5,0.1,2.5)) |
| 1008 | + | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "New Yeller", "Part", VT(0.1,0.2,0),false) |
| 1009 | - | MakeForm(TAIL,"Cyl") |
| 1009 | + | LASTPART = Part |
| 1010 | - | TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0) |
| 1010 | + | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 1011 | else | |
| 1012 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "New Yeller", "Part", VT(0.1,0.05,0),false) | |
| 1013 | - | for _, c in pairs(MISSILE:GetChildren()) do |
| 1013 | + | CreateWeldOrSnapOrMotor("Weld", Handle2, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
|
| 1014 | - | if c.ClassName == "Part" then |
| 1014 | + | LASTPART = Part |
| 1015 | - | c.Transparency = c.Transparency - 1/10 |
| 1015 | + | |
| 1016 | end | |
| 1017 | ||
| 1018 | local Barrel2 = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.15,2,0.15),false) | |
| 1019 | - | for i = 1, 15*1.5 do |
| 1019 | + | MakeForm(Barrel,"Cyl") |
| 1020 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Barrel2, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1021 | - | MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0)) |
| 1021 | + | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.25,1,0.25),false) |
| 1022 | MakeForm(Part,"Cyl") | |
| 1023 | - | ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false) |
| 1023 | + | CreateWeldOrSnapOrMotor("Weld", Handle2, Barrel2, Part, CF(0, -0.6, 0), CF(0, 0, 0))
|
| 1024 | - | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
|
| 1024 | + | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0,0.1,0.2),false) |
| 1025 | - | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
|
| 1025 | + | MakeForm(Part,"Wedge") |
| 1026 | - | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
|
| 1026 | + | CreateWeldOrSnapOrMotor("Weld", Handle2, Barrel2, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 1027 | - | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
|
| 1027 | + | local Hole2 = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "New Yeller", "Eye", VT(0.125,0,0.125),false) |
| 1028 | - | MISSILE:remove() |
| 1028 | + | MakeForm(Hole,"Cyl") |
| 1029 | CreateWeldOrSnapOrMotor("Weld", Handle2, Barrel2, Hole2, CF(0, 0.98, 0), CF(0, 0, 0))
| |
| 1030 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "New Yeller", "Part", VT(0,0,0),false) | |
| 1031 | local GEARWELD3 = CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 1032 | - | wait(0.6) |
| 1032 | + | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
|
| 1033 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0.5, "New Yeller", "Eye", VT(0,0,0),false) | |
| 1034 | local GEARWELD4 = CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 1035 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
| |
| 1036 | ||
| 1037 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false) | |
| 1038 | - | CLOCKTARGET = nil |
| 1038 | + | |
| 1039 | - | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
|
| 1039 | + | |
| 1040 | - | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
|
| 1040 | + | |
| 1041 | - | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
|
| 1041 | + | |
| 1042 | - | if TORSO then |
| 1042 | + | |
| 1043 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
| |
| 1044 | MakeForm(PRT,"Cyl") | |
| 1045 | PRT.Color = C3(1,1,0) | |
| 1046 | - | repeat |
| 1046 | + | |
| 1047 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
| |
| 1048 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) |
| 1048 | + | |
| 1049 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1049 | + | |
| 1050 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1050 | + | |
| 1051 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1051 | + | |
| 1052 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1052 | + | |
| 1053 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1053 | + | |
| 1054 | - | until ATTACK == false |
| 1054 | + | |
| 1055 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
| |
| 1056 | - | if Effects:FindFirstChild("NeonDoll") then
|
| 1056 | + | |
| 1057 | - | repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
|
| 1057 | + | |
| 1058 | PRT.Color = C3(0,0,0) | |
| 1059 | - | wait(0.5) |
| 1059 | + | |
| 1060 | - | local FAKECHARACTER = IT("Model",Effects)
|
| 1060 | + | |
| 1061 | - | FAKECHARACTER.Name = "NeonDoll" |
| 1061 | + | |
| 1062 | - | local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.3,0.3,0.15),false) |
| 1062 | + | |
| 1063 | - | CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
|
| 1063 | + | |
| 1064 | - | local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false) |
| 1064 | + | |
| 1065 | - | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
|
| 1065 | + | |
| 1066 | - | local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false) |
| 1066 | + | |
| 1067 | - | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
|
| 1067 | + | |
| 1068 | - | local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false) |
| 1068 | + | |
| 1069 | - | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
|
| 1069 | + | |
| 1070 | - | local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false) |
| 1070 | + | |
| 1071 | - | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
|
| 1071 | + | |
| 1072 | - | local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.15,0.15),false) |
| 1072 | + | |
| 1073 | - | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
|
| 1073 | + | |
| 1074 | - | CreateSound(201858045, TORS, 5, 0.4, false) |
| 1074 | + | |
| 1075 | - | for i = 1, 150 do |
| 1075 | + | |
| 1076 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4})
| |
| 1077 | - | CLOCKSPEED = 6 |
| 1077 | + | |
| 1078 | - | for _, c in pairs(FAKECHARACTER:GetChildren()) do |
| 1078 | + | |
| 1079 | - | if c.ClassName == "Part" then |
| 1079 | + | |
| 1080 | - | c.Transparency = c.Transparency - 0.5/150 |
| 1080 | + | |
| 1081 | if CLOCKTARGET ~= nil then | |
| 1082 | CLOCKTARGET.Health = CLOCKTARGET.Health - 20 | |
| 1083 | if CLOCKTARGET.Torso ~= nil then | |
| 1084 | - | CLOCKTARGET = HUM |
| 1084 | + | |
| 1085 | end | |
| 1086 | - | repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil |
| 1086 | + | |
| 1087 | - | for i = 1, 25 do |
| 1087 | + | |
| 1088 | end | |
| 1089 | - | for _, c in pairs(FAKECHARACTER:GetChildren()) do |
| 1089 | + | |
| 1090 | - | if c.ClassName == "Part" then |
| 1090 | + | |
| 1091 | - | c.Transparency = c.Transparency + 0.5/25 |
| 1091 | + | |
| 1092 | end | |
| 1093 | end)) | |
| 1094 | ||
| 1095 | - | CLOCKSPEED = 1 |
| 1095 | + | |
| 1096 | - | FAKECHARACTER:remove() |
| 1096 | + | |
| 1097 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1098 | - | wait(0.5) |
| 1098 | + | |
| 1099 | end | |
| 1100 | ||
| 1101 | Neck.Name = "Weld" | |
| 1102 | RootJoint.Name = "Weld" | |
| 1103 | RightShoulder.Name = "Weld" | |
| 1104 | LeftShoulder.Name = "Weld" | |
| 1105 | RightHip.Name = "Weld" | |
| 1106 | LeftHip.Name = "Weld" | |
| 1107 | ||
| 1108 | - | local GYRO = IT("BodyGyro",RootPart)
|
| 1108 | + | |
| 1109 | - | GYRO.D = 25 |
| 1109 | + | |
| 1110 | - | GYRO.P = 2000 |
| 1110 | + | |
| 1111 | - | GYRO.MaxTorque = VT(0,40000,0) |
| 1111 | + | |
| 1112 | - | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) |
| 1112 | + | |
| 1113 | Humanoid.Parent = Character | |
| 1114 | ||
| 1115 | - | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) |
| 1115 | + | |
| 1116 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) |
| 1116 | + | |
| 1117 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) |
| 1117 | + | |
| 1118 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1118 | + | |
| 1119 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1119 | + | |
| 1120 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1120 | + | |
| 1121 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1121 | + | |
| 1122 | - | until HOLD == true |
| 1122 | + | |
| 1123 | - | local POS = Mouse.Hit.p |
| 1123 | + | |
| 1124 | - | local CHAINS = false |
| 1124 | + | |
| 1125 | - | local CHAINLINKS = {}
|
| 1125 | + | |
| 1126 | - | local A = IT("Attachment",RightArm)
|
| 1126 | + | |
| 1127 | - | A.Position = VT(1,-1,0)*SIZE |
| 1127 | + | |
| 1128 | - | A.Orientation = VT(-90, -89.982, 0) |
| 1128 | + | |
| 1129 | - | local B = IT("Attachment",RightArm)
|
| 1129 | + | |
| 1130 | - | B.Position = VT(-1,-1,0)*SIZE |
| 1130 | + | |
| 1131 | - | B.Orientation = VT(-90, 89.988, 0) |
| 1131 | + | |
| 1132 | - | local C = IT("Attachment",RightArm)
|
| 1132 | + | |
| 1133 | - | C.Position = VT(0.5,-1.3,0)*SIZE |
| 1133 | + | |
| 1134 | - | C.Orientation = VT(-90, -89.982, 0) |
| 1134 | + | |
| 1135 | - | local D = IT("Attachment",RightArm)
|
| 1135 | + | |
| 1136 | - | D.Position = VT(-0.5,-1.3,0)*SIZE |
| 1136 | + | |
| 1137 | - | D.Orientation = VT(-90, 89.988, 0) |
| 1137 | + | |
| 1138 | - | local LIGHT = IT("Attachment",RightArm)
|
| 1138 | + | |
| 1139 | - | LIGHT.Position = VT(0,-1,0)*SIZE |
| 1139 | + | |
| 1140 | - | local LIGHT2 = IT("PointLight",LIGHT)
|
| 1140 | + | |
| 1141 | - | LIGHT2.Range = 7 |
| 1141 | + | |
| 1142 | - | LIGHT2.Brightness = 5 |
| 1142 | + | |
| 1143 | - | LIGHT2.Color = SKILLTEXTCOLOR |
| 1143 | + | |
| 1144 | - | for i = 1, 2 do |
| 1144 | + | |
| 1145 | - | local TWIST = -2 |
| 1145 | + | |
| 1146 | - | local START = A |
| 1146 | + | |
| 1147 | - | local END = B |
| 1147 | + | |
| 1148 | - | if i == 1 then |
| 1148 | + | |
| 1149 | - | START = B |
| 1149 | + | |
| 1150 | - | END = A |
| 1150 | + | |
| 1151 | ||
| 1152 | - | local ChainLink = IT("Beam",Torso)
|
| 1152 | + | |
| 1153 | - | ChainLink.Texture = "rbxassetid://73042633" |
| 1153 | + | |
| 1154 | - | ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR) |
| 1154 | + | |
| 1155 | - | ChainLink.TextureSpeed = 1 |
| 1155 | + | |
| 1156 | - | ChainLink.Width0 = 1 |
| 1156 | + | |
| 1157 | - | ChainLink.Width1 = 1 |
| 1157 | + | |
| 1158 | - | ChainLink.TextureLength = 2.5 |
| 1158 | + | |
| 1159 | - | ChainLink.Attachment0 = START |
| 1159 | + | |
| 1160 | - | ChainLink.Attachment1 = END |
| 1160 | + | |
| 1161 | - | ChainLink.CurveSize0 = TWIST |
| 1161 | + | |
| 1162 | - | ChainLink.CurveSize1 = TWIST |
| 1162 | + | |
| 1163 | - | --ChainLink.FaceCamera = true |
| 1163 | + | |
| 1164 | - | ChainLink.Segments = 45 |
| 1164 | + | |
| 1165 | - | ChainLink.Transparency = NumberSequence.new(1) |
| 1165 | + | |
| 1166 | - | table.insert(CHAINLINKS,ChainLink) |
| 1166 | + | |
| 1167 | if FLING > 0 then | |
| 1168 | - | for i = 1, 2 do |
| 1168 | + | |
| 1169 | - | local TWIST = -1 |
| 1169 | + | |
| 1170 | - | local START = C |
| 1170 | + | |
| 1171 | - | local END = D |
| 1171 | + | |
| 1172 | - | if i == 1 then |
| 1172 | + | |
| 1173 | - | START = D |
| 1173 | + | |
| 1174 | - | END = C |
| 1174 | + | |
| 1175 | end | |
| 1176 | - | local ChainLink = IT("Beam",Torso)
|
| 1176 | + | |
| 1177 | - | ChainLink.Texture = "rbxassetid://73042633" |
| 1177 | + | |
| 1178 | - | ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR) |
| 1178 | + | |
| 1179 | - | ChainLink.TextureSpeed = 1 |
| 1179 | + | |
| 1180 | - | ChainLink.Width0 = 1 |
| 1180 | + | |
| 1181 | - | ChainLink.Width1 = 1 |
| 1181 | + | |
| 1182 | - | ChainLink.TextureLength = 5 |
| 1182 | + | |
| 1183 | - | ChainLink.Attachment0 = START |
| 1183 | + | |
| 1184 | - | ChainLink.Attachment1 = END |
| 1184 | + | |
| 1185 | - | ChainLink.CurveSize0 = TWIST |
| 1185 | + | |
| 1186 | - | ChainLink.CurveSize1 = TWIST |
| 1186 | + | |
| 1187 | - | --ChainLink.FaceCamera = true |
| 1187 | + | |
| 1188 | - | ChainLink.Segments = 25 |
| 1188 | + | |
| 1189 | - | ChainLink.LightEmission = 0.5 |
| 1189 | + | |
| 1190 | - | ChainLink.Transparency = NumberSequence.new(1) |
| 1190 | + | ATTACK = true |
| 1191 | - | table.insert(CHAINLINKS,ChainLink) |
| 1191 | + | Rooted = true |
| 1192 | local SELECTING = true | |
| 1193 | local SPOTS = {}
| |
| 1194 | coroutine.resume(coroutine.create(function() | |
| 1195 | local LOOP = 0 | |
| 1196 | repeat | |
| 1197 | LOOP = LOOP + 1 | |
| 1198 | Swait() | |
| 1199 | if LOOP >= 10 then | |
| 1200 | LOOP = 0 | |
| 1201 | for i = 1, #SPOTS do | |
| 1202 | - | until CHAINS == true |
| 1202 | + | if SPOTS[i] ~= nil then |
| 1203 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1204 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1205 | end | |
| 1206 | end | |
| 1207 | end | |
| 1208 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1209 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1210 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1211 | - | until ATTACK == false |
| 1211 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) |
| 1212 | - | for e = 1, 15 do |
| 1212 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 1213 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1214 | - | for i = 1, #CHAINLINKS do |
| 1214 | + | until SELECTING == false |
| 1215 | - | CHAINLINKS[i].Transparency = NumberSequence.new((e/15)) |
| 1215 | + | Rooted = false |
| 1216 | repeat | |
| 1217 | LOOP = LOOP + 1 | |
| 1218 | - | A:remove() |
| 1218 | + | Swait() |
| 1219 | - | B:remove() |
| 1219 | + | if LOOP >= 10 then |
| 1220 | - | C:remove() |
| 1220 | + | LOOP = 0 |
| 1221 | - | D:remove() |
| 1221 | + | for i = 1, #SPOTS do |
| 1222 | if SPOTS[i] ~= nil then | |
| 1223 | - | CreateSound(233856115, RightArm, 5, 1.2, false) |
| 1223 | + | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
|
| 1224 | - | for e = 1, 15 do |
| 1224 | + | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
|
| 1225 | end | |
| 1226 | - | for i = 1, #CHAINLINKS do |
| 1226 | + | |
| 1227 | - | CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15)) |
| 1227 | + | |
| 1228 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1229 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1230 | - | CHAINS = true |
| 1230 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(43 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1231 | - | Rooted = true |
| 1231 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1232 | - | wait(0.25) |
| 1232 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1233 | - | local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Alder", "Part", VT(2,2,2)) |
| 1233 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1234 | - | FIST.Color = C3(1, 215/255, 1) |
| 1234 | + | until ATTACK == false |
| 1235 | - | FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0)) |
| 1235 | + | end)) |
| 1236 | - | local LIGHT3 = IT("PointLight",FIST)
|
| 1236 | + | repeat |
| 1237 | - | LIGHT3.Range = 7 |
| 1237 | + | repeat Swait() until HOLD == true |
| 1238 | - | LIGHT3.Brightness = 5 |
| 1238 | + | local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude |
| 1239 | - | LIGHT3.Color = SKILLTEXTCOLOR |
| 1239 | + | if DIST > 99999 then |
| 1240 | - | CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
|
| 1240 | + | DIST = 99999 |
| 1241 | - | local FISTA = IT("Attachment",FIST)
|
| 1241 | + | |
| 1242 | - | FISTA.Position = VT(0.062, 0.977, 0) |
| 1242 | + | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace) |
| 1243 | - | local ChainLink = IT("Beam",Torso)
|
| 1243 | + | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character) |
| 1244 | - | ChainLink.Texture = "rbxassetid://73042633" |
| 1244 | + | if HITFLOOR ~= nil then |
| 1245 | - | ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR) |
| 1245 | + | table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))) |
| 1246 | - | ChainLink.TextureSpeed = 0 |
| 1246 | + | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
|
| 1247 | - | ChainLink.Width0 = 3 |
| 1247 | + | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
|
| 1248 | - | ChainLink.Width1 = 3 |
| 1248 | + | |
| 1249 | - | ChainLink.TextureLength = 12 |
| 1249 | + | repeat Swait() until HOLD == false |
| 1250 | - | ChainLink.Attachment0 = LIGHT |
| 1250 | + | until #SPOTS == 1 |
| 1251 | - | ChainLink.Attachment1 = FISTA |
| 1251 | + | SELECTING = false |
| 1252 | - | ChainLink.FaceCamera = true |
| 1252 | + | for i = 1, #SPOTS do |
| 1253 | - | ChainLink.Segments = 45 |
| 1253 | + | if SPOTS[i] ~= nil then |
| 1254 | - | ChainLink.LightEmission = 0.5 |
| 1254 | + | local POS = SPOTS[i] |
| 1255 | - | ChainLink.Transparency = NumberSequence.new(0.25) |
| 1255 | + | coroutine.resume(coroutine.create(function() |
| 1256 | - | local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false) |
| 1256 | + | local MISSILE = IT("Model",Effects)
|
| 1257 | - | for i = 1, 85 do |
| 1257 | + | MISSILE.Name = "Missile" |
| 1258 | local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Gold", "Part", VT(2,2,2)) | |
| 1259 | - | FIST.CFrame = FIST.CFrame*CF(0,-2,0) |
| 1259 | + | MakeForm(BASEPART,"Cyl") |
| 1260 | - | ChainLink.TextureLength = 12+(i*2) |
| 1260 | + | MISSILE.PrimaryPart = BASEPART |
| 1261 | - | ApplyAoE(FIST.Position,10,15,25,100,false) |
| 1261 | + | BASEPART.CFrame = POS*CF(0,-30*3,0) |
| 1262 | - | WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
|
| 1262 | + | local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Gold", "Part", VT(2,4,2)) |
| 1263 | - | local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character) |
| 1263 | + | MakeForm(HEAD,"Ball") |
| 1264 | - | if HITFLOOR ~= nil then |
| 1264 | + | HEAD.CFrame = BASEPART.CFrame*CF(0,1,0) |
| 1265 | - | HITFLOOR:BreakJoints() |
| 1265 | + | local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Gold", "Part", VT(2.5,0.1,2.5)) |
| 1266 | MakeForm(TAIL,"Cyl") | |
| 1267 | - | for i = 1, 15 do |
| 1267 | + | TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0) |
| 1268 | for i = 1, 10 do | |
| 1269 | - | FISTSOUND.Volume = FISTSOUND.Volume - 0.15 |
| 1269 | + | Swait() |
| 1270 | - | ApplyAoE(FIST.Position,10+(i*2),5,15,5,false) |
| 1270 | + | for _, c in pairs(MISSILE:GetChildren()) do |
| 1271 | - | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
|
| 1271 | + | if c.ClassName == "Part" then |
| 1272 | c.Transparency = c.Transparency - 1/10 | |
| 1273 | end | |
| 1274 | - | break |
| 1274 | + | |
| 1275 | end | |
| 1276 | for i = 1, 15*1.5 do | |
| 1277 | Swait() | |
| 1278 | - | for i = 1, 50 do |
| 1278 | + | MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0)) |
| 1279 | end | |
| 1280 | - | FIST.Transparency = FIST.Transparency + 0.5/50 |
| 1280 | + | ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false) |
| 1281 | - | LIGHT3.Range = LIGHT3.Range - 7/50 |
| 1281 | + | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
|
| 1282 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
| |
| 1283 | - | FIST:remove() |
| 1283 | + | MISSILE:remove() |
| 1284 | end)) | |
| 1285 | - | LIGHT:remove() |
| 1285 | + | |
| 1286 | - | GYRO:remove() |
| 1286 | + | |
| 1287 | wait(0.6) | |
| 1288 | ATTACK = false | |
| 1289 | Rooted = false | |
| 1290 | end | |
| 1291 | ||
| 1292 | - | local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude |
| 1292 | + | |
| 1293 | - | if DIST > 180 then |
| 1293 | + | CLOCKTARGET = nil |
| 1294 | - | DIST = 180 |
| 1294 | + | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
|
| 1295 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1296 | - | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace) |
| 1296 | + | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
|
| 1297 | - | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character) |
| 1297 | + | if TORSO then |
| 1298 | - | if HITFLOOR then |
| 1298 | + | ATTACK = true |
| 1299 | - | local POS = HITPOS |
| 1299 | + | Rooted = false |
| 1300 | - | ATTACK = true |
| 1300 | + | coroutine.resume(coroutine.create(function() |
| 1301 | - | Rooted = true |
| 1301 | + | repeat |
| 1302 | - | local WARPED = false |
| 1302 | + | Swait() |
| 1303 | - | local SMASHED = false |
| 1303 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) |
| 1304 | - | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character) |
| 1304 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1305 | - | coroutine.resume(coroutine.create(function() |
| 1305 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1306 | - | repeat |
| 1306 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1307 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1308 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) |
| 1308 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1309 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1309 | + | until ATTACK == false |
| 1310 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1310 | + | end)) |
| 1311 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1311 | + | if Effects:FindFirstChild("NeonDoll") then
|
| 1312 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1312 | + | repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
|
| 1313 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1313 | + | |
| 1314 | - | until WARPED == true |
| 1314 | + | wait(0.5) |
| 1315 | - | repeat |
| 1315 | + | local FAKECHARACTER = IT("Model",Effects)
|
| 1316 | FAKECHARACTER.Name = "NeonDoll" | |
| 1317 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) |
| 1317 | + | local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.3,0.3,0.15),false) |
| 1318 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1318 | + | CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
|
| 1319 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1319 | + | local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false) |
| 1320 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1320 | + | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
|
| 1321 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1321 | + | local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false) |
| 1322 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1322 | + | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
|
| 1323 | - | until SMASHED == true |
| 1323 | + | local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false) |
| 1324 | - | repeat |
| 1324 | + | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
|
| 1325 | local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false) | |
| 1326 | - | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1326 | + | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
|
| 1327 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1327 | + | local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.15,0.15),false) |
| 1328 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1328 | + | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
|
| 1329 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1329 | + | CreateSound(201858045, TORS, 5, 0.4, false) |
| 1330 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) |
| 1330 | + | for i = 1, 150 do |
| 1331 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1331 | + | Swait() |
| 1332 | - | until ATTACK == false |
| 1332 | + | CLOCKSPEED = 6 |
| 1333 | - | end)) |
| 1333 | + | for _, c in pairs(FAKECHARACTER:GetChildren()) do |
| 1334 | - | VALUE1 = true |
| 1334 | + | if c.ClassName == "Part" then |
| 1335 | - | CreateSound(233856115, Torso, 5, 1.6, false) |
| 1335 | + | c.Transparency = c.Transparency - 0.5/150 |
| 1336 | - | for i = 1, 25 do |
| 1336 | + | |
| 1337 | end | |
| 1338 | - | for _, c in pairs(Character:GetChildren()) do |
| 1338 | + | |
| 1339 | - | if c.ClassName == "Part" then |
| 1339 | + | CLOCKTARGET = HUM |
| 1340 | - | c.Transparency = c.Transparency + 1/25 |
| 1340 | + | coroutine.resume(coroutine.create(function() |
| 1341 | repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil | |
| 1342 | for i = 1, 25 do | |
| 1343 | - | for _, c in pairs(Weapon:GetChildren()) do |
| 1343 | + | Swait() |
| 1344 | - | if c.ClassName == "Part" then |
| 1344 | + | for _, c in pairs(FAKECHARACTER:GetChildren()) do |
| 1345 | - | c.Transparency = c.Transparency + 1/25 |
| 1345 | + | if c.ClassName == "Part" then |
| 1346 | c.Transparency = c.Transparency + 0.5/25 | |
| 1347 | end | |
| 1348 | end | |
| 1349 | - | UNANCHOR = false |
| 1349 | + | |
| 1350 | - | RootPart.Anchored = true |
| 1350 | + | CLOCKSPEED = 1 |
| 1351 | - | RootPart.Velocity = VT(0,0,0) |
| 1351 | + | FAKECHARACTER:remove() |
| 1352 | - | local ROOTPOS = RootPart.Position |
| 1352 | + | end)) |
| 1353 | - | RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z)) |
| 1353 | + | wait(0.5) |
| 1354 | - | WARPED = true |
| 1354 | + | ATTACK = false |
| 1355 | - | for i = 1, 25 do |
| 1355 | + | Rooted = false |
| 1356 | end | |
| 1357 | - | for _, c in pairs(Character:GetChildren()) do |
| 1357 | + | |
| 1358 | - | if c.ClassName == "Part" then |
| 1358 | + | |
| 1359 | - | c.Transparency = c.Transparency - 1/25 |
| 1359 | + | |
| 1360 | ||
| 1361 | function Bullet() | |
| 1362 | - | for _, c in pairs(Weapon:GetChildren()) do |
| 1362 | + | |
| 1363 | - | if c.ClassName == "Part" then |
| 1363 | + | |
| 1364 | - | c.Transparency = c.Transparency - 1/25 |
| 1364 | + | InjusticeGun2.Parent = Character |
| 1365 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Barrel.CFrame, ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1366 | InjusticeGun.Parent = nil | |
| 1367 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 1368 | - | local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Part", VT(0,0,0)) |
| 1368 | + | |
| 1369 | - | SHELL.CFrame = RootPart.CFrame |
| 1369 | + | turnto(Mouse.Hit.p) |
| 1370 | - | MakeForm(SHELL,"Ball") |
| 1370 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) |
| 1371 | - | CreateSound(402981977, SHELL, 5, 1.6, false) |
| 1371 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
| 1372 | - | for i = 1, 10 do |
| 1372 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) |
| 1373 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.6*SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1374 | - | SHELL.Transparency = SHELL.Transparency - 1/10 |
| 1374 | + | |
| 1375 | - | SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8 |
| 1375 | + | |
| 1376 | end | |
| 1377 | - | for i = 1, math.ceil(75/2) do |
| 1377 | + | |
| 1378 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 1379 | - | RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0) |
| 1379 | + | |
| 1380 | - | SHELL.CFrame = CF(RootPart.Position) |
| 1380 | + | turnto(Mouse.Hit.p) |
| 1381 | - | WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
|
| 1381 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(40)), 1 / Animation_Speed) |
| 1382 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4) * ANGLES(RAD(-10), RAD(0), RAD(-32)), 0.5 / Animation_Speed) | |
| 1383 | - | RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z)) |
| 1383 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) |
| 1384 | - | SHELL.CFrame = CF(RootPart.Position) |
| 1384 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.6*SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1385 | - | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
|
| 1385 | + | |
| 1386 | - | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
|
| 1386 | + | |
| 1387 | - | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
|
| 1387 | + | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000000, Character) |
| 1388 | - | for i = 1, 5 do |
| 1388 | + | SpawnTrail(Hole2.Position,POS) |
| 1389 | - | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
|
| 1389 | + | ApplyAoE(POS,3,5,3000,3000,0,1,false) |
| 1390 | if HIT ~= nil then | |
| 1391 | - | SHELL:remove() |
| 1391 | + | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then |
| 1392 | - | ApplyAoE(RootPart.Position,75,35,75,175,false) |
| 1392 | + | |
| 1393 | - | SMASHED = true |
| 1393 | + | |
| 1394 | - | wait(1) |
| 1394 | + | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole2.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 1395 | - | VALUE1 = false |
| 1395 | + | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 213603013, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
|
| 1396 | - | UNANCHOR = true |
| 1396 | + | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
|
| 1397 | - | ATTACK = false |
| 1397 | + | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
|
| 1398 | - | Rooted = false |
| 1398 | + | for i=0, 0.3, 0.1 / Animation_Speed do |
| 1399 | Swait() | |
| 1400 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(40)), 1 / Animation_Speed) | |
| 1401 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4) * ANGLES(RAD(5), RAD(0), RAD(-32)), 0.25 / Animation_Speed) | |
| 1402 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(15), RAD(40)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1403 | - | local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) |
| 1403 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.6*SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1404 | - | if HITFLOOR ~= nil then |
| 1404 | + | |
| 1405 | - | ATTACK = true |
| 1405 | + | |
| 1406 | - | Rooted = true |
| 1406 | + | until KEYHOLD == false |
| 1407 | - | local RINGSPIN = true |
| 1407 | + | InjusticeGun2.Parent = nil |
| 1408 | - | local CONSTRUCTING = true |
| 1408 | + | InjusticeGun.Parent = Character |
| 1409 | - | local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0)) |
| 1409 | + | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Barrel.CFrame, ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
|
| 1410 | - | RING.Color = C3(0,0,0) |
| 1410 | + | |
| 1411 | - | MakeForm(RING,"Cyl") |
| 1411 | + | |
| 1412 | - | RING.CFrame = CF(HITPOS) |
| 1412 | + | |
| 1413 | - | CreateSound(402981977, RING, 5, 1.2, false) |
| 1413 | + | |
| 1414 | - | coroutine.resume(coroutine.create(function() |
| 1414 | + | |
| 1415 | - | repeat |
| 1415 | + | ATTACK = true |
| 1416 | Rooted = false | |
| 1417 | - | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) |
| 1417 | + | local GYRO = IT("BodyGyro",RootPart)
|
| 1418 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) |
| 1418 | + | GYRO.D = 25 |
| 1419 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1419 | + | GYRO.P = 2000 |
| 1420 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1420 | + | GYRO.MaxTorque = VT(0,40000,0) |
| 1421 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1421 | + | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) |
| 1422 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1422 | + | repeat |
| 1423 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1423 | + | Swait() |
| 1424 | - | until CONSTRUCTING == false |
| 1424 | + | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) |
| 1425 | - | repeat |
| 1425 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) |
| 1426 | - | Swait() |
| 1426 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) |
| 1427 | - | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) |
| 1427 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1428 | - | until RINGSPIN == false |
| 1428 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1429 | - | for i = 1, 25 do |
| 1429 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1430 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1431 | - | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) |
| 1431 | + | until HOLD == true |
| 1432 | - | RING.Size = RING.Size - VT(0.15,0,0.15) |
| 1432 | + | local POS = Mouse.Hit.p |
| 1433 | - | --DECAL.Transparency = DECAL.Transparency + 1/25 |
| 1433 | + | local CHAINS = false |
| 1434 | - | RING.Transparency = RING.Transparency + 1/25 |
| 1434 | + | local CHAINLINKS = {}
|
| 1435 | local A = IT("Attachment",RightArm)
| |
| 1436 | - | RING:remove() |
| 1436 | + | A.Position = VT(1,-1,0)*SIZE |
| 1437 | - | end)) |
| 1437 | + | A.Orientation = VT(-90, -89.982, 0) |
| 1438 | - | for i = 1, 15 do |
| 1438 | + | local B = IT("Attachment",RightArm)
|
| 1439 | B.Position = VT(-1,-1,0)*SIZE | |
| 1440 | - | RING.Size = RING.Size + VT(0.75,0,0.75) |
| 1440 | + | B.Orientation = VT(-90, 89.988, 0) |
| 1441 | - | RING.Transparency = RING.Transparency - 1/15 |
| 1441 | + | local C = IT("Attachment",RightArm)
|
| 1442 | C.Position = VT(0.5,-1.3,0)*SIZE | |
| 1443 | - | local BOXSPIN = true |
| 1443 | + | C.Orientation = VT(-90, -89.982, 0) |
| 1444 | - | local PANDORASBOX = IT("Model",Effects)
|
| 1444 | + | local D = IT("Attachment",RightArm)
|
| 1445 | - | PANDORASBOX.Name = "Pandora's Box" |
| 1445 | + | D.Position = VT(-0.5,-1.3,0)*SIZE |
| 1446 | - | local BOX = IT("Model",PANDORASBOX)
|
| 1446 | + | D.Orientation = VT(-90, 89.988, 0) |
| 1447 | - | BOX.Name = "Body" |
| 1447 | + | local LIGHT = IT("Attachment",RightArm)
|
| 1448 | - | local LID = IT("Model",PANDORASBOX)
|
| 1448 | + | LIGHT.Position = VT(0,-1,0)*SIZE |
| 1449 | - | LID.Name = "Lid" |
| 1449 | + | local LIGHT2 = IT("PointLight",LIGHT)
|
| 1450 | - | --BUILDING THE BOX-- |
| 1450 | + | LIGHT2.Range = 7 |
| 1451 | - | local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Alder", "Black", VT(2,1.8,2)) |
| 1451 | + | LIGHT2.Brightness = 5 |
| 1452 | - | BASE.Color = C3(0,0,0) |
| 1452 | + | LIGHT2.Color = SKILLTEXTCOLOR |
| 1453 | - | PANDORASBOX.PrimaryPart = BASE |
| 1453 | + | for i = 1, 2 do |
| 1454 | - | BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z)) |
| 1454 | + | local TWIST = -2 |
| 1455 | - | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2)) |
| 1455 | + | local START = A |
| 1456 | - | WOOD.CFrame = BASE.CFrame*CF(1,0,1) |
| 1456 | + | local END = B |
| 1457 | - | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2)) |
| 1457 | + | if i == 1 then |
| 1458 | - | WOOD.CFrame = BASE.CFrame*CF(1,0,-1) |
| 1458 | + | START = B |
| 1459 | - | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2)) |
| 1459 | + | END = A |
| 1460 | - | WOOD.CFrame = BASE.CFrame*CF(-1,0,1) |
| 1460 | + | |
| 1461 | - | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2)) |
| 1461 | + | local ChainLink = IT("Beam",Torso)
|
| 1462 | - | WOOD.CFrame = BASE.CFrame*CF(-1,0,-1) |
| 1462 | + | ChainLink.Texture = "rbxassetid://73042633" |
| 1463 | - | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) |
| 1463 | + | ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR) |
| 1464 | - | WOOD.CFrame = BASE.CFrame*CF(0,0.9,1) |
| 1464 | + | ChainLink.TextureSpeed = 1 |
| 1465 | - | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) |
| 1465 | + | ChainLink.Width0 = 1 |
| 1466 | - | WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1) |
| 1466 | + | ChainLink.Width1 = 1 |
| 1467 | - | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) |
| 1467 | + | ChainLink.TextureLength = 2.5 |
| 1468 | - | WOOD.CFrame = BASE.CFrame*CF(1,0.9,0) |
| 1468 | + | ChainLink.Attachment0 = START |
| 1469 | - | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) |
| 1469 | + | ChainLink.Attachment1 = END |
| 1470 | - | WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0) |
| 1470 | + | ChainLink.CurveSize0 = TWIST |
| 1471 | - | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) |
| 1471 | + | ChainLink.CurveSize1 = TWIST |
| 1472 | - | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1) |
| 1472 | + | --ChainLink.FaceCamera = true |
| 1473 | - | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) |
| 1473 | + | ChainLink.Segments = 45 |
| 1474 | - | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1) |
| 1474 | + | ChainLink.Transparency = NumberSequence.new(1) |
| 1475 | - | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) |
| 1475 | + | table.insert(CHAINLINKS,ChainLink) |
| 1476 | - | WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0) |
| 1476 | + | |
| 1477 | - | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) |
| 1477 | + | for i = 1, 2 do |
| 1478 | - | WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0) |
| 1478 | + | local TWIST = -1 |
| 1479 | - | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1)) |
| 1479 | + | local START = C |
| 1480 | - | WOOD.CFrame = BASE.CFrame*CF(0,0,1) |
| 1480 | + | local END = D |
| 1481 | - | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1)) |
| 1481 | + | if i == 1 then |
| 1482 | - | WOOD.CFrame = BASE.CFrame*CF(0,0,-1) |
| 1482 | + | START = D |
| 1483 | - | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1)) |
| 1483 | + | END = C |
| 1484 | - | WOOD.CFrame = BASE.CFrame*CF(1,0,0) |
| 1484 | + | |
| 1485 | - | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1)) |
| 1485 | + | local ChainLink = IT("Beam",Torso)
|
| 1486 | - | WOOD.CFrame = BASE.CFrame*CF(-1,0,0) |
| 1486 | + | ChainLink.Texture = "rbxassetid://73042633" |
| 1487 | - | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1)) |
| 1487 | + | ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR) |
| 1488 | - | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0) |
| 1488 | + | ChainLink.TextureSpeed = 1 |
| 1489 | - | ------------- |
| 1489 | + | ChainLink.Width0 = 1 |
| 1490 | - | local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1)) |
| 1490 | + | ChainLink.Width1 = 1 |
| 1491 | - | LIDPART.CFrame = BASE.CFrame*CF(0,1,0) |
| 1491 | + | ChainLink.TextureLength = 5 |
| 1492 | - | LID.PrimaryPart = LIDPART |
| 1492 | + | ChainLink.Attachment0 = START |
| 1493 | - | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) |
| 1493 | + | ChainLink.Attachment1 = END |
| 1494 | - | WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1) |
| 1494 | + | ChainLink.CurveSize0 = TWIST |
| 1495 | - | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) |
| 1495 | + | ChainLink.CurveSize1 = TWIST |
| 1496 | - | WOOD.CFrame = LIDPART.CFrame*CF(0,0,1) |
| 1496 | + | --ChainLink.FaceCamera = true |
| 1497 | - | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) |
| 1497 | + | ChainLink.Segments = 25 |
| 1498 | - | WOOD.CFrame = LIDPART.CFrame*CF(1,0,0) |
| 1498 | + | ChainLink.LightEmission = 0.5 |
| 1499 | - | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) |
| 1499 | + | ChainLink.Transparency = NumberSequence.new(1) |
| 1500 | - | WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0) |
| 1500 | + | table.insert(CHAINLINKS,ChainLink) |
| 1501 | - | local DECAL = IT("Decal",LIDPART)
|
| 1501 | + | |
| 1502 | - | DECAL.Face = "Top" |
| 1502 | + | coroutine.resume(coroutine.create(function() |
| 1503 | - | DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061" |
| 1503 | + | repeat |
| 1504 | - | DECAL.Color3 = C3(0,0,0) |
| 1504 | + | Swait() |
| 1505 | - | --BUILDING THE BOX-- |
| 1505 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) |
| 1506 | - | coroutine.resume(coroutine.create(function() |
| 1506 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed) |
| 1507 | - | repeat |
| 1507 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1508 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1509 | - | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0))) |
| 1509 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1510 | - | until BOXSPIN == false |
| 1510 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1511 | - | end)) |
| 1511 | + | until CHAINS == true |
| 1512 | - | for i = 1, 25 do |
| 1512 | + | repeat |
| 1513 | Swait() | |
| 1514 | - | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0)) |
| 1514 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) |
| 1515 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 1516 | - | wait(0.5) |
| 1516 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1517 | - | BOXSPIN = false |
| 1517 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1518 | - | CONSTRUCTING = false |
| 1518 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1519 | - | coroutine.resume(coroutine.create(function() |
| 1519 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1520 | - | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
|
| 1520 | + | until ATTACK == false |
| 1521 | - | --[[for i = 1, 45 do |
| 1521 | + | for e = 1, 15 do |
| 1522 | Swait() | |
| 1523 | - | LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0))) |
| 1523 | + | for i = 1, #CHAINLINKS do |
| 1524 | - | end- |
| 1524 | + | CHAINLINKS[i].Transparency = NumberSequence.new((e/15)) |
| 1525 | - | LID:remove()]]-- |
| 1525 | + | |
| 1526 | - | for _, c in pairs(LID:GetChildren()) do |
| 1526 | + | |
| 1527 | - | if c.ClassName == "Part" then |
| 1527 | + | A:remove() |
| 1528 | - | c.Anchored = false |
| 1528 | + | B:remove() |
| 1529 | - | c.CanCollide = true |
| 1529 | + | C:remove() |
| 1530 | - | if c ~= LIDPART then |
| 1530 | + | D:remove() |
| 1531 | - | weldBetween(LIDPART,c) |
| 1531 | + | end)) |
| 1532 | CreateSound(233856115, RightArm, 5, 1.2, false) | |
| 1533 | for e = 1, 15 do | |
| 1534 | Swait() | |
| 1535 | - | LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65 |
| 1535 | + | for i = 1, #CHAINLINKS do |
| 1536 | - | Debris:AddItem(LID,15) |
| 1536 | + | CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15)) |
| 1537 | - | wait(0.5) |
| 1537 | + | |
| 1538 | - | local RANDOMEFFECT = MRANDOM(1,4) |
| 1538 | + | |
| 1539 | - | if RANDOMEFFECT == 1 then |
| 1539 | + | CHAINS = true |
| 1540 | Rooted = true | |
| 1541 | - | wait((2-(i/15))/15) |
| 1541 | + | wait(0.25) |
| 1542 | - | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
|
| 1542 | + | local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Alder", "Part", VT(2,2,2)) |
| 1543 | - | end |
| 1543 | + | FIST.Color = C3(1, 215/255, 1) |
| 1544 | FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 1545 | - | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
|
| 1545 | + | local LIGHT3 = IT("PointLight",FIST)
|
| 1546 | - | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
|
| 1546 | + | LIGHT3.Range = 7 |
| 1547 | - | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
|
| 1547 | + | LIGHT3.Brightness = 5 |
| 1548 | - | for i = 1, 5 do |
| 1548 | + | LIGHT3.Color = SKILLTEXTCOLOR |
| 1549 | - | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
|
| 1549 | + | CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
|
| 1550 | local FISTA = IT("Attachment",FIST)
| |
| 1551 | - | ApplyAoE(BASE.Position,50,1,200,375,false) |
| 1551 | + | FISTA.Position = VT(0.062, 0.977, 0) |
| 1552 | - | ApplyAoE(BASE.Position,250,35,75,175,false) |
| 1552 | + | local ChainLink = IT("Beam",Torso)
|
| 1553 | - | elseif RANDOMEFFECT == 2 then |
| 1553 | + | ChainLink.Texture = "rbxassetid://73042633" |
| 1554 | - | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3)) |
| 1554 | + | ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR) |
| 1555 | - | FIELD.CFrame = BASE.CFrame |
| 1555 | + | ChainLink.TextureSpeed = 0 |
| 1556 | - | MakeForm(FIELD,"Ball") |
| 1556 | + | ChainLink.Width0 = 3 |
| 1557 | - | for i = 1, 50 do |
| 1557 | + | ChainLink.Width1 = 3 |
| 1558 | ChainLink.TextureLength = 12 | |
| 1559 | - | FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01) |
| 1559 | + | ChainLink.Attachment0 = LIGHT |
| 1560 | - | FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0) |
| 1560 | + | ChainLink.Attachment1 = FISTA |
| 1561 | ChainLink.FaceCamera = true | |
| 1562 | - | wait(0.2) |
| 1562 | + | ChainLink.Segments = 45 |
| 1563 | - | local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true) |
| 1563 | + | ChainLink.LightEmission = 0.5 |
| 1564 | - | coroutine.resume(coroutine.create(function() |
| 1564 | + | ChainLink.Transparency = NumberSequence.new(0.25) |
| 1565 | - | for i = 1, 75 do |
| 1565 | + | local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false) |
| 1566 | - | Swait() |
| 1566 | + | for i = 1, 85 do |
| 1567 | - | LOOP.Volume = LOOP.Volume + 10/75 |
| 1567 | + | Swait() |
| 1568 | - | LOOP.Parent = FIELD |
| 1568 | + | FIST.CFrame = FIST.CFrame*CF(0,-2,0) |
| 1569 | - | local CHILDREN = workspace:GetDescendants() |
| 1569 | + | ChainLink.TextureLength = 12+(i*2) |
| 1570 | - | for index, CHILD in pairs(CHILDREN) do |
| 1570 | + | ApplyAoE(FIST.Position,10,15,25,100,false) |
| 1571 | - | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then |
| 1571 | + | local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character) |
| 1572 | - | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
|
| 1572 | + | if HITFLOOR ~= nil then |
| 1573 | - | if HUM then |
| 1573 | + | HITFLOOR:BreakJoints() |
| 1574 | - | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
|
| 1574 | + | coroutine.resume(coroutine.create(function() |
| 1575 | - | if TORSO then |
| 1575 | + | for i = 1, 15 do |
| 1576 | - | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then |
| 1576 | + | Swait() |
| 1577 | - | HUM.Health = HUM.Health - 0.1 |
| 1577 | + | FISTSOUND.Volume = FISTSOUND.Volume - 0.15 |
| 1578 | - | TORSO.Velocity = VT(0,5,0) |
| 1578 | + | ApplyAoE(FIST.Position,10+(i*2),5,15,5,false) |
| 1579 | - | HUM.PlatformStand = true |
| 1579 | + | |
| 1580 | - | if TORSO.RotVelocity.Magnitude < 15 then |
| 1580 | + | end)) |
| 1581 | - | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) |
| 1581 | + | break |
| 1582 | - | end |
| 1582 | + | |
| 1583 | - | end |
| 1583 | + | |
| 1584 | - | end |
| 1584 | + | coroutine.resume(coroutine.create(function() |
| 1585 | for i = 1, 50 do | |
| 1586 | Swait() | |
| 1587 | FIST.Transparency = FIST.Transparency + 0.5/50 | |
| 1588 | - | FIELD.Size = FIELD.Size + VT(3,3,3) |
| 1588 | + | LIGHT3.Range = LIGHT3.Range - 7/50 |
| 1589 | - | FIELD.Transparency = FIELD.Transparency + 0.8/75 |
| 1589 | + | |
| 1590 | FIST:remove() | |
| 1591 | - | for i = 1, 500 do |
| 1591 | + | end)) |
| 1592 | - | Swait() |
| 1592 | + | LIGHT:remove() |
| 1593 | - | LOOP.Parent = FIELD |
| 1593 | + | GYRO:remove() |
| 1594 | - | local CHILDREN = workspace:GetDescendants() |
| 1594 | + | ATTACK = false |
| 1595 | - | for index, CHILD in pairs(CHILDREN) do |
| 1595 | + | Rooted = false |
| 1596 | - | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then |
| 1596 | + | |
| 1597 | - | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
|
| 1597 | + | |
| 1598 | - | if HUM then |
| 1598 | + | |
| 1599 | - | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
|
| 1599 | + | local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude |
| 1600 | - | if TORSO then |
| 1600 | + | if DIST > 180 then |
| 1601 | - | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then |
| 1601 | + | DIST = 180 |
| 1602 | - | TORSO.Velocity = VT(0,5,0) |
| 1602 | + | |
| 1603 | - | HUM.Health = HUM.Health - 0.1 |
| 1603 | + | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace) |
| 1604 | - | HUM.PlatformStand = true |
| 1604 | + | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character) |
| 1605 | - | if TORSO.RotVelocity.Magnitude < 15 then |
| 1605 | + | if HITFLOOR then |
| 1606 | - | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) |
| 1606 | + | local POS = HITPOS |
| 1607 | - | end |
| 1607 | + | ATTACK = true |
| 1608 | - | end |
| 1608 | + | Rooted = true |
| 1609 | - | end |
| 1609 | + | local WARPED = false |
| 1610 | local SMASHED = false | |
| 1611 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
| 1612 | coroutine.resume(coroutine.create(function() | |
| 1613 | repeat | |
| 1614 | - | for i = 1, 25 do |
| 1614 | + | Swait() |
| 1615 | - | Swait() |
| 1615 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) |
| 1616 | - | LOOP.Volume = LOOP.Volume + 10/25 |
| 1616 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1617 | - | LOOP.Parent = FIELD |
| 1617 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1618 | - | local CHILDREN = workspace:GetDescendants() |
| 1618 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1619 | - | for index, CHILD in pairs(CHILDREN) do |
| 1619 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1620 | - | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then |
| 1620 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1621 | - | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
|
| 1621 | + | until WARPED == true |
| 1622 | - | if HUM then |
| 1622 | + | repeat |
| 1623 | - | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
|
| 1623 | + | Swait() |
| 1624 | - | if TORSO then |
| 1624 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) |
| 1625 | - | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then |
| 1625 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1626 | - | TORSO.Velocity = VT(0,5,0) |
| 1626 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1627 | - | HUM.Health = HUM.Health - 0.1 |
| 1627 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1628 | - | HUM.PlatformStand = false |
| 1628 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1629 | - | if TORSO.RotVelocity.Magnitude < 15 then |
| 1629 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1630 | - | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) |
| 1630 | + | until SMASHED == true |
| 1631 | - | end |
| 1631 | + | repeat |
| 1632 | - | end |
| 1632 | + | Swait() |
| 1633 | - | end |
| 1633 | + | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1634 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1635 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1636 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1637 | - | FIELD.Size = FIELD.Size - VT(3,3,3) |
| 1637 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) |
| 1638 | - | FIELD.Transparency = FIELD.Transparency + 0.2/25 |
| 1638 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1639 | - | end |
| 1639 | + | until ATTACK == false |
| 1640 | - | FIELD:remove() |
| 1640 | + | end)) |
| 1641 | - | end)) |
| 1641 | + | VALUE1 = true |
| 1642 | - | elseif RANDOMEFFECT == 3 then |
| 1642 | + | CreateSound(233856115, Torso, 5, 1.6, false) |
| 1643 | for i = 1, 25 do | |
| 1644 | - | wait(0.15) |
| 1644 | + | Swait() |
| 1645 | - | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
|
| 1645 | + | for _, c in pairs(Character:GetChildren()) do |
| 1646 | - | coroutine.resume(coroutine.create(function() |
| 1646 | + | if c.ClassName == "Part" then |
| 1647 | - | local MINION = CLONE:Clone() |
| 1647 | + | c.Transparency = c.Transparency + 1/25 |
| 1648 | - | MINION.Parent = Effects |
| 1648 | + | |
| 1649 | - | MINION.Name = "Shadow" |
| 1649 | + | |
| 1650 | - | MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) |
| 1650 | + | for _, c in pairs(Weapon:GetChildren()) do |
| 1651 | - | MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100) |
| 1651 | + | if c.ClassName == "Part" then |
| 1652 | - | for _, c in pairs(MINION:GetChildren()) do |
| 1652 | + | c.Transparency = c.Transparency + 1/25 |
| 1653 | - | if c.ClassName == "Part" then |
| 1653 | + | |
| 1654 | - | c.Material = "Neon" |
| 1654 | + | |
| 1655 | - | c.Color = C3(0,0,0) |
| 1655 | + | |
| 1656 | - | c.Transparency = 0.25 |
| 1656 | + | UNANCHOR = false |
| 1657 | - | if c.Name == "Head" then |
| 1657 | + | RootPart.Anchored = true |
| 1658 | - | c:ClearAllChildren() |
| 1658 | + | RootPart.Velocity = VT(0,0,0) |
| 1659 | - | local MSH = IT("BlockMesh",c)
|
| 1659 | + | local ROOTPOS = RootPart.Position |
| 1660 | - | MSH.Scale = VT(0.5,1,1) |
| 1660 | + | RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z)) |
| 1661 | WARPED = true | |
| 1662 | for i = 1, 25 do | |
| 1663 | Swait() | |
| 1664 | - | local TORSO = MINION.Torso |
| 1664 | + | for _, c in pairs(Character:GetChildren()) do |
| 1665 | - | local HUMAN = MINION.Humanoid |
| 1665 | + | if c.ClassName == "Part" then |
| 1666 | - | HUMAN.WalkSpeed = 20 |
| 1666 | + | c.Transparency = c.Transparency - 1/25 |
| 1667 | - | HUMAN.MaxHealth = math.huge |
| 1667 | + | |
| 1668 | - | HUMAN.Health = math.huge |
| 1668 | + | |
| 1669 | - | HUMAN.DisplayDistanceType = "None" |
| 1669 | + | for _, c in pairs(Weapon:GetChildren()) do |
| 1670 | - | HUMAN.Died:connect(function() |
| 1670 | + | if c.ClassName == "Part" then |
| 1671 | - | MINION:remove() |
| 1671 | + | c.Transparency = c.Transparency - 1/25 |
| 1672 | - | --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false) |
| 1672 | + | |
| 1673 | - | end) |
| 1673 | + | |
| 1674 | - | wait(1) |
| 1674 | + | |
| 1675 | - | local findNearestTorso = function(POS) |
| 1675 | + | local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Part", VT(0,0,0)) |
| 1676 | - | local list = game.Workspace:GetDescendants() |
| 1676 | + | SHELL.CFrame = RootPart.CFrame |
| 1677 | - | local torso = nil |
| 1677 | + | MakeForm(SHELL,"Ball") |
| 1678 | - | local dist = 500 |
| 1678 | + | CreateSound(402981977, SHELL, 5, 1.6, false) |
| 1679 | - | local temp = nil |
| 1679 | + | for i = 1, 10 do |
| 1680 | - | local human = nil |
| 1680 | + | Swait() |
| 1681 | - | local temp2 = nil |
| 1681 | + | SHELL.Transparency = SHELL.Transparency - 1/10 |
| 1682 | - | for x = 1, #list do |
| 1682 | + | SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8 |
| 1683 | - | temp2 = list[x] |
| 1683 | + | |
| 1684 | - | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then |
| 1684 | + | for i = 1, math.ceil(75/2) do |
| 1685 | - | temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
|
| 1685 | + | Swait() |
| 1686 | - | human = temp2:findFirstChildOfClass("Humanoid")
|
| 1686 | + | RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0) |
| 1687 | - | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then |
| 1687 | + | SHELL.CFrame = CF(RootPart.Position) |
| 1688 | - | if (temp.Position - POS).magnitude < dist then |
| 1688 | + | |
| 1689 | - | torso = temp |
| 1689 | + | RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z)) |
| 1690 | - | dist = (temp.Position - POS).magnitude |
| 1690 | + | SHELL.CFrame = CF(RootPart.Position) |
| 1691 | - | end |
| 1691 | + | for i = 1, 5 do |
| 1692 | - | end |
| 1692 | + | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
|
| 1693 | end | |
| 1694 | SHELL:remove() | |
| 1695 | - | return torso, dist |
| 1695 | + | ApplyAoE(RootPart.Position,75,35,75,175,false) |
| 1696 | SMASHED = true | |
| 1697 | - | for i = 1, 40 do |
| 1697 | + | wait(1) |
| 1698 | - | if HUMAN.Health == 0 then |
| 1698 | + | VALUE1 = false |
| 1699 | - | break |
| 1699 | + | UNANCHOR = true |
| 1700 | ATTACK = false | |
| 1701 | - | wait(0.3) |
| 1701 | + | Rooted = false |
| 1702 | - | local target,dist= findNearestTorso(TORSO.Position) |
| 1702 | + | |
| 1703 | - | if target then |
| 1703 | + | |
| 1704 | - | HUMAN:MoveTo(target.Position) |
| 1704 | + | |
| 1705 | - | if dist < 25 then |
| 1705 | + | |
| 1706 | - | CreateSound(348663022, TORSO, 10, 1, true) |
| 1706 | + | local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) |
| 1707 | - | wait(2) |
| 1707 | + | if HITFLOOR ~= nil then |
| 1708 | - | --local ANIM = HUMAN:LoadAnimation(ATANIM) |
| 1708 | + | ATTACK = true |
| 1709 | - | --ANIM:Play() |
| 1709 | + | Rooted = true |
| 1710 | - | --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false) |
| 1710 | + | local RINGSPIN = true |
| 1711 | - | ApplyAoE(TORSO.Position,10,0,0,85,true) |
| 1711 | + | local CONSTRUCTING = true |
| 1712 | - | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
|
| 1712 | + | local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0)) |
| 1713 | - | for i = 1, 5 do |
| 1713 | + | RING.Color = C3(0,0,0) |
| 1714 | - | WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
|
| 1714 | + | MakeForm(RING,"Cyl") |
| 1715 | - | end |
| 1715 | + | RING.CFrame = CF(HITPOS) |
| 1716 | - | break |
| 1716 | + | CreateSound(402981977, RING, 5, 1.2, false) |
| 1717 | coroutine.resume(coroutine.create(function() | |
| 1718 | repeat | |
| 1719 | Swait() | |
| 1720 | - | MINION:remove() |
| 1720 | + | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) |
| 1721 | - | end)) |
| 1721 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) |
| 1722 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1723 | - | elseif RANDOMEFFECT == 4 then |
| 1723 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1724 | - | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3)) |
| 1724 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1725 | - | FIELD.Color = C3(0,0,0) |
| 1725 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1726 | - | FIELD.CFrame = BASE.CFrame |
| 1726 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1727 | - | MakeForm(FIELD,"Ball") |
| 1727 | + | until CONSTRUCTING == false |
| 1728 | - | FIELD.CanCollide = true |
| 1728 | + | repeat |
| 1729 | - | for i = 1, 50 do |
| 1729 | + | Swait() |
| 1730 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
| 1731 | - | FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01) |
| 1731 | + | until RINGSPIN == false |
| 1732 | - | FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0) |
| 1732 | + | for i = 1, 25 do |
| 1733 | Swait() | |
| 1734 | - | wait(0.2) |
| 1734 | + | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) |
| 1735 | - | local LOOP = CreateSound(487214658, FIELD, 0, 1, true) |
| 1735 | + | RING.Size = RING.Size - VT(0.15,0,0.15) |
| 1736 | - | coroutine.resume(coroutine.create(function() |
| 1736 | + | --DECAL.Transparency = DECAL.Transparency + 1/25 |
| 1737 | - | local E = 0 |
| 1737 | + | RING.Transparency = RING.Transparency + 1/25 |
| 1738 | - | for i = 1, 75 do |
| 1738 | + | |
| 1739 | - | E = E + 1 |
| 1739 | + | RING:remove() |
| 1740 | - | Swait() |
| 1740 | + | end)) |
| 1741 | - | if E >= 35 then |
| 1741 | + | for i = 1, 15 do |
| 1742 | - | E = 0 |
| 1742 | + | Swait() |
| 1743 | - | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
|
| 1743 | + | RING.Size = RING.Size + VT(0.75,0,0.75) |
| 1744 | RING.Transparency = RING.Transparency - 1/15 | |
| 1745 | - | LOOP.Volume = LOOP.Volume + 10/75 |
| 1745 | + | |
| 1746 | - | LOOP.Parent = FIELD |
| 1746 | + | local BOXSPIN = true |
| 1747 | - | local CHILDREN = workspace:GetDescendants() |
| 1747 | + | local PANDORASBOX = IT("Model",Effects)
|
| 1748 | - | for index, CHILD in pairs(CHILDREN) do |
| 1748 | + | PANDORASBOX.Name = "Pandora's Box" |
| 1749 | - | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then |
| 1749 | + | local BOX = IT("Model",PANDORASBOX)
|
| 1750 | - | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
|
| 1750 | + | BOX.Name = "Body" |
| 1751 | - | if HUM then |
| 1751 | + | local LID = IT("Model",PANDORASBOX)
|
| 1752 | - | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
|
| 1752 | + | LID.Name = "Lid" |
| 1753 | - | if TORSO then |
| 1753 | + | --BUILDING THE BOX-- |
| 1754 | - | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then |
| 1754 | + | local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Alder", "Black", VT(2,1.8,2)) |
| 1755 | - | for _, c in pairs(CHILD:GetChildren()) do |
| 1755 | + | BASE.Color = C3(0,0,0) |
| 1756 | - | if c:IsA("BasePart") then
|
| 1756 | + | PANDORASBOX.PrimaryPart = BASE |
| 1757 | - | local bv = Instance.new("BodyVelocity")
|
| 1757 | + | BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z)) |
| 1758 | - | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) |
| 1758 | + | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2)) |
| 1759 | - | bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50 |
| 1759 | + | WOOD.CFrame = BASE.CFrame*CF(1,0,1) |
| 1760 | - | bv.Parent = c |
| 1760 | + | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2)) |
| 1761 | - | Debris:AddItem(bv,0.05) |
| 1761 | + | WOOD.CFrame = BASE.CFrame*CF(1,0,-1) |
| 1762 | - | end |
| 1762 | + | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2)) |
| 1763 | - | end |
| 1763 | + | WOOD.CFrame = BASE.CFrame*CF(-1,0,1) |
| 1764 | - | HUM.Health = HUM.Health - 0.3 |
| 1764 | + | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2)) |
| 1765 | - | end |
| 1765 | + | WOOD.CFrame = BASE.CFrame*CF(-1,0,-1) |
| 1766 | - | end |
| 1766 | + | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) |
| 1767 | WOOD.CFrame = BASE.CFrame*CF(0,0.9,1) | |
| 1768 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
| 1769 | WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1) | |
| 1770 | - | FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5 |
| 1770 | + | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) |
| 1771 | WOOD.CFrame = BASE.CFrame*CF(1,0.9,0) | |
| 1772 | - | for i = 1, 180 do |
| 1772 | + | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) |
| 1773 | - | E = E + 1 |
| 1773 | + | WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0) |
| 1774 | - | Swait() |
| 1774 | + | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) |
| 1775 | - | if E >= 35 then |
| 1775 | + | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1) |
| 1776 | - | E = 0 |
| 1776 | + | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) |
| 1777 | - | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
|
| 1777 | + | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1) |
| 1778 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
| 1779 | - | LOOP.Parent = FIELD |
| 1779 | + | WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0) |
| 1780 | - | local CHILDREN = workspace:GetDescendants() |
| 1780 | + | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) |
| 1781 | - | for index, CHILD in pairs(CHILDREN) do |
| 1781 | + | WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0) |
| 1782 | - | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then |
| 1782 | + | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1)) |
| 1783 | - | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
|
| 1783 | + | WOOD.CFrame = BASE.CFrame*CF(0,0,1) |
| 1784 | - | if HUM then |
| 1784 | + | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1)) |
| 1785 | - | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
|
| 1785 | + | WOOD.CFrame = BASE.CFrame*CF(0,0,-1) |
| 1786 | - | if TORSO then |
| 1786 | + | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1)) |
| 1787 | - | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then |
| 1787 | + | WOOD.CFrame = BASE.CFrame*CF(1,0,0) |
| 1788 | - | for _, c in pairs(CHILD:GetChildren()) do |
| 1788 | + | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1)) |
| 1789 | - | if c:IsA("BasePart") then
|
| 1789 | + | WOOD.CFrame = BASE.CFrame*CF(-1,0,0) |
| 1790 | - | local bv = Instance.new("BodyVelocity")
|
| 1790 | + | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1)) |
| 1791 | - | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) |
| 1791 | + | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0) |
| 1792 | - | bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50 |
| 1792 | + | ------------- |
| 1793 | - | bv.Parent = c |
| 1793 | + | local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1)) |
| 1794 | - | Debris:AddItem(bv,0.05) |
| 1794 | + | LIDPART.CFrame = BASE.CFrame*CF(0,1,0) |
| 1795 | - | end |
| 1795 | + | LID.PrimaryPart = LIDPART |
| 1796 | - | end |
| 1796 | + | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) |
| 1797 | - | HUM.Health = HUM.Health - 0.3 |
| 1797 | + | WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1) |
| 1798 | - | end |
| 1798 | + | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) |
| 1799 | - | end |
| 1799 | + | WOOD.CFrame = LIDPART.CFrame*CF(0,0,1) |
| 1800 | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
| 1801 | WOOD.CFrame = LIDPART.CFrame*CF(1,0,0) | |
| 1802 | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
| 1803 | WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0) | |
| 1804 | - | ApplyAoE(FIELD.Position,40,15,20,375,false) |
| 1804 | + | local DECAL = IT("Decal",LIDPART)
|
| 1805 | - | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
|
| 1805 | + | DECAL.Face = "Top" |
| 1806 | - | for i = 1, 5 do |
| 1806 | + | DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061" |
| 1807 | - | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
|
| 1807 | + | DECAL.Color3 = C3(0,0,0) |
| 1808 | --BUILDING THE BOX-- | |
| 1809 | - | FIELD:remove() |
| 1809 | + | coroutine.resume(coroutine.create(function() |
| 1810 | - | end)) |
| 1810 | + | repeat |
| 1811 | - | elseif RANDOMEFFECT == 5 then |
| 1811 | + | Swait() |
| 1812 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0))) | |
| 1813 | - | wait(0.5) |
| 1813 | + | until BOXSPIN == false |
| 1814 | - | for i = 1, 25 do |
| 1814 | + | end)) |
| 1815 | for i = 1, 25 do | |
| 1816 | - | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0)) |
| 1816 | + | Swait() |
| 1817 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0)) | |
| 1818 | - | PANDORASBOX:remove() |
| 1818 | + | |
| 1819 | - | RINGSPIN = false |
| 1819 | + | wait(0.5) |
| 1820 | - | end)) |
| 1820 | + | BOXSPIN = false |
| 1821 | - | ATTACK = false |
| 1821 | + | CONSTRUCTING = false |
| 1822 | - | Rooted = false |
| 1822 | + | coroutine.resume(coroutine.create(function() |
| 1823 | --[[for i = 1, 45 do | |
| 1824 | Swait() | |
| 1825 | LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0))) | |
| 1826 | end- | |
| 1827 | LID:remove()]]-- | |
| 1828 | for _, c in pairs(LID:GetChildren()) do | |
| 1829 | if c.ClassName == "Part" then | |
| 1830 | c.Anchored = false | |
| 1831 | c.CanCollide = true | |
| 1832 | if c ~= LIDPART then | |
| 1833 | weldBetween(LIDPART,c) | |
| 1834 | end | |
| 1835 | end | |
| 1836 | end | |
| 1837 | LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65 | |
| 1838 | Debris:AddItem(LID,15) | |
| 1839 | wait(0.5) | |
| 1840 | local RANDOMEFFECT = MRANDOM(1,4) | |
| 1841 | if RANDOMEFFECT == 1 then | |
| 1842 | for i = 1, 45 do | |
| 1843 | wait((2-(i/15))/15) | |
| 1844 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
| |
| 1845 | end | |
| 1846 | wait(1) | |
| 1847 | for i = 1, 5 do | |
| 1848 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1849 | end | |
| 1850 | ApplyAoE(BASE.Position,50,1,200,375,false) | |
| 1851 | ApplyAoE(BASE.Position,250,35,75,175,false) | |
| 1852 | elseif RANDOMEFFECT == 2 then | |
| 1853 | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3)) | |
| 1854 | FIELD.CFrame = BASE.CFrame | |
| 1855 | MakeForm(FIELD,"Ball") | |
| 1856 | for i = 1, 50 do | |
| 1857 | Swait() | |
| 1858 | FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01) | |
| 1859 | FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0) | |
| 1860 | end | |
| 1861 | wait(0.2) | |
| 1862 | local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true) | |
| 1863 | coroutine.resume(coroutine.create(function() | |
| 1864 | for i = 1, 75 do | |
| 1865 | Swait() | |
| 1866 | LOOP.Volume = LOOP.Volume + 10/75 | |
| 1867 | LOOP.Parent = FIELD | |
| 1868 | local CHILDREN = workspace:GetDescendants() | |
| 1869 | for index, CHILD in pairs(CHILDREN) do | |
| 1870 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 1871 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1872 | if HUM then | |
| 1873 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1874 | if TORSO then | |
| 1875 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then | |
| 1876 | - | TimesUp() |
| 1876 | + | HUM.Health = HUM.Health - 0.1 |
| 1877 | TORSO.Velocity = VT(0,5,0) | |
| 1878 | HUM.PlatformStand = true | |
| 1879 | if TORSO.RotVelocity.Magnitude < 15 then | |
| 1880 | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) | |
| 1881 | end | |
| 1882 | end | |
| 1883 | end | |
| 1884 | end | |
| 1885 | end | |
| 1886 | end | |
| 1887 | FIELD.Size = FIELD.Size + VT(3,3,3) | |
| 1888 | FIELD.Transparency = FIELD.Transparency + 0.8/75 | |
| 1889 | end | |
| 1890 | for i = 1, 500 do | |
| 1891 | Swait() | |
| 1892 | LOOP.Parent = FIELD | |
| 1893 | local CHILDREN = workspace:GetDescendants() | |
| 1894 | for index, CHILD in pairs(CHILDREN) do | |
| 1895 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 1896 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1897 | if HUM then | |
| 1898 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1899 | if TORSO then | |
| 1900 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then | |
| 1901 | TORSO.Velocity = VT(0,5,0) | |
| 1902 | HUM.Health = HUM.Health - 0.1 | |
| 1903 | HUM.PlatformStand = true | |
| 1904 | if TORSO.RotVelocity.Magnitude < 15 then | |
| 1905 | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) | |
| 1906 | end | |
| 1907 | end | |
| 1908 | end | |
| 1909 | end | |
| 1910 | end | |
| 1911 | end | |
| 1912 | end | |
| 1913 | for i = 1, 25 do | |
| 1914 | Swait() | |
| 1915 | LOOP.Volume = LOOP.Volume + 10/25 | |
| 1916 | LOOP.Parent = FIELD | |
| 1917 | local CHILDREN = workspace:GetDescendants() | |
| 1918 | for index, CHILD in pairs(CHILDREN) do | |
| 1919 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 1920 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1921 | if HUM then | |
| 1922 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1923 | if TORSO then | |
| 1924 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then | |
| 1925 | TORSO.Velocity = VT(0,5,0) | |
| 1926 | HUM.Health = HUM.Health - 0.1 | |
| 1927 | HUM.PlatformStand = false | |
| 1928 | if TORSO.RotVelocity.Magnitude < 15 then | |
| 1929 | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) | |
| 1930 | end | |
| 1931 | end | |
| 1932 | end | |
| 1933 | end | |
| 1934 | end | |
| 1935 | end | |
| 1936 | FIELD.Size = FIELD.Size - VT(3,3,3) | |
| 1937 | FIELD.Transparency = FIELD.Transparency + 0.2/25 | |
| 1938 | end | |
| 1939 | FIELD:remove() | |
| 1940 | end)) | |
| 1941 | elseif RANDOMEFFECT == 3 then | |
| 1942 | for i = 1, 10 do | |
| 1943 | wait(0.15) | |
| 1944 | coroutine.resume(coroutine.create(function() | |
| 1945 | local MINION = CLONE:Clone() | |
| 1946 | MINION.Parent = Effects | |
| 1947 | MINION.Name = "Shadow" | |
| 1948 | MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) | |
| 1949 | MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100) | |
| 1950 | for _, c in pairs(MINION:GetChildren()) do | |
| 1951 | if c.ClassName == "Part" then | |
| 1952 | c.Material = "Neon" | |
| 1953 | c.Color = C3(0,0,0) | |
| 1954 | c.Transparency = 0.25 | |
| 1955 | if c.Name == "Head" then | |
| 1956 | c:ClearAllChildren() | |
| 1957 | local MSH = IT("BlockMesh",c)
| |
| 1958 | MSH.Scale = VT(0.5,1,1) | |
| 1959 | end | |
| 1960 | end | |
| 1961 | end | |
| 1962 | local TORSO = MINION.Torso | |
| 1963 | local HUMAN = MINION.Humanoid | |
| 1964 | HUMAN.WalkSpeed = 20 | |
| 1965 | HUMAN.MaxHealth = math.huge | |
| 1966 | HUMAN.Health = math.huge | |
| 1967 | HUMAN.DisplayDistanceType = "None" | |
| 1968 | HUMAN.Died:connect(function() | |
| 1969 | MINION:remove() | |
| 1970 | --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false) | |
| 1971 | end) | |
| 1972 | wait(1) | |
| 1973 | local findNearestTorso = function(POS) | |
| 1974 | local list = game.Workspace:GetDescendants() | |
| 1975 | local torso = nil | |
| 1976 | local dist = 500 | |
| 1977 | local temp = nil | |
| 1978 | local human = nil | |
| 1979 | local temp2 = nil | |
| 1980 | for x = 1, #list do | |
| 1981 | temp2 = list[x] | |
| 1982 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then | |
| 1983 | temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
| |
| 1984 | human = temp2:findFirstChildOfClass("Humanoid")
| |
| 1985 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
| 1986 | if (temp.Position - POS).magnitude < dist then | |
| 1987 | torso = temp | |
| 1988 | dist = (temp.Position - POS).magnitude | |
| 1989 | end | |
| 1990 | end | |
| 1991 | end | |
| 1992 | end | |
| 1993 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1993 | + | return torso, dist |
| 1994 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1994 | + | end |
| 1995 | for i = 1, 40 do | |
| 1996 | if HUMAN.Health == 0 then | |
| 1997 | break | |
| 1998 | end | |
| 1999 | wait(0.3) | |
| 2000 | local target,dist= findNearestTorso(TORSO.Position) | |
| 2001 | if target then | |
| 2002 | HUMAN:MoveTo(target.Position) | |
| 2003 | if dist < 25 then | |
| 2004 | CreateSound(348663022, TORSO, 10, 1, true) | |
| 2005 | wait(2) | |
| 2006 | --local ANIM = HUMAN:LoadAnimation(ATANIM) | |
| 2007 | --ANIM:Play() | |
| 2008 | --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false) | |
| 2009 | ApplyAoE(TORSO.Position,10,0,0,85,true) | |
| 2010 | for i = 1, 5 do | |
| 2011 | WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 2012 | end | |
| 2013 | break | |
| 2014 | end | |
| 2015 | end | |
| 2016 | end | |
| 2017 | MINION:remove() | |
| 2018 | end)) | |
| 2019 | end | |
| 2020 | elseif RANDOMEFFECT == 4 then | |
| 2021 | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3)) | |
| 2022 | FIELD.Color = C3(0,0,0) | |
| 2023 | FIELD.CFrame = BASE.CFrame | |
| 2024 | MakeForm(FIELD,"Ball") | |
| 2025 | FIELD.CanCollide = true | |
| 2026 | for i = 1, 50 do | |
| 2027 | Swait() | |
| 2028 | FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01) | |
| 2029 | FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0) | |
| 2030 | end | |
| 2031 | wait(0.2) | |
| 2032 | local LOOP = CreateSound(487214658, FIELD, 0, 1, true) | |
| 2033 | coroutine.resume(coroutine.create(function() | |
| 2034 | local E = 0 | |
| 2035 | for i = 1, 75 do | |
| 2036 | E = E + 1 | |
| 2037 | Swait() | |
| 2038 | if E >= 35 then | |
| 2039 | E = 0 | |
| 2040 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
| |
| 2041 | end | |
| 2042 | LOOP.Volume = LOOP.Volume + 10/75 | |
| 2043 | LOOP.Parent = FIELD | |
| 2044 | local CHILDREN = workspace:GetDescendants() | |
| 2045 | for index, CHILD in pairs(CHILDREN) do | |
| 2046 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 2047 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2048 | if HUM then | |
| 2049 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2050 | if TORSO then | |
| 2051 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then | |
| 2052 | for _, c in pairs(CHILD:GetChildren()) do | |
| 2053 | if c:IsA("BasePart") then
| |
| 2054 | local bv = Instance.new("BodyVelocity")
| |
| 2055 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 2056 | bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50 | |
| 2057 | bv.Parent = c | |
| 2058 | Debris:AddItem(bv,0.05) | |
| 2059 | end | |
| 2060 | end | |
| 2061 | HUM.Health = HUM.Health - 0.3 | |
| 2062 | end | |
| 2063 | end | |
| 2064 | end | |
| 2065 | end | |
| 2066 | end | |
| 2067 | FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5 | |
| 2068 | end | |
| 2069 | for i = 1, 180 do | |
| 2070 | E = E + 1 | |
| 2071 | Swait() | |
| 2072 | if E >= 35 then | |
| 2073 | E = 0 | |
| 2074 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
| |
| 2075 | end | |
| 2076 | LOOP.Parent = FIELD | |
| 2077 | local CHILDREN = workspace:GetDescendants() | |
| 2078 | for index, CHILD in pairs(CHILDREN) do | |
| 2079 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 2080 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2081 | if HUM then | |
| 2082 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2083 | if TORSO then | |
| 2084 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then | |
| 2085 | for _, c in pairs(CHILD:GetChildren()) do | |
| 2086 | if c:IsA("BasePart") then
| |
| 2087 | local bv = Instance.new("BodyVelocity")
| |
| 2088 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 2089 | bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50 | |
| 2090 | bv.Parent = c | |
| 2091 | Debris:AddItem(bv,0.05) | |
| 2092 | end | |
| 2093 | end | |
| 2094 | HUM.Health = HUM.Health - 0.3 | |
| 2095 | end | |
| 2096 | end | |
| 2097 | end | |
| 2098 | end | |
| 2099 | end | |
| 2100 | end | |
| 2101 | ApplyAoE(FIELD.Position,40,15,20,375,false) | |
| 2102 | for i = 1, 5 do | |
| 2103 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 2104 | end | |
| 2105 | FIELD:remove() | |
| 2106 | end)) | |
| 2107 | elseif RANDOMEFFECT == 5 then | |
| 2108 | end | |
| 2109 | wait(0.5) | |
| 2110 | for i = 1, 25 do | |
| 2111 | Swait() | |
| 2112 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0)) | |
| 2113 | end | |
| 2114 | PANDORASBOX:remove() | |
| 2115 | RINGSPIN = false | |
| 2116 | end)) | |
| 2117 | ATTACK = false | |
| 2118 | Rooted = false | |
| 2119 | end | |
| 2120 | end | |
| 2121 | ||
| 2122 | function Prison_Key() | |
| 2123 | if Mouse.Target ~= nil then | |
| 2124 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 2125 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
| |
| 2126 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
| |
| 2127 | local GYRO = IT("BodyGyro",RootPart)
| |
| 2128 | GYRO.D = 750 | |
| 2129 | GYRO.P = 20000 | |
| 2130 | GYRO.MaxTorque = VT(0,40000000,0) | |
| 2131 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 2132 | grav.D = 15 | |
| 2133 | grav.P = 20000 | |
| 2134 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 2135 | grav.position = TORSO.Position | |
| 2136 | local GYRO2 = IT("BodyGyro",TORSO)
| |
| 2137 | GYRO2.D = 750 | |
| 2138 | GYRO2.P = 20000 | |
| 2139 | GYRO2.MaxTorque = VT(0,40000000,0) | |
| 2140 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
| 2141 | grav.Name = "Jail" | |
| 2142 | local LOCKPARTS = {}
| |
| 2143 | ATTACK = true | |
| 2144 | Rooted = false | |
| 2145 | local LOCK = IT("Model",Effects)
| |
| 2146 | LOCK.Name = "Lock" | |
| 2147 | local LOCK2 = IT("Model",LOCK)
| |
| 2148 | LOCK2.Name = "Metal" | |
| 2149 | --CREATE LOCK-- | |
| 2150 | local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Alder", "Keylock", VT(3, 2.5, 1)) | |
| 2151 | LOCK.PrimaryPart = BASE | |
| 2152 | BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4) | |
| 2153 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Alder", "Keylock", VT(3, 1, 3)) | |
| 2154 | PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 2155 | MakeForm(PRT,"Cyl") | |
| 2156 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Alder", "Hole", VT(1, 1, 1)) | |
| 2157 | PRT.Color = C3(0,0,0) | |
| 2158 | PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 2159 | MakeForm(PRT,"Cyl") | |
| 2160 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Alder", "Hole", VT(0.5, 1, 1)) | |
| 2161 | PRT.Color = C3(0,0,0) | |
| 2162 | PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01) | |
| 2163 | for i = 1, 45 do | |
| 2164 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Alder", "Keylock", VT(0.5, 0.5, 0.5)) | |
| 2165 | PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0) | |
| 2166 | end | |
| 2167 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Alder", "Keylock", VT(0.5, 0.5, 0.5)) | |
| 2168 | PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0) | |
| 2169 | LOCK2.PrimaryPart = PRT | |
| 2170 | --------------- | |
| 2171 | local CHILDREN = LOCK:GetDescendants() | |
| 2172 | for index, CHILD in pairs(CHILDREN) do | |
| 2173 | if CHILD:IsA("BasePart") then
| |
| 2174 | CHILD.Transparency = 1 | |
| 2175 | end | |
| 2176 | end | |
| 2177 | for i = 1, 75 do | |
| 2178 | LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)) | |
| 2179 | Swait() | |
| 2180 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
| 2181 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
| 2182 | local CHILDREN = LOCK:GetDescendants() | |
| 2183 | for index, CHILD in pairs(CHILDREN) do | |
| 2184 | if CHILD:IsA("BasePart") then
| |
| 2185 | CHILD.Transparency = CHILD.Transparency - 1/75 | |
| 2186 | end | |
| 2187 | end | |
| 2188 | end | |
| 2189 | HUM.DisplayDistanceType = "None" | |
| 2190 | local KEY = IT("Model",Effects)
| |
| 2191 | KEY.Name = "Key" | |
| 2192 | --CREATE KEY-- | |
| 2193 | local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Alder", "KeyBase", VT(0.1, 1, 0.1),false) | |
| 2194 | KEY.PrimaryPart = KBASE | |
| 2195 | KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0)) | |
| 2196 | local WLD = weldBetween(RightArm,KBASE) | |
| 2197 | for i = 1, 45 do | |
| 2198 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Alder", "Key", VT(0.1, 0.1, 0.1),false) | |
| 2199 | PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0) | |
| 2200 | weldBetween(KBASE,PRT) | |
| 2201 | end | |
| 2202 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Alder", "Key", VT(0.3, 0.1, 0.1),false) | |
| 2203 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0) | |
| 2204 | weldBetween(KBASE,PRT) | |
| 2205 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Alder", "Key", VT(0.3, 0.1, 0.1),false) | |
| 2206 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0) | |
| 2207 | weldBetween(KBASE,PRT) | |
| 2208 | -------------- | |
| 2209 | Rooted = true | |
| 2210 | Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
| |
| 2211 | coroutine.resume(coroutine.create(function() | |
| 2212 | for i = 1, 10 do | |
| 2213 | Swait() | |
| 2214 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
| 2215 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
| 2216 | end | |
| 2217 | CreateSound(1149318312,BASE,5,1,false) | |
| 2218 | CreateSound(160772554,BASE,3,1,false) | |
| 2219 | LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)) | |
| 2220 | for i = 1, 4 do | |
| 2221 | WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2222 | end | |
| 2223 | WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
| |
| 2224 | wait(1) | |
| 2225 | TORSO.Parent.Parent = LOCK | |
| 2226 | for i = 1, 75 do | |
| 2227 | Swait() | |
| 2228 | local CHILDREN = KEY:GetDescendants() | |
| 2229 | for index, CHILD in pairs(CHILDREN) do | |
| 2230 | if CHILD:IsA("BasePart") then
| |
| 2231 | CHILD.Transparency = i/25 | |
| 2232 | end | |
| 2233 | end | |
| 2234 | local CHILDREN = LOCK:GetDescendants() | |
| 2235 | for index, CHILD in pairs(CHILDREN) do | |
| 2236 | if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
| |
| 2237 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
| 2238 | elseif CHILD.ClassName == "Decal" then | |
| 2239 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
| 2240 | end | |
| 2241 | end | |
| 2242 | end | |
| 2243 | TORSO.Parent:ClearAllChildren() | |
| 2244 | KEY:remove() | |
| 2245 | LOCK:remove() | |
| 2246 | end)) | |
| 2247 | Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
| |
| 2248 | GYRO:remove() | |
| 2249 | ATTACK = false | |
| 2250 | Rooted = false | |
| 2251 | end | |
| 2252 | end | |
| 2253 | end | |
| 2254 | ||
| 2255 | function Taunt() | |
| 2256 | ATTACK = true | |
| 2257 | local LAUGH = nil | |
| 2258 | coroutine.resume(coroutine.create(function() | |
| 2259 | repeat | |
| 2260 | Swait() | |
| 2261 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 2262 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 2263 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2264 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2265 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2266 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2267 | until LAUGH ~= nil | |
| 2268 | repeat | |
| 2269 | Swait() | |
| 2270 | LAUGH.Parent = Head | |
| 2271 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 2272 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 2273 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2274 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2275 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2276 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2277 | until LAUGH.Playing == false | |
| 2278 | ATTACK = false | |
| 2279 | end)) | |
| 2280 | wait(0.1) | |
| 2281 | LAUGH = CreateSound(525166232, Head, 10, 1, false) | |
| 2282 | end | |
| 2283 | ||
| 2284 | --//=================================\\ | |
| 2285 | --|| ASSIGN THINGS TO KEYS | |
| 2286 | --\\=================================// | |
| 2287 | ||
| 2288 | function MouseDown(Mouse) | |
| 2289 | HOLD = true | |
| 2290 | if ATTACK == false then | |
| 2291 | end | |
| 2292 | end | |
| 2293 | ||
| 2294 | function MouseUp(Mouse) | |
| 2295 | HOLD = false | |
| 2296 | end | |
| 2297 | ||
| 2298 | function KeyDown(Key) | |
| 2299 | KEYHOLD = true | |
| 2300 | if Key == "z" and ATTACK == false then | |
| 2301 | MagicMissiles() | |
| 2302 | end | |
| 2303 | ||
| 2304 | if Key == "b" and ATTACK == false then | |
| 2305 | Bullet() | |
| 2306 | end | |
| 2307 | ||
| 2308 | if Key == "c" and ATTACK == false then | |
| 2309 | ChainPunch() | |
| 2310 | end | |
| 2311 | ||
| 2312 | if Key == "v" and ATTACK == false then | |
| 2313 | WarpMeteor() | |
| 2314 | end | |
| 2315 | ||
| 2316 | if Key == "x" and ATTACK == false then | |
| 2317 | PandorasBox() | |
| 2318 | end | |
| 2319 | ||
| 2320 | if Key == "q" and ATTACK == false then | |
| 2321 | Prison_Key() | |
| 2322 | end | |
| 2323 | ||
| 2324 | if Key == "t" and ATTACK == false then | |
| 2325 | Taunt() | |
| 2326 | end | |
| 2327 | end | |
| 2328 | ||
| 2329 | function KeyUp(Key) | |
| 2330 | KEYHOLD = false | |
| 2331 | end | |
| 2332 | ||
| 2333 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 2334 | MouseDown(NEWKEY) | |
| 2335 | end) | |
| 2336 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 2337 | MouseUp(NEWKEY) | |
| 2338 | end) | |
| 2339 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 2340 | KeyDown(NEWKEY) | |
| 2341 | end) | |
| 2342 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 2343 | KeyUp(NEWKEY) | |
| 2344 | end) | |
| 2345 | ||
| 2346 | --//=================================\\ | |
| 2347 | --\\=================================// | |
| 2348 | ||
| 2349 | ||
| 2350 | function unanchor() | |
| 2351 | if UNANCHOR == true then | |
| 2352 | RootPart.Anchored = false | |
| 2353 | end | |
| 2354 | g = Character:GetChildren() | |
| 2355 | for i = 1, #g do | |
| 2356 | if g[i].ClassName == "Part" and g[i] ~= RootPart then | |
| 2357 | g[i].Anchored = false | |
| 2358 | end | |
| 2359 | end | |
| 2360 | g = Weapon:GetChildren() | |
| 2361 | for i = 1, #g do | |
| 2362 | if g[i].ClassName == "Part" then | |
| 2363 | g[i].Anchored = false | |
| 2364 | end | |
| 2365 | end | |
| 2366 | end | |
| 2367 | ||
| 2368 | ||
| 2369 | --//=================================\\ | |
| 2370 | --|| WRAP THE WHOLE SCRIPT UP | |
| 2371 | --\\=================================// | |
| 2372 | ||
| 2373 | Humanoid.Changed:connect(function(Jump) | |
| 2374 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 2375 | Humanoid.Jump = false | |
| 2376 | end | |
| 2377 | end) | |
| 2378 | ||
| 2379 | while true do | |
| 2380 | Swait() | |
| 2381 | script.Parent = WEAPONGUI | |
| 2382 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 2383 | v:Stop(); | |
| 2384 | end | |
| 2385 | ANIMATE.Parent = nil | |
| 2386 | SINE = SINE + CHANGE*1.5 | |
| 2387 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 2388 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 2389 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
| 2390 | local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16) | |
| 2391 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 2392 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2393 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2394 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2395 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2396 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 2397 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2398 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2399 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2400 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2401 | end | |
| 2402 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 2403 | ANIM = "Jump" | |
| 2404 | if ATTACK == false then | |
| 2405 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2406 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2407 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2408 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2409 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
| 2410 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed) | |
| 2411 | end | |
| 2412 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 2413 | ANIM = "Fall" | |
| 2414 | if ATTACK == false then | |
| 2415 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2416 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2417 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2418 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2419 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) | |
| 2420 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed) | |
| 2421 | end | |
| 2422 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 2423 | ANIM = "Idle" | |
| 2424 | if ATTACK == false then | |
| 2425 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2426 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4*SIZE + ((0.1) - 0.1)) * ANGLES(RAD(-5 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 2427 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2428 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2429 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2430 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2431 | end | |
| 2432 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 2433 | ANIM = "Walk" | |
| 2434 | if ATTACK == false then | |
| 2435 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2436 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed) | |
| 2437 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2438 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2439 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2440 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2441 | end | |
| 2442 | end | |
| 2443 | unanchor() | |
| 2444 | Humanoid.MaxHealth = "inf" | |
| 2445 | Humanoid.Health = "inf" | |
| 2446 | if Rooted == false then | |
| 2447 | Disable_Jump = false | |
| 2448 | Humanoid.WalkSpeed = Speed | |
| 2449 | elseif Rooted == true then | |
| 2450 | Disable_Jump = true | |
| 2451 | Humanoid.WalkSpeed = 0 | |
| 2452 | end | |
| 2453 | for _, c in pairs(Character:GetChildren()) do | |
| 2454 | if c.ClassName == "Part" and c.Name ~= "Detail" then | |
| 2455 | c.Material = "Fabric" | |
| 2456 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 2457 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 2458 | end | |
| 2459 | if c ~= Head then | |
| 2460 | c.Color = C3(0,0,0) | |
| 2461 | else | |
| 2462 | c.Color = C3(1,1,1) | |
| 2463 | end | |
| 2464 | if c == Head then | |
| 2465 | if c:FindFirstChild("face") then
| |
| 2466 | c.face:remove() | |
| 2467 | end | |
| 2468 | end | |
| 2469 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
| 2470 | c:remove() | |
| 2471 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
| 2472 | c:remove() | |
| 2473 | end | |
| 2474 | end | |
| 2475 | sick.SoundId = "rbxassetid://"..SONG | |
| 2476 | sick.Looped = true | |
| 2477 | sick.Pitch = 1 | |
| 2478 | sick.Volume = 5 | |
| 2479 | sick.Parent = Torso | |
| 2480 | sick:Resume() | |
| 2481 | --sick.Playing = false | |
| 2482 | Humanoid.Name = "Pandora = "..Player.Name | |
| 2483 | end | |
| 2484 | ||
| 2485 | --//=================================\\ | |
| 2486 | --\\=================================// | |
| 2487 | ||
| 2488 | ||
| 2489 | ||
| 2490 | ||
| 2491 | ||
| 2492 | --//====================================================\\-- | |
| 2493 | --|| END OF SCRIPT | |
| 2494 | --\\====================================================//-- |