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| 1 | - | me = game.Players.XDavodioX |
| 1 | + | me = game.Players.baldeagle22 |
| 2 | gui = Instance.new("ScreenGui")
| |
| 3 | gui.Parent = me.PlayerGui | |
| 4 | gui.Name = "Kick" | |
| 5 | ||
| 6 | pos = 135 | |
| 7 | pos2 = 10 | |
| 8 | pos3 = 0 | |
| 9 | ||
| 10 | enabled = false | |
| 11 | ||
| 12 | button = Instance.new("TextButton")
| |
| 13 | button.Parent = gui | |
| 14 | button.Size = UDim2.new(0, 100, 0, 30) | |
| 15 | button.Position = UDim2.new(0, 8, 0, pos) | |
| 16 | button.Text = "Kick" | |
| 17 | button.MouseButton1Click:connect(function() | |
| 18 | if enabled == false then | |
| 19 | enabled = true | |
| 20 | local a = game.Workspace:GetChildren() | |
| 21 | red = 0 | |
| 22 | green = 0.5 | |
| 23 | blue = 0 | |
| 24 | for i=1, #a do | |
| 25 | wait() | |
| 26 | pos2 = pos2 + 23 | |
| 27 | if pos2 >= 450 then | |
| 28 | pos3 = pos3 + 103 | |
| 29 | pos2 = 33 | |
| 30 | end | |
| 31 | if green <= 0.9 then | |
| 32 | green = green + 0.46 | |
| 33 | elseif green >= 0.9 then | |
| 34 | green = green - 0.46 | |
| 35 | end | |
| 36 | local bu = Instance.new("TextButton")
| |
| 37 | bu.Parent = button | |
| 38 | bu.Size = UDim2.new(0, 100, 0, 20) | |
| 39 | bu.Position = UDim2.new(0, pos3, 0, pos2) | |
| 40 | bu.Text = a[i].Name | |
| 41 | bu.BackgroundTransparency = 1 | |
| 42 | bu.TextTransparency = 1 | |
| 43 | bu.BackgroundColor3 = Color3.new(red,green,blue) | |
| 44 | coroutine.resume(coroutine.create(function() | |
| 45 | for i=1, 3 do | |
| 46 | wait() | |
| 47 | bu.BackgroundTransparency = bu.BackgroundTransparency - 0.34 | |
| 48 | bu.TextTransparency = bu.BackgroundTransparency | |
| 49 | end | |
| 50 | end)) | |
| 51 | bu.MouseButton2Down:connect(function() | |
| 52 | local play = game.Workspace:findFirstChild(bu.Text) | |
| 53 | if play ~= nil then | |
| 54 | play:remove() | |
| 55 | bu:remove() | |
| 56 | end | |
| 57 | end) | |
| 58 | end | |
| 59 | elseif enabled == true then | |
| 60 | enabled = false | |
| 61 | pos2 = 10 | |
| 62 | pos3 = 0 | |
| 63 | local o = button:GetChildren() | |
| 64 | for i=1, #o do | |
| 65 | wait() | |
| 66 | o[i]:remove() | |
| 67 | end | |
| 68 | end | |
| 69 | end) | |
| 70 | ||
| 71 | ||
| 72 | ||
| 73 | --lego |