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| 1 | on death of player: | |
| 2 | - | if {fc.%player%} is not set:
|
| 2 | + | set {_itemname} to name of held item
|
| 3 | - | set {fc.%player%} to 100
|
| 3 | + | attacker is player |
| 4 | set death message to "&c%victim%は倒された" | |
| 5 | - | command /fcreset: |
| 5 | + | |
| 6 | on rightclick with iron sword: | |
| 7 | - | if {fc.%player%} is not set:
|
| 7 | + | if {cooltime1.%player%} <= 0:
|
| 8 | - | set {fc.%player%} to 100
|
| 8 | + | set {cooltime1.%player%} to 5
|
| 9 | - | send "&8[&9FCsk&8] &aFCをreloadしました" |
| 9 | + | execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.player.attack.sweep master %player% ~ ~ ~ 1 0" |
| 10 | set {_loc} to location of event-player
| |
| 11 | - | command /getfc [<number>]: |
| 11 | + | |
| 12 | - | permission: fc.admin |
| 12 | + | |
| 13 | set {_a2} to yaw of location of event-player - 270
| |
| 14 | - | if arg is set: |
| 14 | + | |
| 15 | - | add arg to {fc.%player%}
|
| 15 | + | |
| 16 | - | send "&8[&9FCsk&8] &a+&6&l%arg%&eFriedCoin " |
| 16 | + | |
| 17 | set {_y} to cos(90-{_a1}) * 2
| |
| 18 | - | send "&8[&9FCsk&8] &cコインの数が指定されていません" |
| 18 | + | |
| 19 | add {_x} to x-coordinate of {_loc}
| |
| 20 | - | command /fc [<text>] [<number>]: |
| 20 | + | |
| 21 | add {_z} to z-coordinate of {_loc}
| |
| 22 | - | if arg 1 is not set: |
| 22 | + | |
| 23 | - | send "&8[&9FCsk&8] &c指定されていません(使い方 /fc help)" |
| 23 | + | |
| 24 | - | if arg 1 is "out": |
| 24 | + | execute console command "playsound minecraft:entity.bat.takeoff master %player% %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0.5 1.2"
|
| 25 | - | if arg 2 is set: |
| 25 | + | execute console command "particle sweepAttack %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0.1 0 0.1 0 5"
|
| 26 | - | if arg 2 <= {fc.%player%}:
|
| 26 | + | |
| 27 | - | give magma cream named "&9&l《 &eFried Coin &9&l》" with lore "&e価値&a:&6%arg-2%" to player |
| 27 | + | damage loop-entity by 2 hearts |
| 28 | - | remove arg-2 from {fc.%player%}
|
| 28 | + | set velocity of loop-entity to vector {_x} * 0,{_y} + 0.75,{_z} * 0
|
| 29 | - | else: |
| 29 | + | |
| 30 | - | send "&8[&9FCsk&8] &cコインの数が指定されていません" |
| 30 | + | |
| 31 | - | if arg 1 is "help": |
| 31 | + | |
| 32 | - | send "&8[&9FCsk&8]" |
| 32 | + | |
| 33 | - | send "&9/fc help &6&l= &8このコマンドのヘルプを表示します" |
| 33 | + | send action bar "&9&l《&eFC&a:&6%{fc.%player%}%&9&l》&8&l-&9&l《&cCoolTime&a:&c%{cooltime1.%player%}%秒&9&l》" to player
|
| 34 | - | send "&9/fc out 金額 &6&l= &8金額の数だけFCを引き出します" |
| 34 | + | |
| 35 | every 1 ticks in "world": | |
| 36 | - | command /money: |
| 36 | + | |
| 37 | add -0.05 to {cooltime1.%loop-player%}
| |
| 38 | - | send "&e%player%" |
| 38 | + | |
| 39 | - | send "&eFriedCoin&a: &6%{fc.%player%}%"
|
| 39 | + | |
| 40 | add -0.05 to {cooltime4.%loop-player%}
| |
| 41 | - | on rightclick with magma cream: |
| 41 | + | |
| 42 | - | set {_Coin::*} to lore of player's tool
|
| 42 | + | |
| 43 | - | loop {_Coin::*}:
|
| 43 | + | |
| 44 | - | loop-value contains "&e価値&a:&6": |
| 44 | + | |
| 45 | - | set {_n} to loop-value
|
| 45 | + | |
| 46 | - | replace "&e価値&a:&6" with "" in {_n}
|
| 46 | + | |
| 47 | - | send "&8[&9FCsk&8] &a+&6&l%{_n}% &eFriedCoin"
|
| 47 | + | |
| 48 | - | add {_n} parsed as number to {fc.%player%}
|
| 48 | + | |
| 49 | - | clear held item |
| 49 | + | |
| 50 | add -0.05 to {cooltime14.%loop-player%}
| |
| 51 | - | on rightclick with trapped chest: |
| 51 | + | |
| 52 | add -0.05 to {cooltime16.%loop-player%}
| |
| 53 | - | remove 1 trapped chest named "&a報酬箱" from player's inventory |
| 53 | + | |
| 54 | - | execute console command "/execute %player% ~ ~ ~ /playsound block.chest.open master %player% ~ ~ ~ 1 1" |
| 54 | + | |
| 55 | - | set {_random} to a random integer between 1 and 100
|
| 55 | + | |
| 56 | - | if {_random} is between 1 and 70:
|
| 56 | + | |
| 57 | - | send "&a+&e5 &7FriedCoin" |
| 57 | + | |
| 58 | - | add 5 to {fc.%player%}
|
| 58 | + | |
| 59 | - | if {_random} is between 71 and 94:
|
| 59 | + | |
| 60 | - | send "&a+&e10 &7FriedCoin" |
| 60 | + | |
| 61 | - | add 10 to {fc.%player%}
|
| 61 | + | |
| 62 | - | if {_random} is between 95 and 100:
|
| 62 | + | |
| 63 | - | set {_randomitem} to a random integer between 1 and 10
|
| 63 | + | |
| 64 | - | if {_randomitem} is between 1 and 2:
|
| 64 | + | |
| 65 | - | broadcast "&9[&aItem&9] &a%player%&7 got &7トロッコ &9《 &bRare&a: &e★★☆☆☆ &9》" |
| 65 | + | |
| 66 | - | give minecart named "&7トロッコ" with lore "&9《 &cCT&a:&e15 &9》 &9《 &bRare&a: &e★★☆☆☆ &9》","&bトロッコ向いてる方向行き~♪","&b5秒間持続して飛べる。" and "&bしかし方向転換ができない。" to player |
| 66 | + | |
| 67 | - | if {_randomitem} is between 3 and 4:
|
| 67 | + | |
| 68 | - | broadcast "&9[&aItem&9] &a%player%&7 got &6聖騎士の加護 &9《 &bRare&a: &e★★☆☆☆ &9》" |
| 68 | + | |
| 69 | - | give golden chestplate named "&6聖騎士の加護" with lore "&9《 &cCT&a:&e8 &9》 &9《 &bRare&a: &e★★☆☆☆ &9》","&b聖騎士の加護でダメージを軽減する" and "&b5秒間ダメージを40パーセント軽減する" to player |
| 69 | + | |
| 70 | - | if {_randomitem} is between 5 and 6:
|
| 70 | + | |
| 71 | - | broadcast "&9[&aItem&9] &a%player%&7 got &5飛魂 &9《 &bRare&a: &e★★☆☆☆ &9》" |
| 71 | + | |
| 72 | - | give nether star named "&5飛魂" with lore "&9《 &cCT&a:&e10 &9》 &9《 &bRare&a: &e★★☆☆☆ &9》","&b魔法で魂を飛ばす" and "&b敵に当てた時に敵にテレポートする" to player |
| 72 | + | |
| 73 | - | if {_randomitem} is 7:
|
| 73 | + | |
| 74 | - | broadcast "&9[&aItem&9] &a%player%&7 got &8クラッシュ &9《 &bRare&a: &e★★★☆☆ &9》" |
| 74 | + | |
| 75 | - | give anvil named "&8クラッシュ" with lore "&9《 &cCT&a:&e13 &9》 &9《 &bRare&a: &e★★★☆☆ &9》","&bためてから向いてる方向に進みながらブロックを壊していく" and "&b威力が高いが方向を変えれない" to player |
| 75 | + | |
| 76 | - | if {_randomitem} is 8:
|
| 76 | + | |
| 77 | - | broadcast "&9[&aItem&9] &a%player%&7 got &e雷の破片 &9《 &bRare&a: &e★★★☆☆ &9》" |
| 77 | + | |
| 78 | - | give glowstone dust named "&e雷の破片" with lore "&9《 &cCT&a:&e12 &9》 &9《 &bRare&a: &e★★★☆☆ &9》","&b上から雷を落とす" and "&b範囲はデカいが威力はすこし弱め" to player |
| 78 | + | |
| 79 | if {cooltime3.%player%} <= 0:
| |
| 80 | - | command /box [<number>]: |
| 80 | + | |
| 81 | - | permission: fc.admin |
| 81 | + | |
| 82 | set {_loc} to location of event-player
| |
| 83 | - | if arg-1 is set: |
| 83 | + | |
| 84 | - | if arg-1 <= 64: |
| 84 | + | |
| 85 | - | loop arg times: |
| 85 | + | |
| 86 | - | give trapped chest named "&a報酬箱" to player |
| 86 | + | |
| 87 | - | else: |
| 87 | + | |
| 88 | - | send "&c64個以下にしてください。" |
| 88 | + | |
| 89 | set {_y} to cos(90-{_a1}) * 1.5
| |
| 90 | - | give trapped chest named "&a報酬箱" to player |
| 90 | + | |
| 91 | add {_x} to x-coordinate of {_loc}
| |
| 92 | add {_y} to y-coordinate of {_loc}
| |
| 93 | add {_z} to z-coordinate of {_loc}
| |
| 94 | if block at {_loc} is block:
| |
| 95 | stop | |
| 96 | execute console command "playsound minecraft:entity.guardian.hurt master %player% %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0.5 1.2"
| |
| 97 | execute console command "particle spell %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0.1 0 0.1 0 5"
| |
| 98 | loop living entities in radius 2 of {_loc}:
| |
| 99 | damage loop-entity by 1 hearts | |
| 100 | teleport the event-player to the loop-entity | |
| 101 | execute console command "particle cloud %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0.5 0 0.5 0 5"
| |
| 102 | stop | |
| 103 | wait a tick | |
| 104 | else: | |
| 105 | send action bar "&9&l《&eFC&a:&6%{fc.%player%}%&9&l》&8&l-&9&l《&cCoolTime&a:&c%{cooltime3.%player%}%秒&9&l》" to player
| |
| 106 | ||
| 107 | on rightclick with feather: | |
| 108 | cancel event | |
| 109 | if {cooltime4.%player%} <= 0:
| |
| 110 | set {cooltime4.%player%} to 4
| |
| 111 | set {_loc} to location of event-player
| |
| 112 | add 1.5 to y-coordinate of {_loc}
| |
| 113 | execute console command "playsound minecraft:BLOCK_ANVIL master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0"
| |
| 114 | set {_a2} to yaw of location of event-player - 270
| |
| 115 | set {_a1} to Pitch of location of event-player * -1
| |
| 116 | set {_x} to sin(90-{_a1}) * cos({_a2}) * 1
| |
| 117 | set {_z} to sin(90-{_a1}) * sin({_a2}) * 1
| |
| 118 | set {_y} to cos(90-{_a1}) * 1
| |
| 119 | loop 20 times: | |
| 120 | add {_x} to x-coordinate of {_loc}
| |
| 121 | add {_y} to y-coordinate of {_loc}
| |
| 122 | add {_z} to z-coordinate of {_loc}
| |
| 123 | if block at {_loc} is block:
| |
| 124 | stop | |
| 125 | execute console command "playsound minecraft:entity.player.attack.knockback master %player% %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0.5 2"
| |
| 126 | execute console command "particle cloud %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0.1 0 0.1 0 5"
| |
| 127 | loop living entities in radius 1.5 of {_loc}:
| |
| 128 | damage loop-entity by 1 hearts | |
| 129 | set velocity of loop-entity to vector {_x} * 1.2,{_y} + 0.1,{_z} *1.2
| |
| 130 | execute console command "playsound minecraft:entity.bat.takeoff master %player% %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0.5 0"
| |
| 131 | execute console command "particle cloud %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0 1 0 5"
| |
| 132 | stop | |
| 133 | wait a tick | |
| 134 | else: | |
| 135 | send action bar "&9&l《&eFC&a:&6%{fc.%player%}%&9&l》&8&l-&9&l《&cCoolTime&a:&c%{cooltime4.%player%}%秒&9&l》" to player
| |
| 136 | ||
| 137 | on rightclick with diamond chestplate: | |
| 138 | cancel event | |
| 139 | if {cooltime5.%player%} <= 0:
| |
| 140 | set {cooltime5.%player%} to 15
| |
| 141 | execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.wither.hurt master %player% ~ ~ ~ 1 0" | |
| 142 | set {_loc} to location of event-player
| |
| 143 | add 1.5 to y-coordinate of {_loc}
| |
| 144 | execute console command "playsound minecraft:BLOCK_ANVIL master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0"
| |
| 145 | set {_a2} to yaw of location of event-player - 270
| |
| 146 | set {_a1} to Pitch of location of event-player * -1
| |
| 147 | execute console command "effect %player% minecraft:resistance 2 9 true" | |
| 148 | execute console command "/execute %player% ~ ~ ~ particle totem ~ ~1 ~ 0 0.25 0 0.25 50" | |
| 149 | stop | |
| 150 | wait a tick | |
| 151 | else: | |
| 152 | send action bar "&9&l《&eFC&a:&6%{fc.%player%}%&9&l》&8&l-&9&l《&cCoolTime&a:&c%{cooltime5.%player%}%秒&9&l》" to player
| |
| 153 | ||
| 154 | on rightclick with golden sword: | |
| 155 | cancel event | |
| 156 | - | make player damage loop-entity by 2 |
| 156 | + | |
| 157 | set {cooltime6.%player%} to 6
| |
| 158 | execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.blaze.shoot master %player% ~ ~ ~ 1 2" | |
| 159 | set {_loc} to location of event-player
| |
| 160 | add 1.5 to y-coordinate of {_loc}
| |
| 161 | execute console command "playsound minecraft:BLOCK_ANVIL_FALL master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0"
| |
| 162 | set {_a2} to yaw of location of event-player - 270
| |
| 163 | set {_a1} to Pitch of location of event-player * -1
| |
| 164 | set {_x} to sin(90-{_a1}) * cos({_a2}) * 1.5
| |
| 165 | set {_z} to sin(90-{_a1}) * sin({_a2}) * 1.5
| |
| 166 | set {_y} to cos(90-{_a1}) * 1
| |
| 167 | loop 40 times: | |
| 168 | add {_x} to x-coordinate of {_loc}
| |
| 169 | add {_y} to y-coordinate of {_loc}
| |
| 170 | add {_z} to z-coordinate of {_loc}
| |
| 171 | if block at {_loc} is block:
| |
| 172 | stop | |
| 173 | execute console command "particle reddust %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0.1 0.1 0.1 0 75"
| |
| 174 | loop living entities in radius 2 of {_loc}:
| |
| 175 | damage loop-entity by 3 hearts | |
| 176 | execute console command "particle flame %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0 0.2 0 0.2 100"
| |
| 177 | stop | |
| 178 | wait a tick | |
| 179 | else: | |
| 180 | send action bar "&9&l《&eFC&a:&6%{fc.%player%}%&9&l》&8&l-&9&l《&cCoolTime&a:&c%{cooltime6.%player%}%秒&9&l》" to player
| |
| 181 | ||
| 182 | on rightclick with tnt: | |
| 183 | cancel event | |
| 184 | if {cooltime7.%player%} <= 0:
| |
| 185 | - | make player damage loop-entity by 2 |
| 185 | + | |
| 186 | set {_loc} to location of event-player
| |
| 187 | add 1.5 to y-coordinate of {_loc}
| |
| 188 | execute console command "playsound minecraft:BLOCK_ANVIL_FALL master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0"
| |
| 189 | set {_a2} to yaw of location of event-player - 270
| |
| 190 | set {_a1} to Pitch of location of event-player * -1
| |
| 191 | set {_x} to sin(90-{_a1}) * cos({_a2}) * 0.5
| |
| 192 | set {_z} to sin(90-{_a1}) * sin({_a2}) * 0.5
| |
| 193 | set {_y} to cos(90-{_a1}) * 0.5
| |
| 194 | loop 20 times: | |
| 195 | add {_x} to x-coordinate of {_loc}
| |
| 196 | add {_y} to y-coordinate of {_loc}
| |
| 197 | add {_z} to z-coordinate of {_loc}
| |
| 198 | if block at {_loc} is block:
| |
| 199 | stop | |
| 200 | execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.tnt.primed master %player% ~ ~ ~ 1 2" | |
| 201 | execute console command "particle fireworksSpark %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0 0 0 0 10"
| |
| 202 | loop living entities in radius 1.5 of {_loc}:
| |
| 203 | loop-entity is not event-player | |
| 204 | damage loop-entity by 5 hearts | |
| 205 | execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.fireworks.blast master %player% ~ ~ ~ 1 0" | |
| 206 | execute console command "particle largeexplode %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0 0 0 0 50"
| |
| 207 | stop | |
| 208 | wait a tick | |
| 209 | else: | |
| 210 | send action bar "&9&l《&eFC&a:&6%{fc.%player%}%&9&l》&8&l-&9&l《&cCoolTime&a:&c%{cooltime7.%player%}%秒&9&l》" to player
| |
| 211 | ||
| 212 | on rightclick with ice: | |
| 213 | cancel event | |
| 214 | if {cooltime8.%player%} <= 0:
| |
| 215 | set {cooltime8.%player%} to 9
| |
| 216 | execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.glass.break master %player% ~ ~ ~ 1 0" | |
| 217 | set {_loc} to location of event-player
| |
| 218 | add 1.5 to y-coordinate of {_loc}
| |
| 219 | execute console command "playsound minecraft:BLOCK_ANVIL_FALL master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0"
| |
| 220 | set {_a2} to yaw of location of event-player - 270
| |
| 221 | set {_a1} to Pitch of location of event-player * -1
| |
| 222 | set {_x} to sin(90-{_a1}) * cos({_a2}) * 1.5
| |
| 223 | set {_z} to sin(90-{_a1}) * sin({_a2}) * 1.5
| |
| 224 | set {_y} to cos(90-{_a1}) * 1
| |
| 225 | loop 30 times: | |
| 226 | add {_x} to x-coordinate of {_loc}
| |
| 227 | add {_y} to y-coordinate of {_loc}
| |
| 228 | add {_z} to z-coordinate of {_loc}
| |
| 229 | if block at {_loc} is block:
| |
| 230 | stop | |
| 231 | execute console command "playsound minecraft:block.glass.break master %player% %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0.5 1"
| |
| 232 | - | make player damage loop-entity by 6 |
| 232 | + | |
| 233 | loop living entities in radius 1.5 of {_loc}:
| |
| 234 | loop-entity is not event-player | |
| 235 | damage loop-entity by 2 hearts | |
| 236 | apply slowness 100 to loop-entity for 2 seconds | |
| 237 | execute console command "particle endRod %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0 0.25 0 0.25 50"
| |
| 238 | stop | |
| 239 | wait a tick | |
| 240 | else: | |
| 241 | send action bar "&9&l《&eFC&a:&6%{fc.%player%}%&9&l》&8&l-&9&l《&cCoolTime&a:&c%{cooltime8.%player%}%秒&9&l》" to player
| |
| 242 | ||
| 243 | on rightclick with emerald: | |
| 244 | cancel event | |
| 245 | if {cooltime9.%player%} <= 0:
| |
| 246 | set {cooltime9.%player%} to 3
| |
| 247 | execute console command "/execute %player% ~ ~ ~ particle cloud ~ ~ ~ 0.5 0 0.5 0 50" | |
| 248 | execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.player.attack.sweep master %player% ~ ~ ~ 1 2" | |
| 249 | set {_loc} to location of event-player
| |
| 250 | add 1.5 to y-coordinate of {_loc}
| |
| 251 | execute console command "playsound minecraft:BLOCK_ANVIL_FALL master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0"
| |
| 252 | set {_a2} to yaw of location of event-player - 270
| |
| 253 | set {_a1} to Pitch of location of event-player * -1
| |
| 254 | set {_x} to sin(90-{_a1}) * cos({_a2}) * 1.5
| |
| 255 | set {_z} to sin(90-{_a1}) * sin({_a2}) * 1.5
| |
| 256 | set {_y} to cos(90-{_a1}) * 1
| |
| 257 | set velocity of player to vector {_x} * 0,{_y} + 1,{_z} * 0
| |
| 258 | else: | |
| 259 | send action bar "&9&l《&eFC&a:&6%{fc.%player%}%&9&l》&8&l-&9&l《&cCoolTime&a:&c%{cooltime9.%player%}%秒&9&l》" to player
| |
| 260 | ||
| 261 | - | make player damage loop-entity by 10 |
| 261 | + | on rightclick with minecart: |
| 262 | cancel event | |
| 263 | if {cooltime10.%player%} <= 0:
| |
| 264 | set {cooltime10.%player%} to 15
| |
| 265 | execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.minecart.riding master %player% ~ ~ ~ 1 1" | |
| 266 | set {_loc} to location of event-player
| |
| 267 | add 1.5 to y-coordinate of {_loc}
| |
| 268 | execute console command "playsound minecraft:BLOCK_ANVIL_FALL master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0"
| |
| 269 | set {_a2} to yaw of location of event-player - 270
| |
| 270 | set {_a1} to Pitch of location of event-player * -1
| |
| 271 | set {_x} to sin(90-{_a1}) * cos({_a2}) * 1.5
| |
| 272 | set {_z} to sin(90-{_a1}) * sin({_a2}) * 1.5
| |
| 273 | set {_y} to cos(90-{_a1}) * 1
| |
| 274 | loop 100 times: | |
| 275 | execute console command "/execute %player% ~ ~ ~ particle cloud ~ ~1 ~ 0 0 0 0.1 10" | |
| 276 | set velocity of player to vector {_x} * 0.25,{_y} * 0.25,{_z} * 0.25
| |
| 277 | wait 1 ticks | |
| 278 | else: | |
| 279 | send action bar "&9&l《&eFC&a:&6%{fc.%player%}%&9&l》&8&l-&9&l《&cCoolTime&a:&c%{cooltime10.%player%}%秒&9&l》" to player
| |
| 280 | ||
| 281 | on rightclick with red mushroom: | |
| 282 | cancel event | |
| 283 | if {cooltime11.%player%} <= 0:
| |
| 284 | set {cooltime11.%player%} to 14
| |
| 285 | set {_loc} to location of event-player
| |
| 286 | add 1.5 to y-coordinate of {_loc}
| |
| 287 | execute console command "playsound minecraft:BLOCK_ANVIL_FALL master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0"
| |
| 288 | set {_a2} to yaw of location of event-player - 270
| |
| 289 | set {_a1} to Pitch of location of event-player * -1
| |
| 290 | set {_x} to sin(90-{_a1}) * cos({_a2}) * 1
| |
| 291 | set {_z} to sin(90-{_a1}) * sin({_a2}) * 1
| |
| 292 | - | make player damage loop-entity by 4 |
| 292 | + | |
| 293 | loop 20 times: | |
| 294 | add {_x} to x-coordinate of {_loc}
| |
| 295 | add {_y} to y-coordinate of {_loc}
| |
| 296 | add {_z} to z-coordinate of {_loc}
| |
| 297 | if block at {_loc} is block:
| |
| 298 | stop | |
| 299 | execute console command "playsound minecraft:entity.witch.drink master %player% %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0.5 1"
| |
| 300 | execute console command "/particle dragonbreath %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0 0 0 0.0075 75"
| |
| 301 | loop living entities in radius 1.5 of {_loc}:
| |
| 302 | loop-entity is not event-player | |
| 303 | damage loop-entity by 1 hearts | |
| 304 | apply poison 2 to loop-entity for 7 seconds | |
| 305 | execute console command "particle %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0 0.25 0 0.25 50"
| |
| 306 | stop | |
| 307 | wait a ticks | |
| 308 | else: | |
| 309 | send action bar "&9&l《&eFC&a:&6%{fc.%player%}%&9&l》&8&l-&9&l《&cCoolTime&a:&c%{cooltime11.%player%}%秒&9&l》" to player
| |
| 310 | ||
| 311 | on rightclick with anvil: | |
| 312 | cancel event | |
| 313 | if {cooltime12.%player%} <= 0:
| |
| 314 | set {cooltime12.%player%} to 13
| |
| 315 | set {_loc} to location of event-player
| |
| 316 | add 1.5 to y-coordinate of {_loc}
| |
| 317 | execute console command "playsound minecraft:BLOCK_ANVIL_FALL master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0"
| |
| 318 | set {_a2} to yaw of location of event-player - 270
| |
| 319 | set {_a1} to Pitch of location of event-player * -1
| |
| 320 | set {_x} to sin(90-{_a1}) * cos({_a2}) * 1.5
| |
| 321 | set {_z} to sin(90-{_a1}) * sin({_a2}) * 1.5
| |
| 322 | - | make player damage loop-entity by 2 |
| 322 | + | |
| 323 | execute console command "/execute %player% ~ ~ ~ /particle endRod ~ ~1 ~ 0 0 0 0.05 50" | |
| 324 | execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.experience_orb.pickup master %player% ~ ~ ~ 1 0.5" | |
| 325 | wait 5 ticks | |
| 326 | execute console command "/execute %player% ~ ~ ~ /particle endRod ~ ~1 ~ 0 0 0 0.05 50" | |
| 327 | execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.experience_orb.pickup master %player% ~ ~ ~ 1 0.6" | |
| 328 | wait 5 ticks | |
| 329 | execute console command "/execute %player% ~ ~ ~ /particle endRod ~ ~1 ~ 0 0 0 0.05 50" | |
| 330 | execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.experience_orb.pickup master %player% ~ ~ ~ 1 0.7" | |
| 331 | wait 5 ticks | |
| 332 | execute console command "/execute %player% ~ ~ ~ /particle endRod ~ ~1 ~ 0 0 0 0.05 50" | |
| 333 | execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.experience_orb.pickup master %player% ~ ~ ~ 1 0.8" | |
| 334 | wait 5 ticks | |
| 335 | execute console command "/execute %player% ~ ~ ~ /particle endRod ~ ~1 ~ 0 0 0 0.05 50" | |
| 336 | execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.experience_orb.pickup master %player% ~ ~ ~ 1 0.9" | |
| 337 | wait 5 ticks | |
| 338 | execute console command "/execute %player% ~ ~ ~ /particle endRod ~ ~1 ~ 0 0 0 0.05 50" | |
| 339 | execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.experience_orb.pickup master %player% ~ ~ ~ 1 1" | |
| 340 | wait 5 ticks | |
| 341 | loop 20 times: | |
| 342 | add {_x} to x-coordinate of {_loc}
| |
| 343 | add {_y} to y-coordinate of {_loc}
| |
| 344 | add {_z} to z-coordinate of {_loc}
| |
| 345 | if block at {_loc} is block:
| |
| 346 | stop | |
| 347 | loop 10 times: | |
| 348 | execute console command "/execute %player% ~ ~ ~ /particle blockcrack ~ ~1 ~ 0 0 0 0 50 0 %player% 4100" | |
| 349 | execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.wither.break_block master %player% ~ ~ ~ 1 1" | |
| 350 | execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.anvil.place master %player% ~ ~ ~ 1 0" | |
| 351 | set velocity of player to vector {_x} * 1.5,{_y} - 0.4,{_z} * 1.5
| |
| 352 | loop living entities in radius 2.5 of event-player: | |
| 353 | loop-entity is not event-player | |
| 354 | damage loop-entity by 6 hearts | |
| 355 | wait 2 ticks | |
| 356 | else: | |
| 357 | send action bar "&9&l《&eFC&a:&6%{fc.%player%}%&9&l》&8&l-&9&l《&cCoolTime&a:&c%{cooltime12.%player%}%秒&9&l》" to player
| |
| 358 | ||
| 359 | on rightclick with glowstone dust: | |
| 360 | cancel event | |
| 361 | if {cooltime13.%player%} <= 0:
| |
| 362 | set {cooltime13.%player%} to 12
| |
| 363 | set {_loc} to location of event-player
| |
| 364 | add 60 to y-coordinate of {_loc}
| |
| 365 | execute console command "playsound minecraft:BLOCK_ANVIL master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0"
| |
| 366 | set {_a2} to yaw of location of event-player - 270
| |
| 367 | set {_a1} to Pitch of location of event-player * -1
| |
| 368 | set {_x} to sin(90-{_a1}) * cos({_a2}) * 2
| |
| 369 | set {_z} to sin(90-{_a1}) * sin({_a2}) * 2
| |
| 370 | set {_y} to cos(90-{_a1}) * 2
| |
| 371 | add {_x} to x-coordinate of {_loc}
| |
| 372 | add {_y} to y-coordinate of {_loc}
| |
| 373 | - | make player damage loop-entity by 12 |
| 373 | + | |
| 374 | execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.lightning.thunder master %player% ~ ~ ~ 1 1" | |
| 375 | loop 5 times: | |
| 376 | loop 10 times: | |
| 377 | add 0.2 to x-coordinate of {_loc}
| |
| 378 | add -0.3 to y-coordinate of {_loc}
| |
| 379 | add 0.2 to z-coordinate of {_loc}
| |
| 380 | execute console command "/particle blockcrack %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0 0 0 0 30 force %player% 4137"
| |
| 381 | loop 10 times: | |
| 382 | add -0.2 to x-coordinate of {_loc}
| |
| 383 | add -0.3 to y-coordinate of {_loc}
| |
| 384 | add -0.2 to z-coordinate of {_loc}
| |
| 385 | execute console command "/particle blockcrack %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0 0 0 0 30 force %player% 4137"
| |
| 386 | loop 10 times: | |
| 387 | add 0.2 to x-coordinate of {_loc}
| |
| 388 | add -0.3 to y-coordinate of {_loc}
| |
| 389 | add 0.2 to z-coordinate of {_loc}
| |
| 390 | execute console command "/particle blockcrack %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0 0 0 0 30 force %player% 4137"
| |
| 391 | loop 10 times: | |
| 392 | add -0.2 to x-coordinate of {_loc}
| |
| 393 | add -0.3 to y-coordinate of {_loc}
| |
| 394 | add -0.2 to z-coordinate of {_loc}
| |
| 395 | execute console command "/particle blockcrack %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0 0 0 0 30 force %player% 4137"
| |
| 396 | wait 4 ticks | |
| 397 | execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.lightning.impact master %player% ~ ~ ~ 1 1" | |
| 398 | execute console command "/execute %player% ~ ~ ~ /particle largeexplode %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0 0 0 2 10"
| |
| 399 | loop living entities in radius 10 of event-player: | |
| 400 | loop-entity is not event-player | |
| 401 | damage loop-entity by 3 hearts | |
| 402 | else: | |
| 403 | send action bar "&9&l《&eFC&a:&6%{fc.%player%}%&9&l》&8&l-&9&l《&cCoolTime&a:&c%{cooltime13.%player%}%秒&9&l》" to player
| |
| 404 | ||
| 405 | on rightclick with gold nugget: | |
| 406 | if {cooltime14.%player%} <= 0:
| |
| 407 | set {cooltime14.%player%} to 20
| |
| 408 | execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.experience_orb.pickup master %player% ~ ~ ~ 1 1" | |
| 409 | set {_loc} to location of event-player
| |
| 410 | add 1.5 to y-coordinate of {_loc}
| |
| 411 | execute console command "playsound minecraft:BLOCK_ANVIL master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0"
| |
| 412 | set {_a2} to yaw of location of event-player - 270
| |
| 413 | set {_a1} to Pitch of location of event-player * -1
| |
| 414 | set {_x} to sin(90-{_a1}) * cos({_a2}) * 2
| |
| 415 | set {_z} to sin(90-{_a1}) * sin({_a2}) * 2
| |
| 416 | set {_y} to cos(90-{_a1}) * 2
| |
| 417 | loop 40 times: | |
| 418 | execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.experience_orb.pickup master %player% ~ ~ ~ 1 1" | |
| 419 | wait a ticks | |
| 420 | - | make player damage loop-entity by 6 |
| 420 | + | |
| 421 | if {_randomeffect.%player%} is 1:
| |
| 422 | apply slowness 5 to event-player for 7 seconds | |
| 423 | if {_randomeffect.%player%} is 2:
| |
| 424 | apply speed 3 to event-player for 7 seconds | |
| 425 | if {_randomeffect.%player%} is 3:
| |
| 426 | apply strength 2 to event-player for 7 seconds | |
| 427 | if {_randomeffect.%player%} is 4:
| |
| 428 | apply wither 2 to event-player for 7 seconds | |
| 429 | if {_randomeffect.%player%} is 5:
| |
| 430 | apply health boost 2 to event-player for 7 seconds | |
| 431 | if {_randomeffect.%player%} is 6:
| |
| 432 | apply blindness 2 to event-player for 7 seconds | |
| 433 | if {_randomeffect.%player%} is 7:
| |
| 434 | apply regeneration 2 to event-player for 7 seconds | |
| 435 | if {_randomeffect.%player%} is 8:
| |
| 436 | apply poison 2 to event-player for 7 seconds | |
| 437 | if {_randomeffect.%player%} is 9:
| |
| 438 | apply jump boost 2 to event-player for 7 seconds | |
| 439 | if {_randomeffect.%player%} is 10:
| |
| 440 | apply slowness 5 to event-player for 7 seconds | |
| 441 | apply wither 2 to event-player for 7 seconds | |
| 442 | apply blindness 2 to event-player for 7 seconds | |
| 443 | apply poison 2 to event-player for 7 seconds | |
| 444 | if {_randomeffect.%player%} is 11:
| |
| 445 | apply jump boost 2 to event-player for 7 seconds | |
| 446 | apply regeneration 2 to event-player for 7 seconds | |
| 447 | apply health boost 2 to event-player for 7 seconds | |
| 448 | apply strength 2 to event-player for 7 seconds | |
| 449 | apply speed 3 to event-player for 7 seconds | |
| 450 | else: | |
| 451 | send action bar "&9&l《&eFC&a:&6%{fc.%player%}%&9&l》&8&l-&9&l《&cCoolTime&a:&c%{cooltime14.%player%}%秒&9&l》" to player
| |
| 452 | ||
| 453 | on rightclick with blaze rod: | |
| 454 | cancel event | |
| 455 | if {cooltime15.%player%} <= 0:
| |
| 456 | set {cooltime15.%player%} to 12
| |
| 457 | damage event-player by 3 hearts | |
| 458 | execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.lava.extinguish master %player% ~ ~ ~ 1 2" | |
| 459 | set {_loc} to location of event-player
| |
| 460 | add 1.5 to y-coordinate of {_loc}
| |
| 461 | execute console command "playsound minecraft:BLOCK_ANVIL_FALL master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0"
| |
| 462 | set {_a2} to yaw of location of event-player - 270
| |
| 463 | set {_a1} to Pitch of location of event-player * -1
| |
| 464 | set {_x} to sin(90-{_a1}) * cos({_a2}) * 1.5
| |
| 465 | set {_z} to sin(90-{_a1}) * sin({_a2}) * 1.5
| |
| 466 | set {_y} to cos(90-{_a1}) * 1
| |
| 467 | loop 30 times: | |
| 468 | add {_x} to x-coordinate of {_loc}
| |
| 469 | add {_y} to y-coordinate of {_loc}
| |
| 470 | add {_z} to z-coordinate of {_loc}
| |
| 471 | if {_loc} is stone:
| |
| 472 | stop | |
| 473 | execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.lava.extinguish master %player% ~ ~ ~ 0.5 2" | |
| 474 | execute console command "particle lava %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0 0 0 0 10"
| |
| 475 | loop living entities in radius 2 of {_loc}:
| |
| 476 | loop-entity is not event-player | |
| 477 | execute console command "particle largeexplode %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0 0 0 0 1"
| |
| 478 | execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.lightning.impact master %player% ~ ~ ~ 1 1" | |
| 479 | damage loop-entity by 6 hearts | |
| 480 | stop | |
| 481 | wait a tick | |
| 482 | else: | |
| 483 | send action bar "&9&l《&eFC&a:&6%{fc.%player%}%&9&l》&8&l-&9&l《&cCoolTime&a:&c%{cooltime15.%player%}%秒&9&l》" to player
| |
| 484 | ||
| 485 | on rightclick with wooden hoe: | |
| 486 | cancel event | |
| 487 | if {cooltime16.%player%} <= 0:
| |
| 488 | set {cooltime16.%player%} to 20
| |
| 489 | apply slowness 100 to event-player for 2 seconds | |
| 490 | execute console command "/execute %player% ~ ~ ~ /particle witchMagic ~ ~3 ~ 0.1 0.1 0.1 0 100" | |
| 491 | execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.enchantment_table.use master %player% ~ ~ ~ 1 1.75" | |
| 492 | wait 4 ticks | |
| 493 | execute console command "/execute %player% ~ ~ ~ /particle witchMagic ~ ~3 ~ 0.2 0.2 0.2 0 100" | |
| 494 | execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.enchantment_table.use master %player% ~ ~ ~ 1 1.75" | |
| 495 | wait 4 ticks | |
| 496 | execute console command "/execute %player% ~ ~ ~ /particle witchMagic ~ ~3 ~ 0.3 0.3 0.3 0 100" | |
| 497 | execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.enchantment_table.use master %player% ~ ~ ~ 1 1.75" | |
| 498 | - | make player damage loop-entity by 12 |
| 498 | + | |
| 499 | execute console command "/execute %player% ~ ~ ~ /particle witchMagic ~ ~3 ~ 0.4 0.4 0.4 0 100" | |
| 500 | execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.enchantment_table.use master %player% ~ ~ ~ 1 1.75" | |
| 501 | wait 4 ticks | |
| 502 | execute console command "/execute %player% ~ ~ ~ /particle witchMagic ~ ~3 ~ 0.5 0.5 0.5 0 100" | |
| 503 | execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.enchantment_table.use master %player% ~ ~ ~ 1 1.75" | |
| 504 | wait 4 ticks | |
| 505 | set {_loc} to location of event-player
| |
| 506 | add 1.5 to y-coordinate of {_loc}
| |
| 507 | execute console command "playsound minecraft:BLOCK_ANVIL_FALL master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0"
| |
| 508 | set {_a2} to yaw of location of event-player - 270
| |
| 509 | set {_a1} to Pitch of location of event-player * -1
| |
| 510 | set {_x} to sin(90-{_a1}) * cos({_a2}) * 1.5
| |
| 511 | set {_z} to sin(90-{_a1}) * sin({_a2}) * 1.5
| |
| 512 | set {_y} to cos(90-{_a1}) * 1
| |
| 513 | loop 60 times: | |
| 514 | add {_x} to x-coordinate of {_loc}
| |
| 515 | add {_y} to y-coordinate of {_loc}
| |
| 516 | add {_z} to z-coordinate of {_loc}
| |
| 517 | execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.enchantment_table.use master %player% ~ ~ ~ 2 0" | |
| 518 | execute console command "/particle fireworksSpark %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0.4 0.4 0.4 0 10"
| |
| 519 | execute console command "/particle magicCrit %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0.1 0 0.1 0 20"
| |
| 520 | execute console command "/particle flame %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0 0.075 0 0.075 5"
| |
| 521 | if {_loc} is block:
| |
| 522 | execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.lightning.impact master %player% ~ ~ ~ 1 1" | |
| 523 | execute console command "particle hugeexplosion %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0 0 0 0 1"
| |
| 524 | stop | |
| 525 | loop living entities in radius 2 of {_loc}:
| |
| 526 | loop-entity is not event-player | |
| 527 | execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.lightning.impact master %player% ~ ~ ~ 1 1" | |
| 528 | damage loop-entity by 13 hearts | |
| 529 | stop | |
| 530 | wait a ticks | |
| 531 | else: | |
| 532 | send action bar "&9&l《&eFC&a:&6%{fc.%player%}%&9&l》&8&l-&9&l《&cCoolTime&a:&c%{cooltime16.%player%}%秒&9&l》" to player
| |
| 533 | ||
| 534 | on rightclick with iron axe: | |
| 535 | cancel event | |
| 536 | if {cooltime17.%player%} <= 0:
| |
| 537 | set {cooltime17.%player%} to 14
| |
| 538 | apply slowness 100 to event-player for 1 seconds | |
| 539 | execute console command "/execute %player% ~ ~ ~ /particle enchantmenttable ~ ~ ~ 0.5 0 0.5 0 100" | |
| 540 | - | if {_loc} is air:
|
| 540 | + | |
| 541 | wait 1 seconds | |
| 542 | set {_loc} to location of event-player
| |
| 543 | add 1.5 to y-coordinate of {_loc}
| |
| 544 | execute console command "playsound minecraft:BLOCK_ANVIL_FALL master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0"
| |
| 545 | set {_a2} to yaw of location of event-player - 270
| |
| 546 | set {_a1} to Pitch of location of event-player * -1
| |
| 547 | - | make player damage loop-entity by 11 |
| 547 | + | |
| 548 | set {_z} to sin(90-{_a1}) * sin({_a2}) * 1.5
| |
| 549 | set {_y} to cos(90-{_a1}) * 1
| |
| 550 | loop 3 times: | |
| 551 | add {_x} to x-coordinate of {_loc}
| |
| 552 | - | on rightclick with wooden shovel: |
| 552 | + | |
| 553 | add {_z} to z-coordinate of {_loc}
| |
| 554 | execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.grass.break master %player% ~ ~ ~ 1 0" | |
| 555 | execute console command "/particle blockcrack %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0.3 0 0.3 0 100 0 @a 4099"
| |
| 556 | if {_loc} is block:
| |
| 557 | stop | |
| 558 | loop living entities in radius 2 of {_loc}:
| |
| 559 | loop-entity is not event-player | |
| 560 | execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.lightning.impact master %player% ~ ~ ~ 1 1" | |
| 561 | execute console command "particle hugeexplosion %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0 0 0 0 1"
| |
| 562 | damage loop-entity by 8 hearts | |
| 563 | stop | |
| 564 | wait a tick | |
| 565 | else: | |
| 566 | send action bar "&9&l《&eFC&a:&6%{fc.%player%}%&9&l》&8&l-&9&l《&cCoolTime&a:&c%{cooltime17.%player%}%秒&9&l》" to player
| |
| 567 | ||
| 568 | command /checkitem: | |
| 569 | trigger: | |
| 570 | if player is holding air: | |
| 571 | send "&cアイテムを手に持ってください" to player | |
| 572 | else: | |
| 573 | set {_itemname} to name of held item
| |
| 574 | set {_itemid} to id of player's held item
| |
| 575 | set {_itemdur} to durability of player's held item
| |
| 576 | send "&7Item name&f: %{_itemname}%"
| |
| 577 | send "&7Item id&f: &r%{_itemid}%:%{_itemdur}%"
| |
| 578 | ||
| 579 | on damage: | |
| 580 | - | make player damage loop-entity by 16 |
| 580 | + | |
| 581 | cancel event | |
| 582 | ||
| 583 | on join: | |
| 584 | set rf max hp of player to 40 |