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| 1 | --//====================================================\\-- | |
| 2 | --|| CREATED BY SHACKLUSTER | |
| 3 | --\\====================================================//-- | |
| 4 | ||
| 5 | ||
| 6 | ||
| 7 | wait(0.2) | |
| 8 | ||
| 9 | CV="Magenta" | |
| 10 | p = game.Players.LocalPlayer | |
| 11 | char = p.Character | |
| 12 | local txt = Instance.new("BillboardGui", char)
| |
| 13 | txt.Adornee = char .Head | |
| 14 | txt.Name = "_status" | |
| 15 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
| 16 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
| 17 | local text = Instance.new("TextLabel", txt)
| |
| 18 | text.Size = UDim2.new(10, 0, 7, 0) | |
| 19 | text.FontSize = "Size24" | |
| 20 | text.TextScaled = true | |
| 21 | text.TextTransparency = 0 | |
| 22 | text.BackgroundTransparency = 1 | |
| 23 | text.TextTransparency = 0 | |
| 24 | text.TextStrokeTransparency = 0 | |
| 25 | text.Font = "Bodoni" | |
| 26 | text.TextStrokeColor3 = Color3.new(0,0,0) | |
| 27 | ||
| 28 | v=Instance.new("Part")
| |
| 29 | v.Name = "ColorBrick" | |
| 30 | v.Parent=p.Character | |
| 31 | v.FormFactor="Symmetric" | |
| 32 | v.Anchored=true | |
| 33 | v.CanCollide=false | |
| 34 | v.BottomSurface="Smooth" | |
| 35 | v.TopSurface="Smooth" | |
| 36 | v.Size=Vector3.new(10,5,3) | |
| 37 | v.Transparency=1 | |
| 38 | v.CFrame=char.Torso.CFrame | |
| 39 | v.BrickColor=BrickColor.new(CV) | |
| 40 | v.Transparency=1 | |
| 41 | text.TextColor3 = Color3.new(170,0,170) | |
| 42 | v.Shape="Block" | |
| 43 | - | text.Text = "☣Fox☣" |
| 43 | + | text.Text = "☣ŤĤẸ ŴỖĹḞ☣" |
| 44 | ||
| 45 | ||
| 46 | ||
| 47 | Player = game:GetService("Players").LocalPlayer
| |
| 48 | PlayerGui = Player.PlayerGui | |
| 49 | Cam = workspace.CurrentCamera | |
| 50 | Backpack = Player.Backpack | |
| 51 | Character = Player.Character | |
| 52 | Humanoid = Character.Humanoid | |
| 53 | Mouse = Player:GetMouse() | |
| 54 | RootPart = Character["HumanoidRootPart"] | |
| 55 | Torso = Character["Torso"] | |
| 56 | Head = Character["Head"] | |
| 57 | RightArm = Character["Right Arm"] | |
| 58 | LeftArm = Character["Left Arm"] | |
| 59 | RightLeg = Character["Right Leg"] | |
| 60 | LeftLeg = Character["Left Leg"] | |
| 61 | RootJoint = RootPart["RootJoint"] | |
| 62 | Neck = Torso["Neck"] | |
| 63 | RightShoulder = Torso["Right Shoulder"] | |
| 64 | LeftShoulder = Torso["Left Shoulder"] | |
| 65 | RightHip = Torso["Right Hip"] | |
| 66 | LeftHip = Torso["Left Hip"] | |
| 67 | local sick = nil | |
| 68 | if sick == nil then | |
| 69 | sick = Instance.new("Sound",Character)
| |
| 70 | sick.SoundId = "rbxassetid://1073360199" | |
| 71 | sick.Looped = true | |
| 72 | sick.Pitch = 1 | |
| 73 | sick.Volume = 1.5 | |
| 74 | sick:Play() | |
| 75 | end | |
| 76 | Taunts = {907330619,907332856,907329893}
| |
| 77 | ALONE = 907328147 | |
| 78 | script.Parent = workspace | |
| 79 | HASDIED = false | |
| 80 | ||
| 81 | IT = Instance.new | |
| 82 | CF = CFrame.new | |
| 83 | VT = Vector3.new | |
| 84 | RAD = math.rad | |
| 85 | C3 = Color3.new | |
| 86 | UD2 = UDim2.new | |
| 87 | BRICKC = BrickColor.new | |
| 88 | ANGLES = CFrame.Angles | |
| 89 | EULER = CFrame.fromEulerAnglesXYZ | |
| 90 | COS = math.cos | |
| 91 | ACOS = math.acos | |
| 92 | SIN = math.sin | |
| 93 | ASIN = math.asin | |
| 94 | ABS = math.abs | |
| 95 | MRANDOM = math.random | |
| 96 | FLOOR = math.floor | |
| 97 | ||
| 98 | local isScriptNil = false | |
| 99 | ||
| 100 | local PlrName = "Magermash" | |
| 101 | local Plrs = game:GetService("Players")
| |
| 102 | local RunService = game:GetService("RunService")
| |
| 103 | local Content = game:GetService("ContentProvider")
| |
| 104 | local LP = Plrs.LocalPlayer | |
| 105 | local Char = LP.Character | |
| 106 | local PlrGui = LP.PlayerGui | |
| 107 | local Backpack = LP.Backpack | |
| 108 | local Mouse = LP:GetMouse() | |
| 109 | ||
| 110 | local Camera = Workspace.CurrentCamera | |
| 111 | local LastCamCF = Camera.CoordinateFrame | |
| 112 | local AnimJoints = {}
| |
| 113 | local Cons = {}
| |
| 114 | local mDown = false | |
| 115 | local Multi = false | |
| 116 | local Grabbing = false | |
| 117 | local Current = {}
| |
| 118 | local Alpha = 1 | |
| 119 | local LightNum = 1 | |
| 120 | ||
| 121 | Current.Part = nil | |
| 122 | Current.BP = nil | |
| 123 | Current.BA = nil | |
| 124 | Current.Mass = nil | |
| 125 | ||
| 126 | local LastPart = nil | |
| 127 | ||
| 128 | local Head = Char["Head"] | |
| 129 | local Torso = Char["Torso"] | |
| 130 | local Humanoid = Char["Humanoid"] | |
| 131 | local LA = Char["Left Arm"] | |
| 132 | local RA = Char["Right Arm"] | |
| 133 | local LL = Char["Left Leg"] | |
| 134 | local RL = Char["Right Leg"] | |
| 135 | ||
| 136 | local LS, RS; | |
| 137 | ||
| 138 | local OrigLS = Torso["Left Shoulder"] | |
| 139 | local OrigRS = Torso["Right Shoulder"] | |
| 140 | ||
| 141 | for _,v in pairs(Char:GetChildren()) do | |
| 142 | if v.Name == ModID then | |
| 143 | v:Destroy() | |
| 144 | end | |
| 145 | end | |
| 146 | ||
| 147 | for _,v in pairs(PlrGui:GetChildren()) do | |
| 148 | if v.Name == "PadsGui" then | |
| 149 | v:Destroy() | |
| 150 | end | |
| 151 | end | |
| 152 | ||
| 153 | local ModID = "Pads" | |
| 154 | local Objects = {}
| |
| 155 | local Grav = 196.2 | |
| 156 | ||
| 157 | local sin=math.sin | |
| 158 | local cos=math.cos | |
| 159 | local max=math.max | |
| 160 | local min=math.min | |
| 161 | local atan2=math.atan2 | |
| 162 | local random=math.random | |
| 163 | local tau = 2 * math.pi | |
| 164 | ||
| 165 | local BodyObjects = {
| |
| 166 | ["BodyVelocity"] = true; | |
| 167 | ["BodyAngularVelocity"] = true; | |
| 168 | ["BodyForce"] = true; | |
| 169 | ["BodyThrust"] = true; | |
| 170 | ["BodyPosition"] = true; | |
| 171 | ["RocketPropulsion"] = true; | |
| 172 | } | |
| 173 | ||
| 174 | if LP.Name == PlrName and isScriptNil then | |
| 175 | script.Parent = nil | |
| 176 | end | |
| 177 | ||
| 178 | LP.CameraMode = "Classic" | |
| 179 | ||
| 180 | local Assets = {
| |
| 181 | } | |
| 182 | ||
| 183 | local LS0, LS1 = OrigLS.C0, OrigLS.C1 | |
| 184 | local RS0, RS1 = OrigRS.C0, OrigRS.C1 | |
| 185 | ||
| 186 | for i,v in pairs(Assets) do | |
| 187 | local ID = tostring(Assets[i]) | |
| 188 | Assets[i] = "http://www.roblox.com/asset/?id=" .. ID | |
| 189 | Content:Preload("http://www.roblox.com/asset/?id=" .. ID)
| |
| 190 | end | |
| 191 | ||
| 192 | function QuaternionFromCFrame(cf) | |
| 193 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components(); | |
| 194 | local trace = m00 + m11 + m22 if trace > 0 then | |
| 195 | local s = math.sqrt(1 + trace); | |
| 196 | local recip = 0.5/s; | |
| 197 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5; | |
| 198 | else | |
| 199 | local i = 0; | |
| 200 | if m11 > m00 then | |
| 201 | i = 1; | |
| 202 | end; | |
| 203 | if m22 > (i == 0 and m00 or m11) then | |
| 204 | i = 2 end if i == 0 then | |
| 205 | local s = math.sqrt(m00-m11-m22+1); | |
| 206 | local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip; | |
| 207 | elseif i == 1 then | |
| 208 | local s = math.sqrt(m11-m22-m00+1); | |
| 209 | local recip = 0.5/s; | |
| 210 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip ; | |
| 211 | elseif i == 2 then | |
| 212 | local s = math.sqrt(m22-m00-m11+1); | |
| 213 | local recip = 0.5/s; | |
| 214 | return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip; | |
| 215 | end; | |
| 216 | end; | |
| 217 | end; | |
| 218 | ||
| 219 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 220 | local xs, ys, zs = x + x, y + y, z + z; | |
| 221 | local wx, wy, wz = w*xs, w*ys, w*zs; | |
| 222 | local xx = x*xs; | |
| 223 | local xy = x*ys; | |
| 224 | local xz = x*zs; | |
| 225 | local yy = y*ys; | |
| 226 | local yz = y*zs; | |
| 227 | local zz = z*zs; | |
| 228 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
| 229 | end; | |
| 230 | ||
| 231 | function QuaternionSlerp(a, b, t) | |
| 232 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]; | |
| 233 | local startInterp, finishInterp; | |
| 234 | if cosTheta >= 0.0001 then | |
| 235 | if (1 - cosTheta) > 0.0001 then | |
| 236 | local theta = math.acos(cosTheta); | |
| 237 | local invSinTheta = 1/math.sin(theta); | |
| 238 | startInterp = math.sin((1-t)*theta)*invSinTheta; | |
| 239 | finishInterp = math.sin(t*theta)*invSinTheta; | |
| 240 | else | |
| 241 | startInterp = 1-t finishInterp = t; | |
| 242 | end; | |
| 243 | else | |
| 244 | if (1+cosTheta) > 0.0001 then | |
| 245 | local theta = math.acos(-cosTheta); | |
| 246 | local invSinTheta = 1/math.sin(theta); | |
| 247 | startInterp = math.sin((t-1)*theta)*invSinTheta; | |
| 248 | finishInterp = math.sin(t*theta)*invSinTheta; | |
| 249 | else startInterp = t-1 finishInterp = t; | |
| 250 | end; | |
| 251 | end; | |
| 252 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp; | |
| 253 | end; | |
| 254 | ||
| 255 | function CLerp(a,b,t) | |
| 256 | local qa={QuaternionFromCFrame(a)};
| |
| 257 | local qb={QuaternionFromCFrame(b)};
| |
| 258 | local ax,ay,az=a.x,a.y,a.z; | |
| 259 | local bx,by,bz=b.x,b.y,b.z; | |
| 260 | local _t=1-t; | |
| 261 | return QuaternionToCFrame(_t*ax+t*bx,_t*ay+t*by,_t*az+t*bz,QuaternionSlerp(qa, qb, t)); | |
| 262 | end | |
| 263 | ||
| 264 | function GetWeld(weld) | |
| 265 | local obj | |
| 266 | for i, v in pairs(AnimJoints) do | |
| 267 | if v[1] == weld then | |
| 268 | obj = v | |
| 269 | break | |
| 270 | end | |
| 271 | end | |
| 272 | if not obj then | |
| 273 | obj = {weld,NV}
| |
| 274 | table.insert(AnimJoints,obj) | |
| 275 | end | |
| 276 | return weld.C0.p, obj[2] | |
| 277 | end | |
| 278 | ||
| 279 | function SetWeld(weld, i, loops, origpos, origangle, nextpos, nextangle, override, overrideLower, smooth) | |
| 280 | smooth = smooth or 1 | |
| 281 | local obj | |
| 282 | for i, v in pairs(AnimJoints) do | |
| 283 | if v[1] == weld then | |
| 284 | obj = v | |
| 285 | break | |
| 286 | end | |
| 287 | end | |
| 288 | if not obj then | |
| 289 | obj = {weld,NV}
| |
| 290 | table.insert(AnimJoints,obj) | |
| 291 | end | |
| 292 | ||
| 293 | local perc = (smooth == 1 and math.sin((math.pi/2)/loops*i)) or i/loops | |
| 294 | ||
| 295 | local tox,toy,toz = 0,0,0 | |
| 296 | tox = math.abs(origangle.x - nextangle.x) *perc | |
| 297 | toy = math.abs(origangle.y - nextangle.y) *perc | |
| 298 | toz = math.abs(origangle.z - nextangle.z) *perc | |
| 299 | tox = ((origangle.x > nextangle.x and -tox) or tox) | |
| 300 | toy = ((origangle.y > nextangle.y and -toy) or toy) | |
| 301 | toz = ((origangle.z > nextangle.z and -toz) or toz) | |
| 302 | ||
| 303 | local tox2,toy2,toz2 = 0,0,0 | |
| 304 | tox2 = math.abs(origpos.x - nextpos.x) *perc | |
| 305 | toy2 = math.abs(origpos.y - nextpos.y) *perc | |
| 306 | toz2 = math.abs(origpos.z - nextpos.z) *perc | |
| 307 | tox2 = (origpos.x > nextpos.x and -tox2) or tox2 | |
| 308 | toy2 = (origpos.y > nextpos.y and -toy2) or toy2 | |
| 309 | toz2 = (origpos.z > nextpos.z and -toz2) or toz2 | |
| 310 | ||
| 311 | obj[2] = Vector3.new(origangle.x + tox, origangle.y + toy, origangle.z + toz) | |
| 312 | weld.C0 = CFrame.new(origpos.x + tox2,origpos.y + toy2,origpos.z + toz2) * CFrame.Angles(origangle.x + tox,origangle.y + toy,origangle.z + toz) | |
| 313 | end | |
| 314 | ||
| 315 | function RotateCamera(x, y) | |
| 316 | Camera.CoordinateFrame = CFrame.new(Camera.Focus.p) * (Camera.CoordinateFrame - Camera.CoordinateFrame.p) * CFrame.Angles(x, y, 0) * CFrame.new(0, 0, (Camera.CoordinateFrame.p - Camera.Focus.p).magnitude) | |
| 317 | end | |
| 318 | ||
| 319 | function GetAngles(cf) | |
| 320 | local lv = cf.lookVector | |
| 321 | return -math.asin(lv.y), math.atan2(lv.x, -lv.z) | |
| 322 | end | |
| 323 | ||
| 324 | local LastCamCF = Camera.CoordinateFrame | |
| 325 | ||
| 326 | function Look() | |
| 327 | if AlphaOn == true then | |
| 328 | local x, y = GetAngles(LastCamCF:toObjectSpace(Camera.CoordinateFrame)) | |
| 329 | Camera.CoordinateFrame = LastCamCF | |
| 330 | RotateCamera(x * -(Alpha), y * -(Alpha)) | |
| 331 | LastCamCF = Camera.CoordinateFrame | |
| 332 | end | |
| 333 | end | |
| 334 | ||
| 335 | function Cor(Func) | |
| 336 | local Ok, Err = coroutine.resume(coroutine.create(Func)) | |
| 337 | if not Ok then | |
| 338 | print(Err) | |
| 339 | end | |
| 340 | end | |
| 341 | ||
| 342 | function Cor2(Func) | |
| 343 | local Ok, Err = ypcall(Func) | |
| 344 | if not Ok then | |
| 345 | print(Err) | |
| 346 | end | |
| 347 | end | |
| 348 | ||
| 349 | function MakePads() | |
| 350 | ||
| 351 | -- 2 - RBase | |
| 352 | P2 = Instance.new("Part")
| |
| 353 | P2.CFrame = CFrame.new(Vector3.new(21.100008, 1.95000589, 11.899971)) * CFrame.Angles(-0, 0, -0) | |
| 354 | P2.FormFactor = Enum.FormFactor.Custom | |
| 355 | P2.Size = Vector3.new(0.799999952, 0.200000003, 0.800000012) | |
| 356 | P2.Anchored = true | |
| 357 | P2.BrickColor = BrickColor.new("White")
| |
| 358 | P2.Friction = 0.30000001192093 | |
| 359 | P2.Shape = Enum.PartType.Block | |
| 360 | P2.Name = "RBase" | |
| 361 | P2.Parent = P1 | |
| 362 | P2.Transparency = 1 | |
| 363 | -- 3 - Mesh | |
| 364 | P3 = Instance.new("CylinderMesh")
| |
| 365 | P3.Scale = Vector3.new(1, 0.5, 1) | |
| 366 | P3.Parent = P2 | |
| 367 | ||
| 368 | -- 4 - LBase | |
| 369 | P4 = Instance.new("Part")
| |
| 370 | P4.CFrame = CFrame.new(Vector3.new(18.100008, 1.95000589, 11.899971)) * CFrame.Angles(-0, 0, -0) | |
| 371 | P4.FormFactor = Enum.FormFactor.Custom | |
| 372 | P4.Size = Vector3.new(0.799999952, 0.200000003, 0.800000012) | |
| 373 | P4.Anchored = true | |
| 374 | P4.BrickColor = BrickColor.new("White")
| |
| 375 | P4.Friction = 0.30000001192093 | |
| 376 | P4.Shape = Enum.PartType.Block | |
| 377 | P4.Name = "LBase" | |
| 378 | P4.Parent = P1 | |
| 379 | P4.Transparency = 1 | |
| 380 | -- 5 - Mesh | |
| 381 | P5 = Instance.new("CylinderMesh")
| |
| 382 | P5.Scale = Vector3.new(1, 0.5, 1) | |
| 383 | P5.Parent = P4 | |
| 384 | ||
| 385 | -- 7 - Mesh | |
| 386 | P7 = Instance.new("CylinderMesh")
| |
| 387 | P7.Scale = Vector3.new(1, 0.5, 1) | |
| 388 | P7.Parent = P6 | |
| 389 | ||
| 390 | ||
| 391 | ||
| 392 | -- 9 - Mesh | |
| 393 | P9 = Instance.new("CylinderMesh")
| |
| 394 | P9.Scale = Vector3.new(1, 0.5, 1) | |
| 395 | P9.Parent = P8 | |
| 396 | ||
| 397 | ||
| 398 | ||
| 399 | -- 11 - Mesh | |
| 400 | P11 = Instance.new("CylinderMesh")
| |
| 401 | P11.Scale = Vector3.new(1, 0.5, 1) | |
| 402 | P11.Parent = P10 | |
| 403 | ||
| 404 | ||
| 405 | -- 13 - Mesh | |
| 406 | P13 = Instance.new("CylinderMesh")
| |
| 407 | P13.Scale = Vector3.new(1, 0.5, 1) | |
| 408 | P13.Parent = P12 | |
| 409 | ||
| 410 | ||
| 411 | -- 15 - Mesh | |
| 412 | P15 = Instance.new("CylinderMesh")
| |
| 413 | P15.Scale = Vector3.new(1, 0.5, 1) | |
| 414 | P15.Parent = P14 | |
| 415 | ||
| 416 | -- 17 - Mesh | |
| 417 | P17 = Instance.new("CylinderMesh")
| |
| 418 | P17.Scale = Vector3.new(1, 0.5, 1) | |
| 419 | P17.Parent = P16 | |
| 420 | ||
| 421 | P1.Parent = LP.Character | |
| 422 | P1:MakeJoints() | |
| 423 | return P1 | |
| 424 | end | |
| 425 | ||
| 426 | weldModel = function(model, unanchor, rooty) | |
| 427 | local parts = {}
| |
| 428 | local function recurse(object) | |
| 429 | if object:IsA("BasePart") then
| |
| 430 | table.insert(parts, object) | |
| 431 | end | |
| 432 | for _,child in pairs(object:GetChildren()) do | |
| 433 | recurse(child) | |
| 434 | end | |
| 435 | end | |
| 436 | recurse(model) | |
| 437 | ||
| 438 | local rootPart = rooty or parts[1] | |
| 439 | for _, part in pairs(parts) do | |
| 440 | local cframe = rootPart.CFrame:toObjectSpace(part.CFrame) | |
| 441 | local weld = Instance.new("Weld")
| |
| 442 | weld.Part0 = rootPart | |
| 443 | weld.Part1 = part | |
| 444 | weld.C0 = cframe | |
| 445 | weld.Parent = rootPart | |
| 446 | end | |
| 447 | ||
| 448 | if unanchor then | |
| 449 | for _, part in pairs(parts) do | |
| 450 | part.Anchored = false | |
| 451 | part.CanCollide = false | |
| 452 | end | |
| 453 | end | |
| 454 | end | |
| 455 | ||
| 456 | weldItem = function(rootPart, Item, TheC0, unanchor, ParentItem) | |
| 457 | local cframe = TheC0 or rootPart.CFrame:toObjectSpace(Item.CFrame) | |
| 458 | local weld = Instance.new("Weld")
| |
| 459 | weld.Name = "Weld" | |
| 460 | weld.Part0 = rootPart | |
| 461 | weld.Part1 = Item | |
| 462 | weld.C0 = cframe | |
| 463 | weld.Parent = ParentItem and Item or rootPart | |
| 464 | ||
| 465 | if unanchor then | |
| 466 | Item.Anchored = false | |
| 467 | end | |
| 468 | return weld, cframe | |
| 469 | end | |
| 470 | ||
| 471 | scaleModel = function(model, scale) | |
| 472 | local parts = {}
| |
| 473 | local function recurse(object) | |
| 474 | if object:IsA("BasePart") then
| |
| 475 | table.insert(parts, object) | |
| 476 | end | |
| 477 | for _,child in pairs(object:GetChildren()) do | |
| 478 | recurse(child) | |
| 479 | end | |
| 480 | end | |
| 481 | recurse(model) | |
| 482 | ||
| 483 | local top, bottom, left, right, back, front | |
| 484 | for _, part in pairs(parts) do | |
| 485 | if top == nil or top < part.Position.y then top = part.Position.y end | |
| 486 | if bottom == nil or bottom > part.Position.y then bottom = part.Position.y end | |
| 487 | if left == nil or left > part.Position.x then left = part.Position.x end | |
| 488 | if right == nil or right < part.Position.x then right = part.Position.x end | |
| 489 | if back == nil or back > part.Position.z then back = part.Position.z end | |
| 490 | if front == nil or front < part.Position.z then front = part.Position.z end | |
| 491 | end | |
| 492 | ||
| 493 | local middle = Vector3.new( left+right, top+bottom, back+front )/2 | |
| 494 | local minSize = Vector3.new(0.2, 0.2, 0.2) | |
| 495 | ||
| 496 | for _, part in pairs(parts) do | |
| 497 | local foo = part.CFrame.p - middle | |
| 498 | local rotation = part.CFrame - part.CFrame.p | |
| 499 | local newSize = part.Size*scale | |
| 500 | part.FormFactor = "Custom" | |
| 501 | part.Size = newSize | |
| 502 | part.CFrame = CFrame.new( middle + foo*scale ) * rotation | |
| 503 | ||
| 504 | if newSize.x < minSize.x or newSize.y < minSize.y or newSize.z < minSize.z then | |
| 505 | local mesh | |
| 506 | for _, child in pairs(part:GetChildren()) do | |
| 507 | if child:IsA("DataModelMesh") then
| |
| 508 | mesh = child | |
| 509 | break | |
| 510 | end | |
| 511 | end | |
| 512 | ||
| 513 | if mesh == nil then | |
| 514 | mesh = Instance.new("BlockMesh", part)
| |
| 515 | end | |
| 516 | ||
| 517 | local oScale = mesh.Scale | |
| 518 | local newScale = newSize/minSize * oScale | |
| 519 | if 0.2 < newSize.x then newScale = Vector3.new(1 * oScale.x, newScale.y, newScale.z) end | |
| 520 | if 0.2 < newSize.y then newScale = Vector3.new(newScale.x, 1 * oScale.y, newScale.z) end | |
| 521 | if 0.2 < newSize.z then newScale = Vector3.new(newScale.x, newScale.y, 1 * oScale.z) end | |
| 522 | ||
| 523 | mesh.Scale = newScale | |
| 524 | end | |
| 525 | end | |
| 526 | end | |
| 527 | ||
| 528 | function getMass(Obj, Total) | |
| 529 | local newTotal = Total | |
| 530 | local returnTotal = 0 | |
| 531 | ||
| 532 | if Obj:IsA("BasePart") then
| |
| 533 | newTotal = newTotal + Objects[Obj] | |
| 534 | elseif BodyObjects[Obj.ClassName] then | |
| 535 | Obj:Destroy() | |
| 536 | end | |
| 537 | ||
| 538 | if Obj:GetChildren() and #Obj:GetChildren() > 0 then | |
| 539 | for _,v in pairs(Obj:GetChildren()) do | |
| 540 | returnTotal = returnTotal + getMass(v, newTotal) | |
| 541 | end | |
| 542 | else | |
| 543 | returnTotal = newTotal | |
| 544 | end | |
| 545 | ||
| 546 | return returnTotal | |
| 547 | end | |
| 548 | ||
| 549 | function getTargFromCurrent() | |
| 550 | local Current = Current.Part | |
| 551 | if Current:IsA("BasePart") then
| |
| 552 | return Current | |
| 553 | elseif Current:findFirstChild("Torso") then
| |
| 554 | return Current.Torso | |
| 555 | else | |
| 556 | for _,v in pairs(Current:GetChildren()) do | |
| 557 | if v:IsA("BasePart") then
| |
| 558 | return v | |
| 559 | end | |
| 560 | end | |
| 561 | end | |
| 562 | end | |
| 563 | ||
| 564 | function Fire(Part, Vec, Inv) | |
| 565 | pcall(function() | |
| 566 | Current.BP:Destroy() | |
| 567 | Current.BP = nil | |
| 568 | end) | |
| 569 | pcall(function() | |
| 570 | Current.BA:Destroy() | |
| 571 | Current.BA = nil | |
| 572 | end) | |
| 573 | pcall(function() | |
| 574 | if Inv then | |
| 575 | Part.Velocity = -((Vec - Torso.Position).unit * Grav * 1.1) | |
| 576 | else | |
| 577 | Part.Velocity = ((Vec - Camera.CoordinateFrame.p).unit * Grav * 1.1) | |
| 578 | end | |
| 579 | Current.Mass = nil | |
| 580 | end) | |
| 581 | Reset() | |
| 582 | end | |
| 583 | ||
| 584 | function Reset() | |
| 585 | LS.Parent = nil | |
| 586 | RS.Parent = nil | |
| 587 | ||
| 588 | OrigLS.Parent = Torso | |
| 589 | OrigRS.Parent = Torso | |
| 590 | ||
| 591 | OrigLS.C0 = LS0 | |
| 592 | OrigRS.C0 = RS0 | |
| 593 | end | |
| 594 | ||
| 595 | function Start() | |
| 596 | Cor(function() | |
| 597 | repeat wait(1/30) until LP.Character and LP.Character.Parent == Workspace and LP.Character:findFirstChild("Torso")
| |
| 598 | Char = LP.Character | |
| 599 | PlrGui = LP.PlayerGui | |
| 600 | Backpack = LP.Backpack | |
| 601 | Mouse = LP:GetMouse() | |
| 602 | ||
| 603 | for _,v in pairs(Cons) do | |
| 604 | v:disconnect() | |
| 605 | end | |
| 606 | Cons = {}
| |
| 607 | ||
| 608 | Camera = Workspace.CurrentCamera | |
| 609 | LastCamCF = Camera.CoordinateFrame | |
| 610 | AnimJoints = {}
| |
| 611 | mDown = false | |
| 612 | Multi = false | |
| 613 | Grabbing = false | |
| 614 | Current = {}
| |
| 615 | Alpha = 1 | |
| 616 | ||
| 617 | Head = Char["Head"] | |
| 618 | Torso = Char["Torso"] | |
| 619 | Humanoid = Char["Humanoid"] | |
| 620 | LA = Char["Left Arm"] | |
| 621 | RA = Char["Right Arm"] | |
| 622 | LL = Char["Left Leg"] | |
| 623 | RL = Char["Right Leg"] | |
| 624 | ||
| 625 | OrigLS = Torso["Left Shoulder"] | |
| 626 | OrigRS = Torso["Right Shoulder"] | |
| 627 | ||
| 628 | for _,v in pairs(Char:GetChildren()) do | |
| 629 | if v.Name == ModID then | |
| 630 | v:Destroy() | |
| 631 | end | |
| 632 | end | |
| 633 | ||
| 634 | for _,v in pairs(PlrGui:GetChildren()) do | |
| 635 | if v.Name == "PadsGui" then | |
| 636 | v:Destroy() | |
| 637 | end | |
| 638 | end | |
| 639 | ||
| 640 | LS = Instance.new("Weld")
| |
| 641 | RS = Instance.new("Weld")
| |
| 642 | ||
| 643 | LS.Name = OrigLS.Name | |
| 644 | LS.Part0 = Torso | |
| 645 | LS.Part1 = LA | |
| 646 | LS.C0 = LS0 | |
| 647 | LS.C1 = CFrame.new(0, 0.5, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0) | |
| 648 | ||
| 649 | RS.Name = OrigRS.Name | |
| 650 | RS.Part0 = Torso | |
| 651 | RS.Part1 = RA | |
| 652 | RS.C0 = RS0 | |
| 653 | RS.C1 = CFrame.new(0, 0.5, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0) | |
| 654 | ||
| 655 | local Pads = MakePads() | |
| 656 | local LPad = Pads.LBase | |
| 657 | local RPad = Pads.RBase | |
| 658 | ||
| 659 | weldModel(LPad, true, LPad) | |
| 660 | weldModel(RPad, true, RPad) | |
| 661 | ||
| 662 | local GripWeldL = Instance.new("Weld")
| |
| 663 | GripWeldL.Name = "GripWeldL" | |
| 664 | GripWeldL.Part0 = LA | |
| 665 | GripWeldL.Part1 = LPad | |
| 666 | GripWeldL.C0 = CFrame.new(0, -1.05, 0) * CFrame.Angles(0, math.rad(180), 0) | |
| 667 | GripWeldL.Parent = LA | |
| 668 | ||
| 669 | local GripWeldR = Instance.new("Weld")
| |
| 670 | GripWeldR.Name = "GripWeldR" | |
| 671 | GripWeldR.Part0 = RA | |
| 672 | GripWeldR.Part1 = RPad | |
| 673 | GripWeldR.C0 = CFrame.new(0, -1.05, 0) * CFrame.Angles(0, math.rad(180), 0) | |
| 674 | GripWeldR.Parent = RA | |
| 675 | ||
| 676 | local isParts = false | |
| 677 | ||
| 678 | table.insert(Cons, Mouse.KeyDown:connect(function(Key) | |
| 679 | Key = Key:lower() | |
| 680 | if Key == "z" then | |
| 681 | --Stuff | |
| 682 | elseif Key == "f" then | |
| 683 | local Current = Current.Part | |
| 684 | if Current and Current.Parent ~= nil and not Multi then | |
| 685 | Current:BreakJoints() | |
| 686 | end | |
| 687 | elseif Key == "q" then | |
| 688 | if isParts then | |
| 689 | isParts = false | |
| 690 | for _,v in pairs(Workspace:GetChildren()) do | |
| 691 | if v.Name == "MyPartV" and v:IsA("BasePart") then
| |
| 692 | v:Destroy() | |
| 693 | end | |
| 694 | end | |
| 695 | else | |
| 696 | isParts = true | |
| 697 | for i = 1, 50 do | |
| 698 | local Part = Instance.new("Part")
| |
| 699 | Part.Color = Color3.new(math.random(), math.random(), math.random()) | |
| 700 | Part.Transparency = 0 | |
| 701 | Part.Size = Vector3.new(math.random(1, 3), math.random(1, 3), math.random(1, 3)) | |
| 702 | Part.Archivable = true | |
| 703 | Part.CanCollide = false | |
| 704 | Part.Material = "Neon" | |
| 705 | Part.Locked = false | |
| 706 | Part.CFrame = Torso.CFrame * CFrame.new(math.random(-15, 15), -1, math.random(-15, 15)) | |
| 707 | Part.Anchored = true | |
| 708 | Part.Name = "MyPartV" | |
| 709 | Part.TopSurface = "Smooth" | |
| 710 | Part.BottomSurface = "Smooth" | |
| 711 | Part.Parent = Workspace | |
| 712 | end | |
| 713 | end | |
| 714 | elseif Key == "e" then | |
| 715 | local Targ; | |
| 716 | if Current.Part and Current.Part ~= nil then | |
| 717 | Targ = getTargFromCurrent() | |
| 718 | else | |
| 719 | Targ = LastPart | |
| 720 | end | |
| 721 | if Targ and Targ.Parent ~= nil and not Multi then | |
| 722 | local Ex = Instance.new("Explosion", Workspace)
| |
| 723 | Ex.Position = Targ.CFrame.p | |
| 724 | Ex.BlastRadius = 16 | |
| 725 | Ex.DestroyJointRadiusPercent = 0.5 | |
| 726 | end | |
| 727 | elseif Key == "c" then | |
| 728 | if Current.Part and Current.Part.Parent ~= nil and not Multi then | |
| 729 | local Part = getTargFromCurrent() | |
| 730 | if Part then | |
| 731 | Grabbing = false | |
| 732 | if Mouse.Hit then | |
| 733 | local TargPos = CFrame.new(Camera.CoordinateFrame.p, Mouse.Hit.p) * CFrame.new(0, 0, -1000) | |
| 734 | Fire(Part, TargPos.p) | |
| 735 | else | |
| 736 | Fire(Part, Mouse.Origin.p + Mouse.UnitRay.Direction, true) | |
| 737 | end | |
| 738 | end | |
| 739 | end | |
| 740 | end | |
| 741 | end)) | |
| 742 | ||
| 743 | table.insert(Cons, Mouse.Button1Up:connect(function() | |
| 744 | mDown = false | |
| 745 | if Grabbing == true and Multi == false then | |
| 746 | Grabbing = false | |
| 747 | Reset() | |
| 748 | end | |
| 749 | if Current.Part ~= nil then | |
| 750 | LastPart = getTargFromCurrent() | |
| 751 | Current = {}
| |
| 752 | end | |
| 753 | end)) | |
| 754 | ||
| 755 | local function makeLightning(Par, Start, End, Width, Length, RandomScale, ArcScale, Num1) | |
| 756 | local oldParts = {}
| |
| 757 | for _,v in pairs(Par:GetChildren()) do | |
| 758 | v.CFrame = CFrame.new(5e5, 5e5, 5e5) | |
| 759 | table.insert(oldParts, v) | |
| 760 | end | |
| 761 | local Distance = (Start-End).Magnitude | |
| 762 | local ArcScale = ArcScale or 1 | |
| 763 | local RandomScale = RandomScale or 0 | |
| 764 | local Last = Start | |
| 765 | local IterNum = 0 | |
| 766 | ||
| 767 | while Par.Parent do | |
| 768 | IterNum = IterNum + 1 | |
| 769 | local New = nil | |
| 770 | if (Last-End).Magnitude < Length then | |
| 771 | New = CFrame.new(End) | |
| 772 | else | |
| 773 | if (End-Last).Magnitude < Length*2 then | |
| 774 | RandomScale = RandomScale*0.5 | |
| 775 | ArcScale = ArcScale*0.5 | |
| 776 | end | |
| 777 | local Direct = CFrame.new(Last,End) | |
| 778 | New = Direct*CFrame.Angles(math.rad(math.random(-RandomScale/4,RandomScale*ArcScale)),math.rad(math.random(-RandomScale,RandomScale)),math.rad(math.random(-RandomScale,RandomScale))) | |
| 779 | New = New*CFrame.new(0,0,-Length) | |
| 780 | end | |
| 781 | local Trail = nil | |
| 782 | if oldParts[IterNum] then | |
| 783 | Trail = oldParts[IterNum] | |
| 784 | Trail.BrickColor = ((Num1 % 2 == 0) and BrickColor.new("White")) or BrickColor.new("Cyan")
| |
| 785 | Trail.Size = Vector3.new(Width, (Last-New.p).Magnitude, Width) | |
| 786 | Trail.CFrame = CFrame.new(New.p, Last)*CFrame.Angles(math.rad(90),0,0)*CFrame.new(0, -(Last-New.p).Magnitude/2, 0) | |
| 787 | oldParts[IterNum] = nil | |
| 788 | else | |
| 789 | Trail = Instance.new("Part")
| |
| 790 | Trail.Name = "Part" | |
| 791 | Trail.FormFactor = "Custom" | |
| 792 | Trail.BrickColor = ((Num1 % 2 == 0) and BrickColor.new("White")) or BrickColor.new("White")
| |
| 793 | Trail.Transparency = 0 | |
| 794 | Trail.Anchored = true | |
| 795 | Trail.CanCollide = false | |
| 796 | Trail.Locked = true | |
| 797 | Trail.BackSurface = "SmoothNoOutlines" | |
| 798 | Trail.BottomSurface = "SmoothNoOutlines" | |
| 799 | Trail.FrontSurface = "SmoothNoOutlines" | |
| 800 | Trail.LeftSurface = "SmoothNoOutlines" | |
| 801 | Trail.RightSurface = "SmoothNoOutlines" | |
| 802 | Trail.TopSurface = "SmoothNoOutlines" | |
| 803 | Trail.Material = "Neon" | |
| 804 | Trail.Size = Vector3.new(Width, (Last-New.p).Magnitude, Width) | |
| 805 | Trail.CFrame = CFrame.new(New.p, Last)*CFrame.Angles(math.rad(90),0,0)*CFrame.new(0, -(Last-New.p).Magnitude/2, 0) | |
| 806 | Trail.Parent = Par | |
| 807 | end | |
| 808 | Last = New.p | |
| 809 | if (Last-End).Magnitude < 1 then | |
| 810 | break | |
| 811 | end | |
| 812 | end | |
| 813 | for _,v in pairs(oldParts) do | |
| 814 | v:Destroy() | |
| 815 | end | |
| 816 | end | |
| 817 | ||
| 818 | table.insert(Cons, Mouse.Button1Down:connect(function() | |
| 819 | mDown = true | |
| 820 | local Targ = Mouse.Target | |
| 821 | Cor(function() | |
| 822 | if Targ and Objects[Targ] and not Multi then | |
| 823 | Grabbing = true | |
| 824 | Current.Part = Targ | |
| 825 | local Mass = Objects[Targ] | |
| 826 | local ForceNum = 0 | |
| 827 | local Hum = nil | |
| 828 | ||
| 829 | for _,v in pairs(Targ:GetChildren()) do | |
| 830 | if BodyObjects[v.ClassName] then | |
| 831 | v:Destroy() | |
| 832 | end | |
| 833 | end | |
| 834 | ||
| 835 | for _,v in pairs(Workspace:GetChildren()) do | |
| 836 | if v:findFirstChild("Humanoid") and v:IsAncestorOf(Targ) then
| |
| 837 | Hum = v.Humanoid | |
| 838 | Mass = getMass(v, 0) | |
| 839 | Current.Part = v | |
| 840 | break | |
| 841 | end | |
| 842 | end | |
| 843 | ||
| 844 | Current.Mass = Mass | |
| 845 | ||
| 846 | if not Hum then | |
| 847 | Targ:BreakJoints() | |
| 848 | end | |
| 849 | ||
| 850 | ForceNum = Mass * Grav | |
| 851 | Targ.CanCollide = true | |
| 852 | Targ.Anchored = false | |
| 853 | ||
| 854 | local BP = Instance.new("BodyPosition")
| |
| 855 | BP.maxForce = Vector3.new(3 * ForceNum, 3 * ForceNum, 3 * ForceNum) | |
| 856 | BP.Parent = Targ | |
| 857 | ||
| 858 | local Ang = Instance.new("BodyAngularVelocity")
| |
| 859 | Ang.Parent = Targ | |
| 860 | ||
| 861 | Current.BP = BP | |
| 862 | Current.BA = Ang | |
| 863 | ||
| 864 | OrigLS.Parent = nil | |
| 865 | OrigRS.Parent = nil | |
| 866 | ||
| 867 | LS.Parent = Torso | |
| 868 | RS.Parent = Torso | |
| 869 | ||
| 870 | LS.C0 = LS0 | |
| 871 | RS.C0 = RS0 | |
| 872 | ||
| 873 | local DirDot = Mouse.UnitRay.Direction:Dot(Targ.Position - Mouse.Origin.p) | |
| 874 | local BPPos = Vector3.new(0, 0, 0) | |
| 875 | local Vel = Vector3.new(0, 0, 0) | |
| 876 | local Vlev = random() * math.pi | |
| 877 | local RPos = Vector3.new(random() * 2 - 1, cos(Vlev), random() * 2 - 1) | |
| 878 | ||
| 879 | local Ball = Instance.new("Part")
| |
| 880 | Ball.Name = "Ball" | |
| 881 | Ball.FormFactor = "Custom" | |
| 882 | Ball.Color = Color3.new(0, 1, 1) | |
| 883 | Ball.Transparency = 0.3 | |
| 884 | Ball.Anchored = true | |
| 885 | Ball.CanCollide = false | |
| 886 | Ball.Locked = true | |
| 887 | Ball.BottomSurface, Ball.TopSurface = "Smooth", "Smooth" | |
| 888 | Ball.Size = Vector3.new(0.5, 0.5, 0.5) | |
| 889 | Ball.CFrame = Torso.CFrame * CFrame.new(0, 1, -3) | |
| 890 | Ball.Parent = Char | |
| 891 | ||
| 892 | if Targ.Name == "MyPartV" then | |
| 893 | Targ.Name = "MyPartF" | |
| 894 | end | |
| 895 | ||
| 896 | local LightMod = Instance.new("Model", Char)
| |
| 897 | ||
| 898 | local Mesh = Instance.new("SpecialMesh")
| |
| 899 | Mesh.MeshType = "Sphere" | |
| 900 | Mesh.Parent = Ball | |
| 901 | ||
| 902 | local Size = 0.5 | |
| 903 | local Rise = true | |
| 904 | ||
| 905 | while Grabbing and BP and Ang and Targ.Parent ~= nil do | |
| 906 | local BPPos = Mouse.Origin.p + Mouse.UnitRay.Direction * DirDot | |
| 907 | Ang.angularvelocity = Vel | |
| 908 | BP.position = BPPos + RPos | |
| 909 | RPos = Vector3.new(max(-1, min(RPos.x + random() * 0.02 - 0.01, 1)), cos(Vlev), max(-1, min(RPos.z + random() * 0.02 - 0.01, 1))) | |
| 910 | Vel = Vector3.new(max(-1, min(Vel.x + random() * 0.2 - 0.1, 1)), max(-1, min(Vel.y + random() * 0.2 - 0.1, 1)), max(-1, min(Vel.z + random() * 0.2 - 0.1, 1))) | |
| 911 | Vlev = (Vlev + 0.05) % tau | |
| 912 | ||
| 913 | if Hum then | |
| 914 | Hum.Sit = true | |
| 915 | end | |
| 916 | ||
| 917 | if LA.Parent ~= nil and RA.Parent ~= nil then | |
| 918 | local LPos = (LA.CFrame * CFrame.new(0, -1, 0)).p | |
| 919 | local RPos = (RA.CFrame * CFrame.new(0, -1, 0)).p | |
| 920 | if Rise == true then | |
| 921 | if Size < 0.6 then | |
| 922 | Size = Size + 0.05 | |
| 923 | else | |
| 924 | Size = Size + 0.1 | |
| 925 | end | |
| 926 | if Size >= 2.2 then | |
| 927 | Rise = false | |
| 928 | end | |
| 929 | else | |
| 930 | if Size > 2.1 then | |
| 931 | Size = Size - 0.05 | |
| 932 | else | |
| 933 | Size = Size - 0.1 | |
| 934 | end | |
| 935 | if Size <= 0.5 then | |
| 936 | Rise = true | |
| 937 | end | |
| 938 | end | |
| 939 | Ball.Size = Vector3.new(Size, Size, Size) | |
| 940 | Ball.CFrame = CFrame.new(LPos:Lerp(RPos, 0.5), Targ.Position) * CFrame.new(0, 0, -2.2) | |
| 941 | LightNum = LightNum + 1 | |
| 942 | makeLightning(LightMod, Ball.Position, Targ.Position, 0.2, 4, 50, 1, LightNum) | |
| 943 | elseif Ball.Parent ~= nil then | |
| 944 | Ball:Destroy() | |
| 945 | end | |
| 946 | ||
| 947 | if LS and LS.Parent == Torso then | |
| 948 | LS.C0 = CFrame.new(Vector3.new(-1.5, 0.5, 0), Torso.CFrame:pointToObjectSpace((Targ.CFrame or Torso.CFrame * CFrame.new(-1.5, 0.5, 1)).p)) | |
| 949 | end | |
| 950 | if RS and RS.Parent == Torso then | |
| 951 | RS.C0 = CFrame.new(Vector3.new(1.5, 0.5, 0), Torso.CFrame:pointToObjectSpace((Targ.CFrame or Torso.CFrame * CFrame.new(1.5, 0.5, 1)).p)) | |
| 952 | end | |
| 953 | RunService.Heartbeat:wait() | |
| 954 | end | |
| 955 | ||
| 956 | coroutine.resume(coroutine.create(function() | |
| 957 | for i = 0.5, 1, 0.1 do | |
| 958 | for i2,v in pairs(LightMod:GetChildren()) do | |
| 959 | --v.Light.Range = 6-(i*5) | |
| 960 | v.Transparency = i | |
| 961 | end | |
| 962 | wait(1/30) | |
| 963 | end | |
| 964 | LightMod:Destroy() | |
| 965 | end)) | |
| 966 | ||
| 967 | if BP and BP.Parent ~= nil then | |
| 968 | BP:Destroy() | |
| 969 | end | |
| 970 | ||
| 971 | if Ang and Ang.Parent ~= nil then | |
| 972 | Ang:Destroy() | |
| 973 | end | |
| 974 | ||
| 975 | pcall(function() Ball:Destroy() end) | |
| 976 | end | |
| 977 | end) | |
| 978 | end)) | |
| 979 | end) | |
| 980 | end | |
| 981 | ||
| 982 | function Add(Obj) | |
| 983 | if Obj:IsA("BasePart") and not Objects[Obj] and not (Obj.Name == "Base" and Obj.ClassName == "Part") then
| |
| 984 | Objects[Obj] = Obj:GetMass() | |
| 985 | Obj.Changed:connect(function(P) | |
| 986 | if P:lower() == "size" and Objects[Obj] and Obj.Parent ~= nil then | |
| 987 | Objects[Obj] = Obj:GetMass() | |
| 988 | end | |
| 989 | end) | |
| 990 | end | |
| 991 | end | |
| 992 | ||
| 993 | function Rem(Obj) | |
| 994 | if Objects[Obj] then | |
| 995 | Objects[Obj] = nil | |
| 996 | end | |
| 997 | end | |
| 998 | ||
| 999 | function Recursion(Obj) | |
| 1000 | ypcall(function() | |
| 1001 | Add(Obj) | |
| 1002 | if #Obj:GetChildren() > 0 then | |
| 1003 | for _,v in pairs(Obj:GetChildren()) do | |
| 1004 | Recursion(v) | |
| 1005 | end | |
| 1006 | end | |
| 1007 | end) | |
| 1008 | end | |
| 1009 | ||
| 1010 | Workspace.DescendantAdded:connect(function(Obj) | |
| 1011 | Add(Obj) | |
| 1012 | end) | |
| 1013 | ||
| 1014 | Workspace.DescendantRemoving:connect(function(Obj) | |
| 1015 | Rem(Obj) | |
| 1016 | end) | |
| 1017 | ||
| 1018 | for _,v in pairs(Workspace:GetChildren()) do | |
| 1019 | Recursion(v) | |
| 1020 | end | |
| 1021 | ||
| 1022 | Start() | |
| 1023 | ||
| 1024 | if LP.Name == PlrName then | |
| 1025 | LP.CharacterAdded:connect(Start) | |
| 1026 | end | |
| 1027 | ||
| 1028 | local verlet = {}
| |
| 1029 | verlet.step_time = 1 / 50 | |
| 1030 | verlet.gravity = Vector3.new(0, -10, 0) | |
| 1031 | ||
| 1032 | local char = game.Players.LocalPlayer.Character | |
| 1033 | local torso = char:WaitForChild("Torso")
| |
| 1034 | local parts = {}
| |
| 1035 | local render = game:GetService("RunService").RenderStepped
| |
| 1036 | ||
| 1037 | wait(2) | |
| 1038 | ||
| 1039 | local point = {}
| |
| 1040 | local link = {}
| |
| 1041 | local rope = {}
| |
| 1042 | ||
| 1043 | local function ccw(A,B,C) | |
| 1044 | return (C.y-A.y) * (B.x-A.x) > (B.y-A.y) * (C.x-A.x) | |
| 1045 | end | |
| 1046 | ||
| 1047 | local function intersect(A,B,C,D) | |
| 1048 | return ccw(A,C,D) ~= ccw(B,C,D) and ccw(A,B,C) ~= ccw(A,B,D) | |
| 1049 | end | |
| 1050 | ||
| 1051 | local function vec2(v) | |
| 1052 | return Vector2.new(v.x, v.z) | |
| 1053 | end | |
| 1054 | ||
| 1055 | function point:step() | |
| 1056 | if not self.fixed then | |
| 1057 | local derivative = (self.position - self.last_position) * 0.95 | |
| 1058 | self.last_position = self.position | |
| 1059 | self.position = self.position + derivative + (self.velocity * verlet.step_time ^ 2) | |
| 1060 | --[[local torsoP = torso.CFrame * CFrame.new(-1, 0, 0.5) | |
| 1061 | local torsoE = torso.CFrame * CFrame.new(1, 0, 0.5) | |
| 1062 | local pointE = self.position + torso.CFrame.lookVector * 100 | |
| 1063 | local doIntersect = intersect(vec2(torsoP.p), vec2(torsoE.p), vec2(self.position), vec2(pointE)) | |
| 1064 | if not doIntersect then | |
| 1065 | self.postition = self.position - torso.CFrame.lookVector * 10 | |
| 1066 | end]] | |
| 1067 | end | |
| 1068 | end | |
| 1069 | ||
| 1070 | function link:step() | |
| 1071 | for i = 1, 1 do | |
| 1072 | local distance = self.point1.position - self.point2.position | |
| 1073 | local magnitude = distance.magnitude | |
| 1074 | local differance = (self.length - magnitude) / magnitude | |
| 1075 | local translation = ((self.point1.fixed or self.point2.fixed) and 1 or 0.6) * distance * differance | |
| 1076 | if not self.point1.fixed then | |
| 1077 | self.point1.position = self.point1.position + translation | |
| 1078 | end | |
| 1079 | if not self.point2.fixed then | |
| 1080 | self.point2.position = self.point2.position - translation | |
| 1081 | end | |
| 1082 | end | |
| 1083 | end | |
| 1084 | ||
| 1085 | function verlet.new(class, a, b, c) | |
| 1086 | if class == "Point" then | |
| 1087 | local new = {}
| |
| 1088 | setmetatable(new, {__index = point})
| |
| 1089 | new.class = class | |
| 1090 | new.position = a or Vector3.new() | |
| 1091 | new.last_position = new.position | |
| 1092 | new.velocity = verlet.gravity | |
| 1093 | new.fixed = false | |
| 1094 | return new | |
| 1095 | elseif class == "Link" then | |
| 1096 | local new = {}
| |
| 1097 | setmetatable(new, {__index = link})
| |
| 1098 | new.class = class | |
| 1099 | new.point1 = a | |
| 1100 | new.point2 = b | |
| 1101 | new.length = c or (a.position - b.position).magnitude | |
| 1102 | return new | |
| 1103 | elseif class == "Rope" then | |
| 1104 | local new = {}
| |
| 1105 | setmetatable(new, {__index = link})
| |
| 1106 | new.class = class | |
| 1107 | new.start_point = a | |
| 1108 | new.finish_point = b | |
| 1109 | new.points = {}
| |
| 1110 | new.links = {}
| |
| 1111 | local inc = (b - a) / 10 | |
| 1112 | for i = 0, 10 do | |
| 1113 | table.insert(new.points, verlet.new("Point", a + (i * inc)))
| |
| 1114 | end | |
| 1115 | for i = 2, #new.points do | |
| 1116 | table.insert(new.links, verlet.new("Link", new.points[i - 1], new.points[i]))
| |
| 1117 | end | |
| 1118 | return new | |
| 1119 | end | |
| 1120 | end | |
| 1121 | ||
| 1122 | local tris = {}
| |
| 1123 | local triParts = {}
| |
| 1124 | ||
| 1125 | local function GetDiscoColor(hue) | |
| 1126 | local section = hue % 1 * 3 | |
| 1127 | local secondary = 0.5 * math.pi * (section % 1) | |
| 1128 | if section < 1 then | |
| 1129 | return Color3.new(0, 0, 0) | |
| 1130 | elseif section < 2 then | |
| 1131 | return Color3.new(0, 0, 0) | |
| 1132 | else | |
| 1133 | return Color3.new(0, 0, 0) | |
| 1134 | end | |
| 1135 | end | |
| 1136 | ||
| 1137 | local function setupPart(part) | |
| 1138 | part.Anchored = true | |
| 1139 | part.FormFactor = 3 | |
| 1140 | part.CanCollide = false | |
| 1141 | part.TopSurface = 10 | |
| 1142 | part.BottomSurface = 10 | |
| 1143 | part.LeftSurface = 10 | |
| 1144 | part.RightSurface = 10 | |
| 1145 | part.FrontSurface = 10 | |
| 1146 | part.BackSurface = 10 | |
| 1147 | part.Material = "Neon" | |
| 1148 | local m = Instance.new("SpecialMesh", part)
| |
| 1149 | m.MeshType = "Wedge" | |
| 1150 | m.Scale = Vector3.new(0.2, 1, 1) | |
| 1151 | return part | |
| 1152 | end | |
| 1153 | ||
| 1154 | local function CFrameFromTopBack(at, top, back) | |
| 1155 | local right = top:Cross(back) | |
| 1156 | return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 1157 | end | |
| 1158 | ||
| 1159 | local function drawTri(parent, a, b, c) | |
| 1160 | local this = {}
| |
| 1161 | local mPart1 = table.remove(triParts, 1) or setupPart(Instance.new("Part"))
| |
| 1162 | local mPart2 = table.remove(triParts, 1) or setupPart(Instance.new("Part"))
| |
| 1163 | function this:Set(a, b, c) | |
| 1164 | local ab, bc, ca = b-a, c-b, a-c | |
| 1165 | local abm, bcm, cam = ab.magnitude, bc.magnitude, ca.magnitude | |
| 1166 | local edg1 = math.abs(0.5 + ca:Dot(ab)/(abm*abm)) | |
| 1167 | local edg2 = math.abs(0.5 + ab:Dot(bc)/(bcm*bcm)) | |
| 1168 | local edg3 = math.abs(0.5 + bc:Dot(ca)/(cam*cam)) | |
| 1169 | if edg1 < edg2 then | |
| 1170 | if edg1 >= edg3 then | |
| 1171 | a, b, c = c, a, b | |
| 1172 | ab, bc, ca = ca, ab, bc | |
| 1173 | abm = cam | |
| 1174 | end | |
| 1175 | else | |
| 1176 | if edg2 < edg3 then | |
| 1177 | a, b, c = b, c, a | |
| 1178 | ab, bc, ca = bc, ca, ab | |
| 1179 | abm = bcm | |
| 1180 | else | |
| 1181 | a, b, c = c, a, b | |
| 1182 | ab, bc, ca = ca, ab, bc | |
| 1183 | abm = cam | |
| 1184 | end | |
| 1185 | end | |
| 1186 | ||
| 1187 | local len1 = -ca:Dot(ab)/abm | |
| 1188 | local len2 = abm - len1 | |
| 1189 | local width = (ca + ab.unit*len1).magnitude | |
| 1190 | ||
| 1191 | local maincf = CFrameFromTopBack(a, ab:Cross(bc).unit, -ab.unit) | |
| 1192 | ||
| 1193 | if len1 > 0.2 then | |
| 1194 | mPart1.Parent = parent | |
| 1195 | mPart1.Size = Vector3.new(0.2, width, len1) | |
| 1196 | mPart1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) | |
| 1197 | else | |
| 1198 | mPart1.Parent = nil | |
| 1199 | end | |
| 1200 | ||
| 1201 | if len2 > 0.2 then | |
| 1202 | mPart2.Parent = parent | |
| 1203 | mPart2.Size = Vector3.new(0.2, width, len2) | |
| 1204 | mPart2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) | |
| 1205 | else | |
| 1206 | mPart2.Parent = nil | |
| 1207 | end | |
| 1208 | end | |
| 1209 | function this:SetProperty(prop, value) | |
| 1210 | mPart1[prop] = value | |
| 1211 | mPart2[prop] = value | |
| 1212 | end | |
| 1213 | this:Set(a, b, c) | |
| 1214 | function this:Destroy() | |
| 1215 | mPart1:Destroy() | |
| 1216 | mPart2:Destroy() | |
| 1217 | end | |
| 1218 | this.p1 = mPart1 | |
| 1219 | this.p2 = mPart2 | |
| 1220 | this.p1.BrickColor = BrickColor.new(GetDiscoColor(math.noise(0.5, 0.5, this.p1.CFrame.Y * 0.5 + time()))) | |
| 1221 | this.p2.BrickColor = BrickColor.new(GetDiscoColor(math.noise(0.5, 0.5, this.p2.CFrame.Y * 0.5 + time()))) | |
| 1222 | return this | |
| 1223 | end | |
| 1224 | ||
| 1225 | function verlet.draw(object, id) | |
| 1226 | if object.class == "Point" then | |
| 1227 | local part = parts[id] | |
| 1228 | part.BrickColor = BrickColor.new(107, 0, 107) | |
| 1229 | part.Transparency = 0 | |
| 1230 | part.formFactor = 3 | |
| 1231 | part.Anchored = true | |
| 1232 | part.CanCollide = false | |
| 1233 | part.TopSurface = 0 | |
| 1234 | part.BottomSurface = 0 | |
| 1235 | part.Size = Vector3.new(0.35, 0.35, 0.35) | |
| 1236 | part.Material = "Neon" | |
| 1237 | part.CFrame = CFrame.new(object.position) | |
| 1238 | part.Parent = torso | |
| 1239 | return part | |
| 1240 | elseif object.class == "Link" then | |
| 1241 | local part = parts[id] | |
| 1242 | local dist = (object.point1.position - object.point2.position).magnitude | |
| 1243 | part.Size = Vector3.new(0.2, 0.2, dist) | |
| 1244 | part.CFrame = CFrame.new(object.point1.position, object.point2.position) * CFrame.new(0, 0, dist * -0.5) | |
| 1245 | part.Parent = torso | |
| 1246 | return part | |
| 1247 | end | |
| 1248 | end | |
| 1249 | ||
| 1250 | function verlet.clear() | |
| 1251 | for _, v in pairs(workspace:GetChildren()) do | |
| 1252 | if v.Name == "Part" then | |
| 1253 | v:Destroy() | |
| 1254 | end | |
| 1255 | end | |
| 1256 | end | |
| 1257 | ||
| 1258 | local points = {}
| |
| 1259 | local links = {}
| |
| 1260 | ||
| 1261 | for x = 0, 2 do | |
| 1262 | points[x] = {}
| |
| 1263 | for y = 0, 3 do | |
| 1264 | points[x][y] = verlet.new("Point", torso.Position + Vector3.new(x * 0.8 - 2, 2 - y * 0.8, 5 + y * 0.4))
| |
| 1265 | points[x][y].fixed = y == 0 | |
| 1266 | end | |
| 1267 | end | |
| 1268 | ||
| 1269 | for x = 1, 2 do | |
| 1270 | for y = 0, 3 do | |
| 1271 | links[#links + 1] = verlet.new("Link", points[x][y], points[x - 1][y], 1 + y * 0.08)
| |
| 1272 | end | |
| 1273 | end | |
| 1274 | ||
| 1275 | for x = 0, 2 do | |
| 1276 | for y = 1, 3 do | |
| 1277 | links[#links + 1] = verlet.new("Link", points[x][y], points[x][y - 1], 1.2 + y * 0.03)
| |
| 1278 | end | |
| 1279 | end | |
| 1280 | ||
| 1281 | render:connect(function() | |
| 1282 | for x = 0, 2 do | |
| 1283 | for y = 0, 3 do | |
| 1284 | if y == 0 then | |
| 1285 | points[x][y].position = (torso.CFrame * CFrame.new(x * 1 - 1, 1, 0.5)).p | |
| 1286 | else | |
| 1287 | points[x][y]:step() | |
| 1288 | end | |
| 1289 | end | |
| 1290 | end | |
| 1291 | for i = 1, #links do | |
| 1292 | links[i]:step() | |
| 1293 | end | |
| 1294 | for i = 1, #tris do | |
| 1295 | triParts[#triParts + 1] = tris[i].p1 | |
| 1296 | triParts[#triParts + 1] = tris[i].p2 | |
| 1297 | end | |
| 1298 | tris = {}
| |
| 1299 | for x = 1, 2 do | |
| 1300 | for y = 1, 3 do | |
| 1301 | tris[#tris + 1] = drawTri(torso, points[x - 1][y - 1].position, points[x - 1][y].position, points[x][y - 1].position) | |
| 1302 | tris[#tris + 1] = drawTri(torso, points[x][y].position, points[x - 1][y].position, points[x][y - 1].position) | |
| 1303 | end | |
| 1304 | end | |
| 1305 | end) | |
| 1306 | ||
| 1307 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 1308 | local NEWMESH = IT(MESH) | |
| 1309 | if MESH == "SpecialMesh" then | |
| 1310 | NEWMESH.MeshType = MESHTYPE | |
| 1311 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 1312 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 1313 | end | |
| 1314 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 1315 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 1316 | end | |
| 1317 | end | |
| 1318 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 1319 | NEWMESH.Scale = SCALE | |
| 1320 | NEWMESH.Parent = PARENT | |
| 1321 | return NEWMESH | |
| 1322 | end | |
| 1323 | ||
| 1324 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 1325 | local NEWPART = IT("Part")
| |
| 1326 | NEWPART.formFactor = FORMFACTOR | |
| 1327 | NEWPART.Reflectance = REFLECTANCE | |
| 1328 | NEWPART.Transparency = TRANSPARENCY | |
| 1329 | NEWPART.CanCollide = false | |
| 1330 | NEWPART.Locked = true | |
| 1331 | NEWPART.Anchored = true | |
| 1332 | if ANCHOR == false then | |
| 1333 | NEWPART.Anchored = false | |
| 1334 | end | |
| 1335 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 1336 | NEWPART.Name = NAME | |
| 1337 | NEWPART.Size = SIZE | |
| 1338 | NEWPART.Position = Torso.Position | |
| 1339 | NEWPART.Material = MATERIAL | |
| 1340 | NEWPART:BreakJoints() | |
| 1341 | NEWPART.Parent = PARENT | |
| 1342 | return NEWPART | |
| 1343 | end | |
| 1344 | ||
| 1345 | --//=================================\\ | |
| 1346 | --|| CUSTOMIZATION | |
| 1347 | --\\=================================// | |
| 1348 | ||
| 1349 | Player_Size = 1 --Size of the player. | |
| 1350 | Animation_Speed = 3 | |
| 1351 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 1352 | ||
| 1353 | local Speed = 16 | |
| 1354 | local Effects2 = {}
| |
| 1355 | ||
| 1356 | --//=================================\\ | |
| 1357 | --|| END OF CUSTOMIZATION | |
| 1358 | --\\=================================// | |
| 1359 | ||
| 1360 | local function weldBetween(a, b) | |
| 1361 | local weldd = Instance.new("ManualWeld")
| |
| 1362 | weldd.Part0 = a | |
| 1363 | weldd.Part1 = b | |
| 1364 | weldd.C0 = CFrame.new() | |
| 1365 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 1366 | weldd.Parent = a | |
| 1367 | return weldd | |
| 1368 | end | |
| 1369 | ||
| 1370 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
| 1371 | local acs = Instance.new("Part")
| |
| 1372 | acs.CanCollide = false | |
| 1373 | acs.Anchored = false | |
| 1374 | acs.Size = Vector3.new(0,0,0) | |
| 1375 | acs.CFrame = attachmentpart.CFrame | |
| 1376 | acs.Parent = Character | |
| 1377 | acs.BrickColor = color | |
| 1378 | local meshs = Instance.new("SpecialMesh")
| |
| 1379 | meshs.MeshId = mesh | |
| 1380 | meshs.TextureId = texture | |
| 1381 | meshs.Parent = acs | |
| 1382 | meshs.Scale = scale | |
| 1383 | meshs.Offset = offset | |
| 1384 | weldBetween(attachmentpart,acs) | |
| 1385 | end | |
| 1386 | ||
| 1387 | --//=================================\\ | |
| 1388 | --|| USEFUL VALUES | |
| 1389 | --\\=================================// | |
| 1390 | ||
| 1391 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 1392 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 1393 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 1394 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 1395 | local CHANGEDEFENSE = 0 | |
| 1396 | local CHANGEDAMAGE = 0 | |
| 1397 | local CHANGEMOVEMENT = 0 | |
| 1398 | local ANIM = "Idle" | |
| 1399 | local ATTACK = false | |
| 1400 | local EQUIPPED = false | |
| 1401 | local HOLD = false | |
| 1402 | local COMBO = 1 | |
| 1403 | local Rooted = false | |
| 1404 | local SINE = 0 | |
| 1405 | local KEYHOLD = false | |
| 1406 | local CHANGE = 2 / Animation_Speed | |
| 1407 | local WALKINGANIM = false | |
| 1408 | local WALK = 0 | |
| 1409 | local VALUE1 = false | |
| 1410 | local VALUE2 = false | |
| 1411 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 1412 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 1413 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 1414 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 1415 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 1416 | WEAPONGUI.Name = "Weapon GUI" | |
| 1417 | local Weapon = IT("Model")
| |
| 1418 | Weapon.Name = "Adds" | |
| 1419 | local Tail = IT("Model",Weapon)
| |
| 1420 | Tail.Name = "Tail" | |
| 1421 | local Minions = IT("Model",Character)
| |
| 1422 | Minions.Name = "MinionFolder" | |
| 1423 | local Effects = IT("Folder", Weapon)
| |
| 1424 | Effects.Name = "Effects" | |
| 1425 | local ANIMATOR = Humanoid.Animator | |
| 1426 | local ANIMATE = Character.Animate | |
| 1427 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
| |
| 1428 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
| |
| 1429 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
| |
| 1430 | local HITBLOCKSOUNDS = {"199148933", "199148947"}
| |
| 1431 | local UNANCHOR = true | |
| 1432 | ||
| 1433 | local SKILLTEXTCOLOR = C3(1,1,1) | |
| 1434 | ||
| 1435 | --//=================================\\ | |
| 1436 | --\\=================================// | |
| 1437 | ||
| 1438 | ||
| 1439 | --//=================================\\ | |
| 1440 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 1441 | --\\=================================// | |
| 1442 | ||
| 1443 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 1444 | ArtificialHB.Name = "ArtificialHB" | |
| 1445 | ||
| 1446 | script:WaitForChild("ArtificialHB")
| |
| 1447 | ||
| 1448 | frame = Frame_Speed | |
| 1449 | tf = 0 | |
| 1450 | allowframeloss = false | |
| 1451 | tossremainder = false | |
| 1452 | lastframe = tick() | |
| 1453 | script.ArtificialHB:Fire() | |
| 1454 | ||
| 1455 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 1456 | tf = tf + s | |
| 1457 | if tf >= frame then | |
| 1458 | if allowframeloss then | |
| 1459 | script.ArtificialHB:Fire() | |
| 1460 | lastframe = tick() | |
| 1461 | else | |
| 1462 | for i = 1, math.floor(tf / frame) do | |
| 1463 | script.ArtificialHB:Fire() | |
| 1464 | end | |
| 1465 | lastframe = tick() | |
| 1466 | end | |
| 1467 | if tossremainder then | |
| 1468 | tf = 0 | |
| 1469 | else | |
| 1470 | tf = tf - frame * math.floor(tf / frame) | |
| 1471 | end | |
| 1472 | end | |
| 1473 | end) | |
| 1474 | ||
| 1475 | --//=================================\\ | |
| 1476 | --\\=================================// | |
| 1477 | ||
| 1478 | ||
| 1479 | ||
| 1480 | ||
| 1481 | ||
| 1482 | --//=================================\\ | |
| 1483 | --|| SOME FUNCTIONS | |
| 1484 | --\\=================================// | |
| 1485 | ||
| 1486 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 1487 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 1488 | end | |
| 1489 | ||
| 1490 | function PositiveAngle(NUMBER) | |
| 1491 | if NUMBER >= 0 then | |
| 1492 | NUMBER = 0 | |
| 1493 | end | |
| 1494 | return NUMBER | |
| 1495 | end | |
| 1496 | ||
| 1497 | function NegativeAngle(NUMBER) | |
| 1498 | if NUMBER <= 0 then | |
| 1499 | NUMBER = 0 | |
| 1500 | end | |
| 1501 | return NUMBER | |
| 1502 | end | |
| 1503 | ||
| 1504 | function Swait(NUMBER) | |
| 1505 | if NUMBER == 0 or NUMBER == nil then | |
| 1506 | ArtificialHB.Event:wait() | |
| 1507 | else | |
| 1508 | for i = 1, NUMBER do | |
| 1509 | ArtificialHB.Event:wait() | |
| 1510 | end | |
| 1511 | end | |
| 1512 | end | |
| 1513 | ||
| 1514 | function QuaternionFromCFrame(cf) | |
| 1515 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 1516 | local trace = m00 + m11 + m22 | |
| 1517 | if trace > 0 then | |
| 1518 | local s = math.sqrt(1 + trace) | |
| 1519 | local recip = 0.5 / s | |
| 1520 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 1521 | else | |
| 1522 | local i = 0 | |
| 1523 | if m11 > m00 then | |
| 1524 | i = 1 | |
| 1525 | end | |
| 1526 | if m22 > (i == 0 and m00 or m11) then | |
| 1527 | i = 2 | |
| 1528 | end | |
| 1529 | if i == 0 then | |
| 1530 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 1531 | local recip = 0.5 / s | |
| 1532 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 1533 | elseif i == 1 then | |
| 1534 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 1535 | local recip = 0.5 / s | |
| 1536 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 1537 | elseif i == 2 then | |
| 1538 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 1539 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 1540 | end | |
| 1541 | end | |
| 1542 | end | |
| 1543 | ||
| 1544 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 1545 | local xs, ys, zs = x + x, y + y, z + z | |
| 1546 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 1547 | local xx = x * xs | |
| 1548 | local xy = x * ys | |
| 1549 | local xz = x * zs | |
| 1550 | local yy = y * ys | |
| 1551 | local yz = y * zs | |
| 1552 | local zz = z * zs | |
| 1553 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 1554 | end | |
| 1555 | ||
| 1556 | function QuaternionSlerp(a, b, t) | |
| 1557 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 1558 | local startInterp, finishInterp; | |
| 1559 | if cosTheta >= 0.0001 then | |
| 1560 | if (1 - cosTheta) > 0.0001 then | |
| 1561 | local theta = ACOS(cosTheta) | |
| 1562 | local invSinTheta = 1 / SIN(theta) | |
| 1563 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 1564 | finishInterp = SIN(t * theta) * invSinTheta | |
| 1565 | else | |
| 1566 | startInterp = 1 - t | |
| 1567 | finishInterp = t | |
| 1568 | end | |
| 1569 | else | |
| 1570 | if (1 + cosTheta) > 0.0001 then | |
| 1571 | local theta = ACOS(-cosTheta) | |
| 1572 | local invSinTheta = 1 / SIN(theta) | |
| 1573 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 1574 | finishInterp = SIN(t * theta) * invSinTheta | |
| 1575 | else | |
| 1576 | startInterp = t - 1 | |
| 1577 | finishInterp = t | |
| 1578 | end | |
| 1579 | end | |
| 1580 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 1581 | end | |
| 1582 | ||
| 1583 | function Clerp(a, b, t) | |
| 1584 | local qa = {QuaternionFromCFrame(a)}
| |
| 1585 | local qb = {QuaternionFromCFrame(b)}
| |
| 1586 | local ax, ay, az = a.x, a.y, a.z | |
| 1587 | local bx, by, bz = b.x, b.y, b.z | |
| 1588 | local _t = 1 - t | |
| 1589 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 1590 | end | |
| 1591 | ||
| 1592 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 1593 | local frame = IT("Frame")
| |
| 1594 | frame.BackgroundTransparency = TRANSPARENCY | |
| 1595 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 1596 | frame.Position = POSITION | |
| 1597 | frame.Size = SIZE | |
| 1598 | frame.BackgroundColor3 = COLOR | |
| 1599 | frame.BorderColor3 = BORDERCOLOR | |
| 1600 | frame.Name = NAME | |
| 1601 | frame.Parent = PARENT | |
| 1602 | return frame | |
| 1603 | end | |
| 1604 | ||
| 1605 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 1606 | local label = IT("TextLabel")
| |
| 1607 | label.BackgroundTransparency = 1 | |
| 1608 | label.Size = UD2(1, 0, 1, 0) | |
| 1609 | label.Position = UD2(0, 0, 0, 0) | |
| 1610 | label.TextColor3 = TEXTCOLOR | |
| 1611 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 1612 | label.TextTransparency = TRANSPARENCY | |
| 1613 | label.FontSize = TEXTFONTSIZE | |
| 1614 | label.Font = TEXTFONT | |
| 1615 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 1616 | label.TextScaled = false | |
| 1617 | label.Text = TEXT | |
| 1618 | label.Name = NAME | |
| 1619 | label.Parent = PARENT | |
| 1620 | return label | |
| 1621 | end | |
| 1622 | ||
| 1623 | function NoOutlines(PART) | |
| 1624 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 1625 | end | |
| 1626 | ||
| 1627 | ||
| 1628 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 1629 | local NEWWELD = IT(TYPE) | |
| 1630 | NEWWELD.Part0 = PART0 | |
| 1631 | NEWWELD.Part1 = PART1 | |
| 1632 | NEWWELD.C0 = C0 | |
| 1633 | NEWWELD.C1 = C1 | |
| 1634 | NEWWELD.Parent = PARENT | |
| 1635 | return NEWWELD | |
| 1636 | end | |
| 1637 | ||
| 1638 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 1639 | local NEWSOUND = nil | |
| 1640 | coroutine.resume(coroutine.create(function() | |
| 1641 | NEWSOUND = IT("Sound", PARENT)
| |
| 1642 | NEWSOUND.Volume = VOLUME | |
| 1643 | NEWSOUND.Pitch = PITCH | |
| 1644 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 1645 | Swait() | |
| 1646 | NEWSOUND:play() | |
| 1647 | game:GetService("Debris"):AddItem(NEWSOUND, 10)
| |
| 1648 | end)) | |
| 1649 | return NEWSOUND | |
| 1650 | end | |
| 1651 | ||
| 1652 | function CFrameFromTopBack(at, top, back) | |
| 1653 | local right = top:Cross(back) | |
| 1654 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 1655 | end | |
| 1656 | ||
| 1657 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 1658 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 1659 | local mesh = IT("SpecialMesh",wave)
| |
| 1660 | mesh.MeshType = "FileMesh" | |
| 1661 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 1662 | mesh.Scale = SIZE | |
| 1663 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 1664 | wave.CFrame = CFRAME | |
| 1665 | coroutine.resume(coroutine.create(function(PART) | |
| 1666 | for i = 1, WAIT do | |
| 1667 | Swait() | |
| 1668 | mesh.Scale = mesh.Scale + GROW | |
| 1669 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 1670 | if DOESROT == true then | |
| 1671 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 1672 | end | |
| 1673 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 1674 | if wave.Transparency > 0.99 then | |
| 1675 | wave:remove() | |
| 1676 | end | |
| 1677 | end | |
| 1678 | end)) | |
| 1679 | end | |
| 1680 | ||
| 1681 | function CreateCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 1682 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 1683 | local mesh = IT("SpecialMesh",wave)
| |
| 1684 | mesh.MeshType = "FileMesh" | |
| 1685 | mesh.MeshId = "http://www.roblox.com/asset/?id=1078075" | |
| 1686 | mesh.Scale = SIZE | |
| 1687 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 1688 | wave.CFrame = CFRAME | |
| 1689 | coroutine.resume(coroutine.create(function(PART) | |
| 1690 | for i = 1, WAIT do | |
| 1691 | Swait() | |
| 1692 | mesh.Scale = mesh.Scale + GROW | |
| 1693 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 1694 | if DOESROT == true then | |
| 1695 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 1696 | end | |
| 1697 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 1698 | if wave.Transparency > 0.99 then | |
| 1699 | wave:remove() | |
| 1700 | end | |
| 1701 | end | |
| 1702 | end)) | |
| 1703 | end | |
| 1704 | ||
| 1705 | function CreateIceCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 1706 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 1707 | local mesh = IT("SpecialMesh",wave)
| |
| 1708 | mesh.MeshType = "FileMesh" | |
| 1709 | mesh.MeshId = "http://www.roblox.com/asset/?id=1323306" | |
| 1710 | mesh.Scale = SIZE | |
| 1711 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 1712 | wave.CFrame = CFRAME | |
| 1713 | coroutine.resume(coroutine.create(function(PART) | |
| 1714 | for i = 1, WAIT do | |
| 1715 | Swait() | |
| 1716 | mesh.Scale = mesh.Scale + GROW | |
| 1717 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 1718 | if DOESROT == true then | |
| 1719 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 1720 | end | |
| 1721 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 1722 | if wave.Transparency > 0.99 then | |
| 1723 | wave:remove() | |
| 1724 | end | |
| 1725 | end | |
| 1726 | end)) | |
| 1727 | end | |
| 1728 | ||
| 1729 | function CreateSpikeball(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 1730 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 1731 | local mesh = IT("SpecialMesh",wave)
| |
| 1732 | mesh.MeshType = "FileMesh" | |
| 1733 | mesh.MeshId = "http://www.roblox.com/asset/?id=9982590" | |
| 1734 | mesh.Scale = SIZE | |
| 1735 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 1736 | wave.CFrame = CFRAME | |
| 1737 | coroutine.resume(coroutine.create(function(PART) | |
| 1738 | for i = 1, WAIT do | |
| 1739 | Swait() | |
| 1740 | mesh.Scale = mesh.Scale + GROW | |
| 1741 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 1742 | if DOESROT == true then | |
| 1743 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 1744 | end | |
| 1745 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 1746 | if wave.Transparency > 0.99 then | |
| 1747 | wave:remove() | |
| 1748 | end | |
| 1749 | end | |
| 1750 | end)) | |
| 1751 | end | |
| 1752 | ||
| 1753 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 1754 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 1755 | local mesh = IT("SpecialMesh",wave)
| |
| 1756 | mesh.MeshType = "FileMesh" | |
| 1757 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
| 1758 | mesh.Scale = SIZE | |
| 1759 | wave.CFrame = CFRAME | |
| 1760 | coroutine.resume(coroutine.create(function(PART) | |
| 1761 | for i = 1, WAIT do | |
| 1762 | Swait() | |
| 1763 | mesh.Scale = mesh.Scale + GROW | |
| 1764 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 1765 | if DOESROT == true then | |
| 1766 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 1767 | end | |
| 1768 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 1769 | if wave.Transparency > 0.99 then | |
| 1770 | wave:remove() | |
| 1771 | end | |
| 1772 | end | |
| 1773 | end)) | |
| 1774 | end | |
| 1775 | ||
| 1776 | function CreateTornado(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
| 1777 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 1778 | local mesh = IT("SpecialMesh",wave)
| |
| 1779 | mesh.MeshType = "FileMesh" | |
| 1780 | mesh.MeshId = "http://www.roblox.com/asset/?id=102638417" | |
| 1781 | mesh.Scale = SIZE | |
| 1782 | wave.CFrame = CFRAME | |
| 1783 | coroutine.resume(coroutine.create(function(PART) | |
| 1784 | for i = 1, WAIT do | |
| 1785 | Swait() | |
| 1786 | mesh.Scale = mesh.Scale + GROW | |
| 1787 | if DOESROT == true then | |
| 1788 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 1789 | end | |
| 1790 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 1791 | if wave.Transparency > 0.99 then | |
| 1792 | wave:remove() | |
| 1793 | end | |
| 1794 | end | |
| 1795 | end)) | |
| 1796 | end | |
| 1797 | ||
| 1798 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
| 1799 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 1800 | local mesh = IT("SpecialMesh",wave)
| |
| 1801 | mesh.MeshType = "FileMesh" | |
| 1802 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 1803 | mesh.Scale = SIZE | |
| 1804 | mesh.Offset = VT(0,0,0) | |
| 1805 | wave.CFrame = CFRAME | |
| 1806 | coroutine.resume(coroutine.create(function(PART) | |
| 1807 | for i = 1, WAIT do | |
| 1808 | Swait() | |
| 1809 | mesh.Scale = mesh.Scale + GROW | |
| 1810 | if DOESROT == true then | |
| 1811 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 1812 | end | |
| 1813 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 1814 | if wave.Transparency > 0.99 then | |
| 1815 | wave:remove() | |
| 1816 | end | |
| 1817 | end | |
| 1818 | end)) | |
| 1819 | end | |
| 1820 | ||
| 1821 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 1822 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 1823 | local mesh = IT("SpecialMesh",wave)
| |
| 1824 | mesh.MeshType = "Sphere" | |
| 1825 | mesh.Scale = SIZE | |
| 1826 | mesh.Offset = VT(0,0,0) | |
| 1827 | wave.CFrame = CFRAME | |
| 1828 | coroutine.resume(coroutine.create(function(PART) | |
| 1829 | for i = 1, WAIT do | |
| 1830 | Swait() | |
| 1831 | mesh.Scale = mesh.Scale + GROW | |
| 1832 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 1833 | if wave.Transparency > 0.99 then | |
| 1834 | wave:remove() | |
| 1835 | end | |
| 1836 | end | |
| 1837 | end)) | |
| 1838 | end | |
| 1839 | ||
| 1840 | function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 1841 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true) | |
| 1842 | local mesh = IT("BlockMesh",wave)
| |
| 1843 | wave.CFrame = CFRAME | |
| 1844 | coroutine.resume(coroutine.create(function(PART) | |
| 1845 | for i = 1, WAIT do | |
| 1846 | Swait() | |
| 1847 | mesh.Scale = mesh.Scale + GROW | |
| 1848 | wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) | |
| 1849 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 1850 | if wave.Transparency > 0.99 then | |
| 1851 | wave:remove() | |
| 1852 | end | |
| 1853 | end | |
| 1854 | end)) | |
| 1855 | end | |
| 1856 | ||
| 1857 | function Slice(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 1858 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 1859 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
| |
| 1860 | wave.CFrame = CFRAME | |
| 1861 | coroutine.resume(coroutine.create(function(PART) | |
| 1862 | for i = 1, WAIT do | |
| 1863 | Swait() | |
| 1864 | mesh.Scale = mesh.Scale * GROW | |
| 1865 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 1866 | if wave.Transparency > 0.99 then | |
| 1867 | wave:remove() | |
| 1868 | end | |
| 1869 | end | |
| 1870 | end)) | |
| 1871 | end | |
| 1872 | ||
| 1873 | function MakeForm(PART,TYPE) | |
| 1874 | if TYPE == "Cyl" then | |
| 1875 | local MSH = IT("CylinderMesh",PART)
| |
| 1876 | elseif TYPE == "Ball" then | |
| 1877 | local MSH = IT("SpecialMesh",PART)
| |
| 1878 | MSH.MeshType = "Sphere" | |
| 1879 | elseif TYPE == "Wedge" then | |
| 1880 | local MSH = IT("SpecialMesh",PART)
| |
| 1881 | MSH.MeshType = "Wedge" | |
| 1882 | end | |
| 1883 | end | |
| 1884 | ||
| 1885 | function CheckTableForString(Table, String) | |
| 1886 | for i, v in pairs(Table) do | |
| 1887 | if string.find(string.lower(String), string.lower(v)) then | |
| 1888 | return true | |
| 1889 | end | |
| 1890 | end | |
| 1891 | return false | |
| 1892 | end | |
| 1893 | ||
| 1894 | function CheckIntangible(Hit) | |
| 1895 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
| |
| 1896 | if Hit and Hit.Parent then | |
| 1897 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
| |
| 1898 | return true | |
| 1899 | end | |
| 1900 | end | |
| 1901 | return false | |
| 1902 | end | |
| 1903 | ||
| 1904 | Debris = game:GetService("Debris")
| |
| 1905 | ||
| 1906 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 1907 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
| 1908 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 1909 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
| |
| 1910 | if RayHit and CheckIntangible(RayHit) then | |
| 1911 | if DelayIfHit then | |
| 1912 | wait() | |
| 1913 | end | |
| 1914 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
| 1915 | end | |
| 1916 | return RayHit, RayPos, RayNormal | |
| 1917 | end | |
| 1918 | ||
| 1919 | function turnto(position) | |
| 1920 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 1921 | end | |
| 1922 | ||
| 1923 | --//=================================\\ | |
| 1924 | --|| WEAPON CREATION | |
| 1925 | --\\=================================// | |
| 1926 | ||
| 1927 | local Claw1 = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Claw", VT(0,0,0),false) | |
| 1928 | CreateWeldOrSnapOrMotor("Weld", Claw1, RightArm, Claw1, CF(0.2,-1.25,0) * ANGLES(RAD(-90), RAD(0), RAD(-90)), CF(0, 0, 0))
| |
| 1929 | CreateMesh("SpecialMesh", Claw1, "FileMesh", "105262978", "", VT(1,1,1), VT(0,0,0))
| |
| 1930 | ||
| 1931 | local Claw2 = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Claw", VT(0,0,0),false) | |
| 1932 | CreateWeldOrSnapOrMotor("Weld", Claw2, LeftArm, Claw2, CF(-0.2,-1.25,0) * ANGLES(RAD(-90), RAD(0), RAD(90)), CF(0, 0, 0))
| |
| 1933 | CreateMesh("SpecialMesh", Claw2, "FileMesh", "105262978", "", VT(1,1,1), VT(0,0,0))
| |
| 1934 | ||
| 1935 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.4,0.15,0.2),false) | |
| 1936 | local weld = CreateWeldOrSnapOrMotor("Weld", part, Head, part, CF(0.15,0.28,-0.53) * ANGLES(RAD(15), RAD(0), RAD(25)), CF(0, 0, 0))
| |
| 1937 | MakeForm(part,"Ball") | |
| 1938 | local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Eye", VT(0.1,0.1,0.),false) | |
| 1939 | local PupilWeld = CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
| |
| 1940 | MakeForm(Eye,"Ball") | |
| 1941 | Eye.Color = C3(0,0,0) | |
| 1942 | createaccessory(Head,"http://www.roblox.com/asset/?id=76056263","",Vector3.new(1,1,1),Vector3.new(0,0.18,0.2),BRICKC("Pearl"))
| |
| 1943 | local LASTPART = Torso | |
| 1944 | for b = 1, 17 do | |
| 1945 | local TAIL1 = CreatePart(3, Tail, "SmoothPlastic", 0, 0, "Insitutional white", "TailPart", VT(0.5,0.5,0.5)*(b/5),false) | |
| 1946 | TAIL1.Color = C3(0,0,0) | |
| 1947 | local weld = nil | |
| 1948 | local WAG = -1*(b/15) | |
| 1949 | if LASTPART == Torso then | |
| 1950 | weld = CreateWeldOrSnapOrMotor("Weld", LASTPART, TAIL1, LASTPART, CF(0, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1951 | local FRAME = IT("CFrameValue",TAIL1)
| |
| 1952 | FRAME.Name = "Frame" | |
| 1953 | FRAME.Value = CF(0, 0.5, -0.2) | |
| 1954 | else | |
| 1955 | weld = CreateWeldOrSnapOrMotor("Weld", LASTPART, TAIL1, LASTPART, CF(0, 0, -1*(b/15)) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1956 | local FRAME = IT("CFrameValue",TAIL1)
| |
| 1957 | FRAME.Name = "Frame" | |
| 1958 | FRAME.Value = CF(0, 0, WAG) | |
| 1959 | end | |
| 1960 | local FRAME = IT("NumberValue",TAIL1)
| |
| 1961 | FRAME.Name = "Time" | |
| 1962 | FRAME.Value = b | |
| 1963 | LASTPART = TAIL1 | |
| 1964 | end | |
| 1965 | ||
| 1966 | Weapon.Parent = Character | |
| 1967 | ||
| 1968 | Humanoid.HealthChanged:connect(function() | |
| 1969 | if Humanoid.Health == 0 then | |
| 1970 | Humanoid.MaxHealth = "inf" | |
| 1971 | Humanoid.Health = "inf" | |
| 1972 | end | |
| 1973 | end) | |
| 1974 | ||
| 1975 | Humanoid.Died:connect(function() | |
| 1976 | ATTACK = true | |
| 1977 | HASDIED = true | |
| 1978 | Character.Parent = nil | |
| 1979 | local corpse = Character | |
| 1980 | local CFRAME = RootPart.CFrame | |
| 1981 | Character = nil | |
| 1982 | repeat Swait() until Player.Character ~= corpse | |
| 1983 | Character = Player.Character | |
| 1984 | repeat Swait() until Character:FindFirstChild("HumanoidRootPart")
| |
| 1985 | PlayerGui = Player.PlayerGui | |
| 1986 | Cam = workspace.CurrentCamera | |
| 1987 | Backpack = Player.Backpack | |
| 1988 | RootPart = Character["HumanoidRootPart"] | |
| 1989 | Torso = Character["Torso"] | |
| 1990 | Head = Character["Head"] | |
| 1991 | RightArm = Character["Right Arm"] | |
| 1992 | LeftArm = Character["Left Arm"] | |
| 1993 | RightLeg = Character["Right Leg"] | |
| 1994 | LeftLeg = Character["Left Leg"] | |
| 1995 | RootJoint = RootPart["RootJoint"] | |
| 1996 | Neck = Torso["Neck"] | |
| 1997 | RightShoulder = Torso["Right Shoulder"] | |
| 1998 | LeftShoulder = Torso["Left Shoulder"] | |
| 1999 | RightHip = Torso["Right Hip"] | |
| 2000 | LeftHip = Torso["Left Hip"] | |
| 2001 | Humanoid = Character.Humanoid | |
| 2002 | RootPart.CFrame = CFRAME | |
| 2003 | sick:remove() | |
| 2004 | WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 2005 | WEAPONGUI.Name = "Weapon GUI" | |
| 2006 | Weapon = IT("Model",Character)
| |
| 2007 | Weapon.Name = "Adds" | |
| 2008 | Minions = IT("Model",Character)
| |
| 2009 | Minions.Name = "MinionFolder" | |
| 2010 | Effects = IT("Folder", Weapon)
| |
| 2011 | Effects.Name = "Effects" | |
| 2012 | Tail = IT("Model",Weapon)
| |
| 2013 | Tail.Name = "Tail" | |
| 2014 | wait() | |
| 2015 | Claw1 = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Claw", VT(0,0,0),false) | |
| 2016 | CreateWeldOrSnapOrMotor("Weld", Claw1, RightArm, Claw1, CF(0.2,-1.25,0) * ANGLES(RAD(-90), RAD(0), RAD(-90)), CF(0, 0, 0))
| |
| 2017 | CreateMesh("SpecialMesh", Claw1, "FileMesh", "105262978", "", VT(1,1,1), VT(0,0,0))
| |
| 2018 | ||
| 2019 | Claw2 = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Claw", VT(0,0,0),false) | |
| 2020 | CreateWeldOrSnapOrMotor("Weld", Claw2, LeftArm, Claw2, CF(-0.2,-1.25,0) * ANGLES(RAD(-90), RAD(0), RAD(90)), CF(0, 0, 0))
| |
| 2021 | CreateMesh("SpecialMesh", Claw2, "FileMesh", "105262978", "", VT(1,1,1), VT(0,0,0))
| |
| 2022 | createaccessory(Head,"http://www.roblox.com/asset/?id=76056263","",Vector3.new(1,1,1),Vector3.new(0,0.18,0.2),BRICKC("Pearl"))
| |
| 2023 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.4,0.15,0.2),false) | |
| 2024 | local weld = CreateWeldOrSnapOrMotor("Weld", part, Head, part, CF(0.15,0.28,-0.53) * ANGLES(RAD(15), RAD(0), RAD(25)), CF(0, 0, 0))
| |
| 2025 | MakeForm(part,"Ball") | |
| 2026 | local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Eye", VT(0.1,0.1,0.),false) | |
| 2027 | PupilWeld = CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
| |
| 2028 | MakeForm(Eye,"Ball") | |
| 2029 | Eye.Color = C3(0,0,0) | |
| 2030 | local LASTPART = Torso | |
| 2031 | for b = 1, 17 do | |
| 2032 | local TAIL1 = CreatePart(3, Tail, "SmoothPlastic", 0, 0, "Insitutional white", "TailPart", VT(0.5,0.5,0.5)*(b/5),false) | |
| 2033 | TAIL1.Color = C3(0,0,0) | |
| 2034 | local weld = nil | |
| 2035 | local WAG = -1*(b/15) | |
| 2036 | if LASTPART == Torso then | |
| 2037 | weld = CreateWeldOrSnapOrMotor("Weld", LASTPART, TAIL1, LASTPART, CF(0, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2038 | local FRAME = IT("CFrameValue",TAIL1)
| |
| 2039 | FRAME.Name = "Frame" | |
| 2040 | FRAME.Value = CF(0, 0.5, -0.2) | |
| 2041 | else | |
| 2042 | weld = CreateWeldOrSnapOrMotor("Weld", LASTPART, TAIL1, LASTPART, CF(0, 0, -1*(b/15)) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2043 | local FRAME = IT("CFrameValue",TAIL1)
| |
| 2044 | FRAME.Name = "Frame" | |
| 2045 | FRAME.Value = CF(0, 0, WAG) | |
| 2046 | end | |
| 2047 | local FRAME = IT("NumberValue",TAIL1)
| |
| 2048 | FRAME.Name = "Time" | |
| 2049 | FRAME.Value = b | |
| 2050 | LASTPART = TAIL1 | |
| 2051 | end | |
| 2052 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 2053 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 2054 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 2055 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.02, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 2056 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
| 2057 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
| 2058 | ||
| 2059 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Q-F-G] Claw strikes", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 1") | |
| 2060 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] False Denial", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 2") | |
| 2061 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[V-C] Denial Possession", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 4") | |
| 2062 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Defy the world", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 5") | |
| 2063 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[P] Sprint", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 5") | |
| 2064 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[K] Bulk dash", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 6") | |
| 2065 | HASDIED = false | |
| 2066 | ATTACK = false | |
| 2067 | end) | |
| 2068 | ||
| 2069 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 2070 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 2071 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 2072 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.02, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 2073 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
| 2074 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
| 2075 | ||
| 2076 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Q-F-G] Claw strikes", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 1") | |
| 2077 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] False Denial", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 2") | |
| 2078 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[V-C] Denial Possession", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 4") | |
| 2079 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Defy the world", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 5") | |
| 2080 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[P] Sprint", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 5") | |
| 2081 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[K] Bulk dash", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 6") | |
| 2082 | ||
| 2083 | --//=================================\\ | |
| 2084 | --|| DAMAGE FUNCTIONS | |
| 2085 | --\\=================================// | |
| 2086 | ||
| 2087 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
| 2088 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 2089 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
| 2090 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 2091 | local BODYPOSITION = IT("BodyPosition", STATPART)
| |
| 2092 | BODYPOSITION.P = 2000 | |
| 2093 | BODYPOSITION.D = 100 | |
| 2094 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
| 2095 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
| 2096 | game:GetService("Debris"):AddItem(STATPART ,5)
| |
| 2097 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 2098 | BILLBOARDGUI.Adornee = STATPART | |
| 2099 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
| 2100 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 2101 | BILLBOARDGUI.AlwaysOnTop = false | |
| 2102 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 2103 | TEXTLABEL.BackgroundTransparency = 1 | |
| 2104 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 2105 | TEXTLABEL.Text = TEXT | |
| 2106 | TEXTLABEL.Font = "SciFi" | |
| 2107 | TEXTLABEL.FontSize="Size42" | |
| 2108 | TEXTLABEL.TextColor3 = COLOR | |
| 2109 | TEXTLABEL.TextStrokeTransparency = 1 | |
| 2110 | TEXTLABEL.TextScaled = true | |
| 2111 | TEXTLABEL.TextWrapped = true | |
| 2112 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 2113 | if LABELTYPE == "Normal" then | |
| 2114 | for i = 1, 30 do | |
| 2115 | Swait() | |
| 2116 | STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0) | |
| 2117 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
| 2118 | end | |
| 2119 | elseif LABELTYPE == "Debuff" then | |
| 2120 | for i = 1, 30 do | |
| 2121 | Swait() | |
| 2122 | STATPART.Position = STATPART.Position - VT(0, i/10 ,0) | |
| 2123 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
| 2124 | end | |
| 2125 | elseif LABELTYPE == "Shock" then | |
| 2126 | local ORIGIN = STATPART.Position | |
| 2127 | for i = 1, 30 do | |
| 2128 | Swait() | |
| 2129 | STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2)) | |
| 2130 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
| 2131 | end | |
| 2132 | end | |
| 2133 | THEPART.Parent = nil | |
| 2134 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
| 2135 | end | |
| 2136 | ||
| 2137 | --//=================================\\ | |
| 2138 | --|| DAMAGING | |
| 2139 | --\\=================================// | |
| 2140 | ||
| 2141 | function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping) | |
| 2142 | local dmg = math.random(min,max) | |
| 2143 | for i,v in ipairs(workspace:GetChildren()) do | |
| 2144 | if v:FindFirstChild("HitBy"..Player.Name) == nil then
| |
| 2145 | local body = v:GetChildren() | |
| 2146 | for part = 1, #body do | |
| 2147 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
| |
| 2148 | if(body[part].Position - position).Magnitude < radius then | |
| 2149 | if v.ClassName == "Model" then | |
| 2150 | if v:FindFirstChild("Humanoid") then
| |
| 2151 | if v.Humanoid.Health ~= 0 then | |
| 2152 | if CanBeDodgedByJumping == true then | |
| 2153 | if body[part].Position.Y < position.Y+5 then | |
| 2154 | if math.random(1,100) < critrate+1 then | |
| 2155 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
| 2156 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
| |
| 2157 | else | |
| 2158 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
| 2159 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
| |
| 2160 | end | |
| 2161 | local defence = Instance.new("BoolValue",v)
| |
| 2162 | defence.Name = ("HitBy"..Player.Name)
| |
| 2163 | game:GetService("Debris"):AddItem(defence, 0.01)
| |
| 2164 | end | |
| 2165 | else | |
| 2166 | if beserk == true then | |
| 2167 | v.Humanoid.Health = 0 | |
| 2168 | end | |
| 2169 | if math.random(1,100) < critrate+1 then | |
| 2170 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
| 2171 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
| |
| 2172 | else | |
| 2173 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
| 2174 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
| |
| 2175 | end | |
| 2176 | local defence = Instance.new("BoolValue",v)
| |
| 2177 | defence.Name = ("HitBy"..Player.Name)
| |
| 2178 | game:GetService("Debris"):AddItem(defence, 0.01)
| |
| 2179 | end | |
| 2180 | end | |
| 2181 | end | |
| 2182 | end | |
| 2183 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
| 2184 | end | |
| 2185 | end | |
| 2186 | end | |
| 2187 | if v.ClassName == "Part" then | |
| 2188 | if v.Anchored == false and (v.Position - position).Magnitude < radius then | |
| 2189 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
| 2190 | end | |
| 2191 | end | |
| 2192 | end | |
| 2193 | end | |
| 2194 | end | |
| 2195 | ||
| 2196 | function Sink(position,radius) | |
| 2197 | for i,v in ipairs(workspace:GetChildren()) do | |
| 2198 | if v:FindFirstChild("Hit2By"..Player.Name) == nil then
| |
| 2199 | local body = v:GetChildren() | |
| 2200 | for part = 1, #body do | |
| 2201 | if(v:FindFirstChild("Hit2By"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
| |
| 2202 | if(body[part].Position - position).Magnitude < radius then | |
| 2203 | if v.ClassName == "Model" then | |
| 2204 | if v:FindFirstChild("Humanoid") then
| |
| 2205 | local defence = Instance.new("BoolValue",v)
| |
| 2206 | defence.Name = ("Hit2By"..Player.Name)
| |
| 2207 | if v.Humanoid.Health ~= 0 then | |
| 2208 | local TORS = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
| |
| 2209 | if TORS ~= nil then | |
| 2210 | local HITFLOOR2, HITPOS2 = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + VT(0, -1, 0))).lookVector, 5 * TORS.Size.Y/2, v) | |
| 2211 | coroutine.resume(coroutine.create(function() | |
| 2212 | if HITFLOOR2 ~= nil then | |
| 2213 | TORS.Anchored = true | |
| 2214 | table.insert(Effects2,{v})
| |
| 2215 | repeat | |
| 2216 | Swait() | |
| 2217 | TORS.CFrame = TORS.CFrame * CF(0,-1,0) | |
| 2218 | until TORS.Position.Y<position.Y-4 | |
| 2219 | v:remove() | |
| 2220 | end | |
| 2221 | end)) | |
| 2222 | end | |
| 2223 | end | |
| 2224 | end | |
| 2225 | end | |
| 2226 | --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
| 2227 | end | |
| 2228 | end | |
| 2229 | end | |
| 2230 | end | |
| 2231 | end | |
| 2232 | end | |
| 2233 | ||
| 2234 | --//=================================\\ | |
| 2235 | --|| ATTACK FUNCTIONS AND STUFF | |
| 2236 | --\\=================================// | |
| 2237 | ||
| 2238 | local asd = Instance.new("ParticleEmitter")
| |
| 2239 | asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0)) | |
| 2240 | asd.LightEmission = .1 | |
| 2241 | asd.Size = NumberSequence.new(0.2) | |
| 2242 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
| 2243 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
| |
| 2244 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 2245 | asd.Transparency = bbb | |
| 2246 | asd.Size = aaa | |
| 2247 | asd.ZOffset = .9 | |
| 2248 | asd.Acceleration = Vector3.new(0, -5, 0) | |
| 2249 | asd.LockedToPart = false | |
| 2250 | asd.EmissionDirection = "Back" | |
| 2251 | asd.Lifetime = NumberRange.new(1, 2) | |
| 2252 | asd.Rotation = NumberRange.new(-100, 100) | |
| 2253 | asd.RotSpeed = NumberRange.new(-100, 100) | |
| 2254 | asd.Speed = NumberRange.new(2) | |
| 2255 | asd.Enabled = false | |
| 2256 | asd.VelocitySpread = 10000 | |
| 2257 | ||
| 2258 | function getbloody(victim,amount) | |
| 2259 | local prtcl = asd:Clone() | |
| 2260 | prtcl.Parent = victim | |
| 2261 | prtcl:Emit(amount) | |
| 2262 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], victim, 10, (math.random(8,12)/10)) | |
| 2263 | end | |
| 2264 | ||
| 2265 | function Strike1() | |
| 2266 | ATTACK = true | |
| 2267 | Rooted = false | |
| 2268 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Torso, 1, 1) | |
| 2269 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 2270 | Swait() | |
| 2271 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 2272 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2273 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(145), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 2274 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(45), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 2275 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2276 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2277 | end | |
| 2278 | AoEDamage(CF(Torso.Position)*CF(0,0,-1).p,8,35,55,5,0,1,1.5,false) | |
| 2279 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Torso, 1, 1) | |
| 2280 | Slice(1,5,LeftArm.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)),"Really black",1.01) | |
| 2281 | Slice(1,5,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)),"Really black",1.01) | |
| 2282 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 2283 | Swait() | |
| 2284 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 2285 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2286 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(145), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 2287 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(45), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 2288 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2289 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2290 | end | |
| 2291 | ATTACK = false | |
| 2292 | Rooted = false | |
| 2293 | end | |
| 2294 | ||
| 2295 | function Strike2() | |
| 2296 | ATTACK = true | |
| 2297 | Rooted = true | |
| 2298 | for i=1, 50 do | |
| 2299 | Swait() | |
| 2300 | VALUE1 = true | |
| 2301 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6) | |
| 2302 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, (5-(3-i/50))) * ANGLES(RAD(0), RAD(65), RAD(i*50)), 2 / Animation_Speed) | |
| 2303 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2304 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 2305 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 2306 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2307 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2308 | AoEDamage(RightArm.CFrame*CF(0,-1,0).p,5,5,25,5,0,1,1.5,false) | |
| 2309 | AoEDamage(LeftArm.CFrame*CF(0,-1,0).p,5,5,25,5,0,1,1.5,false) | |
| 2310 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Torso, 1, 1) | |
| 2311 | Slice(1,5,LeftArm.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)),"Really black",1.01) | |
| 2312 | Slice(1,5,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)),"Really black",1.01) | |
| 2313 | end | |
| 2314 | ATTACK = false | |
| 2315 | Rooted = false | |
| 2316 | end | |
| 2317 | ||
| 2318 | function Strike3() | |
| 2319 | ATTACK = true | |
| 2320 | Rooted = false | |
| 2321 | for i = 1, 15 do | |
| 2322 | for i = 1, 2 do | |
| 2323 | Swait() | |
| 2324 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.17+MRANDOM(-2,2)/75,0.3+MRANDOM(-2,2)/75,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 2325 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(15), RAD(0), RAD(0)), 2.8 / Animation_Speed) | |
| 2326 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2.8 / Animation_Speed) | |
| 2327 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(105+MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-45,-35))) * RIGHTSHOULDERC0, 2.8 / Animation_Speed) | |
| 2328 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 1) * ANGLES(RAD(105+MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))) * LEFTSHOULDERC0, 2.8 / Animation_Speed) | |
| 2329 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 2.8 / Animation_Speed) | |
| 2330 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 2.8 / Animation_Speed) | |
| 2331 | end | |
| 2332 | AoEDamage(CF(Torso.Position)*CF(0,0,-1).p,8,5,25,5,0,1,1.5,false) | |
| 2333 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Torso, 1, 1) | |
| 2334 | Slice(1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-45,45)), RAD(MRANDOM(-75,75)), RAD(0)),"Really black",1.01) | |
| 2335 | for i = 1, 2 do | |
| 2336 | Swait() | |
| 2337 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.17+MRANDOM(-2,2)/75,0.3+MRANDOM(-2,2)/75,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 2338 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(15), RAD(0), RAD(0)), 2.8 / Animation_Speed) | |
| 2339 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2.8 / Animation_Speed) | |
| 2340 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 1) * ANGLES(RAD(105+MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))) * RIGHTSHOULDERC0, 2.8 / Animation_Speed) | |
| 2341 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(105+MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(35,45))) * LEFTSHOULDERC0, 2.8 / Animation_Speed) | |
| 2342 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 2.8 / Animation_Speed) | |
| 2343 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 2.8 / Animation_Speed) | |
| 2344 | end | |
| 2345 | AoEDamage(CF(Torso.Position)*CF(0,0,-1).p,8,5,25,5,0,1,1.5,false) | |
| 2346 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Torso, 1, 1) | |
| 2347 | Slice(1,15,LeftArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-45,45)), RAD(MRANDOM(-75,75)), RAD(0)),"Really black",1.01) | |
| 2348 | end | |
| 2349 | if KEYHOLD == true then | |
| 2350 | repeat | |
| 2351 | for i = 1, 2 do | |
| 2352 | Swait() | |
| 2353 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.17+MRANDOM(-2,2)/75,0.3+MRANDOM(-2,2)/75,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 2354 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(15), RAD(0), RAD(0)), 2.8 / Animation_Speed) | |
| 2355 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2.8 / Animation_Speed) | |
| 2356 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(105+MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-45,-35))) * RIGHTSHOULDERC0, 2.8 / Animation_Speed) | |
| 2357 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 1) * ANGLES(RAD(105+MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))) * LEFTSHOULDERC0, 2.8 / Animation_Speed) | |
| 2358 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 2.8 / Animation_Speed) | |
| 2359 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 2.8 / Animation_Speed) | |
| 2360 | end | |
| 2361 | AoEDamage(CF(Torso.Position)*CF(0,0,-1).p,8,5,25,5,0,1,1.5,false) | |
| 2362 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Torso, 1, 1) | |
| 2363 | Slice(1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-45,45)), RAD(MRANDOM(-75,75)), RAD(0)),"Really black",1.01) | |
| 2364 | for i = 1, 2 do | |
| 2365 | Swait() | |
| 2366 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.17+MRANDOM(-2,2)/75,0.3+MRANDOM(-2,2)/75,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 2367 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(15), RAD(0), RAD(0)), 2.8 / Animation_Speed) | |
| 2368 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2.8 / Animation_Speed) | |
| 2369 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 1) * ANGLES(RAD(105+MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))) * RIGHTSHOULDERC0, 2.8 / Animation_Speed) | |
| 2370 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(105+MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(35,45))) * LEFTSHOULDERC0, 2.8 / Animation_Speed) | |
| 2371 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 2.8 / Animation_Speed) | |
| 2372 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 2.8 / Animation_Speed) | |
| 2373 | end | |
| 2374 | AoEDamage(CF(Torso.Position)*CF(0,0,-1).p,8,5,25,5,0,1,1.5,false) | |
| 2375 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Torso, 1, 1) | |
| 2376 | Slice(1,15,LeftArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-45,45)), RAD(MRANDOM(-75,75)), RAD(0)),"Really black",1.01) | |
| 2377 | until KEYHOLD == false | |
| 2378 | end | |
| 2379 | ATTACK = false | |
| 2380 | Rooted = false | |
| 2381 | end | |
| 2382 | ||
| 2383 | function FalseDenial() | |
| 2384 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 2385 | local HITBODY = Mouse.Target.Parent | |
| 2386 | local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
| |
| 2387 | local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
| |
| 2388 | if TORS ~= nil and HUMAN ~= nil then | |
| 2389 | ATTACK = true | |
| 2390 | Rooted = true | |
| 2391 | RootPart.CFrame = TORS.CFrame * CF(-1,0,8) | |
| 2392 | TORS.Anchored = true | |
| 2393 | CreateSound(ALONE, Head, 10, 1) | |
| 2394 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2395 | Swait() | |
| 2396 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2397 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2398 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2399 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2400 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.5 / Animation_Speed) | |
| 2401 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.5 / Animation_Speed) | |
| 2402 | end | |
| 2403 | local HandlePart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Insitutional white", "Handle", VT(0, 0, 0),false) | |
| 2404 | HandlePart.Color = C3(1,1,1) | |
| 2405 | local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "93180631", "", VT(1,1,1), VT(0, 3.1, 0))
| |
| 2406 | HandlePart.CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(180), RAD(90), RAD(0)) | |
| 2407 | local WELD = weldBetween(RightArm,HandlePart) | |
| 2408 | Rooted = true | |
| 2409 | CreateSound("289315275", HandlePart, 10, 1.5)
| |
| 2410 | for i=1, 50 do | |
| 2411 | Swait() | |
| 2412 | MagicSphere(VT(0.2,0.2,i/5),35,CF(HandlePart.CFrame*CF(0,6,0)*CF(MRANDOM(-1,1),MRANDOM(-1,1),MRANDOM(-1,1)).p,HandlePart.CFrame*CF(0,6,0).p),C3(1,1,1),VT(0.001,0.001,0),0.5) | |
| 2413 | HandlePart.Transparency = HandlePart.Transparency - (0.01) | |
| 2414 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2415 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2416 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2417 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2418 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.5 / Animation_Speed) | |
| 2419 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.5 / Animation_Speed) | |
| 2420 | end | |
| 2421 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2422 | Swait() | |
| 2423 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(-35)), 0.5 / Animation_Speed) | |
| 2424 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 0.5 / Animation_Speed) | |
| 2425 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(105), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2426 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2427 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.5 / Animation_Speed) | |
| 2428 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.5 / Animation_Speed) | |
| 2429 | end | |
| 2430 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(45)), 3 / Animation_Speed) | |
| 2431 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 3 / Animation_Speed) | |
| 2432 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.7) * ANGLES(RAD(110), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 2433 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 2434 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 3 / Animation_Speed) | |
| 2435 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 3 / Animation_Speed) | |
| 2436 | Swait() | |
| 2437 | WELD:remove() | |
| 2438 | HandlePart.CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(180), RAD(90), RAD(0)) | |
| 2439 | HandlePart.Anchored = true | |
| 2440 | local HEART = CreatePart(3, HITBODY, "Pebble", 0, 0, "Really red", "Heart", VT(1,1,1)) | |
| 2441 | MakeForm(HEART,"Ball") | |
| 2442 | HEART.CFrame = HandlePart.CFrame*CF(0,6,0) | |
| 2443 | getbloody(HEART,2) | |
| 2444 | Swait(15) | |
| 2445 | CreateSound("289315275", HEART, 10, 3)
| |
| 2446 | for i = 1, 25 do | |
| 2447 | Swait() | |
| 2448 | MagicSphere(VT(0.2,0.2,i/5),35,CF(HandlePart.CFrame*CF(0,6.5,0)*CF(MRANDOM(-1,1),MRANDOM(-1,1),MRANDOM(-1,1)).p,HandlePart.CFrame*CF(0,6,0).p),C3(1,1,1),VT(0.001,0.001,0),0.5) | |
| 2449 | end | |
| 2450 | CreateSound("264486467", HEART, 10, 1)
| |
| 2451 | getbloody(HEART,25) | |
| 2452 | HEART.Transparency = 1 | |
| 2453 | HITBODY:BreakJoints() | |
| 2454 | TORS.Anchored = false | |
| 2455 | ATTACK = false | |
| 2456 | Rooted = false | |
| 2457 | coroutine.resume(coroutine.create(function() | |
| 2458 | Swait(15) | |
| 2459 | CreateSound("2248511", HandlePart, 10, 1)
| |
| 2460 | for i = 1, 50 do | |
| 2461 | Swait() | |
| 2462 | HandlePart.Transparency = HandlePart.Transparency + (0.01) | |
| 2463 | end | |
| 2464 | HandlePart:remove() | |
| 2465 | end)) | |
| 2466 | end | |
| 2467 | end | |
| 2468 | end | |
| 2469 | ||
| 2470 | function findNearestTorso(pos) | |
| 2471 | local list = game.Workspace:children() | |
| 2472 | local torso = nil | |
| 2473 | local dist = 1000 | |
| 2474 | local temp = nil | |
| 2475 | local human = nil | |
| 2476 | local temp2 = nil | |
| 2477 | for x = 1, #list do | |
| 2478 | temp2 = list[x] | |
| 2479 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2 ~= pos.Parent) then | |
| 2480 | temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
| |
| 2481 | human = temp2:findFirstChildOfClass("Humanoid")
| |
| 2482 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
| 2483 | if (temp.Position - pos.Position).magnitude < dist then | |
| 2484 | torso = temp | |
| 2485 | dist = (temp.Position - pos.Position).magnitude | |
| 2486 | end | |
| 2487 | end | |
| 2488 | end | |
| 2489 | end | |
| 2490 | return torso,dist | |
| 2491 | end | |
| 2492 | ||
| 2493 | function CreateBody() | |
| 2494 | local zombie = IT("Model",Effects)
| |
| 2495 | zombie.Name = "Possessed" | |
| 2496 | local tors = IT("Part",zombie)
| |
| 2497 | tors.Name = "Torso" | |
| 2498 | tors.Size = Torso.Size | |
| 2499 | tors.CFrame = RootPart.CFrame * CF(math.random(-5,5),0,-5) | |
| 2500 | tors.Color = C3(0,0.5,0.5) | |
| 2501 | local heed = IT("Part",zombie)
| |
| 2502 | heed.Size = Head.Size | |
| 2503 | heed.CFrame = tors.CFrame * CF(0,1.5,0) | |
| 2504 | heed.Name = "Head" | |
| 2505 | heed.Color = C3(255/255, 230/255, 194/255) | |
| 2506 | local face = IT("Decal",heed)
| |
| 2507 | face.Texture = "http://www.roblox.com/asset/?id=149118644" | |
| 2508 | weldBetween(tors,heed) | |
| 2509 | local headmesh = IT("SpecialMesh",heed)
| |
| 2510 | headmesh.Scale = VT(1.25,1.25,1.25) | |
| 2511 | local limb = IT("Part",zombie)
| |
| 2512 | limb.Size = VT(1,2,1) | |
| 2513 | limb.Name = "Left Arm" | |
| 2514 | limb.CFrame = tors.CFrame * CF(-1.5,0,0) | |
| 2515 | limb.Color = C3(255/255, 230/255, 194/255) | |
| 2516 | weldBetween(tors,limb) | |
| 2517 | local limb = IT("Part",zombie)
| |
| 2518 | limb.Size = VT(1,2,1) | |
| 2519 | limb.Name = "Right Arm" | |
| 2520 | limb.CFrame = tors.CFrame * CF(1.5,0,0) | |
| 2521 | limb.Color = C3(255/255, 230/255, 194/255) | |
| 2522 | weldBetween(tors,limb) | |
| 2523 | local limb = IT("Part",zombie)
| |
| 2524 | limb.Size = VT(1,2,1) | |
| 2525 | limb.Name = "Right Leg" | |
| 2526 | limb.CFrame = tors.CFrame * CF(0.5,-2,0) | |
| 2527 | limb.Color = C3(0,0.5,0.5) | |
| 2528 | weldBetween(tors,limb) | |
| 2529 | local limb = IT("Part",zombie)
| |
| 2530 | limb.Size = VT(1,2,1) | |
| 2531 | limb.Name = "Left Leg" | |
| 2532 | limb.CFrame = tors.CFrame * CF(-0.5,-2,0) | |
| 2533 | limb.Color = C3(0,0.5,0.5) | |
| 2534 | weldBetween(tors,limb) | |
| 2535 | local hooman = IT("Humanoid",zombie)
| |
| 2536 | return zombie | |
| 2537 | end | |
| 2538 | ||
| 2539 | function DenialPossession() | |
| 2540 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 2541 | local HITBODY = Mouse.Target.Parent | |
| 2542 | local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
| |
| 2543 | local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
| |
| 2544 | if TORS ~= nil and HUMAN ~= nil then | |
| 2545 | ATTACK = true | |
| 2546 | Rooted = true | |
| 2547 | TORS.Anchored = true | |
| 2548 | RootPart.CFrame = TORS.CFrame * CF(0,0,2) | |
| 2549 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2550 | Swait() | |
| 2551 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2552 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2553 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1.2, -0.8) * ANGLES(RAD(125), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2554 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1.2, -0.8) * ANGLES(RAD(125), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2555 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.5 / Animation_Speed) | |
| 2556 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.5 / Animation_Speed) | |
| 2557 | end | |
| 2558 | CreateSound("289315275", TORS, 10, 3)
| |
| 2559 | for i = 1, 25 do | |
| 2560 | if HITBODY:FindFirstChild("Head") then
| |
| 2561 | Swait() | |
| 2562 | MagicSphere(VT(0.2,0.2,i/5),35,CF(HITBODY.Head.CFrame*CF(MRANDOM(-1,1),MRANDOM(-1,1),MRANDOM(-1,1)).p,HITBODY.Head.Position),C3(1,1,1),VT(0.001,0.001,0),0.5) | |
| 2563 | if HITBODY.Head:FindFirstChildOfClass("Decal") then
| |
| 2564 | HITBODY.Head:FindFirstChildOfClass("Decal").Texture = "http://www.roblox.com/asset/?id=186465390"
| |
| 2565 | end | |
| 2566 | end | |
| 2567 | end | |
| 2568 | local CLONE = HITBODY:Clone() | |
| 2569 | if CLONE ~= nil then | |
| 2570 | CLONE.Parent = Minions | |
| 2571 | CLONE:FindFirstChildOfClass("Humanoid").DisplayDistanceType = "None"
| |
| 2572 | TORS = CLONE:FindFirstChild("Torso") or CLONE:FindFirstChild("UpperTorso")
| |
| 2573 | TORS.Anchored = false | |
| 2574 | if CLONE.Head:FindFirstChildOfClass("Decal") then
| |
| 2575 | CLONE.Head:FindFirstChildOfClass("Decal").Texture = "http://www.roblox.com/asset/?id=16904401"
| |
| 2576 | end | |
| 2577 | coroutine.resume(coroutine.create(function() | |
| 2578 | while wait() do | |
| 2579 | local MAN = CLONE:FindFirstChildOfClass("Humanoid")
| |
| 2580 | if MAN.Health ~= 0 then | |
| 2581 | local target,dist = findNearestTorso(TORS) | |
| 2582 | if target ~= nil then | |
| 2583 | MAN:MoveTo(target.Position) | |
| 2584 | if dist < 7 then | |
| 2585 | if MRANDOM(1,5) == 1 then | |
| 2586 | AoEDamage(TORS.Position,4,5,25,5,0,1,1.5,false) | |
| 2587 | end | |
| 2588 | end | |
| 2589 | end | |
| 2590 | else | |
| 2591 | CLONE.Parent = workspace | |
| 2592 | Debris:AddItem(CLONE,5) | |
| 2593 | end | |
| 2594 | end | |
| 2595 | end)) | |
| 2596 | HITBODY:BreakJoints() | |
| 2597 | HITBODY.Parent = nil | |
| 2598 | else | |
| 2599 | local CLONE = CreateBody() | |
| 2600 | CLONE.Torso.CFrame = TORS.CFrame | |
| 2601 | CLONE.Parent = Minions | |
| 2602 | CLONE:FindFirstChildOfClass("Humanoid").DisplayDistanceType = "None"
| |
| 2603 | TORS = CLONE:FindFirstChild("Torso") or CLONE:FindFirstChild("UpperTorso")
| |
| 2604 | TORS.Anchored = false | |
| 2605 | if CLONE.Head:FindFirstChildOfClass("Decal") then
| |
| 2606 | CLONE.Head:FindFirstChildOfClass("Decal").Texture = "http://www.roblox.com/asset/?id=16904401"
| |
| 2607 | end | |
| 2608 | for _, c in pairs(HITBODY:GetChildren()) do | |
| 2609 | if c.ClassName ~= "Part" and c.ClassName ~= "MeshPart" then | |
| 2610 | c.Parent = CLONE | |
| 2611 | end | |
| 2612 | end | |
| 2613 | coroutine.resume(coroutine.create(function() | |
| 2614 | while wait() do | |
| 2615 | local MAN = CLONE:FindFirstChildOfClass("Humanoid")
| |
| 2616 | if MAN.Health ~= 0 then | |
| 2617 | local target,dist = findNearestTorso(TORS) | |
| 2618 | if target ~= nil then | |
| 2619 | MAN:MoveTo(target.Position) | |
| 2620 | if dist < 7 then | |
| 2621 | if MRANDOM(1,5) == 1 then | |
| 2622 | AoEDamage(TORS.Position,4,5,25,5,0,1,1.5,false) | |
| 2623 | end | |
| 2624 | end | |
| 2625 | end | |
| 2626 | else | |
| 2627 | CLONE.Parent = workspace | |
| 2628 | Debris:AddItem(CLONE,5) | |
| 2629 | end | |
| 2630 | end | |
| 2631 | end)) | |
| 2632 | HITBODY:BreakJoints() | |
| 2633 | HITBODY.Parent = nil | |
| 2634 | end | |
| 2635 | ATTACK = false | |
| 2636 | Rooted = false | |
| 2637 | end | |
| 2638 | end | |
| 2639 | end | |
| 2640 | ||
| 2641 | function ForbiddenGate() | |
| 2642 | ATTACK = true | |
| 2643 | Rooted = true | |
| 2644 | CreateSound(ALONE, Head, 10, 1) | |
| 2645 | for i=0, 2, 0.1 / Animation_Speed do | |
| 2646 | Swait() | |
| 2647 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2648 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2649 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2650 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2651 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2652 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 2653 | end | |
| 2654 | CreateSound("1075001850", RootPart, 10, 3)
| |
| 2655 | UNANCHOR = false | |
| 2656 | RootPart.Anchored = true | |
| 2657 | local GATE = CreatePart(3, Effects, "SmoothPlastic", 0, 0, "Really black", "Heart", VT(1,0.2,1)) | |
| 2658 | MakeForm(GATE,"Cyl") | |
| 2659 | GATE.Color = C3(0,0,0) | |
| 2660 | GATE.CFrame = CF(RootPart.Position)*CF(0,-3,0) | |
| 2661 | for i=1, 250 do | |
| 2662 | Swait() | |
| 2663 | UNANCHOR = false | |
| 2664 | GATE.Size = GATE.Size + VT(1,0,1) | |
| 2665 | --AURA.Size = GATE.Size + VT(0.1,0.1,0.1) | |
| 2666 | RootPart.Anchored = true | |
| 2667 | Sink(GATE.Position,GATE.Size.Z/2.2) | |
| 2668 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -20) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.005 / Animation_Speed) | |
| 2669 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2670 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2671 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2672 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2673 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 2674 | end | |
| 2675 | repeat Swait() until #Effects2 == 0 | |
| 2676 | for i=1, 25 do | |
| 2677 | Swait() | |
| 2678 | GATE.Size = GATE.Size - VT(10,0,10) | |
| 2679 | --AURA.Size = GATE.Size + VT(0.1,0.1,0.1) | |
| 2680 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 2681 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2682 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2683 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2684 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2685 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 2686 | end | |
| 2687 | GATE:remove() | |
| 2688 | RootPart.Anchored = false | |
| 2689 | UNANCHOR = true | |
| 2690 | ATTACK = false | |
| 2691 | Rooted = false | |
| 2692 | end | |
| 2693 | ||
| 2694 | function MorphantDash() | |
| 2695 | ATTACK = true | |
| 2696 | Rooted = true | |
| 2697 | local CRAWL = true | |
| 2698 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2699 | Swait() | |
| 2700 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2701 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2702 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(135), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2703 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(135), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2704 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(45)), 0.5 / Animation_Speed) | |
| 2705 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-45)), 0.5 / Animation_Speed) | |
| 2706 | end | |
| 2707 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.4,0.15,0.2),false) | |
| 2708 | local weld = CreateWeldOrSnapOrMotor("Weld", part, Head, part, CF(0.15,0.28,-0.53) * ANGLES(RAD(15), RAD(0), RAD(25)), CF(0, 0, 0))
| |
| 2709 | MakeForm(part,"Ball") | |
| 2710 | UNANCHOR = false | |
| 2711 | RootPart.Anchored = true | |
| 2712 | local NEWTORS = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Body", Torso.Size,false) | |
| 2713 | MakeForm(NEWTORS,"Ball") | |
| 2714 | NEWTORS.Color = C3(0,0,0) | |
| 2715 | NEWTORS.CFrame = Torso.CFrame | |
| 2716 | weldBetween(Torso,NEWTORS) | |
| 2717 | for i = 1, 15 do | |
| 2718 | Swait() | |
| 2719 | NEWTORS.Size = NEWTORS.Size * 1.2 | |
| 2720 | weldBetween(Torso,NEWTORS) | |
| 2721 | end | |
| 2722 | for i = 1, 15 do | |
| 2723 | Swait() | |
| 2724 | weld.C0 = Clerp(weld.C0, CF(0.15,0.28,-14.15) * ANGLES(RAD(15), RAD(0), RAD(25)), 2 / Animation_Speed) | |
| 2725 | end | |
| 2726 | local boop = false | |
| 2727 | local OFFSET = 8 | |
| 2728 | for i = 1, 3 do | |
| 2729 | local LimbPart1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Eye", VT(10,1,1),false) | |
| 2730 | local weld1 = CreateWeldOrSnapOrMotor("Weld", LimbPart1, Torso, LimbPart1, CF(15,OFFSET,2) * ANGLES(RAD(0), RAD(-45), RAD(OFFSET)), CF(0, 0, 0))
| |
| 2731 | local LimbPart2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Eye", VT(12,1,1),false) | |
| 2732 | local weld2 = CreateWeldOrSnapOrMotor("Weld", LimbPart2, LimbPart1, LimbPart2, CF(5,0,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(-5, 0, 0))
| |
| 2733 | local LimbPart3 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Eye", VT(1,2,2),false) | |
| 2734 | local weld3 = CreateWeldOrSnapOrMotor("Weld", LimbPart3, LimbPart2, LimbPart3, CF(6,0,0) * ANGLES(RAD(0), RAD(45), RAD(0)), CF(0, 0, 0))
| |
| 2735 | local ECH = OFFSET | |
| 2736 | OFFSET = OFFSET - 8 | |
| 2737 | if boop == false then | |
| 2738 | boop = true | |
| 2739 | elseif boop == true then | |
| 2740 | boop = false | |
| 2741 | end | |
| 2742 | coroutine.resume(coroutine.create(function() | |
| 2743 | local twist = boop | |
| 2744 | while wait() do | |
| 2745 | if CRAWL == false then | |
| 2746 | LimbPart1:remove() | |
| 2747 | LimbPart2:remove() | |
| 2748 | LimbPart3:remove() | |
| 2749 | break | |
| 2750 | end | |
| 2751 | for i = 1, 3 do | |
| 2752 | wait() | |
| 2753 | if twist == false then | |
| 2754 | weld1.C0 = Clerp(weld1.C0, CF(12.5,ECH,4) * ANGLES(RAD(0), RAD(-85), RAD(ECH*2 + 25)), 1 / Animation_Speed) | |
| 2755 | elseif twist == true then | |
| 2756 | weld1.C0 = Clerp(weld1.C0, CF(12.5,ECH,4) * ANGLES(RAD(0), RAD(-25), RAD(ECH*2 -25)), 1 / Animation_Speed) | |
| 2757 | end | |
| 2758 | if CRAWL == false then | |
| 2759 | LimbPart1:remove() | |
| 2760 | LimbPart2:remove() | |
| 2761 | LimbPart3:remove() | |
| 2762 | break | |
| 2763 | end | |
| 2764 | end | |
| 2765 | for i = 1, 3 do | |
| 2766 | wait() | |
| 2767 | if twist == true then | |
| 2768 | weld1.C0 = Clerp(weld1.C0, CF(12.5,ECH,4) * ANGLES(RAD(0), RAD(-85), RAD(ECH*2 + 25)), 1 / Animation_Speed) | |
| 2769 | elseif twist == false then | |
| 2770 | weld1.C0 = Clerp(weld1.C0, CF(12.5,ECH,4) * ANGLES(RAD(0), RAD(-25), RAD(ECH*2 -25)), 1 / Animation_Speed) | |
| 2771 | end | |
| 2772 | if CRAWL == false then | |
| 2773 | LimbPart1:remove() | |
| 2774 | LimbPart2:remove() | |
| 2775 | LimbPart3:remove() | |
| 2776 | break | |
| 2777 | end | |
| 2778 | end | |
| 2779 | end | |
| 2780 | end)) | |
| 2781 | end | |
| 2782 | OFFSET = 8 | |
| 2783 | for i = 1, 3 do | |
| 2784 | local LimbPart1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Eye", VT(10,1,1),false) | |
| 2785 | local weld1 = CreateWeldOrSnapOrMotor("Weld", LimbPart1, Torso, LimbPart1, CF(-15,-OFFSET,2) * ANGLES(RAD(0), RAD(45), RAD(OFFSET)), CF(0, 0, 0))
| |
| 2786 | local LimbPart2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Eye", VT(12,1,1),false) | |
| 2787 | local weld2 = CreateWeldOrSnapOrMotor("Weld", LimbPart2, LimbPart1, LimbPart2, CF(-5,0,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(-5, 0, 0))
| |
| 2788 | local LimbPart3 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Eye", VT(1,2,2),false) | |
| 2789 | local weld3 = CreateWeldOrSnapOrMotor("Weld", LimbPart3, LimbPart2, LimbPart3, CF(6,0,0) * ANGLES(RAD(0), RAD(-45), RAD(0)), CF(0, 0, 0))
| |
| 2790 | local ECH = OFFSET | |
| 2791 | OFFSET = OFFSET - 8 | |
| 2792 | if boop == false then | |
| 2793 | boop = true | |
| 2794 | elseif boop == true then | |
| 2795 | boop = false | |
| 2796 | end | |
| 2797 | coroutine.resume(coroutine.create(function() | |
| 2798 | local twist = boop | |
| 2799 | while wait() do | |
| 2800 | if CRAWL == false then | |
| 2801 | LimbPart1:remove() | |
| 2802 | LimbPart2:remove() | |
| 2803 | LimbPart3:remove() | |
| 2804 | break | |
| 2805 | end | |
| 2806 | for i = 1, 3 do | |
| 2807 | wait() | |
| 2808 | if twist == false then | |
| 2809 | weld1.C0 = Clerp(weld1.C0, CF(-12.5,ECH,4) * ANGLES(RAD(0), RAD(85), RAD(ECH*2 + 25)), 1 / Animation_Speed) | |
| 2810 | elseif twist == true then | |
| 2811 | weld1.C0 = Clerp(weld1.C0, CF(-12.5,ECH,4) * ANGLES(RAD(0), RAD(25), RAD(ECH*2 -25)), 1 / Animation_Speed) | |
| 2812 | end | |
| 2813 | if CRAWL == false then | |
| 2814 | LimbPart1:remove() | |
| 2815 | LimbPart2:remove() | |
| 2816 | LimbPart3:remove() | |
| 2817 | break | |
| 2818 | end | |
| 2819 | end | |
| 2820 | for i = 1, 3 do | |
| 2821 | wait() | |
| 2822 | if twist == true then | |
| 2823 | weld1.C0 = Clerp(weld1.C0, CF(-12.5,ECH,4) * ANGLES(RAD(0), RAD(85), RAD(ECH*2 + 25)), 1 / Animation_Speed) | |
| 2824 | elseif twist == false then | |
| 2825 | weld1.C0 = Clerp(weld1.C0, CF(-12.5,ECH,4) * ANGLES(RAD(0), RAD(25), RAD(ECH*2 -25)), 1 / Animation_Speed) | |
| 2826 | end | |
| 2827 | if CRAWL == false then | |
| 2828 | LimbPart1:remove() | |
| 2829 | LimbPart2:remove() | |
| 2830 | LimbPart3:remove() | |
| 2831 | break | |
| 2832 | end | |
| 2833 | end | |
| 2834 | end | |
| 2835 | end)) | |
| 2836 | end | |
| 2837 | CreateSound("131060194", Head, 10, 1)
| |
| 2838 | for i = 1, 350 do | |
| 2839 | Swait() | |
| 2840 | turnto(Mouse.Hit.p) | |
| 2841 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-5) | |
| 2842 | AoEDamage(Torso.Position,15,35,55,5,0,1,1.5,false) | |
| 2843 | end | |
| 2844 | CRAWL = false | |
| 2845 | Swait(5) | |
| 2846 | for i = 1, 50 do | |
| 2847 | Swait() | |
| 2848 | NEWTORS.Size = NEWTORS.Size * 0.9 | |
| 2849 | weldBetween(Torso,NEWTORS) | |
| 2850 | weld.C0 = Clerp(weld.C0, CF(0.15,0.28,-0.53) * ANGLES(RAD(15), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 2851 | end | |
| 2852 | part:remove() | |
| 2853 | UNANCHOR = true | |
| 2854 | RootPart.Anchored = false | |
| 2855 | NEWTORS:remove() | |
| 2856 | ATTACK = false | |
| 2857 | Rooted = false | |
| 2858 | end | |
| 2859 | ||
| 2860 | --//=================================\\ | |
| 2861 | --|| ASSIGN THINGS TO KEYS | |
| 2862 | --\\=================================// | |
| 2863 | ||
| 2864 | function MouseDown(Mouse) | |
| 2865 | if ATTACK == false then | |
| 2866 | end | |
| 2867 | end | |
| 2868 | ||
| 2869 | function MouseUp(Mouse) | |
| 2870 | HOLD = false | |
| 2871 | end | |
| 2872 | ||
| 2873 | function KeyDown(Key) | |
| 2874 | KEYHOLD = true | |
| 2875 | if Key == "q" and ATTACK == false then | |
| 2876 | Strike1() | |
| 2877 | end | |
| 2878 | ||
| 2879 | if Key == "f" and ATTACK == false then | |
| 2880 | Strike2() | |
| 2881 | end | |
| 2882 | ||
| 2883 | if Key == "g" and ATTACK == false then | |
| 2884 | Strike3() | |
| 2885 | end | |
| 2886 | ||
| 2887 | if Key == "b" and ATTACK == false then | |
| 2888 | FalseDenial() | |
| 2889 | end | |
| 2890 | ||
| 2891 | if Key == "v" and ATTACK == false then | |
| 2892 | DenialPossession() | |
| 2893 | end | |
| 2894 | ||
| 2895 | if Key == "c" and ATTACK == false then | |
| 2896 | Minions:ClearAllChildren() | |
| 2897 | end | |
| 2898 | ||
| 2899 | if Key == "k" and ATTACK == false then | |
| 2900 | MorphantDash() | |
| 2901 | end | |
| 2902 | ||
| 2903 | if Key == "x" and ATTACK == false then | |
| 2904 | ForbiddenGate() | |
| 2905 | end | |
| 2906 | ||
| 2907 | if Key == "p" and ATTACK == false then | |
| 2908 | if Speed == 16 then | |
| 2909 | Speed = 60 | |
| 2910 | elseif Speed == 60 then | |
| 2911 | Speed = 16 | |
| 2912 | end | |
| 2913 | end | |
| 2914 | ||
| 2915 | if Key == "t" and ATTACK == false then | |
| 2916 | CreateSound(Taunts[MRANDOM(1, #Taunts)], Head, 10, 1) | |
| 2917 | end | |
| 2918 | end | |
| 2919 | ||
| 2920 | function KeyUp(Key) | |
| 2921 | KEYHOLD = false | |
| 2922 | end | |
| 2923 | ||
| 2924 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 2925 | MouseDown(NEWKEY) | |
| 2926 | end) | |
| 2927 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 2928 | MouseUp(NEWKEY) | |
| 2929 | end) | |
| 2930 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 2931 | KeyDown(NEWKEY) | |
| 2932 | end) | |
| 2933 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 2934 | KeyUp(NEWKEY) | |
| 2935 | end) | |
| 2936 | ||
| 2937 | --//=================================\\ | |
| 2938 | --\\=================================// | |
| 2939 | ||
| 2940 | ||
| 2941 | function unanchor() | |
| 2942 | if UNANCHOR == true then | |
| 2943 | g = Character:GetChildren() | |
| 2944 | for i = 1, #g do | |
| 2945 | if g[i].ClassName == "Part" then | |
| 2946 | g[i].Anchored = false | |
| 2947 | end | |
| 2948 | end | |
| 2949 | end | |
| 2950 | end | |
| 2951 | ||
| 2952 | ||
| 2953 | --//=================================\\ | |
| 2954 | --|| WRAP THE WHOLE SCRIPT UP | |
| 2955 | --\\=================================// | |
| 2956 | ||
| 2957 | Humanoid.Changed:connect(function(Jump) | |
| 2958 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 2959 | Humanoid.Jump = false | |
| 2960 | end | |
| 2961 | end) | |
| 2962 | ||
| 2963 | local WAG = 20 | |
| 2964 | ||
| 2965 | coroutine.resume(coroutine.create(function() | |
| 2966 | plr = game.Players.LocalPlayer | |
| 2967 | mouse = plr:GetMouse() | |
| 2968 | --This has to be a local script. | |
| 2969 | function onClicked() | |
| 2970 | local x = Instance.new("Explosion", Workspace)--This means create new explosion in the workspace.
| |
| 2971 | x.Position = mouse.Hit.p | |
| 2972 | x.BlastRadius = 5 | |
| 2973 | x.BlastPressure = 999999999999 | |
| 2974 | end | |
| 2975 | mouse.Button1Down:connect(onClicked) | |
| 2976 | -- how to use? Just Left Click it gonna explode on u click XD | |
| 2977 | while wait() do | |
| 2978 | for i = 1, 50 do | |
| 2979 | Swait() | |
| 2980 | WAG = WAG - 0.8 | |
| 2981 | end | |
| 2982 | for i = 1, 50 do | |
| 2983 | Swait() | |
| 2984 | WAG = WAG + 0.8 | |
| 2985 | end | |
| 2986 | end | |
| 2987 | end)) | |
| 2988 | ||
| 2989 | local LOOP = 0 | |
| 2990 | ||
| 2991 | while true do | |
| 2992 | Swait() | |
| 2993 | if HASDIED == false then | |
| 2994 | ANIMATE.Parent = nil | |
| 2995 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 2996 | IDLEANIMATION:Play() | |
| 2997 | SINE = SINE + CHANGE | |
| 2998 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 2999 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 3000 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 3001 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 3002 | local WALKSPEEDVALUE = 6 | |
| 3003 | if ATTACK == true then | |
| 3004 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.3,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3005 | end | |
| 3006 | if ANIM ~= "Jump" and ANIM ~= "Fall" and VALUE1 == false then | |
| 3007 | for _, c in pairs(Tail:GetChildren()) do | |
| 3008 | if c.ClassName == "Part" then | |
| 3009 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 3010 | c.Color = C3(0,0,0) | |
| 3011 | local WELD = c:FindFirstChild("Weld")
| |
| 3012 | if WELD ~= nil then | |
| 3013 | coroutine.resume(coroutine.create(function() | |
| 3014 | local EGG = WAG | |
| 3015 | wait(c.Time.Value/25) | |
| 3016 | if VALUE1 == false then | |
| 3017 | WELD.C0 = Clerp(WELD.C0,c.Frame.Value * ANGLES(RAD(1.5), RAD(EGG), RAD(0)), 0.05 / Animation_Speed) | |
| 3018 | end | |
| 3019 | end)) | |
| 3020 | end | |
| 3021 | end | |
| 3022 | end | |
| 3023 | else | |
| 3024 | for _, c in pairs(Tail:GetChildren()) do | |
| 3025 | if c.ClassName == "Part" then | |
| 3026 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 3027 | c.Color = C3(0,0,0) | |
| 3028 | local WELD = c:FindFirstChild("Weld")
| |
| 3029 | if WELD ~= nil then | |
| 3030 | WELD.C0 = Clerp(WELD.C0,c.Frame.Value * ANGLES(RAD(8.5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 3031 | end | |
| 3032 | end | |
| 3033 | end | |
| 3034 | end | |
| 3035 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 3036 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed) | |
| 3037 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * 1 / Animation_Speed) | |
| 3038 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3039 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3040 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 3041 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3042 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3043 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3044 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3045 | end | |
| 3046 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 3047 | if ANIM ~= "Jump" then | |
| 3048 | LOOP = 0 | |
| 3049 | end | |
| 3050 | ANIM = "Jump" | |
| 3051 | if ATTACK == false then | |
| 3052 | LOOP = LOOP + 1 | |
| 3053 | VALUE1 = false | |
| 3054 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(LOOP*45), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
| 3055 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3056 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 3057 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 3058 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 3059 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 3060 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.3,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3061 | --PupilWeld2.C0 = Clerp(PupilWeld.C0, CF(-0.13,0.3,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3062 | end | |
| 3063 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 3064 | ANIM = "Fall" | |
| 3065 | if ATTACK == false then | |
| 3066 | VALUE1 = false | |
| 3067 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3068 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3069 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(105), RAD(0), RAD(42)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3070 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(105), RAD(0), RAD(-42)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3071 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(15)), 0.5 / Animation_Speed) | |
| 3072 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.5 / Animation_Speed) | |
| 3073 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.3,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3074 | --PupilWeld2.C0 = Clerp(PupilWeld.C0, CF(-0.13,0.3,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3075 | end | |
| 3076 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 3077 | ANIM = "Idle" | |
| 3078 | if ATTACK == false then | |
| 3079 | VALUE1 = false | |
| 3080 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.17,0.3,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3081 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)) * ANGLES(RAD(15), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 3082 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
| 3083 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 3084 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 3085 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 2 / Animation_Speed) | |
| 3086 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 2 / Animation_Speed) | |
| 3087 | end | |
| 3088 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 3089 | ANIM = "Walk" | |
| 3090 | WALK = WALK + 1 / Animation_Speed | |
| 3091 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
| 3092 | WALK = 0 | |
| 3093 | if WALKINGANIM == true then | |
| 3094 | WALKINGANIM = false | |
| 3095 | elseif WALKINGANIM == false then | |
| 3096 | WALKINGANIM = true | |
| 3097 | end | |
| 3098 | end | |
| 3099 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3100 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3101 | if ATTACK == false then | |
| 3102 | if Speed < 30 then | |
| 3103 | VALUE1 = false | |
| 3104 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 3105 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 3106 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 3107 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 3108 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 3109 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 3110 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.3 - 0.005 * COS(SINE / WALKSPEEDVALUE*2),-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 3111 | --PupilWeld2.C0 = Clerp(PupilWeld.C0, CF(-0.13,0.3 - 0.025 * COS(SINE / WALKSPEEDVALUE*2),-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3112 | elseif Speed >= 30 then | |
| 3113 | VALUE1 = true | |
| 3114 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 3115 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 3116 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 3117 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 3118 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 3119 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 3120 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.3 - 0.005 * COS(SINE / WALKSPEEDVALUE*2),-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 3121 | --PupilWeld2.C0 = Clerp(PupilWeld.C0, CF(-0.13,0.3 - 0.025 * COS(SINE / WALKSPEEDVALUE*2),-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3122 | end | |
| 3123 | end | |
| 3124 | end | |
| 3125 | unanchor() | |
| 3126 | Humanoid.MaxHealth = "inf" | |
| 3127 | Humanoid.Health = "inf" | |
| 3128 | Humanoid.JumpPower = 150 | |
| 3129 | if Rooted == false then | |
| 3130 | Disable_Jump = false | |
| 3131 | if ANIM == "Jump" or ANIM == "Fall" then | |
| 3132 | Humanoid.WalkSpeed = Speed*5 | |
| 3133 | else | |
| 3134 | Humanoid.WalkSpeed = Speed | |
| 3135 | end | |
| 3136 | elseif Rooted == true then | |
| 3137 | Disable_Jump = true | |
| 3138 | Humanoid.WalkSpeed = 0 | |
| 3139 | end | |
| 3140 | q = Character:GetChildren() | |
| 3141 | for u = 1, #q do | |
| 3142 | if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then | |
| 3143 | q[u]:remove() | |
| 3144 | elseif q[u].ClassName == "Shirt" then | |
| 3145 | q[u]:Destroy() | |
| 3146 | elseif q[u].ClassName == "Pants" then | |
| 3147 | q[u]:Destroy() | |
| 3148 | elseif q[u].ClassName == "CharacterMesh" then | |
| 3149 | q[u]:remove() | |
| 3150 | elseif q[u].ClassName == "ShirtGraphic" then | |
| 3151 | q[u]:remove() | |
| 3152 | elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then | |
| 3153 | q[u].Color = Color3.new(0/255, 0/255, 0/255) | |
| 3154 | if q[u]:FindFirstChildOfClass("ParticleEmitter")then
| |
| 3155 | q[u]:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 3156 | end | |
| 3157 | end | |
| 3158 | end | |
| 3159 | if Head:FindFirstChild("face") then
| |
| 3160 | Head.face:remove() | |
| 3161 | end | |
| 3162 | local MATHS = {"0","1"}
| |
| 3163 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] | |
| 3164 | Humanoid.PlatformStand = false | |
| 3165 | if sick ~= nil then | |
| 3166 | sick.Parent = Character | |
| 3167 | end | |
| 3168 | else | |
| 3169 | if sick ~= nil then | |
| 3170 | sick.Parent = workspace | |
| 3171 | end | |
| 3172 | end | |
| 3173 | script.Parent = workspace | |
| 3174 | if Character ~= nil then | |
| 3175 | Character.Parent = workspace | |
| 3176 | end | |
| 3177 | for _, c in pairs(Weapon:GetChildren()) do | |
| 3178 | if c.ClassName == "Part" then | |
| 3179 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 3180 | end | |
| 3181 | end | |
| 3182 | Humanoid.DisplayDistanceType = "None" | |
| 3183 | if #Effects2>0 then | |
| 3184 | for e=1,#Effects2 do | |
| 3185 | if Effects2[e]~=nil then | |
| 3186 | local Thing=Effects2[e] | |
| 3187 | if Thing~=nil then | |
| 3188 | local Part=Thing[1] | |
| 3189 | if Part.Parent == nil then | |
| 3190 | table.remove(Effects2,e) | |
| 3191 | end | |
| 3192 | end | |
| 3193 | end | |
| 3194 | end | |
| 3195 | end | |
| 3196 | end | |
| 3197 | ||
| 3198 | --//=================================\\ | |
| 3199 | --\\=================================// | |
| 3200 | ||
| 3201 | ||
| 3202 | ||
| 3203 | ||
| 3204 | ||
| 3205 | --//====================================================\\-- | |
| 3206 | --|| END OF SCRIPT | |
| 3207 | --\\====================================================//-- |