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| 1 | --[[ | |
| 2 | Made by CharcterKaiser and leaked for all | |
| 3 | ||
| 4 | DO NOT claim this is yours because people around you will very much know that it is made by me. | |
| 5 | --]] | |
| 6 | function lerp(weld,beglerp,endlerp,speed) | |
| 7 | weld.C0 = beglerp:lerp(endlerp,speed) | |
| 8 | return weld.C0 | |
| 9 | end | |
| 10 | ||
| 11 | local speed = 0.2 | |
| 12 | local angle = 0 | |
| 13 | local anglespeed = 2 | |
| 14 | local armspeed = 0.2 | |
| 15 | local armangle = 0 | |
| 16 | local armanglespeed = 2 | |
| 17 | local legspeed = 0.2 | |
| 18 | local legangle = 0 | |
| 19 | local leganglespeed = 2 | |
| 20 | ignore = {}
| |
| 21 | on = false | |
| 22 | damen = true | |
| 23 | enabled = true | |
| 24 | dancing = false | |
| 25 | goldenmode = false | |
| 26 | extradamage = 0 | |
| 27 | combo = 1 | |
| 28 | Player = game.Players.LocalPlayer | |
| 29 | mouse = Player:GetMouse() | |
| 30 | Char = Player.Character | |
| 31 | --[[if Char:FindFirstChild("Shirt") ~= nil then
| |
| 32 | Char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=337323278" | |
| 33 | else | |
| 34 | Instance.new("Shirt",Char).ShirtTemplate = "http://www.roblox.com/asset/?id=337323278"
| |
| 35 | end | |
| 36 | if Char:FindFirstChild("Pants") ~= nil then
| |
| 37 | Char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=367611643" | |
| 38 | else | |
| 39 | Instance.new("Pants",Char).PantsTemplate = "http://www.roblox.com/asset/?id=367611643"
| |
| 40 | end ]] | |
| 41 | for i,v in pairs(Char:GetChildren()) do | |
| 42 | if v.ClassName == "Hat" then | |
| 43 | v:Destroy() | |
| 44 | end | |
| 45 | end | |
| 46 | Human = Char.Humanoid | |
| 47 | Human.MaxHealth = 300 | |
| 48 | wait(0.1) | |
| 49 | Human.Health = 300 | |
| 50 | Sounds = {"rbxassetid://200632136","rbxassetid://360005297","rbxassetid://168586621"}
| |
| 51 | Head = Char.Head | |
| 52 | Head.face.Texture="http://www.roblox.com/asset/?id=261138470" | |
| 53 | LA = Char:findFirstChild("Left Arm")
| |
| 54 | RA = Char:findFirstChild("Right Arm")
| |
| 55 | LL = Char:findFirstChild("Left Leg")
| |
| 56 | RL = Char:findFirstChild("Right Leg")
| |
| 57 | T = Char:findFirstChild("Torso")
| |
| 58 | LA.BrickColor = BrickColor.new('Hot pink')
| |
| 59 | RA.BrickColor = BrickColor.new('Hot pink')
| |
| 60 | LL.BrickColor = BrickColor.new('Hot pink')
| |
| 61 | RL.BrickColor = BrickColor.new('Hot pink')
| |
| 62 | T.BrickColor = BrickColor.new('Hot pink')
| |
| 63 | LS = T:findFirstChild("Left Shoulder")
| |
| 64 | RS = T:findFirstChild("Right Shoulder")
| |
| 65 | LH = T:findFirstChild("Left Hip")
| |
| 66 | RH = T:findFirstChild("Right Hip")
| |
| 67 | Neck = T:findFirstChild("Neck")
| |
| 68 | HM = Char:findFirstChild("HumanoidRootPart")
| |
| 69 | RJ = Char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
| |
| 70 | --[[local BCHat = Instance.new("Part",Char)
| |
| 71 | BCHat.CanCollide = false | |
| 72 | BCHat.Name = "Handle" | |
| 73 | BCHat.TopSurface = 0 | |
| 74 | BCHat.BottomSurface = 0 | |
| 75 | BCHat.Size = Vector3.new(2,0.8,1.2) | |
| 76 | BCHat.BrickColor = BrickColor.new("Bright yellow")
| |
| 77 | local BCHatMesh = Instance.new("SpecialMesh",BCHat)
| |
| 78 | BCHatMesh.MeshId = "http://www.roblox.com/asset/?id=1073659" | |
| 79 | local BCHatWeld = Instance.new("Weld",BCHat)
| |
| 80 | BCHatWeld.Part0 = Head | |
| 81 | BCHatWeld.Part1 = BCHat | |
| 82 | BCHatWeld.C0 = CFrame.new(0,0.8,-0.1) ]] | |
| 83 | WLS = Instance.new("Weld", nil)
| |
| 84 | WLS.C0 = CFrame.new(-1.5, 0.5, 0) | |
| 85 | WLS.C1 = CFrame.new(0, 0.5, 0) | |
| 86 | WLS.Part0 = T | |
| 87 | WLS.Part1 = LA | |
| 88 | WRS = Instance.new("Weld", nil)
| |
| 89 | WRS.Part0 = T | |
| 90 | WRS.Part1 = RA | |
| 91 | WRS.C0 = CFrame.new(1.5, 0.5, 0) | |
| 92 | WRS.C1 = CFrame.new(0, 0.5, 0) | |
| 93 | WLH = LH | |
| 94 | WRH = RH | |
| 95 | WRH.Part0 = T | |
| 96 | WRH.Part1 = RL | |
| 97 | LSC0 = WLS.C0 | |
| 98 | RSC0 = WRS.C0 | |
| 99 | LHC0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 100 | LHC1 = CFrame.new(-0.5, 1 ,0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 101 | RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 102 | RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 103 | WRJ = RJ | |
| 104 | RJC0 = WRJ.C0 | |
| 105 | RJC1 = WRJ.C1 | |
| 106 | NC0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 107 | Run = game:GetService("RunService")
| |
| 108 | hopbin = Instance.new("HopperBin",Player.Backpack)
| |
| 109 | hopbin.Name = "Bob The Builder" | |
| 110 | ||
| 111 | local Hammer = Instance.new("Part",Char)
| |
| 112 | - | Hammer.Name = "Hammer" |
| 112 | + | Hammer.Name = "Pink Guy Knife" |
| 113 | Hammer.CanCollide = false | |
| 114 | Hammer.TopSurface = 0 | |
| 115 | Hammer.BottomSurface = 0 | |
| 116 | Hammer.Size = Vector3.new(1.8,0.4,3.8) | |
| 117 | --Hammer.Size = Vector3.new(1,1,1) | |
| 118 | local HammerMesh = Instance.new("SpecialMesh",Hammer)
| |
| 119 | --HammerMesh.Scale = Vector3.new(1.8,1.8,1.8) | |
| 120 | HammerMesh.Scale = Vector3.new(1,1,1) | |
| 121 | HammerMesh.MeshId = "http://www.roblox.com/asset/?id=121944778" --16198309" | |
| 122 | HammerMesh.VertexColor = Vector3.new(100,0,0) | |
| 123 | --HammerMesh.TextureId = "http://www.roblox.com/asset/?id=389538125" --16198294" | |
| 124 | physicalprop = PhysicalProperties.new(0,0.3,0.5,1,1) | |
| 125 | Hammer.CustomPhysicalProperties = physicalprop | |
| 126 | ||
| 127 | HW = Instance.new("Weld",T)
| |
| 128 | HW.Part0 = Hammer | |
| 129 | HW.Part1 = RA | |
| 130 | --HW.C0 = CFrame.new(1.15,0,0) *CFrame.Angles(0,math.pi,math.pi/2) | |
| 131 | HW.C0 = CFrame.new(1.15,0,0) *CFrame.Angles(90,math.pi,math.pi/2) | |
| 132 | hc0 = HW.C0 | |
| 133 | ||
| 134 | Meshes={
| |
| 135 | Blast="20329976", | |
| 136 | Crown="1323306", | |
| 137 | Ring="3270017", | |
| 138 | Claw="10681506", | |
| 139 | Crystal="9756362", | |
| 140 | Coil="9753878", | |
| 141 | Cloud="1095708", | |
| 142 | Skull="4770583", | |
| 143 | } | |
| 144 | ||
| 145 | function nooutlines(part) | |
| 146 | part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 | |
| 147 | end | |
| 148 | ||
| 149 | function getmesh(mesh) | |
| 150 | return "rbxassetid://"..mesh | |
| 151 | end | |
| 152 | ||
| 153 | function effect(part,brickcolor,size,cframe,trans,transincrement,scaleby,loopwait,meshid,meshtype) | |
| 154 | local p = Instance.new("Part", part or workspace)
| |
| 155 | p.Anchored = true | |
| 156 | p.CanCollide = false | |
| 157 | p.FormFactor = Enum.FormFactor.Custom | |
| 158 | p.Material = "SmoothPlastic" | |
| 159 | p.CFrame = cframe | |
| 160 | p.BrickColor = brickcolor | |
| 161 | p.Size = Vector3.new(1,1,1) | |
| 162 | p.Transparency = trans | |
| 163 | nooutlines(p) | |
| 164 | local m = Instance.new("SpecialMesh",p)
| |
| 165 | if meshtype ~= nil and meshid == nil then | |
| 166 | m.MeshType = meshtype | |
| 167 | end | |
| 168 | if meshtype == nil and meshid ~= nil then | |
| 169 | m.MeshId = getmesh(meshid) | |
| 170 | end | |
| 171 | m.Scale = size | |
| 172 | coroutine.wrap(function() | |
| 173 | for i = 0,loopwait,0.1 do | |
| 174 | p.CFrame = p.CFrame | |
| 175 | p.Transparency = p.Transparency +transincrement | |
| 176 | m.Scale = m.Scale + scaleby | |
| 177 | wait(1/60) | |
| 178 | end | |
| 179 | p:Destroy() | |
| 180 | end)() | |
| 181 | return p | |
| 182 | end | |
| 183 | ||
| 184 | PlaySound = function(part,volume,pitch,id,looped) | |
| 185 | local Sound = Instance.new("Sound", part)
| |
| 186 | Sound.SoundId = id | |
| 187 | Sound.Pitch = pitch | |
| 188 | Sound.Volume = volume | |
| 189 | coroutine.wrap(function() | |
| 190 | wait() | |
| 191 | Sound:Play() | |
| 192 | if looped == nil then | |
| 193 | game.Debris:AddItem(Sound,10) | |
| 194 | end | |
| 195 | end)() | |
| 196 | if looped == true then | |
| 197 | Sound.Looped = true | |
| 198 | ThisSound = Sound | |
| 199 | end | |
| 200 | end | |
| 201 | ||
| 202 | function GetDistance(Obj,Mag) | |
| 203 | for _,v in pairs(workspace:GetChildren()) do | |
| 204 | if v:FindFirstChild('Humanoid') and v:FindFirstChild('Torso') and v ~= Char then
| |
| 205 | local Mag2 = (v.Torso.Position - Obj.Position).magnitude | |
| 206 | if Mag2 < Mag then | |
| 207 | return v | |
| 208 | end | |
| 209 | end | |
| 210 | end | |
| 211 | end | |
| 212 | ||
| 213 | ShowDmg = function(totake) | |
| 214 | local modl = Instance.new("Model", workspace)
| |
| 215 | modl.Name = tostring(totake) | |
| 216 | local prt = Instance.new("Part", modl)
| |
| 217 | prt.CanCollide = false | |
| 218 | prt.BrickColor = BrickColor.Red() | |
| 219 | prt.Name = "Head" | |
| 220 | prt.CFrame = HM.CFrame *CFrame.new(0, 1.5, 0) | |
| 221 | prt.TopSurface = 0 | |
| 222 | prt.BottomSurface = 0 | |
| 223 | prt.FormFactor = 3 | |
| 224 | prt.Size = Vector3.new(1, 0.2, 1) | |
| 225 | local bm = Instance.new("BlockMesh", prt)
| |
| 226 | local hum = Instance.new("Humanoid", modl)
| |
| 227 | hum.Health = 0 | |
| 228 | hum.MaxHealth = 0 | |
| 229 | hum.WalkSpeed = 0 | |
| 230 | bodypos = Instance.new("BodyPosition", prt)
| |
| 231 | bodypos.position = Head.Position +Vector3.new(0, 1, 0) | |
| 232 | bodypos.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 233 | game.Debris:AddItem(modl, 1) | |
| 234 | coroutine.resume(coroutine.create(function() | |
| 235 | for i = 1, 3 do | |
| 236 | bodypos.position = bodypos.position +Vector3.new(0, 0.5, 0) | |
| 237 | Rwait() | |
| 238 | end | |
| 239 | end)) | |
| 240 | end | |
| 241 | ||
| 242 | function Damage(hit,mm,knockback) | |
| 243 | if hit ~= nil and hit.Parent ~= nil and damen == true and hit.Parent ~= Char and hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent:FindFirstChild("Humanoid").Health > 0 then
| |
| 244 | if game.Players:FindFirstChild(hit.Parent) ~= nil and game.Players:FindFirstChild(hit.Parent).TeamColor == "Bright orange" then | |
| 245 | return | |
| 246 | end | |
| 247 | hit.Parent.Humanoid:TakeDamage(mm) | |
| 248 | if knockback ~= nil and knockback ~= 0 then | |
| 249 | local v = Instance.new("BodyVelocity",hit.Parent.Torso)
| |
| 250 | v.maxForce = Vector3.new(1e4,0,1e4) | |
| 251 | v.P = 1e20 | |
| 252 | v.velocity = HM.CFrame.lookVector *knockback | |
| 253 | game.Debris:AddItem(v,0.1) | |
| 254 | end | |
| 255 | coroutine.resume(coroutine.create(function() | |
| 256 | ShowDmg(mm) | |
| 257 | end)) | |
| 258 | damen = false | |
| 259 | end | |
| 260 | end | |
| 261 | ||
| 262 | function MagDamage(magnitude,part,damg,knockback,ignoretime) | |
| 263 | if ignoretime == 0 or ignoretime == nil then | |
| 264 | ignoretime = 0.5 | |
| 265 | end | |
| 266 | local Body = GetDistance(part,magnitude) | |
| 267 | if Body ~= nil and Body.Humanoid and Body ~= Char and not ignore[Body] then | |
| 268 | ignore[Body] = true | |
| 269 | Body.Humanoid:TakeDamage(damg) | |
| 270 | spawn(function() | |
| 271 | ShowDmg(damg) | |
| 272 | end) | |
| 273 | if knockback ~= nil and Body.Torso ~= nil then | |
| 274 | local v = Instance.new("BodyVelocity",Body.Torso)
| |
| 275 | v.maxForce = Vector3.new(1e4,0,1e4) | |
| 276 | v.P = 1e15 | |
| 277 | v.velocity = HM.CFrame.lookVector *knockback | |
| 278 | game.Debris:AddItem(v,0.3) | |
| 279 | end | |
| 280 | coroutine.resume(coroutine.create(function() | |
| 281 | wait(ignoretime) | |
| 282 | ignore[Body] = false | |
| 283 | end)) | |
| 284 | end | |
| 285 | end | |
| 286 | ||
| 287 | function Rwait(long) | |
| 288 | if long == 0 or long == nil then | |
| 289 | Run.RenderStepped:wait() | |
| 290 | else | |
| 291 | for i = 0,long do | |
| 292 | Run.RenderStepped:wait() | |
| 293 | end | |
| 294 | end | |
| 295 | end | |
| 296 | ||
| 297 | function BobTheDancer() | |
| 298 | PlaySound(Hammer,1,1,Sounds[2],true) | |
| 299 | while dancing == true do | |
| 300 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(0,0.5,0) *CFrame.Angles(math.pi/1.15,0,math.sin(armangle*0.5)*0.5),armspeed) | |
| 301 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(0,0.5,0) *CFrame.Angles(math.pi/1.15,0,math.sin(armangle*0.5)*0.5),armspeed) | |
| 302 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
| 303 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
| 304 | lerp(WRJ,WRJ.C0,RJC0,speed) | |
| 305 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(-math.pi/10,0,-math.sin(angle*0.5)*0.9),speed) | |
| 306 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
| 307 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.sin(legangle)),legspeed) | |
| 308 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.sin(legangle)),legspeed) | |
| 309 | end | |
| 310 | Rwait() | |
| 311 | end | |
| 312 | end | |
| 313 | ||
| 314 | function Slash1() | |
| 315 | for i = 1,17 do | |
| 316 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2,0,-math.pi/3.5),armspeed) | |
| 317 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/1.1,0,math.pi/8),armspeed) | |
| 318 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
| 319 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
| 320 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/3.5),speed) | |
| 321 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,math.pi/3.5),speed) | |
| 322 | lerp(HW,HW.C0,hc0,speed) | |
| 323 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
| 324 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.sin(legangle)),legspeed) | |
| 325 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.sin(legangle)),legspeed) | |
| 326 | end | |
| 327 | Rwait() | |
| 328 | end | |
| 329 | PlaySound(Hammer,1,1.04,Sounds[1]) | |
| 330 | damen = true | |
| 331 | local Dmgbx = Hammer.Touched:connect(function(hit) Damage(hit,math.random(12,20)+extradamage,30) end) | |
| 332 | for i = 1,19 do | |
| 333 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,0,-math.pi/3.5),armspeed) | |
| 334 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/3,-math.pi/5,math.pi/5),armspeed) | |
| 335 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
| 336 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
| 337 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,-1,0) *CFrame.Angles(0,0,math.pi/3.5),speed) | |
| 338 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,-math.pi/3.5),speed) | |
| 339 | lerp(HW,HW.C0,hc0,speed) | |
| 340 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
| 341 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.sin(legangle)),legspeed) | |
| 342 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.sin(legangle)),legspeed) | |
| 343 | end | |
| 344 | Rwait() | |
| 345 | end | |
| 346 | Dmgbx:disconnect() | |
| 347 | damen = false | |
| 348 | end | |
| 349 | ||
| 350 | function Slash2() | |
| 351 | for i = 1,16 do | |
| 352 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,0,-math.pi/10),armspeed) | |
| 353 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi,0,0),armspeed) | |
| 354 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
| 355 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
| 356 | lerp(WRJ,WRJ.C0,RJC0,speed) | |
| 357 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(-math.pi/3,0,0),speed) | |
| 358 | lerp(HW,HW.C0,hc0,speed) | |
| 359 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
| 360 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.sin(legangle)),legspeed) | |
| 361 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.sin(legangle)),legspeed) | |
| 362 | end | |
| 363 | Rwait() | |
| 364 | end | |
| 365 | PlaySound(Hammer,1,1.2,Sounds[1]) | |
| 366 | damen = true | |
| 367 | local Dmgbx = Hammer.Touched:connect(function(hit) Damage(hit,math.random(12,20)+extradamage,30) end) | |
| 368 | for i = 1,17 do | |
| 369 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,0,-math.pi/6),armspeed) | |
| 370 | lerp(WRS,WRS.C0,RSC0,armspeed) | |
| 371 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
| 372 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
| 373 | lerp(WRJ,WRJ.C0,RJC0,speed) | |
| 374 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(math.pi/3,0,0),speed) | |
| 375 | lerp(HW,HW.C0,hc0,speed) | |
| 376 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
| 377 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.sin(legangle)),legspeed) | |
| 378 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.sin(legangle)),legspeed) | |
| 379 | end | |
| 380 | Rwait() | |
| 381 | end | |
| 382 | Dmgbx:disconnect() | |
| 383 | damen = false | |
| 384 | end | |
| 385 | ||
| 386 | function Slash3() | |
| 387 | for i = 1,18 do | |
| 388 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/8,0,-math.pi/15),armspeed) | |
| 389 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(-1.5,0,-0.5) *CFrame.Angles(0,math.pi/1.5,math.pi/2),armspeed) | |
| 390 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
| 391 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
| 392 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,-1,0) *CFrame.Angles(0,0,math.pi/3),speed) | |
| 393 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,-math.pi/3),speed) | |
| 394 | lerp(HW,HW.C0,hc0,speed) | |
| 395 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
| 396 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.sin(legangle)),legspeed) | |
| 397 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.sin(legangle)),legspeed) | |
| 398 | end | |
| 399 | Rwait() | |
| 400 | end | |
| 401 | PlaySound(Hammer,1,1.2,Sounds[1]) | |
| 402 | damen = true | |
| 403 | local Dmgbx = Hammer.Touched:connect(function(hit) Damage(hit,math.random(12,20)+extradamage,30) end) | |
| 404 | for i = 1,20 do | |
| 405 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/5,0,-math.pi/4),armspeed) | |
| 406 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,math.pi/30,math.pi/2),armspeed) | |
| 407 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
| 408 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
| 409 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,-1,0) *CFrame.Angles(0,0,-math.pi/3),speed) | |
| 410 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,math.pi/3),speed) | |
| 411 | lerp(HW,HW.C0,hc0,speed) | |
| 412 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
| 413 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.sin(legangle)),legspeed) | |
| 414 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.sin(legangle)),legspeed) | |
| 415 | end | |
| 416 | Rwait() | |
| 417 | end | |
| 418 | Dmgbx:disconnect() | |
| 419 | damen = false | |
| 420 | end | |
| 421 | ||
| 422 | function Slash4() | |
| 423 | for i = 1,15 do | |
| 424 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/5,0,0),armspeed) | |
| 425 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/2,0,math.pi/5),armspeed) | |
| 426 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
| 427 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
| 428 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,1,0),speed) | |
| 429 | lerp(Neck,Neck.C0,NC0,speed) | |
| 430 | lerp(HW,HW.C0,hc0,speed) | |
| 431 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
| 432 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.sin(legangle)),legspeed) | |
| 433 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.sin(legangle)),legspeed) | |
| 434 | end | |
| 435 | Rwait() | |
| 436 | end | |
| 437 | PlaySound(Hammer,1,1.4,Sounds[1]) | |
| 438 | damen = true | |
| 439 | local Dmgbx = Hammer.Touched:connect(function(hit) Damage(hit,math.random(12,20)+extradamage,30) end) | |
| 440 | for i = 0,1.4,0.05 do | |
| 441 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/8,0,-math.pi/3),armspeed) | |
| 442 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,0,math.pi/2),armspeed) | |
| 443 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
| 444 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
| 445 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,1) *CFrame.Angles(0,-math.pi/2,-math.pi*i*2),speed) | |
| 446 | lerp(Neck,Neck.C0,NC0,speed) | |
| 447 | lerp(HW,HW.C0,hc0,speed) | |
| 448 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
| 449 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.sin(legangle)),legspeed) | |
| 450 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.sin(legangle)),legspeed) | |
| 451 | end | |
| 452 | Rwait() | |
| 453 | end | |
| 454 | Dmgbx:disconnect() | |
| 455 | damen = false | |
| 456 | end | |
| 457 | ||
| 458 | function HammerSlam() | |
| 459 | for i = 1,20 do | |
| 460 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/4,0,0),armspeed) | |
| 461 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/1.02,0,0),armspeed) | |
| 462 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
| 463 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
| 464 | lerp(WRJ,WRJ.C0,RJC0,speed) | |
| 465 | lerp(Neck,Neck.C0,NC0,speed) | |
| 466 | lerp(HW,HW.C0,hc0,speed) | |
| 467 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
| 468 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.sin(legangle)),legspeed) | |
| 469 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.sin(legangle)),legspeed) | |
| 470 | end | |
| 471 | Rwait() | |
| 472 | end | |
| 473 | PlaySound(Hammer,1,0.8,Sounds[1]) | |
| 474 | damen = true | |
| 475 | for i = 1,20 do | |
| 476 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/4,0,0),armspeed) | |
| 477 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/30,0,0),armspeed/2) | |
| 478 | lerp(WLH,WLH.C0,LHC0 *CFrame.new(-1,1.5,0),legspeed) | |
| 479 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,-math.pi/2),legspeed) | |
| 480 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-1.5),speed) | |
| 481 | lerp(Neck,Neck.C0,NC0,speed) | |
| 482 | lerp(HW,HW.C0,hc0,speed) | |
| 483 | effect(Char,BrickColor.new("Institutional white"),Vector3.new(0.5,0.5,0.5),Hammer.CFrame *CFrame.new(-0.5,0,Hammer.Size.Z/2) *CFrame.Angles(math.pi/2,0,math.pi),0,0.1,Vector3.new(0.05,0.05,0.05),1,Meshes.Blast,nil)
| |
| 484 | if i == 16 then | |
| 485 | HammerTouched = Hammer.Touched:connect(function(Hit) | |
| 486 | if Hit ~= nil and Hit.Parent ~= Char then | |
| 487 | Damage(Hit,math.random(14,20)+extradamage,40) | |
| 488 | end | |
| 489 | end) | |
| 490 | end | |
| 491 | Rwait() | |
| 492 | end | |
| 493 | HammerTouched:disconnect() | |
| 494 | damen = false | |
| 495 | end | |
| 496 | ||
| 497 | function HammerSpin() | |
| 498 | for i = 1,17 do | |
| 499 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2,0,-math.pi/3.5),armspeed) | |
| 500 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,math.pi/1.5,math.pi/2),armspeed) | |
| 501 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
| 502 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
| 503 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/3.5),speed) | |
| 504 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,math.pi/3.5),speed) | |
| 505 | lerp(HW,HW.C0,hc0,speed) | |
| 506 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
| 507 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.sin(legangle)),legspeed) | |
| 508 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.sin(legangle)),legspeed) | |
| 509 | end | |
| 510 | Rwait() | |
| 511 | end | |
| 512 | damen = true | |
| 513 | local spinun = 0 | |
| 514 | coroutine.wrap(function() | |
| 515 | for i = 1,5 do | |
| 516 | PlaySound(Hammer,1,1.04,Sounds[1]) | |
| 517 | Rwait(7) | |
| 518 | end | |
| 519 | end)() | |
| 520 | for i = 1,50 do | |
| 521 | HW.C1 = CFrame.new(0,-spinun-0.5,0) | |
| 522 | MagDamage(3,Hammer,math.random(5,10)+extradamage,30,0.3) | |
| 523 | spinun = spinun +0.5 | |
| 524 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2,0,-math.pi/2),armspeed) | |
| 525 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/2,0,math.pi/3.5),armspeed) | |
| 526 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
| 527 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
| 528 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,-1,0) *CFrame.Angles(0,0,math.pi/3.5),speed) | |
| 529 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,-math.pi/3.5),speed) | |
| 530 | lerp(HW,HW.C0,CFrame.new() *CFrame.Angles(math.pi/2,0,-spinun),speed) | |
| 531 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
| 532 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.sin(legangle)),legspeed) | |
| 533 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.sin(legangle)),legspeed) | |
| 534 | end | |
| 535 | Rwait() | |
| 536 | end | |
| 537 | HW.C1 = CFrame.new() | |
| 538 | damen = false | |
| 539 | end | |
| 540 | ||
| 541 | function HammerWheelSpinner() | |
| 542 | for i = 1,15 do | |
| 543 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/5,0,0),armspeed) | |
| 544 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/2,0,math.pi/5),armspeed) | |
| 545 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
| 546 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
| 547 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,1,0),speed) | |
| 548 | lerp(Neck,Neck.C0,NC0,speed) | |
| 549 | lerp(HW,HW.C0,hc0,speed) | |
| 550 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
| 551 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.sin(legangle)),legspeed) | |
| 552 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.sin(legangle)),legspeed) | |
| 553 | end | |
| 554 | Rwait() | |
| 555 | end | |
| 556 | for i = 1,3 do | |
| 557 | PlaySound(Hammer,1,1.4,Sounds[1]) | |
| 558 | damen = true | |
| 559 | for i = 0,1,0.05 do | |
| 560 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/8,0,-math.pi/3),armspeed) | |
| 561 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,0,math.pi/2),armspeed) | |
| 562 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
| 563 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
| 564 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,1) *CFrame.Angles(0,-math.pi/2,-math.pi*i*2),speed) | |
| 565 | lerp(Neck,Neck.C0,NC0,speed) | |
| 566 | lerp(HW,HW.C0,hc0,speed) | |
| 567 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
| 568 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.sin(legangle)),legspeed) | |
| 569 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.sin(legangle)),legspeed) | |
| 570 | end | |
| 571 | if i >= 0.15 and i <= 0.2 then | |
| 572 | Dmgbx = Hammer.Touched:connect(function(hit) Damage(hit,math.random(7,14)+extradamage,50) end) | |
| 573 | end | |
| 574 | if i >= 0.9 and i <= 1 then | |
| 575 | damen = false | |
| 576 | Dmgbx:disconnect() | |
| 577 | end | |
| 578 | Rwait() | |
| 579 | end | |
| 580 | end | |
| 581 | end | |
| 582 | ||
| 583 | function GoldenHammerMode() | |
| 584 | for i = 1,85 do | |
| 585 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/4,0,0),armspeed) | |
| 586 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/1.1,0,math.pi/5),armspeed) | |
| 587 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
| 588 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
| 589 | lerp(WRJ,WRJ.C0,RJC0,speed) | |
| 590 | lerp(Neck,Neck.C0,NC0,speed) | |
| 591 | lerp(HW,HW.C0,hc0,speed) | |
| 592 | if i == 20 then | |
| 593 | effect(Char,BrickColor.new("Br. yellowish orange"),Vector3.new(0.5,0.5,0.5),Hammer.CFrame,0,0.1,Vector3.new(0.5,0.5,0.5),1,"16198309",nil)
| |
| 594 | end | |
| 595 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
| 596 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.sin(legangle)),legspeed) | |
| 597 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.sin(legangle)),legspeed) | |
| 598 | end | |
| 599 | Rwait() | |
| 600 | end | |
| 601 | coroutine.wrap(function() | |
| 602 | HammerMesh.TextureId = "" | |
| 603 | Hammer.BrickColor = BrickColor.new("Br. yellowish orange")
| |
| 604 | Hammer.Reflectance = 0.3 | |
| 605 | extradamage = 10 | |
| 606 | wait(30) | |
| 607 | goldenmode = false | |
| 608 | effect(Char,BrickColor.new("Br. yellowish orange"),Vector3.new(0.5,0.5,0.5),Hammer.CFrame,0,0.1,Vector3.new(0.5,0.5,0.5),1,"16198309",nil)
| |
| 609 | HammerMesh.TextureId = "http://www.roblox.com/asset/?id=16198294" | |
| 610 | Hammer.BrickColor = BrickColor.new("Medium stone grey")
| |
| 611 | Hammer.Reflectance = 0 | |
| 612 | extradamage = 0 | |
| 613 | end)() | |
| 614 | end | |
| 615 | ||
| 616 | function Selected() | |
| 617 | click = mouse.Button1Down:connect(function() | |
| 618 | if on == false then return end | |
| 619 | coroutine.wrap(function() | |
| 620 | Rwait(400) | |
| 621 | if combo ~= 1 and enabled == true then | |
| 622 | combo = 1 | |
| 623 | end | |
| 624 | end)() | |
| 625 | if on == false then return end | |
| 626 | if combo == 1 and enabled == true then | |
| 627 | enabled = false | |
| 628 | Slash1() | |
| 629 | enabled = true | |
| 630 | combo = 2 | |
| 631 | elseif combo == 2 and enabled == true then | |
| 632 | enabled = false | |
| 633 | Slash2() | |
| 634 | enabled = true | |
| 635 | combo = 3 | |
| 636 | elseif combo == 3 and enabled == true then | |
| 637 | enabled = false | |
| 638 | Slash3() | |
| 639 | enabled = true | |
| 640 | combo = 4 | |
| 641 | elseif combo == 4 and enabled == true then | |
| 642 | enabled = false | |
| 643 | Slash4() | |
| 644 | enabled = true | |
| 645 | combo = 1 | |
| 646 | end | |
| 647 | end) | |
| 648 | keys = mouse.KeyDown:connect(function(key) | |
| 649 | key = key:lower() | |
| 650 | if enabled == false then return end | |
| 651 | if key == "f" then | |
| 652 | on = not on | |
| 653 | if on == false then | |
| 654 | enabled = false | |
| 655 | for i = 1,10 do | |
| 656 | lerp(WLS,WLS.C0,LSC0,armspeed) | |
| 657 | lerp(WRS,WRS.C0,RSC0,armspeed) | |
| 658 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
| 659 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
| 660 | lerp(WRJ,WRJ.C0,RJC0,speed) | |
| 661 | lerp(Neck,Neck.C0,NC0,speed) | |
| 662 | end | |
| 663 | WLS.Parent = nil | |
| 664 | WRS.Parent = nil | |
| 665 | WLH.Parent = nil | |
| 666 | WRH.Parent = nil | |
| 667 | WRJ.Parent = nil | |
| 668 | LSH.Parent = T | |
| 669 | RSH.Parent = T | |
| 670 | LHH.Parent = T | |
| 671 | RHH.Parent = T | |
| 672 | RJC.Parent = HM | |
| 673 | Neck.C0 = NC0 | |
| 674 | Anim.Parent = Char | |
| 675 | Animate.Parent = Human | |
| 676 | HW.C0 = hc0 | |
| 677 | Human.WalkSpeed = 16 | |
| 678 | Human.JumpPower = 50 | |
| 679 | wait(1) | |
| 680 | enabled = true | |
| 681 | end | |
| 682 | if on == true then | |
| 683 | enabled = false | |
| 684 | RJC = RJ:Clone() | |
| 685 | LSH = LS:Clone() | |
| 686 | RSH = RS:Clone() | |
| 687 | LHH = LH:Clone() | |
| 688 | RHH = RH:Clone() | |
| 689 | Anim = Char:FindFirstChild("Animate")
| |
| 690 | if Anim ~= nil then | |
| 691 | Anim.Parent = nil | |
| 692 | end | |
| 693 | Animate = Human:FindFirstChild("Animator")
| |
| 694 | if Animate ~= nil then | |
| 695 | Animate.Parent = nil | |
| 696 | end | |
| 697 | WLS.Parent = T | |
| 698 | WRS.Parent = T | |
| 699 | WLH.Parent = T | |
| 700 | WRH.Parent = T | |
| 701 | WRJ.Parent = T | |
| 702 | for i = 1,10 do | |
| 703 | lerp(WLS,WLS.C0,LSC0,armspeed) | |
| 704 | lerp(WRS,WRS.C0,RSC0,armspeed) | |
| 705 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
| 706 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
| 707 | lerp(WRJ,WRJ.C0,RJC0,speed) | |
| 708 | lerp(Neck,Neck.C0,NC0,speed) | |
| 709 | end | |
| 710 | Human.WalkSpeed = 25 | |
| 711 | Human.JumpPower = 100 | |
| 712 | enabled = true | |
| 713 | end | |
| 714 | end | |
| 715 | if key == "q" and on == true then | |
| 716 | dancing = true | |
| 717 | if dancing == true then | |
| 718 | enabled = false | |
| 719 | coroutine.wrap(function() | |
| 720 | BobTheDancer() | |
| 721 | end)() | |
| 722 | end | |
| 723 | end | |
| 724 | if key == "z" and on == true and enabled == true then | |
| 725 | enabled = false | |
| 726 | HammerSlam() | |
| 727 | enabled = true | |
| 728 | end | |
| 729 | if key == "x" and on == true and enabled == true then | |
| 730 | enabled = false | |
| 731 | HammerSpin() | |
| 732 | enabled = true | |
| 733 | end | |
| 734 | if key == "c" and on == true and enabled == true then | |
| 735 | enabled = false | |
| 736 | HammerWheelSpinner() | |
| 737 | enabled = true | |
| 738 | end | |
| 739 | if key == "v" and on == true and enabled == true and goldenmode == false then | |
| 740 | enabled = false | |
| 741 | goldenmode = true | |
| 742 | GoldenHammerMode() | |
| 743 | enabled = true | |
| 744 | end | |
| 745 | end) | |
| 746 | keysup = mouse.KeyUp:connect(function(key2) | |
| 747 | if key2 == "q" and dancing == true then | |
| 748 | dancing = false | |
| 749 | enabled = true | |
| 750 | ThisSound:Destroy() | |
| 751 | end | |
| 752 | end) | |
| 753 | end | |
| 754 | ||
| 755 | function Deselected() | |
| 756 | click:disconnect() | |
| 757 | keys:disconnect() | |
| 758 | keysup:disconnect() | |
| 759 | end | |
| 760 | ||
| 761 | hopbin.Selected:connect(Selected) | |
| 762 | hopbin.Deselected:connect(Deselected) | |
| 763 | ||
| 764 | function Cast(Pos,Dir,Amp,IgnoreList) | |
| 765 | return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit*Amp), IgnoreList) | |
| 766 | end | |
| 767 | ||
| 768 | while true do | |
| 769 | surface = Cast(HM.Position,(CFrame.new(HM.Position,HM.Position - Vector3.new(0,1,0))).lookVector,4,Char) | |
| 770 | Human.Health = Human.Health +0.1 | |
| 771 | if on == true then | |
| 772 | angle = (angle % 100) +anglespeed/10 | |
| 773 | armangle = (armangle % 100) +armanglespeed/10 | |
| 774 | legangle = (legangle % 100) +leganglespeed/10 | |
| 775 | if action == "Idle" and enabled == true and surface ~= nil then | |
| 776 | lerp(WLS,WLS.C0,LSC0 *CFrame.new(0,0,0.5) *CFrame.Angles(math.pi/2,math.pi/5,0),armspeed) | |
| 777 | lerp(WRS,WRS.C0,RSC0 *CFrame.new(0.1,-0.15,-0.7) *CFrame.Angles(math.pi/2,-math.pi/25+math.sin(armangle)*0.8,-math.pi/2),armspeed) | |
| 778 | lerp(WLH,WLH.C0,LHC0,legspeed) | |
| 779 | lerp(WRH,WRH.C0,RHC0,legspeed) | |
| 780 | lerp(WRJ,WRJ.C0,RJC0,speed) | |
| 781 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(math.sin(angle*0.25/2)*0.25/5,0,0),speed) | |
| 782 | lerp(HW,HW.C0,hc0,speed) | |
| 783 | end | |
| 784 | if action == "Walk" and enabled == true and surface ~= nil then | |
| 785 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/5,0,0),armspeed) | |
| 786 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,-math.pi/4,0),armspeed) | |
| 787 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.sin(legangle)),legspeed) | |
| 788 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.sin(legangle)),legspeed) | |
| 789 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-HM.RotVelocity.Y/12),speed) | |
| 790 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,HM.RotVelocity.Y/12),speed) | |
| 791 | lerp(HW,HW.C0,hc0,speed) | |
| 792 | end | |
| 793 | if HM.Velocity.Y >= 5 and enabled == true and surface == nil then | |
| 794 | action = "Jump" | |
| 795 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/5,0,0),armspeed) | |
| 796 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(-math.pi/5,0,0),armspeed) | |
| 797 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,-math.pi/10),legspeed) | |
| 798 | lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,0.5,0) *CFrame.Angles(0,0,-math.pi/8),legspeed) | |
| 799 | lerp(WRJ,WRJ.C0,RJC0,speed) | |
| 800 | lerp(Neck,Neck.C0,NC0 *CFrame.Angles(-math.pi/8,0,0),speed) | |
| 801 | lerp(HW,HW.C0,hc0,speed) | |
| 802 | Rwait() | |
| 803 | end | |
| 804 | if HM.Velocity.Y <= -5 and enabled == true and surface == nil then | |
| 805 | action = "Fall" | |
| 806 | lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/3,0,0),armspeed) | |
| 807 | lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(-math.pi/3,0,0),armspeed) | |
| 808 | lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/10),legspeed) | |
| 809 | lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.pi/4),legspeed) | |
| 810 | lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(math.pi/8,0,0),speed) | |
| 811 | lerp(Neck,Neck.C0,NC0,speed) | |
| 812 | lerp(HW,HW.C0,hc0,speed) | |
| 813 | Rwait() | |
| 814 | end | |
| 815 | if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude <= 2 then | |
| 816 | action = "Idle" | |
| 817 | elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then | |
| 818 | action = "Walk" | |
| 819 | end | |
| 820 | end | |
| 821 | Rwait() | |
| 822 | end |