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1
on death of player:
2-
    if {fc.%player%} is not set:
2+
    set {_itemname} to name of held item
3-
        set {fc.%player%} to 100
3+
    attacker is player
4
    set death message to "&c%victim%は倒された"
5-
command /fcreset:
5+
6
on rightclick with iron sword:
7-
        if {fc.%player%} is not set:
7+
    if {cooltime1.%player%} <= 0:
8-
            set {fc.%player%} to 100
8+
        set {cooltime1.%player%} to 5
9-
            send "&8[&9FCsk&8] &aFCをreloadしました"
9+
        execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.player.attack.sweep master %player% ~ ~ ~ 1 0"
10
        set {_loc} to location of event-player
11-
command /getfc [<number>]:
11+
12-
    permission: fc.admin
12+
13
        set {_a2} to yaw of location of event-player - 270
14-
        if arg is set:
14+
15-
            add arg to {fc.%player%}
15+
16-
            send "&8[&9FCsk&8] &a+&6&l%arg%&eFriedCoin "
16+
17
        set {_y} to cos(90-{_a1}) * 2
18-
            send "&8[&9FCsk&8] &cコインの数が指定されていません"
18+
19
            add {_x} to x-coordinate of {_loc}
20-
command /fc [<text>] [<number>]:
20+
21
            add {_z} to z-coordinate of {_loc}
22-
        if arg 1 is not set:
22+
23-
            send "&8[&9FCsk&8] &c指定されていません(使い方 /fc help)"
23+
24-
        if arg 1 is "out":
24+
            execute console command "playsound minecraft:entity.bat.takeoff master %player% %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0.5 1.2"
25-
            if arg 2 is set:
25+
            execute console command "particle sweepAttack %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0.1 0 0.1 0 5"
26-
                if arg 2 <= {fc.%player%}:
26+
27-
                    give magma cream named "&9&l《 &eFried Coin &9&l》" with lore "&e価値&a:&6%arg-2%" to player
27+
                damage loop-entity by 2 hearts
28-
                    remove arg-2 from {fc.%player%}
28+
                set velocity of loop-entity to vector {_x} * 0,{_y} + 0.75,{_z} * 0
29-
            else:
29+
30-
                send "&8[&9FCsk&8] &cコインの数が指定されていません"
30+
31-
        if arg 1 is "help":
31+
32-
            send "&8[&9FCsk&8]"
32+
33-
            send "&9/fc help &6&l= &8このコマンドのヘルプを表示します"
33+
        send action bar "&9&l《&eFC&a:&6%{fc.%player%}%&9&l》&8&l-&9&l《&cCoolTime&a:&c%{cooltime1.%player%}%秒&9&l》" to player
34-
            send "&9/fc out 金額 &6&l= &8金額の数だけFCを引き出します"
34+
35
every 1 ticks in "world":
36-
command /money:
36+
37
        add -0.05 to {cooltime1.%loop-player%}
38-
        send "&e%player%"
38+
39-
        send "&eFriedCoin&a: &6%{fc.%player%}%"
39+
40
        add -0.05 to {cooltime4.%loop-player%}
41-
on rightclick with magma cream:
41+
42-
    set {_Coin::*} to lore of player's tool
42+
43-
    loop {_Coin::*}:
43+
44-
        loop-value contains "&e価値&a:&6":
44+
45-
            set {_n} to loop-value
45+
46-
            replace "&e価値&a:&6" with "" in {_n}
46+
47-
            send "&8[&9FCsk&8] &a+&6&l%{_n}% &eFriedCoin"
47+
48-
            add {_n} parsed as number to {fc.%player%}
48+
49-
            clear held item
49+
50
        add -0.05 to {cooltime14.%loop-player%}
51-
on rightclick with trapped chest:
51+
52
        add -0.05 to {cooltime16.%loop-player%}
53-
    remove 1 trapped chest named "&a報酬箱" from player's inventory
53+
54-
    execute console command "/execute %player% ~ ~ ~ /playsound block.chest.open master %player% ~ ~ ~ 1 1"
54+
55-
    set {_random} to a random integer between 1 and 100
55+
56-
    if {_random} is between 1 and 70:
56+
57-
        send "&a+&e5 &7FriedCoin"
57+
58-
        add 5 to {fc.%player%}
58+
59-
    if {_random} is between 71 and 94:
59+
60-
        send "&a+&e10 &7FriedCoin"
60+
61-
        add 10 to {fc.%player%}
61+
62-
    if {_random} is between 95 and 100:
62+
63-
        set {_randomitem} to a random integer between 1 and 10
63+
64-
        if {_randomitem} is between 1 and 2:
64+
65-
            broadcast "&9[&aItem&9] &a%player%&7 got &7トロッコ &9《 &bRare&a: &e★★☆☆☆ &9》"
65+
66-
            give minecart named "&7トロッコ" with lore "&9《 &cCT&a:&e15 &9》 &9《 &bRare&a: &e★★☆☆☆ &9》","&bトロッコ向いてる方向行き~♪","&b5秒間持続して飛べる。" and "&bしかし方向転換ができない。" to player
66+
67-
        if {_randomitem} is between 3 and 4:
67+
68-
            broadcast "&9[&aItem&9] &a%player%&7 got &6聖騎士の加護 &9《 &bRare&a: &e★★☆☆☆ &9》"
68+
69-
            give golden chestplate named "&6聖騎士の加護" with lore "&9《 &cCT&a:&e8 &9》 &9《 &bRare&a: &e★★☆☆☆ &9》","&b聖騎士の加護でダメージを軽減する" and "&b5秒間ダメージを40パーセント軽減する" to player
69+
70-
        if {_randomitem} is between 5 and 6:
70+
71-
            broadcast "&9[&aItem&9] &a%player%&7 got &5飛魂 &9《 &bRare&a: &e★★☆☆☆ &9》"
71+
72-
            give nether star named "&5飛魂" with lore "&9《 &cCT&a:&e10 &9》 &9《 &bRare&a: &e★★☆☆☆ &9》","&b魔法で魂を飛ばす" and "&b敵に当てた時に敵にテレポートする" to player
72+
73-
        if {_randomitem} is 7:
73+
74-
            broadcast "&9[&aItem&9] &a%player%&7 got &8クラッシュ &9《 &bRare&a: &e★★★☆☆ &9》"
74+
75-
            give anvil named "&8クラッシュ" with lore "&9《 &cCT&a:&e13 &9》 &9《 &bRare&a: &e★★★☆☆ &9》","&bためてから向いてる方向に進みながらブロックを壊していく" and "&b威力が高いが方向を変えれない" to player
75+
76-
        if {_randomitem} is 8:
76+
77-
            broadcast "&9[&aItem&9] &a%player%&7 got &e雷の破片 &9《 &bRare&a: &e★★★☆☆ &9》"
77+
78-
            give glowstone dust named "&e雷の破片" with lore "&9《 &cCT&a:&e12 &9》 &9《 &bRare&a: &e★★★☆☆ &9》","&b上から雷を落とす" and "&b範囲はデカいが威力はすこし弱め" to player
78+
79
    if {cooltime3.%player%} <= 0:
80-
command /box [<number>]:
80+
81-
    permission: fc.admin
81+
82
        set {_loc} to location of event-player
83-
        if arg-1 is set:
83+
84-
            if arg-1 <= 64:
84+
85-
                loop arg times:
85+
86-
                    give trapped chest named "&a報酬箱" to player
86+
87-
            else:
87+
88-
                send "&c64個以下にしてください。"
88+
89
        set {_y} to cos(90-{_a1}) * 1.5
90-
            give trapped chest named "&a報酬箱" to player
90+
91
            add {_x} to x-coordinate of {_loc}
92
            add {_y} to y-coordinate of {_loc}
93
            add {_z} to z-coordinate of {_loc}
94
            if block at {_loc} is block:
95
                stop
96
            execute console command "playsound minecraft:entity.guardian.hurt master %player% %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0.5 1.2"
97
            execute console command "particle spell %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0.1 0 0.1 0 5"
98
            loop living entities in radius 2 of {_loc}:
99
                damage loop-entity by 1 hearts
100
                teleport the event-player to the loop-entity
101
                execute console command "particle cloud %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0.5 0 0.5 0 5"
102
                stop
103
            wait a tick
104
    else:
105
        send action bar "&9&l《&eFC&a:&6%{fc.%player%}%&9&l》&8&l-&9&l《&cCoolTime&a:&c%{cooltime3.%player%}%秒&9&l》" to player
106
107
on rightclick with feather:
108
    cancel event
109
    if {cooltime4.%player%} <= 0:
110
        set {cooltime4.%player%} to 4
111
        set {_loc} to location of event-player
112
        add 1.5 to y-coordinate of {_loc}
113
        execute console command "playsound minecraft:BLOCK_ANVIL master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0"
114
        set {_a2} to yaw of location of event-player - 270
115
        set {_a1} to Pitch of location of event-player * -1
116
        set {_x} to sin(90-{_a1}) * cos({_a2}) * 1
117
        set {_z} to sin(90-{_a1}) * sin({_a2}) * 1
118
        set {_y} to cos(90-{_a1}) * 1
119
        loop 20 times:
120
            add {_x} to x-coordinate of {_loc}
121
            add {_y} to y-coordinate of {_loc}
122
            add {_z} to z-coordinate of {_loc}
123
            if block at {_loc} is block:
124
                stop
125
            execute console command "playsound minecraft:entity.player.attack.knockback master %player% %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0.5 2"
126
            execute console command "particle cloud %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0.1 0 0.1 0 5"
127
            loop living entities in radius 1.5 of {_loc}:
128
                damage loop-entity by 1 hearts
129
                set velocity of loop-entity to vector {_x} * 1.2,{_y} + 0.1,{_z} *1.2
130
                execute console command "playsound minecraft:entity.bat.takeoff master %player% %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0.5 0"
131
                execute console command "particle cloud %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0 1 0 5"
132
                stop
133
            wait a tick
134
    else:
135
        send action bar "&9&l《&eFC&a:&6%{fc.%player%}%&9&l》&8&l-&9&l《&cCoolTime&a:&c%{cooltime4.%player%}%秒&9&l》" to player
136
137
on rightclick with diamond chestplate:
138
    cancel event
139
    if {cooltime5.%player%} <= 0:
140
        set {cooltime5.%player%} to 15
141
        execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.wither.hurt master %player% ~ ~ ~ 1 0"
142
        set {_loc} to location of event-player
143
        add 1.5 to y-coordinate of {_loc}
144
        execute console command "playsound minecraft:BLOCK_ANVIL master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0"
145
        set {_a2} to yaw of location of event-player - 270
146
        set {_a1} to Pitch of location of event-player * -1
147
        execute console command "effect %player% minecraft:resistance 2 9 true"
148
        execute console command "/execute %player% ~ ~ ~ particle totem ~ ~1 ~ 0 0.25 0 0.25 50"
149
        stop
150
        wait a tick
151
    else:
152
        send action bar "&9&l《&eFC&a:&6%{fc.%player%}%&9&l》&8&l-&9&l《&cCoolTime&a:&c%{cooltime5.%player%}%秒&9&l》" to player
153
154
on rightclick with golden sword:
155
    cancel event
156-
                make player damage loop-entity by 2
156+
157
        set {cooltime6.%player%} to 6
158
        execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.blaze.shoot master %player% ~ ~ ~ 1 2"
159
        set {_loc} to location of event-player
160
        add 1.5 to y-coordinate of {_loc}
161
        execute console command "playsound minecraft:BLOCK_ANVIL_FALL master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0"
162
        set {_a2} to yaw of location of event-player - 270
163
        set {_a1} to Pitch of location of event-player * -1
164
        set {_x} to sin(90-{_a1}) * cos({_a2}) * 1.5
165
        set {_z} to sin(90-{_a1}) * sin({_a2}) * 1.5
166
        set {_y} to cos(90-{_a1}) * 1
167
        loop 40 times:
168
            add {_x} to x-coordinate of {_loc}
169
            add {_y} to y-coordinate of {_loc}
170
            add {_z} to z-coordinate of {_loc}
171
            if block at {_loc} is block:
172
                stop
173
            execute console command "particle reddust %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0.1 0.1 0.1 0 75"
174
            loop living entities in radius 2 of {_loc}:
175
                damage loop-entity by 3 hearts
176
                execute console command "particle flame %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0 0.2 0 0.2 100"
177
                stop
178
            wait a tick
179
    else:
180
        send action bar "&9&l《&eFC&a:&6%{fc.%player%}%&9&l》&8&l-&9&l《&cCoolTime&a:&c%{cooltime6.%player%}%秒&9&l》" to player
181
182
on rightclick with tnt:
183
    cancel event
184
    if {cooltime7.%player%} <= 0:
185-
                make player damage loop-entity by 2
185+
186
        set {_loc} to location of event-player
187
        add 1.5 to y-coordinate of {_loc}
188
        execute console command "playsound minecraft:BLOCK_ANVIL_FALL master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0"
189
        set {_a2} to yaw of location of event-player - 270
190
        set {_a1} to Pitch of location of event-player * -1
191
        set {_x} to sin(90-{_a1}) * cos({_a2}) * 0.5
192
        set {_z} to sin(90-{_a1}) * sin({_a2}) * 0.5
193
        set {_y} to cos(90-{_a1}) * 0.5
194
        loop 20 times:
195
            add {_x} to x-coordinate of {_loc}
196
            add {_y} to y-coordinate of {_loc}
197
            add {_z} to z-coordinate of {_loc}
198
            if block at {_loc} is block:
199
                stop
200
            execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.tnt.primed master %player% ~ ~ ~ 1 2"
201
            execute console command "particle fireworksSpark %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0 0 0 0 10"
202
            loop living entities in radius 1.5 of {_loc}:
203
                loop-entity is not event-player
204
                damage loop-entity by 5 hearts
205
                execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.fireworks.blast master %player% ~ ~ ~ 1 0"
206
                execute console command "particle largeexplode %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0 0 0 0 50"
207
                stop
208
            wait a tick
209
    else:
210
        send action bar "&9&l《&eFC&a:&6%{fc.%player%}%&9&l》&8&l-&9&l《&cCoolTime&a:&c%{cooltime7.%player%}%秒&9&l》" to player
211
212
on rightclick with ice:
213
    cancel event
214
    if {cooltime8.%player%} <= 0:
215
        set {cooltime8.%player%} to 9
216
        execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.glass.break master %player% ~ ~ ~ 1 0"
217
        set {_loc} to location of event-player
218
        add 1.5 to y-coordinate of {_loc}
219
        execute console command "playsound minecraft:BLOCK_ANVIL_FALL master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0"
220
        set {_a2} to yaw of location of event-player - 270
221
        set {_a1} to Pitch of location of event-player * -1
222
        set {_x} to sin(90-{_a1}) * cos({_a2}) * 1.5
223
        set {_z} to sin(90-{_a1}) * sin({_a2}) * 1.5
224
        set {_y} to cos(90-{_a1}) * 1
225
        loop 30 times:
226
            add {_x} to x-coordinate of {_loc}
227
            add {_y} to y-coordinate of {_loc}
228
            add {_z} to z-coordinate of {_loc}
229
            if block at {_loc} is block:
230
                stop
231
            execute console command "playsound minecraft:block.glass.break master %player% %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0.5 1"
232-
                make player damage loop-entity by 6
232+
233
            loop living entities in radius 1.5 of {_loc}:
234
                loop-entity is not event-player
235
                damage loop-entity by 2 hearts
236
                apply slowness 100 to loop-entity for 2 seconds
237
                execute console command "particle endRod %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0 0.25 0 0.25 50"
238
                stop
239
            wait a tick
240
    else:
241
        send action bar "&9&l《&eFC&a:&6%{fc.%player%}%&9&l》&8&l-&9&l《&cCoolTime&a:&c%{cooltime8.%player%}%秒&9&l》" to player
242
243
on rightclick with emerald:
244
    cancel event
245
    if {cooltime9.%player%} <= 0:
246
        set {cooltime9.%player%} to 3
247
        execute console command "/execute %player% ~ ~ ~ particle cloud ~ ~ ~ 0.5 0 0.5 0 50"
248
        execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.player.attack.sweep master %player% ~ ~ ~ 1 2"
249
        set {_loc} to location of event-player
250
        add 1.5 to y-coordinate of {_loc}
251
        execute console command "playsound minecraft:BLOCK_ANVIL_FALL master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0"
252
        set {_a2} to yaw of location of event-player - 270
253
        set {_a1} to Pitch of location of event-player * -1
254
        set {_x} to sin(90-{_a1}) * cos({_a2}) * 1.5
255
        set {_z} to sin(90-{_a1}) * sin({_a2}) * 1.5
256
        set {_y} to cos(90-{_a1}) * 1
257
        set velocity of player to vector {_x} * 0,{_y} + 1,{_z} * 0
258
    else:
259
        send action bar "&9&l《&eFC&a:&6%{fc.%player%}%&9&l》&8&l-&9&l《&cCoolTime&a:&c%{cooltime9.%player%}%秒&9&l》" to player
260
261-
                make player damage loop-entity by 10
261+
on rightclick with minecart:
262
    cancel event
263
    if {cooltime10.%player%} <= 0:
264
        set {cooltime10.%player%} to 15
265
        execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.minecart.riding master %player% ~ ~ ~ 1 1"
266
        set {_loc} to location of event-player
267
        add 1.5 to y-coordinate of {_loc}
268
        execute console command "playsound minecraft:BLOCK_ANVIL_FALL master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0"
269
        set {_a2} to yaw of location of event-player - 270
270
        set {_a1} to Pitch of location of event-player * -1
271
        set {_x} to sin(90-{_a1}) * cos({_a2}) * 1.5
272
        set {_z} to sin(90-{_a1}) * sin({_a2}) * 1.5
273
        set {_y} to cos(90-{_a1}) * 1
274
        loop 100 times:
275
            execute console command "/execute %player% ~ ~ ~ particle cloud ~ ~1 ~ 0 0 0 0.1 10"
276
            set velocity of player to vector {_x} * 0.25,{_y} * 0.25,{_z} * 0.25
277
            wait 1 ticks
278
    else:
279
        send action bar "&9&l《&eFC&a:&6%{fc.%player%}%&9&l》&8&l-&9&l《&cCoolTime&a:&c%{cooltime10.%player%}%秒&9&l》" to player
280
281
on rightclick with red mushroom:
282
    cancel event
283
    if {cooltime11.%player%} <= 0:
284
        set {cooltime11.%player%} to 14
285
        set {_loc} to location of event-player
286
        add 1.5 to y-coordinate of {_loc}
287
        execute console command "playsound minecraft:BLOCK_ANVIL_FALL master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0"
288
        set {_a2} to yaw of location of event-player - 270
289
        set {_a1} to Pitch of location of event-player * -1
290
        set {_x} to sin(90-{_a1}) * cos({_a2}) * 1
291
        set {_z} to sin(90-{_a1}) * sin({_a2}) * 1
292-
                make player damage loop-entity by 4
292+
293
        loop 20 times:
294
            add {_x} to x-coordinate of {_loc}
295
            add {_y} to y-coordinate of {_loc}
296
            add {_z} to z-coordinate of {_loc}
297
            if block at {_loc} is block:
298
                stop
299
            execute console command "playsound minecraft:entity.witch.drink master %player% %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0.5 1"
300
            execute console command "/particle dragonbreath %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0 0 0 0.0075 75"
301
            loop living entities in radius 1.5 of {_loc}:
302
                loop-entity is not event-player
303
                damage loop-entity by 1 hearts
304
                apply poison 2 to loop-entity for 7 seconds
305
                execute console command "particle  %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0 0.25 0 0.25 50"
306
                stop
307
            wait a ticks
308
    else:
309
        send action bar "&9&l《&eFC&a:&6%{fc.%player%}%&9&l》&8&l-&9&l《&cCoolTime&a:&c%{cooltime11.%player%}%秒&9&l》" to player
310
311
on rightclick with anvil:
312
    cancel event
313
    if {cooltime12.%player%} <= 0:
314
        set {cooltime12.%player%} to 13
315
        set {_loc} to location of event-player
316
        add 1.5 to y-coordinate of {_loc}
317
        execute console command "playsound minecraft:BLOCK_ANVIL_FALL master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0"
318
        set {_a2} to yaw of location of event-player - 270
319
        set {_a1} to Pitch of location of event-player * -1
320
        set {_x} to sin(90-{_a1}) * cos({_a2}) * 1.5
321
        set {_z} to sin(90-{_a1}) * sin({_a2}) * 1.5
322-
                make player damage loop-entity by 2
322+
323
        execute console command "/execute %player% ~ ~ ~ /particle endRod ~ ~1 ~ 0 0 0 0.05 50"
324
        execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.experience_orb.pickup master %player% ~ ~ ~ 1 0.5"
325
        wait 5 ticks
326
        execute console command "/execute %player% ~ ~ ~ /particle endRod ~ ~1 ~ 0 0 0 0.05 50"
327
        execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.experience_orb.pickup master %player% ~ ~ ~ 1 0.6"
328
        wait 5 ticks
329
        execute console command "/execute %player% ~ ~ ~ /particle endRod ~ ~1 ~ 0 0 0 0.05 50"
330
        execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.experience_orb.pickup master %player% ~ ~ ~ 1 0.7"
331
        wait 5 ticks
332
        execute console command "/execute %player% ~ ~ ~ /particle endRod ~ ~1 ~ 0 0 0 0.05 50"
333
        execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.experience_orb.pickup master %player% ~ ~ ~ 1 0.8"
334
        wait 5 ticks
335
        execute console command "/execute %player% ~ ~ ~ /particle endRod ~ ~1 ~ 0 0 0 0.05 50"
336
        execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.experience_orb.pickup master %player% ~ ~ ~ 1 0.9"
337
        wait 5 ticks
338
        execute console command "/execute %player% ~ ~ ~ /particle endRod ~ ~1 ~ 0 0 0 0.05 50"
339
        execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.experience_orb.pickup master %player% ~ ~ ~ 1 1"
340
        wait 5 ticks
341
        loop 20 times:
342
            add {_x} to x-coordinate of {_loc}
343
            add {_y} to y-coordinate of {_loc}
344
            add {_z} to z-coordinate of {_loc}
345
            if block at {_loc} is block:
346
                stop
347
        loop 10 times:
348
            execute console command "/execute %player% ~ ~ ~ /particle blockcrack ~ ~1 ~ 0 0 0 0 50 0 %player% 4100"
349
            execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.wither.break_block master %player% ~ ~ ~ 1 1"
350
            execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.anvil.place master %player% ~ ~ ~ 1 0"
351
            set velocity of player to vector {_x} * 1.5,{_y} - 0.4,{_z} * 1.5
352
            loop living entities in radius 2.5 of event-player:
353
                loop-entity is not event-player
354
                damage loop-entity by 6 hearts
355
            wait 2 ticks
356
    else:
357
        send action bar "&9&l《&eFC&a:&6%{fc.%player%}%&9&l》&8&l-&9&l《&cCoolTime&a:&c%{cooltime12.%player%}%秒&9&l》" to player
358
359
on rightclick with glowstone dust:
360
    cancel event
361
    if {cooltime13.%player%} <= 0:
362
        set {cooltime13.%player%} to 12
363
        set {_loc} to location of event-player
364
        add 60 to y-coordinate of {_loc}
365
        execute console command "playsound minecraft:BLOCK_ANVIL master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0"
366
        set {_a2} to yaw of location of event-player - 270
367
        set {_a1} to Pitch of location of event-player * -1
368
        set {_x} to sin(90-{_a1}) * cos({_a2}) * 2
369
        set {_z} to sin(90-{_a1}) * sin({_a2}) * 2
370
        set {_y} to cos(90-{_a1}) * 2
371
        add {_x} to x-coordinate of {_loc}
372
        add {_y} to y-coordinate of {_loc}
373-
                make player damage loop-entity by 12
373+
374
        execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.lightning.thunder master %player% ~ ~ ~ 1 1"
375
        loop 5 times:
376
            loop 10 times:
377
                add 0.2 to x-coordinate of {_loc}
378
                add -0.3 to y-coordinate of {_loc}
379
                add 0.2 to z-coordinate of {_loc}
380
                execute console command "/particle blockcrack %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0 0 0 0 30 force %player% 4137"
381
            loop 10 times:
382
                add -0.2 to x-coordinate of {_loc}
383
                add -0.3 to y-coordinate of {_loc}
384
                add -0.2 to z-coordinate of {_loc}
385
                execute console command "/particle blockcrack %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0 0 0 0 30 force %player% 4137"
386
            loop 10 times:
387
                add 0.2 to x-coordinate of {_loc}
388
                add -0.3 to y-coordinate of {_loc}
389
                add 0.2 to z-coordinate of {_loc}
390
                execute console command "/particle blockcrack %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0 0 0 0 30 force %player% 4137"
391
            loop 10 times:
392
                add -0.2 to x-coordinate of {_loc}
393
                add -0.3 to y-coordinate of {_loc}
394
                add -0.2 to z-coordinate of {_loc}
395
                execute console command "/particle blockcrack %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0 0 0 0 30 force %player% 4137"
396
            wait 4 ticks
397
        execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.lightning.impact master %player% ~ ~ ~ 1 1"
398
        execute console command "/execute %player% ~ ~ ~ /particle largeexplode %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0 0 0 2 10"
399
        loop living entities in radius 10 of event-player:
400
            loop-entity is not event-player
401
            damage loop-entity by 3 hearts
402
    else:
403
        send action bar "&9&l《&eFC&a:&6%{fc.%player%}%&9&l》&8&l-&9&l《&cCoolTime&a:&c%{cooltime13.%player%}%秒&9&l》" to player
404
405
on rightclick with gold nugget:
406
    if {cooltime14.%player%} <= 0:
407
        set {cooltime14.%player%} to 20
408
        execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.experience_orb.pickup master %player% ~ ~ ~ 1 1"
409
        set {_loc} to location of event-player
410
        add 1.5 to y-coordinate of {_loc}
411
        execute console command "playsound minecraft:BLOCK_ANVIL master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0"
412
        set {_a2} to yaw of location of event-player - 270
413
        set {_a1} to Pitch of location of event-player * -1
414
        set {_x} to sin(90-{_a1}) * cos({_a2}) * 2
415
        set {_z} to sin(90-{_a1}) * sin({_a2}) * 2
416
        set {_y} to cos(90-{_a1}) * 2
417
        loop 40 times:
418
            execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.experience_orb.pickup master %player% ~ ~ ~ 1 1"
419
            wait a ticks
420-
            make player damage loop-entity by 6
420+
421
        if {_randomeffect.%player%} is 1:
422
            apply slowness 5 to event-player for 7 seconds
423
        if {_randomeffect.%player%} is 2:
424
            apply speed 3 to event-player for 7 seconds
425
        if {_randomeffect.%player%} is 3:
426
            apply strength 2 to event-player for 7 seconds
427
        if {_randomeffect.%player%} is 4:
428
            apply wither 2 to event-player for 7 seconds
429
        if {_randomeffect.%player%} is 5:
430
            apply health boost 2 to event-player for 7 seconds
431
        if {_randomeffect.%player%} is 6:
432
            apply blindness 2 to event-player for 7 seconds
433
        if {_randomeffect.%player%} is 7:
434
            apply regeneration 2 to event-player for 7 seconds
435
        if {_randomeffect.%player%} is 8:
436
            apply poison 2 to event-player for 7 seconds
437
        if {_randomeffect.%player%} is 9:
438
            apply jump boost 2 to event-player for 7 seconds
439
        if {_randomeffect.%player%} is 10:
440
            apply slowness 5 to event-player for 7 seconds
441
            apply wither 2 to event-player for 7 seconds
442
            apply blindness 2 to event-player for 7 seconds
443
            apply poison 2 to event-player for 7 seconds
444
        if {_randomeffect.%player%} is 11:
445
            apply jump boost 2 to event-player for 7 seconds
446
            apply regeneration 2 to event-player for 7 seconds
447
            apply health boost 2 to event-player for 7 seconds
448
            apply strength 2 to event-player for 7 seconds
449
            apply speed 3 to event-player for 7 seconds
450
    else:
451
        send action bar "&9&l《&eFC&a:&6%{fc.%player%}%&9&l》&8&l-&9&l《&cCoolTime&a:&c%{cooltime14.%player%}%秒&9&l》" to player
452
453
on rightclick with blaze rod:
454
    cancel event
455
    if {cooltime15.%player%} <= 0:
456
        set {cooltime15.%player%} to 12
457
        damage event-player by 3 hearts
458
        execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.lava.extinguish master %player% ~ ~ ~ 1 2"
459
        set {_loc} to location of event-player
460
        add 1.5 to y-coordinate of {_loc}
461
        execute console command "playsound minecraft:BLOCK_ANVIL_FALL master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0"
462
        set {_a2} to yaw of location of event-player - 270
463
        set {_a1} to Pitch of location of event-player * -1
464
        set {_x} to sin(90-{_a1}) * cos({_a2}) * 1.5
465
        set {_z} to sin(90-{_a1}) * sin({_a2}) * 1.5
466
        set {_y} to cos(90-{_a1}) * 1
467
        loop 30 times:
468
            add {_x} to x-coordinate of {_loc}
469
            add {_y} to y-coordinate of {_loc}
470
            add {_z} to z-coordinate of {_loc}
471
            if {_loc} is stone:
472
                stop
473
            execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.lava.extinguish master %player% ~ ~ ~ 0.5 2"
474
            execute console command "particle lava %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0 0 0 0 10"
475
            loop living entities in radius 2 of {_loc}:
476
                loop-entity is not event-player
477
                execute console command "particle largeexplode %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0 0 0 0 1"
478
                execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.lightning.impact master %player% ~ ~ ~ 1 1"
479
                damage loop-entity by 6 hearts
480
                stop
481
            wait a tick
482
    else:
483
        send action bar "&9&l《&eFC&a:&6%{fc.%player%}%&9&l》&8&l-&9&l《&cCoolTime&a:&c%{cooltime15.%player%}%秒&9&l》" to player
484
485
on rightclick with wooden hoe:
486
    cancel event
487
    if {cooltime16.%player%} <= 0:
488
        set {cooltime16.%player%} to 20
489
        apply slowness 100 to event-player for 2 seconds
490
        execute console command "/execute %player% ~ ~ ~ /particle witchMagic ~ ~3 ~ 0.1 0.1 0.1 0 100"
491
        execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.enchantment_table.use master %player% ~ ~ ~ 1 1.75"
492
        wait 4 ticks
493
        execute console command "/execute %player% ~ ~ ~ /particle witchMagic ~ ~3 ~ 0.2 0.2 0.2 0 100"
494
        execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.enchantment_table.use master %player% ~ ~ ~ 1 1.75"
495
        wait 4 ticks
496
        execute console command "/execute %player% ~ ~ ~ /particle witchMagic ~ ~3 ~ 0.3 0.3 0.3 0 100"
497
        execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.enchantment_table.use master %player% ~ ~ ~ 1 1.75"
498-
                make player damage loop-entity by 12
498+
499
        execute console command "/execute %player% ~ ~ ~ /particle witchMagic ~ ~3 ~ 0.4 0.4 0.4 0 100"
500
        execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.enchantment_table.use master %player% ~ ~ ~ 1 1.75"
501
        wait 4 ticks
502
        execute console command "/execute %player% ~ ~ ~ /particle witchMagic ~ ~3 ~ 0.5 0.5 0.5 0 100"
503
        execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.enchantment_table.use master %player% ~ ~ ~ 1 1.75"
504
        wait 4 ticks
505
        set {_loc} to location of event-player
506
        add 1.5 to y-coordinate of {_loc}
507
        execute console command "playsound minecraft:BLOCK_ANVIL_FALL master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0"
508
        set {_a2} to yaw of location of event-player - 270
509
        set {_a1} to Pitch of location of event-player * -1
510
        set {_x} to sin(90-{_a1}) * cos({_a2}) * 1.5
511
        set {_z} to sin(90-{_a1}) * sin({_a2}) * 1.5
512
        set {_y} to cos(90-{_a1}) * 1
513
        loop 60 times:
514
            add {_x} to x-coordinate of {_loc}
515
            add {_y} to y-coordinate of {_loc}
516
            add {_z} to z-coordinate of {_loc}
517
            execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.enchantment_table.use master %player% ~ ~ ~ 2 0"
518
            execute console command "/particle fireworksSpark %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0.4 0.4 0.4 0 10"
519
            execute console command "/particle magicCrit %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0.1 0 0.1 0 20"
520
            execute console command "/particle flame %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0 0.075 0 0.075 5"
521
            if {_loc} is block:
522
                execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.lightning.impact master %player% ~ ~ ~ 1 1"
523
                execute console command "particle hugeexplosion %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0 0 0 0 1"
524
                stop
525
            loop living entities in radius 2 of {_loc}:
526
                loop-entity is not event-player
527
                execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.lightning.impact master %player% ~ ~ ~ 1 1"
528
                damage loop-entity by 13 hearts
529
                stop
530
            wait a ticks
531
    else:
532
        send action bar "&9&l《&eFC&a:&6%{fc.%player%}%&9&l》&8&l-&9&l《&cCoolTime&a:&c%{cooltime16.%player%}%秒&9&l》" to player
533
534
on rightclick with iron axe:
535
    cancel event
536
    if {cooltime17.%player%} <= 0:
537
        set {cooltime17.%player%} to 14
538
        apply slowness 100 to event-player for 1 seconds
539
        execute console command "/execute %player% ~ ~ ~ /particle enchantmenttable ~ ~ ~ 0.5 0 0.5 0 100"
540-
            if {_loc} is air:
540+
541
        wait 1 seconds
542
        set {_loc} to location of event-player
543
        add 1.5 to y-coordinate of {_loc}
544
        execute console command "playsound minecraft:BLOCK_ANVIL_FALL master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0"
545
        set {_a2} to yaw of location of event-player - 270
546
        set {_a1} to Pitch of location of event-player * -1
547-
                make player damage loop-entity by 11
547+
548
        set {_z} to sin(90-{_a1}) * sin({_a2}) * 1.5
549
        set {_y} to cos(90-{_a1}) * 1
550
        loop 3 times:
551
            add {_x} to x-coordinate of {_loc}
552-
on rightclick with wooden shovel:
552+
553
            add {_z} to z-coordinate of {_loc}
554
            execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.grass.break master %player% ~ ~ ~ 1 0"
555
            execute console command "/particle blockcrack %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0.3 0 0.3 0 100 0 @a 4099"
556
            if {_loc} is block:
557
                stop
558
            loop living entities in radius 2 of {_loc}:
559
                loop-entity is not event-player
560
                execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.lightning.impact master %player% ~ ~ ~ 1 1"
561
                execute console command "particle hugeexplosion %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0 0 0 0 1"
562
                damage loop-entity by 8 hearts
563
                stop
564
            wait a tick
565
    else:
566
        send action bar "&9&l《&eFC&a:&6%{fc.%player%}%&9&l》&8&l-&9&l《&cCoolTime&a:&c%{cooltime17.%player%}%秒&9&l》" to player
567
568
command /checkitem:
569
    trigger:
570
        if player is holding air:
571
            send "&cアイテムを手に持ってください" to player
572
        else:
573
            set {_itemname} to name of held item
574
            set {_itemid} to id of player's held item
575
            set {_itemdur} to durability of player's held item
576
            send "&7Item name&f: %{_itemname}%"
577
            send "&7Item id&f: &r%{_itemid}%:%{_itemdur}%"
578
579
on damage:
580-
                make player damage loop-entity by 16
580+
581
    cancel event
582
583
on join:
584
	set rf max hp of player to 40