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#library "Messages"
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#include "zcommon.acs"
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#define MESSAGE_WEAPON	880
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int StoredWeaponMessages[8][4][5] = 
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{
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	{
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		{ 
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			"Millitary Knife",
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			"",
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			"",
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			"",
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			"",
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		},
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		{ 
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			"Axe",
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			"Sledgehammer",
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			"",
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			"",
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			"",
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		},
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		{ 
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			"Bonecrackah 'P-LAH' Chainsaw",
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			"",
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			"",
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			"",
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			"",
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		},
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		{ 
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			"",
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			"",
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			"",
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			"",
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			"",
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		},
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	},
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	{
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		{ 
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			"Dual Shofield .45 Colts",
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			"",
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			"",
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			"",
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			"",
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		},
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		{ 
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			"",
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			"",
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			"",
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			"",
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			"",
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		},
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		{ 
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			"'RAPTOR' Sniper Rifle",
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			"",
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			"",
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			"",
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			"",
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		},
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		{ 
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			"",
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			"",
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			"",
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			"",
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			"",
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		},
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	},
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	{
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		{ 
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			"12-Gauge Pump-Action Shotgun",
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			"12-Gauge Shotgun",
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			"",
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			"",
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			"",
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			"",
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		},
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		{ 
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			"Double-Barreled Coach Gun",
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			"",
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			"",
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			"",
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			"",
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		},
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		{ 
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			"AA-12 Shotgun",
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			"",
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			"",
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			"",
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			"",
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		},
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		{ 
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			"",
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			"",
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			"",
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			"",
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			"",
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		},
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	},
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	{
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		{ 
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			"M29 Infantry Assault Rifle",
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			"",
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			"",
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			"",
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			"",
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		},
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		{ 
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			"M1-A2 Thompson Submachine Gun",
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			"",
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			"",
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			"",
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			"",
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		},
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		{ 
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			"XM-214-A Minigun",
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			"",
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			"",
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			"",
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			"",
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		},
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		{ 
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			"",
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			"",
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			"",
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			"",
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			"",
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		},
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	},
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	{
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		{ 
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			"",
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			"",
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			"",
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			"",
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			"",
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		},
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		{ 
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			"MkIII Grenade Launcher",
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			"XPML21 Rocket Launcher",
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			"",
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			"",
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			"",
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		},
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		{ 
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			"C-4 Demolition Charge",
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			"",
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			"",
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			"",
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			"",
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		},
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		{ 
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			"",
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			"",
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			"",
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			"",
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			"",
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		},
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	},
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	{
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		{ 
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			"",
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			"",
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			"",
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			"",
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			"",
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		},
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		{ 
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			"XOP Flamethrower",
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			"",
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			"",
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			"",
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			"",
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		},
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		{ 
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			"",
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			"",
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			"",
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			"",
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			"",
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		},
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		{ 
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			"XIA-B6 Pyro Cannon",
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			"",
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			"",
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			"",
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			"",
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		},
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	},
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	{
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		{ 
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			"",
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			"",
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			"",
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			"",
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			"",
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		},
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		{ 
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			"XL2 Lasergun",
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			"",
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			"",
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			"",
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			"",
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		},
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		{ 
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			"XAMPL-32 'Tiamat'",
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			"",
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			"",
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			"",
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			"",
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		},
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		{ 
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			"XM-BFG 'Ghost Buster'",
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			"",
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			"",
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			"",
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			"",
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		},
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	},
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	{
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		{ 
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			"",
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			"",
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			"",
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			"",
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			"",
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		},
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		{ 
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			"",
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			"",
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			"",
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			"",
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			"",
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		},
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		{ 
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			"AS-24 'Devastator'",
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			"",
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			"",
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			"",
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			"",
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		},
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		{ 
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			"SBC Cannon",
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			"",
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			"",
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			"",
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			"",
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		},
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	}
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};
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script MESSAGE_WEAPON (int WeaponID)
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script MESSAGE_WEAPON (int WeaponID) clientside
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{
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	int SlotNumber 	= 	WeaponID / 100;
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	int SlotNumber 	= 	(WeaponID / 100) - 1;
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	int TierNumber 	=  (WeaponID % 100) / 10;
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	int TierNumber 	=	((WeaponID % 100) / 10) - 1;
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	int VarNumber 	= 	WeaponID % 10;
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	int VarNumber 	= 	(WeaponID % 10) - 1;
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	Hudmessage(s:StoredWeaponMessages[SlotNumber][TierNumber][VarNumber];
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	HUDMSG_FADEOUT,1,CR_WHITE,0.5,0.9,1.0,1.0);
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//	Hudmessage(s:"Slot : ", d:SlotNumber, s:" Tier : ", d:TierNumber, s:" Var : ", d:VarNumber;
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//	HUDMSG_FADEOUT,1,CR_WHITE,0.5,0.9,1.0,1.0);
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}