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| 1 | Player = game.Players.LocalPlayer | |
| 2 | Character = Player.Character | |
| 3 | local txt = Instance.new("BillboardGui", Character)
| |
| 4 | txt.Adornee = Character.Head | |
| 5 | txt.Name = "_status" | |
| 6 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
| 7 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
| 8 | local text = Instance.new("TextLabel", txt)
| |
| 9 | text.Size = UDim2.new(10, 0, 7, 0) | |
| 10 | text.FontSize = "Size24" | |
| 11 | text.TextScaled = true | |
| 12 | text.TextTransparency = 0 | |
| 13 | text.BackgroundTransparency = 1 | |
| 14 | text.TextTransparency = 0 | |
| 15 | text.TextStrokeTransparency = 0 | |
| 16 | text.Font = "Antique" | |
| 17 | text.TextStrokeColor3 = Color3.new(196, 40, 28) | |
| 18 | text.Text = "The Last God" | |
| 19 | script.Name = "Banisher Gun V3 / 1" | |
| 20 | --//====================================================\\-- | |
| 21 | --|| CREATED BY SHACKLUSTER | |
| 22 | --\\====================================================//-- | |
| 23 | ||
| 24 | script:ClearAllChildren() | |
| 25 | wait(0.2) | |
| 26 | ||
| 27 | Player = game:GetService("Players").LocalPlayer
| |
| 28 | PlayerGui = Player.PlayerGui | |
| 29 | Cam = workspace.CurrentCamera | |
| 30 | Backpack = Player.Backpack | |
| 31 | Character = Player.Character | |
| 32 | Humanoid = Character.Humanoid | |
| 33 | Mouse = Player:GetMouse() | |
| 34 | RootPart = Character["HumanoidRootPart"] | |
| 35 | Torso = Character["Torso"] | |
| 36 | Head = Character["Head"] | |
| 37 | RightArm = Character["Right Arm"] | |
| 38 | LeftArm = Character["Left Arm"] | |
| 39 | RightLeg = Character["Right Leg"] | |
| 40 | LeftLeg = Character["Left Leg"] | |
| 41 | RootJoint = RootPart["RootJoint"] | |
| 42 | Neck = Torso["Neck"] | |
| 43 | RightShoulder = Torso["Right Shoulder"] | |
| 44 | LeftShoulder = Torso["Left Shoulder"] | |
| 45 | RightHip = Torso["Right Hip"] | |
| 46 | LeftHip = Torso["Left Hip"] | |
| 47 | local TIME = 0 | |
| 48 | local sick = Instance.new("Sound",Torso)
| |
| 49 | ||
| 50 | ||
| 51 | for i,v in pairs(Character:GetChildren()) do | |
| 52 | if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "CharacterMesh" then | |
| 53 | v:Destroy() | |
| 54 | end | |
| 55 | end | |
| 56 | ||
| 57 | for i,v in pairs(Character:GetChildren()) do | |
| 58 | if v.ClassName == "Accessory" or v.ClassName == "Hat" then | |
| 59 | v:Destroy() | |
| 60 | end | |
| 61 | end | |
| 62 | ||
| 63 | local Shirt = Instance.new("Shirt",Character)
| |
| 64 | local Pants = Instance.new("Pants",Character)
| |
| 65 | Shirt.ShirtTemplate = "rbxassetid://1390096242" | |
| 66 | Pants.PantsTemplate = "rbxassetid://1756876037" | |
| 67 | ||
| 68 | IT = Instance.new | |
| 69 | CF = CFrame.new | |
| 70 | VT = Vector3.new | |
| 71 | RAD = math.rad | |
| 72 | C3 = Color3.new | |
| 73 | UD2 = UDim2.new | |
| 74 | BRICKC = BrickColor.new | |
| 75 | ANGLES = CFrame.Angles | |
| 76 | EULER = CFrame.fromEulerAnglesXYZ | |
| 77 | COS = math.cos | |
| 78 | ACOS = math.acos | |
| 79 | SIN = math.sin | |
| 80 | ASIN = math.asin | |
| 81 | ABS = math.abs | |
| 82 | MRANDOM = math.random | |
| 83 | FLOOR = math.floor | |
| 84 | ||
| 85 | Player = game:GetService("Players").LocalPlayer
| |
| 86 | PlayerGui = Player.PlayerGui | |
| 87 | Cam = workspace.CurrentCamera | |
| 88 | Backpack = Player.Backpack | |
| 89 | Character = Player.Character | |
| 90 | Humanoid = Character.Humanoid | |
| 91 | Mouse = Player:GetMouse() | |
| 92 | RootPart = Character["HumanoidRootPart"] | |
| 93 | Torso = Character["Torso"] | |
| 94 | Head = Character["Head"] | |
| 95 | RightArm = Character["Right Arm"] | |
| 96 | LeftArm = Character["Left Arm"] | |
| 97 | RightLeg = Character["Right Leg"] | |
| 98 | LeftLeg = Character["Left Leg"] | |
| 99 | RootJoint = RootPart["RootJoint"] | |
| 100 | Neck = Torso["Neck"] | |
| 101 | RightShoulder = Torso["Right Shoulder"] | |
| 102 | LeftShoulder = Torso["Left Shoulder"] | |
| 103 | RightHip = Torso["Right Hip"] | |
| 104 | LeftHip = Torso["Left Hip"] | |
| 105 | warn("Anti-Death Loaded (edited by promlg112)")
| |
| 106 | ||
| 107 | IT = Instance.new | |
| 108 | CF = CFrame.new | |
| 109 | VT = Vector3.new | |
| 110 | RAD = math.rad | |
| 111 | C3 = Color3.new | |
| 112 | UD2 = UDim2.new | |
| 113 | BRICKC = BrickColor.new | |
| 114 | ANGLES = CFrame.Angles | |
| 115 | EULER = CFrame.fromEulerAnglesXYZ | |
| 116 | COS = math.cos | |
| 117 | ACOS = math.acos | |
| 118 | SIN = math.sin | |
| 119 | ASIN = math.asin | |
| 120 | ABS = math.abs | |
| 121 | MRANDOM = math.random | |
| 122 | FLOOR = math.floor | |
| 123 | ||
| 124 | local Speed = 55 | |
| 125 | local Rooted = false | |
| 126 | local Effects = IT("Folder", Character)
| |
| 127 | Effects.Name = "Effects" | |
| 128 | local UNANCHOR = true | |
| 129 | local HITPOS = nil | |
| 130 | local HITFLOOR = nil | |
| 131 | local LEFTWINGS = {}
| |
| 132 | local RIGHTWINGS = {}
| |
| 133 | local BODY = {}
| |
| 134 | ||
| 135 | for _, c in pairs(Character:GetChildren()) do | |
| 136 | if c.ClassName == "Part" then | |
| 137 | table.insert(BODY,{c,Character})
| |
| 138 | for _, q in pairs(c:GetChildren()) do | |
| 139 | if q.ClassName == "Motor6D" or q.ClassName == "Weld" or q.ClassName == "ManualWeld" then | |
| 140 | table.insert(BODY,{q,c})
| |
| 141 | end | |
| 142 | end | |
| 143 | end | |
| 144 | end | |
| 145 | ||
| 146 | function refit() | |
| 147 | Character.Parent = workspace | |
| 148 | for e = 1, #BODY do | |
| 149 | if BODY[e] ~= nil then | |
| 150 | local STUFF = BODY[e] | |
| 151 | local PART = STUFF[1] | |
| 152 | local PARENT = STUFF[2] | |
| 153 | PART.Parent = PARENT | |
| 154 | end | |
| 155 | end | |
| 156 | end | |
| 157 | ||
| 158 | Humanoid.HealthChanged:connect(function() | |
| 159 | Humanoid.Parent = nil | |
| 160 | Humanoid.MaxHealth = "inf" | |
| 161 | Humanoid.Health = "inf" | |
| 162 | refit() | |
| 163 | Humanoid.Parent = Character | |
| 164 | end) | |
| 165 | ||
| 166 | Humanoid.Died:connect(function() | |
| 167 | Humanoid.Parent = nil | |
| 168 | Humanoid.MaxHealth = "inf" | |
| 169 | Humanoid.Health = "inf" | |
| 170 | refit() | |
| 171 | Humanoid.Parent = Character | |
| 172 | end) | |
| 173 | --//=================================\\ | |
| 174 | --|| CUSTOMIZATION | |
| 175 | --\\=================================// | |
| 176 | ||
| 177 | Player_Size = 1 --Size of the player. | |
| 178 | Animation_Speed = 3 | |
| 179 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 180 | ||
| 181 | local Speed = 16 | |
| 182 | local Effects2 = {}
| |
| 183 | ||
| 184 | --//=================================\\ | |
| 185 | --|| END OF CUSTOMIZATION | |
| 186 | --\\=================================// | |
| 187 | ||
| 188 | local function weldBetween(a, b) | |
| 189 | local weldd = Instance.new("ManualWeld")
| |
| 190 | weldd.Part0 = a | |
| 191 | weldd.Part1 = b | |
| 192 | weldd.C0 = CFrame.new() | |
| 193 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 194 | weldd.Parent = a | |
| 195 | return weldd | |
| 196 | end | |
| 197 | --//=================================\\ | |
| 198 | --|| PARTICLES N STUFF | |
| 199 | --\\=================================// | |
| 200 | ||
| 201 | local particleemitter = Instance.new('ParticleEmitter', LeftArm)
| |
| 202 | particleemitter.VelocitySpread = 350 | |
| 203 | particleemitter.Lifetime = NumberRange.new(1) | |
| 204 | particleemitter.Speed = NumberRange.new(0) | |
| 205 | cringememe= {}
| |
| 206 | for i=0, 19 do | |
| 207 | cringememe[#cringememe + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1)) | |
| 208 | end | |
| 209 | particleemitter.Size = NumberSequence.new(cringememe) | |
| 210 | particleemitter.Rate = 20 | |
| 211 | particleemitter.LockedToPart = true | |
| 212 | particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 213 | particleemitter.LightEmission = 1 | |
| 214 | particleemitter.Texture = "rbxassetid://38727848" | |
| 215 | particleemitter.Color = ColorSequence.new(BrickColor.new("Really red").Color)
| |
| 216 | ||
| 217 | local particleemitter = Instance.new('ParticleEmitter', Torso)
| |
| 218 | particleemitter.VelocitySpread = 250 | |
| 219 | particleemitter.Lifetime = NumberRange.new(3) | |
| 220 | particleemitter.Speed = NumberRange.new(1.5) | |
| 221 | youAreATHOT = {}
| |
| 222 | for i=0, 19 do | |
| 223 | youAreATHOT[#youAreATHOT + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1)) | |
| 224 | end | |
| 225 | particleemitter.Size = NumberSequence.new(youAreATHOT) | |
| 226 | particleemitter.Rate = 10 | |
| 227 | particleemitter.LockedToPart = false | |
| 228 | particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 229 | particleemitter.LightEmission = 1 | |
| 230 | particleemitter.Texture = "rbxassetid://253188763" | |
| 231 | particleemitter.Color = ColorSequence.new(BrickColor.new("Really red").Color)
| |
| 232 | ||
| 233 | local particleemitter = Instance.new('ParticleEmitter', RightArm)
| |
| 234 | particleemitter.VelocitySpread = 350 | |
| 235 | particleemitter.Lifetime = NumberRange.new(1) | |
| 236 | particleemitter.Speed = NumberRange.new(0) | |
| 237 | cringememe2= {}
| |
| 238 | for i=0, 19 do | |
| 239 | cringememe2[#cringememe2 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1)) | |
| 240 | end | |
| 241 | particleemitter.Size = NumberSequence.new(cringememe2) | |
| 242 | particleemitter.Rate = 20 | |
| 243 | particleemitter.LockedToPart = true | |
| 244 | particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 245 | particleemitter.LightEmission = 1 | |
| 246 | particleemitter.Texture = "rbxassetid://38727848" | |
| 247 | particleemitter.Color = ColorSequence.new(BrickColor.new("Really red").Color)
| |
| 248 | ||
| 249 | local particleemitter = Instance.new('ParticleEmitter', RightLeg)
| |
| 250 | particleemitter.VelocitySpread = 350 | |
| 251 | particleemitter.Lifetime = NumberRange.new(1) | |
| 252 | particleemitter.Speed = NumberRange.new(0) | |
| 253 | cringememe3= {}
| |
| 254 | for i=0, 19 do | |
| 255 | cringememe3[#cringememe3 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1)) | |
| 256 | end | |
| 257 | particleemitter.Size = NumberSequence.new(cringememe3) | |
| 258 | particleemitter.Rate = 30 | |
| 259 | particleemitter.LockedToPart = true | |
| 260 | particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 261 | particleemitter.LightEmission = 1 | |
| 262 | particleemitter.Texture = "rbxassetid://38727848" | |
| 263 | particleemitter.Color = ColorSequence.new(BrickColor.new("Really red").Color)
| |
| 264 | ||
| 265 | local particleemitter = Instance.new('ParticleEmitter', LeftLeg)
| |
| 266 | particleemitter.VelocitySpread = 350 | |
| 267 | particleemitter.Lifetime = NumberRange.new(1) | |
| 268 | particleemitter.Speed = NumberRange.new(0) | |
| 269 | cringememe4= {}
| |
| 270 | for i=0, 19 do | |
| 271 | cringememe4[#cringememe4 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1)) | |
| 272 | end | |
| 273 | particleemitter.Size = NumberSequence.new(cringememe4) | |
| 274 | particleemitter.Rate = 30 | |
| 275 | particleemitter.LockedToPart = true | |
| 276 | particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 277 | particleemitter.LightEmission = 1 | |
| 278 | particleemitter.Texture = "rbxassetid://38727848" | |
| 279 | particleemitter.Color = ColorSequence.new(BrickColor.new("Really red").Color)
| |
| 280 | --//=================================\\ | |
| 281 | --|| USEFUL VALUES | |
| 282 | --\\=================================// | |
| 283 | ||
| 284 | Animation_Speed = 3 | |
| 285 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 286 | local Speed = 35 | |
| 287 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 288 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 289 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 290 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 291 | local DAMAGEMULTIPLIER = 1 | |
| 292 | local ANIM = "Idle" | |
| 293 | local ATTACK = false | |
| 294 | local EQUIPPED = false | |
| 295 | local HOLD = false | |
| 296 | local COMBO = 1 | |
| 297 | local Rooted = false | |
| 298 | local SINE = 0 | |
| 299 | local KEYHOLD = false | |
| 300 | local CHANGE = 2 / Animation_Speed | |
| 301 | local WALKINGANIM = false | |
| 302 | local VALUE1 = false | |
| 303 | local VALUE2 = false | |
| 304 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 305 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 306 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 307 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 308 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 309 | WEAPONGUI.Name = "Weapon GUI" | |
| 310 | local Effects = IT("Folder", Character)
| |
| 311 | Effects.Name = "Effects" | |
| 312 | local ANIMATOR = Humanoid.Animator | |
| 313 | local ANIMATE = Character.Animate | |
| 314 | local UNANCHOR = true | |
| 315 | local LAUGHS = {834001699,834001752,834001797,834001828}
| |
| 316 | ||
| 317 | Animation_Speed = 3 | |
| 318 | local FORCERESET = false | |
| 319 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 320 | local Speed = 16 | |
| 321 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 322 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 323 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 324 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 325 | local DAMAGEMULTIPLIER = 1 | |
| 326 | local ANIM = "Idle" | |
| 327 | local ATTACK = false | |
| 328 | local EQUIPPED = false | |
| 329 | local HOLD = true | |
| 330 | local COMBO = 3 | |
| 331 | local Rooted = false | |
| 332 | local SINE = 5 | |
| 333 | local KEYHOLD = false | |
| 334 | local CHANGE = 2 / Animation_Speed | |
| 335 | local WALKINGANIM = false | |
| 336 | local VALUE1 = false | |
| 337 | local VALUE2 = false | |
| 338 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 339 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 340 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 341 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 342 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 343 | WEAPONGUI.Name = "BanishV4Gui" | |
| 344 | local Weapon = IT("Model")
| |
| 345 | Weapon.Name = "Adds" | |
| 346 | local Effects = IT("Folder", Weapon)
| |
| 347 | Effects.Name = "Effects" | |
| 348 | local ANIMATOR = Humanoid.Animator | |
| 349 | local ANIMATE = Character:FindFirstChild("Animate")
| |
| 350 | local UNANCHOR = true | |
| 351 | local TOBANISH = {}
| |
| 352 | script.Parent = PlayerGui | |
| 353 | ||
| 354 | --//=================================\\ | |
| 355 | --\\=================================// | |
| 356 | ||
| 357 | ||
| 358 | --//=================================\\ | |
| 359 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 360 | --\\=================================// | |
| 361 | ||
| 362 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 363 | ArtificialHB.Name = "ArtificialHB" | |
| 364 | ||
| 365 | script:WaitForChild("ArtificialHB")
| |
| 366 | ||
| 367 | frame = Frame_Speed | |
| 368 | tf = 0 | |
| 369 | allowframeloss = false | |
| 370 | tossremainder = false | |
| 371 | lastframe = tick() | |
| 372 | script.ArtificialHB:Fire() | |
| 373 | ||
| 374 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 375 | tf = tf + s | |
| 376 | if tf >= frame then | |
| 377 | if allowframeloss then | |
| 378 | script.ArtificialHB:Fire() | |
| 379 | lastframe = tick() | |
| 380 | else | |
| 381 | for i = 1, math.floor(tf / frame) do | |
| 382 | script.ArtificialHB:Fire() | |
| 383 | end | |
| 384 | lastframe = tick() | |
| 385 | end | |
| 386 | if tossremainder then | |
| 387 | tf = 0 | |
| 388 | else | |
| 389 | tf = tf - frame * math.floor(tf / frame) | |
| 390 | end | |
| 391 | end | |
| 392 | end) | |
| 393 | ||
| 394 | --//=================================\\ | |
| 395 | --\\=================================// | |
| 396 | ||
| 397 | --//=================================\\ | |
| 398 | --|| SOME FUNCTIONS | |
| 399 | --\\=================================// | |
| 400 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 401 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 402 | end | |
| 403 | ||
| 404 | function PositiveAngle(NUMBER) | |
| 405 | if NUMBER >= 0 then | |
| 406 | NUMBER = 0 | |
| 407 | end | |
| 408 | return NUMBER | |
| 409 | end | |
| 410 | ||
| 411 | function NegativeAngle(NUMBER) | |
| 412 | if NUMBER <= 0 then | |
| 413 | NUMBER = 0 | |
| 414 | end | |
| 415 | return NUMBER | |
| 416 | end | |
| 417 | ||
| 418 | function Swait(NUMBER) | |
| 419 | if NUMBER == 0 or NUMBER == nil then | |
| 420 | ArtificialHB.Event:wait() | |
| 421 | else | |
| 422 | for i = 1, NUMBER do | |
| 423 | ArtificialHB.Event:wait() | |
| 424 | end | |
| 425 | end | |
| 426 | end | |
| 427 | ||
| 428 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 429 | local NEWMESH = IT(MESH) | |
| 430 | if MESH == "SpecialMesh" then | |
| 431 | NEWMESH.MeshType = MESHTYPE | |
| 432 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 433 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 434 | end | |
| 435 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 436 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 437 | end | |
| 438 | end | |
| 439 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 440 | NEWMESH.Scale = SCALE | |
| 441 | NEWMESH.Parent = PARENT | |
| 442 | return NEWMESH | |
| 443 | end | |
| 444 | ||
| 445 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 446 | local NEWPART = IT("Part")
| |
| 447 | NEWPART.formFactor = FORMFACTOR | |
| 448 | NEWPART.Reflectance = REFLECTANCE | |
| 449 | NEWPART.Transparency = TRANSPARENCY | |
| 450 | NEWPART.CanCollide = false | |
| 451 | NEWPART.Locked = true | |
| 452 | NEWPART.Anchored = true | |
| 453 | if ANCHOR == false then | |
| 454 | NEWPART.Anchored = false | |
| 455 | end | |
| 456 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 457 | NEWPART.Name = NAME | |
| 458 | NEWPART.Size = SIZE | |
| 459 | NEWPART.Position = Torso.Position | |
| 460 | NEWPART.Material = MATERIAL | |
| 461 | NEWPART:BreakJoints() | |
| 462 | NEWPART.Parent = PARENT | |
| 463 | return NEWPART | |
| 464 | end | |
| 465 | ||
| 466 | local function weldBetween(a, b) | |
| 467 | local weldd = Instance.new("ManualWeld")
| |
| 468 | weldd.Part0 = a | |
| 469 | weldd.Part1 = b | |
| 470 | weldd.C0 = CFrame.new() | |
| 471 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 472 | weldd.Parent = a | |
| 473 | return weldd | |
| 474 | end | |
| 475 | ||
| 476 | ||
| 477 | function QuaternionFromCFrame(cf) | |
| 478 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 479 | local trace = m00 + m11 + m22 | |
| 480 | if trace > 0 then | |
| 481 | local s = math.sqrt(1 + trace) | |
| 482 | local recip = 0.5 / s | |
| 483 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 484 | else | |
| 485 | local i = 0 | |
| 486 | if m11 > m00 then | |
| 487 | i = 1 | |
| 488 | end | |
| 489 | if m22 > (i == 0 and m00 or m11) then | |
| 490 | i = 2 | |
| 491 | end | |
| 492 | if i == 0 then | |
| 493 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 494 | local recip = 0.5 / s | |
| 495 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 496 | elseif i == 1 then | |
| 497 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 498 | local recip = 0.5 / s | |
| 499 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 500 | elseif i == 2 then | |
| 501 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 502 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 503 | end | |
| 504 | end | |
| 505 | end | |
| 506 | ||
| 507 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 508 | local xs, ys, zs = x + x, y + y, z + z | |
| 509 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 510 | local xx = x * xs | |
| 511 | local xy = x * ys | |
| 512 | local xz = x * zs | |
| 513 | local yy = y * ys | |
| 514 | local yz = y * zs | |
| 515 | local zz = z * zs | |
| 516 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 517 | end | |
| 518 | ||
| 519 | function QuaternionSlerp(a, b, t) | |
| 520 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 521 | local startInterp, finishInterp; | |
| 522 | if cosTheta >= 0.0001 then | |
| 523 | if (1 - cosTheta) > 0.0001 then | |
| 524 | local theta = ACOS(cosTheta) | |
| 525 | local invSinTheta = 1 / SIN(theta) | |
| 526 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 527 | finishInterp = SIN(t * theta) * invSinTheta | |
| 528 | else | |
| 529 | startInterp = 1 - t | |
| 530 | finishInterp = t | |
| 531 | end | |
| 532 | else | |
| 533 | if (1 + cosTheta) > 0.0001 then | |
| 534 | local theta = ACOS(-cosTheta) | |
| 535 | local invSinTheta = 1 / SIN(theta) | |
| 536 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 537 | finishInterp = SIN(t * theta) * invSinTheta | |
| 538 | else | |
| 539 | startInterp = t - 1 | |
| 540 | finishInterp = t | |
| 541 | end | |
| 542 | end | |
| 543 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 544 | end | |
| 545 | ||
| 546 | function Clerp(a, b, t) | |
| 547 | local qa = {QuaternionFromCFrame(a)}
| |
| 548 | local qb = {QuaternionFromCFrame(b)}
| |
| 549 | local ax, ay, az = a.x, a.y, a.z | |
| 550 | local bx, by, bz = b.x, b.y, b.z | |
| 551 | local _t = 1 - t | |
| 552 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 553 | end | |
| 554 | ||
| 555 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 556 | local frame = IT("Frame")
| |
| 557 | frame.BackgroundTransparency = TRANSPARENCY | |
| 558 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 559 | frame.Position = POSITION | |
| 560 | frame.Size = SIZE | |
| 561 | frame.BackgroundColor3 = COLOR | |
| 562 | frame.BorderColor3 = BORDERCOLOR | |
| 563 | frame.Name = NAME | |
| 564 | frame.Parent = PARENT | |
| 565 | return frame | |
| 566 | end | |
| 567 | ||
| 568 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 569 | local label = IT("TextLabel")
| |
| 570 | label.BackgroundTransparency = 1 | |
| 571 | label.Size = UD2(1, 0, 1, 0) | |
| 572 | label.Position = UD2(0, 0, 0, 0) | |
| 573 | label.TextColor3 = TEXTCOLOR | |
| 574 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 575 | label.TextTransparency = TRANSPARENCY | |
| 576 | label.FontSize = TEXTFONTSIZE | |
| 577 | label.Font = TEXTFONT | |
| 578 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 579 | label.TextScaled = false | |
| 580 | label.Text = TEXT | |
| 581 | label.Name = NAME | |
| 582 | label.Parent = PARENT | |
| 583 | return label | |
| 584 | end | |
| 585 | ||
| 586 | function NoOutlines(PART) | |
| 587 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 588 | end | |
| 589 | ||
| 590 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 591 | local NEWWELD = IT(TYPE) | |
| 592 | NEWWELD.Part0 = PART0 | |
| 593 | NEWWELD.Part1 = PART1 | |
| 594 | NEWWELD.C0 = C0 | |
| 595 | NEWWELD.C1 = C1 | |
| 596 | NEWWELD.Parent = PARENT | |
| 597 | return NEWWELD | |
| 598 | end | |
| 599 | ||
| 600 | local S = IT("Sound")
| |
| 601 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 602 | local NEWSOUND = nil | |
| 603 | coroutine.resume(coroutine.create(function() | |
| 604 | NEWSOUND = S:Clone() | |
| 605 | NEWSOUND.Parent = PARENT | |
| 606 | NEWSOUND.Volume = VOLUME | |
| 607 | NEWSOUND.Pitch = PITCH | |
| 608 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 609 | NEWSOUND:play() | |
| 610 | if DOESLOOP == true then | |
| 611 | NEWSOUND.Looped = true | |
| 612 | else | |
| 613 | repeat wait(1) until NEWSOUND.Playing == false | |
| 614 | NEWSOUND:remove() | |
| 615 | end | |
| 616 | end)) | |
| 617 | return NEWSOUND | |
| 618 | end | |
| 619 | ||
| 620 | ||
| 621 | local EyeSizes={
| |
| 622 | NumberSequenceKeypoint.new(0,2,0), | |
| 623 | NumberSequenceKeypoint.new(1,0,0) | |
| 624 | } | |
| 625 | local EyeTrans={
| |
| 626 | NumberSequenceKeypoint.new(0,0.5,0), | |
| 627 | NumberSequenceKeypoint.new(1,1,0) | |
| 628 | } | |
| 629 | local PE=Instance.new("ParticleEmitter",nil)
| |
| 630 | PE.LightEmission=.8 | |
| 631 | PE.Color = ColorSequence.new(BRICKC("Lime green").Color,BRICKC("Lime green").Color)
| |
| 632 | PE.Size=NumberSequence.new(EyeSizes) | |
| 633 | PE.Transparency=NumberSequence.new(EyeTrans) | |
| 634 | PE.Lifetime=NumberRange.new(0.35,1) | |
| 635 | PE.Rotation=NumberRange.new(0,360) | |
| 636 | PE.Rate=100 | |
| 637 | PE.VelocitySpread = 10000 | |
| 638 | PE.Acceleration = Vector3.new(0,85,0) | |
| 639 | PE.Drag = 5 | |
| 640 | PE.Speed = NumberRange.new(0.1,5) | |
| 641 | PE.Texture="http://www.roblox.com/asset/?id=1460745664" | |
| 642 | PE.ZOffset = 0.5 | |
| 643 | PE.Name = "PE" | |
| 644 | PE.Enabled = false | |
| 645 | ||
| 646 | function Fire(art) | |
| 647 | local PARTICLES = PE:Clone() | |
| 648 | PARTICLES.Parent = art | |
| 649 | PARTICLES.Enabled = true | |
| 650 | return PARTICLES | |
| 651 | end | |
| 652 | ||
| 653 | function CFrameFromTopBack(at, top, back) | |
| 654 | local right = top:Cross(back) | |
| 655 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 656 | end | |
| 657 | ||
| 658 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 659 | function WACKYEFFECT(Table) | |
| 660 | local TYPE = (Table.EffectType or "Sphere") | |
| 661 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 662 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 663 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 664 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 665 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 666 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 667 | local ROTATION1 = (Table.RotationX or 0) | |
| 668 | local ROTATION2 = (Table.RotationY or 0) | |
| 669 | local ROTATION3 = (Table.RotationZ or 0) | |
| 670 | local MATERIAL = (Table.Material or "Neon") | |
| 671 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 672 | local TIME = (Table.Time or 45) | |
| 673 | local SOUNDID = (Table.SoundID or nil) | |
| 674 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 675 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 676 | coroutine.resume(coroutine.create(function() | |
| 677 | local PLAYSSOUND = false | |
| 678 | local SOUND = nil | |
| 679 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Lime green"), "Effect", VT(1,1,1), true)
| |
| 680 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 681 | PLAYSSOUND = true | |
| 682 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 683 | end | |
| 684 | EFFECT.Color = COLOR | |
| 685 | local MSH = nil | |
| 686 | if TYPE == "Sphere" then | |
| 687 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 688 | elseif TYPE == "Block" or TYPE == "Box" then | |
| 689 | MSH = IT("BlockMesh",EFFECT)
| |
| 690 | MSH.Scale = SIZE | |
| 691 | elseif TYPE == "Wave" then | |
| 692 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 693 | elseif TYPE == "Ring" then | |
| 694 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 695 | elseif TYPE == "Slash" then | |
| 696 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 697 | elseif TYPE == "Round Slash" then | |
| 698 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 699 | elseif TYPE == "Swirl" then | |
| 700 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 701 | elseif TYPE == "Skull" then | |
| 702 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 703 | elseif TYPE == "Crystal" then | |
| 704 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 705 | end | |
| 706 | if MSH ~= nil then | |
| 707 | local MOVESPEED = nil | |
| 708 | if MOVEDIRECTION ~= nil then | |
| 709 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 710 | end | |
| 711 | local GROWTH = SIZE - ENDSIZE | |
| 712 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 713 | if TYPE == "Block" then | |
| 714 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 715 | else | |
| 716 | EFFECT.CFrame = CFRAME | |
| 717 | end | |
| 718 | for LOOP = 1, TIME+1 do | |
| 719 | Swait() | |
| 720 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 721 | if TYPE == "Wave" then | |
| 722 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 723 | end | |
| 724 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 725 | if TYPE == "Block" then | |
| 726 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 727 | else | |
| 728 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 729 | end | |
| 730 | if MOVEDIRECTION ~= nil then | |
| 731 | local ORI = EFFECT.Orientation | |
| 732 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 733 | EFFECT.Orientation = ORI | |
| 734 | end | |
| 735 | end | |
| 736 | if PLAYSSOUND == false then | |
| 737 | EFFECT:remove() | |
| 738 | else | |
| 739 | repeat wait(1) until SOUND.Playing == false | |
| 740 | EFFECT:remove() | |
| 741 | end | |
| 742 | else | |
| 743 | if PLAYSSOUND == false then | |
| 744 | EFFECT:remove() | |
| 745 | else | |
| 746 | repeat Swait() until SOUND.Playing == false | |
| 747 | EFFECT:remove() | |
| 748 | end | |
| 749 | end | |
| 750 | end)) | |
| 751 | end | |
| 752 | ||
| 753 | function MakeForm(PART,TYPE) | |
| 754 | if TYPE == "Cyl" then | |
| 755 | local MSH = IT("CylinderMesh",PART)
| |
| 756 | elseif TYPE == "Ball" then | |
| 757 | local MSH = IT("SpecialMesh",PART)
| |
| 758 | MSH.MeshType = "Sphere" | |
| 759 | elseif TYPE == "Wedge" then | |
| 760 | local MSH = IT("SpecialMesh",PART)
| |
| 761 | MSH.MeshType = "Wedge" | |
| 762 | end | |
| 763 | end | |
| 764 | ||
| 765 | Debris = game:GetService("Debris")
| |
| 766 | ||
| 767 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 768 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 769 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 770 | end | |
| 771 | ||
| 772 | local HATWELD = nil | |
| 773 | function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors) | |
| 774 | PLAYMAINANIM = false | |
| 775 | if WhichPose == "Cast1" then | |
| 776 | for i=0, Time, 0.1 / Animation_Speed do | |
| 777 | Swait() | |
| 778 | if Magic == true then | |
| 779 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lime green".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 780 | end | |
| 781 | if Gyro ~= nil and Gyro ~= false then | |
| 782 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 783 | end | |
| 784 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed) | |
| 785 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed) | |
| 786 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 787 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 788 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 789 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 790 | end | |
| 791 | elseif WhichPose == "Cast2" then | |
| 792 | for i=0, Time, 0.1 / Animation_Speed do | |
| 793 | Swait() | |
| 794 | if Magic == true then | |
| 795 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lime green".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 796 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lime green".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 797 | end | |
| 798 | if Gyro ~= nil and Gyro ~= false then | |
| 799 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 800 | end | |
| 801 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 802 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 803 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 804 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 805 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 806 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 807 | end | |
| 808 | elseif WhichPose == "RightArmUp" then | |
| 809 | for i=0, Time, 0.1 / Animation_Speed do | |
| 810 | Swait() | |
| 811 | if Magic == true then | |
| 812 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lime green".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 813 | end | |
| 814 | if Gyro ~= nil and Gyro ~= false then | |
| 815 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 816 | end | |
| 817 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed) | |
| 818 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 819 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 820 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 821 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 822 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 823 | end | |
| 824 | elseif WhichPose == "Taunt" then | |
| 825 | for i=0, Time, 0.1 / Animation_Speed do | |
| 826 | Swait() | |
| 827 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 828 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 829 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 830 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 831 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 832 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 833 | end | |
| 834 | HATWELD.Part0 = RightArm | |
| 835 | HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0)) | |
| 836 | CreateSound(137473066,Torso,10,1,false) | |
| 837 | for i=0, Time*2, 0.1 / Animation_Speed do | |
| 838 | Swait() | |
| 839 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 840 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 841 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 842 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 843 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 844 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 845 | end | |
| 846 | for i=0, Time, 0.1 / Animation_Speed do | |
| 847 | Swait() | |
| 848 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 849 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 850 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 851 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 852 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 853 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 854 | HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed) | |
| 855 | end | |
| 856 | HATWELD.Part0 = Head | |
| 857 | HATWELD.C0 = CF(0,0.35,0) | |
| 858 | elseif WhichPose == "Prepare key" then | |
| 859 | for i=0, Time, 0.1 / Animation_Speed do | |
| 860 | Swait() | |
| 861 | if Gyro ~= nil and Gyro ~= false then | |
| 862 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
| 863 | end | |
| 864 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed) | |
| 865 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed) | |
| 866 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 867 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 868 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 869 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 870 | end | |
| 871 | elseif WhichPose == "Turn key" then | |
| 872 | for i=0, Time, 0.1 / Animation_Speed do | |
| 873 | Swait() | |
| 874 | if Gyro ~= nil and Gyro ~= false then | |
| 875 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
| 876 | end | |
| 877 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed) | |
| 878 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed) | |
| 879 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 880 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 881 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 882 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 883 | end | |
| 884 | end | |
| 885 | PLAYMAINANIM = true | |
| 886 | end | |
| 887 | ||
| 888 | --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
| |
| 889 | function Lightning(Table) | |
| 890 | local Color = Table.Color or C3(1,1,1) | |
| 891 | local StartPos = Table.Start or Torso.Position | |
| 892 | local EndPos = Table.End or Mouse.Hit.p | |
| 893 | local SegmentLength = Table.SegmentL or 2 | |
| 894 | local Thickness = Table.Thickness or 0.1 | |
| 895 | local Dissapear = Table.DoesFade or false | |
| 896 | local Parent = Table.Ignore or Character | |
| 897 | local MaxDist = Table.MaxDist or 400 | |
| 898 | local Branches = Table.Branches or false | |
| 899 | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
| 900 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength) | |
| 901 | local LIGHTNINGMODEL = IT("Model",Effects)
| |
| 902 | LIGHTNINGMODEL.Name = "Lightning" | |
| 903 | local LastBolt = nil | |
| 904 | for E = 1, DISTANCE do | |
| 905 | local ExtraSize = (DISTANCE-E)/15 | |
| 906 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Lime green"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
| |
| 907 | PART.Color = Color | |
| 908 | MakeForm(PART,"Cyl") | |
| 909 | if LastBolt == nil then | |
| 910 | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 911 | else | |
| 912 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 913 | end | |
| 914 | LastBolt = PART | |
| 915 | if Branches == true then | |
| 916 | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) | |
| 917 | if CHOICE == 1 then | |
| 918 | local LASTBRANCH = nil | |
| 919 | for i = 1, MRANDOM(2,5) do | |
| 920 | local ExtraSize2 = ((DISTANCE-E)/25)/i | |
| 921 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Crimson"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
| |
| 922 | PART.Color = Color | |
| 923 | MakeForm(PART,"Cyl") | |
| 924 | if LASTBRANCH == nil then | |
| 925 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 926 | else | |
| 927 | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 928 | end | |
| 929 | LASTBRANCH = PART | |
| 930 | end | |
| 931 | end | |
| 932 | end | |
| 933 | end | |
| 934 | if Dissapear == true then | |
| 935 | coroutine.resume(coroutine.create(function() | |
| 936 | for i = 1, 10 do | |
| 937 | Swait() | |
| 938 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
| 939 | if c.ClassName == "Part" then | |
| 940 | c.Transparency = i/10 | |
| 941 | end | |
| 942 | end | |
| 943 | end | |
| 944 | LIGHTNINGMODEL:remove() | |
| 945 | end)) | |
| 946 | elseif Dissapear == false then | |
| 947 | Debris:AddItem(LIGHTNINGMODEL,0.1) | |
| 948 | end | |
| 949 | return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
| |
| 950 | end | |
| 951 | ||
| 952 | function PositiveAngle(NUMBER) | |
| 953 | if NUMBER >= 0 then | |
| 954 | NUMBER = 0 | |
| 955 | end | |
| 956 | return NUMBER | |
| 957 | end | |
| 958 | ||
| 959 | function NegativeAngle(NUMBER) | |
| 960 | if NUMBER <= 0 then | |
| 961 | NUMBER = 0 | |
| 962 | end | |
| 963 | return NUMBER | |
| 964 | end | |
| 965 | ||
| 966 | function Swait(NUMBER) | |
| 967 | if NUMBER == 0 or NUMBER == nil then | |
| 968 | ArtificialHB.Event:wait() | |
| 969 | else | |
| 970 | for i = 1, NUMBER do | |
| 971 | ArtificialHB.Event:wait() | |
| 972 | end | |
| 973 | end | |
| 974 | end | |
| 975 | ||
| 976 | function QuaternionFromCFrame(cf) | |
| 977 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 978 | local trace = m00 + m11 + m22 | |
| 979 | if trace > 0 then | |
| 980 | local s = math.sqrt(1 + trace) | |
| 981 | local recip = 0.5 / s | |
| 982 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 983 | else | |
| 984 | local i = 0 | |
| 985 | if m11 > m00 then | |
| 986 | i = 1 | |
| 987 | end | |
| 988 | if m22 > (i == 0 and m00 or m11) then | |
| 989 | i = 2 | |
| 990 | end | |
| 991 | if i == 0 then | |
| 992 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 993 | local recip = 0.5 / s | |
| 994 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 995 | elseif i == 1 then | |
| 996 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 997 | local recip = 0.5 / s | |
| 998 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 999 | elseif i == 2 then | |
| 1000 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 1001 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 1002 | end | |
| 1003 | end | |
| 1004 | end | |
| 1005 | ||
| 1006 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 1007 | local xs, ys, zs = x + x, y + y, z + z | |
| 1008 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 1009 | local xx = x * xs | |
| 1010 | local xy = x * ys | |
| 1011 | local xz = x * zs | |
| 1012 | local yy = y * ys | |
| 1013 | local yz = y * zs | |
| 1014 | local zz = z * zs | |
| 1015 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 1016 | end | |
| 1017 | ||
| 1018 | function QuaternionSlerp(a, b, t) | |
| 1019 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 1020 | local startInterp, finishInterp; | |
| 1021 | if cosTheta >= 0.0001 then | |
| 1022 | if (1 - cosTheta) > 0.0001 then | |
| 1023 | local theta = ACOS(cosTheta) | |
| 1024 | local invSinTheta = 1 / SIN(theta) | |
| 1025 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 1026 | finishInterp = SIN(t * theta) * invSinTheta | |
| 1027 | else | |
| 1028 | startInterp = 1 - t | |
| 1029 | finishInterp = t | |
| 1030 | end | |
| 1031 | else | |
| 1032 | if (1 + cosTheta) > 0.0001 then | |
| 1033 | local theta = ACOS(-cosTheta) | |
| 1034 | local invSinTheta = 1 / SIN(theta) | |
| 1035 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 1036 | finishInterp = SIN(t * theta) * invSinTheta | |
| 1037 | else | |
| 1038 | startInterp = t - 1 | |
| 1039 | finishInterp = t | |
| 1040 | end | |
| 1041 | end | |
| 1042 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 1043 | end | |
| 1044 | ||
| 1045 | function Clerp(a, b, t) | |
| 1046 | local qa = {QuaternionFromCFrame(a)}
| |
| 1047 | local qb = {QuaternionFromCFrame(b)}
| |
| 1048 | local ax, ay, az = a.x, a.y, a.z | |
| 1049 | local bx, by, bz = b.x, b.y, b.z | |
| 1050 | local _t = 1 - t | |
| 1051 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 1052 | end | |
| 1053 | ||
| 1054 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 1055 | local frame = IT("Frame")
| |
| 1056 | frame.BackgroundTransparency = TRANSPARENCY | |
| 1057 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 1058 | frame.Position = POSITION | |
| 1059 | frame.Size = SIZE | |
| 1060 | frame.BackgroundColor3 = COLOR | |
| 1061 | frame.BorderColor3 = BORDERCOLOR | |
| 1062 | frame.Name = NAME | |
| 1063 | frame.Parent = PARENT | |
| 1064 | return frame | |
| 1065 | end | |
| 1066 | ||
| 1067 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 1068 | local label = IT("TextLabel")
| |
| 1069 | label.BackgroundTransparency = 1 | |
| 1070 | label.Size = UD2(1, 0, 1, 0) | |
| 1071 | label.Position = UD2(0, 0, 0, 0) | |
| 1072 | label.TextColor3 = TEXTCOLOR | |
| 1073 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 1074 | label.TextTransparency = TRANSPARENCY | |
| 1075 | label.FontSize = TEXTFONTSIZE | |
| 1076 | label.Font = TEXTFONT | |
| 1077 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 1078 | label.TextScaled = false | |
| 1079 | label.Text = TEXT | |
| 1080 | label.Name = NAME | |
| 1081 | label.Parent = PARENT | |
| 1082 | return label | |
| 1083 | end | |
| 1084 | ||
| 1085 | function NoOutlines(PART) | |
| 1086 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 1087 | end | |
| 1088 | ||
| 1089 | ||
| 1090 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 1091 | local NEWWELD = IT(TYPE) | |
| 1092 | NEWWELD.Part0 = PART0 | |
| 1093 | NEWWELD.Part1 = PART1 | |
| 1094 | NEWWELD.C0 = C0 | |
| 1095 | NEWWELD.C1 = C1 | |
| 1096 | NEWWELD.Parent = PARENT | |
| 1097 | return NEWWELD | |
| 1098 | end | |
| 1099 | ||
| 1100 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 1101 | local NEWSOUND = nil | |
| 1102 | coroutine.resume(coroutine.create(function() | |
| 1103 | NEWSOUND = IT("Sound", PARENT)
| |
| 1104 | NEWSOUND.Volume = VOLUME | |
| 1105 | NEWSOUND.Pitch = PITCH | |
| 1106 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 1107 | Swait() | |
| 1108 | NEWSOUND:play() | |
| 1109 | game:GetService("Debris"):AddItem(NEWSOUND, 10)
| |
| 1110 | end)) | |
| 1111 | return NEWSOUND | |
| 1112 | end | |
| 1113 | ||
| 1114 | function CFrameFromTopBack(at, top, back) | |
| 1115 | local right = top:Cross(back) | |
| 1116 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 1117 | end | |
| 1118 | ||
| 1119 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 1120 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(1,1,1), true)
| |
| 1121 | local mesh = IT("SpecialMesh",wave)
| |
| 1122 | mesh.MeshType = "FileMesh" | |
| 1123 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 1124 | mesh.Scale = SIZE | |
| 1125 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 1126 | wave.CFrame = CFRAME | |
| 1127 | coroutine.resume(coroutine.create(function(PART) | |
| 1128 | for i = 1, WAIT do | |
| 1129 | Swait() | |
| 1130 | mesh.Scale = mesh.Scale + GROW | |
| 1131 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 1132 | if DOESROT == true then | |
| 1133 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 1134 | end | |
| 1135 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 1136 | if wave.Transparency > 0.99 then | |
| 1137 | wave:remove() | |
| 1138 | end | |
| 1139 | end | |
| 1140 | end)) | |
| 1141 | end | |
| 1142 | ||
| 1143 | function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 1144 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(1,1,1), true)
| |
| 1145 | local mesh = IT("SpecialMesh",wave)
| |
| 1146 | mesh.MeshType = "FileMesh" | |
| 1147 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 1148 | mesh.Scale = SIZE | |
| 1149 | --mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 1150 | wave.CFrame = CFRAME | |
| 1151 | coroutine.resume(coroutine.create(function(PART) | |
| 1152 | for i = 1, WAIT do | |
| 1153 | Swait() | |
| 1154 | mesh.Scale = mesh.Scale + GROW | |
| 1155 | --mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 1156 | if DOESROT == true then | |
| 1157 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 1158 | end | |
| 1159 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 1160 | if wave.Transparency > 0.99 then | |
| 1161 | wave:remove() | |
| 1162 | end | |
| 1163 | end | |
| 1164 | end)) | |
| 1165 | end | |
| 1166 | ||
| 1167 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 1168 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(1,1,1), true)
| |
| 1169 | local mesh = IT("SpecialMesh",wave)
| |
| 1170 | mesh.MeshType = "FileMesh" | |
| 1171 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
| 1172 | mesh.Scale = SIZE | |
| 1173 | wave.CFrame = CFRAME | |
| 1174 | coroutine.resume(coroutine.create(function(PART) | |
| 1175 | for i = 1, WAIT do | |
| 1176 | Swait() | |
| 1177 | mesh.Scale = mesh.Scale + GROW | |
| 1178 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 1179 | if DOESROT == true then | |
| 1180 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 1181 | end | |
| 1182 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 1183 | if wave.Transparency > 0.99 then | |
| 1184 | wave:remove() | |
| 1185 | end | |
| 1186 | end | |
| 1187 | end)) | |
| 1188 | end | |
| 1189 | ||
| 1190 | ||
| 1191 | function Slice(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 1192 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(1,1,1), true)
| |
| 1193 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
| |
| 1194 | wave.CFrame = CFRAME | |
| 1195 | coroutine.resume(coroutine.create(function(PART) | |
| 1196 | for i = 1, WAIT do | |
| 1197 | Swait() | |
| 1198 | mesh.Scale = mesh.Scale * GROW | |
| 1199 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 1200 | if wave.Transparency > 0.99 then | |
| 1201 | wave:remove() | |
| 1202 | end | |
| 1203 | end | |
| 1204 | end)) | |
| 1205 | end | |
| 1206 | ||
| 1207 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 1208 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Effect", VT(1,1,1), true)
| |
| 1209 | local mesh = IT("SpecialMesh",wave)
| |
| 1210 | mesh.MeshType = "Sphere" | |
| 1211 | mesh.Scale = SIZE | |
| 1212 | mesh.Offset = VT(0,0,0) | |
| 1213 | wave.CFrame = CFRAME | |
| 1214 | coroutine.resume(coroutine.create(function(PART) | |
| 1215 | for i = 1, WAIT do | |
| 1216 | Swait() | |
| 1217 | mesh.Scale = mesh.Scale + GROW | |
| 1218 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 1219 | if wave.Transparency > 0.99 then | |
| 1220 | wave:remove() | |
| 1221 | end | |
| 1222 | end | |
| 1223 | end)) | |
| 1224 | end | |
| 1225 | ||
| 1226 | function MakeForm(PART,TYPE) | |
| 1227 | if TYPE == "Cyl" then | |
| 1228 | local MSH = IT("CylinderMesh",PART)
| |
| 1229 | elseif TYPE == "Ball" then | |
| 1230 | local MSH = IT("SpecialMesh",PART)
| |
| 1231 | MSH.MeshType = "Sphere" | |
| 1232 | elseif TYPE == "Wedge" then | |
| 1233 | local MSH = IT("SpecialMesh",PART)
| |
| 1234 | MSH.MeshType = "Wedge" | |
| 1235 | end | |
| 1236 | end | |
| 1237 | ||
| 1238 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
| 1239 | if FLOOR ~= nil then | |
| 1240 | coroutine.resume(coroutine.create(function() | |
| 1241 | local PART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
| 1242 | PART.CFrame = CF(POSITION) | |
| 1243 | for i = 1, 45 do | |
| 1244 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
| 1245 | RingPiece.Material = FLOOR.Material | |
| 1246 | RingPiece.Color = FLOOR.Color | |
| 1247 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 1248 | Debris:AddItem(RingPiece,SWAIT/100) | |
| 1249 | end | |
| 1250 | PART:remove() | |
| 1251 | end)) | |
| 1252 | end | |
| 1253 | end | |
| 1254 | ||
| 1255 | function CheckTableForString(Table, String) | |
| 1256 | for i, v in pairs(Table) do | |
| 1257 | if string.find(string.lower(String), string.lower(v)) then | |
| 1258 | return true | |
| 1259 | end | |
| 1260 | end | |
| 1261 | return false | |
| 1262 | end | |
| 1263 | ||
| 1264 | function CheckIntangible(Hit) | |
| 1265 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
| |
| 1266 | if Hit and Hit.Parent then | |
| 1267 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
| |
| 1268 | return true | |
| 1269 | end | |
| 1270 | end | |
| 1271 | return false | |
| 1272 | end | |
| 1273 | ||
| 1274 | Debris = game:GetService("Debris")
| |
| 1275 | ||
| 1276 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 1277 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
| 1278 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 1279 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
| |
| 1280 | if RayHit and CheckIntangible(RayHit) then | |
| 1281 | if DelayIfHit then | |
| 1282 | wait() | |
| 1283 | end | |
| 1284 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
| 1285 | end | |
| 1286 | return RayHit, RayPos, RayNormal | |
| 1287 | end | |
| 1288 | ||
| 1289 | function turnto(position) | |
| 1290 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 1291 | end | |
| 1292 | ||
| 1293 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 1294 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 1295 | end | |
| 1296 | ||
| 1297 | function PositiveAngle(NUMBER) | |
| 1298 | if NUMBER >= 0 then | |
| 1299 | NUMBER = 0 | |
| 1300 | end | |
| 1301 | return NUMBER | |
| 1302 | end | |
| 1303 | ||
| 1304 | function NegativeAngle(NUMBER) | |
| 1305 | if NUMBER <= 0 then | |
| 1306 | NUMBER = 0 | |
| 1307 | end | |
| 1308 | return NUMBER | |
| 1309 | end | |
| 1310 | ||
| 1311 | function Swait(NUMBER) | |
| 1312 | if NUMBER == 0 or NUMBER == nil then | |
| 1313 | ArtificialHB.Event:wait() | |
| 1314 | else | |
| 1315 | for i = 1, NUMBER do | |
| 1316 | ArtificialHB.Event:wait() | |
| 1317 | end | |
| 1318 | end | |
| 1319 | end | |
| 1320 | ||
| 1321 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 1322 | local NEWMESH = IT(MESH) | |
| 1323 | if MESH == "SpecialMesh" then | |
| 1324 | NEWMESH.MeshType = MESHTYPE | |
| 1325 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 1326 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 1327 | end | |
| 1328 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 1329 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 1330 | end | |
| 1331 | end | |
| 1332 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 1333 | NEWMESH.Scale = SCALE | |
| 1334 | NEWMESH.Parent = PARENT | |
| 1335 | return NEWMESH | |
| 1336 | end | |
| 1337 | ||
| 1338 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 1339 | local NEWPART = IT("Part")
| |
| 1340 | NEWPART.formFactor = FORMFACTOR | |
| 1341 | NEWPART.Reflectance = REFLECTANCE | |
| 1342 | NEWPART.Transparency = TRANSPARENCY | |
| 1343 | NEWPART.CanCollide = false | |
| 1344 | NEWPART.Locked = true | |
| 1345 | NEWPART.Anchored = true | |
| 1346 | if ANCHOR == false then | |
| 1347 | NEWPART.Anchored = false | |
| 1348 | end | |
| 1349 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 1350 | NEWPART.Name = NAME | |
| 1351 | NEWPART.Size = SIZE | |
| 1352 | NEWPART.Position = Torso.Position | |
| 1353 | NEWPART.Material = MATERIAL | |
| 1354 | NEWPART:BreakJoints() | |
| 1355 | NEWPART.Parent = PARENT | |
| 1356 | return NEWPART | |
| 1357 | end | |
| 1358 | ||
| 1359 | local function weldBetween(a, b) | |
| 1360 | local weldd = IT("Weld")
| |
| 1361 | weldd.Part0 = a | |
| 1362 | weldd.Part1 = b | |
| 1363 | weldd.C0 = CF() | |
| 1364 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 1365 | weldd.Parent = a | |
| 1366 | return weldd | |
| 1367 | end | |
| 1368 | ||
| 1369 | ||
| 1370 | function QuaternionFromCFrame(cf) | |
| 1371 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 1372 | local trace = m00 + m11 + m22 | |
| 1373 | if trace > 0 then | |
| 1374 | local s = math.sqrt(1 + trace) | |
| 1375 | local recip = 0.5 / s | |
| 1376 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 1377 | else | |
| 1378 | local i = 0 | |
| 1379 | if m11 > m00 then | |
| 1380 | i = 1 | |
| 1381 | end | |
| 1382 | if m22 > (i == 0 and m00 or m11) then | |
| 1383 | i = 2 | |
| 1384 | end | |
| 1385 | if i == 0 then | |
| 1386 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 1387 | local recip = 0.5 / s | |
| 1388 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 1389 | elseif i == 1 then | |
| 1390 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 1391 | local recip = 0.5 / s | |
| 1392 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 1393 | elseif i == 2 then | |
| 1394 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 1395 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 1396 | end | |
| 1397 | end | |
| 1398 | end | |
| 1399 | ||
| 1400 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 1401 | local xs, ys, zs = x + x, y + y, z + z | |
| 1402 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 1403 | local xx = x * xs | |
| 1404 | local xy = x * ys | |
| 1405 | local xz = x * zs | |
| 1406 | local yy = y * ys | |
| 1407 | local yz = y * zs | |
| 1408 | local zz = z * zs | |
| 1409 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 1410 | end | |
| 1411 | ||
| 1412 | function QuaternionSlerp(a, b, t) | |
| 1413 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 1414 | local startInterp, finishInterp; | |
| 1415 | if cosTheta >= 0.0001 then | |
| 1416 | if (1 - cosTheta) > 0.0001 then | |
| 1417 | local theta = ACOS(cosTheta) | |
| 1418 | local invSinTheta = 1 / SIN(theta) | |
| 1419 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 1420 | finishInterp = SIN(t * theta) * invSinTheta | |
| 1421 | else | |
| 1422 | startInterp = 1 - t | |
| 1423 | finishInterp = t | |
| 1424 | end | |
| 1425 | else | |
| 1426 | if (1 + cosTheta) > 0.0001 then | |
| 1427 | local theta = ACOS(-cosTheta) | |
| 1428 | local invSinTheta = 1 / SIN(theta) | |
| 1429 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 1430 | finishInterp = SIN(t * theta) * invSinTheta | |
| 1431 | else | |
| 1432 | startInterp = t - 1 | |
| 1433 | finishInterp = t | |
| 1434 | end | |
| 1435 | end | |
| 1436 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 1437 | end | |
| 1438 | ||
| 1439 | function Clerp(a, b, t) | |
| 1440 | local qa = {QuaternionFromCFrame(a)}
| |
| 1441 | local qb = {QuaternionFromCFrame(b)}
| |
| 1442 | local ax, ay, az = a.x, a.y, a.z | |
| 1443 | local bx, by, bz = b.x, b.y, b.z | |
| 1444 | local _t = 1 - t | |
| 1445 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 1446 | end | |
| 1447 | ||
| 1448 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 1449 | local frame = IT("Frame")
| |
| 1450 | frame.BackgroundTransparency = TRANSPARENCY | |
| 1451 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 1452 | frame.Position = POSITION | |
| 1453 | frame.Size = SIZE | |
| 1454 | frame.BackgroundColor3 = COLOR | |
| 1455 | frame.BorderColor3 = BORDERCOLOR | |
| 1456 | frame.Name = NAME | |
| 1457 | frame.Parent = PARENT | |
| 1458 | return frame | |
| 1459 | end | |
| 1460 | ||
| 1461 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 1462 | local label = IT("TextLabel")
| |
| 1463 | label.BackgroundTransparency = 1 | |
| 1464 | label.Size = UD2(1, 0, 1, 0) | |
| 1465 | label.Position = UD2(0, 0, 0, 0) | |
| 1466 | label.TextColor3 = TEXTCOLOR | |
| 1467 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 1468 | label.TextTransparency = TRANSPARENCY | |
| 1469 | label.FontSize = TEXTFONTSIZE | |
| 1470 | label.Font = TEXTFONT | |
| 1471 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 1472 | label.TextScaled = false | |
| 1473 | label.Text = TEXT | |
| 1474 | label.Name = NAME | |
| 1475 | label.Parent = PARENT | |
| 1476 | return label | |
| 1477 | end | |
| 1478 | ||
| 1479 | function NoOutlines(PART) | |
| 1480 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 1481 | end | |
| 1482 | ||
| 1483 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 1484 | local NEWWELD = IT(TYPE) | |
| 1485 | NEWWELD.Part0 = PART0 | |
| 1486 | NEWWELD.Part1 = PART1 | |
| 1487 | NEWWELD.C0 = C0 | |
| 1488 | NEWWELD.C1 = C1 | |
| 1489 | NEWWELD.Parent = PARENT | |
| 1490 | return NEWWELD | |
| 1491 | end | |
| 1492 | ||
| 1493 | local S = IT("Sound")
| |
| 1494 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 1495 | local NEWSOUND = nil | |
| 1496 | coroutine.resume(coroutine.create(function() | |
| 1497 | NEWSOUND = S:Clone() | |
| 1498 | NEWSOUND.Parent = PARENT | |
| 1499 | NEWSOUND.Volume = VOLUME | |
| 1500 | NEWSOUND.Pitch = PITCH | |
| 1501 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 1502 | NEWSOUND:play() | |
| 1503 | if DOESLOOP == true then | |
| 1504 | NEWSOUND.Looped = true | |
| 1505 | else | |
| 1506 | repeat wait(1) until NEWSOUND.Playing == false | |
| 1507 | NEWSOUND:remove() | |
| 1508 | end | |
| 1509 | end)) | |
| 1510 | return NEWSOUND | |
| 1511 | end | |
| 1512 | ||
| 1513 | function CFrameFromTopBack(at, top, back) | |
| 1514 | local right = top:Cross(back) | |
| 1515 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 1516 | end | |
| 1517 | ||
| 1518 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1519 | function WACKYEFFECT(Table) | |
| 1520 | local TYPE = (Table.EffectType or "Sphere") | |
| 1521 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 1522 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 1523 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 1524 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 1525 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 1526 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 1527 | local ROTATION1 = (Table.RotationX or 0) | |
| 1528 | local ROTATION2 = (Table.RotationY or 0) | |
| 1529 | local ROTATION3 = (Table.RotationZ or 0) | |
| 1530 | local MATERIAL = (Table.Material or "Neon") | |
| 1531 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 1532 | local TIME = (Table.Time or 45) | |
| 1533 | local SOUNDID = (Table.SoundID or nil) | |
| 1534 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 1535 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 1536 | coroutine.resume(coroutine.create(function() | |
| 1537 | local PLAYSSOUND = false | |
| 1538 | local SOUND = nil | |
| 1539 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 1540 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 1541 | PLAYSSOUND = true | |
| 1542 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 1543 | end | |
| 1544 | EFFECT.Color = COLOR | |
| 1545 | local MSH = nil | |
| 1546 | if TYPE == "Sphere" then | |
| 1547 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 1548 | elseif TYPE == "Block" then | |
| 1549 | MSH = IT("BlockMesh",EFFECT)
| |
| 1550 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 1551 | elseif TYPE == "Wave" then | |
| 1552 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 1553 | elseif TYPE == "Ring" then | |
| 1554 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 1555 | elseif TYPE == "Slash" then | |
| 1556 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 1557 | elseif TYPE == "Round Slash" then | |
| 1558 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 1559 | elseif TYPE == "Swirl" then | |
| 1560 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 1561 | elseif TYPE == "Skull" then | |
| 1562 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 1563 | elseif TYPE == "Crystal" then | |
| 1564 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 1565 | end | |
| 1566 | if MSH ~= nil then | |
| 1567 | local MOVESPEED = nil | |
| 1568 | if MOVEDIRECTION ~= nil then | |
| 1569 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 1570 | end | |
| 1571 | local GROWTH = SIZE - ENDSIZE | |
| 1572 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 1573 | if TYPE == "Block" then | |
| 1574 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1575 | else | |
| 1576 | EFFECT.CFrame = CFRAME | |
| 1577 | end | |
| 1578 | for LOOP = 1, TIME+1 do | |
| 1579 | Swait() | |
| 1580 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 1581 | if TYPE == "Wave" then | |
| 1582 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 1583 | end | |
| 1584 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 1585 | if TYPE == "Block" then | |
| 1586 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1587 | else | |
| 1588 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 1589 | end | |
| 1590 | if MOVEDIRECTION ~= nil then | |
| 1591 | local ORI = EFFECT.Orientation | |
| 1592 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 1593 | EFFECT.Orientation = ORI | |
| 1594 | end | |
| 1595 | end | |
| 1596 | if PLAYSSOUND == false then | |
| 1597 | EFFECT:remove() | |
| 1598 | else | |
| 1599 | SOUND.Stopped:Connect(function() | |
| 1600 | EFFECT:remove() | |
| 1601 | end) | |
| 1602 | end | |
| 1603 | else | |
| 1604 | if PLAYSSOUND == false then | |
| 1605 | EFFECT:remove() | |
| 1606 | else | |
| 1607 | repeat Swait() until SOUND.Playing == false | |
| 1608 | EFFECT:remove() | |
| 1609 | end | |
| 1610 | end | |
| 1611 | end)) | |
| 1612 | end | |
| 1613 | ||
| 1614 | function MakeForm(PART,TYPE) | |
| 1615 | if TYPE == "Cyl" then | |
| 1616 | local MSH = IT("CylinderMesh",PART)
| |
| 1617 | elseif TYPE == "Ball" then | |
| 1618 | local MSH = IT("SpecialMesh",PART)
| |
| 1619 | MSH.MeshType = "Sphere" | |
| 1620 | elseif TYPE == "Wedge" then | |
| 1621 | local MSH = IT("SpecialMesh",PART)
| |
| 1622 | MSH.MeshType = "Wedge" | |
| 1623 | end | |
| 1624 | end | |
| 1625 | ||
| 1626 | Debris = game:GetService("Debris")
| |
| 1627 | ||
| 1628 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 1629 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 1630 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 1631 | end | |
| 1632 | ||
| 1633 | function turnto(position) | |
| 1634 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 1635 | end | |
| 1636 | ||
| 1637 | function SpawnTrail(FROM,TO,BIG) | |
| 1638 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) | |
| 1639 | MakeForm(TRAIL,"Cyl") | |
| 1640 | local DIST = (FROM - TO).Magnitude | |
| 1641 | if BIG == true then | |
| 1642 | TRAIL.Size = VT(0.5,DIST,0.5) | |
| 1643 | else | |
| 1644 | TRAIL.Size = VT(0.25,DIST,0.25) | |
| 1645 | end | |
| 1646 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 1647 | coroutine.resume(coroutine.create(function() | |
| 1648 | for i = 1, 5 do | |
| 1649 | Swait() | |
| 1650 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
| 1651 | end | |
| 1652 | TRAIL:remove() | |
| 1653 | end)) | |
| 1654 | end | |
| 1655 | ||
| 1656 | local asd = Instance.new("ParticleEmitter")
| |
| 1657 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0)) | |
| 1658 | asd.LightEmission = .1 | |
| 1659 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
| 1660 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
| |
| 1661 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 1662 | asd.Transparency = bbb | |
| 1663 | asd.Size = aaa | |
| 1664 | asd.ZOffset = .9 | |
| 1665 | asd.Acceleration = Vector3.new(0, -15, 0) | |
| 1666 | asd.LockedToPart = false | |
| 1667 | asd.EmissionDirection = "Back" | |
| 1668 | asd.Lifetime = NumberRange.new(1, 2) | |
| 1669 | asd.Rotation = NumberRange.new(-100, 100) | |
| 1670 | asd.RotSpeed = NumberRange.new(-100, 100) | |
| 1671 | asd.Speed = NumberRange.new(10) | |
| 1672 | asd.Enabled = false | |
| 1673 | asd.VelocitySpread = 999 | |
| 1674 | ||
| 1675 | function getbloody(victim,amount) | |
| 1676 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
| 1677 | PART.CFrame = victim.CFrame | |
| 1678 | local HITPLAYERSOUNDS = {"356551938","264486467"}
| |
| 1679 | Debris:AddItem(PART,5) | |
| 1680 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 1681 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 1682 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 1683 | local prtcl = asd:Clone() | |
| 1684 | prtcl.Parent = PART | |
| 1685 | prtcl:Emit(amount*10) | |
| 1686 | end | |
| 1687 | ||
| 1688 | local Particle = IT("ParticleEmitter",nil)
| |
| 1689 | Particle.Enabled = false | |
| 1690 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
| |
| 1691 | Particle.LightEmission = 0.5 | |
| 1692 | Particle.Rate = 150 | |
| 1693 | Particle.ZOffset = 1 | |
| 1694 | Particle.Rotation = NumberRange.new(-180, 180) | |
| 1695 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
| 1696 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
| 1697 | Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0)) | |
| 1698 | ||
| 1699 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
| |
| 1700 | function ParticleEmitter(Table) | |
| 1701 | local PRTCL = Particle:Clone() | |
| 1702 | local Speed = Table.Speed or 5 | |
| 1703 | local Drag = Table.Drag or 0 | |
| 1704 | local Size1 = Table.Size1 or 1 | |
| 1705 | local Size2 = Table.Size2 or 5 | |
| 1706 | local Lifetime1 = Table.Lifetime1 or 1 | |
| 1707 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
| 1708 | local Parent = Table.Parent or Torso | |
| 1709 | local Emit = Table.Emit or 100 | |
| 1710 | local Offset = Table.Offset or 360 | |
| 1711 | local Acel = Table.Acel or VT(0,0,0) | |
| 1712 | local Enabled = Table.Enabled or false | |
| 1713 | PRTCL.Parent = Parent | |
| 1714 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
| 1715 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
| 1716 | PRTCL.Speed = NumberRange.new(Speed) | |
| 1717 | PRTCL.VelocitySpread = Offset | |
| 1718 | PRTCL.Drag = Drag | |
| 1719 | PRTCL.Acceleration = Acel | |
| 1720 | if Enabled == false then | |
| 1721 | PRTCL:Emit(Emit) | |
| 1722 | Debris:AddItem(PRTCL,Lifetime2) | |
| 1723 | else | |
| 1724 | PRTCL.Enabled = true | |
| 1725 | end | |
| 1726 | return PRTCL | |
| 1727 | end | |
| 1728 | ||
| 1729 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 1730 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 1731 | end | |
| 1732 | ||
| 1733 | function PositiveAngle(NUMBER) | |
| 1734 | if NUMBER >= 0 then | |
| 1735 | NUMBER = 0 | |
| 1736 | end | |
| 1737 | return NUMBER | |
| 1738 | end | |
| 1739 | ||
| 1740 | function NegativeAngle(NUMBER) | |
| 1741 | if NUMBER <= 0 then | |
| 1742 | NUMBER = 0 | |
| 1743 | end | |
| 1744 | return NUMBER | |
| 1745 | end | |
| 1746 | ||
| 1747 | function Swait(NUMBER) | |
| 1748 | if NUMBER == 0 or NUMBER == nil then | |
| 1749 | ArtificialHB.Event:wait() | |
| 1750 | else | |
| 1751 | for i = 1, NUMBER do | |
| 1752 | ArtificialHB.Event:wait() | |
| 1753 | end | |
| 1754 | end | |
| 1755 | end | |
| 1756 | ||
| 1757 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 1758 | local NEWMESH = IT(MESH) | |
| 1759 | if MESH == "SpecialMesh" then | |
| 1760 | NEWMESH.MeshType = MESHTYPE | |
| 1761 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 1762 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 1763 | end | |
| 1764 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 1765 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 1766 | end | |
| 1767 | end | |
| 1768 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 1769 | NEWMESH.Scale = SCALE | |
| 1770 | NEWMESH.Parent = PARENT | |
| 1771 | return NEWMESH | |
| 1772 | end | |
| 1773 | ||
| 1774 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 1775 | local NEWPART = IT("Part")
| |
| 1776 | NEWPART.formFactor = FORMFACTOR | |
| 1777 | NEWPART.Reflectance = REFLECTANCE | |
| 1778 | NEWPART.Transparency = TRANSPARENCY | |
| 1779 | NEWPART.CanCollide = false | |
| 1780 | NEWPART.Locked = true | |
| 1781 | NEWPART.Anchored = true | |
| 1782 | if ANCHOR == false then | |
| 1783 | NEWPART.Anchored = false | |
| 1784 | end | |
| 1785 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 1786 | NEWPART.Name = NAME | |
| 1787 | NEWPART.Size = SIZE | |
| 1788 | NEWPART.Position = Torso.Position | |
| 1789 | NEWPART.Material = MATERIAL | |
| 1790 | NEWPART:BreakJoints() | |
| 1791 | NEWPART.Parent = PARENT | |
| 1792 | return NEWPART | |
| 1793 | end | |
| 1794 | ||
| 1795 | local function weldBetween(a, b) | |
| 1796 | local weldd = Instance.new("ManualWeld")
| |
| 1797 | weldd.Part0 = a | |
| 1798 | weldd.Part1 = b | |
| 1799 | weldd.C0 = CFrame.new() | |
| 1800 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 1801 | weldd.Parent = a | |
| 1802 | return weldd | |
| 1803 | end | |
| 1804 | ||
| 1805 | ||
| 1806 | function QuaternionFromCFrame(cf) | |
| 1807 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 1808 | local trace = m00 + m11 + m22 | |
| 1809 | if trace > 0 then | |
| 1810 | local s = math.sqrt(1 + trace) | |
| 1811 | local recip = 0.5 / s | |
| 1812 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 1813 | else | |
| 1814 | local i = 0 | |
| 1815 | if m11 > m00 then | |
| 1816 | i = 1 | |
| 1817 | end | |
| 1818 | if m22 > (i == 0 and m00 or m11) then | |
| 1819 | i = 2 | |
| 1820 | end | |
| 1821 | if i == 0 then | |
| 1822 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 1823 | local recip = 0.5 / s | |
| 1824 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 1825 | elseif i == 1 then | |
| 1826 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 1827 | local recip = 0.5 / s | |
| 1828 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 1829 | elseif i == 2 then | |
| 1830 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 1831 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 1832 | end | |
| 1833 | end | |
| 1834 | end | |
| 1835 | ||
| 1836 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 1837 | local xs, ys, zs = x + x, y + y, z + z | |
| 1838 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 1839 | local xx = x * xs | |
| 1840 | local xy = x * ys | |
| 1841 | local xz = x * zs | |
| 1842 | local yy = y * ys | |
| 1843 | local yz = y * zs | |
| 1844 | local zz = z * zs | |
| 1845 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 1846 | end | |
| 1847 | ||
| 1848 | function QuaternionSlerp(a, b, t) | |
| 1849 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 1850 | local startInterp, finishInterp; | |
| 1851 | if cosTheta >= 0.0001 then | |
| 1852 | if (1 - cosTheta) > 0.0001 then | |
| 1853 | local theta = ACOS(cosTheta) | |
| 1854 | local invSinTheta = 1 / SIN(theta) | |
| 1855 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 1856 | finishInterp = SIN(t * theta) * invSinTheta | |
| 1857 | else | |
| 1858 | startInterp = 1 - t | |
| 1859 | finishInterp = t | |
| 1860 | end | |
| 1861 | else | |
| 1862 | if (1 + cosTheta) > 0.0001 then | |
| 1863 | local theta = ACOS(-cosTheta) | |
| 1864 | local invSinTheta = 1 / SIN(theta) | |
| 1865 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 1866 | finishInterp = SIN(t * theta) * invSinTheta | |
| 1867 | else | |
| 1868 | startInterp = t - 1 | |
| 1869 | finishInterp = t | |
| 1870 | end | |
| 1871 | end | |
| 1872 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 1873 | end | |
| 1874 | ||
| 1875 | function Clerp(a, b, t) | |
| 1876 | local qa = {QuaternionFromCFrame(a)}
| |
| 1877 | local qb = {QuaternionFromCFrame(b)}
| |
| 1878 | local ax, ay, az = a.x, a.y, a.z | |
| 1879 | local bx, by, bz = b.x, b.y, b.z | |
| 1880 | local _t = 1 - t | |
| 1881 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 1882 | end | |
| 1883 | ||
| 1884 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 1885 | local frame = IT("Frame")
| |
| 1886 | frame.BackgroundTransparency = TRANSPARENCY | |
| 1887 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 1888 | frame.Position = POSITION | |
| 1889 | frame.Size = SIZE | |
| 1890 | frame.BackgroundColor3 = COLOR | |
| 1891 | frame.BorderColor3 = BORDERCOLOR | |
| 1892 | frame.Name = NAME | |
| 1893 | frame.Parent = PARENT | |
| 1894 | return frame | |
| 1895 | end | |
| 1896 | ||
| 1897 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 1898 | local label = IT("TextLabel")
| |
| 1899 | label.BackgroundTransparency = 1 | |
| 1900 | label.Size = UD2(1, 0, 1, 0) | |
| 1901 | label.Position = UD2(0, 0, 0, 0) | |
| 1902 | label.TextColor3 = TEXTCOLOR | |
| 1903 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 1904 | label.TextTransparency = TRANSPARENCY | |
| 1905 | label.FontSize = TEXTFONTSIZE | |
| 1906 | label.Font = TEXTFONT | |
| 1907 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 1908 | label.TextScaled = false | |
| 1909 | label.Text = TEXT | |
| 1910 | label.Name = NAME | |
| 1911 | label.Parent = PARENT | |
| 1912 | return label | |
| 1913 | end | |
| 1914 | ||
| 1915 | function NoOutlines(PART) | |
| 1916 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 1917 | end | |
| 1918 | ||
| 1919 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 1920 | local NEWWELD = IT(TYPE) | |
| 1921 | NEWWELD.Part0 = PART0 | |
| 1922 | NEWWELD.Part1 = PART1 | |
| 1923 | NEWWELD.C0 = C0 | |
| 1924 | NEWWELD.C1 = C1 | |
| 1925 | NEWWELD.Parent = PARENT | |
| 1926 | return NEWWELD | |
| 1927 | end | |
| 1928 | ||
| 1929 | local S = IT("Sound")
| |
| 1930 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 1931 | local NEWSOUND = nil | |
| 1932 | coroutine.resume(coroutine.create(function() | |
| 1933 | NEWSOUND = S:Clone() | |
| 1934 | NEWSOUND.Parent = PARENT | |
| 1935 | NEWSOUND.Volume = VOLUME | |
| 1936 | NEWSOUND.Pitch = PITCH | |
| 1937 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 1938 | NEWSOUND:play() | |
| 1939 | if DOESLOOP == true then | |
| 1940 | NEWSOUND.Looped = true | |
| 1941 | else | |
| 1942 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
| 1943 | NEWSOUND:remove() | |
| 1944 | end | |
| 1945 | end)) | |
| 1946 | return NEWSOUND | |
| 1947 | end | |
| 1948 | ||
| 1949 | function CFrameFromTopBack(at, top, back) | |
| 1950 | local right = top:Cross(back) | |
| 1951 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 1952 | end | |
| 1953 | ||
| 1954 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1955 | function WACKYEFFECT(Table) | |
| 1956 | local TYPE = (Table.EffectType or "Sphere") | |
| 1957 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 1958 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 1959 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 1960 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 1961 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 1962 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 1963 | local ROTATION1 = (Table.RotationX or 0) | |
| 1964 | local ROTATION2 = (Table.RotationY or 0) | |
| 1965 | local ROTATION3 = (Table.RotationZ or 0) | |
| 1966 | local MATERIAL = (Table.Material or "Neon") | |
| 1967 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 1968 | local TIME = (Table.Time or 45) | |
| 1969 | local SOUNDID = (Table.SoundID or nil) | |
| 1970 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 1971 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 1972 | coroutine.resume(coroutine.create(function() | |
| 1973 | local PLAYSSOUND = false | |
| 1974 | local SOUND = nil | |
| 1975 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 1976 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 1977 | PLAYSSOUND = true | |
| 1978 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 1979 | end | |
| 1980 | EFFECT.Color = COLOR | |
| 1981 | local MSH = nil | |
| 1982 | if TYPE == "Sphere" then | |
| 1983 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 1984 | elseif TYPE == "Block" then | |
| 1985 | MSH = IT("BlockMesh",EFFECT)
| |
| 1986 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 1987 | elseif TYPE == "Wave" then | |
| 1988 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 1989 | elseif TYPE == "Ring" then | |
| 1990 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 1991 | elseif TYPE == "Slash" then | |
| 1992 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 1993 | elseif TYPE == "Round Slash" then | |
| 1994 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 1995 | elseif TYPE == "Swirl" then | |
| 1996 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 1997 | elseif TYPE == "Skull" then | |
| 1998 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 1999 | elseif TYPE == "Crystal" then | |
| 2000 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 2001 | end | |
| 2002 | if MSH ~= nil then | |
| 2003 | local MOVESPEED = nil | |
| 2004 | if MOVEDIRECTION ~= nil then | |
| 2005 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 2006 | end | |
| 2007 | local GROWTH = SIZE - ENDSIZE | |
| 2008 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 2009 | if TYPE == "Block" then | |
| 2010 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 2011 | else | |
| 2012 | EFFECT.CFrame = CFRAME | |
| 2013 | end | |
| 2014 | for LOOP = 1, TIME+1 do | |
| 2015 | Swait() | |
| 2016 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 2017 | if TYPE == "Wave" then | |
| 2018 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 2019 | end | |
| 2020 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 2021 | if TYPE == "Block" then | |
| 2022 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 2023 | else | |
| 2024 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 2025 | end | |
| 2026 | if MOVEDIRECTION ~= nil then | |
| 2027 | local ORI = EFFECT.Orientation | |
| 2028 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 2029 | EFFECT.Orientation = ORI | |
| 2030 | end | |
| 2031 | end | |
| 2032 | if PLAYSSOUND == false then | |
| 2033 | EFFECT:remove() | |
| 2034 | else | |
| 2035 | SOUND.Stopped:Connect(function() | |
| 2036 | EFFECT:remove() | |
| 2037 | end) | |
| 2038 | end | |
| 2039 | else | |
| 2040 | if PLAYSSOUND == false then | |
| 2041 | EFFECT:remove() | |
| 2042 | else | |
| 2043 | repeat Swait() until SOUND.Playing == false | |
| 2044 | EFFECT:remove() | |
| 2045 | end | |
| 2046 | end | |
| 2047 | end)) | |
| 2048 | end | |
| 2049 | ||
| 2050 | function MakeForm(PART,TYPE) | |
| 2051 | if TYPE == "Cyl" then | |
| 2052 | local MSH = IT("CylinderMesh",PART)
| |
| 2053 | elseif TYPE == "Ball" then | |
| 2054 | local MSH = IT("SpecialMesh",PART)
| |
| 2055 | MSH.MeshType = "Sphere" | |
| 2056 | elseif TYPE == "Wedge" then | |
| 2057 | local MSH = IT("SpecialMesh",PART)
| |
| 2058 | MSH.MeshType = "Wedge" | |
| 2059 | end | |
| 2060 | end | |
| 2061 | ||
| 2062 | function SpawnTrail(FROM,TO,BIG) | |
| 2063 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) | |
| 2064 | MakeForm(TRAIL,"Cyl") | |
| 2065 | local DIST = (FROM - TO).Magnitude | |
| 2066 | if BIG == true then | |
| 2067 | TRAIL.Size = VT(0.5,DIST,0.5) | |
| 2068 | else | |
| 2069 | TRAIL.Size = VT(0.25,DIST,0.25) | |
| 2070 | end | |
| 2071 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 2072 | coroutine.resume(coroutine.create(function() | |
| 2073 | for i = 1, 5 do | |
| 2074 | Swait() | |
| 2075 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
| 2076 | end | |
| 2077 | TRAIL:remove() | |
| 2078 | end)) | |
| 2079 | end | |
| 2080 | ||
| 2081 | Debris = game:GetService("Debris")
| |
| 2082 | ||
| 2083 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 2084 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 2085 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 2086 | end | |
| 2087 | ||
| 2088 | function turnto(position) | |
| 2089 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 2090 | end | |
| 2091 | ||
| 2092 | --//=================================\\ | |
| 2093 | --|| WEAPON CREATION | |
| 2094 | --\\=================================// | |
| 2095 | ||
| 2096 | ||
| 2097 | local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false) | |
| 2098 | local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2099 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false) | |
| 2100 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2101 | ||
| 2102 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
| 2103 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2104 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
| 2105 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2106 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
| 2107 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2108 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
| 2109 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2110 | ||
| 2111 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false) | |
| 2112 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2113 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false) | |
| 2114 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2115 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
| 2116 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2117 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
| 2118 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2119 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
| 2120 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2121 | ||
| 2122 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
| |
| 2123 | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
| |
| 2124 | ||
| 2125 | for _, c in pairs(Weapon:GetDescendants()) do | |
| 2126 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
| 2127 | c.Material = "Glass" | |
| 2128 | c.Color = C3(0,0,0) | |
| 2129 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
| 2130 | c.Color = C3(1,0,0) | |
| 2131 | c.Material = "Neon" | |
| 2132 | end | |
| 2133 | end | |
| 2134 | ||
| 2135 | Weapon.Parent = Character | |
| 2136 | for _, c in pairs(Weapon:GetChildren()) do | |
| 2137 | if c.ClassName == "Part" then | |
| 2138 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 2139 | end | |
| 2140 | end | |
| 2141 | ||
| 2142 | New = function(Object, Parent, Name, Data) | |
| 2143 | local Object = Instance.new(Object) | |
| 2144 | for Index, Value in pairs(Data or {}) do
| |
| 2145 | Object[Index] = Value | |
| 2146 | end | |
| 2147 | Object.Parent = Parent | |
| 2148 | Object.Name = Name | |
| 2149 | return Object | |
| 2150 | end | |
| 2151 | ||
| 2152 | ||
| 2153 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-67.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
| |
| 2154 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, 0.487541199, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
| |
| 2155 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
| |
| 2156 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, -0.512458801, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
| |
| 2157 | ||
| 2158 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.140000015, 0.0500000007),CFrame = CFrame.new(-67.6787415, 3.12643075, 92.6921463, -9.31322575e-10, -1.86264515e-09, -0.999999285, 0.777135551, 0.629333496, 9.31322575e-10, 0.6293329, -0.777134895, 0),})
| |
| 2159 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.766067505, 0.138611317, 0.515716553, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
| |
| 2160 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.12999988, 1.12000012, 0.0500000007),CFrame = CFrame.new(-67.6951752, 3.43133378, 93.991272, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
| |
| 2161 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.533157349, 0.443484068, 0.50994873, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
| |
| 2162 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.450000018, 0.590000272, 0.0500000007),CFrame = CFrame.new(-67.6951752, 2.60608268, 94.3512573, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
| |
| 2163 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.893096924, -0.381786108, 0.509513855, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
| |
| 2164 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000013, 0.590000272, 0.0500000007),CFrame = CFrame.new(-66.6951752, 2.60608268, 94.2912598, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
| |
| 2165 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.817497253, -0.388065577, -0.489402771, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
| |
| 2166 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.220000237, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787338, 2.57395577, 93.9222183, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
| |
| 2167 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.448242188, -0.420258999, -0.49987793, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
| |
| 2168 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.07999992, 1.12000012, 0.0500000007),CFrame = CFrame.new(-66.6951752, 3.43133354, 93.9662704, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
| |
| 2169 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.492546082, 0.437201023, -0.489517212, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
| |
| 2170 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.340000302, 0.0500000007),CFrame = CFrame.new(-66.6787415, 3.2281816, 93.1287689, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
| |
| 2171 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(-0.345108032, 0.234031916, -0.491600037, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
| |
| 2172 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.0999999, 0.0500000007, 1.00999975),CFrame = CFrame.new(-67.1759109, 3.99574399, 93.9762726, 0, -0.0260759834, -0.999659359, 0, 0.999660075, -0.0260760002, 0.999999225, -2.91038305e-11, -9.31322575e-10),})
| |
| 2173 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, -0.0260760002, 0.999660015, 0, -0.999660015, -0.0260760002, 0),C1 = CFrame.new(0.510047913, 1.00462079, -0.0125579834, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
| |
| 2174 | ||
| 2175 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.419999987, 0.870000064),CFrame = CFrame.new(-67.0815201, 2.81366396, 91.9528885, 0, 0, -1, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, 0),})
| |
| 2176 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.00936126709, -0.184385061, -0.0693511963, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
| |
| 2177 | ||
| 2178 | local Trail = IT("Trail",Leftbarrel)
| |
| 2179 | Trail.Attachment0 = A | |
| 2180 | Trail.Attachment1 = B | |
| 2181 | Trail.Lifetime = 0.2 | |
| 2182 | Trail.Color = ColorSequence.new(BRICKC"Really red".Color) | |
| 2183 | Trail.Transparency = NumberSequence.new(0, 1) | |
| 2184 | Trail.Enabled = true | |
| 2185 | ||
| 2186 | local PRT = ParticleEmitter({Speed = 3, Drag = 3, Size1 = 1, Size2 = 3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
| |
| 2187 | PRT.LockedToPart = true | |
| 2188 | local PRT = ParticleEmitter({Speed = 3, Drag = 3, Size1 = 1, Size2 = 3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
| |
| 2189 | PRT.LockedToPart = true | |
| 2190 | local PRT = ParticleEmitter({Speed = 3, Drag = 3, Size1 = 1, Size2 = 3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
| |
| 2191 | PRT.LockedToPart = true | |
| 2192 | local PRT = ParticleEmitter({Speed = 3, Drag = 3, Size1 = 1, Size2 = 3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
| |
| 2193 | PRT.LockedToPart = true | |
| 2194 | local PRT = ParticleEmitter({Speed = 3, Drag = 3, Size1 = 1, Size2 = 3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
| |
| 2195 | PRT.LockedToPart = true | |
| 2196 | ||
| 2197 | local HAT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Tophat", VT(1,1,1),false) | |
| 2198 | local Hatweld = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT, CF(0,1,0), CF(0, 0, 0))
| |
| 2199 | CreateMesh("SpecialMesh", HAT, "FileMesh", "97094619", "97094572", VT(1,1,1), VT(0,0,0))
| |
| 2200 | for i = 1, 16 do | |
| 2201 | local FACE = CreatePart(3, Character, "Neon", 0, 0+(i-1)/16.2, "White", "FaceGradient", VT(1.01,0.65,1.01),false) | |
| 2202 | FACE.Color = C3(0,0,0) | |
| 2203 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
| |
| 2204 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
| |
| 2205 | end | |
| 2206 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false) | |
| 2207 | MakeForm(EYE,"Ball") | |
| 2208 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
| |
| 2209 | local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false) | |
| 2210 | MakeForm(EYE2,"Ball") | |
| 2211 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
| |
| 2212 | ||
| 2213 | local Particle = IT("ParticleEmitter",nil)
| |
| 2214 | Particle.Enabled = false | |
| 2215 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
| |
| 2216 | Particle.LightEmission = 5 | |
| 2217 | Particle.Rate = 300 | |
| 2218 | Particle.ZOffset = 0.2 | |
| 2219 | Particle.Rotation = NumberRange.new(-180, 180) | |
| 2220 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
| 2221 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
| 2222 | Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0),C3(1,0,0),C3(0,4,0),C3(1,0,0),C3(1,0,0),C3(1,0,0),C3(1,0,0)) | |
| 2223 | ||
| 2224 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
| |
| 2225 | function ParticleEmitter(Table) | |
| 2226 | local PRTCL = Particle:Clone() | |
| 2227 | local Speed = Table.Speed or 5 | |
| 2228 | local Drag = Table.Drag or 0 | |
| 2229 | local Size1 = Table.Size1 or 1 | |
| 2230 | local Size2 = Table.Size2 or 5 | |
| 2231 | local Lifetime1 = Table.Lifetime1 or 1 | |
| 2232 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
| 2233 | local Parent = Table.Parent or Torso | |
| 2234 | local Emit = Table.Emit or 100 | |
| 2235 | local Offset = Table.Offset or 360 | |
| 2236 | local Acel = Table.Acel or VT(0,0,0) | |
| 2237 | local Enabled = Table.Enabled or false | |
| 2238 | PRTCL.Parent = Parent | |
| 2239 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
| 2240 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
| 2241 | PRTCL.Speed = NumberRange.new(Speed) | |
| 2242 | PRTCL.VelocitySpread = Offset | |
| 2243 | PRTCL.Drag = Drag | |
| 2244 | PRTCL.Acceleration = Acel | |
| 2245 | if Enabled == false then | |
| 2246 | PRTCL:Emit(Emit) | |
| 2247 | Debris:AddItem(PRTCL,Lifetime2) | |
| 2248 | else | |
| 2249 | PRTCL.Enabled = true | |
| 2250 | end | |
| 2251 | return PRTCL | |
| 2252 | end | |
| 2253 | ||
| 2254 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
| 2255 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
| |
| 2256 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 2257 | MakeForm(Part,"Wedge") | |
| 2258 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 2259 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
| 2260 | MakeForm(Part,"Wedge") | |
| 2261 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
| |
| 2262 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
| 2263 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2264 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
| 2265 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2266 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
| 2267 | MakeForm(Part,"Cyl") | |
| 2268 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2269 | for i = 1, 8 do | |
| 2270 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
| 2271 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
| |
| 2272 | end | |
| 2273 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
| 2274 | MakeForm(Part,"Cyl") | |
| 2275 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2276 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
| 2277 | MakeForm(Part,"Ball") | |
| 2278 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2279 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
| 2280 | MakeForm(Part,"Wedge") | |
| 2281 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
| |
| 2282 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
| 2283 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2284 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
| 2285 | MakeForm(Part,"Cyl") | |
| 2286 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2287 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
| 2288 | MakeForm(Part,"Cyl") | |
| 2289 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2290 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
| 2291 | MakeForm(Part,"Cyl") | |
| 2292 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2293 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 2294 | MakeForm(Part,"Wedge") | |
| 2295 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
| |
| 2296 | local LASTPART = Handle | |
| 2297 | for i = 1, 10 do | |
| 2298 | if LASTPART == Handle then | |
| 2299 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
| 2300 | LASTPART = Part | |
| 2301 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2302 | else | |
| 2303 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
| 2304 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
| |
| 2305 | LASTPART = Part | |
| 2306 | end | |
| 2307 | end | |
| 2308 | ||
| 2309 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
| 2310 | MakeForm(Barrel,"Cyl") | |
| 2311 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2312 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
| 2313 | MakeForm(Part,"Cyl") | |
| 2314 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
| |
| 2315 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
| 2316 | MakeForm(Part,"Wedge") | |
| 2317 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2318 | local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
| 2319 | MakeForm(Hole,"Cyl") | |
| 2320 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
| |
| 2321 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
| 2322 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 2323 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
| |
| 2324 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
| 2325 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 2326 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
| |
| 2327 | coroutine.resume(coroutine.create(function() | |
| 2328 | while wait() do | |
| 2329 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
| 2330 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
| 2331 | end | |
| 2332 | end)) | |
| 2333 | ||
| 2334 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
| |
| 2335 | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 10, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
| |
| 2336 | ||
| 2337 | for _, c in pairs(Weapon:GetDescendants()) do | |
| 2338 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
| 2339 | c.Material = "Glass" | |
| 2340 | c.Color = C3(0,0,0) | |
| 2341 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
| 2342 | c.Color = C3(1,0,0) | |
| 2343 | c.Material = "Neon" | |
| 2344 | end | |
| 2345 | end | |
| 2346 | ||
| 2347 | Weapon.Parent = Character | |
| 2348 | for _, c in pairs(Weapon:GetChildren()) do | |
| 2349 | if c.ClassName == "Part" then | |
| 2350 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 2351 | end | |
| 2352 | end | |
| 2353 | ||
| 2354 | local SKILLTEXTCOLOR = C3(1,0,0) | |
| 2355 | local SKILLFONT = "Antique" | |
| 2356 | local SKILLTEXTSIZE = 7 | |
| 2357 | ||
| 2358 | Humanoid.Died:connect(function() | |
| 2359 | ATTACK = true | |
| 2360 | end) | |
| 2361 | ||
| 2362 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 2363 | --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 2364 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 2365 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 2366 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
| 2367 | ]] | |
| 2368 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1") | |
| 2369 | --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2") | |
| 2370 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3") | |
| 2371 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4") | |
| 2372 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5") | |
| 2373 | ]] | |
| 2374 | function printbye(Name) | |
| 2375 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
| |
| 2376 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
| 2377 | end | |
| 2378 | ||
| 2379 | workspace.ChildAdded:connect(function(instance) | |
| 2380 | for BANISH = 1, #TOBANISH do | |
| 2381 | if TOBANISH[BANISH] ~= nil then | |
| 2382 | if instance.Name == TOBANISH[BANISH] then | |
| 2383 | coroutine.resume(coroutine.create(function() | |
| 2384 | printbye(instance.Name) | |
| 2385 | instance:ClearAllChildren() | |
| 2386 | Debris:AddItem(instance,0.0005) | |
| 2387 | end)) | |
| 2388 | end | |
| 2389 | end | |
| 2390 | end | |
| 2391 | end) | |
| 2392 | ||
| 2393 | function refit() | |
| 2394 | Character.Parent = workspace | |
| 2395 | for e = 1, #BODY do | |
| 2396 | if BODY[e] ~= nil then | |
| 2397 | local STUFF = BODY[e] | |
| 2398 | local PART = STUFF[1] | |
| 2399 | local PARENT = STUFF[2] | |
| 2400 | local MATERIAL = STUFF[3] | |
| 2401 | local COLOR = STUFF[4] | |
| 2402 | local TRANSPARENCY = STUFF[5] | |
| 2403 | if PART.ClassName == "Part" and PART ~= RootPart then | |
| 2404 | PART.Material = MATERIAL | |
| 2405 | PART.Color = COLOR | |
| 2406 | PART.Transparency = TRANSPARENCY | |
| 2407 | end | |
| 2408 | if PART.Parent ~= PARENT then | |
| 2409 | Humanoid:remove() | |
| 2410 | PART.Parent = PARENT | |
| 2411 | Humanoid = IT("Humanoid",Character)
| |
| 2412 | end | |
| 2413 | end | |
| 2414 | end | |
| 2415 | end | |
| 2416 | --//=================================\\ | |
| 2417 | --|| DAMAGE FUNCTIONS | |
| 2418 | --\\=================================// | |
| 2419 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
| 2420 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 2421 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
| 2422 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 2423 | local BODYPOSITION = IT("BodyPosition", STATPART)
| |
| 2424 | BODYPOSITION.P = 2000 | |
| 2425 | BODYPOSITION.D = 100 | |
| 2426 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
| 2427 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
| 2428 | game:GetService("Debris"):AddItem(STATPART ,5)
| |
| 2429 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 2430 | BILLBOARDGUI.Adornee = STATPART | |
| 2431 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
| 2432 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 2433 | BILLBOARDGUI.AlwaysOnTop = false | |
| 2434 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 2435 | TEXTLABEL.BackgroundTransparency = 1 | |
| 2436 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 2437 | TEXTLABEL.Text = TEXT | |
| 2438 | TEXTLABEL.Font = "SciFi" | |
| 2439 | TEXTLABEL.FontSize="Size42" | |
| 2440 | TEXTLABEL.TextColor3 = ("255,215,0")
| |
| 2441 | TEXTLABEL.TextStrokeTransparency = 1 | |
| 2442 | TEXTLABEL.TextScaled = true | |
| 2443 | TEXTLABEL.TextWrapped = true | |
| 2444 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 2445 | if LABELTYPE == "Normal" then | |
| 2446 | for i = 1, 30 do | |
| 2447 | Swait() | |
| 2448 | STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0) | |
| 2449 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
| 2450 | end | |
| 2451 | elseif LABELTYPE == "Debuff" then | |
| 2452 | for i = 1, 30 do | |
| 2453 | Swait() | |
| 2454 | STATPART.Position = STATPART.Position - VT(0, i/10 ,0) | |
| 2455 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
| 2456 | end | |
| 2457 | elseif LABELTYPE == "Shock" then | |
| 2458 | local ORIGIN = STATPART.Position | |
| 2459 | for i = 1, 30 do | |
| 2460 | Swait() | |
| 2461 | STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2)) | |
| 2462 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
| 2463 | end | |
| 2464 | end | |
| 2465 | THEPART.Parent = nil | |
| 2466 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
| 2467 | end | |
| 2468 | ||
| 2469 | function StatLabel(CFRAME, TEXT, COLOR) | |
| 2470 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 2471 | STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5))) | |
| 2472 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 2473 | game:GetService("Debris"):AddItem(STATPART ,5)
| |
| 2474 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 2475 | BILLBOARDGUI.Adornee = STATPART | |
| 2476 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
| 2477 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 2478 | BILLBOARDGUI.AlwaysOnTop = false | |
| 2479 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 2480 | TEXTLABEL.BackgroundTransparency = 1 | |
| 2481 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 2482 | TEXTLABEL.Text = TEXT | |
| 2483 | TEXTLABEL.Font = SKILLFONT | |
| 2484 | TEXTLABEL.FontSize="Size42" | |
| 2485 | TEXTLABEL.TextColor3 = COLOR | |
| 2486 | TEXTLABEL.TextStrokeTransparency = 0 | |
| 2487 | TEXTLABEL.TextScaled = true | |
| 2488 | TEXTLABEL.TextWrapped = true | |
| 2489 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 2490 | for i = 1, 50 do | |
| 2491 | Swait() | |
| 2492 | STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2) | |
| 2493 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50) | |
| 2494 | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency | |
| 2495 | end | |
| 2496 | THEPART.Parent = nil | |
| 2497 | end),STATPART, TEXTLABEL) | |
| 2498 | end | |
| 2499 | ||
| 2500 | function StatLabel(CFRAME, TEXT, COLOR) | |
| 2501 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 2502 | STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5))) | |
| 2503 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 2504 | game:GetService("Debris"):AddItem(STATPART ,5)
| |
| 2505 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 2506 | BILLBOARDGUI.Adornee = STATPART | |
| 2507 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
| 2508 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 2509 | BILLBOARDGUI.AlwaysOnTop = false | |
| 2510 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 2511 | TEXTLABEL.BackgroundTransparency = 1 | |
| 2512 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 2513 | TEXTLABEL.Text = TEXT | |
| 2514 | TEXTLABEL.Font = SKILLFONT | |
| 2515 | TEXTLABEL.FontSize="Size42" | |
| 2516 | TEXTLABEL.TextColor3 = COLOR | |
| 2517 | TEXTLABEL.TextStrokeTransparency = 0 | |
| 2518 | TEXTLABEL.TextScaled = true | |
| 2519 | TEXTLABEL.TextWrapped = true | |
| 2520 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 2521 | for i = 1, 50 do | |
| 2522 | Swait() | |
| 2523 | STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2) | |
| 2524 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50) | |
| 2525 | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency | |
| 2526 | end | |
| 2527 | THEPART.Parent = nil | |
| 2528 | end),STATPART, TEXTLABEL) | |
| 2529 | end | |
| 2530 | ||
| 2531 | function StatLabel(CFRAME, TEXT, COLOR) | |
| 2532 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 2533 | STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5))) | |
| 2534 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 2535 | game:GetService("Debris"):AddItem(STATPART ,5)
| |
| 2536 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 2537 | BILLBOARDGUI.Adornee = STATPART | |
| 2538 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
| 2539 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 2540 | BILLBOARDGUI.AlwaysOnTop = false | |
| 2541 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 2542 | TEXTLABEL.BackgroundTransparency = 1 | |
| 2543 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 2544 | TEXTLABEL.Text = TEXT | |
| 2545 | TEXTLABEL.Font = SKILLFONT | |
| 2546 | TEXTLABEL.FontSize="Size42" | |
| 2547 | TEXTLABEL.TextColor3 = COLOR | |
| 2548 | TEXTLABEL.TextStrokeTransparency = 1 | |
| 2549 | TEXTLABEL.TextScaled = true | |
| 2550 | TEXTLABEL.TextWrapped = true | |
| 2551 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 2552 | for i = 1, 50 do | |
| 2553 | Swait() | |
| 2554 | STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2) | |
| 2555 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50) | |
| 2556 | end | |
| 2557 | THEPART.Parent = nil | |
| 2558 | end),STATPART, TEXTLABEL) | |
| 2559 | end | |
| 2560 | --//=================================\\ | |
| 2561 | --|| DAMAGING | |
| 2562 | --\\=================================// | |
| 2563 | function killnearest(position,range,maxstrength,direction) | |
| 2564 | for i,v in ipairs(workspace:GetChildren()) do | |
| 2565 | local body = v:GetChildren() | |
| 2566 | for part = 1, #body do | |
| 2567 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 2568 | if(body[part].Position - position).Magnitude < range then | |
| 2569 | if v.ClassName == "Model" then | |
| 2570 | --v:BreakJoints() | |
| 2571 | end | |
| 2572 | local POS = position | |
| 2573 | coroutine.resume(coroutine.create(function() | |
| 2574 | body[part].Anchored = true | |
| 2575 | body[part].Parent = Effects | |
| 2576 | body[part].CanCollide = true | |
| 2577 | local SIZE = body[part].Size | |
| 2578 | body[part].Material = "Neon" | |
| 2579 | CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
| |
| 2580 | for i = 1, 75 do | |
| 2581 | Swait() | |
| 2582 | body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
| 2583 | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
| 2584 | end | |
| 2585 | coroutine.resume(coroutine.create(function() | |
| 2586 | while true do | |
| 2587 | Swait() | |
| 2588 | body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
| 2589 | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
| 2590 | end | |
| 2591 | end)) | |
| 2592 | body[part].Anchored = false | |
| 2593 | body[part].Velocity = direction.lookVector*maxstrength | |
| 2594 | end)) | |
| 2595 | end | |
| 2596 | end | |
| 2597 | end | |
| 2598 | if v.ClassName == "Part" then | |
| 2599 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
| 2600 | local POS = position | |
| 2601 | coroutine.resume(coroutine.create(function() | |
| 2602 | v.Anchored = true | |
| 2603 | v.Parent = Effects | |
| 2604 | local SIZE = v.Size | |
| 2605 | v.Material = "Neon" | |
| 2606 | CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
| |
| 2607 | for i = 1, 75 do | |
| 2608 | Swait() | |
| 2609 | v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
| 2610 | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
| 2611 | end | |
| 2612 | coroutine.resume(coroutine.create(function() | |
| 2613 | while true do | |
| 2614 | Swait() | |
| 2615 | v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
| 2616 | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
| 2617 | end | |
| 2618 | end)) | |
| 2619 | v.Anchored = false | |
| 2620 | v.Velocity = direction.lookVector*maxstrength | |
| 2621 | end)) | |
| 2622 | end | |
| 2623 | end | |
| 2624 | end | |
| 2625 | end | |
| 2626 | ||
| 2627 | function Kill(Char) | |
| 2628 | local NewCharacter = IT("Model",Effects)
| |
| 2629 | NewCharacter.Name = "Ow im ded ;-;" | |
| 2630 | for _, c in pairs(Char:GetDescendants()) do | |
| 2631 | if c:IsA("BasePart") and c.Transparency == 0 then
| |
| 2632 | if c.Parent == Char then | |
| 2633 | getbloody(c,5) | |
| 2634 | end | |
| 2635 | c:BreakJoints() | |
| 2636 | c.Material = "Glass" | |
| 2637 | c.Color = C3(0.5,0,0) | |
| 2638 | c.CanCollide = true | |
| 2639 | c.Transparency = 0.3 | |
| 2640 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 2641 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 2642 | end | |
| 2643 | if c.Name == "Head" then | |
| 2644 | c:ClearAllChildren() | |
| 2645 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
| 2646 | end | |
| 2647 | if c.ClassName == "MeshPart" then | |
| 2648 | c.TextureID = "" | |
| 2649 | end | |
| 2650 | if c:FindFirstChildOfClass("BodyPosition") then
| |
| 2651 | c:FindFirstChildOfClass("BodyPosition"):remove()
| |
| 2652 | end | |
| 2653 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 2654 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 2655 | end | |
| 2656 | c.Parent = NewCharacter | |
| 2657 | c.Name = "DeadPart" | |
| 2658 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
| 2659 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
| 2660 | end | |
| 2661 | end | |
| 2662 | Char:remove() | |
| 2663 | Debris:AddItem(NewCharacter,5) | |
| 2664 | end | |
| 2665 | ||
| 2666 | function ApplyAoE(POSITION,RANGE,BRUTAL) | |
| 2667 | local CHILDREN = workspace:GetDescendants() | |
| 2668 | for index, CHILD in pairs(CHILDREN) do | |
| 2669 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2670 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2671 | if HUM then | |
| 2672 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2673 | if TORSO then | |
| 2674 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 2675 | if BRUTAL == true then | |
| 2676 | Kill(CHILD) | |
| 2677 | else | |
| 2678 | CHILD:BreakJoints() | |
| 2679 | end | |
| 2680 | end | |
| 2681 | end | |
| 2682 | end | |
| 2683 | end | |
| 2684 | end | |
| 2685 | end | |
| 2686 | ||
| 2687 | function Kill(Char) | |
| 2688 | local NewCharacter = IT("Model",Effects)
| |
| 2689 | NewCharacter.Name = "Ow im ded ;-;" | |
| 2690 | for _, c in pairs(Char:GetDescendants()) do | |
| 2691 | if c:IsA("BasePart") and c.Transparency == 0 then
| |
| 2692 | if c.Parent == Char then | |
| 2693 | getbloody(c,5) | |
| 2694 | end | |
| 2695 | c:BreakJoints() | |
| 2696 | c.Material = "Glass" | |
| 2697 | c.Color = C3(0.5,0,0) | |
| 2698 | c.CanCollide = true | |
| 2699 | c.Transparency = 0.3 | |
| 2700 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 2701 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 2702 | end | |
| 2703 | if c.Name == "Head" then | |
| 2704 | c:ClearAllChildren() | |
| 2705 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
| 2706 | end | |
| 2707 | if c.ClassName == "MeshPart" then | |
| 2708 | c.TextureID = "" | |
| 2709 | end | |
| 2710 | if c:FindFirstChildOfClass("BodyPosition") then
| |
| 2711 | c:FindFirstChildOfClass("BodyPosition"):remove()
| |
| 2712 | end | |
| 2713 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 2714 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 2715 | end | |
| 2716 | c.Parent = NewCharacter | |
| 2717 | c.Name = "DeadPart" | |
| 2718 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
| 2719 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
| 2720 | end | |
| 2721 | end | |
| 2722 | Char:remove() | |
| 2723 | Debris:AddItem(NewCharacter,5) | |
| 2724 | end | |
| 2725 | ||
| 2726 | function ApplyAoE(POSITION,RANGE,BRUTAL) | |
| 2727 | local CHILDREN = workspace:GetDescendants() | |
| 2728 | for index, CHILD in pairs(CHILDREN) do | |
| 2729 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2730 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2731 | if HUM then | |
| 2732 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2733 | if TORSO then | |
| 2734 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 2735 | if BRUTAL == true then | |
| 2736 | Kill(CHILD) | |
| 2737 | else | |
| 2738 | CHILD:BreakJoints() | |
| 2739 | end | |
| 2740 | end | |
| 2741 | end | |
| 2742 | end | |
| 2743 | end | |
| 2744 | end | |
| 2745 | end | |
| 2746 | ||
| 2747 | function Kill(Char) | |
| 2748 | local NewCharacter = IT("Model",Effects)
| |
| 2749 | NewCharacter.Name = "Ow im ded ;-;" | |
| 2750 | for _, c in pairs(Char:GetDescendants()) do | |
| 2751 | if c:IsA("BasePart") and c.Transparency == 0 then
| |
| 2752 | if c.Parent == Char then | |
| 2753 | getbloody(c,5) | |
| 2754 | end | |
| 2755 | c:BreakJoints() | |
| 2756 | c.Material = "Glass" | |
| 2757 | c.Color = C3(0.5,0,0) | |
| 2758 | c.CanCollide = true | |
| 2759 | c.Transparency = 0.3 | |
| 2760 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 2761 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 2762 | end | |
| 2763 | if c.Name == "Head" then | |
| 2764 | c:ClearAllChildren() | |
| 2765 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
| 2766 | end | |
| 2767 | if c.ClassName == "MeshPart" then | |
| 2768 | c.TextureID = "" | |
| 2769 | end | |
| 2770 | if c:FindFirstChildOfClass("BodyPosition") then
| |
| 2771 | c:FindFirstChildOfClass("BodyPosition"):remove()
| |
| 2772 | end | |
| 2773 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 2774 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 2775 | end | |
| 2776 | c.Parent = NewCharacter | |
| 2777 | c.Name = "DeadPart" | |
| 2778 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
| 2779 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
| 2780 | end | |
| 2781 | end | |
| 2782 | Char:remove() | |
| 2783 | Debris:AddItem(NewCharacter,5) | |
| 2784 | end | |
| 2785 | ||
| 2786 | function ApplyAoE(POSITION,RANGE,BRUTAL) | |
| 2787 | local CHILDREN = workspace:GetDescendants() | |
| 2788 | for index, CHILD in pairs(CHILDREN) do | |
| 2789 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2790 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2791 | if HUM then | |
| 2792 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2793 | if TORSO then | |
| 2794 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 2795 | if BRUTAL == true then | |
| 2796 | Kill(CHILD) | |
| 2797 | else | |
| 2798 | CHILD:BreakJoints() | |
| 2799 | end | |
| 2800 | end | |
| 2801 | end | |
| 2802 | end | |
| 2803 | end | |
| 2804 | end | |
| 2805 | end | |
| 2806 | ||
| 2807 | function BulletDetection(FROM,TO,BRUTAL) | |
| 2808 | local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character) | |
| 2809 | coroutine.resume(coroutine.create(function() | |
| 2810 | if AIMHIT ~= nil then | |
| 2811 | if AIMHIT.Parent ~= Character then | |
| 2812 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2813 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2814 | if BRUTAL == true then | |
| 2815 | Kill(AIMHIT.Parent) | |
| 2816 | else | |
| 2817 | getbloody(AIMHIT,15) | |
| 2818 | AIMHIT.Parent:BreakJoints() | |
| 2819 | if AIMHIT.Name == "Head" then | |
| 2820 | AIMHIT.Name = "HEADSHOT" | |
| 2821 | AIMHIT:remove() | |
| 2822 | end | |
| 2823 | end | |
| 2824 | else | |
| 2825 | if BRUTAL == true then | |
| 2826 | Kill(AIMHIT.Parent.Parent) | |
| 2827 | else | |
| 2828 | AIMHIT.Parent.Parent:BreakJoints() | |
| 2829 | end | |
| 2830 | end | |
| 2831 | end | |
| 2832 | end | |
| 2833 | end | |
| 2834 | end)) | |
| 2835 | SpawnTrail(FROM,AIMPOS) | |
| 2836 | return AIMHIT,AIMPOS,NORMAL | |
| 2837 | end | |
| 2838 | ||
| 2839 | function ApplyDamage(Humanoid,Damage,CritRate,CritMultiplier,DoesOneShot) | |
| 2840 | coroutine.resume(coroutine.create(function() | |
| 2841 | local defence = Instance.new("BoolValue",Humanoid.Parent)
| |
| 2842 | defence.Name = ("HitBy"..Player.Name)
| |
| 2843 | game:GetService("Debris"):AddItem(defence, 0.001)
| |
| 2844 | Damage = Damage * DAMAGEMULTIPLIER | |
| 2845 | if Humanoid.Health ~= 0 then | |
| 2846 | local CritChance = MRANDOM(1,100) | |
| 2847 | if CritChance < CritRate + 1 then | |
| 2848 | Damage = Damage*CritMultiplier | |
| 2849 | end | |
| 2850 | if Damage > Humanoid.Health then | |
| 2851 | Damage = math.ceil(Humanoid.Health) | |
| 2852 | if Damage == 0 then | |
| 2853 | Damage = 0.1 | |
| 2854 | end | |
| 2855 | end | |
| 2856 | if DoesOneShot == false then | |
| 2857 | for _, c in pairs(Humanoid.Parent:GetChildren()) do | |
| 2858 | if c.Name ~= "HumanoidRootPart" and c.Name ~= "Torso" and c.Name ~= "Head" and c.Name ~= "UpperTorso" and c.Name ~= "LowerTorso" then | |
| 2859 | if c.ClassName == "Part" or c.ClassName == "MeshPart" then | |
| 2860 | if MRANDOM(1,20) == 1 then | |
| 2861 | Shatter(c) | |
| 2862 | end | |
| 2863 | end | |
| 2864 | end | |
| 2865 | end | |
| 2866 | Humanoid.Health = Humanoid.Health - Damage | |
| 2867 | if Humanoid.Parent:FindFirstChild("Head") then
| |
| 2868 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], Humanoid.Parent.Head, 5, 1) | |
| 2869 | if CritChance < CritRate + 1 then | |
| 2870 | StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//"..Damage, C3(1, 0, 0)) | |
| 2871 | else | |
| 2872 | StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, C3(0, 0, 0)) | |
| 2873 | end | |
| 2874 | end | |
| 2875 | elseif DoesOneShot == true then | |
| 2876 | --print("["..Humanoid.Parent.Name.."]: One shot!? Really!?!?")
| |
| 2877 | Humanoid.Parent:BreakJoints() | |
| 2878 | if Humanoid.Parent:FindFirstChild("Head") then
| |
| 2879 | StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "INF", C3(1, 0, 0)) | |
| 2880 | end | |
| 2881 | for _, c in pairs(Humanoid.Parent:GetChildren()) do | |
| 2882 | if c.ClassName == "Part" or c.ClassName == "MeshPart" then | |
| 2883 | Shatter(c) | |
| 2884 | end | |
| 2885 | end | |
| 2886 | end | |
| 2887 | if Humanoid.Health == 0 then | |
| 2888 | --print("["..Humanoid.Parent.Name.."]: It's like stepping on glass, but worse!")
| |
| 2889 | SpawnSoul(Humanoid) | |
| 2890 | for _, c in pairs(Humanoid.Parent:GetChildren()) do | |
| 2891 | if c.ClassName == "Part" or c.ClassName == "MeshPart" then | |
| 2892 | Shatter(c) | |
| 2893 | end | |
| 2894 | end | |
| 2895 | end | |
| 2896 | end | |
| 2897 | end)) | |
| 2898 | end | |
| 2899 | ||
| 2900 | function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,BESERK) | |
| 2901 | local dmg = math.random(10000,100000) | |
| 2902 | for i,v in ipairs(workspace:GetChildren()) do | |
| 2903 | if v:FindFirstChild("HitBy"..Player.Name) == nil then
| |
| 2904 | local body = v:GetChildren() | |
| 2905 | for part = 1, #body do | |
| 2906 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
| |
| 2907 | if(body[part].Position - position).Magnitude < radius then | |
| 2908 | if v.ClassName == "Model" then | |
| 2909 | if v:FindFirstChildOfClass("Humanoid") then
| |
| 2910 | ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier,BESERK)
| |
| 2911 | local bv = Instance.new("BodyVelocity")
| |
| 2912 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 2913 | bv.velocity = CF(position,body[part].Position).lookVector*maxstrength | |
| 2914 | bv.Parent = body[part] | |
| 2915 | Debris:AddItem(bv,0.2) | |
| 2916 | end | |
| 2917 | end | |
| 2918 | end | |
| 2919 | end | |
| 2920 | end | |
| 2921 | end | |
| 2922 | if v:FindFirstChild("HitBy"..Player.Name) then
| |
| 2923 | v:FindFirstChild("HitBy"..Player.Name):remove()
| |
| 2924 | end | |
| 2925 | end | |
| 2926 | end | |
| 2927 | ||
| 2928 | function Banish(Foe) | |
| 2929 | if Foe then | |
| 2930 | coroutine.resume(coroutine.create(function() | |
| 2931 | --if game.Players:FindFirstChild(Foe.Name) then | |
| 2932 | table.insert(TOBANISH,Foe.Name) | |
| 2933 | printbye(Foe.Name) | |
| 2934 | --end | |
| 2935 | Foe.Archivable = true | |
| 2936 | local CLONE = Foe:Clone() | |
| 2937 | Foe:Destroy() | |
| 2938 | CLONE.Parent = Effects | |
| 2939 | CLONE:BreakJoints() | |
| 2940 | local MATERIALS = {"Glass","Neon"}
| |
| 2941 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 2942 | if c:IsA("BasePart") then
| |
| 2943 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
| 2944 | CreateSound(340722848, c, 10, 1, false) | |
| 2945 | end | |
| 2946 | c.Anchored = true | |
| 2947 | c.Transparency = c.Transparency + 0.2 | |
| 2948 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 2949 | c.Color = C3(1,0,0) | |
| 2950 | if c.ClassName == "MeshPart" then | |
| 2951 | c.TextureID = "" | |
| 2952 | end | |
| 2953 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 2954 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 2955 | end | |
| 2956 | if c:FindFirstChildOfClass("Decal") then
| |
| 2957 | c:FindFirstChildOfClass("Decal"):remove()
| |
| 2958 | end | |
| 2959 | c.Name = "Banished" | |
| 2960 | c.CanCollide = false | |
| 2961 | else | |
| 2962 | c:remove() | |
| 2963 | end | |
| 2964 | end | |
| 2965 | local A = false | |
| 2966 | for i = 1, 35 do | |
| 2967 | if A == false then | |
| 2968 | A = true | |
| 2969 | elseif A == true then | |
| 2970 | A = false | |
| 2971 | end | |
| 2972 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 2973 | if c:IsA("BasePart") then
| |
| 2974 | c.Anchored = true | |
| 2975 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 2976 | c.Transparency = c.Transparency + 0.8/35 | |
| 2977 | if A == false then | |
| 2978 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 2979 | elseif A == true then | |
| 2980 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 2981 | end | |
| 2982 | end | |
| 2983 | end | |
| 2984 | Swait() | |
| 2985 | end | |
| 2986 | CLONE:remove() | |
| 2987 | end)) | |
| 2988 | end | |
| 2989 | end | |
| 2990 | ||
| 2991 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
| 2992 | local CHILDREN = workspace:GetDescendants() | |
| 2993 | for index, CHILD in pairs(CHILDREN) do | |
| 2994 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2995 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2996 | if HUM then | |
| 2997 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2998 | if TORSO then | |
| 2999 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 3000 | if ISBANISH == true then | |
| 3001 | Banish(CHILD) | |
| 3002 | else | |
| 3003 | if ISBANISH == "Gravity" then | |
| 3004 | HUM.PlatformStand = true | |
| 3005 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 3006 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 3007 | grav.D = 15 | |
| 3008 | grav.P = 20000 | |
| 3009 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 3010 | grav.position = TORSO.Position | |
| 3011 | grav.Name = "V3BanishForce"..Player.Name | |
| 3012 | else | |
| 3013 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
| |
| 3014 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
| 3015 | end | |
| 3016 | else | |
| 3017 | HUM.PlatformStand = false | |
| 3018 | end | |
| 3019 | end | |
| 3020 | elseif ISBANISH == "Gravity" then | |
| 3021 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 3022 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
| |
| 3023 | HUM.PlatformStand = false | |
| 3024 | end | |
| 3025 | end | |
| 3026 | end | |
| 3027 | end | |
| 3028 | end | |
| 3029 | end | |
| 3030 | end | |
| 3031 | ||
| 3032 | --//=================================\\ | |
| 3033 | --|| ATTACK FUNCTIONS AND STUFF | |
| 3034 | --\\=================================// | |
| 3035 | function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine) | |
| 3036 | if DoesCourontine == false then | |
| 3037 | local Direction = CF(Part.Position,ToLocation) | |
| 3038 | local Distance = (Part.Position - ToLocation).magnitude | |
| 3039 | for i = 1, AmountOfTime do | |
| 3040 | Swait() | |
| 3041 | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) | |
| 3042 | Direction = Part.CFrame | |
| 3043 | end | |
| 3044 | Part:remove() | |
| 3045 | elseif DoesCourontine == true then | |
| 3046 | coroutine.resume(coroutine.create(function() | |
| 3047 | local Direction = CF(Part.Position,ToLocation) | |
| 3048 | local Distance = (Part.Position - ToLocation).magnitude | |
| 3049 | for i = 1, AmountOfTime do | |
| 3050 | Swait() | |
| 3051 | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) | |
| 3052 | Direction = Part.CFrame | |
| 3053 | end | |
| 3054 | Part:remove() | |
| 3055 | end)) | |
| 3056 | end | |
| 3057 | end | |
| 3058 | ||
| 3059 | function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 3060 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 3061 | local mesh = nil | |
| 3062 | if KIND == "Base" then | |
| 3063 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
| |
| 3064 | elseif KIND == "Thin" then | |
| 3065 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
| |
| 3066 | elseif KIND == "Round" then | |
| 3067 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
| |
| 3068 | end | |
| 3069 | wave.CFrame = CFRAME | |
| 3070 | coroutine.resume(coroutine.create(function(PART) | |
| 3071 | for i = 1, WAIT do | |
| 3072 | Swait() | |
| 3073 | mesh.Scale = mesh.Scale + GROW/10 | |
| 3074 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 3075 | if wave.Transparency > 0.99 then | |
| 3076 | wave:remove() | |
| 3077 | end | |
| 3078 | end | |
| 3079 | end)) | |
| 3080 | end | |
| 3081 | ||
| 3082 | function killnearest(position,range,maxstrength) | |
| 3083 | for i,v in ipairs(workspace:GetChildren()) do | |
| 3084 | local body = v:GetChildren() | |
| 3085 | for part = 1, #body do | |
| 3086 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 3087 | if(body[part].Position - position).Magnitude < range then | |
| 3088 | if v.ClassName == "Model" then | |
| 3089 | v:BreakJoints() | |
| 3090 | end | |
| 3091 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
| |
| 3092 | local bv = Instance.new("BodyVelocity")
| |
| 3093 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 3094 | bv.velocity = CF(position,body[part].Position).lookVector*maxstrength | |
| 3095 | bv.Parent = body[part] | |
| 3096 | Debris:AddItem(bv,0.2) | |
| 3097 | end | |
| 3098 | end | |
| 3099 | end | |
| 3100 | if v.ClassName == "Part" then | |
| 3101 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
| 3102 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
| |
| 3103 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
| 3104 | end | |
| 3105 | end | |
| 3106 | end | |
| 3107 | end | |
| 3108 | ||
| 3109 | function Supernova() | |
| 3110 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character) | |
| 3111 | if HITFLOOR ~= nil then | |
| 3112 | local HITBODIES = {}
| |
| 3113 | ATTACK = true | |
| 3114 | Rooted = true | |
| 3115 | local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Relly red", "Star", VT(0,0,0)) | |
| 3116 | MakeForm(ABSOLUTE,"Ball") | |
| 3117 | CreateSound("429459101", ABSOLUTE, 10, 1)
| |
| 3118 | for i=0, 4, 0.1 / Animation_Speed do | |
| 3119 | Swait() | |
| 3120 | ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2,0.2,0.2) | |
| 3121 | ABSOLUTE.CFrame = RootPart.CFrame*CF(0,5+(ABSOLUTE.Size.Y/2),0) | |
| 3122 | ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01 | |
| 3123 | local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1,1,1)) | |
| 3124 | MakeForm(CHARGE,"Ball") | |
| 3125 | CHARGE.Color = C3(1,0,0) | |
| 3126 | CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15,15),-6,MRANDOM(-15,15)) | |
| 3127 | FireArc(CHARGE,ABSOLUTE.Position,45,45,true) | |
| 3128 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3129 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3130 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3131 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3132 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3133 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3134 | end | |
| 3135 | CreateSound("907330103", Head, 10, 1.2)
| |
| 3136 | for i = 1, 75 do | |
| 3137 | Swait() | |
| 3138 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3139 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3140 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3141 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3142 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3143 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3144 | end | |
| 3145 | coroutine.resume(coroutine.create(function() | |
| 3146 | for i = 1, 13 do | |
| 3147 | for e = 1, 8 do | |
| 3148 | Swait() | |
| 3149 | MagicSphere(VT(1,1,1),15,CF(ABSOLUTE.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(255,0,0),VT(0,0,0)) | |
| 3150 | CreateSwirl(ABSOLUTE.Size/2,15,CF(HITPOS),true,15,BRICKC"Reakky red".Color,VT(i,0.3,i)*2) | |
| 3151 | end | |
| 3152 | for i = 1, 5 do | |
| 3153 | Slice("Round",0,35,CF(ABSOLUTE.Position)*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),C3(1,1,1),VT(i,0,i)/3)
| |
| 3154 | Slice("Thin",i,55,ABSOLUTE.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),C3(255,0,0),VT(0,0,0))
| |
| 3155 | end | |
| 3156 | CreateSwirl(ABSOLUTE.Size/2,25,CF(ABSOLUTE.Position),true,-25,BRICKC"Relly red".Color,VT(i,i*2,i)) | |
| 3157 | CreateSwirl(ABSOLUTE.Size/2,55,CF(ABSOLUTE.Position),true,25,C3(255,0,0),VT(i,i*2,i)) | |
| 3158 | CreateSound("168586621", ABSOLUTE, 4, 0.8)
| |
| 3159 | CreateSound("201858144", ABSOLUTE, 10, 0.8)
| |
| 3160 | killnearest(ABSOLUTE.Position,i*18,i) | |
| 3161 | ABSOLUTE.Size = ABSOLUTE.Size*0.9 | |
| 3162 | MagicSphere(ABSOLUTE.Size,25,CF(ABSOLUTE.Position),BRICKC"Relly red".Color,VT(i,i,i)/1.1) | |
| 3163 | MagicSphere(ABSOLUTE.Size,45,CF(ABSOLUTE.Position),C3(255,0,0),VT(i,i,i)) | |
| 3164 | end | |
| 3165 | ABSOLUTE.Transparency = 1 | |
| 3166 | Debris:AddItem(ABSOLUTE,10) | |
| 3167 | end)) | |
| 3168 | ATTACK = false | |
| 3169 | Rooted = false | |
| 3170 | end | |
| 3171 | end | |
| 3172 | ||
| 3173 | function DeathAgreement() | |
| 3174 | ATTACK = true | |
| 3175 | Rooted = false | |
| 3176 | local SPEED = Speed | |
| 3177 | Speed = 8 | |
| 3178 | CreateSound("357202141", RightArm, 10, 1.1)
| |
| 3179 | for i=0, 0, 0.01 / Animation_Speed do | |
| 3180 | Swait() | |
| 3181 | turnto(Mouse.Hit.p) | |
| 3182 | MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Deep orange",VT(-1/15,-1/15,-1/15)) | |
| 3183 | MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Deep orange",VT(-2/15,-2/15,-2/15)) | |
| 3184 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed) | |
| 3185 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed) | |
| 3186 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 3187 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3188 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3189 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3190 | end | |
| 3191 | for i=0, 0, 0.01 / Animation_Speed do | |
| 3192 | Swait() | |
| 3193 | turnto(Mouse.Hit.p) | |
| 3194 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed) | |
| 3195 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 3196 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3197 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3198 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3199 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3200 | end | |
| 3201 | local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Deep orange", "Punch", VT(50,50,50),false) | |
| 3202 | PART.CFrame = RootPart.CFrame * CF(0,0,-25) | |
| 3203 | PART.Shape = "Ball" | |
| 3204 | local bv = Instance.new("BodyVelocity")
| |
| 3205 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 3206 | bv.velocity = RootPart.CFrame.lookVector*600 | |
| 3207 | bv.Parent = PART | |
| 3208 | bv.Name = "PROJECTILEVELOCITY" | |
| 3209 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Lime green",VT(3,0.2,3)) | |
| 3210 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Lime green",VT(2.2,0.6,2.2)) | |
| 3211 | CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
| |
| 3212 | coroutine.resume(coroutine.create(function() | |
| 3213 | for i = 1, 3 do | |
| 3214 | Swait() | |
| 3215 | PART.Transparency = PART.Transparency + 0.2/10 | |
| 3216 | PART.Size = PART.Size + VT(5,5,5) | |
| 3217 | killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame) | |
| 3218 | end | |
| 3219 | PART:Destroy() | |
| 3220 | end)) | |
| 3221 | for i=0, 0, 0.01 / Animation_Speed do | |
| 3222 | Swait() | |
| 3223 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed) | |
| 3224 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed) | |
| 3225 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 3226 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 3227 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 3228 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 3229 | end | |
| 3230 | Speed = SPEED | |
| 3231 | ATTACK = false | |
| 3232 | Rooted = false | |
| 3233 | end | |
| 3234 | ||
| 3235 | function Morning_Star() | |
| 3236 | ATTACK = true | |
| 3237 | Rooted = true | |
| 3238 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false) | |
| 3239 | for i=0, 1, 0.1 / Animation_Speed do | |
| 3240 | Swait() | |
| 3241 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3242 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3243 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3244 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3245 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3246 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3247 | end | |
| 3248 | coroutine.resume(coroutine.create(function() | |
| 3249 | local POS = Mouse.Hit.p | |
| 3250 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,2000,0)) | |
| 3251 | MakeForm(RAY,"Cyl") | |
| 3252 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,0,0)) | |
| 3253 | MakeForm(SPHERE,"Ball") | |
| 3254 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0)) | |
| 3255 | MakeForm(SHIELD,"Ball") | |
| 3256 | SHIELD.CFrame = CF(POS) | |
| 3257 | RAY.CFrame = CF(POS) | |
| 3258 | SPHERE.CFrame = CF(POS) | |
| 3259 | CreateSound(440145570, SPHERE, 10, 0.8, false) | |
| 3260 | CreateSound(415700134, SPHERE, 10, 0.8, false) | |
| 3261 | for i = 1, 200 do | |
| 3262 | Swait() | |
| 3263 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3264 | RAY.Size = RAY.Size + VT(0.05,0,0.05) | |
| 3265 | SPHERE.Size = SPHERE.Size + VT(2,2,2) | |
| 3266 | SHIELD.Size = SPHERE.Size + VT(3,3,3) | |
| 3267 | ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true) | |
| 3268 | end | |
| 3269 | for i = 1, 45 do | |
| 3270 | Swait() | |
| 3271 | RAY.Transparency = RAY.Transparency + 1/45 | |
| 3272 | SPHERE.Transparency = RAY.Transparency | |
| 3273 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
| 3274 | end | |
| 3275 | RAY:remove() | |
| 3276 | SHIELD:remove() | |
| 3277 | SPHERE:remove() | |
| 3278 | end)) | |
| 3279 | for i=0, 1, 0.1 / Animation_Speed do | |
| 3280 | Swait() | |
| 3281 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3282 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3283 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3284 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3285 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3286 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3287 | end | |
| 3288 | ATTACK = false | |
| 3289 | Rooted = false | |
| 3290 | end | |
| 3291 | ||
| 3292 | function Shot() | |
| 3293 | ATTACK = true | |
| 3294 | Rooted = false | |
| 3295 | for i=0, 0.05, 0.1 / Animation_Speed do | |
| 3296 | Swait() | |
| 3297 | turnto(Mouse.Hit.p) | |
| 3298 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 3299 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 3300 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3301 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3302 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3303 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3304 | end | |
| 3305 | repeat | |
| 3306 | for i=0, 0.05, 0.1 / Animation_Speed do | |
| 3307 | Swait() | |
| 3308 | turnto(Mouse.Hit.p) | |
| 3309 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 3310 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 3311 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3312 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3313 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3314 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3315 | end | |
| 3316 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
| 3317 | SpawnTrail(Hole.Position,POS) | |
| 3318 | if HIT ~= nil then | |
| 3319 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
| 3320 | Banish(HIT.Parent) | |
| 3321 | end | |
| 3322 | end | |
| 3323 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3324 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 3325 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 3326 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 3327 | for i=0, 0.05, 0.1 / Animation_Speed do | |
| 3328 | Swait() | |
| 3329 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 3330 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
| 3331 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3332 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3333 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3334 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3335 | end | |
| 3336 | until KEYHOLD == false | |
| 3337 | ATTACK = false | |
| 3338 | Rooted = false | |
| 3339 | end | |
| 3340 | ||
| 3341 | function AttackTemplate() | |
| 3342 | ATTACK = true | |
| 3343 | Rooted = false | |
| 3344 | for i=0, 1, 0.1 / Animation_Speed do | |
| 3345 | Swait() | |
| 3346 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3347 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3348 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3349 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3350 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3351 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3352 | end | |
| 3353 | ATTACK = false | |
| 3354 | Rooted = false | |
| 3355 | end | |
| 3356 | ||
| 3357 | --//=================================\\ | |
| 3358 | --|| ASSIGN THINGS TO KEYS | |
| 3359 | --\\=================================// | |
| 3360 | ||
| 3361 | function MouseDown(Mouse) | |
| 3362 | if ATTACK == false then | |
| 3363 | end | |
| 3364 | end | |
| 3365 | ||
| 3366 | function MouseUp(Mouse) | |
| 3367 | HOLD = false | |
| 3368 | end | |
| 3369 | ||
| 3370 | function KeyDown(Key) | |
| 3371 | KEYHOLD = true | |
| 3372 | if Key == "z" and ATTACK == false then | |
| 3373 | Shot() | |
| 3374 | end | |
| 3375 | ||
| 3376 | if Key == "q" and ATTACK == false then | |
| 3377 | Morning_Star() | |
| 3378 | end | |
| 3379 | ||
| 3380 | if Key == "f" and ATTACK == false then | |
| 3381 | Supernova() | |
| 3382 | end | |
| 3383 | ||
| 3384 | if Key == "e" and ATTACK == false then | |
| 3385 | DeathAgreement() | |
| 3386 | end | |
| 3387 | ||
| 3388 | if Key == "b" and ATTACK == false then | |
| 3389 | end | |
| 3390 | ||
| 3391 | if Key == "c" and ATTACK == false then | |
| 3392 | end | |
| 3393 | ||
| 3394 | if Key == "q" and ATTACK == false then | |
| 3395 | end | |
| 3396 | ||
| 3397 | if Key == "x" and ATTACK == false then | |
| 3398 | end | |
| 3399 | end | |
| 3400 | ||
| 3401 | function KeyUp(Key) | |
| 3402 | KEYHOLD = false | |
| 3403 | end | |
| 3404 | ||
| 3405 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 3406 | MouseDown(NEWKEY) | |
| 3407 | end) | |
| 3408 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 3409 | MouseUp(NEWKEY) | |
| 3410 | end) | |
| 3411 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 3412 | KeyDown(NEWKEY) | |
| 3413 | end) | |
| 3414 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 3415 | KeyUp(NEWKEY) | |
| 3416 | end) | |
| 3417 | ||
| 3418 | --//=================================\\ | |
| 3419 | --\\=================================// | |
| 3420 | ||
| 3421 | ||
| 3422 | function unanchor() | |
| 3423 | if UNANCHOR == true then | |
| 3424 | g = Character:GetChildren() | |
| 3425 | for i = 1, #g do | |
| 3426 | if g[i].ClassName == "Part" then | |
| 3427 | g[i].Anchored = false | |
| 3428 | end | |
| 3429 | end | |
| 3430 | end | |
| 3431 | end | |
| 3432 | ||
| 3433 | ||
| 3434 | --//=================================\\ | |
| 3435 | --|| WRAP THE WHOLE SCRIPT UP | |
| 3436 | --\\=================================// | |
| 3437 | ||
| 3438 | Humanoid.Changed:connect(function(Jump) | |
| 3439 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 3440 | Humanoid.Jump = false | |
| 3441 | end | |
| 3442 | end) | |
| 3443 | ||
| 3444 | local CONNECT = nil | |
| 3445 | ||
| 3446 | while true do | |
| 3447 | Swait() | |
| 3448 | ANIMATE.Parent = nil | |
| 3449 | if Character:FindFirstChildOfClass("Humanoid") == nil then
| |
| 3450 | Humanoid = IT("Humanoid",Character)
| |
| 3451 | end | |
| 3452 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 3453 | v:Stop(); | |
| 3454 | end | |
| 3455 | SINE = SINE + CHANGE | |
| 3456 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 3457 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 3458 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 3459 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 3460 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 3461 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3462 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3463 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3464 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3465 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 3466 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3467 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3468 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3469 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3470 | end | |
| 3471 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 3472 | ANIM = "Jump" | |
| 3473 | if ATTACK == false then | |
| 3474 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3475 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3476 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3477 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 3478 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 3479 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 3480 | end | |
| 3481 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 3482 | ANIM = "Fall" | |
| 3483 | if ATTACK == false then | |
| 3484 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3485 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3486 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3487 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 3488 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 3489 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 3490 | end | |
| 3491 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 3492 | ANIM = "Idle" | |
| 3493 | if ATTACK == false then | |
| 3494 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed) | |
| 3495 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
| 3496 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3497 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3498 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3499 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3500 | end | |
| 3501 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 3502 | ANIM = "Walk" | |
| 3503 | if ATTACK == false then | |
| 3504 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3505 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3506 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3507 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
| 3508 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 3509 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 3510 | end | |
| 3511 | end | |
| 3512 | unanchor() | |
| 3513 | Humanoid.MaxHealth = "inf" | |
| 3514 | Humanoid.Health = "inf" | |
| 3515 | if Rooted == false then | |
| 3516 | Disable_Jump = false | |
| 3517 | Humanoid.WalkSpeed = Speed | |
| 3518 | elseif Rooted == true then | |
| 3519 | Disable_Jump = true | |
| 3520 | Humanoid.WalkSpeed = 0 | |
| 3521 | end | |
| 3522 | sick.Parent = Torso | |
| 3523 | sick:resume() | |
| 3524 | sick.Volume = 8.2 | |
| 3525 | sick.Pitch = 1 | |
| 3526 | sick.SoundId = "rbxassetid://151224226" | |
| 3527 | sick.Name = "Dead" | |
| 3528 | end | |
| 3529 | ||
| 3530 | --//=================================\\ | |
| 3531 | --\\=================================// | |
| 3532 | ||
| 3533 | ||
| 3534 | ||
| 3535 | ||
| 3536 | ||
| 3537 | --//====================================================\\-- | |
| 3538 | --|| END OF SCRIPT | |
| 3539 | --\\====================================================//-- |